;This file is generated from the Spreadsheet VnV,txt ;Please modify the spreadsheet and re-xport the data, rather than editing this file directly ;=============================================================== ;== TRAIT DATA STARTS HERE == ;=============================================================== ;------------------------------------------ Trait r1 Characters family Hidden Level r1 Description r1_desc EffectsDescription r1_desc Threshold 1 Effect Level 1 ;------------------------------------------ Trait r2 Characters family Hidden Level r2 Description r1_desc EffectsDescription r1_desc Threshold 1 Effect Level 2 ;------------------------------------------ Trait r3 Characters family Hidden Level r3 Description r1_desc EffectsDescription r1_desc Threshold 1 Effect Level 3 ;------------------------------------------ Trait r4 Characters family Hidden Level r4 Description r1_desc EffectsDescription r1_desc Threshold 1 Effect Level 4 ;------------------------------------------ Trait r5 Characters family Hidden Level r5 Description r1_desc EffectsDescription r1_desc Threshold 1 Effect Level 5 ;------------------------------------------ Trait r6 Characters family Hidden Level r6 Description r1_desc EffectsDescription r1_desc Threshold 1 Effect Level 6 ;------------------------------------------ Trait r7 Characters family Hidden Level r7 Description r1_desc EffectsDescription r1_desc Threshold 1 Effect Level 7 ;------------------------------------------ Trait r8 Characters family Hidden Level r8 Description r1_desc EffectsDescription r1_desc Threshold 1 Effect Level 8 ;------------------------------------------ Trait r9 Characters family Hidden Level r9 Description r1_desc EffectsDescription r1_desc Threshold 1 Effect Level 9 ;------------------------------------------ Trait r10 Characters family Hidden Level r10 Description r1_desc EffectsDescription r1_desc Threshold 1 Effect Level 10 ;------------------------------------------ Trait r11 Characters family Hidden Level r11 Description r1_desc EffectsDescription r1_desc Threshold 1 Effect Level 11 ;------------------------------------------ Trait GoodCommander Characters family AntiTraits BadCommander Level Promising_Commander Description Promising_Commander_desc EffectsDescription Promising_Commander_effects_desc GainMessage Promising_Commander_gain_desc LoseMessage Promising_Commander_lose_desc Threshold 1 Effect Command 1 Level Aspiring_Commander Description Aspiring_Commander_desc EffectsDescription Aspiring_Commander_effects_desc GainMessage Aspiring_Commander_gain_desc LoseMessage Aspiring_Commander_lose_desc Threshold 2 Effect Command 2 Level Proven_Commander Description Proven_Commander_desc EffectsDescription Proven_Commander_effects_desc GainMessage Proven_Commander_gain_desc LoseMessage Proven_Commander_lose_desc Threshold 4 Effect Command 3 Level Great_Commander Description Great_Commander_desc EffectsDescription Great_Commander_effects_desc GainMessage Great_Commander_gain_desc LoseMessage Great_Commander_lose_desc Threshold 8 Effect Command 4 Level Legendary_Commander Description Legendary_Commander_desc EffectsDescription Legendary_Commander_effects_desc GainMessage Legendary_Commander_gain_desc LoseMessage Legendary_Commander_lose_desc Epithet Legendary_Commander_epithet_desc Threshold 16 Effect Command 5 ;------------------------------------------ Trait BadCommander Characters family AntiTraits GoodCommander Level Unproven_Commander Description Unproven_Commander_desc EffectsDescription Unproven_Commander_effects_desc Threshold 2 Effect Command -1 Level Incompetent_Commander Description Incompetent_Commander_desc EffectsDescription Incompetent_Commander_effects_desc Threshold 4 Effect Command -2 Level Pathetic_Commander Description Pathetic_Commander_desc EffectsDescription Pathetic_Commander_effects_desc Threshold 6 Effect Command -3 Level Useless_Commander Description Useless_Commander_desc EffectsDescription Useless_Commander_effects_desc Epithet Useless_Commander_epithet_desc Threshold 8 Effect Command -5 ;------------------------------------------ Trait GoodAttacker Characters family AntiTraits BadAttacker Level Promising_Attacker Description Promising_Attacker_desc EffectsDescription Promising_Attacker_effects_desc Threshold 1 Effect Attack 1 Level Confident_Attacker Description Confident_Attacker_desc EffectsDescription Confident_Attacker_effects_desc Threshold 2 Effect Attack 2 Level Strong_Attacker Description Strong_Attacker_desc EffectsDescription Strong_Attacker_effects_desc Threshold 4 Effect Attack 3 Level Excellent_Attacker Description Excellent_Attacker_desc EffectsDescription Excellent_Attacker_effects_desc Threshold 8 Effect Attack 4 Level Heroic_Attacker Description Heroic_Attacker_desc EffectsDescription Heroic_Attacker_effects_desc GainMessage Heroic_Attacker_gain_desc Epithet Heroic_Attacker_epithet_desc Threshold 16 Effect Attack 5 ;------------------------------------------ Trait BadAttacker Characters family AntiTraits GoodAttacker Level Flawed_Attacker Description Flawed_Attacker_desc EffectsDescription Flawed_Attacker_effects_desc Threshold 2 Effect Attack -1 Level Incompetent_Attacker Description Incompetent_Attacker_desc EffectsDescription Incompetent_Attacker_effects_desc Threshold 4 Effect Attack -2 Level Pathetic_Attacker Description Pathetic_Attacker_desc EffectsDescription Pathetic_Attacker_effects_desc Threshold 6 Effect Attack -3 Level Usless_Attacker Description Usless_Attacker_desc EffectsDescription Usless_Attacker_effects_desc Epithet Usless_Attacker_epithet_desc Threshold 8 Effect Attack -4 ;------------------------------------------ Trait GoodDefender Characters family AntiTraits BadDefender Level Promising_Defender Description Promising_Defender_desc EffectsDescription Promising_Defender_effects_desc Threshold 1 Effect Defence 1 Level Confident_Defender Description Confident_Defender_desc EffectsDescription Confident_Defender_effects_desc Threshold 2 Effect Defence 2 Level Strong_Defender Description Strong_Defender_desc EffectsDescription Strong_Defender_effects_desc Threshold 4 Effect Defence 3 Level Excellent_Defender Description Excellent_Defender_desc EffectsDescription Excellent_Defender_effects_desc Threshold 8 Effect Defence 4 Level Heroic_Defender Description Heroic_Defender_desc EffectsDescription Heroic_Defender_effects_desc GainMessage Heroic_Defender_gain_desc Epithet Heroic_Defender_epithet_desc Threshold 16 Effect Defence 5 ;------------------------------------------ Trait BadDefender Characters family AntiTraits GoodDefender Level Flawed_Defender Description Flawed_Defender_desc EffectsDescription Flawed_Defender_effects_desc Threshold 2 Effect Defence -1 Level Incompetent_Defender Description Incompetent_Defender_desc EffectsDescription Incompetent_Defender_effects_desc Threshold 4 Effect Defence -2 Level Pathetic_Defender Description Pathetic_Defender_desc EffectsDescription Pathetic_Defender_effects_desc Threshold 6 Effect Defence -3 Level Useless_Defender Description Useless_Defender_desc EffectsDescription Useless_Defender_effects_desc Threshold 8 Effect Defence -4 ;------------------------------------------ Trait Drink Characters family ExcludeCultures middle_eastern NoGoingBackLevel 5 AntiTraits Sobriety Level Social_Drinker Description Social_Drinker_desc EffectsDescription Social_Drinker_effects_desc LoseMessage Social_Drinker_lose_desc Threshold 1 Effect Command 1 Effect LocalPopularity 1 Level Gets_Merry Description Gets_Merry_desc EffectsDescription Gets_Merry_effects_desc Threshold 2 Effect LocalPopularity 1 Level Steady_Drinker Description Steady_Drinker_desc EffectsDescription Steady_Drinker_effects_desc Threshold 4 Effect Command -1 Effect LocalPopularity 1 Level Drunken_Heathen Description Drunken_Heathen_desc EffectsDescription Drunken_Heathen_effects_desc Threshold 8 Effect Command -2 Effect Authority -1 Effect TaxCollection -2 Level Alcoholic Description Alcoholic_desc EffectsDescription Alcoholic_effects_desc Threshold 16 Effect Command -3 Effect Authority -3 Effect TaxCollection -5 Level Paralytic Description Paralytic_desc EffectsDescription Paralytic_effects_desc GainMessage Paralytic_gain_desc Epithet Paralytic_epithet_desc Threshold 32 Effect Command -5 Effect Authority -5 Effect TaxCollection -10 ;------------------------------------------ Trait Feck Characters family NoGoingBackLevel 2 AntiTraits Prim, RhetoricSkill Level Strong_Language Description Strong_Language_desc EffectsDescription Strong_Language_effects_desc Threshold 2 Effect Piety -1 Effect Command 1 Effect TroopMorale 1 Level Foul_Mouthed Description Foul_Mouthed_desc EffectsDescription Foul_Mouthed_effects_desc Threshold 4 Effect Chivalry -1 Effect Piety -2 Effect Command 1 Effect TroopMorale 2 Level Spits_Venom Description Spits_Venom_desc EffectsDescription Spits_Venom_effects_desc Threshold 6 Effect Chivalry -2 Effect Piety -4 Effect Loyalty -1 Effect Authority -1 Effect TroopMorale 3 Level Utterly_Profane Description Utterly_Profane_desc EffectsDescription Utterly_Profane_effects_desc GainMessage Utterly_Profane_gain_desc Epithet Utterly_Profane_epithet_desc Threshold 8 Effect Chivalry -4 Effect Piety -6 Effect Loyalty -2 Effect Authority -2 Effect TroopMorale 4 ;------------------------------------------ Trait Arse Characters family NoGoingBackLevel 2 AntiTraits Girls, Prim Level Uninhibited Description Uninhibited_desc EffectsDescription Uninhibited_effects_desc Threshold 1 Effect Authority -1 Level Shameful Description Shameful_desc EffectsDescription Shameful_effects_desc Threshold 4 Effect Authority -2 Level Too_Well_Groomed Description Too_Well_Groomed_desc EffectsDescription Too_Well_Groomed_effects_desc Threshold 8 Effect Command -1 Effect Authority -3 Level Shameless_Queen Description Shameless_Queen_desc EffectsDescription Shameless_Queen_effects_desc Epithet Shameless_Queen_epithet_desc Threshold 16 Effect Command -3 Effect Authority -5 ;------------------------------------------ Trait Girls Characters family AntiTraits Prim, Upright, Arse Level Red_Blooded Description Red_Blooded_desc EffectsDescription Red_Blooded_effects_desc Threshold 2 Effect TroopMorale 2 Level Womaniser Description Womaniser_desc EffectsDescription Womaniser_effects_desc Threshold 4 Effect TroopMorale 1 Level Adulterer Description Adulterer_desc EffectsDescription Adulterer_effects_desc Threshold 8 Effect LocalPopularity -1 Level Lecherous_Fiend Description Lecherous_Fiend_desc EffectsDescription Lecherous_Fiend_effects_desc Threshold 16 Effect Chivalry -1 Effect LocalPopularity -2 Level Sexual_Predator Description Sexual_Predator_desc EffectsDescription Sexual_Predator_effects_desc Epithet Sexual_Predator_epithet_desc Threshold 36 Effect Chivalry -2 Effect LocalPopularity -3 ;------------------------------------------ Trait Sobriety Characters family ExcludeCultures middle_eastern AntiTraits Drink Level Sensible_Drinker Description Sensible_Drinker_desc EffectsDescription Sensible_Drinker_effects_desc Threshold 2 Effect Command 1 Level Sober Description Sober_desc EffectsDescription Sober_effects_desc Threshold 4 Effect Command 1 Effect TroopMorale -1 Effect PersonalSecurity 1 Effect LocalPopularity -1 Level Abhors_Drink Description Abhors_Drink_desc EffectsDescription Abhors_Drink_effects_desc Threshold 8 Effect Command 1 Effect TroopMorale -2 Effect PersonalSecurity 2 Effect LocalPopularity -2 ;------------------------------------------ Trait GoodAmbusher Characters family AntiTraits BadAmbusher Level Effective_Ambusher Description Effective_Ambusher_desc EffectsDescription Effective_Ambusher_effects_desc Threshold 1 Effect Ambush 1 Level Cunning_Ambusher Description Cunning_Ambusher_desc EffectsDescription Cunning_Ambusher_effects_desc Threshold 2 Effect Ambush 2 Level Great_Ambusher Description Great_Ambusher_desc EffectsDescription Great_Ambusher_effects_desc Threshold 4 Effect Ambush 3 Level Stalks_His_Prey Description Stalks_His_Prey_desc EffectsDescription Stalks_His_Prey_effects_desc GainMessage Stalks_His_Prey_gain_desc Epithet Stalks_His_Prey_epithet_desc Threshold 8 Effect Ambush 4 ;------------------------------------------ Trait BadAmbusher Characters family AntiTraits GoodAmbusher Level Poor_Ambusher Description Poor_Ambusher_desc EffectsDescription Poor_Ambusher_effects_desc Threshold 2 Effect Ambush -1 Level Clumsy_Ambusher Description Clumsy_Ambusher_desc EffectsDescription Clumsy_Ambusher_effects_desc Threshold 4 Effect Ambush -2 Level Brutally_Obvious Description Brutally_Obvious_desc EffectsDescription Brutally_Obvious_effects_desc Threshold 8 Effect Ambush -3 ;------------------------------------------ Trait Disciplinarian Characters family NoGoingBackLevel 2 AntiTraits BadDisciplinarian Level Conscientious_Trainer Description Conscientious_Trainer_desc EffectsDescription Conscientious_Trainer_effects_desc Threshold 1 Effect TroopMorale 1 Effect MovementPoints 2 Level Drillmaster Description Drillmaster_desc EffectsDescription Drillmaster_effects_desc Threshold 2 Effect TroopMorale -1 Effect MovementPoints 3 Level Harsh_Taskmaster Description Harsh_Taskmaster_desc EffectsDescription Harsh_Taskmaster_effects_desc Threshold 4 Effect Command 1 Effect Authority 1 Effect TroopMorale -2 Effect MovementPoints 4 Effect Law 1 ;------------------------------------------ Trait BadDisciplinarian Characters family NoGoingBackLevel 2 AntiTraits Disciplinarian Level Poor_Disciplinarian Description Poor_Disciplinarian_desc EffectsDescription Poor_Disciplinarian_effects_desc Threshold 2 Effect TroopMorale 1 Effect MovementPoints -2 Level Easy_on_the_Men Description Easy_on_the_Men_desc EffectsDescription Easy_on_the_Men_effects_desc Threshold 4 Effect TroopMorale 2 Effect MovementPoints -3 Level Way_too_Leniant Description Way_too_Leniant_desc EffectsDescription Way_too_Leniant_effects_desc Threshold 8 Effect Command -1 Effect Authority -1 Effect TroopMorale 3 Effect MovementPoints -4 Effect Law -1 ;------------------------------------------ Trait GoodSiegeAttacker Characters family AntiTraits BadSiegeAttacker Level Wall_Taker Description Wall_Taker_desc EffectsDescription Wall_Taker_effects_desc Threshold 1 Effect SiegeAttack 1 Level Siege_Expert Description Siege_Expert_desc EffectsDescription Siege_Expert_effects_desc Threshold 2 Effect SiegeAttack 2 Level Siege_Master Description Siege_Master_desc EffectsDescription Siege_Master_effects_desc Threshold 4 Effect SiegeAttack 3 Level Unstoppable_in_Siege Description Unstoppable_in_Siege_desc EffectsDescription Unstoppable_in_Siege_effects_desc GainMessage Unstoppable_in_Siege_gain_desc Epithet Unstoppable_in_Siege_epithet_desc Threshold 8 Effect SiegeAttack 4 ;------------------------------------------ Trait BadSiegeAttacker Characters family AntiTraits GoodSiegeAttacker Level Poor_Besieger Description Poor_Besieger_desc EffectsDescription Poor_Besieger_effects_desc Threshold 2 Effect SiegeAttack -1 Level Pathetic_Besieger Description Pathetic_Besieger_desc EffectsDescription Pathetic_Besieger_effects_desc Threshold 4 Effect SiegeAttack -2 Level Beaten_by_Walls Description Beaten_by_Walls_desc EffectsDescription Beaten_by_Walls_effects_desc Threshold 8 Effect SiegeAttack -3 ;------------------------------------------ Trait GoodSiegeDefender Characters family AntiTraits BadSiegeDefender Level Good_at_the_Walls Description Good_at_the_Walls_desc EffectsDescription Good_at_the_Walls_effects_desc Threshold 1 Effect SiegeDefence 1 Level Strong_at_the_Walls Description Strong_at_the_Walls_desc EffectsDescription Strong_at_the_Walls_effects_desc Threshold 2 Effect SiegeDefence 2 Level Urban_Protector Description Urban_Protector_desc EffectsDescription Urban_Protector_effects_desc Threshold 4 Effect SiegeDefence 3 Level Savior_of_Cities Description Savior_of_Cities_desc EffectsDescription Savior_of_Cities_effects_desc GainMessage Savior_of_Cities_gain_desc Epithet Savior_of_Cities_epithet_desc Threshold 8 Effect SiegeDefence 4 ;------------------------------------------ Trait BadSiegeDefender Characters family AntiTraits GoodSiegeDefender Level Poor_at_the_Walls Description Poor_at_the_Walls_desc EffectsDescription Poor_at_the_Walls_effects_desc Threshold 2 Effect SiegeDefence -1 Level Pathetic_at_the_Walls Description Pathetic_at_the_Walls_desc EffectsDescription Pathetic_at_the_Walls_effects_desc Threshold 4 Effect SiegeDefence -2 Level Liability_In_Defence Description Liability_In_Defence_desc EffectsDescription Liability_In_Defence_effects_desc Threshold 8 Effect SiegeDefence -3 ;------------------------------------------ Trait Brave Characters family NoGoingBackLevel 4 AntiTraits Coward, Haemophobic Level Brave Description Brave_desc EffectsDescription Brave_effects_desc Threshold 1 Effect TroopMorale 1 Level Dauntless Description Dauntless_desc EffectsDescription Dauntless_effects_desc Threshold 2 Effect TroopMorale 2 Level Courageous Description Courageous_desc EffectsDescription Courageous_effects_desc Threshold 4 Effect TroopMorale 3 Level Inspirationally_Brave Description Inspirationally_Brave_desc EffectsDescription Inspirationally_Brave_effects_desc Epithet Inspirationally_Brave_epithet_desc Threshold 8 Effect Authority 1 Effect TroopMorale 4 Level Has_no_Fear Description Has_no_Fear_desc EffectsDescription Has_no_Fear_effects_desc GainMessage Has_no_Fear_gain_desc Epithet Has_no_Fear_epithet_desc Threshold 16 Effect Authority 2 Effect TroopMorale 2 ;------------------------------------------ Trait Coward Characters family NoGoingBackLevel 3 AntiTraits Brave Level Faltering_Courage Description Faltering_Courage_desc EffectsDescription Faltering_Courage_effects_desc GainMessage Faltering_Courage_gain_desc LoseMessage Faltering_Courage_lose_desc Threshold 2 Effect TroopMorale -1 Level Fears_Conflict Description Fears_Conflict_desc EffectsDescription Fears_Conflict_effects_desc Threshold 4 Effect TroopMorale -2 Level Cowardly Description Cowardly_desc EffectsDescription Cowardly_effects_desc Threshold 6 Effect TroopMorale -3 Level Slave_to_Fear Description Slave_to_Fear_desc EffectsDescription Slave_to_Fear_effects_desc Epithet Slave_to_Fear_epithet_desc Threshold 8 Effect TroopMorale -4 ;------------------------------------------ Trait Slothful Characters family AntiTraits Energetic Level Lazy Description Lazy_desc EffectsDescription Lazy_effects_desc Threshold 1 Effect MovementPoints -1 Effect TaxCollection -2 Level Too_Comfortable Description Too_Comfortable_desc EffectsDescription Too_Comfortable_effects_desc Threshold 2 Effect MovementPoints -2 Effect TaxCollection -5 Level Slothful Description Slothful_desc EffectsDescription Slothful_effects_desc Threshold 4 Effect Authority -1 Effect MovementPoints -3 Effect TaxCollection -10 Level Indolent_Lump Description Indolent_Lump_desc EffectsDescription Indolent_Lump_effects_desc Epithet Indolent_Lump_epithet_desc Threshold 8 Effect Authority -2 Effect MovementPoints -4 Effect TaxCollection -15 ;------------------------------------------ Trait Energetic Characters family AntiTraits Slothful Level Eager Description Eager_desc EffectsDescription Eager_effects_desc Threshold 1 Effect MovementPoints 2 Level Energetic Description Energetic_desc EffectsDescription Energetic_effects_desc Threshold 2 Effect MovementPoints 3 Level Driven Description Driven_desc EffectsDescription Driven_effects_desc Threshold 4 Effect Authority 1 Effect MovementPoints 4 Level Blessed_With_Vigor Description Blessed_With_Vigor_desc EffectsDescription Blessed_With_Vigor_effects_desc Threshold 8 Effect Authority 2 Effect MovementPoints 5 ;------------------------------------------ Trait Berserker Characters family NoGoingBackLevel 3 Level Fierce_in_Battle Description Fierce_in_Battle_desc EffectsDescription Fierce_in_Battle_effects_desc GainMessage Fierce_in_Battle_gain_desc Threshold 1 Effect Chivalry -1 Effect TroopMorale 1 Effect Attack 1 Effect Defence -1 Level Crazy_in_Battle Description Crazy_in_Battle_desc EffectsDescription Crazy_in_Battle_effects_desc Threshold 4 Effect Chivalry -2 Effect TroopMorale 2 Effect Attack 2 Effect Defence -2 Effect HitPoints 2 Level Berserker Description Berserker_desc EffectsDescription Berserker_effects_desc GainMessage Berserker_gain_desc Epithet Berserker_epithet_desc Threshold 8 Effect Chivalry -4 Effect TroopMorale 3 Effect Attack 3 Effect Defence -3 Effect HitPoints 4 ;------------------------------------------ Trait Xenophobia Characters family NoGoingBackLevel 3 AntiTraits Xenophilia Level Nervous_of_Outsiders Description Nervous_of_Outsiders_desc EffectsDescription Nervous_of_Outsiders_effects_desc Threshold 2 Effect PublicSecurity 1 Level Distrusts_Foreigners Description Distrusts_Foreigners_desc EffectsDescription Distrusts_Foreigners_effects_desc Threshold 6 Effect PublicSecurity 2 Level Total_Bigot Description Total_Bigot_desc EffectsDescription Total_Bigot_effects_desc Threshold 12 Effect PublicSecurity 3 ;------------------------------------------ Trait Xenophilia Characters family NoGoingBackLevel 3 AntiTraits Xenophobia Level Tolerant_to_Foreigners Description Tolerant_to_Foreigners_desc EffectsDescription Tolerant_to_Foreigners_effects_desc Threshold 2 Effect PublicSecurity -1 Level Welcomes_Outlanders Description Welcomes_Outlanders_desc EffectsDescription Welcomes_Outlanders_effects_desc Threshold 6 Effect PublicSecurity -2 Level Fascinated_by_Foreigners Description Fascinated_by_Foreigners_desc EffectsDescription Fascinated_by_Foreigners_effects_desc Threshold 12 Effect PublicSecurity -3 ;------------------------------------------ Trait PublicAtheism Characters family ExcludeCultures middle_eastern NoGoingBackLevel 2 AntiTraits PublicFaith Level Religiously_Improper Description Religiously_Improper_desc EffectsDescription Religiously_Improper_effects_desc GainMessage Religiously_Improper_gain_desc LoseMessage Religiously_Improper_lose_desc Threshold 2 Effect Piety -2 Effect Unrest 1 Level Humanist Description Humanist_desc EffectsDescription Humanist_effects_desc Threshold 5 Effect Piety -4 Effect Unrest 4 Level Athiest Description Athiest_desc EffectsDescription Athiest_effects_desc Threshold 12 Effect Piety -6 Effect Unrest 6 Level Despises_Religion Description Despises_Religion_desc EffectsDescription Despises_Religion_effects_desc Epithet Despises_Religion_epithet_desc Threshold 20 Effect Piety -8 Effect Unrest 8 ;------------------------------------------ Trait PublicFaith Characters family NoGoingBackLevel 2 AntiTraits PublicAtheism Level Religiously_Proper Description Religiously_Proper_desc EffectsDescription Religiously_Proper_effects_desc Threshold 1 Effect Piety 1 Level Religiously_Minded Description Religiously_Minded_desc EffectsDescription Religiously_Minded_effects_desc Threshold 4 Effect Piety 2 Level Religiously_Devout Description Religiously_Devout_desc EffectsDescription Religiously_Devout_effects_desc Threshold 8 Effect Piety 3 Level Pious_Ruler Description Pious_Ruler_desc EffectsDescription Pious_Ruler_effects_desc Epithet Pious_Ruler_epithet_desc Threshold 16 Effect Piety 4 ;------------------------------------------ Trait GoodAdministrator Characters family NoGoingBackLevel 3 AntiTraits BadAdministrator Level Budding_Bureaucrat Description Budding_Bureaucrat_desc EffectsDescription Budding_Bureaucrat_effects_desc Threshold 1 Effect Trading 3 Effect Law 1 Level Skilled_Bureaucrat Description Skilled_Bureaucrat_desc EffectsDescription Skilled_Bureaucrat_effects_desc Threshold 6 Effect Trading 5 Effect Law 2 Level Superb_Administrator Description Superb_Administrator_desc EffectsDescription Superb_Administrator_effects_desc Threshold 12 Effect Trading 10 Effect Law 3 ;------------------------------------------ Trait BadAdministrator Characters family AntiTraits GoodAdministrator Level Poor_Administrator Description Poor_Administrator_desc EffectsDescription Poor_Administrator_effects_desc Threshold 2 Effect Trading -3 Level Inefficient_Administrator Description Inefficient_Administrator_desc EffectsDescription Inefficient_Administrator_effects_desc Threshold 4 Effect Trading -5 Level Total_Incompetence Description Total_Incompetence_desc EffectsDescription Total_Incompetence_effects_desc Threshold 6 Effect Trading -10 ;------------------------------------------ Trait InspiringSpeaker Characters family NoGoingBackLevel 2 AntiTraits BoringSpeaker Level Can_Tell_a_Tale Description Can_Tell_a_Tale_desc EffectsDescription Can_Tell_a_Tale_effects_desc Threshold 1 Effect Law 1 Level Great_Speaker Description Great_Speaker_desc EffectsDescription Great_Speaker_effects_desc Threshold 2 Effect Law 1 Level Inspirational_Speaker Description Inspirational_Speaker_desc EffectsDescription Inspirational_Speaker_effects_desc Epithet Inspirational_Speaker_epithet_desc Threshold 4 Effect Law 2 ;------------------------------------------ Trait BoringSpeaker Characters family NoGoingBackLevel 2 AntiTraits InspiringSpeaker, RhetoricSkill Level Poor_Speaker Description Poor_Speaker_desc EffectsDescription Poor_Speaker_effects_desc Threshold 1 Effect Authority -1 Level Awkward_Speaker Description Awkward_Speaker_desc EffectsDescription Awkward_Speaker_effects_desc Threshold 3 Effect Authority -1 Effect TroopMorale -1 Level Incredibly_Boring Description Incredibly_Boring_desc EffectsDescription Incredibly_Boring_effects_desc Threshold 6 Effect Authority -2 Effect TroopMorale -2 ;------------------------------------------ Trait RhetoricSkill Characters family NoGoingBackLevel 1 AntiTraits Ignorance, BoringSpeaker Level Well_Spoken Description Well_Spoken_desc EffectsDescription Well_Spoken_effects_desc Threshold 1 Effect Authority 1 Level Stylish_Debater Description Stylish_Debater_desc EffectsDescription Stylish_Debater_effects_desc Threshold 2 Effect Authority 2 Level Prone_to_Rhetoric Description Prone_to_Rhetoric_desc EffectsDescription Prone_to_Rhetoric_effects_desc Threshold 4 Effect Authority -1 ;------------------------------------------ Trait StrategicSkill Characters family NoGoingBackLevel 1 AntiTraits Ignorance Level Promising_Strategist Description Promising_Strategist_desc EffectsDescription Promising_Strategist_effects_desc Threshold 1 Effect Command 1 Level Strategically_Sound Description Strategically_Sound_desc EffectsDescription Strategically_Sound_effects_desc Threshold 3 Effect Command 2 Level Strategist Description Strategist_desc EffectsDescription Strategist_effects_desc GainMessage Strategist_gain_desc Threshold 5 Effect Command 3 ;------------------------------------------ Trait TacticalSkill Characters family NoGoingBackLevel 1 AntiTraits Ignorance Level Promising_Tactician Description Promising_Tactician_desc EffectsDescription Promising_Tactician_effects_desc Threshold 1 Effect Ambush 2 Effect LineOfSight 1 Level Tactically_Sound Description Tactically_Sound_desc EffectsDescription Tactically_Sound_effects_desc Threshold 2 Effect Ambush 3 Effect LineOfSight 2 Level Tactician Description Tactician_desc EffectsDescription Tactician_effects_desc GainMessage Tactician_gain_desc Threshold 4 Effect Ambush 4 Effect LineOfSight 3 ;------------------------------------------ Trait MathematicsSkill Characters family NoGoingBackLevel 1 AntiTraits Ignorance Level Talent_with_Numbers Description Talent_with_Numbers_desc EffectsDescription Talent_with_Numbers_effects_desc Threshold 1 Effect SiegeEngineering 10 Effect Trading 5 Level Good_at_Math Description Good_at_Math_desc EffectsDescription Good_at_Math_effects_desc Threshold 2 Effect SiegeAttack 1 Effect SiegeEngineering 20 Effect Trading 10 Level Mathematician Description Mathematician_desc EffectsDescription Mathematician_effects_desc Threshold 4 Effect SiegeAttack 2 Effect SiegeEngineering 30 Effect Trading 15 ;------------------------------------------ Trait PoliticsSkill Characters family NoGoingBackLevel 1 Level Political_Promise Description Political_Promise_desc EffectsDescription Political_Promise_effects_desc Threshold 5 Effect Authority 1 Level Political_Animal Description Political_Animal_desc EffectsDescription Political_Animal_effects_desc Threshold 10 Effect Loyalty -1 Effect Authority 1 Level Perfect_Politician Description Perfect_Politician_desc EffectsDescription Perfect_Politician_effects_desc Threshold 15 Effect Loyalty -2 Effect Authority 2 ;------------------------------------------ Trait LogisticalSkill Characters family NoGoingBackLevel 1 AntiTraits Ignorance Level Understands_Logistics Description Understands_Logistics_desc EffectsDescription Understands_Logistics_effects_desc Threshold 1 Effect TroopMorale 1 Effect MovementPoints 2 Level Logistics_Expert Description Logistics_Expert_desc EffectsDescription Logistics_Expert_effects_desc Threshold 2 Effect TroopMorale 2 Effect MovementPoints 3 Level Logistician Description Logistician_desc EffectsDescription Logistician_effects_desc GainMessage Logistician_gain_desc Threshold 4 Effect TroopMorale 3 Effect MovementPoints 4 ;------------------------------------------ Trait Rabblerouser Characters family NoGoingBackLevel 1 Level Instigator Description Instigator_desc EffectsDescription Instigator_effects_desc Threshold 1 Effect LocalPopularity 1 Level Agitator Description Agitator_desc EffectsDescription Agitator_effects_desc Threshold 2 Effect LocalPopularity 2 Level Provoker Description Provoker_desc EffectsDescription Provoker_effects_desc Threshold 4 Effect Authority 1 Effect LocalPopularity 3 Effect Unrest 1 Level Leader_of_the_Mob Description Leader_of_the_Mob_desc EffectsDescription Leader_of_the_Mob_effects_desc Threshold 8 Effect Authority 2 Effect LocalPopularity 4 Effect Unrest 2 ;------------------------------------------ Trait VictorVirtue Characters family Level Renowned_Victor Description Renowned_Victor_desc EffectsDescription Renowned_Victor_effects_desc Threshold 5 Effect Authority 1 Effect PersonalSecurity -1 Effect LocalPopularity 1 Level Famous_Victor Description Famous_Victor_desc EffectsDescription Famous_Victor_effects_desc Threshold 10 Effect Authority 2 Effect PersonalSecurity -1 Effect LocalPopularity 2 Level Conquering_Hero Description Conquering_Hero_desc EffectsDescription Conquering_Hero_effects_desc Epithet Conquering_Hero_epithet_desc Threshold 15 Effect Authority 3 Effect PersonalSecurity -2 Effect LocalPopularity 3 ;------------------------------------------ Trait Epicurean Characters family NoGoingBackLevel 2 AntiTraits Stoic Level Refined_Tastes Description Refined_Tastes_desc EffectsDescription Refined_Tastes_effects_desc Threshold 1 Effect Trading 2 Effect BribeResistance -1 Level Expensive_Tastes Description Expensive_Tastes_desc EffectsDescription Expensive_Tastes_effects_desc Threshold 2 Effect Trading 5 Effect BribeResistance -2 Level Exotic_Tastes Description Exotic_Tastes_desc EffectsDescription Exotic_Tastes_effects_desc Threshold 4 Effect Trading 10 Effect BribeResistance -3 ;------------------------------------------ Trait Stoic Characters family NoGoingBackLevel 2 AntiTraits Epicurean Level Reserved Description Reserved_desc EffectsDescription Reserved_effects_desc Threshold 1 Effect BribeResistance 10 Level Stone_Faced Description Stone_Faced_desc EffectsDescription Stone_Faced_effects_desc Threshold 2 Effect Loyalty 1 Effect BribeResistance 20 Level Utterly_Stoic Description Utterly_Stoic_desc EffectsDescription Utterly_Stoic_effects_desc Threshold 4 Effect Loyalty 2 Effect BribeResistance 30 ;------------------------------------------ Trait Austere Characters family NoGoingBackLevel 2 AntiTraits ExpensiveTastes, Aesthetic Level Severe Description Severe_desc EffectsDescription Severe_effects_desc Threshold 1 Effect BribeResistance 10 Effect TaxCollection 2 Level Austere Description Austere_desc EffectsDescription Austere_effects_desc Threshold 2 Effect Loyalty 1 Effect BribeResistance 20 Effect TaxCollection 5 Level Severely_Austere Description Severely_Austere_desc EffectsDescription Severely_Austere_effects_desc Threshold 4 Effect Loyalty 2 Effect BribeResistance 30 Effect TaxCollection 10 ;------------------------------------------ Trait Aesthetic Characters family NoGoingBackLevel 2 AntiTraits Austere Level An_Eye_for_Beauty Description An_Eye_for_Beauty_desc EffectsDescription An_Eye_for_Beauty_effects_desc Threshold 2 Effect Command -1 Level Admirer_of_Beauty Description Admirer_of_Beauty_desc EffectsDescription Admirer_of_Beauty_effects_desc Threshold 4 Effect Command -2 Effect BribeResistance -1 Effect Squalor -1 Level Aesthete Description Aesthete_desc EffectsDescription Aesthete_effects_desc Threshold 8 Effect Command -3 Effect BribeResistance -2 Effect Squalor -2 ;------------------------------------------ Trait Ignorance Characters family NoGoingBackLevel 3 AntiTraits RhetoricSkill, StrategicSkill, TacticalSkill, MathematicsSkill, LogisticalSkill Level Ignorant Description Ignorant_desc EffectsDescription Ignorant_effects_desc Threshold 2 Effect Authority -1 Effect Trading -2 Effect TaxCollection -2 Level Sadly_Ignorant Description Sadly_Ignorant_desc EffectsDescription Sadly_Ignorant_effects_desc Threshold 4 Effect Authority -1 Effect Trading -5 Effect TaxCollection -5 Level Blissfully_Ignorant Description Blissfully_Ignorant_desc EffectsDescription Blissfully_Ignorant_effects_desc Threshold 8 Effect Authority -2 Effect Trading -10 Effect TaxCollection -10 ;------------------------------------------ Trait Gambling Characters family Level Enjoys_a_Wager Description Enjoys_a_Wager_desc EffectsDescription Enjoys_a_Wager_effects_desc Threshold 2 Effect Trading -5 Effect BribeResistance -1 Level Gambler Description Gambler_desc EffectsDescription Gambler_effects_desc Threshold 4 Effect Trading -10 Effect BribeResistance -2 Level Problem_Gambler Description Problem_Gambler_desc EffectsDescription Problem_Gambler_effects_desc Threshold 8 Effect Trading -15 Effect BribeResistance -3 Level Slave_to_Luck Description Slave_to_Luck_desc EffectsDescription Slave_to_Luck_effects_desc Epithet Slave_to_Luck_epithet_desc Threshold 12 Effect Trading -20 Effect BribeResistance -4 ;------------------------------------------ Trait SpyMaster Characters family Level Espionage Description Espionage_desc EffectsDescription Espionage_effects_desc Threshold 8 Effect TrainingAgents 2 Level Espionage_Expert Description Espionage_Expert_desc EffectsDescription Espionage_Expert_effects_desc Threshold 16 Effect PublicSecurity 1 Effect TrainingAgents 4 Level Master_of_Espionage Description Master_of_Espionage_desc EffectsDescription Master_of_Espionage_effects_desc Epithet Master_of_Espionage_epithet_desc Threshold 24 Effect Chivalry -1 Effect PublicSecurity 2 Effect TrainingAgents 6 ;------------------------------------------ Trait AssassinMaster Characters family Level Open_to_Murder Description Open_to_Murder_desc EffectsDescription Open_to_Murder_effects_desc Threshold 5 Effect Chivalry -1 Effect TrainingAgents 2 Level Mixes_with_Killers Description Mixes_with_Killers_desc EffectsDescription Mixes_with_Killers_effects_desc Threshold 10 Effect Chivalry -2 Effect PersonalSecurity 1 Effect TrainingAgents 4 Level Master_of_Assassins Description Master_of_Assassins_desc EffectsDescription Master_of_Assassins_effects_desc GainMessage Master_of_Assassins_gain_desc Epithet Master_of_Assassins_epithet_desc Threshold 15 Effect Chivalry -3 Effect PersonalSecurity 2 Effect TrainingAgents 5 ;------------------------------------------ Trait CounterSpy Characters family Level Counter-Spy Description Counter-Spy_desc EffectsDescription Counter-Spy_effects_desc Threshold 2 Effect PublicSecurity 2 Level Counter-Espionage Description Counter-Espionage_desc EffectsDescription Counter-Espionage_effects_desc Threshold 4 Effect PublicSecurity 3 Level Spycatcher Description Spycatcher_desc EffectsDescription Spycatcher_effects_desc Threshold 6 Effect Chivalry 1 Effect LineOfSight 1 Effect PublicSecurity 4 ;------------------------------------------ Trait AssassinCatcher Characters family Level Survivor Description Survivor_desc EffectsDescription Survivor_effects_desc Threshold 2 Effect Chivalry 1 Effect PersonalSecurity 2 Level Blessed_Survivor Description Blessed_Survivor_desc EffectsDescription Blessed_Survivor_effects_desc Threshold 4 Effect Chivalry 1 Effect PersonalSecurity 3 Level Instinctive_Survivor Description Instinctive_Survivor_desc EffectsDescription Instinctive_Survivor_effects_desc Epithet Instinctive_Survivor_epithet_desc Threshold 8 Effect Chivalry 2 Effect LineOfSight 1 Effect PersonalSecurity 4 ;------------------------------------------ Trait GoodSpy Characters spy AntiTraits BadSpy Level Inconspicuous Description Inconspicuous_desc EffectsDescription Inconspicuous_effects_desc GainMessage Inconspicuous_gain_desc LoseMessage Inconspicuous_lose_desc Threshold 1 Effect Subterfuge 1 Effect LineOfSight 1 Level Adept_Agent Description Adept_Agent_desc EffectsDescription Adept_Agent_effects_desc GainMessage Adept_Agent_gain_desc LoseMessage Adept_Agent_lose_desc Threshold 2 Effect Subterfuge 2 Effect LineOfSight 2 Level Spy Description Spy_desc EffectsDescription Spy_effects_desc GainMessage Spy_gain_desc LoseMessage Spy_lose_desc Threshold 4 Effect Subterfuge 3 Effect LineOfSight 3 Level Adept_Spy Description Adept_Spy_desc EffectsDescription Adept_Spy_effects_desc GainMessage Adept_Spy_gain_desc LoseMessage Adept_Spy_lose_desc Threshold 8 Effect Subterfuge 4 Effect LineOfSight 4 Level Master_Spy Description Master_Spy_desc EffectsDescription Master_Spy_effects_desc GainMessage Master_Spy_gain_desc LoseMessage Master_Spy_lose_desc Epithet Master_Spy_epithet_desc Threshold 16 Effect Subterfuge 5 Effect LineOfSight 5 ;------------------------------------------ Trait BadSpy Characters spy AntiTraits GoodSpy Level Conspicuous Description Conspicuous_desc EffectsDescription Conspicuous_effects_desc Threshold 2 Effect Subterfuge -1 Level Poor_Spy Description Poor_Spy_desc EffectsDescription Poor_Spy_effects_desc Threshold 4 Effect Subterfuge -2 Level Devoid_of_Subtlety Description Devoid_of_Subtlety_desc EffectsDescription Devoid_of_Subtlety_effects_desc Threshold 6 Effect Subterfuge -3 ;------------------------------------------ Trait GoodAssassin Characters assassin AntiTraits BadAssassin Level Hired_Blade Description Hired_Blade_desc EffectsDescription Hired_Blade_effects_desc GainMessage Hired_Blade_gain_desc LoseMessage Hired_Blade_lose_desc Threshold 1 Effect Subterfuge 1 Level Assassin Description Assassin_desc EffectsDescription Assassin_effects_desc GainMessage