Radious AI Mod - мод входит в состав Для просмотра ссылки Зарегистрируйтесь. (18.10.2013) Патч №5.
Описание: мод изменяющий стратегический AI, меняет приоритеты найма войск, поведение и агрессивность стратегического AI.
Установка: распаковать в папку "data" игры.
Скачать: Для просмотра ссылки Зарегистрируйтесь или Для просмотра ссылки Зарегистрируйтесь.
Источник: Для просмотра ссылки Зарегистрируйтесь.
Примечание: Мод работает с патчем №5. Последнее обновление - 18.10.2013.
Описание: мод изменяющий стратегический AI, меняет приоритеты найма войск, поведение и агрессивность стратегического AI.
Установка: распаковать в папку "data" игры.
Скачать: Для просмотра ссылки Зарегистрируйтесь или Для просмотра ссылки Зарегистрируйтесь.
Источник: Для просмотра ссылки Зарегистрируйтесь.
Примечание: Мод работает с патчем №5. Последнее обновление - 18.10.2013.
Подробное описание, требует перевода. (Раскрыть)
Radious AI Mod
Hello everyone. Time for tweaking campaign AI just here. We all already noticed that vanilla Ai this time shows many many flaws and this mod wil l try to do its max to improve campaign AI and make from it some challenge for players. Recruitment priorities and behavior/agressivity will be key elements of this mod.
Updated - 18.10.2013
Changes:
Changes to AI recruitment priorities - more balanced armies with less ranged units (this will be very hard to complete, first needed file for this change is edited, but AI modding is divided into many many files, not all can be modded yet, so dont expect super balanced armies yet, but it should have small effect on your game)
AI difficulty bonuses edited - normal difficulty and easier untouched. From Hard difficulty AI got several small bonuses to develope faster, maintain more and better armies. Bonuses will be rise with higher difficulties, none is extreme.
Recruitment slot for armies increased by 1 - global bonus for player and AI
AI will prefer slightly more military developement and construction.
Ai will try to keep less money and spend more on armies and construction.
AI preferences at war are military constructions and navy
AI will spend less money on and cultural building, wil lprefer more military and economic structures
AI will spend less money on agents, more on armies and navies
Addtional recruitment preferences, less archers, more cavalry and melee units.
Recruitment changes - slingers and basic skirmishers are not available directly from start, higher level buildings must be constructed first
Complete recruitment overhaul - many basic units are now added to city buildings in minor regions to allow recruit basic units in wider scale and not just spam 1-2 types of units.
More agressive AI - will try to be less passive.
AI personalities reworked, more agressive or balanced factions, much less passive factions
Negative Relationships to other cultures slightly lowered.
AI should be less passive, should try to complete the whole province, should more often attack factions if its at war, should try to defend own regions.
More budget on armies, less on agents, more spending on armies when at war, less when in peace.
More spending on construction when at peace, less when at war.
More spending on agents when near the war or in suspicion.
Overall higher activity and less passivity - we will see
Increased higher difficulties AI bonuses.
Exp bonuses from structures rebalanced.
Bonus Food for AI.
Diplomacy Overhaul:
Modding diplomacy in this game is extremely complicated unlike Shogun 2 where were things much easier. However i dig in the files a lot and i made several changes which i met with positive results.
AI is divided in many priority stances - Peace, Tension, War, Total War and Last Stand. Depends in which stance AI faction is it has higher/smaller chances to do certain diplomatic actions. I edited many of them, so AI is actually using diplomacy more often and in more sensible way, values are therefore very different in each priority stance:
Now to actual changes:
AI should trade more often, (mainly in Peace and Tension stance).
AI should more often arrange treaties with its neighbours.
AI should try to improve and upgrade its treaties more often.
AI should break treaties with faction it dislikes more often.
AI should offer to join allys war more often. (mainly when its at Peace or Tension stance)
AI should request ally to join its war moe often (mainly in War, Total War and most in Last Stand stances)
All these changes are still effected by your own strength, popularity, culture and tons of other factors.
Now to actual diplomatic effects, these are positive or negative:
Defensive aliance - higher positive effect
Military Alliance - higher positive effect
Trade Agreements - higher positive effect, canceling slightly lower negative effect
Peace - higher positive effect
Captives: Enslave - higher negative effect, Execute - even higher negative effect, Release - higher positive effect
War - higher negative effect
Millitary Access - higher positive effect
Battle Support - higher positive effect
Battle Support Refusal - higher negative effect
All these effects are changed around 20-50%, their final numbers again depending on many other factors, but basic ones were made more significant, which helps diplomacy to be more effective and usefull.
