;SS 6.4 EDB edited by gracul: Jan-2011 hidden_resources Constable Iqta Constantinople Khassaki river silk_road crusader crusade jihad horde_target no_pirates no_brigands wonder1 wonder2 wonder3 wonder4 wonder5 wonder6 wonder7 wonder8 venice scotland england france portugal spain aragon moors milan papal_states sicily hre norway denmark poland russia lithuania cumans kwarezm turks jerusalem prussia egypt byzantium hungary kievan_rus ireland teutonic_knights_chapter_house montesa_chapter_house knights_of_santiago_chapter_house templars_chapter_house st_johns_chapter_house building core_building { convert_to core_castle_building levels wooden_pallisade wooden_wall stone_wall large_stone_wall huge_stone_wall { wooden_pallisade city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 1 capability { wall_level 0 tower_level 1 free_upkeep bonus 2 happiness_bonus bonus 1 requires not event_counter is_the_ai 1 recruitment_slots 1 requires not event_counter freeze_recr_pool 1 happiness_bonus bonus 2 requires event_counter is_the_ai 1 law_bonus bonus 2 requires event_counter is_the_ai 1 population_growth_bonus bonus 2 requires event_counter is_the_ai 1 and not event_counter thinks_of_his_people 1 trade_base_income_bonus bonus 3 requires event_counter is_the_ai 1 religion_level bonus 2 requires event_counter is_the_ai 1 income_bonus bonus 100 requires event_counter is_the_ai 1 population_growth_bonus bonus 3 requires event_counter thinks_of_his_people 1 income_bonus bonus -200 requires event_counter thinks_of_his_people 1 and not event_counter is_the_ai 1 construction_cost_bonus_stone bonus 10 requires event_counter wise_administrator 1 and not event_counter is_the_ai 1 construction_cost_bonus_wooden bonus 10 requires event_counter wise_administrator 1 and not event_counter is_the_ai 1 construction_cost_bonus_stone bonus 60 requires event_counter is_the_ai 1 construction_cost_bonus_wooden bonus 60 requires event_counter is_the_ai 1 construction_cost_bonus_religious bonus 20 requires event_counter strictly_religious 1 } material wooden construction 3 cost 800 settlement_min village upgrades { wooden_wall } } wooden_wall city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 2 capability { wall_level 1 gate_strength 2 tower_level 1 free_upkeep bonus 2 happiness_bonus bonus 2 requires not event_counter is_the_ai 1 recruitment_slots 2 requires not event_counter freeze_recr_pool 1 happiness_bonus bonus 3 requires event_counter is_the_ai 1 law_bonus bonus 3 requires event_counter is_the_ai 1 population_growth_bonus bonus 1 requires event_counter is_the_ai 1 and not event_counter thinks_of_his_people 1 trade_base_income_bonus bonus 3 requires event_counter is_the_ai 1 religion_level bonus 2 requires event_counter is_the_ai 1 income_bonus bonus 150 requires event_counter is_the_ai 1 population_growth_bonus bonus 3 requires event_counter thinks_of_his_people 1 income_bonus bonus -250 requires event_counter thinks_of_his_people 1 and not event_counter is_the_ai 1 construction_cost_bonus_stone bonus 10 requires event_counter wise_administrator 1 and not event_counter is_the_ai 1 construction_cost_bonus_wooden bonus 10 requires event_counter wise_administrator 1 and not event_counter is_the_ai 1 construction_cost_bonus_stone bonus 60 requires event_counter is_the_ai 1 construction_cost_bonus_wooden bonus 60 requires event_counter is_the_ai 1 construction_cost_bonus_religious bonus 20 requires event_counter strictly_religious 1 } material wooden construction 3 cost 1500 settlement_min town upgrades { stone_wall } } stone_wall city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { recruit_pool "Papal Guard" 1 0.25 2 0 requires factions { papal_states, } recruit_pool "Urban Spear Militia" 0 0.000001 0.1 0 requires factions { milan, venice, papal_states, sicily, } recruit_pool "Baltic Spearmen" 0 0.000001 0.1 0 requires factions { lithuania, } recruit_pool "Spear Militia" 0 0.000001 0.1 0 requires factions { england, scotland, france, hre, denmark, spain, aragon, portugal, norway, } recruit_pool "Spear Militia" 0 0.000001 0.1 0 requires factions { teutonic_order, } recruit_pool "EE Spear Militia" 0 0.000001 0.1 0 requires factions { poland, russia, hungary, kievan_rus, cumans, } recruit_pool "Contaratoi" 0 0.000001 0.1 0 requires factions { byzantium, } recruit_pool "ME Spear Militia" 0 0.000001 0.1 0 requires factions { moors, egypt, turks, kwarezm, } recruit_pool "NE_Urban_Militia" 0 0.000001 0.1 0 requires factions { england, france, milan, papal_states, denmark, jerusalem, hre, venice, } recruit_pool "Militia Serjeants" 0 0.000001 0.1 0 requires factions { england, } recruit_pool "Toxotae" 0 0.000001 0.1 0 requires factions { byzantium, } recruit_pool "Archer Militia" 0 0.000001 0.1 0 requires factions { england, } recruit_pool "Crossbow Militia" 0 0.000001 0.1 0 requires factions { france, norway, hre, denmark, spain, aragon, portugal, teutonic_order, } recruit_pool "EE Archer Militia" 0 0.000001 0.1 0 requires factions { russia, kievan_rus, cumans, } recruit_pool "Urban Crossbow Militia" 0 0.000001 0.1 0 requires factions { milan, venice, papal_states, sicily, hungary, } wall_level 2 tower_level 1 gate_strength 3 free_upkeep bonus 3 requires not event_counter protector 1 free_upkeep bonus 5 requires event_counter protector 1 happiness_bonus bonus 2 requires not event_counter is_the_ai 1 recruitment_slots 3 requires not event_counter freeze_recr_pool 1 happiness_bonus bonus 4 requires event_counter is_the_ai 1 law_bonus bonus 3 requires event_counter is_the_ai 1 population_growth_bonus bonus 2 requires event_counter is_the_ai 1 and not event_counter thinks_of_his_people 1 trade_base_income_bonus bonus 3 requires event_counter is_the_ai 1 religion_level bonus 2 requires event_counter is_the_ai 1 income_bonus bonus 175 requires event_counter is_the_ai 1 population_growth_bonus bonus 2 requires event_counter thinks_of_his_people 1 income_bonus bonus -300 requires event_counter thinks_of_his_people 1 and not event_counter is_the_ai 1 construction_cost_bonus_stone bonus 10 requires event_counter wise_administrator 1 and not event_counter is_the_ai 1 construction_cost_bonus_wooden bonus 10 requires event_counter wise_administrator 1 and not event_counter is_the_ai 1 construction_cost_bonus_stone bonus 60 requires event_counter is_the_ai 1 construction_cost_bonus_wooden bonus 60 requires event_counter is_the_ai 1 construction_cost_bonus_religious bonus 20 requires event_counter strictly_religious 1 } material stone construction 4 cost 4000 settlement_min large_town upgrades { large_stone_wall } } large_stone_wall city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { recruit_pool "Swiss Guard" 1 0.5 4 0 requires factions { papal_states, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Swiss Guard" 1 0.25 2 0 requires factions { papal_states, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Papal Guard" 1 0.25 2 0 requires factions { papal_states, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Papal Guard" 1 0.5 4 0 requires factions { papal_states, } and not event_counter new_era_begins 1 recruit_pool "Urban Spear Militia" 0 0.000001 0.1 0 requires factions { milan, venice, papal_states, sicily, } recruit_pool "Baltic Spearmen" 0 0.000001 0.1 0 requires factions { lithuania, } recruit_pool "Spear Militia" 0 0.000001 0.1 0 requires factions { england, scotland, france, hre, denmark, spain, aragon, portugal, norway, } recruit_pool "Spear Militia" 0 0.000001 0.1 0 requires factions { teutonic_order, } recruit_pool "EE Spear Militia" 0 0.000001 0.1 0 requires factions { poland, russia, hungary, kievan_rus, cumans, } recruit_pool "Contaratoi" 0 0.000001 0.1 0 requires factions { byzantium, } recruit_pool "ME Spear Militia" 0 0.000001 0.1 0 requires factions { moors, egypt, turks, kwarezm, } recruit_pool "NE_Urban_Militia" 0 0.000001 0.1 0 requires factions { england, france, milan, papal_states, denmark, jerusalem, hre, venice, } recruit_pool "Militia Serjeants" 0 0.000001 0.1 0 requires factions { england, } recruit_pool "Toxotae" 0 0.000001 0.1 0 requires factions { byzantium, } recruit_pool "Archer Militia" 0 0.000001 0.1 0 requires factions { england, } recruit_pool "Crossbow Militia" 0 0.000001 0.1 0 requires factions { france, norway, hre, denmark, spain, aragon, portugal, teutonic_order, } recruit_pool "EE Archer Militia" 0 0.000001 0.1 0 requires factions { russia, kievan_rus, cumans, } recruit_pool "Urban Crossbow Militia" 0 0.000001 0.1 0 requires factions { milan, venice, papal_states, sicily, hungary, } wall_level 3 tower_level 1 gate_strength 4 free_upkeep bonus 4 requires not event_counter protector 1 free_upkeep bonus 6 requires event_counter protector 1 happiness_bonus bonus 3 requires not event_counter is_the_ai 1 recruitment_slots 4 requires not event_counter freeze_recr_pool 1 happiness_bonus bonus 5 requires event_counter is_the_ai 1 law_bonus bonus 3 requires event_counter is_the_ai 1 trade_base_income_bonus bonus 3 requires event_counter is_the_ai 1 religion_level bonus 2 requires event_counter is_the_ai 1 income_bonus bonus 250 requires event_counter is_the_ai 1 population_growth_bonus bonus 3 requires event_counter is_the_ai 1 population_growth_bonus bonus 1 requires event_counter thinks_of_his_people 1 and not event_counter is_the_ai 1 income_bonus bonus -350 requires event_counter thinks_of_his_people 1 and not event_counter is_the_ai 1 construction_cost_bonus_stone bonus 10 requires event_counter wise_administrator 1 and not event_counter is_the_ai 1 construction_cost_bonus_wooden bonus 10 requires event_counter wise_administrator 1 and not event_counter is_the_ai 1 construction_cost_bonus_stone bonus 60 requires event_counter is_the_ai 1 construction_cost_bonus_wooden bonus 60 requires event_counter is_the_ai 1 construction_cost_bonus_religious bonus 20 requires event_counter strictly_religious 1 } material stone construction 5 cost 6000 settlement_min city upgrades { huge_stone_wall } } huge_stone_wall city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { recruit_pool "Swiss Guard" 1 0.84 6 0 requires factions { papal_states, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Swiss Guard" 1 0.34 3 0 requires factions { papal_states, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Papal Guard" 1 0.34 3 0 requires factions { papal_states, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Papal Guard" 1 0.84 6 0 requires factions { papal_states, } and not event_counter new_era_begins 1 recruit_pool "Urban Spear Militia" 0 0.000001 0.1 0 requires factions { milan, venice, papal_states, sicily, } recruit_pool "Baltic Spearmen" 0 0.000001 0.1 0 requires factions { lithuania, } recruit_pool "Spear Militia" 0 0.000001 0.1 0 requires factions { england, scotland, france, hre, denmark, spain, aragon, portugal, norway, } recruit_pool "Spear Militia" 0 0.000001 0.1 0 requires factions { teutonic_order, } recruit_pool "EE Spear Militia" 0 0.000001 0.1 0 requires factions { poland, russia, hungary, kievan_rus, cumans, } recruit_pool "Contaratoi" 0 0.000001 0.1 0 requires factions { byzantium, } recruit_pool "ME Spear Militia" 0 0.000001 0.1 0 requires factions { moors, egypt, turks, kwarezm, } recruit_pool "NE_Urban_Militia" 0 0.000001 0.1 0 requires factions { england, france, milan, papal_states, denmark, jerusalem, hre, venice, } recruit_pool "Militia Serjeants" 0 0.000001 0.1 0 requires factions { england, } recruit_pool "Toxotae" 0 0.000001 0.1 0 requires factions { byzantium, } recruit_pool "Archer Militia" 0 0.000001 0.1 0 requires factions { england, } recruit_pool "Crossbow Militia" 0 0.000001 0.1 0 requires factions { france, norway, hre, denmark, spain, aragon, portugal, teutonic_order, } recruit_pool "EE Archer Militia" 0 0.000001 0.1 0 requires factions { russia, kievan_rus, cumans, } recruit_pool "Urban Crossbow Militia" 0 0.000001 0.1 0 requires factions { milan, venice, papal_states, sicily, hungary, } wall_level 4 tower_level 1 gate_strength 5 free_upkeep bonus 5 requires not event_counter protector 1 free_upkeep bonus 7 requires event_counter protector 1 happiness_bonus bonus 3 requires not event_counter is_the_ai 1 recruitment_slots 5 requires not event_counter freeze_recr_pool 1 happiness_bonus bonus 5 requires event_counter is_the_ai 1 law_bonus bonus 3 requires event_counter is_the_ai 1 trade_base_income_bonus bonus 5 requires event_counter is_the_ai 1 religion_level bonus 2 requires event_counter is_the_ai 1 income_bonus bonus 300 requires event_counter is_the_ai 1 population_growth_bonus bonus 3 requires event_counter is_the_ai 1 population_growth_bonus bonus 1 requires event_counter thinks_of_his_people 1 and not event_counter is_the_ai 1 income_bonus bonus -400 requires event_counter thinks_of_his_people 1 and not event_counter is_the_ai 1 construction_cost_bonus_stone bonus 10 requires event_counter wise_administrator 1 and not event_counter is_the_ai 1 construction_cost_bonus_wooden bonus 10 requires event_counter wise_administrator 1 and not event_counter is_the_ai 1 construction_cost_bonus_stone bonus 60 requires event_counter is_the_ai 1 construction_cost_bonus_wooden bonus 60 requires event_counter is_the_ai 1 construction_cost_bonus_religious bonus 20 requires event_counter strictly_religious 1 } material stone construction 6 cost 12000 settlement_min large_city upgrades { } } } plugins hansa { hansa { levels hansa { hansa { building_min wooden_pallisade construction 1 cost 1000 settlement_min village upgrades { } } } } } } building core_castle_building { convert_to core_building levels motte_and_bailey wooden_castle castle fortress citadel { motte_and_bailey castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { wall_level 0 tower_level 1 free_upkeep bonus 1 law_bonus bonus 1 requires not event_counter is_the_ai 1 recruitment_slots 1 requires not event_counter freeze_recr_pool 1 happiness_bonus bonus 2 requires event_counter is_the_ai 1 law_bonus bonus 3 requires event_counter is_the_ai 1 population_growth_bonus bonus 2 requires event_counter is_the_ai 1 and not event_counter thinks_of_his_people 1 trade_base_income_bonus bonus 2 requires event_counter is_the_ai 1 religion_level bonus 2 requires event_counter is_the_ai 1 income_bonus bonus 100 requires event_counter is_the_ai 1 population_growth_bonus bonus 3 requires event_counter thinks_of_his_people 1 income_bonus bonus -100 requires event_counter thinks_of_his_people 1 and not event_counter is_the_ai 1 construction_cost_bonus_stone bonus 10 requires event_counter wise_administrator 1 and not event_counter is_the_ai 1 construction_cost_bonus_wooden bonus 10 requires event_counter wise_administrator 1 and not event_counter is_the_ai 1 construction_cost_bonus_stone bonus 60 requires event_counter is_the_ai 1 construction_cost_bonus_wooden bonus 60 requires event_counter is_the_ai 1 construction_time_bonus_defensive bonus 40 requires event_counter protector 1 construction_cost_bonus_religious bonus 20 requires event_counter strictly_religious 1 } material wooden construction 3 cost 800 settlement_min village upgrades { wooden_castle } } wooden_castle castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 0 capability { wall_level 1 tower_level 1 gate_strength 2 free_upkeep bonus 2 law_bonus bonus 2 requires not event_counter is_the_ai 1 recruitment_slots 2 requires not event_counter freeze_recr_pool 1 happiness_bonus bonus 2 requires event_counter is_the_ai 1 law_bonus bonus 4 requires event_counter is_the_ai 1 population_growth_bonus bonus 1 requires event_counter is_the_ai 1 and not event_counter thinks_of_his_people 1 trade_base_income_bonus bonus 2 requires event_counter is_the_ai 1 religion_level bonus 2 requires event_counter is_the_ai 1 income_bonus bonus 150 requires event_counter is_the_ai 1 population_growth_bonus bonus 3 requires event_counter thinks_of_his_people 1 income_bonus bonus -150 requires event_counter thinks_of_his_people 1 and not event_counter is_the_ai 1 construction_cost_bonus_stone bonus 10 requires event_counter wise_administrator 1 and not event_counter is_the_ai 1 construction_cost_bonus_wooden bonus 10 requires event_counter wise_administrator 1 and not event_counter is_the_ai 1 construction_cost_bonus_stone bonus 60 requires event_counter is_the_ai 1 construction_cost_bonus_wooden bonus 60 requires event_counter is_the_ai 1 construction_time_bonus_defensive bonus 40 requires event_counter protector 1 construction_cost_bonus_religious bonus 20 requires event_counter strictly_religious 1 } material wooden construction 3 cost 1500 settlement_min village upgrades { castle } } castle castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 1 capability { recruit_pool "Christ Knights" 0 0.000001 0.1 0 requires factions { teutonic_order, } recruit_pool "Mailed Knights" 0 0.000001 0.1 0 requires factions { scotland, france, hre, spain, aragon, portugal, milan, venice, papal_states, } recruit_pool "Norman Cavalry" 0 0.000001 0.1 0 requires factions { england, sicily, jerusalem, } recruit_pool "Feudal Knights" 0 0.000001 0.1 0 requires factions { england, spain, aragon, portugal, milan, venice, papal_states, } recruit_pool "French Feudal Knights" 0 0.000001 0.1 0 requires factions { france, } recruit_pool "German Feudal Knights" 0 0.000001 0.1 0 requires factions { hre, scotland, norway, denmark, } recruit_pool "Dismounted Huscarls" 0 0.000001 0.1 0 requires factions { denmark, norway, } recruit_pool "Dismounted Feudal Knights" 0 0.000001 0.1 0 requires factions { norway, } recruit_pool "Dismounted Feudal Knights" 0 0.000001 0.1 0 requires factions { denmark, } recruit_pool "Dismounted Chivalric Knights" 0 0.000001 0.1 0 requires factions { denmark, } recruit_pool "Halbbruder" 0 0.000001 0.1 0 requires factions { teutonic_order, } recruit_pool "Norman Knights" 0 0.000001 0.1 0 requires factions { sicily, } recruit_pool "Chivalric Knights" 0 0.000001 0.1 0 requires factions { spain, sicily, } recruit_pool "French Chivalric Knights" 0 0.000001 0.1 0 requires factions { france, } recruit_pool "English Knights" 0 0.000001 0.1 0 requires factions { england, } recruit_pool "Imperial Knights" 0 0.000001 0.1 0 requires factions { hre, } recruit_pool "Portuguese Knights" 0 0.000001 0.1 0 requires factions { portugal, } recruit_pool "Polish Knights" 0 0.000001 0.1 0 requires factions { poland, } recruit_pool "E Chivalric Knights" 0 0.000001 0.1 0 requires factions { hungary, } recruit_pool "Polish Nobles" 0 0.000001 0.1 0 requires factions { poland, } recruit_pool "Hungarian Nobles" 0 0.000001 0.1 0 requires factions { hungary, } recruit_pool "Behk Druzhina" 1 0.1 1 0 requires factions { cumans, } recruit_pool "Kwarezmian Cavalry" 1 0.1 1 0 requires factions { kwarezm, } recruit_pool "Noble Cavalry" 1 0.1 1 0 requires factions { lithuania, } recruit_pool "Noble Sons Cavalry" 1 0.1 1 0 requires factions { lithuania, } recruit_pool "Mailed Knights" 1 0.1 1 0 requires factions { hre, spain, aragon, portugal, papal_states, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Norman Cavalry" 1 0.1 1 0 requires factions { england, sicily, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Mailed Knights" 1 0.075 1 0 requires factions { milan, venice, scotland, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Mailed Knights" 1 0.15 1 0 requires factions { france, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Feudal Knights" 1 0.1 1 0 requires factions { england, spain, aragon, portugal, papal_states, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Feudal Knights" 1 0.075 1 0 requires factions { milan, venice, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "French Feudal Knights" 1 0.15 1 0 requires factions { france, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "German Feudal Knights" 1 0.1 1 0 requires factions { hre, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "German Feudal Knights" 1 0.075 1 0 requires factions { scotland, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Dismounted Huscarls" 1 0.15 1 0 requires factions { denmark, norway, } and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Dismounted Feudal Knights" 1 0.15 1 0 requires factions { norway, } and event_counter HALF_PLATE_ARMOR 1 recruit_pool "Dismounted Feudal Knights" 1 0.15 1 0 requires factions { denmark, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Dismounted Chivalric Knights" 1 0.15 1 0 requires factions { denmark, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Christ Knights" 1 0.15 1 0 requires factions { teutonic_order, } and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Halbbruder" 1 0.15 1 0 requires factions { teutonic_order, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Norman Knights" 1 0.1 1 0 requires factions { sicily, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Chivalric Knights" 1 0.15 1 0 requires factions { spain, sicily, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 recruit_pool "French Chivalric Knights" 1 0.1 1 0 requires factions { france, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 recruit_pool "English Knights" 1 0.1 1 0 requires factions { england, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 recruit_pool "Imperial Knights" 1 0.1 1 0 requires factions { hre, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 recruit_pool "Knights of Jerusalem" 1 0.1 1 0 requires factions { jerusalem, } recruit_pool "Portuguese Knights" 1 0.1 1 0 requires factions { portugal, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 recruit_pool "Polish Knights" 1 0.15 1 0 requires factions { poland, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter first_watch 1 recruit_pool "E Chivalric Knights" 1 0.15 1 0 requires factions { hungary, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 recruit_pool "Sipahis" 1 0.1 1 0 requires factions { moors, } recruit_pool "Sipahis" 1 0.1 1 0 requires factions { turks, } recruit_pool "Sipahi Lancers" 1 0.1 1 0 requires factions { turks, } recruit_pool "Boyars" 1 0.1 1 0 requires factions { russia, kievan_rus, } recruit_pool "Pronoiarii" 1 0.075 1 0 requires factions { byzantium, } and event_counter HALF_PLATE_ARMOR 1 recruit_pool "Polish Nobles" 1 0.15 1 0 requires factions { poland, } and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Hungarian Nobles" 1 0.15 1 0 requires factions { hungary, } and not event_counter FULL_PLATE_ARMOR 1 wall_level 2 tower_level 1 gate_strength 3 free_upkeep bonus 3 requires not event_counter protector 1 free_upkeep bonus 4 requires event_counter protector 1 law_bonus bonus 3 requires not event_counter is_the_ai 1 recruitment_slots 3 requires not event_counter freeze_recr_pool 1 happiness_bonus bonus 2 requires event_counter is_the_ai 1 law_bonus bonus 5 requires event_counter is_the_ai 1 population_growth_bonus bonus 2 requires event_counter is_the_ai 1 and not event_counter thinks_of_his_people 1 trade_base_income_bonus bonus 2 requires event_counter is_the_ai 1 religion_level bonus 2 requires event_counter is_the_ai 1 income_bonus bonus 200 requires event_counter is_the_ai 1 population_growth_bonus bonus 2 requires event_counter thinks_of_his_people 1 income_bonus bonus -200 requires event_counter thinks_of_his_people 1 and not event_counter is_the_ai 1 construction_cost_bonus_stone bonus 10 requires event_counter wise_administrator 1 and not event_counter is_the_ai 1 construction_cost_bonus_wooden bonus 10 requires event_counter wise_administrator 1 and not event_counter is_the_ai 1 construction_cost_bonus_stone bonus 60 requires event_counter is_the_ai 1 construction_cost_bonus_wooden bonus 60 requires event_counter is_the_ai 1 construction_time_bonus_defensive bonus 40 requires event_counter protector 1 construction_cost_bonus_religious bonus 20 requires event_counter strictly_religious 1 } material stone construction 4 cost 3500 settlement_min town upgrades { fortress } } fortress castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 2 capability { recruit_pool "Christ Knights" 0 0.000001 0.1 0 requires factions { teutonic_order, } recruit_pool "Mailed Knights" 0 0.000001 0.1 0 requires factions { scotland, france, hre, spain, aragon, portugal, milan, venice, papal_states, } recruit_pool "Norman Cavalry" 0 0.000001 0.1 0 requires factions { england, sicily, jerusalem, } recruit_pool "Feudal Knights" 0 0.000001 0.1 0 requires factions { england, spain, aragon, portugal, milan, venice, papal_states, } recruit_pool "French Feudal Knights" 0 0.000001 0.1 0 requires factions { france, } recruit_pool "German Feudal Knights" 0 0.000001 0.1 0 requires factions { hre, scotland, norway, denmark, } recruit_pool "Dismounted Huscarls" 0 0.000001 0.1 0 requires factions { denmark, norway, } recruit_pool "Dismounted Feudal Knights" 0 0.000001 0.1 0 requires factions { norway, } recruit_pool "Dismounted Feudal Knights" 0 0.000001 0.1 0 requires factions { denmark, } recruit_pool "Dismounted Chivalric Knights" 0 0.000001 0.1 0 requires factions { denmark, } recruit_pool "Halbbruder" 0 0.000001 0.1 0 requires factions { teutonic_order, } recruit_pool "Norman Knights" 0 0.000001 0.1 0 requires factions { sicily, } recruit_pool "Chivalric Knights" 0 0.000001 0.1 0 requires factions { spain, sicily, } recruit_pool "French Chivalric Knights" 0 0.000001 0.1 0 requires factions { france, } recruit_pool "English Knights" 0 0.000001 0.1 0 requires factions { england, } recruit_pool "Imperial Knights" 0 0.000001 0.1 0 requires factions { hre, } recruit_pool "Portuguese Knights" 0 0.000001 0.1 0 requires factions { portugal, } recruit_pool "Polish Knights" 0 0.000001 0.1 0 requires factions { poland, } recruit_pool "E Chivalric Knights" 0 0.000001 0.1 0 requires factions { hungary, } recruit_pool "Polish Nobles" 0 0.000001 0.1 0 requires factions { poland, } recruit_pool "Hungarian Nobles" 0 0.000001 0.1 0 requires factions { hungary, } recruit_pool "Noble Knights" 0 0.000001 0.1 0 requires factions { france, } recruit_pool "Boyars" 0 0.000001 0.1 0 requires factions { russia, kievan_rus, } recruit_pool "Heavy Boyars" 0 0.000001 0.1 0 requires factions { russia, kievan_rus, } recruit_pool "Dismounted Halbbruder" 0 0.000001 0.1 0 requires factions { teutonic_order, } recruit_pool "Dismounted Mailed Knights" 0 0.000001 0.1 0 requires factions { scotland, france, spain, aragon, portugal, milan, venice, papal_states, } recruit_pool "Dismounted Norman Cavalry" 0 0.000001 0.1 0 requires factions { england, sicily, } recruit_pool "Dismounted Feudal Knights" 0 0.000001 0.1 0 requires factions { england, scotland, france, spain, aragon, portugal, milan, venice, papal_states, hungary, } recruit_pool "Dismounted Feudal Knights" 0 0.000001 0.1 0 requires factions { hre, } recruit_pool "Dismounted Norman Knights" 0 0.000001 0.1 0 requires factions { sicily, } recruit_pool "Dismounted Polish Knights" 0 0.000001 0.1 0 requires factions { poland, } recruit_pool "Dismounted English Knights" 0 0.000001 0.1 0 requires factions { england, } recruit_pool "Dismounted Portuguese Knights" 0 0.000001 0.1 0 requires factions { portugal, } recruit_pool "Dismounted Imperial Knights" 0 0.000001 0.1 0 requires factions { hre, } recruit_pool "Dismounted Chivalric Knights" 0 0.000001 0.1 0 requires factions { france, } recruit_pool "Dismounted Chivalric Knights" 0 0.000001 0.1 0 requires factions { spain, } recruit_pool "Dismounted E Chivalric Knights" 0 0.000001 0.1 0 requires factions { hungary, } recruit_pool "Dismounted Polish Knights" 0 0.000001 0.1 0 requires factions { poland, } recruit_pool "Dismounted Polish Nobles" 0 0.000001 0.1 0 requires factions { poland, } recruit_pool "Noble Swordsmen" 0 0.000001 0.1 0 requires factions { scotland, } recruit_pool "Feudal Knights" 0 0.000001 0.1 0 requires factions { norway, } recruit_pool "Feudal Knights" 0 0.000001 0.1 0 requires factions { denmark, } recruit_pool "Chivalric Knights" 0 0.000001 0.1 0 requires factions { denmark, } recruit_pool "Behk Druzhina" 1 0.15 2 0 requires factions { cumans, } recruit_pool "Dismounted Bekh Druzhina" 1 0.1 1 0 requires factions { cumans, } recruit_pool "Kwarezmian Cavalry" 1 0.15 2 0 requires factions { kwarezm, } recruit_pool "Noble Cavalry" 1 0.15 2 0 requires factions { lithuania, } recruit_pool "Noble Sons Cavalry" 1 0.1 1 0 requires factions { lithuania, } recruit_pool "Lithuanian Noble Infantry" 1 0.1 1 0 requires factions { lithuania, } recruit_pool "Ritterbruder" 1 0.15 1 0 requires factions { teutonic_order, } ;early and high before new era recruit_pool "Christ Knights" 1 0.15 1 0 requires factions { teutonic_order, } and not event_counter new_era_begins 1 ;after new era recruit_pool "Halbbruder" 1 0.15 1 0 requires factions { teutonic_order, } and event_counter new_era_begins 1 ;early recruit_pool "Mailed Knights" 1 0.1 1 0 requires factions { hre, spain, aragon, portugal, papal_states, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Norman Cavalry" 1 0.1 1 0 requires factions { england, sicily, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Mailed Knights" 1 0.075 1 0 requires factions { milan, venice, scotland, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Mailed Knights" 1 0.15 1 0 requires factions { france, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Feudal Knights" 1 0.1 1 0 requires factions { england, spain, aragon, portugal, papal_states, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Feudal Knights" 1 0.075 1 0 requires factions { milan, venice, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "French Feudal Knights" 1 0.15 1 0 requires factions { france, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "German Feudal Knights" 1 0.1 1 0 requires factions { hre, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "German Feudal Knights" 1 0.075 1 0 requires factions { scotland, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Norman Knights" 1 0.1 1 0 requires factions { sicily, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Polish Nobles" 1 0.2 2 0 requires factions { poland, } and not event_counter HEAVY_MAIL_ARMOR 1 ;high before Platemail recruit_pool "Feudal Knights" 1 0.15 1 0 requires factions { hungary, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Feudal Knights" 1 0.15 2 0 requires factions { england, spain, aragon, portugal, papal_states, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Feudal Knights" 1 0.1 2 0 requires factions { milan, venice, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "German Feudal Knights" 1 0.15 2 0 requires factions { hre, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "German Feudal Knights" 1 0.1 2 0 requires factions { scotland, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "French Feudal Knights" 1 0.2 2 0 requires factions { france, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Norman Knights" 1 0.15 2 0 requires factions { sicily, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Polish Nobles" 1 0.15 1 0 requires factions { poland, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Polish Knights" 1 0.15 1 0 requires factions { poland, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Polish Retainers" 1 0.1 1 0 requires factions { poland, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter ADV_MATCHLOCK 1 ;high after platemail recruit_pool "Feudal Knights" 1 0.1 1 0 requires factions { england, spain, aragon, portugal, papal_states, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Feudal Knights" 1 0.075 1 0 requires factions { milan, venice, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "French Feudal Knights" 1 0.15 1 0 requires factions { france, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "German Feudal Knights" 1 0.1 1 0 requires factions { hre, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "German Feudal Knights" 1 0.1 2 0 requires factions { scotland, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Polish Knights" 1 0.2 2 0 requires factions { poland, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Norman Knights" 1 0.1 1 0 requires factions { sicily, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Chivalric Knights" 1 0.1 1 0 requires factions { spain, sicily, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "French Chivalric Knights" 1 0.15 1 0 requires factions { france, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "English Knights" 1 0.1 1 0 requires factions { england, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Imperial Knights" 1 0.1 1 0 requires factions { hre, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Portuguese Knights" 1 0.1 1 0 requires factions { portugal, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "E Chivalric Knights" 1 0.15 1 0 requires factions { hungary, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 ;late recruit_pool "French Chivalric Knights" 1 0.15 1 0 requires factions { france, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_oil_painting 1 recruit_pool "Noble Knights" 1 0.15 1 0 requires factions { france, } and event_counter first_oil_painting 1 and not event_counter ADV_MATCHLOCK 1 ;NOBLE KNIGHTS recruit_pool "Chivalric Knights" 1 0.1 1 0 requires factions { spain, sicily, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "English Knights" 1 0.1 1 0 requires factions { england, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Imperial Knights" 1 0.1 1 0 requires factions { hre, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter GOTHIC_ARMOR 1 recruit_pool "Gothic Knights" 1 0.1 1 0 requires factions { hre, } and event_counter GOTHIC_ARMOR 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Portuguese Knights" 1 0.1 1 0 requires factions { portugal, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Polish Knights" 1 0.15 1 0 requires factions { poland, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "E Chivalric Knights" 1 0.15 1 0 requires factions { hungary, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "German Feudal Knights" 1 0.075 1 0 requires factions { scotland, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Knights of Jerusalem" 1 0.15 2 0 requires factions { jerusalem, } recruit_pool "Boyars" 1 0.15 2 0 requires factions { russia, kievan_rus, } and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Boyars" 1 0.1 1 0 requires factions { russia, kievan_rus, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Heavy Boyars" 1 0.1 1 0 requires factions { kievan_rus, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Heavy Boyars" 1 0.1 1 0 requires factions { kievan_rus, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Heavy Boyars" 1 0.1 1 0 requires factions { russia, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Heavy Boyars" 1 0.1 1 0 requires factions { russia, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Sipahis" 1 0.15 2 0 requires factions { moors, } recruit_pool "Sipahis" 1 0.15 2 0 requires factions { turks, } recruit_pool "Sipahi Lancers" 1 0.1 1 0 requires factions { turks, } recruit_pool "Pronoiarii" 1 0.1 2 0 requires factions { byzantium, } and event_counter HALF_PLATE_ARMOR 1 recruit_pool "Knights of Antioch" 1 0.085 1 0 requires factions { jerusalem, } ;before platemail recruit_pool "Hungarian Nobles" 1 0.2 2 0 requires factions { hungary, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Hungarian Nobles" 1 0.15 1 0 requires factions { hungary, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter HALF_PLATE_ARMOR 1 ;high after platemail recruit_pool "Hungarian Nobles" 1 0.15 1 0 requires factions { hungary, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Dismounted Knights Of Jerusalem" 1 0.1 1 0 requires factions { jerusalem, } recruit_pool "Dismounted Halbbruder" 1 0.15 1 0 requires factions { teutonic_order, } and event_counter new_era_begins 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Dismounted Mailed Knights" 1 0.1 1 0 requires factions { hre, spain, aragon, portugal, papal_states, } and not event_counter HEAVY_MAIL_ARMOR 1 ; dismounted mailed knights recruit_pool "Dismounted Norman Cavalry" 1 0.1 1 0 requires factions { england, sicily, } and not event_counter HEAVY_MAIL_ARMOR 1 ; dismounted mailed knights recruit_pool "Dismounted Mailed Knights" 1 0.075 1 0 requires factions { scotland, } and not event_counter HEAVY_MAIL_ARMOR 1 ; dismounted mailed knights recruit_pool "Dismounted Mailed Knights" 1 0.075 1 0 requires factions { milan, venice, } and not event_counter HEAVY_MAIL_ARMOR 1 ; dismounted mailed knights recruit_pool "Dismounted Mailed Knights" 1 0.15 1 0 requires factions { france, } and not event_counter HEAVY_MAIL_ARMOR 1 ; dismounted mailed knights recruit_pool "Dismounted Feudal Knights" 1 0.1 1 0 requires factions { england, spain, aragon, portugal, papal_states, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Dismounted Feudal Knights" 1 0.075 1 0 requires factions { milan, venice, scotland, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Dismounted Feudal Knights" 1 0.15 1 0 requires factions { france, hungary, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Dismounted Feudal Knights" 1 0.1 1 0 requires factions { hre, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Dismounted Norman Knights" 1 0.1 1 0 requires factions { sicily, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter first_watch 1 recruit_pool "Dismounted Boyars" 1 0.1 1 0 requires factions { russia, kievan_rus, } recruit_pool "Dismounted Polish Knights" 1 0.15 1 0 requires factions { poland, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter first_watch 1 recruit_pool "Dismounted English Knights" 1 0.1 1 0 requires factions { england, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 recruit_pool "Dismounted Portuguese Knights" 1 0.1 1 0 requires factions { portugal, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 recruit_pool "Dismounted Imperial Knights" 1 0.1 1 0 requires factions { hre, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 recruit_pool "Dismounted Chivalric Knights" 1 0.15 1 0 requires factions { france, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 recruit_pool "Dismounted Chivalric Knights" 1 0.1 1 0 requires factions { spain, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 recruit_pool "Dismounted E Chivalric Knights" 1 0.15 1 0 requires factions { hungary, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 recruit_pool "Dismounted Polish Nobles" 1 0.15 1 0 requires factions { poland, } and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Noble Swordsmen" 1 0.075 1 0 requires factions { scotland, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 recruit_pool "Dismounted Sipahi Lancers" 1 0.1 1 0 requires factions { turks, } recruit_pool "Dismounted Huscarls" 1 0.2 2 0 requires factions { norway, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Dismounted Huscarls" 1 0.15 1 0 requires factions { norway, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter first_watch 1 recruit_pool "Dismounted Feudal Knights" 1 0.15 1 0 requires factions { norway, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Dismounted Huscarls" 1 0.2 2 0 requires factions { denmark, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Dismounted Huscarls" 1 0.15 1 0 requires factions { denmark, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter first_watch 1 recruit_pool "Dismounted Feudal Knights" 1 0.15 1 0 requires factions { denmark, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Dismounted Chivalric Knights" 1 0.15 1 0 requires factions { denmark, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Huscarls" 1 0.1 1 0 requires factions { denmark, norway, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "German Feudal Knights" 1 0.1 1 0 requires factions { norway, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "German Feudal Knights" 1 0.1 1 0 requires factions { denmark, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Chivalric Knights" 1 0.1 1 0 requires factions { denmark, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "NE Bodyguard" 1 0.05 1 0 requires factions { england, scotland, france, hre, denmark, poland, hungary, norway, jerusalem, } recruit_pool "SE Bodyguard" 1 0.05 1 0 requires factions { spain, aragon, portugal, milan, venice, papal_states, sicily, } recruit_pool "EE Bodyguard" 1 0.05 1 0 requires factions { russia, kievan_rus, } recruit_pool "Lith Bodyguard" 1 0.05 1 0 requires factions { lithuania, } recruit_pool "ME Bodyguard" 1 0.05 1 0 requires factions { moors, egypt, turks, kwarezm, } recruit_pool "Keshikten Bodyguard" 1 0.05 1 0 requires factions { mongols, timurids, } recruit_pool "TO Bodyguard" 1 0.05 1 0 requires factions { teutonic_order, } recruit_pool "Cuman Bodyguard" 1 0.05 1 0 requires factions { cumans, } recruit_pool "Greek Bodyguard" 1 0.05 1 0 requires factions { byzantium, } wall_level 3 tower_level 1 gate_strength 4 free_upkeep bonus 3 requires not event_counter protector 1 free_upkeep bonus 4 requires event_counter protector 1 law_bonus bonus 4 requires not event_counter is_the_ai 1 recruitment_slots 4 requires not event_counter freeze_recr_pool 1 happiness_bonus bonus 2 requires event_counter is_the_ai 1 law_bonus bonus 6 requires event_counter is_the_ai 1 trade_base_income_bonus bonus 2 requires event_counter is_the_ai 1 religion_level bonus 2 requires event_counter is_the_ai 1 income_bonus bonus 250 requires event_counter is_the_ai 1 population_growth_bonus bonus 1 requires event_counter is_the_ai 1 and not event_counter citadel_boost 1 and not event_counter thinks_of_his_people 1 population_growth_bonus bonus 2 requires event_counter thinks_of_his_people 1 and not event_counter citadel_boost 1 income_bonus bonus -250 requires event_counter thinks_of_his_people 1 and not event_counter is_the_ai 1 construction_cost_bonus_stone bonus 10 requires event_counter wise_administrator 1 and not event_counter is_the_ai 1 construction_cost_bonus_wooden bonus 10 requires event_counter wise_administrator 1 and not event_counter is_the_ai 1 construction_cost_bonus_stone bonus 60 requires event_counter is_the_ai 1 construction_cost_bonus_wooden bonus 60 requires event_counter is_the_ai 1 construction_time_bonus_defensive bonus 40 requires event_counter protector 1 construction_cost_bonus_religious bonus 20 requires event_counter strictly_religious 1 population_growth_bonus bonus 6 requires event_counter is_the_ai 1 and event_counter citadel_boost 1 } material stone construction 5 cost 7000 settlement_min large_town upgrades { citadel } } citadel castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 2 capability { recruit_pool "Christ Knights" 0 0.000001 0.1 0 requires factions { teutonic_order, } recruit_pool "Mailed Knights" 0 0.000001 0.1 0 requires factions { scotland, france, hre, spain, aragon, portugal, milan, venice, papal_states, } recruit_pool "Norman Cavalry" 0 0.000001 0.1 0 requires factions { england, sicily, jerusalem, } recruit_pool "Feudal Knights" 0 0.000001 0.1 0 requires factions { england, spain, aragon, portugal, milan, venice, papal_states, } recruit_pool "French Feudal Knights" 0 0.000001 0.1 0 requires factions { france, } recruit_pool "German Feudal Knights" 0 0.000001 0.1 0 requires factions { hre, scotland, norway, denmark, } recruit_pool "Dismounted Huscarls" 0 0.000001 0.1 0 requires factions { denmark, norway, } recruit_pool "Dismounted Feudal Knights" 0 0.000001 0.1 0 requires factions { norway, } recruit_pool "Dismounted Feudal Knights" 0 0.000001 0.1 0 requires factions { denmark, } recruit_pool "Dismounted Chivalric Knights" 0 0.000001 0.1 0 requires factions { denmark, } recruit_pool "Halbbruder" 0 0.000001 0.1 0 requires factions { teutonic_order, } recruit_pool "Norman Knights" 0 0.000001 0.1 0 requires factions { sicily, } recruit_pool "Chivalric Knights" 0 0.000001 0.1 0 requires factions { spain, sicily, } recruit_pool "French Chivalric Knights" 0 0.000001 0.1 0 requires factions { france, } recruit_pool "English Knights" 0 0.000001 0.1 0 requires factions { england, } recruit_pool "Imperial Knights" 0 0.000001 0.1 0 requires factions { hre, } recruit_pool "Portuguese Knights" 0 0.000001 0.1 0 requires factions { portugal, } recruit_pool "Polish Knights" 0 0.000001 0.1 0 requires factions { poland, } recruit_pool "E Chivalric Knights" 0 0.000001 0.1 0 requires factions { hungary, } recruit_pool "Polish Nobles" 0 0.000001 0.1 0 requires factions { poland, } recruit_pool "Hungarian Nobles" 0 0.000001 0.1 0 requires factions { hungary, } recruit_pool "Noble Knights" 0 0.000001 0.1 0 requires factions { france, } recruit_pool "Boyars" 0 0.000001 0.1 0 requires factions { russia, kievan_rus, } recruit_pool "Heavy Boyars" 0 0.000001 0.1 0 requires factions { russia, kievan_rus, } recruit_pool "Dismounted Halbbruder" 0 0.000001 0.1 0 requires factions { teutonic_order, } recruit_pool "Dismounted Mailed Knights" 0 0.000001 0.1 0 requires factions { scotland, france, spain, aragon, portugal, milan, venice, papal_states, } recruit_pool "Dismounted Norman Cavalry" 0 0.000001 0.1 0 requires factions { england, sicily, } recruit_pool "Dismounted Feudal Knights" 0 0.000001 0.1 0 requires factions { england, scotland, france, spain, aragon, portugal, milan, venice, papal_states, hungary, } recruit_pool "Dismounted Feudal Knights" 0 0.000001 0.1 0 requires factions { hre, } recruit_pool "Dismounted Norman Knights" 0 0.000001 0.1 0 requires factions { sicily, } recruit_pool "Dismounted Polish Knights" 0 0.000001 0.1 0 requires factions { poland, } recruit_pool "Dismounted English Knights" 0 0.000001 0.1 0 requires factions { england, } recruit_pool "Dismounted Portuguese Knights" 0 0.000001 0.1 0 requires factions { portugal, } recruit_pool "Dismounted Imperial Knights" 0 0.000001 0.1 0 requires factions { hre, } recruit_pool "Dismounted Chivalric Knights" 0 0.000001 0.1 0 requires factions { france, } recruit_pool "Dismounted Chivalric Knights" 0 0.000001 0.1 0 requires factions { spain, } recruit_pool "Dismounted Polish Knights" 0 0.000001 0.1 0 requires factions { poland, } recruit_pool "Dismounted E Chivalric Knights" 0 0.000001 0.1 0 requires factions { hungary, } recruit_pool "Dismounted Polish Nobles" 0 0.000001 0.1 0 requires factions { poland, } recruit_pool "Noble Swordsmen" 0 0.000001 0.1 0 requires factions { scotland, } recruit_pool "Feudal Knights" 0 0.000001 0.1 0 requires factions { norway, } recruit_pool "Feudal Knights" 0 0.000001 0.1 0 requires factions { denmark, } recruit_pool "Chivalric Knights" 0 0.000001 0.1 0 requires factions { denmark, } recruit_pool "Behk Druzhina" 1 0.20 3 0 requires factions { cumans, } recruit_pool "Dismounted Bekh Druzhina" 1 0.15 2 0 requires factions { cumans, } recruit_pool "Kwarezmian Cavalry" 1 0.20 3 0 requires factions { kwarezm, } recruit_pool "Noble Cavalry" 1 0.15 2 0 requires factions { lithuania, } recruit_pool "Noble Sons Cavalry" 1 0.15 2 0 requires factions { lithuania, } recruit_pool "Lithuanian Noble Infantry" 1 0.1 1 0 requires factions { lithuania, } recruit_pool "Lithuanian Noble Sons" 1 0.1 1 0 requires factions { lithuania, } recruit_pool "Ritterbruder" 1 0.15 1 0 requires factions { teutonic_order, } ;early and high before new era recruit_pool "Christ Knights" 1 0.2 2 0 requires factions { teutonic_order, } and not event_counter new_era_begins 1 ;after new era recruit_pool "Halbbruder" 1 0.2 2 0 requires factions { teutonic_order, } and event_counter new_era_begins 1 ;early recruit_pool "Mailed Knights" 1 0.1 1 0 requires factions { spain, aragon, portugal, papal_states, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Norman Cavalry" 1 0.1 1 0 requires factions { england, sicily, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Mailed Knights" 1 0.075 1 0 requires factions { milan, venice, scotland, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Mailed Knights" 1 0.15 1 0 requires factions { france, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Feudal Knights" 1 0.15 2 0 requires factions { england, spain, aragon, portugal, papal_states, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Feudal Knights" 1 0.1 2 0 requires factions { milan, venice, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "French Feudal Knights" 1 0.2 2 0 requires factions { france, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "German Feudal Knights" 1 0.15 2 0 requires factions { hre, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "German Feudal Knights" 1 0.1 2 0 requires factions { scotland, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Norman Knights" 1 0.15 2 0 requires factions { sicily, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Polish Nobles" 1 0.30 3 0 requires factions { poland, } and not event_counter HEAVY_MAIL_ARMOR 1 ;high before Platemail recruit_pool "Feudal Knights" 1 0.20 3 0 requires factions { england, spain, aragon, portugal, papal_states, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Feudal Knights" 1 0.15 3 0 requires factions { milan, venice, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "French Feudal Knights" 1 0.30 3 0 requires factions { france, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "German Feudal Knights" 1 0.20 3 0 requires factions { hre, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "German Feudal Knights" 1 0.15 3 0 requires factions { scotland, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Norman Knights" 1 0.20 3 0 requires factions { sicily, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Polish Nobles" 1 0.15 1 0 requires factions { poland, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Polish Knights" 1 0.2 2 0 requires factions { poland, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter HALF_PLATE_ARMOR 1 ;high after platemail recruit_pool "Feudal Knights" 1 0.1 1 0 requires factions { england, spain, aragon, portugal, papal_states, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Feudal Knights" 1 0.075 1 0 requires factions { milan, venice, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "French Feudal Knights" 1 0.15 1 0 requires factions { france, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "German Feudal Knights" 1 0.1 1 0 requires factions { hre, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "German Feudal Knights" 1 0.15 3 0 requires factions { scotland, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Norman Knights" 1 0.1 1 0 requires factions { sicily, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "French Chivalric Knights" 1 0.2 2 0 requires factions { france, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 ;recruit_pool "Chivalric Knights" 1 0.15 1 0 requires factions { france, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 ;recruit_pool "Noble Knights" 1 0.085 1 0 requires factions { france, } and event_counter first_blast_furnace 1 and not event_counter FULL_PLATE_ARMOR 1 ;NOBLE KNIGHTS recruit_pool "Chivalric Knights" 1 0.15 2 0 requires factions { spain, sicily, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "English Knights" 1 0.15 2 0 requires factions { england, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Imperial Knights" 1 0.15 2 0 requires factions { hre, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Portuguese Knights" 1 0.15 2 0 requires factions { portugal, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "E Chivalric Knights" 1 0.2 2 0 requires factions { hungary, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Polish Knights" 1 0.3 3 0 requires factions { poland, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Polish Retainers" 1 0.1 1 0 requires factions { poland, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 ;late recruit_pool "Royal Banderium" 1 0.1 1 0 requires factions { hungary, } and event_counter first_piano 1 recruit_pool "French Chivalric Knights" 1 0.2 2 0 requires factions { france, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_oil_painting 1 ;recruit_pool "Chivalric Knights" 1 0.1 1 0 requires factions { france, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Noble Knights" 1 0.15 1 0 requires factions { france, } and event_counter first_watch 1 and not event_counter ADV_MATCHLOCK 1 ;NOBLE KNIGHTS recruit_pool "Noble Knights" 1 0.2 2 0 requires factions { france, } and event_counter first_oil_painting 1 and not event_counter first_watch 1 ;NOBLE KNIGHTS recruit_pool "Chivalric Knights" 1 0.15 2 0 requires factions { spain, sicily,} and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 recruit_pool "Chivalric Knights" 1 0.1 1 0 requires factions { spain, sicily,} and event_counter first_watch 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "English Knights" 1 0.15 2 0 requires factions { england, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 recruit_pool "English Knights" 1 0.1 1 0 requires factions { england, } and event_counter first_watch 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Imperial Knights" 1 0.15 2 0 requires factions { hre, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter GOTHIC_ARMOR 1 recruit_pool "Imperial Knights" 1 0.1 1 0 requires factions { hre, } and event_counter GOTHIC_ARMOR 1 and not event_counter first_watch 1 recruit_pool "Gothic Knights" 1 0.1 1 0 requires factions { hre, } and event_counter GOTHIC_ARMOR 1 and not event_counter first_watch 1 recruit_pool "Gothic Knights" 1 0.1 1 0 requires factions { hre, } and event_counter first_watch 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Portuguese Knights" 1 0.15 2 0 requires factions { portugal, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 recruit_pool "Portuguese Knights" 1 0.1 1 0 requires factions { portugal, } and event_counter first_watch 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Polish Knights" 1 0.2 2 0 requires factions { poland, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 recruit_pool "Polish Knights" 1 0.15 1 0 requires factions { poland, } and event_counter first_watch 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Polish Retainers" 1 0.1 1 0 requires factions { poland, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 recruit_pool "Polish Retainers" 1 0.1 1 0 requires factions { poland, } and event_counter first_watch 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "E Chivalric Knights" 1 0.2 2 0 requires factions { hungary, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 recruit_pool "E Chivalric Knights" 1 0.15 1 0 requires factions { hungary, } and event_counter first_watch 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "German Feudal Knights" 1 0.1 2 0 requires factions { scotland, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 recruit_pool "German Feudal Knights" 1 0.075 1 0 requires factions { scotland, } and event_counter first_watch 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Knights of Jerusalem" 1 0.20 3 0 requires factions { jerusalem, } recruit_pool "Sipahis" 1 0.2 3 0 requires factions { moors, } recruit_pool "Sipahis" 1 0.15 2 0 requires factions { turks, } recruit_pool "Sipahi Lancers" 1 0.15 2 0 requires factions { turks, } recruit_pool "Boyars" 1 0.20 3 0 requires factions { russia, kievan_rus, } and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Boyars" 1 0.1 1 0 requires factions { russia, kievan_rus, } and event_counter HALF_PLATE_ARMOR 1 recruit_pool "Heavy Boyars" 1 0.15 2 0 requires factions { kievan_rus, } and event_counter HALF_PLATE_ARMOR 1 recruit_pool "Heavy Boyars" 1 0.15 2 0 requires factions { russia, } and event_counter HALF_PLATE_ARMOR 1 ;before platemail recruit_pool "Hungarian Nobles" 1 0.2 2 0 requires factions { hungary, } and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Feudal Knights" 1 0.15 1 0 requires factions { hungary, } and not event_counter HALF_PLATE_ARMOR 1 ;high after platemail recruit_pool "Hungarian Nobles" 1 0.15 1 0 requires factions { hungary, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 ;late recruit_pool "Pronoiarii" 1 0.15 3 0 requires factions { byzantium, } and event_counter HALF_PLATE_ARMOR 1 recruit_pool "Knights of Antioch" 1 0.13 2 0 requires factions { jerusalem, } recruit_pool "Dismounted Knights Of Jerusalem" 1 0.15 2 0 requires factions { jerusalem, } recruit_pool "Dismounted Sipahi Lancers" 1 0.15 2 0 requires factions { turks, } recruit_pool "Dismounted Knights of Antioch" 1 0.085 1 0 requires factions { jerusalem, } recruit_pool "Dismounted Mailed Knights" 1 0.1 1 0 requires factions { hre, spain, aragon, portugal, papal_states, } and not event_counter HEAVY_MAIL_ARMOR 1 ; dismounted mailed knights recruit_pool "Dismounted Norman Cavalry" 1 0.1 1 0 requires factions { england, sicily, } and not event_counter HEAVY_MAIL_ARMOR 1 ; dismounted mailed knights recruit_pool "Dismounted Mailed Knights" 1 0.075 1 0 requires factions { milan, venice, scotland, } and not event_counter HEAVY_MAIL_ARMOR 1 ; dismounted mailed knights recruit_pool "Dismounted Mailed Knights" 1 0.15 1 0 requires factions { france, } and not event_counter HEAVY_MAIL_ARMOR 1 ; dismounted mailed knights recruit_pool "Dismounted Feudal Knights" 1 0.1 1 0 requires factions { england, spain, aragon, portugal, papal_states, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Dismounted Feudal Knights" 1 0.075 1 0 requires factions { milan, venice, scotland, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Dismounted Feudal Knights" 1 0.15 1 0 requires factions { france, hungary, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Dismounted Feudal Knights" 1 0.15 2 0 requires factions { england, spain, aragon, portugal, papal_states, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Dismounted Feudal Knights" 1 0.1 2 0 requires factions { milan, venice, scotland, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Dismounted Feudal Knights" 1 0.2 2 0 requires factions { france, hungary, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Dismounted Feudal Knights" 1 0.1 1 0 requires factions { hre, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Dismounted Feudal Knights" 1 0.15 2 0 requires factions { hre, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Dismounted Norman Knights" 1 0.1 1 0 requires factions { sicily, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Dismounted Norman Knights" 1 0.15 2 0 requires factions { sicily, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Dismounted Norman Knights" 1 0.1 1 0 requires factions { sicily, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Dismounted Chivalric Knights" 1 0.1 1 0 requires factions { spain, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Dismounted Chivalric Knights" 1 0.15 1 0 requires factions { france, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Dismounted Feudal Knights" 1 0.1 1 0 requires factions { england, spain, aragon, portugal, milan, venice, papal_states, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Dismounted Feudal Knights" 1 0.15 1 0 requires factions { france, hungary, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Dismounted Feudal Knights" 1 0.075 1 0 requires factions { milan, venice, scotland, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Dismounted Feudal Knights" 1 0.1 1 0 requires factions { hre, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Dismounted Chivalric Knights" 1 0.1 1 0 requires factions { spain, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Dismounted Chivalric Knights" 1 0.15 1 0 requires factions { france, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Dismounted English Knights" 1 0.1 1 0 requires factions { england, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Dismounted English Knights" 1 0.1 1 0 requires factions { england, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Dismounted Portuguese Knights" 1 0.1 1 0 requires factions { portugal, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Dismounted Portuguese Knights" 1 0.1 1 0 requires factions { portugal, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Dismounted Imperial Knights" 1 0.1 1 0 requires factions { hre, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Dismounted Imperial Knights" 1 0.1 1 0 requires factions { hre, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "Dismounted Gothic Knights" 1 0.1 1 0 requires factions { hre, } and event_counter pike_and_shot 1 and not event_counter the_flintlock 1 recruit_pool "Dismounted E Chivalric Knights" 1 0.15 1 0 requires factions { hungary, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Dismounted E Chivalric Knights" 1 0.15 1 0 requires factions { hungary, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Dismounted Boyars" 1 0.15 2 0 requires factions { russia, kievan_rus, } recruit_pool "Dismounted Polish Nobles" 1 0.2 2 0 requires factions { poland, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Dismounted Polish Nobles" 1 0.15 1 0 requires factions { poland, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Dismounted Polish Knights" 1 0.15 1 0 requires factions { poland, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Dismounted Polish Knights" 1 0.2 2 0 requires factions { poland, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Dismounted Polish Knights" 1 0.15 1 0 requires factions { poland, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Dismounted Halbbruder" 1 0.15 1 0 requires factions { teutonic_order, } and event_counter new_era_begins 1 recruit_pool "Dismounted Ritterbruder" 1 0.15 1 0 requires factions { teutonic_order, } and not event_counter ADV_MATCHLOCK 1 recruit_pool "Armored Swordsmen" 1 0.1 1 0 requires factions { england, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Dismounted Noble Knights" 1 0.15 1 0 requires factions { france, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Noble Swordsmen" 1 0.1 2 0 requires factions { scotland, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Noble Swordsmen" 1 0.075 1 0 requires factions { scotland, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Noble Pikemen" 1 0.075 1 0 requires factions { scotland, } and event_counter new_era_begins 1 recruit_pool "iqta'dar" 1 0.1 1 0 requires factions { turks, } and hidden_resource Iqta recruit_pool "Gotland Footmen" 1 0.085 1 0 requires factions { norway, } and not event_counter ADV_MATCHLOCK 1 recruit_pool "Dismounted Huscarls" 1 0.25 3 0 requires factions { norway, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Dismounted Huscarls" 1 0.2 2 0 requires factions { norway, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter first_watch 1 recruit_pool "Dismounted Huscarls" 1 0.15 1 0 requires factions { norway, } and event_counter first_watch 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Dismounted Feudal Knights" 1 0.15 1 0 requires factions { norway, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Dismounted Huscarls" 1 0.25 3 0 requires factions { denmark, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Dismounted Huscarls" 1 0.2 2 0 requires factions { denmark, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter first_watch 1 recruit_pool "Dismounted Huscarls" 1 0.15 1 0 requires factions { denmark, } and event_counter first_watch 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Dismounted Feudal Knights" 1 0.15 1 0 requires factions { denmark, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Dismounted Chivalric Knights" 1 0.15 1 0 requires factions { denmark, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Huscarls" 1 0.15 2 0 requires factions { denmark, norway, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Huscarls" 1 0.1 1 0 requires factions { denmark, norway, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "German Feudal Knights" 1 0.1 1 0 requires factions { norway, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "German Feudal Knights" 1 0.1 1 0 requires factions { denmark, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Chivalric Knights" 1 0.1 1 0 requires factions { denmark, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "NE Late Bodyguard" 1 0.05 1 0 requires factions { england, scotland, france, hre, denmark, poland, hungary, norway, jerusalem, } recruit_pool "SE Late Bodyguard" 1 0.05 1 0 requires factions { spain, aragon, portugal, milan, venice, papal_states, sicily, } recruit_pool "EE Late Bodyguard" 1 0.05 1 0 requires factions { russia, kievan_rus, } recruit_pool "Lith Bodyguard" 1 0.05 1 0 requires factions { lithuania, } recruit_pool "ME Late Bodyguard" 1 0.05 1 0 requires factions { moors, egypt, turks, kwarezm, } recruit_pool "Keshikten Bodyguard" 1 0.05 1 0 requires factions { mongols, timurids, } recruit_pool "TO Late Bodyguard" 1 0.05 1 0 requires factions { teutonic_order, } recruit_pool "Cuman Bodyguard" 1 0.05 1 0 requires factions { cumans, } recruit_pool "Greek Bodyguard" 1 0.05 1 0 requires factions { byzantium, } wall_level 4 tower_level 1 gate_strength 5 free_upkeep bonus 3 requires not event_counter protector 1 free_upkeep bonus 4 requires event_counter protector 1 law_bonus bonus 5 requires not event_counter is_the_ai 1 recruitment_slots 5 requires not event_counter freeze_recr_pool 1 happiness_bonus bonus 2 requires event_counter is_the_ai 1 law_bonus bonus 7 requires event_counter is_the_ai 1 trade_base_income_bonus bonus 4 requires event_counter is_the_ai 1 religion_level bonus 2 requires event_counter is_the_ai 1 income_bonus bonus 300 requires event_counter is_the_ai 1 population_growth_bonus bonus 3 requires event_counter is_the_ai 1 population_growth_bonus bonus 2 requires event_counter thinks_of_his_people 1 income_bonus bonus -300 requires event_counter thinks_of_his_people 1 and not event_counter is_the_ai 1 construction_cost_bonus_stone bonus 10 requires event_counter wise_administrator 1 and not event_counter is_the_ai 1 construction_cost_bonus_wooden bonus 10 requires event_counter wise_administrator 1 and not event_counter is_the_ai 1 construction_cost_bonus_stone bonus 60 requires event_counter is_the_ai 1 construction_cost_bonus_wooden bonus 60 requires event_counter is_the_ai 1 construction_time_bonus_defensive bonus 40 requires event_counter protector 1 construction_cost_bonus_religious bonus 20 requires event_counter strictly_religious 1 } material stone construction 6 cost 12000 settlement_min city upgrades { } } } plugins c_hansa { c_hansa { levels c_hansa { c_hansa { building_min motte_and_bailey construction 1 cost 1000 settlement_min village upgrades { } } } } } } building tower { convert_to castle_tower levels ballista_towers cannon_towers { ballista_towers city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 0 capability { tower_level 2 } material stone construction 4 cost 3500 settlement_min large_city upgrades { cannon_towers } } cannon_towers city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter CANNONS 1 { convert_to 1 capability { tower_level 3 } material stone construction 6 cost 6800 settlement_min huge_city upgrades { } } } plugins { } } building castle_tower { convert_to tower levels c_ballista_towers c_cannon_towers { c_ballista_towers castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 0 capability { tower_level 2 } material stone construction 4 cost 3500 settlement_min city upgrades { c_cannon_towers } } c_cannon_towers castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter CANNONS 1 { convert_to 1 capability { tower_level 3 } material stone construction 6 cost 6800 settlement_min large_city upgrades { } } } plugins { } } building equestrian { levels stables knights_stables barons_stables earls_stables kings_stables { stables castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { recruit_pool "Pechenegs" 1 0.25 2 1 requires factions { cumans, } and hidden_resource cumans recruit_pool "Pechenegs" 0 0.13 1 1 requires factions { cumans, } and hidden_resource kwarezm or hidden_resource russia or hidden_resource kievan_rus recruit_pool "Pechenegs" 0 0.13 1 1 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and hidden_resource cumans recruit_pool "Turkomans" 1 0.25 2 0 requires factions { kwarezm, } and hidden_resource kwarezm recruit_pool "Turkomans" 0 0.13 1 0 requires factions { kwarezm, } and hidden_resource turks or hidden_resource cumans recruit_pool "Turkomans" 0 0.13 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and hidden_resource kwarezm recruit_pool "Lithuanian Cavalry" 1 0.17 1 0 requires factions { lithuania, } and hidden_resource lithuania recruit_pool "Lithuanian Cavalry" 0 0.13 1 0 requires factions { lithuania, } and not hidden_resource lithuania recruit_pool "Prussian Auxillia" 1 0.25 2 0 requires factions { teutonic_order, } and hidden_resource prussia recruit_pool "Prussian Auxillia" 0 0.13 1 0 requires factions { teutonic_order, } and hidden_resource hre recruit_pool "Prussian Auxillia" 1 0.13 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, mongols, slave, timurids, } and hidden_resource prussia recruit_pool "Hobilars" 1 0.17 2 0 requires factions { england, } and hidden_resource england recruit_pool "Hobilars" 0 0.085 1 0 requires factions { england, } and hidden_resource scotland or hidden_resource ireland or hidden_resource france recruit_pool "Hobilars" 0 0.085 1 0 requires factions { venice, scotland, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource england recruit_pool "Border Horse" 1 0.17 2 0 requires factions { scotland, } and hidden_resource scotland recruit_pool "Border Horse" 0 0.085 1 0 requires factions { scotland, } and hidden_resource england or hidden_resource ireland recruit_pool "Border Horse" 0 0.085 1 0 requires factions { venice, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource scotland recruit_pool "Mounted Sergeants" 1 0.13 1 0 requires factions { france, hre, milan, venice, papal_states, } and hidden_resource france or hidden_resource hre or hidden_resource milan or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily recruit_pool "Mounted Sergeants" 0 0.085 1 0 requires factions { france, hre, milan, venice, papal_states, } and not hidden_resource france and not hidden_resource hre and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily recruit_pool "Mounted Sergeants" 1 0.17 1 0 requires factions { sicily, } and hidden_resource france or hidden_resource hre or hidden_resource milan or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily recruit_pool "Mounted Sergeants" 0 0.13 1 0 requires factions { sicily, } and not hidden_resource france and not hidden_resource hre and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily recruit_pool "Mounted Sergeants" 1 0.13 1 0 requires factions { jerusalem, } recruit_pool "Svenner" 1 0.13 1 0 requires factions { norway, } and hidden_resource norway recruit_pool "Svenner" 0 0.085 1 0 requires factions { norway, } and not hidden_resource norway recruit_pool "Scouts" 1 0.17 2 0 requires factions { denmark, } and hidden_resource denmark recruit_pool "Scouts" 0 0.085 1 0 requires factions { denmark, } and hidden_resource norway or hidden_resource ireland recruit_pool "Scouts" 0 0.085 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource denmark recruit_pool "Jinetes" 1 0.25 1 0 requires factions { spain, portugal, } and hidden_resource spain or hidden_resource portugal recruit_pool "Jinetes" 0 0.17 1 0 requires factions { spain, portugal, } and not hidden_resource spain and not hidden_resource portugal recruit_pool "Alforrats" 1 0.25 2 0 requires factions { aragon, } and hidden_resource aragon recruit_pool "Alforrats" 0 0.13 1 0 requires factions { aragon, } and hidden_resource portugal or hidden_resource spain recruit_pool "Alforrats" 0 0.13 1 0 requires factions { venice, scotland, england, france, portugal, spain, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource aragon recruit_pool "Polish Shooters" 1 0.13 1 0 requires factions { poland, } and hidden_resource poland recruit_pool "Polish Shooters" 0 0.085 1 0 requires factions { poland, } and not hidden_resource poland recruit_pool "Pechenegs" 1 0.25 2 0 requires factions { russia, } and hidden_resource russia recruit_pool "Pechenegs" 0 0.13 1 0 requires factions { russia, } and hidden_resource kievan_rus or hidden_resource lithuania recruit_pool "Pechenegs" 0 0.13 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource russia recruit_pool "Pechenegs" 1 0.34 2 0 requires factions { kievan_rus, } and hidden_resource kievan_rus recruit_pool "Pechenegs" 0 0.17 1 0 requires factions { kievan_rus, } and hidden_resource russia or hidden_resource cumans recruit_pool "Pechenegs" 0 0.17 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, teutonic_order, mongols, slave, timurids, } and hidden_resource kievan_rus recruit_pool "Magyar Cavalry" 1 0.17 2 0 requires factions { hungary, } and hidden_resource hungary and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Magyar Cavalry" 0 0.085 1 0 requires factions { hungary, } and hidden_resource poland and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Magyar Cavalry" 0 0.085 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource hungary and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Magyar Cavalry" 1 0.34 2 0 requires factions { hungary, } and hidden_resource hungary and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Magyar Cavalry" 0 0.17 1 0 requires factions { hungary, } and hidden_resource poland and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Magyar Cavalry" 0 0.17 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource hungary and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Mounted Acritae" 1 0.17 1 0 requires factions { byzantium, } and hidden_resource byzantium recruit_pool "Mounted Acritae" 0 0.13 1 0 requires factions { byzantium, } and not hidden_resource byzantium recruit_pool "Desert Cavalry" 1 0.34 2 0 requires factions { moors, } and hidden_resource moors recruit_pool "Desert Cavalry" 0 0.17 1 0 requires factions { moors, } and hidden_resource egypt or hidden_resource spain recruit_pool "Desert Cavalry" 0 0.17 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource moors recruit_pool "Desert Cavalry" 1 0.25 2 0 requires factions { egypt, } and hidden_resource egypt recruit_pool "Desert Cavalry" 0 0.13 1 0 requires factions { egypt, } and hidden_resource turks or hidden_resource moors recruit_pool "Desert Cavalry" 0 0.13 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource egypt recruit_pool "Turkish Horse Archers" 1 0.34 2 0 requires factions { turks, } and hidden_resource turks recruit_pool "Turkish Horse Archers" 0 0.17 1 0 requires factions { turks, } and hidden_resource egypt or hidden_resource kwarezm recruit_pool "Turkish Horse Archers" 0 0.17 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and hidden_resource turks recruit_pool "Hoshiga Horse Archers" 1 0.34 2 0 requires factions { mongols, timurids, } and hidden_resource cumans or hidden_resource kwarezm or hidden_resource turks recruit_pool "Hoshiga Horse Archers" 0 0.17 1 0 requires factions { mongols, timurids, } and not hidden_resource cumans and not hidden_resource kwarezm and not hidden_resource turks law_bonus bonus 1 requires event_counter is_the_ai 1 } material wooden construction 3 cost 2000 settlement_min town upgrades { knights_stables } } knights_stables castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { recruit_pool "Tartar Lancers" 1 0.25 2 0 requires factions { cumans, } and hidden_resource cumans recruit_pool "Tartar Lancers" 0 0.13 1 0 requires factions { cumans, } and hidden_resource kwarezm or hidden_resource russia or hidden_resource kievan_rus recruit_pool "Tartar Lancers" 0 0.13 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and hidden_resource cumans recruit_pool "Pechenegs" 1 0.25 2 1 requires factions { cumans, } and hidden_resource cumans recruit_pool "Pechenegs" 0 0.13 1 1 requires factions { cumans, } and hidden_resource kwarezm or hidden_resource russia or hidden_resource kievan_rus recruit_pool "Pechenegs" 0 0.13 1 1 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and hidden_resource cumans recruit_pool "Turkomans" 1 0.34 3 0 requires factions { kwarezm, } and hidden_resource kwarezm recruit_pool "Turkomans" 0 0.17 1 0 requires factions { kwarezm, } and hidden_resource turks or hidden_resource cumans recruit_pool "Turkomans" 0 0.17 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and hidden_resource kwarezm recruit_pool "Svenner" 1 0.17 2 0 requires factions { norway, } and hidden_resource norway recruit_pool "Svenner" 0 0.13 1 0 requires factions { norway, } and not hidden_resource norway recruit_pool "Lithuanian Cavalry" 1 0.25 2 0 requires factions { lithuania, } and hidden_resource lithuania recruit_pool "Lithuanian Cavalry" 0 0.17 1 0 requires factions { lithuania, } and not hidden_resource lithuania recruit_pool "Ducal Cavalry" 1 0.17 1 0 requires factions { lithuania, } and hidden_resource lithuania recruit_pool "Ducal Cavalry" 0 0.13 1 0 requires factions { lithuania, } and not hidden_resource lithuania recruit_pool "Prussian Auxillia" 1 0.34 3 0 requires factions { teutonic_order, } and hidden_resource prussia recruit_pool "Prussian Auxillia" 0 0.17 1 0 requires factions { teutonic_order, } and hidden_resource hre recruit_pool "Prussian Auxillia" 1 0.17 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, mongols, slave, timurids, } and hidden_resource prussia recruit_pool "Knechten" 1 0.13 1 0 requires factions { teutonic_order, } recruit_pool "Hobilars" 1 0.25 3 0 requires factions { england, } and hidden_resource england recruit_pool "Hobilars" 0 0.13 1 0 requires factions { england, } and hidden_resource scotland or hidden_resource ireland or hidden_resource france recruit_pool "Hobilars" 0 0.13 2 0 requires factions { venice, scotland, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource england recruit_pool "Border Horse" 1 0.25 3 0 requires factions { scotland, } and hidden_resource scotland recruit_pool "Border Horse" 0 0.13 1 0 requires factions { scotland, } and hidden_resource england or hidden_resource ireland recruit_pool "Border Horse" 0 0.13 2 0 requires factions { venice, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource scotland recruit_pool "Mounted Sergeants" 1 0.17 2 0 requires factions { france, hre, milan, venice, papal_states, } and hidden_resource france or hidden_resource hre or hidden_resource milan or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily recruit_pool "Mounted Sergeants" 0 0.13 1 0 requires factions { france, hre, milan, venice, papal_states, } and not hidden_resource france and not hidden_resource hre and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily recruit_pool "Mounted Sergeants" 1 0.25 2 0 requires factions { sicily, } and hidden_resource france or hidden_resource hre or hidden_resource milan or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily recruit_pool "Mounted Sergeants" 0 0.17 1 0 requires factions { sicily, } and not hidden_resource france and not hidden_resource hre and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily recruit_pool "Mounted Sergeants" 1 0.17 2 0 requires factions { jerusalem, } recruit_pool "Scouts" 1 0.25 3 0 requires factions { denmark, } and hidden_resource denmark recruit_pool "Scouts" 0 0.13 1 0 requires factions { denmark, } and hidden_resource norway or hidden_resource ireland recruit_pool "Scouts" 0 0.13 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource denmark recruit_pool "Jinetes" 1 0.34 2 0 requires factions { spain, portugal, } and hidden_resource spain or hidden_resource portugal recruit_pool "Jinetes" 0 0.25 1 0 requires factions { spain, portugal, } and not hidden_resource spain and not hidden_resource portugal recruit_pool "Alforrats" 1 0.34 3 0 requires factions { aragon, } and hidden_resource aragon recruit_pool "Alforrats" 0 0.17 1 0 requires factions { aragon, } and hidden_resource portugal or hidden_resource spain recruit_pool "Alforrats" 0 0.17 2 0 requires factions { venice, scotland, england, france, portugal, spain, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource aragon recruit_pool "Polish Shooters" 1 0.17 2 0 requires factions { poland, } and hidden_resource poland recruit_pool "Polish Shooters" 0 0.13 1 0 requires factions { poland, } and not hidden_resource poland recruit_pool "Junior Druzhina" 1 0.17 1 0 requires factions { russia, kievan_rus, } and hidden_resource kievan_rus recruit_pool "Junior Druzhina" 0 0.13 1 0 requires factions { russia, kievan_rus, } and not hidden_resource kievan_rus recruit_pool "Pechenegs" 1 0.34 3 0 requires factions { russia, } and hidden_resource russia recruit_pool "Pechenegs" 0 0.17 1 0 requires factions { russia, } and hidden_resource kievan_rus or hidden_resource lithuania recruit_pool "Pechenegs" 0 0.17 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource russia recruit_pool "Pechenegs" 1 0.5 3 0 requires factions { kievan_rus, } and hidden_resource kievan_rus recruit_pool "Pechenegs" 0 0.25 1 0 requires factions { kievan_rus, } and hidden_resource russia or hidden_resource cumans recruit_pool "Pechenegs" 0 0.25 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, teutonic_order, mongols, slave, timurids, } and hidden_resource kievan_rus recruit_pool "Magyar Cavalry" 1 0.25 3 0 requires factions { hungary, } and hidden_resource hungary and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Magyar Cavalry" 0 0.13 1 0 requires factions { hungary, } and hidden_resource poland and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Magyar Cavalry" 0 0.13 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource hungary and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Magyar Cavalry" 1 0.5 3 0 requires factions { hungary, } and hidden_resource hungary and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Magyar Cavalry" 0 0.25 1 0 requires factions { hungary, } and hidden_resource poland and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Magyar Cavalry" 0 0.25 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource hungary and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Stratiotae" 1 0.5 2 0 requires factions { byzantium, } recruit_pool "Mounted Acritae" 1 0.17 1 0 requires factions { byzantium, } and hidden_resource byzantium recruit_pool "Mounted Acritae" 0 0.13 1 0 requires factions { byzantium, } and not hidden_resource byzantium recruit_pool "Desert Cavalry" 1 0.34 2 0 requires factions { moors, } and hidden_resource moors recruit_pool "Desert Cavalry" 0 0.17 1 0 requires factions { moors, } and hidden_resource egypt or hidden_resource spain recruit_pool "Desert Cavalry" 0 0.17 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource moors recruit_pool "Desert Cavalry" 1 0.25 2 0 requires factions { egypt, } and hidden_resource egypt recruit_pool "Desert Cavalry" 0 0.13 1 0 requires factions { egypt, } and hidden_resource turks or hidden_resource moors recruit_pool "Desert Cavalry" 0 0.13 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource egypt recruit_pool "Turkomans" 1 0.34 2 0 requires factions { turks, } and hidden_resource turks recruit_pool "Turkomans" 0 0.17 1 0 requires factions { turks, } and hidden_resource egypt or hidden_resource kwarezm recruit_pool "Turkomans" 0 0.17 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and hidden_resource turks recruit_pool "Turkish Horse Archers" 1 0.34 2 0 requires factions { turks, } and hidden_resource turks recruit_pool "Turkish Horse Archers" 0 0.17 1 0 requires factions { turks, } and hidden_resource egypt or hidden_resource kwarezm recruit_pool "Turkish Horse Archers" 0 0.17 1 0 requires factions { venice, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and hidden_resource turks recruit_pool "Arab Cavalry" 1 0.5 2 0 requires factions { moors, egypt, } recruit_pool "Turkopoles" 1 0.25 2 0 requires factions { } recruit_pool "Hoshiga Horse Archers" 1 0.34 2 0 requires factions { mongols, timurids, } and hidden_resource cumans or hidden_resource kwarezm or hidden_resource turks recruit_pool "Hoshiga Horse Archers" 0 0.17 1 0 requires factions { mongols, timurids, } and not hidden_resource cumans and not hidden_resource kwarezm and not hidden_resource turks recruit_pool "Hoschuchi Lancers" 1 0.34 2 0 requires factions { mongols, timurids, } and hidden_resource cumans or hidden_resource kwarezm or hidden_resource turks recruit_pool "Hoschuchi Lancers" 0 0.17 1 0 requires factions { mongols, timurids, } and not hidden_resource cumans and not hidden_resource kwarezm and not hidden_resource turks law_bonus bonus 1 requires event_counter is_the_ai 1 } material wooden construction 4 cost 4000 settlement_min large_town upgrades { barons_stables } } barons_stables castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { recruit_pool "Yasi Archers" 1 0.25 2 0 requires factions { cumans, } and hidden_resource cumans recruit_pool "Yasi Archers" 0 0.13 1 0 requires factions { cumans, } and hidden_resource kwarezm or hidden_resource russia or hidden_resource kievan_rus recruit_pool "Yasi Archers" 0 0.13 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and hidden_resource cumans recruit_pool "Tartar Lancers" 1 0.25 2 0 requires factions { cumans, } and hidden_resource cumans recruit_pool "Tartar Lancers" 0 0.13 1 0 requires factions { cumans, } and hidden_resource kwarezm or hidden_resource russia or hidden_resource kievan_rus recruit_pool "Tartar Lancers" 0 0.13 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and hidden_resource cumans recruit_pool "Pechenegs" 1 0.25 2 1 requires factions { cumans, } and hidden_resource cumans recruit_pool "Pechenegs" 0 0.13 1 1 requires factions { cumans, } and hidden_resource kwarezm or hidden_resource russia or hidden_resource kievan_rus recruit_pool "Pechenegs" 0 0.13 1 1 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and hidden_resource cumans recruit_pool "Khagan Druzhina" 1 0.17 1 0 requires factions { cumans, } and hidden_resource cumans recruit_pool "Khagan Druzhina" 0 0.13 1 0 requires factions { cumans, } and not hidden_resource cumans recruit_pool "Ghulams" 1 0.67 2 0 requires factions { kwarezm, } recruit_pool "Turkomans" 1 0.34 3 0 requires factions { kwarezm, } and hidden_resource kwarezm recruit_pool "Turkomans" 0 0.17 1 0 requires factions { kwarezm, } and hidden_resource turks or hidden_resource cumans recruit_pool "Turkomans" 0 0.17 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and hidden_resource kwarezm recruit_pool "Lithuanian Cavalry" 1 0.34 3 0 requires factions { lithuania, } and hidden_resource lithuania recruit_pool "Lithuanian Cavalry" 0 0.25 2 0 requires factions { lithuania, } and not hidden_resource lithuania recruit_pool "Ducal Cavalry" 1 0.25 2 0 requires factions { lithuania, } and hidden_resource lithuania recruit_pool "Ducal Cavalry" 0 0.17 1 0 requires factions { lithuania, } and not hidden_resource lithuania recruit_pool "Prussian Auxillia" 1 0.5 4 0 requires factions { teutonic_order, } and hidden_resource prussia recruit_pool "Prussian Auxillia" 0 0.25 2 0 requires factions { teutonic_order, } and hidden_resource hre recruit_pool "Prussian Auxillia" 1 0.25 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, mongols, slave, timurids, } and hidden_resource prussia recruit_pool "Knechten" 1 0.17 2 0 requires factions { teutonic_order, } recruit_pool "Hobilars" 1 0.34 4 0 requires factions { england, } and hidden_resource england recruit_pool "Hobilars" 0 0.17 2 0 requires factions { england, } and hidden_resource scotland or hidden_resource ireland or hidden_resource france recruit_pool "Hobilars" 0 0.17 2 0 requires factions { venice, scotland, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource england recruit_pool "Border Horse" 1 0.34 4 0 requires factions { scotland, } and hidden_resource scotland recruit_pool "Border Horse" 0 0.17 2 0 requires factions { scotland, } and hidden_resource england or hidden_resource ireland recruit_pool "Border Horse" 0 0.17 2 0 requires factions { venice, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource scotland recruit_pool "Mounted Sergeants" 1 0.25 3 0 requires factions { france, hre, milan, venice, papal_states, } and hidden_resource france or hidden_resource hre or hidden_resource milan or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily recruit_pool "Mounted Sergeants" 0 0.17 2 0 requires factions { france, hre, milan, venice, papal_states, } and not hidden_resource france and not hidden_resource hre and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily recruit_pool "Mounted Sergeants" 1 0.34 3 0 requires factions { sicily, } and hidden_resource france or hidden_resource hre or hidden_resource milan or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily recruit_pool "Mounted Sergeants" 0 0.25 2 0 requires factions { sicily, } and not hidden_resource france and not hidden_resource hre and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily recruit_pool "Mounted Sergeants" 1 0.25 3 0 requires factions { jerusalem, } recruit_pool "Jinetes" 1 0.5 3 0 requires factions { spain, portugal, } and hidden_resource spain or hidden_resource portugal recruit_pool "Jinetes" 0 0.34 2 0 requires factions { spain, portugal, } and not hidden_resource spain and not hidden_resource portugal recruit_pool "Scouts" 1 0.34 4 0 requires factions { denmark, } and hidden_resource denmark recruit_pool "Scouts" 0 0.17 2 0 requires factions { denmark, } and hidden_resource norway or hidden_resource ireland recruit_pool "Scouts" 0 0.17 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource denmark recruit_pool "Svenner" 1 0.25 3 0 requires factions { norway, } and hidden_resource norway recruit_pool "Svenner" 0 0.17 2 0 requires factions { norway, } and not hidden_resource norway recruit_pool "Alforrats" 1 0.5 4 0 requires factions { aragon, } and hidden_resource aragon recruit_pool "Alforrats" 0 0.25 2 0 requires factions { aragon, } and hidden_resource portugal or hidden_resource spain recruit_pool "Alforrats" 0 0.25 2 0 requires factions { venice, scotland, england, france, portugal, spain, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource aragon recruit_pool "Polish Shooters" 1 0.25 3 0 requires factions { poland, } and hidden_resource poland recruit_pool "Polish Shooters" 0 0.17 2 0 requires factions { poland, } and not hidden_resource poland recruit_pool "Druzhina" 1 0.17 1 0 requires factions { kievan_rus, } and hidden_resource russia or hidden_resource kievan_rus recruit_pool "Druzhina" 0 0.13 1 0 requires factions { kievan_rus, } and not hidden_resource russia and not hidden_resource kievan_rus recruit_pool "Druzhina" 1 0.25 1 0 requires factions { russia, } and hidden_resource russia or hidden_resource kievan_rus recruit_pool "Druzhina" 0 0.17 1 0 requires factions { russia, } and not hidden_resource russia and not hidden_resource kievan_rus recruit_pool "Junior Druzhina" 1 0.25 2 0 requires factions { russia, kievan_rus, } and hidden_resource kievan_rus recruit_pool "Junior Druzhina" 0 0.17 1 0 requires factions { russia, kievan_rus, } and not hidden_resource kievan_rus recruit_pool "Pechenegs" 1 0.5 4 0 requires factions { russia, } and hidden_resource russia recruit_pool "Pechenegs" 0 0.25 2 0 requires factions { russia, } and hidden_resource kievan_rus or hidden_resource lithuania recruit_pool "Pechenegs" 0 0.25 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource russia recruit_pool "Pechenegs" 1 0.67 4 0 requires factions { kievan_rus, } and hidden_resource kievan_rus recruit_pool "Pechenegs" 0 0.34 2 0 requires factions { kievan_rus, } and hidden_resource russia or hidden_resource cumans recruit_pool "Pechenegs" 0 0.34 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, teutonic_order, mongols, slave, timurids, } and hidden_resource kievan_rus recruit_pool "Magyar Cavalry" 1 0.34 4 0 requires factions { hungary, } and hidden_resource hungary and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Magyar Cavalry" 0 0.17 2 0 requires factions { hungary, } and hidden_resource poland and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Magyar Cavalry" 0 0.17 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource hungary and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Magyar Cavalry" 1 0.67 4 0 requires factions { hungary, } and hidden_resource hungary and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Magyar Cavalry" 0 0.34 2 0 requires factions { hungary, } and hidden_resource poland and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Magyar Cavalry" 0 0.34 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource hungary and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Cavalarii" 1 0.13 1 0 requires factions { byzantium, } and hidden_resource byzantium recruit_pool "Cavalarii" 0 0.085 1 0 requires factions { byzantium, } and not hidden_resource byzantium recruit_pool "Stratiotae" 1 0.67 3 0 requires factions { byzantium, } recruit_pool "Mounted Acritae" 1 0.25 2 0 requires factions { byzantium, } and hidden_resource byzantium recruit_pool "Mounted Acritae" 0 0.17 1 0 requires factions { byzantium, } and not hidden_resource byzantium recruit_pool "Christian Guard" 1 0.085 1 0 requires factions { moors, } recruit_pool "Granadine Lancers" 1 0.34 2 0 requires factions { moors, } recruit_pool "Granadine Jinetes" 1 0.25 2 0 requires factions { moors, } and hidden_resource moors recruit_pool "Granadine Jinetes" 0 0.13 1 0 requires factions { moors, } and hidden_resource egypt or hidden_resource spain recruit_pool "Granadine Jinetes" 0 0.13 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource moors recruit_pool "Desert Cavalry" 1 0.25 1 0 requires factions { moors, } and hidden_resource moors recruit_pool "Desert Cavalry" 0 0.13 1 0 requires factions { moors, } and hidden_resource egypt or hidden_resource spain recruit_pool "Desert Cavalry" 0 0.13 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource moors recruit_pool "Arab Cavalry" 1 0.34 1 0 requires factions { moors, } recruit_pool "Turkish Horse Archers" 1 0.5 3 0 requires factions { turks, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource turks recruit_pool "Turkish Horse Archers" 0 0.25 1 0 requires factions { turks, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource turks and hidden_resource egypt or hidden_resource kwarezm recruit_pool "Turkish Horse Archers" 0 0.25 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource turks and hidden_resource turks recruit_pool "Turkomans" 1 0.5 3 0 requires factions { turks, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource turks and hidden_resource turks recruit_pool "Turkomans" 0 0.25 1 0 requires factions { turks, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource turks and hidden_resource egypt or hidden_resource kwarezm recruit_pool "Turkomans" 0 0.25 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource turks and hidden_resource turks recruit_pool "Turkomans" 1 0.34 2 0 requires factions { turks, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource turks recruit_pool "Turkomans" 0 0.17 1 0 requires factions { turks, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource egypt or hidden_resource kwarezm recruit_pool "Turkomans" 0 0.17 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource turks recruit_pool "Turkish Horse Archers" 1 0.34 2 0 requires factions { turks, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource turks recruit_pool "Turkish Horse Archers" 0 0.17 1 0 requires factions { turks, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource egypt or hidden_resource kwarezm recruit_pool "Turkish Horse Archers" 0 0.17 1 0 requires factions { venice, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource turks recruit_pool "Turkish Ghulams" 1 0.5 2 0 requires factions { turks, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Desert Cavalry" 1 0.25 2 0 requires factions { egypt, } and hidden_resource egypt recruit_pool "Desert Cavalry" 0 0.13 1 0 requires factions { egypt, } and hidden_resource turks or hidden_resource moors recruit_pool "Desert Cavalry" 0 0.13 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource egypt recruit_pool "Ghulams" 1 0.5 2 0 requires factions { egypt, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Mamluk Archers" 1 0.5 2 0 requires factions { egypt, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Arab Cavalry" 1 0.5 2 0 requires factions { egypt, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Arab Cavalry" 1 0.5 2 0 requires factions { egypt, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Armats" 1 0.13 1 0 requires factions { aragon, } and hidden_resource aragon and event_counter HALF_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "Armats" 0 0.1 1 0 requires factions { aragon, } and not hidden_resource aragon and event_counter HALF_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "Italian MAA" 1 0.13 1 0 requires factions { milan, papal_states, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 and hidden_resource milan or hidden_resource venice or hidden_resource papal_states recruit_pool "Italian MAA" 0 0.085 1 0 requires factions { milan, papal_states, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states recruit_pool "Italian MAA" 1 0.085 1 0 requires factions { venice, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 and hidden_resource milan or hidden_resource venice or hidden_resource papal_states recruit_pool "Italian MAA" 0 0.065 1 0 requires factions { venice, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states recruit_pool "Turkopoles" 1 0.34 3 0 requires factions { } recruit_pool "Mercenary Frankish Knights" 1 0.17 1 0 requires factions { } recruit_pool "Hoshiga Horse Archers" 1 0.34 2 0 requires factions { mongols, timurids, } and hidden_resource cumans or hidden_resource kwarezm or hidden_resource turks recruit_pool "Hoshiga Horse Archers" 0 0.17 1 0 requires factions { mongols, timurids, } and not hidden_resource cumans and not hidden_resource kwarezm and not hidden_resource turks recruit_pool "Hoschuchi Lancers" 1 0.34 2 0 requires factions { mongols, timurids, } and hidden_resource cumans or hidden_resource kwarezm or hidden_resource turks recruit_pool "Hoschuchi Lancers" 0 0.17 1 0 requires factions { mongols, timurids, } and not hidden_resource cumans and not hidden_resource kwarezm and not hidden_resource turks recruit_pool "Lubchiten Horse Archers" 1 0.34 2 0 requires factions { mongols, timurids, } and hidden_resource cumans or hidden_resource kwarezm or hidden_resource turks recruit_pool "Lubchiten Horse Archers" 0 0.17 1 0 requires factions { mongols, timurids, } and not hidden_resource cumans and not hidden_resource kwarezm and not hidden_resource turks recruit_pool "Turhagut Lancers" 1 0.17 1 0 requires factions { mongols, timurids, } and hidden_resource cumans or hidden_resource kwarezm or hidden_resource turks recruit_pool "Turhagut Lancers" 0 0.13 1 0 requires factions { mongols, timurids, } and not hidden_resource cumans and not hidden_resource kwarezm and not hidden_resource turks law_bonus bonus 1 requires event_counter is_the_ai 1 } material wooden construction 6 cost 8000 settlement_min city upgrades { earls_stables } } earls_stables castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { recruit_pool "Yasi Archers" 1 0.34 3 0 requires factions { cumans, } and hidden_resource cumans recruit_pool "Yasi Archers" 0 0.17 1 0 requires factions { cumans, } and hidden_resource kwarezm or hidden_resource russia or hidden_resource kievan_rus recruit_pool "Yasi Archers" 0 0.17 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and hidden_resource cumans recruit_pool "Tartar Lancers" 1 0.25 2 0 requires factions { cumans, } and hidden_resource cumans recruit_pool "Tartar Lancers" 0 0.13 1 0 requires factions { cumans, } and hidden_resource kwarezm or hidden_resource russia or hidden_resource kievan_rus recruit_pool "Tartar Lancers" 0 0.13 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and hidden_resource cumans recruit_pool "Pechenegs" 1 0.25 2 1 requires factions { cumans, } and hidden_resource cumans recruit_pool "Pechenegs" 0 0.13 1 1 requires factions { cumans, } and hidden_resource kwarezm or hidden_resource russia or hidden_resource kievan_rus recruit_pool "Pechenegs" 0 0.13 1 1 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and hidden_resource cumans recruit_pool "Khagan Druzhina" 1 0.25 2 0 requires factions { cumans, } and hidden_resource cumans recruit_pool "Khagan Druzhina" 0 0.17 1 0 requires factions { cumans, } and not hidden_resource cumans recruit_pool "Sibyan al Khass" 1 0.17 1 0 requires factions { kwarezm, } and hidden_resource kwarezm and event_counter HALF_PLATE_ARMOR 1 recruit_pool "Sibyan al Khass" 1 0.13 1 0 requires factions { kwarezm, } and not hidden_resource kwarezm and event_counter HALF_PLATE_ARMOR 1 recruit_pool "Armored Horsearchers" 1 0.67 3 0 requires factions { kwarezm, } and event_counter new_era_begins 1 recruit_pool "Armored Horsearchers" 1 0.5 2 0 requires factions { kwarezm, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Ghulams" 1 0.67 2 0 requires factions { kwarezm, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Ghulams" 1 0.84 3 0 requires factions { kwarezm, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Turkomans" 1 0.5 4 0 requires factions { kwarezm, } and hidden_resource kwarezm and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Turkomans" 0 0.25 2 0 requires factions { kwarezm, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource turks or hidden_resource cumans recruit_pool "Turkomans" 0 0.25 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and hidden_resource kwarezm and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Turkomans" 1 0.25 2 0 requires factions { kwarezm, } and hidden_resource kwarezm and event_counter new_era_begins 1 recruit_pool "Turkomans" 0 0.13 1 0 requires factions { kwarezm, } and event_counter new_era_begins 1 and hidden_resource turks or hidden_resource cumans recruit_pool "Turkomans" 0 0.13 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and hidden_resource kwarezm and event_counter new_era_begins 1 recruit_pool "Turkomans" 1 0.34 3 0 requires factions { kwarezm, } and hidden_resource kwarezm and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Turkomans" 0 0.17 1 0 requires factions { kwarezm, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 and hidden_resource turks or hidden_resource cumans recruit_pool "Turkomans" 0 0.17 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and hidden_resource kwarezm and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "L Regular Cavalry" 1 0.67 3 0 requires factions { lithuania, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Lithuanian Cavalry" 1 0.25 2 0 requires factions { lithuania, } and hidden_resource lithuania and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Lithuanian Cavalry" 0 0.17 1 0 requires factions { lithuania, } and not hidden_resource lithuania and event_counter FULL_PLATE_ARMOR 1 recruit_pool "L Regular Cavalry" 1 0.5 2 0 requires factions { lithuania, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Lithuanian Cavalry" 1 0.34 3 0 requires factions { lithuania, } and hidden_resource lithuania and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Lithuanian Cavalry" 0 0.25 2 0 requires factions { lithuania, } and not hidden_resource lithuania and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Lithuanian Cavalry" 1 0.5 4 0 requires factions { lithuania, } and hidden_resource lithuania and not event_counter new_era_begins 1 recruit_pool "Lithuanian Cavalry" 0 0.34 3 0 requires factions { lithuania, } and not hidden_resource lithuania and not event_counter new_era_begins 1 recruit_pool "Ducal Cavalry" 1 0.25 2 0 requires factions { lithuania, } and hidden_resource lithuania and event_counter new_era_begins 1 recruit_pool "Ducal Cavalry" 0 0.17 1 0 requires factions { lithuania, } and not hidden_resource lithuania and event_counter new_era_begins 1 recruit_pool "Ducal Cavalry" 1 0.34 3 0 requires factions { lithuania, } and hidden_resource lithuania and not event_counter new_era_begins 1 recruit_pool "Ducal Cavalry" 0 0.25 2 0 requires factions { lithuania, } and not hidden_resource lithuania and not event_counter new_era_begins 1 recruit_pool "Demi Lancers" 1 0.5 2 0 requires factions { teutonic_order, } and event_counter pike_and_shot 1 recruit_pool "Prussian Auxillia" 1 0.34 3 0 requires factions { teutonic_order, } and hidden_resource prussia and event_counter pike_and_shot 1 recruit_pool "Prussian Auxillia" 0 0.17 1 0 requires factions { teutonic_order, } and hidden_resource hre and event_counter pike_and_shot 1 recruit_pool "Prussian Auxillia" 1 0.17 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, mongols, slave, timurids, } and hidden_resource prussia and event_counter pike_and_shot 1 recruit_pool "Prussian Auxillia" 1 0.67 5 0 requires factions { teutonic_order, } and hidden_resource prussia and not event_counter pike_and_shot 1 recruit_pool "Prussian Auxillia" 0 0.34 2 0 requires factions { teutonic_order, } and hidden_resource hre and not event_counter pike_and_shot 1 recruit_pool "Prussian Auxillia" 1 0.34 3 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, mongols, slave, timurids, } and hidden_resource prussia and not event_counter pike_and_shot 1 recruit_pool "Knechten" 1 0.25 3 0 requires factions { teutonic_order, } recruit_pool "Demi Lancers" 1 0.5 2 0 requires factions { england, } and event_counter first_watch 1 recruit_pool "Hobilars" 1 0.5 5 0 requires factions { england, } and hidden_resource england and event_counter first_watch 1 recruit_pool "Hobilars" 0 0.25 2 0 requires factions { england, } and hidden_resource scotland or hidden_resource ireland or hidden_resource france and event_counter first_watch 1 recruit_pool "Hobilars" 0 0.25 3 0 requires factions { venice, scotland, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource england and event_counter first_watch 1 recruit_pool "Hobilars" 1 0.5 5 0 requires factions { england, } and hidden_resource england and not event_counter first_watch 1 recruit_pool "Hobilars" 0 0.25 2 0 requires factions { england, } and hidden_resource scotland or hidden_resource ireland or hidden_resource france and not event_counter first_watch 1 recruit_pool "Hobilars" 0 0.25 3 0 requires factions { venice, scotland, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource england and not event_counter first_watch 1 recruit_pool "Cavalarii" 1 0.17 2 0 requires factions { byzantium, } and hidden_resource byzantium recruit_pool "Cavalarii" 0 0.13 1 0 requires factions { byzantium, } and not hidden_resource byzantium recruit_pool "Stratiotae" 1 0.84 4 0 requires factions { byzantium, } recruit_pool "Mounted Acritae" 1 0.25 2 0 requires factions { byzantium, } and hidden_resource byzantium recruit_pool "Mounted Acritae" 0 0.17 1 0 requires factions { byzantium, } and not hidden_resource byzantium recruit_pool "Demi Lancers" 1 0.34 1 0 requires factions { scotland, } and event_counter pike_and_shot 1 recruit_pool "Border Horse" 1 0.25 3 0 requires factions { scotland, } and hidden_resource scotland and event_counter pike_and_shot 1 recruit_pool "Border Horse" 0 0.13 2 0 requires factions { scotland, } and hidden_resource england or hidden_resource ireland and event_counter pike_and_shot 1 recruit_pool "Border Horse" 0 0.13 3 0 requires factions { venice, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource scotland and event_counter pike_and_shot 1 recruit_pool "Border Horse" 1 0.5 5 0 requires factions { scotland, } and hidden_resource scotland and not event_counter pike_and_shot 1 recruit_pool "Border Horse" 0 0.25 2 0 requires factions { scotland, } and hidden_resource england or hidden_resource ireland and not event_counter pike_and_shot 1 recruit_pool "Border Horse" 0 0.25 3 0 requires factions { venice, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource scotland and not event_counter pike_and_shot 1 recruit_pool "Demi Lancers" 1 0.5 2 0 requires factions { hre, milan, papal_states, sicily, } and event_counter pike_and_shot 1 recruit_pool "Demi Lancers" 1 0.34 2 0 requires factions { venice, } and event_counter pike_and_shot 1 recruit_pool "Demi Lancers" 1 0.67 2 0 requires factions { france, } and event_counter pike_and_shot 1 recruit_pool "Mounted Sergeants" 1 0.17 2 0 requires factions { milan, venice, papal_states, } and event_counter pike_and_shot 1 and hidden_resource france or hidden_resource hre or hidden_resource milan or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily recruit_pool "Mounted Sergeants" 0 0.13 1 0 requires factions { milan, venice, papal_states, } and event_counter pike_and_shot 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily recruit_pool "Mounted Sergeants" 1 0.25 3 0 requires factions { milan, venice, papal_states, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 and hidden_resource france or hidden_resource hre or hidden_resource milan or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily recruit_pool "Mounted Sergeants" 0 0.17 2 0 requires factions { milan, venice, papal_states, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily recruit_pool "Mounted Sergeants" 1 0.34 4 0 requires factions { milan, venice, papal_states, } and not event_counter HALF_PLATE_ARMOR 1 and hidden_resource france or hidden_resource hre or hidden_resource milan or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily recruit_pool "Mounted Sergeants" 0 0.25 3 0 requires factions { milan, venice, papal_states, } and not event_counter HALF_PLATE_ARMOR 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily recruit_pool "Mounted Sergeants" 1 0.17 2 0 requires factions { france, hre, } and event_counter pike_and_shot 1 and hidden_resource france or hidden_resource hre or hidden_resource milan or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily recruit_pool "Mounted Sergeants" 0 0.13 1 0 requires factions { france, hre, } and event_counter pike_and_shot 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily recruit_pool "Mounted Sergeants" 1 0.34 4 0 requires factions { france, hre, } and not event_counter pike_and_shot 1 and hidden_resource france or hidden_resource hre or hidden_resource milan or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily recruit_pool "Mounted Sergeants" 0 0.25 3 0 requires factions { france, hre, } and not event_counter pike_and_shot 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily recruit_pool "Mounted Sergeants" 1 0.25 2 0 requires factions { sicily, } and event_counter pike_and_shot 1 and hidden_resource france or hidden_resource hre or hidden_resource milan or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily recruit_pool "Mounted Sergeants" 0 0.17 1 0 requires factions { sicily, } and event_counter pike_and_shot 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily recruit_pool "Mounted Sergeants" 1 0.5 4 0 requires factions { sicily, } and not event_counter pike_and_shot 1 and hidden_resource france or hidden_resource hre or hidden_resource milan or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily recruit_pool "Mounted Sergeants" 0 0.34 3 0 requires factions { sicily, } and not event_counter pike_and_shot 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily recruit_pool "Demi Lancers" 1 0.5 2 0 requires factions { spain, aragon, portugal, jerusalem, } and event_counter pike_and_shot 1 recruit_pool "Mounted Sergeants" 1 0.34 4 0 requires factions { jerusalem, } and not event_counter pike_and_shot 1 recruit_pool "Mounted Sergeants" 1 0.17 2 0 requires factions { jerusalem, } and event_counter pike_and_shot 1 recruit_pool "Jinetes" 1 0.67 4 0 requires factions { spain, portugal, } and event_counter pike_and_shot 1 and hidden_resource spain or hidden_resource portugal recruit_pool "Jinetes" 0 0.5 3 0 requires factions { spain, portugal, } and event_counter pike_and_shot 1 and not hidden_resource spain and not hidden_resource portugal recruit_pool "Jinetes" 1 0.34 2 0 requires factions { spain, portugal, } and not event_counter pike_and_shot 1 and hidden_resource spain or hidden_resource portugal recruit_pool "Jinetes" 0 0.25 1 0 requires factions { spain, portugal, } and not event_counter pike_and_shot 1 and not hidden_resource spain and not hidden_resource portugal recruit_pool "Demi Lancers" 1 0.34 1 0 requires factions { denmark, norway, } and event_counter pike_and_shot 1 recruit_pool "Scouts" 1 0.5 5 0 requires factions { denmark, } and hidden_resource denmark and event_counter pike_and_shot 1 recruit_pool "Scouts" 0 0.25 2 0 requires factions { denmark, } and hidden_resource norway or hidden_resource ireland and event_counter pike_and_shot 1 recruit_pool "Scouts" 0 0.25 3 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource denmark and event_counter pike_and_shot 1 recruit_pool "Scouts" 1 0.25 3 0 requires factions { denmark, } and hidden_resource denmark and not event_counter pike_and_shot 1 recruit_pool "Scouts" 0 0.12 1 0 requires factions { denmark, } and hidden_resource norway or hidden_resource ireland and not event_counter pike_and_shot 1 recruit_pool "Scouts" 0 0.12 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource denmark and not event_counter pike_and_shot 1 recruit_pool "Svenner" 1 0.17 2 0 requires factions { norway, } and hidden_resource norway and event_counter pike_and_shot 1 recruit_pool "Svenner" 0 0.13 1 0 requires factions { norway, } and not hidden_resource norway and event_counter pike_and_shot 1 recruit_pool "Svenner" 1 0.34 4 0 requires factions { norway, } and hidden_resource norway and not event_counter pike_and_shot 1 recruit_pool "Svenner" 0 0.25 3 0 requires factions { norway, } and not hidden_resource norway and not event_counter pike_and_shot 1 recruit_pool "Alforrats" 1 0.34 3 0 requires factions { aragon, } and hidden_resource aragon and event_counter pike_and_shot 1 recruit_pool "Alforrats" 0 0.17 1 0 requires factions { aragon, } and event_counter pike_and_shot 1 and hidden_resource portugal or hidden_resource spain recruit_pool "Alforrats" 0 0.17 2 0 requires factions { venice, scotland, england, france, portugal, spain, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource aragon and event_counter pike_and_shot 1 recruit_pool "Alforrats" 1 0.5 4 0 requires factions { aragon, } and hidden_resource aragon and not event_counter pike_and_shot 1 recruit_pool "Alforrats" 0 0.25 2 0 requires factions { aragon, } and not event_counter pike_and_shot 1 and hidden_resource portugal or hidden_resource spain recruit_pool "Alforrats" 0 0.25 2 0 requires factions { venice, scotland, england, france, portugal, spain, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource aragon and not event_counter pike_and_shot 1 recruit_pool "Alforrats" 1 0.67 5 0 requires factions { aragon, } and hidden_resource aragon and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Alforrats" 0 0.34 2 0 requires factions { aragon, } and not event_counter HALF_PLATE_ARMOR 1 and hidden_resource portugal or hidden_resource spain recruit_pool "Alforrats" 0 0.34 3 0 requires factions { venice, scotland, england, france, portugal, spain, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource aragon and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Demi Lancers" 1 0.67 2 0 requires factions { poland, } and event_counter pike_and_shot 1 recruit_pool "Polish Shooters" 1 0.17 2 0 requires factions { poland, } and hidden_resource poland and event_counter pike_and_shot 1 recruit_pool "Polish Shooters" 0 0.13 1 0 requires factions { poland, } and not hidden_resource poland and event_counter pike_and_shot 1 recruit_pool "Polish Shooters" 1 0.34 4 0 requires factions { poland, } and hidden_resource poland and not event_counter pike_and_shot 1 recruit_pool "Polish Shooters" 0 0.25 3 0 requires factions { poland, } and not hidden_resource poland and not event_counter pike_and_shot 1 recruit_pool "Mounted Luchniki" 1 0.5 2 0 requires factions { russia, kievan_rus, } and event_counter new_era_begins 1 recruit_pool "Polotsk Boyar Druzhina" 1 0.17 1 0 requires factions { russia, kievan_rus, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource russia or hidden_resource kievan_rus recruit_pool "Polotsk Boyar Druzhina" 0 0.13 1 0 requires factions { russia, kievan_rus, } and event_counter HEAVY_MAIL_ARMOR 1 and not hidden_resource russia and not hidden_resource kievan_rus recruit_pool "Druzhina" 1 0.25 2 0 requires factions { kievan_rus, } and hidden_resource russia or hidden_resource kievan_rus recruit_pool "Druzhina" 0 0.17 1 0 requires factions { kievan_rus, } and not hidden_resource russia and not hidden_resource kievan_rus recruit_pool "Druzhina" 1 0.34 2 0 requires factions { russia, } and hidden_resource russia or hidden_resource kievan_rus recruit_pool "Druzhina" 0 0.25 1 0 requires factions { russia, } and not hidden_resource russia and not hidden_resource kievan_rus recruit_pool "Junior Druzhina" 1 0.25 2 0 requires factions { russia, kievan_rus, } and event_counter new_era_begins 1 and hidden_resource kievan_rus recruit_pool "Junior Druzhina" 0 0.17 1 0 requires factions { russia, kievan_rus, } and event_counter new_era_begins 1 and not hidden_resource kievan_rus recruit_pool "Pechenegs" 1 0.34 3 0 requires factions { russia, } and event_counter new_era_begins 1 and hidden_resource russia recruit_pool "Pechenegs" 0 0.17 1 0 requires factions { russia, } and event_counter new_era_begins 1 and hidden_resource kievan_rus or hidden_resource lithuania recruit_pool "Pechenegs" 0 0.17 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and event_counter new_era_begins 1 and hidden_resource russia recruit_pool "Pechenegs" 1 0.5 3 0 requires factions { kievan_rus, } and event_counter new_era_begins 1 and hidden_resource kievan_rus recruit_pool "Pechenegs" 0 0.25 1 0 requires factions { kievan_rus, } and event_counter new_era_begins 1 and hidden_resource russia or hidden_resource cumans recruit_pool "Pechenegs" 0 0.25 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, teutonic_order, mongols, slave, timurids, } and event_counter new_era_begins 1 and hidden_resource kievan_rus recruit_pool "Junior Druzhina" 1 0.34 3 0 requires factions { russia, kievan_rus, } and not event_counter new_era_begins 1 and hidden_resource kievan_rus recruit_pool "Junior Druzhina" 0 0.25 2 0 requires factions { russia, kievan_rus, } and not event_counter new_era_begins 1 and not hidden_resource kievan_rus recruit_pool "Pechenegs" 1 0.5 4 0 requires factions { russia, } and not event_counter new_era_begins 1 and hidden_resource russia recruit_pool "Pechenegs" 0 0.25 2 0 requires factions { russia, } and not event_counter new_era_begins 1 and hidden_resource kievan_rus or hidden_resource lithuania recruit_pool "Pechenegs" 0 0.25 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and not event_counter new_era_begins 1 and hidden_resource russia recruit_pool "Pechenegs" 1 0.67 4 0 requires factions { kievan_rus, } and not event_counter new_era_begins 1 and hidden_resource kievan_rus recruit_pool "Pechenegs" 0 0.34 2 0 requires factions { kievan_rus, } and not event_counter new_era_begins 1 and hidden_resource russia or hidden_resource cumans recruit_pool "Pechenegs" 0 0.34 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, teutonic_order, mongols, slave, timurids, } and not event_counter new_era_begins 1 and hidden_resource kievan_rus recruit_pool "Christian Guard" 1 0.13 2 0 requires factions { moors, } recruit_pool "Granadine Lancers" 1 0.5 2 0 requires factions { moors, } recruit_pool "Granadine Jinetes" 1 0.34 3 0 requires factions { moors, } and hidden_resource moors recruit_pool "Granadine Jinetes" 0 0.17 1 0 requires factions { moors, } and hidden_resource egypt or hidden_resource spain recruit_pool "Granadine Jinetes" 0 0.17 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource moors recruit_pool "Desert Cavalry" 1 0.25 1 0 requires factions { moors, } and hidden_resource moors recruit_pool "Desert Cavalry" 0 0.13 1 0 requires factions { moors, } and hidden_resource egypt or hidden_resource spain recruit_pool "Desert Cavalry" 0 0.13 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource moors recruit_pool "Arab Cavalry" 1 0.34 1 0 requires factions { moors, } recruit_pool "Desert Cavalry" 1 0.25 2 0 requires factions { egypt, } and hidden_resource egypt and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Desert Cavalry" 0 0.13 1 0 requires factions { egypt, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource turks or hidden_resource moors recruit_pool "Desert Cavalry" 0 0.13 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource egypt and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Ghulams" 1 0.5 2 0 requires factions { egypt, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Ghulams" 1 0.5 2 0 requires factions { egypt, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Mamluk Archers" 1 0.67 3 0 requires factions { egypt, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Mamluk Archers" 1 0.5 2 0 requires factions { egypt, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Mamluk Archers" 1 0.5 2 0 requires factions { egypt, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Mamluks" 1 0.5 2 0 requires factions { egypt, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Arab Cavalry" 1 0.5 2 0 requires factions { egypt, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Arab Cavalry" 1 0.5 2 0 requires factions { egypt, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Arab Cavalry" 1 0.67 3 0 requires factions { egypt, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Demi Lancers" 1 0.67 2 0 requires factions { hungary, } and event_counter pike_and_shot 1 recruit_pool "Magyar Cavalry" 1 0.25 3 0 requires factions { hungary, } and hidden_resource hungary and event_counter pike_and_shot 1 recruit_pool "Magyar Cavalry" 0 0.13 1 0 requires factions { hungary, } and hidden_resource poland and event_counter pike_and_shot 1 recruit_pool "Magyar Cavalry" 0 0.13 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource hungary and event_counter pike_and_shot 1 recruit_pool "Magyar Cavalry" 1 0.5 5 0 requires factions { hungary, } and hidden_resource hungary and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "Magyar Cavalry" 0 0.25 2 0 requires factions { hungary, } and hidden_resource poland and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "Magyar Cavalry" 0 0.25 3 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource hungary and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "Magyar Cavalry" 1 0.84 5 0 requires factions { hungary, } and hidden_resource hungary and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Magyar Cavalry" 0 0.42 2 0 requires factions { hungary, } and hidden_resource poland and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Magyar Cavalry" 0 0.42 3 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource hungary and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Turkish Horse Archers" 1 0.67 4 0 requires factions { turks, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource turks recruit_pool "Turkish Horse Archers" 0 0.34 2 0 requires factions { turks, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource turks and hidden_resource egypt or hidden_resource kwarezm recruit_pool "Turkish Horse Archers" 0 0.34 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource turks and hidden_resource turks recruit_pool "Turkomans" 1 0.67 4 0 requires factions { turks, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource turks and hidden_resource turks recruit_pool "Turkomans" 0 0.34 2 0 requires factions { turks, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource turks and hidden_resource egypt or hidden_resource kwarezm recruit_pool "Turkomans" 0 0.34 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource turks and hidden_resource turks recruit_pool "Turkomans" 1 0.34 2 0 requires factions { turks, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource turks recruit_pool "Turkomans" 0 0.17 1 0 requires factions { turks, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource egypt or hidden_resource kwarezm recruit_pool "Turkomans" 0 0.17 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource turks recruit_pool "Turkish Horse Archers" 1 0.34 2 0 requires factions { turks, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource turks recruit_pool "Turkish Horse Archers" 0 0.17 1 0 requires factions { turks, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource egypt or hidden_resource kwarezm recruit_pool "Turkish Horse Archers" 0 0.17 1 0 requires factions { venice, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource turks recruit_pool "Turkish Ghulams" 1 0.84 4 0 requires factions { turks, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Hussars" 1 0.17 1 0 requires factions { poland, hungary, } and event_counter FULL_PLATE_ARMOR 1 and hidden_resource poland or hidden_resource hungary recruit_pool "Hussars" 0 0.13 1 0 requires factions { poland, hungary, } and event_counter FULL_PLATE_ARMOR 1 and not hidden_resource poland and not hidden_resource hungary recruit_pool "Armats" 1 0.17 2 0 requires factions { aragon, } and hidden_resource aragon and event_counter HALF_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "Armats" 0 0.13 1 0 requires factions { aragon, } and not hidden_resource aragon and event_counter HALF_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "Italian MAA" 1 0.17 2 0 requires factions { milan, papal_states, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 and hidden_resource milan or hidden_resource venice or hidden_resource papal_states recruit_pool "Italian MAA" 0 0.13 1 0 requires factions { milan, papal_states, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states recruit_pool "Italian MAA" 1 0.13 2 0 requires factions { venice, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 and hidden_resource milan or hidden_resource venice or hidden_resource papal_states recruit_pool "Italian MAA" 0 0.085 1 0 requires factions { venice, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states recruit_pool "Armats" 1 0.13 1 0 requires factions { aragon, } and hidden_resource aragon and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Armats" 0 0.085 1 0 requires factions { aragon, } and not hidden_resource aragon and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Italian MAA" 1 0.13 1 0 requires factions { milan, papal_states, } and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 and hidden_resource milan or hidden_resource venice or hidden_resource papal_states recruit_pool "Italian MAA" 0 0.085 1 0 requires factions { milan, papal_states, } and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states recruit_pool "Italian MAA" 1 0.085 1 0 requires factions { venice, } and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 and hidden_resource milan or hidden_resource venice or hidden_resource papal_states recruit_pool "Italian MAA" 0 0.065 1 0 requires factions { venice, } and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states recruit_pool "Stradiots" 1 0.13 1 0 requires factions { venice, } and hidden_resource venice and event_counter GOTHIC_ARMOR 1 recruit_pool "Stradiots" 0 0.085 1 0 requires factions { venice, } and not hidden_resource venice and event_counter GOTHIC_ARMOR 1 recruit_pool "Armats" 1 0.13 1 0 requires factions { spain, england, portugal, } and event_counter new_era_begins 1 and not event_counter pike_and_shot 1 and hidden_resource aragon or hidden_resource france or hidden_resource denmark or hidden_resource spain or hidden_resource norway or hidden_resource england or hidden_resource hungary or hidden_resource poland or hidden_resource portugal recruit_pool "Armats" 0 0.085 1 0 requires factions { spain, england, portugal, } and event_counter new_era_begins 1 and not event_counter pike_and_shot 1 and not hidden_resource aragon and not hidden_resource france and not hidden_resource denmark and not hidden_resource spain and not hidden_resource norway and not hidden_resource england and not hidden_resource hungary and not hidden_resource poland and not hidden_resource portugal recruit_pool "Armats" 1 0.17 1 0 requires factions { poland, hungary, } and event_counter new_era_begins 1 and not event_counter pike_and_shot 1 and hidden_resource aragon or hidden_resource france or hidden_resource denmark or hidden_resource spain or hidden_resource norway or hidden_resource england or hidden_resource hungary or hidden_resource poland or hidden_resource portugal recruit_pool "Armats" 0 0.13 1 0 requires factions { poland, hungary, } and event_counter new_era_begins 1 and not event_counter pike_and_shot 1 and not hidden_resource aragon and not hidden_resource france and not hidden_resource denmark and not hidden_resource spain and not hidden_resource norway and not hidden_resource england and not hidden_resource hungary and not hidden_resource poland and not hidden_resource portugal recruit_pool "Armats" 1 0.085 1 0 requires factions { denmark, norway, } and event_counter new_era_begins 1 and not event_counter pike_and_shot 1 and hidden_resource aragon or hidden_resource france or hidden_resource denmark or hidden_resource spain or hidden_resource norway or hidden_resource england or hidden_resource hungary or hidden_resource poland or hidden_resource portugal recruit_pool "Armats" 0 0.065 1 0 requires factions { denmark, norway, } and event_counter new_era_begins 1 and not event_counter pike_and_shot 1 and not hidden_resource aragon and not hidden_resource france and not hidden_resource denmark and not hidden_resource spain and not hidden_resource norway and not hidden_resource england and not hidden_resource hungary and not hidden_resource poland and not hidden_resource portugal recruit_pool "Armats" 1 0.17 1 0 requires factions { france, } and event_counter new_era_begins 1 and not event_counter pike_and_shot 1 and hidden_resource aragon or hidden_resource france or hidden_resource denmark or hidden_resource spain or hidden_resource norway or hidden_resource england or hidden_resource hungary or hidden_resource poland or hidden_resource portugal recruit_pool "Armats" 0 0.13 1 0 requires factions { france, } and event_counter new_era_begins 1 and not event_counter pike_and_shot 1 and not hidden_resource aragon and not hidden_resource france and not hidden_resource denmark and not hidden_resource spain and not hidden_resource norway and not hidden_resource england and not hidden_resource hungary and not hidden_resource poland and not hidden_resource portugal recruit_pool "Italian MAA" 1 0.13 1 0 requires factions { hre, sicily, } and hidden_resource hre and event_counter new_era_begins 1 and not event_counter pike_and_shot 1 recruit_pool "Italian MAA" 0 0.1 1 0 requires factions { hre, sicily, } and not hidden_resource hre and event_counter new_era_begins 1 and not event_counter pike_and_shot 1 recruit_pool "Mercenary Frankish Knights" 1 0.17 1 0 requires factions { } recruit_pool "Turkopoles" 1 0.5 4 0 requires factions { } recruit_pool "Hoshiga Horse Archers" 1 0.34 2 0 requires factions { mongols, timurids, } and hidden_resource cumans or hidden_resource kwarezm or hidden_resource turks recruit_pool "Hoshiga Horse Archers" 0 0.17 1 0 requires factions { mongols, timurids, } and not hidden_resource cumans and not hidden_resource kwarezm and not hidden_resource turks recruit_pool "Hoschuchi Lancers" 1 0.34 2 0 requires factions { mongols, timurids, } and hidden_resource cumans or hidden_resource kwarezm or hidden_resource turks recruit_pool "Hoschuchi Lancers" 0 0.17 1 0 requires factions { mongols, timurids, } and not hidden_resource cumans and not hidden_resource kwarezm and not hidden_resource turks recruit_pool "Lubchiten Horse Archers" 1 0.34 2 0 requires factions { mongols, timurids, } and hidden_resource cumans or hidden_resource kwarezm or hidden_resource turks recruit_pool "Lubchiten Horse Archers" 0 0.17 1 0 requires factions { mongols, timurids, } and not hidden_resource cumans and not hidden_resource kwarezm and not hidden_resource turks recruit_pool "Nukeri Horse Archers" 1 0.34 2 0 requires factions { mongols, timurids, } and hidden_resource cumans or hidden_resource kwarezm or hidden_resource turks recruit_pool "Nukeri Horse Archers" 0 0.17 1 0 requires factions { mongols, timurids, } and not hidden_resource cumans and not hidden_resource kwarezm and not hidden_resource turks recruit_pool "Turhagut Lancers" 1 0.17 1 0 requires factions { mongols, timurids, } and hidden_resource cumans or hidden_resource kwarezm or hidden_resource turks recruit_pool "Turhagut Lancers" 0 0.13 1 0 requires factions { mongols, timurids, } and not hidden_resource cumans and not hidden_resource kwarezm and not hidden_resource turks recruit_pool "Khorchi Horse Archers" 1 0.17 1 0 requires factions { mongols, timurids, } and hidden_resource cumans or hidden_resource kwarezm or hidden_resource turks recruit_pool "Khorchi Horse Archers" 0 0.13 1 0 requires factions { mongols, timurids, } and not hidden_resource cumans and not hidden_resource kwarezm and not hidden_resource turks law_bonus bonus 1 requires event_counter is_the_ai 1 } material stone construction 7 cost 10000 settlement_min large_city upgrades { kings_stables } } kings_stables castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { recruit_pool "Demi Lancers" 1 0.67 3 0 requires factions { hre, milan, papal_states, } and event_counter pike_and_shot 1 recruit_pool "Demi Lancers" 1 0.5 3 0 requires factions { venice, } and event_counter pike_and_shot 1 recruit_pool "Demi Lancers" 1 0.67 3 0 requires factions { spain, aragon, portugal, sicily, teutonic_order, jerusalem, } and event_counter pike_and_shot 1 recruit_pool "Demi Lancers" 1 0.84 3 0 requires factions { france, poland, hungary, } and event_counter pike_and_shot 1 recruit_pool "Demi Lancers" 1 0.5 3 0 requires factions { denmark, norway, scotland, } and event_counter pike_and_shot 1 recruit_pool "Cossack Gunners" 1 0.17 1 0 requires factions { cumans, } and hidden_resource cumans and event_counter science_da_vinci_ornithopter 1 recruit_pool "Cossack Gunners" 0 0.13 1 0 requires factions { cumans, } and not hidden_resource cumans and event_counter science_da_vinci_ornithopter 1 recruit_pool "Yasi Archers" 1 0.5 4 0 requires factions { cumans, } and hidden_resource cumans recruit_pool "Yasi Archers" 0 0.25 2 0 requires factions { cumans, } and hidden_resource kwarezm or hidden_resource russia or hidden_resource kievan_rus recruit_pool "Yasi Archers" 0 0.25 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, slave, timurids, } and hidden_resource cumans recruit_pool "Tartar Lancers" 1 0.25 2 0 requires factions { cumans, } and hidden_resource cumans recruit_pool "Tartar Lancers" 0 0.13 1 0 requires factions { cumans, } and hidden_resource kwarezm or hidden_resource russia or hidden_resource kievan_rus recruit_pool "Tartar Lancers" 0 0.13 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and hidden_resource cumans recruit_pool "Tartar Lancers" 1 0.25 2 0 requires factions { cumans, } and hidden_resource cumans recruit_pool "Tartar Lancers" 0 0.13 1 0 requires factions { cumans, } and hidden_resource kwarezm or hidden_resource russia or hidden_resource kievan_rus recruit_pool "Tartar Lancers" 0 0.13 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and hidden_resource cumans recruit_pool "Khagan Druzhina" 1 0.25 2 0 requires factions { cumans, } and hidden_resource cumans and event_counter science_da_vinci_ornithopter 1 recruit_pool "Khagan Druzhina" 0 0.17 1 0 requires factions { cumans, } and not hidden_resource cumans and event_counter science_da_vinci_ornithopter 1 recruit_pool "Khagan Druzhina" 1 0.34 3 0 requires factions { cumans, } and hidden_resource cumans and not event_counter science_da_vinci_ornithopter 1 recruit_pool "Khagan Druzhina" 0 0.25 2 0 requires factions { cumans, } and not hidden_resource cumans and not event_counter science_da_vinci_ornithopter 1 recruit_pool "Sibyan al Khass" 1 0.25 1 0 requires factions { kwarezm, } and hidden_resource kwarezm and event_counter HALF_PLATE_ARMOR 1 recruit_pool "Sibyan al Khass" 1 0.17 1 0 requires factions { kwarezm, } and not hidden_resource kwarezm and event_counter HALF_PLATE_ARMOR 1 recruit_pool "Imperial Guard" 1 0.67 2 0 requires factions { kwarezm, } and event_counter HALF_PLATE_ARMOR recruit_pool "Armored Horsearchers" 1 0.67 3 0 requires factions { kwarezm, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Ghulams" 1 0.84 3 0 requires factions { kwarezm, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Ghulams" 1 1 4 0 requires factions { kwarezm, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Turkomans" 1 0.34 2 0 requires factions { kwarezm, } and hidden_resource kwarezm and event_counter HALF_PLATE_ARMOR 1 recruit_pool "Turkomans" 0 0.17 1 0 requires factions { kwarezm, } and event_counter HALF_PLATE_ARMOR 1 and hidden_resource turks or hidden_resource cumans recruit_pool "Turkomans" 0 0.17 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and hidden_resource kwarezm and event_counter HALF_PLATE_ARMOR 1 recruit_pool "Turkomans" 1 0.34 3 0 requires factions { kwarezm, } and hidden_resource kwarezm and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Turkomans" 0 0.17 1 0 requires factions { kwarezm, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter HALF_PLATE_ARMOR 1 and hidden_resource turks or hidden_resource cumans recruit_pool "Turkomans" 0 0.17 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and hidden_resource kwarezm and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Turkomans" 1 0.67 5 0 requires factions { kwarezm, } and hidden_resource kwarezm and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Turkomans" 0 0.34 2 0 requires factions { kwarezm, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource turks or hidden_resource cumans recruit_pool "Turkomans" 0 0.34 3 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and hidden_resource kwarezm and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "L Regular Cavalry" 1 0.84 4 0 requires factions { lithuania, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Lithuanian Cavalry" 1 0.25 2 0 requires factions { lithuania, } and hidden_resource lithuania and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Lithuanian Cavalry" 0 0.17 1 0 requires factions { lithuania, } and not hidden_resource lithuania and event_counter FULL_PLATE_ARMOR 1 recruit_pool "L Regular Cavalry" 1 0.67 3 0 requires factions { lithuania, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Lithuanian Cavalry" 1 0.34 3 0 requires factions { lithuania, } and hidden_resource lithuania and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Lithuanian Cavalry" 0 0.25 2 0 requires factions { lithuania, } and not hidden_resource lithuania and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Lithuanian Cavalry" 1 0.67 5 0 requires factions { lithuania, } and hidden_resource lithuania and not event_counter new_era_begins 1 recruit_pool "Lithuanian Cavalry" 0 0.5 4 0 requires factions { lithuania, } and not hidden_resource lithuania and not event_counter new_era_begins 1 recruit_pool "Ducal Cavalry" 1 0.34 3 0 requires factions { lithuania, } and hidden_resource lithuania and event_counter new_era_begins 1 recruit_pool "Ducal Cavalry" 0 0.25 2 0 requires factions { lithuania, } and not hidden_resource lithuania and event_counter new_era_begins 1 recruit_pool "Ducal Cavalry" 1 0.50 4 0 requires factions { lithuania, } and hidden_resource lithuania and not event_counter new_era_begins 1 recruit_pool "Ducal Cavalry" 0 0.34 3 0 requires factions { lithuania, } and not hidden_resource lithuania and not event_counter new_era_begins 1 recruit_pool "Prussian Auxillia" 1 0.84 6 0 requires factions { teutonic_order, } and hidden_resource prussia and not event_counter pike_and_shot 1 recruit_pool "Prussian Auxillia" 0 0.42 3 0 requires factions { teutonic_order, } and not event_counter pike_and_shot 1 and hidden_resource hre recruit_pool "Prussian Auxillia" 1 0.42 3 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, mongols, slave, timurids, } and hidden_resource prussia and not event_counter pike_and_shot 1 recruit_pool "Knechten" 1 0.34 4 0 requires factions { teutonic_order, } and not event_counter pike_and_shot 1 recruit_pool "Prussian Auxillia" 1 0.5 4 0 requires factions { teutonic_order, } and hidden_resource prussia and event_counter pike_and_shot 1 recruit_pool "Prussian Auxillia" 0 0.25 2 0 requires factions { teutonic_order, } and event_counter pike_and_shot 1 and hidden_resource hre recruit_pool "Prussian Auxillia" 1 0.25 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, mongols, slave, timurids, } and hidden_resource prussia and event_counter pike_and_shot 1 recruit_pool "Knechten" 1 0.25 3 0 requires factions { teutonic_order, } and event_counter pike_and_shot 1 recruit_pool "Demi Lancers" 1 0.5 2 0 requires factions { england, } and event_counter first_watch 1 and not event_counter pike_and_shot 1 recruit_pool "Demi Lancers" 1 0.67 3 0 requires factions { england, } and event_counter pike_and_shot 1 recruit_pool "Hobilars" 1 0.67 6 0 requires factions { england, } and hidden_resource england and not event_counter first_watch 1 recruit_pool "Hobilars" 0 0.34 3 0 requires factions { england, } and not event_counter first_watch 1 and hidden_resource scotland or hidden_resource ireland or hidden_resource france recruit_pool "Hobilars" 0 0.34 3 0 requires factions { venice, scotland, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource england and not event_counter first_watch 1 recruit_pool "Hobilars" 1 0.5 5 0 requires factions { england, } and hidden_resource england and event_counter first_watch 1 and not event_counter pike_and_shot 1 recruit_pool "Hobilars" 0 0.25 2 0 requires factions { england, } and event_counter first_watch 1 and not event_counter pike_and_shot 1 and hidden_resource scotland or hidden_resource ireland or hidden_resource france recruit_pool "Hobilars" 0 0.25 3 0 requires factions { venice, scotland, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource england and event_counter first_watch 1 and not event_counter pike_and_shot 1 recruit_pool "Hobilars" 1 0.34 4 0 requires factions { england, } and hidden_resource england and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Hobilars" 0 0.17 2 0 requires factions { england, } and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 and hidden_resource scotland or hidden_resource ireland or hidden_resource france recruit_pool "Hobilars" 0 0.17 2 0 requires factions { venice, scotland, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource england and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Hobilars" 1 0.17 2 0 requires factions { england, } and hidden_resource england and event_counter ADV_MATCHLOCK 1 recruit_pool "Hobilars" 0 0.085 1 0 requires factions { england, } and event_counter ADV_MATCHLOCK 1 and hidden_resource scotland or hidden_resource ireland or hidden_resource france recruit_pool "Hobilars" 0 0.085 1 0 requires factions { venice, scotland, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource england and event_counter ADV_MATCHLOCK 1 recruit_pool "Cavalarii" 1 0.25 3 0 requires factions { byzantium, } and hidden_resource byzantium recruit_pool "Cavalarii" 0 0.17 2 0 requires factions { byzantium, } and not hidden_resource byzantium recruit_pool "Stratiotae" 1 0.84 4 0 requires factions { byzantium, } recruit_pool "Mounted Acritae" 1 0.34 3 0 requires factions { byzantium, } and hidden_resource byzantium recruit_pool "Mounted Acritae" 0 0.25 2 0 requires factions { byzantium, } and not hidden_resource byzantium recruit_pool "Mounted Calivermen" 1 0.13 1 0 requires factions { scotland, } and event_counter first_watch 1 and hidden_resource scotland or hidden_resource ireland recruit_pool "Mounted Calivermen" 0 0.085 1 0 requires factions { scotland, } and event_counter first_watch 1 and not hidden_resource scotland and not hidden_resource ireland recruit_pool "Border Horse" 1 0.67 6 0 requires factions { scotland, } and hidden_resource scotland and not event_counter pike_and_shot 1 recruit_pool "Border Horse" 0 0.34 3 0 requires factions { scotland, } and not event_counter pike_and_shot 1 and hidden_resource england or hidden_resource ireland recruit_pool "Border Horse" 0 0.34 3 0 requires factions { venice, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource scotland and not event_counter pike_and_shot 1 recruit_pool "Border Horse" 1 0.34 4 0 requires factions { scotland, } and hidden_resource scotland and event_counter pike_and_shot 1 recruit_pool "Border Horse" 0 0.17 2 0 requires factions { scotland, } and event_counter pike_and_shot 1 and hidden_resource england or hidden_resource ireland recruit_pool "Border Horse" 0 0.17 2 0 requires factions { venice, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource scotland and event_counter pike_and_shot 1 recruit_pool "Mounted Sergeants" 1 0.17 1 0 requires factions { sicily, } and event_counter ADV_MATCHLOCK 1 and hidden_resource france or hidden_resource hre or hidden_resource milan or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily recruit_pool "Mounted Sergeants" 0 0.13 1 0 requires factions { sicily, } and event_counter ADV_MATCHLOCK 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily recruit_pool "Mounted Sergeants" 1 0.34 3 0 requires factions { sicily, } and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 and hidden_resource france or hidden_resource hre or hidden_resource milan or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily recruit_pool "Mounted Sergeants" 0 0.25 2 0 requires factions { sicily, } and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily recruit_pool "Mounted Sergeants" 1 0.67 5 0 requires factions { sicily, } and not event_counter pike_and_shot 1 and hidden_resource france or hidden_resource hre or hidden_resource milan or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily recruit_pool "Mounted Sergeants" 0 0.5 4 0 requires factions { sicily, } and not event_counter pike_and_shot 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily recruit_pool "Mounted Sergeants" 1 0.13 1 0 requires factions { france, } and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 and hidden_resource france or hidden_resource hre or hidden_resource milan or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily recruit_pool "Mounted Sergeants" 0 0.085 1 0 requires factions { france, } and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily recruit_pool "Mounted Sergeants" 1 0.25 3 0 requires factions { france, } and event_counter GOTHIC_ARMOR 1 and not event_counter pike_and_shot 1 and hidden_resource france or hidden_resource hre or hidden_resource milan or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily recruit_pool "Mounted Sergeants" 0 0.17 2 0 requires factions { france, } and event_counter GOTHIC_ARMOR 1 and not event_counter pike_and_shot 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily recruit_pool "Mounted Sergeants" 1 0.5 5 0 requires factions { france, } and not event_counter GOTHIC_ARMOR 1 and hidden_resource france or hidden_resource hre or hidden_resource milan or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily recruit_pool "Mounted Sergeants" 0 0.34 4 0 requires factions { france, } and not event_counter GOTHIC_ARMOR 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily recruit_pool "Mounted Sergeants" 1 0.25 2 0 requires factions { jerusalem, } and event_counter pike_and_shot 1 recruit_pool "Mounted Sergeants" 1 0.5 5 0 requires factions { jerusalem, } and not event_counter pike_and_shot 1 recruit_pool "Mounted Sergeants" 1 0.13 1 0 requires factions { hre, } and event_counter ADV_MATCHLOCK 1 and hidden_resource france or hidden_resource hre or hidden_resource milan or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily recruit_pool "Mounted Sergeants" 0 0.085 1 0 requires factions { hre, } and event_counter ADV_MATCHLOCK 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily recruit_pool "Mounted Sergeants" 1 0.34 4 0 requires factions { hre, } and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 and hidden_resource france or hidden_resource hre or hidden_resource milan or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily recruit_pool "Mounted Sergeants" 0 0.25 3 0 requires factions { hre, } and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily recruit_pool "Mounted Sergeants" 1 0.5 5 0 requires factions { hre, } and not event_counter pike_and_shot 1 and hidden_resource france or hidden_resource hre or hidden_resource milan or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily recruit_pool "Mounted Sergeants" 0 0.34 4 0 requires factions { hre, } and not event_counter pike_and_shot 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily recruit_pool "Mounted Sergeants" 1 0.17 2 0 requires factions { venice, } and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 and hidden_resource france or hidden_resource hre or hidden_resource milan or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily recruit_pool "Mounted Sergeants" 0 0.13 1 0 requires factions { venice, } and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily recruit_pool "Mounted Sergeants" 1 0.25 3 0 requires factions { venice, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 and hidden_resource france or hidden_resource hre or hidden_resource milan or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily recruit_pool "Mounted Sergeants" 0 0.17 2 0 requires factions { venice, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily recruit_pool "Mounted Sergeants" 1 0.17 2 0 requires factions { milan, papal_states, } and event_counter ADV_MATCHLOCK 1 and hidden_resource france or hidden_resource hre or hidden_resource milan or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily recruit_pool "Mounted Sergeants" 0 0.13 1 0 requires factions { milan, papal_states, } and event_counter ADV_MATCHLOCK 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily recruit_pool "Mounted Sergeants" 1 0.34 4 0 requires factions { milan, papal_states, } and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 and hidden_resource france or hidden_resource hre or hidden_resource milan or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily recruit_pool "Mounted Sergeants" 0 0.25 3 0 requires factions { milan, papal_states, } and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily recruit_pool "Mounted Sergeants" 1 0.34 4 0 requires factions { milan, papal_states, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 and hidden_resource france or hidden_resource hre or hidden_resource milan or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily recruit_pool "Mounted Sergeants" 0 0.25 3 0 requires factions { milan, papal_states, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily recruit_pool "Mounted Sergeants" 1 0.34 4 0 requires factions { milan, venice, papal_states, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource france or hidden_resource hre or hidden_resource milan or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily recruit_pool "Mounted Sergeants" 0 0.25 3 0 requires factions { milan, venice, papal_states, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily recruit_pool "Mounted Sergeants" 1 0.5 5 0 requires factions { milan, venice, papal_states, } and not event_counter HALF_PLATE_ARMOR 1 and hidden_resource france or hidden_resource hre or hidden_resource milan or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily recruit_pool "Mounted Sergeants" 0 0.34 4 0 requires factions { milan, venice, papal_states, } and not event_counter HALF_PLATE_ARMOR 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily ;********************************** -1 halfplate - pike and shot. venice another -1 after gothic ; Italian States can recruit Gendarmes after Pike and Shot recruit_pool "Italian MAA" 1 0.25 3 0 requires factions { milan, papal_states, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 and hidden_resource milan or hidden_resource venice or hidden_resource papal_states recruit_pool "Italian MAA" 0 0.17 2 0 requires factions { milan, papal_states, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states recruit_pool "Italian MAA" 1 0.17 3 0 requires factions { venice, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 and hidden_resource milan or hidden_resource venice or hidden_resource papal_states recruit_pool "Italian MAA" 0 0.13 2 0 requires factions { venice, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states recruit_pool "Stradiots" 1 0.17 2 0 requires factions { venice, } and hidden_resource venice and event_counter GOTHIC_ARMOR 1 recruit_pool "Stradiots" 0 0.13 1 0 requires factions { venice, } and not hidden_resource venice and event_counter GOTHIC_ARMOR 1 ;********************************** recruit_pool "Scouts" 1 0.17 2 0 requires factions { denmark, } and hidden_resource denmark and event_counter ADV_MATCHLOCK 1 recruit_pool "Scouts" 0 0.085 1 0 requires factions { denmark, } and event_counter ADV_MATCHLOCK 1 and hidden_resource norway or hidden_resource ireland recruit_pool "Scouts" 0 0.085 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource denmark and event_counter ADV_MATCHLOCK 1 recruit_pool "Scouts" 1 0.34 4 0 requires factions { denmark, } and hidden_resource denmark and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Scouts" 0 0.17 1 0 requires factions { denmark, } and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 and hidden_resource norway or hidden_resource ireland recruit_pool "Scouts" 0 0.17 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource denmark and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Scouts" 1 0.67 6 0 requires factions { denmark, } and hidden_resource denmark and not event_counter pike_and_shot 1 recruit_pool "Scouts" 0 0.34 3 0 requires factions { denmark, } and not event_counter pike_and_shot 1 and hidden_resource norway or hidden_resource ireland recruit_pool "Scouts" 0 0.34 3 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource denmark and not event_counter pike_and_shot 1 recruit_pool "Svenner" 1 0.5 5 0 requires factions { norway, } and hidden_resource norway and not event_counter pike_and_shot 1 recruit_pool "Svenner" 0 0.34 4 0 requires factions { norway, } and not hidden_resource norway and not event_counter pike_and_shot 1 recruit_pool "Svenner" 1 0.25 3 0 requires factions { norway, } and hidden_resource norway and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Svenner" 0 0.17 2 0 requires factions { norway, } and not hidden_resource norway and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Svenner" 1 0.13 1 0 requires factions { norway, } and hidden_resource norway and event_counter ADV_MATCHLOCK 1 recruit_pool "Svenner" 0 0.085 1 0 requires factions { norway, } and not hidden_resource norway and event_counter ADV_MATCHLOCK 1 recruit_pool "Jinetes" 1 0.25 1 0 requires factions { spain, portugal, } and event_counter ADV_MATCHLOCK 1 and hidden_resource spain or hidden_resource portugal recruit_pool "Jinetes" 0 0.17 1 0 requires factions { spain, portugal, } and event_counter ADV_MATCHLOCK 1 and not hidden_resource spain and not hidden_resource portugal recruit_pool "Jinetes" 1 0.5 3 0 requires factions { spain, portugal, } and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 and hidden_resource spain or hidden_resource portugal recruit_pool "Jinetes" 0 0.34 2 0 requires factions { spain, portugal, } and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 and not hidden_resource spain and not hidden_resource portugal recruit_pool "Jinetes" 1 0.84 5 0 requires factions { spain, portugal, } and not event_counter pike_and_shot 1 and hidden_resource spain or hidden_resource portugal recruit_pool "Jinetes" 0 0.67 4 0 requires factions { spain, portugal, } and not event_counter pike_and_shot 1 and not hidden_resource spain and not hidden_resource portugal recruit_pool "Alforrats" 1 0.25 1 0 requires factions { aragon, } and hidden_resource aragon and event_counter ADV_MATCHLOCK 1 recruit_pool "Alforrats" 0 0.13 1 0 requires factions { aragon, } and event_counter ADV_MATCHLOCK 1 and hidden_resource portugal or hidden_resource spain recruit_pool "Alforrats" 0 0.13 1 0 requires factions { venice, scotland, england, france, portugal, spain, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource aragon and event_counter ADV_MATCHLOCK 1 recruit_pool "Alforrats" 1 0.34 3 0 requires factions { aragon, } and hidden_resource aragon and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Alforrats" 0 0.17 1 0 requires factions { aragon, } and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 and hidden_resource portugal or hidden_resource spain recruit_pool "Alforrats" 0 0.17 2 0 requires factions { venice, scotland, england, france, portugal, spain, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource aragon and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Alforrats" 1 0.67 5 0 requires factions { aragon, } and hidden_resource aragon and event_counter HALF_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "Alforrats" 0 0.34 2 0 requires factions { aragon, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 and hidden_resource portugal or hidden_resource spain recruit_pool "Alforrats" 0 0.34 3 0 requires factions { venice, scotland, england, france, portugal, spain, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource aragon and event_counter HALF_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "Alforrats" 1 0.84 6 0 requires factions { aragon, } and hidden_resource aragon and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Alforrats" 0 0.42 3 0 requires factions { aragon, } and not event_counter HALF_PLATE_ARMOR 1 and hidden_resource portugal or hidden_resource spain recruit_pool "Alforrats" 0 0.42 3 0 requires factions { venice, scotland, england, france, portugal, spain, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource aragon and not event_counter HALF_PLATE_ARMOR 1 ;********************************** -1 half plate to pike and shot recruit_pool "Armats" 1 0.13 1 0 requires factions { aragon, } and hidden_resource aragon and event_counter ADV_MATCHLOCK 1 recruit_pool "Armats" 0 0.085 1 0 requires factions { aragon, } and not hidden_resource aragon and event_counter ADV_MATCHLOCK 1 recruit_pool "Armats" 1 0.17 2 0 requires factions { aragon, } and hidden_resource aragon and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Armats" 0 0.13 1 0 requires factions { aragon, } and not hidden_resource aragon and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Armats" 1 0.25 3 0 requires factions { aragon, } and hidden_resource aragon and event_counter HALF_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "Armats" 0 0.17 2 0 requires factions { aragon, } and not hidden_resource aragon and event_counter HALF_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 ;********************************** recruit_pool "Cossack Gunners" 1 0.17 1 0 requires factions { kievan_rus, russia, } and event_counter science_da_vinci_ornithopter 1 and hidden_resource kievan_rus or hidden_resource russia recruit_pool "Cossack Gunners" 0 0.13 1 0 requires factions { kievan_rus, russia, } and event_counter science_da_vinci_ornithopter 1 and not hidden_resource kievan_rus and not hidden_resource russia recruit_pool "Mounted Luchniki" 1 0.67 3 0 requires factions { russia, kievan_rus, } and event_counter new_era_begins 1 recruit_pool "Polotsk Boyar Druzhina" 1 0.17 1 0 requires factions { russia, kievan_rus, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource russia or hidden_resource kievan_rus recruit_pool "Polotsk Boyar Druzhina" 0 0.13 1 0 requires factions { russia, kievan_rus, } and event_counter HEAVY_MAIL_ARMOR 1 and not hidden_resource russia and not hidden_resource kievan_rus recruit_pool "Druzhina" 1 0.34 3 0 requires factions { kievan_rus, } and hidden_resource russia or hidden_resource kievan_rus recruit_pool "Druzhina" 0 0.25 2 0 requires factions { kievan_rus, } and not hidden_resource russia and not hidden_resource kievan_rus recruit_pool "Druzhina" 1 0.5 3 0 requires factions { russia, } and hidden_resource russia or hidden_resource kievan_rus recruit_pool "Druzhina" 0 0.34 2 0 requires factions { russia, } and not hidden_resource russia and not hidden_resource kievan_rus recruit_pool "Junior Druzhina" 1 0.25 2 0 requires factions { russia, kievan_rus, } and event_counter new_era_begins 1 and hidden_resource kievan_rus recruit_pool "Junior Druzhina" 0 0.17 1 0 requires factions { russia, kievan_rus, } and event_counter new_era_begins 1 and not hidden_resource kievan_rus recruit_pool "Pechenegs" 1 0.34 3 0 requires factions { russia, } and event_counter new_era_begins 1 and hidden_resource russia recruit_pool "Pechenegs" 0 0.17 1 0 requires factions { russia, } and event_counter new_era_begins 1 and hidden_resource kievan_rus or hidden_resource lithuania recruit_pool "Pechenegs" 0 0.17 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and event_counter new_era_begins 1 and hidden_resource russia recruit_pool "Pechenegs" 1 0.5 3 0 requires factions { kievan_rus, } and event_counter new_era_begins 1 and hidden_resource kievan_rus recruit_pool "Pechenegs" 0 0.25 1 0 requires factions { kievan_rus, } and event_counter new_era_begins 1 and hidden_resource russia or hidden_resource cumans recruit_pool "Pechenegs" 0 0.25 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, teutonic_order, mongols, slave, timurids, } and event_counter new_era_begins 1 and hidden_resource kievan_rus recruit_pool "Junior Druzhina" 1 0.5 4 0 requires factions { russia, kievan_rus, } and not event_counter new_era_begins 1 and hidden_resource kievan_rus recruit_pool "Junior Druzhina" 0 0.34 3 0 requires factions { russia, kievan_rus, } and not event_counter new_era_begins 1 and not hidden_resource kievan_rus recruit_pool "Pechenegs" 1 0.5 4 0 requires factions { russia, } and not event_counter new_era_begins 1 and hidden_resource russia recruit_pool "Pechenegs" 0 0.25 2 0 requires factions { russia, } and not event_counter new_era_begins 1 and hidden_resource kievan_rus or hidden_resource lithuania recruit_pool "Pechenegs" 0 0.25 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and not event_counter new_era_begins 1 and hidden_resource russia recruit_pool "Pechenegs" 1 0.67 4 0 requires factions { kievan_rus, } and not event_counter new_era_begins 1 and hidden_resource kievan_rus recruit_pool "Pechenegs" 0 0.34 2 0 requires factions { kievan_rus, } and not event_counter new_era_begins 1 and hidden_resource russia or hidden_resource cumans recruit_pool "Pechenegs" 0 0.34 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, teutonic_order, mongols, slave, timurids, } and not event_counter new_era_begins 1 and hidden_resource kievan_rus recruit_pool "Turkish Horse Archers" 1 0.84 5 0 requires factions { turks, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource turks recruit_pool "Turkish Horse Archers" 0 0.42 2 0 requires factions { turks, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource turks and hidden_resource egypt or hidden_resource kwarezm recruit_pool "Turkish Horse Archers" 0 0.42 3 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource turks and hidden_resource turks recruit_pool "Turkomans" 1 0.84 5 0 requires factions { turks, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource turks and hidden_resource turks recruit_pool "Turkomans" 0 0.42 2 0 requires factions { turks, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource turks and hidden_resource egypt or hidden_resource kwarezm recruit_pool "Turkomans" 0 0.42 3 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource turks and hidden_resource turks recruit_pool "Turkish Horse Archers" 1 0.5 3 0 requires factions { turks, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource turks recruit_pool "Turkish Horse Archers" 0 0.25 1 0 requires factions { turks, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource turks and hidden_resource egypt or hidden_resource kwarezm recruit_pool "Turkish Horse Archers" 0 0.25 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource turks and hidden_resource turks recruit_pool "Turkomans" 1 0.5 3 0 requires factions { turks, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource turks and hidden_resource turks recruit_pool "Turkomans" 0 0.25 1 0 requires factions { turks, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource turks and hidden_resource egypt or hidden_resource kwarezm recruit_pool "Turkomans" 0 0.25 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource turks and hidden_resource turks recruit_pool "Turkomans" 1 0.34 2 0 requires factions { turks, } and event_counter FULL_PLATE_ARMOR 1 and hidden_resource turks recruit_pool "Turkomans" 0 0.17 1 0 requires factions { turks, } and event_counter FULL_PLATE_ARMOR 1 and hidden_resource egypt or hidden_resource kwarezm recruit_pool "Turkomans" 0 0.17 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and event_counter FULL_PLATE_ARMOR 1 and hidden_resource turks recruit_pool "Turkish Horse Archers" 1 0.34 2 0 requires factions { turks, } and event_counter FULL_PLATE_ARMOR 1 and hidden_resource turks recruit_pool "Turkish Horse Archers" 0 0.17 1 0 requires factions { turks, } and event_counter FULL_PLATE_ARMOR 1 and hidden_resource egypt or hidden_resource kwarezm recruit_pool "Turkish Horse Archers" 0 0.17 1 0 requires factions { venice, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and event_counter FULL_PLATE_ARMOR 1 and hidden_resource turks recruit_pool "Turkish Ghulams" 1 0.84 4 0 requires factions { turks, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Quapukulu" 1 0.5 2 0 requires factions { turks, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Christian Guard" 1 0.17 3 0 requires factions { moors, } recruit_pool "Granadine Lancers" 1 0.5 2 0 requires factions { moors, } recruit_pool "Granadine Jinetes" 1 0.5 4 0 requires factions { moors, } and hidden_resource moors recruit_pool "Granadine Jinetes" 0 0.25 2 0 requires factions { moors, } and hidden_resource egypt or hidden_resource spain recruit_pool "Granadine Jinetes" 0 0.25 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource moors recruit_pool "Desert Cavalry" 1 0.25 1 0 requires factions { moors, } and hidden_resource moors recruit_pool "Desert Cavalry" 0 0.13 1 0 requires factions { moors, } and hidden_resource egypt or hidden_resource spain recruit_pool "Desert Cavalry" 0 0.13 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource moors recruit_pool "Arab Cavalry" 1 0.34 1 0 requires factions { moors, } recruit_pool "Ghulams" 1 0.67 3 0 requires factions { egypt, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Ghulams" 1 0.5 2 0 requires factions { egypt, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Mamluk Archers" 1 0.67 3 0 requires factions { egypt, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Mamluk Archers" 1 0.67 3 0 requires factions { egypt, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Mamluks" 1 0.67 3 0 requires factions { egypt, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Mamluks" 1 0.5 2 0 requires factions { egypt, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Royal Mamluks" 1 0.5 2 0 requires factions { egypt, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Arab Cavalry" 1 0.5 2 0 requires factions { egypt, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Arab Cavalry" 1 0.5 2 0 requires factions { egypt, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Arab Cavalry" 1 0.67 3 0 requires factions { egypt, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Desert Cavalry" 1 0.25 2 0 requires factions { egypt, } and hidden_resource egypt and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Desert Cavalry" 0 0.13 1 0 requires factions { egypt, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource turks or hidden_resource moors recruit_pool "Desert Cavalry" 0 0.13 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource egypt and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Heavy Hussars" 1 0.67 2 0 requires factions { poland, } and event_counter ADV_MATCHLOCK 1 recruit_pool "Polish Guard" 1 0.67 2 0 requires factions { poland, } and event_counter first_piano 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Polish Shooters" 1 0.085 1 0 requires factions { poland, } and hidden_resource poland and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Polish Shooters" 0 0.065 1 0 requires factions { poland, } and not hidden_resource poland and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Polish Shooters" 1 0.25 3 0 requires factions { poland, } and hidden_resource poland and event_counter first_piano 1 and not event_counter pike_and_shot 1 recruit_pool "Polish Shooters" 0 0.17 2 0 requires factions { poland, } and not hidden_resource poland and event_counter first_piano 1 and not event_counter pike_and_shot 1 recruit_pool "Polish Shooters" 1 0.5 5 0 requires factions { poland, } and hidden_resource poland and not event_counter first_piano 1 recruit_pool "Polish Shooters" 0 0.34 4 0 requires factions { poland, } and not hidden_resource poland and not event_counter first_piano 1 recruit_pool "Hussars" 1 0.25 2 0 requires factions { poland, hungary, } and event_counter FULL_PLATE_ARMOR 1 and hidden_resource poland or hidden_resource hungary recruit_pool "Hussars" 0 0.17 1 0 requires factions { poland, hungary, } and event_counter FULL_PLATE_ARMOR 1 and not hidden_resource poland and not hidden_resource hungary recruit_pool "Magyar Cavalry" 1 0.13 1 0 requires factions { hungary, } and hidden_resource hungary and event_counter ADV_MATCHLOCK 1 recruit_pool "Magyar Cavalry" 0 0.065 1 0 requires factions { hungary, } and event_counter ADV_MATCHLOCK 1 and hidden_resource poland recruit_pool "Magyar Cavalry" 0 0.065 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource hungary and event_counter ADV_MATCHLOCK 1 recruit_pool "Magyar Cavalry" 1 0.25 3 0 requires factions { hungary, } and hidden_resource hungary and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Magyar Cavalry" 0 0.13 1 0 requires factions { hungary, } and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 and hidden_resource poland recruit_pool "Magyar Cavalry" 0 0.13 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource hungary and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Magyar Cavalry" 1 0.5 5 0 requires factions { hungary, } and hidden_resource hungary and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "Magyar Cavalry" 0 0.25 2 0 requires factions { hungary, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 and hidden_resource poland recruit_pool "Magyar Cavalry" 0 0.25 3 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource hungary and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "Magyar Cavalry" 1 0.67 6 0 requires factions { hungary, } and hidden_resource hungary and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Magyar Cavalry" 0 0.34 3 0 requires factions { hungary, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource poland recruit_pool "Magyar Cavalry" 0 0.34 3 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource hungary and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Magyar Cavalry" 1 1 6 0 requires factions { hungary, } and hidden_resource hungary and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Magyar Cavalry" 0 0.5 3 0 requires factions { hungary, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource poland recruit_pool "Magyar Cavalry" 0 0.5 3 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource hungary and not event_counter HEAVY_MAIL_ARMOR 1 ;********************************** to do: update for era, -1 to another unit, from new era to pike and shot recruit_pool "Armats" 1 0.13 1 0 requires factions { england, portugal, } and event_counter pike_and_shot 1 and hidden_resource aragon or hidden_resource france or hidden_resource denmark or hidden_resource spain or hidden_resource norway or hidden_resource england or hidden_resource hungary or hidden_resource poland or hidden_resource portugal recruit_pool "Armats" 0 0.085 1 0 requires factions { england, portugal, } and event_counter pike_and_shot 1 and not hidden_resource aragon and not hidden_resource france and not hidden_resource denmark and not hidden_resource spain and not hidden_resource norway and not hidden_resource england and not hidden_resource hungary and not hidden_resource poland and not hidden_resource portugal recruit_pool "Armats" 1 0.17 1 0 requires factions { hungary, } and event_counter pike_and_shot 1 and hidden_resource aragon or hidden_resource france or hidden_resource denmark or hidden_resource spain or hidden_resource norway or hidden_resource england or hidden_resource hungary or hidden_resource poland or hidden_resource portugal recruit_pool "Armats" 0 0.13 1 0 requires factions { hungary, } and event_counter pike_and_shot 1 and not hidden_resource aragon and not hidden_resource france and not hidden_resource denmark and not hidden_resource spain and not hidden_resource norway and not hidden_resource england and not hidden_resource hungary and not hidden_resource poland and not hidden_resource portugal recruit_pool "Armats" 1 0.13 1 0 requires factions { spain, } and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 and hidden_resource aragon or hidden_resource france or hidden_resource denmark or hidden_resource spain or hidden_resource norway or hidden_resource england or hidden_resource hungary or hidden_resource poland or hidden_resource portugal recruit_pool "Armats" 0 0.085 1 0 requires factions { spain, } and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 and not hidden_resource aragon and not hidden_resource france and not hidden_resource denmark and not hidden_resource spain and not hidden_resource norway and not hidden_resource england and not hidden_resource hungary and not hidden_resource poland and not hidden_resource portugal recruit_pool "Armats" 1 0.17 2 0 requires factions { spain, england, portugal, } and event_counter new_era_begins 1 and not event_counter pike_and_shot 1 and hidden_resource aragon or hidden_resource france or hidden_resource denmark or hidden_resource spain or hidden_resource norway or hidden_resource england or hidden_resource hungary or hidden_resource poland or hidden_resource portugal recruit_pool "Armats" 0 0.13 1 0 requires factions { spain, england, portugal, } and event_counter new_era_begins 1 and not event_counter pike_and_shot 1 and not hidden_resource aragon and not hidden_resource france and not hidden_resource denmark and not hidden_resource