Assassin_gain_desc LoseMessage Assassin_lose_desc Threshold 2 Effect Subterfuge 2 Level Murderer Description Murderer_desc EffectsDescription Murderer_effects_desc GainMessage Murderer_gain_desc LoseMessage Murderer_lose_desc Threshold 4 Effect Subterfuge 3 Level Adept_Assassin Description Adept_Assassin_desc EffectsDescription Adept_Assassin_effects_desc GainMessage Adept_Assassin_gain_desc LoseMessage Adept_Assassin_lose_desc Epithet Adept_Assassin_epithet_desc Threshold 8 Effect Subterfuge 4 Level Master_Assassin Description Master_Assassin_desc EffectsDescription Master_Assassin_effects_desc GainMessage Master_Assassin_gain_desc LoseMessage Master_Assassin_lose_desc Epithet Master_Assassin_epithet_desc Threshold 16 Effect Subterfuge 5 ;------------------------------------------ Trait BadAssassin Characters assassin AntiTraits GoodAssassin Level Killer_on_Edge Description Killer_on_Edge_desc EffectsDescription Killer_on_Edge_effects_desc Threshold 2 Effect Subterfuge -1 Level Not_an_Assassin Description Not_an_Assassin_desc EffectsDescription Not_an_Assassin_effects_desc Threshold 4 Effect Subterfuge -2 Level Not_a_Killer Description Not_a_Killer_desc EffectsDescription Not_a_Killer_effects_desc Threshold 6 Effect Subterfuge -3 ;------------------------------------------ Trait LaxPersonalSecurity Characters all NoGoingBackLevel 3 AntiTraits HighPersonalSecurity, Paranoia Level Unconcerned Description Unconcerned_desc EffectsDescription Unconcerned_effects_desc Threshold 1 Effect PersonalSecurity -1 Level Lacks_Caution Description Lacks_Caution_desc EffectsDescription Lacks_Caution_effects_desc Threshold 3 Effect PersonalSecurity -2 Level No_Sense_of_Mortality Description No_Sense_of_Mortality_desc EffectsDescription No_Sense_of_Mortality_effects_desc Threshold 6 Effect PersonalSecurity -4 ;------------------------------------------ Trait HighPersonalSecurity Characters family, assassin, spy, merchant, priest, diplomat NoGoingBackLevel 2 AntiTraits LaxPersonalSecurity Level Mindful_of_Risks Description Mindful_of_Risks_desc EffectsDescription Mindful_of_Risks_effects_desc Threshold 1 Effect PersonalSecurity 1 Level Healthy_Caution Description Healthy_Caution_desc EffectsDescription Healthy_Caution_effects_desc Threshold 2 Effect PersonalSecurity 2 Level Morbidly_Mortal Description Morbidly_Mortal_desc EffectsDescription Morbidly_Mortal_effects_desc Threshold 3 Effect PersonalSecurity 4 ;------------------------------------------ Trait Trusting Characters family AntiTraits Paranoia Level Naive Description Naive_desc EffectsDescription Naive_effects_desc Threshold 1 Effect PersonalSecurity -1 Level Trusting Description Trusting_desc EffectsDescription Trusting_effects_desc Threshold 2 Effect PersonalSecurity -2 Level Overly_Trusting Description Overly_Trusting_desc EffectsDescription Overly_Trusting_effects_desc Threshold 6 Effect PersonalSecurity -3 ;------------------------------------------ Trait Paranoia Characters family AntiTraits Trusting, LaxPersonalSecurity Level Slow_to_Trust Description Slow_to_Trust_desc EffectsDescription Slow_to_Trust_effects_desc Threshold 1 Effect PersonalSecurity 1 Level Overly_Suspicious Description Overly_Suspicious_desc EffectsDescription Overly_Suspicious_effects_desc Threshold 2 Effect PersonalSecurity 2 Level Paranoid Description Paranoid_desc EffectsDescription Paranoid_effects_desc Threshold 4 Effect Command -1 Effect Authority -1 Effect PersonalSecurity 3 Level Completely_Paranoid Description Completely_Paranoid_desc EffectsDescription Completely_Paranoid_effects_desc Threshold 8 Effect Command -2 Effect Authority -2 Effect PersonalSecurity 4 ;------------------------------------------ Trait GoodDiplomat Characters diplomat AntiTraits BadDiplomat Level Promising_Diplomat Description Promising_Diplomat_desc EffectsDescription Promising_Diplomat_effects_desc Threshold 1 Effect Influence 1 Level Good_Diplomat Description Good_Diplomat_desc EffectsDescription Good_Diplomat_effects_desc Threshold 2 Effect Influence 2 Level Very_Diplomatic Description Very_Diplomatic_desc EffectsDescription Very_Diplomatic_effects_desc Threshold 4 Effect Influence 3 Level Superb_Diplomat Description Superb_Diplomat_desc EffectsDescription Superb_Diplomat_effects_desc Threshold 8 Effect Influence 4 Level Master_of_Diplomacy Description Master_of_Diplomacy_desc EffectsDescription Master_of_Diplomacy_effects_desc GainMessage Master_of_Diplomacy_gain_desc Threshold 16 Effect Influence 5 ;------------------------------------------ Trait BadDiplomat Characters diplomat AntiTraits GoodDiplomat Level Awkward_Diplomat Description Awkward_Diplomat_desc EffectsDescription Awkward_Diplomat_effects_desc Threshold 2 Effect Influence -1 Level Poor_Diplomat Description Poor_Diplomat_desc EffectsDescription Poor_Diplomat_effects_desc Threshold 4 Effect Influence -2 Level Undiplomatic Description Undiplomatic_desc EffectsDescription Undiplomatic_effects_desc Threshold 8 Effect Influence -3 ;------------------------------------------ Trait Liar Characters family AntiTraits Upright Level Avoids_the_Truth Description Avoids_the_Truth_desc EffectsDescription Avoids_the_Truth_effects_desc Threshold 1 Effect Authority 1 Level Bends_the_Truth Description Bends_the_Truth_desc EffectsDescription Bends_the_Truth_effects_desc Threshold 2 Effect Authority -1 Level Liar Description Liar_desc EffectsDescription Liar_effects_desc Threshold 4 Effect Authority -2 Level Pathological_Liar Description Pathological_Liar_desc EffectsDescription Pathological_Liar_effects_desc Epithet Pathological_Liar_epithet_desc Threshold 8 Effect Authority -3 ;------------------------------------------ Trait Embezzler Characters family AntiTraits Upright Level Deep_Pockets Description Deep_Pockets_desc EffectsDescription Deep_Pockets_effects_desc Threshold 1 Effect TaxCollection -10 Level Fraudulent Description Fraudulent_desc EffectsDescription Fraudulent_effects_desc Threshold 3 Effect TaxCollection -20 Level Embezzler Description Embezzler_desc EffectsDescription Embezzler_effects_desc Threshold 6 Effect TaxCollection -30 ;------------------------------------------ Trait DeceiverVirtue Characters family AntiTraits Upright Level Convincing Description Convincing_desc EffectsDescription Convincing_effects_desc Threshold 2 Effect Loyalty -1 Effect Authority 1 Level Deceptive Description Deceptive_desc EffectsDescription Deceptive_effects_desc Threshold 4 Effect Loyalty -2 Effect Authority 2 Level Total_Deceiver Description Total_Deceiver_desc EffectsDescription Total_Deceiver_effects_desc Epithet Total_Deceiver_epithet_desc Threshold 8 Effect Loyalty -3 Effect Authority 3 ;------------------------------------------ Trait Upright Characters family NoGoingBackLevel 2 AntiTraits Corrupt, Embezzler, Liar, Disloyal Level Honest Description Honest_desc EffectsDescription Honest_effects_desc Threshold 1 Effect Loyalty 1 Effect BribeResistance 10 Effect Law 2 Level Trustworthy Description Trustworthy_desc EffectsDescription Trustworthy_effects_desc Threshold 2 Effect Loyalty 2 Effect BribeResistance 20 Effect Law 4 Level Utterly_Immaculate Description Utterly_Immaculate_desc EffectsDescription Utterly_Immaculate_effects_desc Epithet Utterly_Immaculate_epithet_desc Threshold 4 Effect Loyalty 3 Effect BribeResistance 30 Effect Law 6 ;------------------------------------------ Trait Corrupt Characters family NoGoingBackLevel 2 AntiTraits Upright, Loyal Level Dubious Description Dubious_desc EffectsDescription Dubious_effects_desc Threshold 1 Effect BribeResistance -2 Effect TaxCollection -10 Effect Law -1 Level Underhanded Description Underhanded_desc EffectsDescription Underhanded_effects_desc Threshold 3 Effect Loyalty -1 Effect BribeResistance -4 Effect TaxCollection -20 Effect Law -2 Level Corrupt Description Corrupt_desc EffectsDescription Corrupt_effects_desc Threshold 6 Effect Loyalty -2 Effect BribeResistance -6 Effect TaxCollection -30 Effect Law -3 ;------------------------------------------ Trait Authoritarian Characters family NoGoingBackLevel 1 AntiTraits NonAuthoritarian Level Firm_Ruler Description Firm_Ruler_desc EffectsDescription Firm_Ruler_effects_desc Threshold 1 Effect Unrest 1 Effect Law 2 Level Strict_Ruler Description Strict_Ruler_desc EffectsDescription Strict_Ruler_effects_desc Threshold 3 Effect Authority 1 Effect Unrest 2 Effect Law 4 Level Total_Authoritarian Description Total_Authoritarian_desc EffectsDescription Total_Authoritarian_effects_desc Epithet Total_Authoritarian_epithet_desc Threshold 8 Effect Authority 2 Effect Unrest 3 Effect Law 6 ;------------------------------------------ Trait NonAuthoritarian Characters family NoGoingBackLevel 1 AntiTraits Authoritarian Level Fair_Ruler Description Fair_Ruler_desc EffectsDescription Fair_Ruler_effects_desc Threshold 3 Effect Unrest -2 Effect Law -1 Level Understanding_Ruler Description Understanding_Ruler_desc EffectsDescription Understanding_Ruler_effects_desc Threshold 4 Effect Authority -1 Effect Unrest -4 Effect Law -2 Level Liberal_Leader Description Liberal_Leader_desc EffectsDescription Liberal_Leader_effects_desc Epithet Liberal_Leader_epithet_desc Threshold 6 Effect Authority -2 Effect Unrest -6 Effect Law -3 ;------------------------------------------ Trait Disloyal Characters family NoGoingBackLevel 3 AntiTraits Loyal, Upright Level Speaks_of_Loyalty Description Speaks_of_Loyalty_desc EffectsDescription Speaks_of_Loyalty_effects_desc Threshold 1 Effect Loyalty -1 Level Mixed_Loyalties Description Mixed_Loyalties_desc EffectsDescription Mixed_Loyalties_effects_desc Threshold 2 Effect Chivalry -1 Effect Loyalty -2 Level Disloyal Description Disloyal_desc EffectsDescription Disloyal_effects_desc Threshold 3 Effect Chivalry -2 Effect Loyalty -3 Level Actively_Disloyal Description Actively_Disloyal_desc EffectsDescription Actively_Disloyal_effects_desc Threshold 4 Effect Chivalry -3 Effect Loyalty -4 ;------------------------------------------ Trait Loyal Characters family NoGoingBackLevel 3 AntiTraits Disloyal, Corrupt Level Generally_Loyal Description Generally_Loyal_desc EffectsDescription Generally_Loyal_effects_desc Threshold 1 Effect Loyalty 1 Level Loyal Description Loyal_desc EffectsDescription Loyal_effects_desc Threshold 2 Effect Chivalry 1 Effect Loyalty 2 Level Very_Loyal Description Very_Loyal_desc EffectsDescription Very_Loyal_effects_desc Threshold 4 Effect Chivalry 2 Effect Loyalty 3 Level Loyal_Beyond_Question Description Loyal_Beyond_Question_desc EffectsDescription Loyal_Beyond_Question_effects_desc Threshold 6 Effect Chivalry 3 Effect Loyalty 4 ;------------------------------------------ Trait SmoothTalker Characters diplomat Level Stretches_Loyalties Description Stretches_Loyalties_desc EffectsDescription Stretches_Loyalties_effects_desc Threshold 2 Effect Bribery 10 Level Breaks_Loyalties Description Breaks_Loyalties_desc EffectsDescription Breaks_Loyalties_effects_desc Threshold 4 Effect Bribery 20 Level Changes_Loyalties Description Changes_Loyalties_desc EffectsDescription Changes_Loyalties_effects_desc Threshold 6 Effect Bribery 30 ;------------------------------------------ Trait Cuckold Characters family NoGoingBackLevel 1 Level Trouble_at_Home Description Trouble_at_Home_desc EffectsDescription Trouble_at_Home_effects_desc Threshold 2 Effect Authority -1 Level Cuckold Description Cuckold_desc EffectsDescription Cuckold_effects_desc Threshold 3 Effect Authority -2 Level Laughing_Stock Description Laughing_Stock_desc EffectsDescription Laughing_Stock_effects_desc Threshold 4 Effect Authority -3 Level Lacks_Manhood Description Lacks_Manhood_desc EffectsDescription Lacks_Manhood_effects_desc Epithet Lacks_Manhood_epithet_desc Threshold 5 Effect Authority -4 ;------------------------------------------ Trait GoodFarmer Characters family NoGoingBackLevel 3 Level Farming_Knowledge Description Farming_Knowledge_desc EffectsDescription Farming_Knowledge_effects_desc Threshold 3 Effect Farming 1 Level Rural_Expert Description Rural_Expert_desc EffectsDescription Rural_Expert_effects_desc Threshold 6 Effect Farming 2 Level Agriculturalist Description Agriculturalist_desc EffectsDescription Agriculturalist_effects_desc Threshold 12 Effect Farming 3 ;------------------------------------------ Trait GoodMiner Characters family NoGoingBackLevel 2 Level Mining_Knowledge Description Mining_Knowledge_desc EffectsDescription Mining_Knowledge_effects_desc Threshold 1 Effect Mining 10 Level Mining_Expert Description Mining_Expert_desc EffectsDescription Mining_Expert_effects_desc Threshold 3 Effect Mining 20 Level Geologist Description Geologist_desc EffectsDescription Geologist_effects_desc Threshold 5 Effect Mining 30 ;------------------------------------------ Trait GoodEngineer Characters family NoGoingBackLevel 2 AntiTraits BadEngineer Level Admires_Technology Description Admires_Technology_desc EffectsDescription Admires_Technology_effects_desc Threshold 1 Effect SiegeEngineering 20 Level Mechanically_Minded Description Mechanically_Minded_desc EffectsDescription Mechanically_Minded_effects_desc Threshold 3 Effect SiegeAttack 1 Effect SiegeEngineering 40 Level Engineer Description Engineer_desc EffectsDescription Engineer_effects_desc GainMessage Engineer_gain_desc Epithet Engineer_epithet_desc Threshold 6 Effect SiegeAttack 2 Effect SiegeEngineering 60 ;------------------------------------------ Trait BadEngineer Characters family NoGoingBackLevel 2 AntiTraits GoodEngineer Level Questions_Technology Description Questions_Technology_desc EffectsDescription Questions_Technology_effects_desc Threshold 1 Effect SiegeAttack -1 Level Befuddled_by_Machines Description Befuddled_by_Machines_desc EffectsDescription Befuddled_by_Machines_effects_desc Threshold 3 Effect SiegeAttack -2 Level Distrusts_Evil_Machinery! Description Distrusts_Evil_Machinery!_desc EffectsDescription Distrusts_Evil_Machinery!_effects_desc Threshold 6 Effect SiegeAttack -3 ;------------------------------------------ Trait GoodTrader Characters family NoGoingBackLevel 2 AntiTraits BadTrader Level Understands_Trade Description Understands_Trade_desc EffectsDescription Understands_Trade_effects_desc Threshold 12 Effect Trading 10 Level Trader Description Trader_desc EffectsDescription Trader_effects_desc Threshold 24 Effect Trading 20 Level Master_Trader Description Master_Trader_desc EffectsDescription Master_Trader_effects_desc Threshold 48 Effect Trading 30 ;------------------------------------------ Trait BadTrader Characters family NoGoingBackLevel 2 AntiTraits GoodTrader Level Fiscally_Challenged Description Fiscally_Challenged_desc EffectsDescription Fiscally_Challenged_effects_desc Threshold 1 Effect Trading -10 Level Incompetent_Trader Description Incompetent_Trader_desc EffectsDescription Incompetent_Trader_effects_desc Threshold 3 Effect Trading -20 Level Trading_Liability Description Trading_Liability_desc EffectsDescription Trading_Liability_effects_desc Threshold 5 Effect Trading -30 ;------------------------------------------ Trait Just Characters family NoGoingBackLevel 2 AntiTraits Unjust, HarshJustice, LenientJustice Level A_Sense_of_Justice Description A_Sense_of_Justice_desc EffectsDescription A_Sense_of_Justice_effects_desc Threshold 1 Effect Chivalry 1 Effect Law 1 Level Just Description Just_desc EffectsDescription Just_effects_desc Threshold 3 Effect Chivalry 2 Effect Law 2 Level Serves_Justice Description Serves_Justice_desc EffectsDescription Serves_Justice_effects_desc Epithet Serves_Justice_epithet_desc Threshold 7 Effect Chivalry 3 Effect Law 3 ;------------------------------------------ Trait Unjust Characters family NoGoingBackLevel 2 AntiTraits Just, LenientJustice Level Swift_to_Judge Description Swift_to_Judge_desc EffectsDescription Swift_to_Judge_effects_desc Threshold 1 Effect Unrest 1 Level Lacks_Justice Description Lacks_Justice_desc EffectsDescription Lacks_Justice_effects_desc Threshold 3 Effect Chivalry -1 Effect Unrest 2 Level Unjust Description Unjust_desc EffectsDescription Unjust_effects_desc Threshold 7 Effect Chivalry -3 Effect Unrest 3 ;------------------------------------------ Trait HarshJustice Characters family NoGoingBackLevel 1 AntiTraits LenientJustice, Just Level Hard_Justice Description Hard_Justice_desc EffectsDescription Hard_Justice_effects_desc Threshold 1 Effect Unrest 1 Effect Law 2 Level Harsh_Justice Description Harsh_Justice_desc EffectsDescription Harsh_Justice_effects_desc Threshold 3 Effect Unrest 2 Effect Law 4 Level Severe_Justice Description Severe_Justice_desc EffectsDescription Severe_Justice_effects_desc Threshold 7 Effect Chivalry -1 Effect Unrest 3 Effect Law 6 ;------------------------------------------ Trait LenientJustice Characters family NoGoingBackLevel 3 AntiTraits HarshJustice, Just, Unjust Level Soft_Judge Description Soft_Judge_desc EffectsDescription Soft_Judge_effects_desc Threshold 1 Effect Chivalry 1 Effect Law -1 Level Merciful_Judge Description Merciful_Judge_desc EffectsDescription Merciful_Judge_effects_desc Threshold 3 Effect Chivalry 2 Effect Law -2 Level Kind_Judge Description Kind_Judge_desc EffectsDescription Kind_Judge_effects_desc Threshold 5 Effect Chivalry 1 Effect Law -3 ;------------------------------------------ Trait HarshRuler Characters family NoGoingBackLevel 2 AntiTraits KindRuler, NonAuthoritarian Level Iron_Fisted Description Iron_Fisted_desc EffectsDescription Iron_Fisted_effects_desc Threshold 1 Effect Chivalry -1 Effect Law 1 Level Harsh_Ruler Description Harsh_Ruler_desc EffectsDescription Harsh_Ruler_effects_desc Threshold 3 Effect Chivalry -2 Effect PersonalSecurity -1 Effect Squalor 1 Effect Law 2 Level Cruel_Ruler Description Cruel_Ruler_desc EffectsDescription Cruel_Ruler_effects_desc Epithet Cruel_Ruler_epithet_desc Threshold 6 Effect Chivalry -3 Effect PersonalSecurity -2 Effect Squalor 2 Effect Law 3 ;------------------------------------------ Trait KindRuler Characters family NoGoingBackLevel 3 AntiTraits HarshRuler, Authoritarian Level Reasonable_Ruler Description Reasonable_Ruler_desc EffectsDescription Reasonable_Ruler_effects_desc Threshold 1 Effect Chivalry 1 Effect Squalor -1 Level Kind_Ruler Description Kind_Ruler_desc EffectsDescription Kind_Ruler_effects_desc Threshold 3 Effect Chivalry 2 Effect Squalor -2 Level Benevolent_Ruler Description Benevolent_Ruler_desc EffectsDescription Benevolent_Ruler_effects_desc Epithet Benevolent_Ruler_epithet_desc Threshold 7 Effect Chivalry 3 Effect Squalor -3 ;------------------------------------------ Trait GoodBuilder Characters family NoGoingBackLevel 2 AntiTraits BadBuilder Level Active_Builder Description Active_Builder_desc EffectsDescription Active_Builder_effects_desc Threshold 12 Effect Construction 5 Effect Squalor -1 Level Urban_Planner Description Urban_Planner_desc EffectsDescription Urban_Planner_effects_desc Threshold 24 Effect Construction 10 Effect Squalor -2 Level Great_Builder Description Great_Builder_desc EffectsDescription Great_Builder_effects_desc Epithet Great_Builder_epithet_desc Threshold 36 Effect Construction 15 Effect Squalor -3 ;------------------------------------------ Trait BadBuilder Characters family NoGoingBackLevel 2 AntiTraits GoodBuilder Level Not_Constructive Description Not_Constructive_desc EffectsDescription Not_Constructive_effects_desc Threshold 2 Effect Construction -5 Effect Squalor 1 Level Sloppy_Builder Description Sloppy_Builder_desc EffectsDescription Sloppy_Builder_effects_desc Threshold 4 Effect Construction -10 Effect Squalor 2 Level Abhors_Construction Description Abhors_Construction_desc EffectsDescription Abhors_Construction_effects_desc Threshold 6 Effect Construction -15 Effect Squalor 3 ;------------------------------------------ Trait Generous Characters family NoGoingBackLevel 2 AntiTraits Miserly Level Generous Description Generous_desc EffectsDescription Generous_effects_desc Threshold 3 Effect TaxCollection -2 Level Openly_Giving Description Openly_Giving_desc EffectsDescription Openly_Giving_effects_desc Threshold 4 Effect Trading -2 Effect TaxCollection -5 Level Overly_Generous Description Overly_Generous_desc EffectsDescription Overly_Generous_effects_desc Threshold 8 Effect Trading -5 Effect TaxCollection -10 ;------------------------------------------ Trait Miserly Characters family NoGoingBackLevel 2 AntiTraits Generous Level Mean_with_Money Description Mean_with_Money_desc EffectsDescription Mean_with_Money_effects_desc Threshold 1 Effect TaxCollection 2 Effect Squalor 1 Level Hoarder_of_Wealth Description Hoarder_of_Wealth_desc EffectsDescription Hoarder_of_Wealth_effects_desc Threshold 2 Effect Trading 2 Effect TaxCollection 5 Effect Squalor 2 Level Miserly Description Miserly_desc EffectsDescription Miserly_effects_desc Epithet Miserly_epithet_desc Threshold 4 Effect Trading 5 Effect TaxCollection 10 Effect Squalor 3 ;------------------------------------------ Trait Noctophobia Characters family AntiTraits Noctophilia Level Spooked_at_Night Description Spooked_at_Night_desc EffectsDescription Spooked_at_Night_effects_desc Threshold 2 Effect NightBattle -1 Level Fear_of_the_Dark Description Fear_of_the_Dark_desc EffectsDescription Fear_of_the_Dark_effects_desc Threshold 3 Effect NightBattle -2 Effect PersonalSecurity 1 Level Noctophobic Description Noctophobic_desc EffectsDescription Noctophobic_effects_desc Threshold 5 Effect NightBattle -3 Effect PersonalSecurity 2 ;------------------------------------------ Trait Noctophilia Characters family AntiTraits Noctophobia Level Likes_the_Dark Description Likes_the_Dark_desc EffectsDescription Likes_the_Dark_effects_desc Threshold 2 Effect NightBattle 1 Level Effective_at_Night Description Effective_at_Night_desc EffectsDescription Effective_at_Night_effects_desc Threshold 3 Effect NightBattle 2 Level Nocturnal Description Nocturnal_desc EffectsDescription Nocturnal_effects_desc GainMessage Nocturnal_gain_desc Threshold 5 Effect NightBattle 3 ;------------------------------------------ Trait Perverted Characters family AntiTraits Prim Level Sexually_Liberated Description Sexually_Liberated_desc EffectsDescription Sexually_Liberated_effects_desc Threshold 1 Effect LocalPopularity 1 Level Sexually_Eccentric Description Sexually_Eccentric_desc EffectsDescription Sexually_Eccentric_effects_desc Threshold 2 Effect LocalPopularity -1 Level Sexually_Debauched Description Sexually_Debauched_desc EffectsDescription Sexually_Debauched_effects_desc Threshold 4 Effect Piety -1 Effect LocalPopularity -2 Level Sexually_Perverse Description Sexually_Perverse_desc EffectsDescription Sexually_Perverse_effects_desc Threshold 7 Effect Piety -2 Effect LocalPopularity -3 Level Sexually_Corrupt Description Sexually_Corrupt_desc EffectsDescription Sexually_Corrupt_effects_desc Threshold 10 Effect Piety -3 Effect Authority -1 Effect LocalPopularity -4 Level Diabolically_Degenerate Description Diabolically_Degenerate_desc EffectsDescription Diabolically_Degenerate_effects_desc Epithet Diabolically_Degenerate_epithet_desc Threshold 12 Effect Piety -4 Effect Authority -2 Effect LocalPopularity -5 ;------------------------------------------ Trait Scout Characters family Level Adopts_Scouting Description Adopts_Scouting_desc EffectsDescription Adopts_Scouting_effects_desc Threshold 2 Effect LineOfSight 1 Level Adept_Scout Description Adept_Scout_desc EffectsDescription Adept_Scout_effects_desc Threshold 4 Effect LineOfSight 2 Level Reconnaissance_Expert Description Reconnaissance_Expert_desc EffectsDescription Reconnaissance_Expert_effects_desc Threshold 6 Effect LineOfSight 3 ;------------------------------------------ Trait Sailor Characters admiral NoGoingBackLevel 2 AntiTraits Landlubber Level Competent_Sailor Description Competent_Sailor_desc EffectsDescription Competent_Sailor_effects_desc GainMessage Competent_Sailor_gain_desc Threshold 1 Effect NavalCommand 1 Level Fine_Officer Description Fine_Officer_desc EffectsDescription Fine_Officer_effects_desc GainMessage Fine_Officer_gain_desc Threshold 2 Effect NavalCommand 2 Level Worthy_Admiral Description Worthy_Admiral_desc EffectsDescription Worthy_Admiral_effects_desc GainMessage Worthy_Admiral_gain_desc Threshold 4 Effect NavalCommand 3 Level Great_Admiral Description Great_Admiral_desc EffectsDescription Great_Admiral_effects_desc GainMessage Great_Admiral_gain_desc Threshold 8 Effect NavalCommand 4 Level Legendary_Admiral Description Legendary_Admiral_desc EffectsDescription Legendary_Admiral_effects_desc GainMessage Legendary_Admiral_gain_desc Epithet Legendary_Admiral_epithet_desc Threshold 16 Effect NavalCommand 5 ;------------------------------------------ Trait Landlubber Characters admiral AntiTraits Sailor Level Poor_Navigator Description Poor_Navigator_desc EffectsDescription Poor_Navigator_effects_desc Threshold 1 Effect NavalCommand -1 Level No_Naval_Nouse Description No_Naval_Nouse_desc EffectsDescription No_Naval_Nouse_effects_desc Threshold 4 Effect NavalCommand -2 Level Total_Landlubber Description Total_Landlubber_desc EffectsDescription Total_Landlubber_effects_desc Threshold 6 Effect NavalCommand -3 ;------------------------------------------ Trait BattleScarred Characters family Level Marks_of_War Description Marks_of_War_desc EffectsDescription Marks_of_War_effects_desc Threshold 1 Effect Authority 1 Effect HitPoints 2 Level Scarred Description Scarred_desc EffectsDescription Scarred_effects_desc Threshold 2 Effect Authority 1 Effect HitPoints 4 Level Terribly_Scarred Description Terribly_Scarred_desc EffectsDescription Terribly_Scarred_effects_desc Threshold 3 Effect Authority 2 Effect HitPoints 6 Level Brutally_Scarred Description Brutally_Scarred_desc EffectsDescription Brutally_Scarred_effects_desc GainMessage Brutally_Scarred_gain_desc Epithet Brutally_Scarred_epithet_desc Threshold 4 Effect Authority 2 Effect HitPoints 8 ;------------------------------------------ Trait GoodConspirator Characters spy, assassin AntiTraits BadConspirator Level Plotter Description Plotter_desc EffectsDescription Plotter_effects_desc Threshold 2 Effect Subterfuge 1 Level Schemer Description Schemer_desc EffectsDescription Schemer_effects_desc Threshold 4 Effect Subterfuge 2 Level Grand_Conspirator Description Grand_Conspirator_desc EffectsDescription Grand_Conspirator_effects_desc Threshold 8 Effect Subterfuge 3 ;------------------------------------------ Trait BadConspirator Characters spy, assassin AntiTraits GoodConspirator Level Poor_Plotter Description Poor_Plotter_desc EffectsDescription Poor_Plotter_effects_desc Threshold 2 Effect Subterfuge -1 Level Silly_Schemes Description Silly_Schemes_desc EffectsDescription Silly_Schemes_effects_desc Threshold 4 Effect Subterfuge -2 Level Lost_the_Plot Description Lost_the_Plot_desc EffectsDescription Lost_the_Plot_effects_desc Threshold 8 Effect Subterfuge -3 ;------------------------------------------ Trait Talkative Characters diplomat AntiTraits Secretive Level Talkative Description Talkative_desc EffectsDescription Talkative_effects_desc Threshold 2 Effect Influence -1 Effect Bribery 5 Level Gossips Description Gossips_desc EffectsDescription Gossips_effects_desc Threshold 4 Effect Influence -2 Level Utterly_Indiscreet Description Utterly_Indiscreet_desc EffectsDescription Utterly_Indiscreet_effects_desc Epithet Utterly_Indiscreet_epithet_desc Threshold 8 Effect Influence -3 Effect Bribery -5 ;------------------------------------------ Trait Secretive Characters diplomat AntiTraits Talkative Level Discreet Description Discreet_desc EffectsDescription Discreet_effects_desc Threshold 1 Effect Influence 1 Level Secretive Description Secretive_desc EffectsDescription Secretive_effects_desc Threshold 2 Effect Influence 2 Effect Bribery 5 Level Impossible_to_Read Description Impossible_to_Read_desc EffectsDescription Impossible_to_Read_effects_desc Threshold 4 Effect Influence 3 Effect Bribery 10 ;------------------------------------------ Trait GoodInfantryGeneral Characters family AntiTraits BadInfantryGeneral Level Good_with_Infantry Description Good_with_Infantry_desc EffectsDescription Good_with_Infantry_effects_desc Threshold 2 Effect InfantryCommand 1 Level Skilled_with_Infantry Description Skilled_with_Infantry_desc EffectsDescription Skilled_with_Infantry_effects_desc Threshold 4 Effect InfantryCommand 2 Level Infantry_Master Description Infantry_Master_desc EffectsDescription Infantry_Master_effects_desc GainMessage Infantry_Master_gain_desc Epithet Infantry_Master_epithet_desc Threshold 6 Effect InfantryCommand 3 ;------------------------------------------ Trait BadInfantryGeneral Characters family AntiTraits GoodInfantryGeneral Level Poor_with_Infantry Description Poor_with_Infantry_desc EffectsDescription Poor_with_Infantry_effects_desc Threshold 2 Effect InfantryCommand -1 Level Inept_with_Infantry Description Inept_with_Infantry_desc EffectsDescription Inept_with_Infantry_effects_desc Threshold 4 Effect InfantryCommand -2 Level Confused_with_Infantry Description Confused_with_Infantry_desc EffectsDescription Confused_with_Infantry_effects_desc Threshold 6 Effect InfantryCommand -3 ;------------------------------------------ Trait GoodCavalryGeneral Characters family AntiTraits BadCavalryGeneral Level Good_with_Cavalry Description Good_with_Cavalry_desc EffectsDescription Good_with_Cavalry_effects_desc Threshold 2 Effect CavalryCommand 1 Level Dangerous_with_Cavalry Description Dangerous_with_Cavalry_desc EffectsDescription Dangerous_with_Cavalry_effects_desc Threshold 4 Effect CavalryCommand 2 Level Great_Cavalry_Commander Description Great_Cavalry_Commander_desc EffectsDescription Great_Cavalry_Commander_effects_desc GainMessage Great_Cavalry_Commander_gain_desc Epithet Great_Cavalry_Commander_epithet_desc Threshold 6 Effect CavalryCommand 3 ;------------------------------------------ Trait BadCavalryGeneral Characters family AntiTraits GoodCavalryGeneral Level Poor_with_Cavalry Description Poor_with_Cavalry_desc EffectsDescription Poor_with_Cavalry_effects_desc Threshold 2 Effect CavalryCommand -1 Level Inept_with_Cavalry Description Inept_with_Cavalry_desc EffectsDescription Inept_with_Cavalry_effects_desc Threshold 4 Effect CavalryCommand -2 Level Shameful_with_Cavalry Description Shameful_with_Cavalry_desc EffectsDescription Shameful_with_Cavalry_effects_desc Threshold 6 Effect CavalryCommand -3 ;------------------------------------------ Trait Fearsslave Characters family AntiTraits Hatesslave Level Wary_of_Rebels Description Wary_of_Rebels_desc EffectsDescription Wary_of_Rebels_effects_desc Threshold 1 Level Fears_Rebelling_Forces Description Fears_Rebelling_Forces_desc EffectsDescription Fears_Rebelling_Forces_effects_desc Threshold 2 Effect TroopMorale -1 Level Terrified_of_Rebellion Description Terrified_of_Rebellion_desc EffectsDescription Terrified_of_Rebellion_effects_desc Threshold 4 Effect Loyalty 1 Effect TroopMorale -2 ;------------------------------------------ Trait Hatesslave Characters family NoGoingBackLevel 3 AntiTraits Fearsslave Level Dislikes_Rebels Description Dislikes_Rebels_desc EffectsDescription Dislikes_Rebels_effects_desc Threshold 1 Level Hates_Rebels Description Hates_Rebels_desc EffectsDescription Hates_Rebels_effects_desc Threshold 2 Effect TroopMorale 1 Level Loathes_Rebelious_Scum Description Loathes_Rebelious_Scum_desc EffectsDescription Loathes_Rebelious_Scum_effects_desc GainMessage Loathes_Rebelious_Scum_gain_desc Threshold 4 Effect Loyalty 1 ;------------------------------------------ Trait Fearscatholic Characters family AntiTraits Hatescatholic Level Nervous_Battling_Catholics Description Nervous_Battling_Catholics_desc EffectsDescription Nervous_Battling_Catholics_effects_desc Threshold 1 Effect Combat_V_Religion_catholic -1 Level Fears_Catholic_Warriors Description Fears_Catholic_Warriors_desc EffectsDescription Fears_Catholic_Warriors_effects_desc Threshold 2 Effect TroopMorale -1 Effect Combat_V_Religion_catholic -2 Level Terrified_of_Catholic_Warriors Description Terrified_of_Catholic_Warriors_desc EffectsDescription Terrified_of_Catholic_Warriors_effects_desc Threshold 4 Effect TroopMorale -2 Effect Combat_V_Religion_catholic -3 ;------------------------------------------ Trait Hatescatholic Characters family AntiTraits Fearscatholic Level Dislikes_Catholics Description Dislikes_Catholics_desc EffectsDescription Dislikes_Catholics_effects_desc Threshold 1 Effect Combat_V_Religion_catholic 1 Level Hates_Catholics Description Hates_Catholics_desc EffectsDescription Hates_Catholics_effects_desc Threshold 2 Effect Combat_V_Religion_catholic 2 Level Loathes_Catholics Description Loathes_Catholics_desc EffectsDescription Loathes_Catholics_effects_desc Threshold 4 Effect TroopMorale -1 Effect Combat_V_Religion_catholic 3 ;------------------------------------------ Trait Fearsorthodox Characters family AntiTraits Hatesorthodox Level Nervous_Battling_Orthodox Description Nervous_Battling_Orthodox_desc EffectsDescription Nervous_Battling_Orthodox_effects_desc Threshold 1 Effect Combat_V_Religion_orthodox -1 Level Fears_Orthodox_Warriors Description Fears_Orthodox_Warriors_desc EffectsDescription Fears_Orthodox_Warriors_effects_desc Threshold 2 Effect TroopMorale -1 Effect Combat_V_Religion_orthodox -2 Level Terrified_of_Orthodox_Warriors Description Terrified_of_Orthodox_Warriors_desc EffectsDescription Terrified_of_Orthodox_Warriors_effects_desc Threshold 4 Effect TroopMorale -2 Effect Combat_V_Religion_orthodox -3 ;------------------------------------------ Trait Hatesorthodox Characters family AntiTraits Fearsorthodox Level Dislikes_Orthodox Description Dislikes_Orthodox_desc EffectsDescription Dislikes_Orthodox_effects_desc Threshold 1 Effect Combat_V_Religion_orthodox 1 Level Hates_Orthodox Description Hates_Orthodox_desc EffectsDescription Hates_Orthodox_effects_desc Threshold 2 Effect Combat_V_Religion_orthodox 2 Level Loathes_Orthodox Description Loathes_Orthodox_desc EffectsDescription Loathes_Orthodox_effects_desc Threshold 4 Effect TroopMorale -1 Effect Combat_V_Religion_orthodox 3 ;------------------------------------------ Trait Fearsislam Characters family AntiTraits Hatesislam Level Wary_of_Muslims Description Wary_of_Muslims_desc EffectsDescription Wary_of_Muslims_effects_desc Threshold 1 Effect Combat_V_Religion_islam -1 Level Fears_Muslims Description Fears_Muslims_desc EffectsDescription Fears_Muslims_effects_desc Threshold 2 Effect TroopMorale -1 Effect Combat_V_Religion_islam -2 Level Terrified_of_Islam Description Terrified_of_Islam_desc EffectsDescription Terrified_of_Islam_effects_desc Threshold 4 Effect TroopMorale -2 Effect Combat_V_Religion_islam -3 ;------------------------------------------ Trait Hatesislam Characters family AntiTraits Fearsislam Level Dislikes_Muslims Description Dislikes_Muslims_desc EffectsDescription Dislikes_Muslims_effects_desc Threshold 1 Effect Combat_V_Religion_islam 1 Level Hates_Muslims Description Hates_Muslims_desc EffectsDescription Hates_Muslims_effects_desc Threshold 2 Effect Combat_V_Religion_islam 2 Level Loathes_Muslims Description Loathes_Muslims_desc EffectsDescription Loathes_Muslims_effects_desc Threshold 4 Effect TroopMorale -1 Effect Combat_V_Religion_islam 3 ;------------------------------------------ Trait Fearsheretic Characters family AntiTraits Hatesheretic Level Wary_of_Heresy Description Wary_of_Heresy_desc EffectsDescription Wary_of_Heresy_effects_desc Threshold 1 Level Fears_Heretics Description Fears_Heretics_desc EffectsDescription Fears_Heretics_effects_desc Threshold 2 Level Terrified_of_Heretics Description Terrified_of_Heretics_desc EffectsDescription Terrified_of_Heretics_effects_desc Threshold 4 ;------------------------------------------ Trait Hatesheretic Characters family AntiTraits Fearsheretic Level Dislikes_Heretics Description Dislikes_Heretics_desc EffectsDescription Dislikes_Heretics_effects_desc Threshold 1 Level Hates_Heretics Description Hates_Heretics_desc EffectsDescription Hates_Heretics_effects_desc Threshold 2 Level Loathes_Heretics Description Loathes_Heretics_desc EffectsDescription Loathes_Heretics_effects_desc Threshold 4 Effect TroopMorale -1 ;------------------------------------------ Trait Fearspagan Characters family AntiTraits Hatespagan Level Wary_of_Pagans Description Wary_of_Pagans_desc EffectsDescription Wary_of_Pagans_effects_desc Threshold 1 Effect Combat_V_Religion_pagan -1 Level Fears_Pagans Description Fears_Pagans_desc EffectsDescription Fears_Pagans_effects_desc Threshold 2 Effect TroopMorale -1 Effect Combat_V_Religion_pagan -2 Level Terrified_of_Pagan_Ways Description Terrified_of_Pagan_Ways_desc EffectsDescription Terrified_of_Pagan_Ways_effects_desc Threshold 4 Effect TroopMorale -2 Effect Combat_V_Religion_pagan -3 ;------------------------------------------ Trait Hatespagan Characters family AntiTraits Fearspagan Level Dislikes_Pagans Description Dislikes_Pagans_desc EffectsDescription Dislikes_Pagans_effects_desc Threshold 1 Effect Combat_V_Religion_pagan 1 Level Hates_Pagans Description Hates_Pagans_desc EffectsDescription Hates_Pagans_effects_desc Threshold 2 Effect Combat_V_Religion_pagan 2 Level Loathes_Paganism Description Loathes_Paganism_desc EffectsDescription Loathes_Paganism_effects_desc Threshold 4 Effect TroopMorale -1 Effect Combat_V_Religion_pagan 3 ;------------------------------------------ Trait Inbred Characters family NoGoingBackLevel 1 Level A_Bit_Odd Description A_Bit_Odd_desc EffectsDescription A_Bit_Odd_effects_desc Threshold 1 Effect Fertility -1 Level Of_Dubious_Lineage Description Of_Dubious_Lineage_desc EffectsDescription Of_Dubious_Lineage_effects_desc Threshold 2 Effect Fertility -2 Level Inbred Description Inbred_desc EffectsDescription Inbred_effects_desc Threshold 3 Effect Command -1 Effect TaxCollection -2 Effect Fertility -3 Level Woefully_Inbred Description Woefully_Inbred_desc EffectsDescription Woefully_Inbred_effects_desc Threshold 4 Effect Command -1 Effect Authority -1 Effect TaxCollection -5 Effect Fertility -4 Level Spawn_of_Incest Description Spawn_of_Incest_desc EffectsDescription Spawn_of_Incest_effects_desc Threshold 5 Effect Command -2 Effect Authority -2 Effect TaxCollection -10 Effect Fertility -5 Level Betrothed_to_Mother Description Betrothed_to_Mother_desc EffectsDescription Betrothed_to_Mother_effects_desc Epithet Betrothed_to_Mother_epithet_desc Threshold 6 Effect Command -3 Effect Authority -3 Effect TaxCollection -15 ;------------------------------------------ Trait Handsome Characters family NoGoingBackLevel 1 AntiTraits Ugly Level Handsome Description Handsome_desc EffectsDescription Handsome_effects_desc Threshold 1 Effect LocalPopularity 1 Level Physically_Attractive Description Physically_Attractive_desc EffectsDescription Physically_Attractive_effects_desc Threshold 2 Effect LocalPopularity 2 Level Striking_to_Behold Description Striking_to_Behold_desc EffectsDescription Striking_to_Behold_effects_desc Threshold 3 Effect Authority 1 Effect LocalPopularity 3 Level Physically_Flawless Description Physically_Flawless_desc EffectsDescription Physically_Flawless_effects_desc Epithet Physically_Flawless_epithet_desc Threshold 4 Effect Command -1 Effect Authority 1 Effect LocalPopularity 4 ;------------------------------------------ Trait Ugly Characters family NoGoingBackLevel 1 AntiTraits Handsome Level Plain Description Plain_desc EffectsDescription Plain_effects_desc Threshold 1 Effect LocalPopularity -1 Level A_Bit_Rough Description A_Bit_Rough_desc EffectsDescription A_Bit_Rough_effects_desc Threshold 2 Effect Command 1 Effect LocalPopularity -2 Level Ugly Description Ugly_desc EffectsDescription Ugly_effects_desc Threshold 3 Effect Command 1 Effect LocalPopularity -3 Effect Fertility -1 Level Repulsive_to_Behold Description Repulsive_to_Behold_desc EffectsDescription Repulsive_to_Behold_effects_desc Threshold 4 Effect Command 1 Effect LocalPopularity -4 Effect Fertility -2 Level Cruelly_Deformed Description Cruelly_Deformed_desc EffectsDescription Cruelly_Deformed_effects_desc Epithet Cruelly_Deformed_epithet_desc Threshold 5 Effect LocalPopularity -5 Effect Fertility -3 ;------------------------------------------ Trait Fertile Characters family NoGoingBackLevel 2 AntiTraits Inbred, Infertile Level Virile Description Virile_desc EffectsDescription Virile_effects_desc Threshold 1 Effect Fertility 1 Level Fertile Description Fertile_desc EffectsDescription Fertile_effects_desc Threshold 2 Effect Fertility 2 Level Prolific Description Prolific_desc EffectsDescription Prolific_effects_desc Threshold 4 Effect Fertility 3 ;------------------------------------------ Trait Infertile Characters family NoGoingBackLevel 2 AntiTraits Fertile Level Effete Description Effete_desc EffectsDescription Effete_effects_desc Threshold 1 Effect Fertility -1 Level Infertile Description Infertile_desc EffectsDescription Infertile_effects_desc Threshold 2 Effect Fertility -2 Level Lame_of_Loin Description Lame_of_Loin_desc EffectsDescription Lame_of_Loin_effects_desc Threshold 3 Effect Fertility -3 ;------------------------------------------ Trait GoodTaxman Characters family AntiTraits BadTaxman Level Good_with_Taxes Description Good_with_Taxes_desc EffectsDescription Good_with_Taxes_effects_desc Threshold 1 Effect TaxCollection 10 Level Thorough_Taxman Description Thorough_Taxman_desc EffectsDescription Thorough_Taxman_effects_desc Threshold 2 Effect TaxCollection 20 Effect Unrest 1 Level Cruelly_Exacting_Taxman Description Cruelly_Exacting_Taxman_desc EffectsDescription Cruelly_Exacting_Taxman_effects_desc Threshold 3 Effect TaxCollection 30 Effect Unrest 2 ;------------------------------------------ Trait BadTaxman Characters family AntiTraits GoodTaxman Level Poor_with_Taxes Description Poor_with_Taxes_desc EffectsDescription Poor_with_Taxes_effects_desc Threshold 1 Effect TaxCollection -10 Level Sloppy_Taxman Description Sloppy_Taxman_desc EffectsDescription Sloppy_Taxman_effects_desc Threshold 2 Effect TaxCollection -20 Level Tax_Farmer Description Tax_Farmer_desc EffectsDescription Tax_Farmer_effects_desc Threshold 3 Effect TaxCollection -30 ;------------------------------------------ Trait Divorced Characters family Hidden AntiTraits Cuckold Level Divorced Description Divorced_desc EffectsDescription Divorced_effects_desc Threshold 1 ;------------------------------------------ Trait GoodRiskyAttacker Characters family AntiTraits BadRiskyAttacker Level Bold_Attacker Description Bold_Attacker_desc EffectsDescription Bold_Attacker_effects_desc Threshold 2 Effect TroopMorale 1 Effect Attack 1 Level Risky_Attacker Description Risky_Attacker_desc EffectsDescription Risky_Attacker_effects_desc Threshold 4 Effect TroopMorale 1 Effect Attack 2 Level Suicidal_Attacker Description Suicidal_Attacker_desc EffectsDescription Suicidal_Attacker_effects_desc Epithet Suicidal_Attacker_epithet_desc Threshold 6 Effect TroopMorale -1 Effect Attack 3 ;------------------------------------------ Trait BadRiskyAttacker Characters family AntiTraits GoodRiskyAttacker Level Poor_Risk_Taker Description Poor_Risk_Taker_desc EffectsDescription Poor_Risk_Taker_effects_desc Threshold 2 Effect Attack -1 Level Picks_Fights_Poorly Description Picks_Fights_Poorly_desc EffectsDescription Picks_Fights_Poorly_effects_desc Threshold 4 Effect TroopMorale -1 Effect Attack -2 Level Utterly_Foolhardy Description Utterly_Foolhardy_desc EffectsDescription Utterly_Foolhardy_effects_desc Threshold 8 Effect TroopMorale -1 Effect Attack -3 ;------------------------------------------ Trait GoodRiskyDefender Characters family AntiTraits BadRiskyDefender Level Calm_When_Outnumbered Description Calm_When_Outnumbered_desc EffectsDescription Calm_When_Outnumbered_effects_desc Threshold 2 Effect Defence 1 Level Determined_in_Defence Description Determined_in_Defence_desc EffectsDescription Determined_in_Defence_effects_desc Threshold 4 Effect TroopMorale 1 Effect Defence 2 Level Fears_no_Odds Description Fears_no_Odds_desc EffectsDescription Fears_no_Odds_effects_desc Epithet Fears_no_Odds_epithet_desc Threshold 6 Effect TroopMorale 1 Effect Defence 3 ;------------------------------------------ Trait BadRiskyDefender Characters family AntiTraits GoodRiskyDefender Level Poor_Against_Numbers Description Poor_Against_Numbers_desc EffectsDescription Poor_Against_Numbers_effects_desc Threshold 3 Effect Defence -1 Level Beaten_by_Odds Description Beaten_by_Odds_desc EffectsDescription Beaten_by_Odds_effects_desc Threshold 6 Effect Defence -2 Level Doomed_Defender Description Doomed_Defender_desc EffectsDescription Doomed_Defender_effects_desc Threshold 12 Effect Defence -3 ;------------------------------------------ Trait Superstitious Characters family NoGoingBackLevel 3 AntiTraits Pragmatic Level Silly_Beliefs Description Silly_Beliefs_desc EffectsDescription Silly_Beliefs_effects_desc Threshold 1 Effect Piety -1 Level Superstitious Description Superstitious_desc EffectsDescription Superstitious_effects_desc Threshold 2 Effect Piety -1 Effect TroopMorale -1 Level Slave_to_Superstition Description Slave_to_Superstition_desc EffectsDescription Slave_to_Superstition_effects_desc Threshold 3 Effect Piety -2 Effect Authority -1 Effect TroopMorale -2 ;------------------------------------------ Trait Pragmatic Characters family NoGoingBackLevel 3 AntiTraits Superstitious Level Mostly_Rational Description Mostly_Rational_desc EffectsDescription Mostly_Rational_effects_desc Threshold 1 Effect Authority 1 Level No_Nonsense Description No_Nonsense_desc EffectsDescription No_Nonsense_effects_desc Threshold 2 Effect Authority 2 Effect TroopMorale 1 Level Utterly_Pragmatic Description Utterly_Pragmatic_desc EffectsDescription Utterly_Pragmatic_effects_desc Threshold 3 Effect Authority 3 Effect TroopMorale 2 ;------------------------------------------ Trait ExpensiveTastes Characters family NoGoingBackLevel 2 AntiTraits Cheapskate, Austere Level Extravagant Description Extravagant_desc EffectsDescription Extravagant_effects_desc Threshold 1 Effect Construction -5 Effect TaxCollection -10 Level Royally_Extravagant Description Royally_Extravagant_desc EffectsDescription Royally_Extravagant_effects_desc Threshold 3 Effect Construction -10 Effect TaxCollection -20 Effect Squalor -1 Level Wildly_Extravagant Description Wildly_Extravagant_desc EffectsDescription Wildly_Extravagant_effects_desc Threshold 6 Effect Construction -15 Effect TaxCollection -30 Effect Squalor -2 ;------------------------------------------ Trait Cheapskate Characters family NoGoingBackLevel 3 AntiTraits ExpensiveTastes, Aesthetic Level Cheap Description Cheap_desc EffectsDescription Cheap_effects_desc Threshold 1 Effect Construction 5 Effect TaxCollection 5 Effect Squalor 1 Level Tight Description Tight_desc EffectsDescription Tight_effects_desc Threshold 3 Effect Construction 10 Effect TaxCollection 10 Effect Squalor 2 Level Total_Cheapskate Description Total_Cheapskate_desc EffectsDescription Total_Cheapskate_effects_desc Threshold 5 Effect Construction 15 Effect TaxCollection 15 Effect Squalor 3 ;------------------------------------------ Trait Hypochondriac Characters family NoGoingBackLevel 3 AntiTraits HaleAndHearty, Sane Level Feeling_Poorly Description Feeling_Poorly_desc EffectsDescription Feeling_Poorly_effects_desc Threshold 1 Effect Attack -1 Effect HitPoints -2 Level Delusions_of_Illness Description Delusions_of_Illness_desc EffectsDescription Delusions_of_Illness_effects_desc Threshold 2 Effect TroopMorale -1 Effect Attack -1 Effect HitPoints -4 Level Hypochondriac Description Hypochondriac_desc EffectsDescription Hypochondriac_effects_desc Threshold 3 Effect TroopMorale -2 Effect Attack -2 Effect HitPoints -6 ;------------------------------------------ Trait HaleAndHearty Characters family NoGoingBackLevel 3 AntiTraits Hypochondriac Level Healthy Description Healthy_desc EffectsDescription Healthy_effects_desc Threshold 1 Effect HitPoints 2 Level In_Good_Health Description In_Good_Health_desc EffectsDescription In_Good_Health_effects_desc Threshold 2 Effect HitPoints 4 Level Bastion_of_Health Description Bastion_of_Health_desc EffectsDescription Bastion_of_Health_effects_desc Threshold 3 Effect Fertility 1 Effect HitPoints 6 ;------------------------------------------ Trait TouchedByTheGods Characters family NoGoingBackLevel 2 AntiTraits Sane, PublicAtheism Level Servant_of_Heaven Description Servant_of_Heaven_desc EffectsDescription Servant_of_Heaven_effects_desc Threshold 1 Effect Piety 2 Level Dramatic_Visions Description Dramatic_Visions_desc EffectsDescription Dramatic_Visions_effects_desc Threshold 2 Effect Piety 3 Level Vision_of_Prophecy Description Vision_of_Prophecy_desc EffectsDescription Vision_of_Prophecy_effects_desc Threshold 3 Effect Piety 4 ;------------------------------------------ Trait Sane Characters family Hidden AntiTraits TouchedByTheGods, Insane, Deranged Level Sane Description Sane_desc EffectsDescription Sane_effects_desc Threshold 1 ;------------------------------------------ Trait Insane Characters family NoGoingBackLevel 2 AntiTraits Sane Level Dysfunctional Description Dysfunctional_desc EffectsDescription Dysfunctional_effects_desc Threshold 1 Effect Authority -1 Effect TroopMorale -1 Level Quite_Mad Description Quite_Mad_desc EffectsDescription Quite_Mad_effects_desc Threshold 3 Effect Authority -2 Effect TroopMorale -2 Level Utterly_Insane Description Utterly_Insane_desc EffectsDescription Utterly_Insane_effects_desc Epithet Utterly_Insane_epithet_desc Threshold 4 Effect Authority -4 Effect TroopMorale -3 ;------------------------------------------ Trait Deranged Characters family NoGoingBackLevel 2 AntiTraits Sane Level Skewed_View Description Skewed_View_desc EffectsDescription Skewed_View_effects_desc Threshold 1 Effect Command -1 Effect Authority -1 Effect Trading -2 Level Deranged Description Deranged_desc EffectsDescription Deranged_effects_desc Threshold 2 Effect Command -2 Effect Authority -2 Effect TroopMorale -1 Effect Trading -5 Effect TaxCollection -2 Level Dangerously_Mad Description Dangerously_Mad_desc EffectsDescription Dangerously_Mad_effects_desc Epithet Dangerously_Mad_epithet_desc Threshold 4 Effect Command -3 Effect Authority -3 Effect TroopMorale -2 Effect Trading -10 Effect TaxCollection -5 ;------------------------------------------ Trait Bloodthirsty Characters family NoGoingBackLevel 2 AntiTraits Sane, Haemophobic Level Fine_with_Blood Description Fine_with_Blood_desc EffectsDescription Fine_with_Blood_effects_desc Threshold 1 Effect Chivalry -1 Effect Command 1 Effect TroopMorale 1 Level Sanguinary Description Sanguinary_desc EffectsDescription Sanguinary_effects_desc Threshold 2 Effect Chivalry -2 Effect Command 1 Effect TroopMorale -1 Level Bloodthirsty Description Bloodthirsty_desc EffectsDescription Bloodthirsty_effects_desc Threshold 3 Effect Chivalry -3 Effect Command -1 Effect TroopMorale -3 ;------------------------------------------ Trait Haemophobic Characters family NoGoingBackLevel 2 AntiTraits Bloodthirsty, Brave Level Un-Manly Description Un-Manly_desc EffectsDescription Un-Manly_effects_desc Threshold 1 Effect Authority -1 Effect TroopMorale -1 Level Disgusted_by_Blood Description Disgusted_by_Blood_desc EffectsDescription Disgusted_by_Blood_effects_desc Threshold 2 Effect Authority -2 Effect TroopMorale -2 Level Fears_Blood Description Fears_Blood_desc EffectsDescription Fears_Blood_effects_desc Threshold 3 Effect Authority -3 Effect TroopMorale -3 ;------------------------------------------ Trait Anger Characters family Level Easily_Riled Description Easily_Riled_desc EffectsDescription Easily_Riled_effects_desc Threshold 1 Effect Authority 1 Level Seethes_with_Anger Description Seethes_with_Anger_desc EffectsDescription Seethes_with_Anger_effects_desc Threshold 2 Effect Chivalry -1 Effect Command 1 Effect TroopMorale -1 Level Driven_by_Rage Description Driven_by_Rage_desc EffectsDescription Driven_by_Rage_effects_desc Epithet Driven_by_Rage_epithet_desc Threshold 3 Effect Chivalry -2 Effect Command 2 Effect TroopMorale -2 ;------------------------------------------ Trait Lewd Characters family NoGoingBackLevel 3 AntiTraits Prim Level Crude Description Crude_desc EffectsDescription Crude_effects_desc Threshold 1 Effect Authority -1 Effect BribeResistance -2 Level Lewd Description Lewd_desc EffectsDescription Lewd_effects_desc Threshold 2 Effect Authority -2 Effect BribeResistance -3 Level Shamelessly_Lewd Description Shamelessly_Lewd_desc EffectsDescription Shamelessly_Lewd_effects_desc Epithet Shamelessly_Lewd_epithet_desc Threshold 3 Effect Authority -3 Effect BribeResistance -5 ;------------------------------------------ Trait Prim Characters family NoGoingBackLevel 2 AntiTraits Lewd, Feck, Perverted, Girls, Arse Level Proper_Morals Description Proper_Morals_desc EffectsDescription Proper_Morals_effects_desc Threshold 1 Effect Authority 1 Effect BribeResistance 2 Effect Unrest 1 Effect Law 1 Level Prim Description Prim_desc EffectsDescription Prim_effects_desc Threshold 3 Effect Authority 2 Effect BribeResistance 3 Effect Unrest 2 Effect Law 2 Level Holier_than_Thou Description Holier_than_Thou_desc EffectsDescription Holier_than_Thou_effects_desc Threshold 5 Effect Command -1 Effect Authority 2 Effect BribeResistance 4 Effect Squalor -1 Effect Unrest 3 Effect Law 3 ;------------------------------------------ Trait IndecisiveAttacker Characters family AntiTraits GoodCommander, GoodAttacker Level Hesitant_Attacker Description Hesitant_Attacker_desc EffectsDescription Hesitant_Attacker_effects_desc Threshold 6 Effect Attack -1 Level Over-Cautious_Attacker Description Over-Cautious_Attacker_desc EffectsDescription Over-Cautious_Attacker_effects_desc Threshold 12 Effect Attack -2 Level Indecisive_Attacker Description Indecisive_Attacker_desc EffectsDescription Indecisive_Attacker_effects_desc Epithet Indecisive_Attacker_epithet_desc Threshold 24 Effect Attack -3 ;------------------------------------------ Trait Intelligent Characters family Level Smart Description Smart_desc EffectsDescription Smart_effects_desc Threshold 1 Effect Command 1 Effect Trading 2 Effect TaxCollection 2 Level Intelligent Description Intelligent_desc EffectsDescription Intelligent_effects_desc Threshold 2 Effect Command 2 Effect Trading 5 Effect TaxCollection 5 Level Genius Description Genius_desc EffectsDescription Genius_effects_desc Threshold 4 Effect Command 3 Effect Trading 10 Effect TaxCollection 10 ;------------------------------------------ Trait Despoiler Characters family Level Looter Description Looter_desc EffectsDescription Looter_effects_desc Threshold 3 Effect Looting 10 Level Pillager Description Pillager_desc EffectsDescription Pillager_effects_desc Threshold 6 Effect Looting 20 Level Sacker_of_Cities Description Sacker_of_Cities_desc EffectsDescription Sacker_of_Cities_effects_desc Threshold 9 Effect Looting 30 ;------------------------------------------ Trait Genocide Characters family Level Brutal_Conqueror Description Brutal_Conqueror_desc EffectsDescription Brutal_Conqueror_effects_desc Threshold 3 Effect Chivalry -1 Effect Looting 10 Level Exterminator Description Exterminator_desc EffectsDescription Exterminator_effects_desc Threshold 6 Effect Chivalry -2 Effect Looting 20 Level Butcher Description Butcher_desc EffectsDescription Butcher_effects_desc Epithet Butcher_epithet_desc Threshold 9 Effect Chivalry -3 Effect Looting 30 ;------------------------------------------ Trait NaturalMilitarySkill Characters family Level Talent_for_Command Description Talent_for_Command_desc EffectsDescription Talent_for_Command_effects_desc Threshold 1 Effect Command 1 Level Natural_Commander Description Natural_Commander_desc EffectsDescription Natural_Commander_effects_desc Threshold 2 Effect Command 2 Level Born_to_Command Description Born_to_Command_desc EffectsDescription Born_to_Command_effects_desc Threshold 3 Effect Command 3 Level Born_Conqueror Description Born_Conqueror_desc EffectsDescription Born_Conqueror_effects_desc Threshold 4 Effect Command 4 ;------------------------------------------ Trait NaturalSpySkill Characters spy Level Quietly_Observant Description Quietly_Observant_desc EffectsDescription Quietly_Observant_effects_desc Threshold 1 Effect Subterfuge 1 Level Spying_Talent Description Spying_Talent_desc EffectsDescription Spying_Talent_effects_desc Threshold 2 Effect Subterfuge 2 Level Natural_Spy Description Natural_Spy_desc EffectsDescription Natural_Spy_effects_desc Threshold 3 Effect Subterfuge 3 ;------------------------------------------ Trait NaturalDiplomatSkill Characters diplomat Level Diplomatic_Nature Description Diplomatic_Nature_desc EffectsDescription Diplomatic_Nature_effects_desc Threshold 1 Effect Influence 1 Level Natural_Mediator Description Natural_Mediator_desc EffectsDescription Natural_Mediator_effects_desc Threshold 2 Effect Influence 2 Level Diplomatic_Genius Description Diplomatic_Genius_desc EffectsDescription Diplomatic_Genius_effects_desc Threshold 3 Effect Influence 3 ;------------------------------------------ Trait NaturalAssassinSkill Characters assassin Level Cold_Killer Description Cold_Killer_desc EffectsDescription Cold_Killer_effects_desc Threshold 1 Effect Subterfuge 1 Level Talent_for_Murder Description Talent_for_Murder_desc EffectsDescription Talent_for_Murder_effects_desc Threshold 2 Effect Subterfuge 2 Level Born_to_Kill Description Born_to_Kill_desc EffectsDescription Born_to_Kill_effects_desc Threshold 3 Effect Subterfuge 3 ;------------------------------------------ Trait Factionleader Characters family AntiTraits Factionheir Level Faction_Leader Description Faction_Leader_desc EffectsDescription Faction_Leader_effects_desc Threshold 1 Effect Command 1 Effect Authority 2 Effect PersonalSecurity 3 ;------------------------------------------ Trait Factionheir Characters family AntiTraits Exheir Level Heir_Apparent Description Heir_Apparent_desc EffectsDescription Heir_Apparent_effects_desc Threshold 1 Effect Command 1 Effect Authority 1 Effect PersonalSecurity 2 ;------------------------------------------ Trait Exheir Characters family AntiTraits Factionheir Level Former_Successor Description Former_Successor_desc EffectsDescription Former_Successor_effects_desc Threshold 1 Effect Loyalty -3 ;------------------------------------------ Trait NightBattleCapable Characters family AntiTraits Noctophobia Level Night_Fighter Description Night_Fighter_desc EffectsDescription Night_Fighter_effects_desc Threshold 1 Effect NightBattle 1 ;------------------------------------------ Trait LoyaltyStarter Characters family Hidden Level Loyalty_Starting_Value Description Loyalty_Starting_Value_desc EffectsDescription Loyalty_Starting_Value_effects_desc Threshold 1 Effect Loyalty 5 ;------------------------------------------ Trait PretentiousWoman Characters princess NoGoingBackLevel 2 AntiTraits HumbleWoman Level Pretentious Description Pretentious_desc EffectsDescription Pretentious_effects_desc Threshold 1 Effect Charm -1 Level Utter_Snob Description Utter_Snob_desc EffectsDescription Utter_Snob_effects_desc Epithet Utter_Snob_epithet_desc Threshold 2 Effect Charm -2 ;------------------------------------------ Trait HumbleWoman Characters princess AntiTraits PretentiousWoman Level Humble Description Humble_desc EffectsDescription Humble_effects_desc Threshold 1 Effect Charm 1 Level Respectful Description Respectful_desc EffectsDescription Respectful_effects_desc Threshold 2 Effect Charm 2 ;------------------------------------------ Trait PrettyWoman Characters princess NoGoingBackLevel 1 AntiTraits UglyWoman Level Attractive Description Attractive_desc EffectsDescription Attractive_effects_desc Threshold 1 Effect Charm 1 Level Head_Turner Description Head_Turner_desc EffectsDescription Head_Turner_effects_desc Threshold 2 Effect Charm 2 Level Vision_of_Beauty Description Vision_of_Beauty_desc EffectsDescription Vision_of_Beauty_effects_desc Epithet Vision_of_Beauty_epithet_desc Threshold 3 Effect Charm 3 Effect Fertility 1 ;------------------------------------------ Trait UglyWoman Characters princess NoGoingBackLevel 1 AntiTraits PrettyWoman Level Flawed_Features Description Flawed_Features_desc EffectsDescription Flawed_Features_effects_desc Threshold 1 Effect Charm -1 Level Hideous Description Hideous_desc EffectsDescription Hideous_effects_desc Epithet Hideous_epithet_desc Threshold 2 Effect Charm -2 Effect Fertility -1 ;------------------------------------------ Trait BraveWoman Characters princess AntiTraits TimidWoman Level Brave_Woman Description Brave_Woman_desc EffectsDescription Brave_Woman_effects_desc Threshold 1 Effect Charm 1 Effect PersonalSecurity 1 Level Dauntless_Woman Description Dauntless_Woman_desc EffectsDescription Dauntless_Woman_effects_desc Threshold 2 Effect Charm 2 Effect PersonalSecurity 2 ;------------------------------------------ Trait TimidWoman Characters princess AntiTraits BraveWoman Level Timid Description Timid_desc EffectsDescription Timid_effects_desc Threshold 2 Effect Charm -1 Level Skittish Description Skittish_desc EffectsDescription Skittish_effects_desc Threshold 3 Effect Charm -2 Effect PersonalSecurity 1 Level Nuerotic Description Nuerotic_desc EffectsDescription Nuerotic_effects_desc Threshold 4 Effect Charm -3 Effect PersonalSecurity 2 ;------------------------------------------ Trait DesperateWoman Characters princess AntiTraits SpiritedWoman Level Bruised_Confidence Description Bruised_Confidence_desc EffectsDescription Bruised_Confidence_effects_desc Threshold 2 Effect Charm -1 Level Insecure Description Insecure_desc EffectsDescription Insecure_effects_desc Threshold 3 Effect Charm -2 Level Desperate Description Desperate_desc EffectsDescription Desperate_effects_desc Epithet Desperate_epithet_desc Threshold 4 Effect Charm -3 ;------------------------------------------ Trait SpiritedWoman Characters princess AntiTraits DesperateWoman Level Spirited Description Spirited_desc EffectsDescription Spirited_effects_desc Threshold 1 Effect Charm 1 Level Engaging Description Engaging_desc EffectsDescription Engaging_effects_desc Threshold 2 Effect Charm 2 Level Self-serving Description Self-serving_desc EffectsDescription Self-serving_effects_desc Threshold 3 Effect Charm -1 ;------------------------------------------ Trait FaithfulWoman Characters princess AntiTraits UnchasteWoman Level Reliable Description Reliable_desc EffectsDescription Reliable_effects_desc Threshold 1 Effect Charm 1 Level Faithful Description Faithful_desc EffectsDescription Faithful_effects_desc Threshold 2 Effect Charm 2 Level Unquestionably_Loyal Description Unquestionably_Loyal_desc EffectsDescription Unquestionably_Loyal_effects_desc Threshold 4 Effect Loyalty 1 Effect Charm 2 ;------------------------------------------ Trait UnchasteWoman Characters princess AntiTraits FaithfulWoman, PassionateWoman Level Suggestive Description Suggestive_desc EffectsDescription Suggestive_effects_desc Threshold 1 Effect Charm 1 Level Scarlet_Woman Description Scarlet_Woman_desc EffectsDescription Scarlet_Woman_effects_desc Threshold 2 Effect Charm 2 Level Brazen_Hussy Description Brazen_Hussy_desc EffectsDescription Brazen_Hussy_effects_desc Threshold 3 Effect Charm -2 ;------------------------------------------ Trait VapidWoman Characters princess AntiTraits EducatedWoman Level Simplistic Description Simplistic_desc EffectsDescription Simplistic_effects_desc Threshold 1 Effect Charm -1 Level Vapid Description Vapid_desc EffectsDescription Vapid_effects_desc Threshold 2 Effect Charm -1 Level Total_Bimbo Description Total_Bimbo_desc EffectsDescription Total_Bimbo_effects_desc Epithet Total_Bimbo_epithet_desc Threshold 3 Effect Charm -2 ;------------------------------------------ Trait EducatedWoman Characters princess AntiTraits VapidWoman Level Intelligent_Lady Description Intelligent_Lady_desc EffectsDescription Intelligent_Lady_effects_desc Threshold 1 Effect Charm 1 Level Educated Description Educated_desc EffectsDescription Educated_effects_desc Threshold 2 Effect Charm 1 Level Scholarly Description Scholarly_desc EffectsDescription Scholarly_effects_desc Threshold 3 Effect Charm 2 ;------------------------------------------ Trait PassionateWoman Characters princess AntiTraits ColdWoman, UnchasteWoman Level Warm Description Warm_desc EffectsDescription Warm_effects_desc Threshold 1 Effect Charm 1 Level Passionate Description Passionate_desc EffectsDescription Passionate_effects_desc Threshold 2 Effect Charm 1 Level Insatiable Description Insatiable_desc EffectsDescription Insatiable_effects_desc Threshold 3 Effect Charm 2 Effect Fertility 1 ;------------------------------------------ Trait ColdWoman Characters princess AntiTraits PassionateWoman, UglyWoman Level Prudish Description Prudish_desc EffectsDescription Prudish_effects_desc Threshold 1 Effect Charm -1 Level Cold Description Cold_desc EffectsDescription Cold_effects_desc Threshold 2 Effect Charm -1 Level Ice_Queen Description Ice_Queen_desc EffectsDescription Ice_Queen_effects_desc Threshold 3 Effect Charm -2 Effect Fertility -1 ;------------------------------------------ Trait BigotWoman Characters princess AntiTraits TolerantWoman Level Snobbish Description Snobbish_desc EffectsDescription Snobbish_effects_desc Threshold 1 Effect Charm -1 Level Intolerant Description Intolerant_desc EffectsDescription Intolerant_effects_desc Threshold 2 Effect Charm -2 Level Despises_Foreigners Description Despises_Foreigners_desc EffectsDescription Despises_Foreigners_effects_desc Threshold 3 Effect Charm -3 ;------------------------------------------ Trait TolerantWoman Characters princess AntiTraits BigotWoman Level Tolerant Description Tolerant_desc EffectsDescription Tolerant_effects_desc Threshold 1 Effect Charm 1 Level Accepting Description Accepting_desc EffectsDescription Accepting_effects_desc Threshold 2 Effect Charm 2 Level Incredibly_Accepting Description Incredibly_Accepting_desc EffectsDescription Incredibly_Accepting_effects_desc Threshold 3 Effect Charm 3 ;------------------------------------------ Trait DykeWoman Characters princess NoGoingBackLevel 2 AntiTraits PassionateWoman Level Potentially_Confused Description Potentially_Confused_desc EffectsDescription Potentially_Confused_effects_desc Threshold 1 Effect Charm 1 Level Prefers_Women Description Prefers_Women_desc EffectsDescription Prefers_Women_effects_desc Threshold 2 Effect Charm -1 Effect Fertility -5 ;------------------------------------------ Trait FertileWoman Characters princess AntiTraits InfertileWoman Level Fecund Description Fecund_desc EffectsDescription Fecund_effects_desc Threshold 1 Effect Fertility 1 Level Feracious Description Feracious_desc EffectsDescription Feracious_effects_desc Threshold 2 Effect Fertility 2 Level Always_Ripe Description Always_Ripe_desc EffectsDescription Always_Ripe_effects_desc Threshold 3 Effect Fertility 3 ;------------------------------------------ Trait InfertileWoman Characters princess AntiTraits FertileWoman Level Infecund Description Infecund_desc EffectsDescription Infecund_effects_desc Threshold 1 Effect Fertility -1 Level Unprolific Description Unprolific_desc EffectsDescription Unprolific_effects_desc Threshold 2 Effect Fertility -2 Level Sterile Description Sterile_desc EffectsDescription Sterile_effects_desc Threshold 3 Effect Fertility -3 ;------------------------------------------ Trait FairWoman Characters princess AntiTraits HarshWoman Level Just_and_Fair Description Just_and_Fair_desc EffectsDescription Just_and_Fair_effects_desc Threshold 1 Effect Charm 1 Level Publically_Loved Description Publically_Loved_desc EffectsDescription Publically_Loved_effects_desc Threshold 2 Effect Charm 2 Level People's_Princess Description People's_Princess_desc EffectsDescription People's_Princess_effects_desc Threshold 3 Effect Charm 3 ;------------------------------------------ Trait HarshWoman Characters princess AntiTraits FairWoman Level Hard_But_Fair Description Hard_But_Fair_desc EffectsDescription Hard_But_Fair_effects_desc Threshold 1 Effect Charm -1 Level Harsh_Mistress Description Harsh_Mistress_desc EffectsDescription Harsh_Mistress_effects_desc Threshold 2 Effect Charm -2 Level Cruel_Mistress Description Cruel_Mistress_desc EffectsDescription Cruel_Mistress_effects_desc Threshold 3 Effect Charm -3 ;------------------------------------------ Trait GoodMerchant Characters merchant AntiTraits BadMerchant Level Bean_Counter Description Bean_Counter_desc EffectsDescription Bean_Counter_effects_desc GainMessage Bean_Counter_gain_desc LoseMessage Bean_Counter_lose_desc Threshold 1 Effect Finance 1 Level Bold_Barterer Description Bold_Barterer_desc EffectsDescription Bold_Barterer_effects_desc GainMessage Bold_Barterer_gain_desc LoseMessage Bold_Barterer_lose_desc Threshold 2 Effect Finance 2 Level Commercial_Conqueror Description Commercial_Conqueror_desc EffectsDescription Commercial_Conqueror_effects_desc GainMessage Commercial_Conqueror_gain_desc LoseMessage Commercial_Conqueror_lose_desc Threshold 4 Effect Finance 3 Level Robber_Baron Description Robber_Baron_desc EffectsDescription Robber_Baron_effects_desc GainMessage Robber_Baron_gain_desc LoseMessage Robber_Baron_lose_desc Threshold 8 Effect Finance 4 ;------------------------------------------ Trait BadMerchant Characters merchant AntiTraits GoodMerchant Level Daft_Dealer Description Daft_Dealer_desc EffectsDescription Daft_Dealer_effects_desc Threshold 1 Effect Finance -1 Level Easy_Target Description Easy_Target_desc EffectsDescription Easy_Target_effects_desc Threshold 3 Effect Finance -2 Level Open_Purse Description Open_Purse_desc EffectsDescription Open_Purse_effects_desc Threshold 6 Effect Finance -3 ;------------------------------------------ Trait NaturalMerchantSkill Characters merchant Level Good_with_Money Description Good_with_Money_desc EffectsDescription Good_with_Money_effects_desc Threshold 1 Effect Finance 1 Level Natural_Born_Merchant Description Natural_Born_Merchant_desc EffectsDescription Natural_Born_Merchant_effects_desc Threshold 2 Effect Finance 2 Level Mercantile_Genius Description Mercantile_Genius_desc EffectsDescription Mercantile_Genius_effects_desc Threshold 3 Effect Finance 3 ;------------------------------------------ Trait ExoticTastes Characters merchant Level Slight_Indulgence Description Slight_Indulgence_desc EffectsDescription Slight_Indulgence_effects_desc Threshold 1 Effect Finance -1 Level Decadent Description Decadent_desc EffectsDescription Decadent_effects_desc Threshold 3 Effect Finance -2 Level Gaudy Description Gaudy_desc EffectsDescription Gaudy_effects_desc Threshold 6 Effect Finance -2 Effect PersonalSecurity -1 ;------------------------------------------ Trait Monopolist Characters merchant Level Capitalist Description Capitalist_desc EffectsDescription Capitalist_effects_desc Threshold 5 Effect Finance 1 Level Market_Controller Description Market_Controller_desc EffectsDescription Market_Controller_effects_desc Threshold 10 Effect Finance 2 Level Monopolist Description Monopolist_desc EffectsDescription Monopolist_effects_desc Threshold 20 Effect Finance 3 Effect PersonalSecurity -1 ;------------------------------------------ Trait MerchantEnemies Characters merchant Level A_Few_Enemies Description A_Few_Enemies_desc EffectsDescription A_Few_Enemies_effects_desc Threshold 1 Effect PersonalSecurity -1 Level Several_Enemies Description Several_Enemies_desc EffectsDescription Several_Enemies_effects_desc Threshold 3 Effect PersonalSecurity -2 Level A_Marked_Man Description A_Marked_Man_desc EffectsDescription A_Marked_Man_effects_desc Threshold 6 Effect PersonalSecurity -4 ;------------------------------------------ Trait ShadyDealer Characters merchant AntiTraits ReligiousMerchant, LegalDealer Level Slightly_Crooked Description Slightly_Crooked_desc EffectsDescription Slightly_Crooked_effects_desc Threshold 1 Effect Finance -1 Level Shady_Dealer Description Shady_Dealer_desc EffectsDescription Shady_Dealer_effects_desc Threshold 3 Effect Finance -2 ;------------------------------------------ Trait LegalDealer Characters merchant AntiTraits ShadyDealer Level Legal_Nouse Description Legal_Nouse_desc EffectsDescription Legal_Nouse_effects_desc Threshold 1 Effect Finance 1 Level Legal_Expert Description Legal_Expert_desc EffectsDescription Legal_Expert_effects_desc Threshold 2 Effect Finance 2 ;------------------------------------------ Trait SecureMerchant Characters merchant Level Secure_Assets Description Secure_Assets_desc EffectsDescription Secure_Assets_effects_desc Threshold 1 Effect Finance 1 Level Protected_Assets Description Protected_Assets_desc EffectsDescription Protected_Assets_effects_desc Threshold 3 Effect Finance 2 ;------------------------------------------ Trait SecurityMerchant Characters merchant Level Hires_Guards Description Hires_Guards_desc EffectsDescription Hires_Guards_effects_desc Threshold 1 Effect PersonalSecurity 1 Level Employs_Security Description Employs_Security_desc EffectsDescription Employs_Security_effects_desc Threshold 3 Effect Finance -1 Effect PersonalSecurity 2 ;------------------------------------------ Trait ServesSelfMerchant Characters merchant Level Loyal_to_Coin Description Loyal_to_Coin_desc EffectsDescription Loyal_to_Coin_effects_desc Threshold 1 Effect Finance -1 Level Self_Serving Description Self_Serving_desc EffectsDescription Self_Serving_effects_desc Threshold 3 Effect Finance -2 ;------------------------------------------ Trait ReligiousMerchant Characters merchant AntiTraits ShadyDealer Level Quite_Religious Description Quite_Religious_desc EffectsDescription Quite_Religious_effects_desc Threshold 1 Effect Finance -1 Level Dogmatically_Religious Description Dogmatically_Religious_desc EffectsDescription Dogmatically_Religious_effects_desc Threshold 3 Effect Finance -2 ;------------------------------------------ Trait WorldlyMerchant Characters merchant Level Knowledge_of_Customs Description Knowledge_of_Customs_desc EffectsDescription Knowledge_of_Customs_effects_desc Threshold 1 Effect Finance 1 Level Graceful_Traveller Description Graceful_Traveller_desc EffectsDescription Graceful_Traveller_effects_desc Threshold 3 Effect Finance 2 ;------------------------------------------ Trait GoodPrincess Characters princess AntiTraits BadPrincess Level Diplomatic_Ability Description Diplomatic_Ability_desc EffectsDescription Diplomatic_Ability_effects_desc GainMessage Diplomatic_Ability_gain_desc LoseMessage Diplomatic_Ability_lose_desc Threshold 1 Effect Charm 1 Level Delicate_Diplomat Description Delicate_Diplomat_desc EffectsDescription Delicate_Diplomat_effects_desc GainMessage Delicate_Diplomat_gain_desc LoseMessage Delicate_Diplomat_lose_desc Threshold 2 Effect Charm 2 Level Diplomatic_Weapon Description Diplomatic_Weapon_desc EffectsDescription Diplomatic_Weapon_effects_desc GainMessage Diplomatic_Weapon_gain_desc LoseMessage Diplomatic_Weapon_lose_desc Threshold 4 Effect Charm 3 Level Mistress_of_Negotiations Description Mistress_of_Negotiations_desc EffectsDescription Mistress_of_Negotiations_effects_desc GainMessage Mistress_of_Negotiations_gain_desc LoseMessage Mistress_of_Negotiations_lose_desc Threshold 8 Effect Charm 4 ;------------------------------------------ Trait BadPrincess Characters princess AntiTraits GoodPrincess Level Lost_in_Conversation Description Lost_in_Conversation_desc EffectsDescription Lost_in_Conversation_effects_desc Threshold 2 Effect Charm -1 Level Not_Diplomatic Description Not_Diplomatic_desc EffectsDescription Not_Diplomatic_effects_desc Threshold 4 Effect Charm -2 Level Royally_Offensive Description Royally_Offensive_desc EffectsDescription Royally_Offensive_effects_desc Threshold 6 Effect Charm -3 ;------------------------------------------ Trait NaturalPrincess Characters princess Level Charming_Consul Description Charming_Consul_desc EffectsDescription Charming_Consul_effects_desc Threshold 1 Effect Charm 1 Level Natural_Negotiator Description Natural_Negotiator_desc EffectsDescription Natural_Negotiator_effects_desc Threshold 2 Effect Charm 2 Level Born_Mediator Description Born_Mediator_desc EffectsDescription Born_Mediator_effects_desc Threshold 3 Effect Charm 3 ;------------------------------------------ Trait NaturalPriestSkill Characters priest Level Blessed Description Blessed_desc EffectsDescription Blessed_effects_desc Threshold 1 Effect Piety 1 Level Divine_Connection Description Divine_Connection_desc EffectsDescription Divine_Connection_effects_desc Threshold 2 Effect Piety 2 Level Chosen_One Description Chosen_One_desc EffectsDescription Chosen_One_effects_desc Threshold 3 Effect Piety 3 ;------------------------------------------ Trait PriestLevel Characters priest Level Bishop Description Bishop_desc EffectsDescription Bishop_effects_desc Threshold 1 Effect Piety 1 Effect Level 1 Level Cardinal