Как иметь несколько TATW (под различные саб-моды)
Здесь будет показано, как в несколько простых шагов иметь несколько TATW с несколькими саб-модами.
Первый тутор будет для тех, у кого есть нетронутая «ванильная» TATW и необходимо создать ещё одну копию под новый сабмод.
Второй будет для тех у кого уже есть установленные саб-моды на ванили, но нужна ещё одна чистая копия под новый сабмод.
Вариант 1:Для тех у кого стоит ещё чистый TATW
В этот туторе (к примеру) будет установлен на ванильный TATW саб-мод Baron’а (Baron Samedi's Gameplay Enhancing Submod Compilation)
Вариант 2:Если у вас уже стоит TATW с установленным саб-модом
На этом примере будет рассмотрено как, на TATW с уже установленным саб-модом Baron’а будет установлен FROGS
Здесь будет показано, как в несколько простых шагов иметь несколько TATW с несколькими саб-модами.
Первый тутор будет для тех, у кого есть нетронутая «ванильная» TATW и необходимо создать ещё одну копию под новый сабмод.
Второй будет для тех у кого уже есть установленные саб-моды на ванили, но нужна ещё одна чистая копия под новый сабмод.
Вариант 1:Для тех у кого стоит ещё чистый TATW
В этот туторе (к примеру) будет установлен на ванильный TATW саб-мод Baron’а (Baron Samedi's Gameplay Enhancing Submod Compilation)
Spoiler (expand)
Шаг 1
Первое, что вы должны осуществить, это сделать копию папки TATW
Возможно она лежит у вас по этому пути "C://Program Files/SEGA/Medieval II Total War/mods" или же, если вы используете Windows Vista или 7-ку "C://Program Files (x86)/SEGA/Medieval II Total War/mods"
Переименуйте только, что скопированную папку "Third_Age_3-копия" в "Third_Age_3_BS" (вы можете переименовать как хотите, но учтите, что это название будет использоваться в остальных этапах. Название не должно содержать пробелов).
Установите саб-мод Baron’а в папку Third_Age_3_BS. У него есть специальный установщик, так что укажите не оригинальную папку Third_Age_3, а именно Third_Age_3_BS.
Шаг 2
Второй этап заключается в редактировании необходимых ярлыков, .cfg файлов и .bat файлов.
- Откройте Third Age.bat в папке Third_Age_3_BS с помощью блокнота. Вы увидите следующее:
Измените на это
Сохраните и закройте файл
- После редактирования .bat файла откройте TATW.cfg в блокноте. Вы увидите следующее:
Измените на:
И снова, сохраните и закройте файл.
- Последний этап это создание нового ярлыка. Это совсем необязательно, но я думаю это удобнее. Кликните на Third Age.bat (в папке Third_Age_3_BS) и выберите «отправить» -> «рабочий стол(создать ярлык)»
Первое, что вы должны осуществить, это сделать копию папки TATW
Возможно она лежит у вас по этому пути "C://Program Files/SEGA/Medieval II Total War/mods" или же, если вы используете Windows Vista или 7-ку "C://Program Files (x86)/SEGA/Medieval II Total War/mods"
Переименуйте только, что скопированную папку "Third_Age_3-копия" в "Third_Age_3_BS" (вы можете переименовать как хотите, но учтите, что это название будет использоваться в остальных этапах. Название не должно содержать пробелов).
Установите саб-мод Baron’а в папку Third_Age_3_BS. У него есть специальный установщик, так что укажите не оригинальную папку Third_Age_3, а именно Third_Age_3_BS.
Шаг 2
Второй этап заключается в редактировании необходимых ярлыков, .cfg файлов и .bat файлов.
