Originally Posted by waronmars
If in photoshop you go to the channels tab on your layer window, you will see a list of channels called RGB, red, green, blue and alpha.
The green and MAYBE the red channel are to do with the actual gloss map, hence the file name
The blue and alpha channels are the ones we are interested in, as they are telling the game where to put the uniform colours. The blue channel is going to determine the trim areas of colour, and the alpha channel will determine the main fabric areas.
This means you pretty much want to leave your red and green channels alone, and play around with the blue and alpha channels. The way these channels are set up is that the blue channel is telling the WHOLE coat, including trim, to be one colour, then the alpha channel is overriding the main areas of the coat to a different colour, and leaving the trim to the blue channel.
IF you edit the texture with only one channel visible, it should appear black and white, and WAY easier to change around
Until someone works out where we can change what colours are associated with certain factions, you can only play with the colours already on the units. But you can change around the locations of the colours that are already there.
Regarding changing the stack icons might be a bit hard until editing those pesky data files is more viable.
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There is a single gloss map for many diffuse maps... this means any edits to the gloss map is going to affect multiple units. May have to stick with editing diffuse textures labelled with individual factions, again until the scripting side is figured out. Some units have their own, like France's linesmen, but not many.