DESIGNER (TOTAL WAR)
Position Overview:
As a member of the design team, to be involved in the design and implementation of gameplay features, the creation & balancing of content, and the ongoing development of the Total War series.
Key Responsibilities:
Design, document and communicate Total War game features.
Research and create content to maximise use of gameplay features.
Work as part of the team to resolve design and play issues as they emerge during development.
Critically review the product at each stage of development.
Iteratively balance and fine tune game play elements.
Level of seniority and independence/ responsibility will be related to experience and performance
Required:
A strong academic background (including 2:1 degree or equivalent)
At least one of the following:
industry experience in working on at least one published game or extensive modding experience with a strategy or RPG title.
Must be highly numerate/ comfortable working with numbers, spreadsheets & formulae.
Must be a fan of the Total War series
An analytical approach to, and a deep understanding of gameplay.
Must be a creative but practical and relentlessly self-critical problem solver.
Must be resourceful, self-motivated and organised.
Good communications skills to work with artists, programmers, producers, management and marketing staff.
Enthusiasm for all types of games (not just PC titles).
Working knowledge of MS Office software.
For a more senior position, the following is also essential:
Experience as a game designer on at least 2 full game cycles from inception to successful launch (not including time as a level designer or scripter) for a strategy or RPG title.
Ideal:
Proven ability to design engaging gameplay elements.
A good understanding of the game development process, including technical limitations and opportunities.
A deep and broad grasp of game mechanics (especially within the strategy genre)
The above job description is a guide to the work you may be required to undertake but does not form part of your contract of employment and may change from time to time to reflect changing circumstances.
PROGRAMMER (TOTAL WAR)
Position Overview:
We are looking for supremely talented Programmers to join our award-winning Total War team. If you’re a star developer looking to move on, or have just graduated top of the class, we have some challenging and rewarding jobs waiting.
You must have a passion for programming, experience in C++, a desire to learn, excellent 2D or 3D maths ability, a 2.1 degree or equivalent, obsessive attention to detail and strong interpersonal and communication skills.
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ASSOCIATE PRODUCER (TOTAL WAR)
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Position Overview:
The role of Associate Producer is to work alongside and assist the producer managing the development of a game project from pre-production to release.
The successful candidate will assist with the day to day, and week to week process of managing a cross discipline game team. The associate producer will be able to provide support to keep the project moving forward, and the team positive, informed and focused whilst keeping momentum. The role will also require working with the project leads to generate milestone schedules, identify dependencies, and prioritise work.
The role will also require the development and fostering of positive relationships and cohesiveness within the team and other relevant third parties including internal relationships with SEGA.
Required:
Organised, driven and self-motivated.
Able to Identify/assess risks and strategies to mitigate.
Project management experience with a good understanding of scheduling, planning, tracking and resource allocation.
Problem solver. You will be aware of potential and current issues and formulate plans to solve them.
Pragmatic – you understand making games is complex, and you can weigh up the priorities when everything is high priority.
The ability to cope well and perform under pressure working to strict deadlines.
Excellent written and oral communication skills.
Always looking for ways to improve our process, team or project. Determined to make a great game and work environment.
Ability to handle the high stress of working and delivering to schedules.
Enthusiastic with a genuine passion for action games.
A team thinker – able to work within a team and to actively work to make that team perform cohesively.
Excellent working knowledge and experience of all MS Office applications.
Advantage
Experience with MS Project
Experience with Agile/Scrum
Previous experience working with: QA, Localisation, Outsourcing, Perforce, Wikis, Sharepoint and office macros.
Good presentation skills
The above job description is a guide to the work you may be required to undertake but does not form part of your contract of employment and may change from time to time to reflect changing circumstances.
CINEMATIC ARTIST (TOTAL WAR)
Responsibilities
Designing, scripting and creating world-class marketing assets including screenshots, gameplay movies and trailers
Capturing live gameplay footage and editing into movies
Responding to the day-to-day needs of the Sega marketing department and the CA web team
Requirements
Adobe Premiere, After Effects and Photoshop skills
A demonstrable cinematic eye
Experience of gameplay footage capture
Experience capturing live video with camera equipment, setting up lighting and sound for interviews with developers
A good knowledge of Total War and passion for games
Excellent organisational skills (project scheduling and planning)
Excellent technical skills (scheduling tasks, automation, DOS, Virtualdub, FTP, backup)
Worked on at least at least one released AAA game title
A good knowledge of Microsoft Office including Excel
Skills a plus:
Animation – working with a curve/graph editor
Motion Graphics
Knowledge of a scripting or programming language
Writing and performing VO for promotional movies
SENIOR GRAPHICS PROGRAMMER (TOTAL WAR)
Position Overview:
To work with the PC graphics engine team developing Total War. This is an opportunity to push the limits of graphics programming, and to make a real contribution to a world-leading strategy game franchise. This role will be both varied and challenging, including working with rendering systems for thousands of men, advanced smoke and impostering systems, and many other areas.
