Radious Campaign Features Mod - мод входит в состав Для просмотра ссылки Зарегистрируйтесь. (19.10.2013) Патч №5.
Описание: мод стратегической части компании, повышает бонусы провинций, кол-во доступных армий и флотов, опыт полководцев, улучшает дипломатию.
Установка: распаковать в папку "data".
Скачать: Для просмотра ссылки Зарегистрируйтесь или Для просмотра ссылки Зарегистрируйтесь.
Источник: Для просмотра ссылки Зарегистрируйтесь.
Примечание: Мод совместим с патчем №5. Последнее обновление - 19.10.2013.
Описание: мод стратегической части компании, повышает бонусы провинций, кол-во доступных армий и флотов, опыт полководцев, улучшает дипломатию.
Установка: распаковать в папку "data".
Скачать: Для просмотра ссылки Зарегистрируйтесь или Для просмотра ссылки Зарегистрируйтесь.
Источник: Для просмотра ссылки Зарегистрируйтесь.
Примечание: Мод совместим с патчем №5. Последнее обновление - 19.10.2013.
Подробное описание, требует перевода. (Раскрыть)
Radious Campaign Features Mod
Helo everyone. Additional pieces of much needed and very demanded changes. This mod will increase your campaign army/navy and province bonuses limits (not agents). It wil lalso slightly improve diplomacy factors so diplomacy works bit better.
Updated - 19.10.2013
Changes:
2 turns per year - longer life for generals and agents.
Army limits: Depends on your fame, here are new levels - 6,12,18,24 and 30
Navy limits: Depends on your fame, here are new levels - 3, 6, 8, 11, and 14
You can have more armies under your control now, but it also depends on how many generals you can have. If i understand right, you get new general available for recruitment every turn. If i find where to change this, i may increase it little bit.
Province bonus: Once you conquer whole province, you get option to activate its bonus, this is also limited by fame so i increased it little bit - 2,4,6,8 and 10
Diplomacy factors changes:
Original: Friendly (45), Hostile (-85), Unfriendly (-45), Very friendly (85)
Modded: Friendly (30), Hostile (-100), Unfriendly (-60), Very friendly (60)
This slightly helps, ai can be more willing to do some diplomacy actions with player.
Additional changes:
Zone control for navy increased from 5 to 6 (can cover slightly larger area)
Unit minimum strength from 0,05 to 0,15 (units with very low amount of man will auto disband, now units must have minimum 24 men from 160, anything less will get disbanded)
Lower attrition while sieging city - effect was too high, hardly possible to spend few turns for proper siege equipment, from 10% penalty redeced to 5% per turn.
Lower attrition disease from 15% to 10%, lower attrition desertio from 15% to 10%.
Ocupation choice public order to -20 (vanilla -25)
Heroic Victory/Crushing Defeat happiness bonuses edited
Unit replenishement bonuses slightly lowered.
Vanilla Garrisons reworked - buildings from level 3 offer higher quality units and no longer plebs/levies/tribesmen/mob which cant kill anything.
Experience changes:
Generals from level 2 getting 2 skills points per level
Experience needed for unit level up rebalanced
Upkeep and Limit changes:
Upkeep of all units reduced by 30-35%
All units can be recruited unlimited times (for campaign and custom battles)
Costs changes:
Several units cost rebalanced, mostly range units got small cost increase
Mecenary changes:
Replenish mod increased
Chance to replenish unit increased from 0,1 to 0,2 and fro 0,05 to 0,1.
Max count on few units slightly increased
Upkeep is reduced as is this mod standard but still higher then most regular units
Faction income changes:
In vanilla game there is small secret bonus income, from some reason only for Arabic and African factions - these often caused that those faction annihilate everything in their region simply due to more money. This is now changed and the income bonus is slightly smaller but its for all factions and cultures across the campaign. Major factions has slightly higher income bonus.
Instalation:
1. Download the mod
2. Unpack mod (winrar/7zip for example)
3. Open folder which was created after unpacking
4. Grab the file/s inside and move them here - Drive X:\ProgramFiles(x86)\Steam\SteamApps\common\total war rome 2\data (or similiar place depending on your instalation directory)
5. Start the game, when launcher appears - open mod manager tab and tick the mod in.
This mod is fully compatible with latest Rome 2 patch and all dlcs !!!!
Download: Для просмотра ссылки Зарегистрируйтесь
Also available on Steam Workshop.
Enjoy.
Helo everyone. Additional pieces of much needed and very demanded changes. This mod will increase your campaign army/navy and province bonuses limits (not agents). It wil lalso slightly improve diplomacy factors so diplomacy works bit better.
Updated - 19.10.2013
Changes:
2 turns per year - longer life for generals and agents.
Army limits: Depends on your fame, here are new levels - 6,12,18,24 and 30
Navy limits: Depends on your fame, here are new levels - 3, 6, 8, 11, and 14
You can have more armies under your control now, but it also depends on how many generals you can have. If i understand right, you get new general available for recruitment every turn. If i find where to change this, i may increase it little bit.
Province bonus: Once you conquer whole province, you get option to activate its bonus, this is also limited by fame so i increased it little bit - 2,4,6,8 and 10
Diplomacy factors changes:
Original: Friendly (45), Hostile (-85), Unfriendly (-45), Very friendly (85)
Modded: Friendly (30), Hostile (-100), Unfriendly (-60), Very friendly (60)
This slightly helps, ai can be more willing to do some diplomacy actions with player.
Additional changes:
Zone control for navy increased from 5 to 6 (can cover slightly larger area)
Unit minimum strength from 0,05 to 0,15 (units with very low amount of man will auto disband, now units must have minimum 24 men from 160, anything less will get disbanded)
Lower attrition while sieging city - effect was too high, hardly possible to spend few turns for proper siege equipment, from 10% penalty redeced to 5% per turn.
Lower attrition disease from 15% to 10%, lower attrition desertio from 15% to 10%.
Ocupation choice public order to -20 (vanilla -25)
Heroic Victory/Crushing Defeat happiness bonuses edited
Unit replenishement bonuses slightly lowered.
Vanilla Garrisons reworked - buildings from level 3 offer higher quality units and no longer plebs/levies/tribesmen/mob which cant kill anything.
Experience changes:
Generals from level 2 getting 2 skills points per level
Experience needed for unit level up rebalanced
Upkeep and Limit changes:
Upkeep of all units reduced by 30-35%
All units can be recruited unlimited times (for campaign and custom battles)
Costs changes:
Several units cost rebalanced, mostly range units got small cost increase
Mecenary changes:
Replenish mod increased
Chance to replenish unit increased from 0,1 to 0,2 and fro 0,05 to 0,1.
Max count on few units slightly increased
Upkeep is reduced as is this mod standard but still higher then most regular units
Faction income changes:
In vanilla game there is small secret bonus income, from some reason only for Arabic and African factions - these often caused that those faction annihilate everything in their region simply due to more money. This is now changed and the income bonus is slightly smaller but its for all factions and cultures across the campaign. Major factions has slightly higher income bonus.
Instalation:
1. Download the mod
2. Unpack mod (winrar/7zip for example)
3. Open folder which was created after unpacking
4. Grab the file/s inside and move them here - Drive X:\ProgramFiles(x86)\Steam\SteamApps\common\total war rome 2\data (or similiar place depending on your instalation directory)
5. Start the game, when launcher appears - open mod manager tab and tick the mod in.
This mod is fully compatible with latest Rome 2 patch and all dlcs !!!!
Download: Для просмотра ссылки Зарегистрируйтесь
Also available on Steam Workshop.
Enjoy.