spain and not hidden_resource norway and not hidden_resource england and not hidden_resource hungary and not hidden_resource poland and not hidden_resource portugal recruit_pool "Armats" 1 0.25 2 0 requires factions { hungary, } and event_counter new_era_begins 1 and not event_counter pike_and_shot 1 and hidden_resource aragon or hidden_resource france or hidden_resource denmark or hidden_resource spain or hidden_resource norway or hidden_resource england or hidden_resource hungary or hidden_resource poland or hidden_resource portugal recruit_pool "Armats" 0 0.17 1 0 requires factions { hungary, } and event_counter new_era_begins 1 and not event_counter pike_and_shot 1 and not hidden_resource aragon and not hidden_resource france and not hidden_resource denmark and not hidden_resource spain and not hidden_resource norway and not hidden_resource england and not hidden_resource hungary and not hidden_resource poland and not hidden_resource portugal recruit_pool "Armats" 1 0.17 1 0 requires factions { poland, } and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 and hidden_resource aragon or hidden_resource france or hidden_resource denmark or hidden_resource spain or hidden_resource norway or hidden_resource england or hidden_resource hungary or hidden_resource poland or hidden_resource portugal recruit_pool "Armats" 0 0.13 1 0 requires factions { poland, } and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 and not hidden_resource aragon and not hidden_resource france and not hidden_resource denmark and not hidden_resource spain and not hidden_resource norway and not hidden_resource england and not hidden_resource hungary and not hidden_resource poland and not hidden_resource portugal recruit_pool "Armats" 1 0.25 2 0 requires factions { poland, } and event_counter new_era_begins 1 and not event_counter pike_and_shot 1 and hidden_resource aragon or hidden_resource france or hidden_resource denmark or hidden_resource spain or hidden_resource norway or hidden_resource england or hidden_resource hungary or hidden_resource poland or hidden_resource portugal recruit_pool "Armats" 0 0.17 1 0 requires factions { poland, } and event_counter new_era_begins 1 and not event_counter pike_and_shot 1 and not hidden_resource aragon and not hidden_resource france and not hidden_resource denmark and not hidden_resource spain and not hidden_resource norway and not hidden_resource england and not hidden_resource hungary and not hidden_resource poland and not hidden_resource portugal recruit_pool "Armats" 1 0.17 1 0 requires factions { france, } and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 and hidden_resource aragon or hidden_resource france or hidden_resource denmark or hidden_resource spain or hidden_resource norway or hidden_resource england or hidden_resource hungary or hidden_resource poland or hidden_resource portugal recruit_pool "Armats" 0 0.13 1 0 requires factions { france, } and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 and not hidden_resource aragon and not hidden_resource france and not hidden_resource denmark and not hidden_resource spain and not hidden_resource norway and not hidden_resource england and not hidden_resource hungary and not hidden_resource poland and not hidden_resource portugal recruit_pool "Armats" 1 0.25 2 0 requires factions { france, } and event_counter new_era_begins 1 and not event_counter pike_and_shot 1 and hidden_resource aragon or hidden_resource france or hidden_resource denmark or hidden_resource spain or hidden_resource norway or hidden_resource england or hidden_resource hungary or hidden_resource poland or hidden_resource portugal recruit_pool "Armats" 0 0.17 1 0 requires factions { france, } and event_counter new_era_begins 1 and not event_counter pike_and_shot 1 and not hidden_resource aragon and not hidden_resource france and not hidden_resource denmark and not hidden_resource spain and not hidden_resource norway and not hidden_resource england and not hidden_resource hungary and not hidden_resource poland and not hidden_resource portugal recruit_pool "Armats" 1 0.085 1 0 requires factions { denmark, norway, } and event_counter pike_and_shot 1 and hidden_resource aragon or hidden_resource france or hidden_resource denmark or hidden_resource spain or hidden_resource norway or hidden_resource england or hidden_resource hungary or hidden_resource poland or hidden_resource portugal recruit_pool "Armats" 0 0.065 1 0 requires factions { denmark, norway, } and event_counter pike_and_shot 1 and not hidden_resource aragon and not hidden_resource france and not hidden_resource denmark and not hidden_resource spain and not hidden_resource norway and not hidden_resource england and not hidden_resource hungary and not hidden_resource poland and not hidden_resource portugal recruit_pool "Armats" 1 0.13 2 0 requires factions { denmark, norway, } and event_counter new_era_begins 1 and not event_counter pike_and_shot 1 and hidden_resource aragon or hidden_resource france or hidden_resource denmark or hidden_resource spain or hidden_resource norway or hidden_resource england or hidden_resource hungary or hidden_resource poland or hidden_resource portugal recruit_pool "Armats" 0 0.085 1 0 requires factions { denmark, norway, } and event_counter new_era_begins 1 and not event_counter pike_and_shot 1 and not hidden_resource aragon and not hidden_resource france and not hidden_resource denmark and not hidden_resource spain and not hidden_resource norway and not hidden_resource england and not hidden_resource hungary and not hidden_resource poland and not hidden_resource portugal recruit_pool "Italian MAA" 1 0.13 1 0 requires factions { sicily, } and hidden_resource sicily and event_counter pike_and_shot 1 recruit_pool "Italian MAA" 0 0.085 1 0 requires factions { sicily, } and not hidden_resource sicily and event_counter pike_and_shot 1 recruit_pool "Italian MAA" 1 0.17 2 0 requires factions { sicily, } and hidden_resource sicily and event_counter HALF_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "Italian MAA" 0 0.13 1 0 requires factions { sicily, } and not hidden_resource sicily and event_counter HALF_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "Italian MAA" 1 0.13 1 0 requires factions { hre, } and hidden_resource hre and event_counter pike_and_shot 1 recruit_pool "Italian MAA" 0 0.085 1 0 requires factions { hre, } and not hidden_resource hre and event_counter pike_and_shot 1 recruit_pool "Italian MAA" 1 0.17 2 0 requires factions { hre, } and hidden_resource hre and event_counter new_era_begins 1 and not event_counter pike_and_shot 1 recruit_pool "Italian MAA" 0 0.13 1 0 requires factions { hre, } and not hidden_resource hre and event_counter new_era_begins 1 and not event_counter pike_and_shot 1 ;********************************** recruit_pool "Templar Confrere Knights" 1 0.085 1 0 requires factions { jerusalem, } and event_counter council_of_troyes 1 and hidden_resource crusader recruit_pool "Templar Confrere Knights" 1 0.0575 1 0 requires factions { jerusalem, } and event_counter council_of_troyes 1 and not hidden_resource crusader recruit_pool "Lancers" 1 0.5 2 0 requires factions { france, } and event_counter GOTHIC_ARMOR 1 recruit_pool "Reiters" 1 0.67 3 0 requires factions { hre, } and event_counter ADV_MATCHLOCK 1 recruit_pool "Early Reiters" 1 0.25 1 0 requires factions { hre, } and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 and hidden_resource hre recruit_pool "Early Reiters" 1 0.17 1 0 requires factions { hre, } and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 and not hidden_resource hre recruit_pool "Reiters" 1 0.5 2 0 requires factions { portugal, aragon, england, spain, france, milan, papal_states, sicily, poland, russia, hungary, } and event_counter ADV_MATCHLOCK 1 recruit_pool "Reiters" 1 0.34 2 0 requires factions { venice, } and event_counter ADV_MATCHLOCK 1 recruit_pool "Reiters" 1 0.34 2 0 requires factions { denmark, norway, } and event_counter ADV_MATCHLOCK 1 recruit_pool "Mercenary Frankish Knights" 1 0.25 2 0 requires factions { } recruit_pool "Turkopoles" 1 0.5 4 0 requires factions { } recruit_pool "Hoshiga Horse Archers" 1 0.34 2 0 requires factions { mongols, timurids, } and hidden_resource cumans or hidden_resource kwarezm or hidden_resource turks recruit_pool "Hoshiga Horse Archers" 0 0.17 1 0 requires factions { mongols, timurids, } and not hidden_resource cumans and not hidden_resource kwarezm and not hidden_resource turks recruit_pool "Hoschuchi Lancers" 1 0.34 2 0 requires factions { mongols, timurids, } and hidden_resource cumans or hidden_resource kwarezm or hidden_resource turks recruit_pool "Hoschuchi Lancers" 0 0.17 1 0 requires factions { mongols, timurids, } and not hidden_resource cumans and not hidden_resource kwarezm and not hidden_resource turks recruit_pool "Lubchiten Horse Archers" 1 0.34 2 0 requires factions { mongols, timurids, } and hidden_resource cumans or hidden_resource kwarezm or hidden_resource turks recruit_pool "Lubchiten Horse Archers" 0 0.17 1 0 requires factions { mongols, timurids, } and not hidden_resource cumans and not hidden_resource kwarezm and not hidden_resource turks recruit_pool "Nukeri Horse Archers" 1 0.34 2 0 requires factions { mongols, timurids, } and hidden_resource cumans or hidden_resource kwarezm or hidden_resource turks recruit_pool "Nukeri Horse Archers" 0 0.17 1 0 requires factions { mongols, timurids, } and not hidden_resource cumans and not hidden_resource kwarezm and not hidden_resource turks recruit_pool "Turhagut Lancers" 1 0.17 1 0 requires factions { mongols, timurids, } and hidden_resource cumans or hidden_resource kwarezm or hidden_resource turks recruit_pool "Turhagut Lancers" 0 0.13 1 0 requires factions { mongols, timurids, } and not hidden_resource cumans and not hidden_resource kwarezm and not hidden_resource turks recruit_pool "Khorchi Horse Archers" 1 0.17 1 0 requires factions { mongols, timurids, } and hidden_resource cumans or hidden_resource kwarezm or hidden_resource turks recruit_pool "Khorchi Horse Archers" 0 0.13 1 0 requires factions { mongols, timurids, } and not hidden_resource cumans and not hidden_resource kwarezm and not hidden_resource turks law_bonus bonus 1 requires event_counter is_the_ai 1 } material stone construction 8 cost 12000 settlement_min large_city upgrades { } } } plugins { } } building barracks { convert_to castle_barracks levels town_watch town_guard city_watch militia_drill_square militia_barracks army_barracks royal_armoury { town_watch city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 1 capability { recruit_pool "Pisan and Geonese sailors" 1 0.25 2 0 requires factions { jerusalem, } recruit_pool "Baltic Spearmen" 1 0.25 2 0 requires factions { lithuania, } recruit_pool "Urban Spear Militia" 1 0.25 2 0 requires factions { milan, venice, papal_states, sicily, } recruit_pool "Kasogi" 1 0.25 2 0 requires factions { cumans, } recruit_pool "EE Spear Militia" 1 0.25 2 0 requires factions { poland, hungary, } recruit_pool "Junior Militia" 1 0.25 2 0 requires factions { russia, kievan_rus, } recruit_pool "Spear Militia" 1 0.25 2 0 requires factions { england, scotland, france, hre, denmark, spain, aragon, portugal, norway, } recruit_pool "Contaratoi" 1 0.25 2 0 requires factions { byzantium, } recruit_pool "ME Spear Militia" 1 0.25 2 0 requires factions { moors, egypt, turks, kwarezm, } recruit_pool "Spear Militia" 1 0.25 2 0 requires factions { teutonic_order, } recruit_pool "Kashtim Thralls" 1 0.25 2 0 requires factions { mongols, timurids, } law_bonus bonus 1 } material wooden construction 3 cost 800 settlement_min town upgrades { town_guard } } town_guard city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 2 capability { recruit_pool "Pisan and Geonese sailors" 1 0.25 2 0 requires factions { jerusalem, } recruit_pool "Spear Militia" 0 0.25 2 0 requires factions { jerusalem, } recruit_pool "Urban Spear Militia" 1 0.34 3 0 requires factions { milan, venice, papal_states, sicily, } recruit_pool "Baltic Spearmen" 1 0.25 2 0 requires factions { lithuania, } recruit_pool "Lithuanian Axemen" 1 0.25 2 0 requires factions { lithuania, } recruit_pool "Spear Militia" 1 0.34 3 0 requires factions { england, scotland, france, hre, denmark, spain, aragon, portugal, norway, } recruit_pool "Archer Militia" 1 0.25 2 0 requires factions { england, } recruit_pool "EE Spear Militia" 1 0.34 3 0 requires factions { poland, hungary, } recruit_pool "Junior Militia" 1 0.34 3 0 requires factions { russia, } recruit_pool "Junior Militia" 1 0.25 2 0 requires factions { kievan_rus, } recruit_pool "Chude Militia" 1 0.25 2 0 requires factions { kievan_rus, } recruit_pool "ME Spear Militia" 1 0.34 3 0 requires factions { moors, egypt, turks, kwarezm, } recruit_pool "Kasogi" 1 0.34 3 0 requires factions { cumans, } recruit_pool "Dismounted Cuman Militia" 1 0.25 2 0 requires factions { cumans, } recruit_pool "EE Archer Militia" 1 0.25 2 0 requires factions { russia, kievan_rus, } recruit_pool "ME Archer Militia" 1 0.25 2 0 requires factions { egypt, kwarezm, } recruit_pool "Kashtim Thralls" 1 0.34 3 0 requires factions { mongols, timurids, } recruit_pool "Sibiryaki Junior Militia" 1 0.34 2 0 requires factions { mongols, timurids, } recruit_pool "Order Militia" 1 0.25 2 0 requires factions { teutonic_order, } recruit_pool "Spear Militia" 1 0.25 2 0 requires factions { teutonic_order, } recruit_pool "Contaratoi" 1 0.34 3 0 requires factions { byzantium, } recruit_pool "Toxotae" 1 0.25 2 0 requires factions { byzantium, } law_bonus bonus 2 } material wooden construction 4 cost 1500 settlement_min large_town upgrades { city_watch } } city_watch city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 3 capability { recruit_pool "Crossbow Militia" 0 0.25 2 0 requires factions { jerusalem, } and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Arbalest Militia" 1 0.25 2 0 requires factions { jerusalem, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Pisan and Geonese sailors" 1 0.25 2 0 requires factions { jerusalem, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "NE_Urban_Militia" 1 0.25 2 0 requires factions { jerusalem, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Partisan Militia" 1 0.25 2 0 requires factions { jerusalem, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Pisan and Geonese sailors" 1 0.34 3 0 requires factions { jerusalem, } and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Spear Militia" 0 0.34 3 0 requires factions { jerusalem, } and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Scots Pike Militia" 1 0.34 3 0 requires factions { scotland, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.25 2 0 requires factions { scotland, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Scots Pike Militia" 1 0.25 2 0 requires factions { scotland, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.34 3 0 requires factions { scotland, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.5 4 0 requires factions { scotland, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Spear Militia" 1 0.5 4 0 requires factions { scotland, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "ME Halberd Militia" 1 0.25 2 0 requires factions { turks, egypt, kwarezm, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Saracen Militia" 1 0.25 2 0 requires factions { turks, egypt, kwarezm, } recruit_pool "ME Spear Militia" 1 0.17 1 0 requires factions { egypt, turks, kwarezm, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "ME Spear Militia" 1 0.34 3 0 requires factions { egypt, turks, kwarezm, } and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "ME Archer Militia" 1 0.34 3 0 requires factions { egypt, kwarezm, } recruit_pool "Urban Militia" 1 0.25 2 0 requires factions { moors, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "ME Spear Militia" 1 0.25 2 0 requires factions { moors, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "ME Spear Militia" 1 0.5 4 0 requires factions { moors, } and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "ME Crossbow Militia" 1 0.25 2 0 requires factions { moors, } recruit_pool "Halberd Militia" 1 0.25 2 0 requires factions { papal_states, sicily, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Pavise Spear Militia" 1 0.34 3 0 requires factions { papal_states, sicily, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Pavise Spear Militia" 1 0.5 4 0 requires factions { papal_states, sicily, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.5 4 0 requires factions { papal_states, sicily, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "NE_Urban_Militia" 1 0.25 2 0 requires factions { milan, venice, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Pavise Spear Militia" 1 0.34 3 0 requires factions { milan, venice, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Pavise Spear Militia" 1 0.5 4 0 requires factions { milan, venice, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.5 4 0 requires factions { milan, venice, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Urban Crossbow Militia" 1 0.25 2 0 requires factions { milan, venice, papal_states, sicily, hungary, } recruit_pool "Halberd Militia" 1 0.25 2 0 requires factions { lithuania, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Baltic Spearmen" 1 0.25 2 0 requires factions { lithuania, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Lithuanian Axemen" 1 0.25 2 0 requires factions { lithuania, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Baltic Spearmen" 1 0.34 3 0 requires factions { lithuania, } and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Lithuanian Axemen" 1 0.34 3 0 requires factions { lithuania, } and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Crossbow Militia" 1 0.25 2 0 requires factions { france, hre, denmark, spain, aragon, portugal, norway, teutonic_order, } and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Arbalest Militia" 1 0.25 2 0 requires factions { france, hre, denmark, spain, aragon, portugal, norway, teutonic_order, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "EE Crossbow Militia" 1 0.25 2 0 requires factions { poland, russia, kievan_rus, } recruit_pool "NE_Urban_Militia" 1 0.25 2 0 requires factions { england, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Halberd Militia" 1 0.25 2 0 requires factions { hre, poland, hungary, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Swordstaff Militia" 1 0.25 2 0 requires factions { denmark, norway, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Partisan Militia" 1 0.25 2 0 requires factions { france, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Swordsmen Militia" 1 0.25 2 0 requires factions { spain, aragon, portugal, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.25 2 0 requires factions { england, france, hre, denmark, spain, aragon, portugal, norway, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.5 4 0 requires factions { england, france, hre, denmark, spain, aragon, portugal, norway, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Spear Militia" 1 0.5 4 0 requires factions { england, france, hre, denmark, spain, aragon, portugal, norway, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Archer Militia" 1 0.34 3 0 requires factions { england, } recruit_pool "Pavise Spear Militia" 1 0.25 2 0 requires factions { poland, hungary, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Pavise Spear Militia" 1 0.5 4 0 requires factions { poland, hungary, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "EE Spear Militia" 1 0.5 4 0 requires factions { poland, hungary, } and not event_counter new_era_begins 1 recruit_pool "Castrophilakae" 1 0.5 2 0 requires factions { byzantium, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Contaratoi" 1 0.25 2 0 requires factions { byzantium, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Contaratoi" 1 0.5 4 0 requires factions { byzantium, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Toxotae" 1 0.34 3 0 requires factions { byzantium, } recruit_pool "Halberd Militia" 1 0.25 2 0 requires factions { russia, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Rus Senior Militia" 1 0.25 2 0 requires factions { russia, } recruit_pool "Berdiche Militia" 1 0.25 2 0 requires factions { russia, } and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Halberd Militia" 1 0.25 2 0 requires factions { kievan_rus, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Rus Senior Militia" 1 0.25 2 0 requires factions { kievan_rus, } recruit_pool "Chude Militia" 1 0.25 2 0 requires factions { kievan_rus, } recruit_pool "Berdiche Militia" 1 0.25 2 0 requires factions { kievan_rus, } and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "EE Archer Militia" 1 0.25 2 0 requires factions { russia, kievan_rus, } recruit_pool "Kashtim Thralls" 1 0.34 3 0 requires factions { mongols, } recruit_pool "Kashtim Thralls" 1 0.25 2 0 requires factions { timurids, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Kashtim Thralls" 1 0.34 3 0 requires factions { timurids, } and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Sibiryaki Junior Militia" 1 0.34 3 0 requires factions { mongols, timurids, } recruit_pool "Sibiryaki Senior Militia" 1 0.25 2 0 requires factions { mongols, timurids, } recruit_pool "ME Halberd Militia" 1 0.25 2 0 requires factions { timurids, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Kasogi" 1 0.34 3 0 requires factions { cumans, } recruit_pool "Dismounted Cuman Militia" 1 0.34 3 0 requires factions { cumans, } recruit_pool "Cuman Horse Militia" 1 0.25 2 0 requires factions { cumans, } recruit_pool "Order Militia" 1 0.34 3 0 requires factions { teutonic_order, } recruit_pool "Spear Militia" 1 0.34 3 0 requires factions { teutonic_order, } law_bonus bonus 3 } material wooden construction 5 cost 3000 settlement_min city upgrades { militia_drill_square } } militia_drill_square city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 4 capability { recruit_pool "Crossbow Militia" 0 0.34 3 0 requires factions { jerusalem, } and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Arbalest Militia" 1 0.34 3 0 requires factions { jerusalem, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Pisan and Geonese sailors" 1 0.25 2 0 requires factions { jerusalem, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "NE_Urban_Militia" 1 0.34 3 0 requires factions { jerusalem, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Partisan Militia" 1 0.34 3 0 requires factions { jerusalem, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Pisan and Geonese sailors" 1 0.34 3 0 requires factions { jerusalem, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "NE_Urban_Militia" 1 0.34 3 0 requires factions { jerusalem, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Partisan Militia" 1 0.25 2 0 requires factions { jerusalem, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Pisan and Geonese sailors" 1 0.5 4 0 requires factions { jerusalem, } and not event_counter new_era_begins 1 recruit_pool "Spear Militia" 0 0.5 4 0 requires factions { jerusalem, } and not event_counter new_era_begins 1 recruit_pool "ME Cavalry Militia" 1 0.25 2 0 requires factions { kwarezm, } recruit_pool "ME Halberd Militia" 1 0.34 3 0 requires factions { kwarezm, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "ME Halberd Militia" 1 0.25 2 0 requires factions { kwarezm, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Saracen Militia" 1 0.25 2 0 requires factions { kwarezm, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Saracen Militia" 1 0.34 3 0 requires factions { kwarezm, } and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "ME Spear Militia" 1 0.25 2 0 requires factions { kwarezm, } and not event_counter new_era_begins 1 recruit_pool "ME Archer Militia" 1 0.5 4 0 requires factions { kwarezm, } recruit_pool "Scots Pike Militia" 1 0.5 4 0 requires factions { scotland, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Heavy Pike Militia" 1 0.34 3 0 requires factions { scotland, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Scots Pike Militia" 1 0.34 3 0 requires factions { scotland, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Heavy Pike Militia" 1 0.25 2 0 requires factions { scotland, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.25 2 0 requires factions { scotland, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.67 5 0 requires factions { scotland, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Spear Militia" 1 0.67 5 0 requires factions { scotland, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "ME Halberd Militia" 1 0.34 3 0 requires factions { egypt, turks, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Saracen Militia" 1 0.5 4 0 requires factions { turks, egypt, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "ME Halberd Militia" 1 0.25 2 0 requires factions { egypt, turks, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Saracen Militia" 1 0.34 3 0 requires factions { turks, egypt, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Saracen Militia" 1 0.34 3 0 requires factions { turks, egypt, } and not event_counter new_era_begins 1 recruit_pool "ME Spear Militia" 1 0.25 2 0 requires factions { egypt, turks, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "ME Spear Militia" 1 0.5 4 0 requires factions { egypt, turks, } and not event_counter new_era_begins 1 recruit_pool "ME Archer Militia" 1 0.5 4 0 requires factions { egypt, } recruit_pool "Urban Militia" 1 0.25 2 0 requires factions { moors, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Moorish Auxiliaries" 1 0.25 2 0 requires factions { moors, } recruit_pool "ME Spear Militia" 1 0.25 2 0 requires factions { moors, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "ME Spear Militia" 1 0.5 4 0 requires factions { moors, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "ME Crossbow Militia" 1 0.34 3 0 requires factions { moors, } recruit_pool "Halberd Militia" 1 0.34 3 0 requires factions { papal_states, sicily, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Pavise Spear Militia" 1 0.5 4 0 requires factions { papal_states, sicily, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Halberd Militia" 1 0.25 2 0 requires factions { papal_states, sicily, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Pavise Spear Militia" 1 0.5 4 0 requires factions { papal_states, sicily, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Pavise Spear Militia" 1 0.67 5 0 requires factions { papal_states, sicily, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Urban Spear Militia" 1 0.67 5 0 requires factions { papal_states, sicily, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Italian Cavalry Militia" 1 0.25 2 0 requires factions { milan, venice, } recruit_pool "NE_Urban_Militia" 1 0.34 3 0 requires factions { milan, venice, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Pavise Spear Militia" 1 0.25 2 0 requires factions { milan, venice, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "NE_Urban_Militia" 1 0.25 2 0 requires factions { milan, venice, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Pavise Spear Militia" 1 0.34 3 0 requires factions { milan, venice, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Pavise Spear Militia" 1 0.5 4 0 requires factions { milan, venice, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Urban Spear Militia" 1 0.5 4 0 requires factions { milan, venice, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Pavise Crossbow Militia" 1 0.34 3 0 requires factions { venice, papal_states, sicily, hungary, } and event_counter new_era_begins 1 recruit_pool "Urban Crossbow Militia" 1 0.34 3 0 requires factions { venice, papal_states, sicily, hungary, } and not event_counter new_era_begins 1 recruit_pool "Genoese Crossbow Militia" 1 0.34 3 0 requires factions { milan, } and event_counter new_era_begins 1 recruit_pool "Urban Crossbow Militia" 1 0.34 3 0 requires factions { milan, } and not event_counter new_era_begins 1 recruit_pool "NE_Urban_Militia" 1 0.34 3 0 requires factions { england, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.34 3 0 requires factions { england, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "NE_Urban_Militia" 1 0.25 2 0 requires factions { england, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.5 4 0 requires factions { england, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.67 5 0 requires factions { england, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Spear Militia" 1 0.67 5 0 requires factions { england, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Archer Militia" 1 0.5 4 0 requires factions { england, } recruit_pool "Partisan Militia" 1 0.34 3 0 requires factions { france, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.34 3 0 requires factions { france, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Partisan Militia" 1 0.25 2 0 requires factions { france, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.5 4 0 requires factions { france, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.67 5 0 requires factions { france, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Spear Militia" 1 0.67 5 0 requires factions { france, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Crossbow Militia" 1 0.34 3 0 requires factions { france, } and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Arbalest Militia" 1 0.34 3 0 requires factions { france, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Halberd Militia" 1 0.34 3 0 requires factions { hre,} and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.34 3 0 requires factions { hre, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Halberd Militia" 1 0.25 2 0 requires factions { hre,} and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.5 4 0 requires factions { hre, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.67 5 0 requires factions { hre, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Spear Militia" 1 0.67 5 0 requires factions { hre, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Crossbow Militia" 1 0.34 3 0 requires factions { hre, } and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Arbalest Militia" 1 0.34 3 0 requires factions { hre, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Swordstaff Militia" 1 0.34 3 0 requires factions { denmark, norway, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.34 3 0 requires factions { denmark, norway, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Swordstaff Militia" 1 0.25 2 0 requires factions { denmark, norway, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.5 4 0 requires factions { denmark, norway, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.67 5 0 requires factions { denmark, norway, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Spear Militia" 1 0.67 5 0 requires factions { denmark, norway, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Crossbow Militia" 1 0.34 3 0 requires factions { denmark, norway, } and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Arbalest Militia" 1 0.34 3 0 requires factions { denmark, norway, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Archontopoulai" 0 0.1 0.4 0 requires factions { byzantium, } recruit_pool "Castrophilakae" 1 0.67 3 0 requires factions { byzantium, } and event_counter lateran_council4 1 recruit_pool "Contaratoi" 1 0.34 3 0 requires factions { byzantium, } and event_counter lateran_council4 1 recruit_pool "Castrophilakae" 1 0.5 2 0 requires factions { byzantium, } and not event_counter lateran_council4 1 recruit_pool "Contaratoi" 1 0.5 4 0 requires factions { byzantium, } and not event_counter lateran_council4 1 recruit_pool "Gasmuli" 1 0.25 2 0 requires factions { byzantium, } and event_counter new_era_begins 1 recruit_pool "Toxotae" 1 0.25 2 0 requires factions { byzantium, } and event_counter new_era_begins 1 recruit_pool "Toxotae" 1 0.5 4 0 requires factions { byzantium, } and not event_counter new_era_begins 1 recruit_pool "Swordsmen Militia" 1 0.34 3 0 requires factions { spain, aragon, portugal, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.34 3 0 requires factions { spain, aragon, portugal, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Swordsmen Militia" 1 0.25 2 0 requires factions { spain, aragon, portugal, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.5 4 0 requires factions { spain, aragon, portugal, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Spear Militia" 1 0.67 5 0 requires factions { spain, aragon, portugal, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Crossbow Militia" 1 0.34 3 0 requires factions { spain, aragon, portugal, } and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Arbalest Militia" 1 0.34 3 0 requires factions { spain, aragon, portugal, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Halberd Militia" 1 0.34 3 0 requires factions { poland, hungary, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Pavise Spear Militia" 1 0.34 3 0 requires factions { poland, hungary, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Halberd Militia" 1 0.25 2 0 requires factions { poland, hungary, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Pavise Spear Militia" 1 0.5 4 0 requires factions { poland, hungary, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "EE Spear Militia" 1 0.67 5 0 requires factions { poland, hungary, } and not event_counter new_era_begins 1 recruit_pool "Halberd Militia" 1 0.34 3 0 requires factions { lithuania, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Baltic Spearmen" 1 0.34 3 0 requires factions { lithuania, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Lithuanian Axemen" 1 0.25 2 0 requires factions { lithuania, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Halberd Militia" 1 0.25 2 0 requires factions { lithuania, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Baltic Spearmen" 1 0.34 3 0 requires factions { lithuania, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Lithuanian Axemen" 1 0.34 3 0 requires factions { lithuania, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Baltic Spearmen" 1 0.5 4 0 requires factions { lithuania, } and not event_counter new_era_begins 1 recruit_pool "Lithuanian Axemen" 1 0.5 4 0 requires factions { lithuania, } and not event_counter new_era_begins 1 recruit_pool "Burgher Pikemen" 1 0.25 2 0 requires factions { teutonic_order, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Order Militia" 1 0.34 3 0 requires factions { teutonic_order, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Halberd Militia" 1 0.34 3 0 requires factions { teutonic_order, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Order Militia" 1 0.5 4 0 requires factions { teutonic_order, } and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Spear Militia" 1 0.5 4 0 requires factions { teutonic_order, } and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Crossbow Militia" 1 0.34 3 0 requires factions { teutonic_order, } and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Arbalest Militia" 1 0.34 3 0 requires factions { teutonic_order, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Crossbow Militia" 1 0.34 3 0 requires factions { } and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Arbalest Militia" 1 0.34 3 0 requires factions { } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Kashtim Thralls" 1 0.5 4 0 requires factions { mongols, } recruit_pool "Kashtim Thralls" 1 0.25 2 0 requires factions { timurids, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Kashtim Thralls" 1 0.34 3 0 requires factions { timurids, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE 1 recruit_pool "Kashtim Thralls" 1 0.5 4 0 requires factions { timurids, } and not event_counter new_era_begins 1 recruit_pool "Sibiryaki Junior Militia" 1 0.5 4 0 requires factions { mongols, timurids, } recruit_pool "Sibiryaki Senior Militia" 1 0.34 3 0 requires factions { mongols, timurids, } recruit_pool "ME Halberd Militia" 1 0.25 2 0 requires factions { timurids, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE 1 recruit_pool "ME Halberd Militia" 1 0.34 3 0 requires factions { timurids, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Kasogi" 1 0.34 3 0 requires factions { cumans, } recruit_pool "Dismounted Cuman Militia" 1 0.5 4 0 requires factions { cumans, } recruit_pool "Cuman Horse Militia" 1 0.25 2 0 requires factions { cumans, } recruit_pool "Kasogi Senior Militia" 1 0.25 2 0 requires factions { cumans, } recruit_pool "Halberd Militia" 1 0.25 2 0 requires factions { russia, } and event_counter new_era_begins 1 recruit_pool "Novgorod Home Guard" 1 0.25 2 0 requires factions { russia, } and event_counter new_era_begins 1 recruit_pool "Rus Senior Militia" 1 0.25 2 0 requires factions { russia, } and event_counter new_era_begins 1 recruit_pool "Rus Senior Militia" 1 0.34 3 0 requires factions { russia, } and not event_counter new_era_begins 1 recruit_pool "Berdiche Militia" 1 0.34 3 0 requires factions { russia, } and not event_counter new_era_begins 1 recruit_pool "Halberd Militia" 1 0.34 3 0 requires factions { kievan_rus, } and event_counter new_era_begins 1 recruit_pool "Rus Senior Militia" 1 0.34 3 0 requires factions { kievan_rus, } recruit_pool "Chude Militia" 1 0.25 2 0 requires factions { kievan_rus, } recruit_pool "Berdiche Militia" 1 0.34 3 0 requires factions { kievan_rus, } and not event_counter new_era_begins 1 recruit_pool "EE Crossbow Militia" 1 0.34 3 0 requires factions { poland, russia, kievan_rus, } recruit_pool "EE Archer Militia" 1 0.34 3 0 requires factions { russia, kievan_rus, } law_bonus bonus 3 free_upkeep bonus 1 } material wooden construction 6 cost 6000 settlement_min large_city upgrades { militia_barracks } } militia_barracks city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 4 capability { recruit_pool "Arquebusiers" 1 0.5 2 0 requires factions { jerusalem, } and event_counter first_watch 1 recruit_pool "Arbalest Militia" 1 0.25 2 0 requires factions { jerusalem, } and event_counter first_watch 1 recruit_pool "Arbalest Militia" 1 0.5 4 0 requires factions { jerusalem, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 recruit_pool "Crossbow Militia" 0 0.5 4 0 requires factions { jerusalem, } and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Constable of Jerusalem" 1 0.05 1 0 requires factions { jerusalem, } and hidden_resource Constable recruit_pool "Edessan Guard" 0 0.5 2 0 requires factions { jerusalem, } recruit_pool "Pike Militia" 1 0.25 2 0 requires factions { jerusalem, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Pisan and Geonese sailors" 1 0.25 2 0 requires factions { jerusalem, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "NE_Urban_Militia" 1 0.25 2 0 requires factions { jerusalem, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Partisan Militia" 1 0.25 2 0 requires factions { jerusalem, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Pisan and Geonese sailors" 1 0.34 3 0 requires factions { jerusalem, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "NE_Urban_Militia" 1 0.34 3 0 requires factions { jerusalem, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Partisan Militia" 1 0.25 2 0 requires factions { jerusalem, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Pisan and Geonese sailors" 1 0.5 4 0 requires factions { jerusalem, } and not event_counter new_era_begins 1 recruit_pool "Spear Militia" 0 0.5 4 0 requires factions { jerusalem, } and not event_counter new_era_begins 1 recruit_pool "ME Hand Gunners" 1 0.67 3 0 requires factions { kwarezm, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "ME Hand Gunners" 1 0.5 2 0 requires factions { kwarezm, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "ME Cavalry Militia" 1 0.34 3 0 requires factions { kwarezm, } recruit_pool "ME Halberd Militia" 1 0.5 4 0 requires factions { kwarezm, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "ME Halberd Militia" 1 0.34 3 0 requires factions { kwarezm, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Saracen Militia" 1 0.25 2 0 requires factions { kwarezm, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Saracen Militia" 1 0.34 3 0 requires factions { kwarezm, } and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "ME Spear Militia" 1 0.34 3 0 requires factions { kwarezm, } and not event_counter new_era_begins 1 recruit_pool "ME Archer Militia" 1 0.34 3 0 requires factions { kwarezm, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "ME Archer Militia" 1 0.5 4 0 requires factions { kwarezm, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "ME Archer Militia" 1 0.67 5 0 requires factions { kwarezm, } and not event_counter new_era_begins 1 recruit_pool "Scots Pike Militia" 1 0.67 5 0 requires factions { scotland, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Heavy Pike Militia" 1 0.5 4 0 requires factions { scotland, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Scots Pike Militia" 1 0.5 4 0 requires factions { scotland, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Heavy Pike Militia" 1 0.34 3 0 requires factions { scotland, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.25 2 0 requires factions { scotland, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.84 6 0 requires factions { scotland, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Spear Militia" 1 0.84 6 0 requires factions { scotland, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "ME Hand Gunners" 1 0.67 3 0 requires factions { moors, turks, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "ME Hand Gunners" 1 0.5 2 0 requires factions { moors, turks, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Al Haqa Infantry" 1 0.5 2 0 requires factions { egypt, } recruit_pool "Tabardariyya" 1 0.67 3 0 requires factions { egypt, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "ME Halberd Militia" 1 0.5 4 0 requires factions { egypt, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Tabardariyya" 1 0.5 2 0 requires factions { egypt, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "ME Halberd Militia" 1 0.34 3 0 requires factions { egypt, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Saracen Militia" 1 0.25 2 0 requires factions { egypt, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "ME Halberd Militia" 1 0.5 4 0 requires factions { turks, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Saracen Militia" 1 0.5 4 0 requires factions { turks, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "ME Halberd Militia" 1 0.34 3 0 requires factions { turks, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Saracen Militia" 1 0.34 3 0 requires factions { turks, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "ME Spear Militia" 1 0.25 2 0 requires factions { turks, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Saracen Militia" 1 0.5 4 0 requires factions { turks, egypt, } and not event_counter new_era_begins 1 recruit_pool "ME Spear Militia" 1 0.34 3 0 requires factions { egypt, } and not event_counter new_era_begins 1 recruit_pool "ME Spear Militia" 1 0.67 5 0 requires factions { turks, } and not event_counter new_era_begins 1 recruit_pool "ME Archer Militia" 1 0.67 5 0 requires factions { egypt, } recruit_pool "ME Crossbow Militia" 1 0.25 2 0 requires factions { moors, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "ME Crossbow Militia" 1 0.34 3 0 requires factions { moors, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "ME Crossbow Militia" 1 0.5 4 0 requires factions { moors, } and not event_counter new_era_begins 1 recruit_pool "Urban Militia" 1 0.34 3 0 requires factions { moors, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Moorish Auxiliaries" 1 0.25 2 0 requires factions { moors, } recruit_pool "ME Spear Militia" 1 0.34 3 0 requires factions { moors, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "ME Spear Militia" 1 0.67 5 0 requires factions { moors, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Pike Militia" 1 0.34 3 0 requires factions { milan, venice, papal_states, sicily, } and event_counter MATCHLOCK 1 recruit_pool "Pavise Spear Militia" 1 0.25 2 0 requires factions { milan, venice, } and event_counter MATCHLOCK 1 recruit_pool "Pavise Spear Militia" 1 0.25 2 0 requires factions { papal_states, sicily, } and event_counter MATCHLOCK 1 recruit_pool "Pike Militia" 1 0.25 2 0 requires factions { milan, venice, papal_states, sicily, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter MATCHLOCK 1 recruit_pool "Halberd Militia" 1 0.5 4 0 requires factions { papal_states, sicily, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Pavise Spear Militia" 1 0.34 3 0 requires factions { papal_states, sicily, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter MATCHLOCK 1 recruit_pool "Italian Cavalry Militia" 1 0.34 3 0 requires factions { milan, venice, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Pavise Spear Militia" 1 0.34 3 0 requires factions { milan, venice, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter MATCHLOCK 1 recruit_pool "Halberd Militia" 1 0.34 3 0 requires factions { papal_states, sicily, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Pavise Spear Militia" 1 0.67 5 0 requires factions { papal_states, sicily, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Pavise Spear Militia" 1 0.84 6 0 requires factions { papal_states, sicily, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Urban Spear Militia" 1 0.84 6 0 requires factions { papal_states, sicily, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Italian Cavalry Militia" 1 0.34 3 0 requires factions { milan, venice, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Italian Cavalry Militia" 1 0.34 3 0 requires factions { milan, venice, } and not event_counter new_era_begins 1 recruit_pool "NE_Urban_Militia" 1 0.25 2 0 requires factions { milan, venice, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Pavise Spear Militia" 1 0.34 3 0 requires factions { milan, venice, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Pavise Spear Militia" 1 0.67 5 0 requires factions { milan, venice, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Urban Spear Militia" 1 0.67 5 0 requires factions { milan, venice, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Hand Gunners" 1 0.5 2 0 requires factions { milan, venice, papal_states, sicily, } and event_counter new_era_begins 1 and not event_counter first_watch 1 recruit_pool "Arquebusiers" 1 0.5 2 1 requires factions { milan, venice, papal_states, sicily, } and event_counter first_watch 1 recruit_pool "Genoese Crossbow Militia" 1 0.34 3 0 requires factions { milan, } and event_counter new_era_begins 1 recruit_pool "Urban Crossbow Militia" 1 0.5 4 0 requires factions { milan, } and not event_counter new_era_begins 1 recruit_pool "Pavise Crossbow Militia" 1 0.34 3 0 requires factions { venice, papal_states, sicily, } and event_counter new_era_begins 1 recruit_pool "Urban Crossbow Militia" 1 0.5 4 0 requires factions { venice, papal_states, sicily, } and not event_counter new_era_begins 1 recruit_pool "Militia Serjeants" 1 0.5 4 0 requires factions { england, } and event_counter MATCHLOCK 1 recruit_pool "NE_Urban_Militia" 1 0.5 4 0 requires factions { england, } and event_counter MATCHLOCK 1 recruit_pool "Militia Serjeants" 1 0.34 3 0 requires factions { england, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter MATCHLOCK 1 recruit_pool "NE_Urban_Militia" 1 0.5 4 0 requires factions { england, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter MATCHLOCK 1 recruit_pool "Urban Spear Militia" 1 0.17 1 0 requires factions { england, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter MATCHLOCK 1 recruit_pool "Militia Serjeants" 1 0.25 2 0 requires factions { england, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "NE_Urban_Militia" 1 0.34 3 0 requires factions { england, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.34 3 0 requires factions { england, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.84 6 0 requires factions { england, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Spear Militia" 1 0.84 6 0 requires factions { england, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Archer Militia" 1 0.67 5 0 requires factions { england, } recruit_pool "Pike Militia" 1 0.34 3 0 requires factions { france, } and event_counter MATCHLOCK 1 recruit_pool "Partisan Militia" 1 0.67 5 0 requires factions { france, } and event_counter MATCHLOCK 1 recruit_pool "Pike Militia" 1 0.25 2 0 requires factions { france, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter MATCHLOCK 1 recruit_pool "Partisan Militia" 1 0.5 4 0 requires factions { france, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter MATCHLOCK 1 recruit_pool "Urban Spear Militia" 1 0.25 2 0 requires factions { france, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter MATCHLOCK 1 recruit_pool "Partisan Militia" 1 0.34 3 0 requires factions { france, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.67 5 0 requires factions { france, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.84 6 0 requires factions { france, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Spear Militia" 1 0.84 6 0 requires factions { france, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Crossbow Militia" 1 0.5 4 0 requires factions { france, } and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Arbalest Militia" 1 0.5 4 0 requires factions { france, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Arquebusiers" 1 0.5 2 0 requires factions { hre, } and event_counter first_watch 1 recruit_pool "Hand Gunners" 1 0.25 1 0 requires factions { hre, } and event_counter first_watch 1 recruit_pool "Hand Gunners" 1 0.67 3 0 requires factions { hre, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 recruit_pool "Arbalest Militia" 1 0.25 2 0 requires factions { hre, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Hand Gunners" 1 0.5 2 0 requires factions { hre, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Pike Militia" 1 0.34 3 0 requires factions { hre, } and event_counter MATCHLOCK 1 recruit_pool "Halberd Militia" 1 0.67 5 0 requires factions { hre, } and event_counter MATCHLOCK 1 recruit_pool "Pike Militia" 1 0.25 2 0 requires factions { hre, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter MATCHLOCK 1 recruit_pool "Halberd Militia" 1 0.5 4 0 requires factions { hre, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter MATCHLOCK 1 recruit_pool "Urban Spear Militia" 1 0.25 2 0 requires factions { hre, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter MATCHLOCK 1 recruit_pool "Halberd Militia" 1 0.34 3 0 requires factions { hre, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.67 5 0 requires factions { hre, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.84 6 0 requires factions { hre, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Spear Militia" 1 0.84 6 0 requires factions { hre, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Crossbow Militia" 1 0.34 3 0 requires factions { hre, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Crossbow Militia" 1 0.5 4 0 requires factions { hre, } and not event_counter new_era_begins 1 recruit_pool "Arquebusiers" 1 0.5 2 0 requires factions { denmark, norway, } and event_counter first_watch 1 recruit_pool "Hand Gunners" 1 0.25 1 0 requires factions { denmark, norway, } and event_counter first_watch 1 recruit_pool "Hand Gunners" 1 0.67 3 0 requires factions { denmark, norway, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 recruit_pool "Swordstaff Militia" 1 0.67 5 0 requires factions { denmark, norway, } and event_counter MATCHLOCK 1 recruit_pool "Urban Spear Militia" 1 0.25 2 0 requires factions { denmark, norway, } and event_counter MATCHLOCK 1 recruit_pool "Swordstaff Militia" 1 0.5 4 0 requires factions { denmark, norway, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter MATCHLOCK 1 recruit_pool "Urban Spear Militia" 1 0.34 3 0 requires factions { denmark, norway, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter MATCHLOCK 1 recruit_pool "Arbalest Militia" 1 0.25 2 0 requires factions { denmark, norway, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Hand Gunners" 1 0.5 2 0 requires factions { denmark, norway, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Swordstaff Militia" 1 0.34 3 0 requires factions { denmark, norway, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.5 4 0 requires factions { denmark, norway, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Crossbow Militia" 1 0.34 3 0 requires factions { denmark, norway, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.84 6 0 requires factions { denmark, norway, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Spear Militia" 1 0.84 6 0 requires factions { denmark, norway, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Crossbow Militia" 1 0.5 4 0 requires factions { denmark, norway, } and not event_counter new_era_begins 1 recruit_pool "Archontopoulai" 0 0.1 0.4 0 requires factions { byzantium, } recruit_pool "Menaulatoi" 1 0.5 2 0 requires factions { byzantium, } and event_counter first_watch 1 recruit_pool "Castrophilakae" 1 1 5 0 requires factions { byzantium, } and event_counter first_watch 1 recruit_pool "Contaratoi" 1 0.17 1 0 requires factions { byzantium, } and event_counter first_watch 1 recruit_pool "Castrophilakae" 1 0.84 4 0 requires factions { byzantium, } and event_counter lateran_council4 1 and not event_counter first_watch 1 recruit_pool "Contaratoi" 1 0.5 4 0 requires factions { byzantium, } and event_counter lateran_council4 1 and not event_counter first_watch 1 recruit_pool "Castrophilakae" 1 0.67 3 0 requires factions { byzantium, } and not event_counter lateran_council4 1 recruit_pool "Contaratoi" 1 0.67 5 0 requires factions { byzantium, } and not event_counter lateran_council4 1 recruit_pool "Gasmuli" 1 0.34 3 0 requires factions { byzantium, } and event_counter new_era_begins 1 recruit_pool "Toxotae" 1 0.34 3 0 requires factions { byzantium, } and event_counter new_era_begins 1 recruit_pool "Toxotae" 1 0.67 5 0 requires factions { byzantium, } and not event_counter new_era_begins 1 recruit_pool "Pike Militia" 1 0.34 3 0 requires factions { spain, aragon, portugal, } and event_counter MATCHLOCK 1 recruit_pool "Swordsmen Militia" 1 0.67 5 0 requires factions { spain, aragon, portugal, } and event_counter MATCHLOCK 1 recruit_pool "Arquebusiers" 1 0.5 2 1 requires factions { spain, aragon, portugal, } and event_counter first_watch 1 recruit_pool "Hand Gunners" 1 0.25 1 0 requires factions { spain, aragon, portugal, } and event_counter first_watch 1 recruit_pool "Hand Gunners" 1 0.67 3 0 requires factions { spain, aragon, portugal, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 recruit_pool "Pike Militia" 1 0.25 2 0 requires factions { spain, aragon, portugal, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter MATCHLOCK 1 recruit_pool "Swordsmen Militia" 1 0.67 5 0 requires factions { spain, aragon, portugal, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter MATCHLOCK 1 recruit_pool "Urban Spear Militia" 1 0.17 1 0 requires factions { spain, aragon, portugal, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter MATCHLOCK 1 recruit_pool "Arbalest Militia" 1 0.25 2 0 requires factions { spain, aragon, portugal, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Hand Gunners" 1 0.5 2 0 requires factions { spain, aragon, portugal, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Swordsmen Militia" 1 0.5 4 0 requires factions { spain, aragon, portugal, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Swordsmen Militia" 1 0.34 3 0 requires factions { spain, aragon, portugal, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Urban Spear Militia" 1 0.5 4 0 requires factions { spain, aragon, portugal, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.67 5 0 requires factions { spain, aragon, portugal, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Spear Militia" 1 0.84 6 0 requires factions { spain, aragon, portugal, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Crossbow Militia" 1 0.25 2 0 requires factions { spain, aragon, portugal, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Crossbow Militia" 1 0.5 4 0 requires factions { spain, aragon, portugal, } and not event_counter new_era_begins 1 recruit_pool "Halberd Militia" 1 0.67 5 0 requires factions { poland, hungary, } and event_counter MATCHLOCK 1 recruit_pool "Pavise Spear Militia" 1 0.25 2 0 requires factions { poland, hungary, } and event_counter MATCHLOCK 1 recruit_pool "Arquebusiers" 1 0.5 2 0 requires factions { poland, } and event_counter first_watch 1 recruit_pool "Hand Gunners" 1 0.25 1 0 requires factions { poland, } and event_counter first_watch 1 recruit_pool "Hand Gunners" 1 0.67 3 0 requires factions { poland, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 recruit_pool "EE Crossbow Militia" 1 0.17 1 0 requires factions { poland, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Halberd Militia" 1 0.5 4 0 requires factions { poland, hungary, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter MATCHLOCK 1 recruit_pool "Pavise Spear Militia" 1 0.34 3 0 requires factions { poland, hungary, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter MATCHLOCK 1 recruit_pool "Pavise Crossbow Militia" 1 0.34 3 0 requires factions { hungary, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Hand Gunners" 1 0.5 2 0 requires factions { poland, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "EE Crossbow Militia" 1 0.25 2 0 requires factions { poland, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "EE Crossbow Militia" 1 0.5 4 0 requires factions { poland, } and not event_counter new_era_begins 1 recruit_pool "Halberd Militia" 1 0.34 3 0 requires factions { poland, hungary, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Pavise Spear Militia" 1 0.5 4 0 requires factions { poland, hungary, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Pavise Crossbow Militia" 1 0.5 4 0 requires factions { hungary, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "EE Spear Militia" 1 0.84 6 0 requires factions { poland, hungary, } and not event_counter new_era_begins 1 recruit_pool "Urban Crossbow Militia" 1 0.5 4 0 requires factions { hungary, } and not event_counter new_era_begins 1 recruit_pool "Halberd Militia" 1 0.67 5 0 requires factions { lithuania, } and event_counter MATCHLOCK 1 recruit_pool "Baltic Spearmen" 1 0.25 2 0 requires factions { lithuania, } and event_counter MATCHLOCK 1 recruit_pool "Halberd Militia" 1 0.5 4 0 requires factions { lithuania, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter MATCHLOCK 1 recruit_pool "Baltic Spearmen" 1 0.34 3 0 requires factions { lithuania, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter MATCHLOCK 1 recruit_pool "Lithuanian Axemen" 1 0.34 3 0 requires factions { lithuania, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Halberd Militia" 1 0.34 3 0 requires factions { lithuania, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Baltic Spearmen" 1 0.5 4 0 requires factions { lithuania, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Lithuanian Axemen" 1 0.34 3 0 requires factions { lithuania, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Baltic Spearmen" 1 0.67 5 0 requires factions { lithuania, } and not event_counter new_era_begins 1 recruit_pool "Lithuanian Axemen" 1 0.67 5 0 requires factions { lithuania, } and not event_counter new_era_begins 1 recruit_pool "Burgher Pikemen" 1 0.5 4 0 requires factions { teutonic_order, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Order Militia" 1 0.34 3 0 requires factions { teutonic_order, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Halberd Militia" 1 0.34 3 0 requires factions { teutonic_order, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Halberd Militia" 1 0.25 2 0 requires factions { lithuania, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Order Militia" 1 0.67 5 0 requires factions { teutonic_order, } and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Spear Militia" 1 0.34 3 0 requires factions { teutonic_order, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Spear Militia" 1 0.67 5 0 requires factions { teutonic_order, } and not event_counter new_era_begins 1 recruit_pool "Arquebusiers" 1 0.5 2 0 requires factions { teutonic_order, } and event_counter first_watch 1 recruit_pool "Hand Gunners" 1 0.25 1 0 requires factions { teutonic_order, } and event_counter first_watch 1 recruit_pool "Hand Gunners" 1 0.67 3 0 requires factions { teutonic_order, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 recruit_pool "Hand Gunners" 1 0.5 2 0 requires factions { teutonic_order, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Arbalest Militia" 1 0.25 2 0 requires factions { teutonic_order, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Crossbow Militia" 1 0.34 3 0 requires factions { teutonic_order, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Crossbow Militia" 1 0.5 4 0 requires factions { teutonic_order, } and not event_counter new_era_begins 1 recruit_pool "Swiss Guard" 1 0.5 2 0 requires factions { } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Crossbow Militia" 1 0.5 4 0 requires factions { } and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Arbalest Militia" 1 0.5 4 0 requires factions { } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "ME Hand Gunners" 1 0.67 3 0 requires factions { timurids, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "ME Hand Gunners" 1 0.5 2 0 requires factions { timurids, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Sibiryaki Junior Militia" 1 0.25 2 0 requires factions { timurids, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Sibiryaki Junior Militia" 1 0.34 3 0 requires factions { timurids, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Sibiryaki Junior Militia" 1 0.67 5 0 requires factions { timurids, } and not event_counter new_era_begins 1 recruit_pool "Sibiryaki Junior Militia" 1 0.67 5 0 requires factions { mongols, } recruit_pool "Kashtim Thralls" 1 0.67 5 0 requires factions { mongols, } recruit_pool "Kashtim Thralls" 1 0.25 2 0 requires factions { timurids, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Kashtim Thralls" 1 0.34 3 0 requires factions { timurids, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE 1 recruit_pool "Kashtim Thralls" 1 0.67 5 0 requires factions { timurids, } and not event_counter new_era_begins 1 recruit_pool "Sibiryaki Senior Militia" 1 0.5 4 0 requires factions { mongols, timurids, } recruit_pool "ME Halberd Militia" 1 0.34 3 0 requires factions { timurids, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE 1 recruit_pool "ME Halberd Militia" 1 0.5 4 0 requires factions { timurids, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Dismounted Cuman Militia" 1 0.67 5 0 requires factions { cumans, } recruit_pool "Cuman Horse Militia" 1 0.34 3 0 requires factions { cumans, } recruit_pool "Kasogi" 1 0.34 3 0 requires factions { cumans, } recruit_pool "Kasogi Senior Militia" 1 0.34 3 0 requires factions { cumans, } recruit_pool "Senior Mounted Militia" 1 0.25 2 0 requires factions { russia, kievan_rus, } recruit_pool "Halberd Militia" 1 0.25 2 0 requires factions { russia, } and event_counter new_era_begins 1 recruit_pool "Novgorod Home Guard" 1 0.25 2 0 requires factions { russia, } and event_counter new_era_begins 1 recruit_pool "Rus Senior Militia" 1 0.25 2 0 requires factions { russia, } and event_counter new_era_begins 1 recruit_pool "Rus Senior Militia" 1 0.34 3 0 requires factions { russia, } and not event_counter new_era_begins 1 recruit_pool "Berdiche Militia" 1 0.34 3 0 requires factions { russia, } and not event_counter new_era_begins 1 recruit_pool "Halberd Militia" 1 0.34 3 0 requires factions { kievan_rus, } and event_counter new_era_begins 1 recruit_pool "Rus Senior Militia" 1 0.34 3 0 requires factions { kievan_rus, } recruit_pool "Chude Militia" 1 0.25 2 0 requires factions { kievan_rus, } recruit_pool "Berdiche Militia" 1 0.34 3 0 requires factions { kievan_rus, } and not event_counter new_era_begins 1 recruit_pool "EE Crossbow Militia" 1 0.5 4 0 requires factions { russia, kievan_rus, } recruit_pool "EE Archer Militia" 1 0.5 4 0 requires factions { russia, kievan_rus, } law_bonus bonus 4 free_upkeep bonus 1 } material stone construction 8 cost 9600 settlement_min large_city upgrades { army_barracks } } army_barracks city requires factions { northern_european, moors, egypt, turks, kwarezm, eastern_european, southern_european, greek, } { convert_to 4 capability { recruit_pool "Portuguese Arquebusiers" 1 0.84 4 0 requires factions { jerusalem, } and event_counter ADV_MATCHLOCK 1 recruit_pool "Arbalest Militia" 1 0.17 1 0 requires factions { jerusalem, } and event_counter ADV_MATCHLOCK 1 recruit_pool "Portuguese Arquebusiers" 1 0.67 3 0 requires factions { jerusalem, } and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Arbalest Militia" 1 0.25 2 0 requires factions { jerusalem, } and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Arquebusiers" 1 0.67 3 0 requires factions { jerusalem, } and event_counter first_watch 1 and not event_counter pike_and_shot 1 recruit_pool "Arbalest Militia" 1 0.25 2 0 requires factions { jerusalem, } and event_counter first_watch 1 and not event_counter pike_and_shot 1 recruit_pool "Arquebusiers" 1 0.5 2 0 requires factions { jerusalem, } and event_counter spanish_inquisition 1 and not event_counter first_watch 1 recruit_pool "Arbalest Militia" 1 0.34 3 0 requires factions { jerusalem, } and event_counter spanish_inquisition 1 and not event_counter first_watch 1 recruit_pool "Arbalest Militia" 1 0.67 5 0 requires factions { jerusalem, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter spanish_inquisition 1 recruit_pool "Crossbow Militia" 0 0.67 5 0 requires factions { jerusalem, } and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Constable of Jerusalem" 0 0.1 1 0 requires factions { jerusalem, } and hidden_resource Constable recruit_pool "Edessan Guard" 0 0.67 3 0 requires factions { jerusalem, } recruit_pool "Pike Militia" 1 0.34 3 0 requires factions { jerusalem, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Pisan and Geonese sailors" 1 0.25 2 0 requires factions { jerusalem, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "NE_Urban_Militia" 1 0.25 2 0 requires factions { jerusalem, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Partisan Militia" 1 0.25 2 0 requires factions { jerusalem, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Pisan and Geonese sailors" 1 0.34 3 0 requires factions { jerusalem, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "NE_Urban_Militia" 1 0.34 3 0 requires factions { jerusalem, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Partisan Militia" 1 0.34 3 0 requires factions { jerusalem, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Pisan and Geonese sailors" 1 0.5 4 0 requires factions { jerusalem, } and not event_counter new_era_begins 1 recruit_pool "Spear Militia" 0 0.67 5 0 requires factions { jerusalem, } and not event_counter new_era_begins 1 recruit_pool "ME Hand Gunners" 1 0.84 4 0 requires factions { kwarezm, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "ME Hand Gunners" 1 0.67 3 0 requires factions { kwarezm, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "ME Cavalry Militia" 1 0.5 4 0 requires factions { kwarezm, } recruit_pool "ME Halberd Militia" 1 0.67 5 0 requires factions { kwarezm, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "ME Halberd Militia" 1 0.5 4 0 requires factions { kwarezm, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Saracen Militia" 1 0.25 2 0 requires factions { kwarezm, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Saracen Militia" 1 0.34 3 0 requires factions { kwarezm, } and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "ME Spear Militia" 1 0.5 4 0 requires factions { kwarezm, } and not event_counter new_era_begins 1 recruit_pool "ME Archer Militia" 1 0.5 4 0 requires factions { kwarezm, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "ME Archer Militia" 1 0.67 5 0 requires factions { kwarezm, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "ME Archer Militia" 1 0.84 6 0 requires factions { kwarezm, } and not event_counter new_era_begins 1 recruit_pool "Calivermen" 1 0.5 2 0 requires factions { Scotland, } and event_counter first_watch 1 recruit_pool "Halberd Militia" 1 0.25 2 0 requires factions { scotland, } and event_counter first_watch 1 recruit_pool "Scots Pike Militia" 1 0.5 4 0 requires factions { scotland, } and event_counter first_watch 1 recruit_pool "Heavy Pike Militia" 1 0.67 5 0 requires factions { scotland, } and event_counter first_watch 1 recruit_pool "Scots Pike Militia" 1 0.84 6 0 requires factions { scotland, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 recruit_pool "Heavy Pike Militia" 1 0.67 5 0 requires factions { scotland, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 recruit_pool "Scots Pike Militia" 1 0.67 5 0 requires factions { scotland, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Heavy Pike Militia" 1 0.5 4 0 requires factions { scotland, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.25 2 0 requires factions { scotland, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 1 7 0 requires factions { scotland, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Spear Militia" 1 1 7 0 requires factions { scotland, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Sudanese Gunners" 1 0.5 2 0 requires factions { moors, egypt, } and event_counter MATCHLOCK 1 recruit_pool "Janissary Arquebusiers" 1 0.5 2 0 requires factions { turks, } and event_counter MATCHLOCK 1 ; Janissary Arquebusiers recruit_pool "Janissary Archers" 1 0.5 2 0 requires factions { turks, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Khassaki" 1 0.5 2 0 requires factions { egypt, } and hidden_resource Khassaki recruit_pool "ME Hand Gunners" 1 0.5 2 0 requires factions { turks, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter MATCHLOCK 1 recruit_pool "ME Hand Gunners" 1 0.67 3 0 requires factions { turks, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "ME Hand Gunners" 1 0.67 3 0 requires factions { moors, } and event_counter new_era_begins 1 recruit_pool "Al Haqa Infantry" 1 0.5 2 0 requires factions { egypt, } and not event_counter new_era_begins 1 and hidden_resource Khassaki recruit_pool "Al Haqa Infantry" 0 0.67 3 0 requires factions { egypt, } and not event_counter new_era_begins 1 and not hidden_resource Khassaki recruit_pool "Al Haqa Infantry" 1 0.67 3 0 requires factions { egypt, } and event_counter new_era_begins 1 recruit_pool "ME Halberd Militia" 1 0.67 5 0 requires factions { turks, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Tabardariyya" 1 0.67 3 0 requires factions { egypt, } and event_counter new_era_begins 1 recruit_pool "ME Halberd Militia" 1 0.5 4 0 requires factions { turks, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "ME Halberd Militia" 1 0.34 3 0 requires factions { egypt, } and event_counter new_era_begins 1 and hidden_resource Khassaki recruit_pool "ME Halberd Militia" 0 0.5 4 0 requires factions { egypt, } and event_counter new_era_begins 1 and not hidden_resource Khassaki recruit_pool "Saracen Militia" 1 0.34 3 0 requires factions { turks, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Saracen Militia" 1 0.5 4 0 requires factions { turks, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Saracen Militia" 0 0.17 1 0 requires factions { egypt, } and event_counter new_era_begins 1 and not hidden_resource Khassaki recruit_pool "Saracen Militia" 1 0.5 4 0 requires factions { egypt, } and not event_counter new_era_begins 1 and hidden_resource Khassaki recruit_pool "Saracen Militia" 0 0.67 5 0 requires factions { egypt, } and not event_counter new_era_begins 1 and not hidden_resource Khassaki recruit_pool "Saracen Militia" 1 0.67 5 0 requires factions { turks, } and not event_counter new_era_begins 1 recruit_pool "ME Spear Militia" 1 0.34 3 0 requires factions { egypt, } and not event_counter new_era_begins 1 recruit_pool "ME Spear Militia" 1 0.84 6 0 requires factions { turks, } and not event_counter new_era_begins 1 recruit_pool "ME Spear Militia" 1 0.25 2 0 requires factions { turks, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "ME Archer Militia" 1 0.5 4 0 requires factions { egypt, } and event_counter MATCHLOCK 1 recruit_pool "ME Archer Militia" 1 0.84 6 0 requires factions { egypt, } and not event_counter MATCHLOCK 1 recruit_pool "ME Crossbow Militia" 1 0.5 4 0 requires factions { moors, } and event_counter new_era_begins 1 recruit_pool "ME Crossbow Militia" 1 0.67 5 0 requires factions { moors, } and not event_counter new_era_begins 1 recruit_pool "Urban Militia" 1 0.5 4 0 requires factions { moors, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Moorish Auxiliaries" 1 0.25 2 0 requires factions { moors, } recruit_pool "ME Spear Militia" 1 0.5 4 0 requires factions { moors, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "ME Spear Militia" 1 0.84 6 0 requires factions { moors, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Pikemen" 1 0.5 2 0 requires factions { milan, venice, papal_states, sicily, } and event_counter first_watch 1 recruit_pool "Pike Militia" 1 0.34 3 0 requires factions { papal_states, sicily, } and event_counter first_watch 1 recruit_pool "Pike Militia" 1 0.34 3 0 requires factions { milan, venice, } and event_counter first_watch 1 recruit_pool "Pavise Spear Militia" 1 0.17 1 0 requires factions { milan, venice, } and event_counter first_watch 1 recruit_pool "Pavise Spear Militia" 1 0.17 1 0 requires factions { papal_states, sicily, } and event_counter first_watch 1 recruit_pool "Pike Militia" 1 0.5 4 0 requires factions { milan, venice, papal_states, sicily, } and event_counter MATCHLOCK 1 and not event_counter first_watch 1 recruit_pool "Pavise Spear Militia" 1 0.25 2 0 requires factions { milan, venice, } and event_counter MATCHLOCK 1 and not event_counter first_watch 1 recruit_pool "Pavise Spear Militia" 1 0.25 2 0 requires factions { papal_states, sicily, } and event_counter MATCHLOCK 1 and not event_counter first_watch 1 recruit_pool "Pike Militia" 1 0.34 3 0 requires factions { milan, venice, papal_states, sicily, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter MATCHLOCK 1 recruit_pool "Halberd Militia" 1 0.67 5 0 requires factions { papal_states, sicily, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Pavise Spear Militia" 1 0.34 3 0 requires factions { papal_states, sicily, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter MATCHLOCK 1 recruit_pool "Italian Cavalry Militia" 1 0.5 4 0 requires factions { milan, venice, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Pavise Spear Militia" 1 0.34 3 0 requires factions { milan, venice, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter MATCHLOCK 1 recruit_pool "Halberd Militia" 1 0.5 4 0 requires factions { papal_states, sicily, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Pavise Spear Militia" 1 0.84 6 0 requires factions { papal_states, sicily, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Pavise Spear Militia" 1 1 7 0 requires factions { papal_states, sicily, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Urban Spear Militia" 1 1 7 0 requires factions { papal_states, sicily, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Italian Cavalry Militia" 1 0.5 4 0 requires factions { milan, venice, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Italian Cavalry Militia" 1 0.5 4 0 requires factions { milan, venice, } and not event_counter new_era_begins 1 recruit_pool "NE_Urban_Militia" 1 0.34 3 0 requires factions { milan, venice, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Pavise Spear Militia" 1 0.34 3 0 requires factions { milan, venice, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Pavise Spear Militia" 1 0.84 6 0 requires factions { milan, venice, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Urban Spear Militia" 1 0.84 6 0 requires factions { milan, venice, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Portuguese Arquebusiers" 1 1 5 1 requires factions { milan, venice, papal_states, sicily, } and event_counter ADV_MATCHLOCK 1 recruit_pool "Portuguese Arquebusiers" 1 0.84 4 1 requires factions { milan, venice, papal_states, sicily, } and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Arquebusiers" 1 0.84 4 1 requires factions { milan, venice, papal_states, sicily, } and event_counter first_watch 1 and not event_counter pike_and_shot 1 recruit_pool "Arquebusiers" 1 0.5 2 1 requires factions { milan, venice, papal_states, sicily, } and event_counter spanish_inquisition 1 and not event_counter first_watch 1 recruit_pool "Hand Gunners" 1 0.5 2 0 requires factions { milan, venice, papal_states, sicily, } and event_counter spanish_inquisition 1 and not event_counter first_watch 1 recruit_pool "Hand Gunners" 1 0.67 3 0 requires factions { milan, venice, papal_states, sicily, } and event_counter new_era_begins 1 and not event_counter spanish_inquisition 1 recruit_pool "Genoese Crossbow Militia" 1 0.17 1 0 requires factions { milan, } and event_counter ADV_MATCHLOCK 1 recruit_pool "Genoese Crossbow Militia" 1 0.25 2 0 requires factions { milan, } and event_counter first_watch 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Genoese Crossbow Militia" 1 0.25 2 0 requires factions { milan, } and event_counter spanish_inquisition 1 and not event_counter first_watch 1 recruit_pool "Genoese Crossbow Militia" 1 0.34 3 0 requires factions { milan, } and event_counter new_era_begins 1 and not event_counter spanish_inquisition 1 recruit_pool "Urban Crossbow Militia" 1 0.67 5 0 requires factions { milan, } and not event_counter new_era_begins 1 recruit_pool "Pavise Crossbow Militia" 1 0.17 1 0 requires factions { venice, papal_states, sicily, } and event_counter pike_and_shot 1 recruit_pool "Pavise Crossbow Militia" 1 0.25 2 0 requires factions { venice, papal_states, sicily, } and event_counter first_watch 1 and not event_counter pike_and_shot 1 recruit_pool "Pavise Crossbow Militia" 1 0.25 2 0 requires factions { venice, papal_states, sicily, } and event_counter spanish_inquisition 1 and not event_counter first_watch 1 recruit_pool "Pavise Crossbow Militia" 1 0.34 3 0 requires factions { venice, papal_states, sicily, } and event_counter new_era_begins 1 and not event_counter spanish_inquisition 1 recruit_pool "Urban Crossbow Militia" 1 0.67 5 0 requires factions { venice, papal_states, sicily,} and not event_counter new_era_begins 1 recruit_pool "Pikemen" 1 0.5 2 0 requires factions { england, } and event_counter pike_and_shot 1 recruit_pool "Halberd Militia" 1 0.25 2 0 requires factions { england, } and event_counter pike_and_shot 1 recruit_pool "Militia Serjeants" 1 0.34 3 0 requires factions { england, } and event_counter pike_and_shot 1 recruit_pool "NE_Urban_Militia" 1 0.34 3 0 requires factions { england, } and event_counter pike_and_shot 1 recruit_pool "Militia Serjeants" 1 0.67 5 0 requires factions { england, } and event_counter MATCHLOCK 1 and not event_counter pike_and_shot 1 recruit_pool "Militia Serjeants" 1 0.5 4 0 requires factions { england, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter MATCHLOCK 1 recruit_pool "NE_Urban_Militia" 1 0.67 5 0 requires factions { england, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "Urban Spear Militia" 1 0.17 1 0 requires factions { england, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter MATCHLOCK 1 recruit_pool "Militia Serjeants" 1 0.34 3 0 requires factions { england, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "NE_Urban_Militia" 1 0.5 4 0 requires factions { england, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.34 3 0 requires factions { england, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 1 7 0 requires factions { england, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Spear Militia" 1 1 7 0 requires factions { england, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Portuguese Arquebusiers" 1 0.84 4 0 requires factions { england, } and event_counter ADV_MATCHLOCK 1 recruit_pool "Portuguese Arquebusiers" 1 0.67 3 0 requires factions { england, } and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Arquebusiers" 1 0.67 3 0 requires factions { england, } and event_counter first_watch 1 and not event_counter pike_and_shot 1 recruit_pool "Arquebusiers" 1 0.5 2 0 requires factions { england, } and event_counter spanish_inquisition 1 and not event_counter first_watch 1 recruit_pool "Archer Militia" 1 0.34 3 0 requires factions { england, } and event_counter ADV_MATCHLOCK 1 recruit_pool "Archer Militia" 1 0.5 4 0 requires factions { england, } and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Archer Militia" 1 0.5 4 0 requires factions { england, } and event_counter first_watch 1 and not event_counter pike_and_shot 1 recruit_pool "Archer Militia" 1 0.67 5 0 requires factions { england, } and event_counter spanish_inquisition 1 and not event_counter first_watch 1 recruit_pool "Archer Militia" 1 0.84 6 0 requires factions { england, } and not event_counter spanish_inquisition 1 recruit_pool "Pikemen" 1 0.5 2 0 requires factions { france, } and event_counter first_watch 1 recruit_pool "Pike Militia" 1 0.34 3 0 requires factions { france, } and event_counter first_watch 1 recruit_pool "Partisan Militia" 1 0.67 5 0 requires factions { france, } and event_counter first_watch 1 recruit_pool "Pike Militia" 1 0.5 4 0 requires factions { france, } and event_counter MATCHLOCK 1 and not event_counter first_watch 1 recruit_pool "Partisan Militia" 1 0.84 6 0 requires factions { france, } and event_counter MATCHLOCK 1 and not event_counter first_watch 1 recruit_pool "Pike Militia" 1 0.34 3 0 requires factions { france, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter MATCHLOCK 1 recruit_pool "Partisan Militia" 1 0.67 5 0 requires factions { france, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter MATCHLOCK 1 recruit_pool "Urban Spear Militia" 1 0.25 2 0 requires factions { france, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter MATCHLOCK 1 recruit_pool "Partisan Militia" 1 0.5 4 0 requires factions { france, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.84 6 0 requires factions { france, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 1 7 0 requires factions { france, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Spear Militia" 1 1 7 0 requires factions { france, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Portuguese Arquebusiers" 1 0.67 3 0 requires factions { france, } and event_counter ADV_MATCHLOCK 1 recruit_pool "Arquebusiers" 1 0.67 3 0 requires factions { france, } and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Arquebusiers" 1 0.5 2 0 requires factions { france, } and event_counter science_da_vinci_ornithopter 1 and not event_counter pike_and_shot 1 recruit_pool "Arbalest Militia" 1 0.34 3 0 requires factions { france, } and event_counter ADV_MATCHLOCK 1 recruit_pool "Arbalest Militia" 1 0.34 3 0 requires factions { france, } and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Arbalest Militia" 1 0.5 4 0 requires factions { france, } and event_counter science_da_vinci_ornithopter 1 and not event_counter pike_and_shot 1 recruit_pool "Arbalest Militia" 1 0.67 5 0 requires factions { france, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter science_da_vinci_ornithopter 1 recruit_pool "Crossbow Militia" 1 0.67 5 0 requires factions { france, } and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Pikemen" 1 0.5 2 0 requires factions { hre, } and event_counter first_watch 1 recruit_pool "Pike Militia" 1 0.34 3 0 requires factions { hre, } and event_counter first_watch 1 recruit_pool "Halberd Militia" 1 0.67 5 0 requires factions { hre, } and event_counter first_watch 1 recruit_pool "Pike Militia" 1 0.5 4 0 requires factions { hre, } and event_counter MATCHLOCK 1 and not event_counter first_watch 1 recruit_pool "Halberd Militia" 1 0.84 6 0 requires factions { hre, } and event_counter MATCHLOCK 1 and not event_counter first_watch 1 recruit_pool "Pike Militia" 1 0.34 3 0 requires factions { hre, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter MATCHLOCK 1 recruit_pool "Halberd Militia" 1 0.67 5 0 requires factions { hre, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter MATCHLOCK 1 recruit_pool "Urban Spear Militia" 1 0.25 2 0 requires factions { hre, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter MATCHLOCK 1 recruit_pool "Halberd Militia" 1 0.5 4 0 requires factions { hre, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.84 6 0 requires factions { hre, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 1 7 0 requires factions { hre, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Spear Militia" 1 1 7 0 requires factions { hre, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Portuguese Arquebusiers" 1 1 5 0 requires factions { hre, } and event_counter ADV_MATCHLOCK 1 recruit_pool "Portuguese Arquebusiers" 1 0.84 4 0 requires factions { hre, } and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Arquebusiers" 1 0.84 4 0 requires factions { hre, } and event_counter first_watch 1 and not event_counter pike_and_shot 1 recruit_pool "Arquebusiers" 1 0.5 2 0 requires factions { hre, } and event_counter spanish_inquisition 1 and not event_counter first_watch 1 recruit_pool "Hand Gunners" 1 0.5 2 0 requires factions { hre, } and event_counter spanish_inquisition 1 and not event_counter first_watch 1 recruit_pool "Hand Gunners" 1 0.67 3 0 requires factions { hre, } and event_counter new_era_begins 1 and not event_counter spanish_inquisition 1 recruit_pool "Arbalest Militia" 1 0.17 1 0 requires factions { hre, } and event_counter ADV_MATCHLOCK 1 recruit_pool "Arbalest Militia" 1 0.25 2 0 requires factions { hre, } and event_counter first_watch 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Arbalest Militia" 1 0.25 2 0 requires factions { hre, } and event_counter spanish_inquisition 1 and not event_counter first_watch 1 recruit_pool "Arbalest Militia" 1 0.34 3 0 requires factions { hre, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter spanish_inquisition 1 recruit_pool "Crossbow Militia" 1 0.34 3 0 requires factions { hre, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Crossbow Militia" 1 0.67 5 0 requires factions { hre, } and not event_counter new_era_begins 1 recruit_pool "Pikemen" 1 0.5 2 0 requires factions { denmark, norway, } and event_counter pike_and_shot 1 recruit_pool "Swordstaff Militia" 1 0.84 6 0 requires factions { denmark, norway, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.17 1 0 requires factions { denmark, norway, } and event_counter pike_and_shot 1 recruit_pool "Urban Spear Militia" 1 0.34 3 0 requires factions { denmark, norway, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "Swordstaff Militia" 1 0.5 4 0 requires factions { denmark, norway, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.67 5 0 requires factions { denmark, norway, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 1 7 0 requires factions { denmark, norway, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Spear Militia" 1 1 7 0 requires factions { denmark, norway, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Portuguese Arquebusiers" 1 1 5 0 requires factions { denmark, norway, } and event_counter ADV_MATCHLOCK 1 recruit_pool "Portuguese Arquebusiers" 1 0.84 4 0 requires factions { denmark, norway, } and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Arquebusiers" 1 0.84 4 0 requires factions { denmark, norway, } and event_counter first_watch 1 and not event_counter pike_and_shot 1 recruit_pool "Arquebusiers" 1 0.5 2 0 requires factions { denmark, norway, } and event_counter spanish_inquisition 1 and not event_counter first_watch 1 recruit_pool "Hand Gunners" 1 0.5 2 0 requires factions { denmark, norway, } and event_counter spanish_inquisition 1 and not event_counter first_watch 1 recruit_pool "Hand Gunners" 1 0.67 3 0 requires factions { denmark, norway, } and event_counter new_era_begins 1 and not event_counter spanish_inquisition 1 recruit_pool "Arbalest Militia" 1 0.17 1 0 requires factions { denmark, norway, } and event_counter ADV_MATCHLOCK 1 recruit_pool "Arbalest Militia" 1 0.25 2 0 requires factions { denmark, norway, } and event_counter first_watch 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Arbalest Militia" 1 0.25 2 0 requires factions { denmark, norway, } and event_counter spanish_inquisition 1 and not event_counter first_watch 1 recruit_pool "Arbalest Militia" 1 0.34 3 0 requires factions { denmark, norway, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter spanish_inquisition 1 recruit_pool "Crossbow Militia" 1 0.34 3 0 requires factions { denmark, norway, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Crossbow Militia" 1 0.67 5 0 requires factions { denmark, norway, } and not event_counter new_era_begins 1 recruit_pool "Archontopoulai" 1 0.13 2 0 requires factions { byzantium, } recruit_pool "Menaulatoi" 1 0.67 3 0 requires factions { byzantium, } and event_counter first_watch 1 recruit_pool "Castrophilakae" 1 1 5 0 requires factions { byzantium, } and event_counter first_watch 1 recruit_pool "Castrophilakae" 1 0.84 4 0 requires factions { byzantium, } and event_counter lateran_council4 1 and not event_counter first_watch 1 recruit_pool "Contaratoi" 1 0.5 4 0 requires factions { byzantium, } and event_counter lateran_council4 1 and not event_counter first_watch 1 recruit_pool "Castrophilakae" 1 0.67 3 0 requires factions { byzantium, } and not event_counter lateran_council4 1 recruit_pool "Contaratoi" 1 0.67 5 0 requires factions { byzantium, } and not event_counter lateran_council4 1 recruit_pool "Gasmuli" 1 0.5 4 0 requires factions { byzantium, } and event_counter new_era_begins 1 recruit_pool "Toxotae" 1 0.5 4 0 requires factions { byzantium, } and event_counter new_era_begins 1 recruit_pool "Toxotae" 1 0.84 6 0 requires factions { byzantium, } and not event_counter new_era_begins 1 recruit_pool "Pike Militia" 1 0.67 5 0 requires factions { spain, aragon, } and event_counter first_watch 1 recruit_pool "Halberd Militia" 1 0.34 3 0 requires factions { spain, aragon, } and event_counter first_watch 1 recruit_pool "Swordsmen Militia" 1 0.25 2 0 requires factions { spain, aragon, } and event_counter first_watch 1 recruit_pool "Pike Militia" 1 0.5 4 0 requires factions { spain, aragon, } and event_counter MATCHLOCK 1 and not event_counter first_watch 1 recruit_pool "Halberd Militia" 1 0.34 3 0 requires factions { spain, aragon, } and event_counter MATCHLOCK 1 and not event_counter first_watch 1 recruit_pool "Swordsmen Militia" 1 0.34 3 0 requires factions { spain, aragon, } and event_counter MATCHLOCK 1 and not event_counter first_watch 1 recruit_pool "Pike Militia" 1 0.34 3 0 requires factions { spain, aragon, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter MATCHLOCK 1 recruit_pool "Halberd Militia" 1 0.25 2 0 requires factions { spain, aragon, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter MATCHLOCK 1 recruit_pool "Swordsmen Militia" 1 0.67 5 0 requires factions { spain, aragon, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter MATCHLOCK 1 recruit_pool "Swordsmen Militia" 1 0.67 5 0 requires factions { spain, aragon, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Swordsmen Militia" 1 0.5 4 0 requires factions { spain, aragon, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Urban Spear Militia" 1 0.67 5 0 requires factions { spain, aragon, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.84 6 0 requires factions { spain, aragon, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Spear Militia" 1 1 7 0 requires factions { spain, aragon, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Pikemen" 1 0.25 2 0 requires factions { portugal, } and event_counter malleus_maleficarum 1 recruit_pool "Pike Militia" 1 0.25 2 0 requires factions { portugal, } and event_counter malleus_maleficarum 1 recruit_pool "Halberd Militia" 1 0.5 4 0 requires factions { portugal, } and event_counter malleus_maleficarum 1 recruit_pool "Swordsmen Militia" 1 0.25 2 0 requires factions { portugal, } and event_counter malleus_maleficarum 1 recruit_pool "Pike Militia" 1 0.5 4 0 requires factions { portugal, } and event_counter MATCHLOCK 1 and not event_counter malleus_maleficarum 1 recruit_pool "Halberd Militia" 1 0.34 3 0 requires factions { portugal, } and event_counter MATCHLOCK 1 and not event_counter malleus_maleficarum 1 recruit_pool "Swordsmen Militia" 1 0.34 3 0 requires factions { portugal, } and event_counter MATCHLOCK 1 and not event_counter malleus_maleficarum 1 recruit_pool "Pike Militia" 1 0.34 3 0 requires factions { portugal, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter MATCHLOCK 1 recruit_pool "Halberd Militia" 1 0.25 2 0 requires factions { portugal, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter MATCHLOCK 1 recruit_pool "Swordsmen Militia" 1 0.67 5 0 requires factions { portugal, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter MATCHLOCK 1 recruit_pool "Swordsmen Militia" 1 0.67 5 0 requires factions { portugal, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Swordsmen Militia" 1 0.5 4 0 requires factions { portugal, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Urban Spear Militia" 1 0.67 5 0 requires factions { portugal, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.84 6 0 requires factions { portugal, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Spear Militia" 1 1 7 0 requires factions { portugal, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Spanish Arquebusiers" 1 1 5 1 requires factions { spain, aragon, portugal, } and event_counter ADV_MATCHLOCK 1 recruit_pool "Spanish Arquebusiers" 1 1 5 0 requires factions { spain, aragon, portugal, } and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Spanish Arquebusiers" 1 0.84 4 0 requires factions { spain, aragon, portugal, } and event_counter first_watch 1 and not event_counter pike_and_shot 1 recruit_pool "Arquebusiers" 1 0.84 4 1 requires factions { spain, aragon, portugal, } and event_counter spanish_inquisition 1 and not event_counter first_watch 1 recruit_pool "Arquebusiers" 1 0.5 2 1 requires factions { spain, aragon, portugal, } and event_counter MATCHLOCK 1 and not event_counter spanish_inquisition 1 recruit_pool "Hand Gunners" 1 0.5 2 0 requires factions { spain, aragon, portugal, } and event_counter MATCHLOCK 1 and not event_counter spanish_inquisition 1 recruit_pool "Hand Gunners" 1 0.67 3 0 requires factions { spain, aragon, portugal, } and event_counter new_era_begins 1 and not event_counter MATCHLOCK 1 recruit_pool "Arbalest Militia" 1 0.17 1 0 requires factions { spain, aragon, portugal, } and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Arbalest Militia" 1 0.25 2 0 requires factions { spain, aragon, portugal, } and event_counter spanish_inquisition 1 and not event_counter pike_and_shot 1 recruit_pool "Arbalest Militia" 1 0.25 2 0 requires factions { spain, aragon, portugal, } and event_counter MATCHLOCK 1 and not event_counter spanish_inquisition 1 recruit_pool "Arbalest Militia" 1 0.34 3 0 requires factions { spain, aragon, portugal, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter MATCHLOCK 1 recruit_pool "Crossbow Militia" 1 0.34 3 0 requires factions { spain, aragon, portugal, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Crossbow Militia" 1 0.67 5 0 requires factions { spain, aragon, portugal, } and not event_counter new_era_begins 1 recruit_pool "Portuguese Arquebusiers" 1 0.84 4 0 requires factions { hungary, poland, } and event_counter pike_and_shot 1 recruit_pool "Arquebusiers" 1 0.5 2 0 requires factions { hungary, poland, } and event_counter MATCHLOCK 1 and not event_counter pike_and_shot 1 recruit_pool "Hand Gunners" 1 0.5 2 0 requires factions { poland, } and event_counter MATCHLOCK 1 and not event_counter pike_and_shot 1 recruit_pool "Hand Gunners" 1 0.67 3 0 requires factions { poland, } and event_counter new_era_begins 1 and not event_counter MATCHLOCK 1 recruit_pool "EE Crossbow Militia" 1 0.25 2 0 requires factions { poland, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "EE Crossbow Militia" 1 0.5 4 0 requires factions { poland, } and not event_counter new_era_begins 1 recruit_pool "Pikemen" 1 0.5 2 0 requires factions { poland, hungary, } and event_counter pike_and_shot 1 recruit_pool "Halberd Militia" 1 0.84 6 0 requires factions { poland, hungary, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Pavise Spear Militia" 1 0.17 1 0 requires factions { poland, hungary, } and event_counter pike_and_shot 1 recruit_pool "Pavise Spear Militia" 1 0.34 3 0 requires factions { poland, hungary, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "Halberd Militia" 1 0.67 5 0 requires factions { poland, hungary, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Pavise Spear Militia" 1 0.5 4 0 requires factions { poland, hungary, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "EE Spear Militia" 1 0.84 6 0 requires factions { poland, hungary, } and not event_counter new_era_begins 1 recruit_pool "Pavise Crossbow Militia" 1 0.5 4 0 requires factions { hungary, } and event_counter MATCHLOCK 1 recruit_pool "Pavise Crossbow Militia" 1 0.67 5 0 requires factions { hungary, } and event_counter new_era_begins 1 and not event_counter MATCHLOCK 1 recruit_pool "Urban Crossbow Militia" 1 0.67 5 0 requires factions { hungary, } and not event_counter new_era_begins 1 recruit_pool "Lithuanian Arquebusiers" 1 0.5 2 0 requires factions { lithuania, } and event_counter MATCHLOCK 1 recruit_pool "Halberd Militia" 1 0.67 5 0 requires factions { lithuania, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Baltic Spearmen" 1 0.5 4 0 requires factions { lithuania, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Lithuanian Axemen" 1 0.34 3 0 requires factions { lithuania, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Halberd Militia" 1 0.5 4 0 requires factions { lithuania, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Baltic Spearmen" 1 0.5 4 0 requires factions { lithuania, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Lithuanian Axemen" 1 0.5 4 0 requires factions { lithuania, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Baltic Spearmen" 1 0.84 6 0 requires factions { lithuania, } and not event_counter new_era_begins 1 recruit_pool "Lithuanian Axemen" 1 0.84 6 0 requires factions { lithuania, } and not event_counter new_era_begins 1 recruit_pool "Pikemen" 1 0.5 2 0 requires factions { teutonic_order, } and event_counter first_watch 1 recruit_pool "Burgher Pikemen" 1 0.34 3 0 requires factions { teutonic_order, } and event_counter first_watch 1 recruit_pool "Order Militia" 1 0.25 3 0 requires factions { teutonic_order, } and event_counter first_watch 1 recruit_pool "Burgher Pikemen" 1 0.67 5 0 requires factions { teutonic_order, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 recruit_pool "Order Militia" 1 0.34 3 0 requires factions { teutonic_order, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 recruit_pool "Halberd Militia" 1 0.5 4 0 requires factions { teutonic_order, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Halberd Militia" 1 0.34 3 0 requires factions { lithuania, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Order Militia" 1 0.84 6 0 requires factions { teutonic_order, } and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Spear Militia" 1 0.34 3 0 requires factions { teutonic_order, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Spear Militia" 1 0.84 6 0 requires factions { teutonic_order, } and not event_counter new_era_begins 1 recruit_pool "Portuguese Arquebusiers" 1 0.84 4 0 requires factions { teutonic_order, } and event_counter pike_and_shot 1 recruit_pool "Arquebusiers" 1 0.5 2 0 requires factions { teutonic_order, } and event_counter MATCHLOCK 1 and not event_counter pike_and_shot 1 recruit_pool "Hand Gunners" 1 0.5 2 0 requires factions { teutonic_order, } and event_counter MATCHLOCK 1 and not event_counter pike_and_shot 1 recruit_pool "Hand Gunners" 1 0.84 4 0 requires factions { teutonic_order, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter MATCHLOCK 1 recruit_pool "Hand Gunners" 1 0.67 3 0 requires factions { teutonic_order, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Arbalest Militia" 1 0.34 3 0 requires factions { teutonic_order, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Crossbow Militia" 1 0.5 4 0 requires factions { teutonic_order, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Crossbow Militia" 1 0.67 5 0 requires factions { teutonic_order, } and not event_counter new_era_begins 1 recruit_pool "Portuguese Arquebusiers" 1 0.5 2 0 requires factions { } and event_counter pike_and_shot 1 recruit_pool "Arquebusiers" 1 0.5 2 0 requires factions { } and event_counter MATCHLOCK 1 recruit_pool "Swiss Guard" 1 0.67 3 0 requires factions { } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Halberd Militia" 1 0.25 2 0 requires factions { hre,} and event_counter pike_and_shot 1 recruit_pool "Arbalest Militia" 1 0.25 2 0 requires factions { } and event_counter pike_and_shot 1 recruit_pool "Arbalest Militia" 1 0.5 4 0 requires factions { } and event_counter MATCHLOCK 1 and not event_counter pike_and_shot 1 recruit_pool "Arbalest Militia" 1 0.67 5 0 requires factions { } and event_counter FULL_PLATE_ARMOR 1 and not event_counter MATCHLOCK 1 recruit_pool "Crossbow Militia" 1 0.67 5 0 requires factions { } and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "ME Hand Gunners" 1 0.67 3 0 requires factions { timurids, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "ME Hand Gunners" 1 0.5 2 0 requires factions { timurids, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Sibiryaki Junior Militia" 1 0.25 2 0 requires factions { timurids, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Sibiryaki Junior Militia" 1 0.34 3 0 requires factions { timurids, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Sibiryaki Junior Militia" 1 0.67 5 0 requires factions { timurids, } and not event_counter new_era_begins 1 recruit_pool "Sibiryaki Junior Militia" 1 0.67 5 0 requires factions { mongols, } recruit_pool "Kashtim Thralls" 1 0.67 5 0 requires factions { mongols, } recruit_pool "Kashtim Thralls" 1 0.25 2 0 requires factions { timurids, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Kashtim Thralls" 1 0.34 3 0 requires factions { timurids, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE 1 recruit_pool "Kashtim Thralls" 1 0.67 5 0 requires factions { timurids, } and not event_counter new_era_begins 1 recruit_pool "Sibiryaki Senior Militia" 1 0.5 4 0 requires factions { mongols, timurids, } recruit_pool "ME Halberd Militia" 1 0.34 3 0 requires factions { timurids, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE 1 recruit_pool "ME Halberd Militia" 1 0.5 4 0 requires factions { timurids, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Dismounted Cuman Militia" 1 0.84 6 0 requires factions { cumans, } recruit_pool "Cuman Horse Militia" 1 0.5 4 0 requires factions { cumans, } recruit_pool "Kasogi" 1 0.34 3 0 requires factions { cumans, } recruit_pool "Kasogi Senior Militia" 1 0.5 4 0 requires factions { cumans, } recruit_pool "Pikemen" 1 0.5 2 0 requires factions { russia, } and event_counter pike_and_shot 1 recruit_pool "Senior Mounted Militia" 1 0.34 3 0 requires factions { russia, kievan_rus, } recruit_pool "Halberd Militia" 1 0.25 2 0 requires factions { russia, } and event_counter new_era_begins 1 recruit_pool "Novgorod Home Guard" 1 0.25 2 0 requires factions { russia, } and event_counter new_era_begins 1 recruit_pool "Rus Senior Militia" 1 0.25 2 0 requires factions { russia, } and event_counter new_era_begins 1 and not event_counter pike_and_shot 1 recruit_pool "Rus Senior Militia" 1 0.34 3 0 requires factions { russia, } and not event_counter new_era_begins 1 recruit_pool "Berdiche Militia" 1 0.34 3 0 requires factions { russia, } and not event_counter new_era_begins 1 recruit_pool "Halberd Militia" 1 0.5 4 0 requires factions { kievan_rus, } and event_counter new_era_begins 1 recruit_pool "Rus Senior Militia" 1 0.34 3 0 requires factions { kievan_rus, } recruit_pool "Chude Militia" 1 0.25 2 0 requires factions { kievan_rus, } recruit_pool "Berdiche Militia" 1 0.5 4 0 requires factions { kievan_rus, } and not event_counter new_era_begins 1 recruit_pool "Cossack Musketeers" 1 0.5 2 0 requires factions { kievan_rus, } and event_counter pike_and_shot 1 recruit_pool "EE Crossbow Militia" 1 0.5 4 0 requires factions { kievan_rus, } and event_counter pike_and_shot 1 recruit_pool "EE Crossbow Militia" 1 0.67 5 0 requires factions { kievan_rus, } and not event_counter pike_and_shot 1 recruit_pool "EE Archer Militia" 1 0.67 5 0 requires factions { russia, kievan_rus, } recruit_pool "Cossack Musketeers" 1 0.5 2 0 requires factions { russia, } and event_counter pike_and_shot 1 recruit_pool "Portuguese Arquebusiers" 1 0.5 2 0 requires factions { russia, } and event_counter pike_and_shot 1 recruit_pool "Arquebusiers" 1 0.5 2 0 requires factions { russia, } and event_counter MATCHLOCK 1 and not event_counter pike_and_shot 1 recruit_pool "EE Crossbow Militia" 1 0.5 4 0 requires factions { russia, } and event_counter MATCHLOCK 1 and not event_counter pike_and_shot 1 recruit_pool "EE Crossbow Militia" 1 0.67 5 0 requires factions { russia, } and not event_counter MATCHLOCK 1 law_bonus bonus 5 free_upkeep bonus 1 } material stone construction 10 cost 12000 settlement_min huge_city upgrades { royal_armoury } } royal_armoury city requires factions { turks, venice, milan, portugal, spain, aragon, papal_states, sicily, england, france, hre, denmark, norway, hungary, poland, russia, } { convert_to 4 capability { recruit_pool "Portuguese Arquebusiers" 1 0.84 4 0 requires factions { jerusalem, } and event_counter ADV_MATCHLOCK 1 recruit_pool "Arbalest Militia" 1 0.17 1 0 requires factions { jerusalem, } and event_counter ADV_MATCHLOCK 1 recruit_pool "Portuguese Arquebusiers" 1 0.67 3 0 requires factions { jerusalem, } and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Arbalest Militia" 1 0.25 2 0 requires factions { jerusalem, } and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Arquebusiers" 1 0.67 3 0 requires factions { jerusalem, } and event_counter first_watch 1 and not event_counter pike_and_shot 1 recruit_pool "Arbalest Militia" 1 0.25 2 0 requires factions { jerusalem, } and event_counter first_watch 1 and not event_counter pike_and_shot 1 recruit_pool "Arquebusiers" 1 0.5 2 0 requires factions { jerusalem, } and event_counter spanish_inquisition 1 and not event_counter first_watch 1 recruit_pool "Arbalest Militia" 1 0.34 3 0 requires factions { jerusalem, } and event_counter spanish_inquisition 1 and not event_counter first_watch 1 recruit_pool "Arbalest Militia" 1 0.67 5 0 requires factions { jerusalem, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter spanish_inquisition 1 recruit_pool "Crossbow Militia" 0 0.67 5 0 requires factions { jerusalem, } and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Constable of Jerusalem" 0 0.1 1 0 requires factions { jerusalem, } and hidden_resource Constable recruit_pool "Edessan Guard" 0 0.67 3 0 requires factions { jerusalem, } recruit_pool "Pike Militia" 1 0.34 3 0 requires factions { jerusalem, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Pisan and Geonese sailors" 1 0.25 2 0 requires factions { jerusalem, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "NE_Urban_Militia" 1 0.25 2 0 requires factions { jerusalem, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Partisan Militia" 1 0.25 2 0 requires factions { jerusalem, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Pisan and Geonese sailors" 1 0.34 3 0 requires factions { jerusalem, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "NE_Urban_Militia" 1 0.34 3 0 requires factions { jerusalem, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Partisan Militia" 1 0.34 3 0 requires factions { jerusalem, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Pisan and Geonese sailors" 1 0.5 4 0 requires factions { jerusalem, } and not event_counter new_era_begins 1 recruit_pool "Spear Militia" 0 0.67 5 0 requires factions { jerusalem, } and not event_counter new_era_begins 1 recruit_pool "ME Hand Gunners" 1 0.84 4 0 requires factions { kwarezm, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "ME Hand Gunners" 1 0.67 3 0 requires factions { kwarezm, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "ME Cavalry Militia" 1 0.5 4 0 requires factions { kwarezm, } recruit_pool "ME Halberd Militia" 1 0.67 5 0 requires factions { kwarezm, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "ME Halberd Militia" 1 0.5 4 0 requires factions { kwarezm, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Saracen Militia" 1 0.25 2 0 requires factions { kwarezm, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Saracen Militia" 1 0.34 3 0 requires factions { kwarezm, } and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "ME Spear Militia" 1 0.5 4 0 requires factions { kwarezm, } and not event_counter new_era_begins 1 recruit_pool "ME Archer Militia" 1 0.5 4 0 requires factions { kwarezm, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "ME Archer Militia" 1 0.67 5 0 requires factions { kwarezm, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "ME Archer Militia" 1 0.84 6 0 requires factions { kwarezm, } and not event_counter new_era_begins 1 recruit_pool "Calivermen" 1 0.5 2 0 requires factions { scotland, } and event_counter first_watch 1 recruit_pool "Halberd Militia" 1 0.25 2 0 requires factions { scotland, } and event_counter first_watch 1 recruit_pool "Scots Pike Militia" 1 0.5 4 0 requires factions { scotland, } and event_counter first_watch 1 recruit_pool "Heavy Pike Militia" 1 0.67 5 0 requires factions { scotland, } and event_counter first_watch 1 recruit_pool "Scots Pike Militia" 1 0.84 6 0 requires factions { scotland, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 recruit_pool "Heavy Pike Militia" 1 0.67 5 0 requires factions { scotland, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 recruit_pool "Scots Pike Militia" 1 0.67 5 0 requires factions { scotland, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Heavy Pike Militia" 1 0.5 4 0 requires factions { scotland, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.25 2 0 requires factions { scotland, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 1 7 0 requires factions { scotland, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Spear Militia" 1 1 7 0 requires factions { scotland, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Sudanese Gunners" 1 0.5 2 0 requires factions { moors, egypt, } and event_counter MATCHLOCK 1 recruit_pool "Khassaki" 1 0.5 2 0 requires factions { egypt, } and hidden_resource Khassaki recruit_pool "ME Hand Gunners" 1 0.67 3 0 requires factions { moors, } and event_counter new_era_begins 1 recruit_pool "Al Haqa Infantry" 1 0.5 2 0 requires factions { egypt, } and not event_counter new_era_begins 1 and hidden_resource Khassaki recruit_pool "Al Haqa Infantry" 0 0.67 3 0 requires factions { egypt, } and not event_counter new_era_begins 1 and not hidden_resource Khassaki recruit_pool "Al Haqa Infantry" 1 0.67 3 0 requires factions { egypt, } and event_counter new_era_begins 1 recruit_pool "Tabardariyya" 1 0.67 3 0 requires factions { egypt, } and event_counter new_era_begins 1 recruit_pool "ME Halberd Militia" 1 0.34 3 0 requires factions { egypt, } and event_counter new_era_begins 1 and hidden_resource Khassaki recruit_pool "ME Halberd Militia" 0 0.5 4 0 requires factions { egypt, } and event_counter new_era_begins 1 and not hidden_resource Khassaki recruit_pool "Saracen Militia" 0 0.17 1 0 requires factions { egypt, } and event_counter new_era_begins 1 and not hidden_resource Khassaki recruit_pool "Saracen Militia" 1 0.5 4 0 requires factions { egypt, } and not event_counter new_era_begins 1 and hidden_resource Khassaki recruit_pool "Saracen Militia" 0 0.67 5 0 requires factions { egypt, } and not event_counter new_era_begins 1 and not hidden_resource Khassaki recruit_pool "ME Spear Militia" 1 0.34 3 0 requires factions { egypt, } and not event_counter new_era_begins 1 recruit_pool "ME Archer Militia" 1 0.5 4 0 requires factions { egypt, } and event_counter MATCHLOCK 1 recruit_pool "ME Archer Militia" 1 0.84 6 0 requires factions { egypt, } and not event_counter MATCHLOCK 1 recruit_pool "ME Crossbow Militia" 1 0.5 4 0 requires factions { moors, } and event_counter new_era_begins 1 recruit_pool "ME Crossbow Militia" 1 0.67 5 0 requires factions { moors, } and not event_counter new_era_begins 1 recruit_pool "Urban Militia" 1 0.5 4 0 requires factions { moors, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Moorish Auxiliaries" 1 0.25 2 0 requires factions { moors, } recruit_pool "ME Spear Militia" 1 0.5 4 0 requires factions { moors, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "ME Spear Militia" 1 0.84 6 0 requires factions { moors, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Late Pikemen" 1 0.5 2 0 requires factions { papal_states, sicily, } and event_counter pike_and_shot 1 recruit_pool "Pike Militia" 1 0.25 2 0 requires factions { papal_states, sicily, } and event_counter pike_and_shot 1 recruit_pool "Pikemen" 1 0.67 3 0 requires factions { papal_states, sicily, } and event_counter first_watch 1 recruit_pool "Pike Militia" 1 0.34 3 0 requires factions { papal_states, sicily, } and event_counter first_watch 1 and not event_counter pike_and_shot 1 recruit_pool "Pavise Spear Militia" 1 0.17 1 0 requires factions { papal_states, sicily, } and event_counter first_watch 1 and not event_counter pike_and_shot 1 recruit_pool "Pike Militia" 1 0.67 5 0 requires factions { papal_states, sicily, } and event_counter MATCHLOCK 1 and not event_counter first_watch 1 recruit_pool "Pavise Spear Militia" 1 0.25 2 0 requires factions { papal_states, sicily, } and event_counter MATCHLOCK 1 and not event_counter first_watch 1 recruit_pool "Pike Militia" 1 0.5 4 0 requires factions { papal_states, sicily, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter MATCHLOCK 1 recruit_pool "Halberd Militia" 1 0.84 6 0 requires factions { papal_states, sicily, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Pavise Spear Militia" 1 0.34 3 0 requires factions { papal_states, sicily, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter MATCHLOCK 1 recruit_pool "Halberd Militia" 1 0.67 5 0 requires factions { papal_states, sicily, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Pavise Spear Militia" 1 1 7 0 requires factions { papal_states, sicily, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Pavise Spear Militia" 1 1 7 1 requires factions { papal_states, sicily, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Urban Spear Militia" 1 1 7 1 requires factions { papal_states, sicily, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Late Musketeers" 1 1 5 1 requires factions { papal_states, sicily, } and event_counter the_flintlock 1 recruit_pool "Musketeers" 1 0.5 2 0 requires factions { papal_states, sicily, } and event_counter pike_and_shot 1 and not event_counter the_flintlock 1 recruit_pool "Portuguese Arquebusiers" 1 0.84 4 1 requires factions { papal_states, sicily, } and event_counter pike_and_shot 1 and not event_counter the_flintlock 1 recruit_pool "Portuguese Arquebusiers" 1 1 5 1 requires factions { papal_states, sicily, } and event_counter first_watch 1 and not event_counter pike_and_shot recruit_pool "Arquebusiers" 1 0.67 3 1 requires factions { papal_states, sicily, } and event_counter MATCHLOCK 1 and not event_counter first_watch 1 recruit_pool "Hand Gunners" 1 0.67 3 0 requires factions { papal_states, sicily, } and event_counter MATCHLOCK 1 and not event_counter first_watch 1 recruit_pool "Hand Gunners" 1 0.67 5 0 requires factions { papal_states, sicily, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter MATCHLOCK 1 recruit_pool "Hand Gunners" 1 0.84 4 0 requires factions { papal_states, sicily, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Pavise Crossbow Militia" 1 0.34 3 0 requires factions { papal_states, sicily, } and event_counter MATCHLOCK 1 recruit_pool "Pavise Crossbow Militia" 1 0.5 4 0 requires factions { papal_states, sicily,} and event_counter FULL_PLATE_ARMOR 1 and not event_counter MATCHLOCK 1 recruit_pool "Pavise Crossbow Militia" 1 0.67 5 0 requires factions { papal_states, sicily,} and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Crossbow Militia" 1 0.84 6 0 requires factions { papal_states, sicily,} and not event_counter new_era_begins 1 recruit_pool "Late Musketeers" 1 0.84 4 0 requires factions { england, } and event_counter the_flintlock 1 recruit_pool "Musketeers" 1 0.5 2 0 requires factions { england, } and event_counter pike_and_shot 1 and not event_counter the_flintlock 1 recruit_pool "Portuguese Arquebusiers" 1 0.5 2 0 requires factions { england, } and event_counter pike_and_shot 1 and not event_counter the_flintlock 1 recruit_pool "Arquebusiers" 1 0.67 3 0 requires factions { england, } and event_counter MATCHLOCK 1 and not event_counter pike_and_shot 1 recruit_pool "Late Pikemen" 1 0.5 2 0 requires factions { england, } and event_counter ADV_MATCHLOCK 1 recruit_pool "Pikemen" 1 0.67 3 0 requires factions { england, } and event_counter pike_and_shot 1 recruit_pool "Halberd Militia" 1 0.34 3 0 requires factions { england, } and event_counter pike_and_shot 1 recruit_pool "Militia Serjeants" 1 0.34 3 0 requires factions { england, } and event_counter ADV_MATCHLOCK 1 recruit_pool "NE_Urban_Militia" 1 0.17 1 0 requires factions { england, } and event_counter ADV_MATCHLOCK 1 recruit_pool "Militia Serjeants" 1 0.5 4 0 requires factions { england, } and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "NE_Urban_Militia" 1 0.25 2 0 requires factions { england, } and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Militia Serjeants" 1 0.84 6 0 requires factions { england, } and event_counter MATCHLOCK 1 and not event_counter pike_and_shot 1 recruit_pool "Militia Serjeants" 1 0.67 5 0 requires factions { england, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter MATCHLOCK 1 recruit_pool "NE_Urban_Militia" 1 0.84 6 0 requires factions { england, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "Urban Spear Militia" 1 0.17 1 0 requires factions { england, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter MATCHLOCK 1 recruit_pool "Militia Serjeants" 1 0.5 4 0 requires factions { england, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "NE_Urban_Militia" 1 0.67 5 0 requires factions { england, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.34 3 0 requires factions { england, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 1 7 0 requires factions { england, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Spear Militia" 1 1 7 0 requires factions { england, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Archer Militia" 1 0.84 6 0 requires factions { england, } and event_counter MATCHLOCK 1 and not event_counter pike_and_shot 1 recruit_pool "Archer Militia" 1 0.67 5 0 requires factions { england, } and event_counter pike_and_shot 1 recruit_pool "Archer Militia" 1 1 7 0 requires factions { england, } and not event_counter MATCHLOCK 1 recruit_pool "Late Musketeers" 1 0.84 4 0 requires factions { france, } and event_counter the_flintlock 1 recruit_pool "Musketeers" 1 0.5 2 0 requires factions { france, } and event_counter ADV_MATCHLOCK 1 and not event_counter the_flintlock 1 recruit_pool "Portuguese Arquebusiers" 1 0.5 2 0 requires factions { france, } and event_counter ADV_MATCHLOCK 1 and not event_counter the_flintlock 1 recruit_pool "Arquebusiers" 1 0.67 3 0 requires factions { france, } and event_counter science_da_vinci_ornithopter 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Late Pikemen" 1 0.5 2 0 requires factions { france, } and event_counter pike_and_shot 1 recruit_pool "Pikemen" 1 0.67 3 0 requires factions { france, } and event_counter first_watch 1 recruit_pool "Pike Militia" 1 0.5 4 0 requires factions { france, } and event_counter first_watch 1 recruit_pool "Partisan Militia" 1 0.34 3 0 requires factions { france, } and event_counter pike_and_shot 1 recruit_pool "Partisan Militia" 1 0.67 5 0 requires factions { france, } and event_counter first_watch 1 and not event_counter pike_and_shot 1 recruit_pool "Pike Militia" 1 0.67 5 0 requires factions { france, } and event_counter MATCHLOCK 1 and not event_counter first_watch 1 recruit_pool "Partisan Militia" 1 1 7 0 requires factions { france, } and event_counter MATCHLOCK 1 and not event_counter first_watch 1 recruit_pool "Pike Militia" 1 0.5 4 0 requires factions { france, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter MATCHLOCK 1 recruit_pool "Partisan Militia" 1 0.84 6 0 requires factions { france, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter MATCHLOCK 1 recruit_pool "Urban Spear Militia" 1 0.25 2 0 requires factions { france, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter MATCHLOCK 1 recruit_pool "Partisan Militia" 1 0.67 5 0 requires factions { france, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 1 7 0 requires factions { france, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 1 7 0 requires factions { france, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Spear Militia" 1 1 7 0 requires factions { france, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Arbalest Militia" 1 0.67 5 0 requires factions { france, } and event_counter science_da_vinci_ornithopter 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Arbalest Militia" 1 0.5 4 0 requires factions { france, } and event_counter ADV_MATCHLOCK 1 recruit_pool "Arbalest Militia" 1 0.84 6 0 requires factions { france, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter science_da_vinci_ornithopter 1 recruit_pool "Crossbow Militia" 1 0.84 6 0 requires factions { france, } and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Late Musketeers" 1 1 5 1 requires factions { hre, } and event_counter the_flintlock 1 recruit_pool "Musketeers" 1 0.5 2 0 requires factions { hre, } and event_counter pike_and_shot 1 and not event_counter the_flintlock 1 recruit_pool "Portuguese Arquebusiers" 1 0.84 4 0 requires factions { hre, } and event_counter pike_and_shot 1 and not event_counter the_flintlock 1 recruit_pool "Arquebusiers" 1 0.67 3 0 requires factions { hre, } and event_counter MATCHLOCK 1 and not event_counter pike_and_shot 1 recruit_pool "Hand Gunners" 1 0.67 3 0 requires factions { hre, } and event_counter MATCHLOCK 1 and not event_counter pike_and_shot 1 recruit_pool "Hand Gunners" 1 0.84 4 0 requires factions { hre, } and event_counter new_era_begins 1 and not event_counter MATCHLOCK 1 recruit_pool "Late Pikemen" 1 0.5 2 0 requires factions { hre, } and event_counter pike_and_shot 1 recruit_pool "Pikemen" 1 0.67 3 0 requires factions { hre, } and event_counter first_watch 1 recruit_pool "Pike Militia" 1 0.5 4 0 requires factions { hre, } and event_counter first_watch 1 recruit_pool "Halberd Militia" 1 0.34 3 0 requires factions { hre, } and event_counter pike_and_shot 1 recruit_pool "Halberd Militia" 1 0.67 5 0 requires factions { hre, } and event_counter first_watch 1 and not event_counter pike_and_shot 1 recruit_pool "Pike Militia" 1 0.67 5 0 requires factions { hre, } and event_counter MATCHLOCK 1 and not event_counter first_watch 1 recruit_pool "Halberd Militia" 1 1 7 0 requires factions { hre, } and event_counter MATCHLOCK 1 and not event_counter first_watch 1 recruit_pool "Pike Militia" 1 0.5 4 0 requires factions { hre, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter MATCHLOCK 1 recruit_pool "Halberd Militia" 1 0.84 6 0 requires factions { hre, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter MATCHLOCK 1 recruit_pool "Urban Spear Militia" 1 0.25 2 0 requires factions { hre, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter MATCHLOCK 1 recruit_pool "Halberd Militia" 1 0.67 5 0 requires factions { hre, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 1 7 0 requires factions { hre, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 1 7 0 requires factions { hre, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Spear Militia" 1 1 7 0 requires factions { hre, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Arbalest Militia" 1 0.34 3 0 requires factions { hre, } and event_counter MATCHLOCK 1 recruit_pool "Arbalest Militia" 1 0.67 5 0 requires factions { hre, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter MATCHLOCK 1 recruit_pool "Crossbow Militia" 1 0.67 5 0 requires factions { hre, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Crossbow Militia" 1 0.84 6 0 requires factions { hre, } and not event_counter new_era_begins 1 recruit_pool "Late Musketeers" 1 1 5 1 requires factions { denmark, norway, } and event_counter the_flintlock 1 recruit_pool "Musketeers" 1 0.5 2 0 requires factions { denmark, norway, } and event_counter pike_and_shot 1 and not event_counter the_flintlock 1 recruit_pool "Portuguese Arquebusiers" 1 0.84 4 0 requires factions { denmark, norway, } and event_counter pike_and_shot 1 and not event_counter the_flintlock 1 recruit_pool "Arquebusiers" 1 0.67 3 0 requires factions { denmark, norway, } and event_counter MATCHLOCK 1 and not event_counter pike_and_shot 1 recruit_pool "Hand Gunners" 1 0.67 3 0 requires factions { denmark, norway, } and event_counter MATCHLOCK 1 and not event_counter pike_and_shot 1 recruit_pool "Hand Gunners" 1 0.84 4 0 requires factions { denmark, norway, } and event_counter new_era_begins 1 and not event_counter MATCHLOCK 1 recruit_pool "Late Pikemen" 1 0.5 2 0 requires factions { denmark, norway, } and event_counter ADV_MATCHLOCK 1 recruit_pool "Pikemen" 1 0.67 3 0 requires factions { denmark, norway, } and event_counter pike_and_shot 1 recruit_pool "Swordstaff Militia" 1 0.5 4 1 requires factions { denmark, norway, } and event_counter ADV_MATCHLOCK 1 recruit_pool "Swordstaff Militia" 1 1 7 0 requires factions { denmark, norway, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Urban Spear Militia" 1 0.17 1 0 requires factions { denmark, norway, } and event_counter pike_and_shot 1 recruit_pool "Urban Spear Militia" 1 0.5 4 0 requires factions { denmark, norway, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "Swordstaff Militia" 1 0.67 5 0 requires factions { denmark, norway, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.84 6 0 requires factions { denmark, norway, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 1 7 0 requires factions { denmark, norway, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Spear Militia" 1 1 7 0 requires factions { denmark, norway, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Arbalest Militia" 1 0.34 3 0 requires factions { denmark, norway, } and event_counter MATCHLOCK 1 recruit_pool "Arbalest Militia" 1 0.67 5 0 requires factions { denmark, norway, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter MATCHLOCK 1 recruit_pool "Crossbow Militia" 1 0.67 5 0 requires factions { denmark, norway, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Crossbow Militia" 1 0.84 6 0 requires factions { denmark, norway, } and not event_counter new_era_begins 1 recruit_pool "Late Musketeers" 1 0.84 4 0 requires factions { hungary, poland, } and event_counter the_flintlock 1 recruit_pool "Portuguese Arquebusiers" 1 0.84 4 0 requires factions { hungary, poland, } and event_counter pike_and_shot 1 and not event_counter the_flintlock 1 recruit_pool "Arquebusiers" 1 0.57 3 0 requires factions { hungary, poland, } and event_counter MATCHLOCK 1 and not event_counter pike_and_shot 1 recruit_pool "Hand Gunners" 1 0.67 3 0 requires factions { poland, } and event_counter MATCHLOCK 1 and not event_counter pike_and_shot 1 recruit_pool "Hand Gunners" 1 0.84 4 0 requires factions { poland, } and event_counter new_era_begins 1 and not event_counter MATCHLOCK 1 recruit_pool "Late Pikemen" 1 0.5 2 0 requires factions { poland, hungary, } and event_counter ADV_MATCHLOCK 1 recruit_pool "Pikemen" 1 0.67 3 0 requires factions { poland, hungary, } and event_counter pike_and_shot 1 recruit_pool "Halberd Militia" 1 0.5 4 1 requires factions { poland, hungary, } and event_counter ADV_MATCHLOCK 1 recruit_pool "Halberd Militia" 1 1 7 0 requires factions { poland, hungary, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Pavise Spear Militia" 1 0.17 1 0 requires factions { poland, hungary, } and event_counter pike_and_shot 1 recruit_pool "Pavise Spear Militia" 1 0.5 4 0 requires factions { poland, hungary, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "Halberd Militia" 1 0.84 6 0 requires factions { poland, hungary, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Pavise Spear Militia" 1 0.67 5 0 requires factions { poland, hungary, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "EE Spear Militia" 1 1 7 0 requires factions { poland, hungary, } and not event_counter new_era_begins 1 recruit_pool "Pavise Crossbow Militia" 1 0.5 4 0 requires factions { hungary, } and event_counter MATCHLOCK 1 recruit_pool "Pavise Crossbow Militia" 1 0.84 6 0 requires factions { hungary, } and event_counter new_era_begins 1 and not event_counter MATCHLOCK 1 recruit_pool "Urban Crossbow Militia" 1 0.84 6 0 requires factions { hungary, } and not event_counter new_era_begins 1 recruit_pool "EE Crossbow Militia" 1 0.67 5 0 requires factions { poland, } recruit_pool "Lithuanian Arquebusiers" 1 0.5 2 0 requires factions { lithuania, } and event_counter MATCHLOCK 1 recruit_pool "Halberd Militia" 1 0.67 5 0 requires factions { lithuania, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Baltic Spearmen" 1 0.5 4 0 requires factions { lithuania, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Lithuanian Axemen" 1 0.34 3 0 requires factions { lithuania, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Halberd Militia" 1 0.5 4 0 requires factions { lithuania, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Baltic Spearmen" 1 0.5 4 0 requires factions { lithuania, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Lithuanian Axemen" 1 0.5 4 0 requires factions { lithuania, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Baltic Spearmen" 1 0.84 6 0 requires factions { lithuania, } and not event_counter new_era_begins 1 recruit_pool "Lithuanian Axemen" 1 0.84 6 0 requires factions { lithuania, } and not event_counter new_era_begins 1 recruit_pool "Pikemen" 1 0.5 2 0 requires factions { teutonic_order, } and event_counter first_watch 1 recruit_pool "Burgher Pikemen" 1 0.34 3 0 requires factions { teutonic_order, } and event_counter first_watch 1 recruit_pool "Order Militia" 1 0.25 3 0 requires factions { teutonic_order, } and event_counter first_watch 1 recruit_pool "Burgher Pikemen" 1 0.67 5 0 requires factions { teutonic_order, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 recruit_pool "Order Militia" 1 0.34 3 0 requires factions { teutonic_order, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 recruit_pool "Halberd Militia" 1 0.5 4 0 requires factions { teutonic_order, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Halberd Militia" 1 0.34 3 0 requires factions { lithuania, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Order Militia" 1 0.84 6 0 requires factions { teutonic_order, } and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Spear Militia" 1 0.34 3 0 requires factions { teutonic_order, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Spear Militia" 1 0.84 6 0 requires factions { teutonic_order, } and not event_counter new_era_begins 1 recruit_pool "Portuguese Arquebusiers" 1 0.84 4 0 requires factions { teutonic_order, } and event_counter pike_and_shot 1 recruit_pool "Arquebusiers" 1 0.5 2 0 requires factions { teutonic_order, } and event_counter MATCHLOCK 1 and not event_counter pike_and_shot 1 recruit_pool "Hand Gunners" 1 0.5 2 0 requires factions { teutonic_order, } and event_counter MATCHLOCK 1 and not event_counter pike_and_shot 1 recruit_pool "Hand Gunners" 1 0.84 4 0 requires factions { teutonic_order, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter MATCHLOCK 1 recruit_pool "Hand Gunners" 1 0.67 3 0 requires factions { teutonic_order, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Arbalest Militia" 1 0.34 3 0 requires factions { teutonic_order, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Crossbow Militia" 1 0.5 4 0 requires factions { teutonic_order, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Crossbow Militia" 1 0.67 5 0 requires factions { teutonic_order, } and not event_counter new_era_begins 1 recruit_pool "Portuguese Arquebusiers" 1 0.5 2 0 requires factions { } and event_counter pike_and_shot 1 recruit_pool "Arquebusiers" 1 0.5 2 0 requires factions { } and event_counter MATCHLOCK 1 recruit_pool "Swiss Guard" 1 0.67 3 0 requires factions { } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Halberd Militia" 1 0.25 2 0 requires factions { hre,} and event_counter pike_and_shot 1 recruit_pool "Arbalest Militia" 1 0.25 2 0 requires factions { } and event_counter pike_and_shot 1 recruit_pool "Arbalest Militia" 1 0.5 4 0 requires factions { } and event_counter MATCHLOCK 1 and not event_counter pike_and_shot 1 recruit_pool "Arbalest Militia" 1 0.67 5 0 requires factions { } and event_counter FULL_PLATE_ARMOR 1 and not event_counter MATCHLOCK 1 recruit_pool "Crossbow Militia" 1 0.67 5 0 requires factions { } and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "ME Hand Gunners" 1 0.67 3 0 requires factions { timurids, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "ME Hand Gunners" 1 0.5 2 0 requires factions { timurids, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Sibiryaki Junior Militia" 1 0.25 2 0 requires factions { timurids, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Sibiryaki Junior Militia" 1 0.34 3 0 requires factions { timurids, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Sibiryaki Junior Militia" 1 0.67 5 0 requires factions { timurids, } and not event_counter new_era_begins 1 recruit_pool "Sibiryaki Junior Militia" 1 0.67 5 0 requires factions { mongols, } recruit_pool "Kashtim Thralls" 1 0.67 5 0 requires factions { mongols, } recruit_pool "Kashtim Thralls" 1 0.25 2 0 requires factions { timurids, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Kashtim Thralls" 1 0.34 3 0 requires factions { timurids, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE 1 recruit_pool "Kashtim Thralls" 1 0.67 5 0 requires factions { timurids, } and not event_counter new_era_begins 1 recruit_pool "Sibiryaki Senior Militia" 1 0.5 4 0 requires factions { mongols, timurids, } recruit_pool "ME Halberd Militia" 1 0.34 3 0 requires factions { timurids, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE 1 recruit_pool "ME Halberd Militia" 1 0.5 4 0 requires factions { timurids, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Dismounted Cuman Militia" 1 0.84 6 0 requires factions { cumans, } recruit_pool "Cuman Horse Militia" 1 0.5 4 0 requires factions { cumans, } recruit_pool "Kasogi" 1 0.34 3 0 requires factions { cumans, } recruit_pool "Kasogi Senior Militia" 1 0.5 4 0 requires factions { cumans, } recruit_pool "Pikemen" 1 0.67 3 0 requires factions { russia, } and event_counter pike_and_shot 1 recruit_pool "Senior Mounted Militia" 1 0.34 3 0 requires factions { russia, kievan_rus, } recruit_pool "Halberd Militia" 1 0.34 3 0 requires factions { russia, } and event_counter new_era_begins 1 recruit_pool "Novgorod Home Guard" 1 0.25 2 0 requires factions { russia, } and event_counter new_era_begins 1 recruit_pool "Rus Senior Militia" 1 0.34 3 0 requires factions { russia, } and event_counter new_era_begins 1 and not event_counter pike_and_shot 1 recruit_pool "Rus Senior Militia" 1 0.5 4 0 requires factions { russia, } and not event_counter new_era_begins 1 recruit_pool "Berdiche Militia" 1 0.5 4 0 requires factions { russia, } and not event_counter new_era_begins 1 recruit_pool "Halberd Militia" 1 0.5 4 0 requires factions { kievan_rus, } and event_counter new_era_begins 1 recruit_pool "Rus Senior Militia" 1 0.34 3 0 requires factions { kievan_rus, } recruit_pool "Chude Militia" 1 0.25 2 0 requires factions { kievan_rus, } recruit_pool "Berdiche Militia" 1 0.5 4 0 requires factions { kievan_rus, } and not event_counter new_era_begins 1 recruit_pool "Cossack Musketeers" 1 0.5 2 0 requires factions { kievan_rus, } and event_counter pike_and_shot 1 recruit_pool "EE Crossbow Militia" 1 0.5 4 0 requires factions { kievan_rus, } and event_counter pike_and_shot 1 recruit_pool "EE Crossbow Militia" 1 0.67 5 0 requires factions { kievan_rus, } and not event_counter pike_and_shot 1 recruit_pool "EE Archer Militia" 1 0.67 5 0 requires factions { russia, kievan_rus, } recruit_pool "Cossack Musketeers" 1 0.5 2 0 requires factions { russia, } and event_counter pike_and_shot 1 recruit_pool "Portuguese Arquebusiers" 1 0.5 2 0 requires factions { russia, } and event_counter pike_and_shot 1 recruit_pool "Arquebusiers" 1 0.5 2 0 requires factions { russia, } and event_counter MATCHLOCK 1 and not event_counter pike_and_shot 1 recruit_pool "EE Crossbow Militia" 1 0.5 4 0 requires factions { russia, } and event_counter MATCHLOCK 1 and not event_counter pike_and_shot 1 recruit_pool "EE Crossbow Militia" 1 0.67 5 0 requires factions { russia, } and not event_counter MATCHLOCK 1 recruit_pool "Janissary Musketeers" 1 0.67 3 0 requires factions { turks, } and event_counter pike_and_shot 1 recruit_pool "Janissary Arquebusiers" 1 0.67 3 0 requires factions { turks, } and event_counter MATCHLOCK 1 and not event_counter pike_and_shot 1 ; Janissary Arquebusiers recruit_pool "Janissary Archers" 1 0.67 3 0 requires factions { turks, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "ME Hand Gunners" 1 0.67 3 0 requires factions { turks, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter MATCHLOCK 1 recruit_pool "ME Hand Gunners" 1 0.84 4 0 requires factions { turks, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "ME Halberd Militia" 1 0.84 6 0 requires factions { turks, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "ME Halberd Militia" 1 0.67 5 0 requires factions { turks, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Saracen Militia" 1 0.5 4 0 requires factions { turks, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Saracen Militia" 1 0.67 5 0 requires factions { turks, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Saracen Militia" 1 0.84 6 0 requires factions { turks, } and not event_counter new_era_begins 1 recruit_pool "ME Spear Militia" 1 1 7 0 requires factions { turks, } and not event_counter new_era_begins 1 recruit_pool "ME Spear Militia" 1 0.25 2 0 requires factions { turks, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Late Pikemen" 1 0.5 2 0 requires factions { milan, venice, } and event_counter pike_and_shot 1 recruit_pool "Pikemen" 1 0.5 2 0 requires factions { milan, venice, } and event_counter pike_and_shot 1 recruit_pool "Pike Militia" 1 0.25 2 0 requires factions { milan, venice, } and event_counter pike_and_shot 1 recruit_pool "Italian Cavalry Militia" 1 0.25 2 0 requires factions { milan, venice, } and event_counter pike_and_shot 1 recruit_pool "Pikemen" 1 0.5 2 0 requires factions { milan, venice, } and event_counter first_watch 1 and not event_counter pike_and_shot 1 recruit_pool "Pike Militia" 1 0.34 3 0 requires factions { milan, venice, } and event_counter first_watch 1 and not event_counter pike_and_shot 1 recruit_pool "Italian Cavalry Militia" 1 0.34 3 0 requires factions { milan, venice, } and event_counter first_watch 1 and not event_counter pike_and_shot 1 recruit_pool "Pike Militia" 1 0.5 4 0 requires factions { milan, venice, } and event_counter MATCHLOCK 1 and not event_counter first_watch 1 recruit_pool "Italian Cavalry Militia" 1 0.34 3 0 requires factions { milan, venice, } and event_counter MATCHLOCK 1 and not event_counter first_watch 1 recruit_pool "Pavise Spear Militia" 1 0.17 1 0 requires factions { milan, venice, } and event_counter MATCHLOCK 1 and not event_counter first_watch 1 recruit_pool "Broken Lances" 1 0.5 2 0 requires factions { venice, milan, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Dismounted Broken Lances" 1 0.5 2 0 requires factions { milan, venice, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Pike Militia" 1 0.34 3 0 requires factions { milan, venice, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter MATCHLOCK 1 recruit_pool "Italian Cavalry Militia" 1 0.34 3 0 requires factions { milan, venice, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter MATCHLOCK 1 recruit_pool "Pavise Spear Militia" 1 0.25 2 0 requires factions { milan, venice, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter MATCHLOCK 1 recruit_pool "Italian Cavalry Militia" 1 0.67 5 0 requires factions { milan, venice, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Italian Cavalry Militia" 1 0.67 5 0 requires factions { milan, venice, } and not event_counter new_era_begins 1 recruit_pool "NE_Urban_Militia" 1 0.5 4 0 requires factions { milan, venice, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Pavise Spear Militia" 1 0.34 3 0 requires factions { milan, venice, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Pavise Spear Militia" 1 1 7 0 requires factions { milan, venice, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Urban Spear Militia" 1 1 7 0 requires factions { milan, venice, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Late Musketeers" 1 1 5 1 requires factions { milan, venice, } and event_counter the_flintlock 1 recruit_pool "Musketeers" 1 0.5 2 0 requires factions { milan, venice, } and event_counter pike_and_shot 1 and not event_counter the_flintlock 1 recruit_pool "Portuguese Arquebusiers" 1 0.84 4 1 requires factions { milan, venice, } and event_counter pike_and_shot 1 and not event_counter the_flintlock 1 recruit_pool "Portuguese Arquebusiers" 1 1 5 1 requires factions { milan, venice, } and event_counter first_watch 1 and not event_counter pike_and_shot 1 recruit_pool "Arquebusiers" 1 0.67 3 1 requires factions { milan, venice, } and event_counter MATCHLOCK 1 and not event_counter first_watch 1 recruit_pool "Hand Gunners" 1 0.5 2 0 requires factions { milan, venice, } and event_counter MATCHLOCK 1 and not event_counter first_watch 1 recruit_pool "Hand Gunners" 1 0.84 4 0 requires factions { milan, venice, } and event_counter new_era_begins 1 and not event_counter MATCHLOCK 1 recruit_pool "Genoese Crossbow Militia" 1 0.25 2 0 requires factions { milan, } and event_counter first_watch 1 recruit_pool "Genoese Crossbow Militia" 1 0.34 3 0 requires factions { milan, } and event_counter MATCHLOCK 1 and not event_counter first_watch 1 recruit_pool "Genoese Crossbow Militia" 1 0.5 4 0 requires factions { milan, } and event_counter new_era_begins 1 and not event_counter MATCHLOCK 1 recruit_pool "Urban Crossbow Militia" 1 0.84 6 0 requires factions { milan, } and not event_counter new_era_begins 1 recruit_pool "Pavise Crossbow Militia" 1 0.25 2 0 requires factions { venice, } and event_counter first_watch 1 recruit_pool "Pavise Crossbow Militia" 1 0.34 3 0 requires factions { venice, } and event_counter MATCHLOCK 1 and not event_counter first_watch 1 recruit_pool "Pavise Crossbow Militia" 1 0.5 4 0 requires factions { venice, } and event_counter new_era_begins 1 and not event_counter MATCHLOCK 1 recruit_pool "Urban Crossbow Militia" 1 0.84 6 0 requires factions { venice, } and not event_counter new_era_begins 1 recruit_pool "Late Musketeers" 1 1 5 1 requires factions { spain, aragon, portugal, } and event_counter the_flintlock 1 recruit_pool "Musketeers" 1 0.5 2 0 requires factions { spain, aragon, portugal, } and event_counter first_watch 1 and not event_counter the_flintlock 1 recruit_pool "Spanish Arquebusiers" 1 0.84 4 0 requires factions { spain, aragon, portugal, } and event_counter first_watch 1 and not event_counter the_flintlock 1 recruit_pool "Arquebusiers" 1 0.67 3 1 requires factions { spain, aragon, } and event_counter MATCHLOCK 1 and not event_counter first_watch 1 recruit_pool "Arquebusiers" 1 0.67 3 1 requires factions { portugal, } and event_counter MATCHLOCK 1 and not event_counter first_watch 1 recruit_pool "Hand Gunners" 1 0.67 3 0 requires factions { spain, aragon, portugal, } and event_counter MATCHLOCK 1 and not event_counter first_watch 1 recruit_pool "Hand Gunners" 1 0.84 4 0 requires factions { spain, aragon, portugal, } and event_counter new_era_begins 1 and not event_counter MATCHLOCK 1 recruit_pool "Pike Militia" 1 0.84 6 0 requires factions { spain, aragon, } and event_counter first_watch 1 recruit_pool "Halberd Militia" 1 0.5 4 0 requires factions { spain, aragon, } and event_counter first_watch 1 recruit_pool "Swordsmen Militia" 1 0.25 2 0 requires factions { spain, aragon, } and event_counter first_watch 1 recruit_pool "Pike Militia" 1 0.67 5 0 requires factions { spain, aragon, } and event_counter MATCHLOCK 1 and not event_counter first_watch 1 recruit_pool "Halberd Militia" 1 0.5 4 0 requires factions { spain, aragon, } and event_counter MATCHLOCK 1 and not event_counter first_watch 1 recruit_pool "Swordsmen Militia" 1 0.34 3 0 requires factions { spain, aragon, } and event_counter MATCHLOCK 1 and not event_counter first_watch 1 recruit_pool "Pike Militia" 1 0.5 4 0 requires factions { spain, aragon, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter MATCHLOCK 1 recruit_pool "Halberd Militia" 1 0.34 3 0 requires factions { spain, aragon, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter MATCHLOCK 1 recruit_pool "Swordsmen Militia" 1 0.67 5 0 requires factions { spain, aragon, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter MATCHLOCK 1 recruit_pool "Swordsmen Militia" 1 0.84 6 0 requires factions { spain, aragon, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Swordsmen Militia" 1 0.67 5 0 requires factions { spain, aragon, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Urban Spear Militia" 1 0.84 6 0 requires factions { spain, aragon, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 1 7 0 requires factions { spain, aragon, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Spear Militia" 1 1 7 1 requires factions { spain, aragon, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Late Pikemen" 1 0.5 2 0 requires factions { portugal, } and event_counter first_watch 1 recruit_pool "Pikemen" 1 0.34 3 0 requires factions { portugal, } and event_counter malleus_maleficarum 1 recruit_pool "Pike Militia" 1 0.25 2 0 requires factions { portugal, } and event_counter first_watch 1 recruit_pool "Halberd Militia" 1 0.34 3 0 requires factions { portugal, } and event_counter first_watch 1 recruit_pool "Pike Militia" 1 0.34 3 0 requires factions { portugal, } and event_counter malleus_maleficarum 1 and not event_counter first_watch 1 recruit_pool "Halberd Militia" 1 0.5 4 0 requires factions { portugal, } and event_counter malleus_maleficarum 1 and not event_counter first_watch 1 recruit_pool "Swordsmen Militia" 1 0.25 2 0 requires factions { portugal, } and event_counter malleus_maleficarum 1 recruit_pool "Pike Militia" 1 0.67 5 0 requires factions { portugal, } and event_counter MATCHLOCK 1 and not event_counter malleus_maleficarum 1 recruit_pool "Halberd Militia" 1 0.5 4 0 requires factions { portugal, } and event_counter MATCHLOCK 1 and not event_counter malleus_maleficarum 1 recruit_pool "Swordsmen Militia" 1 0.34 3 0 requires factions { portugal, } and event_counter MATCHLOCK 1 and not event_counter malleus_maleficarum 1 recruit_pool "Pike Militia" 1 0.5 4 0 requires factions { portugal, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter MATCHLOCK 1 recruit_pool "Halberd Militia" 1 0.34 3 0 requires factions { portugal, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter MATCHLOCK 1 recruit_pool "Swordsmen Militia" 1 0.67 5 0 requires factions { portugal, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter MATCHLOCK 1 recruit_pool "Swordsmen Militia" 1 0.84 6 0 requires factions { portugal, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Swordsmen Militia" 1 0.67 5 0 requires factions { portugal, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Urban Spear Militia" 1 0.84 6 0 requires factions { portugal, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 1 7 0 requires factions { portugal, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Spear Militia" 1 1 7 1 requires factions { portugal, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Arbalest Militia" 1 0.25 2 0 requires factions { spain, aragon, portugal, } and event_counter MATCHLOCK 1 recruit_pool "Arbalest Militia" 1 0.5 4 0 requires factions { spain, aragon, portugal, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter MATCHLOCK 1 recruit_pool "Crossbow Militia" 1 0.5 4 0 requires factions { spain, aragon, portugal, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Crossbow Militia" 1 0.84 6 0 requires factions { spain, aragon, portugal, } and not event_counter new_era_begins 1 law_bonus bonus 6 free_upkeep bonus 1 } material stone construction 12 cost 15000 settlement_min huge_city upgrades { } } } plugins { } } building hinterland_byzantine_imperial_barracks { levels imperial_barracks { imperial_barracks city requires factions { greek, } { capability { recruit_pool "Late Musketeers" 1 0.5 2 0 requires factions { byzantium, } and event_counter the_flintlock 1 recruit_pool "Scholarii" 0 0.05 0.4 0 requires factions { byzantium, } and not event_counter lateran_council4 1 recruit_pool "Scholarii" 0 0.5 2 0 requires factions { byzantium, } and event_counter lateran_council4 1 and hidden_resource Constantinople recruit_pool "Spartharii tou Vasileos" 0 0.05 0.4 0 requires factions { byzantium, } and not event_counter lateran_council4 1 recruit_pool "Spartharii tou Vasileos" 0 0.25 1 0 requires factions { byzantium, } and event_counter lateran_council4 1 and hidden_resource Constantinople recruit_pool "Siphonatores" 0 0.05 0.4 0 requires factions { byzantium, } and not event_counter lateran_council4 1 recruit_pool "Siphonatores" 0 0.25 1 0 requires factions { byzantium, } and event_counter lateran_council4 1 and hidden_resource Constantinople law_bonus bonus 1 } material stone construction 12 cost 18000 settlement_min huge_city upgrades { } } } plugins { } } building castle_barracks { convert_to barracks levels mustering_hall garrison_quarters drill_square barracks armoury { mustering_hall castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { recruit_pool "Peasants" 1 0.34 3 0 requires factions { england, france, hre, denmark, spain, aragon, portugal, } recruit_pool "Drengjar" 1 0.25 2 0 requires factions { norway, } recruit_pool "Peasants" 1 0.25 3 0 requires factions { teutonic_order, milan, venice, papal_states, } recruit_pool "Highland Rabble" 1 0.5 3 0 requires factions { scotland, } recruit_pool "Southern Peasants" 1 0.25 3 0 requires factions { sicily, } recruit_pool "Southern Peasants" 1 0.25 3 0 requires factions { } recruit_pool "Acontistae" 1 0.34 3 0 requires factions { byzantium, } recruit_pool "EE Peasants" 1 0.34 3 0 requires factions { russia, kievan_rus, hungary, lithuania, cumans, } recruit_pool "EE Peasants" 1 0.25 3 0 requires factions { poland, } recruit_pool "ME Peasants" 1 0.5 3 0 requires factions { moors, } recruit_pool "ME Peasants" 1 0.5 3 0 requires factions { turks, } recruit_pool "ME Peasants" 1 0.25 3 0 requires factions { mongols, timurids, } recruit_pool "ME Peasants" 1 0.34 3 0 requires factions { egypt, kwarezm, } recruit_pool "Syrian Auxilliaries" 1 0.13 1 0 requires factions { jerusalem, } and hidden_resource crusader law_bonus bonus 1 requires event_counter is_the_ai 1 } material wooden construction 2 cost 800 settlement_min village upgrades { garrison_quarters } } garrison_quarters castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 0 capability { recruit_pool "Dismounted Tartar Lancers" 1 0.25 2 0 requires factions { cumans, } and hidden_resource cumans recruit_pool "Dismounted Tartar Lancers" 0 0.13 1 0 requires factions { cumans, } and hidden_resource kwarezm or hidden_resource russia or hidden_resource kievan_rus recruit_pool "Dismounted Tartar Lancers" 0 0.13 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and hidden_resource cumans recruit_pool "EE Peasants" 1 0.34 3 0 requires factions { cumans, } recruit_pool "Daylami Light Infantry" 1 0.5 2 0 requires factions { kwarezm, } recruit_pool "Afghan Javelinmen" 1 0.25 2 0 requires factions { kwarezm, } and hidden_resource kwarezm recruit_pool "Afghan Javelinmen" 0 0.13 1 0 requires factions { kwarezm, } and hidden_resource turks or hidden_resource cumans recruit_pool "Afghan Javelinmen" 0 0.13 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and hidden_resource kwarezm recruit_pool "ME Peasants" 1 0.20 1 0 requires factions { kwarezm, } recruit_pool "Lithuanian Skirmishers" 1 0.25 2 0 requires factions { lithuania, } and hidden_resource lithuania recruit_pool "Lithuanian Skirmishers" 0 0.13 1 0 requires factions { lithuania, } and hidden_resource poland or hidden_resource hungary or hidden_resource russia recruit_pool "Lithuanian Skirmishers" 0 0.13 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource lithuania recruit_pool "Lithuanian Axemen" 1 0.25 2 0 requires factions { lithuania, } and hidden_resource lithuania recruit_pool "Lithuanian Axemen" 0 0.13 1 0 requires factions { lithuania, } and hidden_resource poland or hidden_resource hungary or hidden_resource russia recruit_pool "Lithuanian Axemen" 0 0.13 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource lithuania recruit_pool "EE Peasants" 1 0.2 1 0 requires factions { lithuania, } recruit_pool "Prussian Axemen" 1 0.17 2 0 requires factions { teutonic_order, } and hidden_resource prussia recruit_pool "Prussian Axemen" 0 0.085 1 0 requires factions { teutonic_order, } and hidden_resource hre recruit_pool "Prussian Axemen" 0 0.085 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, mongols, slave, timurids, } and hidden_resource prussia recruit_pool "Peasants" 1 0.25 3 0 requires factions { teutonic_order, } recruit_pool "Fyrd Spearmen" 1 0.34 3 0 requires factions { england, } recruit_pool "Peasants" 1 0.25 2 0 requires factions { england, } recruit_pool "Highlanders" 1 0.34 2 0 requires factions { scotland, } and hidden_resource scotland recruit_pool "Highlanders" 0 0.17 1 0 requires factions { scotland, } and hidden_resource england or hidden_resource ireland recruit_pool "Highlanders" 0 0.17 1 0 requires factions { venice, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource scotland recruit_pool "Highland Rabble" 1 0.5 3 0 requires factions { scotland, } recruit_pool "Sergeant Spearmen" 1 0.17 1 0 requires factions { france, hre, milan, venice, papal_states, } and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource france or hidden_resource hre or hidden_resource milan or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily recruit_pool "Sergeant Spearmen" 0 0.13 1 0 requires factions { france, hre, milan, venice, papal_states, } and not event_counter FULL_PLATE_ARMOR 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily recruit_pool "Sergeant Spearmen" 1 0.13 1 0 requires factions { sicily, } and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource france or hidden_resource hre or hidden_resource milan or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily recruit_pool "Sergeant Spearmen" 0 0.085 1 0 requires factions { sicily, } and not event_counter FULL_PLATE_ARMOR 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily recruit_pool "Viking Raiders" 1 0.25 2 0 requires factions { denmark, } and hidden_resource denmark recruit_pool "Viking Raiders" 0 0.13 1 0 requires factions { denmark, } and hidden_resource norway or hidden_resource ireland recruit_pool "Viking Raiders" 0 0.13 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource denmark recruit_pool "Viking Raiders" 1 0.25 2 0 requires factions { norway, } and hidden_resource norway recruit_pool "Viking Raiders" 0 0.13 1 0 requires factions { norway, } and hidden_resource denmark or hidden_resource ireland recruit_pool "Viking Raiders" 0 0.13 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource norway recruit_pool "Peasants" 1 0.34 3 0 requires factions { denmark, } recruit_pool "Drengjar" 1 0.34 3 0 requires factions { norway, } recruit_pool "Javelinmen" 1 0.34 2 0 requires factions { spain, } and hidden_resource spain recruit_pool "Javelinmen" 0 0.17 1 0 requires factions { spain, } and hidden_resource portugal or hidden_resource aragon recruit_pool "Javelinmen" 0 0.17 1 0 requires factions { venice, scotland, england, france, portugal, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource spain recruit_pool "Javelinmen" 1 0.34 2 0 requires factions { aragon, } and hidden_resource aragon recruit_pool "Javelinmen" 0 0.17 1 0 requires factions { aragon, } and hidden_resource portugal or hidden_resource spain recruit_pool "Javelinmen" 0 0.17 1 0 requires factions { venice, scotland, england, france, portugal, spain, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource aragon recruit_pool "Peasants" 1 0.34 3 0 requires factions { spain, aragon, } recruit_pool "Lusitanian Javelinmen" 1 0.34 2 0 requires factions { portugal, } and hidden_resource portugal recruit_pool "Lusitanian Javelinmen" 0 0.17 1 0 requires factions { portugal, } and hidden_resource spain or hidden_resource aragon recruit_pool "Lusitanian Javelinmen" 0 0.17 1 0 requires factions { venice, scotland, england, france, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource portugal recruit_pool "Peasants" 1 0.34 3 0 requires factions { portugal, } recruit_pool "Nubian Spearmen" 1 0.5 2 0 requires factions { egypt, } recruit_pool "Nubian Spearmen" 1 0.67 2 0 requires factions { moors, } recruit_pool "Desert Raiders" 1 0.34 2 0 requires factions { moors, } and hidden_resource moors recruit_pool "Desert Raiders" 0 0.17 1 0 requires factions { moors, } and hidden_resource egypt or hidden_resource spain recruit_pool "Desert Raiders" 0 0.17 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource moors recruit_pool "Desert Raiders" 1 0.25 2 0 requires factions { egypt, } and hidden_resource egypt recruit_pool "Desert Raiders" 0 0.13 1 0 requires factions { egypt, } and hidden_resource turks or hidden_resource moors recruit_pool "Desert Raiders" 0 0.13 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource egypt recruit_pool "Kurdish Javelinmen" 1 0.25 2 0 requires factions { egypt, } and hidden_resource egypt recruit_pool "Kurdish Javelinmen" 0 0.13 1 0 requires factions { egypt, } and hidden_resource turks or hidden_resource moors recruit_pool "Kurdish Javelinmen" 0 0.13 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource egypt recruit_pool "ME Peasants" 1 0.25 1 0 requires factions { moors, } recruit_pool "Smolensk Infantry" 1 0.25 2 0 requires factions { russia, } and hidden_resource russia recruit_pool "Smolensk Infantry" 0 0.13 1 0 requires factions { russia, } and hidden_resource kievan_rus or hidden_resource lithuania recruit_pool "Smolensk Infantry" 0 0.13 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource russia recruit_pool "Woodsmen" 1 0.25 2 0 requires factions { russia, } and hidden_resource russia recruit_pool "Woodsmen" 0 0.13 1 0 requires factions { russia, } and hidden_resource kievan_rus or hidden_resource lithuania recruit_pool "Woodsmen" 0 0.13 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource russia recruit_pool "EE Peasants" 1 0.17 1 0 requires factions { russia, } recruit_pool "Slavic Javelinmen" 1 0.25 2 0 requires factions { kievan_rus, } and hidden_resource kievan_rus recruit_pool "Slavic Javelinmen" 0 0.13 1 0 requires factions { kievan_rus, } and hidden_resource russia or hidden_resource cumans recruit_pool "Slavic Javelinmen" 0 0.13 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, teutonic_order, mongols, slave, timurids, } and hidden_resource kievan_rus recruit_pool "EE Peasants" 1 0.34 3 0 requires factions { kievan_rus, } recruit_pool "Smolensk Infantry" 1 0.17 2 0 requires factions { poland, } and hidden_resource poland recruit_pool "Smolensk Infantry" 0 0.085 1 0 requires factions { poland, } and hidden_resource hungary or hidden_resource lithuania recruit_pool "Smolensk Infantry" 0 0.085 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource poland recruit_pool "Woodsmen" 1 0.17 2 0 requires factions { poland, } and hidden_resource poland recruit_pool "Woodsmen" 0 0.085 1 0 requires factions { poland, } and hidden_resource hungary or hidden_resource lithuania recruit_pool "Woodsmen" 0 0.085 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource poland recruit_pool "EE Peasants" 1 0.13 1 0 requires factions { poland, } recruit_pool "Azabs" 1 0.5 3 0 requires factions { turks, } recruit_pool "Turkish Javelinmen" 1 0.34 2 0 requires factions { turks, } and hidden_resource turks recruit_pool "Turkish Javelinmen" 0 0.17 1 0 requires factions { turks, } and hidden_resource egypt or hidden_resource kwarezm recruit_pool "Turkish Javelinmen" 0 0.17 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and hidden_resource turks recruit_pool "Slav Levies" 1 0.34 3 0 requires factions { hungary, } recruit_pool "Croat Axemen" 1 0.25 2 0 requires factions { hungary, } and hidden_resource hungary recruit_pool "Croat Axemen" 0 0.13 1 0 requires factions { hungary, } and hidden_resource poland recruit_pool "Croat Axemen" 0 0.13 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource hungary recruit_pool "Acritae" 1 0.17 1 0 requires factions { byzantium, } and hidden_resource byzantium recruit_pool "Acritae" 1 0.13 1 0 requires factions { byzantium, } and not hidden_resource byzantium recruit_pool "Acontistae" 1 0.34 3 0 requires factions { byzantium, } recruit_pool "Contaratoi" 1 0.25 2 0 requires factions { byzantium, } recruit_pool "Peasants" 1 0.5 4 0 requires factions { france, hre, } recruit_pool "Peasants" 1 0.34 4 0 requires factions { milan, venice, papal_states, } recruit_pool "Southern Peasants" 1 0.34 4 0 requires factions { sicily, } recruit_pool "ME Peasants" 1 0.34 4 0 requires factions { mongols, } recruit_pool "ME Peasants" 1 0.25 3 0 requires factions { timurids, } recruit_pool "Afghan Javelinmen" 1 0.17 2 0 requires factions { timurids, } and hidden_resource kwarezm recruit_pool "Afghan Javelinmen" 0 0.13 1 0 requires factions { timurids, } and hidden_resource turks recruit_pool "Urban Spear Militia" 1 0.25 1 1 requires factions { milan, venice, papal_states, sicily, } recruit_pool "Baltic Spearmen" 1 0.25 1 0 requires factions { lithuania, } recruit_pool "Spear Militia" 1 0.25 1 1 requires factions { england, scotland, france, hre, denmark, spain, aragon, portugal, norway, } recruit_pool "Spear Militia" 1 0.25 1 1 requires factions { teutonic_order, } recruit_pool "EE Spear Militia" 1 0.25 1 1 requires factions { poland, russia, hungary, kievan_rus, cumans, } recruit_pool "ME Spear Militia" 1 0.25 1 1 requires factions { moors, egypt, turks, kwarezm, } recruit_pool "Templar Sergeant" 1 0.085 1 0 requires factions { jerusalem, } and event_counter council_of_troyes 1 and hidden_resource crusader recruit_pool "Templar Sergeant" 1 0.0575 1 0 requires factions { jerusalem, } and event_counter council_of_troyes 1 and not hidden_resource crusader recruit_pool "Sergeant Spearmen" 1 0.13 1 0 requires factions { jerusalem, } recruit_pool "Syrian Auxilliaries" 1 0.17 2 0 requires factions { jerusalem, } and hidden_resource crusader law_bonus bonus 1 requires event_counter is_the_ai 1 } material wooden construction 3 cost 1500 settlement_min town upgrades { drill_square } } drill_square castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 1 capability { recruit_pool "Dismounted Tartar Lancers" 1 0.34 3 0 requires factions { cumans, } and hidden_resource cumans recruit_pool "Dismounted Tartar Lancers" 0 0.17 1 0 requires factions { cumans, } and hidden_resource kwarezm or hidden_resource russia or hidden_resource kievan_rus recruit_pool "Dismounted Tartar Lancers" 0 0.17 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and hidden_resource cumans recruit_pool "EE Peasants" 1 0.5 4 0 requires factions { cumans, } recruit_pool "Persian Spearmen" 1 0.13 1 0 requires factions { kwarezm, } and hidden_resource kwarezm recruit_pool "Persian Spearmen" 0 0.085 1 0 requires factions { kwarezm, } and not hidden_resource kwarezm recruit_pool "Daylami Light Infantry" 1 0.67 3 0 requires factions { kwarezm, } recruit_pool "Afghan Javelinmen" 1 0.34 3 0 requires factions { kwarezm, } and hidden_resource kwarezm recruit_pool "Afghan Javelinmen" 0 0.17 1 0 requires factions { kwarezm, } and hidden_resource turks or hidden_resource cumans recruit_pool "Afghan Javelinmen" 0 0.17 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and hidden_resource kwarezm recruit_pool "ME Peasants" 1 0.2 1 0 requires factions { kwarezm, } recruit_pool "Ducal Spearmen" 1 0.17 1 0 requires factions { lithuania, } and hidden_resource lithuania recruit_pool "Ducal Spearmen" 0 0.13 1 0 requires factions { lithuania, } and not hidden_resource lithuania recruit_pool "Ducal Axe" 1 0.17 1 0 requires factions { lithuania, } and hidden_resource lithuania recruit_pool "Ducal Axe" 0 0.13 1 0 requires factions { lithuania, } and not hidden_resource lithuania recruit_pool "Lithuanian Skirmishers" 1 0.34 3 0 requires factions { lithuania, } and hidden_resource lithuania recruit_pool "Lithuanian Skirmishers" 0 0.17 1 0 requires factions { lithuania, } and hidden_resource poland or hidden_resource hungary or hidden_resource russia recruit_pool "Lithuanian Skirmishers" 0 0.17 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource lithuania recruit_pool "Lithuanian Axemen" 1 0.34 3 0 requires factions { lithuania, } and hidden_resource lithuania recruit_pool "Lithuanian Axemen" 0 0.17 1 0 requires factions { lithuania, } and hidden_resource poland or hidden_resource hungary or hidden_resource russia recruit_pool "Lithuanian Axemen" 0 0.17 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource lithuania recruit_pool "EE Peasants" 1 0.2 1 0 requires factions { lithuania, } recruit_pool "Prussian Infantry" 1 0.13 1 0 requires factions { teutonic_order, } and hidden_resource prussia recruit_pool "Prussian Infantry" 0 0.085 1 0 requires factions { teutonic_order, } and not hidden_resource prussia recruit_pool "Order Spearmen" 1 0.13 1 0 requires factions { teutonic_order, } recruit_pool "Prussian Axemen" 1 0.25 3 0 requires factions { teutonic_order, } and hidden_resource prussia recruit_pool "Prussian Axemen" 0 0.13 1 0 requires factions { teutonic_order, } and hidden_resource hre recruit_pool "Prussian Axemen" 0 0.13 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, mongols, slave, timurids, } and hidden_resource prussia recruit_pool "Peasants" 1 0.34 4 0 requires factions { teutonic_order, } recruit_pool "Croat Axemen" 1 0.34 3 0 requires factions { hungary, } and hidden_resource hungary recruit_pool "Croat Axemen" 0 0.17 1 0 requires factions { hungary, } and hidden_resource poland recruit_pool "Croat Axemen" 0 0.17 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource hungary recruit_pool "Sergeant Spearmen" 1 0.25 2 0 requires factions { france, hre, milan, venice, papal_states, sicily, } and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource france or hidden_resource hre or hidden_resource milan or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily recruit_pool "Sergeant Spearmen" 0 0.17 1 0 requires factions { france, hre, milan, venice, papal_states, sicily, } and not event_counter FULL_PLATE_ARMOR 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily recruit_pool "Sergeant Spearmen" 1 0.17 1 0 requires factions { france, hre, milan, venice, papal_states, sicily, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 and hidden_resource france or hidden_resource hre or hidden_resource milan or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily recruit_pool "Sergeant Spearmen" 0 0.13 1 0 requires factions { france, hre, milan, venice, papal_states, sicily, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily recruit_pool "Norse Swordsmen" 1 0.25 1 0 requires factions { denmark, norway, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource denmark or hidden_resource norway recruit_pool "Norse Swordsmen" 0 0.17 1 0 requires factions { denmark, norway, } and event_counter HEAVY_MAIL_ARMOR 1 and not hidden_resource denmark and not hidden_resource norway recruit_pool "Viking Raiders" 1 0.34 3 0 requires factions { denmark, } and hidden_resource denmark recruit_pool "Viking Raiders" 0 0.17 1 0 requires factions { denmark, } and hidden_resource norway or hidden_resource ireland recruit_pool "Viking Raiders" 0 0.17 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource denmark recruit_pool "Viking Raiders" 1 0.34 3 0 requires factions { norway, } and hidden_resource norway recruit_pool "Viking Raiders" 0 0.17 1 0 requires factions { norway, } and hidden_resource denmark or hidden_resource ireland recruit_pool "Viking Raiders" 0 0.17 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource norway recruit_pool "Peasants" 1 0.5 4 0 requires factions { denmark, } recruit_pool "Drengjar" 1 0.5 4 0 requires factions { norway, } recruit_pool "Desert Raiders" 1 0.34 2 0 requires factions { moors, } and hidden_resource moors recruit_pool "Desert Raiders" 0 0.17 1 0 requires factions { moors, } and hidden_resource egypt or hidden_resource spain recruit_pool "Desert Raiders" 0 0.17 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource moors recruit_pool "Nubian Spearmen" 1 0.67 2 0 requires factions { moors, } recruit_pool "Dismounted Arab Cavalry" 1 0.5 2 0 requires factions { moors, } recruit_pool "Nubian Spearmen" 1 0.5 2 0 requires factions { egypt, } recruit_pool "Dismounted Arab Cavalry" 1 0.5 2 0 requires factions { egypt, } recruit_pool "Desert Raiders" 1 0.25 2 0 requires factions { egypt, } and hidden_resource egypt recruit_pool "Desert Raiders" 0 0.13 1 0 requires factions { egypt, } and hidden_resource turks or hidden_resource moors recruit_pool "Desert Raiders" 0 0.13 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource egypt recruit_pool "Kurdish Javelinmen" 1 0.25 2 0 requires factions { egypt, } and hidden_resource egypt recruit_pool "Kurdish Javelinmen" 0 0.13 1 0 requires factions { egypt, } and hidden_resource turks or hidden_resource moors recruit_pool "Kurdish Javelinmen" 0 0.13 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource egypt recruit_pool "Lusitanian Javelinmen" 1 0.34 3 0 requires factions { spain, } and hidden_resource spain recruit_pool "Lusitanian Javelinmen" 0 0.17 1 0 requires factions { spain, } and hidden_resource portugal or hidden_resource aragon recruit_pool "Lusitanian Javelinmen" 0 0.17 1 0 requires factions { venice, scotland, england, france, portugal, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource spain recruit_pool "Javelinmen" 1 0.34 3 0 requires factions { spain, } and hidden_resource spain recruit_pool "Javelinmen" 0 0.17 1 0 requires factions { spain, } and hidden_resource portugal or hidden_resource aragon recruit_pool "Javelinmen" 0 0.17 1 0 requires factions { venice, scotland, england, france, portugal, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource spain recruit_pool "Peasants" 1 0.34 3 0 requires factions { spain, } recruit_pool "Javelinmen" 1 0.5 3 0 requires factions { aragon, } and hidden_resource aragon recruit_pool "Javelinmen" 0 0.25 1 0 requires factions { aragon, } and hidden_resource portugal or hidden_resource spain recruit_pool "Javelinmen" 0 0.25 2 0 requires factions { venice, scotland, england, france, portugal, spain, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource aragon recruit_pool "Peasants" 1 0.5 4 0 requires factions { aragon, } recruit_pool "Highland Pikemen" 1 0.5 3 0 requires factions { scotland, } and hidden_resource scotland and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Highland Pikemen" 0 0.25 1 0 requires factions { scotland, } and event_counter FULL_PLATE_ARMOR 1 and hidden_resource england or hidden_resource ireland recruit_pool "Highland Pikemen" 0 0.25 2 0 requires factions { venice, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource scotland and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Highlanders" 1 0.34 2 0 requires factions { scotland, } and hidden_resource scotland and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Highlanders" 0 0.17 1 0 requires factions { scotland, } and event_counter FULL_PLATE_ARMOR 1 and hidden_resource england or hidden_resource ireland recruit_pool "Highlanders" 0 0.17 1 0 requires factions { venice, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource scotland and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Highland Pikemen" 1 0.34 2 0 requires factions { scotland, } and hidden_resource scotland and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Highland Pikemen" 0 0.17 1 0 requires factions { scotland, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource england or hidden_resource ireland recruit_pool "Highland Pikemen" 0 0.17 1 0 requires factions { venice, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource scotland and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Highlanders" 1 0.5 3 0 requires factions { scotland, } and hidden_resource scotland and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Highlanders" 0 0.25 1 0 requires factions { scotland, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource england or hidden_resource ireland recruit_pool "Highlanders" 0 0.25 2 0 requires factions { venice, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource scotland and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Highland Rabble" 1 0.34 2 0 requires factions { scotland, } and event_counter new_era_begins 1 recruit_pool "Highlanders" 1 0.5 3 0 requires factions { scotland, } and hidden_resource scotland and not event_counter new_era_begins 1 recruit_pool "Highlanders" 0 0.25 1 0 requires factions { scotland, } and not event_counter new_era_begins 1 and hidden_resource england or hidden_resource ireland recruit_pool "Highlanders" 0 0.25 2 0 requires factions { venice, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource scotland and not event_counter new_era_begins 1 recruit_pool "Highland Rabble" 1 0.67 4 0 requires factions { scotland, } and not event_counter new_era_begins 1 recruit_pool "Dismounted Druzhina" 1 0.25 1 0 requires factions { russia, } and hidden_resource russia recruit_pool "Dismounted Druzhina" 0 0.17 1 0 requires factions { russia, } and not hidden_resource russia recruit_pool "Dismounted Druzhina" 1 0.25 1 0 requires factions { kievan_rus, } and hidden_resource russia recruit_pool "Dismounted Druzhina" 0 0.17 1 0 requires factions { kievan_rus, } and not hidden_resource russia recruit_pool "Smolensk Infantry" 1 0.34 3 0 requires factions { russia, } and hidden_resource russia recruit_pool "Smolensk Infantry" 0 0.17 1 0 requires factions { russia, } and hidden_resource kievan_rus or hidden_resource lithuania recruit_pool "Smolensk Infantry" 0 0.17 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource russia recruit_pool "Woodsmen" 1 0.34 3 0 requires factions { russia, } and hidden_resource russia recruit_pool "Woodsmen" 0 0.17 1 0 requires factions { russia, } and hidden_resource kievan_rus or hidden_resource lithuania recruit_pool "Woodsmen" 0 0.17 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource russia recruit_pool "EE Peasants" 1 0.17 1 0 requires factions { russia, } recruit_pool "Slavic Javelinmen" 1 0.34 3 0 requires factions { kievan_rus, } and hidden_resource kievan_rus recruit_pool "Slavic Javelinmen" 0 0.17 1 0 requires factions { kievan_rus, } and hidden_resource russia or hidden_resource cumans recruit_pool "Slavic Javelinmen" 0 0.17 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, teutonic_order, mongols, slave, timurids, } and hidden_resource kievan_rus recruit_pool "Smolensk Infantry" 1 0.25 2 0 requires factions { kievan_rus, } and hidden_resource kievan_rus recruit_pool "Smolensk Infantry" 1 0.13 1 0 requires factions { kievan_rus, } and hidden_resource kievan_rus recruit_pool "Smolensk Infantry" 0 0.13 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, teutonic_order, mongols, slave, timurids, } and hidden_resource kievan_rus recruit_pool "EE Peasants" 1 0.25 2 0 requires factions { kievan_rus, } recruit_pool "Smolensk Infantry" 1 0.25 3 0 requires factions { poland, } and hidden_resource poland recruit_pool "Smolensk Infantry" 0 0.13 1 0 requires factions { poland, } and hidden_resource hungary or hidden_resource lithuania recruit_pool "Smolensk Infantry" 0 0.13 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource poland recruit_pool "Woodsmen" 1 0.25 3 0 requires factions { poland, } and hidden_resource poland recruit_pool "Woodsmen" 0 0.13 1 0 requires factions { poland, } and hidden_resource hungary or hidden_resource lithuania recruit_pool "Woodsmen" 0 0.13 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource poland recruit_pool "EE Peasants" 1 0.13 1 0 requires factions { poland, } recruit_pool "Lusitanian Javelinmen" 1 0.5 3 0 requires factions { portugal, } and hidden_resource portugal recruit_pool "Lusitanian Javelinmen" 0 0.25 1 0 requires factions { portugal, } and hidden_resource spain or hidden_resource aragon recruit_pool "Lusitanian Javelinmen" 0 0.25 2 0 requires factions { venice, scotland, england, france, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource portugal recruit_pool "Azabs" 1 0.67 4 0 requires factions { turks, } recruit_pool "Turkish Javelinmen" 1 0.5 3 0 requires factions { turks, } and hidden_resource turks recruit_pool "Turkish Javelinmen" 0 0.25 1 0 requires factions { turks, } and hidden_resource egypt or hidden_resource kwarezm recruit_pool "Turkish Javelinmen" 0 0.25 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and hidden_resource turks recruit_pool "Slav Levies" 1 0.5 4 0 requires factions { hungary, } recruit_pool "Scoutatoi" 1 0.5 2 0 requires factions { byzantium, } recruit_pool "Acritae" 1 0.25 2 0 requires factions { byzantium, } and hidden_resource byzantium recruit_pool "Acritae" 1 0.17 1 0 requires factions { byzantium, } and not hidden_resource byzantium recruit_pool "Acontistae" 1 0.25 2 0 requires factions { byzantium, } recruit_pool "Contaratoi" 1 0.25 2 0 requires factions { byzantium, } recruit_pool "Peasants" 1 0.5 4 0 requires factions { france, hre, } and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Peasants" 1 0.67 5 0 requires factions { france, hre, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Peasants" 1 0.34 4 0 requires factions { milan, venice, papal_states, } and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Peasants" 1 0.5 5 0 requires factions { milan, venice, papal_states, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Peasants" 1 0.67 5 0 requires factions { portugal, } recruit_pool "Southern Peasants" 1 0.34 4 0 requires factions { sicily, } and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Southern Peasants" 1 0.5 5 0 requires factions { sicily, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Light Swordsmen" 1 0.13 1 0 requires factions { hre, spain, hungary, portugal, } and not event_counter first_watch 1 and hidden_resource poland or hidden_resource hre or hidden_resource spain or hidden_resource milan or hidden_resource venice or hidden_resource papal_states or hidden_resource hungary or hidden_resource portugal recruit_pool "Light Swordsmen" 0 0.085 1 0 requires factions { hre, spain, hungary, portugal, } and not event_counter first_watch 1 and not hidden_resource poland and not hidden_resource hre and not hidden_resource spain and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource hungary and not hidden_resource portugal recruit_pool "Light Swordsmen" 1 0.085 1 0 requires factions { poland, milan, venice, papal_states, } and not event_counter first_watch 1 and hidden_resource poland or hidden_resource hre or hidden_resource spain or hidden_resource milan or hidden_resource venice or hidden_resource papal_states or hidden_resource hungary or hidden_resource portugal recruit_pool "Light Swordsmen" 0 0.065 1 0 requires factions { poland, milan, venice, papal_states, } and not event_counter first_watch 1 and not hidden_resource poland and not hidden_resource hre and not hidden_resource spain and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource hungary and not hidden_resource portugal recruit_pool "Light Men at Arms" 1 0.13 1 0 requires factions { england, france, aragon, } and not event_counter first_watch 1 and hidden_resource england or hidden_resource france or hidden_resource aragon recruit_pool "Light Men at Arms" 0 0.085 1 0 requires factions { england, france, aragon, } and not event_counter first_watch 1 and not hidden_resource england and not hidden_resource france and not hidden_resource aragon recruit_pool "Norman Serjeants" 1 0.17 1 0 requires factions { england, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource france or hidden_resource hre or hidden_resource milan or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily or hidden_resource england recruit_pool "Norman Serjeants" 0 0.13 1 0 requires factions { england, } and not event_counter HEAVY_MAIL_ARMOR 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily and not hidden_resource england recruit_pool "Armored Sergeants" 1 0.17 1 0 requires factions { england, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource france or hidden_resource hre or hidden_resource milan or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily or hidden_resource england recruit_pool "Armored Sergeants" 0 0.13 1 0 requires factions { england, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily and not hidden_resource england recruit_pool "Armored Sergeants" 1 0.17 1 0 requires factions { hre, milan, venice, papal_states, sicily, } and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource france or hidden_resource hre or hidden_resource milan or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily or hidden_resource england recruit_pool "Armored Sergeants" 0 0.13 1 0 requires factions { hre, milan, venice, papal_states, sicily, } and not event_counter FULL_PLATE_ARMOR 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily and not hidden_resource england recruit_pool "Armored Sergeants" 1 0.13 1 0 requires factions { france, } and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource france or hidden_resource hre or hidden_resource milan or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily or hidden_resource england recruit_pool "Armored Sergeants" 0 0.085 1 0 requires factions { france, } and not event_counter FULL_PLATE_ARMOR 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily and not hidden_resource england recruit_pool "Pavise Spearmen" 1 0.17 1 0 requires factions { hungary, } and hidden_resource hungary and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Pavise Spearmen" 0 0.13 1 0 requires factions { hungary, } and not hidden_resource hungary and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Pavise Spearmen" 1 0.13 1 0 requires factions { hungary, } and hidden_resource hungary and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Pavise Spearmen" 0 0.085 1 0 requires factions { hungary, } and not hidden_resource hungary and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Billmen" 1 0.67 3 0 requires factions { england, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Fyrd Spearmen" 1 0.25 2 0 requires factions { england, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Billmen" 1 0.5 2 0 requires factions { england, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Fyrd Spearmen" 1 0.34 3 0 requires factions { england, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Peasants" 1 0.25 2 0 requires factions { england, } and event_counter new_era_begins 1 recruit_pool "Fyrd Spearmen" 1 0.5 4 0 requires factions { england, } and not event_counter new_era_begins 1 recruit_pool "Peasants" 1 0.34 3 0 requires factions { england, } and not event_counter new_era_begins 1 recruit_pool "Almughavars" 1 0.25 1 0 requires factions { aragon, } and hidden_resource aragon and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Almughavars" 0 0.17 1 0 requires factions { aragon, } and not hidden_resource aragon and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "ME Peasants" 1 0.5 5 0 requires factions { mongols, } recruit_pool "ME Peasants" 1 0.34 4 0 requires factions { timurids, } recruit_pool "Afghan Javelinmen" 1 0.25 3 0 requires factions { timurids, } and hidden_resource kwarezm recruit_pool "Afghan Javelinmen" 0 0.17 2 0 requires factions { timurids, } and hidden_resource turks recruit_pool "Urban Spear Militia" 1 0.25 1 1 requires factions { milan, venice, papal_states, sicily, } recruit_pool "Baltic Spearmen" 1 0.25 1 0 requires factions { lithuania, } recruit_pool "Spear Militia" 1 0.25 1 1 requires factions { england, scotland, france, hre, denmark, spain, aragon, portugal, norway, } recruit_pool "Spear Militia" 1 0.25 1 1 requires factions { teutonic_order, } recruit_pool "EE Spear Militia" 1 0.25 1 1 requires factions { poland, russia, hungary, kievan_rus, cumans, } recruit_pool "ME Spear Militia" 1 0.25 1 1 requires factions { moors, egypt, turks, kwarezm, } recruit_pool "Templar Squires" 1 0.085 1 0 requires factions { jerusalem, } and event_counter council_of_troyes 1 and hidden_resource crusader recruit_pool "Templar Squires" 1 0.0575 1 0 requires factions { jerusalem, } and event_counter council_of_troyes 1 and not hidden_resource crusader recruit_pool "Templar Sergeant" 1 0.13 2 0 requires factions { jerusalem, } and event_counter council_of_troyes 1 and hidden_resource crusader recruit_pool "Templar Sergeant" 1 0.085 1 0 requires factions { jerusalem, } and event_counter council_of_troyes 1 and not hidden_resource crusader recruit_pool "Light Men at Arms" 1 0.085 1 0 requires factions { jerusalem, } recruit_pool "Sergeant Spearmen" 1 0.17 2 0 requires factions { jerusalem, } recruit_pool "Syrian Auxilliaries" 1 0.17 2 0 requires factions { jerusalem, } and hidden_resource crusader and event_counter council_of_troyes 1 recruit_pool "Syrian Auxilliaries" 1 0.25 3 0 requires factions { jerusalem, } and hidden_resource crusader and not event_counter council_of_troyes 1 law_bonus bonus 1 requires event_counter is_the_ai 1 } material wooden construction 4 cost 3000 settlement_min large_town upgrades { barracks } } barracks castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 2 capability { recruit_pool "Dismounted Khagan Druzhina" 1 0.17 1 0 requires factions { cumans, } and hidden_resource cumans recruit_pool "Dismounted Khagan Druzhina" 0 0.13 1 0 requires factions { cumans, } and not hidden_resource cumans recruit_pool "Dismounted Tartar Lancers" 1 0.5 4 0 requires factions { cumans, } and hidden_resource cumans recruit_pool "Dismounted Tartar Lancers" 0 0.25 2 0 requires factions { cumans, } and hidden_resource kwarezm or hidden_resource russia or hidden_resource kievan_rus recruit_pool "Dismounted Tartar Lancers" 0 0.25 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and hidden_resource cumans recruit_pool "EE Peasants" 1 0.67 5 0 requires factions { cumans, } recruit_pool "Dismounted Ghulams" 1 0.34 2 0 requires factions { kwarezm, } recruit_pool "ME Heavy Spearmen" 1 0.34 2 0 requires factions { kwarezm, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Armored Spearmen" 1 0.13 1 0 requires factions { kwarezm, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource kwarezm recruit_pool "Armored Spearmen" 1 0.085 1 0 requires factions { kwarezm, } and event_counter HEAVY_MAIL_ARMOR 1 and not hidden_resource kwarezm recruit_pool "Persian Spearmen" 1 0.13 2 0 requires factions { kwarezm, } and hidden_resource kwarezm recruit_pool "Persian Spearmen" 1 0.085 1 0 requires factions { kwarezm, } and hidden_resource kwarezm recruit_pool "Daylami Light Infantry" 1 0.5 2 0 requires factions { kwarezm, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Daylami Light Infantry" 1 0.67 3 0 requires factions { kwarezm, } and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Afghan Javelinmen" 1 0.25 2 0 requires factions { kwarezm, } and event_counter FULL_PLATE_ARMOR 1 and hidden_resource kwarezm recruit_pool "Afghan Javelinmen" 0 0.13 1 0 requires factions { kwarezm, } and event_counter FULL_PLATE_ARMOR 1 and hidden_resource turks or hidden_resource cumans recruit_pool "Afghan Javelinmen" 0 0.13 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, slave, timurids, } and event_counter FULL_PLATE_ARMOR 1 and hidden_resource kwarezm recruit_pool "Afghan Javelinmen" 1 0.34 3 0 requires factions { kwarezm, } and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource kwarezm recruit_pool "Afghan Javelinmen" 0 0.17 1 0 requires factions { kwarezm, } and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource turks or hidden_resource cumans recruit_pool "Afghan Javelinmen" 0 0.17 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, slave, timurids, } and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource kwarezm recruit_pool "Norse Axemen" 1 0.25 1 0 requires factions { denmark, norway, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource denmark or hidden_resource norway recruit_pool "Norse Axemen" 0 0.17 1 0 requires factions { denmark, norway, } and event_counter HEAVY_MAIL_ARMOR 1 and not hidden_resource denmark and not hidden_resource norway recruit_pool "Norse Swordsmen" 1 0.34 2 0 requires factions { denmark, norway, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource denmark or hidden_resource norway recruit_pool "Norse Swordsmen" 0 0.25 1 0 requires factions { denmark, norway, } and event_counter HEAVY_MAIL_ARMOR 1 and not hidden_resource denmark and not hidden_resource norway recruit_pool "Norse Swordsmen" 1 0.25 1 0 requires factions { denmark, norway, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource denmark or hidden_resource norway recruit_pool "Norse Swordsmen" 0 0.17 1 0 requires factions { denmark, norway, } and not event_counter HEAVY_MAIL_ARMOR 1 and not hidden_resource denmark and not hidden_resource norway recruit_pool "Viking Raiders" 1 0.5 4 0 requires factions { denmark, } and hidden_resource denmark recruit_pool "Viking Raiders" 0 0.25 2 0 requires factions { denmark, } and hidden_resource norway or hidden_resource ireland recruit_pool "Viking Raiders" 0 0.25 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource denmark recruit_pool "Viking Raiders" 1 0.5 4 0 requires factions { norway, } and hidden_resource norway recruit_pool "Viking Raiders" 0 0.25 2 0 requires factions { norway, } and hidden_resource denmark or hidden_resource ireland recruit_pool "Viking Raiders" 0 0.25 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource norway recruit_pool "Peasants" 1 0.67 5 0 requires factions { denmark, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Peasants" 1 0.5 4 0 requires factions { denmark, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Drengjar" 1 0.67 5 0 requires factions { norway, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Drengjar" 1 0.5 4 0 requires factions { norway, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Ducal Spearmen" 1 0.25 2 0 requires factions { lithuania, } and hidden_resource lithuania and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Ducal Spearmen" 0 0.17 1 0 requires factions { lithuania, } and not hidden_resource lithuania and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Ducal Spearmen" 1 0.17 1 0 requires factions { lithuania, } and hidden_resource lithuania and event_counter HALF_PLATE_ARMOR 1 recruit_pool "Ducal Spearmen" 0 0.13 1 0 requires factions { lithuania, } and not hidden_resource lithuania and event_counter HALF_PLATE_ARMOR 1 recruit_pool "Ducal Axe" 1 0.25 2 0 requires factions { lithuania, } and hidden_resource lithuania recruit_pool "Ducal Axe" 0 0.17 1 0 requires factions { lithuania, } and not hidden_resource lithuania recruit_pool "Late Lithuanian Spearman" 1 0.67 3 0 requires factions { lithuania, } and event_counter new_era_begins 1 recruit_pool "Lithuanian Skirmishers" 1 0.25 2 0 requires factions { lithuania, } and hidden_resource lithuania and event_counter new_era_begins 1 recruit_pool "Lithuanian Skirmishers" 0 0.13 1 0 requires factions { lithuania, } and event_counter new_era_begins 1 and hidden_resource poland or hidden_resource hungary or hidden_resource russia recruit_pool "Lithuanian Skirmishers" 0 0.13 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource lithuania and event_counter new_era_begins 1 recruit_pool "Lithuanian Axemen" 1 0.25 2 0 requires factions { lithuania, } and hidden_resource lithuania and event_counter new_era_begins 1 recruit_pool "Lithuanian Axemen" 0 0.13 1 0 requires factions { lithuania, } and event_counter new_era_begins 1 and hidden_resource poland or hidden_resource hungary or hidden_resource russia recruit_pool "Lithuanian Axemen" 0 0.13 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource lithuania and event_counter new_era_begins 1 recruit_pool "Late Lithuanian Spearman" 1 0.5 2 0 requires factions { lithuania, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Lithuanian Skirmishers" 1 0.25 2 0 requires factions { lithuania, } and hidden_resource lithuania and event_counter HALF_PLATE_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Lithuanian Skirmishers" 0 0.13 1 0 requires factions { lithuania, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter new_era_begins 1 and hidden_resource poland or hidden_resource hungary or hidden_resource russia recruit_pool "Lithuanian Skirmishers" 0 0.13 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource lithuania and event_counter HALF_PLATE_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Lithuanian Axemen" 1 0.34 3 0 requires factions { lithuania, } and hidden_resource lithuania and event_counter HALF_PLATE_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Lithuanian Axemen" 0 0.17 1 0 requires factions { lithuania, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter new_era_begins 1 and hidden_resource poland or hidden_resource hungary or hidden_resource russia recruit_pool "Lithuanian Axemen" 0 0.17 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource lithuania and event_counter HALF_PLATE_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Lithuanian Skirmishers" 1 0.34 3 0 requires factions { lithuania, } and hidden_resource lithuania and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Lithuanian Skirmishers" 0 0.17 1 0 requires factions { lithuania, } and not event_counter HALF_PLATE_ARMOR 1 and hidden_resource poland or hidden_resource hungary or hidden_resource russia recruit_pool "Lithuanian Skirmishers" 0 0.17 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource lithuania and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Lithuanian Axemen" 1 0.34 3 0 requires factions { lithuania, } and hidden_resource lithuania and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Lithuanian Axemen" 0 0.17 1 0 requires factions { lithuania, } and not event_counter HALF_PLATE_ARMOR 1 and hidden_resource poland or hidden_resource hungary or hidden_resource russia recruit_pool "Lithuanian Axemen" 0 0.17 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource lithuania and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Sword Brethren" 1 0.085 1 0 requires factions { teutonic_order, } recruit_pool "Prussian Infantry" 1 0.17 2 0 requires factions { teutonic_order, } and hidden_resource prussia recruit_pool "Prussian Infantry" 0 0.13 1 0 requires factions { teutonic_order, } and not hidden_resource prussia recruit_pool "Order Spearmen" 1 0.17 2 0 requires factions { teutonic_order, } recruit_pool "Prussian Axemen" 1 0.34 4 0 requires factions { teutonic_order, } and hidden_resource prussia recruit_pool "Prussian Axemen" 0 0.17 2 0 requires factions { teutonic_order, } and hidden_resource hre recruit_pool "Prussian Axemen" 0 0.17 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, mongols, slave, timurids, } and hidden_resource prussia recruit_pool "Peasants" 1 0.25 3 0 requires factions { teutonic_order, } recruit_pool "Sword and Buckler Men" 1 0.5 2 0 requires factions { spain, aragon, sicily, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Southern Peasants" 1 0.5 5 0 requires factions { sicily, } and event_counter first_watch 1 recruit_pool "Southern Peasants" 1 0.34 4 0 requires factions { sicily, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 recruit_pool "Southern Peasants" 1 0.25 3 0 requires factions { sicily, } and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Javelinmen" 1 0.67 4 0 requires factions { aragon, } and hidden_resource aragon recruit_pool "Javelinmen" 0 0.34 2 0 requires factions { aragon, } and hidden_resource portugal or hidden_resource spain recruit_pool "Javelinmen" 0 0.34 2 0 requires factions { venice, scotland, england, france, portugal, spain, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource aragon recruit_pool "Peasants" 1 0.17 1 0 requires factions { aragon, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Peasants" 1 0.17 1 0 requires factions { aragon, } and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Lusitanian Javelinmen" 1 0.5 3 0 requires factions { spain, } and hidden_resource spain recruit_pool "Lusitanian Javelinmen" 0 0.25 1 0 requires factions { spain, } and hidden_resource portugal or hidden_resource aragon recruit_pool "Lusitanian Javelinmen" 0 0.25 2 0 requires factions { venice, scotland, england, france, portugal, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource spain recruit_pool "Javelinmen" 1 0.5 3 0 requires factions { spain, } and hidden_resource spain recruit_pool "Javelinmen" 0 0.25 1 0 requires factions { spain, } and hidden_resource portugal or hidden_resource aragon recruit_pool "Javelinmen" 0 0.25 2 0 requires factions { venice, scotland, england, france, portugal, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource spain recruit_pool "Peasants" 1 0.25 2 0 requires factions { spain, } and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Dismounted Italian MAA" 1 0.13 1 0 requires factions { milan, papal_states, venice, sicily, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 and hidden_resource milan or hidden_resource papal_states or hidden_resource venice or hidden_resource sicily recruit_pool "Dismounted Italian MAA" 0 0.085 1 0 requires factions { milan, papal_states, venice, sicily, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 and not hidden_resource milan and not hidden_resource papal_states and not hidden_resource venice and not hidden_resource sicily recruit_pool "Voulgier" 1 0.67 3 0 requires factions { milan, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Voulgier" 1 0.5 3 0 requires factions { france, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Peasants" 1 0.5 4 0 requires factions { france, } and event_counter first_watch 1 recruit_pool "Peasants" 1 0.34 3 0 requires factions { france, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 recruit_pool "Peasants" 1 0.34 4 0 requires factions { milan, } and event_counter first_watch 1 recruit_pool "Peasants" 1 0.25 3 0 requires factions { milan, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 recruit_pool "Voulgier" 1 0.5 2 0 requires factions { milan, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Voulgier" 1 0.34 2 0 requires factions { france, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Peasants" 1 0.17 1 0 requires factions { france, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Peasants" 1 0.25 2 0 requires factions { france, } and not event_counter new_era_begins 1 recruit_pool "Peasants" 1 0.13 1 0 requires factions { milan, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Peasants" 1 0.17 2 0 requires factions { milan, } and not event_counter new_era_begins 1 recruit_pool "Venetian Heavy Infantry" 1 0.67 3 0 requires factions { venice, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Peasants" 1 0.34 4 0 requires factions { venice, } and event_counter first_watch 1 recruit_pool "Peasants" 1 0.25 3 0 requires factions { venice, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 recruit_pool "Venetian Heavy Infantry" 1 0.5 2 0 requires factions { venice, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Peasants" 1 0.13 1 0 requires factions { venice, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Peasants" 1 0.17 2 0 requires factions { venice, } and not event_counter new_era_begins 1 recruit_pool "Dismounted Christian Guard" 1 0.085 1 0 requires factions { moors, } recruit_pool "ME Heavy Spearmen" 1 0.34 2 0 requires factions { moors, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Lamtuna Spearmen" 1 0.34 2 0 requires factions { moors, } and hidden_resource moors recruit_pool "Lamtuna Spearmen" 0 0.17 1 0 requires factions { moors, } and hidden_resource egypt or hidden_resource spain recruit_pool "Lamtuna Spearmen" 0 0.17 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource moors recruit_pool "Desert Raiders" 1 0.34 2 0 requires factions { moors, } and hidden_resource moors recruit_pool "Desert Raiders" 0 0.17 1 0 requires factions { moors, } and hidden_resource egypt or hidden_resource spain recruit_pool "Desert Raiders" 0 0.17 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource moors recruit_pool "Nubian Spearmen" 1 0.67 2 0 requires factions { moors, } and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Dismounted Arab Cavalry" 1 0.5 2 0 requires factions { moors, } recruit_pool "ME Heavy Spearmen" 1 0.5 2 0 requires factions { egypt, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Nubian Spearmen" 1 0.5 2 0 requires factions { egypt, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Dismounted Arab Cavalry" 1 0.5 2 0 requires factions { egypt, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Nubian Spearmen" 1 0.67 3 0 requires factions { egypt, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Dismounted Arab Cavalry" 1 0.67 3 0 requires factions { egypt, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Nubian Spearmen" 1 0.5 2 0 requires factions { egypt, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Dismounted Arab Cavalry" 1 0.5 2 0 requires factions { egypt, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Dismounted Ghulams" 1 0.5 2 0 requires factions { egypt, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Desert Raiders" 1 0.25 2 0 requires factions { egypt, } and hidden_resource egypt recruit_pool "Desert Raiders" 0 0.13 1 0 requires factions { egypt, } and hidden_resource turks or hidden_resource moors recruit_pool "Desert Raiders" 0 0.13 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource egypt recruit_pool "Kurdish Javelinmen" 1 0.25 2 0 requires factions { egypt, } and hidden_resource egypt and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Kurdish Javelinmen" 0 0.13 1 0 requires factions { egypt, } and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource turks or hidden_resource moors recruit_pool "Kurdish Javelinmen" 0 0.13 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource egypt and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Kurdish Javelinmen" 1 0.17 1 0 requires factions { egypt, } and hidden_resource egypt and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Kurdish Javelinmen" 0 0.085 1 0 requires factions { egypt, } and event_counter FULL_PLATE_ARMOR 1 and hidden_resource turks or hidden_resource moors recruit_pool "Kurdish Javelinmen" 0 0.085 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource egypt and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Pavise Spearmen" 1 0.25 2 0 requires factions { hungary, } and hidden_resource hungary and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Pavise Spearmen" 0 0.17 1 0 requires factions { hungary, } and not hidden_resource hungary and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Pavise Spearmen" 1 0.17 2 0 requires factions { hungary, } and hidden_resource hungary and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Pavise Spearmen" 0 0.13 1 0 requires factions { hungary, } and not hidden_resource hungary and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Naffatun" 1 0.13 1 0 requires factions { mongols, timurids, } recruit_pool "Heavy Billmen" 1 0.67 3 0 requires factions { england, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Billmen" 1 0.84 4 0 requires factions { england, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Fyrd Spearmen" 1 0.25 2 0 requires factions { england, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Heavy Billmen" 1 0.5 2 0 requires factions { england, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Billmen" 1 0.67 3 0 requires factions { england, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Fyrd Spearmen" 1 0.25 2 0 requires factions { england, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Fyrd Spearmen" 1 0.67 5 0 requires factions { england, } and not event_counter new_era_begins 1 recruit_pool "Peasants" 1 0.25 2 0 requires factions { england, } and not event_counter new_era_begins 1 recruit_pool "Norman Serjeants" 1 0.25 2 0 requires factions { england, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource france or hidden_resource hre or hidden_resource milan or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily or hidden_resource england recruit_pool "Norman Serjeants" 0 0.17 1 0 requires factions { england, } and not event_counter HEAVY_MAIL_ARMOR 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily and not hidden_resource england recruit_pool "Armored Sergeants" 1 0.25 2 0 requires factions { england, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource france or hidden_resource hre or hidden_resource milan or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily or hidden_resource england recruit_pool "Armored Sergeants" 0 0.17 1 0 requires factions { england, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily and not hidden_resource england recruit_pool "Armored Sergeants" 1 0.25 2 0 requires factions { hre, milan, venice, papal_states, sicily, } and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource france or hidden_resource hre or hidden_resource milan or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily or hidden_resource england recruit_pool "Armored Sergeants" 0 0.17 1 0 requires factions { hre, milan, venice, papal_states, sicily, } and not event_counter FULL_PLATE_ARMOR 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily and not hidden_resource england recruit_pool "Armored Sergeants" 1 0.17 2 0 requires factions { france, } and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource france or hidden_resource hre or hidden_resource milan or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily or hidden_resource england recruit_pool "Armored Sergeants" 0 0.13 1 0 requires factions { france, } and not event_counter FULL_PLATE_ARMOR 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily and not hidden_resource england recruit_pool "Armored Sergeants" 1 0.17 1 0 requires factions { hre, milan, venice, papal_states, sicily, england, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 and hidden_resource france or hidden_resource hre or hidden_resource milan or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily or hidden_resource england recruit_pool "Armored Sergeants" 0 0.13 1 0 requires factions { hre, milan, venice, papal_states, sicily, england, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily and not hidden_resource england recruit_pool "Armored Sergeants" 1 0.13 1 0 requires factions { france, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 and hidden_resource france or hidden_resource hre or hidden_resource milan or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily or hidden_resource england recruit_pool "Armored Sergeants" 0 0.085 1 0 requires factions { france, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily and not hidden_resource england recruit_pool "Scoutatoi Swordsmen" 1 0.5 2 0 requires factions { byzantium, } recruit_pool "Scoutatoi" 1 0.67 3 0 requires factions { byzantium, } recruit_pool "Acritae" 1 0.34 3 0 requires factions { byzantium, } and hidden_resource byzantium recruit_pool "Acritae" 1 0.25 2 0 requires factions { byzantium, } and not hidden_resource byzantium recruit_pool "Acontistae" 1 0.17 1 0 requires factions { byzantium, } recruit_pool "Contaratoi" 1 0.17 1 0 requires factions { byzantium, } recruit_pool "Almughavars" 1 0.34 2 0 requires factions { aragon, } and hidden_resource aragon and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Almughavars" 0 0.25 1 0 requires factions { aragon, } and not hidden_resource aragon and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Dismounted Druzhina" 1 0.34 2 0 requires factions { russia, } and hidden_resource russia recruit_pool "Dismounted Druzhina" 0 0.25 1 0 requires factions { russia, } and not hidden_resource russia recruit_pool "Dismounted Druzhina" 1 0.34 2 0 requires factions { kievan_rus, } and hidden_resource russia recruit_pool "Dismounted Druzhina" 0 0.25 1 0 requires factions { kievan_rus, } and not hidden_resource russia recruit_pool "Berdiche Axemen" 1 0.67 2 0 requires factions { russia, } recruit_pool "Smolensk Infantry" 1 0.34 3 0 requires factions { russia, } and hidden_resource russia recruit_pool "Smolensk Infantry" 0 0.17 1 0 requires factions { russia, } and hidden_resource kievan_rus or hidden_resource lithuania recruit_pool "Smolensk Infantry" 0 0.17 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource russia recruit_pool "Woodsmen" 1 0.34 3 0 requires factions { russia, } and hidden_resource russia recruit_pool "Woodsmen" 0 0.17 1 0 requires factions { russia, } and hidden_resource kievan_rus or hidden_resource lithuania recruit_pool "Woodsmen" 0 0.17 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource russia recruit_pool "Slavic Javelinmen" 1 0.5 4 0 requires factions { kievan_rus, } and hidden_resource kievan_rus recruit_pool "Slavic Javelinmen" 0 0.25 2 0 requires factions { kievan_rus, } and hidden_resource russia or hidden_resource cumans recruit_pool "Slavic Javelinmen" 0 0.25 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, teutonic_order, mongols, slave, timurids, } and hidden_resource kievan_rus recruit_pool "Smolensk Infantry" 1 0.34 3 0 requires factions { kievan_rus, } and hidden_resource kievan_rus recruit_pool "Smolensk Infantry" 1 0.17 1 0 requires factions { kievan_rus, } and hidden_resource kievan_rus recruit_pool "Smolensk Infantry" 0 0.17 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, teutonic_order, mongols, slave, timurids, } and hidden_resource kievan_rus recruit_pool "EE Peasants" 1 0.25 2 0 requires factions { kievan_rus, } recruit_pool "Smolensk Infantry" 1 0.34 4 0 requires factions { poland, } and hidden_resource poland recruit_pool "Smolensk Infantry" 0 0.17 2 0 requires factions { poland, } and hidden_resource hungary or hidden_resource lithuania recruit_pool "Smolensk Infantry" 0 0.17 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource poland recruit_pool "Woodsmen" 1 0.34 4 0 requires factions { poland, } and hidden_resource poland recruit_pool "Woodsmen" 0 0.17 2 0 requires factions { poland, } and hidden_resource hungary or hidden_resource lithuania recruit_pool "Woodsmen" 0 0.17 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource poland recruit_pool "EE Peasants" 1 0.13 1 0 requires factions { poland, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Croat Axemen" 1 0.5 4 0 requires factions { hungary, } and hidden_resource hungary recruit_pool "Croat Axemen" 0 0.25 2 0 requires factions { hungary, } and hidden_resource poland recruit_pool "Croat Axemen" 1 0.25 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource hungary recruit_pool "Highland Pikemen" 1 0.67 4 0 requires factions { scotland, } and hidden_resource scotland and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Highland Pikemen" 0 0.34 2 0 requires factions { scotland, } and event_counter FULL_PLATE_ARMOR 1 and hidden_resource england or hidden_resource ireland recruit_pool "Highland Pikemen" 0 0.34 2 0 requires factions { venice, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource scotland and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Highlanders" 1 0.5 3 0 requires factions { scotland, } and hidden_resource scotland and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Highlanders" 0 0.25 1 0 requires factions { scotland, } and event_counter FULL_PLATE_ARMOR 1 and hidden_resource england or hidden_resource ireland recruit_pool "Highlanders" 0 0.25 2 0 requires factions { venice, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource scotland and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Highland Pikemen" 1 0.5 3 0 requires factions { scotland, } and hidden_resource scotland and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Highland Pikemen" 0 0.25 1 0 requires factions { scotland, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource england or hidden_resource ireland recruit_pool "Highland Pikemen" 0 0.25 2 0 requires factions { venice, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource scotland and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Highlanders" 1 0.67 4 0 requires factions { scotland, } and hidden_resource scotland and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Highlanders" 0 0.34 2 0 requires factions { scotland, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource england or hidden_resource ireland recruit_pool "Highlanders" 0 0.34 2 0 requires factions { venice, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource scotland and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Highland Rabble" 1 0.34 2 0 requires factions { scotland, } and event_counter new_era_begins 1 recruit_pool "Highlanders" 1 0.67 4 0 requires factions { scotland, } and hidden_resource scotland and not event_counter new_era_begins 1 recruit_pool "Highlanders" 0 0.34 2 0 requires factions { scotland, } and not event_counter new_era_begins 1 and hidden_resource england or hidden_resource ireland recruit_pool "Highlanders" 0 0.34 2 0 requires factions { venice, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource scotland and not event_counter new_era_begins 1 recruit_pool "Highland Rabble" 1 0.84 5 0 requires factions { scotland, } and not event_counter new_era_begins 1 recruit_pool "Sergeant Spearmen" 1 0.34 3 0 requires factions { france, hre, milan, venice, papal_states, sicily, } and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource france or hidden_resource hre or hidden_resource milan or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily recruit_pool "Sergeant Spearmen" 0 0.25 2 0 requires factions { france, hre, milan, venice, papal_states, sicily, } and not event_counter FULL_PLATE_ARMOR 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily recruit_pool "Sergeant Spearmen" 1 0.25 2 0 requires factions { france, hre, milan, venice, papal_states, sicily, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 and hidden_resource france or hidden_resource hre or hidden_resource milan or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily recruit_pool "Sergeant Spearmen" 0 0.17 1 0 requires factions { france, hre, milan, venice, papal_states, sicily, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily recruit_pool "Sergeant Spearmen" 1 0.17 1 0 requires factions { france, hre, milan, venice, papal_states, sicily, } and event_counter first_watch 1 and hidden_resource france or hidden_resource hre or hidden_resource milan or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily recruit_pool "Sergeant Spearmen" 0 0.13 1 0 requires factions { france, hre, milan, venice, papal_states, sicily, } and event_counter first_watch 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily recruit_pool "Lusitanian Javelinmen" 1 0.67 4 0 requires factions { portugal, } and hidden_resource portugal recruit_pool "Lusitanian Javelinmen" 0 0.34 2 0 requires factions { portugal, } and hidden_resource spain or hidden_resource aragon recruit_pool "Lusitanian Javelinmen" 0 0.34 2 0 requires factions { venice, scotland, england, france, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource portugal recruit_pool "Slav Levies" 1 0.5 4 0 requires factions { hungary, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Slav Levies" 1 0.34 3 0 requires factions { hungary, } and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "ME Heavy Spearmen" 1 0.5 2 0 requires factions { turks, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Azabs" 1 0.5 3 0 requires factions { turks, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Azabs" 1 0.84 5 0 requires factions { turks, } and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Turkish Javelinmen" 1 0.67 4 0 requires factions { turks, } and hidden_resource turks recruit_pool "Turkish Javelinmen" 0 0.34 2 0 requires factions { turks, } and hidden_resource egypt or hidden_resource kwarezm recruit_pool "Turkish Javelinmen" 0 0.34 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and hidden_resource turks recruit_pool "Peasants" 1 0.84 6 0 requires factions { papal_states, } and event_counter first_watch 1 recruit_pool "Peasants" 1 0.67 5 0 requires factions { papal_states, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 recruit_pool "Peasants" 1 0.25 2 0 requires factions { papal_states, } and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Peasants" 1 0.84 6 0 requires factions { portugal, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Peasants" 1 0.67 5 0 requires factions { portugal, } and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Light Swordsmen" 1 0.17 2 0 requires factions { hre, spain, hungary, portugal, } and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource poland or hidden_resource hre or hidden_resource spain or hidden_resource milan or hidden_resource venice or hidden_resource papal_states or hidden_resource hungary or hidden_resource portugal recruit_pool "Light Swordsmen" 0 0.13 1 0 requires factions { hre, spain, hungary, portugal, } and not event_counter FULL_PLATE_ARMOR 1 and not hidden_resource poland and not hidden_resource hre and not hidden_resource spain and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource hungary and not hidden_resource portugal recruit_pool "Light Swordsmen" 1 0.13 2 0 requires factions { poland, milan, venice, papal_states, } and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource poland or hidden_resource hre or hidden_resource spain or hidden_resource milan or hidden_resource venice or hidden_resource papal_states or hidden_resource hungary or hidden_resource portugal recruit_pool "Light Swordsmen" 0 0.085 1 0 requires factions { poland, milan, venice, papal_states, } and not event_counter FULL_PLATE_ARMOR 1 and not hidden_resource poland and not hidden_resource hre and not hidden_resource spain and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource hungary and not hidden_resource portugal recruit_pool "Light Men at Arms" 1 0.17 2 0 requires factions { england, france, aragon, } and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource england or hidden_resource france or hidden_resource aragon recruit_pool "Light Men at Arms" 0 0.13 1 0 requires factions { england, france, aragon, } and not event_counter FULL_PLATE_ARMOR 1 and not hidden_resource england and not hidden_resource france and not hidden_resource aragon recruit_pool "Light Swordsmen" 1 0.13 1 0 requires factions { hre, spain, hungary, portugal, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 and hidden_resource poland or hidden_resource hre or hidden_resource spain or hidden_resource milan or hidden_resource venice or hidden_resource papal_states or hidden_resource hungary or hidden_resource portugal recruit_pool "Light Swordsmen" 0 0.085 1 0 requires factions { hre, spain, hungary, portugal, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 and not hidden_resource poland and not hidden_resource hre and not hidden_resource spain and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource hungary and not hidden_resource portugal recruit_pool "Light Swordsmen" 1 0.085 1 0 requires factions { poland, milan, venice, papal_states, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 and hidden_resource poland or hidden_resource hre or hidden_resource spain or hidden_resource milan or hidden_resource venice or hidden_resource papal_states or hidden_resource hungary or hidden_resource portugal recruit_pool "Light Swordsmen" 0 0.065 1 0 requires factions { poland, milan, venice, papal_states, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 and not hidden_resource poland and not hidden_resource hre and not hidden_resource spain and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource hungary and not hidden_resource portugal recruit_pool "Light Men at Arms" 1 0.13 1 0 requires factions { england, france, aragon, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 and hidden_resource england or hidden_resource france or hidden_resource aragon recruit_pool "Light Men at Arms" 0 0.085 1 0 requires factions { england, france, aragon, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 and not hidden_resource england and not hidden_resource france and not hidden_resource aragon recruit_pool "Highland Nobles" 1 0.13 1 0 requires factions { scotland, } and hidden_resource scotland recruit_pool "Highland Nobles" 0 0.085 1 0 requires factions { scotland, } and not hidden_resource scotland recruit_pool "Zweihander" 1 0.67 3 0 requires factions { hre, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Peasants" 1 0.5 4 0 requires factions { hre, } and event_counter first_watch 1 recruit_pool "Peasants" 1 0.34 3 0 requires factions { hre, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 recruit_pool "Zweihander" 1 0.5 2 0 requires factions { hre, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Peasants" 1 0.17 1 0 requires factions { hre, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Peasants" 1 0.25 2 0 requires factions { hre, } and not event_counter new_era_begins 1 ;************************************************** do from here down for mongols recruit_pool "ME Peasants" 1 0.67 6 0 requires factions { mongols, } recruit_pool "ME Peasants" 1 0.5 5 0 requires factions { timurids, } recruit_pool "Afghan Javelinmen" 1 0.34 4 0 requires factions { timurids, } and hidden_resource kwarezm recruit_pool "Afghan Javelinmen" 0 0.25 3 0 requires factions { timurids, } and hidden_resource turks recruit_pool "Disamounted Turhagut" 1 0.13 1 0 requires factions { mongols, timurids, } and hidden_resource cumans or hidden_resource kwarezm or hidden_resource turks recruit_pool "Disamounted Turhagut" 0 0.085 1 0 requires factions { mongols, timurids, } and not hidden_resource cumans and not hidden_resource kwarezm and not hidden_resource turks recruit_pool "Urban Spear Militia" 1 0.25 1 1 requires factions { milan, venice, papal_states, sicily, } recruit_pool "Baltic Spearmen" 1 0.25 1 0 requires factions { lithuania, } recruit_pool "Spear Militia" 1 0.25 1 1 requires factions { england, scotland, france, hre, denmark, spain, aragon, portugal, norway, } recruit_pool "Spear Militia" 1 0.25 1 1 requires factions { teutonic_order, } recruit_pool "EE Spear Militia" 1 0.25 1 1 requires factions { poland, russia, hungary, kievan_rus, cumans, } recruit_pool "ME Spear Militia" 1 0.25 1 1 requires factions { moors, egypt, turks, kwarezm, } recruit_pool "Noble Spearmen" 1 0.085 1 0 requires factions { jerusalem, } and event_counter council_of_troyes 1 and hidden_resource crusader recruit_pool "Noble Spearmen" 1 0.0575 1 0 requires factions { jerusalem, } and event_counter council_of_troyes 1 and not hidden_resource crusader recruit_pool "Templar Zweihander" 1 0.085 1 0 requires factions { jerusalem, } and event_counter council_of_troyes 1 and hidden_resource crusader recruit_pool "Templar Zweihander" 1 0.0575 1 0 requires factions { jerusalem, } and event_counter council_of_troyes 1 and not hidden_resource crusader recruit_pool "Templar Squires" 1 0.13 2 0 requires factions { jerusalem, } and event_counter council_of_troyes 1 and hidden_resource crusader recruit_pool "Templar Squires" 1 0.085 1 0 requires factions { jerusalem, } and event_counter council_of_troyes 1 and not hidden_resource crusader recruit_pool "Templar Sergeant" 1 0.13 2 0 requires factions { jerusalem, } and event_counter council_of_troyes 1 and event_counter FULL_PLATE_ARMOR 1 and hidden_resource crusader recruit_pool "Templar Sergeant" 1 0.085 1 0 requires factions { jerusalem, } and event_counter council_of_troyes 1 and event_counter FULL_PLATE_ARMOR 1 and not hidden_resource crusader recruit_pool "Templar Sergeant" 1 0.17 3 0 requires factions { jerusalem, } and event_counter council_of_troyes 1 and hidden_resource crusader and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Templar Sergeant" 1 0.13 2 0 requires factions { jerusalem, } and event_counter council_of_troyes 1 and not hidden_resource crusader and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Light Men at Arms" 1 0.085 1 0 requires factions { jerusalem, } and event_counter council_of_troyes 1 recruit_pool "Voulgier" 1 0.34 2 0 requires factions { jerusalem, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Sergeant Spearmen" 1 0.13 1 0 requires factions { jerusalem, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Sergeant Spearmen" 1 0.17 2 0 requires factions { jerusalem, } and event_counter council_of_troyes 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Syrian Auxilliaries" 1 0.17 2 0 requires factions { jerusalem, } and hidden_resource crusader and event_counter council_of_troyes 1 recruit_pool "Light Men at Arms" 1 0.13 2 0 requires factions { jerusalem, } and not event_counter council_of_troyes 1 recruit_pool "Sergeant Spearmen" 1 0.25 3 0 requires factions { jerusalem, } and not event_counter council_of_troyes 1 recruit_pool "Syrian Auxilliaries" 1 0.25 3 0 requires factions { jerusalem, } and hidden_resource crusader and not event_counter council_of_troyes 1 law_bonus bonus 1 requires event_counter is_the_ai 1 } material stone construction 6 cost 6000 settlement_min city upgrades { armoury } } armoury castle requires factions { northern_european, poland, middle_eastern, hungary, greek, southern_european, kievan_rus, lithuania, russia, } { convert_to 3 capability { recruit_pool "Dismounted Khagan Druzhina" 1 0.17 1 0 requires factions { cumans, } and hidden_resource cumans recruit_pool "Dismounted Khagan Druzhina" 0 0.13 1 0 requires factions { cumans, } and not hidden_resource cumans recruit_pool "Dismounted Tartar Lancers" 1 0.5 4 0 requires factions { cumans, } and hidden_resource cumans recruit_pool "Dismounted Tartar Lancers" 0 0.25 2 0 requires factions { cumans, } and hidden_resource kwarezm or hidden_resource russia or hidden_resource kievan_rus recruit_pool "Dismounted Tartar Lancers" 0 0.25 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and hidden_resource cumans recruit_pool "EE Peasants" 1 0.67 5 0 requires factions { cumans, } recruit_pool "Dismounted Imperial Guard" 1 0.34 2 0 requires factions { kwarezm, } and event_counter HALF_PLATE_ARMOR 1 recruit_pool "Dismounted Ghulams" 1 0.5 3 0 requires factions { kwarezm, } and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Dismounted Ghulams" 1 0.34 2 0 requires factions { kwarezm, } and event_counter HALF_PLATE_ARMOR 1 recruit_pool "ME Heavy Spearmen" 1 0.34 2 0 requires factions { kwarezm, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Armored Spearmen" 1 0.17 2 0 requires factions { kwarezm, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource kwarezm recruit_pool "Armored Spearmen" 1 0.13 1 0 requires factions { kwarezm, } and event_counter HEAVY_MAIL_ARMOR 1 and not hidden_resource kwarezm recruit_pool "Persian Spearmen" 1 0.25 3 0 requires factions { kwarezm, } and hidden_resource kwarezm and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Persian Spearmen" 1 0.17 2 0 requires factions { kwarezm, } and hidden_resource kwarezm and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Persian Spearmen" 1 0.17 2 0 requires factions { kwarezm, } and hidden_resource kwarezm and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Persian Spearmen" 1 0.13 1 0 requires factions { kwarezm, } and hidden_resource kwarezm and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Persian Spearmen" 1 0.13 1 0 requires factions { kwarezm, } and hidden_resource kwarezm and event_counter HEAVY_MAIL_ARMOR 1 and event_counter HALF_PLATE_ARMOR 1 recruit_pool "Persian Spearmen" 1 0.085 1 0 requires factions { kwarezm, } and hidden_resource kwarezm and event_counter HEAVY_MAIL_ARMOR 1 and event_counter HALF_PLATE_ARMOR 1 recruit_pool "Daylami Light Infantry" 1 0.5 2 0 requires factions { kwarezm, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Daylami Light Infantry" 1 0.67 3 0 requires factions { kwarezm, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Afghan Javelinmen" 1 0.25 2 0 requires factions { kwarezm, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource kwarezm recruit_pool "Afghan Javelinmen" 0 0.13 1 0 requires factions { kwarezm, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource turks or hidden_resource cumans recruit_pool "Afghan Javelinmen" 0 0.13 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, slave, timurids, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource kwarezm recruit_pool "Afghan Javelinmen" 1 0.34 3 0 requires factions { kwarezm, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource kwarezm recruit_pool "Afghan Javelinmen" 0 0.17 1 0 requires factions { kwarezm, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource turks or hidden_resource cumans recruit_pool "Afghan Javelinmen" 0 0.17 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, slave, timurids, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource kwarezm recruit_pool "Ducal Spearmen" 1 0.34 3 0 requires factions { lithuania, } and hidden_resource lithuania and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Ducal Spearmen" 0 0.25 2 0 requires factions { lithuania, } and not hidden_resource lithuania and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Ducal Spearmen" 1 0.25 2 0 requires factions { lithuania, } and hidden_resource lithuania and event_counter HALF_PLATE_ARMOR 1 recruit_pool "Ducal Spearmen" 0 0.17 1 0 requires factions { lithuania, } and not hidden_resource lithuania and event_counter HALF_PLATE_ARMOR 1 recruit_pool "Ducal Axe" 1 0.34 3 0 requires factions { lithuania, } and hidden_resource lithuania recruit_pool "Ducal Axe" 0 0.25 2 0 requires factions { lithuania, } and not hidden_resource lithuania recruit_pool "L Regular Infantry" 1 0.67 3 0 requires factions { lithuania, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Late Lithuanian Spearman" 1 0.84 4 0 requires factions { lithuania, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "L Regular Infantry" 1 0.5 2 0 requires factions { lithuania, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Late Lithuanian Spearman" 1 0.67 3 0 requires factions { lithuania, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Lithuanian Skirmishers" 1 0.17 1 0 requires factions { lithuania, } and hidden_resource lithuania and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Lithuanian Skirmishers" 0 0.085 1 0 requires factions { lithuania, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource poland or hidden_resource hungary or hidden_resource russia recruit_pool "Lithuanian Skirmishers" 0 0.085 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource lithuania and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Lithuanian Skirmishers" 1 0.25 2 0 requires factions { lithuania, } and hidden_resource lithuania and event_counter HALF_PLATE_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Lithuanian Skirmishers" 0 0.13 1 0 requires factions { lithuania, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter new_era_begins 1 and hidden_resource poland or hidden_resource hungary or hidden_resource russia recruit_pool "Lithuanian Skirmishers" 0 0.13 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource lithuania and event_counter HALF_PLATE_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Lithuanian Skirmishers" 1 0.34 3 0 requires factions { lithuania, } and hidden_resource lithuania and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Lithuanian Skirmishers" 0 0.17 1 0 requires factions { lithuania, } and not event_counter HALF_PLATE_ARMOR 1 and hidden_resource poland or hidden_resource hungary or hidden_resource russia recruit_pool "Lithuanian Skirmishers" 0 0.17 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource lithuania and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Lithuanian Axemen" 1 0.17 1 0 requires factions { lithuania, } and hidden_resource lithuania and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Lithuanian Axemen" 0 0.085 1 0 requires factions { lithuania, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource poland or hidden_resource hungary or hidden_resource russia recruit_pool "Lithuanian Axemen" 0 0.085 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource lithuania and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Lithuanian Axemen" 1 0.25 2 0 requires factions { lithuania, } and hidden_resource lithuania and event_counter HALF_PLATE_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Lithuanian Axemen" 0 0.13 1 0 requires factions { lithuania, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter new_era_begins 1 and hidden_resource poland or hidden_resource hungary or hidden_resource russia recruit_pool "Lithuanian Axemen" 0 0.13 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource lithuania and event_counter HALF_PLATE_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Lithuanian Axemen" 1 0.34 3 0 requires factions { lithuania, } and hidden_resource lithuania and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Lithuanian Axemen" 0 0.17 1 0 requires factions { lithuania, } and not event_counter HALF_PLATE_ARMOR 1 and hidden_resource poland or hidden_resource hungary or hidden_resource russia recruit_pool "Lithuanian Axemen" 0 0.17 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource lithuania and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Scoutatoi Swordsmen" 1 0.67 3 0 requires factions { byzantium, } recruit_pool "Scoutatoi" 1 0.84 4 0 requires factions { byzantium, } recruit_pool "Acritae" 1 0.5 4 0 requires factions { byzantium, } and hidden_resource byzantium recruit_pool "Acritae" 1 0.34 3 0 requires factions { byzantium, } and not hidden_resource byzantium recruit_pool "Contaratoi" 1 0.17 1 0 requires factions { byzantium, } recruit_pool "Halberd MAA" 1 0.13 1 0 requires factions { aragon, spain, milan, venice, sicily, papal_states, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 and hidden_resource aragon or hidden_resource france or hidden_resource denmark or hidden_resource spain or hidden_resource norway or hidden_resource england or hidden_resource hungary or hidden_resource poland or hidden_resource portugal or hidden_resource hre or hidden_resource milan or hidden_resource venice or hidden_resource sicily or hidden_resource papal_states ;Halberd MAA recruit_pool "Halberd MAA" 0 0.085 1 0 requires factions { aragon, spain, milan, venice, sicily, papal_states, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 and not hidden_resource aragon and not hidden_resource france and not hidden_resource denmark and not hidden_resource spain and not hidden_resource norway and not hidden_resource england and not hidden_resource hungary and not hidden_resource poland and not hidden_resource portugal and not hidden_resource hre and not hidden_resource milan and not hidden_resource venice and not hidden_resource sicily and not hidden_resource papal_states ; Halberd MAA recruit_pool "Halberd MAA" 1 0.13 1 0 requires factions { france, england, hungary, poland, portugal, hre, teutonic_order, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter ADV_MATCHLOCK 1 and hidden_resource aragon or hidden_resource france or hidden_resource denmark or hidden_resource spain or hidden_resource norway or hidden_resource england or hidden_resource hungary or hidden_resource poland or hidden_resource portugal or hidden_resource hre or hidden_resource milan or hidden_resource venice or hidden_resource sicily or hidden_resource papal_states ;Halberd MAA recruit_pool "Halberd MAA" 0 0.085 1 0 requires factions { france, england, hungary, poland, portugal, hre, teutonic_order, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter ADV_MATCHLOCK 1 and not hidden_resource aragon and not hidden_resource france and not hidden_resource denmark and not hidden_resource spain and not hidden_resource norway and not hidden_resource england and not hidden_resource hungary and not hidden_resource poland and not hidden_resource portugal and not hidden_resource hre and not hidden_resource milan and not hidden_resource venice and not hidden_resource sicily and not hidden_resource papal_states ;Halberd MAA recruit_pool "Halberd MAA" 1 0.17 1 0 requires factions { denmark, norway, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter ADV_MATCHLOCK 1 and hidden_resource aragon or hidden_resource france or hidden_resource denmark or hidden_resource spain or hidden_resource norway or hidden_resource england or hidden_resource hungary or hidden_resource poland or hidden_resource portugal or hidden_resource hre or hidden_resource milan or hidden_resource venice or hidden_resource sicily or hidden_resource papal_states ;Halberd MAA recruit_pool "Halberd MAA" 0 0.13 1 0 requires factions { denmark, norway, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter ADV_MATCHLOCK 1 and not hidden_resource aragon and not hidden_resource france and not hidden_resource denmark and not hidden_resource spain and not hidden_resource norway and not hidden_resource england and not hidden_resource hungary and not hidden_resource poland and not hidden_resource portugal and not hidden_resource hre and not hidden_resource milan and not hidden_resource venice and not hidden_resource sicily and not hidden_resource papal_states ;Halberd MAA recruit_pool "Halberdiers" 1 0.5 2 0 requires factions { aragon, spain, milan, venice, sicily, papal_states, } and event_counter pike_and_shot 1 recruit_pool "Halberdiers" 1 0.5 2 0 requires factions { england, hungary, poland, portugal, hre, teutonic_order, } and event_counter ADV_MATCHLOCK 1 recruit_pool "Halberdiers" 1 0.34 2 0 requires factions { france, } and event_counter ADV_MATCHLOCK 1 recruit_pool "Halberdiers" 1 0.67 2 0 requires factions { denmark, norway, } and event_counter ADV_MATCHLOCK 1 ;Halberd MAA recruit_pool "Sword Brethren" 1 0.13 2 0 requires factions { teutonic_order, } recruit_pool "Prussian Infantry" 1 0.25 3 0 requires factions { teutonic_order, } and hidden_resource prussia recruit_pool "Prussian Infantry" 0 0.17 2 0 requires factions { teutonic_order, } and not hidden_resource prussia recruit_pool "Order Spearmen" 1 0.17 2 0 requires factions { teutonic_order, } and event_counter ADV_MATCHLOCK 1 recruit_pool "Order Spearmen" 1 0.25 3 0 requires factions { teutonic_order, } and not event_counter ADV_MATCHLOCK 1 recruit_pool "Prussian Axemen" 1 0.5 5 0 requires factions { teutonic_order, } and hidden_resource prussia recruit_pool "Prussian Axemen" 0 0.25 2 0 requires factions { teutonic_order, } and hidden_resource hre recruit_pool "Prussian Axemen" 0 0.25 3 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, mongols, slave, timurids, } and hidden_resource prussia recruit_pool "Peasants" 1 0.13 1 0 requires factions { teutonic_order, } and not event_counter ADV_MATCHLOCK 1 recruit_pool "Southern Peasants" 1 0.5 5 0 requires factions { } and event_counter first_watch 1 recruit_pool "Southern Peasants" 1 0.34 4 0 requires factions { } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 recruit_pool "Southern Peasants" 1 0.25 3 0 requires factions { } and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Dismounted Italian MAA" 1 0.17 2 0 requires factions { milan, papal_states, venice, sicily, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource milan or hidden_resource papal_states or hidden_resource venice or hidden_resource sicily recruit_pool "Dismounted Italian MAA" 0 0.13 1 0 requires factions { milan, papal_states, venice, sicily, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 and not hidden_resource milan and not hidden_resource papal_states and not hidden_resource venice and not hidden_resource sicily recruit_pool "Dismounted Italian MAA" 1 0.17 2 0 requires factions { milan, papal_states, venice, sicily, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 and hidden_resource milan or hidden_resource papal_states or hidden_resource venice or hidden_resource sicily recruit_pool "Dismounted Italian MAA" 0 0.17 1 0 requires factions { milan, papal_states, venice, sicily, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 and not hidden_resource milan and not hidden_resource papal_states and not hidden_resource venice and not hidden_resource sicily recruit_pool "Dismounted Italian MAA" 1 0.13 1 0 requires factions { milan, papal_states, venice, sicily, } and event_counter first_watch 1 and not event_counter the_flintlock 1 and hidden_resource milan or hidden_resource papal_states or hidden_resource venice or hidden_resource sicily recruit_pool "Dismounted Italian MAA" 0 0.085 1 0 requires factions { milan, papal_states, venice, sicily, } and event_counter first_watch 1 and not event_counter the_flintlock 1 and not hidden_resource milan and not hidden_resource papal_states and not hidden_resource venice and not hidden_resource sicily recruit_pool "Venetian Heavy Infantry" 1 1 5 0 requires factions { venice, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Peasants" 1 0.17 2 0 requires factions { venice, } and event_counter pike_and_shot 1 recruit_pool "Peasants" 1 0.25 3 0 requires factions { venice, } and event_counter first_watch 1 and not event_counter pike_and_shot 1 recruit_pool "Venetian Heavy Infantry" 1 0.67 3 0 requires factions { venice, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Peasants" 1 0.34 4 0 requires factions { papal_states, } and event_counter pike_and_shot 1 recruit_pool "Peasants" 1 0.5 5 0 requires factions { papal_states, } and event_counter first_watch 1 and not event_counter pike_and_shot 1 recruit_pool "Peasants" 1 0.17 2 0 requires factions { papal_states, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 recruit_pool "Voulgier" 1 1 5 0 requires factions { milan, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Peasants" 1 0.13 1 0 requires factions { milan, } and event_counter pike_and_shot 1 recruit_pool "Peasants" 1 0.25 3 0 requires factions { milan, } and event_counter first_watch 1 and not event_counter pike_and_shot 1 recruit_pool "Voulgier" 1 0.67 3 0 requires factions { milan, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Dismounted Armats" 1 0.13 1 0 requires factions { spain, aragon, england, poland, france, hungary, portugal, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource spain or hidden_resource aragon or hidden_resource england or hidden_resource poland or hidden_resource france or hidden_resource hungary or hidden_resource portugal or hidden_resource denmark or hidden_resource norway or hidden_resource portugal recruit_pool "Dismounted Armats" 0 0.085 1 0 requires factions { spain, aragon, england, poland, france, hungary, portugal, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 and not hidden_resource spain and not hidden_resource aragon and not hidden_resource england and not hidden_resource poland and not hidden_resource france and not hidden_resource hungary and not hidden_resource portugal and not hidden_resource denmark and not hidden_resource norway and not hidden_resource portugal recruit_pool "Dismounted Armats" 1 0.13 1 0 requires factions { spain, aragon, england, poland, france, hungary, portugal, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 and hidden_resource spain or hidden_resource aragon or hidden_resource england or hidden_resource poland or hidden_resource france or hidden_resource hungary or hidden_resource portugal or hidden_resource denmark or hidden_resource norway or hidden_resource portugal recruit_pool "Dismounted Armats" 0 0.085 1 0 requires factions { spain, aragon, england, poland, france, hungary, portugal, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 and not hidden_resource spain and not hidden_resource aragon and not hidden_resource england and not hidden_resource poland and not hidden_resource france and not hidden_resource hungary and not hidden_resource portugal and not hidden_resource denmark and not hidden_resource norway and not hidden_resource portugal recruit_pool "Dismounted Armats" 1 0.13 1 0 requires factions { spain, aragon, england, poland, france, hungary, portugal, } and event_counter first_watch 1 and not event_counter the_flintlock 1 and hidden_resource spain or hidden_resource aragon or hidden_resource england or hidden_resource poland or hidden_resource france or hidden_resource hungary or hidden_resource portugal or hidden_resource denmark or hidden_resource norway or hidden_resource portugal recruit_pool "Dismounted Armats" 0 0.085 1 0 requires factions { spain, aragon, england, poland, france, hungary, portugal, } and event_counter first_watch 1 and not event_counter the_flintlock 1 and not hidden_resource spain and not hidden_resource aragon and not hidden_resource england and not hidden_resource poland and not hidden_resource france and not hidden_resource hungary and not hidden_resource portugal and not hidden_resource denmark and not hidden_resource norway and not hidden_resource portugal recruit_pool "Dismounted Armats" 1 0.17 1 0 requires factions { denmark, norway, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource spain or hidden_resource aragon or hidden_resource england or hidden_resource poland or hidden_resource france or hidden_resource hungary or hidden_resource portugal or hidden_resource denmark or hidden_resource norway or hidden_resource portugal recruit_pool "Dismounted Armats" 0 0.13 1 0 requires factions { denmark, norway, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 and not hidden_resource spain and not hidden_resource aragon and not hidden_resource england and not hidden_resource poland and not hidden_resource france and not hidden_resource hungary and not hidden_resource portugal and not hidden_resource denmark and not hidden_resource norway and not hidden_resource portugal recruit_pool "Dismounted Armats" 1 0.17 1 0 requires factions { denmark, norway, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 and hidden_resource spain or hidden_resource aragon or hidden_resource england or hidden_resource poland or hidden_resource france or hidden_resource hungary or hidden_resource portugal or hidden_resource denmark or hidden_resource norway or hidden_resource portugal recruit_pool "Dismounted Armats" 0 0.13 1 0 requires factions { denmark, norway, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 and not hidden_resource spain and not hidden_resource aragon and not hidden_resource england and not hidden_resource poland and not hidden_resource france and not hidden_resource hungary and not hidden_resource portugal and not hidden_resource denmark and not hidden_resource norway and not hidden_resource portugal recruit_pool "Dismounted Armats" 1 0.17 1 0 requires factions { denmark, norway, } and event_counter first_watch 1 and not event_counter the_flintlock 1 and hidden_resource spain or hidden_resource aragon or hidden_resource england or hidden_resource poland or hidden_resource france or hidden_resource hungary or hidden_resource portugal or hidden_resource denmark or hidden_resource norway or hidden_resource portugal recruit_pool "Dismounted Armats" 0 0.13 1 0 requires factions { denmark, norway, } and event_counter first_watch 1 and not event_counter the_flintlock 1 and not hidden_resource spain and not hidden_resource aragon and not hidden_resource england and not hidden_resource poland and not hidden_resource france and not hidden_resource hungary and not hidden_resource portugal and not hidden_resource denmark and not hidden_resource norway and not hidden_resource portugal recruit_pool "Sword and Buckler Men" 1 0.5 2 0 requires factions { spain, aragon, } and event_counter pike_and_shot 1 recruit_pool "Sword and Buckler Men" 1 0.84 4 0 requires factions { spain, aragon, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "Almughavars" 1 0.5 3 0 requires factions { aragon, } and hidden_resource aragon and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Almughavars" 0 0.34 2 0 requires factions { aragon, } and not hidden_resource aragon and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Javelinmen" 1 0.84 5 0 requires factions { aragon, } and hidden_resource aragon and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Javelinmen" 0 0.42 2 0 requires factions { aragon, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource portugal or hidden_resource spain recruit_pool "Javelinmen" 0 0.42 3 0 requires factions { venice, scotland, england, france, portugal, spain, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource aragon and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Javelinmen" 1 0.84 5 0 requires factions { aragon, } and hidden_resource aragon and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Javelinmen" 0 0.42 2 0 requires factions { aragon, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource portugal or hidden_resource spain recruit_pool "Javelinmen" 0 0.42 3 0 requires factions { venice, scotland, england, france, portugal, spain, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource aragon and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Javelinmen" 1 0.5 3 0 requires factions { aragon, } and hidden_resource aragon and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Javelinmen" 0 0.25 1 0 requires factions { aragon, } and event_counter FULL_PLATE_ARMOR 1 and hidden_resource portugal or hidden_resource spain recruit_pool "Javelinmen" 0 0.25 2 0 requires factions { venice, scotland, england, france, portugal, spain, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource aragon and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Peasants" 1 0.17 1 0 requires factions { aragon, } and event_counter first_watch 1 recruit_pool "Peasants" 1 0.17 1 0 requires factions { aragon, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 recruit_pool "Peasants" 1 0.34 3 0 requires factions { aragon, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Peasants" 1 0.25 2 0 requires factions { aragon, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Peasants" 1 0.5 4 0 requires factions { aragon, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Lusitanian Javelinmen" 1 0.67 4 0 requires factions { spain, } and hidden_resource spain and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Lusitanian Javelinmen" 0 0.34 2 0 requires factions { spain, } and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource portugal or hidden_resource aragon recruit_pool "Lusitanian Javelinmen" 0 0.34 2 0 requires factions { venice, scotland, england, france, portugal, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource spain and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Lusitanian Javelinmen" 1 0.5 3 0 requires factions { spain, } and hidden_resource spain and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Lusitanian Javelinmen" 0 0.25 1 0 requires factions { spain, } and event_counter FULL_PLATE_ARMOR 1 and hidden_resource portugal or hidden_resource aragon recruit_pool "Lusitanian Javelinmen" 0 0.25 2 0 requires factions { venice, scotland, england, france, portugal, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource spain and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Javelinmen" 1 0.67 4 0 requires factions { spain, } and hidden_resource spain and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Javelinmen" 0 0.34 2 0 requires factions { spain, } and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource portugal or hidden_resource aragon recruit_pool "Javelinmen" 0 0.34 2 0 requires factions { venice, scotland, england, france, portugal, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource spain and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Javelinmen" 1 0.34 2 0 requires factions { spain, } and hidden_resource spain and event_counter first_watch 1 recruit_pool "Javelinmen" 0 0.17 1 0 requires factions { spain, } and event_counter first_watch 1 and hidden_resource portugal or hidden_resource aragon recruit_pool "Javelinmen" 0 0.17 1 0 requires factions { venice, scotland, england, france, portugal, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource spain and event_counter first_watch 1 recruit_pool "Javelinmen" 1 0.25 1 0 requires factions { spain, } and hidden_resource spain and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 recruit_pool "Javelinmen" 0 0.13 1 0 requires factions { spain, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 and hidden_resource portugal or hidden_resource aragon recruit_pool "Javelinmen" 0 0.13 1 0 requires factions { venice, scotland, england, france, portugal, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource spain and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 recruit_pool "Peasants" 1 0.17 1 0 requires factions { spain, } and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Peasants" 1 0.17 1 0 requires factions { spain, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Sword and Buckler Men" 1 0.84 4 0 requires factions { sicily, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Southern Peasants" 1 0.25 3 0 requires factions { sicily, } and event_counter pike_and_shot 1 recruit_pool "Southern Peasants" 1 0.5 5 0 requires factions { sicily, } and event_counter first_watch 1 and not event_counter pike_and_shot 1 recruit_pool "Southern Peasants" 1 0.17 2 0 requires factions { sicily, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 recruit_pool "Southern Peasants" 1 0.13 1 0 requires factions { sicily, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Southern Peasants" 1 0.13 1 0 requires factions { sicily, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Southern Peasants" 1 0.17 2 0 requires factions { sicily, } and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Dismounted Italian MAA" 1 0.13 1 0 requires factions { hre, } and hidden_resource hre and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Dismounted Italian MAA" 0 0.1 1 0 requires factions { hre, } and not hidden_resource hre and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Dismounted Italian MAA" 1 0.13 1 0 requires factions { hre, } and hidden_resource hre and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 recruit_pool "Dismounted Italian MAA" 0 0.1 1 0 requires factions { hre, } and not hidden_resource hre and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 recruit_pool "Dismounted Italian MAA" 1 0.13 1 0 requires factions { hre, } and hidden_resource hre and event_counter first_watch 1 recruit_pool "Dismounted Italian MAA" 0 0.1 1 0 requires factions { hre, } and not hidden_resource hre and event_counter first_watch 1 recruit_pool "Zweihander" 1 1 5 0 requires factions { hre, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Peasants" 1 0.17 1 0 requires factions { hre, } and event_counter ADV_MATCHLOCK 1 recruit_pool "Peasants" 1 0.34 3 0 requires factions { hre, } and event_counter first_watch 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Peasants" 1 0.17 1 0 requires factions { hre, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 recruit_pool "Zweihander" 1 0.67 3 0 requires factions { hre, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Dismounted Christian Guard" 1 0.13 2 0 requires factions { moors, } recruit_pool "ME Heavy Spearmen" 1 0.34 2 0 requires factions { moors, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "ME Heavy Spearmen" 1 0.34 2 0 requires factions { moors, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Lamtuna Spearmen" 1 0.34 2 0 requires factions { moors, } and hidden_resource moors recruit_pool "Lamtuna Spearmen" 0 0.17 1 0 requires factions { moors, } and hidden_resource egypt or hidden_resource spain recruit_pool "Lamtuna Spearmen" 0 0.17 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource moors recruit_pool "Desert Raiders" 1 0.34 2 0 requires factions { moors, } and hidden_resource moors and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Desert Raiders" 0 0.17 1 0 requires factions { moors, } and event_counter FULL_PLATE_ARMOR 1 and hidden_resource egypt or hidden_resource spain recruit_pool "Desert Raiders" 0 0.17 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource moors and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Desert Raiders" 1 0.5 3 0 requires factions { moors, } and hidden_resource moors and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Desert Raiders" 0 0.25 1 0 requires factions { moors, } and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource egypt or hidden_resource spain recruit_pool "Desert Raiders" 0 0.25 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource moors and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Nubian Spearmen" 1 0.67 2 0 requires factions { moors, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Dismounted Arab Cavalry" 1 0.5 2 0 requires factions { moors, } recruit_pool "ME Heavy Spearmen" 1 0.84 4 0 requires factions { egypt, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Nubian Spearmen" 1 0.5 2 0 requires factions { egypt, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Dismounted Arab Cavalry" 1 0.5 2 0 requires factions { egypt, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "ME Heavy Spearmen" 1 0.5 2 0 requires factions { egypt, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Nubian Spearmen" 1 0.5 2 0 requires factions { egypt, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Dismounted Arab Cavalry" 1 0.5 2 0 requires factions { egypt, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Dismounted Ghulams" 1 0.5 2 0 requires factions { egypt, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Nubian Spearmen" 1 0.5 2 0 requires factions { egypt, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Dismounted Arab Cavalry" 1 0.67 3 0 requires factions { egypt, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Dismounted Ghulams" 1 0.67 3 0 requires factions { egypt, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Desert Raiders" 1 0.25 2 0 requires factions { egypt, } and hidden_resource egypt recruit_pool "Desert Raiders" 0 0.13 1 0 requires factions { egypt, } and hidden_resource turks or hidden_resource moors recruit_pool "Desert Raiders" 0 0.13 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource egypt recruit_pool "Kurdish Javelinmen" 1 0.25 2 0 requires factions { egypt, } and hidden_resource egypt and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Kurdish Javelinmen" 0 0.13 1 0 requires factions { egypt, } and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource turks or hidden_resource moors recruit_pool "Kurdish Javelinmen" 0 0.13 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource egypt and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Kurdish Javelinmen" 1 0.17 1 0 requires factions { egypt, } and hidden_resource egypt and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Kurdish Javelinmen" 0 0.085 1 0 requires factions { egypt, } and event_counter FULL_PLATE_ARMOR 1 and hidden_resource turks or hidden_resource moors recruit_pool "Kurdish Javelinmen" 0 0.085 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource egypt and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Dismounted Druzhina" 1 0.5 3 0 requires factions { russia, } and hidden_resource russia recruit_pool "Dismounted Druzhina" 0 0.34 2 0 requires factions { russia, } and not hidden_resource russia recruit_pool "Dismounted Druzhina" 1 0.5 3 0 requires factions { kievan_rus, } and hidden_resource russia recruit_pool "Dismounted Druzhina" 0 0.34 2 0 requires factions { kievan_rus, } and not hidden_resource russia recruit_pool "Berdiche Axemen" 1 0.84 3 0 requires factions { russia, } recruit_pool "Smolensk Infantry" 1 0.34 3 0 requires factions { russia, } and hidden_resource russia recruit_pool "Smolensk Infantry" 0 0.17 1 0 requires factions { russia, } and hidden_resource kievan_rus or hidden_resource lithuania recruit_pool "Smolensk Infantry" 0 0.17 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource russia recruit_pool "Woodsmen" 1 0.34 3 0 requires factions { russia, } and hidden_resource russia recruit_pool "Woodsmen" 0 0.17 1 0 requires factions { russia, } and hidden_resource kievan_rus or hidden_resource lithuania recruit_pool "Woodsmen" 0 0.17 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource russia recruit_pool "Scandinavian Guard" 1 