<scriptED_EFFECT_INFO name='iskazenie' num_particles_per_point='1' gravity_range='variance(0.000000,0.000000)' min_lod_range='variance(10.000000,0.000000)' max_lod_range='variance(250.000000,0.000000)' wind_range='variance(0.000000,0.000000)' thickness='variance(0.150000,0.000000)' lighting='variance(2.000000,0.000000)' adjust_direction_by_offset_position='true' clamp_sea_level='false' > // теплый воздух после выстрела из корабельных пушек
<scriptED_EFFECT_EMISSION_CONTROL name='Emission Control' emission_type='EMISSION_TYPE_POINT' association_behaviour='ASSOCIATION_BEHAVIOUR_TRACKS_POSITION_AND_DIRECTION'
loop_delay_range_specified='false' loop_delay_range='variance(0.000000,0.000000)' emission_time_range_seconds='variance(2.000000,0.000000)' >
<RELEASE_INFO name='Release Info' release_type='RELEASE_TYPE_RANGE_DELAY' release_interval_range='variance(0.010000,0.000000)' release_position_variation_range='vector(variance(0.000000,1.000000),variance(0.
000000,0.000000),variance(0.000000,0.000000))' />
<EMISSION_MODIFIERS name='Emission Modifiers' >
<EMISSION_MODIFIER_START_RED name='startRedModifier' type='EMISSION_MODIFIER_TYPE_NONE' value='0.000000' />
<EMISSION_MODIFIER_START_GREEN name='startGreenModifier' type='EMISSION_MODIFIER_TYPE_NONE' value='0.000000' />
<EMISSION_MODIFIER_START_BLUE name='startBlueModifier' type='EMISSION_MODIFIER_TYPE_NONE' value='0.000000' />
<EMISSION_MODIFIER_END_RED name='endRedModifier' type='EMISSION_MODIFIER_TYPE_NONE' value='0.000000' />
<EMISSION_MODIFIER_END_GREEN name='endGreenModifier' type='EMISSION_MODIFIER_TYPE_NONE' value='0.000000' />
<EMISSION_MODIFIER_END_BLUE name='endBlueModifier' type='EMISSION_MODIFIER_TYPE_NONE' value='0.000000' />
<EMISSION_MODIFIER_OPACITY name='opacityModifier' type='EMISSION_MODIFIER_TYPE_NONE' value='0.000000' />
<EMISSION_MODIFIER_LIFETIME name='lifetimeModifier' type='EMISSION_MODIFIER_TYPE_NONE' value='0.000000' />
<EMISSION_MODIFIER_VELOCITY name='velocityModifier' type='EMISSION_MODIFIER_TYPE_NONE' value='0.000000' />
<EMISSION_MODIFIER_INITIAL_SCALE name='scaleModifier' type='EMISSION_MODIFIER_TYPE_NONE' value='vector(variance(0.000000,0.000000),variance(0.000000,0.000000))' />
<EMISSION_MODIFIER_TARGET_SCALE1 name='scaleTarget1Modifier' type='EMISSION_MODIFIER_TYPE_NONE' value='vector(variance(0.000000,0.000000),variance(0.000000,0.000000))' />
<EMISSION_MODIFIER_TARGET_SCALE2 name='scaleTarget2Modifier' type='EMISSION_MODIFIER_TYPE_NONE' value='vector(variance(0.000000,0.000000),variance(0.000000,0.000000))' />
<EMISSION_MODIFIER_INITIAL_ROTATION name='rotationModifier' type='EMISSION_MODIFIER_TYPE_NONE' value='0.000000' />
<EMISSION_MODIFIER_ROTATION_SPEED name='rotationSpeedModifier' type='EMISSION_MODIFIER_TYPE_NONE' value='0.000000' />
</EMISSION_MODIFIERS>
<POINT_EMISSION_INFO name='Point Emission Info' />
</SCRIPTED_EFFECT_EMISSION_CONTROL>
<scriptED_EFFECT_PARTICLE_ATTRIBUTE_RANGES name='Attribute Ranges' life_range='variance(0.200000,0.000000)' >
<MOVEMENT_INFO name='Movement' velocity_range='variance(0.000000,0.000000)' dampening_range='variance(0.200000,0.000000)' dir_range_XYZ='vector(0.000000,1.000000,0.000000)' explicit_direction_specified='false' conic_range_fan='variance(0.000000,0.000000)' conic_range_depth='variance(0.000000,0.000000)' />
<ANIMATION_INFO name='Animation' start_frame_variation='variance(0,0)' animation_length='variance(0,0)' loop_count_range='variance(1,0)' total_frames='variance(1,0)' cell_width = '256' cell_height = '256' />
<COLOUR_INFO name='Colour' start_linked_channels='NO_CHANNELS_LINKED' start_colour_range_r='variance(255,0)' start_colour_range_g='variance(255,0)' start_colour_range_b='variance(255,0)' end_linked_channels='NO_CHANNELS_LINKED' end_colour_range_r='variance(0,0)' end_colour_range_g='variance(0,0)' end_colour_range_b='variance(0,0)' colour_range_a='variance(255,10)' />
<FADE_INFO name='Fade' fadein_range_life_unary='variance(0.000000,0.000000)' fadeout_range_life_unary='variance(0.200000,0.000000)' />
<SCALE_INFO name='Scale' initial_scale_range_metres='vector(variance(0.000000,0.000000),variance(0.000000,
0.000000))' primary_scale_life_unary_range='variance(0.000000,0.000000)' primary_target_scale_range_metres='vector(variance(1.000000,0.000000),variance(0.
000000,0.000000))' secondary_scale_life_unary_range='variance(1.000000,0.000000)' secondary_target_scale_range_metres='vector(variance(10.000000,1.000000),variance(1.
000000,0.000000))' scales_mesh_vector='vector(1.000000,1.000000,1.000000)' scales_tracked_dir='false' use_x_variation_only='true' />
<ROTATION_INFO name='Rotation' rotation_range='variance(2.400000,0.000000)' rotations_per_second_range='variance(0.000000,0.000000)' rotation_mesh_vector='vector(0.000000,0.000000,0.000000)' rotation_forced_dir='NO_ROTATION_FORCED_DIR' />
</SCRIPTED_EFFECT_PARTICLE_ATTRIBUTE_RANGES>
<scriptED_EFFECT_RENDERING_VARS name='Rendering Vars' texture_1='effects\textures\emp_cannon_shockwave_diffuse.tga' texture_2='effects\textures\emp_cannon_shockwave_normal.tga' texture_3='effects\textures\emp_cannon_shockwave_normal.tga' texture_4='effects\textures\emp_cannon_shockwave_normal.tga' texture_5='effects\textures\emp_cannon_shockwave_normal.tga' texture_6='effects\textures\emp_cannon_shockwave_normal.tga' texture_7='effects\textures\emp_cannon_shockwave_normal.tga' texture_8='effects\textures\emp_cannon_shockwave_normal.tga' fx='particle_distortion.fx' render_method='RENDER_METHOD_DISTORTION' align_to_velocity='false' sprite_facing_mode='CAMERA_FACING' max_num_quads='2500' />
</SCRIPTED_EFFECT_INFO>
<scriptED_EFFECT_GROUP_ENTRY name='iskazenie' effect='iskazenie' /> // теплый воздух после выстрела из корабельных пушек