Описание мода:
Этот саб-мод, включает в себя множество различных фишек и особенностей из других саб-модов. Автор делал сборку, исходя из своих личных представлений о Средиземье. Помимо прочего было заменено множество баннеров на страткарте, некоторые сделал автор сам, остальные взял из мода DaC. У Гондора правители Анфаласа, Пиннат Гелина и Мортонда переименованы в Голасгиля, Хирлуина и Дуилина соответственно. Также добавлены новые полководцы: Гримбольд, Эльфхельм, Эомер, Хама, Гильдор, Готмог, Горбаг, Шаграт, Таурион. Не забыл добавить и несколько новых портретов для Глоина, Балин, Кирдана, Дуинхира, Глофинделя, Эомунда, Ангбора, Хирлуина и Дуилина.
Также 3 изображения полководцев было добвлено и Руну. Сеймейное древо Дейла теперь такое: Бард - Баин - Бард II. Также Некоторые полководцы Дейла и Эриадора имеют новые изображения, взятые из фильма. Юнит "Скитальцы Эред Луина" теперь доступен для найма в Бри, а юнит Dorwinion retainers доступен для набора у Дейла в Дорвинионе и Риаводе.
В начале кампании Рун будет атаковать вначале поселение Кизилкум, а не Амму Кханд.
История изменений (Раскрыть)
2.3:
Included Aikanar's elven traits and ancillaries
Included Withwnar's Total Effect Points Info, Total Diplomacy, Secret Forest Trails and SAUS
A call to arms scripts added
Added in 31 also separately released loading screens.
Added in Germanicu5's Battle AI Switcher and made sure his BAI is included as it should.
Custom portraits for Angbor of Lamedon, Hirluin the Fair and Duilin of the Blackroot vale
Dale family consists of Bard, Bain, Brand and Bard II
Included two cino's portraits for Dale and some for Eriador starting generals
Added some menu unit preview pics from older Third Age version back in and made new ones for Gondor, High Elves and Vale of Anduin
Some new missing unit info cards
Unit cards for Dale axemen and spearmen, Rhovanion swordsmen and longbowmen, Guardians of Amon Lanc and new Rhudaur units. Edit: forgot to add the one of Rhudaur heavy axemen :p
Credits to Elvenkind for some Vale of Anduin unit info cards
Many new missing unit descriptions by Madril and one by me
Thanks to Mank for helping with a trait trigger for GoodMiner trait
A couple of texture recolour changes from dIRECTOR's Cut
Updated Taro's units (not including the ranger units because I like the old ones better) (animated bowstrings and new capes)
Included Taro's new Faramir battle model
Minas Morgul orcs are now Dol Guldur Orcs
Castellans of Dol Guldur are limited to one unit in campaign now
Mirkwood banner carriers use the banner from FRoME now.
Added garrison to Norr-dum for Dwarves
Added garrison to Grimsburg
Anduin generals and captains use rebels start map models instead of Dale ones.
Anduin Generels battle model is a slave one instead of Dale's
Edited the hair texture of Beorning Berserkers to more realistic colours.
Thanks to Benox made DA and Lossarnach units recruitable
Some unit stats changes
Baron Samedi's Beacons of Gondor script deleted (I hope to add it in again in the future)
Solved the impassable ground problem in the west of Gondor thanks to Firefreak
"Chain of Mayor of Esgaroth" ancillary won't be given to diplomats now
"writings of Isildur" ancillary uses correct ancillary pic now
Campaignmap voices working for new factions
All silver surfers should be fixed now.
Bug fixes.
2.2:
Included Ngugi's family tree submod.
Included latest battle AI.
Mostly included Brevi's evil reskin.
Added Emperor of Hell's Arnor armour upgrades.
Added Kilic Ali's Fiefs of Gondor
Added Additional Mercenary mod by Ngugi
Replaced vanilla Gondor units and Curufin's with Taro's ones.
Replaced Taro's old battle_models entries with new ones.
Old horses replaced with new ones
Added new units for Dol Amroth and Lossarnach. (Some are only for custom battles)
Gondor gonverors of Anfalas, Pinnath Gelin and Morthond renamed to Golasgil, Hirluin and Duilin.
Assigned battle map models of Hirluin, Angbor and Dervorin from Call to Arms to generals.
Forlong got Lossarnach nobles bodyguard.