0.25 1 0 requires factions { kievan_rus, } and hidden_resource kievan_rus recruit_pool "Scandinavian Guard" 1 0.17 1 0 requires factions { kievan_rus, } and not hidden_resource kievan_rus recruit_pool "Slavic Javelinmen" 1 0.67 5 0 requires factions { kievan_rus, } and hidden_resource kievan_rus recruit_pool "Slavic Javelinmen" 0 0.34 2 0 requires factions { kievan_rus, } and hidden_resource russia or hidden_resource cumans recruit_pool "Slavic Javelinmen" 0 0.34 3 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, teutonic_order, mongols, slave, timurids, } and hidden_resource kievan_rus recruit_pool "Smolensk Infantry" 1 0.5 4 0 requires factions { kievan_rus, } and hidden_resource kievan_rus recruit_pool "Smolensk Infantry" 1 0.25 2 0 requires factions { kievan_rus, } and hidden_resource kievan_rus recruit_pool "Smolensk Infantry" 0 0.25 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, teutonic_order, mongols, slave, timurids, } and hidden_resource kievan_rus recruit_pool "EE Peasants" 1 0.25 2 0 requires factions { kievan_rus, } recruit_pool "Smolensk Infantry" 1 0.25 3 0 requires factions { poland, } and hidden_resource poland and event_counter ADV_MATCHLOCK 1 recruit_pool "Smolensk Infantry" 0 0.13 1 0 requires factions { poland, } and hidden_resource hungary or hidden_resource lithuania and event_counter ADV_MATCHLOCK 1 recruit_pool "Smolensk Infantry" 0 0.13 3 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource poland and event_counter ADV_MATCHLOCK 1 recruit_pool "Smolensk Infantry" 1 0.5 5 0 requires factions { poland, } and hidden_resource poland and not event_counter ADV_MATCHLOCK 1 recruit_pool "Smolensk Infantry" 0 0.25 2 0 requires factions { poland, } and hidden_resource hungary or hidden_resource lithuania and not event_counter ADV_MATCHLOCK 1 recruit_pool "Smolensk Infantry" 0 0.25 3 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource poland and not event_counter ADV_MATCHLOCK 1 recruit_pool "Woodsmen" 1 0.67 6 0 requires factions { poland, } and hidden_resource poland and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Woodsmen" 0 0.34 3 0 requires factions { poland, } and event_counter FULL_PLATE_ARMOR 1 and hidden_resource hungary or hidden_resource lithuania recruit_pool "Woodsmen" 0 0.34 3 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource poland and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Woodsmen" 1 0.34 4 0 requires factions { poland, } and hidden_resource poland and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Woodsmen" 0 0.17 2 0 requires factions { poland, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource hungary or hidden_resource lithuania recruit_pool "Woodsmen" 0 0.17 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource poland and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Woodsmen" 1 0.25 3 0 requires factions { poland, } and hidden_resource poland and not event_counter new_era_begins 1 recruit_pool "Woodsmen" 0 0.13 1 0 requires factions { poland, } and not event_counter new_era_begins 1 and hidden_resource hungary or hidden_resource lithuania recruit_pool "Woodsmen" 0 0.13 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource poland and not event_counter new_era_begins 1 recruit_pool "EE Peasants" 1 0.13 1 0 requires factions { poland, } and event_counter first_watch 1 recruit_pool "EE Peasants" 1 0.13 1 0 requires factions { poland, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 recruit_pool "Dismounted Hasham" 1 0.5 2 0 requires factions { turks, } recruit_pool "ME Heavy Spearmen" 1 0.67 3 0 requires factions { turks, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Azabs" 1 0.34 2 0 requires factions { turks, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "ME Heavy Spearmen" 1 0.5 2 0 requires factions { turks, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Azabs" 1 0.34 3 0 requires factions { turks, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Azabs" 1 0.67 5 0 requires factions { turks, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Turkish Javelinmen" 1 0.67 4 0 requires factions { turks, } and hidden_resource turks recruit_pool "Turkish Javelinmen" 0 0.34 2 0 requires factions { turks, } and hidden_resource egypt or hidden_resource kwarezm recruit_pool "Turkish Javelinmen" 0 0.34 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and hidden_resource turks recruit_pool "Voulgier" 1 0.84 5 0 requires factions { france, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Peasants" 1 0.17 1 0 requires factions { france, } and event_counter ADV_MATCHLOCK 1 recruit_pool "Peasants" 1 0.34 3 0 requires factions { france, } and event_counter first_watch 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Peasants" 1 0.17 1 0 requires factions { france, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 recruit_pool "Voulgier" 1 0.5 3 0 requires factions { france, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Heavy Billmen" 1 1 5 0 requires factions { england, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Billmen" 1 0.84 4 0 requires factions { england, } and event_counter ADV_MATCHLOCK 1 recruit_pool "Billmen" 1 1 5 0 requires factions { england, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Fyrd Spearmen" 1 0.17 1 0 requires factions { england, } and event_counter first_watch 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Heavy Billmen" 1 0.67 3 0 requires factions { england, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Billmen" 1 0.84 4 0 requires factions { england, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Fyrd Spearmen" 1 0.17 1 0 requires factions { england, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Fyrd Spearmen" 1 0.84 6 0 requires factions { england, } and not event_counter new_era_begins 1 recruit_pool "Peasants" 1 0.17 1 0 requires factions { england, } and not event_counter new_era_begins 1 recruit_pool "Norse Axemen" 1 0.25 1 0 requires factions { denmark, norway, } and event_counter FULL_PLATE_ARMOR 1 and hidden_resource denmark or hidden_resource norway recruit_pool "Norse Axemen" 0 0.17 1 0 requires factions { denmark, norway, } and event_counter FULL_PLATE_ARMOR 1 and not hidden_resource denmark and not hidden_resource norway recruit_pool "Norse Axemen" 1 0.34 2 0 requires factions { denmark, norway, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource denmark or hidden_resource norway recruit_pool "Norse Axemen" 0 0.25 1 0 requires factions { denmark, norway, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 and not hidden_resource denmark and not hidden_resource norway recruit_pool "Norse Swordsmen" 1 0.5 3 0 requires factions { denmark, norway, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource denmark or hidden_resource norway recruit_pool "Norse Swordsmen" 0 0.34 2 0 requires factions { denmark, norway, } and event_counter HEAVY_MAIL_ARMOR 1 and not hidden_resource denmark and not hidden_resource norway recruit_pool "Norse Swordsmen" 1 0.34 2 0 requires factions { denmark, norway, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource denmark or hidden_resource norway recruit_pool "Norse Swordsmen" 0 0.25 1 0 requires factions { denmark, norway, } and not event_counter HEAVY_MAIL_ARMOR 1 and not hidden_resource denmark and not hidden_resource norway recruit_pool "Obudshaer" 1 0.67 2 0 requires factions { denmark, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Viking Raiders" 1 0.67 5 0 requires factions { denmark, } and not event_counter ADV_MATCHLOCK 1 and hidden_resource denmark recruit_pool "Viking Raiders" 0 0.34 2 0 requires factions { denmark, } and not event_counter ADV_MATCHLOCK 1 and hidden_resource norway or hidden_resource ireland recruit_pool "Viking Raiders" 0 0.34 3 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and not event_counter ADV_MATCHLOCK 1 and hidden_resource denmark recruit_pool "Viking Raiders" 1 0.5 4 0 requires factions { denmark, } and event_counter ADV_MATCHLOCK 1 and hidden_resource denmark recruit_pool "Viking Raiders" 0 0.25 2 0 requires factions { denmark, } and event_counter ADV_MATCHLOCK 1 and hidden_resource norway or hidden_resource ireland recruit_pool "Viking Raiders" 0 0.25 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and event_counter ADV_MATCHLOCK 1 and hidden_resource denmark recruit_pool "Viking Raiders" 1 0.67 5 0 requires factions { norway, } and hidden_resource norway recruit_pool "Viking Raiders" 0 0.34 2 0 requires factions { norway, } and hidden_resource denmark or hidden_resource ireland recruit_pool "Viking Raiders" 0 0.34 3 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource norway recruit_pool "Peasants" 1 0.17 1 0 requires factions { denmark, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Peasants" 1 0.25 2 0 requires factions { denmark, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Peasants" 1 0.5 4 0 requires factions { denmark, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Drengjar" 1 0.17 1 0 requires factions { norway, } and event_counter ADV_MATCHLOCK 1 recruit_pool "Drengjar" 1 0.25 3 0 requires factions { norway, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Drengjar" 1 0.25 2 0 requires factions { norway, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Drengjar" 1 0.5 4 0 requires factions { norway, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Highland Nobles" 1 0.17 2 0 requires factions { scotland, } and hidden_resource scotland recruit_pool "Highland Nobles" 0 0.13 1 0 requires factions { scotland, } and not hidden_resource scotland recruit_pool "Highland Pikemen" 1 0.84 5 0 requires factions { scotland, } and hidden_resource scotland and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Highland Pikemen" 0 0.42 2 0 requires factions { scotland, } and event_counter FULL_PLATE_ARMOR 1 and hidden_resource england or hidden_resource ireland recruit_pool "Highland Pikemen" 0 0.42 3 0 requires factions { venice, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource scotland and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Highlanders" 1 0.67 4 0 requires factions { scotland, } and hidden_resource scotland and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Highlanders" 0 0.34 2 0 requires factions { scotland, } and event_counter FULL_PLATE_ARMOR 1 and hidden_resource england or hidden_resource ireland recruit_pool "Highlanders" 0 0.34 2 0 requires factions { venice, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource scotland and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Highland Pikemen" 1 0.67 4 0 requires factions { scotland, } and hidden_resource scotland and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Highland Pikemen" 0 0.34 2 0 requires factions { scotland, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource england or hidden_resource ireland recruit_pool "Highland Pikemen" 0 0.34 2 0 requires factions { venice, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource scotland and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Highlanders" 1 0.84 5 0 requires factions { scotland, } and hidden_resource scotland and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Highlanders" 0 0.42 2 0 requires factions { scotland, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource england or hidden_resource ireland recruit_pool "Highlanders" 0 0.42 3 0 requires factions { venice, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource scotland and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Highland Rabble" 1 0.25 1 0 requires factions { scotland, } and event_counter new_era_begins 1 recruit_pool "Highlanders" 1 0.84 5 0 requires factions { scotland, } and hidden_resource scotland and not event_counter new_era_begins 1 recruit_pool "Highlanders" 0 0.42 2 0 requires factions { scotland, } and not event_counter new_era_begins 1 and hidden_resource england or hidden_resource ireland recruit_pool "Highlanders" 0 0.42 3 0 requires factions { venice, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource scotland and not event_counter new_era_begins 1 recruit_pool "Highland Rabble" 1 0.84 5 0 requires factions { scotland, } and not event_counter new_era_begins 1 recruit_pool "Aventuros" 1 0.17 1 0 requires factions { portugal, } and hidden_resource portugal and event_counter spanish_inquisition 1 recruit_pool "Aventuros" 0 0.13 1 0 requires factions { portugal, } and not hidden_resource portugal and event_counter spanish_inquisition 1 recruit_pool "Lusitanian Javelinmen" 1 0.84 5 0 requires factions { portugal, } and hidden_resource portugal recruit_pool "Lusitanian Javelinmen" 0 0.42 2 0 requires factions { portugal, } and hidden_resource spain or hidden_resource aragon recruit_pool "Lusitanian Javelinmen" 0 0.42 3 0 requires factions { venice, scotland, england, france, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource portugal recruit_pool "Peasants" 1 0.67 5 0 requires factions { portugal, } and event_counter ADV_MATCHLOCK 1 recruit_pool "Peasants" 1 1 7 0 requires factions { portugal, } and event_counter first_watch 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Peasants" 1 1 7 0 requires factions { portugal, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 recruit_pool "Peasants" 1 0.84 6 0 requires factions { portugal, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Peasants" 1 0.67 5 0 requires factions { portugal, } and not event_counter new_era_begins 1 recruit_pool "Pavise Spearmen" 1 0.34 3 0 requires factions { hungary, } and hidden_resource hungary and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Pavise Spearmen" 0 0.25 2 0 requires factions { hungary, } and not hidden_resource hungary and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Pavise Spearmen" 1 0.25 3 0 requires factions { hungary, } and hidden_resource hungary and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Pavise Spearmen" 0 0.17 2 0 requires factions { hungary, } and not hidden_resource hungary and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Croat Axemen" 1 0.67 5 0 requires factions { hungary, } and hidden_resource hungary recruit_pool "Croat Axemen" 0 0.34 2 0 requires factions { hungary, } and hidden_resource poland recruit_pool "Croat Axemen" 0 0.34 3 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource hungary recruit_pool "Slav Levies" 1 0.25 2 0 requires factions { hungary, } and event_counter ADV_MATCHLOCK 1 recruit_pool "Slav Levies" 1 0.5 4 0 requires factions { hungary, } and event_counter first_watch 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Slav Levies" 1 0.5 4 0 requires factions { hungary, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 recruit_pool "Slav Levies" 1 0.34 3 0 requires factions { hungary, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Slav Levies" 1 0.25 2 0 requires factions { hungary, } and not event_counter new_era_begins 1 recruit_pool "Naffatun" 1 0.17 2 0 requires factions { mongols, timurids, } recruit_pool "Norman Serjeants" 1 0.34 3 0 requires factions { england, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource france or hidden_resource hre or hidden_resource milan or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily or hidden_resource england recruit_pool "Norman Serjeants" 0 0.25 2 0 requires factions { england, } and not event_counter HEAVY_MAIL_ARMOR 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily and not hidden_resource england recruit_pool "Armored Sergeants" 1 0.34 3 0 requires factions { england, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource france or hidden_resource hre or hidden_resource milan or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily or hidden_resource england recruit_pool "Armored Sergeants" 0 0.25 2 0 requires factions { england, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily and not hidden_resource england recruit_pool "Armored Sergeants" 1 0.34 3 0 requires factions { hre, milan, venice, papal_states, sicily, } and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource france or hidden_resource hre or hidden_resource milan or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily or hidden_resource england recruit_pool "Armored Sergeants" 0 0.25 2 0 requires factions { hre, milan, venice, papal_states, sicily, } and not event_counter FULL_PLATE_ARMOR 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily and not hidden_resource england recruit_pool "Armored Sergeants" 1 0.25 2 0 requires factions { hre, milan, venice, papal_states, sicily, england, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 and hidden_resource france or hidden_resource hre or hidden_resource milan or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily or hidden_resource england recruit_pool "Armored Sergeants" 0 0.17 1 0 requires factions { hre, milan, venice, papal_states, sicily, england, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily and not hidden_resource england recruit_pool "Armored Sergeants" 1 0.17 1 0 requires factions { hre, milan, venice, papal_states, sicily, england, } and event_counter first_watch 1 and hidden_resource france or hidden_resource hre or hidden_resource milan or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily or hidden_resource england recruit_pool "Armored Sergeants" 0 0.13 1 0 requires factions { hre, milan, venice, papal_states, sicily, england, } and event_counter first_watch 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily and not hidden_resource england recruit_pool "Armored Sergeants" 1 0.25 3 0 requires factions { france, } and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource france or hidden_resource hre or hidden_resource milan or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily or hidden_resource england recruit_pool "Armored Sergeants" 0 0.17 2 0 requires factions { france, } and not event_counter FULL_PLATE_ARMOR 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily and not hidden_resource england recruit_pool "Armored Sergeants" 1 0.17 2 0 requires factions { france, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 and hidden_resource france or hidden_resource hre or hidden_resource milan or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily or hidden_resource england recruit_pool "Armored Sergeants" 0 0.13 1 0 requires factions { france, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily and not hidden_resource england recruit_pool "Armored Sergeants" 1 0.13 1 0 requires factions { france, } and event_counter first_watch 1 and hidden_resource france or hidden_resource hre or hidden_resource milan or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily or hidden_resource england recruit_pool "Armored Sergeants" 0 0.085 1 0 requires factions { france, } and event_counter first_watch 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily and not hidden_resource england recruit_pool "Sergeant Spearmen" 1 0.5 4 0 requires factions { france, hre, milan, venice, papal_states, sicily, } and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource france or hidden_resource hre or hidden_resource milan or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily recruit_pool "Sergeant Spearmen" 0 0.34 3 0 requires factions { france, hre, milan, venice, papal_states, sicily, } and not event_counter FULL_PLATE_ARMOR 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily recruit_pool "Sergeant Spearmen" 1 0.34 3 0 requires factions { france, hre, milan, venice, papal_states, sicily, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 and hidden_resource france or hidden_resource hre or hidden_resource milan or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily recruit_pool "Sergeant Spearmen" 0 0.25 2 0 requires factions { france, hre, milan, venice, papal_states, sicily, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily recruit_pool "Sergeant Spearmen" 1 0.25 2 0 requires factions { france, hre, milan, venice, papal_states, sicily, } and event_counter first_watch 1 and hidden_resource france or hidden_resource hre or hidden_resource milan or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily recruit_pool "Sergeant Spearmen" 0 0.17 1 0 requires factions { france, hre, milan, venice, papal_states, sicily, } and event_counter first_watch 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily recruit_pool "Light Swordsmen" 1 0.25 3 0 requires factions { hre, spain, hungary, portugal, } and not event_counter new_era_begins 1 and hidden_resource poland or hidden_resource hre or hidden_resource spain or hidden_resource milan or hidden_resource venice or hidden_resource papal_states or hidden_resource hungary or hidden_resource portugal recruit_pool "Light Swordsmen" 0 0.17 2 0 requires factions { hre, spain, hungary, portugal, } and not event_counter new_era_begins 1 and not hidden_resource poland and not hidden_resource hre and not hidden_resource spain and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource hungary and not hidden_resource portugal recruit_pool "Light Swordsmen" 1 0.17 3 0 requires factions { poland, milan, venice, papal_states, } and not event_counter new_era_begins 1 and hidden_resource poland or hidden_resource hre or hidden_resource spain or hidden_resource milan or hidden_resource venice or hidden_resource papal_states or hidden_resource hungary or hidden_resource portugal recruit_pool "Light Swordsmen" 0 0.13 2 0 requires factions { poland, milan, venice, papal_states, } and not event_counter new_era_begins 1 and not hidden_resource poland and not hidden_resource hre and not hidden_resource spain and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource hungary and not hidden_resource portugal recruit_pool "Light Men at Arms" 1 0.25 3 0 requires factions { england, france, aragon, } and not event_counter new_era_begins 1 and hidden_resource england or hidden_resource france or hidden_resource aragon recruit_pool "Light Men at Arms" 0 0.17 2 0 requires factions { england, france, aragon, } and not event_counter new_era_begins 1 and not hidden_resource england and not hidden_resource france and not hidden_resource aragon recruit_pool "Light Swordsmen" 1 0.17 2 0 requires factions { hre, spain, hungary, portugal, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource poland or hidden_resource hre or hidden_resource spain or hidden_resource milan or hidden_resource venice or hidden_resource papal_states or hidden_resource hungary or hidden_resource portugal recruit_pool "Light Swordsmen" 0 0.13 1 0 requires factions { hre, spain, hungary, portugal, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 and not hidden_resource poland and not hidden_resource hre and not hidden_resource spain and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource hungary and not hidden_resource portugal recruit_pool "Light Swordsmen" 1 0.13 2 0 requires factions { poland, milan, venice, papal_states, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource poland or hidden_resource hre or hidden_resource spain or hidden_resource milan or hidden_resource venice or hidden_resource papal_states or hidden_resource hungary or hidden_resource portugal recruit_pool "Light Swordsmen" 0 0.085 1 0 requires factions { poland, milan, venice, papal_states, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 and not hidden_resource poland and not hidden_resource hre and not hidden_resource spain and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource hungary and not hidden_resource portugal recruit_pool "Light Men at Arms" 1 0.17 2 0 requires factions { england, france, aragon, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource england or hidden_resource france or hidden_resource aragon recruit_pool "Light Men at Arms" 0 0.13 1 0 requires factions { england, france, aragon, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 and not hidden_resource england and not hidden_resource france and not hidden_resource aragon recruit_pool "Light Swordsmen" 1 0.13 1 0 requires factions { hre, spain, hungary, portugal, } and event_counter FULL_PLATE_ARMOR 1 and hidden_resource poland or hidden_resource hre or hidden_resource spain or hidden_resource milan or hidden_resource venice or hidden_resource papal_states or hidden_resource hungary or hidden_resource portugal recruit_pool "Light Swordsmen" 0 0.085 1 0 requires factions { hre, spain, hungary, portugal, } and event_counter FULL_PLATE_ARMOR 1 and not hidden_resource poland and not hidden_resource hre and not hidden_resource spain and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource hungary and not hidden_resource portugal recruit_pool "Light Swordsmen" 1 0.085 1 0 requires factions { poland, milan, venice, papal_states, } and event_counter FULL_PLATE_ARMOR 1 and hidden_resource poland or hidden_resource hre or hidden_resource spain or hidden_resource milan or hidden_resource venice or hidden_resource papal_states or hidden_resource hungary or hidden_resource portugal recruit_pool "Light Swordsmen" 0 0.065 1 0 requires factions { poland, milan, venice, papal_states, } and event_counter FULL_PLATE_ARMOR 1 and not hidden_resource poland and not hidden_resource hre and not hidden_resource spain and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource hungary and not hidden_resource portugal recruit_pool "Light Men at Arms" 1 0.13 1 0 requires factions { england, france, aragon, } and event_counter FULL_PLATE_ARMOR 1 and hidden_resource england or hidden_resource france or hidden_resource aragon recruit_pool "Light Men at Arms" 0 0.085 1 0 requires factions { england, france, aragon, } and event_counter FULL_PLATE_ARMOR 1 and not hidden_resource england and not hidden_resource france and not hidden_resource aragon recruit_pool "ME Peasants" 1 0.67 6 0 requires factions { mongols, } recruit_pool "ME Peasants" 1 0.5 5 0 requires factions { timurids, } recruit_pool "Afghan Javelinmen" 1 0.34 4 0 requires factions { timurids, } and hidden_resource kwarezm recruit_pool "Afghan Javelinmen" 0 0.25 3 0 requires factions { timurids, } and hidden_resource turks recruit_pool "Disamounted Turhagut" 1 0.13 1 0 requires factions { mongols, timurids, } and hidden_resource cumans or hidden_resource kwarezm or hidden_resource turks recruit_pool "Disamounted Turhagut" 0 0.085 1 0 requires factions { mongols, timurids, } and not hidden_resource cumans and not hidden_resource kwarezm and not hidden_resource turks recruit_pool "Urban Spear Militia" 1 0.25 1 1 requires factions { milan, venice, papal_states, sicily, } recruit_pool "Baltic Spearmen" 1 0.25 1 0 requires factions { lithuania, } recruit_pool "Spear Militia" 1 0.25 1 1 requires factions { england, scotland, france, hre, denmark, spain, aragon, portugal, norway, } recruit_pool "Spear Militia" 1 0.25 1 1 requires factions { teutonic_order, } recruit_pool "EE Spear Militia" 1 0.25 1 1 requires factions { poland, russia, hungary, kievan_rus, cumans, } recruit_pool "ME Spear Militia" 1 0.25 1 1 requires factions { moors, egypt, turks, kwarezm, } recruit_pool "Templar Guard" 1 0.085 1 0 requires factions { jerusalem, } and event_counter FULL_PLATE_ARMOR 1 and hidden_resource crusader recruit_pool "Templar Guard" 1 0.0575 1 0 requires factions { jerusalem, } and event_counter FULL_PLATE_ARMOR 1 and not hidden_resource crusader recruit_pool "Noble Spearmen" 1 0.13 2 0 requires factions { jerusalem, } and event_counter council_of_troyes 1 and hidden_resource crusader recruit_pool "Noble Spearmen" 1 0.085 1 0 requires factions { jerusalem, } and event_counter council_of_troyes 1 and not hidden_resource crusader recruit_pool "Templar Zweihander" 1 0.13 2 0 requires factions { jerusalem, } and event_counter council_of_troyes 1 and hidden_resource crusader recruit_pool "Templar Zweihander" 1 0.085 1 0 requires factions { jerusalem, } and event_counter council_of_troyes 1 and not hidden_resource crusader recruit_pool "Templar Squires" 1 0.13 2 0 requires factions { jerusalem, } and event_counter council_of_troyes 1 and hidden_resource crusader recruit_pool "Templar Squires" 1 0.085 1 0 requires factions { jerusalem, } and event_counter council_of_troyes 1 and not hidden_resource crusader recruit_pool "Templar Sergeant" 1 0.085 1 0 requires factions { jerusalem, } and event_counter FULL_PLATE_ARMOR 1 and hidden_resource crusader recruit_pool "Templar Sergeant" 1 0.0575 1 0 requires factions { jerusalem, } and event_counter FULL_PLATE_ARMOR 1 and not hidden_resource crusader recruit_pool "Templar Sergeant" 1 0.17 3 0 requires factions { jerusalem, } and event_counter new_era_begins 1 and hidden_resource crusader and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Templar Sergeant" 1 0.13 2 0 requires factions { jerusalem, } and event_counter new_era_begins 1 and not hidden_resource crusader and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Templar Sergeant" 1 0.25 4 0 requires factions { jerusalem, } and event_counter council_of_troyes 1 and hidden_resource crusader and not event_counter new_era_begins 1 recruit_pool "Templar Sergeant" 1 0.17 3 0 requires factions { jerusalem, } and event_counter council_of_troyes 1 and not hidden_resource crusader and not event_counter new_era_begins 1 recruit_pool "Light Men at Arms" 1 0.085 1 0 requires factions { jerusalem, } and event_counter council_of_troyes 1 recruit_pool "Voulgier" 1 0.5 3 0 requires factions { jerusalem, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Voulgier" 1 0.34 2 0 requires factions { jerusalem, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Sergeant Spearmen" 1 0.13 1 0 requires factions { jerusalem, } and event_counter new_era_begins 1 recruit_pool "Sergeant Spearmen" 1 0.17 2 0 requires factions { jerusalem, } and event_counter council_of_troyes 1 and not event_counter new_era_begins 1 recruit_pool "Syrian Auxilliaries" 1 0.17 2 0 requires factions { jerusalem, } and hidden_resource crusader and event_counter council_of_troyes 1 recruit_pool "Light Men at Arms" 1 0.17 3 0 requires factions { jerusalem, } and not event_counter council_of_troyes 1 recruit_pool "Sergeant Spearmen" 1 0.34 4 0 requires factions { jerusalem, } and not event_counter council_of_troyes 1 recruit_pool "Syrian Auxilliaries" 1 0.25 3 0 requires factions { jerusalem, } and hidden_resource crusader and not event_counter council_of_troyes 1 law_bonus bonus 1 requires event_counter is_the_ai 1 } material stone construction 8 cost 9600 settlement_min large_city upgrades { } } } plugins { } } building professional_military { levels military_academy officers_academy { military_academy city requires factions { northern_european, southern_european, hungary, poland, russia, kievan_rus, lithuania, turks, } { capability { recruit_pool "Janissary Heavy Inf" 1 0.5 2 0 requires factions { turks, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Tercio Pikemen" 1 0.5 2 0 requires factions { spain, aragon, } and event_counter malleus_maleficarum 1 recruit_pool "Mounted Arquebusiers" 1 0.5 2 0 requires factions { spain, aragon, portugal, milan, venice, papal_states, sicily, } and event_counter first_watch 1 law_bonus bonus 1 recruits_exp_bonus bonus 1 } material stone construction 6 cost 4800 settlement_min huge_city upgrades { officers_academy } } officers_academy city requires factions { northern_european, southern_european, hungary, poland, russia, kievan_rus, lithuania, turks, } { capability { recruit_pool "Janissary Heavy Inf" 1 0.67 3 0 requires factions { turks, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Gendarmes" 1 0.5 2 0 requires factions { france, spain, aragon, } and event_counter GOTHIC_ARMOR 1 recruit_pool "Gendarmes" 1 0.34 1 0 requires factions { hre, } and event_counter first_watch 1 and hidden_resource france ; Burgundian Gendarmes recruit_pool "Gendarmes" 1 0.25 1 0 requires factions { milan, venice, papal_states, } and event_counter pike_and_shot 1 recruit_pool "Late Tercio Pikemen" 1 0.5 2 0 requires factions { spain, aragon, } and event_counter first_watch 1 ;Late Tercio Pikemen recruit_pool "Tercio Pikemen" 1 0.5 2 0 requires factions { spain, aragon, } and event_counter first_watch 1 recruit_pool "Tercio Pikemen" 1 0.67 3 0 requires factions { spain, aragon, } and event_counter malleus_maleficarum 1 and not event_counter first_watch 1 recruit_pool "Mounted Arquebusiers" 1 0.67 3 0 requires factions { spain, aragon, portugal, milan, venice, papal_states, sicily, } and event_counter first_watch 1 recruit_pool "Mounted Arquebusiers" 1 0.5 2 0 requires factions { hungary, poland, teutonic_order, norway, denmark, hre, england, } and event_counter pike_and_shot 1 recruit_pool "Mounted Arquebusiers" 1 0.5 2 0 requires factions { france, } and event_counter ADV_MATCHLOCK 1 law_bonus bonus 1 recruits_exp_bonus bonus 1 recruits_morale_bonus bonus 1 } material stone construction 8 cost 10000 settlement_min huge_city upgrades { } } } plugins { } } building missiles { levels bowyer practice_range archery_range marksmans_range { bowyer castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { recruit_pool "Peasant Archers" 1 0.25 3 0 requires factions { hre, france, spain, aragon, portugal, milan, venice, papal_states, } recruit_pool "Peasant Archers" 1 0.25 3 0 requires factions { jerusalem, } recruit_pool "Peasant Archers" 1 0.5 3 0 requires factions { england, } recruit_pool "Peasant Archers" 1 0.25 3 0 requires factions { denmark, norway, scotland, teutonic_order, } recruit_pool "S Peasant Archers" 1 0.34 3 0 requires factions { hungary, } recruit_pool "S Peasant Archers" 1 0.25 3 0 requires factions { sicily, } recruit_pool "EE Peasant Archers" 1 0.34 3 0 requires factions { lithuania, cumans, } recruit_pool "EE Peasant Archers" 1 0.25 3 0 requires factions { poland, } recruit_pool "EE Peasant Archers" 1 0.5 3 0 requires factions { russia, kievan_rus, } recruit_pool "ME Peasant Crossbowmen" 1 0.5 3 0 requires factions { moors, } recruit_pool "ME Peasant Archers" 1 0.34 3 0 requires factions { egypt, kwarezm, } recruit_pool "ME Peasant Archers" 1 0.5 3 0 requires factions { turks, } recruit_pool "ME Peasant Archers" 1 0.34 3 0 requires factions { mongols, timurids, } recruit_pool "Toxotae" 1 0.17 2 0 requires factions { byzantium, } law_bonus bonus 1 requires event_counter is_the_ai 1 } material wooden construction 3 cost 1500 settlement_min town upgrades { practice_range } } practice_range castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { recruit_pool "Steppe Alans" 1 0.34 3 0 requires factions { cumans, } and hidden_resource cumans and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Steppe Alans" 0 0.17 1 0 requires factions { cumans, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource kwarezm or hidden_resource russia or hidden_resource kievan_rus recruit_pool "Steppe Alans" 0 0.17 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and hidden_resource cumans and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "EE Peasant Archers" 1 0.25 2 0 requires factions { cumans, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Steppe Alans" 1 0.25 2 0 requires factions { cumans, } and hidden_resource cumans and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Steppe Alans" 0 0.13 1 0 requires factions { cumans, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource kwarezm or hidden_resource russia or hidden_resource kievan_rus recruit_pool "Steppe Alans" 0 0.13 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and hidden_resource cumans and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "EE Peasant Archers" 1 0.34 3 0 requires factions { cumans, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Saracen Archers" 1 0.34 3 0 requires factions { kwarezm, } and hidden_resource kwarezm and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Saracen Archers" 0 0.17 1 0 requires factions { kwarezm, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource turks or hidden_resource cumans recruit_pool "Saracen Archers" 0 0.17 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and hidden_resource kwarezm and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "ME Peasant Archers" 1 0.25 2 0 requires factions { kwarezm, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Saracen Archers" 1 0.25 2 0 requires factions { kwarezm, } and hidden_resource kwarezm and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Saracen Archers" 0 0.13 1 0 requires factions { kwarezm, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource turks or hidden_resource cumans recruit_pool "Saracen Archers" 0 0.13 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and hidden_resource kwarezm and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "ME Peasant Archers" 1 0.34 3 0 requires factions { kwarezm, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Nubian Archers" 1 0.17 1 0 requires factions { egypt, } and hidden_resource egypt recruit_pool "Nubian Archers" 0 0.13 1 0 requires factions { egypt, } and not hidden_resource egypt recruit_pool "ME Peasant Archers" 1 0.5 4 0 requires factions { egypt, } recruit_pool "Prussian Archers" 1 0.13 1 0 requires factions { teutonic_order, } recruit_pool "Peasant Archers" 1 0.34 4 0 requires factions { teutonic_order, } recruit_pool "Longbowmen" 1 0.67 4 0 requires factions { england, } and hidden_resource england and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Longbowmen" 0 0.34 2 0 requires factions { england, } and event_counter FULL_PLATE_ARMOR 1 and hidden_resource scotland or hidden_resource ireland or hidden_resource france recruit_pool "Longbowmen" 0 0.34 2 0 requires factions { venice, scotland, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource england and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Longbowmen" 1 0.5 3 0 requires factions { england, } and hidden_resource england and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Longbowmen" 0 0.25 1 0 requires factions { england, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource scotland or hidden_resource ireland or hidden_resource france recruit_pool "Longbowmen" 0 0.25 2 0 requires factions { venice, scotland, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource england and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Longbowmen" 1 0.34 2 0 requires factions { england, } and hidden_resource england and event_counter ENGLISH_ARCHERS 1 and not event_counter new_era_begins 1 recruit_pool "Longbowmen" 0 0.17 1 0 requires factions { england, } and event_counter ENGLISH_ARCHERS 1 and not event_counter new_era_begins 1 and hidden_resource scotland or hidden_resource ireland or hidden_resource france recruit_pool "Longbowmen" 0 0.17 1 0 requires factions { venice, scotland, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource england and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Prussian Archers" 1 0.25 1 0 requires factions { england, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource england or hidden_resource hre or hidden_resource france or hidden_resource spain or hidden_resource aragon or hidden_resource portugal or hidden_resource milan or hidden_resource venice or hidden_resource papal_states or hidden_resource crusader or hidden_resource russia or hidden_resource kievan_rus recruit_pool "Prussian Archers" 0 0.17 1 0 requires factions { england, } and not event_counter HEAVY_MAIL_ARMOR 1 and not hidden_resource england and not hidden_resource hre and not hidden_resource france and not hidden_resource spain and not hidden_resource aragon and not hidden_resource portugal and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource crusader and not hidden_resource russia and not hidden_resource kievan_rus recruit_pool "Peasant Archers" 1 0.25 1 0 requires factions { england, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Peasant Archers" 1 0.34 2 0 requires factions { england, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Peasant Archers" 1 0.5 3 0 requires factions { england, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Peasant Archers" 1 0.67 4 0 requires factions { england, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Highland Archers" 1 0.25 3 0 requires factions { scotland, } and hidden_resource scotland and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Highland Archers" 0 0.13 1 0 requires factions { scotland, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource england or hidden_resource ireland recruit_pool "Highland Archers" 0 0.13 2 0 requires factions { venice, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource scotland and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Highland Archers" 1 0.17 2 0 requires factions { scotland, } and hidden_resource scotland and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Highland Archers" 0 0.085 1 0 requires factions { scotland, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource england or hidden_resource ireland recruit_pool "Highland Archers" 0 0.085 1 0 requires factions { venice, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource scotland and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Norse Archers" 1 0.25 3 0 requires factions { denmark, } and hidden_resource denmark and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Norse Archers" 0 0.13 1 0 requires factions { denmark, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource norway or hidden_resource ireland recruit_pool "Norse Archers" 0 0.13 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource denmark and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Norse Archers" 1 0.17 2 0 requires factions { denmark, } and hidden_resource denmark and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Norse Archers" 0 0.085 1 0 requires factions { denmark, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource norway or hidden_resource ireland recruit_pool "Norse Archers" 0 0.085 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource denmark and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Norse Archers" 1 0.25 3 0 requires factions { norway, } and hidden_resource norway and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Norse Archers" 0 0.13 1 0 requires factions { norway, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource denmark or hidden_resource ireland recruit_pool "Norse Archers" 0 0.13 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource norway and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Norse Archers" 1 0.17 2 0 requires factions { norway, } and hidden_resource norway and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Norse Archers" 0 0.085 1 0 requires factions { norway, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource denmark or hidden_resource ireland recruit_pool "Norse Archers" 0 0.085 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource norway and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Peasant Crossbowmen" 1 0.25 3 0 requires factions { hre, france, spain, aragon, portugal, } recruit_pool "Peasant Crossbowmen" 1 0.5 3 0 requires factions { milan, venice, papal_states, } recruit_pool "Peasant Archers" 1 0.17 2 0 requires factions { hre, france, spain, aragon, portugal, } recruit_pool "Peasant Archers" 1 0.17 2 0 requires factions { milan, venice, papal_states, } recruit_pool "Peasant Archers" 1 0.17 2 0 requires factions { scotland, denmark, norway, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Peasant Archers" 1 0.25 3 0 requires factions { scotland, denmark, norway, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Sicilian Muslim Archers" 1 0.25 3 0 requires factions { sicily, } and hidden_resource sicily and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Sicilian Muslim Archers" 0 0.13 1 0 requires factions { sicily, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource venice or hidden_resource milan or hidden_resource papal_states recruit_pool "Sicilian Muslim Archers" 0 0.13 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource sicily and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Sicilian Muslim Archers" 1 0.25 3 0 requires factions { } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "S Peasant Archers" 1 0.17 2 0 requires factions { sicily, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Sicilian Muslim Archers" 1 0.17 2 0 requires factions { sicily, } and hidden_resource sicily and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Sicilian Muslim Archers" 0 0.085 1 0 requires factions { sicily, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource venice or hidden_resource milan or hidden_resource papal_states recruit_pool "Sicilian Muslim Archers" 0 0.085 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource sicily and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Sicilian Muslim Archers" 1 0.17 2 0 requires factions { } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "S Peasant Archers" 1 0.25 3 0 requires factions { sicily, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Ruthenian Archers" 1 0.17 1 0 requires factions { lithuania, } and hidden_resource lithuania recruit_pool "Ruthenian Archers" 0 0.13 1 0 requires factions { lithuania, } and not hidden_resource lithuania recruit_pool "Lithuanian Archers" 1 0.25 3 0 requires factions { poland, } and hidden_resource poland and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Lithuanian Archers" 0 0.13 1 0 requires factions { poland, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource hungary or hidden_resource lithuania recruit_pool "Lithuanian Archers" 0 0.13 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource poland and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Lithuanian Archers" 1 0.34 3 0 requires factions { lithuania, } and hidden_resource lithuania and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Lithuanian Archers" 0 0.17 1 0 requires factions { lithuania, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource poland or hidden_resource hungary or hidden_resource russia recruit_pool "Lithuanian Archers" 0 0.17 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource lithuania and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "EE Peasant Archers" 1 0.17 2 0 requires factions { poland, lithuania, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Lithuanian Archers" 1 0.17 2 0 requires factions { poland, } and hidden_resource poland and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Lithuanian Archers" 0 0.085 1 0 requires factions { poland, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource hungary or hidden_resource lithuania recruit_pool "Lithuanian Archers" 0 0.085 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource poland and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Lithuanian Archers" 1 0.25 2 0 requires factions { lithuania, } and hidden_resource lithuania and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Lithuanian Archers" 0 0.13 1 0 requires factions { lithuania, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource poland or hidden_resource hungary or hidden_resource russia recruit_pool "Lithuanian Archers" 0 0.13 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource lithuania and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "EE Peasant Archers" 1 0.34 3 0 requires factions { lithuania, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "EE Peasant Archers" 1 0.25 3 0 requires factions { poland, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Bosnian Archers" 1 0.34 3 0 requires factions { hungary, } and hidden_resource hungary and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Bosnian Archers" 0 0.17 1 0 requires factions { hungary, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource poland recruit_pool "Bosnian Archers" 0 0.17 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource hungary and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "S Peasant Archers" 1 0.34 3 0 requires factions { hungary, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Bosnian Archers" 1 0.25 2 0 requires factions { hungary, } and hidden_resource hungary and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Bosnian Archers" 0 0.13 1 0 requires factions { hungary, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource poland recruit_pool "Bosnian Archers" 0 0.13 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource hungary and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "S Peasant Archers" 1 0.5 4 0 requires factions { hungary, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Mourtatoi" 1 0.17 2 0 requires factions { byzantium, } and hidden_resource byzantium recruit_pool "Mourtatoi" 0 0.085 1 0 requires factions { byzantium, } and hidden_resource turks recruit_pool "Mourtatoi" 0 0.085 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource byzantium recruit_pool "Toxotae" 1 0.17 2 0 requires factions { byzantium, } recruit_pool "Desert Archers" 1 0.25 1 0 requires factions { moors, } and hidden_resource moors recruit_pool "Desert Archers" 0 0.13 1 0 requires factions { moors, } and hidden_resource egypt or hidden_resource spain recruit_pool "Desert Archers" 0 0.13 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource moors recruit_pool "Sudanese Javelinmen" 1 0.34 2 0 requires factions { moors, } and hidden_resource moors recruit_pool "Sudanese Javelinmen" 0 0.17 1 0 requires factions { moors, } and hidden_resource egypt or hidden_resource spain recruit_pool "Sudanese Javelinmen" 0 0.17 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource moors recruit_pool "ME Peasant Crossbowmen" 1 0.34 2 0 requires factions { moors, } recruit_pool "Turkish Archers" 1 0.5 3 0 requires factions { turks, } and hidden_resource turks and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Turkish Archers" 0 0.25 1 0 requires factions { turks, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource egypt or hidden_resource kwarezm recruit_pool "Turkish Archers" 0 0.25 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and hidden_resource turks and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "ME Peasant Archers" 1 0.34 2 0 requires factions { turks, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Turkish Archers" 1 0.34 2 0 requires factions { turks, } and hidden_resource turks and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Turkish Archers" 0 0.17 1 0 requires factions { turks, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource egypt or hidden_resource kwarezm recruit_pool "Turkish Archers" 0 0.17 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and hidden_resource turks and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "ME Peasant Archers" 1 0.5 3 0 requires factions { turks, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Prussian Archers" 1 0.13 1 0 requires factions { jerusalem, } and hidden_resource england or hidden_resource hre or hidden_resource france or hidden_resource spain or hidden_resource aragon or hidden_resource portugal or hidden_resource milan or hidden_resource venice or hidden_resource papal_states or hidden_resource crusader or hidden_resource russia or hidden_resource kievan_rus recruit_pool "Prussian Archers" 0 0.085 1 0 requires factions { jerusalem, } and not hidden_resource england and not hidden_resource hre and not hidden_resource france and not hidden_resource spain and not hidden_resource aragon and not hidden_resource portugal and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource crusader and not hidden_resource russia and not hidden_resource kievan_rus recruit_pool "Peasant Archers" 1 0.34 4 0 requires factions { jerusalem, } recruit_pool "EE Peasant Archers" 1 0.67 4 0 requires factions { russia, kievan_rus, } recruit_pool "ME Peasant Archers" 1 0.34 3 0 requires factions { mongols, timurids, } recruit_pool "Khabutu Archers" 1 0.25 2 0 requires factions { mongols, timurids, } and hidden_resource cumans or hidden_resource kwarezm or hidden_resource turks recruit_pool "Khabutu Archers" 0 0.13 1 0 requires factions { mongols, timurids, } and not hidden_resource cumans and not hidden_resource kwarezm and not hidden_resource turks recruit_pool "Prussian Archers" 1 0.25 1 0 requires factions { russia, kievan_rus, } and hidden_resource england or hidden_resource hre or hidden_resource france or hidden_resource spain or hidden_resource aragon or hidden_resource portugal or hidden_resource milan or hidden_resource venice or hidden_resource papal_states or hidden_resource crusader or hidden_resource russia or hidden_resource kievan_rus recruit_pool "Prussian Archers" 0 0.17 1 0 requires factions { russia, kievan_rus, } and not hidden_resource england and not hidden_resource hre and not hidden_resource france and not hidden_resource spain and not hidden_resource aragon and not hidden_resource portugal and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource crusader and not hidden_resource russia and not hidden_resource kievan_rus recruit_pool "Prussian Archers" 1 0.13 1 0 requires factions { milan, venice, papal_states, hre, france, spain, aragon, portugal, } and hidden_resource england or hidden_resource hre or hidden_resource france or hidden_resource spain or hidden_resource aragon or hidden_resource portugal or hidden_resource milan or hidden_resource venice or hidden_resource papal_states or hidden_resource crusader or hidden_resource russia or hidden_resource kievan_rus recruit_pool "Prussian Archers" 0 0.085 1 0 requires factions { milan, venice, papal_states, hre, france, spain, aragon, portugal, } and not hidden_resource england and not hidden_resource hre and not hidden_resource france and not hidden_resource spain and not hidden_resource aragon and not hidden_resource portugal and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource crusader and not hidden_resource russia and not hidden_resource kievan_rus law_bonus bonus 1 requires event_counter is_the_ai 1 } material wooden construction 4 cost 3000 settlement_min large_town upgrades { archery_range } } archery_range castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { recruit_pool "Steppe Alans" 1 0.5 4 0 requires factions { cumans, } and hidden_resource cumans and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Steppe Alans" 0 0.25 2 0 requires factions { cumans, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource kwarezm or hidden_resource russia or hidden_resource kievan_rus recruit_pool "Steppe Alans" 0 0.25 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and hidden_resource cumans and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "EE Peasant Archers" 1 0.34 3 0 requires factions { cumans, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Steppe Alans" 1 0.34 3 0 requires factions { cumans, } and hidden_resource cumans and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Steppe Alans" 0 0.17 1 0 requires factions { cumans, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource kwarezm or hidden_resource russia or hidden_resource kievan_rus recruit_pool "Steppe Alans" 0 0.17 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and hidden_resource cumans and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "EE Peasant Archers" 1 0.5 4 0 requires factions { cumans, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "ME Heavy Archers" 1 0.5 2 0 requires factions { kwarezm, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Persian Archers" 1 0.17 1 0 requires factions { kwarezm, } and hidden_resource kwarezm recruit_pool "Persian Archers" 0 0.13 1 0 requires factions { kwarezm, } and not hidden_resource kwarezm recruit_pool "Saracen Archers" 1 0.5 4 0 requires factions { kwarezm, } and hidden_resource kwarezm and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Saracen Archers" 0 0.25 2 0 requires factions { kwarezm, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource turks or hidden_resource cumans recruit_pool "Saracen Archers" 0 0.25 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and hidden_resource kwarezm and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "ME Peasant Archers" 1 0.17 1 0 requires factions { kwarezm, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "ME Peasant Archers" 1 0.34 3 0 requires factions { kwarezm, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Saracen Archers" 1 0.34 3 0 requires factions { kwarezm, } and hidden_resource kwarezm and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Saracen Archers" 0 0.17 1 0 requires factions { kwarezm, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource turks or hidden_resource cumans recruit_pool "Saracen Archers" 0 0.17 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and hidden_resource kwarezm and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "ME Peasant Archers" 1 0.5 4 0 requires factions { kwarezm, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "ME Heavy Archers" 1 0.5 2 0 requires factions { egypt, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Nubian Archers" 1 0.25 2 0 requires factions { egypt, } and hidden_resource egypt recruit_pool "Nubian Archers" 0 0.17 1 0 requires factions { egypt, } and not hidden_resource egypt recruit_pool "Desert Archers" 1 0.34 3 0 requires factions { egypt, } and hidden_resource egypt and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Desert Archers" 0 0.17 1 0 requires factions { egypt, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource turks or hidden_resource moors recruit_pool "Desert Archers" 0 0.17 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource egypt and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "ME Peasant Archers" 1 0.25 2 0 requires factions { egypt, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Desert Archers" 1 0.25 2 0 requires factions { egypt, } and hidden_resource egypt and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Desert Archers" 0 0.13 1 0 requires factions { egypt, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource turks or hidden_resource moors recruit_pool "Desert Archers" 0 0.13 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource egypt and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "ME Peasant Archers" 1 0.34 3 0 requires factions { egypt, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Livonian Auxiliaries" 1 0.13 1 0 requires factions { teutonic_order, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Prussian Archers" 1 0.17 2 0 requires factions { teutonic_order, } recruit_pool "Peasant Archers" 1 0.5 5 0 requires factions { teutonic_order, } recruit_pool "Yeoman Archers" 1 0.84 3 0 requires factions { england, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Yeoman Archers" 1 0.67 2 0 requires factions { england, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Prussian Archers" 1 0.34 2 0 requires factions { england, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource england or hidden_resource hre or hidden_resource france or hidden_resource spain or hidden_resource aragon or hidden_resource portugal or hidden_resource milan or hidden_resource venice or hidden_resource papal_states or hidden_resource crusader or hidden_resource russia or hidden_resource kievan_rus recruit_pool "Prussian Archers" 0 0.25 1 0 requires factions { england, } and not event_counter HEAVY_MAIL_ARMOR 1 and not hidden_resource england and not hidden_resource hre and not hidden_resource france and not hidden_resource spain and not hidden_resource aragon and not hidden_resource portugal and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource crusader and not hidden_resource russia and not hidden_resource kievan_rus recruit_pool "Prussian Archers" 1 0.25 1 0 requires factions { england, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 and hidden_resource england or hidden_resource hre or hidden_resource france or hidden_resource spain or hidden_resource aragon or hidden_resource portugal or hidden_resource milan or hidden_resource venice or hidden_resource papal_states or hidden_resource crusader or hidden_resource russia or hidden_resource kievan_rus recruit_pool "Prussian Archers" 0 0.17 1 0 requires factions { england, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 and not hidden_resource england and not hidden_resource hre and not hidden_resource france and not hidden_resource spain and not hidden_resource aragon and not hidden_resource portugal and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource crusader and not hidden_resource russia and not hidden_resource kievan_rus recruit_pool "Longbowmen" 1 0.67 4 0 requires factions { england, } and hidden_resource england and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Longbowmen" 0 0.34 2 0 requires factions { england, } and event_counter FULL_PLATE_ARMOR 1 and hidden_resource scotland or hidden_resource ireland or hidden_resource france recruit_pool "Longbowmen" 0 0.34 2 0 requires factions { venice, scotland, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource england and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Longbowmen" 1 0.67 4 0 requires factions { england, } and hidden_resource england and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Longbowmen" 0 0.34 2 0 requires factions { england, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource scotland or hidden_resource ireland or hidden_resource france recruit_pool "Longbowmen" 0 0.34 2 0 requires factions { venice, scotland, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource england and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Longbowmen" 1 0.5 3 0 requires factions { england, } and hidden_resource england and event_counter ENGLISH_ARCHERS 1 and not event_counter new_era_begins 1 recruit_pool "Longbowmen" 0 0.25 1 0 requires factions { england, } and event_counter ENGLISH_ARCHERS 1 and not event_counter new_era_begins 1 and hidden_resource scotland or hidden_resource ireland or hidden_resource france recruit_pool "Longbowmen" 0 0.25 2 0 requires factions { venice, scotland, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource england and event_counter ENGLISH_ARCHERS 1 and not event_counter new_era_begins 1 recruit_pool "Peasant Archers" 1 0.25 1 0 requires factions { england, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Peasant Archers" 1 0.67 4 0 requires factions { england, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Peasant Archers" 1 0.84 5 0 requires factions { england, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Noble Highland Archers" 1 0.13 1 0 requires factions { scotland, } and hidden_resource scotland recruit_pool "Noble Highland Archers" 0 0.085 1 0 requires factions { scotland, } and not hidden_resource scotland recruit_pool "Highland Archers" 1 0.34 4 0 requires factions { scotland, } and hidden_resource scotland and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Highland Archers" 0 0.17 2 0 requires factions { scotland, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource england or hidden_resource ireland recruit_pool "Highland Archers" 0 0.17 2 0 requires factions { venice, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource scotland and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Highland Archers" 1 0.25 3 0 requires factions { scotland, } and hidden_resource scotland and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Highland Archers" 0 0.13 1 0 requires factions { scotland, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource england or hidden_resource ireland recruit_pool "Highland Archers" 0 0.13 2 0 requires factions { venice, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource scotland and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Peasant Archers" 1 0.25 3 0 requires factions { scotland, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Peasant Archers" 1 0.34 4 0 requires factions { scotland, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Venetian Archers" 1 0.5 3 0 requires factions { venice, } and event_counter new_era_begins 1 recruit_pool "Venetian Archers" 1 0.34 2 0 requires factions { venice, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Prussian Archers" 1 0.17 2 0 requires factions { venice, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource england or hidden_resource hre or hidden_resource france or hidden_resource spain or hidden_resource aragon or hidden_resource portugal or hidden_resource milan or hidden_resource venice or hidden_resource papal_states or hidden_resource crusader or hidden_resource russia or hidden_resource kievan_rus recruit_pool "Prussian Archers" 0 0.13 1 0 requires factions { venice, } and not event_counter HEAVY_MAIL_ARMOR 1 and not hidden_resource england and not hidden_resource hre and not hidden_resource france and not hidden_resource spain and not hidden_resource aragon and not hidden_resource portugal and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource crusader and not hidden_resource russia and not hidden_resource kievan_rus recruit_pool "Prussian Archers" 1 0.13 1 0 requires factions { venice, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 and hidden_resource england or hidden_resource hre or hidden_resource france or hidden_resource spain or hidden_resource aragon or hidden_resource portugal or hidden_resource milan or hidden_resource venice or hidden_resource papal_states or hidden_resource crusader or hidden_resource russia or hidden_resource kievan_rus recruit_pool "Prussian Archers" 0 0.085 1 0 requires factions { venice, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 and not hidden_resource england and not hidden_resource hre and not hidden_resource france and not hidden_resource spain and not hidden_resource aragon and not hidden_resource portugal and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource crusader and not hidden_resource russia and not hidden_resource kievan_rus recruit_pool "Peasant Crossbowmen" 1 0.5 3 0 requires factions { venice, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Peasant Archers" 1 0.13 1 0 requires factions { venice, } and event_counter new_era_begins 1 recruit_pool "Peasant Archers" 1 0.17 2 0 requires factions { venice, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Peasant Crossbowmen" 1 0.67 4 0 requires factions { venice, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Peasant Archers" 1 0.17 2 0 requires factions { venice, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Crossbowmen" 1 0.17 1 0 requires factions { hungary, } and hidden_resource france or hidden_resource denmark or hidden_resource hungary or hidden_resource norway recruit_pool "Crossbowmen" 0 0.13 1 0 requires factions { hungary, } and not hidden_resource france and not hidden_resource denmark and not hidden_resource hungary and not hidden_resource norway recruit_pool "Crossbowmen" 1 0.13 1 0 requires factions { france, } and hidden_resource france or hidden_resource denmark or hidden_resource hungary or hidden_resource norway recruit_pool "Crossbowmen" 0 0.085 1 0 requires factions { france, } and not hidden_resource france and not hidden_resource denmark and not hidden_resource hungary and not hidden_resource norway recruit_pool "Crossbowmen" 1 0.13 1 0 requires factions { denmark, norway, } and hidden_resource france or hidden_resource denmark or hidden_resource hungary or hidden_resource norway recruit_pool "Crossbowmen" 0 0.085 1 0 requires factions { denmark, norway, } and not hidden_resource france and not hidden_resource denmark and not hidden_resource hungary and not hidden_resource norway recruit_pool "Peasant Crossbowmen" 1 0.67 4 0 requires factions { milan, papal_states, } recruit_pool "Peasant Crossbowmen" 1 0.34 4 0 requires factions { hre, france, spain, aragon, portugal, } recruit_pool "Basque Archers" 1 0.25 3 0 requires factions { aragon, } and hidden_resource aragon and event_counter new_era_begins 1 recruit_pool "Basque Archers" 0 0.13 1 0 requires factions { aragon, } and event_counter new_era_begins 1 and hidden_resource portugal or hidden_resource spain recruit_pool "Basque Archers" 0 0.13 2 0 requires factions { venice, scotland, england, france, portugal, spain, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource aragon and event_counter new_era_begins 1 recruit_pool "Basque Archers" 1 0.17 2 0 requires factions { aragon, } and hidden_resource aragon and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Basque Archers" 0 0.085 1 0 requires factions { aragon, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 and hidden_resource portugal or hidden_resource spain recruit_pool "Basque Archers" 0 0.085 1 0 requires factions { venice, scotland, england, france, portugal, spain, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource aragon and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Peasant Archers" 1 0.13 1 0 requires factions { aragon, } and event_counter new_era_begins 1 recruit_pool "Peasant Archers" 1 0.17 2 0 requires factions { aragon, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Peasant Archers" 1 0.25 3 0 requires factions { aragon, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Peasant Archers" 1 0.17 2 0 requires factions { milan, papal_states, } recruit_pool "Peasant Archers" 1 0.17 2 0 requires factions { hre, france, spain, portugal, } recruit_pool "Prussian Archers" 1 0.25 2 0 requires factions { aragon, } and hidden_resource england or hidden_resource hre or hidden_resource france or hidden_resource spain or hidden_resource aragon or hidden_resource portugal or hidden_resource milan or hidden_resource venice or hidden_resource papal_states or hidden_resource crusader or hidden_resource russia or hidden_resource kievan_rus recruit_pool "Prussian Archers" 0 0.17 1 0 requires factions { aragon, } and not hidden_resource england and not hidden_resource hre and not hidden_resource france and not hidden_resource spain and not hidden_resource aragon and not hidden_resource portugal and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource crusader and not hidden_resource russia and not hidden_resource kievan_rus recruit_pool "Prussian Archers" 1 0.17 2 0 requires factions { milan, papal_states, hre, france, spain, portugal, } and hidden_resource england or hidden_resource hre or hidden_resource france or hidden_resource spain or hidden_resource aragon or hidden_resource portugal or hidden_resource milan or hidden_resource venice or hidden_resource papal_states or hidden_resource crusader or hidden_resource russia or hidden_resource kievan_rus recruit_pool "Prussian Archers" 0 0.13 1 0 requires factions { milan, papal_states, hre, france, spain, portugal, } and not hidden_resource england and not hidden_resource hre and not hidden_resource france and not hidden_resource spain and not hidden_resource aragon and not hidden_resource portugal and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource crusader and not hidden_resource russia and not hidden_resource kievan_rus recruit_pool "Norse Archers" 1 0.34 4 0 requires factions { denmark, } and hidden_resource denmark and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Norse Archers" 0 0.17 2 0 requires factions { denmark, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource norway or hidden_resource ireland recruit_pool "Norse Archers" 0 0.17 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource denmark and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Norse Archers" 1 0.25 3 0 requires factions { denmark, } and hidden_resource denmark and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Norse Archers" 0 0.13 1 0 requires factions { denmark, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource norway or hidden_resource ireland recruit_pool "Norse Archers" 0 0.13 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource denmark and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Norse Archers" 1 0.34 4 0 requires factions { norway, } and hidden_resource norway and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Norse Archers" 0 0.17 2 0 requires factions { norway, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource denmark or hidden_resource ireland recruit_pool "Norse Archers" 0 0.17 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource norway and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Norse Archers" 1 0.25 3 0 requires factions { norway, } and hidden_resource norway and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Norse Archers" 0 0.13 1 0 requires factions { norway, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource denmark or hidden_resource ireland recruit_pool "Norse Archers" 0 0.13 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource norway and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Peasant Archers" 1 0.25 3 0 requires factions { denmark, norway, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Peasant Archers" 1 0.34 4 0 requires factions { denmark, norway, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Sicilian Muslim Archers" 1 0.34 4 0 requires factions { sicily, } and hidden_resource sicily and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Sicilian Muslim Archers" 0 0.17 2 0 requires factions { sicily, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource venice or hidden_resource milan or hidden_resource papal_states recruit_pool "Sicilian Muslim Archers" 0 0.17 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource sicily and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Sicilian Muslim Archers" 1 0.34 4 0 requires factions { } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "S Peasant Archers" 1 0.25 3 0 requires factions { sicily, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Sicilian Muslim Archers" 1 0.25 3 0 requires factions { sicily, } and hidden_resource sicily and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Sicilian Muslim Archers" 0 0.13 1 0 requires factions { sicily, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource venice or hidden_resource milan or hidden_resource papal_states recruit_pool "Sicilian Muslim Archers" 0 0.13 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource sicily and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Sicilian Muslim Archers" 1 0.25 3 0 requires factions { } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "S Peasant Archers" 1 0.34 4 0 requires factions { sicily, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Lettish Crossbowmen" 1 0.25 2 0 requires factions { lithuania, } and hidden_resource lithuania recruit_pool "Lettish Crossbowmen" 0 0.13 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource lithuania recruit_pool "Ruthenian Archers" 1 0.25 2 0 requires factions { lithuania, } and hidden_resource lithuania recruit_pool "Ruthenian Archers" 0 0.17 1 0 requires factions { lithuania, } and not hidden_resource lithuania recruit_pool "Lithuanian Archers" 1 0.34 3 0 requires factions { lithuania, } and hidden_resource lithuania and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Lithuanian Archers" 0 0.17 1 0 requires factions { lithuania, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource poland or hidden_resource hungary or hidden_resource russia recruit_pool "Lithuanian Archers" 0 0.17 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource lithuania and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "EE Peasant Archers" 1 0.17 1 0 requires factions { lithuania, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Lithuanian Archers" 1 0.25 2 0 requires factions { lithuania, } and hidden_resource lithuania and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Lithuanian Archers" 0 0.13 1 0 requires factions { lithuania, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource poland or hidden_resource hungary or hidden_resource russia recruit_pool "Lithuanian Archers" 0 0.13 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource lithuania and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "EE Peasant Archers" 1 0.25 2 0 requires factions { lithuania, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Lithuanian Archers" 1 0.34 4 0 requires factions { poland, } and hidden_resource poland and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Lithuanian Archers" 0 0.17 2 0 requires factions { poland, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource hungary or hidden_resource lithuania recruit_pool "Lithuanian Archers" 1 0.17 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource poland and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "EE Peasant Archers" 1 0.25 3 0 requires factions { poland, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Lithuanian Archers" 1 0.25 3 0 requires factions { poland, } and hidden_resource poland and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Lithuanian Archers" 0 0.13 1 0 requires factions { poland, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource hungary or hidden_resource lithuania recruit_pool "Lithuanian Archers" 1 0.13 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource poland and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "EE Peasant Archers" 1 0.34 4 0 requires factions { poland, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Bosnian Archers" 1 0.5 4 0 requires factions { hungary, } and hidden_resource hungary and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Bosnian Archers" 0 0.25 2 0 requires factions { hungary, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource poland recruit_pool "Bosnian Archers" 0 0.25 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource hungary and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "S Peasant Archers" 1 0.5 4 0 requires factions { hungary, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Bosnian Archers" 1 0.34 3 0 requires factions { hungary, } and hidden_resource hungary and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Bosnian Archers" 0 0.17 1 0 requires factions { hungary, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource poland recruit_pool "Bosnian Archers" 0 0.17 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource hungary and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "S Peasant Archers" 1 0.67 5 0 requires factions { hungary, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Mourtatoi" 1 0.25 3 0 requires factions { byzantium, } and hidden_resource byzantium recruit_pool "Mourtatoi" 0 0.13 1 0 requires factions { byzantium, } and hidden_resource turks recruit_pool "Mourtatoi" 0 0.13 2 0 requires factions { venice, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, hungary, scotland, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource byzantium recruit_pool "Toxotae" 1 0.25 3 0 requires factions { byzantium, } recruit_pool "Granadine CB Cav" 1 0.25 2 0 requires factions { moors, } and hidden_resource moors and event_counter new_era_begins 1 recruit_pool "Granadine CB Cav" 0 0.13 1 0 requires factions { moors, } and event_counter new_era_begins 1 and hidden_resource egypt or hidden_resource spain recruit_pool "Granadine CB Cav" 0 0.13 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource moors and event_counter new_era_begins 1 recruit_pool "Desert Archers" 1 0.25 1 0 requires factions { moors, } and hidden_resource moors and event_counter new_era_begins 1 recruit_pool "Desert Archers" 0 0.13 1 0 requires factions { moors, } and event_counter new_era_begins 1 and hidden_resource egypt or hidden_resource spain recruit_pool "Desert Archers" 0 0.13 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource moors and event_counter new_era_begins 1 recruit_pool "Sudanese Javelinmen" 1 0.34 2 0 requires factions { moors, } and hidden_resource moors and event_counter new_era_begins 1 recruit_pool "Sudanese Javelinmen" 0 0.17 1 0 requires factions { moors, } and event_counter new_era_begins 1 and hidden_resource egypt or hidden_resource spain recruit_pool "Sudanese Javelinmen" 0 0.17 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource moors and event_counter new_era_begins 1 recruit_pool "Desert Archers" 1 0.34 2 0 requires factions { moors, } and hidden_resource moors and not event_counter new_era_begins 1 recruit_pool "Desert Archers" 0 0.17 1 0 requires factions { moors, } and not event_counter new_era_begins 1 and hidden_resource egypt or hidden_resource spain recruit_pool "Desert Archers" 0 0.17 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource moors and not event_counter new_era_begins 1 recruit_pool "Sudanese Javelinmen" 1 0.5 3 0 requires factions { moors, } and hidden_resource moors and not event_counter new_era_begins 1 recruit_pool "Sudanese Javelinmen" 0 0.25 1 0 requires factions { moors, } and not event_counter new_era_begins 1 and hidden_resource egypt or hidden_resource spain recruit_pool "Sudanese Javelinmen" 0 0.25 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource moors and not event_counter new_era_begins 1 recruit_pool "ME Peasant Crossbowmen" 1 0.34 2 0 requires factions { moors, } recruit_pool "ME Heavy Archers" 1 0.67 2 0 requires factions { turks, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Ottoman Infantry" 1 0.67 2 0 requires factions { turks, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Turkish Archers" 1 0.5 3 0 requires factions { turks, } and hidden_resource turks and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Turkish Archers" 0 0.25 1 0 requires factions { turks, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource egypt or hidden_resource kwarezm recruit_pool "Turkish Archers" 0 0.25 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and hidden_resource turks and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "ME Peasant Archers" 1 0.34 2 0 requires factions { turks, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Turkish Archers" 1 0.5 3 0 requires factions { turks, } and hidden_resource turks and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Turkish Archers" 0 0.25 1 0 requires factions { turks, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource egypt or hidden_resource kwarezm recruit_pool "Turkish Archers" 0 0.25 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and hidden_resource turks and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "ME Peasant Archers" 1 0.67 4 0 requires factions { turks, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Pavise Crossbowmen" 1 0.17 1 0 requires factions { papal_states, sicily, } and hidden_resource hre or hidden_resource spain or hidden_resource aragon or hidden_resource portugal or hidden_resource papal_states or hidden_resource sicily or hidden_resource poland recruit_pool "Pavise Crossbowmen" 0 0.13 1 0 requires factions { papal_states, sicily, } and not hidden_resource hre and not hidden_resource spain and not hidden_resource aragon and not hidden_resource portugal and not hidden_resource papal_states and not hidden_resource sicily and not hidden_resource poland recruit_pool "Pavise Crossbowmen" 1 0.13 1 0 requires factions { poland, } and hidden_resource hre or hidden_resource spain or hidden_resource aragon or hidden_resource portugal or hidden_resource papal_states or hidden_resource sicily or hidden_resource poland recruit_pool "Pavise Crossbowmen" 0 0.085 1 0 requires factions { poland, } and not hidden_resource hre and not hidden_resource spain and not hidden_resource aragon and not hidden_resource portugal and not hidden_resource papal_states and not hidden_resource sicily and not hidden_resource poland recruit_pool "Pavise Crossbowmen" 1 0.13 1 0 requires factions { hre, spain, aragon, portugal, } and hidden_resource hre or hidden_resource spain or hidden_resource aragon or hidden_resource portugal or hidden_resource papal_states or hidden_resource sicily or hidden_resource poland recruit_pool "Pavise Crossbowmen" 0 0.085 1 0 requires factions { hre, spain, aragon, portugal, } and not hidden_resource hre and not hidden_resource spain and not hidden_resource aragon and not hidden_resource portugal and not hidden_resource papal_states and not hidden_resource sicily and not hidden_resource poland recruit_pool "Genoese Crossbowmen" 1 0.25 1 0 requires factions { milan, } and hidden_resource milan recruit_pool "Genoese Crossbowmen" 0 0.17 1 0 requires factions { milan, } and not hidden_resource milan recruit_pool "Templar Crossbowmen" 1 0.13 1 0 requires factions { jerusalem, } and event_counter council_of_troyes 1 recruit_pool "Prussian Archers" 1 0.25 2 0 requires factions { jerusalem, } and hidden_resource england or hidden_resource hre or hidden_resource france or hidden_resource spain or hidden_resource aragon or hidden_resource portugal or hidden_resource milan or hidden_resource venice or hidden_resource papal_states or hidden_resource crusader or hidden_resource russia or hidden_resource kievan_rus recruit_pool "Prussian Archers" 0 0.17 1 0 requires factions { jerusalem, } and not hidden_resource england and not hidden_resource hre and not hidden_resource france and not hidden_resource spain and not hidden_resource aragon and not hidden_resource portugal and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource crusader and not hidden_resource russia and not hidden_resource kievan_rus recruit_pool "Peasant Archers" 1 0.5 5 0 requires factions { jerusalem, } recruit_pool "Luchniki" 1 0.84 3 0 requires factions { russia, kievan_rus, } and event_counter new_era_begins 1 recruit_pool "Luchniki" 1 0.67 2 0 requires factions { russia, kievan_rus, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Dismounted Junior Druzhina" 1 0.17 1 0 requires factions { russia, kievan_rus, } and hidden_resource kievan_rus recruit_pool "Dismounted Junior Druzhina" 0 0.13 1 0 requires factions { russia, kievan_rus, } and not hidden_resource kievan_rus recruit_pool "Prussian Archers" 1 0.34 2 0 requires factions { russia, kievan_rus, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource england or hidden_resource hre or hidden_resource france or hidden_resource spain or hidden_resource aragon or hidden_resource portugal or hidden_resource milan or hidden_resource venice or hidden_resource papal_states or hidden_resource crusader or hidden_resource russia or hidden_resource kievan_rus recruit_pool "Prussian Archers" 0 0.25 1 0 requires factions { russia, kievan_rus, } and not event_counter HEAVY_MAIL_ARMOR 1 and not hidden_resource england and not hidden_resource hre and not hidden_resource france and not hidden_resource spain and not hidden_resource aragon and not hidden_resource portugal and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource crusader and not hidden_resource russia and not hidden_resource kievan_rus recruit_pool "Prussian Archers" 1 0.25 1 0 requires factions { russia, kievan_rus, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 and hidden_resource england or hidden_resource hre or hidden_resource france or hidden_resource spain or hidden_resource aragon or hidden_resource portugal or hidden_resource milan or hidden_resource venice or hidden_resource papal_states or hidden_resource crusader or hidden_resource russia or hidden_resource kievan_rus recruit_pool "Prussian Archers" 0 0.17 1 0 requires factions { russia, kievan_rus, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 and not hidden_resource england and not hidden_resource hre and not hidden_resource france and not hidden_resource spain and not hidden_resource aragon and not hidden_resource portugal and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource crusader and not hidden_resource russia and not hidden_resource kievan_rus recruit_pool "EE Peasant Archers" 1 0.5 3 0 requires factions { russia, kievan_rus, } and event_counter new_era_begins 1 recruit_pool "EE Peasant Archers" 1 0.67 4 0 requires factions { russia, kievan_rus, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "EE Peasant Archers" 1 0.84 5 0 requires factions { russia, kievan_rus, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "ME Peasant Archers" 1 0.5 4 0 requires factions { mongols, timurids, } recruit_pool "Khabutu Archers" 1 0.34 3 0 requires factions { mongols, timurids, } and hidden_resource cumans or hidden_resource kwarezm or hidden_resource turks recruit_pool "Khabutu Archers" 0 0.17 1 0 requires factions { mongols, timurids, } and not hidden_resource cumans and not hidden_resource kwarezm and not hidden_resource turks recruit_pool "Merguen Archers" 1 0.17 1 0 requires factions { mongols, timurids, } and hidden_resource cumans or hidden_resource kwarezm or hidden_resource turks recruit_pool "Merguen Archers" 0 0.13 1 0 requires factions { mongols, timurids, } and not hidden_resource cumans and not hidden_resource kwarezm and not hidden_resource turks law_bonus bonus 1 requires event_counter is_the_ai 1 } material wooden construction 6 cost 6000 settlement_min city upgrades { marksmans_range } } marksmans_range castle requires factions { denmark, teutonic_order, jerusalem, norway, hre, france, england, turks, moors, mongols, timurids, southern_european, timurids, } { capability { recruit_pool "Steppe Alans" 1 0.67 5 0 requires factions { cumans, } and hidden_resource cumans and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Steppe Alans" 0 0.34 2 0 requires factions { cumans, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource kwarezm or hidden_resource russia or hidden_resource kievan_rus recruit_pool "Steppe Alans" 0 0.34 3 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and hidden_resource cumans and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "EE Peasant Archers" 1 0.5 4 0 requires factions { cumans, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Steppe Alans" 1 0.5 4 0 requires factions { cumans, } and hidden_resource cumans and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Steppe Alans" 0 0.25 2 0 requires factions { cumans, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource kwarezm or hidden_resource russia or hidden_resource kievan_rus recruit_pool "Steppe Alans" 0 0.25 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and hidden_resource cumans and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "EE Peasant Archers" 1 0.67 5 0 requires factions { cumans, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "ME Heavy Archers" 1 0.67 3 0 requires factions { kwarezm, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "ME Heavy Archers" 1 0.5 2 0 requires factions { kwarezm, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Persian Archers" 1 0.25 2 0 requires factions { kwarezm, } and hidden_resource kwarezm recruit_pool "Persian Archers" 0 0.17 1 0 requires factions { kwarezm, } and not hidden_resource kwarezm recruit_pool "Saracen Archers" 1 0.67 5 0 requires factions { kwarezm, } and hidden_resource kwarezm and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Saracen Archers" 0 0.34 2 0 requires factions { kwarezm, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource turks or hidden_resource cumans recruit_pool "Saracen Archers" 0 0.34 3 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and hidden_resource kwarezm and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "ME Peasant Archers" 1 0.17 1 0 requires factions { kwarezm, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "ME Peasant Archers" 1 0.34 3 0 requires factions { kwarezm, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Saracen Archers" 1 0.5 4 0 requires factions { kwarezm, } and hidden_resource kwarezm and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Saracen Archers" 0 0.25 2 0 requires factions { kwarezm, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource turks or hidden_resource cumans recruit_pool "Saracen Archers" 0 0.25 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and hidden_resource kwarezm and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "ME Peasant Archers" 1 0.5 4 0 requires factions { kwarezm, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "ME Heavy Archers" 1 0.67 3 0 requires factions { egypt, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "ME Heavy Archers" 1 0.5 2 0 requires factions { egypt, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Nubian Archers" 1 0.34 3 0 requires factions { egypt, } and hidden_resource egypt recruit_pool "Nubian Archers" 0 0.25 2 0 requires factions { egypt, } and not hidden_resource egypt recruit_pool "Desert Archers" 1 0.34 3 0 requires factions { egypt, } and hidden_resource egypt and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Desert Archers" 0 0.17 1 0 requires factions { egypt, } and event_counter FULL_PLATE_ARMOR 1 and hidden_resource turks or hidden_resource moors recruit_pool "Desert Archers" 0 0.17 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource egypt and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Desert Archers" 1 0.5 4 0 requires factions { egypt, } and hidden_resource egypt and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Desert Archers" 0 0.25 2 0 requires factions { egypt, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource turks or hidden_resource moors recruit_pool "Desert Archers" 0 0.25 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource egypt and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "ME Peasant Archers" 1 0.25 2 0 requires factions { egypt, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Desert Archers" 1 0.34 3 0 requires factions { egypt, } and hidden_resource egypt and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Desert Archers" 0 0.17 1 0 requires factions { egypt, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource turks or hidden_resource moors recruit_pool "Desert Archers" 0 0.17 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource egypt and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "ME Peasant Archers" 1 0.34 3 0 requires factions { egypt, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Mounted Crossbowmen" 1 0.5 2 0 requires factions { teutonic_order, } and event_counter new_era_begins 1 recruit_pool "Livonian Auxiliaries" 1 0.17 2 0 requires factions { teutonic_order, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Prussian Archers" 1 0.25 3 0 requires factions { teutonic_order, } recruit_pool "Peasant Archers" 1 0.25 3 0 requires factions { teutonic_order, } and event_counter new_era_begins 1 recruit_pool "Peasant Archers" 1 0.5 5 0 requires factions { teutonic_order, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Peasant Archers" 1 0.67 6 0 requires factions { teutonic_order, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Dismounted Longbowmen" 1 0.67 2 0 requires factions { england, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Yeoman Archers" 1 0.84 3 0 requires factions { england, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Yeoman Archers" 1 0.84 3 0 requires factions { england, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Longbowmen" 1 0.67 4 0 requires factions { england, } and hidden_resource england and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Longbowmen" 0 0.34 2 0 requires factions { england, } and event_counter FULL_PLATE_ARMOR 1 and hidden_resource scotland or hidden_resource ireland or hidden_resource france recruit_pool "Longbowmen" 0 0.34 2 0 requires factions { venice, scotland, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource england and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Longbowmen" 1 0.84 5 0 requires factions { england, } and hidden_resource england and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Longbowmen" 0 0.42 2 0 requires factions { england, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource scotland or hidden_resource ireland or hidden_resource france recruit_pool "Longbowmen" 0 0.42 3 0 requires factions { venice, scotland, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource england and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Longbowmen" 1 0.67 4 0 requires factions { england, } and hidden_resource england and event_counter ENGLISH_ARCHERS 1 and not event_counter new_era_begins 1 recruit_pool "Longbowmen" 0 0.34 2 0 requires factions { england, } and event_counter ENGLISH_ARCHERS 1 and not event_counter new_era_begins 1 and hidden_resource scotland or hidden_resource ireland or hidden_resource france recruit_pool "Longbowmen" 0 0.34 2 0 requires factions { venice, scotland, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource england and event_counter ENGLISH_ARCHERS 1 and not event_counter new_era_begins 1 recruit_pool "Prussian Archers" 1 0.5 3 0 requires factions { england, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource england or hidden_resource hre or hidden_resource france or hidden_resource spain or hidden_resource aragon or hidden_resource portugal or hidden_resource milan or hidden_resource venice or hidden_resource papal_states or hidden_resource crusader or hidden_resource russia or hidden_resource kievan_rus recruit_pool "Prussian Archers" 0 0.34 2 0 requires factions { england, } and not event_counter HEAVY_MAIL_ARMOR 1 and not hidden_resource england and not hidden_resource hre and not hidden_resource france and not hidden_resource spain and not hidden_resource aragon and not hidden_resource portugal and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource crusader and not hidden_resource russia and not hidden_resource kievan_rus recruit_pool "Prussian Archers" 1 0.34 2 0 requires factions { england, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 and hidden_resource england or hidden_resource hre or hidden_resource france or hidden_resource spain or hidden_resource aragon or hidden_resource portugal or hidden_resource milan or hidden_resource venice or hidden_resource papal_states or hidden_resource crusader or hidden_resource russia or hidden_resource kievan_rus recruit_pool "Prussian Archers" 0 0.25 1 0 requires factions { england, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 and not hidden_resource england and not hidden_resource hre and not hidden_resource france and not hidden_resource spain and not hidden_resource aragon and not hidden_resource portugal and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource crusader and not hidden_resource russia and not hidden_resource kievan_rus recruit_pool "Prussian Archers" 1 0.25 1 0 requires factions { england, } and event_counter new_era_begins 1 and hidden_resource england or hidden_resource hre or hidden_resource france or hidden_resource spain or hidden_resource aragon or hidden_resource portugal or hidden_resource milan or hidden_resource venice or hidden_resource papal_states or hidden_resource crusader or hidden_resource russia or hidden_resource kievan_rus recruit_pool "Prussian Archers" 0 0.17 1 0 requires factions { england, } and event_counter new_era_begins 1 and not hidden_resource england and not hidden_resource hre and not hidden_resource france and not hidden_resource spain and not hidden_resource aragon and not hidden_resource portugal and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource crusader and not hidden_resource russia and not hidden_resource kievan_rus recruit_pool "Peasant Archers" 1 0.25 1 0 requires factions { england, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Peasant Archers" 1 0.67 4 0 requires factions { england, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Peasant Archers" 1 1 6 0 requires factions { england, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Noble Highland Archers" 1 0.17 2 0 requires factions { scotland, } and hidden_resource scotland recruit_pool "Noble Highland Archers" 0 0.13 2 0 requires factions { scotland, } and not hidden_resource scotland recruit_pool "Highland Archers" 1 0.5 5 0 requires factions { scotland, } and hidden_resource scotland and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Highland Archers" 0 0.25 2 0 requires factions { scotland, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource england or hidden_resource ireland recruit_pool "Highland Archers" 0 0.25 3 0 requires factions { venice, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource scotland and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Highland Archers" 1 0.34 4 0 requires factions { scotland, } and hidden_resource scotland and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Highland Archers" 0 0.17 2 0 requires factions { scotland, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource england or hidden_resource ireland recruit_pool "Highland Archers" 0 0.17 2 0 requires factions { venice, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource scotland and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Peasant Archers" 1 0.25 3 0 requires factions { scotland, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Peasant Archers" 1 0.34 4 0 requires factions { scotland, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Mounted Crossbowmen" 1 0.34 2 0 requires factions { venice, } and event_counter new_era_begins 1 recruit_pool "Venetian Archers" 1 0.67 4 0 requires factions { venice, } and event_counter new_era_begins 1 recruit_pool "Venetian Archers" 1 0.5 3 0 requires factions { venice, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Prussian Archers" 1 0.13 1 0 requires factions { venice, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Prussian Archers" 1 0.25 3 0 requires factions { venice, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Peasant Crossbowmen" 1 0.67 4 0 requires factions { venice, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Peasant Crossbowmen" 1 0.84 5 0 requires factions { venice, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Peasant Archers" 1 0.25 3 0 requires factions { venice, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Peasant Archers" 1 0.34 4 0 requires factions { venice, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Aventurier" 1 0.13 1 0 requires factions { france, } and event_counter FULL_PLATE_ARMOR 1 and hidden_resource france recruit_pool "Aventurier" 0 0.085 1 0 requires factions { france, } and event_counter FULL_PLATE_ARMOR 1 and not hidden_resource france recruit_pool "Aventurier" 1 0.25 1 0 requires factions { venice, milan, } and event_counter world_is_round 1 and hidden_resource milan or hidden_resource venice recruit_pool "Aventurier" 0 0.17 1 0 requires factions { venice, milan, } and event_counter world_is_round 1 and not hidden_resource milan and not hidden_resource venice recruit_pool "Aventurier" 1 0.13 1 0 requires factions { spain, aragon, } and event_counter world_is_round 1 and hidden_resource spain or hidden_resource aragon recruit_pool "Aventurier" 0 0.085 1 0 requires factions { spain, aragon, } and event_counter world_is_round 1 and not hidden_resource spain and not hidden_resource aragon recruit_pool "Scots Guard" 1 0.13 1 0 requires factions { france, } and event_counter FULL_PLATE_ARMOR 1 and hidden_resource france recruit_pool "Scots Guard" 0 0.085 1 0 requires factions { france, } and event_counter FULL_PLATE_ARMOR 1 and not hidden_resource france recruit_pool "Dismounted French Archers" 1 0.34 2 0 requires factions { jerusalem, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Peasant Crossbowmen" 1 0.34 4 0 requires factions { france, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Peasant Crossbowmen" 1 0.5 5 0 requires factions { france, } and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Peasant Archers" 1 0.13 1 0 requires factions { france, } and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Mounted Crossbowmen" 1 0.34 2 0 requires factions { milan, papal_states, } and event_counter new_era_begins 1 recruit_pool "Peasant Archers" 1 0.13 1 0 requires factions { milan, papal_states, } and not event_counter new_era_begins 1 recruit_pool "Mounted Crossbowmen" 1 0.34 2 0 requires factions { hre, spain, portugal, } and event_counter new_era_begins 1 recruit_pool "Peasant Archers" 1 0.13 1 0 requires factions { hre, spain, portugal, } and not event_counter new_era_begins 1 recruit_pool "Mounted Crossbowmen" 1 0.34 2 0 requires factions { aragon, } and event_counter new_era_begins 1 recruit_pool "Basque Archers" 1 0.34 4 0 requires factions { aragon, } and hidden_resource aragon and event_counter new_era_begins 1 recruit_pool "Basque Archers" 0 0.17 2 0 requires factions { aragon, } and event_counter new_era_begins 1 and hidden_resource portugal or hidden_resource spain recruit_pool "Basque Archers" 0 0.17 2 0 requires factions { venice, scotland, england, france, portugal, spain, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource aragon and event_counter new_era_begins 1 recruit_pool "Basque Archers" 1 0.25 3 0 requires factions { aragon, } and hidden_resource aragon and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Basque Archers" 0 0.13 1 0 requires factions { aragon, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 and hidden_resource portugal or hidden_resource spain recruit_pool "Basque Archers" 0 0.13 2 0 requires factions { venice, scotland, england, france, portugal, spain, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource aragon and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Prussian Archers" 1 0.13 1 0 requires factions { aragon, } and hidden_resource england or hidden_resource hre or hidden_resource france or hidden_resource spain or hidden_resource aragon or hidden_resource portugal or hidden_resource milan or hidden_resource venice or hidden_resource papal_states or hidden_resource crusader or hidden_resource russia or hidden_resource kievan_rus recruit_pool "Prussian Archers" 0 0.085 1 0 requires factions { aragon, } and not hidden_resource england and not hidden_resource hre and not hidden_resource france and not hidden_resource spain and not hidden_resource aragon and not hidden_resource portugal and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource crusader and not hidden_resource russia and not hidden_resource kievan_rus recruit_pool "Peasant Archers" 1 0.25 3 0 requires factions { aragon, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Peasant Archers" 1 0.5 5 0 requires factions { aragon, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Mounted Crossbowmen" 1 0.34 2 0 requires factions { denmark, norway, } and event_counter new_era_begins 1 recruit_pool "Norse Archers" 1 0.5 5 0 requires factions { denmark, } and hidden_resource denmark and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Norse Archers" 0 0.25 2 0 requires factions { denmark, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource norway or hidden_resource ireland recruit_pool "Norse Archers" 0 0.25 3 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource denmark and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Norse Archers" 1 0.34 4 0 requires factions { denmark, } and hidden_resource denmark and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Norse Archers" 0 0.17 2 0 requires factions { denmark, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource norway or hidden_resource ireland recruit_pool "Norse Archers" 0 0.17 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource denmark and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Norse Archers" 1 0.5 5 0 requires factions { norway, } and hidden_resource norway and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Norse Archers" 0 0.25 2 0 requires factions { norway, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource denmark or hidden_resource ireland recruit_pool "Norse Archers" 0 0.25 3 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource norway and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Norse Archers" 1 0.34 4 0 requires factions { norway, } and hidden_resource norway and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Norse Archers" 0 0.17 2 0 requires factions { norway, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource denmark or hidden_resource ireland recruit_pool "Norse Archers" 0 0.17 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource norway and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Peasant Archers" 1 0.13 1 0 requires factions { denmark, norway, } and event_counter new_era_begins 1 recruit_pool "Peasant Archers" 1 0.25 3 0 requires factions { denmark, norway, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Peasant Archers" 1 0.34 4 0 requires factions { denmark, norway, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Crossbowmen" 1 0.25 2 0 requires factions { hungary, } and hidden_resource france or hidden_resource denmark or hidden_resource hungary or hidden_resource norway recruit_pool "Crossbowmen" 0 0.17 1 0 requires factions { hungary, } and not hidden_resource france and not hidden_resource denmark and not hidden_resource hungary and not hidden_resource norway recruit_pool "Crossbowmen" 1 0.17 2 0 requires factions { france, } and hidden_resource france or hidden_resource denmark or hidden_resource hungary or hidden_resource norway recruit_pool "Crossbowmen" 0 0.13 1 0 requires factions { france, } and not hidden_resource france and not hidden_resource denmark and not hidden_resource hungary and not hidden_resource norway recruit_pool "Crossbowmen" 1 0.17 2 0 requires factions { denmark, norway, } and hidden_resource france or hidden_resource denmark or hidden_resource hungary or hidden_resource norway recruit_pool "Crossbowmen" 0 0.13 1 0 requires factions { denmark, norway, } and not hidden_resource france and not hidden_resource denmark and not hidden_resource hungary and not hidden_resource norway recruit_pool "Peasant Crossbowmen" 1 0.84 5 0 requires factions { milan, papal_states, } and not event_counter new_era_begins 1 recruit_pool "Peasant Crossbowmen" 1 0.67 4 0 requires factions { milan, papal_states, } and event_counter new_era_begins 1 recruit_pool "Peasant Crossbowmen" 1 0.5 5 0 requires factions { hre, spain, aragon, portugal, } and not event_counter new_era_begins 1 recruit_pool "Peasant Crossbowmen" 1 0.34 4 0 requires factions { hre, spain, aragon, portugal, } and event_counter new_era_begins 1 recruit_pool "Pavise Crossbowmen" 1 0.25 2 0 requires factions { papal_states, sicily, } and hidden_resource hre or hidden_resource spain or hidden_resource aragon or hidden_resource portugal or hidden_resource papal_states or hidden_resource sicily or hidden_resource poland recruit_pool "Pavise Crossbowmen" 0 0.17 1 0 requires factions { papal_states, sicily, } and not hidden_resource hre and not hidden_resource spain and not hidden_resource aragon and not hidden_resource portugal and not hidden_resource papal_states and not hidden_resource sicily and not hidden_resource poland recruit_pool "Pavise Crossbowmen" 1 0.17 2 0 requires factions { poland, } and hidden_resource hre or hidden_resource spain or hidden_resource aragon or hidden_resource portugal or hidden_resource papal_states or hidden_resource sicily or hidden_resource poland recruit_pool "Pavise Crossbowmen" 0 0.13 1 0 requires factions { poland, } and not hidden_resource hre and not hidden_resource spain and not hidden_resource aragon and not hidden_resource portugal and not hidden_resource papal_states and not hidden_resource sicily and not hidden_resource poland recruit_pool "Pavise Crossbowmen" 1 0.17 2 0 requires factions { hre, spain, aragon, portugal, } and hidden_resource hre or hidden_resource spain or hidden_resource aragon or hidden_resource portugal or hidden_resource papal_states or hidden_resource sicily or hidden_resource poland recruit_pool "Pavise Crossbowmen" 0 0.13 1 0 requires factions { hre, spain, aragon, portugal, } and not hidden_resource hre and not hidden_resource spain and not hidden_resource aragon and not hidden_resource portugal and not hidden_resource papal_states and not hidden_resource sicily and not hidden_resource poland recruit_pool "Genoese Crossbowmen" 1 0.34 2 0 requires factions { milan, } and hidden_resource milan recruit_pool "Genoese Crossbowmen" 0 0.25 1 0 requires factions { milan, } and not hidden_resource milan recruit_pool "Prussian Archers" 1 0.25 3 0 requires factions { milan, papal_states, hre, france, spain, aragon, portugal, } and hidden_resource england or hidden_resource hre or hidden_resource france or hidden_resource spain or hidden_resource aragon or hidden_resource portugal or hidden_resource milan or hidden_resource venice or hidden_resource papal_states or hidden_resource crusader or hidden_resource russia or hidden_resource kievan_rus recruit_pool "Prussian Archers" 0 0.17 2 0 requires factions { milan, papal_states, hre, france, spain, aragon, portugal, } and not hidden_resource england and not hidden_resource hre and not hidden_resource france and not hidden_resource spain and not hidden_resource aragon and not hidden_resource portugal and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource crusader and not hidden_resource russia and not hidden_resource kievan_rus recruit_pool "Templar Longbowmen" 1 0.13 1 0 requires factions { jerusalem, } and event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Templar Crossbowmen" 1 0.17 2 0 requires factions { jerusalem, } and event_counter council_of_troyes 1 recruit_pool "Prussian Archers" 1 0.34 3 0 requires factions { jerusalem, } and hidden_resource england or hidden_resource hre or hidden_resource france or hidden_resource spain or hidden_resource aragon or hidden_resource portugal or hidden_resource milan or hidden_resource venice or hidden_resource papal_states or hidden_resource crusader or hidden_resource russia or hidden_resource kievan_rus recruit_pool "Prussian Archers" 0 0.25 2 0 requires factions { jerusalem, } and not hidden_resource england and not hidden_resource hre and not hidden_resource france and not hidden_resource spain and not hidden_resource aragon and not hidden_resource portugal and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource crusader and not hidden_resource russia and not hidden_resource kievan_rus recruit_pool "Peasant Archers" 1 0.5 5 0 requires factions { jerusalem, } and event_counter council_of_troyes 1 recruit_pool "Peasant Archers" 1 0.67 6 0 requires factions { jerusalem, } and not event_counter council_of_troyes 1 recruit_pool "Mounted Crossbowmen" 1 0.34 2 0 requires factions { sicily, } and event_counter new_era_begins 1 recruit_pool "Sicilian Muslim Archers" 1 0.5 5 0 requires factions { sicily, } and hidden_resource sicily and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Sicilian Muslim Archers" 0 0.25 2 0 requires factions { sicily, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource venice or hidden_resource milan or hidden_resource papal_states recruit_pool "Sicilian Muslim Archers" 0 0.25 3 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource sicily and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Sicilian Muslim Archers" 1 0.34 4 0 requires factions { sicily, } and hidden_resource sicily and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Sicilian Muslim Archers" 0 0.17 2 0 requires factions { sicily, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource venice or hidden_resource milan or hidden_resource papal_states recruit_pool "Sicilian Muslim Archers" 0 0.17 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource sicily and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "S Peasant Archers" 1 0.17 2 0 requires factions { sicily, } and event_counter new_era_begins 1 recruit_pool "S Peasant Archers" 1 0.25 3 0 requires factions { sicily, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "S Peasant Archers" 1 0.34 4 0 requires factions { sicily, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Sicilian Muslim Archers" 1 0.5 5 0 requires factions { } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "S Peasant Archers" 1 0.25 3 0 requires factions { } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Sicilian Muslim Archers" 1 0.34 4 0 requires factions { } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "S Peasant Archers" 1 0.34 4 0 requires factions { } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Lettish Crossbowmen" 1 0.34 3 0 requires factions { lithuania, } and hidden_resource lithuania recruit_pool "Lettish Crossbowmen" 0 0.17 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource lithuania recruit_pool "Ruthenian Archers" 1 0.34 3 0 requires factions { lithuania, } and hidden_resource lithuania recruit_pool "Ruthenian Archers" 0 0.25 2 0 requires factions { lithuania, } and not hidden_resource lithuania recruit_pool "Lithuanian Archers" 1 0.5 4 0 requires factions { lithuania, } and hidden_resource lithuania and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Lithuanian Archers" 0 0.25 2 0 requires factions { lithuania, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource poland or hidden_resource hungary or hidden_resource russia recruit_pool "Lithuanian Archers" 0 0.25 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource lithuania and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "EE Peasant Archers" 1 0.17 1 0 requires factions { lithuania, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Lithuanian Archers" 1 0.34 3 0 requires factions { lithuania, } and hidden_resource lithuania and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Lithuanian Archers" 0 0.17 1 0 requires factions { lithuania, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource poland or hidden_resource hungary or hidden_resource russia recruit_pool "Lithuanian Archers" 0 0.17 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource lithuania and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "EE Peasant Archers" 1 0.25 2 0 requires factions { lithuania, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Lithuanian Archers" 1 0.5 5 0 requires factions { poland, } and hidden_resource poland and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Lithuanian Archers" 0 0.25 2 0 requires factions { poland, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource hungary or hidden_resource lithuania recruit_pool "Lithuanian Archers" 0 0.25 3 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource poland and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "EE Peasant Archers" 1 0.25 3 0 requires factions { poland, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Lithuanian Archers" 1 0.34 4 0 requires factions { poland, } and hidden_resource poland and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Lithuanian Archers" 0 0.17 2 0 requires factions { poland, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource hungary or hidden_resource lithuania recruit_pool "Lithuanian Archers" 0 0.17 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource poland and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "EE Peasant Archers" 1 0.34 4 0 requires factions { poland, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Bosnian Archers" 1 0.67 5 0 requires factions { hungary, } and hidden_resource hungary and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Bosnian Archers" 0 0.34 2 0 requires factions { hungary, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource poland recruit_pool "Bosnian Archers" 0 0.34 3 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource hungary and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "S Peasant Archers" 1 0.5 4 0 requires factions { hungary, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Bosnian Archers" 1 0.5 4 0 requires factions { hungary, } and hidden_resource hungary and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Bosnian Archers" 0 0.25 2 0 requires factions { hungary, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource poland recruit_pool "Bosnian Archers" 0 0.25 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource hungary and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "S Peasant Archers" 1 0.67 5 0 requires factions { hungary, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Mourtatoi" 1 0.34 4 0 requires factions { byzantium, } and hidden_resource byzantium recruit_pool "Mourtatoi" 0 0.17 2 0 requires factions { byzantium, } and hidden_resource turks recruit_pool "Mourtatoi" 0 0.17 2 0 requires factions { venice, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, hungary, scotland, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource byzantium recruit_pool "Toxotae" 1 0.34 4 0 requires factions { byzantium, } recruit_pool "ME Heavy Archers" 1 0.5 2 0 requires factions { moors, } and event_counter new_era_begins 1 recruit_pool "Granadine CB Cav" 1 0.34 3 0 requires factions { moors, } and hidden_resource moors and event_counter new_era_begins 1 recruit_pool "Granadine CB Cav" 0 0.17 1 0 requires factions { moors, } and event_counter new_era_begins 1 and hidden_resource egypt or hidden_resource spain recruit_pool "Granadine CB Cav" 0 0.2 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource moors and event_counter new_era_begins 1 recruit_pool "Desert Archers" 1 0.25 1 0 requires factions { moors, } and hidden_resource moors and event_counter new_era_begins 1 recruit_pool "Desert Archers" 0 0.13 1 0 requires factions { moors, } and event_counter new_era_begins 1 and hidden_resource egypt or hidden_resource spain recruit_pool "Desert Archers" 0 0.13 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource moors and event_counter new_era_begins 1 recruit_pool "Sudanese Javelinmen" 1 0.25 1 0 requires factions { moors, } and hidden_resource moors and event_counter new_era_begins 1 recruit_pool "Sudanese Javelinmen" 0 0.13 1 0 requires factions { moors, } and event_counter new_era_begins 1 and hidden_resource egypt or hidden_resource spain recruit_pool "Sudanese Javelinmen" 0 0.13 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource moors and event_counter new_era_begins 1 recruit_pool "Desert Archers" 1 0.5 3 0 requires factions { moors, } and hidden_resource moors and not event_counter new_era_begins 1 recruit_pool "Desert Archers" 0 0.25 1 0 requires factions { moors, } and not event_counter new_era_begins 1 and hidden_resource egypt or hidden_resource spain recruit_pool "Desert Archers" 0 0.25 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource moors and not event_counter new_era_begins 1 recruit_pool "Sudanese Javelinmen" 1 0.67 4 0 requires factions { moors, } and hidden_resource moors and not event_counter new_era_begins 1 recruit_pool "Sudanese Javelinmen" 0 0.34 2 0 requires factions { moors, } and not event_counter new_era_begins 1 and hidden_resource egypt or hidden_resource spain recruit_pool "Sudanese Javelinmen" 0 0.34 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource moors and not event_counter new_era_begins 1 recruit_pool "ME Peasant Crossbowmen" 1 0.34 2 0 requires factions { moors, } recruit_pool "ME Heavy Archers" 1 0.84 3 0 requires factions { turks, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "ME Heavy Archers" 1 0.67 2 0 requires factions { turks, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Turkish Crossbowmen" 1 0.67 2 0 requires factions { turks, } and event_counter new_era_begins 1 recruit_pool "Ottoman Infantry" 1 0.84 3 0 requires factions { turks, } and event_counter new_era_begins 1 recruit_pool "Turkish Archers" 1 0.25 1 0 requires factions { turks, } and hidden_resource turks and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Turkish Archers" 0 0.13 1 0 requires factions { turks, } and event_counter FULL_PLATE_ARMOR 1 and hidden_resource egypt or hidden_resource kwarezm recruit_pool "Turkish Archers" 0 0.13 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and hidden_resource turks and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Turkish Archers" 1 0.34 2 0 requires factions { turks, } and hidden_resource turks and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Turkish Archers" 0 0.17 1 0 requires factions { turks, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource egypt or hidden_resource kwarezm recruit_pool "Turkish Archers" 0 0.17 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and hidden_resource turks and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Ottoman Infantry" 1 0.84 3 0 requires factions { turks, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Turkish Archers" 1 0.67 4 0 requires factions { turks, } and hidden_resource turks and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Turkish Archers" 0 0.34 2 0 requires factions { turks, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 and hidden_resource egypt or hidden_resource kwarezm recruit_pool "Turkish Archers" 0 0.34 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and hidden_resource turks and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "ME Peasant Archers" 1 0.34 2 0 requires factions { turks, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Turkish Archers" 1 0.67 4 0 requires factions { turks, } and hidden_resource turks and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Turkish Archers" 0 0.34 2 0 requires factions { turks, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource egypt or hidden_resource kwarezm recruit_pool "Turkish Archers" 0 0.34 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and hidden_resource turks and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "ME Peasant Archers" 1 0.84 5 0 requires factions { turks, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Luchniki" 1 1 4 0 requires factions { russia, kievan_rus, } and event_counter new_era_begins 1 recruit_pool "Luchniki" 1 0.84 3 0 requires factions { russia, kievan_rus, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Dismounted Junior Druzhina" 1 0.25 2 0 requires factions { russia, kievan_rus, } and hidden_resource kievan_rus recruit_pool "Dismounted Junior Druzhina" 0 0.17 1 0 requires factions { russia, kievan_rus, } and not hidden_resource kievan_rus recruit_pool "Prussian Archers" 1 0.5 3 0 requires factions { russia, kievan_rus, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource england or hidden_resource hre or hidden_resource france or hidden_resource spain or hidden_resource aragon or hidden_resource portugal or hidden_resource milan or hidden_resource venice or hidden_resource papal_states or hidden_resource crusader or hidden_resource russia or hidden_resource kievan_rus recruit_pool "Prussian Archers" 0 0.34 2 0 requires factions { russia, kievan_rus, } and not event_counter HEAVY_MAIL_ARMOR 1 and not hidden_resource england and not hidden_resource hre and not hidden_resource france and not hidden_resource spain and not hidden_resource aragon and not hidden_resource portugal and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource crusader and not hidden_resource russia and not hidden_resource kievan_rus recruit_pool "Prussian Archers" 1 0.25 1 0 requires factions { russia, kievan_rus, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 and hidden_resource england or hidden_resource hre or hidden_resource france or hidden_resource spain or hidden_resource aragon or hidden_resource portugal or hidden_resource milan or hidden_resource venice or hidden_resource papal_states or hidden_resource crusader or hidden_resource russia or hidden_resource kievan_rus recruit_pool "Prussian Archers" 0 0.17 1 0 requires factions { russia, kievan_rus, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 and not hidden_resource england and not hidden_resource hre and not hidden_resource france and not hidden_resource spain and not hidden_resource aragon and not hidden_resource portugal and not hidden_resource milan and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource crusader and not hidden_resource russia and not hidden_resource kievan_rus recruit_pool "EE Peasant Archers" 1 0.5 3 0 requires factions { russia, kievan_rus, } and event_counter new_era_begins 1 recruit_pool "EE Peasant Archers" 1 0.67 4 0 requires factions { russia, kievan_rus, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "EE Peasant Archers" 1 0.84 5 0 requires factions { russia, kievan_rus, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "ME Peasant Archers" 1 0.5 4 0 requires factions { mongols, timurids, } recruit_pool "Khabutu Archers" 1 0.5 4 0 requires factions { mongols, timurids, } and hidden_resource cumans or hidden_resource kwarezm or hidden_resource turks recruit_pool "Khabutu Archers" 0 0.25 2 0 requires factions { mongols, timurids, } and not hidden_resource cumans and not hidden_resource kwarezm and not hidden_resource turks recruit_pool "Merguen Archers" 1 0.25 2 0 requires factions { mongols, timurids, } and hidden_resource cumans or hidden_resource kwarezm or hidden_resource turks recruit_pool "Merguen Archers" 0 0.17 1 0 requires factions { mongols, timurids, } and not hidden_resource cumans and not hidden_resource kwarezm and not hidden_resource turks recruit_pool "Dismounted Khorchi Archers" 1 0.17 1 0 requires factions { mongols, timurids, } and hidden_resource cumans or hidden_resource kwarezm or hidden_resource turks recruit_pool "Dismounted Khorchi Archers" 0 0.13 1 0 requires factions { mongols, timurids, } and not hidden_resource cumans and not hidden_resource kwarezm and not hidden_resource turks law_bonus bonus 1 requires event_counter is_the_ai 1 } material stone construction 8 cost 9600 settlement_min large_city upgrades { } } } plugins { } } building siege { convert_to castle_siege levels ballista_range catapult_range siege_works { ballista_range city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 0 capability { recruit_pool "NE Ballista" 1 0.15 2 0 requires factions { england, scotland, france, hre, denmark, spain, aragon, portugal, milan, venice, papal_states, sicily, norway, jerusalem, teutonic_order, } recruit_pool "NE Ballista" 1 0.15 2 0 requires factions { poland, lithuania, russia, kievan_rus, hungary, } recruit_pool "NE Ballista" 1 0.15 2 0 requires factions { byzantium, } recruit_pool "ME Ballista" 1 0.15 2 0 requires factions { moors, egypt, turks, kwarezm, cumans, } recruit_pool "ME Ballista" 1 0.15 2 0 requires factions { mongols, timurids, } } material wooden construction 4 cost 2000 settlement_min town upgrades { catapult_range } } catapult_range city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 1 capability { recruit_pool "NE Catapult" 1 0.15 2 0 requires factions { england, scotland, france, hre, denmark, spain, aragon, portugal, milan, venice, papal_states, sicily, norway, jerusalem, teutonic_order, } recruit_pool "NE Catapult" 1 0.15 2 0 requires factions { poland, lithuania, russia, kievan_rus, hungary, } recruit_pool "NE Catapult" 1 0.15 2 0 requires factions { byzantium, } recruit_pool "ME Catapult" 1 0.15 2 0 requires factions { moors, egypt, turks, kwarezm, cumans, } recruit_pool "ME Catapult" 1 0.15 2 0 requires factions { mongols, timurids, } recruit_pool "NE Ballista" 1 0.1 1 0 requires factions { england, scotland, france, hre, denmark, spain, aragon, portugal, milan, venice, papal_states, sicily, norway, jerusalem, teutonic_order, } recruit_pool "NE Ballista" 1 0.1 1 0 requires factions { poland, lithuania, russia, kievan_rus, hungary, } recruit_pool "NE Ballista" 1 0.1 1 0 requires factions { byzantium, } recruit_pool "ME Ballista" 1 0.1 1 0 requires factions { moors, egypt, turks, kwarezm, cumans, } recruit_pool "ME Ballista" 1 0.1 1 0 requires factions { mongols, timurids, } } material wooden construction 6 cost 4000 settlement_min large_town upgrades { siege_works } } siege_works city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 2 capability { recruit_pool "NE Trebuchet" 1 0.15 2 0 requires factions { england, scotland, france, hre, denmark, spain, aragon, portugal, milan, venice, papal_states, sicily, norway, jerusalem, teutonic_order, } and event_counter first_rudder 1 recruit_pool "NE Trebuchet" 1 0.15 2 0 requires factions { poland, lithuania, russia, kievan_rus, hungary, } and event_counter first_rudder 1 recruit_pool "NE Trebuchet" 1 0.15 2 0 requires factions { byzantium, } recruit_pool "ME Trebuchet" 1 0.15 2 0 requires factions { moors, egypt, turks, kwarezm, cumans, } recruit_pool "ME Trebuchet" 1 0.15 2 0 requires factions { mongols, timurids, } recruit_pool "Mangonel" 1 0.1 1 0 requires factions { egypt, turks, moors, kwarezm, cumans, } recruit_pool "Mangonel" 1 0.1 1 0 requires factions { poland, hungary, } recruit_pool "Mangonel" 1 0.1 1 0 requires factions { byzantium, } recruit_pool "Mangonel" 1 0.1 1 0 requires factions { england, norway, scotland, france, hre, denmark, spain, aragon, portugal, milan, venice, papal_states, sicily, teutonic_order, jerusalem, } recruit_pool "NE Catapult" 1 0.1 1 0 requires factions { england, scotland, france, hre, denmark, spain, aragon, portugal, milan, venice, papal_states, sicily, norway, jerusalem, teutonic_order, } and event_counter first_rudder 1 recruit_pool "NE Catapult" 1 0.1 1 0 requires factions { poland, lithuania, russia, kievan_rus, hungary, } and event_counter first_rudder 1 recruit_pool "NE Catapult" 1 0.2 3 0 requires factions { england, scotland, france, hre, denmark, spain, aragon, portugal, milan, venice, papal_states, sicily, norway, jerusalem, teutonic_order, } and not event_counter first_rudder 1 recruit_pool "NE Catapult" 1 0.2 3 0 requires factions { poland, lithuania, russia, kievan_rus, hungary, } and not event_counter first_rudder 1 recruit_pool "NE Catapult" 1 0.1 1 0 requires factions { byzantium, } recruit_pool "ME Catapult" 1 0.1 1 0 requires factions { moors, egypt, turks, kwarezm, cumans, } recruit_pool "ME Catapult" 1 0.1 1 0 requires factions { mongols, timurids, } recruit_pool "NE Ballista" 1 0.1 1 0 requires factions { england, scotland, france, hre, denmark, spain, aragon, portugal, milan, venice, papal_states, sicily, norway, jerusalem, teutonic_order, } and event_counter first_rudder 1 recruit_pool "NE Ballista" 1 0.1 1 0 requires factions { poland, lithuania, russia, kievan_rus, hungary, } and event_counter first_rudder 1 recruit_pool "NE Ballista" 1 0.15 2 0 requires factions { england, scotland, france, hre, denmark, spain, aragon, portugal, milan, venice, papal_states, sicily, norway, jerusalem, teutonic_order, } and not event_counter first_rudder 1 recruit_pool "NE Ballista" 1 0.15 2 0 requires factions { poland, lithuania, russia, kievan_rus, hungary, } and not event_counter first_rudder 1 recruit_pool "NE Ballista" 1 0.1 1 0 requires factions { byzantium, } recruit_pool "ME Ballista" 1 0.1 1 0 requires factions { moors, egypt, turks, kwarezm, cumans, } recruit_pool "ME Ballista" 1 0.1 1 0 requires factions { mongols, timurids, } recruit_pool "Great Cross" 1 0.1 1 0 requires factions { jerusalem, } } material wooden construction 7 cost 6400 settlement_min city upgrades { } } } plugins { } } building castle_siege { convert_to siege levels c_ballista_range c_catapult_range c_siege_works { c_ballista_range castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 0 capability { recruit_pool "NE Ballista" 1 0.1 1 0 requires factions { england, scotland, france, hre, denmark, spain, aragon, portugal, milan, venice, papal_states, sicily, norway, jerusalem, teutonic_order, } recruit_pool "NE Ballista" 1 0.1 1 0 requires factions { poland, lithuania, russia, kievan_rus, hungary, } recruit_pool "NE Ballista" 1 0.1 1 0 requires factions { byzantium, } recruit_pool "ME Ballista" 1 0.1 1 0 requires factions { moors, egypt, turks, kwarezm, cumans, } recruit_pool "ME Ballista" 1 0.1 1 0 requires factions { mongols, timurids, } } material wooden construction 4 cost 2000 settlement_min large_town upgrades { c_catapult_range } } c_catapult_range castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 1 capability { recruit_pool "NE Catapult" 1 0.15 2 0 requires factions { england, scotland, france, hre, denmark, spain, aragon, portugal, milan, venice, papal_states, sicily, norway, jerusalem, teutonic_order, } recruit_pool "NE Catapult" 1 0.15 2 0 requires factions { poland, lithuania, russia, kievan_rus, hungary, } recruit_pool "NE Catapult" 1 0.15 2 0 requires factions { byzantium, } recruit_pool "ME Catapult" 1 0.15 2 0 requires factions { moors, egypt, turks, kwarezm, cumans, } recruit_pool "ME Catapult" 1 0.15 2 0 requires factions { mongols, timurids, } recruit_pool "NE Ballista" 1 0.1 1 0 requires factions { england, scotland, france, hre, denmark, spain, aragon, portugal, milan, venice, papal_states, sicily, norway, jerusalem, teutonic_order, } recruit_pool "NE Ballista" 1 0.1 1 0 requires factions { poland, lithuania, russia, kievan_rus, hungary, } recruit_pool "NE Ballista" 1 0.1 1 0 requires factions { byzantium, } recruit_pool "ME Ballista" 1 0.1 1 0 requires factions { moors, egypt, turks, kwarezm, cumans, } recruit_pool "ME Ballista" 1 0.1 1 0 requires factions { mongols, timurids, } } material wooden construction 6 cost 4000 settlement_min large_town upgrades { c_siege_works } } c_siege_works castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 2 capability { recruit_pool "NE Trebuchet" 1 0.15 2 0 requires factions { england, scotland, france, hre, denmark, spain, aragon, portugal, milan, venice, papal_states, sicily, norway, jerusalem, teutonic_order, } and event_counter first_rudder 1 recruit_pool "NE Trebuchet" 1 0.15 2 0 requires factions { poland, lithuania, russia, kievan_rus, hungary, } and event_counter first_rudder 1 recruit_pool "NE Trebuchet" 1 0.15 2 0 requires factions { byzantium, } recruit_pool "ME Trebuchet" 1 0.15 2 0 requires factions { moors, egypt, turks, kwarezm, cumans, } recruit_pool "ME Trebuchet" 1 0.15 2 0 requires factions { mongols, timurids, } recruit_pool "Mangonel" 1 0.1 1 0 requires factions { egypt, turks, moors, kwarezm, cumans, } recruit_pool "Mangonel" 1 0.1 1 0 requires factions { poland, hungary, } recruit_pool "Mangonel" 1 0.1 1 0 requires factions { byzantium, } recruit_pool "Mangonel" 1 0.1 1 0 requires factions { england, norway, scotland, france, hre, denmark, spain, aragon, portugal, milan, venice, papal_states, sicily, teutonic_order, jerusalem, } recruit_pool "NE Catapult" 1 0.1 1 0 requires factions { england, scotland, france, hre, denmark, spain, aragon, portugal, milan, venice, papal_states, sicily, norway, jerusalem, teutonic_order, } and event_counter first_rudder 1 recruit_pool "NE Catapult" 1 0.1 1 0 requires factions { poland, lithuania, russia, kievan_rus, hungary, } and event_counter first_rudder 1 recruit_pool "NE Catapult" 1 0.2 3 0 requires factions { england, scotland, france, hre, denmark, spain, aragon, portugal, milan, venice, papal_states, sicily, norway, jerusalem, teutonic_order, } and not event_counter first_rudder 1 recruit_pool "NE Catapult" 1 0.2 3 0 requires factions { poland, lithuania, russia, kievan_rus, hungary, } and not event_counter first_rudder 1 recruit_pool "NE Catapult" 1 0.1 1 0 requires factions { byzantium, } recruit_pool "ME Catapult" 1 0.1 1 0 requires factions { moors, egypt, turks, kwarezm, cumans, } recruit_pool "ME Catapult" 1 0.1 1 0 requires factions { mongols, timurids, } recruit_pool "NE Ballista" 1 0.1 1 0 requires factions { england, scotland, france, hre, denmark, spain, aragon, portugal, milan, venice, papal_states, sicily, norway, jerusalem, teutonic_order, } and event_counter first_rudder 1 recruit_pool "NE Ballista" 1 0.1 1 0 requires factions { poland, lithuania, russia, kievan_rus, hungary, } and event_counter first_rudder 1 recruit_pool "NE Ballista" 1 0.15 2 0 requires factions { england, scotland, france, hre, denmark, spain, aragon, portugal, milan, venice, papal_states, sicily, norway, jerusalem, teutonic_order, } and not event_counter first_rudder 1 recruit_pool "NE Ballista" 1 0.15 2 0 requires factions { poland, lithuania, russia, kievan_rus, hungary, } and not event_counter first_rudder 1 recruit_pool "NE Ballista" 1 0.1 1 0 requires factions { byzantium, } recruit_pool "ME Ballista" 1 0.1 1 0 requires factions { moors, egypt, turks, kwarezm, cumans, } recruit_pool "ME Ballista" 1 0.1 1 0 requires factions { mongols, timurids, } recruit_pool "Great Cross" 1 0.1 1 0 requires factions { jerusalem, } } material wooden construction 7 cost 6400 settlement_min city upgrades { } } } plugins { } } building cannon { convert_to castle_cannon levels gunsmith cannon_maker cannon_foundry royal_arsenal { gunsmith city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter CANNONS 1 { convert_to 0 capability { recruit_pool "NE Bombard" 1 0.15 2 0 requires factions { england, scotland, france, hre, denmark, spain, aragon, portugal, milan, venice, papal_states, sicily, norway, jerusalem, teutonic_order, } and event_counter first_blast_furnace 1 recruit_pool "NE Bombard" 1 0.15 2 0 requires factions { poland, lithuania, russia, kievan_rus, hungary, } and event_counter first_blast_furnace 1 recruit_pool "NE Bombard" 1 0.15 2 0 requires factions { byzantium, } and event_counter first_blast_furnace 1 recruit_pool "ME Bombard" 1 0.15 2 0 requires factions { moors, egypt, turks, kwarezm, cumans, } and event_counter CANNONS 1 recruit_pool "AS Rocket Launcher" 1 0.1 1 0 requires factions { mongols, timurids, } } material wooden construction 4 cost 3000 settlement_min city upgrades { cannon_maker } } cannon_maker city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter CANNONS 1 { convert_to 1 capability { recruit_pool "NE Mortar" 1 0.15 1 0 requires factions { england, scotland, venice, papal_states, sicily, jerusalem, } and event_counter hundred_years_war 1 recruit_pool "NE Grand Bombard" 1 0.15 1 0 requires factions { france, hre, spain, aragon, portugal, milan, teutonic_order, } and event_counter SHATIR 1 recruit_pool "NE Ribault" 1 0.15 1 0 requires factions { denmark, norway, } recruit_pool "NE Ribault" 1 0.15 1 0 requires factions { poland, hungary, } recruit_pool "NE Grand Bombard" 1 0.15 1 0 requires factions { russia, lithuania, kievan_rus, byzantium, } and event_counter SHATIR 1 recruit_pool "ME Grand Bombard" 1 0.15 1 0 requires factions { moors, egypt, turks, kwarezm, timurids, cumans, } and event_counter SHATIR 1 recruit_pool "NE Ribault" 1 0.15 1 0 requires factions { england, scotland, spain, aragon, portugal, milan, venice, papal_states, sicily, } and event_counter first_blast_furnace 1 recruit_pool "NE Bombard" 1 0.1 1 0 requires factions { england, scotland, france, hre, denmark, spain, aragon, portugal, milan, venice, papal_states, sicily, norway, jerusalem, teutonic_order, } and event_counter first_blast_furnace 1 recruit_pool "NE Bombard" 1 0.1 1 0 requires factions { poland, lithuania, russia, kievan_rus, hungary, } and event_counter first_blast_furnace 1 recruit_pool "NE Bombard" 1 0.1 1 0 requires factions { byzantium, } and event_counter first_blast_furnace 1 recruit_pool "ME Bombard" 1 0.1 1 0 requires factions { moors, egypt, turks, kwarezm, cumans, } and event_counter CANNONS 1 recruit_pool "AS Rocket Launcher" 1 0.15 1 0 requires factions { mongols, timurids, } weapon_naval_gunpowder 1 } material wooden construction 6 cost 4500 settlement_min large_city upgrades { cannon_foundry } } cannon_foundry city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter CANNONS 1 { convert_to 2 capability { recruit_pool "NE Culverin" 1 0.2 2 0 requires factions { england, scotland, france, spain, aragon, portugal, milan, venice, papal_states, } and event_counter GOTHIC_ARMOR 1 recruit_pool "NE Cannon" 1 0.2 2 0 requires factions { hre, sicily, teutonic_order, } and event_counter GOTHIC_ARMOR 1 recruit_pool "NE Serpentine" 1 0.15 1 0 requires factions { denmark, norway, } and event_counter GOTHIC_ARMOR 1 recruit_pool "NE Serpentine" 1 0.15 1 0 requires factions { poland, lithuania, hungary, } and event_counter GOTHIC_ARMOR 1 recruit_pool "NE Cannon" 1 0.2 2 0 requires factions { russia, kievan_rus, byzantium, } and event_counter GOTHIC_ARMOR 1 recruit_pool "ME Cannon" 1 0.2 2 0 requires factions { moors, egypt, turks, kwarezm, cumans, } and event_counter GOTHIC_ARMOR 1 recruit_pool "NE Serpentine" 1 0.15 1 0 requires factions { france, hre, } and event_counter GOTHIC_ARMOR 1 recruit_pool "NE Cannon" 1 0.2 2 0 requires factions { denmark, norway, } and event_counter GOTHIC_ARMOR 1 recruit_pool "NE Cannon" 1 0.2 2 0 requires factions { poland, } and event_counter GOTHIC_ARMOR 1 recruit_pool "NE Mortar" 1 0.1 1 0 requires factions { england, scotland, venice, papal_states, sicily, jerusalem, } and event_counter hundred_years_war 1 recruit_pool "NE Grand Bombard" 1 0.1 1 0 requires factions { france, hre, spain, aragon, portugal, milan, teutonic_order, } and event_counter SHATIR 1 recruit_pool "NE Ribault" 1 0.15 1 0 requires factions { denmark, norway, } recruit_pool "NE Ribault" 1 0.15 1 0 requires factions { poland, hungary, } recruit_pool "NE Grand Bombard" 1 0.1 1 0 requires factions { russia, lithuania, kievan_rus, byzantium, } and event_counter SHATIR 1 recruit_pool "ME Grand Bombard" 1 0.1 1 0 requires factions { moors, egypt, turks, kwarezm, timurids, cumans, } and event_counter SHATIR 1 recruit_pool "NE Ribault" 1 0.15 1 0 requires factions { england, scotland, spain, aragon, portugal, milan, venice, papal_states, sicily, } recruit_pool "NE Bombard" 1 0.1 1 0 requires factions { england, scotland, france, hre, denmark, spain, aragon, portugal, milan, venice, papal_states, sicily, norway, jerusalem, teutonic_order, } and event_counter first_blast_furnace 1 recruit_pool "NE Bombard" 1 0.1 1 0 requires factions { poland, lithuania, russia, kievan_rus, hungary, } and event_counter first_blast_furnace 1 recruit_pool "NE Bombard" 1 0.1 1 0 requires factions { byzantium, } and event_counter first_blast_furnace 1 recruit_pool "ME Bombard" 1 0.1 1 0 requires factions { moors, egypt, turks, kwarezm, cumans, } and event_counter CANNONS 1 recruit_pool "AS Rocket Launcher" 1 0.25 2 0 requires factions { mongols, timurids, } weapon_naval_gunpowder 1 } material stone construction 7 cost 6000 settlement_min large_city upgrades { royal_arsenal } } royal_arsenal city requires factions { hre, teutonic_order, france, turks, kwarezm, hungary, russia, venice, milan, portugal, spain, aragon, } and event_counter CANNONS 1 { convert_to 3 capability { recruit_pool "NE Basilisk" 1 0.15 1 0 requires factions { france, hre, spain, aragon, portugal, teutonic_order, } and event_counter science_da_vinci_ornithopter 1 recruit_pool "NE Monster Ribault" 1 0.1 1 0 requires factions { milan, venice, } and event_counter CANNONS 1 recruit_pool "NE Basilisk" 1 0.2 2 0 requires factions { russia, kievan_rus, hungary, } and event_counter science_da_vinci_ornithopter 1 recruit_pool "ME Monster Bombard" 1 0.1 1 0 requires factions { turks, kwarezm, } and event_counter MATCHLOCK 1 recruit_pool "NE Culverin" 1 0.2 2 0 requires factions { england, scotland, france, spain, aragon, portugal, milan, venice, papal_states, } and event_counter GOTHIC_ARMOR 1 recruit_pool "NE Cannon" 1 0.2 2 0 requires factions { hre, sicily, teutonic_order, } and event_counter GOTHIC_ARMOR 1 recruit_pool "NE Serpentine" 1 0.15 1 0 requires factions { denmark, norway, } and event_counter GOTHIC_ARMOR 1 recruit_pool "NE Serpentine" 1 0.15 1 0 requires factions { poland, lithuania, hungary, } and event_counter GOTHIC_ARMOR 1 recruit_pool "NE Cannon" 1 0.15 2 0 requires factions { russia, lithuania, kievan_rus, byzantium, } and event_counter GOTHIC_ARMOR 1 recruit_pool "ME Cannon" 1 0.2 2 1 requires factions { moors, egypt, turks, kwarezm, } and event_counter GOTHIC_ARMOR 1 recruit_pool "NE Serpentine" 1 0.15 1 0 requires factions { france, hre, } and event_counter GOTHIC_ARMOR 1 recruit_pool "NE Cannon" 1 0.2 2 0 requires factions { denmark, norway, } and event_counter GOTHIC_ARMOR 1 recruit_pool "NE Cannon" 1 0.2 2 0 requires factions { poland, } and event_counter GOTHIC_ARMOR 1 recruit_pool "NE Mortar" 1 0.1 1 0 requires factions { england, scotland, venice, papal_states, sicily, jerusalem, } and event_counter hundred_years_war 1 recruit_pool "NE Grand Bombard" 1 0.1 1 0 requires factions { france, hre, spain, aragon, portugal, milan, teutonic_order, } and event_counter SHATIR 1 recruit_pool "NE Ribault" 1 0.15 1 0 requires factions { denmark, norway, } recruit_pool "NE Ribault" 1 0.15 1 0 requires factions { poland, hungary, } recruit_pool "NE Grand Bombard" 1 0.1 1 0 requires factions { russia, lithuania, kievan_rus, byzantium, } and event_counter SHATIR 1 recruit_pool "ME Grand Bombard" 1 0.1 1 0 requires factions { moors, egypt, turks, kwarezm, timurids, } and event_counter SHATIR 1 recruit_pool "NE Ribault" 1 0.15 1 0 requires factions { england, scotland, spain, aragon, portugal, milan, venice, papal_states, sicily, } recruit_pool "NE Bombard" 1 0.1 1 0 requires factions { england, scotland, france, hre, denmark, spain, aragon, portugal, milan, venice, papal_states, sicily, norway, jerusalem, teutonic_order, } and event_counter first_blast_furnace 1 recruit_pool "NE Bombard" 1 0.1 1 0 requires factions { poland, lithuania, russia, kievan_rus, hungary, } and event_counter first_blast_furnace 1 recruit_pool "NE Bombard" 1 0.1 1 0 requires factions { byzantium, } and event_counter first_blast_furnace 1 recruit_pool "ME Bombard" 1 0.1 1 0 requires factions { moors, egypt, turks, kwarezm, } and event_counter CANNONS 1 recruit_pool "AS Rocket Launcher" 1 0.25 2 0 requires factions { mongols, timurids, } weapon_naval_gunpowder 1 } material stone construction 9 cost 7500 settlement_min huge_city upgrades { } } } plugins { } } building castle_cannon { convert_to cannon levels c_gunsmith c_cannon_maker c_cannon_foundry c_royal_arsenal { c_gunsmith castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter CANNONS 1 { convert_to 0 capability { recruit_pool "NE Bombard" 1 0.13 1 0 requires factions { england, scotland, france, hre, denmark, spain, aragon, portugal, milan, venice, papal_states, sicily, norway, jerusalem, teutonic_order, } and event_counter first_blast_furnace 1 recruit_pool "NE Bombard" 1 0.13 1 0 requires factions { poland, lithuania, russia, kievan_rus, hungary, } and event_counter first_blast_furnace 1 recruit_pool "NE Bombard" 1 0.13 1 0 requires factions { byzantium, } and event_counter first_blast_furnace 1 recruit_pool "ME Bombard" 1 0.13 1 0 requires factions { moors, egypt, turks, kwarezm, cumans, } and event_counter CANNONS 1 recruit_pool "AS Rocket Launcher" 1 0.1 1 0 requires factions { mongols, timurids, } } material wooden construction 4 cost 3000 settlement_min city upgrades { c_cannon_maker } } c_cannon_maker castle requires factions { northern_european, greek, middle_eastern, eastern_european, southern_european, } and event_counter CANNONS 1 { convert_to 1 capability { recruit_pool "NE Mortar" 1 0.13 1 0 requires factions { england, scotland, venice, papal_states, sicily, jerusalem, } and event_counter hundred_years_war 1 recruit_pool "NE Grand Bombard" 1 0.13 1 0 requires factions { france, hre, spain, aragon, portugal, milan, teutonic_order, } and event_counter SHATIR 1 recruit_pool "NE Ribault" 1 0.13 1 0 requires factions { denmark, norway, } recruit_pool "NE Ribault" 1 0.13 1 0 requires factions { poland, hungary, } recruit_pool "NE Grand Bombard" 1 0.13 1 0 requires factions { russia, lithuania, kievan_rus, byzantium, } and event_counter SHATIR 1 recruit_pool "ME Grand Bombard" 1 0.13 1 0 requires factions { moors, egypt, turks, kwarezm, timurids, cumans, } and event_counter SHATIR 1 recruit_pool "NE Ribault" 1 0.13 1 0 requires factions { england, scotland, spain, aragon, portugal, milan, venice, papal_states, sicily, } and event_counter first_blast_furnace 1 recruit_pool "NE Bombard" 1 0.085 1 0 requires factions { england, scotland, france, hre, denmark, spain, aragon, portugal, milan, venice, papal_states, sicily, norway, jerusalem, teutonic_order, } and event_counter first_blast_furnace 1 recruit_pool "NE Bombard" 1 0.085 1 0 requires factions { poland, lithuania, russia, kievan_rus, hungary, } and event_counter first_blast_furnace 1 recruit_pool "NE Bombard" 1 0.085 1 0 requires factions { byzantium, } and event_counter first_blast_furnace 1 recruit_pool "ME Bombard" 1 0.085 1 0 requires factions { moors, egypt, turks, kwarezm, cumans, } and event_counter CANNONS 1 recruit_pool "AS Rocket Launcher" 1 0.15 1 0 requires factions { mongols, timurids, } weapon_naval_gunpowder 1 } material wooden construction 6 cost 4500 settlement_min large_city upgrades { c_cannon_foundry } } c_cannon_foundry castle requires factions { northern_european, greek, middle_eastern, eastern_european, southern_european, } and event_counter CANNONS 1 { convert_to 2 capability { recruit_pool "NE Culverin" 1 0.17 2 0 requires factions { england, scotland, france, spain, aragon, portugal, milan, venice, papal_states, } and event_counter GOTHIC_ARMOR 1 recruit_pool "NE Cannon" 1 0.17 2 0 requires factions { hre, sicily, teutonic_order, } and event_counter GOTHIC_ARMOR 1 recruit_pool "NE Serpentine" 1 0.13 1 0 requires factions { denmark, norway, } and event_counter GOTHIC_ARMOR 1 recruit_pool "NE Serpentine" 1 0.13 1 0 requires factions { poland, lithuania, hungary, } and event_counter GOTHIC_ARMOR 1 recruit_pool "NE Cannon" 1 0.17 2 0 requires factions { russia, kievan_rus, byzantium, } and event_counter GOTHIC_ARMOR 1 recruit_pool "ME Cannon" 1 0.17 2 0 requires factions { moors, egypt, turks, kwarezm, cumans, } and event_counter GOTHIC_ARMOR 1 recruit_pool "NE Serpentine" 1 0.13 1 0 requires factions { france, hre, } and event_counter GOTHIC_ARMOR 1 recruit_pool "NE Cannon" 1 0.17 2 0 requires factions { denmark, norway, } and event_counter GOTHIC_ARMOR 1 recruit_pool "NE Cannon" 1 0.17 2 0 requires factions { poland, } and event_counter GOTHIC_ARMOR 1 recruit_pool "NE Mortar" 1 0.085 1 0 requires factions { england, scotland, venice, papal_states, sicily, jerusalem, } and event_counter hundred_years_war 1 recruit_pool "NE Grand Bombard" 1 0.085 1 0 requires factions { france, hre, spain, aragon, portugal, milan, teutonic_order, } and event_counter SHATIR 1 recruit_pool "NE Ribault" 1 0.13 1 0 requires factions { denmark, norway, } recruit_pool "NE Ribault" 1 0.13 1 0 requires factions { poland, hungary, } recruit_pool "NE Grand Bombard" 1 0.085 1 0 requires factions { russia, lithuania, kievan_rus, byzantium, } and event_counter SHATIR 1 recruit_pool "ME Grand Bombard" 1 0.085 1 0 requires factions { moors, egypt, turks, kwarezm, timurids, cumans, } and event_counter SHATIR 1 recruit_pool "NE Ribault" 1 0.13 1 0 requires factions { england, scotland, spain, aragon, portugal, milan, venice, papal_states, sicily, } recruit_pool "NE Bombard" 1 0.085 1 0 requires factions { england, scotland, france, hre, denmark, spain, aragon, portugal, milan, venice, papal_states, sicily, norway, jerusalem, teutonic_order, } and event_counter first_blast_furnace 1 recruit_pool "NE Bombard" 1 0.085 1 0 requires factions { poland, lithuania, russia, kievan_rus, hungary, } and event_counter first_blast_furnace 1 recruit_pool "NE Bombard" 1 0.085 1 0 requires factions { byzantium, } and event_counter first_blast_furnace 1 recruit_pool "ME Bombard" 1 0.085 1 0 requires factions { moors, egypt, turks, kwarezm, cumans, } and event_counter CANNONS 1 recruit_pool "AS Rocket Launcher" 1 0.25 2 0 requires factions { mongols, timurids, } weapon_naval_gunpowder 1 } material stone construction 7 cost 6000 settlement_min large_city upgrades { c_royal_arsenal } } c_royal_arsenal castle requires factions { hre, teutonic_order, france, turks, kwarezm, hungary, russia, venice, milan, portugal, spain, aragon, } and event_counter CANNONS 1 { convert_to 3 capability { recruit_pool "NE Basilisk" 1 0.13 1 0 requires factions { france, hre, spain, aragon, portugal, teutonic_order, } and event_counter science_da_vinci_ornithopter 1 recruit_pool "NE Monster Ribault" 1 0.085 1 0 requires factions { milan, venice, } and event_counter CANNONS 1 recruit_pool "NE Basilisk" 1 0.17 2 0 requires factions { russia, kievan_rus, hungary, } and event_counter science_da_vinci_ornithopter 1 recruit_pool "ME Monster Bombard" 1 0.085 1 0 requires factions { turks, kwarezm, } and event_counter MATCHLOCK 1 recruit_pool "NE Culverin" 1 0.17 2 0 requires factions { england, scotland, france, spain, aragon, portugal, milan, venice, papal_states, } and event_counter GOTHIC_ARMOR 1 recruit_pool "NE Cannon" 1 0.17 2 0 requires factions { hre, sicily, teutonic_order, } and event_counter GOTHIC_ARMOR 1 recruit_pool "NE Serpentine" 1 0.13 1 0 requires factions { denmark, norway, } and event_counter GOTHIC_ARMOR 1 recruit_pool "NE Serpentine" 1 0.13 1 0 requires factions { poland, lithuania, hungary, } and event_counter GOTHIC_ARMOR 1 recruit_pool "NE Cannon" 1 0.17 2 0 requires factions { russia, lithuania, kievan_rus, byzantium, } and event_counter GOTHIC_ARMOR 1 recruit_pool "ME Cannon" 1 0.17 2 1 requires factions { moors, egypt, turks, kwarezm, } and event_counter GOTHIC_ARMOR 1 recruit_pool "NE Serpentine" 1 0.13 1 0 requires factions { france, hre, } and event_counter GOTHIC_ARMOR 1 recruit_pool "NE Cannon" 1 0.17 2 0 requires factions { denmark, norway, } and event_counter GOTHIC_ARMOR 1 recruit_pool "NE Cannon" 1 0.17 2 0 requires factions { poland, } and event_counter GOTHIC_ARMOR 1 recruit_pool "NE Mortar" 1 0.085 1 0 requires factions { england, scotland, venice, papal_states, sicily, jerusalem, } and event_counter hundred_years_war 1 recruit_pool "NE Grand Bombard" 1 0.085 1 0 requires factions { france, hre, spain, aragon, portugal, milan, teutonic_order, } and event_counter SHATIR 1 recruit_pool "NE Ribault" 1 0.13 1 0 requires factions { denmark, norway, } recruit_pool "NE Ribault" 1 0.13 1 0 requires factions { poland, hungary, } recruit_pool "NE Grand Bombard" 1 0.085 1 0 requires factions { russia, lithuania, kievan_rus, byzantium, } and event_counter SHATIR 1 recruit_pool "ME Grand Bombard" 1 0.085 1 0 requires factions { moors, egypt, turks, kwarezm, timurids, } and event_counter SHATIR 1 recruit_pool "NE Ribault" 1 0.13 1 0 requires factions { england, scotland, spain, aragon, portugal, milan, venice, papal_states, sicily, } recruit_pool "NE Bombard" 1 0.085 1 0 requires factions { england, scotland, france, hre, denmark, spain, aragon, portugal, milan, venice, papal_states, sicily, norway, jerusalem, teutonic_order, } and event_counter first_blast_furnace 1 recruit_pool "NE Bombard" 1 0.085 1 0 requires factions { poland, lithuania, russia, kievan_rus, hungary, } and event_counter first_blast_furnace 1 recruit_pool "NE Bombard" 1 0.085 1 0 requires factions { byzantium, } and event_counter first_blast_furnace 1 recruit_pool "ME Bombard" 1 0.085 1 0 requires factions { moors, egypt, turks, kwarezm, } and event_counter CANNONS 1 recruit_pool "AS Rocket Launcher" 1 0.13 2 0 requires factions { mongols, timurids, } weapon_naval_gunpowder 1 } material stone construction 9 cost 7500 settlement_min large_city upgrades { } } } plugins { } } building urban_equestrian { levels racing_track sultans_racing_track { racing_track city requires factions { middle_eastern, } { capability { happiness_bonus bonus 1 stage_races 1 } material wooden construction 5 cost 1500 settlement_min city upgrades { sultans_racing_track } } sultans_racing_track city requires factions { middle_eastern, } { capability { happiness_bonus bonus 2 stage_races 2 } material wooden construction 7 cost 3000 settlement_min large_city upgrades { } } } plugins { } } building smith { convert_to castle_smith levels leather_tanner blacksmith armourer heavy_armourer plate_armourer gothic_armourer { leather_tanner city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 0 capability { armour 1 armour 2 requires not factions { mongols, timurids, } armour 3 requires factions { mongols, timurids, } } material wooden construction 3 cost 800 settlement_min town upgrades { blacksmith } } blacksmith city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 1 capability { armour 4 requires factions { northern_european, southern_european, eastern_european, } armour 5 armour 6 requires not factions { mongols, timurids, } armour 7 requires not factions { mongols, timurids, } } material wooden construction 4 cost 1500 settlement_min large_town upgrades { armourer } } armourer city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 2 capability { armour 8 requires factions { northern_european, southern_european, eastern_european, } and event_counter TRANSITIONAL_ARMOR 1 armour 9 armour 10 requires not factions { mongols, timurids, } armour 11 requires not factions { mongols, timurids, } ;armour 12 requires factions { northern_european, southern_european, eastern_european, } } material wooden construction 6 cost 3000 settlement_min city upgrades { heavy_armourer } } heavy_armourer city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter TRANSITIONAL_ARMOR 1 ; and building_present_min_level market fairground { convert_to 3 capability { armour 13 requires factions { middle_eastern, } and event_counter HALF_PLATE_ARMOR 1 armour 13 requires factions { northern_european, southern_european, eastern_european, } and event_counter HALF_PLATE_ARMOR 1 armour 14 armour 15 requires factions { northern_european, southern_european, eastern_european, middle_eastern, } armour 16 requires factions { northern_european, southern_european, eastern_european, } and event_counter HALF_PLATE_ARMOR 1 armour 17 requires factions { northern_european, southern_european, eastern_european, } and event_counter FULL_PLATE_ARMOR 1 } material stone construction 8 cost 6400 settlement_min large_city upgrades { plate_armourer } } plate_armourer city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter FULL_PLATE_ARMOR 1 ; and building_present_min_level market great_market { convert_to 4 capability { armour 18 requires factions { middle_eastern, } armour 18 requires factions { northern_european, southern_european, eastern_european, } armour 19 requires factions { eastern_european, greek, } armour 20 requires factions { middle_eastern, } armour 21 requires factions { northern_european, southern_european, eastern_european, } armour 22 requires factions { northern_european, southern_european, eastern_european, } and event_counter spanish_inquisition 1 armour 23 requires factions { venice, sicily, milan, papal_states, } and event_counter IMPROVED_METALLURGY 1 armour 23 requires factions { hre, } and event_counter IMPROVED_METALLURGY 1 and hidden_resource venice or hidden_resource sicily or hidden_resource milan or hidden_resource papal_states armour 23 requires factions { hre, } and event_counter MATCHLOCK 1 and not hidden_resource venice and not hidden_resource sicily and not hidden_resource milan and not hidden_resource papal_states armour 23 requires factions { denmark, scotland, france, england, portugal, poland, russia, spain, hungary, aragon, kievan_rus, teutonic_order, norway, middle_eastern, greek, } and event_counter IMPROVED_METALLURGY 1 and hidden_resource venice or hidden_resource sicily or hidden_resource milan or hidden_resource papal_states armour 23 requires factions { denmark, scotland, france, england, portugal, poland, russia, spain, hungary, aragon, kievan_rus, teutonic_order, norway, middle_eastern, greek, } and event_counter GOTHIC_ARMOR 1 and not hidden_resource venice and not hidden_resource sicily and not hidden_resource milan and not hidden_resource papal_states } material stone construction 9 cost 9600 settlement_min huge_city upgrades { gothic_armourer } } gothic_armourer city requires factions { northern_european, eastern_european, southern_european, } and event_counter GOTHIC_ARMOR 1 ; and building_present_min_level market great_market { convert_to 5 capability { armour 23 requires factions { denmark, scotland, france, england, portugal, poland, russia, spain, hungary, aragon, kievan_rus, teutonic_order, norway, middle_eastern, greek, } and event_counter GOTHIC_ARMOR 1 and not hidden_resource venice and not hidden_resource sicily and not hidden_resource milan and not hidden_resource papal_states armour 24 requires factions { northern_european, southern_european, eastern_european, } armour 25 requires factions { northern_european, southern_european, eastern_european, } and event_counter pike_and_shot 1 armour 26 requires factions { venice, sicily, milan, papal_states, hre, england, } and event_counter ADVANCED_METALLURGY 1 armour 26 requires factions { denmark, scotland, france, portugal, poland, russia, spain, hungary, aragon, kievan_rus, teutonic_order, norway, } and event_counter ADVANCED_METALLURGY 1 and hidden_resource venice or hidden_resource sicily or hidden_resource milan or hidden_resource papal_states or hidden_resource hre or hidden_resource england armour 26 requires factions { denmark, scotland, france, portugal, poland, russia, spain, hungary, aragon, kievan_rus, teutonic_order, norway, } and event_counter ADV_MATCHLOCK 1 and not hidden_resource venice and not hidden_resource sicily and not hidden_resource milan and not hidden_resource papal_states and not hidden_resource hre and not hidden_resource england armour 27 requires event_counter the_flintlock 1 } material stone construction 10 cost 12000 settlement_min huge_city upgrades { } } } plugins { } } building castle_smith { convert_to smith levels c_leather_tanner c_blacksmith c_armourer c_heavy_armourer c_plate_armourer c_gothic_armourer { c_leather_tanner castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 0 capability { armour 1 armour 2 requires not factions { mongols, timurids, } armour 3 requires factions { mongols, timurids, } } material wooden construction 3 cost 800 settlement_min town upgrades { c_blacksmith } } c_blacksmith castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 1 capability { armour 4 requires factions { northern_european, southern_european, eastern_european, } armour 5 armour 6 requires not factions { mongols, timurids, } armour 7 requires not factions { mongols, timurids, } } material wooden construction 4 cost 1500 settlement_min large_town upgrades { c_armourer } } c_armourer castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, slave, } { convert_to 2 capability { armour 8 requires factions { northern_european, southern_european, eastern_european, } and event_counter TRANSITIONAL_ARMOR 1 armour 9 armour 10 requires not factions { mongols, timurids, } armour 11 requires not factions { mongols, timurids, } ;armour 12 requires factions { northern_european, southern_european, eastern_european, } } material wooden construction 6 cost 3000 settlement_min city upgrades { c_heavy_armourer } } c_heavy_armourer castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter TRANSITIONAL_ARMOR 1 { convert_to 3 capability { armour 13 requires factions { middle_eastern, } and event_counter HALF_PLATE_ARMOR 1 armour 13 requires factions { northern_european, southern_european, eastern_european, } and event_counter HALF_PLATE_ARMOR 1 armour 14 armour 15 requires factions { northern_european, southern_european, eastern_european, middle_eastern, } armour 16 requires factions { northern_european, southern_european, eastern_european, } and event_counter HALF_PLATE_ARMOR 1 armour 17 requires factions { northern_european, southern_european, eastern_european, } and event_counter FULL_PLATE_ARMOR 1 } material stone construction 8 cost 6400 settlement_min large_city upgrades { c_plate_armourer } } c_plate_armourer castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter FULL_PLATE_ARMOR 1 { convert_to 4 capability { armour 18 requires factions { middle_eastern, } armour 18 requires factions { northern_european, southern_european, eastern_european, } armour 19 requires factions { eastern_european, greek, } armour 20 requires factions { middle_eastern, } armour 21 requires factions { northern_european, southern_european, eastern_european, } armour 22 requires factions { northern_european, southern_european, eastern_european, } and event_counter spanish_inquisition 1 armour 23 requires factions { venice, sicily, milan, papal_states, } and event_counter IMPROVED_METALLURGY 1 armour 23 requires factions { hre, } and event_counter IMPROVED_METALLURGY 1 and hidden_resource venice or hidden_resource sicily or hidden_resource milan or hidden_resource papal_states armour 23 requires factions { hre, } and event_counter MATCHLOCK 1 and not hidden_resource venice and not hidden_resource sicily and not hidden_resource milan and not hidden_resource papal_states armour 23 requires factions { denmark, scotland, france, england, portugal, poland, russia, spain, hungary, aragon, kievan_rus, teutonic_order, norway, middle_eastern, greek, } and event_counter IMPROVED_METALLURGY 1 and hidden_resource venice or hidden_resource sicily or hidden_resource milan or hidden_resource papal_states armour 23 requires factions { denmark, scotland, france, england, portugal, poland, russia, spain, hungary, aragon, kievan_rus, teutonic_order, norway, middle_eastern, greek, } and event_counter GOTHIC_ARMOR 1 and not hidden_resource venice and not hidden_resource sicily and not hidden_resource milan and not hidden_resource papal_states } material stone construction 9 cost 9600 settlement_min large_city upgrades { c_gothic_armourer } } c_gothic_armourer castle requires factions { northern_european, eastern_european, southern_european, } and event_counter GOTHIC_ARMOR 1 { convert_to 5 capability { armour 24 requires factions { northern_european, southern_european, eastern_european, } armour 25 requires factions { northern_european, southern_european, eastern_european, } and event_counter pike_and_shot 1 armour 26 requires factions { venice, sicily, milan, papal_states, hre, england, } and event_counter ADVANCED_METALLURGY 1 armour 26 requires factions { denmark, scotland, france, portugal, poland, russia, spain, hungary, aragon, kievan_rus, teutonic_order, norway, } and event_counter ADVANCED_METALLURGY 1 and hidden_resource venice or hidden_resource sicily or hidden_resource milan or hidden_resource papal_states or hidden_resource hre or hidden_resource england armour 26 requires factions { denmark, scotland, france, portugal, poland, russia, spain, hungary, aragon, kievan_rus, teutonic_order, norway, } and event_counter ADV_MATCHLOCK 1 and not hidden_resource venice and not hidden_resource sicily and not hidden_resource milan and not hidden_resource papal_states and not hidden_resource hre and not hidden_resource england armour 27 requires event_counter the_flintlock 1 } material stone construction 10 cost 12000 settlement_min large_city upgrades { } } } plugins { } } building port { convert_to castle_port levels port shipwright dockyard naval_drydock { port city requires factions { northern_european, moors, turks, egypt, kwarezm, mongols, eastern_european, greek, southern_european, } { convert_to 0 capability { recruit_pool "cog" 1 0.5 1 0 requires factions { hre, teutonic_order, france, scotland, england, } recruit_pool "longboat" 1 0.5 1 0 requires factions { denmark, norway, } recruit_pool "dhow" 1 0.5 1 0 requires factions { moors, turks, egypt, kwarezm, } recruit_pool "dhow" 1 0.34 1 0 requires factions { mongols, } recruit_pool "cog" 1 0.5 1 0 requires factions { hungary, lithuania, poland, } recruit_pool "ladya" 1 0.5 1 0 requires factions { russia, cumans, kievan_rus, } recruit_pool "dromon" 1 0.5 1 0 requires factions { greek, } recruit_pool "galley" 1 0.5 1 0 requires factions { sicily, milan, venice, jerusalem, } recruit_pool "cog" 1 0.5 1 0 requires factions { portugal, spain, aragon, } trade_base_income_bonus bonus 1 requires not event_counter is_the_ai 1 trade_base_income_bonus bonus 3 requires event_counter is_the_ai 1 trade_fleet 1 } material wooden construction 3 cost 1000 settlement_min large_town upgrades { shipwright } } shipwright city requires factions { northern_european, moors, turks, kwarezm, egypt, mongols, eastern_european, greek, southern_european, } { convert_to 1 capability { recruit_pool "cog" 1 0.5 1 0 requires factions { hre, teutonic_order, france, scotland, england, } recruit_pool "longboat" 1 0.5 1 0 requires factions { denmark, norway, } recruit_pool "holk" 1 0.5 1 0 requires factions { hre, scotland, france, england, teutonic_order, } recruit_pool "dragon boat" 1 0.5 1 0 requires factions { denmark, norway, } recruit_pool "dhow" 1 0.5 1 0 requires factions { moors, turks, egypt, kwarezm, } recruit_pool "dhow" 1 0.5 1 0 requires factions { mongols, } recruit_pool "war galley" 1 0.5 1 0 requires factions { egypt, moors, turks, kwarezm, } recruit_pool "cog" 1 0.5 1 0 requires factions { hungary, lithuania, poland, } recruit_pool "ladya" 1 0.5 1 0 requires factions { russia, cumans, kievan_rus, } recruit_pool "war galley" 1 0.5 1 0 requires factions { hungary, jerusalem, } recruit_pool "holk" 1 0.5 1 0 requires factions { russia, cumans, lithuania, kievan_rus, poland, } recruit_pool "dromon" 1 0.5 1 0 requires factions { greek, } recruit_pool "fire ship" 1 0.5 1 0 requires factions { greek, } recruit_pool "galley" 1 0.5 1 0 requires factions { sicily, milan, jerusalem, } recruit_pool "galley" 1 0.7 1 0 requires factions { venice, } recruit_pool "cog" 1 0.5 1 0 requires factions { portugal, spain, aragon, } recruit_pool "war galley" 1 0.5 1 0 requires factions { southern_european, } trade_base_income_bonus bonus 2 requires not event_counter is_the_ai 1 trade_base_income_bonus bonus 4 requires event_counter is_the_ai 1 trade_fleet 1 } material wooden construction 5 cost 2000 settlement_min city upgrades { dockyard } } dockyard city requires factions { northern_european, moors, turks, kwarezm, egypt, mongols, eastern_european, greek, southern_european, } and event_counter CANNONS 1 { convert_to 2 capability { recruit_pool "cog" 1 0.25 2 0 requires factions { hre, teutonic_order, france, scotland, england, } recruit_pool "longboat" 1 0.25 2 0 requires factions { denmark, norway, } recruit_pool "holk" 1 0.5 2 0 requires factions { hre, scotland, france, england, teutonic_order, } recruit_pool "dragon boat" 1 0.5 2 0 requires factions { denmark, norway, } recruit_pool "gun holk" 1 0.5 2 0 requires factions { northern_european, } recruit_pool "dhow" 1 0.25 2 0 requires factions { moors, turks, egypt, kwarezm, } recruit_pool "dhow" 1 0.5 4 0 requires factions { mongols, } recruit_pool "war galley" 1 0.5 2 0 requires factions { egypt, moors, turks, kwarezm, } recruit_pool "lanternas" 1 0.5 2 0 requires factions { egypt, moors, turks, kwarezm, } recruit_pool "cog" 1 0.25 2 0 requires factions { hungary, lithuania, poland, } recruit_pool "ladya" 1 0.25 2 0 requires factions { russia, cumans, kievan_rus, } recruit_pool "war galley" 1 0.5 2 0 requires factions { hungary, jerusalem, } recruit_pool "holk" 1 0.5 2 0 requires factions { russia, cumans, lithuania, kievan_rus, poland, } recruit_pool "gun holk" 1 0.5 2 0 requires factions { russia, cumans, lithuania, kievan_rus, poland, teutonic_order, } recruit_pool "lanternas" 1 1 2 0 requires factions { hungary, } recruit_pool "dromon" 1 0.25 2 0 requires factions { greek, } recruit_pool "fire ship" 1 0.5 2 0 requires