Central DarthMod logo

Improves Rome: Total War in every aspect!
It offers innovative AI enhancements, original gameplay improvements,
new maps & campaigns, new units, new graphics & textures,
new historical battles...
in fact, everything needed for maximizing
challenge, realism and fun for this game.

DarthMod Rome


Main Mod

(For Rome: Total War & Barbarian Invasion)
DarthMod Rome v9.0

Addon

(For Alexander)
DarthMod Rome v9.0 (Alexander Addon)

If you have problems downloading try the following mirrors:
DarthMod Rome v9.0.1 (Strategy Informer Mirror)
DarthMod Rome v9.0.1 Alexander Addon (Strategy Informer Mirror)

Read the following before installation:
Installation Instructions & Troubleshooting

Visit the TWCenter Forum
Twcenter.net

Join the official pages
Facebook.com


Look at some features
DarthMod Rome gameplay pictures
DarthMod Rome gameplay pictures
Some of the special DarthMod formations that, with other innovative techniques,
make the AI smarter in battle

DarthMod Rome gameplay pictures
Pictures showing some special features of the mod
such as the new unit textures and the new historical battles

DarthMod Rome gameplay pictures
Shaggy's REALLY big modified map of Ice torque, available in 2 campaigns: "4 roman Houses" and "Unified Rome-single Campaign"

DarthMod Rome gameplay pictures
Torgill's small "Risk" type game for faster campaigns, available in 3 campaigns: "4 roman houses", "Unified Rome" and "Punic Wars" (the 4 Roman Houses and Punic Wars campaign do not have Julli available for the human player to prevent a persistent bug)


CREDITS

Texture Creators

Many many thanks to the following guys who have allowed me to use their wonderful work:

DARTHMOD_RTW_Version
(In alphabetical order)
----AnastasioTheGreat---- (for his ATG bronze spartans-only to be used by other modders with his permission) Twcenter.net
----Augustus21---- (for his AUG_Phalangites skin mod) Twcenter.net
----Burebista---- (for his skins set for Carthage army) Twcenter.net
----KALI---- (for his skins set for Parthian army) Twcenter.net
----LAca---- (for his phalanx_pikemen, seleucid_legionaries, Numidian_Legionaries skin mods) Twcenter.net
----meh_cd---- (for his macedonian hypaspist skin) Twcenter.net
---- SpartanWarrior---- (for use of his skin for macedonian heavy phalanx p.s Vlad told me it is his work and I tried to contact him but failed.
Still I mention him.)
----Titus Andronicus & sleighr---- (for use of some skins in their ptolemaic egypt mod = hellenic light cavalry, greek standard, machimoi) Twcenter.net
----Warspite---- (for his wspite_armenians_v1.0, wspite_mercs_2.1, wspite_numidia_v1.0, wspite_pontics_1.0 skins mods) Twcenter.net
----Webbird---- (almost 70% of skins are of webbird's Copyright of Artwork and Files within this Package: U.Erdmann -skinXess- 2005 ) Twcenter.net
----Vrabac and Alcibiades---- (for their skin of Seleucid silvershields Twcenter.net)

DARTHMOD_BI_Version
(In alphabetical order)
----Atilla_Reloaded & Ramon Gonzales y Gracia---- (for the gigantic wonderful offer of all their unit graphics of their personal BI mod "Invasio Barbarorum-Flagellum Dei" Twcenter.net)
----Archer---- (for some re-colored sassanids used Twcenter.net)
---- Lusted---- (for his full set of Roman new unit graphics Twcenter.net)

If I accidentally use material from persons I have not mentioned above, please notify me immediately so as to update the text file.

Special Additions

Many thanks to “ngr”, “khelvan” and the whole “Europa Barbarorum” team for allowing me to use the great and enormous map of Mundus_Magnus 2 in DarthMod_5.8 and some mercenary units of them now transferred to 8.0.