Much more to come, much more testing needed.
Instalation:
1. Download the mod
2. Unpack mod (winrar/7zip for example)
3. Open folder which was created after unpacking
4. Grab the file/s inside and move them here - Drive X:\ProgramFiles(x86)\Steam\SteamApps\common\total war rome 2\data (or similiar place depending on your instalation directory)
5. Start the game, when launcher appears - open mod manager tab and tick the mod in.
Download: Для просмотра ссылки Зарегистрируйтесь
Also available on Steam Workshop
Enjoy.
Hello everyone. Time for tweaking campaign AI just here. We all already noticed that vanilla Ai this time shows many many flaws and this mod wil l try to do its max to improve campaign AI and make from it some challenge for players. Recruitment priorities and behavior/agressivity will be key elements of this mod.
Updated - 18.10.2013
Changes:
Changes to AI recruitment priorities - more balanced armies with less ranged units (this will be very hard to complete, first needed file for this change is edited, but AI modding is divided into many many files, not all can be modded yet, so dont expect super balanced armies yet, but it should have small effect on your game)
AI difficulty bonuses edited - normal difficulty and easier untouched. From Hard difficulty AI got several small bonuses to develope faster, maintain more and better armies. Bonuses will be rise with higher difficulties, none is extreme.
Recruitment slot for armies increased by 1 - global bonus for player and AI
AI will prefer slightly more military developement and construction.
Ai will try to keep less money and spend more on armies and construction.
AI preferences at war are military constructions and navy
AI will spend less money on and cultural building, wil lprefer more military and economic structures
AI will spend less money on agents, more on armies and navies
Addtional recruitment preferences, less archers, more cavalry and melee units.
Recruitment changes - slingers and basic skirmishers are not available directly from start, higher level buildings must be constructed first
Complete recruitment overhaul - many basic units are now added to city buildings in minor regions to allow recruit basic units in wider scale and not just spam 1-2 types of units.
More agressive AI - will try to be less passive.
AI personalities reworked, more agressive or balanced factions, much less passive factions
Negative Relationships to other cultures slightly lowered.
AI should be less passive, should try to complete the whole province, should more often attack factions if its at war, should try to defend own regions.
More budget on armies, less on agents, more spending on armies when at war, less when in peace.
More spending on construction when at peace, less when at war.
More spending on agents when near the war or in suspicion.
Overall higher activity and less passivity - we will see
Increased higher difficulties AI bonuses.
Exp bonuses from structures rebalanced.
Bonus Food for AI.
Diplomacy Overhaul:
Modding diplomacy in this game is extremely complicated unlike Shogun 2 where were things much easier. However i dig in the files a lot and i made several changes which i met with positive results.
AI is divided in many priority stances - Peace, Tension, War, Total War and Last Stand. Depends in which stance AI faction is it has higher/smaller chances to do certain diplomatic actions. I edited many of them, so AI is actually using diplomacy more often and in more sensible way, values are therefore very different in each priority stance:
Now to actual changes:
AI should trade more often, (mainly in Peace and Tension stance).
AI should more often arrange treaties with its neighbours.
AI should try to improve and upgrade its treaties more often.
AI should break treaties with faction it dislikes more often.
AI should offer to join allys war more often. (mainly when its at Peace or Tension stance)
AI should request ally to join its war moe often (mainly in War, Total War and most in Last Stand stances)
All these changes are still effected by your own strength, popularity, culture and tons of other factors.
Now to actual diplomatic effects, these are positive or negative:
Defensive aliance - higher positive effect
Military Alliance - higher positive effect
Trade Agreements - higher positive effect, canceling slightly lower negative effect
Peace - higher positive effect
Captives: Enslave - higher negative effect, Execute - even higher negative effect, Release - higher positive effect
War - higher negative effect
Millitary Access - higher positive effect
Battle Support - higher positive effect
Battle Support Refusal - higher negative effect
All these effects are changed around 20-50%, their final numbers again depending on many other factors, but basic ones were made more significant, which helps diplomacy to be more effective and usefull.
Much more to come, much more testing needed.
Instalation:
1. Download the mod
2. Unpack mod (winrar/7zip for example)
3. Open folder which was created after unpacking
4. Grab the file/s inside and move them here - Drive X:\ProgramFiles(x86)\Steam\SteamApps\common\total war rome 2\data (or similiar place depending on your instalation directory)
5. Start the game, when launcher appears - open mod manager tab and tick the mod in.
Download: Для просмотра ссылки Зарегистрируйтесь
Also available on Steam Workshop
Enjoy.