We mentioned a couple of times in the run-up to ROME II’s release that we were looking at hosting another Modding Summit here at the Creative Assembly in order to best understand the needs of the modding community and to share insight on the game’s development from the team.
The event we held last year was fantastic, and it was great to meet with some of the key members of the modding community face-to-face. We put a lot of stock in such direct relations with the community and we’d like to do it again. It’s a great opportunity for you to meet the team.
We’re looking for attendees this year. If you have a keen interest in modding and you’d like to take part, and are available on Friday, December 6th, we’d like to hear from you.
Please drop us a line on RallyPoint@Creative-Assembly.com with the subject MODDING SUMMIT.
Here’s a work in progress agenda for the day so you can see what we’re planning:
10am Welcome to CA by CraigTW, Community Manager and introduction to the new members of the CA community team.
10.15am Rob Bartholomew, Brand Director, discusses modding from a corporate standpoint and our vision for the future.
10.45am Guy Davidson, Coding Manager at Creative Assembly, discusses why our codebase works the way it does. Opportunity for Q&A.
11.45am Jack Lusted discusses how to best mod units and how the AI copes with modded troops.
1.00pm Round table: What’s your experience with our mod tools to date?
2.00pm Round table: What could we do better in terms of modding?
Студия Creative Assembly приглашает модмейкеров принять участие во втором саммите посвященному игре Rоме II и её моддингу, пройдущему 6 декабря. В ходе саммита будут встречи с работающими над Rоме II людьми и обсуждены вопросы работы с кодом игры, наилучшего создания юнитов и их взаимодействия с AI. Также будет рассмотрен вопрос модинга с корпоративной т.з. и видение перспектив модинга самой СА.