- Откройте Third Age.bat в папке Third_Age_3_BS с помощью блокнота. Вы увидите следующее:
cd ..\..
start kingdoms.exe @mods\Third_Age_3\TATW.cfg
start kingdoms.exe @mods\Third_Age_3\TATW.cfg
Измените на это
cd ..\..
start kingdoms.exe @mods\Third_Age_3_BS\TATW.cfg
start kingdoms.exe @mods\Third_Age_3_BS\TATW.cfg
Сохраните и закройте файл
- После редактирования .bat файла откройте TATW.cfg в блокноте. Вы увидите следующее:
[features]
editor = true
mod = mods/Third_Age_3
[io]
file_first = true
[log]
to = logs/system.log.txt
level = * trace
;level = * error
[video]
;windowed = true
;movies = false
show_banners = 0
[misc]
show_hud_date = true
;bypass_sprite_script = 1
;rebuild_geography_db = true
[game]
unlimited_men_on_battlefield = 1
no_campaign_battle_time_limit = 0
unit_size = huge
advisor_verbosity = 0
;event_cutscenes = 0
[multiplayer]
# # comment/uncomment following line to disable/enable hotseat campaign
# playable = true
# # faction mask for setting default starting factions in hotseat campaign
# factions = 1 # = england, 2 = france, 4 = hre, 3 = england+france, etc
[hotseat]
# # disable start turn scroll in hotseat campaign
# scroll = false
# # disable forced separate human faction turns (including diplomacy) in hotseat campaign
# turns = false
# # enable cheat console in hotseat campaign.
# disable_console = false
# # specify password for administrator access to the dev console when console disabled. Change 'password' to a suitable password
# admin_password = password
# # enable camera updates during ai turn in hotseat campaign
# update_ai_camera = true
# # enable voting in papal elections in hotseat campaign (only first valid human faction votes)
# disable_papal_elections = false
# # disable forced autoresolve all battles in hotseat campaign
# autoresolve_battles = false
# # disable diplomacy validation for incoming propositions
# validate_diplomacy = false
# # disable forced relevant hotseat options to be saved with game.
save_prefs = true
# # autosave hotseat game at start of players turn
# autosave = true
# # save config file in save dir containing information about next players turn
save_config = true
# # close medieval II directly after a hotseat autosave
# close_after_save = true
# # sub directory name for hotseat save games
# gamename = hotseat_gamename
# # ensure game data files used in previous save match current campaign data files.
# validate_data = true
# # prevent game to load if savegame or data validations fail
# allow_validation_failures = false
[misc]
# # specify the name of the save game to automatically load when Medieval II is launched
# bypass_to_strategy_save = game_name.sav
editor = true
mod = mods/Third_Age_3
[io]
file_first = true
[log]
to = logs/system.log.txt
level = * trace
;level = * error
[video]
;windowed = true
;movies = false
show_banners = 0
[misc]
show_hud_date = true
;bypass_sprite_script = 1
;rebuild_geography_db = true
[game]
unlimited_men_on_battlefield = 1
no_campaign_battle_time_limit = 0
unit_size = huge
advisor_verbosity = 0
;event_cutscenes = 0
[multiplayer]
# # comment/uncomment following line to disable/enable hotseat campaign
# playable = true
# # faction mask for setting default starting factions in hotseat campaign
# factions = 1 # = england, 2 = france, 4 = hre, 3 = england+france, etc
[hotseat]
# # disable start turn scroll in hotseat campaign
# scroll = false
# # disable forced separate human faction turns (including diplomacy) in hotseat campaign
# turns = false
# # enable cheat console in hotseat campaign.
# disable_console = false
# # specify password for administrator access to the dev console when console disabled. Change 'password' to a suitable password
