Rome II Total Realism
Реинкарнация известного мода Total Realism на движке игры Total War: Rome II
Предварительный список изменений (англ)
Для просмотра ссылки Зарегистрируйтесь
Для просмотра ссылки Зарегистрируйтесь
Для просмотра ссылки Зарегистрируйтесь - превью механизма кампании
Для просмотра ссылки Зарегистрируйтесь - превью осадной системы
Для просмотра ссылки Зарегистрируйтесь - превью морского мода
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Campaign:
- City garrisons revamped
- Campaign difficulty levels overhaul
- Campaign attrition effects enchanced
- Occupation options available to all factions (Occupy, Liberate, Sack etc..)
- Characters experience is gained a bit slower to cope with 2TPY
- Unit experience overhaul
- Ground effects improvements
- Various units upgrade options enhanced
- Campaign Army and Navy stances overhaul
- Unit replenishment overhaul
- City public order overhaul
Combat:
- Fatigue effect overhaul
- Morale redesign
- Battlefield Climate effects improved, playing bigger role on battlefield
- Adjusted gates for flaming attacks, survive much more now
- Improved deployables, barricade size and durability increased
- Complete Naval overhaul
- Complete Combat overhaul
- Overhaul of special abilities
- Spotting and hiding enhanced
- New slashing animations for all axes, maces and celtic longswords
- Replaced Torches with fire pots
- Siege tweaks
Misc:
- Startpos changes (starting armies, region changes etc).
- Authentic (native) unit names
- Army/Legion name changed
- New loading/frontend screens
- Changes in .loc files here and there for better immersion
- 2 turns per year campaign. We'll get into more turns per year once we started on Era focus campaigns.
- City garrisons revamped
- Campaign difficulty levels overhaul
- Campaign attrition effects enchanced
- Occupation options available to all factions (Occupy, Liberate, Sack etc..)
- Characters experience is gained a bit slower to cope with 2TPY
- Unit experience overhaul
- Ground effects improvements
- Various units upgrade options enhanced
- Campaign Army and Navy stances overhaul
- Unit replenishment overhaul
- City public order overhaul
Combat:
- Fatigue effect overhaul
- Morale redesign
- Battlefield Climate effects improved, playing bigger role on battlefield
- Adjusted gates for flaming attacks, survive much more now
- Improved deployables, barricade size and durability increased
- Complete Naval overhaul
- Complete Combat overhaul
- Overhaul of special abilities
- Spotting and hiding enhanced
- New slashing animations for all axes, maces and celtic longswords
- Replaced Torches with fire pots
- Siege tweaks
Misc:
- Startpos changes (starting armies, region changes etc).
- Authentic (native) unit names
- Army/Legion name changed
- New loading/frontend screens
- Changes in .loc files here and there for better immersion
- 2 turns per year campaign. We'll get into more turns per year once we started on Era focus campaigns.
Для просмотра ссылки Зарегистрируйтесь
Для просмотра ссылки Зарегистрируйтесь
Для просмотра ссылки Зарегистрируйтесь - превью механизма кампании
Для просмотра ссылки Зарегистрируйтесь - превью осадной системы
Для просмотра ссылки Зарегистрируйтесь - превью морского мода
Ссылки к Моду:
Скриншоты к Моду:
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Видео к Моду:
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