NochnayaPlesh (28 октября 2015, 19:43):
а ссылку на патч 0.52 можно?)
Для просмотра ссылки Зарегистрируйтесь
- - - - - - Сообщение автоматически склеено - - - - - -
Короче говоря,я установил 0.52 патч и решил посмотреть новых юнитов.
Сейчас хочу озвучить,что за юниты и позагружать скриншотов.(Скрины с твц.)
Телери Мечники,Лучники и Всадники(Линдон)(это не новый юнит,а новая текстура)
Телери Мечники,Лучники и Всадники(Линдон) с улучшенной,апгрейдженной бронёй.
Как я понимаю,новый юнит.Линдарские Моряки(Линдон)
Гномы(Дварфы) Воины с улучшенной бронёй(Кхазад-Дум и Эребор)
если вы не понимаете в чём заключается "улучшенная" броня,так это когда вы улучшаете кузницы и похоже это последний этап или один из последних этапов улучшения кузниц.
Железная Охрана с улучшенной броней(Кхазад-Дум и Эребор)
Перетекстурированные,как я понимаю.Кхамульские Шэдоугиарды,Шэдоубоувс и Шэдоукнайтсы.(Дол-Гулдур)
Новый юнит.Тяжёлые гоблинские арбалетчики(Мглистые Горы)
Новый юнит,который выглядит уж очень странно,сам я его ещё не видел,но сча хочу проверить в скримише,всё-таки не похоже это на орка,даже на полу-тролля больше сходит,так вот.Горные Орки охотники и ещё какое-то странное примечание в скобках,не знаю его значения.(courtesy of 'BUS'!)
Новый юнит.Лесорубский отряд или,что-то в этом роде.(Андуин)
Новый и очень интересный юнит.Эстерлингская боевая колесница и опять же странное примечание.courtesy of 'FRoGS'!(Рун)
Ретекстура Нимродильских Рейнджеров(сверху на скрине) и ещё ретекстура Бист Слееров(внизу на скрине)(Дол-Амрот и Дунланд)
- - - - - - Сообщение автоматически склеено - - - - - -Список фиксов на английском:
- "Two White Gandalfs" bug fixed.
- Removed Esgaroth and Dale as invasion targets and added Burh Kaupis in their stead. Tried to make Moria the first target, time will tell. (Looks like it is back to Edoras again though)
- Edit to the bodyguards EDB entry to ensure they don't replenish too quickly
- Normalized all BG units recruit priority in the EDU to 70 to be sure the AI recruits them ASAP.
- Minor recruit priority adjustments for Isengard
- Fixed mispelled counter in "Corsair Invasions".
- New Dwarven Officers no longer silver surfers for Dale
- Upgraded Avari Guard and Naharim now have a maroon cloak instead of black to better match with the other Avari units
- Gave Dunlending Beast Slayers a new brown cloak. Because mountains are cold.
- Dunlending Horsemen no longer get a bonus vs mounts (they're armed with axes not spears), increased their stamina slightly to encourage hit and run tactics
- Increased unit size of Misty Goblin Archers to match Angmar Goblin Trackers
- Beast Slayers now get a small bonus vs. Wargs and Oliphaunts. Because they're beasts.
- Slightly reduced the unit size of Dwarven Halberdiers and Bronze Elder Guard
- Variag Nobles now correctly have a shield bonus
- Isenmach Raiders now classed as Heavy cavalry
- Rework of DA Nimrodel Rangers appearance; more of a 'tidy up' than a new look.
- New unit added for Misty: Heavy Goblin Crossbowmen
- New unit added for Anduin: Woodmen Warband
- All four elven factions now speak with the 0.4 BFME style voices both on the strat and battle map.
- Very slightly buffed basic Rohan Riders
- New unit added for Lindon: Lindar Mariners.
- New (and much more appropriate!) voice quotes for Aragorn's and Theoden+Eomer's special abilities.
- New look for Dul Guldur's Shadowbows, Shadowguard and Mounted Shadowguard (based on Rhun's elite archers).
- lock_morale text, isengard last chance script moved location, construction bonus now has a text line associated wit it, few stat tweaks
- Small visual tweak to Anduin's Woodmen Trackers; their bows are no longer ridiculously tiny.
- Ered Luin faction leader now has Golden Hammerguard instead of Nobles for his bodyguard.
- Removed one of the pre-built mines from Ered Luin's starting settlements (their starting income felt too high with it pre-built and their early game is very, very easy anyway).
- Small stats tweaks to a few Erebor and Ered Luin units.
- Name change for Mounted shadowguard (Shadowknights)
- More name changes for DG (T2 - Dol Guldur Host and Archers, T3 - Mirkwood Uruk Blades and Pikes).
- Added the Chariot (files were already in DaC)
- Added Mountain-Orc Hunters to Misty.
- Chariots and Mumakil now have the "prec" trait. This encourages the AI to use them much more aggressively in battle.
- Anduin, Enedwaith and Dunland now get an additional free upkeep slot from Town Halls (partial compensation for their hefty construction restrictions preventing them building the higher tier Halls).
- New look for Lindon's Teleri Swordsmen, Archers and Riders. Including visual upgrade for each.
- Some unit name changes: Dismounted Royal Guard to 'Meduseld Guard'. Dismounted Eored Lancers to 'Eored Heavy Footmen'. Dunland Spearmen to 'Dunlending Warband'.
- New visual upgrades for Dwarven Warriors and Iron Guard
- Moved the units attached to Gothmog straight inside Minas Morgul instead. Making the (rather cheap!) 'Minas Morgul Zerg Rush' strategy a lot riskier for Gondor players.
- Enabled second visual upgrade for Dalian Rivermen
- Chelkar (just south of Mordor's mountains) has been switched over from Harad to Khand, moving Khand's border a lot nearer to Gondor.
- Tiny tweak to Dol Amroth and Gondor recruitment; Gondor Archers and Dol Amroth Archers now have one in the pool immediately upon building the lv2 Archery Range.
- Bree and ND's Hunting/Lumber Camps can now only be built in Forest regions.
- Expanded/Diminished messages now occur faster and only the once. You don't need to expand to diminish anymore and they also happen for human players too (except Dol Guldur)
- The Dunland attack on Gineard, if it falls to Rohan, now only happens once but is much stronger.
- The Teutonic Family tree 'off-map' feature has temporarily been disabled unless a fix can be found.
- New ancillary to allow you to choose the next heir, family tree factions only.
- New Fangorn added (same custom map without the building restrictions)
- The elven alliance script edited - if you say yes you cannot train Marchwardens/Elder Guard. If you say no you can train them and you get more upkeep in your capital, more gold and stronger gates.