Key Responsibilities
To be involved with researching and implementing new graphics related technologies
Program modules of the game as assigned and scheduled with the Lead Programmer or the Project Manager including design, implementation, de-bugging and documentation
Write clean, well-commented and re-useable code
Help mentor less experienced programmers
Take part of the planning process and with the Lead Programmer or the Project Manager, define realistic deadlines and deliverables and adhere to them
Communicate early any impediment that may arise and elaborate alternative solutions
Adhere to the company’s high-quality programming standards and development process
Knowledge, Skills & Experience
Essential:
Strong interest in researching and implementing new graphics related technologies with a good current knowledge of graphics techniques (e.g. imposters, shadow mapping, ambient occlusion)
At least one published AAA game, preferably on PC but Xbox 360 also acceptable
Expert in Direct3D, with deep knowledge of D3D9 and good familiarity with D3D10
Deep experience developing with DirectX 9
Experienced and proficient in C++
Mathematically strong, with good knowledge of all parts of the 3D pipeline
Experience with writing and maintaining shaders in HLSL
Self-motivated, capable of taking ownership of a task and seeing it through to completion
Desirable:
DirectX 10 knowledge and experience
Experience of physics coding, procedural techniques, advanced shadows and lighting, optimisation, VTune, NVPerfHUD, SpeedTree, Xbox360, C#, Lua, SQL and .Net
TOOLS PROGRAMMER (TOTAL WAR)
Position Overview:
We are seeking a programmer with proven skills in tools development. The successful applicant will work with design, art and code to improve existing tools and technologies used for creating Total War games.
Key Responsibilities:
Maintain and improve the Total War map editor tool
Write clean, well-commented and re-useable code
Help mentor less experienced programmers
Take part of the planning process and with the Lead Programmer or the Project Manager, define realistic deadlines and deliverables and adhere to them
Communicate early any impediment that may arise and elaborate alternative solutions
Adhere to the company’s high-quality programming standards and development process
Knowledge, Skills & Experience
Required:
A good BSc or equivalent in a relevant subject such as maths, computer science or engineering.
Experienced developing tools
Fluent C++
Strong collaborative and interpersonal abilities
Desire to work with programmers and non-programmers on delivering effective tools and processes
Ideal:
Using / developing modern tools pipelines.
Qt knowledge.
Experience with using and programming Perforce
JUNIOR ENVIRONMENT ARTIST (TOTAL WAR)
Position Overview:
We are looking for an exceptionally skilled and motivated junior environment artist. The right candidate should be able to demonstrate excellent creative, technical and visual skill. They will be an accomplished artist with a passion for creating believable worlds with the ability to produce stunning, high quality, efficient real time game content.
Key Responsibilities:
As a member of the buildings/architecture team, create game ready buildings/props/siege equipment, from initial concept to final released asset in game
Respond quickly and intelligently to gameplay changes and tests
Work within constraints and requirements of the engine
Polish designer-created game maps
Required:
Visual flare and talent
Good knowledge of low poly modelling techniques for games, using Max, Maya etc.
Good knowledge of texture creation for games, including hand painting, baking and photo referenced texturing.
Some knowledge of sculpting using Mudbox/Zbrush
Some knowledge of games development pipeline/environment/engines
Self-motivated, good communicator, positive can-do attitude, team-player
Love of visual environment creation
Demonstrable problem-solving skills
Ideal:
Proven experience implementing game environments
One or more shipped AAA game
Lighting and composition skills
2D painting and texturing
Technical knowledge, such as scripting (Max/Hel), Havok (or other physics engine) or shaders
Good communication skills: spoken, written and drawn
SENIOR ENVIRONMENT ARTIST – CREATIVE (TOTAL WAR)
Position Overview:
Making game environments is your passion. The right candidate should be able to demonstrate excellent creative and visual skill. You will be an accomplished artist with a passion for creating believable worlds with the ability to produce stunning, high quality, efficient real time game content. You will be a good designer with the ability to convey your ideas with drawings or writing. You are a source of inspiration to your team!
Required:
Visual flare and talent
Excellent knowledge of low poly modelling techniques for games, using Max, Maya etc.
Excellent knowledge of texture creation for games, including hand painting, baking and photo referenced texturing.
Sculpting using Mudbox/Zbrush
Conceptualisation skills
Self-motivated, excellent communicator, positive can-do attitude, team-player
Love of visual environment creation, and good understanding of gameplay
One or more shipped AAA game
Good communication skills: spoken, written and drawn
Ideal:
Proven experience implementing game environments
Lighting and composition skills
2D painting and texturing
SENIOR ENVIRONMENT ARTIST – TECHNICAL (TOTAL WAR)
Position Overview:
We are looking for an exceptionally skilled and motivated technical environment artist. You will be an accomplished artist and technical artist, with a passion for tools, process and pipeline, and a deep understanding of technical requirements for games. The right candidate is a dedicated problem solver, with an arsenal of skills at their fingertips.
Key responsibilities:
As a member of the buildings/architecture team, create game ready buildings/props/siege equipment, from initial concept to final released asset in game
R&D new processes and techniques
Manage and improve the process and pipeline for the team
Help define the constraints and requirements for the team
Required:
Proven experience making game environments
Expert knowledge of Max or Maya & Photoshop
Deep knowledge of games development pipelines
Self-motivated, good communicator, positive can-do attitude, team-player
Demonstrable scripting/shader knowledge, such as Mel, Maxscript, HLSL, Python etc.
One or more shipped AAA game
Ideal:
Formal art or technical training
High poly asset generation using Zbrush or Mudbox
Demonstrable documentation skills
Experience using a variety of game engines
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