Модмейкер создал свой вариант свевов
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Текст на английском (Раскрыть)
Any mod that I will do follows 4 main aims: Gameplay, variety, historical accuracy and immersion. All new units will allow the player to use unusual and interesting tactics and give them a huge number of varied units to choose from so that no playthrough is the same. All units are accurate and the result of hours of research, with incredible help from Marshal of France and Heathen Storm as well as several other members of the TWC community. I aim to make the mods as immersive as possible with the new units fitting seamlessly with the old.
The Suebi are a fantastic faction, though their roster is pretty basic in the vanilla game. Working on them has been a pleasure as their unique culture, mysticism and history has the potential for some really interesting units. This mod includes 22 new units, including my Night Hunters from an earlier mod. These units include low, mid and upper tier units along with a couple of elites. It also has many new unique unit types, each with an important function on the battle field. This mod also includes throwing axes and axe animations by agonyduck.
The Suebi are a fantastic faction, though their roster is pretty basic in the vanilla game. Working on them has been a pleasure as their unique culture, mysticism and history has the potential for some really interesting units. This mod includes 22 new units, including my Night Hunters from an earlier mod. These units include low, mid and upper tier units along with a couple of elites. It also has many new unique unit types, each with an important function on the battle field. This mod also includes throwing axes and axe animations by agonyduck.
Скриншоты (Раскрыть)
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