The ultimate version (4.0) of my R&R Submod to offer a great, funny and overhauled experience while playing De Bello Mundi v1.2
Enjoy the last features added!
R&R 4.0 Submod Compilation ----- LAST UPDATE: Dec 23, 2016
INSTRUCTIONS
You can download De Bello Mundi 1.2 from here:
DOWNLOAD
All the content already included in previous versions plus new changes, features and improvements:
- minor changes to machines' animations
- new loading screens
- new dirt textures in battles (no more ugly black holes! xD)
- fixes and several changes in export_buildings and export_units
- many new ancillaries and character traits (+ new UI images for ancillaries, and texts for ancillaries and traits)
- new scripts and fixes/changes to other existing scripts (taking into account the 2TPY)
- implementation of the 2TPY with all due rebalancing of connected features
- new building trees (ex. political system with 3 mutually exclusive choices, cultural system with 2 mutually exclusive choices, new trading structure for barbarians and nomads of the Steppes)
- new starting conditions plus several changes for many factions at game start
- altered "win conditions" for all factions
- total overhaul of statistics, bonuses and all connected parameters in EDU, EDB and descr_mercenaries. (Now you will see much less stacks, units will take a longer time to be recruited and to replenish, mercenaries will be available less often and in less numbers, costs for units and buildings have been openly increased, time construction times have been extended, complete revision of bonuses, etc.)
- changed costs for watchtowers and forts
- reduced the movements points for all characters (because of the 2TPY)
- minor changes to the rebel faction and main parameters for other factions
- fixes and changes in EDG (guilds) considering the new building trees
- other improvements and changes to balance out the whole game and offer a new, diversified gaming experience
- Remember that R&R Submod works only for DBM v1.2 FULL CAMPAIGN and is not save-game compatible. Follow the installation procedure and you won't have any problem.
- Any feedback from you is very welcomed!!
- For future plans, the only remaining feature that I might try to implement is the inclusion of the faction of Pergamon, with some new exclusive units for it. Although this means that other units will be deleted as the max cap is already reached. Don't know yet if such a thing will be implemented or not, but for now enjoy the new, ultimate version with all the nice features which have been put in it.
HAPPY GAMING and feel free to send me comments!
rafmc 1989
Hello, i am a fan of your first version - but i am not sure these changes are good. Like longer recruitmenttimes and less mercs available.. Will take longer to play wich is bad.
But other things may be good.
Hey Mr-Nygren! Thanks for being a loyal fan!
Btw, I think a general slow down of the whole gaming aspects was very necessary. You will still have plenty of battles to fight anyway, don't worry.
and happy gaming! ;)
It's a sad thing that you chose to remove the previous version. It had a working hotseat-mode which the new one sadly has not. It CTD:s at start-up when trying to enter the campaign in hotseat.
Also, the music seems to be gone?
Hey nice one. Played this years back on first release, time to download again.
Hi do know why or how to stop vegetation in this sub-mod from flickering/disapearing from certain angles? as it was fine in the base version of dbm 1.2
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i dont understand, i just have to download this and install and play or i need patch, or the this is a patch? or this is a stand alone (with improvements)?
Why the sounds doesn't work?
Hi i cant work the cheat for create the units. Please help thanks
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hi. can u modify the script somehow to lower the coruption expensive rate, it increase and affect very negatively income faction wich turn in time to be very frustating, and at some point make the player to hold any recruitments - which resulting in abandon the campaign !
bear in mind this was for the older DBM 1.2... all the aspects you mentioned have been reworked and included in the new testing DBM 2.0...
cities have realistic population as always, curroption is lower and reworked balances between revenues and expenses (both increased).
Btw the R&R is no more usable for the DBM 2.0.
How the heck do download this file every time i extract it to Medieval total war 2/mod/DBM it doest overright them and yes i hvae read the readme file and it was very confusing so pls someone help me.
Hello
I am playing bello mundi mod in medieval total war 2. But the turn times in the game are very long. My computer system is above the game but the game is very slow. What should I do about it? I would be glad if you help. Thank you in advance for your help.
hi is this submod standalone from DBM?