Special Thanks

(Alphabetically)
-Archer- (for the ddsconverter tool upload of this creator -Bluehair-, this is what I used to import all the graphics) Twcenter.net
-David Harrison from Mammoth Media (thanks for hosting) Ausgamers.com
-IceTorque- (for the big map of Shaggy) Twcenter.net
-lt1956- (for his new fort mod) Twcenter.net
-King Edward I- (thanks for hosting temporarily) Medievaltw.com
-NinjaCool- (for his Historic battle mod) Stratcommandcenter.com
-OrrieBoi- (for the vegetation mod Forums.rometotalrealism.org)
-Player1- (I used and adapted for my mod many of his bug fixes) Twcenter.net )
-SigniferOne- (for his animation sets) Twcenter.net
-The Border Reiver- (for his resource mod) Twcenter.net
-Vercingetorix- (even though I have not used directly his tools...everyone is using them so indirectly I did!) Twcenter.net
-To TWcenter.net stuff for their super support
-To Rome Total Realism team for their hosting of my forum to their site and their general support.
-To YOU the fans of my mod who support it with your appreciation
-CA & Activision & SEGA for the creation of this super game

Old DarthMod Team Members

(Alphabetically)
Grand Duke Vytautas (Beta tester and Darth guides creator)
JaggerMech (Exclusive BI unit card creator)
Kaweh K. (Unit card Creator of RTW, Screen + Banner creator, Symbol buttons creator for RTW/BI)
Marvius (DarthMod Website creator, Darth Vader voice advisor edits)
Angel (Darth Vader voice advisor edits)
Shaggy1973 (Creator of 2 modded campaigns using IceTorque's map)
StudUK (Intro screen creator + screens used in BI)
Torgill (Creator of 3 modded campaigns "Risk" type-small and quick)
Wipeout140 (General all around help and citi view fix)
Signifer One (animation adapting etc.+ moderator of my TWcenter forum)

My Indie project

Ultimate General: Gettysburg


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The modder behind the DarthMod series has retired, yet he has promised to support his current mods and offer some last updates. One of the most anticipated was for the old version of Rome: Total War, the one which started the DarthMod Saga. Although it had more than 6 years to get updated, it did deliver the gameplay and AI it promised, according to the widely accepted opinion of its players.
So here is finally what you were asking for!

Central DarthMod logo

Improves Rome: Total War in every aspect!
It offers innovative AI enhancements, original gameplay improvements,
new maps & campaigns, new units, new graphics & textures,
new historical battles...
in fact, everything needed for maximizing
challenge, realism and fun for this game.

(From 2006 the previous version got around 75.000 *unique* downloads)


DarthMod Rome



Main Mod

(For Rome: Total War & Barbarian Invasion)
DarthMod Rome v9.0

Addon

(For Alexander)
DarthMod Rome v9.0 (Alexander Addon)

Visit the TWCenter Forum

Twcenter.net

Join the official pages
Facebook.com



Look at some features
DarthMod Rome gameplay pictures
DarthMod Rome gameplay pictures


Some of the special DarthMod formations that, with other innovative techniques,
make the AI smarter in battle

DarthMod Rome gameplay pictures


Pictures showing some special features of the mod
such as the new unit textures and the new historical battles

DarthMod Rome gameplay pictures


Shaggy's REALLY big modified map of Ice torque, available in 2 campaigns: "4 roman Houses" and "Unified Rome-single Campaign"

DarthMod Rome gameplay pictures


Torgill's small "Risk" type game for faster campaigns, available in 3 campaigns: "4 roman houses", "Unified Rome" and "Punic Wars" (the 4 Roman Houses and Punic Wars campaign do not have Julli available for the human player to prevent a persistent bug)


Changelog (updated 19/11/2012)

DarthMod Rome old promotional pictures


It is impossible to remember and to write down all the vast changes that DarthMod Rome makes to the game so please, for the time being, just note the most important changes comparing to the older version of the mod. Now it has also support for the expansion Rome: Total War Alexander.


Version 9.0.1 Changes (19/11/2012)

  • New more dynamic fatigue system that changes (indirectly) how the hard coded fatigue affects the units. Before the units would tire too much, especially when the battles are long, and this made the troops to become too slow and ineffective (due to the very harsh hard coded penalties). For some very light troops you may watch them to never get tired but this is better than having an army of exhausted troops that run with -50% less speed (the hard coded parameter that is insane).
  • Movement modifiers balanced for the new fatigue system.
  • Better Arrow, Javelin, Pilum damage balance.
  • Roman units have now slightly more men and are balanced accordingly. They are very tough to win overall.