# admin_password = password
# # enable camera updates during ai turn in hotseat campaign
# update_ai_camera = true
# # enable voting in papal elections in hotseat campaign (only first valid human faction votes)
# disable_papal_elections = false
# # disable forced autoresolve all battles in hotseat campaign
# autoresolve_battles = false
# # disable diplomacy validation for incoming propositions
# validate_diplomacy = false
# # disable forced relevant hotseat options to be saved with game.
save_prefs = true
# # autosave hotseat game at start of players turn
# autosave = true
# # save config file in save dir containing information about next players turn
save_config = true
# # close medieval II directly after a hotseat autosave
# close_after_save = true
# # sub directory name for hotseat save games
# gamename = hotseat_gamename
# # ensure game data files used in previous save match current campaign data files.
# validate_data = true
# # prevent game to load if savegame or data validations fail
# allow_validation_failures = false
[misc]
# # specify the name of the save game to automatically load when Medieval II is launched
# bypass_to_strategy_save = game_name.sav
Измените на:
[features]
editor = true
mod = mods/Third_Age_3_BS
[io]
file_first = true
[log]
to = logs/system.log.txt
level = * trace
;level = * error
[video]
;windowed = true
;movies = false
show_banners = 0
[misc]
show_hud_date = true
;bypass_sprite_script = 1
;rebuild_geography_db = true
[game]
unlimited_men_on_battlefield = 1
no_campaign_battle_time_limit = 0
unit_size = huge
advisor_verbosity = 0
;event_cutscenes = 0
[multiplayer]
# # comment/uncomment following line to disable/enable hotseat campaign
# playable = true
# # faction mask for setting default starting factions in hotseat campaign
# factions = 1 # = england, 2 = france, 4 = hre, 3 = england+france, etc
[hotseat]
# # disable start turn scroll in hotseat campaign
# scroll = false
# # disable forced separate human faction turns (including diplomacy) in hotseat campaign
# turns = false
# # enable cheat console in hotseat campaign.
# disable_console = false
# # specify password for administrator access to the dev console when console disabled. Change 'password' to a suitable password
# admin_password = password
# # enable camera updates during ai turn in hotseat campaign
# update_ai_camera = true
# # enable voting in papal elections in hotseat campaign (only first valid human faction votes)
# disable_papal_elections = false
# # disable forced autoresolve all battles in hotseat campaign
# autoresolve_battles = false
# # disable diplomacy validation for incoming propositions
# validate_diplomacy = false
# # disable forced relevant hotseat options to be saved with game.
save_prefs = true
# # autosave hotseat game at start of players turn
# autosave = true
# # save config file in save dir containing information about next players turn
save_config = true
# # close medieval II directly after a hotseat autosave
# close_after_save = true
# # sub directory name for hotseat save games
# gamename = hotseat_gamename
# # ensure game data files used in previous save match current campaign data files.
# validate_data = true
# # prevent game to load if savegame or data validations fail
# allow_validation_failures = false
[misc]
# # specify the name of the save game to automatically load when Medieval II is launched
# bypass_to_strategy_save = game_name.sav
editor = true
mod = mods/Third_Age_3_BS
[io]
file_first = true
[log]
to = logs/system.log.txt
level = * trace
;level = * error
[video]
;windowed = true
;movies = false
show_banners = 0
[misc]
show_hud_date = true
;bypass_sprite_script = 1
;rebuild_geography_db = true
[game]
unlimited_men_on_battlefield = 1
no_campaign_battle_time_limit = 0
unit_size = huge
advisor_verbosity = 0
;event_cutscenes = 0
[multiplayer]
# # comment/uncomment following line to disable/enable hotseat campaign
# playable = true
# # faction mask for setting default starting factions in hotseat campaign
# factions = 1 # = england, 2 = france, 4 = hre, 3 = england+france, etc
[hotseat]
# # disable start turn scroll in hotseat campaign
# scroll = false
# # disable forced separate human faction turns (including diplomacy) in hotseat campaign
# turns = false
# # enable cheat console in hotseat campaign.
# disable_console = false
# # specify password for administrator access to the dev console when console disabled. Change 'password' to a suitable password
# admin_password = password
# # enable camera updates during ai turn in hotseat campaign
# update_ai_camera = true
# # enable voting in papal elections in hotseat campaign (only first valid human faction votes)
# disable_papal_elections = false
# # disable forced autoresolve all battles in hotseat campaign
# autoresolve_battles = false
# # disable diplomacy validation for incoming propositions
# validate_diplomacy = false
# # disable forced relevant hotseat options to be saved with game.
save_prefs = true
# # autosave hotseat game at start of players turn
# autosave = true
# # save config file in save dir containing information about next players turn
save_config = true
# # close medieval II directly after a hotseat autosave
# close_after_save = true
# # sub directory name for hotseat save games
# gamename = hotseat_gamename
# # ensure game data files used in previous save match current campaign data files.
# validate_data = true
# # prevent game to load if savegame or data validations fail
# allow_validation_failures = false
[misc]
# # specify the name of the save game to automatically load when Medieval II is launched
# bypass_to_strategy_save = game_name.sav
И снова, сохраните и закройте файл.