Faramir has master rangers bodyguard.
Fixed silver surfers.
Added recruitment slot to village level barracks.
Added recruitment in campaign for some units.
Fixed recruitment errors in EDB for some units.
Highways removed from dwarves building list
Harad and Rhun highways replaced with roads
Caras Galadhon got it's custom settlement back
Lorien uses koultouras' new Lorien models for high tier units and those are taken away from Mirkwood.
Added Mounted Rohan axemen from AUM
Added parts of FRoME's campaign script for FRoME's factions
Weakened Isengard a bit.
Gimli and Gloin moved to Erebor.
Fixed name and family tree problem for Ered Luin.
New custom portraits for Gloin, Balin, Cirdan, Duinhir, Glorfindel, Eomund
Changed portraits for Orophin and Rumil
Some changes to Rhun's starting generals with 3 custom portraits
A new portrait for Dunland general
Unit cards for dwarven sprinters
Old FRoGS menu is back by xIN1C0 (aka Ciloron)
Made MBA's faction intros for Lorien, Dunland and Ered Luin appear when you start a campaign
Music should work with new factions now
Some radar map colour changes.
Ered Luin wanderers recruitable for Eriador in Bree
Dorwinion retainers recruitable for Dale in Dorwinion and Riavod
Rhun AI will attack Kyzylkum not Ammu Khand in the beginning of campaign
And other small things, which I can't remember.
2.1:
Campaign script fixed eridor can build units therefore
Nest of ravens fixed
Lorien silver surfer horses fixed
"Silvan heavy" dudes renamed "Lorien heavy" dudes (open to suggestions )
Twilight guard assigned to the proper place
Black numenorian sword and shield, imaldris pikes, mirkwood hunters upgrade, half-orc axe and deathbringers crash fixed
Dwarven sprinters recruitment fixed
Voa Captain silver surfer fixed
Golden flower horses silver surfers fixed
Custom settlements fixed - exception of tharabad (working on it )
Larach Duhnan given to dunland along with one of isengards generals
2nd isengard general was removed
Ered luin generals fixed
Dwarven sprinters recruitment fixed
Mhaedros armour upgrades for dale added
Marka barded horse added
Gondor levies recruitible in campaign
Boromirs texture and bodyguard changed
Split tharabad
check gondor libary university
Порядок установки:
0) Убедитесь, что у вас чистая версия Third Age 3.2 и на всякий случай сделайте резервное копирование файлов (мало ли что )
1) Установите версию 2.0 в папку third_age_3 и на вопрос о перезаписи файлов ответьте "ДА"
2) Следом также установите поверх мода патч 2.1 и на вопрос о перезаписи файлов ответьте "ДА"
3) Точно также в папку third_age_3 установите патч 2.2 и на вопрос о перезаписи файлов ответьте "ДА"
4) Точно также в папку third_age_3 установите патч 2.2.1 и на вопрос о перезаписи файлов ответьте "ДА"
5) С патчем 2.3 (обоими частями), те же самые действия: устанавливаете в папку Third_Age_3 и на вопрос о перезаписи файлов ответьте "ДА"
6) Файл текстуры из Фикса положите по пути data/unit_models/_units/NGU/attachments. В противном случае будут вылеты на тактике у Лучников долины Чернокорня
7) Из папки Third_Age_3/preferences удалите файл keys.dat
8) Из папки data/world/maps/base удалите файл map.rwm. Приятной игры!
Порядок установки (всё как раньше но добавились пункты с патчами 2.5 и 2.5.1): Make sure you have a clean Third Age 3.2
1) Make a backup, just in case anything goes wrong!
2) Install 2.0 into the third_age_3 folder and overwrite.
3) Update with attachment named "Update.rar" at the bottom of this post (it is v2.1) into the third age_3 folder and overwrite.
4) Add patch 2.2 into the third_age_3 folder and overwrite.
5) Add patch 2.2.1 into the third_age_3 folder and overwrite.
6) Add the content from patch 2.3 Third_Age_3 folder to your Third_Age_3 folder and overwrite.
7) Add the content from patch 2.5 to your Third_Age_3 folder and overwrite.
8) Add the content from patch 2.5.1 to your Third_Age_3 folder and overwrite.
9) Delete keys.dat from Third_Age_3/preferences.
10) Delete map.rwm located in data/world/maps/base.