Increases enemy pod size by mostly one, rarely two for a bigger and better experience.
So as example (on Rookie) in the first mandatory "Place X4" Mission one would encounter two enemy pods, one with only two ADVENT soldiers and the other with two ADVENT soldiers and an officer. With this tweak the pod with two has now three ADVENT soldiers and the one which had previously three in total has now three soldiers and the officer.
With increasing the difficulty one can as such encounter up to 11 enemies in the first Mission.
It is worth to mention that the Number of pods is unaffected.
And obviously, more corpses mean more to sell. Balance is a very complex thing and this tweak is but one step to make this grand game more grand (and more fun in one way and another).
My intention is to tweak this and other stuff to my liking (which is to make this game grander but still fairly balanced, for all difficulties so I hope you like it, too)
This is why on the Nexus site of this tweak more optional ones but little ones can be found already (Loot per Mission +1, Grenade Radius +1 and more defensive AI)
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And I am currently working on increasing all health, damage and armor by 10 for fine tuning. Well, it is rather stalled because I can not find 4 missing types of damages which are likely to be variable and can as such not be found, these are acid damage, burn damage, damage from environmental explosions and enemy explosions on death. Also the chance to add PlusOne Damage can not 1:1 be translated into PlusTen unless it is set to 50% (which it is often not).
Any feedback and suggestions are appreciated. If you find any bugs, please let me know since while I fixed the redscreen errors quickly in the Nexus Release, this Steam Release was made using the imho overwhelming SDK I often tested and now finally got working.
I recommend you to increase your own squad size to 6 by the by, lest you will to be overwhelmed.