Description Cardinal_desc EffectsDescription Cardinal_effects_desc Threshold 2 Effect Piety 1 Effect Level 2 Effect HeresyImmunity 1 ;------------------------------------------ Trait IAmPope Characters family Hidden Level Character_Is_Pope Description Character_Is_Pope_desc EffectsDescription Character_Is_Pope_effects_desc Threshold 1 Effect Level 1 ;------------------------------------------ Trait NaturalInquisitorSkill Characters inquisitor Level Intuitive_Inquisitor Description Intuitive_Inquisitor_desc EffectsDescription Intuitive_Inquisitor_effects_desc Threshold 1 Effect Piety 2 Level Hunter_of_Heretics Description Hunter_of_Heretics_desc EffectsDescription Hunter_of_Heretics_effects_desc Threshold 2 Effect Piety 4 Level Born_Inquisitor Description Born_Inquisitor_desc EffectsDescription Born_Inquisitor_effects_desc Threshold 3 Effect Piety 6 ;------------------------------------------ Trait GoodDenouncer Characters inquisitor, priest, heretic AntiTraits BadDenouncer Level Servant_of_God Description Servant_of_God_desc EffectsDescription Servant_of_God_effects_desc GainMessage Servant_of_God_gain_desc LoseMessage Servant_of_God_lose_desc Threshold 1 Effect Piety 1 Level Enemy_of_Heretics Description Enemy_of_Heretics_desc EffectsDescription Enemy_of_Heretics_effects_desc GainMessage Enemy_of_Heretics_gain_desc LoseMessage Enemy_of_Heretics_lose_desc Threshold 2 Effect Piety 2 Level Purger_of_Heretics Description Purger_of_Heretics_desc EffectsDescription Purger_of_Heretics_effects_desc GainMessage Purger_of_Heretics_gain_desc LoseMessage Purger_of_Heretics_lose_desc Threshold 4 Effect Piety 3 Level Conqueror_of_Heretics Description Conqueror_of_Heretics_desc EffectsDescription Conqueror_of_Heretics_effects_desc GainMessage Conqueror_of_Heretics_gain_desc LoseMessage Conqueror_of_Heretics_lose_desc Threshold 8 Effect Piety 4 Level Grand_Inquisitor Description Grand_Inquisitor_desc EffectsDescription Grand_Inquisitor_effects_desc GainMessage Grand_Inquisitor_gain_desc LoseMessage Grand_Inquisitor_lose_desc Epithet Grand_Inquisitor_epithet_desc Threshold 16 Effect Piety 5 ;------------------------------------------ Trait BadDenouncer Characters inquisitor, priest, heretic AntiTraits GoodDenouncer Level Poor_Prosecutor Description Poor_Prosecutor_desc EffectsDescription Poor_Prosecutor_effects_desc Threshold 1 Effect Piety -1 Level Dubious_Denouncer Description Dubious_Denouncer_desc EffectsDescription Dubious_Denouncer_effects_desc Threshold 3 Effect Piety -2 Level Pathetic_Prosecutor Description Pathetic_Prosecutor_desc EffectsDescription Pathetic_Prosecutor_effects_desc Threshold 6 Effect Piety -3 ;------------------------------------------ Trait FairProsecutor Characters inquisitor AntiTraits UnfairProsecutor Level Somewhat_Fair Description Somewhat_Fair_desc EffectsDescription Somewhat_Fair_effects_desc Threshold 1 Effect Piety -1 Level Fair_and_Just Description Fair_and_Just_desc EffectsDescription Fair_and_Just_effects_desc Threshold 2 Effect Piety -2 ;------------------------------------------ Trait UnfairProsecutor Characters inquisitor AntiTraits FairProsecutor Level Somewhat_Unjust Description Somewhat_Unjust_desc EffectsDescription Somewhat_Unjust_effects_desc Threshold 1 Effect Piety 1 Level Unfair_and_Unjust Description Unfair_and_Unjust_desc EffectsDescription Unfair_and_Unjust_effects_desc Threshold 2 Effect Piety 2 ;------------------------------------------ Trait NaturalHereticSkill Characters heretic Level New_Faith Description New_Faith_desc EffectsDescription New_Faith_effects_desc Threshold 1 Effect Piety 1 Level New_Conviction Description New_Conviction_desc EffectsDescription New_Conviction_effects_desc Threshold 2 Effect Piety 2 Level Spiritually_Reborn Description Spiritually_Reborn_desc EffectsDescription Spiritually_Reborn_effects_desc Threshold 3 Effect Piety 3 ;------------------------------------------ Trait Bishop Characters priest Hidden Level A_Bishop Description A_Bishop_desc EffectsDescription A_Bishop_effects_desc Threshold 1 Effect Piety 1 Effect Level 1 ;------------------------------------------ Trait Cardinal Characters priest Hidden Level PriestToCardinal Description PriestToCardinal_desc EffectsDescription PriestToCardinal_effects_desc Threshold 1 Effect Piety 1 Effect Level 2 Effect HeresyImmunity 1 Level BishopToCardinal Description BishopToCardinal_desc EffectsDescription BishopToCardinal_effects_desc Threshold 2 Effect Piety 1 Effect Level 1 Effect HeresyImmunity 1 ;------------------------------------------ Trait Warmonger Characters priest AntiTraits Peaceful Level Aggressive Description Aggressive_desc EffectsDescription Aggressive_effects_desc Threshold 1 Effect Violence 1 Level Warlike Description Warlike_desc EffectsDescription Warlike_effects_desc Threshold 2 Effect Violence 2 Level Violent Description Violent_desc EffectsDescription Violent_effects_desc Epithet Violent_epithet_desc Threshold 3 Effect Violence 3 ;------------------------------------------ Trait Peaceful Characters priest AntiTraits Warmonger Level Placid Description Placid_desc EffectsDescription Placid_effects_desc Threshold 1 Effect Violence -1 Level Peaceful Description Peaceful_desc EffectsDescription Peaceful_effects_desc Threshold 2 Effect Violence -2 Level Abhors_Violence Description Abhors_Violence_desc EffectsDescription Abhors_Violence_effects_desc Epithet Abhors_Violence_epithet_desc Threshold 3 Effect Violence -3 ;------------------------------------------ Trait Corrupted Characters priest AntiTraits Righteous Level Questionable Description Questionable_desc EffectsDescription Questionable_effects_desc Threshold 1 Effect Purity -1 Level Very_Questionable Description Very_Questionable_desc EffectsDescription Very_Questionable_effects_desc Threshold 2 Effect Purity -2 Level Utterly_Corrupt Description Utterly_Corrupt_desc EffectsDescription Utterly_Corrupt_effects_desc Epithet Utterly_Corrupt_epithet_desc Threshold 3 Effect Purity -3 ;------------------------------------------ Trait Righteous Characters priest AntiTraits Corrupt Level Upstanding Description Upstanding_desc EffectsDescription Upstanding_effects_desc Threshold 1 Effect Purity 1 Level Righteous Description Righteous_desc EffectsDescription Righteous_effects_desc Threshold 2 Effect Purity 2 Level Immaculately_Pure Description Immaculately_Pure_desc EffectsDescription Immaculately_Pure_effects_desc Epithet Immaculately_Pure_epithet_desc Threshold 3 Effect Purity 3 ;------------------------------------------ Trait SecretlyFemale Characters priest Level Secretly_Female Description Secretly_Female_desc EffectsDescription Secretly_Female_effects_desc Threshold 1 Effect Piety 1 Effect Eligibility -1 Effect Purity 1 Effect Violence -1 ;------------------------------------------ Trait StrongFaith Characters priest, heretic AntiTraits WaveringFaith Level Growing_Faith Description Growing_Faith_desc EffectsDescription Growing_Faith_effects_desc Threshold 1 Effect Piety 1 Level Strong_Faith Description Strong_Faith_desc EffectsDescription Strong_Faith_effects_desc Threshold 4 Effect Piety 2 Level Shining_Faith Description Shining_Faith_desc EffectsDescription Shining_Faith_effects_desc Threshold 8 Effect Piety 3 Level Unquestionable_Faith Description Unquestionable_Faith_desc EffectsDescription Unquestionable_Faith_effects_desc Threshold 12 Effect Piety 4 ;------------------------------------------ Trait WaveringFaith Characters priest AntiTraits StrongFaith Level Waning_Faith Description Waning_Faith_desc EffectsDescription Waning_Faith_effects_desc Threshold 1 Effect Piety -1 Level Wavering_Faith Description Wavering_Faith_desc EffectsDescription Wavering_Faith_effects_desc Threshold 2 Effect Piety -2 Level Damaged_Faith Description Damaged_Faith_desc EffectsDescription Damaged_Faith_effects_desc Threshold 3 Effect Piety -3 Level Lost_Faith Description Lost_Faith_desc EffectsDescription Lost_Faith_effects_desc Threshold 4 Effect Piety -4 ;------------------------------------------ Trait Dogmatic Characters priest AntiTraits OpenMinded Level Orthodox_ Description Orthodox__desc EffectsDescription Orthodox__effects_desc Threshold 1 Effect Unorthodoxy -1 Level Dogmatic Description Dogmatic_desc EffectsDescription Dogmatic_effects_desc Threshold 3 Effect Unorthodoxy -2 Level Utterly_Dogmatic Description Utterly_Dogmatic_desc EffectsDescription Utterly_Dogmatic_effects_desc Threshold 6 Effect Unorthodoxy -3 ;------------------------------------------ Trait OpenMinded Characters priest AntiTraits Dogmatic Level Odd_Habits Description Odd_Habits_desc EffectsDescription Odd_Habits_effects_desc Threshold 1 Effect Unorthodoxy 1 Level Open-Minded Description Open-Minded_desc EffectsDescription Open-Minded_effects_desc Threshold 2 Effect Unorthodoxy 2 Level Quite_Unorthodox Description Quite_Unorthodox_desc EffectsDescription Quite_Unorthodox_effects_desc Epithet Quite_Unorthodox_epithet_desc Threshold 3 Effect Unorthodoxy 3 ;------------------------------------------ Trait DivineProtection Characters priest AntiTraits Doomsayer Level Blessedly_Lucky Description Blessedly_Lucky_desc EffectsDescription Blessedly_Lucky_effects_desc Threshold 1 Effect Violence 1 Level Divine_Protection Description Divine_Protection_desc EffectsDescription Divine_Protection_effects_desc Threshold 3 Effect Piety 1 Effect Violence 1 Level The_Chosen_One Description The_Chosen_One_desc EffectsDescription The_Chosen_One_effects_desc Epithet The_Chosen_One_epithet_desc Threshold 6 Effect Piety 2 Effect Violence 2 ;------------------------------------------ Trait Doomsayer Characters priest AntiTraits DivineProtection Level Morbid Description Morbid_desc EffectsDescription Morbid_effects_desc Threshold 1 Effect Unorthodoxy 1 Effect Violence -1 Level Forsaken Description Forsaken_desc EffectsDescription Forsaken_effects_desc Threshold 3 Effect Unorthodoxy 1 Effect Violence -1 Level Doomsayer Description Doomsayer_desc EffectsDescription Doomsayer_effects_desc Epithet Doomsayer_epithet_desc Threshold 6 Effect Unorthodoxy 2 Effect Violence -2 ;------------------------------------------ Trait Purifier Characters priest, heretic Level Battler_of_Heresy Description Battler_of_Heresy_desc EffectsDescription Battler_of_Heresy_effects_desc Threshold 1 Effect Piety 1 Effect Eligibility 1 Effect Purity 1 Effect Violence 1 Level Enemy_of_Heresy Description Enemy_of_Heresy_desc EffectsDescription Enemy_of_Heresy_effects_desc Threshold 3 Effect Piety 2 Effect Eligibility 1 Effect Purity 2 Effect Violence 2 Level Purger_of_Heresy Description Purger_of_Heresy_desc EffectsDescription Purger_of_Heresy_effects_desc Threshold 6 Effect Piety 3 Effect Eligibility 2 Effect Purity 3 Effect Violence 2 ;------------------------------------------ Trait Missionary Characters priest Level Missionary Description Missionary_desc EffectsDescription Missionary_effects_desc Threshold 1 Effect Piety 1 Effect Eligibility 1 Effect Purity 1 Effect Violence -1 Level Spreader_of_Faith Description Spreader_of_Faith_desc EffectsDescription Spreader_of_Faith_effects_desc Threshold 3 Effect Piety 2 Effect Eligibility 1 Effect Purity 2 Effect Violence -2 Level Beacon_of_Faith Description Beacon_of_Faith_desc EffectsDescription Beacon_of_Faith_effects_desc Epithet Beacon_of_Faith_epithet_desc Threshold 6 Effect Piety 3 Effect Eligibility 2 Effect Purity 3 Effect Violence -2 ;------------------------------------------ Trait Multilingual Characters diplomat Level Bilingual Description Bilingual_desc EffectsDescription Bilingual_effects_desc Threshold 1 Effect Influence 1 Level Multilingual Description Multilingual_desc EffectsDescription Multilingual_effects_desc Threshold 2 Effect Influence 2 Level Translator Description Translator_desc EffectsDescription Translator_effects_desc Threshold 4 Effect Influence 3 ;------------------------------------------ Trait ReligiousTolerance Characters diplomat AntiTraits ReligiousIntolerance Level Not_Dogmatic Description Not_Dogmatic_desc EffectsDescription Not_Dogmatic_effects_desc Threshold 1 Effect Influence 1 Level Respects_other_Religions Description Respects_other_Religions_desc EffectsDescription Respects_other_Religions_effects_desc Threshold 2 Effect Influence 2 Level Open_to_all_Religions Description Open_to_all_Religions_desc EffectsDescription Open_to_all_Religions_effects_desc Threshold 3 Effect Influence 3 ;------------------------------------------ Trait ReligiousIntolerance Characters diplomat AntiTraits ReligiousTolerance Level Dogmatic_Beliefs Description Dogmatic_Beliefs_desc EffectsDescription Dogmatic_Beliefs_effects_desc Threshold 1 Effect Influence -1 Level Religiously_Intolerant Description Religiously_Intolerant_desc EffectsDescription Religiously_Intolerant_effects_desc Threshold 2 Effect Influence -2 Level Would-be-Inquisitor Description Would-be-Inquisitor_desc EffectsDescription Would-be-Inquisitor_effects_desc Threshold 3 Effect Influence -3 ;------------------------------------------ Trait BraveDiplomat Characters diplomat AntiTraits CowardDiplomat Level Calm Description Calm_desc EffectsDescription Calm_effects_desc Threshold 1 Effect Influence 1 Level Sworn_to_Duty Description Sworn_to_Duty_desc EffectsDescription Sworn_to_Duty_effects_desc Threshold 2 Effect Influence 2 Level Practically_Dauntless Description Practically_Dauntless_desc EffectsDescription Practically_Dauntless_effects_desc Threshold 3 Effect Influence 3 Effect PersonalSecurity -1 ;------------------------------------------ Trait CowardDiplomat Characters diplomat AntiTraits BraveDiplomat Level Somewhat_Nervous Description Somewhat_Nervous_desc EffectsDescription Somewhat_Nervous_effects_desc Threshold 1 Effect Influence -1 Level Feeling_the_Risks Description Feeling_the_Risks_desc EffectsDescription Feeling_the_Risks_effects_desc Threshold 2 Effect Influence -2 Effect PersonalSecurity 1 Level Trusts_Nobody Description Trusts_Nobody_desc EffectsDescription Trusts_Nobody_effects_desc Threshold 3 Effect Influence -3 Effect PersonalSecurity 2 ;------------------------------------------ Trait GrowingConviction Characters heretic, inquisitor AntiTraits WaningConviction Level Growing_Conviction Description Growing_Conviction_desc EffectsDescription Growing_Conviction_effects_desc Threshold 1 Effect Piety 1 Level Strengthened_Resolve Description Strengthened_Resolve_desc EffectsDescription Strengthened_Resolve_effects_desc Threshold 2 Effect Piety 2 Level Feeling_Invulnerable Description Feeling_Invulnerable_desc EffectsDescription Feeling_Invulnerable_effects_desc Threshold 4 Effect Piety 3 ;------------------------------------------ Trait WaningConviction Characters heretic, inquisitor AntiTraits GrowingConviction Level Waning_Conviction Description Waning_Conviction_desc EffectsDescription Waning_Conviction_effects_desc Threshold 1 Effect Piety -1 Level Questioning_Cause Description Questioning_Cause_desc EffectsDescription Questioning_Cause_effects_desc Threshold 2 Effect Piety -2 Level Feeling_Vulnerable Description Feeling_Vulnerable_desc EffectsDescription Feeling_Vulnerable_effects_desc Threshold 4 Effect Piety -3 ;------------------------------------------ Trait NaturalWitchSkill Characters witch Level Little_Aptitude Description Little_Aptitude_desc EffectsDescription Little_Aptitude_effects_desc Threshold 1 Effect Magic 1 Level Some_Aptitude Description Some_Aptitude_desc EffectsDescription Some_Aptitude_effects_desc Threshold 2 Effect Magic 2 Level Great_Aptitude Description Great_Aptitude_desc EffectsDescription Great_Aptitude_effects_desc Threshold 3 Effect Magic 3 Level Powerful_Channeler Description Powerful_Channeler_desc EffectsDescription Powerful_Channeler_effects_desc Threshold 4 Effect Magic 4 Level Creature_of_Dark_Arts Description Creature_of_Dark_Arts_desc EffectsDescription Creature_of_Dark_Arts_effects_desc Threshold 5 Effect Magic 5 ;------------------------------------------ Trait Wrath Characters witch AntiTraits Unwrath Level Agitated Description Agitated_desc EffectsDescription Agitated_effects_desc Threshold 1 Effect Magic 2 Level Angry Description Angry_desc EffectsDescription Angry_effects_desc Threshold 2 Effect Magic 4 Level Seething_with_Rage Description Seething_with_Rage_desc EffectsDescription Seething_with_Rage_effects_desc Threshold 3 Effect Magic 6 ;------------------------------------------ Trait Unwrath Characters witch Hidden AntiTraits Wrath Level No_Wrath Description No_Wrath_desc EffectsDescription No_Wrath_effects_desc Threshold 20 Effect GunpowderCommand -1 ;------------------------------------------ Trait ForcedReligious Characters family Level Conforming Description Conforming_desc EffectsDescription Conforming_effects_desc Threshold 1 Effect Piety 1 Level Reverant Description Reverant_desc EffectsDescription Reverant_effects_desc Threshold 3 Effect Piety 2 Level Godfearing Description Godfearing_desc EffectsDescription Godfearing_effects_desc Epithet Godfearing_epithet_desc Threshold 5 Effect Piety 3 Effect TroopMorale -1 ;------------------------------------------ Trait ThievesGuildMember Characters spy Level Thieves'_Guild_Apprentice Description Thieves'_Guild_Apprentice_desc EffectsDescription Thieves'_Guild_Apprentice_effects_desc Threshold 1 Effect Subterfuge 1 Level Thieves'_Guild_Journeyman Description Thieves'_Guild_Journeyman_desc EffectsDescription Thieves'_Guild_Journeyman_effects_desc Threshold 2 Effect Subterfuge 2 ;------------------------------------------ Trait ThievesGuildTrained Characters spy Level Trained_in_Espionage Description Trained_in_Espionage_desc EffectsDescription Trained_in_Espionage_effects_desc Threshold 1 Effect Subterfuge 1 ;------------------------------------------ Trait AssassinsGuildMember Characters assassin Level Assassins'_Guild_Apprentice Description Assassins'_Guild_Apprentice_desc EffectsDescription Assassins'_Guild_Apprentice_effects_desc Threshold 1 Effect Subterfuge 1 Level Assassins'_Guild_Journeyman Description Assassins'_Guild_Journeyman_desc EffectsDescription Assassins'_Guild_Journeyman_effects_desc Threshold 2 Effect Subterfuge 2 ;------------------------------------------ Trait HashashinsGuildMember Characters assassin Level Hashashins'_Guild_Apprentice Description Hashashins'_Guild_Apprentice_desc EffectsDescription Hashashins'_Guild_Apprentice_effects_desc Threshold 1 Effect Subterfuge 1 Level Hashashins'_Guild_Journeyman Description Hashashins'_Guild_Journeyman_desc EffectsDescription Hashashins'_Guild_Journeyman_effects_desc Threshold 2 Effect Subterfuge 2 ;------------------------------------------ Trait AssassinsGuildTrained Characters assassin Level Trained_Killer Description Trained_Killer_desc EffectsDescription Trained_Killer_effects_desc Threshold 1 Effect Subterfuge 1 ;------------------------------------------ Trait TheologiansGuildMember Characters priest Level Theologians'_Guild_Apprentice Description Theologians'_Guild_Apprentice_desc EffectsDescription Theologians'_Guild_Apprentice_effects_desc Threshold 1 Effect Piety 1 Level Theologians'_Guild_Journeyman Description Theologians'_Guild_Journeyman_desc EffectsDescription Theologians'_Guild_Journeyman_effects_desc Threshold 2 Effect Piety 2 ;------------------------------------------ Trait TheologiansGuildTrained Characters priest Level Orthodox_Instruction Description Orthodox_Instruction_desc EffectsDescription Orthodox_Instruction_effects_desc Threshold 1 Effect Piety 1 ;------------------------------------------ Trait MerchantsGuildMember Characters merchant Level Merchant's_Guild_Apprentice Description Merchant's_Guild_Apprentice_desc EffectsDescription Merchant's_Guild_Apprentice_effects_desc Threshold 1 Effect Finance 1 ;------------------------------------------ Trait MerchantsGuildTrained Characters merchant Level Financial_Training Description Financial_Training_desc EffectsDescription Financial_Training_effects_desc Threshold 1 Effect Finance 1 ;------------------------------------------ Trait CrusaderHistory Characters family Level Crusader Description Crusader_desc EffectsDescription Crusader_effects_desc Threshold 3 Effect Chivalry 1 Effect Piety 1 Effect Combat_V_Religion_islam 1 Level Great_Crusader Description Great_Crusader_desc EffectsDescription Great_Crusader_effects_desc Threshold 6 Effect Chivalry 2 Effect Piety 2 Effect Combat_V_Religion_islam 2 Level Grand_Crusader Description Grand_Crusader_desc EffectsDescription Grand_Crusader_effects_desc Epithet Grand_Crusader_epithet_desc Threshold 9 Effect Chivalry 3 Effect Piety 3 Effect Combat_V_Religion_islam 3 ;------------------------------------------ Trait JihadHistory Characters family Level Holy_Soldier Description Holy_Soldier_desc EffectsDescription Holy_Soldier_effects_desc Threshold 3 Effect Chivalry 1 Effect Piety 1 Effect Combat_V_Religion_catholic 1 Level Holy_Defender Description Holy_Defender_desc EffectsDescription Holy_Defender_effects_desc Threshold 6 Effect Chivalry 2 Effect Piety 2 Effect Combat_V_Religion_catholic 2 Level Holy_Warrior Description Holy_Warrior_desc EffectsDescription Holy_Warrior_effects_desc Epithet Holy_Warrior_epithet_desc Threshold 9 Effect Chivalry 3 Effect Piety 3 Effect Combat_V_Religion_catholic 3 ;------------------------------------------ Trait AdoredByPope Characters family Level Respected_by_Pope Description Respected_by_Pope_desc EffectsDescription Respected_by_Pope_effects_desc Threshold 1 Effect Piety 1 Effect Combat_V_Religion_islam 1 Level Adored_by_Pope Description Adored_by_Pope_desc EffectsDescription Adored_by_Pope_effects_desc Threshold 2 Effect Piety 2 Effect Combat_V_Religion_islam 2 Level Exhalted_by_Pope Description Exhalted_by_Pope_desc EffectsDescription Exhalted_by_Pope_effects_desc Epithet Exhalted_by_Pope_epithet_desc Threshold 3 Effect Piety 3 Effect Combat_V_Religion_islam 3 ;------------------------------------------ Trait PopesEnforcer Characters family Level Pope's_Enforcer Description Pope's_Enforcer_desc EffectsDescription Pope's_Enforcer_effects_desc Threshold 1 Effect Chivalry -1 Effect Combat_V_Religion_islam 1 Level Pope's_Executioner Description Pope's_Executioner_desc EffectsDescription Pope's_Executioner_effects_desc Epithet Pope's_Executioner_epithet_desc Threshold 3 Effect Chivalry -2 Effect Combat_V_Religion_islam 2 ;------------------------------------------ Trait BattleDread Characters family Level Winning_First Description Winning_First_desc EffectsDescription Winning_First_effects_desc GainMessage Winning_First_gain_desc LoseMessage Winning_First_lose_desc Threshold 1 Effect Chivalry -1 Level Cruel_and_Cunning Description Cruel_and_Cunning_desc EffectsDescription Cruel_and_Cunning_effects_desc GainMessage Cruel_and_Cunning_gain_desc LoseMessage Cruel_and_Cunning_lose_desc Threshold 3 Effect Chivalry -2 Level Merciless_Mauler Description Merciless_Mauler_desc EffectsDescription Merciless_Mauler_effects_desc GainMessage Merciless_Mauler_gain_desc LoseMessage Merciless_Mauler_lose_desc Threshold 6 Effect Chivalry -3 Level Field_Tyrant Description Field_Tyrant_desc EffectsDescription Field_Tyrant_effects_desc GainMessage Field_Tyrant_gain_desc LoseMessage Field_Tyrant_lose_desc Epithet Field_Tyrant_epithet_desc Threshold 10 Effect Chivalry -4 Effect Authority 1 Level Warlord_of_Terror Description Warlord_of_Terror_desc EffectsDescription Warlord_of_Terror_effects_desc GainMessage Warlord_of_Terror_gain_desc LoseMessage Warlord_of_Terror_lose_desc Epithet Warlord_of_Terror_epithet_desc Threshold 15 Effect Chivalry -5 Effect Authority 2 ;------------------------------------------ Trait BattleChivalry Characters family Level Fair_Fighter Description Fair_Fighter_desc EffectsDescription Fair_Fighter_effects_desc GainMessage Fair_Fighter_gain_desc LoseMessage Fair_Fighter_lose_desc Threshold 1 Effect Chivalry 1 Level Noble_in_Battle Description Noble_in_Battle_desc EffectsDescription Noble_in_Battle_effects_desc GainMessage Noble_in_Battle_gain_desc LoseMessage Noble_in_Battle_lose_desc Threshold 3 Effect Chivalry 2 Level Bastion_of_Chivalry Description Bastion_of_Chivalry_desc EffectsDescription Bastion_of_Chivalry_effects_desc GainMessage Bastion_of_Chivalry_gain_desc LoseMessage Bastion_of_Chivalry_lose_desc Threshold 6 Effect Chivalry 3 Level Champion_of_Honour Description Champion_of_Honour_desc EffectsDescription Champion_of_Honour_effects_desc GainMessage Champion_of_Honour_gain_desc LoseMessage Champion_of_Honour_lose_desc Epithet Champion_of_Honour_epithet_desc Threshold 10 Effect Chivalry 4 Effect Authority 1 Level Saint_of_Battle Description Saint_of_Battle_desc EffectsDescription Saint_of_Battle_effects_desc GainMessage Saint_of_Battle_gain_desc LoseMessage Saint_of_Battle_lose_desc Epithet Saint_of_Battle_epithet_desc Threshold 15 Effect Chivalry 5 Effect Authority 2 ;------------------------------------------ Trait StrategyDread Characters family AntiTraits StrategyChivalry Level Mean_Leader Description Mean_Leader_desc EffectsDescription Mean_Leader_effects_desc GainMessage Mean_Leader_gain_desc LoseMessage Mean_Leader_lose_desc Threshold 1 Effect Chivalry -1 Level Cruel_Leader Description Cruel_Leader_desc EffectsDescription Cruel_Leader_effects_desc GainMessage Cruel_Leader_gain_desc LoseMessage Cruel_Leader_lose_desc Threshold 2 Effect Chivalry -2 Level Merciless_Leader Description Merciless_Leader_desc EffectsDescription Merciless_Leader_effects_desc GainMessage Merciless_Leader_gain_desc LoseMessage Merciless_Leader_lose_desc Threshold 4 Effect Chivalry -3 Effect Authority 1 Level Malevolent_Leader Description Malevolent_Leader_desc EffectsDescription Malevolent_Leader_effects_desc GainMessage Malevolent_Leader_gain_desc LoseMessage Malevolent_Leader_lose_desc Epithet Malevolent_Leader_epithet_desc Threshold 8 Effect Chivalry -4 Effect Authority 2 Level Tyranical_Leader Description Tyranical_Leader_desc EffectsDescription Tyranical_Leader_effects_desc GainMessage Tyranical_Leader_gain_desc LoseMessage Tyranical_Leader_lose_desc Epithet Tyranical_Leader_epithet_desc Threshold 16 Effect Chivalry -5 Effect Authority 3 ;------------------------------------------ Trait StrategyChivalry Characters family AntiTraits StrategyDread Level Fair_in_Rule Description Fair_in_Rule_desc EffectsDescription Fair_in_Rule_effects_desc GainMessage Fair_in_Rule_gain_desc LoseMessage Fair_in_Rule_lose_desc Threshold 1 Effect Chivalry 1 Level Noble_in_Rule Description Noble_in_Rule_desc EffectsDescription Noble_in_Rule_effects_desc GainMessage Noble_in_Rule_gain_desc LoseMessage Noble_in_Rule_lose_desc Threshold 2 Effect Chivalry 2 Level Chivalrous_in_Rule Description Chivalrous_in_Rule_desc EffectsDescription Chivalrous_in_Rule_effects_desc GainMessage Chivalrous_in_Rule_gain_desc LoseMessage Chivalrous_in_Rule_lose_desc Threshold 4 Effect Chivalry 3 Effect Authority 1 Level Honourable_Ruler Description Honourable_Ruler_desc EffectsDescription Honourable_Ruler_effects_desc GainMessage Honourable_Ruler_gain_desc LoseMessage Honourable_Ruler_lose_desc Epithet Honourable_Ruler_epithet_desc Threshold 8 Effect Chivalry 4 Effect Authority 2 Level Saintly_Ruler Description Saintly_Ruler_desc EffectsDescription Saintly_Ruler_effects_desc GainMessage Saintly_Ruler_gain_desc LoseMessage Saintly_Ruler_lose_desc Epithet Saintly_Ruler_epithet_desc Threshold 16 Effect Chivalry 5 Effect Authority 3 ;------------------------------------------ Trait CaptorChivalry Characters family AntiTraits CaptorDread Level Respects_the_Enemy Description Respects_the_Enemy_desc EffectsDescription Respects_the_Enemy_effects_desc LoseMessage Respects_the_Enemy_lose_desc Threshold 1 Effect Chivalry 1 Level Compassionate_Victor Description Compassionate_Victor_desc EffectsDescription Compassionate_Victor_effects_desc Threshold 2 Effect Chivalry 2 Level Quite_Merciful Description Quite_Merciful_desc EffectsDescription Quite_Merciful_effects_desc Threshold 3 Effect Chivalry 3 Level Merciful_Champion Description Merciful_Champion_desc EffectsDescription Merciful_Champion_effects_desc GainMessage Merciful_Champion_gain_desc Epithet Merciful_Champion_epithet_desc Threshold 4 Effect Chivalry 4 ;------------------------------------------ Trait CaptorDread Characters family AntiTraits CaptorChivalry Level Disrespects_Prisoners Description Disrespects_Prisoners_desc EffectsDescription Disrespects_Prisoners_effects_desc LoseMessage Disrespects_Prisoners_lose_desc Threshold 1 Effect Chivalry -1 Level Lacks_Compassion Description Lacks_Compassion_desc EffectsDescription Lacks_Compassion_effects_desc Threshold 2 Effect Chivalry -2 Level Quite_Merciless Description Quite_Merciless_desc EffectsDescription Quite_Merciless_effects_desc Threshold 3 Effect Chivalry -3 Level Merciless_Conqueror Description Merciless_Conqueror_desc EffectsDescription Merciless_Conqueror_effects_desc GainMessage Merciless_Conqueror_gain_desc Epithet Merciless_Conqueror_epithet_desc Threshold 4 Effect Chivalry -4 ;------------------------------------------ Trait RansomChivalry Characters family AntiTraits RansomDread Level Noble_Commander Description Noble_Commander_desc EffectsDescription Noble_Commander_effects_desc LoseMessage Noble_Commander_lose_desc Threshold 1 Effect Chivalry 1 Level Honourable_Commander Description Honourable_Commander_desc EffectsDescription Honourable_Commander_effects_desc Threshold 2 Effect Chivalry 2 Effect TroopMorale 1 Level Caring_Commander Description Caring_Commander_desc EffectsDescription Caring_Commander_effects_desc Threshold 3 Effect Chivalry 3 Effect TroopMorale 2 Level Merciful_Commander Description Merciful_Commander_desc EffectsDescription Merciful_Commander_effects_desc GainMessage Merciful_Commander_gain_desc Epithet Merciful_Commander_epithet_desc Threshold 4 Effect Chivalry 4 Effect TroopMorale 3 ;------------------------------------------ Trait RansomDread Characters family AntiTraits RansomChivalry Level Grim_Commander Description Grim_Commander_desc EffectsDescription Grim_Commander_effects_desc LoseMessage Grim_Commander_lose_desc Threshold 1 Effect Chivalry -1 Level Cold_Commander Description Cold_Commander_desc EffectsDescription Cold_Commander_effects_desc Threshold 2 Effect Chivalry -2 Effect TroopMorale -1 Level Harsh_Commander Description Harsh_Commander_desc EffectsDescription Harsh_Commander_effects_desc Threshold 3 Effect Chivalry -3 Effect TroopMorale -2 Level Merciless_Commander Description Merciless_Commander_desc EffectsDescription Merciless_Commander_effects_desc GainMessage Merciless_Commander_gain_desc Epithet Merciless_Commander_epithet_desc Threshold 4 Effect Chivalry -4 Effect TroopMorale -3 ;------------------------------------------ Trait GoodArtilleryCommander Characters family AntiTraits BadArtilleryCommander Level Good_with_Artillery Description Good_with_Artillery_desc EffectsDescription Good_with_Artillery_effects_desc Threshold 1 Effect ArtilleryCommand 1 Level Adept_with_Artillery Description Adept_with_Artillery_desc EffectsDescription Adept_with_Artillery_effects_desc Threshold 2 Effect ArtilleryCommand 2 Level Expert_with_Artillery Description Expert_with_Artillery_desc EffectsDescription Expert_with_Artillery_effects_desc Threshold 3 Effect ArtilleryCommand 3 Level Masterful_with_Artillery Description Masterful_with_Artillery_desc EffectsDescription Masterful_with_Artillery_effects_desc Threshold 4 Effect ArtilleryCommand 4 ;------------------------------------------ Trait BadArtilleryCommander Characters family AntiTraits GoodArtilleryCommander Level Poor_with_Artillery Description Poor_with_Artillery_desc EffectsDescription Poor_with_Artillery_effects_desc Threshold 1 Effect ArtilleryCommand -1 Level Awful_with_Artillery Description Awful_with_Artillery_desc EffectsDescription Awful_with_Artillery_effects_desc Threshold 2 Effect ArtilleryCommand -2 Level Diabolical_with_Artillery Description Diabolical_with_Artillery_desc EffectsDescription Diabolical_with_Artillery_effects_desc Threshold 3 Effect ArtilleryCommand -3 ;------------------------------------------ Trait GoodGunpowderCommander Characters family AntiTraits BadArtilleryCommander Level Good_with_Guns Description Good_with_Guns_desc EffectsDescription Good_with_Guns_effects_desc Threshold 1 Effect GunpowderCommand 1 Level Adept_with_Guns Description Adept_with_Guns_desc EffectsDescription Adept_with_Guns_effects_desc Threshold 2 Effect GunpowderCommand 2 Level Expert_with_Guns Description Expert_with_Guns_desc EffectsDescription Expert_with_Guns_effects_desc Threshold 3 Effect GunpowderCommand 3 Level Masterful_with_Guns Description Masterful_with_Guns_desc EffectsDescription Masterful_with_Guns_effects_desc Threshold 4 Effect GunpowderCommand 4 ;------------------------------------------ Trait BadGunpowderCommander Characters family AntiTraits GoodArtilleryCommander Level Poor_with_Guns Description Poor_with_Guns_desc EffectsDescription Poor_with_Guns_effects_desc Threshold 1 Effect GunpowderCommand -1 Level Awful_with_Guns Description Awful_with_Guns_desc EffectsDescription Awful_with_Guns_effects_desc Threshold 2 Effect GunpowderCommand -2 Level Useless_with_Guns Description Useless_with_Guns_desc EffectsDescription Useless_with_Guns_effects_desc Threshold 3 Effect GunpowderCommand -3 ;------------------------------------------ Trait Cursed Characters family Level Hexxed Description Hexxed_desc EffectsDescription Hexxed_effects_desc Threshold 1 Effect Command -1 Effect TroopMorale -1 Level Cursed Description Cursed_desc EffectsDescription Cursed_effects_desc Threshold 2 Effect Command -2 Effect TroopMorale -2 Level Blighted Description Blighted_desc EffectsDescription Blighted_effects_desc Threshold 3 Effect Piety -1 Effect Command -3 Effect Authority -1 Effect TroopMorale -3 Level Damned Description Damned_desc EffectsDescription Damned_effects_desc Threshold 4 Effect Piety -3 Effect Command -4 Effect Authority -2 Effect TroopMorale -4 ;------------------------------------------ Trait StrickenSilly Characters family Level Warts Description Warts_desc EffectsDescription Warts_effects_desc Threshold 1 Effect Command -1 Effect TroopMorale -1 Level Flatulant Description Flatulant_desc EffectsDescription Flatulant_effects_desc Threshold 2 Effect Command -2 Effect Authority -1 Effect TroopMorale -2 Level Boil-ridden Description Boil-ridden_desc EffectsDescription Boil-ridden_effects_desc Threshold 3 Effect Piety -1 Effect Command -3 Effect Authority -2 Effect TroopMorale -3 ;------------------------------------------ Trait StrickenSerious Characters family Level Wracking_Cough Description Wracking_Cough_desc EffectsDescription Wracking_Cough_effects_desc Threshold 1 Effect Command -1 Effect TroopMorale -1 Level Evil_Illness Description Evil_Illness_desc EffectsDescription Evil_Illness_effects_desc Threshold 2 Effect Command -2 Effect TroopMorale -2 Level Stricken_Down Description Stricken_Down_desc EffectsDescription Stricken_Down_effects_desc Threshold 3 Effect Piety -1 Effect Command -3 Effect Authority -1 Effect TroopMorale -3 ;------------------------------------------ Trait Objective Characters family Hidden AntiTraits Subjective Level Quite_Objective Description Quite_Objective_desc EffectsDescription Quite_Objective_effects_desc Threshold 1 ;------------------------------------------ Trait Subjective Characters family Hidden AntiTraits Objective Level Quite_Subjective Description Quite_Subjective_desc EffectsDescription Quite_Subjective_effects_desc Threshold 1 ;------------------------------------------ Trait Gregarious Characters family AntiTraits Introvert Level Sociable Description Sociable_desc EffectsDescription Sociable_effects_desc Threshold 1 Effect LocalPopularity 1 Level Gregarious Description Gregarious_desc EffectsDescription Gregarious_effects_desc Threshold 2 Effect TroopMorale 1 Effect LocalPopularity 2 Level Everyone's_Friend Description Everyone's_Friend_desc EffectsDescription Everyone's_Friend_effects_desc Threshold 4 Effect TroopMorale 2 Effect LocalPopularity 3 ;------------------------------------------ Trait Introvert Characters family AntiTraits Gregarious Level Aloof Description Aloof_desc EffectsDescription Aloof_effects_desc Threshold 1 Effect LocalPopularity -1 Level Introverted Description Introverted_desc EffectsDescription Introverted_effects_desc Threshold 2 Effect TroopMorale -1 Effect LocalPopularity -2 Level Totally_Closed Description Totally_Closed_desc EffectsDescription Totally_Closed_effects_desc Threshold 4 Effect TroopMorale -2 Effect LocalPopularity -3 ;------------------------------------------ Trait ExRebel Characters family AntiTraits Gregarious Level Rebelled Description Rebelled_desc EffectsDescription Rebelled_effects_desc Threshold 1 Effect Loyalty -1 Level Rebelious Description Rebelious_desc EffectsDescription Rebelious_effects_desc Threshold 2 Effect Loyalty -2 Level Turncoat Description Turncoat_desc EffectsDescription Turncoat_effects_desc Epithet Turncoat_epithet_desc Threshold 3 Effect Loyalty -3 ;------------------------------------------ Trait ContentGeneral Characters family AntiTraits DiscontentGeneral Level Feels_Appreciated Description Feels_Appreciated_desc EffectsDescription Feels_Appreciated_effects_desc GainMessage Feels_Appreciated_gain_desc LoseMessage Feels_Appreciated_lose_desc Threshold 1 Effect Loyalty 1 Level Feels_Respected Description Feels_Respected_desc EffectsDescription Feels_Respected_effects_desc GainMessage Feels_Respected_gain_desc LoseMessage Feels_Respected_lose_desc Threshold 4 Effect Loyalty 3 Level Feels_Honoured Description Feels_Honoured_desc EffectsDescription Feels_Honoured_effects_desc GainMessage Feels_Honoured_gain_desc LoseMessage Feels_Honoured_lose_desc Threshold 8 Effect Loyalty 5 ;------------------------------------------ Trait DiscontentGeneral Characters family AntiTraits ContentGeneral Level Feels_Unappreciated Description Feels_Unappreciated_desc EffectsDescription Feels_Unappreciated_effects_desc GainMessage Feels_Unappreciated_gain_desc LoseMessage Feels_Unappreciated_lose_desc Threshold 1 Effect Loyalty -1 Level Feels_Disrespected Description Feels_Disrespected_desc EffectsDescription Feels_Disrespected_effects_desc GainMessage Feels_Disrespected_gain_desc LoseMessage Feels_Disrespected_lose_desc Threshold 4 Effect Loyalty -3 Level Feels_Dishonoured Description Feels_Dishonoured_desc EffectsDescription Feels_Dishonoured_effects_desc GainMessage Feels_Dishonoured_gain_desc LoseMessage Feels_Dishonoured_lose_desc Threshold 8 Effect Loyalty -5 ;------------------------------------------ Trait EasternWarlord Characters family Level Eastern_Warlord Description Eastern_Warlord_desc EffectsDescription Eastern_Warlord_effects_desc Threshold 1 Effect Chivalry -1 Effect Command 2 Level Mighty_Warlord Description Mighty_Warlord_desc EffectsDescription Mighty_Warlord_effects_desc Threshold 2 Effect Chivalry -2 Effect Command 4 Level Khan's_Conqueror Description Khan's_Conqueror_desc EffectsDescription Khan's_Conqueror_effects_desc Threshold 3 Effect Chivalry -3 Effect Command 6 ;------------------------------------------ Trait JaguarWarlord Characters family Level Mighty_Eagle Description Mighty_Eagle_desc EffectsDescription Mighty_Eagle_effects_desc Threshold 1 Effect Chivalry -1 Effect Command 2 Level Mighty_Jaguar Description Mighty_Jaguar_desc EffectsDescription Mighty_Jaguar_effects_desc Threshold 2 Effect Chivalry -2 Effect Command 4 Level Grand_Jaguar Description Grand_Jaguar_desc EffectsDescription Grand_Jaguar_effects_desc Threshold 3 Effect Chivalry -3 Effect Command 6 ;------------------------------------------ Trait FamousPirate Characters admiral Level Dangerous_Captain Description Dangerous_Captain_desc EffectsDescription Dangerous_Captain_effects_desc Threshold 1 Effect Loyalty -1 Effect NavalCommand 1 Level Famous_Pirate Description Famous_Pirate_desc EffectsDescription Famous_Pirate_effects_desc Threshold 2 Effect Loyalty -2 Effect NavalCommand 2 Level Notorious_Pirate Description Notorious_Pirate_desc EffectsDescription Notorious_Pirate_effects_desc Threshold 3 Effect Loyalty -3 Effect NavalCommand 3 ;------------------------------------------ Trait WifeIsCharming Characters family AntiTraits WifeIsHorrid Level Wife_is_Fair Description Wife_is_Fair_desc EffectsDescription Wife_is_Fair_effects_desc Threshold 1 Effect Fertility 1 Level Wife_is_Charming Description Wife_is_Charming_desc EffectsDescription Wife_is_Charming_effects_desc Threshold 2 Effect LocalPopularity 1 Effect Fertility 1 Level Wife_is_Lovely Description Wife_is_Lovely_desc EffectsDescription Wife_is_Lovely_effects_desc Threshold 3 Effect LocalPopularity 2 Effect Fertility 2 ;------------------------------------------ Trait WifeIsHorrid Characters family AntiTraits WifeIsCharming Level Wife_lacks_Charm Description Wife_lacks_Charm_desc EffectsDescription Wife_lacks_Charm_effects_desc Threshold 1 Effect Fertility -1 Level Wife_is_Undesireable Description Wife_is_Undesireable_desc EffectsDescription Wife_is_Undesireable_effects_desc Threshold 2 Effect LocalPopularity -1 Effect Fertility -1 Level Wife_is_a_Wretch Description Wife_is_a_Wretch_desc EffectsDescription Wife_is_a_Wretch_effects_desc Threshold 3 Effect LocalPopularity -2 Effect Fertility -2 ;------------------------------------------ Trait WifeIsFertile Characters family AntiTraits WifeIsBarren Level Wife_is_Fertile Description Wife_is_Fertile_desc EffectsDescription Wife_is_Fertile_effects_desc Threshold 1 Effect Fertility 1 Level Wife_is_Very_Fertile Description Wife_is_Very_Fertile_desc EffectsDescription Wife_is_Very_Fertile_effects_desc Threshold 2 Effect Fertility 2 Level Wife_is_Ripe Description Wife_is_Ripe_desc EffectsDescription Wife_is_Ripe_effects_desc Threshold 3 Effect Fertility 3 ;------------------------------------------ Trait WifeIsBarren Characters family AntiTraits WifeIsFertile Level Wife_is_Barren Description Wife_is_Barren_desc EffectsDescription Wife_is_Barren_effects_desc Threshold 1 Effect Fertility -1 Level Wife_is_Infertile Description Wife_is_Infertile_desc EffectsDescription Wife_is_Infertile_effects_desc Threshold 2 Effect Fertility -2 Level Wife_is_Cursed Description Wife_is_Cursed_desc EffectsDescription Wife_is_Cursed_effects_desc Threshold 3 Effect Fertility -3 ;------------------------------------------ Trait WifeIsWise Characters family Level Wife_is_Useful Description Wife_is_Useful_desc EffectsDescription Wife_is_Useful_effects_desc Threshold 1 Effect Trading 5 Effect TaxCollection 5 Level Wife_is_Smart Description Wife_is_Smart_desc EffectsDescription Wife_is_Smart_effects_desc Threshold 2 Effect Trading 10 Effect TaxCollection 10 Level Wife_is_Wise Description Wife_is_Wise_desc EffectsDescription Wife_is_Wise_effects_desc Threshold 3 Effect Trading 15 Effect TaxCollection 15 ;------------------------------------------ Trait FactionKiller Characters family Level Conqueror Description Conqueror_desc EffectsDescription Conqueror_effects_desc Threshold 1 Effect Authority 1 Level Great_Conqueror Description Great_Conqueror_desc EffectsDescription Great_Conqueror_effects_desc Epithet Great_Conqueror_epithet_desc Threshold 2 Effect Authority 2 Level Legendary_Conqueror Description Legendary_Conqueror_desc EffectsDescription Legendary_Conqueror_effects_desc Epithet Legendary_Conqueror_epithet_desc Threshold 3 Effect Authority 3 Level All_Conquering Description All_Conquering_desc EffectsDescription All_Conquering_effects_desc Epithet All_Conquering_epithet_desc Threshold 4 Effect Authority 4 ;------------------------------------------ Trait GoodDiplomacy Characters family Level Politcally_Wise Description Politcally_Wise_desc EffectsDescription Politcally_Wise_effects_desc Threshold 2 Effect Authority 1 Level Politically_Strong Description Politically_Strong_desc EffectsDescription Politically_Strong_effects_desc Threshold 4 Effect Authority 2 Level Politically_Powerful Description Politically_Powerful_desc EffectsDescription Politically_Powerful_effects_desc Threshold 8 Effect Authority 3 Level First_Among_Firsts Description First_Among_Firsts_desc EffectsDescription First_Among_Firsts_effects_desc Threshold 16 Effect Authority 4 ;------------------------------------------ Trait BadDiplomacy Characters family Level Politically_Poor Description Politically_Poor_desc EffectsDescription Politically_Poor_effects_desc Threshold 2 Effect Authority -1 Level Politically_Weak Description Politically_Weak_desc EffectsDescription Politically_Weak_effects_desc Threshold 4 Effect Authority -2 Level Politically_Powerless Description Politically_Powerless_desc EffectsDescription Politically_Powerless_effects_desc Threshold 8 Effect Authority -3 ;------------------------------------------ Trait FathersLegacy Characters family Level Proud_Legacy Description Proud_Legacy_desc EffectsDescription Proud_Legacy_effects_desc Threshold 1 Effect Authority 1 Level Strong_Legacy Description Strong_Legacy_desc EffectsDescription Strong_Legacy_effects_desc Threshold 2 Effect Authority 2 Level Mighty_Legacy Description Mighty_Legacy_desc EffectsDescription Mighty_Legacy_effects_desc Threshold 3 Effect Authority 3 ;------------------------------------------ Trait ChivalryLegacy Characters family Level Chivalrous_Father Description Chivalrous_Father_desc EffectsDescription Chivalrous_Father_effects_desc Threshold 1 Effect Chivalry 1 Level Legacy_of_Chivalry Description Legacy_of_Chivalry_desc EffectsDescription Legacy_of_Chivalry_effects_desc Threshold 2 Effect Chivalry 2 ;------------------------------------------ Trait DreadLegacy Characters family Level Dreaded_Father Description Dreaded_Father_desc EffectsDescription Dreaded_Father_effects_desc Threshold 1 Effect Chivalry -1 Level Legacy_of_Dread Description Legacy_of_Dread_desc EffectsDescription Legacy_of_Dread_effects_desc Threshold 2 Effect Chivalry -2 ;------------------------------------------ Trait TourneyKnight Characters family Level Tourney_Entrant Description Tourney_Entrant_desc EffectsDescription Tourney_Entrant_effects_desc Threshold 1 Effect Chivalry 1 Level Fair_Jouster Description Fair_Jouster_desc EffectsDescription Fair_Jouster_effects_desc Threshold 3 Effect Chivalry 1 Effect CavalryCommand 1 Level Good_Jouster Description Good_Jouster_desc EffectsDescription Good_Jouster_effects_desc Threshold 6 Effect Chivalry 2 Effect CavalryCommand 1 Level Knight_of_Renown Description Knight_of_Renown_desc EffectsDescription Knight_of_Renown_effects_desc Threshold 12 Effect Chivalry 2 Effect Authority 1 Effect CavalryCommand 2 Level Tourney_Champion Description Tourney_Champion_desc EffectsDescription Tourney_Champion_effects_desc Threshold 18 Effect Chivalry 3 Effect Authority 2 Effect CavalryCommand 2 ;------------------------------------------ Trait HorseRacer Characters family Level Good_Racer Description Good_Racer_desc EffectsDescription Good_Racer_effects_desc Threshold 1 Effect MovementPoints 1 Level Great_Racer Description Great_Racer_desc EffectsDescription Great_Racer_effects_desc Threshold 2 Effect MovementPoints 1 Effect CavalryCommand 1 Level Famous_Racer Description Famous_Racer_desc EffectsDescription Famous_Racer_effects_desc Threshold 3 Effect Authority 1 Effect MovementPoints 2 Effect CavalryCommand 1 ;------------------------------------------ Trait AcademyTrained Characters family Level Academy_Trained Description Academy_Trained_desc EffectsDescription Academy_Trained_effects_desc Threshold 1 Effect Command 1 Level Officer_Training Description Officer_Training_desc EffectsDescription Officer_Training_effects_desc Threshold 2 Effect Command 2 ;------------------------------------------ Trait ReligiousActivity Characters family AntiTraits ReligiousInactivity Level Religious Description Religious_desc EffectsDescription Religious_effects_desc Threshold 1 Effect Piety 1 Level Dutifully_Religious Description Dutifully_Religious_desc EffectsDescription Dutifully_Religious_effects_desc Threshold 4 Effect Piety 2 Level Religiously_Active Description Religiously_Active_desc EffectsDescription Religiously_Active_effects_desc Threshold 8 Effect Chivalry 1 Effect Piety 3 Level Devoutly_Religious Description Devoutly_Religious_desc EffectsDescription Devoutly_Religious_effects_desc Threshold 12 Effect Chivalry 2 Effect Piety 4 ;------------------------------------------ Trait ReligiousInactivity Characters family AntiTraits ReligiousActivity Level Neglects_Religion Description Neglects_Religion_desc EffectsDescription Neglects_Religion_effects_desc Threshold 2 Effect Piety -1 Level Religiously_Ignorant Description Religiously_Ignorant_desc EffectsDescription Religiously_Ignorant_effects_desc Threshold 5 Effect Piety -2 ;------------------------------------------ Trait MarriedAPrincess Characters family Level Royal_Ties Description Royal_Ties_desc EffectsDescription Royal_Ties_effects_desc Threshold 1 Effect Loyalty 3 ;------------------------------------------ Trait GloriousFool Characters family AntiTraits GoodAttacker, GoodDefender, GoodRiskyAttacker, GoodRiskyDefender Level Unlucky_Leader Description Unlucky_Leader_desc EffectsDescription Unlucky_Leader_effects_desc Threshold 1 Effect Command -1 Effect TroopMorale 2 Level Glory_Hunter Description Glory_Hunter_desc EffectsDescription Glory_Hunter_effects_desc Threshold 2 Effect Command -2 Effect TroopMorale 4 Level Glorious_Fool Description Glorious_Fool_desc EffectsDescription Glorious_Fool_effects_desc GainMessage Glorious_Fool_gain_desc Threshold 3 Effect Command -3 Effect TroopMorale 6 ;------------------------------------------ Trait TooOldToFight Characters family Level Beyond_Battle Description Beyond_Battle_desc EffectsDescription Beyond_Battle_effects_desc Threshold 1 ;------------------------------------------ Trait Senile Characters family Level Somewhat_Senile Description Somewhat_Senile_desc EffectsDescription Somewhat_Senile_effects_desc Threshold 1 Effect Command -2 Effect Authority -1 Level Senile Description Senile_desc EffectsDescription Senile_effects_desc Threshold 2 Effect Command -4 Effect Authority -2 Level Totally_Senile Description Totally_Senile_desc EffectsDescription Totally_Senile_effects_desc Threshold 3 Effect Command -6 Effect Authority -3 ;------------------------------------------ Trait WifeIsNoble Characters family AntiTraits WifeIsBitch Level Wife_is_Admirable Description Wife_is_Admirable_desc EffectsDescription Wife_is_Admirable_effects_desc Threshold 1 Effect LocalPopularity 1 Level Wife_is_Noble Description Wife_is_Noble_desc EffectsDescription Wife_is_Noble_effects_desc Threshold 3 Effect LocalPopularity 2 Level Wife_is_Revered Description Wife_is_Revered_desc EffectsDescription Wife_is_Revered_effects_desc Threshold 5 Effect PublicSecurity 1 Effect LocalPopularity 3 ;------------------------------------------ Trait WifeIsBitch Characters family AntiTraits WifeIsNoble Level Wife_is_Unpleasant Description Wife_is_Unpleasant_desc EffectsDescription Wife_is_Unpleasant_effects_desc Threshold 1 Effect LocalPopularity -1 Level Wife_is_Nasty Description Wife_is_Nasty_desc EffectsDescription Wife_is_Nasty_effects_desc Threshold 3 Effect LocalPopularity -2 Level Wife_is_Deplorable Description Wife_is_Deplorable_desc EffectsDescription Wife_is_Deplorable_effects_desc Threshold 5 Effect PublicSecurity -1 Effect LocalPopularity -3 ;------------------------------------------ Trait IAmPrincess Characters princess Hidden Level Royal_Princess Description Royal_Princess_desc EffectsDescription Royal_Princess_effects_desc Threshold 1 Effect Level 1 ;------------------------------------------ Trait AgentPiety Characters princess, merchant, spy, assassin, diplomat Hidden Level AgentPiety Description AgentPiety_desc EffectsDescription AgentPiety_effects_desc Threshold 1 Effect Piety 10 ;------------------------------------------ Trait InquisitorFailure Characters inquisitor Hidden Level StrikeThree Description StrikeThree_desc EffectsDescription StrikeThree_effects_desc Threshold 3 Effect Piety -15 ;------------------------------------------ Trait ReligionStarter Characters family Hidden Level General_Religion Description General_Religion_desc EffectsDescription General_Religion_effects_desc Threshold 1 Effect Piety 3 ;------------------------------------------ Trait Cultured Characters family Level Cultured Description Cultured_desc EffectsDescription Cultured_effects_desc Threshold 1 Effect LocalPopularity 1 Level Very_Cultured Description Very_Cultured_desc EffectsDescription Very_Cultured_effects_desc Threshold 4 Effect Authority 1 Effect LocalPopularity 2 ;------------------------------------------ Trait HasAdultress Characters family Hidden Level MarriedWithLover Description MarriedWithLover_desc EffectsDescription MarriedWithLover_effects_desc Threshold 1 ;------------------------------------------ Trait HeresyImmunityNonCatholic Characters priest Hidden Level HeresyImmunityNC Description HeresyImmunityNC_desc EffectsDescription HeresyImmunityNC_effects_desc Threshold 1 Effect HeresyImmunity 1 ;------------------------------------------ Trait InquisitorSuccess Characters inquisitor Hidden Level Three_Victims Description Three_Victims_desc EffectsDescription Three_Victims_effects_desc Threshold 3 Effect Piety -15 ;------------------------------------------ Trait GoodSaboteur Characters assassin Level Successful_Saboteur Description Successful_Saboteur_desc EffectsDescription Successful_Saboteur_effects_desc Threshold 1 Effect Sabotage 1 Level Expert_Saboteur Description Expert_Saboteur_desc EffectsDescription Expert_Saboteur_effects_desc Threshold 4 Effect Sabotage 2 Level Master_Saboteur Description Master_Saboteur_desc EffectsDescription Master_Saboteur_effects_desc Threshold 8 Effect Sabotage 3 ;------------------------------------------ Trait BadSaboteur Characters assassin Level Unsuccessful_Saboteur Description Unsuccessful_Saboteur_desc EffectsDescription Unsuccessful_Saboteur_effects_desc Threshold 1 Effect Sabotage -1 Level Inept_Saboteur Description Inept_Saboteur_desc EffectsDescription Inept_Saboteur_effects_desc Threshold 4 Effect Sabotage -2 ;=============================================================== ;== TRIGGER DATA STARTS HERE == ;=============================================================== ;------------------------------------------ Trigger V0010_Standard_Battle_Attacker_Crushing_Victory_VnV_Trigger WhenToTest PostBattle Condition WasAttacker and IsGeneral and WonBattle and BattleSuccess = crushing and I_ConflictType Normal and BattleOdds >= 0.5 and BattleOdds < 1.5 Affects GoodAttacker 2 Chance 100 Affects TacticalSkill 1 Chance 10 ;------------------------------------------ Trigger V0020_Standard_Battle_Attacker_Crushing_Loss_VnV_Trigger WhenToTest PostBattle Condition WasAttacker and IsGeneral and not WonBattle and BattleSuccess = crushing and I_ConflictType Normal and BattleOdds >= 0.5 Affects BadAttacker 2 Chance 50 ;------------------------------------------ Trigger V0030_Standard_Battle_Defender_Crushing_Victory_VnV_Trigger WhenToTest PostBattle Condition not WasAttacker and IsGeneral and WonBattle and BattleSuccess = crushing and I_ConflictType Normal and BattleOdds >= 0.5 and BattleOdds < 1.5 Affects GoodDefender 2 Chance 100 Affects TacticalSkill 1 Chance 10 ;------------------------------------------ Trigger V0040_Standard_Battle_Defender_Crushing_Loss_VnV_Trigger WhenToTest PostBattle Condition not WasAttacker and IsGeneral and not WonBattle and BattleSuccess = crushing and I_ConflictType Normal and BattleOdds >= 0.5 Affects BadDefender 2 Chance 50 ;------------------------------------------ Trigger V0050_Standard_Battle_Attacker_Clear_Victory_VnV_Trigger WhenToTest PostBattle Condition WasAttacker and IsGeneral and WonBattle and BattleSuccess = clear and I_ConflictType Normal and BattleOdds >= 0.5 and BattleOdds < 1.5 Affects GoodAttacker 1 Chance 100 ;------------------------------------------ Trigger V0060_Standard_Battle_Attacker_Clear_Loss_VnV_Trigger WhenToTest PostBattle Condition WasAttacker and IsGeneral and not WonBattle and BattleSuccess = clear and I_ConflictType Normal and BattleOdds >= 0.5 Affects BadAttacker 1 Chance 50 ;------------------------------------------ Trigger V0070_Standard_Battle_Defender_Clear_Victory_VnV_Trigger WhenToTest PostBattle Condition not WasAttacker and IsGeneral and WonBattle and BattleSuccess = clear and I_ConflictType Normal and BattleOdds >= 0.5 and BattleOdds < 1.5 Affects GoodDefender 1 Chance 100 ;------------------------------------------ Trigger V0080_Standard_Battle_Defender_Clear_Loss_VnV_Trigger WhenToTest PostBattle Condition not WasAttacker and IsGeneral and not WonBattle and BattleSuccess = clear and I_ConflictType Normal and BattleOdds >= 0.5 Affects BadDefender 1 Chance 50 ;------------------------------------------ Trigger V0090_Standard_Battle_Any_Victory_VnV_Trigger WhenToTest PostBattle Condition IsGeneral and WonBattle and BattleOdds < 2.25 Affects GoodCommander 1 Chance 100 ;------------------------------------------ Trigger V0100_Standard_Battle_Any_Loss_VnV_Trigger WhenToTest PostBattle Condition IsGeneral and not WonBattle and BattleOdds > 1.5 Affects BadCommander 1 Chance 50 ;------------------------------------------ Trigger V0110_Standard_Risky_Battle_Attacker_Clear_Victory_VnV_Trigger WhenToTest PostBattle Condition WasAttacker and IsGeneral and WonBattle and BattleSuccess >= clear and I_ConflictType Normal and BattleOdds < 0.5 and BattleOdds > 0.16 Affects GoodRiskyAttacker 1 Chance 100 ;------------------------------------------ Trigger V0120_Standard_Risky_Battle_Attacker_Clear_Loss_VnV_Trigger WhenToTest PostBattle Condition WasAttacker and IsGeneral and not WonBattle and BattleSuccess >= clear and I_ConflictType Normal and BattleOdds < 0.5 and BattleOdds > 0.16 Affects BadRiskyAttacker 1 Chance 50 ;------------------------------------------ Trigger V0130_Standard_Risky_Battle_Defender_Clear_Victory_VnV_Trigger WhenToTest PostBattle Condition not WasAttacker and IsGeneral and WonBattle and BattleSuccess >= clear and I_ConflictType Normal and BattleOdds < 0.5 and BattleOdds > 0.16 Affects GoodRiskyDefender 1 Chance 100 ;------------------------------------------ Trigger V0140_Standard_Risky_Battle_Defender_Clear_Loss_VnV_Trigger WhenToTest PostBattle Condition not WasAttacker and IsGeneral and not WonBattle and BattleSuccess >= clear and I_ConflictType Normal and BattleOdds < 0.5 and BattleOdds > 0.16 Affects BadRiskyDefender 1 Chance 50 ;------------------------------------------ Trigger V0150_Standard_Risky_Battle_Attacker_Crushing_Victory_VnV_Trigger WhenToTest PostBattle Condition WasAttacker and IsGeneral and WonBattle and BattleSuccess = crushing and I_ConflictType Normal and BattleOdds <= 0.16 Affects GoodRiskyAttacker 2 Chance 100 Affects StrategicSkill 1 Chance 25 ;------------------------------------------ Trigger V0160_Standard_Risky_Battle_Attacker_Crushing_Victory_VnV_Trigger WhenToTest PostBattle Condition WasAttacker and IsGeneral and not WonBattle and BattleSuccess = crushing and I_ConflictType Normal and BattleOdds <= 0.16 Affects BadRiskyAttacker 1 Chance 50 ;------------------------------------------ Trigger V0170_Standard_Risky_Battle_Defender_Crushing_Victory_VnV_Trigger WhenToTest PostBattle Condition not WasAttacker and IsGeneral and WonBattle and BattleSuccess = crushing and I_ConflictType Normal and BattleOdds <= 0.16 Affects GoodRiskyDefender 2 Chance 100 Affects StrategicSkill 1 Chance 25 ;------------------------------------------ Trigger V0180_Standard_Risky_Battle_Defender_Crushing_Loss_VnV_Trigger WhenToTest PostBattle Condition not WasAttacker and IsGeneral and not WonBattle and BattleSuccess = crushing and I_ConflictType Normal and BattleOdds <= 0.16 Affects BadRiskyDefender 1 Chance 50 ;------------------------------------------ Trigger V0190_Withdraw_Before_Battle_Even_Odds_VnV_Trigger WhenToTest PreBattleWithdrawal Condition IsGeneral and I_WithdrawsBeforeBattle and BattleOdds > 0.8 and BattleOdds < 1.5 Affects IndecisiveAttacker 1 Chance 50 ;------------------------------------------ Trigger V0200_Withdraw_Before_Battle_Good_Odds_VnV_Trigger WhenToTest PreBattleWithdrawal Condition IsGeneral and I_WithdrawsBeforeBattle and BattleOdds > 3 Affects IndecisiveAttacker 3 Chance 50 ;------------------------------------------ Trigger V0210_Standard_Battle_Crushing_Victory_Infantry_Commander_VnV_Trigger WhenToTest PostBattle Condition IsGeneral and WonBattle and BattleSuccess = crushing and PercentageUnitCategory infantry > 80 Affects GoodInfantryGeneral 1 Chance 100 ;------------------------------------------ Trigger V0220_Standard_Battle_Crushing_Defeat_Infantry_Commander_VnV_Trigger WhenToTest PostBattle Condition IsGeneral and not WonBattle and BattleSuccess = crushing and PercentageUnitCategory infantry > 80 Affects BadInfantryGeneral 1 Chance 50 ;------------------------------------------ Trigger V0230_Standard_Battle_Crushing_Victory_Cavalry_Commander_VnV_Trigger WhenToTest PostBattle Condition IsGeneral and WonBattle and BattleSuccess = crushing and PercentageUnitCategory cavalry > 50 Affects GoodCavalryGeneral 1 Chance 100 ;------------------------------------------ Trigger V0240_Standard_Battle_Crushing_Defeat_Cavalry_Commander_VnV_Trigger WhenToTest PostBattle Condition IsGeneral and not WonBattle and BattleSuccess = crushing and PercentageUnitCategory cavalry > 50 Affects BadCavalryGeneral 1 Chance 50 ;------------------------------------------ Trigger Battle_Siege_Attacker_Won WhenToTest PostBattle Condition WasAttacker and IsGeneral and WonBattle and BattleSuccess >= clear and I_ConflictType Siege and BattleOdds < 2 Affects GoodSiegeAttacker 1 Chance 100 ;------------------------------------------ Trigger Battle_Siege_Attacker_Lost WhenToTest PostBattle Condition WasAttacker and IsGeneral and not WonBattle and BattleSuccess >= clear and I_ConflictType Siege and BattleOdds >= 1.2 Affects BadSiegeAttacker 1 Chance 100 ;------------------------------------------ Trigger Battle_Siege_Defender_Won WhenToTest PostBattle Condition not WasAttacker and IsGeneral and WonBattle and BattleSuccess >= clear and I_ConflictType Siege and BattleOdds < 1.7 Affects GoodSiegeDefender 1 Chance 100 ;------------------------------------------ Trigger Battle_Siege_Defender_Lost WhenToTest PostBattle Condition not WasAttacker and IsGeneral and not WonBattle and BattleSuccess >= clear and I_ConflictType Siege and BattleOdds >= 1 Affects BadSiegeDefender 1 Chance 100 ;------------------------------------------ Trigger Battle_General_Took_Hits WhenToTest PostBattle Condition GeneralHPLostRatioinBattle > 0.3 Affects BattleScarred 1 Chance 30 Affects Brave 1 Chance 20 ;------------------------------------------ Trigger Battle_Berserker_Actions WhenToTest PostBattle Condition GeneralHPLostRatioinBattle > 0.3 and GeneralNumKillsInBattle > 6 and Trait Berserker >= 1 and Trait BattleChivalry < 1 Affects Berserker 1 Chance 33 ;------------------------------------------ Trigger Battle_Earning_Berserker WhenToTest PostBattle Condition GeneralHPLostRatioinBattle > 0.3 and GeneralNumKillsInBattle > 10 and Trait Berserker < 1 and Trait BattleChivalry < 1 Affects Berserker 1 Chance 100 ;------------------------------------------ Trigger Battle_Losing_Berserker WhenToTest PostBattle Condition not GeneralFoughtInCombat and Trait Berserker > 0 Affects Berserker -1 Chance 33 ;------------------------------------------ Trigger battle2 WhenToTest PostBattle Condition GeneralNumKillsInBattle > 6 and GeneralHPLostRatioinBattle > 0.5 Affects Brave 1 Chance 60 ;------------------------------------------ Trigger battle2_siege_win WhenToTest PostBattle Condition IsGeneral and WonBattle and BattleSuccess >= clear and I_ConflictType Siege and GeneralNumKillsInBattle > 6 and BattleOdds <= 1.0 Affects VictorVirtue 1 Chance 100 ;------------------------------------------ Trigger battle3_Dread_fighting WhenToTest PostBattle Condition GeneralNumKillsInBattle > 8 and not Trait BattleChivalry > 0 Affects BattleDread 1 Chance 50 Affects Bloodthirsty 1 Chance 10 ;------------------------------------------ Trigger battle3_Chivalry_fighting WhenToTest PostBattle Condition GeneralNumKillsInBattle > 8 and not Trait BattleDread > 0 Affects BattleChivalry 1 Chance 50 ;------------------------------------------ Trigger battle3Chivalry1_defensivewin WhenToTest PostBattle Condition not WasAttacker and IsGeneral and BattleOdds < 0.8 and GeneralFoughtInCombat and not Trait BattleDread > 0 Affects BattleChivalry 1 Chance 100 ;------------------------------------------ Trigger battle3Chivalry_hardoddswin WhenToTest PostBattle Condition IsGeneral and WonBattle and BattleOdds <= 0.5 and not Trait BattleDread > 0 and GeneralFoughtInCombat Affects BattleChivalry 1 Chance 66 ;------------------------------------------ Trigger battle3Chivalry_religioncatholic WhenToTest GeneralAssaultsGeneral Condition CharacterReligion catholic and TargetReligion islam and not Trait BattleDread > 0 Affects BattleChivalry 1 Chance 33 ;------------------------------------------ Trigger battle3Chivalry_religionorthodox WhenToTest GeneralAssaultsGeneral Condition CharacterReligion orthodox and TargetReligion islam and not Trait BattleDread > 0 Affects BattleChivalry 1 Chance 33 ;------------------------------------------ Trigger battle3Chivalry_religionislam WhenToTest GeneralAssaultsGeneral Condition CharacterReligion islam and TargetReligion catholic and not Trait BattleDread > 0 Affects BattleChivalry 1 Chance 66 ;------------------------------------------ Trigger battle3Chivalry1_notchaserouters WhenToTest PostBattle Condition WonBattle and BattleSuccess >= average and PercentageEnemyKilled < 20 and IsGeneral and BattleOdds < 0.95 and not Trait BattleDread > 0 Affects BattleChivalry 1 Chance 33 ;------------------------------------------ Trigger battle3Chivalry_Dread_Not_fighting WhenToTest PostBattle Condition not WonBattle and not GeneralFoughtInCombat and PercentageEnemyKilled < 10 Affects BattleChivalry -1 Chance 100 Affects BattleDread -1 Chance 100 ;------------------------------------------ Trigger battle3Chivalry_Dread_Routing WhenToTest PostBattle Condition Routs and PercentageEnemyKilled < 33 and GeneralNumKillsInBattle < 8 Affects BattleChivalry -2 Chance 100 Affects BattleDread -2 Chance 100 ;------------------------------------------ Trigger battle3Chivalry_Dread_Routing2 WhenToTest PostBattle Condition Routs and PercentageEnemyKilled >= 33 and PercentageEnemyKilled <= 66 and GeneralNumKillsInBattle < 8 and BattleOdds > 0.75 Affects BattleChivalry -1 Chance 100 Affects BattleDread -1 Chance 100 ;------------------------------------------ Trigger battle3Dread_PickingOnWeak WhenToTest PostBattle Condition WasAttacker and WonBattle and BattleOdds > 1.5 and PercentageEnemyKilled > 50 and not Trait BattleChivalry > 0 Affects BattleDread 1 Chance 100 ;------------------------------------------ Trigger battle3Dread_TotalAnnihilation WhenToTest PostBattle Condition WonBattle and BattleSuccess >= crushing and PercentageEnemyKilled > 70 and GeneralFoughtInCombat and IsGeneral and BattleOdds < 0.95 and not Trait BattleChivalry > 0 Affects BattleDread 2 Chance 100 ;------------------------------------------ Trigger battle3Dread_Let_Them_Go WhenToTest PostBattle Condition IsGeneral and WonBattle and BattleSuccess >= average and PercentageEnemyKilled < 20 and not GeneralFoughtInCombat and IsGeneral and BattleOdds < 0.95 and not Trait BattleChivalry > 0 Affects BattleDread -1 Chance 100 ;------------------------------------------ Trigger battle4 WhenToTest PostBattle Condition not WonBattle and not GeneralFoughtInCombat and PercentageEnemyKilled = 0 Affects Coward 1 Chance 100 Affects Haemophobic 1 Chance 5 ;------------------------------------------ Trigger battle5 WhenToTest PostBattle Condition IsGeneral and WonBattle and BattleOdds < 1.2 and not Trait Ignorance > 0 and not Trait InspiringSpeaker > 0 Affects InspiringSpeaker 1 Chance 75 ;------------------------------------------ Trigger battle6 WhenToTest PostBattle Condition IsGeneral and WonBattle and BattleOdds < 1.2 and not Trait Ignorance > 0 and Trait InspiringSpeaker > 0 Affects InspiringSpeaker 1 Chance 10 ;------------------------------------------ Trigger battle7 WhenToTest BattleGeneralRouted Affects Coward 1 Chance 25 Affects Haemophobic 1 Chance 5 ;------------------------------------------ Trigger night_battle_crushing_victory_attacker WhenToTest PostBattle Condition WasAttacker and IsGeneral and WonBattle and BattleSuccess >= clear and BattleOdds >= 0.5 and BattleOdds < 2 and IsNightBattle Affects Noctophilia 1 Chance 100 ;------------------------------------------ Trigger night_battle_crushing_victory_defender WhenToTest PostBattle Condition not WasAttacker and IsGeneral and WonBattle and BattleSuccess >= clear and BattleOdds >= 0.5 and BattleOdds < 2 and IsNightBattle Affects Noctophilia 1 Chance 100 ;------------------------------------------ Trigger night_battle_crushing_loss_attacker WhenToTest PostBattle Condition WasAttacker and IsGeneral and not WonBattle and BattleSuccess >= clear and BattleOdds >= 0.8 and IsNightBattle Affects Noctophobia 1 Chance 50 ;------------------------------------------ Trigger night_battle_crushing_loss_defender WhenToTest PostBattle Condition not WasAttacker and IsGeneral and not WonBattle and BattleSuccess >= clear and BattleOdds < 1.5 and IsNightBattle Affects Noctophobia 1 Chance 50 ;------------------------------------------ Trigger diet_of_carrots_1 WhenToTest CharacterTurnStart Condition Trait NightBattleCapable = 0 and IsGeneral and Attribute Command >= 5 Affects NightBattleCapable 6 Chance 100 ;------------------------------------------ Trigger diet_of_carrots_2 WhenToTest PostBattle Condition IsGeneral and Attribute Command >= 1 and IsNightBattle and Trait NightBattleCapable = 0 and WonBattle Affects NightBattleCapable 6 Chance 100 ;------------------------------------------ Trigger battle_ambush_success WhenToTest PostBattle Condition WasAttacker and IsGeneral and WonBattle and BattleSuccess >= clear and I_ConflictType SuccessfulAmbush and BattleOdds <= 2.0 Affects GoodAmbusher 1 Chance 100 Affects TacticalSkill 1 Chance 10 ;------------------------------------------ Trigger battle_ambush_failure WhenToTest PostBattle Condition WasAttacker and IsGeneral and not WonBattle and BattleSuccess >= clear and I_ConflictType FailedAmbush and BattleOdds > 0.4 Affects BadAmbusher 1 Chance 100 ;------------------------------------------ Trigger battle_been_building_siege_equipment WhenToTest CharacterTurnStart Condition IsGeneral and IsBesieging and TotalSiegeWeapons > 2 Affects GoodEngineer 1 Chance 20 ;------------------------------------------ Trigger battle_not_been_building_siege_equipment WhenToTest CharacterTurnStart Condition IsGeneral and IsBesieging and TotalSiegeWeapons < 2 Affects BadEngineer 1 Chance 20 ;------------------------------------------ Trigger Worthy_Of_Adoption_1_VnV_Trigger WhenToTest OfferedForAdoption Affects GoodCommander 3 Chance 33 Affects GoodAttacker 2 Chance 17 Affects GoodDefender 2 Chance 17 Affects GoodSiegeAttacker 2 Chance 17 Affects Brave 1 Chance 17 ;------------------------------------------ Trigger Worthy_Of_Adoption_2_VnV_Trigger WhenToTest OfferedForAdoption Affects Drink 1 Chance 8 Affects Sobriety 1 Chance 12 Affects Disciplinarian 2 Chance 17 Affects GoodAdministrator 6 Chance 17 Affects NightBattleCapable 1 Chance 10 ;------------------------------------------ Trigger Worthy_Of_Adoption_3_VnV_Trigger WhenToTest OfferedForAdoption Affects BattleScarred 1 Chance 17 Affects Intelligent 1 Chance 8 Affects NaturalMilitarySkill 1 Chance 8 Affects GoodCommander 1 Chance 80 Affects Handsome 1 Chance 10 ;------------------------------------------ Trigger Worthy_Of_Adoption_4_VnV_Trigger WhenToTest OfferedForAdoption Affects Perverted 1 Chance 3 Affects Feck 1 Chance 3 Affects Ignorance 1 Chance 3 Affects Energetic 1 Chance 3 ;------------------------------------------ Trigger Worth_of_Adoption_loyalty_1 WhenToTest OfferedForAdoption Affects LoyaltyStarter 1 Chance 100 Affects Loyal 1 Chance 50 Affects ReligionStarter 1 Chance 100 Affects BattleChivalry 1 Chance 50 Affects Ugly 1 Chance 10 ;------------------------------------------ Trigger Worth_of_Adoption_loyalty_2 WhenToTest OfferedForAdoption Condition Trait Loyal >= 1 Affects Loyal 1 Chance 50 ;------------------------------------------ Trigger Worth_of_Adoption_loyalty_3 WhenToTest OfferedForAdoption Condition Trait Loyal >= 2 Affects Loyal 2 Chance 50 ;------------------------------------------ Trigger Worth_of_Adoption_loyalty_4 WhenToTest OfferedForAdoption Condition Trait Loyal >= 3 Affects Loyal 2 Chance 25 ;------------------------------------------ Trigger Worth_of_Adoption_loyalty_5 WhenToTest OfferedForAdoption Condition Trait Loyal < 1 Affects Disloyal 1 Chance 50 ;------------------------------------------ Trigger Worth_of_Adoption_loyalty_6 WhenToTest OfferedForAdoption Condition Trait Disloyal >= 1 Affects Disloyal 1 Chance 50 ;------------------------------------------ Trigger Worth_of_Adoption_loyalty_7 WhenToTest OfferedForAdoption Condition Trait Disloyal >= 2 Affects Disloyal 1 Chance 50 ;------------------------------------------ Trigger Worth_of_Adoption_loyalty_8 WhenToTest OfferedForAdoption Condition Trait Disloyal >= 3 Affects Disloyal 1 Chance 25 ;------------------------------------------ Trigger Worth_of_Adoption_piety_1 WhenToTest OfferedForAdoption Affects ReligiousActivity 1 Chance 50 ;------------------------------------------ Trigger Worth_of_Adoption_piety_2 WhenToTest OfferedForAdoption Condition Trait ReligiousActivity >= 1 Affects ReligiousActivity 3 Chance 33 ;------------------------------------------ Trigger Worth_of_Adoption_piety_3 WhenToTest OfferedForAdoption Condition Trait ReligiousActivity >= 2 Affects ReligiousActivity 4 Chance 33 ;------------------------------------------ Trigger Worth_of_Adoption_piety_4 WhenToTest OfferedForAdoption Condition Trait ReligiousActivity < 1 Affects ReligiousInactivity 1 Chance 50 ;------------------------------------------ Trigger Worth_of_Adoption_piety_5 WhenToTest OfferedForAdoption Condition Trait ReligiousInactivity >= 1 Affects ReligiousInactivity 1 Chance 10 ;------------------------------------------ Trigger Worth_of_Adoption_chiv_1 WhenToTest OfferedForAdoption Condition Trait BattleChivalry >= 1 Affects BattleChivalry 2 Chance 33 ;------------------------------------------ Trigger Worth_of_Adoption_chiv_2 WhenToTest OfferedForAdoption Condition Trait BattleChivalry < 1 Affects BattleDread 1 Chance 50 ;------------------------------------------ Trigger Worth_of_Adoption_chiv_3 WhenToTest OfferedForAdoption Condition Trait BattleDread >= 1 Affects BattleDread 2 Chance 33 ;------------------------------------------ Trigger Worthy_Of_Marriage_1_VnV_Trigger WhenToTest OfferedForMarriage Affects GoodCommander 3 Chance 33 Affects GoodAttacker 2 Chance 17 Affects GoodDefender 2 Chance 17 Affects Brave 1 Chance 17 Affects NightBattleCapable 1 Chance 10 ;------------------------------------------ Trigger Worthy_Of_Marriage_2_VnV_Trigger WhenToTest OfferedForMarriage Affects Drink 1 Chance 6 Affects Sobriety 1 Chance 12 Affects Disciplinarian 2 Chance 17 Affects GoodAdministrator 6 Chance 17 Affects PoliticsSkill 1 Chance 17 ;------------------------------------------ Trigger Worthy_Of_Marriage_3_VnV_Trigger WhenToTest OfferedForMarriage Affects BattleScarred 1 Chance 17 Affects Loyal 1 Chance 17 Affects Intelligent 1 Chance 8 Affects NaturalMilitarySkill 1 Chance 8 Affects GoodCommander 1 Chance 50 ;------------------------------------------ Trigger Worthy_Of_Marriage_4_VnV_Trigger WhenToTest OfferedForMarriage Affects Perverted 1 Chance 3 Affects Feck 1 Chance 3 Affects Ignorance 1 Chance 3 Affects Energetic 1 Chance 3 Affects Perverted 1 Chance 3 ;------------------------------------------ Trigger Worthy_Of_Marriage_loyalty_1 WhenToTest OfferedForMarriage Affects LoyaltyStarter 1 Chance 100 Affects Loyal 1 Chance 50 Affects ReligionStarter 1 Chance 100 Affects BattleChivalry 1 Chance 50 Affects Ugly 1 Chance 5 ;------------------------------------------ Trigger Worthy_Of_Marriage_loyalty_2 WhenToTest OfferedForMarriage Condition Trait Loyal >= 1 Affects Loyal 1 Chance 50 ;------------------------------------------ Trigger Worthy_Of_Marriage_loyalty_3 WhenToTest OfferedForMarriage Condition Trait Loyal >= 2 Affects Loyal 2 Chance 50 ;------------------------------------------ Trigger Worthy_Of_Marriage_loyalty_4 WhenToTest OfferedForMarriage Condition Trait Loyal >= 3 Affects Loyal 2 Chance 25 ;------------------------------------------ Trigger Worthy_Of_Marriage_loyalty_5 WhenToTest OfferedForMarriage Condition Trait Loyal < 1 Affects Disloyal 1 Chance 50 ;------------------------------------------ Trigger Worthy_Of_Marriage_loyalty_6 WhenToTest OfferedForMarriage Condition Trait Disloyal >= 1 Affects