Changes from old version 8.1

  • New easy installer which includes everything in one package.
  • Great deal of unit balances all around.
  • New more historic balance for Romans. They have smaller units to reflect their unique maniple system and their stats/cost are balanced accordingly. If you play against them you will fear them more than ever because they can beat you with much smaller numbers. If you play with them you will appreciate their power but you must be more careful when the enemy army is too big... it will frequently be bigger as it was in history.
  • Macedon became more unique as it can built bigger cavalry units.
  • The mass system is greatly enhanced and reflects better the violence/tension/ferocity of the hellenistic era melees. In fact the melees and havoc is better than newer unmodded Total War games as there is much more action everywhere.
  • Corrected a bug in Briton formations, appearing when the AI had a lot of chariots.
  • Some projectile physics improvements.
  • Even more realistic unit battle movement speed (only when a unit routs can become very slow. This is a hard coded error of the game that lowers, mysteriously the unit speed when it routs).
  • Elephants balanced better (they were too strong).
  • Added support for the Rome: Total War Alexander expansion (you need to download & install separately).

Features of DarthMod Rome v9.0 (Alexander Addon)

  • For the first time the DarthMod unique gameplay experience is offered for Rome: Total War Alexander as many times requested.
  • Unit balances according to DarthMod philosophy.
  • DarthMod Formations that make the AI fight smarter.
  • Realistic Mass System and Unit Movements for realistic battle experience.
  • Peasants removed from recruiting queue.
  • The ridiculous Indian female archers are removed.
  • Many other gameplay improvements that are offered by default in the original version of DarthMod Rome v9.0 (https://www.moddb.com/mods/darthmod-rome/downloads/darthmod-rome-v90 )
DarthMod Rome old promotional pictures

Enjoy the old classic DarthMod Rome... forever!


MOTY Editors Choice 2012

MOTY Editors Choice 2012

Feature 54 comments

Welcome to the Editors Choice award for Mod of the Year 2012.

ColdMeat247 Campaign

ColdMeat247 Campaign

Feature

One of the most tireless game warriors masters DarthMod Rome!

The first Lets Play with DarthMod v9.0

The first Lets Play with DarthMod v9.0

Feature

Lionheartx10 will try to win a Briton campaign. Lets hope he succeeds!

Add file RSS Files
DarthMod Rome v9.0.1 (non-installer modfoldered version)

DarthMod Rome v9.0.1 (non-installer modfoldered version)

Full Version 8 comments

Darthmod for Rome: Total War 9.0.1, modfoldered and fixed non-installer version

DarthMod Rome v9.0.1 (Alexander Addon)

DarthMod Rome v9.0.1 (Alexander Addon)

Full Version 4 comments

Enhances only the Alexander expansion with DarthMod Gameplay and AI.

DarthMod Rome v9.0.1

DarthMod Rome v9.0.1

Full Version 91 comments

Improves Rome: Total War in every aspect! It offers innovative AI enhancements, original gameplay improvements, new maps & campaigns, new units, new...

Post comment Comments  (0 - 10 of 213)
Hooterharris123
Hooterharris123

Anyone know how to get Barbarian Invasion working with this? Thanks.

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Mr.-D
Mr.-D

how can i play the big map unified rome campaign?is the one that only has rome as a faction?

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ferdinandfw73
ferdinandfw73

Hi there, my problem is: since I installed the darthmod a couple of weeks ago everything seemed fine. Later on little problems occurred. Probably every 2 hours of game time the game chrashed for no reason. Then I informed myself and deleted the ui_1 file as it was recommended. But this made it even worse - a lot! When starting the game on Steam it is crashing imediately an it says:"Script Error in HRTW/data/export_descr_buildings.txt, at line 185, column 1. Unable to find image path (specific or generic) for core_building
I have absolutely no idea what to do next and I would be very greatful for any slutions.

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EL33T1337
EL33T1337

It crashes whenever i try to play a campaign :/ even when i deleted the ui pack. I cant find any other solution than deleting the ui pack. Well i guess there are other mods for this :/

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Guest
Guest

go to C:\Program Files (x86)\Steam\steamapps\common\Rome Total War Gold\data\packs and delete UI_1.pak

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Avery6667
Avery6667

-_- he said it didn't work even after deleting the ui pack so why tell him to do the thing he literally said didn't work?

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