- Последний этап это создание нового ярлыка. Это совсем необязательно, но я думаю это удобнее. Кликните на Third Age.bat (в папке Third_Age_3_BS) и выберите «отправить» -> «рабочий стол(создать ярлык)»
Вариант 2:Если у вас уже стоит TATW с установленным саб-модом
На этом примере будет рассмотрено как, на TATW с уже установленным саб-модом Baron’а будет установлен FROGS
Spoiler (expand)
Шаг 1
Переименуйте только, что скопированную папку "Third_Age_3-копия" в "Third_Age_3_BS" (вы можете переименовать как хотите, но учтите, что это название будет использоваться в остальных этапах. Название не должно содержать пробелов).
Возможно она лежит у вас по этому пути "C://Program Files/SEGA/Medieval II Total War/mods" или же, если вы используете Windows Vista или 7-ку "C://Program Files (x86)/SEGA/Medieval II Total War/mods"
Далее, переустановите Third Age total war.
Установите FROGS в новоустановленную папку Third Age total war
Шаг 2
Второй этап заключается в редактировании необходимых ярлыков, .cfg файлов и .bat файлов.
- Откройте Third Age.bat в папке Third_Age_3_BS с помощью блокнота. Вы увидите следующее:
Измените на следующее:
Сохраните и закройте файл
- После редактирования .bat файла откройте TATW.cfg в блокноте. Вы увидите следующее:
Измените на:
И снова, сохраните и закройте файл.
- Последний этап это создание нового ярлыка. Это совсем необязательно, но я думаю это удобнее. Кликните на Third Age.bat (в папке Third_Age_3_BS) и выберите «отправить» -> «рабочий стол(создать ярлык)»
Переименуйте только, что скопированную папку "Third_Age_3-копия" в "Third_Age_3_BS" (вы можете переименовать как хотите, но учтите, что это название будет использоваться в остальных этапах. Название не должно содержать пробелов).
Возможно она лежит у вас по этому пути "C://Program Files/SEGA/Medieval II Total War/mods" или же, если вы используете Windows Vista или 7-ку "C://Program Files (x86)/SEGA/Medieval II Total War/mods"
Далее, переустановите Third Age total war.
Установите FROGS в новоустановленную папку Third Age total war
Шаг 2
Второй этап заключается в редактировании необходимых ярлыков, .cfg файлов и .bat файлов.
- Откройте Third Age.bat в папке Third_Age_3_BS с помощью блокнота. Вы увидите следующее:
cd ..\..
start kingdoms.exe @mods\Third_Age_3\TATW.cfg
start kingdoms.exe @mods\Third_Age_3\TATW.cfg
Измените на следующее:
cd ..\..
start kingdoms.exe @mods\Third_Age_3_BS\TATW.cfg
start kingdoms.exe @mods\Third_Age_3_BS\TATW.cfg
Сохраните и закройте файл
- После редактирования .bat файла откройте TATW.cfg в блокноте. Вы увидите следующее:
[features]
editor = true
mod = mods/Third_Age_3
[io]
file_first = true
[log]
to = logs/system.log.txt
level = * trace
;level = * error
[video]
;windowed = true
;movies = false
show_banners = 0
[misc]
show_hud_date = true
;bypass_sprite_script = 1
;rebuild_geography_db = true
[game]
unlimited_men_on_battlefield = 1
no_campaign_battle_time_limit = 0
unit_size = huge
advisor_verbosity = 0
;event_cutscenes = 0
[multiplayer]
# # comment/uncomment following line to disable/enable hotseat campaign
# playable = true
# # faction mask for setting default starting factions in hotseat campaign
# factions = 1 # = england, 2 = france, 4 = hre, 3 = england+france, etc
[hotseat]