Disloyal 1 Chance 50 ;------------------------------------------ Trigger Worthy_Of_Marriage_loyalty_7 WhenToTest OfferedForMarriage Condition Trait Disloyal >= 2 Affects Disloyal 2 Chance 50 ;------------------------------------------ Trigger Worthy_Of_Marriage_loyalty_8 WhenToTest OfferedForMarriage Condition Trait Disloyal >= 3 Affects Disloyal 2 Chance 25 ;------------------------------------------ Trigger Worthy_Of_Marriage_piety_1 WhenToTest OfferedForMarriage Affects ReligiousActivity 1 Chance 50 ;------------------------------------------ Trigger Worthy_Of_Marriage_piety_2 WhenToTest OfferedForMarriage Condition Trait ReligiousActivity >= 1 Affects ReligiousActivity 3 Chance 33 ;------------------------------------------ Trigger Worthy_Of_Marriage_piety_3 WhenToTest OfferedForMarriage Condition Trait ReligiousActivity >= 2 Affects ReligiousActivity 4 Chance 33 ;------------------------------------------ Trigger Worthy_Of_Marriage_piety_4 WhenToTest OfferedForMarriage Condition Trait ReligiousActivity < 1 Affects ReligiousInactivity 1 Chance 50 ;------------------------------------------ Trigger Worthy_Of_Marriage_piety_5 WhenToTest OfferedForMarriage Condition Trait ReligiousInactivity >= 1 Affects ReligiousInactivity 1 Chance 10 ;------------------------------------------ Trigger sitting_around_town_vnv_trigger WhenToTest CharacterTurnEnd Condition EndedInSettlement and RemainingMPPercentage = 100 and RandomPercent > 90 Affects Drink 1 Chance 1 Affects Gambling 1 Chance 1 Affects Arse 1 Chance 1 Affects Girls 1 Chance 1 ;------------------------------------------ Trigger sitting_around_town_with_taverns WhenToTest CharacterTurnEnd Condition EndedInSettlement and RemainingMPPercentage = 100 and SettlementBuildingExists >= brothel Affects Drink 1 Chance 5 Affects Gambling 1 Chance 2 Affects Girls 1 Chance 3 ;------------------------------------------ Trigger sitting_around_town_with_taverns_major WhenToTest CharacterTurnEnd Condition EndedInSettlement and RemainingMPPercentage = 100 and SettlementBuildingExists = pleasure_palace Affects Perverted 1 Chance 5 Affects Corrupt 1 Chance 5 ;------------------------------------------ Trigger sitting_around_town_with_jousting WhenToTest CharacterTurnEnd Condition IsGeneral and EndedInSettlement and RemainingMPPercentage = 100 and SettlementBuildingExists >= jousting_lists Affects TourneyKnight 1 Chance 10 ;------------------------------------------ Trigger sitting_around_town_with_racing WhenToTest CharacterTurnEnd Condition IsGeneral and EndedInSettlement and RemainingMPPercentage = 100 and SettlementBuildingExists >= racing_track Affects HorseRacer 1 Chance 10 ;------------------------------------------ ;------------------------------------------ Trigger sitting_around_town_with_docks WhenToTest CharacterTurnEnd Condition IsGeneral and EndedInSettlement and RemainingMPPercentage = 100 and SettlementBuildingExists >= port Affects Xenophilia 1 Chance 2 ;------------------------------------------ Trigger sitting_around_town_with_orthodoxchurch WhenToTest CharacterTurnEnd Condition IsGeneral and EndedInSettlement and RemainingMPPercentage = 100 and SettlementBuildingExists >= church_o Affects PublicFaith 1 Chance 15 Affects Upright 1 Chance 5 Affects Prim 1 Chance 4 ;------------------------------------------ Trigger sitting_around_town_with_orthodoxchurch_castle WhenToTest CharacterTurnEnd Condition IsGeneral and EndedInSettlement and RemainingMPPercentage = 100 and SettlementBuildingExists >= chapel_o Affects PublicFaith 1 Chance 15 ;------------------------------------------ Trigger sitting_around_town_with_catholicchurch WhenToTest CharacterTurnEnd Condition IsGeneral and EndedInSettlement and RemainingMPPercentage = 100 and SettlementBuildingExists >= church Affects PublicFaith 1 Chance 15 Affects Upright 1 Chance 5 Affects Prim 1 Chance 4 ;------------------------------------------ Trigger sitting_around_town_with_catholicchurch_castle WhenToTest CharacterTurnEnd Condition IsGeneral and EndedInSettlement and RemainingMPPercentage = 100 and SettlementBuildingExists >= chapel Affects PublicFaith 1 Chance 15 ;------------------------------------------ Trigger sitting_around_town_with_islammosque WhenToTest CharacterTurnEnd Condition IsGeneral and EndedInSettlement and RemainingMPPercentage = 100 and SettlementBuildingExists >= masjid Affects PublicFaith 1 Chance 15 Affects Upright 1 Chance 5 Affects Prim 1 Chance 4 ;------------------------------------------ Trigger sitting_around_town_with_islammosque_castle WhenToTest CharacterTurnEnd Condition IsGeneral and EndedInSettlement and RemainingMPPercentage = 100 and SettlementBuildingExists >= c_masjid Affects PublicFaith 1 Chance 15 ;------------------------------------------ Trigger sitting_around_town_with_iconart WhenToTest CharacterTurnEnd Condition IsGeneral and EndedInSettlement and RemainingMPPercentage = 100 and SettlementBuildingExists >= ikoner_studio Affects Cultured 1 Chance 3 Affects Aesthetic 1 Chance 3 ;------------------------------------------ Trigger sitting_around_town_with_academia WhenToTest CharacterTurnEnd Condition IsGeneral and EndedInSettlement and RemainingMPPercentage = 100 and SettlementBuildingExists >= alchemists_lab Affects Intelligent 1 Chance 10 Affects RhetoricSkill 1 Chance 5 ;------------------------------------------ Trigger sitting_around_town_with_paper WhenToTest CharacterTurnEnd Condition IsGeneral and EndedInSettlement and RemainingMPPercentage = 100 and SettlementBuildingExists >= printing_press Affects Cultured 1 Chance 5 ;------------------------------------------ Trigger sitting_around_town_with_hospital WhenToTest CharacterTurnEnd Condition IsGeneral and EndedInSettlement and RemainingMPPercentage = 100 and SettlementBuildingExists >= bimaristan Affects HaleAndHearty 1 Chance 3 Affects Sane 1 Chance 5 ;------------------------------------------ Trigger sitting_around_town_with_militaryacademy WhenToTest CharacterTurnEnd Condition IsGeneral and EndedInSettlement and RemainingMPPercentage = 100 and SettlementBuildingExists >= military_academy Affects AcademyTrained 1 Chance 10 Affects TacticalSkill 1 Chance 5 ;------------------------------------------ Trigger sitting_around_town_with_no_justice WhenToTest CharacterTurnEnd Condition IsGeneral and EndedInSettlement and RemainingMPPercentage = 100 and SettlementBuildingExists >= wooden_wall and not SettlementBuildingExists >= town_hall and Trait StrategyChivalry < 1 Affects Unjust 1 Chance 6 ;------------------------------------------ Trigger sitting_around_town_with_townhall_major WhenToTest CharacterTurnEnd Condition IsGeneral and EndedInSettlement and RemainingMPPercentage = 100 and SettlementBuildingExists >= city_hall Affects RhetoricSkill 1 Chance 10 ;------------------------------------------ Trigger sitting_around_town_with_university WhenToTest CharacterTurnEnd Condition IsGeneral and EndedInSettlement and RemainingMPPercentage = 100 and SettlementBuildingExists = university Affects MathematicsSkill 1 Chance 10 Affects Cultured 1 Chance 3 ;------------------------------------------ Trigger sitting_around_town_with_castle_academia WhenToTest CharacterTurnEnd Condition IsGeneral and EndedInSettlement and RemainingMPPercentage = 100 and SettlementBuildingExists >= library Affects MathematicsSkill 1 Chance 5 ;------------------------------------------ Trigger sitting_around_town_with_castle_barracks WhenToTest CharacterTurnEnd Condition IsGeneral and EndedInSettlement and RemainingMPPercentage = 100 and SettlementBuildingExists >= drill_square Affects StrategicSkill 1 Chance 4 ;------------------------------------------ Trigger sitting_around_town_with_city_barracks WhenToTest CharacterTurnEnd Condition IsGeneral and EndedInSettlement and RemainingMPPercentage = 100 and SettlementBuildingExists >= library Affects StrategicSkill 1 Chance 4 ;------------------------------------------ Trigger sitting_around_academic_free_settlement WhenToTest CharacterTurnEnd Condition IsGeneral and EndedInSettlement and RemainingMPPercentage = 100 and not SettlementBuildingExists >= library and not SettlementBuildingExists >= alchemists_lab and not SettlementBuildingExists >= city_hall Affects Ignorance 1 Chance 4 ;------------------------------------------ Trigger sitting_around_camp_vnv_trigger WhenToTest CharacterTurnEnd Condition not EndedInSettlement and RemainingMPPercentage = 100 Affects Feck 1 Chance 5 Affects HaleAndHearty 1 Chance 2 Affects Scout 1 Chance 5 Affects BadDisciplinarian 1 Chance 4 Affects Gregarious 1 Chance 3 ;------------------------------------------ Trigger sitting_around_below_the_decks WhenToTest CharacterTurnEnd Condition IsGeneral and AtSea Affects Drink 1 Chance 3 Affects Arse 1 Chance 3 ;------------------------------------------ Trigger dads_a_bit_drunk_vnv_trigger WhenToTest CharacterComesOfAge Condition FatherTrait Drink >= 1 and FatherTrait Drink <= 2 Affects Sobriety 3 Chance 50 Affects Drink 1 Chance 30 ;------------------------------------------ Trigger dads_more_drunk_vnv_trigger WhenToTest CharacterComesOfAge Condition FatherTrait Drink >= 3 and FatherTrait Drink <= 4 Affects Sobriety 9 Chance 75 Affects Drink 1 Chance 30 ;------------------------------------------ Trigger dads_totally_drunk_vnv_trigger WhenToTest CharacterComesOfAge Condition FatherTrait Drink >= 5 and FatherTrait Drink <= 6 Affects Sobriety 18 Chance 90 Affects Drink 1 Chance 30 ;------------------------------------------ Trigger dads_a_bit_bi_it_seems WhenToTest CharacterComesOfAge Condition FatherTrait Arse = 1 Affects Prim 1 Chance 20 ;------------------------------------------ Trigger dads_definitely_gay WhenToTest CharacterComesOfAge Condition FatherTrait Arse > 1 Affects Prim 1 Chance 20 Affects Girls 1 Chance 35 Affects Insane 1 Chance 5 ;------------------------------------------ Trigger dads_austere WhenToTest CharacterComesOfAge Condition FatherTrait Austere >= 1 Affects Aesthetic 1 Chance 20 Affects Austere 1 Chance 5 ;------------------------------------------ Trigger dads_aesthetic WhenToTest CharacterComesOfAge Condition FatherTrait Aesthetic >= 1 Affects Austere 1 Chance 15 Affects Aesthetic 1 Chance 15 ;------------------------------------------ Trigger dads_corrupt WhenToTest CharacterComesOfAge Condition FatherTrait Corrupt >= 1 Affects Upright 1 Chance 15 Affects Corrupt 1 Chance 15 ;------------------------------------------ Trigger dads_upright WhenToTest CharacterComesOfAge Condition FatherTrait Upright >= 1 Affects Upright 1 Chance 25 ;------------------------------------------ Trigger dads_cheapskate WhenToTest CharacterComesOfAge Condition FatherTrait Cheapskate >= 1 Affects Cheapskate 1 Chance 20 Affects ExpensiveTastes 1 Chance 10 ;------------------------------------------ Trigger dads_coward WhenToTest CharacterComesOfAge Condition FatherTrait Coward >= 1 Affects Brave 1 Chance 20 ;------------------------------------------ Trigger dads_cuckold WhenToTest CharacterComesOfAge Condition FatherTrait Cuckold >= 1 Affects Prim 1 Chance 20 ;------------------------------------------ Trigger dads_prim WhenToTest CharacterComesOfAge Condition FatherTrait Prim >= 1 Affects Lewd 1 Chance 10 Affects Feck 1 Chance 10 ;------------------------------------------ Trigger dads_energetic WhenToTest CharacterComesOfAge Condition FatherTrait Energetic >= 1 Affects Energetic 1 Chance 20 Affects Slothful 1 Chance 10 ;------------------------------------------ Trigger dads_epicurean WhenToTest CharacterComesOfAge Condition FatherTrait Epicurean >= 1 Affects Epicurean 1 Chance 25 Affects Stoic 1 Chance 10 ;------------------------------------------ Trigger dads_expensive_tastes WhenToTest CharacterComesOfAge Condition FatherTrait ExpensiveTastes >= 1 Affects ExpensiveTastes 1 Chance 25 Affects Cheapskate 1 Chance 10 ;------------------------------------------ Trigger dad_FearsSlave WhenToTest CharacterComesOfAge Condition FatherTrait Fearsslave >= 1 Affects Hatesslave 1 Chance 25 ;------------------------------------------ Trigger dad_hatesSlave WhenToTest CharacterComesOfAge Condition FatherTrait Hatesslave >= 1 Affects Hatesslave 1 Chance 25 ;------------------------------------------ Trigger dad_generous WhenToTest CharacterComesOfAge Condition FatherTrait Generous >= 1 Affects Miserly 1 Chance 50 Affects Generous 1 Chance 10 ;------------------------------------------ Trigger dad_mean WhenToTest CharacterComesOfAge Condition FatherTrait Miserly >= 1 Affects Generous 1 Chance 15 Affects Miserly 1 Chance 25 ;------------------------------------------ Trigger dad_tourneyknight WhenToTest CharacterComesOfAge Condition FatherTrait TourneyKnight >= 1 Affects TourneyKnight 1 Chance 20 ;------------------------------------------ Trigger dad_likes_girls WhenToTest CharacterComesOfAge Condition FatherTrait Girls >= 1 Affects Girls 1 Chance 20 Affects Prim 1 Chance 10 ;------------------------------------------ Trigger dads_haemophobic WhenToTest CharacterComesOfAge Condition FatherTrait Haemophobic >= 1 Affects Bloodthirsty 1 Chance 20 ;------------------------------------------ Trigger dads_handsome WhenToTest CharacterComesOfAge Condition FatherTrait Handsome >= 1 Affects Handsome 1 Chance 50 Affects Handsome 1 Chance 25 ;------------------------------------------ Trigger dads_handsome2 WhenToTest CharacterComesOfAge Condition FatherTrait Handsome >= 2 Affects Handsome 1 Chance 50 Affects Handsome 1 Chance 25 ;------------------------------------------ Trigger dads_handsome3 WhenToTest CharacterComesOfAge Condition FatherTrait Handsome >= 3 Affects Handsome 1 Chance 50 Affects Handsome 1 Chance 25 ;------------------------------------------ Trigger dads_Ugly WhenToTest CharacterComesOfAge Condition FatherTrait Ugly >= 1 Affects Ugly 1 Chance 50 Affects Ugly 1 Chance 25 ;------------------------------------------ Trigger dads_Ugly2 WhenToTest CharacterComesOfAge Condition FatherTrait Ugly >= 2 Affects Ugly 1 Chance 50 Affects Ugly 1 Chance 25 ;------------------------------------------ Trigger dads_Ugly3 WhenToTest CharacterComesOfAge Condition FatherTrait Ugly >= 3 Affects Ugly 1 Chance 50 Affects Ugly 1 Chance 25 ;------------------------------------------ Trigger dads_Inbred WhenToTest CharacterComesOfAge Condition FatherTrait Inbred >= 1 Affects Inbred 1 Chance 50 Affects Inbred 1 Chance 25 ;------------------------------------------ Trigger dads_Inbred2 WhenToTest CharacterComesOfAge Condition FatherTrait Inbred >= 2 Affects Inbred 1 Chance 50 Affects Inbred 1 Chance 25 ;------------------------------------------ Trigger dads_Inbred3 WhenToTest CharacterComesOfAge Condition FatherTrait Inbred >= 3 Affects Inbred 1 Chance 50 Affects Inbred 1 Chance 25 ;------------------------------------------ Trigger dads_Inbred4 WhenToTest CharacterComesOfAge Condition FatherTrait Inbred >= 4 Affects Inbred 1 Chance 50 Affects Inbred 1 Chance 25 ;------------------------------------------ Trigger dads_Inbred5 WhenToTest CharacterComesOfAge Condition FatherTrait Inbred >= 5 Affects Inbred 1 Chance 50 Affects Inbred 1 Chance 25 ;------------------------------------------ Trigger dads_infertile WhenToTest CharacterComesOfAge Condition FatherTrait Infertile >= 1 Affects Infertile 1 Chance 75 ;------------------------------------------ Trigger dads_infertile2 WhenToTest CharacterComesOfAge Condition FatherTrait Infertile >= 2 Affects Infertile 1 Chance 50 ;------------------------------------------ Trigger dads_paranoid WhenToTest CharacterComesOfAge Condition FatherTrait Paranoia >= 2 Affects Paranoia 1 Chance 20 ;------------------------------------------ Trigger dads_perverted WhenToTest CharacterComesOfAge Condition FatherTrait Perverted >= 2 Affects Perverted 1 Chance 20 ;------------------------------------------ Trigger dads_politics_skilled WhenToTest CharacterComesOfAge Condition FatherTrait PoliticsSkill >= 2 Affects PoliticsSkill 5 Chance 20 Affects DeceiverVirtue 1 Chance 5 ;------------------------------------------ Trigger dads_Prim WhenToTest CharacterComesOfAge Condition FatherTrait Prim >= 1 Affects Prim 1 Chance 20 ;------------------------------------------ Trigger dads_PublicAtheism WhenToTest CharacterComesOfAge Condition FatherTrait PublicAtheism >= 1 Affects PublicAtheism 1 Chance 20 ;------------------------------------------ Trigger dads_PublicFaith WhenToTest CharacterComesOfAge Condition FatherTrait PublicFaith >= 1 Affects PublicFaith 1 Chance 20 ;------------------------------------------ Trigger dads_RhetoricSkill WhenToTest CharacterComesOfAge Condition FatherTrait RhetoricSkill >= 1 Affects RhetoricSkill 1 Chance 20 Affects InspiringSpeaker 1 Chance 20 ;------------------------------------------ Trigger dads_Slothful WhenToTest CharacterComesOfAge Condition FatherTrait Slothful >= 1 Affects Slothful 1 Chance 20 Affects Energetic 1 Chance 10 ;------------------------------------------ Trigger dads_SmoothTalker WhenToTest CharacterComesOfAge Condition FatherTrait InspiringSpeaker >= 1 Affects InspiringSpeaker 1 Chance 20 ;------------------------------------------ Trigger dads_Stoic WhenToTest CharacterComesOfAge Condition FatherTrait Stoic >= 1 Affects Stoic 1 Chance 20 ;------------------------------------------ Trigger dads_StrategicSkill WhenToTest CharacterComesOfAge Condition FatherTrait StrategicSkill >= 1 Affects StrategicSkill 1 Chance 20 ;------------------------------------------ Trigger dads_Superstitious WhenToTest CharacterComesOfAge Condition FatherTrait Superstitious >= 1 Affects Superstitious 1 Chance 20 ;------------------------------------------ Trigger dads_TacticalSkill WhenToTest CharacterComesOfAge Condition FatherTrait TacticalSkill >= 1 Affects TacticalSkill 1 Chance 20 ;------------------------------------------ Trigger dads_Pragmatic WhenToTest CharacterComesOfAge Condition FatherTrait Pragmatic >= 1 Affects Pragmatic 1 Chance 20 ;------------------------------------------ Trigger dads_Xenophilia WhenToTest CharacterComesOfAge Condition FatherTrait Xenophilia >= 1 Affects Xenophilia 1 Chance 20 ;------------------------------------------ Trigger dads_Xenophobia WhenToTest CharacterComesOfAge Condition FatherTrait Xenophobia >= 1 Affects Xenophobia 1 Chance 20 ;------------------------------------------ Trigger dads_Cultured WhenToTest CharacterComesOfAge Condition FatherTrait Cultured >= 1 Affects Cultured 1 Chance 20 ;------------------------------------------ Trigger dads_NaturalMilitaryTalent WhenToTest CharacterComesOfAge Condition FatherTrait NaturalMilitarySkill >= 1 Affects NaturalMilitarySkill 1 Chance 30 ;------------------------------------------ Trigger dads_authoritarian WhenToTest CharacterComesOfAge Condition FatherTrait Authoritarian >= 1 Affects NonAuthoritarian 1 Chance 50 Affects KindRuler 1 Chance 20 ;------------------------------------------ Trigger dads_kindruler WhenToTest CharacterComesOfAge Condition FatherTrait KindRuler >= 1 Affects KindRuler 1 Chance 50 Affects HarshRuler 1 Chance 50 ;------------------------------------------ Trigger dads_proudlegacy WhenToTest CharacterComesOfAge Condition FatherTrait FactionKiller >= 1 Affects FathersLegacy 1 Chance 100 ;------------------------------------------ Trigger dads_proudlegacy2 WhenToTest CharacterComesOfAge Condition FatherTrait FactionKiller >= 2 Affects FathersLegacy 1 Chance 100 ;------------------------------------------ Trigger dads_proudlegacy3 WhenToTest CharacterComesOfAge Condition FatherTrait FactionKiller >= 3 Affects FathersLegacy 1 Chance 100 ;------------------------------------------ Trigger dads_chivalrylegacy WhenToTest CharacterComesOfAge Condition FatherAttribute Chivalry >= 4 Affects ChivalryLegacy 1 Chance 100 ;------------------------------------------ Trigger dads_chivalrylegacy2 WhenToTest CharacterComesOfAge Condition FatherAttribute Chivalry >= 7 Affects ChivalryLegacy 1 Chance 100 ;------------------------------------------ Trigger dads_dreadlegacy WhenToTest CharacterComesOfAge Condition FatherAttribute Chivalry <= -4 Affects DreadLegacy 1 Chance 100 ;------------------------------------------ Trigger dads_dreadlegacy2 WhenToTest CharacterComesOfAge Condition FatherAttribute Chivalry <= -7 Affects DreadLegacy 1 Chance 100 ;------------------------------------------ Trigger dads_gregarious WhenToTest CharacterComesOfAge Condition FatherTrait Gregarious >= 1 Affects Gregarious 1 Chance 25 Affects Introvert 1 Chance 10 ;------------------------------------------ Trigger dads_introverted WhenToTest CharacterComesOfAge Condition FatherTrait Introvert >= 1 Affects Introvert 1 Chance 25 Affects Gregarious 1 Chance 10 ;------------------------------------------ Trigger fixed_birth1 WhenToTest CharacterComesOfAge Condition IsGeneral Affects LoyaltyStarter 1 Chance 100 Affects ReligionStarter 1 Chance 100 ;------------------------------------------ Trigger random_birth1 WhenToTest CharacterComesOfAge Condition IsGeneral Affects Aesthetic 1 Chance 4 Affects Coward 2 Chance 3 Affects GoodSiegeAttacker 1 Chance 4 Affects Cultured 1 Chance 5 ;------------------------------------------ Trigger random_birth2 WhenToTest CharacterComesOfAge Condition IsGeneral Affects Anger 1 Chance 4 Affects Hypochondriac 1 Chance 3 Affects GoodSiegeDefender 1 Chance 4 ;------------------------------------------ Trigger random_birth3 WhenToTest CharacterComesOfAge Condition IsGeneral Affects GoodTaxman 1 Chance 4 Affects DeceiverVirtue 1 Chance 4 Affects TouchedByTheGods 1 Chance 4 ;------------------------------------------ Trigger random_birth4 WhenToTest CharacterComesOfAge Condition IsGeneral Affects Deranged 1 Chance 4 Affects GoodTrader 12 Chance 4 Affects Liar 1 Chance 4 ;------------------------------------------ Trigger random_birth5 WhenToTest CharacterComesOfAge Condition IsGeneral Affects Arse 1 Chance 4 Affects Disciplinarian 1 Chance 4 Affects Haemophobic 1 Chance 4 ;------------------------------------------ Trigger random_birth6 WhenToTest CharacterComesOfAge Condition IsGeneral Affects Austere 1 Chance 4 Affects Disloyal 1 Chance 4 Affects HaleAndHearty 1 Chance 4 ;------------------------------------------ Trigger random_birth7 WhenToTest CharacterComesOfAge Condition IsGeneral Affects Authoritarian 1 Chance 4 Affects Drink 1 Chance 4 Affects Handsome 1 Chance 4 ;------------------------------------------ Trigger random_birth8 WhenToTest CharacterComesOfAge Condition IsGeneral Affects Embezzler 1 Chance 4 Affects HarshJustice 1 Chance 4 ;------------------------------------------ Trigger random_birth9 WhenToTest CharacterComesOfAge Condition IsGeneral Affects BadAdministrator 1 Chance 4 Affects Energetic 1 Chance 4 Affects HarshRuler 1 Chance 4 ;------------------------------------------ Trigger random_birth10 WhenToTest CharacterComesOfAge Condition IsGeneral Affects BadAmbusher 1 Chance 4 Affects Epicurean 1 Chance 4 ;------------------------------------------ Trigger random_birth11 WhenToTest CharacterComesOfAge Condition IsGeneral Affects BadAttacker 1 Chance 4 Affects ExpensiveTastes 1 Chance 4 Affects Prim 1 Chance 4 ;------------------------------------------ Trigger random_birth12 WhenToTest CharacterComesOfAge Condition IsGeneral Affects BadBuilder 2 Chance 4 Affects Feck 1 Chance 4 Affects SmoothTalker 1 Chance 4 ;------------------------------------------ Trigger random_birth13 WhenToTest CharacterComesOfAge Condition IsGeneral Affects BadCavalryGeneral 1 Chance 4 Affects Fertile 1 Chance 4 Affects Ugly 1 Chance 4 ;------------------------------------------ Trigger random_birth14 WhenToTest CharacterComesOfAge Condition IsGeneral Affects BadCommander 1 Chance 4 Affects LogisticalSkill 1 Chance 6 Affects MathematicsSkill 1 Chance 4 ;------------------------------------------ Trigger random_birth15 WhenToTest CharacterComesOfAge Condition IsGeneral Affects Intelligent 1 Chance 4 Affects Gambling 1 Chance 4 ;------------------------------------------ Trigger random_birth16 WhenToTest CharacterComesOfAge Condition IsGeneral Affects BadDefender 1 Chance 4 Affects Corrupt 1 Chance 4 Affects PublicAtheism 1 Chance 3 ;------------------------------------------ Trigger random_birth17 WhenToTest CharacterComesOfAge Condition IsGeneral Affects BadDisciplinarian 1 Chance 4 Affects Loyal 1 Chance 4 Affects PublicFaith 1 Chance 4 ;------------------------------------------ Trigger random_birth18 WhenToTest CharacterComesOfAge Condition IsGeneral Affects BadEngineer 1 Chance 4 Affects Generous 1 Chance 4 Affects InspiringSpeaker 1 Chance 4 ;------------------------------------------ Trigger random_birth19 WhenToTest CharacterComesOfAge Condition IsGeneral Affects Girls 1 Chance 4 Affects RhetoricSkill 1 Chance 6 Affects NightBattleCapable 1 Chance 10 ;------------------------------------------ Trigger random_birth20 WhenToTest CharacterComesOfAge Condition IsGeneral Affects BadInfantryGeneral 1 Chance 4 Affects Slothful 1 Chance 4 Affects Gregarious 1 Chance 20 ;------------------------------------------ Trigger random_birth21 WhenToTest CharacterComesOfAge Condition IsGeneral Affects GoodAdministrator 1 Chance 4 Affects Stoic 1 Chance 4 ;------------------------------------------ Trigger random_birth21 WhenToTest CharacterComesOfAge Condition IsGeneral Affects Introvert 1 Chance 15 Affects Perverted 1 Chance 4 ;------------------------------------------ Trigger random_birth22 WhenToTest CharacterComesOfAge Condition IsGeneral Affects BadRiskyAttacker 1 Chance 4 Affects GoodAmbusher 1 Chance 4 Affects StrategicSkill 1 Chance 6 ;------------------------------------------ Trigger random_birth23 WhenToTest CharacterComesOfAge Condition IsGeneral Affects BadRiskyDefender 1 Chance 4 Affects GoodAttacker 1 Chance 4 Affects Superstitious 1 Chance 3 ;------------------------------------------ Trigger random_birth24 WhenToTest CharacterComesOfAge Condition IsGeneral Affects BadSiegeAttacker 1 Chance 4 Affects GoodBuilder 12 Chance 4 Affects TacticalSkill 1 Chance 4 ;------------------------------------------ Trigger random_birth25 WhenToTest CharacterComesOfAge Condition IsGeneral Affects BadSiegeDefender 1 Chance 4 Affects GoodCavalryGeneral 1 Chance 3 Affects Xenophilia 1 Chance 3 ;------------------------------------------ Trigger random_birth26 WhenToTest CharacterComesOfAge Condition IsGeneral Affects BadTaxman 1 Chance 4 Affects GoodCommander 1 Chance 4 Affects Xenophobia 1 Chance 3 ;------------------------------------------ Trigger random_birth27 WhenToTest CharacterComesOfAge Condition IsGeneral Affects BadTrader 1 Chance 4 Affects GoodConspirator 1 Chance 4 Affects Ignorance 1 Chance 4 Affects Miserly 1 Chance 4 ;------------------------------------------ Trigger random_birth28 WhenToTest CharacterComesOfAge Condition IsGeneral Affects GoodDefender 1 Chance 4 Affects Inbred 1 Chance 1 ;------------------------------------------ Trigger random_birth29 WhenToTest CharacterComesOfAge Condition IsGeneral Affects GoodEngineer 1 Chance 2 Affects IndecisiveAttacker 1 Chance 3 Affects IndecisiveAttacker 1 Chance 4 ;------------------------------------------ Trigger random_birth30 WhenToTest CharacterComesOfAge Condition IsGeneral Affects Bloodthirsty 1 Chance 4 Affects GoodFarmer 3 Chance 3 Affects Infertile 1 Chance 4 Affects DeceiverVirtue 1 Chance 4 ;------------------------------------------ Trigger random_birth31 WhenToTest CharacterComesOfAge Condition IsGeneral Affects BoringSpeaker 1 Chance 4 Affects GoodInfantryGeneral 1 Chance 3 Affects Insane 1 Chance 4 Affects Secretive 1 Chance 4 ;------------------------------------------ Trigger random_birth32 WhenToTest CharacterComesOfAge Condition IsGeneral Affects Brave 1 Chance 8 Affects GoodMiner 1 Chance 3 Affects Just 1 Chance 4 Affects Unjust 1 Chance 4 ;------------------------------------------ Trigger random_birth33 WhenToTest CharacterComesOfAge Condition IsGeneral Affects Cheapskate 1 Chance 2 Affects GoodRiskyAttacker 1 Chance 3 Affects LenientJustice 1 Chance 4 Affects Upright 1 Chance 4 ;------------------------------------------ Trigger random_birth34 WhenToTest CharacterComesOfAge Condition IsGeneral Affects Lewd 1 Chance 2 Affects GoodRiskyDefender 1 Chance 3 Affects Trusting 1 Chance 4 Affects Talkative 1 Chance 4 ;------------------------------------------ Trigger random_birth_islam WhenToTest CharacterComesOfAge Condition CharacterReligion islam Affects PublicFaith 1 Chance 100 Affects MathematicsSkill 1 Chance 10 Affects Cultured 1 Chance 5 Affects GoodCavalryGeneral 1 Chance 20 Affects GoodAdministrator 1 Chance 10 ;------------------------------------------ Trigger random_birth42 WhenToTest CharacterComesOfAge Condition IsGeneral Affects NaturalMilitarySkill 1 Chance 75 ;------------------------------------------ Trigger random_birth43 WhenToTest CharacterComesOfAge Condition Trait NaturalMilitarySkill >= 1 Affects NaturalMilitarySkill 1 Chance 50 ;------------------------------------------ Trigger random_birth44 WhenToTest CharacterComesOfAge Condition Trait NaturalMilitarySkill >= 2 Affects NaturalMilitarySkill 1 Chance 50 ;------------------------------------------ Trigger random_birth45 WhenToTest CharacterComesOfAge Condition Trait NaturalMilitarySkill >= 3 Affects NaturalMilitarySkill 1 Chance 50 ;------------------------------------------ Trigger random_birth46 WhenToTest CharacterComesOfAge Condition Trait Infertile >= 1 Affects Infertile 1 Chance 50 ;------------------------------------------ Trigger random_birth47 WhenToTest CharacterComesOfAge Condition Trait Infertile >= 2 Affects Infertile 1 Chance 50 ;------------------------------------------ Trigger random_birth48 WhenToTest CharacterComesOfAge Condition Trait Fertile >= 1 Affects Fertile 1 Chance 50 ;------------------------------------------ Trigger random_birth49 WhenToTest CharacterComesOfAge Condition Trait Fertile >= 2 Affects Fertile 1 Chance 50 ;------------------------------------------ Trigger random_birth50 WhenToTest CharacterComesOfAge Condition Trait Ugly >= 1 Affects Ugly 1 Chance 50 ;------------------------------------------ Trigger random_birth51 WhenToTest CharacterComesOfAge Condition Trait Ugly >= 2 Affects Ugly 1 Chance 50 ;------------------------------------------ Trigger random_birth52 WhenToTest CharacterComesOfAge Condition Trait Ugly >= 3 Affects Ugly 1 Chance 50 ;------------------------------------------ Trigger random_birth53 WhenToTest CharacterComesOfAge Condition Trait Ugly >= 4 Affects Ugly 1 Chance 50 ;------------------------------------------ Trigger random_birth54 WhenToTest CharacterComesOfAge Condition Trait Handsome >= 1 Affects Handsome 1 Chance 50 ;------------------------------------------ Trigger random_birth55 WhenToTest CharacterComesOfAge Condition Trait Handsome >= 2 Affects Handsome 1 Chance 50 ;------------------------------------------ Trigger random_birth56 WhenToTest CharacterComesOfAge Condition Trait Handsome >= 3 Affects Handsome 1 Chance 50 ;------------------------------------------ Trigger birth_with_academia WhenToTest CharacterComesOfAge Condition IsGeneral and FactionBuildingExists = alchemists_lab Affects Intelligent 1 Chance 2 ;------------------------------------------ Trigger birth_with_alchemy_school WhenToTest CharacterComesOfAge Condition IsGeneral and FactionBuildingExists = alchemy_school Affects Intelligent 1 Chance 5 ;------------------------------------------ Trigger birth_with_university WhenToTest CharacterComesOfAge Condition IsGeneral and FactionBuildingExists = university Affects Intelligent 1 Chance 10 Affects MathematicsSkill 1 Chance 10 ;------------------------------------------ Trigger birth_with_castle_academia WhenToTest CharacterComesOfAge Condition IsGeneral and FactionBuildingExists = library Affects Intelligent 1 Chance 5 Affects RhetoricSkill 1 Chance 5 ;------------------------------------------ Trigger birth_with_castle_academia2 WhenToTest CharacterComesOfAge Condition IsGeneral and FactionBuildingExists = academy Affects Intelligent 1 Chance 10 Affects MathematicsSkill 1 Chance 10 Affects RhetoricSkill 1 Chance 5 ;------------------------------------------ Trigger birth_with_sanitation WhenToTest CharacterComesOfAge Condition IsGeneral and FactionBuildingExists = public_baths Affects HaleAndHearty 1 Chance 5 ;------------------------------------------ Trigger birth_with_sanitation2 WhenToTest CharacterComesOfAge Condition IsGeneral and FactionBuildingExists = aqueduct Affects HaleAndHearty 1 Chance 10 ;------------------------------------------ Trigger birth_with_religious_catholic WhenToTest CharacterComesOfAge Condition IsGeneral and FactionBuildingExists = cathedral Affects PublicFaith 1 Chance 35 ;------------------------------------------ Trigger birth_with_religious_catholic2 WhenToTest CharacterComesOfAge Condition IsGeneral and FactionBuildingExists = huge_cathedral Affects PublicFaith 1 Chance 65 ;------------------------------------------ Trigger birth_with_religious_orthodox WhenToTest CharacterComesOfAge Condition IsGeneral and FactionBuildingExists = cathedral_o Affects PublicFaith 1 Chance 50 ;------------------------------------------ Trigger birth_with_religious_orthodox2 WhenToTest CharacterComesOfAge Condition IsGeneral and FactionBuildingExists = huge_cathedral_o Affects PublicFaith 1 Chance 75 ;------------------------------------------ Trigger birth_with_religious_islam WhenToTest CharacterComesOfAge Condition IsGeneral and FactionBuildingExists = jama Affects PublicFaith 1 Chance 75 ;------------------------------------------ Trigger birth_with_religious_islam2 WhenToTest CharacterComesOfAge Condition IsGeneral and FactionBuildingExists = great_jama Affects PublicFaith 1 Chance 100 ;------------------------------------------ Trigger achievement_destroyed_faction WhenToTest LeaderDestroyedFaction Affects FactionKiller 1 Chance 100 ;------------------------------------------ Trigger luxurious_lifestyle_inns WhenToTest CharacterTurnEnd Condition EndedInSettlement and RemainingMPPercentage = 100 and SettlementBuildingExists = coaching_house Affects Aesthetic 1 Chance 3 Affects ExpensiveTastes 1 Chance 3 Affects Gambling 1 Chance 3 Affects Girls 1 Chance 3 ;------------------------------------------ Trigger luxurious_lifestyle_theatres WhenToTest CharacterTurnEnd Condition EndedInSettlement and RemainingMPPercentage = 100 and SettlementBuildingExists >= theatre Affects Aesthetic 1 Chance 3 Affects Epicurean 1 Chance 5 Affects ExpensiveTastes 1 Chance 5 Affects Cultured 1 Chance 10 ;------------------------------------------ Trigger luxurious_lifestyle_sanitation WhenToTest CharacterTurnEnd Condition EndedInSettlement and RemainingMPPercentage = 100 and SettlementBuildingExists >= public_baths Affects HaleAndHearty 1 Chance 3 Affects Epicurean 1 Chance 3 Affects ExpensiveTastes 1 Chance 3 Affects Girls 1 Chance 3 ;------------------------------------------ Trigger luxurious_lifestyle4 WhenToTest CharacterTurnEnd Condition EndedInSettlement and RemainingMPPercentage = 100 and SettlementBuildingExists = pleasure_palace Affects Epicurean 1 Chance 5 Affects Drink 1 Chance 5 Affects ExpensiveTastes 1 Chance 5 Affects Gambling 1 Chance 5 Affects Girls 1 Chance 7 ;------------------------------------------ Trigger luxurious_lifestyle5 WhenToTest CharacterTurnEnd Condition EndedInSettlement and RemainingMPPercentage = 100 and SettlementBuildingExists >= merchants_quarter Affects Aesthetic 1 Chance 3 Affects Epicurean 1 Chance 6 Affects ExpensiveTastes 1 Chance 5 Affects Gambling 1 Chance 2 ;------------------------------------------ Trigger luxurious_lifestyle6 WhenToTest CharacterTurnEnd Condition EndedInSettlement and RemainingMPPercentage = 100 and SettlementBuildingExists >= artist_studio Affects Aesthetic 1 Chance 5 Affects Epicurean 1 Chance 5 Affects ExpensiveTastes 1 Chance 5 Affects Gambling 1 Chance 3 Affects Cultured 1 Chance 5 ;------------------------------------------ Trigger harsh_lifestyle1 WhenToTest CharacterTurnEnd Condition Treasury < 0 Affects Cheapskate 1 Chance 4 Affects Miserly 1 Chance 4 Affects Stoic 1 Chance 3 ;------------------------------------------ Trigger harsh_lifestyle2 WhenToTest CharacterTurnEnd Condition not EndedInSettlement and InEnemyLands Affects Austere 1 Chance 2 Affects Ignorance 1 Chance 5 Affects Pragmatic 1 Chance 2 Affects Stoic 1 Chance 1 ;------------------------------------------ Trigger harsh_lifestyle3 WhenToTest CharacterTurnEnd Condition not EndedInSettlement and RemainingMPPercentage < 5 Affects LogisticalSkill 1 Chance 5 ;------------------------------------------ Trigger harsh_lifestyle4 WhenToTest CharacterTurnEnd Condition not EndedInSettlement and RemainingMPPercentage = 100 and InEnemyLands and IsMarried and Trait WifeIsNoble < 2 Affects Cuckold 1 Chance 3 ;------------------------------------------ Trigger hate_n_fear_14 WhenToTest PostBattle Condition IsGeneral and not WonBattle and BattleSuccess >= clear and I_ConflictType Normal and BattleOdds >= 0.5 and BattleOdds < 1.5 and GeneralFoughtFaction slave Affects Hatesslave 1 Chance 40 ;------------------------------------------ Trigger hate_n_fear_39 WhenToTest PostBattle Condition IsGeneral and not WonBattle and BattleSuccess >= clear and I_ConflictType Normal and BattleOdds >= 0.9 and GeneralFoughtFaction slave Affects Fearsslave 1 Chance 100 ;------------------------------------------ Trigger withdraws WhenToTest PreBattleWithdrawal Condition WasAttacker Affects IndecisiveAttacker 1 Chance 100 ;------------------------------------------ Trigger undersiege WhenToTest CharacterTurnEnd Condition IsUnderSiege and IsGeneral Affects Miserly 1 Chance 20 ;------------------------------------------ Trigger disaster WhenToTest CharacterDamagedByDisaster Condition RandomPercent > 96 Affects Superstitious 1 Chance 15 Affects ForcedReligious 1 Chance 10 ;------------------------------------------ Trigger family1 WhenToTest BrotherAdopted Affects Anger 1 Chance 5 Affects Arse 1 Chance 1 Affects Corrupt 1 Chance 5 Affects Slothful 1 Chance 4 ;------------------------------------------ Trigger family2 WhenToTest BrotherAdopted Affects Girls 1 Chance 5 Affects Gambling 1 Chance 5 Affects ExpensiveTastes 1 Chance 5 Affects Disloyal 1 Chance 8 Affects Unjust 1 Chance 10 ;------------------------------------------ Trigger family3 WhenToTest BrotherAdopted Affects Paranoia 1 Chance 5 Affects HarshRuler 1 Chance 10 ;------------------------------------------ Trigger family4 WhenToTest CharacterMarries Condition Trait Girls >= 1 