factions { greek, } recruit_pool "lanternas" 1 0.5 2 0 requires factions { greek, } recruit_pool "galley" 1 0.25 2 0 requires factions { sicily, milan, venice, jerusalem, } recruit_pool "cog" 1 0.25 2 0 requires factions { portugal, spain, aragon, } recruit_pool "war galley" 1 0.5 2 0 requires factions { southern_european, } recruit_pool "lanternas" 1 0.5 2 0 requires factions { portugal, spain, aragon, milan, sicily, } recruit_pool "caravel" 1 0.5 2 0 requires factions { portugal, spain, aragon, } and event_counter world_is_round 1 recruit_pool "galleass" 1 0.7 2 0 requires factions { venice, } trade_base_income_bonus bonus 3 requires not event_counter is_the_ai 1 trade_base_income_bonus bonus 5 requires event_counter is_the_ai 1 trade_fleet 2 navy_bonus 2 } material wooden construction 7 cost 3500 settlement_min large_city upgrades { naval_drydock } } naval_drydock city requires factions { northern_european, moors, turks, kwarezm, egypt, eastern_european, greek, southern_european, } and event_counter CANNONS 1 { convert_to 3 capability { recruit_pool "cog" 1 0.25 1 0 requires factions { hre, teutonic_order, france, scotland, england, } recruit_pool "longboat" 1 0.25 1 0 requires factions { denmark, norway, } recruit_pool "holk" 1 0.5 2 0 requires factions { hre, scotland, france, england, teutonic_order, } recruit_pool "dragon boat" 1 0.5 2 0 requires factions { denmark, norway, } recruit_pool "gun holk" 1 0.5 2 0 requires factions { northern_european, } recruit_pool "carrack" 1 0.5 2 0 requires factions { northern_european, } recruit_pool "dhow" 1 0.25 1 0 requires factions { moors, turks, egypt, kwarezm, } recruit_pool "dhow" 1 0.5 2 0 requires factions { mongols, } recruit_pool "war galley" 1 0.5 2 0 requires factions { egypt, moors, turks, kwarezm, } recruit_pool "lanternas" 1 0.5 2 0 requires factions { egypt, moors, turks, kwarezm, } recruit_pool "baghlah" 1 0.5 2 0 requires factions { egypt, moors, turks, kwarezm, } recruit_pool "cog" 1 0.25 1 0 requires factions { hungary, lithuania, poland, } recruit_pool "ladya" 1 0.25 1 0 requires factions { russia, cumans, kievan_rus, } recruit_pool "war galley" 1 0.5 2 0 requires factions { hungary, jerusalem, } recruit_pool "holk" 1 0.5 2 0 requires factions { russia, cumans, lithuania, kievan_rus, poland, } recruit_pool "gun holk" 1 0.5 2 0 requires factions { russia, cumans, lithuania, kievan_rus, poland, teutonic_order, } recruit_pool "lanternas" 1 0.5 2 0 requires factions { hungary, } recruit_pool "carrack" 1 0.5 2 0 requires factions { eastern_european, } recruit_pool "dromon" 1 0.25 1 0 requires factions { greek, } recruit_pool "fire ship" 1 0.5 2 0 requires factions { greek, } recruit_pool "lanternas" 1 0.5 2 0 requires factions { greek, } recruit_pool "carrack" 1 0.5 2 0 requires factions { greek, } recruit_pool "galley" 1 0.25 1 0 requires factions { sicily, milan, venice, jerusalem, } recruit_pool "cog" 1 0.25 1 0 requires factions { portugal, spain, aragon, } recruit_pool "war galley" 1 0.5 2 0 requires factions { southern_european, } recruit_pool "lanternas" 1 0.5 2 0 requires factions { portugal, spain, aragon, milan, sicily, } recruit_pool "caravel" 1 0.5 2 0 requires factions { portugal, spain, aragon, } recruit_pool "galleass" 1 0.7 2 0 requires factions { venice, } recruit_pool "carrack" 1 0.5 2 0 requires factions { sicily, milan, venice, } recruit_pool "grande carrack" 1 0.5 2 0 requires factions { portugal, spain, aragon, } trade_base_income_bonus bonus 4 requires not event_counter is_the_ai 1 trade_base_income_bonus bonus 5 requires event_counter is_the_ai 1 trade_fleet 2 navy_bonus 2 } material wooden construction 9 cost 7000 settlement_min huge_city upgrades { } } } plugins { } } building castle_port { convert_to port levels c_port c_shipwright c_dockyard c_naval_drydock { c_port castle requires factions { northern_european, moors, turks, kwarezm, egypt, mongols, eastern_european, greek, southern_european, } { convert_to 0 capability { recruit_pool "cog" 1 0.34 1 0 requires factions { hre, teutonic_order, france, scotland, england, } recruit_pool "longboat" 1 0.34 1 0 requires factions { denmark, norway, } recruit_pool "dhow" 1 0.34 1 0 requires factions { moors, turks, egypt, kwarezm, } recruit_pool "dhow" 1 0.25 1 0 requires factions { mongols, } recruit_pool "cog" 1 0.34 1 0 requires factions { hungary, lithuania, poland, } recruit_pool "ladya" 1 0.34 1 0 requires factions { russia, cumans, kievan_rus, } recruit_pool "dromon" 1 0.34 1 0 requires factions { greek, } recruit_pool "galley" 1 0.34 1 0 requires factions { sicily, milan, venice, jerusalem, } recruit_pool "cog" 1 0.34 1 0 requires factions { portugal, spain, aragon, } trade_base_income_bonus bonus 1 requires not event_counter is_the_ai 1 trade_base_income_bonus bonus 3 requires event_counter is_the_ai 1 trade_fleet 1 } material wooden construction 3 cost 1000 settlement_min large_town upgrades { c_shipwright } } c_shipwright castle requires factions { northern_european, moors, turks, kwarezm, egypt, mongols, eastern_european, greek, southern_european, } { convert_to 1 capability { recruit_pool "cog" 1 0.25 1 0 requires factions { hre, teutonic_order, france, scotland, england, } recruit_pool "longboat" 1 0.25 1 0 requires factions { denmark, norway, } recruit_pool "holk" 1 0.34 1 0 requires factions { hre, scotland, france, england, teutonic_order, } recruit_pool "dragon boat" 1 0.34 1 0 requires factions { denmark, norway, } recruit_pool "dhow" 1 0.25 1 0 requires factions { moors, turks, egypt, kwarezm, } recruit_pool "dhow" 1 0.34 1 0 requires factions { mongols, } recruit_pool "war galley" 1 0.34 1 0 requires factions { egypt, moors, turks, kwarezm, } recruit_pool "cog" 1 0.25 1 0 requires factions { hungary, lithuania, poland, } recruit_pool "ladya" 1 0.25 1 0 requires factions { russia, cumans, kievan_rus, } recruit_pool "war galley" 1 0.34 1 0 requires factions { hungary, jerusalem, } recruit_pool "holk" 1 0.34 1 0 requires factions { russia, cumans, lithuania, kievan_rus, poland, } recruit_pool "dromon" 1 0.25 1 0 requires factions { greek, } recruit_pool "fire ship" 1 0.34 1 0 requires factions { greek, } recruit_pool "galley" 1 0.25 1 0 requires factions { sicily, milan, venice, jerusalem, } recruit_pool "cog" 1 0.25 1 0 requires factions { portugal, spain, aragon, } recruit_pool "war galley" 1 0.34 1 0 requires factions { southern_european, } trade_base_income_bonus bonus 2 requires not event_counter is_the_ai 1 trade_base_income_bonus bonus 4 requires event_counter is_the_ai 1 trade_fleet 1 } material wooden construction 5 cost 2000 settlement_min city upgrades { c_dockyard } } c_dockyard castle requires factions { northern_european, moors, turks, kwarezm, egypt, mongols, eastern_european, greek, southern_european, } and event_counter CANNONS 1 { convert_to 2 capability { recruit_pool "cog" 1 0.25 2 0 requires factions { hre, teutonic_order, france, scotland, england, } recruit_pool "longboat" 1 0.25 2 0 requires factions { denmark, norway, } recruit_pool "holk" 1 0.34 2 0 requires factions { hre, scotland, france, england, teutonic_order, } recruit_pool "dragon boat" 1 0.34 2 0 requires factions { denmark, norway, } recruit_pool "gun holk" 1 0.34 2 0 requires factions { northern_european, } recruit_pool "dhow" 1 0.25 2 0 requires factions { moors, turks, egypt, kwarezm, } recruit_pool "dhow" 1 0.34 3 0 requires factions { mongols, } recruit_pool "war galley" 1 0.34 2 0 requires factions { egypt, moors, turks, kwarezm, } recruit_pool "lanternas" 1 0.34 2 0 requires factions { egypt, moors, turks, kwarezm, } recruit_pool "cog" 1 0.25 2 0 requires factions { hungary, lithuania, poland, } recruit_pool "ladya" 1 0.25 2 0 requires factions { russia, cumans, kievan_rus, } recruit_pool "war galley" 1 0.34 2 0 requires factions { hungary, jerusalem, } recruit_pool "holk" 1 0.34 2 0 requires factions { russia, cumans, lithuania, kievan_rus, poland, } recruit_pool "gun holk" 1 0.34 2 0 requires factions { russia, cumans, lithuania, kievan_rus, poland, } recruit_pool "lanternas" 1 0.34 2 0 requires factions { hungary, } recruit_pool "dromon" 1 0.25 2 0 requires factions { greek, } recruit_pool "fire ship" 1 0.34 2 0 requires factions { greek, } recruit_pool "lanternas" 1 0.34 2 0 requires factions { greek, } recruit_pool "galley" 1 0.25 2 0 requires factions { sicily, milan, venice, jerusalem, } recruit_pool "cog" 1 0.25 2 0 requires factions { portugal, spain, aragon, } recruit_pool "war galley" 1 0.34 2 0 requires factions { southern_european, } recruit_pool "lanternas" 1 0.34 2 0 requires factions { portugal, spain, aragon, milan, sicily, } recruit_pool "caravel" 1 0.34 2 0 requires factions { portugal, spain, aragon, } and event_counter world_is_round 1 recruit_pool "galleass" 1 0.34 2 0 requires factions { venice, } trade_base_income_bonus bonus 2 requires not event_counter is_the_ai 1 trade_base_income_bonus bonus 4 requires event_counter is_the_ai 1 trade_fleet 2 navy_bonus 2 } material wooden construction 7 cost 3500 settlement_min large_city upgrades { c_naval_drydock } } c_naval_drydock castle requires factions { northern_european, moors, turks, kwarezm, egypt, eastern_european, greek, southern_european, } and event_counter CANNONS 1 { convert_to 3 capability { recruit_pool "cog" 1 0.25 1 0 requires factions { hre, teutonic_order, france, scotland, england, } recruit_pool "longboat" 1 0.25 1 0 requires factions { denmark, norway, } recruit_pool "holk" 1 0.34 2 0 requires factions { hre, scotland, france, england, teutonic_order, } recruit_pool "dragon boat" 1 0.34 2 0 requires factions { denmark, norway, } recruit_pool "gun holk" 1 0.34 2 0 requires factions { northern_european, } recruit_pool "carrack" 1 0.34 2 0 requires factions { northern_european, } recruit_pool "dhow" 1 0.25 1 0 requires factions { moors, turks, egypt, kwarezm, } recruit_pool "war galley" 1 0.34 2 0 requires factions { egypt, moors, turks, kwarezm, } recruit_pool "lanternas" 1 0.34 2 0 requires factions { egypt, moors, turks, kwarezm, } recruit_pool "baghlah" 1 0.34 2 0 requires factions { egypt, moors, turks, kwarezm, } recruit_pool "cog" 1 0.25 1 0 requires factions { hungary, lithuania, poland, } recruit_pool "ladya" 1 0.25 1 0 requires factions { russia, cumans, kievan_rus, } recruit_pool "war galley" 1 0.34 2 0 requires factions { hungary, jerusalem, } recruit_pool "holk" 1 0.34 2 0 requires factions { russia, cumans, lithuania, kievan_rus, poland, } recruit_pool "gun holk" 1 0.34 2 0 requires factions { russia, cumans, lithuania, kievan_rus, poland, } recruit_pool "lanternas" 1 0.34 2 0 requires factions { hungary, } recruit_pool "carrack" 1 0.34 2 0 requires factions { eastern_european, } recruit_pool "dromon" 1 0.25 1 0 requires factions { greek, } recruit_pool "fire ship" 1 0.34 2 0 requires factions { greek, } recruit_pool "lanternas" 1 0.34 2 0 requires factions { greek, } recruit_pool "carrack" 1 0.34 2 0 requires factions { greek, } recruit_pool "galley" 1 0.25 1 0 requires factions { sicily, milan, venice, jerusalem, } recruit_pool "cog" 1 0.25 1 0 requires factions { portugal, spain, aragon, } recruit_pool "war galley" 1 0.34 2 0 requires factions { southern_european, } recruit_pool "lanternas" 1 0.34 2 0 requires factions { portugal, spain, aragon, milan, sicily, } recruit_pool "caravel" 1 0.34 2 0 requires factions { portugal, spain, aragon, } recruit_pool "galleass" 1 0.34 2 0 requires factions { venice, } recruit_pool "carrack" 1 0.34 2 0 requires factions { sicily, milan, venice, } recruit_pool "grande carrack" 1 0.34 2 0 requires factions { portugal, spain, aragon, } trade_base_income_bonus bonus 3 requires not event_counter is_the_ai 1 trade_base_income_bonus bonus 4 requires event_counter is_the_ai 1 trade_fleet 2 navy_bonus 2 } material wooden construction 9 cost 7000 settlement_min large_city upgrades { } } } plugins { } } building sea_trade { levels merchants_wharf warehouse docklands { merchants_wharf city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level port port { capability { trade_fleet 1 trade_base_income_bonus bonus 1 requires not event_counter is_the_ai 1 trade_base_income_bonus bonus 2 requires event_counter is_the_ai 1 } material wooden construction 4 cost 2000 settlement_min city upgrades { warehouse } } warehouse city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level port shipwright { capability { trade_fleet 2 trade_base_income_bonus bonus 1 requires not event_counter is_the_ai 1 trade_base_income_bonus bonus 3 requires event_counter is_the_ai 1 } material wooden construction 6 cost 3500 settlement_min large_city upgrades { docklands } } docklands city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level port shipwright { capability { trade_fleet 3 trade_base_income_bonus bonus 1 requires not event_counter is_the_ai 1 trade_base_income_bonus bonus 4 requires event_counter is_the_ai 1 } material wooden construction 8 cost 6400 settlement_min huge_city upgrades { } } } plugins { } } building admiralty { levels naval_academy admiralty { naval_academy city requires factions { denmark, norway, england, portugal, venice, } and building_present_min_level port port { capability { recruitment_cost_bonus_naval bonus 1 navy_bonus 2 } material stone construction 5 cost 3500 settlement_min large_city upgrades { admiralty } } admiralty city requires factions { denmark, norway, england, portugal, venice, } { capability { recruitment_cost_bonus_naval bonus 2 navy_bonus 3 } material stone construction 8 cost 5000 settlement_min huge_city upgrades { } } } plugins { } } building market { levels corn_exchange market fairground great_market merchants_quarter { corn_exchange city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { agent merchant 0 requires factions { northern_european, } agent merchant 0 requires factions { middle_eastern, } agent merchant 0 requires factions { eastern_european, } agent merchant 0 requires factions { greek, } agent merchant 0 requires factions { southern_european, } agent_limit merchant 1 trade_base_income_bonus bonus 1 requires not event_counter is_the_ai 1 trade_base_income_bonus bonus 2 requires event_counter is_the_ai 1 } material wooden construction 3 cost 800 settlement_min town upgrades { market } } market city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { agent merchant 0 requires factions { northern_european, } agent merchant 0 requires factions { middle_eastern, } agent merchant 0 requires factions { eastern_european, } agent merchant 0 requires factions { greek, } agent merchant 0 requires factions { southern_european, } agent_limit merchant 1 trade_base_income_bonus bonus 2 requires not event_counter is_the_ai 1 trade_base_income_bonus bonus 4 requires event_counter is_the_ai 1 } material wooden construction 4 cost 1500 settlement_min large_town upgrades { fairground } } fairground city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { agent merchant 0 requires factions { northern_european, } agent merchant 0 requires factions { middle_eastern, } agent merchant 0 requires factions { eastern_european, } agent merchant 0 requires factions { greek, } agent merchant 0 requires factions { southern_european, } agent_limit merchant 1 trade_base_income_bonus bonus 3 requires not event_counter is_the_ai 1 trade_base_income_bonus bonus 5 requires event_counter is_the_ai 1 } material stone construction 6 cost 3000 settlement_min city upgrades { great_market } } great_market city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { agent merchant 0 requires factions { northern_european, } agent merchant 0 requires factions { middle_eastern, } agent merchant 0 requires factions { eastern_european, } agent merchant 0 requires factions { greek, } agent merchant 0 requires factions { southern_european, } agent_limit merchant 1 trade_base_income_bonus bonus 4 requires not event_counter is_the_ai 1 trade_base_income_bonus bonus 5 requires event_counter is_the_ai 1 } material stone construction 8 cost 5000 settlement_min large_city upgrades { merchants_quarter } } merchants_quarter city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { agent merchant 0 requires factions { northern_european, } agent merchant 0 requires factions { middle_eastern, } agent merchant 0 requires factions { eastern_european, } agent merchant 0 requires factions { greek, } agent merchant 0 requires factions { southern_european, } agent_limit merchant 2 trade_base_income_bonus bonus 5 requires not event_counter is_the_ai 1 trade_base_income_bonus bonus 5 requires event_counter is_the_ai 1 } material stone construction 10 cost 9600 settlement_min huge_city upgrades { } } } plugins { } } building hinterland_roads { convert_to hinterland_castle_roads levels roads paved_roads highways { roads city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 0 capability { road_level 0 trade_base_income_bonus bonus 0 requires not event_counter is_the_ai 1 trade_base_income_bonus bonus 2 requires event_counter is_the_ai 1 } material wooden construction 2 cost 800 settlement_min town upgrades { paved_roads } } paved_roads city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 1 capability { road_level 1 trade_base_income_bonus bonus 1 requires not event_counter is_the_ai 1 trade_base_income_bonus bonus 4 requires event_counter is_the_ai 1 } material stone construction 4 cost 1500 settlement_min city upgrades { highways } } highways city requires factions { greek, } { convert_to 2 capability { road_level 2 trade_base_income_bonus bonus 2 requires not event_counter is_the_ai 1 trade_base_income_bonus bonus 5 requires event_counter is_the_ai 1 } material stone construction 6 cost 3000 settlement_min city upgrades { } } } plugins { } } building hinterland_castle_roads { convert_to hinterland_roads levels c_roads c_paved_roads c_highways { c_roads castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 0 capability { road_level 0 trade_base_income_bonus bonus 0 requires not event_counter is_the_ai 1 trade_base_income_bonus bonus 2 requires event_counter is_the_ai 1 } material wooden construction 2 cost 800 settlement_min town upgrades { c_paved_roads } } c_paved_roads castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 1 capability { road_level 1 trade_base_income_bonus bonus 1 requires not event_counter is_the_ai 1 trade_base_income_bonus bonus 3 requires event_counter is_the_ai 1 } material stone construction 4 cost 1500 settlement_min city upgrades { c_highways } } c_highways castle requires factions { greek, } { convert_to 2 capability { road_level 2 trade_base_income_bonus bonus 2 requires not event_counter is_the_ai 1 trade_base_income_bonus bonus 4 requires event_counter is_the_ai 1 } material stone construction 6 cost 2500 settlement_min city upgrades { } } } plugins { } } building hinterland_farms { convert_to hinterland_farms levels farms farms+1 farms+2 farms+3 { farms requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 0 capability { farming_level 1 } material wooden construction 3 cost 800 settlement_min town upgrades { farms+1 } } farms+1 requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 1 capability { farming_level 2 } material wooden construction 5 cost 1500 settlement_min large_town upgrades { farms+2 } } farms+2 requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 2 capability { farming_level 3 } material wooden construction 7 cost 2500 settlement_min city upgrades { farms+3 } } farms+3 requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 3 capability { farming_level 4 } material wooden construction 9 cost 5000 settlement_min large_city upgrades { } } } plugins { } } building hinterland_mines { convert_to hinterland_castle_mines levels mines mines+1 { mines city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and resource silver or resource gold or resource tin or resource iron or resource sulfur or resource marble or resource coal { convert_to 0 capability { mine_resource 5 requires not event_counter is_the_ai 1 mine_resource 7 requires event_counter is_the_ai 1 } material wooden construction 4 cost 2400 settlement_min large_town upgrades { mines+1 } } mines+1 city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and resource silver or resource gold or resource tin or resource iron or resource sulfur or resource marble or resource coal { convert_to 1 capability { mine_resource 8 requires not event_counter is_the_ai 1 mine_resource 9 requires event_counter is_the_ai 1 } material wooden construction 6 cost 4800 settlement_min city upgrades { } } } plugins { } } building hinterland_castle_mines { convert_to hinterland_mines levels c_mines c_mines+1 { c_mines castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and resource silver or resource gold or resource tin or resource iron or resource sulfur or resource marble or resource coal { convert_to 0 capability { mine_resource 4 requires not event_counter is_the_ai 1 mine_resource 7 requires event_counter is_the_ai 1 } material wooden construction 4 cost 2400 settlement_min large_town upgrades { c_mines+1 } } c_mines+1 castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and resource silver or resource gold or resource tin or resource iron or resource sulfur or resource marble or resource coal { convert_to 1 capability { mine_resource 7 requires not event_counter is_the_ai 1 mine_resource 9 requires event_counter is_the_ai 1 } material wooden construction 6 cost 4800 settlement_min city upgrades { } } } plugins { } } building health { levels public_baths aqueduct { public_baths city requires factions { greek, } and building_present_min_level market market { capability { population_health_bonus bonus 2 } material stone construction 6 cost 1200 settlement_min large_city upgrades { aqueduct } } aqueduct city requires factions { greek, } and building_present_min_level market great_market { capability { population_health_bonus bonus 2 population_growth_bonus bonus 1 } material stone construction 8 cost 2400 settlement_min huge_city upgrades { } } } plugins { } } building hospital { levels bimaristan great_bimaristan { bimaristan city requires factions { middle_eastern, } and building_present_min_level city_hall city_hall { capability { retrain_cost_bonus bonus 1 population_health_bonus bonus 2 } material wooden construction 6 cost 6400 settlement_min large_city upgrades { great_bimaristan } } great_bimaristan city requires factions { middle_eastern, } and building_present_min_level city_hall mayors_palace { capability { retrain_cost_bonus bonus 2 population_health_bonus bonus 4 } material stone construction 10 cost 9600 settlement_min huge_city upgrades { } } } plugins { } } building academic { levels alchemists_lab alchemy_school { alchemists_lab city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter CANNONS 1 and building_present_min_level market great_market { capability { weapon_missile_gunpowder 1 recruit_pool "Naffatun" 1 0.13 1 0 requires factions { egypt, turks, } } material stone construction 5 cost 1600 settlement_min large_city upgrades { alchemy_school } } alchemy_school city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter CANNONS 1 and building_present_min_level market merchants_quarter { capability { weapon_missile_gunpowder 1 weapon_artillery_gunpowder 1 recruit_pool "Naffatun" 1 0.17 1 0 requires factions { egypt, turks, } } material stone construction 7 cost 3200 settlement_min huge_city upgrades { } } } plugins { } } building temple_dievas { convert_to temple_dievas_castle religion pagan levels dievas_altar dievas_sanctuary dievas_temple { dievas_altar city requires factions { lithuania, } and not building_present temple_giltine and not building_present temple_perkunas { convert_to 0 capability { agent priest 0 requires factions { lithuania, } religion_level bonus 2 law_bonus bonus 1 happiness_bonus bonus 1 agent_limit priest 1 } material wooden construction 2 cost 1700 settlement_min town upgrades { dievas_sanctuary } } dievas_sanctuary city requires factions { lithuania, } and not building_present temple_giltine and not building_present temple_perkunas { capability { agent priest 0 requires factions { lithuania, } religion_level bonus 3 law_bonus bonus 2 happiness_bonus bonus 2 agent_limit priest 1 } material wooden construction 3 cost 3000 settlement_min large_town upgrades { dievas_temple } } dievas_temple city requires factions { lithuania, } and not building_present temple_giltine and not building_present temple_perkunas { capability { agent priest 0 requires factions { lithuania, } recruit_pool "Dievas Guard" 1 0.17 1 0 requires factions { lithuania, } religion_level bonus 4 law_bonus bonus 3 happiness_bonus 3 agent_limit priest 2 recruits_morale_bonus bonus 1 requires event_counter is_the_ai 1 } material wooden construction 4 cost 3500 settlement_min large_city upgrades { } } } plugins { } } building temple_dievas_castle { convert_to temple_dievas religion pagan levels c_dievas_altar { c_dievas_altar castle requires factions { lithuania, } and not building_present temple_giltine and not building_present temple_perkunas { convert_to 0 capability { agent priest 0 requires factions { lithuania, } religion_level bonus 2 happiness_bonus bonus 2 law_bonus bonus 1 agent_limit priest 1 } material wooden construction 2 cost 1700 settlement_min town upgrades { } } } plugins { } } building temple_perkunas { convert_to temple_perkunas_castle religion pagan levels perkunas_altar perkunas_sanctuary perkunas_temple { perkunas_altar city requires factions { lithuania, } and not building_present temple_giltine and not building_present temple_dievas { convert_to 0 capability { agent priest 0 requires factions { lithuania, } population_health_bonus 1 population_growth_bonus bonus 1 requires event_counter is_the_ai 1 religion_level bonus 1 agent_limit priest 1 } material wooden construction 2 cost 1000 settlement_min town upgrades { perkunas_sanctuary } } perkunas_sanctuary city requires factions { lithuania, } and not building_present temple_giltine and not building_present temple_dievas { capability { agent priest 0 requires factions { lithuania, } recruit_pool "Followers of Perkunas" 1 0.17 1 0 requires factions { lithuania, } population_health_bonus 2 population_growth_bonus bonus 1 requires event_counter is_the_ai 1 religion_level bonus 2 agent_limit priest 1 } material wooden construction 3 cost 2200 settlement_min large_town upgrades { perkunas_temple } } perkunas_temple city requires factions { lithuania, } and not building_present temple_giltine and not building_present temple_dievas { capability { agent priest 0 requires factions { lithuania, } recruit_pool "Followers of Perkunas" 1 0.25 2 0 requires factions { lithuania, } population_health_bonus 3 population_growth_bonus bonus 1 requires event_counter is_the_ai 1 religion_level bonus 3 agent_limit priest 2 recruits_morale_bonus bonus 1 requires event_counter is_the_ai 1 } material wooden construction 4 cost 4000 settlement_min large_city upgrades { } } } plugins { } } building temple_perkunas_castle { convert_to temple_perkunas religion pagan levels c_perkunas_altar { c_perkunas_altar castle requires factions { lithuania, } and not building_present temple_giltine and not building_present temple_dievas { convert_to 0 capability { agent priest 0 requires factions { lithuania, } recruit_pool "Lettish Crossbowmen" 1 0.17 1 0 requires factions { lithuania, } population_health_bonus 1 population_growth_bonus bonus 1 religion_level bonus 1 agent_limit priest 1 } material wooden construction 2 cost 1000 settlement_min town upgrades { } } } plugins { } } building temple_giltine { convert_to temple_giltine_castle religion pagan levels giltine_altar giltine_sanctuary giltine_temple { giltine_altar city requires factions { lithuania, } and not building_present temple_perkunas and not building_present temple_dievas { convert_to 0 capability { agent priest 0 requires factions { lithuania, } law_bonus bonus 1 religion_level bonus 1 agent_limit priest 1 } material wooden construction 2 cost 1000 settlement_min town upgrades { giltine_sanctuary } } giltine_sanctuary city requires factions { lithuania, } and not building_present temple_perkunas and not building_present temple_dievas { capability { agent priest 0 requires factions { lithuania, } law_bonus bonus 2 religion_level bonus 2 agent_limit priest 1 } material wooden construction 3 cost 2200 settlement_min large_town upgrades { giltine_temple } } giltine_temple city requires factions { lithuania, } and not building_present temple_perkunas and not building_present temple_dievas { capability { agent priest 0 requires factions { lithuania, } recruit_pool "Giltines Chosen" 1 0.17 1 0 requires factions { lithuania, } law_bonus bonus 3 religion_level bonus 3 recruits_morale_bonus bonus 1 requires event_counter is_the_ai 1 agent_limit priest 2 } material wooden construction 4 cost 4000 settlement_min large_city upgrades { } } } plugins { } } building temple_giltine_castle { convert_to temple_giltine religion pagan levels c_giltine_altar { c_giltine_altar castle requires factions { lithuania, } and not building_present temple_perkunas and not building_present temple_dievas { convert_to 0 capability { agent priest 0 requires factions { lithuania, } recruit_pool "Lettish Crossbowmen" 1 0.17 1 0 requires factions { lithuania, } law_bonus bonus 1 religion_level bonus 1 agent_limit priest 1 } material wooden construction 2 cost 1000 settlement_min town upgrades { } } } plugins { } } building temple_tengir { convert_to temple_tengir_castle religion pagan levels tengir_altar tengir_sanctuary tengir_temple { tengir_altar city requires factions { cumans, mongols, } { convert_to 0 capability { agent priest 0 requires factions { cumans, mongols, } recruit_pool "Pechenegs" 1 0.13 1 1 requires factions { cumans, } population_growth_bonus bonus 1 religion_level bonus 1 law_bonus bonus 1 happiness_bonus bonus 1 agent_limit priest 1 } material wooden construction 2 cost 1000 settlement_min town upgrades { tengir_sanctuary } } tengir_sanctuary city requires factions { cumans, mongols, } { capability { agent priest 0 requires factions { cumans, mongols, } recruit_pool "Yasi Archers" 1 0.13 1 1 requires factions { cumans, } population_growth_bonus bonus 1 religion_level bonus 2 law_bonus bonus 2 happiness_bonus bonus 2 agent_limit priest 1 } material wooden construction 3 cost 2200 settlement_min large_town upgrades { tengir_temple } } tengir_temple city requires factions { cumans, mongols, } { capability { agent priest 0 requires factions { cumans, mongols, } recruit_pool "Behk Druzhina" 1 0.13 1 1 requires factions { cumans, } population_growth_bonus bonus 2 religion_level bonus 3 law_bonus bonus 2 happiness_bonus 3 agent_limit priest 2 recruits_morale_bonus bonus 1 requires event_counter is_the_ai 1 } material wooden construction 4 cost 4000 settlement_min large_city upgrades { } } } plugins { } } building temple_tengir_castle { convert_to temple_tengir religion pagan levels c_tengir_altar { c_tengir_altar castle requires factions { cumans, mongols, } { convert_to 0 capability { agent priest 0 requires factions { cumans, mongols, } recruit_pool "Yasi Archers" 1 0.13 1 1 requires factions { cumans, } population_growth_bonus bonus 1 religion_level bonus 1 law_bonus bonus 1 happiness_bonus bonus 1 agent_limit priest 1 } material wooden construction 2 cost 1000 settlement_min town upgrades { } } } plugins { } } building temple_catholic { convert_to temple_catholic_castle religion catholic levels small_church church abbey cathedral huge_cathedral { small_church city requires factions { denmark, teutonic_order, jerusalem, norway, hre, scotland, france, england, hungary, poland, venice, papal_states, portugal, spain, aragon, sicily, milan, } { convert_to 0 capability { agent priest 0 requires factions { denmark, teutonic_order, jerusalem, norway, scotland, hre, france, england, } agent priest 0 requires factions { hungary, poland, } agent priest 0 requires factions { papal_states, portugal, spain, aragon, sicily, milan, venice, } happiness_bonus bonus 1 religion_level bonus 2 pope_disapproval 1 agent_limit priest 1 requires not event_counter strictly_religious 1 agent_limit priest 9 requires event_counter strictly_religious 1 } material wooden construction 2 cost 800 settlement_min town upgrades { church } } church city requires factions { denmark, teutonic_order, jerusalem, norway, hre, scotland, france, england, hungary, poland, venice, papal_states, portugal, spain, aragon, sicily, milan, } { convert_to 1 capability { agent priest 0 requires factions { denmark, teutonic_order, jerusalem, norway, scotland, hre, france, england, } agent priest 0 requires factions { hungary, poland, } agent priest 0 requires factions { papal_states, portugal, spain, aragon, sicily, milan, venice, } happiness_bonus bonus 1 religion_level bonus 3 agent_limit priest 1 requires not event_counter strictly_religious 1 agent_limit priest 9 requires event_counter strictly_religious 1 pope_disapproval 1 } material wooden construction 3 cost 1600 settlement_min large_town upgrades { abbey } } abbey city requires factions { denmark, teutonic_order, jerusalem, norway, hre, scotland, france, england, hungary, poland, venice, papal_states, portugal, spain, aragon, sicily, milan, } { capability { agent priest 0 requires factions { denmark, teutonic_order, jerusalem, norway, scotland, hre, france, england, } agent priest 0 requires factions { hungary, poland, } agent priest 0 requires factions { papal_states, portugal, spain, aragon, sicily, milan, venice, } recruit_pool "Dismounted Armored Clergy" 1 0.085 1 0 requires factions { denmark, norway, } and event_counter HALF_PLATE_ARMOR 1 happiness_bonus bonus 2 religion_level bonus 4 agent_limit priest 2 requires not event_counter strictly_religious 1 agent_limit priest 9 requires event_counter strictly_religious 1 pope_disapproval 1 population_health_bonus bonus 1 recruits_morale_bonus bonus 1 requires event_counter is_the_ai 1 } material stone construction 5 cost 3200 settlement_min city upgrades { cathedral } } cathedral city requires factions { denmark, teutonic_order, jerusalem, norway, hre, scotland, france, england, hungary, poland, venice, papal_states, portugal, spain, aragon, sicily, milan, venice, } { capability { agent priest 0 requires factions { denmark, teutonic_order, jerusalem, norway, scotland, hre, france, england, } agent priest 0 requires factions { hungary, poland, } agent priest 0 requires factions { papal_states, portugal, spain, aragon, sicily, milan, venice, } recruit_pool "Armored Clergy" 1 0.085 1 0 requires factions { denmark, norway, } and event_counter HALF_PLATE_ARMOR 1 recruit_pool "Dismounted Armored Clergy" 1 0.13 2 0 requires factions { denmark, norway, } and event_counter HALF_PLATE_ARMOR 1 happiness_bonus bonus 2 religion_level bonus 5 agent_limit priest 2 requires not event_counter strictly_religious 1 agent_limit priest 9 requires event_counter strictly_religious 1 pope_disapproval 1 pope_approval 1 population_health_bonus bonus 1 recruits_morale_bonus bonus 2 requires event_counter is_the_ai 1 } material stone construction 7 cost 6400 settlement_min large_city upgrades { huge_cathedral } } huge_cathedral city requires factions { denmark, teutonic_order, jerusalem, norway, hre, scotland, france, england, hungary, poland, venice, papal_states, portugal, spain, aragon, sicily, milan, } { capability { agent priest 0 requires factions { denmark, teutonic_order, jerusalem, norway, scotland, hre, france, england, } agent priest 0 requires factions { hungary, poland, } agent priest 0 requires factions { papal_states, portugal, spain, aragon, sicily, milan, venice, } recruit_pool "Armored Clergy" 1 0.13 2 0 requires factions { denmark, norway, } and event_counter HALF_PLATE_ARMOR 1 recruit_pool "Dismounted Armored Clergy" 1 0.17 3 0 requires factions { denmark, norway, } and event_counter HALF_PLATE_ARMOR 1 happiness_bonus bonus 3 religion_level bonus 5 agent_limit priest 2 requires not event_counter strictly_religious 1 agent_limit priest 9 requires event_counter strictly_religious 1 pope_disapproval 1 pope_approval 1 recruits_morale_bonus bonus 3 requires event_counter is_the_ai 1 population_health_bonus bonus 3 } material stone construction 10 cost 10000 settlement_min huge_city upgrades { } } } plugins { } } building temple_catholic_castle { convert_to temple_catholic religion catholic levels small_chapel chapel { small_chapel castle requires factions { denmark, teutonic_order, jerusalem, norway, hre, scotland, france, england, hungary, poland, venice, papal_states, portugal, spain, aragon, sicily, milan, } { convert_to 0 capability { agent priest 0 requires factions { denmark, teutonic_order, jerusalem, norway, scotland, hre, france, england, } agent priest 0 requires factions { hungary, poland, } agent priest 0 requires factions { papal_states, portugal, spain, aragon, sicily, milan, venice, } happiness_bonus bonus 1 religion_level bonus 2 pope_disapproval 1 agent_limit priest 1 requires not event_counter strictly_religious 1 agent_limit priest 9 requires event_counter strictly_religious 1 } material wooden construction 2 cost 800 settlement_min town upgrades { chapel } } chapel castle requires factions { denmark, teutonic_order, jerusalem, norway, hre, scotland, france, england, hungary, poland, venice, papal_states, portugal, spain, aragon, sicily, milan, } { convert_to 1 capability { agent priest 0 requires factions { denmark, teutonic_order, jerusalem, norway, scotland, hre, france, england, } agent priest 0 requires factions { hungary, poland, } agent priest 0 requires factions { papal_states, portugal, spain, aragon, sicily, milan, venice, } happiness_bonus bonus 1 religion_level bonus 3 agent_limit priest 1 requires not event_counter strictly_religious 1 agent_limit priest 9 requires event_counter strictly_religious 1 pope_disapproval 1 population_health_bonus bonus 1 } material stone construction 4 cost 1600 settlement_min large_town upgrades { } } } plugins { } } building temple_orthodox { convert_to temple_orthodox_castle religion orthodox levels small_church_o church_o abbey_o cathedral_o huge_cathedral_o { small_church_o city requires factions { russia, kievan_rus, byzantium, } { convert_to 0 capability { agent priest 0 requires factions { russia, kievan_rus, } agent priest 0 requires factions { byzantium, } happiness_bonus bonus 1 religion_level bonus 2 agent_limit priest 1 requires not event_counter strictly_religious 1 agent_limit priest 9 requires event_counter strictly_religious 1 } material wooden construction 2 cost 800 settlement_min town upgrades { church_o } } church_o city requires factions { russia, kievan_rus, byzantium, } { convert_to 1 capability { agent priest 0 requires factions { russia, kievan_rus, } agent priest 0 requires factions { byzantium, } happiness_bonus bonus 1 religion_level bonus 4 agent_limit priest 1 requires not event_counter strictly_religious 1 agent_limit priest 9 requires event_counter strictly_religious 1 } material wooden construction 3 cost 1600 settlement_min large_town upgrades { abbey_o } } abbey_o city requires factions { russia, kievan_rus, byzantium, } { capability { agent priest 0 requires factions { russia, kievan_rus, } agent priest 0 requires factions { byzantium, } happiness_bonus bonus 2 religion_level bonus 5 agent_limit priest 2 requires not event_counter strictly_religious 1 agent_limit priest 9 requires event_counter strictly_religious 1 population_health_bonus bonus 1 recruits_morale_bonus bonus 1 requires event_counter is_the_ai 1 } material stone construction 5 cost 3200 settlement_min city upgrades { cathedral_o } } cathedral_o city requires factions { russia, kievan_rus, byzantium, } { capability { agent priest 1 requires factions { russia, kievan_rus, } agent priest 1 requires factions { byzantium, } happiness_bonus bonus 2 religion_level bonus 7 agent_limit priest 2 requires not event_counter strictly_religious 1 agent_limit priest 9 requires event_counter strictly_religious 1 population_health_bonus bonus 1 recruits_morale_bonus bonus 2 requires event_counter is_the_ai 1 } material stone construction 7 cost 6400 settlement_min large_city upgrades { huge_cathedral_o } } huge_cathedral_o city requires factions { russia, kievan_rus, byzantium, } { capability { agent priest 0 requires factions { russia, kievan_rus, } agent priest 0 requires factions { byzantium, } happiness_bonus bonus 3 religion_level bonus 8 agent_limit priest 2 requires not event_counter strictly_religious 1 agent_limit priest 9 requires event_counter strictly_religious 1 population_health_bonus bonus 1 recruits_morale_bonus bonus 3 requires event_counter is_the_ai 1 } material stone construction 10 cost 10000 settlement_min huge_city upgrades { } } } plugins { } } building temple_orthodox_castle { convert_to temple_orthodox religion orthodox levels small_chapel_o chapel_o { small_chapel_o castle requires factions { russia, kievan_rus, byzantium, } { convert_to 0 capability { agent priest 0 requires factions { russia, kievan_rus, } agent priest 0 requires factions { byzantium, } happiness_bonus bonus 1 religion_level bonus 2 agent_limit priest 1 requires not event_counter strictly_religious 1 agent_limit priest 9 requires event_counter strictly_religious 1 } material wooden construction 2 cost 800 settlement_min town upgrades { chapel_o } } chapel_o castle requires factions { russia, kievan_rus, byzantium, } { convert_to 1 capability { agent priest 0 requires factions { russia, kievan_rus, } agent priest 0 requires factions { byzantium, } happiness_bonus bonus 1 religion_level bonus 4 agent_limit priest 1 requires not event_counter strictly_religious 1 agent_limit priest 9 requires event_counter strictly_religious 1 population_health_bonus bonus 1 } material stone construction 4 cost 1600 settlement_min large_town upgrades { } } } plugins { } } building temple_muslim { convert_to temple_muslim_castle religion islam levels small_masjid masjid minareted_masjid jama great_jama { small_masjid city requires factions { egypt, moors, turks, kwarezm, timurids, } { convert_to 0 capability { agent priest 0 requires factions { egypt, moors, turks, kwarezm, timurids, } happiness_bonus bonus 1 religion_level bonus 2 agent_limit priest 1 requires not event_counter strictly_religious 1 agent_limit priest 9 requires event_counter strictly_religious 1 } material wooden construction 2 cost 800 settlement_min town upgrades { masjid } } masjid city requires factions { egypt, moors, turks, kwarezm, timurids, } { convert_to 1 capability { agent priest 0 requires factions { egypt, moors, turks, kwarezm, timurids, } happiness_bonus bonus 1 religion_level bonus 4 agent_limit priest 1 requires not event_counter strictly_religious 1 agent_limit priest 9 requires event_counter strictly_religious 1 } material wooden construction 3 cost 1600 settlement_min large_town upgrades { minareted_masjid } } minareted_masjid city requires factions { egypt, moors, turks, kwarezm, timurids, } { capability { agent priest 0 requires factions { egypt, moors, turks, kwarezm, timurids, } happiness_bonus bonus 2 religion_level bonus 5 agent_limit priest 2 requires not event_counter strictly_religious 1 agent_limit priest 9 requires event_counter strictly_religious 1 population_health_bonus bonus 1 recruits_morale_bonus bonus 1 requires event_counter is_the_ai 1 } material stone construction 5 cost 3200 settlement_min city upgrades { jama } } jama city requires factions { egypt, moors, turks, kwarezm, timurids, } { capability { agent priest 0 requires factions { egypt, moors, turks, kwarezm, timurids, } happiness_bonus bonus 2 religion_level bonus 7 agent_limit priest 2 requires not event_counter strictly_religious 1 agent_limit priest 9 requires event_counter strictly_religious 1 population_health_bonus bonus 1 recruits_morale_bonus bonus 2 requires event_counter is_the_ai 1 } material stone construction 7 cost 6400 settlement_min large_city upgrades { great_jama } } great_jama city requires factions { egypt, moors, turks, kwarezm, timurids, } { capability { agent priest 0 requires factions { egypt, moors, turks, kwarezm, timurids, } happiness_bonus bonus 3 religion_level bonus 8 agent_limit priest 2 requires not event_counter strictly_religious 1 agent_limit priest 9 requires event_counter strictly_religious 1 population_health_bonus bonus 1 recruits_morale_bonus bonus 3 requires event_counter is_the_ai 1 } material stone construction 10 cost 10000 settlement_min huge_city upgrades { } } } plugins { } } building temple_muslim_castle { convert_to temple_muslim religion islam levels c_small_masjid c_masjid { c_small_masjid castle requires factions { egypt, moors, turks, kwarezm, timurids, } { convert_to 0 capability { agent priest 0 requires factions { egypt, moors, turks, kwarezm, timurids, } happiness_bonus bonus 1 religion_level bonus 2 agent_limit priest 1 requires not event_counter strictly_religious 1 agent_limit priest 9 requires event_counter strictly_religious 1 } material wooden construction 2 cost 800 settlement_min town upgrades { c_masjid } } c_masjid castle requires factions { egypt, moors, turks, kwarezm, timurids, } { convert_to 1 capability { agent priest 0 requires factions { egypt, moors, turks, kwarezm, timurids, } happiness_bonus bonus 1 religion_level bonus 4 agent_limit priest 1 requires not event_counter strictly_religious 1 agent_limit priest 9 requires event_counter strictly_religious 1 population_health_bonus bonus 1 } material stone construction 4 cost 1600 settlement_min large_town upgrades { } } } plugins { } } building taverns { convert_to castle_taverns levels brothel inn tavern coaching_house pleasure_palace { brothel city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 0 capability { agent spy 0 requires factions { northern_european, } agent spy 0 requires factions { middle_eastern, } agent spy 0 requires factions { eastern_european, } agent spy 0 requires factions { greek, } agent spy 0 requires factions { southern_european, } happiness_bonus bonus 1 agent_limit spy 2 } material wooden construction 3 cost 1000 settlement_min town upgrades { inn } } inn city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { agent spy 0 requires factions { northern_european, } agent assassin 0 requires factions { northern_european, } agent spy 0 requires factions { middle_eastern, } agent assassin 0 requires factions { middle_eastern, } agent spy 0 requires factions { eastern_european, } agent assassin 0 requires factions { eastern_european, } agent spy 0 requires factions { greek, } agent assassin 0 requires factions { greek, } agent spy 0 requires factions { southern_european, } agent assassin 0 requires factions { southern_european, } happiness_bonus bonus 2 agent_limit assassin 1 agent_limit spy 2 } material wooden construction 4 cost 2000 settlement_min large_town upgrades { tavern } } tavern city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { agent spy 0 requires factions { northern_european, } agent assassin 0 requires factions { northern_european, } agent spy 0 requires factions { middle_eastern, } agent assassin 0 requires factions { middle_eastern, } agent spy 0 requires factions { eastern_european, } agent assassin 0 requires factions { eastern_european, } agent spy 0 requires factions { greek, } agent assassin 0 requires factions { greek, } agent spy 0 requires factions { southern_european, } agent assassin 0 requires factions { southern_european, } recruit_pool "Transilvanian Peasants" 1 0.34 3 0 requires factions { hungary, } and hidden_resource hungary and event_counter new_era_begins 1 recruit_pool "Transilvanian Peasants" 0 0.2 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource hungary and event_counter new_era_begins 1 happiness_bonus bonus 3 agent_limit assassin 2 agent_limit spy 3 } material wooden construction 6 cost 4000 settlement_min city upgrades { coaching_house } } coaching_house city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { agent spy 0 requires factions { northern_european, } agent assassin 0 requires factions { northern_european, } agent spy 0 requires factions { middle_eastern, } agent assassin 0 requires factions { middle_eastern, } agent spy 0 requires factions { eastern_european, } agent assassin 0 requires factions { eastern_european, } agent spy 0 requires factions { greek, } agent assassin 0 requires factions { greek, } agent spy 0 requires factions { southern_european, } agent assassin 0 requires factions { southern_european, } recruit_pool "Transilvanian Peasants" 1 0.5 4 0 requires factions { hungary, } and hidden_resource hungary and event_counter new_era_begins 1 recruit_pool "Transilvanian Peasants" 0 0.25 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource hungary and event_counter new_era_begins 1 happiness_bonus bonus 4 agent_limit assassin 2 agent_limit spy 3 } material stone construction 8 cost 7500 settlement_min large_city upgrades { pleasure_palace } } pleasure_palace city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { agent spy 0 requires factions { northern_european, } agent assassin 0 requires factions { northern_european, } agent spy 0 requires factions { middle_eastern, } agent assassin 0 requires factions { middle_eastern, } agent spy 0 requires factions { eastern_european, } agent assassin 0 requires factions { eastern_european, } agent spy 0 requires factions { greek, } agent assassin 0 requires factions { greek, } agent spy 0 requires factions { southern_european, } agent assassin 0 requires factions { southern_european, } recruit_pool "Transilvanian Peasants" 1 0.67 5 0 requires factions { hungary, } and hidden_resource hungary and event_counter new_era_begins 1 recruit_pool "Transilvanian Peasants" 0 0.3 3 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, egypt, byzantium, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource hungary and event_counter new_era_begins 1 happiness_bonus bonus 5 agent_limit assassin 3 agent_limit spy 3 } material stone construction 10 cost 10000 settlement_min huge_city upgrades { } } } plugins { } } building castle_taverns { convert_to taverns levels c_brothel { c_brothel castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 0 capability { agent spy 0 requires factions { northern_european, } agent spy 0 requires factions { middle_eastern, } agent spy 0 requires factions { eastern_european, } agent spy 0 requires factions { greek, } agent spy 0 requires factions { southern_european, } happiness_bonus bonus 1 agent_limit spy 2 } material wooden construction 3 cost 1000 settlement_min town upgrades { } } } plugins { } } building city_hall { levels town_hall council_chambers city_hall mayors_palace { town_hall city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { agent diplomat 0 requires factions { northern_european, } agent diplomat 0 requires factions { middle_eastern, } agent diplomat 0 requires factions { eastern_european, } agent diplomat 0 requires factions { greek, } agent diplomat 0 requires factions { southern_european, } law_bonus bonus 1 population_health_bonus bonus 2 agent_limit diplomat 1 } material wooden construction 3 cost 800 settlement_min large_town upgrades { council_chambers } } council_chambers city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { agent diplomat 0 requires factions { northern_european, } agent diplomat 0 requires factions { middle_eastern, } agent diplomat 0 requires factions { eastern_european, } agent diplomat 0 requires factions { greek, } agent diplomat 0 requires factions { southern_european, } law_bonus bonus 2 population_health_bonus bonus 2 agent_limit diplomat 2 trade_base_income_bonus bonus 1 } material wooden construction 4 cost 1500 settlement_min city upgrades { city_hall } } city_hall city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { agent diplomat 0 requires factions { northern_european, } agent diplomat 0 requires factions { middle_eastern, } agent diplomat 0 requires factions { eastern_european, } agent diplomat 0 requires factions { greek, } agent diplomat 0 requires factions { southern_european, } recruit_pool "Carroccio Standard M" 1 0.13 1 0 requires factions { milan, } recruit_pool "Carroccio Standard V" 1 0.13 1 0 requires factions { venice, } law_bonus bonus 3 population_health_bonus bonus 3 agent_limit diplomat 2 trade_base_income_bonus bonus 2 } material wooden construction 6 cost 3000 settlement_min large_city upgrades { mayors_palace } } mayors_palace city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { agent diplomat 0 requires factions { northern_european, } agent diplomat 0 requires factions { middle_eastern, } agent diplomat 0 requires factions { eastern_european, } agent diplomat 0 requires factions { greek, } agent diplomat 0 requires factions { southern_european, } recruit_pool "Forlorn Hope" 1 0.25 2 0 requires factions { hre, } and event_counter new_era_begins 1 recruit_pool "Famiglia Ducale" 1 0.085 1 0 requires factions { milan, } and event_counter first_piano 1 recruit_pool "Kievan Palace Guard" 1 0.17 1 0 requires factions { kievan_rus, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Carroccio Standard M" 1 0.2 2 0 requires factions { milan, } recruit_pool "Carroccio Standard V" 1 0.2 2 0 requires factions { venice, } recruit_pool "English Huscarls" 1 0.1 1 1 requires factions { byzantium, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Varangian Guard" 1 0.1 1 0 requires factions { byzantium, } and event_counter HEAVY_MAIL_ARMOR 1 law_bonus bonus 3 population_health_bonus bonus 4 agent_limit diplomat 3 trade_base_income_bonus bonus 2 } material stone construction 8 cost 6000 settlement_min huge_city upgrades { } } } plugins { } } building byzantine_mercenary_barracks { levels mercenary_barracks, mercenary_barracks2, mercenary_barracks3 { mercenary_barracks castle requires factions { byzantium, } and event_counter HEAVY_MAIL_ARMOR 1 { capability { recruit_pool "Skythikoi" 1 0.13 1 0 requires factions { byzantium, } law_bonus bonus 1 requires event_counter is_the_ai 1 } material wooden construction 2 cost 1000 settlement_min large_town upgrades { mercenary_barracks2 } } mercenary_barracks2 castle requires factions { byzantium, } and event_counter HEAVY_MAIL_ARMOR 1 { capability { recruit_pool "Latinikon" 1 0.13 1 0 requires factions { byzantium, } recruit_pool "Skythikoi" 1 0.17 1 0 requires factions { byzantium, } law_bonus bonus 1 law_bonus bonus 1 requires event_counter is_the_ai 1 } material wooden construction 3 cost 2000 settlement_min city upgrades { mercenary_barracks3 } } mercenary_barracks3 castle requires factions { byzantium, } and event_counter HEAVY_MAIL_ARMOR 1 { capability { recruit_pool "Alamanoi" 1 0.13 1 0 requires factions { byzantium, } recruit_pool "Latinikon" 1 0.17 1 0 requires factions { byzantium, } recruit_pool "Skythikoi" 1 0.25 2 0 requires factions { byzantium, } law_bonus bonus 1 law_bonus bonus 1 requires event_counter is_the_ai 1 } material stone construction 4 cost 4000 settlement_min large_city upgrades { } } } plugins { } } building art { levels artist_studio artist_gallery { artist_studio city requires factions { milan, venice, sicily, } { capability { happiness_bonus bonus 1 } material wooden construction 5 cost 2400 settlement_min large_city upgrades { artist_gallery } } artist_gallery city requires factions { milan, venice, sicily, } { capability { happiness_bonus bonus 2 } material wooden construction 8 cost 4800 settlement_min huge_city upgrades { } } } plugins { } } building bullring { levels plaza_del_toro { plaza_del_toro city requires factions { portugal, spain, aragon, } { capability { happiness_bonus bonus 2 } material wooden construction 4 cost 4800 settlement_min city upgrades { } } } plugins { } } building bank { levels merchant_bank merchant_vault { merchant_bank city requires factions { hre, venice, milan, } { capability { trade_base_income_bonus bonus 2 agent_limit merchant 1 } material wooden construction 5 cost 4800 settlement_min large_city upgrades { merchant_vault } } merchant_vault city requires factions { hre, venice, milan, } { capability { trade_base_income_bonus bonus 3 agent_limit merchant 2 } material stone construction 8 cost 9600 settlement_min huge_city upgrades { } } } plugins { } } building paper { levels printing_press printing_house { printing_press city requires factions { hre, poland, england, } { capability { happiness_bonus bonus 1 trade_base_income_bonus bonus 1 } material wooden construction 5 cost 4800 settlement_min large_city upgrades { printing_house } } printing_house city requires factions { hre, poland, england, } { capability { happiness_bonus bonus 2 trade_base_income_bonus bonus 2 } material wooden construction 8 cost 9600 settlement_min huge_city upgrades { } } } plugins { } } building icon_art { levels ikoner_studio master_ikoner_studio { ikoner_studio city requires factions { russia, kievan_rus, greek, } { capability { religion_level bonus 2 trade_base_income_bonus bonus 1 } material wooden construction 5 cost 4800 settlement_min large_city upgrades { master_ikoner_studio } } master_ikoner_studio city requires factions { russia, kievan_rus, greek, } { capability { religion_level bonus 4 trade_base_income_bonus bonus 3 } material wooden construction 8 cost 9600 settlement_min huge_city upgrades { } } } plugins { } } building music { levels theatre conservatorium { theatre city requires factions { france, } { capability { happiness_bonus bonus 2 } material stone construction 5 cost 4800 settlement_min large_city upgrades { conservatorium } } conservatorium city requires factions { france, } { capability { happiness_bonus bonus 3 } material stone construction 8 cost 9600 settlement_min huge_city upgrades { } } } plugins { } } building tourney { levels jousting_lists tourney_fields { jousting_lists castle requires factions { hre, teutonic_order, france, england, portugal, spain, aragon, jerusalem, poland, hungary, } { capability { heavy_cavalry_bonus bonus 1 happiness_bonus bonus 1 } material wooden construction 3 cost 2000 settlement_min large_town upgrades { tourney_fields } } tourney_fields castle requires factions { hre, teutonic_order, france, england, portugal, spain, aragon, jerusalem, poland, hungary, } { capability { happiness_bonus bonus 1 heavy_cavalry_bonus bonus 1 stage_games 1 } material wooden construction 6 cost 4000 settlement_min city upgrades { } } } plugins { } } building castle_academic { levels castle_library academy { castle_library castle requires factions { denmark, teutonic_order, norway, scotland, hungary, poland, } { capability { agent diplomat 0 requires factions { northern_european, } agent diplomat 0 requires factions { eastern_european, } agent_limit diplomat 1 } material wooden construction 4 cost 1600 settlement_min city upgrades { academy } } academy castle requires factions { denmark, teutonic_order, norway, scotland, hungary, poland, } { capability { agent diplomat 0 requires factions { northern_european, } agent assassin 0 requires factions { northern_european, } agent diplomat 0 requires factions { eastern_european, } agent assassin 0 requires factions { eastern_european, } agent_limit diplomat 1 agent_limit assassin 1 } material stone construction 8 cost 3200 settlement_min large_city upgrades { } } } plugins { } } building caravan { convert_to castle_caravan levels caravan_stop caravanersary silk_road_stop { caravan_stop city requires factions { moors, egypt, kwarezm, } { convert_to 0 capability { recruit_pool "Tuareg Camel Spearmens" 1 0.25 2 1 requires factions { moors, } and hidden_resource moors or hidden_resource egypt trade_base_income_bonus bonus 2 } material wooden construction 3 cost 1200 settlement_min large_town upgrades { caravanersary } } caravanersary city requires factions { moors, egypt, kwarezm, } { convert_to 1 capability { recruit_pool "Tuareg Camel Spearmens" 1 0.34 3 2 requires factions { moors, } and hidden_resource moors or hidden_resource egypt recruit_pool "Camel Gunners" 1 0.17 1 0 requires factions { moors, } and event_counter pike_and_shot 1 and hidden_resource moors or hidden_resource egypt trade_base_income_bonus bonus 3 } material wooden construction 3 cost 2000 settlement_min city upgrades { silk_road_stop } } silk_road_stop city requires factions { moors, egypt, kwarezm, } and hidden_resource silk_road { convert_to 1 capability { recruit_pool "Tuareg Camel Spearmens" 1 0.34 3 2 requires factions { moors, } and hidden_resource moors or hidden_resource egypt recruit_pool "Camel Gunners" 1 0.17 1 0 requires factions { moors, } and event_counter pike_and_shot 1 and hidden_resource moors or hidden_resource egypt trade_base_income_bonus bonus 4 income_bonus bonus 250 } material wooden construction 4 cost 3600 settlement_min city upgrades { } } } plugins { } } building castle_caravan { convert_to caravan levels c_caravan_stop c_caravanersary { c_caravan_stop castle requires factions { moors, egypt, kwarezm, } { convert_to 0 capability { recruit_pool "Tuareg Camel Spearmens" 1 0.25 2 1 requires factions { moors, } and hidden_resource moors or hidden_resource egypt trade_base_income_bonus bonus 2 } material wooden construction 3 cost 1200 settlement_min large_town upgrades { c_caravanersary } } c_caravanersary castle requires factions { moors, egypt, kwarezm, } { convert_to 1 capability { recruit_pool "Tuareg Camel Spearmens" 1 0.34 3 2 requires factions { moors, } and hidden_resource moors or hidden_resource egypt recruit_pool "Camel Gunners" 1 0.17 1 0 requires factions { moors, } and event_counter pike_and_shot 1 and hidden_resource moors or hidden_resource egypt trade_base_income_bonus bonus 3 } material wooden construction 3 cost 2000 settlement_min city upgrades { } } } plugins { } } building templars_chapter_house { convert_to templars_chapter_house levels templars_minor_ch templars_major_ch { templars_minor_ch requires factions { england, jerusalem, norway, france, scotland, denmark, hungary, poland, papal_states, milan, sicily, venice, jerusalem, } and hidden_resource templars_chapter_house and not building_present st_johns_chapter_house { convert_to 0 capability { recruit_pool "Knights Templar" 1 0.085 1 0 requires factions { england, jerusalem, scotland, france, denmark, norway, milan, venice, papal_states, sicily, poland, hungary, jerusalem, } free_upkeep bonus 1 } material stone construction 1 cost 1000 settlement_min city upgrades { templars_major_ch } } templars_major_ch requires factions { england, jerusalem, france, scotland, denmark, norway, hungary, poland, papal_states, milan, sicily, venice, jerusalem, } and hidden_resource templars_chapter_house and not building_present st_johns_chapter_house { convert_to 1 capability { recruit_pool "Knights Templar" 1 0.13 2 0 requires factions { england, jerusalem, scotland, france, denmark, norway, milan, venice, papal_states, sicily, poland, hungary, jerusalem, } recruit_pool "Dismounted Knights Templar" 1 0.085 1 0 requires factions { england, jerusalem, scotland, france, denmark, norway, milan, venice, papal_states, sicily, poland, hungary, jerusalem, } trade_base_income_bonus bonus 1 free_upkeep bonus 1 } material stone construction 1 cost 2000 settlement_min large_city upgrades { } } } plugins { } } building st_johns_chapter_house { convert_to st_johns_chapter_house levels st_johns_minor_ch st_johns_major_ch { st_johns_minor_ch requires factions { england, france, scotland, denmark, norway, hungary, poland, papal_states, milan, sicily, venice, jerusalem, } and hidden_resource st_johns_chapter_house and not building_present templars_chapter_house { convert_to 0 capability { recruit_pool "Knights Hospitaller" 1 0.085 1 0 requires factions { england, scotland, france, denmark, norway, milan, venice, papal_states, sicily, poland, hungary, jerusalem, } free_upkeep bonus 1 } material stone construction 1 cost 1000 settlement_min city upgrades { st_johns_major_ch } } st_johns_major_ch requires factions { england, france, scotland, denmark, norway, hungary, poland, papal_states, milan, sicily, venice, jerusalem, } and hidden_resource st_johns_chapter_house and not building_present templars_chapter_house { convert_to 1 capability { recruit_pool "Knights Hospitaller" 1 0.13 2 0 requires factions { england, scotland, france, denmark, norway, milan, venice, papal_states, sicily, poland, hungary, jerusalem, } recruit_pool "Dismounted Knights Hospitaller" 1 0.085 1 0 requires factions { england, scotland, france, denmark, milan, venice, papal_states, sicily, poland, hungary, jerusalem, } population_health_bonus bonus 1 free_upkeep bonus 1 } material stone construction 1 cost 2000 settlement_min large_city upgrades { } } } plugins { } } building montesa_chapter_house { convert_to montesa_chapter_house levels montesa_minor_ch montesa_major_ch { montesa_minor_ch requires factions { aragon, } and hidden_resource montesa_chapter_house and not building_present knights_of_santiago_chapter_house { convert_to 0 capability { recruit_pool "Knights of Montesa" 1 0.085 1 0 requires factions { aragon, } free_upkeep bonus 1 } material stone construction 1 cost 1000 settlement_min city upgrades { montesa_major_ch } } montesa_major_ch requires factions { aragon, } and hidden_resource montesa_chapter_house and not building_present knights_of_santiago_chapter_house { convert_to 1 capability { recruit_pool "Knights of Montesa" 1 0.13 2 0 requires factions { aragon, } recruit_pool "Dismounted KM" 1 0.085 1 0 requires factions { aragon, } population_health_bonus bonus 1 free_upkeep bonus 1 } material stone construction 1 cost 2000 settlement_min large_city upgrades { } } } plugins { } } building teutonic_knights_chapter_house { convert_to teutonic_knights_chapter_house levels teutonic_knights_minor_ch teutonic_knights_major_ch { teutonic_knights_minor_ch requires factions { hre, } and hidden_resource teutonic_knights_chapter_house { convert_to 0 capability { recruit_pool "Ritterbruder" 1 0.085 1 0 requires factions { hre, } free_upkeep bonus 1 } material stone construction 1 cost 1000 settlement_min city upgrades { teutonic_knights_major_ch } } teutonic_knights_major_ch requires factions { hre, } and hidden_resource teutonic_knights_chapter_house { convert_to 1 capability { recruit_pool "Ritterbruder" 1 0.13 2 0 requires factions { hre, } recruit_pool "Dismounted Ritterbruder" 1 0.085 1 0 requires factions { hre, } religion_level bonus 1 free_upkeep bonus 1 } material stone construction 1 cost 2000 settlement_min large_city upgrades { } } } plugins { } } building knights_of_santiago_chapter_house { convert_to knights_of_santiago_chapter_house levels knights_of_santiago_minor_ch knights_of_santiago_major_ch { knights_of_santiago_minor_ch requires factions { portugal, spain, aragon, } and hidden_resource knights_of_santiago_chapter_house and not building_present montesa_chapter_house { convert_to 0 capability { recruit_pool "Knights of Santiago" 1 0.085 1 0 requires factions { spain, aragon, portugal, } free_upkeep bonus 1 } material stone construction 1 cost 1000 settlement_min city upgrades { knights_of_santiago_major_ch } } knights_of_santiago_major_ch requires factions { portugal, spain, aragon, } and hidden_resource knights_of_santiago_chapter_house and not building_present montesa_chapter_house { convert_to 1 capability { recruit_pool "Knights of Santiago" 1 0.13 2 0 requires factions { spain, aragon, portugal, } recruit_pool "Dismounted Knights of Santiago" 1 0.085 1 0 requires factions { spain, aragon, portugal, } free_upkeep bonus 1 law_bonus bonus 1 } material stone construction 1 cost 2000 settlement_min large_city upgrades { } } } plugins { } } building education_libraries { levels library great_library { library city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { happiness_bonus bonus 1 } material wooden construction 4 cost 1600 settlement_min city upgrades { great_library } } great_library city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { happiness_bonus bonus 1 law_bonus bonus 1 } material stone construction 8 cost 3800 settlement_min huge_city upgrades { } } } plugins { } } building education_university { levels school university great_university { school city requires factions { northern_european, middle_eastern, poland, hungary, russia, kievan_rus, greek, southern_european, } { capability { happiness_bonus bonus 1 } material stone construction 3 cost 1200 settlement_min city upgrades { university } } university city requires factions { northern_european, middle_eastern, poland, hungary, russia, kievan_rus, greek, southern_european, } { capability { happiness_bonus bonus 2 } material stone construction 6 cost 3400 settlement_min large_city upgrades { great_university } } great_university city requires factions { northern_european, middle_eastern, poland, hungary, russia, kievan_rus, greek, southern_european, } { capability { happiness_bonus bonus 3 trade_base_income_bonus bonus 1 } material stone construction 8 cost 6000 settlement_min huge_city upgrades { } } } plugins { } } building bakery { convert_to castle_bakery levels bakery pastry_shop { bakery city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level hinterland_farms farms+1 { convert_to 0 capability { happiness_bonus bonus 1 population_growth_bonus bonus 1 } material stone construction 3 cost 1000 settlement_min large_town upgrades { pastry_shop } } pastry_shop city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level hinterland_farms farms+2 { convert_to 0 capability { happiness_bonus bonus 2 population_growth_bonus bonus 3 } material stone construction 4 cost 2400 settlement_min large_city upgrades { } } } plugins { } } building castle_bakery { convert_to bakery levels c_bakery { c_bakery castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level hinterland_farms farms+1 { convert_to 0 capability { population_growth_bonus bonus 2 } material stone construction 3 cost 1000 settlement_min large_town upgrades { } } } plugins { } } building stonemason { convert_to stonemason levels stonemason { stonemason requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 0 capability { construction_cost_bonus_stone bonus 5 taxable_income_bonus 5 } material stone construction 3 cost 1600 settlement_min large_town upgrades { } } } plugins { } } building logging_camp { convert_to logging_camp levels logging_camp { logging_camp requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 0 capability { construction_cost_bonus_wooden bonus 5 population_loyalty_bonus bonus 1 income_bonus bonus 100 requires factions { cumans, lithuania, } } material wooden construction 2 cost 600 settlement_min town upgrades { } } } plugins { } } building castle_gallows { levels c_gallows { c_gallows castle requires factions { northern_european, eastern_european, greek, southern_european, } { capability { happiness_bonus bonus -1 law_bonus bonus 3 religion_level bonus -1 } material wooden construction 1 cost 500 settlement_min town upgrades { } } } plugins { } } building hinterland_river_access { convert_to hinterland_river_access levels river_port { river_port requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and hidden_resource river { convert_to 0 capability { population_health_bonus bonus 1 trade_base_income_bonus bonus 1 } material wooden construction 3 cost 1200 settlement_min city upgrades { } } } plugins { } } building wonders1 { levels wonder_aqueduct { wonder_aqueduct city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and hidden_resource wonder1 { capability { population_health_bonus bonus 2 population_growth_bonus bonus 1 } material stone construction 12 cost 12000 settlement_min large_town upgrades { } } } plugins { } } building wonders2 { levels wonder_hagia_sophia { wonder_hagia_sophia city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and hidden_resource wonder2 { capability { happiness_bonus bonus 2 law_bonus bonus 1 } material stone construction 12 cost 12000 settlement_min large_town upgrades { } } } plugins { } } ;People happy to have wonder, but to many pilgrims, who do bring trade building wonders3 { levels wonder_holy_sepulchre { wonder_holy_sepulchre city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and hidden_resource wonder3 { capability { recruit_pool "Canons of the Holy Sepulcher" 1 0.085 1 0 requires factions { jerusalem, } and hidden_resource Constable happiness_bonus bonus 1 law_bonus bonus 1 } material stone construction 12 cost 12000 settlement_min large_town upgrades { } } } plugins { } } building wonders4 { levels wonder_dome_rock { wonder_dome_rock city requires factions { northern_european, middle_eastern, greek, southern_european, } and hidden_resource wonder4 { capability { happiness_bonus bonus 1 law_bonus bonus 1 trade_base_income_bonus bonus 1 } material stone construction 12 cost 12000 settlement_min large_town upgrades { } } } plugins { } } building wonders5 { levels wonder_kaaba { wonder_kaaba city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and hidden_resource wonder5 { capability { happiness_bonus bonus 2 trade_base_income_bonus bonus 1 } material stone construction 12 cost 12000 settlement_min large_town upgrades { } } } plugins { } } ;Dodges kept spending all their money on it building wonders6 { levels wonder_st_marks_basilica { wonder_st_marks_basilica city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and hidden_resource wonder6 { capability { happiness_bonus bonus 2 law_bonus bonus 1 } material stone construction 12 cost 12000 settlement_min large_town upgrades { } } } plugins { } } building wonders7 { levels wonder_notre_dame { wonder_notre_dame city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter notre_dame 1 and hidden_resource wonder7 { capability { happiness_bonus bonus 1 law_bonus bonus 1 } material stone construction 12 cost 12000 settlement_min large_town upgrades { } } } plugins { } } building wonders8 { levels wonder_cordoba_mosque { wonder_cordoba_mosque city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and hidden_resource wonder8 { capability { happiness_bonus bonus 1 law_bonus bonus 1 } material stone construction 12 cost 12000 settlement_min large_town upgrades { } } } plugins { } } building guild_theologians_guild { levels theologians_guild m_theologians_guild gm_theologians_guild { theologians_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { religion_level bonus 2 } material wooden construction 1 cost 1000 settlement_min city upgrades { m_theologians_guild } } m_theologians_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { religion_level bonus 4 } faction_capability { religion_level bonus 1 } material wooden construction 1 cost 2000 settlement_min city upgrades { gm_theologians_guild } } gm_theologians_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { religion_level bonus 6 } faction_capability { religion_level bonus 3 } material wooden construction 1 cost 3000 settlement_min large_city upgrades { } } } plugins { } } building guild_masons_guild { convert_to guild_masons_guild levels masons_guild m_masons_guild gm_masons_guild { masons_guild requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 0 capability { construction_cost_bonus_stone bonus 10 taxable_income_bonus 10 happiness_bonus bonus 1 } material stone construction 1 cost 1000 settlement_min city upgrades { m_masons_guild } } m_masons_guild requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 1 capability { construction_cost_bonus_stone bonus 10 taxable_income_bonus 10 happiness_bonus bonus 1 population_growth_bonus bonus 1 } faction_capability { construction_cost_bonus_stone bonus 5 taxable_income_bonus 5 } material stone construction 1 cost 2000 settlement_min city upgrades { gm_masons_guild } } gm_masons_guild requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 2 capability { construction_cost_bonus_stone bonus 10 taxable_income_bonus 10 happiness_bonus bonus 2 population_growth_bonus bonus 1 } faction_capability { construction_cost_bonus_stone bonus 10 taxable_income_bonus 10 } material stone construction 1 cost 3000 settlement_min large_city upgrades { } } } plugins { } } building guild_merchants_guild { levels merchants_guild m_merchants_guild gm_merchants_guild { merchants_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { recruit_pool "L Cavalry Militia" 1 0.13 1 0 requires factions { lithuania, } recruit_pool "Merchant Cavalry Militia" 1 0.13 1 0 requires factions { england, scotland, france, hre, denmark, spain, aragon, portugal, poland, hungary, norway, teutonic_order, } recruit_pool "Italian Cavalry Militia" 1 0.13 1 0 requires factions { milan, venice, papal_states, sicily, } recruit_pool "Senior Mounted Militia" 1 0.13 1 0 requires factions { russia, kievan_rus, } recruit_pool "Latin Handgunners" 1 0.13 1 0 requires factions { byzantium, } and event_counter first_watch 1 recruit_pool "Arab Cavalry" 1 0.13 1 0 requires factions { moors, egypt, } trade_base_income_bonus bonus 1 } material wooden construction 1 cost 1000 settlement_min city upgrades { m_merchants_guild } } m_merchants_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { recruit_pool "L Cavalry Militia" 1 0.17 2 0 requires factions { lithuania, } recruit_pool "Merchant Cavalry Militia" 1 0.17 2 0 requires factions { england, scotland, france, hre, denmark, spain, aragon, portugal, poland, hungary, norway, teutonic_order, } recruit_pool "Italian Cavalry Militia" 1 0.17 2 0 requires factions { milan, venice, papal_states, sicily, } recruit_pool "Senior Mounted Militia" 1 0.17 2 0 requires factions { russia, kievan_rus, } recruit_pool "Latin Handgunners" 1 0.17 2 0 requires factions { byzantium, } and event_counter first_watch 1 recruit_pool "Arab Cavalry" 1 0.17 2 0 requires factions { moors, egypt, } trade_base_income_bonus bonus 1 income_bonus bonus 100 } faction_capability { trade_base_income_bonus bonus 1 } material wooden construction 1 cost 2000 settlement_min city upgrades { gm_merchants_guild } } gm_merchants_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { recruit_pool "L Cavalry Militia" 1 0.25 3 1 requires factions { lithuania, } recruit_pool "Merchant Cavalry Militia" 1 0.25 3 1 requires factions { england, scotland, france, hre, denmark, spain, aragon, portugal, poland, hungary, norway, teutonic_order, } recruit_pool "Italian Cavalry Militia" 1 0.25 3 1 requires factions { milan, venice, papal_states, sicily, } recruit_pool "Senior Mounted Militia" 1 0.25 3 1 requires factions { russia, kievan_rus, } recruit_pool "Latin Handgunners" 1 0.25 3 1 requires factions { byzantium, } and event_counter first_watch 1 recruit_pool "Arab Cavalry" 1 0.25 3 1 requires factions { moors, egypt, } trade_base_income_bonus bonus 1 income_bonus bonus 200 } faction_capability { trade_base_income_bonus bonus 2 } material wooden construction 1 cost 3000 settlement_min large_city upgrades { } } } plugins { } } building guild_explorers_guild { levels explorers_guild m_explorers_guild gm_explorers_guild { explorers_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { trade_base_income_bonus bonus 1 requires port trade_fleet 1 requires port trade_base_income_bonus bonus 2 requires not port income_bonus bonus 50 requires not port } material wooden construction 1 cost 1000 settlement_min city upgrades { m_explorers_guild } } m_explorers_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { trade_base_income_bonus bonus 2 trade_fleet 1 requires port income_bonus bonus 100 requires not port } faction_capability { trade_base_income_bonus bonus 1 } material wooden construction 1 cost 2000 settlement_min city upgrades { gm_explorers_guild } } gm_explorers_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { trade_base_income_bonus bonus 2 trade_fleet 2 requires port income_bonus bonus 100 requires not port } faction_capability { trade_base_income_bonus bonus 2 } material wooden construction 1 cost 3000 settlement_min large_city upgrades { } } } plugins { } } building guild_assassins_guild { levels assassins_guild m_assassins_guild gm_assassins_guild { assassins_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { recruit_pool "Battlefield Assassins" 1 0.34 1 0 requires factions { hungary, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Hashishim" 1 0.34 1 0 requires factions { moors, egypt, turks, kwarezm, } law_bonus bonus 1 } material wooden construction 1 cost 1000 settlement_min city upgrades { m_assassins_guild } } m_assassins_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { recruit_pool "Battlefield Assassins" 1 0.5 2 1 requires factions { hungary, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Hashishim" 1 0.5 2 1 requires factions { moors, egypt, turks, kwarezm,} law_bonus bonus 2 } faction_capability { law_bonus bonus 1 } material wooden construction 1 cost 2000 settlement_min city upgrades { gm_assassins_guild } } gm_assassins_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { recruit_pool "Battlefield Assassins" 1 0.67 3 2 requires factions { hungary, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Hashishim" 1 0.67 3 2 requires factions { moors, egypt, turks, kwarezm, } law_bonus bonus 2 } faction_capability { law_bonus bonus 2 } material wooden construction 1 cost 3000 settlement_min large_city upgrades { } } } plugins { } } building guild_thiefs_guild { levels thieves_guild m_thieves_guild gm_thieves_guild { thieves_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { law_bonus bonus 1 } material wooden construction 1 cost 1000 settlement_min city upgrades { m_thieves_guild } } m_thieves_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { law_bonus bonus 2 income_bonus bonus 50 } faction_capability { law_bonus bonus 1 } material wooden construction 1 cost 2000 settlement_min city upgrades { gm_thieves_guild } } gm_thieves_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { law_bonus bonus 2 income_bonus bonus 150 } faction_capability { law_bonus bonus 2 } material wooden construction 1 cost 3000 settlement_min large_city upgrades { } } } plugins { } } building guild_swordsmiths_guild { convert_to guild_swordsmiths_guild levels swordsmiths_guild m_swordsmiths_guild gm_swordsmiths_guild { swordsmiths_guild requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 0 capability { recruits_exp_bonus bonus 1 } material wooden construction 1 cost 1000 settlement_min city upgrades { m_swordsmiths_guild } } m_swordsmiths_guild requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 1 capability { recruits_exp_bonus bonus 2 } material wooden construction 1 cost 2000 settlement_min city upgrades { gm_swordsmiths_guild } } gm_swordsmiths_guild requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 2 capability { recruits_exp_bonus bonus 2 } faction_capability { recruits_exp_bonus bonus 1 } material wooden construction 1 cost 3000 settlement_min large_city upgrades { } } } plugins { } } building guild_woodsmens_guild { levels woodsmens_guild m_woodsmens_guild gm_woodsmens_guild { woodsmens_guild castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { archer_bonus 1 } material wooden construction 1 cost 1000 settlement_min city upgrades { m_woodsmens_guild } } m_woodsmens_guild castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { recruit_pool "Sherwood Archers" 1 0.25 2 0 requires factions { england, } and hidden_resource england archer_bonus 2 } material wooden construction 1 cost 2000 settlement_min city upgrades { gm_woodsmens_guild } } gm_woodsmens_guild castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { recruit_pool "Sherwood Archers" 1 0.34 3 1 requires factions { england, } and hidden_resource england archer_bonus 2 } faction_capability { archer_bonus 1 } material wooden construction 1 cost 3000 settlement_min large_city upgrades { } } } plugins { } } building guild_horse_breeders_guild { levels horse_breeders_guild m_horse_breeders_guild gm_horse_breeders_guild { horse_breeders_guild castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { cavalry_bonus 1 } material wooden construction 1 cost 1000 settlement_min city upgrades { m_horse_breeders_guild } } m_horse_breeders_guild castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { cavalry_bonus 2 } material wooden construction 1 cost 2000 settlement_min city upgrades { gm_horse_breeders_guild } } gm_horse_breeders_guild castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { cavalry_bonus 2 } faction_capability { cavalry_bonus 1 } material wooden construction 1 cost 3000 settlement_min city upgrades { } } } plugins { } } building guild_hanseatic_guild { convert_to guild_hanseatic_guild levels hanseatic_guild { hanseatic_guild requires factions { northern_european, eastern_european, } and port and event_counter hanseatic_league 1 { convert_to 0 capability { recruit_pool "L Cavalry Militia" 1 0.25 3 1 requires factions { lithuania, } recruit_pool "Merchant Cavalry Militia" 1 0.25 3 1 requires factions { england, scotland, france, hre, denmark, spain, aragon, portugal, poland, hungary, norway, teutonic_order, } recruit_pool "Italian Cavalry Militia" 1 0.25 3 1 requires factions { milan, venice, papal_states, sicily, } recruit_pool "Senior Mounted Militia" 1 0.25 3 1 requires factions { russia, kievan_rus, } recruit_pool "Latin Handgunners" 1 0.25 3 1 requires factions { byzantium, } and event_counter first_watch 1 recruit_pool "Arab Cavalry" 1 0.25 3 1 requires factions { moors, egypt, } free_upkeep bonus 2 income_bonus bonus 500 } material wooden construction 1 cost 3000 settlement_min city upgrades { } } } plugins { } } building convert_to_castle { convert_to convert_to_city levels village_to_wooden_castle small_town_to_stone_keep large_town_to_castle { village_to_wooden_castle city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 0 capability { } material wooden construction 2 cost 2000 settlement_min village upgrades { small_town_to_stone_keep } } small_town_to_stone_keep city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 1 capability { } material wooden construction 4 cost 4000 settlement_min town upgrades { large_town_to_castle } } large_town_to_castle city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 2 capability { } material wooden construction 6 cost 6000 settlement_min large_town upgrades { } } } plugins { } } building convert_to_city { convert_to convert_to_castle levels wooden_castle_to_village stone_keep_to_small_town castle_to_large_town large_castle_to_city fortress_to_city { wooden_castle_to_village castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 0 capability { } material wooden construction 2 cost 2000 settlement_min village upgrades { stone_keep_to_small_town } } stone_keep_to_small_town castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 1 capability { } material wooden construction 4 cost 4000 settlement_min town upgrades { castle_to_large_town } } castle_to_large_town castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 2 capability { } material wooden construction 6 cost 6000 settlement_min large_town upgrades { large_castle_to_city } } large_castle_to_city castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { } material wooden construction 8 cost 8000 settlement_min city upgrades { fortress_to_city } } fortress_to_city castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { } material wooden construction 10 cost 10000 settlement_min large_city upgrades { } } } plugins { } }