# # disable start turn scroll in hotseat campaign
# scroll = false
# # disable forced separate human faction turns (including diplomacy) in hotseat campaign
# turns = false
# # enable cheat console in hotseat campaign.
# disable_console = false
# # specify password for administrator access to the dev console when console disabled. Change 'password' to a suitable password
# admin_password = password
# # enable camera updates during ai turn in hotseat campaign
# update_ai_camera = true
# # enable voting in papal elections in hotseat campaign (only first valid human faction votes)
# disable_papal_elections = false
# # disable forced autoresolve all battles in hotseat campaign
# autoresolve_battles = false
# # disable diplomacy validation for incoming propositions
# validate_diplomacy = false
# # disable forced relevant hotseat options to be saved with game.
save_prefs = true
# # autosave hotseat game at start of players turn
# autosave = true
# # save config file in save dir containing information about next players turn
save_config = true
# # close medieval II directly after a hotseat autosave
# close_after_save = true
# # sub directory name for hotseat save games
# gamename = hotseat_gamename
# # ensure game data files used in previous save match current campaign data files.
# validate_data = true
# # prevent game to load if savegame or data validations fail
# allow_validation_failures = false
[misc]
# # specify the name of the save game to automatically load when Medieval II is launched
# bypass_to_strategy_save = game_name.sav
editor = true
mod = mods/Third_Age_3
[io]
file_first = true
[log]
to = logs/system.log.txt
level = * trace
;level = * error
[video]
;windowed = true
;movies = false
show_banners = 0
[misc]
show_hud_date = true
;bypass_sprite_script = 1
;rebuild_geography_db = true
[game]
unlimited_men_on_battlefield = 1
no_campaign_battle_time_limit = 0
unit_size = huge
advisor_verbosity = 0
;event_cutscenes = 0
[multiplayer]
# # comment/uncomment following line to disable/enable hotseat campaign
# playable = true
# # faction mask for setting default starting factions in hotseat campaign
# factions = 1 # = england, 2 = france, 4 = hre, 3 = england+france, etc
[hotseat]
# # disable start turn scroll in hotseat campaign
# scroll = false
# # disable forced separate human faction turns (including diplomacy) in hotseat campaign
# turns = false
# # enable cheat console in hotseat campaign.
# disable_console = false
# # specify password for administrator access to the dev console when console disabled. Change 'password' to a suitable password
# admin_password = password
# # enable camera updates during ai turn in hotseat campaign
# update_ai_camera = true
# # enable voting in papal elections in hotseat campaign (only first valid human faction votes)
# disable_papal_elections = false
# # disable forced autoresolve all battles in hotseat campaign
# autoresolve_battles = false
# # disable diplomacy validation for incoming propositions
# validate_diplomacy = false
# # disable forced relevant hotseat options to be saved with game.
save_prefs = true
# # autosave hotseat game at start of players turn
# autosave = true
# # save config file in save dir containing information about next players turn
save_config = true
# # close medieval II directly after a hotseat autosave
# close_after_save = true
# # sub directory name for hotseat save games
# gamename = hotseat_gamename
# # ensure game data files used in previous save match current campaign data files.
# validate_data = true
# # prevent game to load if savegame or data validations fail
# allow_validation_failures = false
[misc]
# # specify the name of the save game to automatically load when Medieval II is launched
# bypass_to_strategy_save = game_name.sav
Измените на:
[features]
editor = true
mod = mods/Third_Age_3_BS
[io]
file_first = true
[log]
to = logs/system.log.txt
level = * trace
;level = * error
[video]
;windowed = true
;movies = false
show_banners = 0
[misc]
show_hud_date = true
;bypass_sprite_script = 1
;rebuild_geography_db = true
[game]
unlimited_men_on_battlefield = 1
no_campaign_battle_time_limit = 0
unit_size = huge
advisor_verbosity = 0
;event_cutscenes = 0
[multiplayer]
# # comment/uncomment following line to disable/enable hotseat campaign
# playable = true
# # faction mask for setting default starting factions in hotseat campaign
# factions = 1 # = england, 2 = france, 4 = hre, 3 = england+france, etc
[hotseat]
