так у вас тут два скина в одном (можно делать до 5, в принципе)
чтобы остался только ваш, нужно оставить только первую половину кода:
чтобы остался только ваш, нужно оставить только первую половину кода:
Спойлер (раскрыть)
<VARIANT_MESH>
<SLOT name="base" >
<VARIANT_MESH>
<SLOT name="skin" >
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/skin/greek_cine_headhands.VariantMeshDefinition" />
</SLOT>
<SLOT name="facial_hair" />
<SLOT name="props" />
<SLOT name="helmets" >
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/helmets/attic_helmet_light_black1. variantmeshdefinition" />
</SLOT>
<SLOT name="clothing" >
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/armour/hellenic_cuirass.VariantMeshDefinition" />
</SLOT>
<SLOT name="cloaks" >
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/cloak/hellenic_companion_cloaks_2. VariantMeshDefinition" />
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/cloak/hellenic_companion_cloaks_2. VariantMeshDefinition" />
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/cloak/celtic_chieftan_cloaks.VariantMeshDefinition" />
</SLOT>
<SLOT name="greaves" >
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/greaves/greaves.VariantMeshDefinition" />
</SLOT>
<SLOT name="shield" attach_point="weapon_03" >
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/shield/hellenic_hoplon_painted_hoplite. VariantMeshDefinition" />
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/shield/hellenic_hoplon_painted_sun. VariantMeshDefinition" />
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/shield/hellenic_hoplon_painted_circular. VariantMeshDefinition" />
</SLOT>
<SLOT name="weapon_1" attach_point="weapon_01" >
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/weapons/short_spears.VariantMeshDefinition" />
</SLOT>
<SLOT name="weapon_2" attach_point="weapon_02" >
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/weapons/kopis.VariantMeshDefinition" />
</SLOT>
<SLOT name="weapon_3" />
<SLOT name="weapon_4" />
</VARIANT_MESH>
</SLOT>
</VARIANT_MESH>
<VARIANT_MESH>
<SLOT name="base" >
<VARIANT_MESH>
<SLOT name="skin" >
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/skin/greek_cine_headhands.VariantMeshDefinition" />
</SLOT>
<SLOT name="facial_hair" />
<SLOT name="props" />
<SLOT name="helmets" >
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/helmets/attic_helmet_light_black1. variantmeshdefinition" />
</SLOT>
<SLOT name="clothing" >
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/armour/hellenic_cuirass.VariantMeshDefinition" />
</SLOT>
<SLOT name="cloaks" >
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/cloak/hellenic_companion_cloaks_2. VariantMeshDefinition" />
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/cloak/hellenic_companion_cloaks_2. VariantMeshDefinition" />
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/cloak/celtic_chieftan_cloaks.VariantMeshDefinition" />
</SLOT>
<SLOT name="greaves" >
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/greaves/greaves.VariantMeshDefinition" />
</SLOT>
<SLOT name="shield" attach_point="weapon_03" >
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/shield/hellenic_hoplon_painted_hoplite. VariantMeshDefinition" />
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/shield/hellenic_hoplon_painted_sun. VariantMeshDefinition" />
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/shield/hellenic_hoplon_painted_circular. VariantMeshDefinition" />
</SLOT>
<SLOT name="weapon_1" attach_point="weapon_01" >
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/weapons/short_spears.VariantMeshDefinition" />
</SLOT>
<SLOT name="weapon_2" attach_point="weapon_02" >
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/weapons/kopis.VariantMeshDefinition" />
</SLOT>
<SLOT name="weapon_3" />
<SLOT name="weapon_4" />
</VARIANT_MESH>
</SLOT>
</VARIANT_MESH>