# # disable start turn scroll in hotseat campaign
# scroll = false
# # disable forced separate human faction turns (including diplomacy) in hotseat campaign
# turns = false
# # enable cheat console in hotseat campaign.
# disable_console = false
# # specify password for administrator access to the dev console when console disabled. Change 'password' to a suitable password
# admin_password = password
# # enable camera updates during ai turn in hotseat campaign
# update_ai_camera = true
# # enable voting in papal elections in hotseat campaign (only first valid human faction votes)
# disable_papal_elections = false
# # disable forced autoresolve all battles in hotseat campaign
# autoresolve_battles = false
# # disable diplomacy validation for incoming propositions
# validate_diplomacy = false
# # disable forced relevant hotseat options to be saved with game.
save_prefs = true
# # autosave hotseat game at start of players turn
# autosave = true
# # save config file in save dir containing information about next players turn
save_config = true
# # close medieval II directly after a hotseat autosave
# close_after_save = true
# # sub directory name for hotseat save games
# gamename = hotseat_gamename
# # ensure game data files used in previous save match current campaign data files.
# validate_data = true
# # prevent game to load if savegame or data validations fail
# allow_validation_failures = false
[misc]
# # specify the name of the save game to automatically load when Medieval II is launched
# bypass_to_strategy_save = game_name.sav
editor = true
mod = mods/Third_Age_3_BS
[io]
file_first = true
[log]
to = logs/system.log.txt
level = * trace
;level = * error
[video]
;windowed = true
;movies = false
show_banners = 0
[misc]
show_hud_date = true
;bypass_sprite_script = 1
;rebuild_geography_db = true
[game]
unlimited_men_on_battlefield = 1
no_campaign_battle_time_limit = 0
unit_size = huge
advisor_verbosity = 0
;event_cutscenes = 0
[multiplayer]
# # comment/uncomment following line to disable/enable hotseat campaign
# playable = true
# # faction mask for setting default starting factions in hotseat campaign
# factions = 1 # = england, 2 = france, 4 = hre, 3 = england+france, etc
[hotseat]
# # disable start turn scroll in hotseat campaign
# scroll = false
# # disable forced separate human faction turns (including diplomacy) in hotseat campaign
# turns = false
# # enable cheat console in hotseat campaign.
# disable_console = false
# # specify password for administrator access to the dev console when console disabled. Change 'password' to a suitable password
# admin_password = password
# # enable camera updates during ai turn in hotseat campaign
# update_ai_camera = true
# # enable voting in papal elections in hotseat campaign (only first valid human faction votes)
# disable_papal_elections = false
# # disable forced autoresolve all battles in hotseat campaign
# autoresolve_battles = false
# # disable diplomacy validation for incoming propositions
# validate_diplomacy = false
# # disable forced relevant hotseat options to be saved with game.
save_prefs = true
# # autosave hotseat game at start of players turn
# autosave = true
# # save config file in save dir containing information about next players turn
save_config = true
# # close medieval II directly after a hotseat autosave
# close_after_save = true
# # sub directory name for hotseat save games
# gamename = hotseat_gamename
# # ensure game data files used in previous save match current campaign data files.
# validate_data = true
# # prevent game to load if savegame or data validations fail
# allow_validation_failures = false
[misc]
# # specify the name of the save game to automatically load when Medieval II is launched
# bypass_to_strategy_save = game_name.sav
И снова, сохраните и закройте файл.
- Последний этап это создание нового ярлыка. Это совсем необязательно, но я думаю это удобнее. Кликните на Third Age.bat (в папке Third_Age_3_BS) и выберите «отправить» -> «рабочий стол(создать ярлык)»