Affects Prim 1 Chance 40 ;------------------------------------------ Trigger family5 WhenToTest CharacterMarries Condition Trait Girls >= 2 Affects Prim 3 Chance 60 ;------------------------------------------ Trigger family6 WhenToTest CharacterMarries Condition Trait Girls >= 3 Affects Prim 6 Chance 40 ;------------------------------------------ Trigger family7 WhenToTest CharacterMarries Condition Trait Girls >= 4 Affects Prim 12 Chance 20 ;------------------------------------------ Trigger family_generalmarries_1 WhenToTest CharacterMarriesPrincess Condition SpouseTrait UnchasteWoman > 0 Affects Cuckold 2 Chance 100 ;------------------------------------------ Trigger family_generalmarries_royalty WhenToTest CharacterMarriesPrincess Affects MarriedAPrincess 1 Chance 100 ;------------------------------------------ Trigger family_generalmarries_charming_1 WhenToTest CharacterMarriesPrincess Condition SpouseAttribute Charm > 4 Affects WifeIsCharming 1 Chance 100 ;------------------------------------------ Trigger family_generalmarries_charming_2 WhenToTest CharacterMarriesPrincess Condition SpouseAttribute Charm > 6 Affects WifeIsCharming 1 Chance 100 ;------------------------------------------ Trigger family_generalmarries_charming_3 WhenToTest CharacterMarriesPrincess Condition SpouseAttribute Charm > 8 Affects WifeIsCharming 1 Chance 100 ;------------------------------------------ Trigger family_generalmarries_fertile_1 WhenToTest CharacterMarriesPrincess Condition SpouseAttribute Fertility > 1 Affects WifeIsFertile 1 Chance 100 ;------------------------------------------ Trigger family_generalmarries_fertile_2 WhenToTest CharacterMarriesPrincess Condition SpouseAttribute Fertility > 2 Affects WifeIsFertile 1 Chance 100 ;------------------------------------------ Trigger family_generalmarries_fertile_3 WhenToTest CharacterMarriesPrincess Condition SpouseAttribute Fertility > 3 Affects WifeIsFertile 1 Chance 100 ;------------------------------------------ Trigger family_generalmarries_educated_1 WhenToTest CharacterMarriesPrincess Condition SpouseTrait EducatedWoman >= 1 Affects WifeIsWise 1 Chance 100 ;------------------------------------------ Trigger family_generalmarries_educated_2 WhenToTest CharacterMarriesPrincess Condition SpouseTrait EducatedWoman >= 2 Affects WifeIsWise 1 Chance 100 ;------------------------------------------ Trigger family_generalmarries_educated_3 WhenToTest CharacterMarriesPrincess Condition SpouseTrait EducatedWoman = 3 Affects WifeIsWise 1 Chance 100 ;------------------------------------------ Trigger family_generalmarries_fair_1 WhenToTest CharacterMarriesPrincess Condition SpouseTrait FairWoman >= 1 Affects WifeIsNoble 1 Chance 100 ;------------------------------------------ Trigger family_generalmarries_fair_2 WhenToTest CharacterMarriesPrincess Condition SpouseTrait FairWoman >= 2 Affects WifeIsNoble 1 Chance 100 ;------------------------------------------ Trigger family_generalmarries_fair_3 WhenToTest CharacterMarriesPrincess Condition SpouseTrait FairWoman = 3 Affects WifeIsNoble 1 Chance 100 ;------------------------------------------ Trigger family_generalmarries_humble_1 WhenToTest CharacterMarriesPrincess Condition SpouseTrait HumbleWoman >= 1 Affects WifeIsNoble 1 Chance 100 ;------------------------------------------ Trigger family_generalmarries_humble_2 WhenToTest CharacterMarriesPrincess Condition SpouseTrait HumbleWoman >= 2 Affects WifeIsNoble 1 Chance 100 ;------------------------------------------ Trigger family_generalmarries_humble_3 WhenToTest CharacterMarriesPrincess Condition SpouseTrait BraveWoman >= 1 Affects WifeIsNoble 1 Chance 100 ;------------------------------------------ Trigger family_generalmarries_spirited_1 WhenToTest CharacterMarriesPrincess Condition SpouseTrait SpiritedWoman >= 1 Affects WifeIsNoble 1 Chance 100 ;------------------------------------------ Trigger family_generalmarries_spirited_2 WhenToTest CharacterMarriesPrincess Condition SpouseTrait SpiritedWoman >= 2 Affects WifeIsNoble 1 Chance 100 ;------------------------------------------ Trigger family_generalmarries_spirited_3 WhenToTest CharacterMarriesPrincess Condition SpouseTrait SpiritedWoman = 3 Affects WifeIsNoble 1 Chance 100 ;------------------------------------------ Trigger family_generalmarries_barren_1 WhenToTest CharacterMarriesPrincess Condition SpouseAttribute Fertility < 0 Affects WifeIsBarren 1 Chance 100 ;------------------------------------------ Trigger family_generalmarries_barren_2 WhenToTest CharacterMarriesPrincess Condition SpouseAttribute Fertility < -1 Affects WifeIsBarren 1 Chance 100 ;------------------------------------------ Trigger family_generalmarries_barren_3 WhenToTest CharacterMarriesPrincess Condition SpouseAttribute Fertility < -2 Affects WifeIsBarren 1 Chance 100 ;------------------------------------------ Trigger family_generalmarries_bitch_1 WhenToTest CharacterMarriesPrincess Condition SpouseTrait PretentiousWoman >= 1 Affects WifeIsBitch 1 Chance 100 ;------------------------------------------ Trigger family_generalmarries_bitch_2 WhenToTest CharacterMarriesPrincess Condition SpouseTrait PretentiousWoman >= 2 Affects WifeIsBitch 1 Chance 100 ;------------------------------------------ Trigger family_generalmarries_bitch_3 WhenToTest CharacterMarriesPrincess Condition SpouseTrait HarshWoman >= 1 Affects WifeIsBitch 1 Chance 100 ;------------------------------------------ Trigger family_generalmarries_bitch_4 WhenToTest CharacterMarriesPrincess Condition SpouseTrait HarshWoman >= 2 Affects WifeIsBitch 1 Chance 100 ;------------------------------------------ Trigger family_generalmarries_bitch_5 WhenToTest CharacterMarriesPrincess Condition SpouseTrait HarshWoman = 3 Affects WifeIsBitch 1 Chance 100 ;------------------------------------------ Trigger family_generalmarries_horrid_1 WhenToTest CharacterMarriesPrincess Condition SpouseAttribute Charm < 3 Affects WifeIsHorrid 1 Chance 100 ;------------------------------------------ Trigger family_generalmarries_horrid_2 WhenToTest CharacterMarriesPrincess Condition SpouseAttribute Charm < 2 Affects WifeIsHorrid 1 Chance 100 ;------------------------------------------ Trigger family_generalmarries_horrid_3 WhenToTest CharacterMarriesPrincess Condition SpouseAttribute Charm < 1 Affects WifeIsHorrid 1 Chance 100 ;------------------------------------------ Trigger family11 WhenToTest CharacterMarries Condition Trait Drink >= 2 Affects Sobriety 1 Chance 80 ;------------------------------------------ Trigger family12 WhenToTest CharacterMarries Condition Trait Drink >= 3 Affects Sobriety 2 Chance 60 ;------------------------------------------ Trigger family13 WhenToTest CharacterMarries Condition Trait Drink >= 4 Affects Sobriety 4 Chance 40 ;------------------------------------------ Trigger family14 WhenToTest CharacterMarries Condition Trait Drink >= 5 Affects Sobriety 8 Chance 20 ;------------------------------------------ Trigger family15 WhenToTest CharacterMarries Affects Sobriety 1 Chance 5 Affects Prim 1 Chance 5 Affects Drink 1 Chance 5 Affects Girls 1 Chance 2 Affects Sane 1 Chance 10 ;------------------------------------------ Trigger family16 WhenToTest CharacterBecomesAFather Condition Trait Girls >= 1 Affects Prim 1 Chance 40 ;------------------------------------------ Trigger family17 WhenToTest CharacterBecomesAFather Condition Trait Girls >= 2 Affects Prim 3 Chance 60 ;------------------------------------------ Trigger family18 WhenToTest CharacterBecomesAFather Condition Trait Girls >= 3 Affects Prim 6 Chance 40 ;------------------------------------------ Trigger family19 WhenToTest CharacterBecomesAFather Condition Trait Girls >= 4 Affects Prim 12 Chance 20 ;------------------------------------------ Trigger family20 WhenToTest CharacterBecomesAFather Condition Trait Drink >= 2 Affects Sobriety 1 Chance 80 ;------------------------------------------ Trigger family21 WhenToTest CharacterBecomesAFather Condition Trait Drink >= 3 Affects Sobriety 2 Chance 60 ;------------------------------------------ Trigger family22 WhenToTest CharacterBecomesAFather Condition Trait Drink >= 4 Affects Sobriety 4 Chance 40 ;------------------------------------------ Trigger family23 WhenToTest CharacterBecomesAFather Condition Trait Drink >= 5 Affects Sobriety 8 Chance 20 ;------------------------------------------ Trigger family24 WhenToTest CharacterBecomesAFather Affects Sobriety 1 Chance 5 Affects Prim 1 Chance 5 Affects Drink 1 Chance 5 Affects Girls 1 Chance 5 Affects Sane 1 Chance 10 ;------------------------------------------ Trigger agents1 WhenToTest SpyMission Condition MissionSuccessLevel = not_successful Affects BadSpy 1 Chance 35 ;------------------------------------------ Trigger agents2 WhenToTest SpyMission Condition MissionSucceeded and Trait GoodSpy = 0 Affects GoodSpy 1 Chance 100 ;------------------------------------------ Trigger agents3 WhenToTest SpyMission Condition MissionSucceeded and Trait GoodSpy > 0 Affects GoodSpy 1 Chance 75 ;------------------------------------------ Trigger agents5 WhenToTest LeaderOrderedSpyingMission Condition MissionSucceeded Affects SpyMaster 1 Chance 100 Affects DeceiverVirtue 1 Chance 2 Affects StrategyDread 1 Chance 5 ;------------------------------------------ Trigger agents6 WhenToTest AssassinationMission Condition MissionSucceeded Affects GoodAssassin 1 Chance 100 ;------------------------------------------ Trigger agents7 WhenToTest AssassinationMission Condition not MissionSucceeded Affects BadAssassin 1 Chance 50 ;------------------------------------------ Trigger agents8 WhenToTest LeaderOrderedAssassination Condition MissionSucceeded Affects AssassinMaster 1 Chance 100 Affects DeceiverVirtue 1 Chance 5 Affects StrategyDread 1 Chance 50 ;------------------------------------------ Trigger agents8a WhenToTest LeaderOrderedAssassination Condition not MissionSucceeded Affects AssassinMaster 1 Chance 10 Affects DeceiverVirtue 1 Chance 10 Affects StrategyDread 1 Chance 25 ;------------------------------------------ Trigger agents9 WhenToTest SufferAssassinationAttempt Condition IsGeneral Affects Paranoia 1 Chance 33 Affects HighPersonalSecurity 1 Chance 75 Affects Gambling 1 Chance 15 Affects Girls 1 Chance 20 Affects Drink 1 Chance 20 ;------------------------------------------ Trigger agents10 WhenToTest SufferAssassinationAttempt Condition Trait Paranoia >= 3 Affects Insane 1 Chance 30 Affects Deranged 1 Chance 10 ;------------------------------------------ Trigger agents11 WhenToTest SufferAssassinationAttempt Condition IsGeneral Affects Xenophobia 1 Chance 8 Affects Introvert 1 Chance 25 ;------------------------------------------ Trigger agents13 WhenToTest SabotageMission Condition not MissionSucceeded Affects BadConspirator 1 Chance 33 Affects BadSaboteur 1 Chance 50 ;------------------------------------------ Trigger agents14 WhenToTest SabotageMission Condition MissionSucceeded Affects GoodSaboteur 1 Chance 100 Affects GoodConspirator 1 Chance 20 ;------------------------------------------ Trigger agents17 WhenToTest LeaderOrderedSabotage Affects Despoiler 1 Chance 100 Affects DeceiverVirtue 1 Chance 5 ;------------------------------------------ Trigger agents18 WhenToTest BriberyMission Condition MissionSucceeded Affects GoodDiplomat 1 Chance 100 Affects SmoothTalker 1 Chance 100 Affects Secretive 1 Chance 20 ;------------------------------------------ Trigger agents19 WhenToTest BriberyMission Condition not MissionSucceeded Affects BadDiplomat 1 Chance 66 Affects Talkative 1 Chance 10 ;------------------------------------------ Trigger agents20 WhenToTest LeaderOrderedBribery Affects PoliticsSkill 5 Chance 50 Affects DeceiverVirtue 1 Chance 10 Affects StrategyDread 1 Chance 25 ;------------------------------------------ Trigger agents21 WhenToTest AcceptBribe Affects Disloyal 1 Chance 50 Affects ExRebel 1 Chance 100 Affects Xenophilia 1 Chance 10 ;------------------------------------------ Trigger agents22 WhenToTest AcceptBribe Condition Trait StrategyChivalry > 0 Affects StrategyDread 4 Chance 100 ;------------------------------------------ Trigger agents23 WhenToTest RefuseBribe Affects Loyal 1 Chance 100 Affects Upright 1 Chance 50 ;------------------------------------------ Trigger agents24 WhenToTest RefuseBribe Condition Trait StrategyChivalry > 0 Affects StrategyChivalry 1 Chance 100 ;------------------------------------------ Trigger agents26 WhenToTest Insurrection Affects GoodConspirator 1 Chance 20 ;------------------------------------------ Trigger agents27 WhenToTest DiplomacyMission Condition MissionSucceeded Affects GoodDiplomat 1 Chance 100 Affects GoodPrincess 1 Chance 100 Affects SpiritedWoman 1 Chance 8 ;------------------------------------------ Trigger agents28 WhenToTest DiplomacyMission Condition not MissionSucceeded Affects BadDiplomat 1 Chance 33 Affects BadPrincess 1 Chance 50 ;------------------------------------------ Trigger agents29 WhenToTest LeaderOrderedDiplomacy Affects PoliticsSkill 1 Chance 20 ;------------------------------------------ Trigger agents30 WhenToTest AcquisitionMission Condition MissionSucceeded Affects GoodMerchant 1 Chance 100 Affects MerchantEnemies 1 Chance 25 ;------------------------------------------ Trigger agents31 WhenToTest AcquisitionMission Condition not MissionSucceeded Affects BadMerchant 1 Chance 33 ;------------------------------------------ Trigger agents32 WhenToTest SufferAcquisitionAttempt Affects SecureMerchant 1 Chance 50 ;------------------------------------------ Trigger agents33 WhenToTest CharacterTurnEnd Condition AgentType = merchant and TradingMonopoly Affects Monopolist 1 Chance 100 ;------------------------------------------ Trigger agents34 WhenToTest SufferAssassinationAttempt Condition AgentType = merchant Affects SecurityMerchant 1 Chance 50 ;------------------------------------------ Trigger agents35 WhenToTest CharacterTurnEnd Condition AgentType = merchant and OnResource and DistanceCapital >= 60 Affects ServesSelfMerchant 1 Chance 3 ;------------------------------------------ Trigger agents35-worldly WhenToTest CharacterTurnEnd Condition AgentType = merchant and OnResource and DistanceCapital >= 40 Affects WorldlyMerchant 1 Chance 20 ;------------------------------------------ Trigger agents36 WhenToTest CharacterTurnEnd Condition not AtSea and AgentType = priest and PopulationOwnReligion < 60 and PopulationHeretic >= 20 and ReligionShift <= 8 and TimeInRegion > 5 Affects WaveringFaith 1 Chance 20 ;------------------------------------------ Trigger agents37_conversion1 WhenToTest CharacterTurnEnd Condition not AtSea and AgentType = priest and ReligionShift >= 8 and TimeInRegion < 3 and Trait StrongFaith < 1 Affects StrongFaith 1 Chance 100 ;------------------------------------------ Trigger agents37_conversion2 WhenToTest CharacterTurnEnd Condition not AtSea and AgentType = priest and ReligionShift >= 10 and TimeInRegion < 5 and Trait StrongFaith = 1 Affects StrongFaith 1 Chance 50 ;------------------------------------------ Trigger agents37_conversion3 WhenToTest CharacterTurnEnd Condition not AtSea and AgentType = priest and ReligionShift >= 10 and TimeInRegion < 5 and Trait StrongFaith = 2 Affects StrongFaith 1 Chance 50 ;------------------------------------------ Trigger agents38 WhenToTest CharacterTurnEnd Condition not AtSea and AgentType = priest and PopulationOwnReligion <= 40 and TimeInRegion > 2 Affects OpenMinded 1 Chance 20 ;------------------------------------------ Trigger agents39 WhenToTest CharacterNearHeretic Condition AgentType = priest Affects OpenMinded 1 Chance 33 ;------------------------------------------ Trigger agents40 WhenToTest CharacterTurnEnd Condition not AtSea and AgentType = priest and ReligionShift < 10 and PopulationOwnReligion > 85 and TimeInRegion = 3 Affects Dogmatic 1 Chance 50 ;------------------------------------------ Trigger agents41 WhenToTest CharacterTurnEnd Condition EndedInSettlement and AgentType = priest and SettlementBuildingExists >= cathedral Affects Dogmatic 1 Chance 20 ;------------------------------------------ Trigger agents41a WhenToTest SufferAssassinationAttempt Condition AgentType = priest Affects Doomsayer 1 Chance 100 ;------------------------------------------ Trigger agents41b WhenToTest ExecutesAnAssassinOnAMission Condition AgentType = priest Affects DivineProtection 1 Chance 100 ;------------------------------------------ Trigger agents42_normal_denouncement WhenToTest DenouncementMission Condition MissionSucceeded and not Trait BadDenouncer > 0 Affects GoodDenouncer 1 Chance 100 ;------------------------------------------ Trigger agents42_normal_denouncement_failure WhenToTest DenouncementMission Condition not MissionSucceeded and not Trait GoodDenouncer > 0 Affects BadDenouncer 1 Chance 33 ;------------------------------------------ Trigger agents42_inquisitor_big_failure WhenToTest DenouncementMission Condition not MissionSucceeded and AgentType = inquisitor Affects InquisitorFailure 1 Chance 100 ;------------------------------------------ Trigger agents42_inquisitor_big_success WhenToTest DenouncementMission Condition MissionSucceeded and AgentType = inquisitor Affects InquisitorSuccess 1 Chance 100 ;------------------------------------------ Trigger agents43a WhenToTest CharacterTurnEnd Condition not AtSea and AgentType = priest and TimeInRegion > 4 and TimeSinceHeresy < 5 >= 10 and PopulationHeretic < 5 and ReligionShift > 10 Affects Purifier 1 Chance 100 ;------------------------------------------ Trigger agents43b WhenToTest CharacterTurnEnd Condition not AtSea and AgentType = priest and TimeInRegion > 4 and TimeSinceReligion > 95 >= 10 and PopulationOwnReligion > 95 and ReligionShift > 10 Affects Missionary 1 Chance 100 ;------------------------------------------ Trigger agents43c WhenToTest CharacterTurnEnd Condition AgentType = priest and not CharacterReligion catholic and Attribute Piety > 5 and Trait HeresyImmunityNonCatholic = 0 Affects HeresyImmunityNonCatholic 1 Chance 100 ;------------------------------------------ Trigger agents44 WhenToTest SufferDenouncementAttempt Condition IsGeneral Affects ForcedReligious 1 Chance 100 ;------------------------------------------ Trigger agents45 WhenToTest SufferAssassinationAttempt Condition AgentType = diplomat Affects CowardDiplomat 1 Chance 33 ;------------------------------------------ Trigger agents46 WhenToTest ExecutesAnAssassinOnAMission Condition AgentType = diplomat Affects BraveDiplomat 1 Chance 33 ;------------------------------------------ Trigger agents47 WhenToTest SufferAssassinationAttempt Condition AgentType = heretic Affects WaningConviction 1 Chance 33 ;------------------------------------------ Trigger agents48 WhenToTest SufferAssassinationAttempt Condition AgentType = inquisitor Affects WaningConviction 1 Chance 33 ;------------------------------------------ Trigger agents49 WhenToTest ExecutesAnAssassinOnAMission Condition AgentType = heretic Affects GrowingConviction 1 Chance 33 ;------------------------------------------ Trigger agents50 WhenToTest ExecutesAnAssassinOnAMission Condition AgentType = inquisitor Affects GrowingConviction 1 Chance 33 ;------------------------------------------ Trigger agents54 WhenToTest SufferAssassinationAttempt Condition AgentType = princess Affects TimidWoman 1 Chance 50 ;------------------------------------------ Trigger agents55 WhenToTest ExecutesAnAssassinOnAMission Condition AgentType = princess Affects BraveWoman 1 Chance 100 ;------------------------------------------ Trigger agents56 WhenToTest CharacterTurnStart Condition HighestAttAdjacentChar Magic witch > 0 and HighestAttAdjacentChar Magic witch < 4 Affects StrickenSilly 1 Chance 33 ;------------------------------------------ Trigger agents57 WhenToTest CharacterTurnStart Condition HighestAttAdjacentChar Magic witch >= 4 and HighestAttAdjacentChar Magic witch < 7 Affects Cursed 1 Chance 50 Affects StrickenSilly 1 Chance 15 ;------------------------------------------ Trigger agents58 WhenToTest CharacterTurnStart Condition HighestAttAdjacentChar Magic witch >= 7 Affects Cursed 1 Chance 50 Affects StrickenSerious 1 Chance 33 Affects StrickenSilly 1 Chance 5 ;------------------------------------------ Trigger agent60 WhenToTest CharacterTurnEnd Condition AgentType = princess Affects DesperateWoman 1 Chance 4 ;------------------------------------------ Trigger agent61 WhenToTest CharacterTurnEnd Condition AgentType = princess and Treasury < 0 Affects HumbleWoman 1 Chance 20 ;------------------------------------------ Trigger agent62 WhenToTest CharacterTurnEnd Condition AgentType = princess and Treasury > 75000 Affects PretentiousWoman 1 Chance 20 ;------------------------------------------ Trigger agent63 WhenToTest CharacterTurnEnd Condition AgentType = diplomat and DistanceCapital >= 60 Affects Multilingual 1 Chance 10 ;------------------------------------------ Trigger agent64 WhenToTest SufferAssassinationAttempt Condition AgentType = witch Affects Wrath 1 Chance 100 ;------------------------------------------ Trigger agent65 WhenToTest ExecutesAnAssassinOnAMission Condition AgentType = witch Affects Unwrath 1 Chance 100 ;------------------------------------------ Trigger princess_base WhenToTest CharacterComesOfAge Condition AgentType = princess Affects IAmPrincess 1 Chance 100 ;------------------------------------------ Trigger princess_dad_was_ugly WhenToTest CharacterComesOfAge Condition FatherTrait Ugly >= 1 and AgentType = princess Affects UglyWoman 1 Chance 50 Affects UglyWoman 1 Chance 25 ;------------------------------------------ Trigger princess_dad_was_ugly2 WhenToTest CharacterComesOfAge Condition FatherTrait Ugly >= 2 and AgentType = princess Affects UglyWoman 1 Chance 50 Affects UglyWoman 1 Chance 25 ;------------------------------------------ Trigger princess_dad_was_ugly3 WhenToTest CharacterComesOfAge Condition FatherTrait Ugly >= 3 and AgentType = princess Affects UglyWoman 1 Chance 50 Affects UglyWoman 1 Chance 25 ;------------------------------------------ Trigger princess_dad_was_handsome WhenToTest CharacterComesOfAge Condition FatherTrait Handsome >= 1 and AgentType = princess Affects PrettyWoman 1 Chance 50 Affects PrettyWoman 1 Chance 25 ;------------------------------------------ Trigger princess_dad_was_handsome2 WhenToTest CharacterComesOfAge Condition FatherTrait Handsome >= 2 and AgentType = princess Affects PrettyWoman 1 Chance 50 Affects PrettyWoman 1 Chance 25 ;------------------------------------------ Trigger princess_dad_was_handsome3 WhenToTest CharacterComesOfAge Condition FatherTrait Handsome >= 3 and AgentType = princess Affects PrettyWoman 1 Chance 50 Affects PrettyWoman 1 Chance 25 ;------------------------------------------ Trigger princess_dad_was_intelligent WhenToTest CharacterComesOfAge Condition FatherTrait Intelligent >= 1 and AgentType = princess Affects EducatedWoman 1 Chance 50 Affects EducatedWoman 1 Chance 25 ;------------------------------------------ Trigger princess_dad_was_intelligent2 WhenToTest CharacterComesOfAge Condition FatherTrait Intelligent >= 2 and AgentType = princess Affects EducatedWoman 1 Chance 50 Affects VapidWoman 1 Chance 50 ;------------------------------------------ Trigger princess_dad_was_ignorant WhenToTest CharacterComesOfAge Condition FatherTrait Ignorance >= 1 and AgentType = princess Affects VapidWoman 1 Chance 50 Affects VapidWoman 1 Chance 25 ;------------------------------------------ Trigger princess_dad_was_ignorant2 WhenToTest CharacterComesOfAge Condition FatherTrait Ignorance >= 2 and AgentType = princess Affects VapidWoman 1 Chance 50 Affects EducatedWoman 1 Chance 25 ;------------------------------------------ Trigger princess_dad_was_prim WhenToTest CharacterComesOfAge Condition FatherTrait Prim >= 1 and AgentType = princess Affects FaithfulWoman 1 Chance 50 Affects FaithfulWoman 1 Chance 25 ;------------------------------------------ Trigger princess_dad_was_womaniser WhenToTest CharacterComesOfAge Condition FatherTrait Girls >= 1 and AgentType = princess Affects UnchasteWoman 1 Chance 50 Affects UnchasteWoman 1 Chance 25 ;------------------------------------------ Trigger princess_dad_was_perverted WhenToTest CharacterComesOfAge Condition FatherTrait Perverted >= 1 and AgentType = princess Affects UnchasteWoman 1 Chance 50 Affects ColdWoman 1 Chance 25 ;------------------------------------------ Trigger princess_dad_was_rabblerouser WhenToTest CharacterComesOfAge Condition FatherTrait Rabblerouser >= 1 and AgentType = princess Affects SpiritedWoman 1 Chance 50 Affects SpiritedWoman 1 Chance 25 ;------------------------------------------ Trigger princess_dad_was_xenophile WhenToTest CharacterComesOfAge Condition FatherTrait Xenophilia >= 1 and AgentType = princess Affects TolerantWoman 1 Chance 50 Affects BigotWoman 1 Chance 25 ;------------------------------------------ Trigger princess_dad_was_xenophobe WhenToTest CharacterComesOfAge Condition FatherTrait Xenophobia >= 1 and AgentType = princess Affects BigotWoman 1 Chance 50 Affects TolerantWoman 1 Chance 25 ;------------------------------------------ Trigger princess_dad_was_fertile WhenToTest CharacterComesOfAge Condition FatherTrait Fertile >= 1 and AgentType = princess Affects FertileWoman 1 Chance 50 Affects FertileWoman 1 Chance 25 ;------------------------------------------ Trigger princess_dad_was_infertile WhenToTest CharacterComesOfAge Condition FatherTrait Infertile >= 1 and AgentType = princess Affects InfertileWoman 1 Chance 50 Affects InfertileWoman 1 Chance 25 ;------------------------------------------ Trigger princess_mother_was_infertile WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsBarren >= 1 and AgentType = princess Affects InfertileWoman 1 Chance 50 Affects InfertileWoman 1 Chance 25 ;------------------------------------------ Trigger princess_dad_was_harshruler WhenToTest CharacterComesOfAge Condition FatherTrait HarshRuler >= 1 and AgentType = princess Affects PretentiousWoman 1 Chance 50 Affects HumbleWoman 1 Chance 25 ;------------------------------------------ Trigger princess_dad_was_kindruler WhenToTest CharacterComesOfAge Condition FatherTrait KindRuler >= 1 and AgentType = princess Affects HumbleWoman 1 Chance 50 Affects PretentiousWoman 1 Chance 25 ;------------------------------------------ Trigger princess_dad_was_cheapskate WhenToTest CharacterComesOfAge Condition FatherTrait Cheapskate >= 1 and AgentType = princess Affects HumbleWoman 1 Chance 25 ;------------------------------------------ Trigger princess_dad_was_extravagant WhenToTest CharacterComesOfAge Condition FatherTrait ExpensiveTastes >= 1 and AgentType = princess Affects PretentiousWoman 1 Chance 50 ;------------------------------------------ Trigger princess_dad_was_authoritarian WhenToTest CharacterComesOfAge Condition FatherTrait Authoritarian >= 1 and AgentType = princess Affects HarshWoman 1 Chance 50 Affects FairWoman 1 Chance 25 ;------------------------------------------ Trigger princess_dad_was_nonauthoritarian WhenToTest CharacterComesOfAge Condition FatherTrait NonAuthoritarian >= 1 and AgentType = princess Affects FairWoman 1 Chance 50 Affects HarshWoman 1 Chance 25 ;------------------------------------------ Trigger princess_mother_was_fair_1 WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsCharming >= 1 and AgentType = princess Affects PrettyWoman 1 Chance 25 ;------------------------------------------ Trigger princess_mother_was_horrid_1 WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsHorrid >= 1 and AgentType = princess Affects UglyWoman 1 Chance 25 ;------------------------------------------ Trigger princess_mother_was_horrid_2 WhenToTest CharacterComesOfAge Condition FatherTrait WifeIsHorrid >= 2 and AgentType = princess Affects UglyWoman 1 Chance 25 ;------------------------------------------ Trigger princess_random_birth_1 WhenToTest CharacterComesOfAge Condition AgentType = princess Affects PrettyWoman 1 Chance 25 Affects EducatedWoman 1 Chance 25 Affects UglyWoman 1 Chance 5 Affects VapidWoman 1 Chance 5 ;------------------------------------------ Trigger princess_random_birth_2 WhenToTest CharacterComesOfAge Condition AgentType = princess Affects DykeWoman 1 Chance 5 Affects ColdWoman 1 Chance 10 Affects PassionateWoman 1 Chance 10 Affects SpiritedWoman 1 Chance 15 ;------------------------------------------ Trigger princess_random_birth_3 WhenToTest CharacterComesOfAge Condition AgentType = princess and Treasury < 10000 Affects HumbleWoman 1 Chance 50 ;------------------------------------------ Trigger princess_random_birth_4 WhenToTest CharacterComesOfAge Condition AgentType = princess and Treasury > 30000 Affects PretentiousWoman 1 Chance 50 ;------------------------------------------ Trigger spying_target WhenToTest ExecutesASpyOnAMission Affects CounterSpy 1 Chance 100 ;------------------------------------------ Trigger assassination_target WhenToTest ExecutesAnAssassinOnAMission Affects AssassinCatcher 1 Chance 100 ;------------------------------------------ Trigger papalmission1 WhenToTest LeaderMissionSuccess Condition MissionID return_papal_settlement Affects AdoredByPope 1 Chance 100 ;------------------------------------------ Trigger papalmission2 WhenToTest LeaderMissionSuccess Condition PaybackID pope_rome_min_penalty_major_reward Affects AdoredByPope 1 Chance 5 ;------------------------------------------ Trigger papalmission3 WhenToTest LeaderMissionSuccess Condition PaybackID pope_rome_min_penalty_major_reward Affects AdoredByPope 1 Chance 5 ;------------------------------------------ Trigger papalmission4 WhenToTest LeaderMissionSuccess Condition PaybackID pope_rome_min_penalty_major_reward Affects AdoredByPope 1 Chance 5 ;------------------------------------------ Trigger papalmission5 WhenToTest LeaderMissionSuccess Condition MissionID assassinate_cardinal Affects PopesEnforcer 1 Chance 100 ;------------------------------------------ Trigger governing1 WhenToTest GovernorBuildingDestroyed Condition Treasury > 10000 Affects Despoiler 1 Chance 10 ;------------------------------------------ Trigger governing2 WhenToTest GovernorUnitTrained Condition GovernorTaxLevel > tax_high Affects GoodAdministrator 1 Chance 3 ;------------------------------------------ Trigger governing3 WhenToTest GovernorBuildingCompleted Affects GoodBuilder 1 Chance 100 ;------------------------------------------ Trigger governing4 WhenToTest GovernorBuildingCompleted Condition GovernorTaxLevel > tax_high Affects GoodAdministrator 1 Chance 7 ;------------------------------------------ Trigger governing5 WhenToTest GovernorAgentCreated Condition AgentType = priest Affects ReligiousActivity 1 Chance 100 ;------------------------------------------ Trigger governing6 WhenToTest CharacterTurnEnd Condition IsGeneral and GovernorTaxLevel = tax_low and GovernorLoyaltyLevel = loyalty_happy and TimeInRegion > 3 Affects StrategyChivalry 1 Chance 25 ;------------------------------------------ Trigger governing7 WhenToTest CharacterTurnEnd Condition IsGeneral and GovernorTaxLevel = tax_low and GovernorLoyaltyLevel > loyalty_disillusioned and Treasury < 0 and TimeInRegion > 3 Affects StrategyChivalry 1 Chance 33 Affects KindRuler 1 Chance 8 ;------------------------------------------ Trigger governing8 WhenToTest CharacterTurnEnd Condition IsGeneral and GovernorTaxLevel = tax_extortionate and GovernorLoyaltyLevel < loyalty_happy and Treasury > 10000 and TimeInRegion > 3 Affects StrategyDread 1 Chance 33 Affects HarshRuler 1 Chance 8 ;------------------------------------------ Trigger governing9 WhenToTest CharacterTurnEnd Condition IsGeneral and Treasury > 50000 and Trait StrategyChivalry > 0 Affects StrategyDread 1 Chance 33 ;------------------------------------------ Trigger governing10 WhenToTest GovernorAgentCreated Condition AgentType = assassin Affects StrategyDread 1 Chance 100 ;------------------------------------------ Trigger governing11 WhenToTest GovernorAgentCreated Condition AgentType = spy Affects StrategyDread 1 Chance 33 ;------------------------------------------ Trigger governing12 WhenToTest CharacterTurnEnd Condition IsGeneral and GovernorTaxLevel = tax_extortionate and GovernorLoyaltyLevel > loyalty_happy and TimeInRegion > 3 Affects GoodAdministrator 1 Chance 7 ;------------------------------------------ Trigger governing13 WhenToTest GovernorCityRiots Affects Disciplinarian 1 Chance 10 Affects HarshJustice 1 Chance 5 Affects Rabblerouser 1 Chance 10 Affects Authoritarian 1 Chance 20 ;------------------------------------------ Trigger governing14 WhenToTest GovernorCityRebels Affects Disciplinarian 1 Chance 15 Affects HarshJustice 1 Chance 10 Affects Rabblerouser 1 Chance 20 Affects Authoritarian 1 Chance 50 ;------------------------------------------ Trigger governing16 WhenToTest GovernorCityRiots Condition GovernorTaxLevel > tax_low Affects BadAdministrator 1 Chance 50 ;------------------------------------------ Trigger governing17 WhenToTest GovernorCityRebels Condition GovernorTaxLevel > tax_low Affects BadAdministrator 1 Chance 100 ;------------------------------------------ Trigger governing18 WhenToTest GovernorBuildingCompleted Condition GovernorLoyaltyLevel = loyalty_disillusioned and GovernorTaxLevel > tax_high Affects GoodTaxman 1 Chance 75 Affects GoodAdministrator 1 Chance 5 Affects Sane 1 Chance 2 ;------------------------------------------ Trigger governing19 WhenToTest GovernorBuildingCompleted Condition GovernorLoyaltyLevel > loyalty_disillusioned and GovernorTaxLevel < tax_high and SettlementBuildingExists >= wooden_pallisade Affects BadTaxman 1 Chance 15 Affects BadAdministrator 1 Chance 5 ;------------------------------------------ Trigger governing20 WhenToTest GovernorAgentCreated Condition AgentType = merchant Affects GoodTrader 2 Chance 100 ;------------------------------------------ Trigger governing21 WhenToTest GovernorBuildingDestroyed Condition Treasury > 10000 and Trait StrategyChivalry < 1 Affects Unjust 1 Chance 20 ;------------------------------------------ Trigger building_farms WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= farms Affects GoodFarmer 2 Chance 100 ;------------------------------------------ Trigger building_religion_catholic WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= small_church Affects ReligiousActivity 1 Chance 100 Affects StrategyChivalry 1 Chance 100 Affects Upright 1 Chance 10 Affects GoodBuilder 1 Chance 25 ;------------------------------------------ Trigger building_religion_orthodox WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= small_church_o Affects ReligiousActivity 1 Chance 100 Affects StrategyChivalry 1 Chance 100 Affects Upright 1 Chance 10 Affects GoodBuilder 1 Chance 25 ;------------------------------------------ Trigger building_religion_islam WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= small_masjid Affects ReligiousActivity 1 Chance 100 Affects StrategyChivalry 1 Chance 100 Affects Upright 1 Chance 10 Affects GoodBuilder 1 Chance 25 ;------------------------------------------ Trigger building_religion_catholic_c WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= small_chapel Affects ReligiousActivity 1 Chance 100 Affects StrategyChivalry 1 Chance 100 Affects Upright 1 Chance 10 Affects GoodBuilder 1 Chance 25 ;------------------------------------------ Trigger building_religion_orthodox_c WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= small_chapel_o Affects ReligiousActivity 1 Chance 100 Affects StrategyChivalry 1 Chance 100 Affects Upright 1 Chance 10 Affects GoodBuilder 1 Chance 25 ;------------------------------------------ Trigger building_religion_islam_c WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= c_small_masjid Affects ReligiousActivity 1 Chance 100 Affects StrategyChivalry 1 Chance 100 Affects Upright 1 Chance 10 Affects GoodBuilder 1 Chance 25 ;------------------------------------------ Trigger building_mines WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= mines Affects GoodMiner 1 Chance 100 ;------------------------------------------ Trigger not_building_trade WhenToTest GovernorBuildingCompleted Condition SettlementBuildingExists >= wooden_wall and not SettlementBuildingExists >= corn_exchange Affects BadTrader 1 Chance 100 ;------------------------------------------ Trigger building_trade WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= corn_exchange Affects GoodTrader 2 Chance 100 ;------------------------------------------ Trigger building_ports WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= port Affects GoodTrader 3 Chance 100 Affects GoodBuilder 1 Chance 25 ;------------------------------------------ Trigger building_roads WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= roads Affects GoodTrader 1 Chance 100 Affects GoodBuilder 1 Chance 50 ;------------------------------------------ Trigger building_academic WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= alchemists_lab and Trait Intelligent < 2 Affects Intelligent 1 Chance 33 Affects Sane 1 Chance 50 ;------------------------------------------ Trigger building_university WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished = university Affects Intelligent 1 Chance 33 ;------------------------------------------ Trigger building_art WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= artist_studio Affects Cultured 1 Chance 100 Affects Aesthetic 1 Chance 20 ;------------------------------------------ Trigger building_music WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= theatre Affects Cultured 1 Chance 100 ;------------------------------------------ Trigger building_brothel WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= brothel Affects Corrupt 1 Chance 4 Affects NonAuthoritarian 1 Chance 5 ;------------------------------------------ Trigger building_seatrade WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= merchants_wharf Affects GoodTrader 1 Chance 80 ;------------------------------------------ Trigger building_sanitation WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= public_baths Affects Epicurean 1 Chance 20 Affects GoodBuilder 1 Chance 100 ;------------------------------------------ Trigger building_castle_academia WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= library and Trait Intelligent < 2 Affects Intelligent 1 Chance 33 Affects Sane 1 Chance 50 ;------------------------------------------ Trigger building_caravans WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= caravan_stop Affects GoodTrader 3 Chance 100 ;------------------------------------------ Trigger building_tourney WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= jousting_lists Affects StrategyChivalry 1 Chance 100 Affects NonAuthoritarian 1 Chance 5 ;------------------------------------------ Trigger building_townhall WhenToTest GovernorBuildingCompleted Condition Trait StrategyDread < 1 and Trait StrategyChivalry < 1 and SettlementBuildingFinished >= town_hall Affects Just 1 Chance 50 Affects GoodBuilder 1 Chance 25 Affects Authoritarian 1 Chance 7 ;------------------------------------------ Trigger building_townhall_chivalrous WhenToTest GovernorBuildingCompleted Condition Trait StrategyChivalry >= 1 and SettlementBuildingFinished >= town_hall Affects Just 1 Chance 100 Affects GoodBuilder 1 Chance 25 Affects Authoritarian 1 Chance 5 ;------------------------------------------ Trigger building_townhall_dread WhenToTest GovernorBuildingCompleted Condition Trait StrategyDread >= 1 and SettlementBuildingFinished >= town_hall Affects HarshJustice 1 Chance 100 Affects GoodBuilder 1 Chance 25 Affects Authoritarian 1 Chance 10 ;------------------------------------------ Trigger building_city_upgrades WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= wooden_pallisade Affects GoodBuilder 1 Chance 25 ;------------------------------------------ Trigger building_castle_upgrades WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= wooden_castle Affects GoodBuilder 1 Chance 25 ;------------------------------------------ Trigger extermination1 WhenToTest SackSettlement Affects Despoiler 1 Chance 20 ;------------------------------------------ Trigger extermination2 WhenToTest ExterminatePopulation Affects Genocide 1 Chance 100 Affects Bloodthirsty 1 Chance 10 Affects StrategyDread 1 Chance 100 Affects HarshJustice 1 Chance 20 Affects Authoritarian 1 Chance 3 ;------------------------------------------ Trigger extermination3 WhenToTest OccupySettlement Affects StrategyChivalry 1 Chance 100 Affects NonAuthoritarian 1 Chance 3 ;------------------------------------------ Trigger extermination4 WhenToTest OccupySettlement Condition Trait StrategyChivalry > 0 Affects LenientJustice 1 Chance 20 Affects NonAuthoritarian 1 Chance 3 ;------------------------------------------ Trigger selfperpetuating1 WhenToTest CharacterTurnEnd Condition Trait Aesthetic >= 1 Affects Aesthetic 1 Chance 4 ;------------------------------------------ Trigger selfperpetuating2 WhenToTest CharacterTurnEnd Condition Trait Anger >= 1 Affects Anger 1 Chance 4 ;------------------------------------------ Trigger selfperpetuating4 WhenToTest CharacterTurnEnd Condition Trait Arse >= 1 Affects Arse 1 Chance 4 ;------------------------------------------ Trigger selfperpetuating4_gay_but_married WhenToTest CharacterTurnEnd Condition Trait Arse >= 1 and IsMarried Affects Cuckold 1 Chance 4 ;------------------------------------------ Trigger selfperpetuating5 WhenToTest CharacterTurnEnd Condition Trait Austere >= 1 Affects Austere 1 Chance 4 ;------------------------------------------ Trigger selfperpetuating6 WhenToTest CharacterTurnEnd Condition Trait Authoritarian >= 1 Affects Authoritarian 1 Chance 4 ;------------------------------------------ Trigger selfperpetuating7 WhenToTest CharacterTurnEnd Condition EndedInSettlement and Trait BadTrader >= 1 Affects BadTrader 1 Chance 4 ;------------------------------------------ Trigger selfperpetuating10 WhenToTest CharacterTurnEnd Condition Trait BoringSpeaker >= 1 Affects BoringSpeaker 1 Chance 4 ;------------------------------------------ Trigger selfperpetuating11 WhenToTest CharacterTurnEnd Condition Trait Cheapskate >= 1 Affects Cheapskate 1 Chance 4 ;------------------------------------------ Trigger selfperpetuating12 WhenToTest CharacterTurnEnd Condition Trait Deranged >= 1 Affects Deranged 1 Chance 4 ;------------------------------------------ Trigger selfperpetuating13 WhenToTest CharacterTurnEnd Condition Trait Drink >= 1 Affects Drink 1 Chance 4 ;------------------------------------------ Trigger selfperpetuating14 WhenToTest CharacterTurnEnd Condition Trait Energetic >= 1 and RemainingMPPercentage < 10 Affects Energetic 1 Chance 4 ;------------------------------------------ Trigger selfperpetuating15 WhenToTest CharacterTurnEnd Condition Trait Epicurean >= 1 Affects Epicurean 1 Chance 4 ;------------------------------------------ Trigger selfperpetuating16 WhenToTest CharacterTurnEnd Condition Trait ExpensiveTastes >= 1 Affects ExpensiveTastes 1 Chance 4 ;------------------------------------------ Trigger selfperpetuating17 WhenToTest CharacterTurnEnd Condition Trait Feck >= 1 Affects Feck 1 Chance 4 ;------------------------------------------ Trigger selfperpetuating18 WhenToTest CharacterTurnEnd Condition Trait Gambling >= 1 Affects Gambling 1 Chance 4 ;------------------------------------------ Trigger selfperpetuating19 WhenToTest CharacterTurnEnd Condition Trait Generous >= 1 Affects Generous 1 Chance 4 ;------------------------------------------ Trigger selfperpetuating20 WhenToTest CharacterTurnEnd Condition Trait Girls >= 1 Affects Girls 1 Chance 4 ;------------------------------------------ Trigger selfperpetuating21 WhenToTest CharacterTurnEnd Condition Trait Hypochondriac >= 1 Affects Hypochondriac 1 Chance 4 ;------------------------------------------ Trigger selfperpetuating22 WhenToTest CharacterTurnEnd Condition Trait Ignorance >= 1 Affects Ignorance 1 Chance 4 ;------------------------------------------ Trigger selfperpetuating23 WhenToTest CharacterTurnEnd Condition Trait Insane >= 1 Affects Insane 1 Chance 4 ;------------------------------------------ Trigger selfperpetuating24 WhenToTest CharacterTurnEnd Condition Trait Lewd >= 1 Affects Lewd 1 Chance 4 ;------------------------------------------ Trigger selfperpetuating25 WhenToTest CharacterTurnEnd Condition Trait Liar >= 1 Affects Liar 1 Chance 4 ;------------------------------------------ Trigger selfperpetuating26 WhenToTest CharacterTurnEnd Condition Trait Miserly >= 1 Affects Miserly 1 Chance 4 ;------------------------------------------ Trigger selfperpetuating27 WhenToTest CharacterTurnEnd Condition Trait Paranoia >= 1 Affects Paranoia 1 Chance 4 ;------------------------------------------ Trigger selfperpetuating28 WhenToTest CharacterTurnEnd Condition Trait Perverted >= 1 Affects Perverted 1 Chance 4 ;------------------------------------------ Trigger selfperpetuating31 WhenToTest CharacterTurnEnd Condition Trait Secretive >= 1 Affects Secretive 1 Chance 4 ;------------------------------------------ Trigger selfperpetuating32 WhenToTest CharacterTurnEnd Condition Trait Slothful >= 1 Affects Slothful 1 Chance 4 Affects LaxPersonalSecurity 1 Chance 4 ;------------------------------------------ Trigger selfperpetuating33 WhenToTest CharacterTurnEnd Condition Trait Sobriety >= 1 Affects Sobriety 1 Chance 4 ;------------------------------------------ Trigger selfperpetuating34 WhenToTest CharacterTurnEnd Condition Trait Stoic >= 1 Affects Stoic 1 Chance 4 ;------------------------------------------ Trigger selfperpetuating35 WhenToTest CharacterTurnEnd Condition Trait Superstitious >= 1 Affects Superstitious 1 Chance 4 ;------------------------------------------ Trigger selfperpetuating36 WhenToTest CharacterTurnEnd Condition Trait Talkative >= 1 Affects Talkative 1 Chance 4 ;------------------------------------------ Trigger selfperpetuating37 WhenToTest CharacterTurnEnd Condition Trait TouchedByTheGods >= 1 Affects TouchedByTheGods 1 Chance 4 ;------------------------------------------ Trigger selfperpetuating38 WhenToTest CharacterTurnEnd Condition Trait Trusting >= 1 Affects Trusting 1 Chance 4 Affects LaxPersonalSecurity 1 Chance 4 Affects KindRuler 1 Chance 4 ;------------------------------------------ Trigger selfperpetuating39 WhenToTest CharacterTurnEnd Condition Trait Xenophilia >= 1 Affects Xenophilia 1 Chance 4 ;------------------------------------------ Trigger selfperpetuating40 WhenToTest CharacterTurnEnd Condition Trait Xenophobia >= 1 Affects Xenophobia 1 Chance 4 ;------------------------------------------ Trigger selfperpetuating41 WhenToTest CharacterTurnEnd Condition Trait Gregarious >= 1 Affects Gregarious 1 Chance 4 ;------------------------------------------ Trigger selfperpetuating41a WhenToTest CharacterTurnEnd Condition Trait Introvert >= 1 Affects Introvert 1 Chance 4 ;------------------------------------------ Trigger selfperpetuating44 WhenToTest CharacterTurnEnd Condition Trait NonAuthoritarian >= 1 Affects NonAuthoritarian 1 Chance 4 Affects KindRuler 1 Chance 4 ;------------------------------------------ Trigger selfperpetuating45 WhenToTest CharacterTurnEnd Condition Trait Prim >= 1 Affects Prim 1 Chance 4 ;------------------------------------------ Trigger selfperpetuating46 WhenToTest CharacterTurnEnd Condition Trait Unjust >= 1 Affects Unjust 1 Chance 4 ;------------------------------------------ Trigger selfperpetuating47 WhenToTest CharacterTurnEnd Condition Trait HarshRuler >= 1 Affects HarshRuler 1 Chance 4 ;------------------------------------------ Trigger selfperpetuating48 WhenToTest CharacterTurnEnd Condition Trait Corrupt >= 1 Affects Corrupt 1 Chance 4 ;------------------------------------------ Trigger selfperpetuating49 WhenToTest CharacterTurnEnd Condition Trait ReligiousIntolerance >= 1 Affects ReligiousIntolerance 1 Chance 4 ;------------------------------------------ Trigger selfperpetuating50 WhenToTest CharacterTurnEnd Condition Trait ReligiousTolerance >= 1 Affects ReligiousTolerance 1 Chance 4 ;------------------------------------------ Trigger selfperpetuating51 WhenToTest CharacterTurnEnd Condition Trait StrickenSerious >= 1 Affects StrickenSerious 1 Chance 4 ;------------------------------------------ Trigger selfperpetuating52_catholic WhenToTest CharacterTurnEnd Condition EndedInSettlement and RemainingMPPercentage = 100 and CharacterReligion catholic and Trait PublicAtheism >= 1 and not SettlementBuildingExists >= small_church and not SettlementBuildingExists >= chapel Affects PublicAtheism 1 Chance 4 ;------------------------------------------ Trigger selfperpetuating52_orthodox WhenToTest CharacterTurnEnd Condition EndedInSettlement and RemainingMPPercentage = 100 and CharacterReligion orthodox and Trait PublicAtheism >= 1 and not SettlementBuildingExists >= small_church_o and not SettlementBuildingExists >= chapel_o Affects PublicAtheism 1 Chance 4 ;------------------------------------------ Trigger selfperpetuating53 WhenToTest CharacterTurnEnd Condition Trait BadDisciplinarian >= 1 and RemainingMPPercentage = 100 Affects BadDisciplinarian 1 Chance 4 ;------------------------------------------ Trigger selfperpetuating54 WhenToTest CharacterTurnEnd Condition Trait Cuckold >= 1 and not HasAncType Sex Affects Cuckold 1 Chance 4 ;------------------------------------------ Trigger selfperpetuating55 WhenToTest CharacterTurnEnd Condition Trait Just >= 1 Affects Just 1 Chance 4 ;------------------------------------------ Trigger selfperpetuating56 WhenToTest CharacterTurnEnd Condition Trait HarshJustice >= 1 Affects HarshJustice 1 Chance 4 ;------------------------------------------ Trigger selfperpetuating57 WhenToTest CharacterTurnEnd Condition Trait LenientJustice >= 1 Affects LenientJustice 1 Chance 4 ;------------------------------------------ Trigger selfperpetuating58 WhenToTest CharacterTurnEnd Condition Trait HarshWoman >= 1 Affects HarshWoman 1 Chance 4 ;------------------------------------------ Trigger selfperpetuating59 WhenToTest CharacterTurnEnd Condition Trait PretentiousWoman >= 1 and Treasury > 20000 Affects PretentiousWoman 1 Chance 4 ;------------------------------------------ Trigger selfperpetuating60 WhenToTest CharacterTurnEnd Condition Trait HumbleWoman >= 1 Affects HumbleWoman 1 Chance 5 ;------------------------------------------ Trigger spyinit1 WhenToTest AgentCreated Condition AgentType = spy Affects NaturalSpySkill 1 Chance 100 Affects GoodConspirator 1 Chance 20 ;------------------------------------------ Trigger spyinit2 WhenToTest AgentCreated Condition AgentType = spy and Trait NaturalSpySkill = 1 Affects NaturalSpySkill 1 Chance 33 ;------------------------------------------ Trigger spyinit3 WhenToTest AgentCreated Condition AgentType = spy and Trait NaturalSpySkill = 2 Affects NaturalSpySkill 1 Chance 20 ;------------------------------------------ Trigger spyinit4 WhenToTest AgentCreated Condition AgentType = spy and SettlementBuildingExists >= thieves_guild Affects ThievesGuildTrained 1 Chance 100 ;------------------------------------------ Trigger spyinit5 WhenToTest AgentCreated Condition AgentType = spy and FactionBuildingExists >= m_thieves_guild Affects ThievesGuildMember 1 Chance 100 ;------------------------------------------ Trigger spyinit6 WhenToTest AgentCreated Condition AgentType = spy and FactionBuildingExists = gm_thieves_guild Affects ThievesGuildMember 1 Chance 100 ;------------------------------------------ Trigger spyinit7 WhenToTest AgentCreated Condition AgentType = spy Affects AgentPiety 1 Chance 100 ;------------------------------------------ Trigger princessinit2 WhenToTest CharacterComesOfAge Condition AgentType = princess Affects AgentPiety 1 Chance 100 Affects NaturalPrincess 1 Chance 100 ;------------------------------------------ Trigger princessinit3 WhenToTest CharacterComesOfAge Condition AgentType = princess and Trait NaturalPrincess = 1 Affects NaturalPrincess 1 Chance 50 ;------------------------------------------ Trigger princessinit4 WhenToTest CharacterComesOfAge Condition AgentType = princess and Trait NaturalPrincess = 2 Affects NaturalPrincess 1 Chance 20 ;------------------------------------------ Trigger diplomatinit1 WhenToTest AgentCreated Condition AgentType = diplomat Affects NaturalDiplomatSkill 1 Chance 100 ;------------------------------------------ Trigger diplomatinit2 WhenToTest AgentCreated Condition AgentType = diplomat and Trait NaturalDiplomatSkill = 1 Affects NaturalDiplomatSkill 1 Chance 33 ;------------------------------------------ Trigger diplomatinit3 WhenToTest AgentCreated Condition AgentType = diplomat and Trait NaturalDiplomatSkill = 2 Affects NaturalDiplomatSkill 1 Chance 33 ;------------------------------------------ Trigger diplomatinit4 WhenToTest AgentCreated Condition AgentType = diplomat Affects Talkative 1 Chance 20 Affects Secretive 1 Chance 20 ;------------------------------------------ Trigger diplomatinit5 WhenToTest AgentCreated Condition AgentType = diplomat and DistanceCapital >= 40 Affects Multilingual 1 Chance 33 ;------------------------------------------ Trigger diplomatinit6 WhenToTest AgentCreated Condition Trait Multilingual >= 1 Affects Multilingual 1 Chance 33 ;------------------------------------------ Trigger diplomatinit7 WhenToTest AgentCreated Condition not AtSea and AgentType = diplomat and PopulationOwnReligion >= 80 Affects ReligiousIntolerance 1 Chance 50 ;------------------------------------------ Trigger diplomatinit8 WhenToTest AgentCreated Condition Trait ReligiousIntolerance >= 1 Affects ReligiousIntolerance 1 Chance 25 ;------------------------------------------ Trigger diplomatinit9 WhenToTest AgentCreated Condition not AtSea and AgentType = diplomat and PopulationOwnReligion <= 70 Affects ReligiousTolerance 1 Chance 50 ;------------------------------------------ Trigger diplomatinit10 WhenToTest AgentCreated Condition Trait ReligiousTolerance >= 1 Affects ReligiousTolerance 1 Chance 25 ;------------------------------------------ Trigger diplomatinit11 WhenToTest AgentCreated Condition AgentType = diplomat Affects AgentPiety 1 Chance 100 ;------------------------------------------ Trigger diplomatinit12 WhenToTest AgentCreated Condition AgentType = diplomat Affects SmoothTalker 2 Chance 10 Affects Talkative 1 Chance 5 Affects Secretive 1 Chance 5 ;------------------------------------------ Trigger assassininit1 WhenToTest AgentCreated Condition AgentType = assassin Affects NaturalAssassinSkill 1 Chance 100 ;------------------------------------------ Trigger assassininit2 WhenToTest AgentCreated Condition AgentType = assassin and Trait NaturalAssassinSkill = 1 Affects NaturalAssassinSkill 1 Chance 33 ;------------------------------------------ Trigger assassininit3 WhenToTest AgentCreated Condition AgentType = assassin and Trait NaturalAssassinSkill >= 2 Affects NaturalAssassinSkill 1 Chance 33 ;------------------------------------------ Trigger assassininit4 WhenToTest AgentCreated Condition AgentType = assassin and SettlementBuildingExists >= assassins_guild Affects AssassinsGuildTrained 1 Chance 100 ;------------------------------------------ Trigger assassininit5 WhenToTest AgentCreated Condition AgentType = assassin and FactionBuildingExists >= m_assassins_guild Affects AssassinsGuildMember 1 Chance 100 ;------------------------------------------ Trigger assassininit6 WhenToTest AgentCreated Condition AgentType = assassin and FactionBuildingExists = gm_assassins_guild Affects AssassinsGuildMember 1 Chance 100 ;------------------------------------------ Trigger assassininit7 WhenToTest AgentCreated Condition AgentType = assassin and FactionBuildingExists >= eastern_assassins_guild Affects AssassinsGuildTrained 1 Chance 100 ;------------------------------------------ Trigger assassininit8 WhenToTest AgentCreated Condition AgentType = assassin and FactionBuildingExists >= m_eastern_assassins_guild Affects HashashinsGuildMember 1 Chance 100 ;------------------------------------------ Trigger assassininit9 WhenToTest AgentCreated Condition AgentType = assassin and FactionBuildingExists = gm_eastern_assassins_guild Affects HashashinsGuildMember 1 Chance 100 ;------------------------------------------ Trigger assassininit10 WhenToTest AgentCreated Condition AgentType = assassin Affects AgentPiety 1 Chance 100 ;------------------------------------------ Trigger hereticinit1_denouncerclear WhenToTest PriestBecomesHeretic Condition Trait GoodDenouncer > 0 Affects GoodDenouncer -200 Chance 100 ;------------------------------------------ Trigger hereticinit1_denouncerclear_bad WhenToTest PriestBecomesHeretic Condition Trait BadDenouncer > 0 Affects BadDenouncer -200 Chance 100 ;------------------------------------------ Trigger hereticinit1_faithclear WhenToTest PriestBecomesHeretic Condition Trait StrongFaith > 0 Affects StrongFaith -100 Chance 100 ;------------------------------------------ Trigger hereticinit1_purifierclear WhenToTest PriestBecomesHeretic Condition Trait Purifier > 0 Affects Purifier -200 Chance 100 ;------------------------------------------ Trigger hereticinit1a WhenToTest PriestBecomesHeretic Condition Attribute Piety < 1 Affects NaturalHereticSkill 1 Chance 100 ;------------------------------------------ Trigger hereticinit2 WhenToTest PriestBecomesHeretic Condition Trait NaturalHereticSkill >= 1 Affects NaturalHereticSkill 1 Chance 50 ;------------------------------------------ Trigger hereticinit3 WhenToTest PriestBecomesHeretic Condition Trait NaturalHereticSkill >= 2 Affects NaturalHereticSkill 1 Chance 20 ;------------------------------------------ Trigger hereticinit7 WhenToTest AgentCreated Condition AgentType = heretic Affects NaturalHereticSkill 1 Chance 100 ;------------------------------------------ Trigger hereticinit8 WhenToTest AgentCreated Condition Trait NaturalHereticSkill >= 1 Affects NaturalHereticSkill 1 Chance 33 ;------------------------------------------ Trigger hereticinit9 WhenToTest AgentCreated Condition Trait NaturalHereticSkill >= 2 Affects NaturalHereticSkill 1 Chance 33 ;------------------------------------------ Trigger witchinit2 WhenToTest AgentCreated Condition AgentType = witch Affects NaturalWitchSkill 1 Chance 100 ;------------------------------------------ Trigger witchinit3 WhenToTest AgentCreated Condition AgentType = witch and Trait NaturalWitchSkill >= 2 Affects NaturalWitchSkill 1 Chance 50 ;------------------------------------------ Trigger witchinit4 WhenToTest AgentCreated Condition AgentType = witch and Trait NaturalWitchSkill >= 3 Affects NaturalWitchSkill 1 Chance 33 ;------------------------------------------ Trigger witchinit5 WhenToTest AgentCreated Condition AgentType = witch and Trait NaturalWitchSkill >= 4 Affects NaturalWitchSkill 1 Chance 33 ;------------------------------------------ Trigger priestinit1 WhenToTest AgentCreated Condition AgentType = priest Affects NaturalPriestSkill 1 Chance 100 ;------------------------------------------ Trigger priestinit2 WhenToTest AgentCreated Condition AgentType = priest and Trait NaturalPriestSkill = 1 Affects NaturalPriestSkill 1 Chance 50 ;------------------------------------------ Trigger priestinit3 WhenToTest AgentCreated Condition AgentType = priest and Trait NaturalPriestSkill >= 2 Affects NaturalPriestSkill 1 Chance 20 ;------------------------------------------ Trigger priestinit4 WhenToTest AgentCreated Condition AgentType = priest and SettlementBuildingExists >= cathedral and Trait PriestLevel = 0 Affects PriestLevel 1 Chance 100 ;------------------------------------------ Trigger priestinit4_orthodox WhenToTest AgentCreated Condition AgentType = priest and SettlementBuildingExists >= cathedral_o and Trait PriestLevel = 0 Affects PriestLevel 1 Chance 100 ;------------------------------------------ Trigger priestinit5 WhenToTest AgentCreated Condition AgentType = priest and not CultureType middle_eastern Affects SecretlyFemale 1 Chance 3 ;------------------------------------------ Trigger priestinit10 WhenToTest AgentCreated Condition AgentType = priest and SettlementBuildingExists >= theologians_guild Affects TheologiansGuildTrained 1 Chance 100 ;------------------------------------------ Trigger priestinit11 WhenToTest AgentCreated Condition AgentType = priest and FactionBuildingExists >= m_theologians_guild Affects TheologiansGuildMember 1 Chance 100 ;------------------------------------------ Trigger priestinit12 WhenToTest AgentCreated Condition AgentType = priest and FactionBuildingExists = gm_theologians_guild Affects TheologiansGuildMember 1 Chance 100 ;------------------------------------------ Trigger inquisitorinit1 WhenToTest AgentCreated Condition AgentType = inquisitor Affects NaturalInquisitorSkill 1 Chance 100 ;------------------------------------------ Trigger inquisitorinit2 WhenToTest AgentCreated Condition AgentType = inquisitor and Trait NaturalInquisitorSkill = 1 Affects NaturalInquisitorSkill 1 Chance 33 ;------------------------------------------ Trigger inquisitorinit3 WhenToTest AgentCreated Condition AgentType = inquisitor and Trait NaturalInquisitorSkill >= 2 Affects NaturalInquisitorSkill 1 Chance 22 ;------------------------------------------ Trigger inquisitorinit4 WhenToTest AgentCreated Condition AgentType = inquisitor and FactionLeaderAttribute Purity > 0 Affects FairProsecutor 1 Chance 100 ;------------------------------------------ Trigger inquisitorinit5 WhenToTest AgentCreated Condition AgentType = inquisitor and FactionLeaderAttribute Violence < 0 Affects FairProsecutor 1 Chance 100 ;------------------------------------------ Trigger inquisitorinit6 WhenToTest AgentCreated Condition AgentType = inquisitor and FactionLeaderAttribute Purity < 0 Affects UnfairProsecutor 1 Chance 100 ;------------------------------------------ Trigger inquisitorinit7 WhenToTest AgentCreated Condition AgentType = inquisitor and FactionLeaderAttribute Violence > 0 Affects UnfairProsecutor 1 Chance 100 ;------------------------------------------ Trigger merchantinit1 WhenToTest AgentCreated Condition AgentType = merchant Affects NaturalMerchantSkill 1 Chance 100 ;------------------------------------------ Trigger merchantinit2 WhenToTest AgentCreated Condition AgentType = merchant and Trait NaturalMerchantSkill = 1 Affects NaturalMerchantSkill 1 Chance 50 ;------------------------------------------ Trigger merchantinit3 WhenToTest AgentCreated Condition AgentType = merchant and Trait NaturalMerchantSkill >= 2 Affects NaturalMerchantSkill 1 Chance 33 ;------------------------------------------ Trigger merchantinit5 WhenToTest AgentCreated Condition AgentType = merchant and not SettlementBuildingExists >= town_hall Affects ShadyDealer 1 Chance 50 ;------------------------------------------ Trigger merchantinit6 WhenToTest AgentCreated Condition AgentType = merchant and Trait ShadyDealer = 1 Affects ShadyDealer 2 Chance 33 ;------------------------------------------ Trigger merchantinit7 WhenToTest AgentCreated Condition AgentType = merchant and SettlementBuildingExists >= town_hall Affects LegalDealer 1 Chance 50 ;------------------------------------------ Trigger merchantinit9 WhenToTest AgentCreated Condition AgentType = merchant and SettlementBuildingExists >= city_hall and Trait LegalDealer = 1 Affects LegalDealer 1 Chance 33 ;------------------------------------------ Trigger merchantinit10 WhenToTest AgentCreated Condition not AtSea and AgentType = merchant and SettlementBuildingExists >= cathedral and PopulationOwnReligion > 80 Affects ReligiousMerchant 1 Chance 50 ;------------------------------------------ Trigger merchantinit11 WhenToTest AgentCreated Condition AgentType = merchant and Trait ReligiousMerchant >= 1 Affects ReligiousMerchant 2 Chance 33 ;------------------------------------------ Trigger merchantinit13 WhenToTest AgentCreated Condition AgentType = merchant and SettlementBuildingExists >= m_merchants_guild Affects MerchantsGuildTrained 1 Chance 100 ;------------------------------------------ Trigger merchantinit14 WhenToTest AgentCreated Condition AgentType = merchant and FactionBuildingExists = gm_merchants_guild Affects MerchantsGuildMember 1 Chance 100 ;------------------------------------------ Trigger merchantinit15 WhenToTest AgentCreated Condition AgentType = merchant Affects AgentPiety 1 Chance 100 ;------------------------------------------ Trigger cardinalinit1 WhenToTest CardinalPromoted Condition Trait PriestLevel = 1 Affects PriestLevel 1 Chance 100 ;------------------------------------------ Trigger cardinalinit2 WhenToTest CardinalPromoted Condition Trait PriestLevel = 0 Affects PriestLevel 2 Chance 100 ;------------------------------------------ Trigger cardinalinit3 WhenToTest CardinalPromoted Affects Warmonger 1 Chance 50 Affects Peaceful 1 Chance 50 Affects Corrupted 1 Chance 50 Affects Righteous 1 Chance 50 ;------------------------------------------ Trigger cardinalinit4 WhenToTest CardinalPromoted Condition Trait Warmonger >= 1 Affects Warmonger 1 Chance 50 ;------------------------------------------ Trigger cardinalinit5 WhenToTest CardinalPromoted Condition Trait Warmonger >= 2 Affects Warmonger 1 Chance 50 ;------------------------------------------ Trigger cardinalinit6 WhenToTest CardinalPromoted Condition Trait Peaceful >= 1 Affects Peaceful 1 Chance 50 ;------------------------------------------ Trigger cardinalinit7 WhenToTest CardinalPromoted Condition Trait Peaceful >= 2 Affects Peaceful 1 Chance 50 ;------------------------------------------ Trigger cardinalinit8 WhenToTest CardinalPromoted Condition Trait Corrupted >= 1 Affects Corrupted 1 Chance 50 ;------------------------------------------ Trigger cardinalinit9 WhenToTest CardinalPromoted Condition Trait Corrupted >= 2 Affects Corrupted 1 Chance 50 ;------------------------------------------ Trigger cardinalinit10 WhenToTest CardinalPromoted Condition Trait Righteous >= 1 Affects Righteous 1 Chance 50 ;------------------------------------------ Trigger cardinalinit11 WhenToTest CardinalPromoted Condition Trait Righteous >= 2 Affects Righteous 1 Chance 50 ;------------------------------------------ Trigger devastation WhenToTest GeneralDevastatesTile Affects Despoiler 1 Chance 4 ;------------------------------------------ Trigger Lesser_General_Adoption_1_VnV_Trigger WhenToTest LesserGeneralOfferedForAdoption Affects GoodCommander 1 Chance 100 Affects GoodAttacker 2 Chance 17 Affects GoodDefender 2 Chance 17 Affects GoodSiegeAttacker 2 Chance 17 Affects Brave 3 Chance 17 ;------------------------------------------ Trigger Lesser_General_Adoption_2_VnV_Trigger WhenToTest LesserGeneralOfferedForAdoption Affects Drink 1 Chance 8 Affects Sobriety 1 Chance 12 Affects Disciplinarian 2 Chance 17 Affects GoodAdministrator 6 Chance 17 Affects NightBattleCapable 1 Chance 10 ;------------------------------------------ Trigger Lesser_General_Adoption_3_VnV_Trigger WhenToTest LesserGeneralOfferedForAdoption Affects BattleScarred 1 Chance 17 Affects Intelligent 1 Chance 8 Affects NaturalMilitarySkill 1 Chance 8 Affects GoodCommander 1 Chance 80 Affects GoodCommander 1 Chance 50 ;------------------------------------------ Trigger Lesser_General_Adoption_4_VnV_Trigger WhenToTest LesserGeneralOfferedForAdoption Affects LoyaltyStarter 1 Chance 100 Affects Loyal 1 Chance 50 Affects ReligionStarter 1 Chance 100 Affects BattleChivalry 1 Chance 50 ;------------------------------------------ Trigger Lesser_General_Adoption_5_VnV_Trigger WhenToTest LesserGeneralOfferedForAdoption Condition Trait Loyal >= 1 Affects Loyal 1 Chance 50 ;------------------------------------------ Trigger Lesser_General_Adoption_6_VnV_Trigger WhenToTest LesserGeneralOfferedForAdoption Condition Trait Loyal >= 2 Affects Loyal 2 Chance 50 ;------------------------------------------ Trigger Lesser_General_Adoption_7_VnV_Trigger WhenToTest LesserGeneralOfferedForAdoption Condition Trait Loyal >= 3 Affects Loyal 2 Chance 25 ;------------------------------------------ Trigger Lesser_General_Adoption_8_VnV_Trigger WhenToTest LesserGeneralOfferedForAdoption Condition Trait Loyal < 1 Affects Disloyal 1 Chance 50 ;------------------------------------------ Trigger Lesser_General_Adoption_9_VnV_Trigger WhenToTest LesserGeneralOfferedForAdoption Condition Trait Disloyal >= 1 Affects Disloyal 1 Chance 50 ;------------------------------------------ Trigger Lesser_General_Adoption_10_VnV_Trigger WhenToTest LesserGeneralOfferedForAdoption Condition Trait Disloyal >= 2 Affects Disloyal 1 Chance 50 ;------------------------------------------ Trigger Lesser_General_Adoption_11_VnV_Trigger WhenToTest LesserGeneralOfferedForAdoption Condition Trait Disloyal >= 3 Affects Disloyal 1 Chance 25 ;------------------------------------------ Trigger Lesser_General_Adoption_12_VnV_Trigger WhenToTest LesserGeneralOfferedForAdoption Affects ReligiousActivity 1 Chance 50 ;------------------------------------------ Trigger Lesser_General_Adoption_13_VnV_Trigger WhenToTest LesserGeneralOfferedForAdoption Condition Trait ReligiousActivity >= 1 Affects ReligiousActivity 3 Chance 33 ;------------------------------------------ Trigger Lesser_General_Adoption_14_VnV_Trigger WhenToTest LesserGeneralOfferedForAdoption Condition Trait ReligiousActivity >= 2 Affects ReligiousActivity 4 Chance 33 ;------------------------------------------ Trigger Lesser_General_Adoption_15_VnV_Trigger WhenToTest LesserGeneralOfferedForAdoption Condition Trait ReligiousActivity < 1 Affects ReligiousInactivity 1 Chance 50 ;------------------------------------------ Trigger Lesser_General_Adoption_16_VnV_Trigger WhenToTest LesserGeneralOfferedForAdoption Condition Trait ReligiousInactivity >= 1 Affects ReligiousInactivity 1 Chance 10 ;------------------------------------------ Trigger Lesser_General_Adoption_17_VnV_Trigger WhenToTest LesserGeneralOfferedForAdoption Condition Trait BattleChivalry >= 1 Affects BattleChivalry 2 Chance 33 ;------------------------------------------ Trigger Lesser_General_Adoption_18_VnV_Trigger WhenToTest LesserGeneralOfferedForAdoption Condition Trait BattleChivalry < 1 Affects BattleDread 1 Chance 50 ;------------------------------------------ Trigger Lesser_General_Adoption_19_VnV_Trigger WhenToTest LesserGeneralOfferedForAdoption Condition Trait BattleDread >= 1 Affects BattleDread 2 Chance 33 ;------------------------------------------ Trigger admiral1 WhenToTest PostBattle Condition AgentType = admiral and WonBattle and BattleOdds < 2.25 Affects Sailor 1 Chance 100 ;------------------------------------------ Trigger admiral2 WhenToTest PostBattle Condition AgentType = admiral and not WonBattle and BattleOdds > 1.5 Affects Landlubber 1 Chance 100 ;------------------------------------------ Trigger admiralinit1 WhenToTest AgentCreated Condition AgentType = admiral and FactionType slave Affects FamousPirate 1 Chance 33 ;------------------------------------------ Trigger admiralinit2 WhenToTest AgentCreated Condition AgentType = admiral and FactionType slave and Trait FamousPirate >= 1 Affects FamousPirate 1 Chance 33 ;------------------------------------------ Trigger admiralinit3 WhenToTest AgentCreated Condition AgentType = admiral and FactionType slave and Trait FamousPirate >= 2 Affects FamousPirate 1 Chance 33 ;------------------------------------------ Trigger corruption1 WhenToTest CharacterTurnEnd Condition EndedInSettlement and Treasury > 50000 Affects Corrupt 1 Chance 3 Affects Aesthetic 1 Chance 3 Affects ExpensiveTastes 1 Chance 3 Affects Epicurean 1 Chance 3 Affects Embezzler 1 Chance 3 ;------------------------------------------ Trigger corruption2 WhenToTest CharacterTurnEnd Condition EndedInSettlement and Treasury > 100000 Affects Corrupt 1 Chance 3 Affects Aesthetic 1 Chance 3 Affects ExpensiveTastes 1 Chance 3 Affects Epicurean 1 Chance 3 Affects Embezzler 1 Chance 5 ;------------------------------------------ Trigger corruption4 WhenToTest CharacterTurnEnd Condition EndedInSettlement and Treasury > 150000 Affects Corrupt 1 Chance 5 Affects Aesthetic 1 Chance 3 Affects ExpensiveTastes 1 Chance 7 Affects Epicurean 1 Chance 3 Affects Embezzler 1 Chance 8 ;------------------------------------------ Trigger factionleader WhenToTest BecomesFactionLeader Affects Factionleader 1 Chance 100 ;------------------------------------------ Trigger factionleader_pope WhenToTest BecomesFactionLeader Condition FactionType papal_states Affects IAmPope 1 Chance 100 ;------------------------------------------ Trigger reinherited WhenToTest BecomesFactionHeir Condition Trait Exheir = 1 Affects Factionheir 1 Chance 100 ;------------------------------------------ Trigger disinherited WhenToTest CeasedFactionHeir Condition not Trait Exheir = 1 and not IsFactionLeader Affects Exheir 2 Chance 100 ;------------------------------------------ Trigger inherited WhenToTest CeasedFactionHeir Condition IsFactionLeader Affects Exheir 1 Chance 100 ;------------------------------------------ Trigger becomesheir WhenToTest BecomesFactionHeir Affects Factionheir 1 Chance 100 ;------------------------------------------ Trigger loyalty_check_bad_odds_penalty WhenToTest PostBattle Condition IsGeneral and not WonBattle and BattleSuccess >= average and I_ConflictType Normal and BattleOdds < 0.5 Affects DiscontentGeneral 1 Chance 100 ;------------------------------------------ Trigger loyalty_check2_good_odds_bonus WhenToTest PostBattle Condition IsGeneral and WonBattle and I_ConflictType Normal and BattleOdds >= 1.5 Affects ContentGeneral 1 Chance 100 ;------------------------------------------ Trigger loyalty_check3 WhenToTest CharacterTurnEnd Condition FactionExcommunicated and not IsFactionLeader and IsGeneral and Attribute Piety > 5 Affects DiscontentGeneral 1 Chance 20 ;------------------------------------------ Trigger loyalty_check5 WhenToTest CharacterTurnEnd Condition EndedInSettlement and not GovernorBuildingExists >= stone_wall and not GovernorBuildingExists >= castle and Attribute Command > 4 and DistanceCapital > 50 Affects DiscontentGeneral 1 Chance 10 ;------------------------------------------ Trigger loyalty_check6 WhenToTest CharacterTurnEnd Condition EndedInSettlement and GovernorBuildingExists >= large_stone_wall and Attribute Command < 6 Affects ContentGeneral 1 Chance 10 ;------------------------------------------ Trigger loyalty_check7 WhenToTest CharacterTurnEnd Condition EndedInSettlement and GovernorBuildingExists >= fortress and Attribute Command < 6 Affects ContentGeneral 1 Chance 10 ;------------------------------------------ Trigger loyalty_check8 WhenToTest GeneralPrisonersRansomedCaptor Condition RansomType execute and NumCapturedSoldiers > 80 and Attribute Chivalry >= 4 Affects DiscontentGeneral 1 Chance 50 ;------------------------------------------ Trigger loyalty_check8_extermination WhenToTest ExterminatePopulation Condition Attribute Chivalry >= 4 Affects DiscontentGeneral 1 Chance 50 ;------------------------------------------ Trigger loyalty_check9 WhenToTest BrotherAdopted Condition not IsFactionHeir Affects DiscontentGeneral 1 Chance 50 ;------------------------------------------ Trigger loyalty_check10_mutually_chivalrous WhenToTest CharacterTurnEnd Condition IsGeneral and not IsFactionLeader and Attribute Chivalry >= 3 and FactionLeaderAttribute Chivalry >= 3 Affects ContentGeneral 1 Chance 10 ;------------------------------------------ Trigger loyalty_check11_mutually_chivalrous WhenToTest CharacterTurnEnd Condition IsGeneral and not IsFactionLeader and Attribute Chivalry >= 3 and FactionLeaderAttribute Chivalry <= -3 Affects DiscontentGeneral 1 Chance 10 ;------------------------------------------ Trigger prisoners_captor1 WhenToTest GeneralPrisonersRansomedCaptor Condition RansomType release and NumCapturedSoldiers > 80 Affects CaptorChivalry 1 Chance 100 ;------------------------------------------ Trigger prisoners_captor2 WhenToTest GeneralPrisonersRansomedCaptor Condition RansomType execute and NumCapturedSoldiers > 80 Affects CaptorDread 1 Chance 100 ;------------------------------------------ Trigger prisoners_payer1 WhenToTest GeneralPrisonersRansomedCaptive Condition RansomType ransom and NumCapturedSoldiers > 80 and RansomAmount > 1000 Affects RansomChivalry 1 Chance 100 ;------------------------------------------ Trigger prisoners_payer2 WhenToTest GeneralPrisonersRansomedCaptive Condition RansomType execute and NumCapturedSoldiers > 80 and RansomAmount < 5000 Affects RansomDread 1 Chance 100 ;------------------------------------------ Trigger crusades_1 WhenToTest GeneralJoinCrusade Condition IsCrusade and Trait CrusaderHistory < 1 Affects CrusaderHistory 2 Chance 100 Affects StrategyChivalry 1 Chance 100 ;------------------------------------------ Trigger crusades_2 WhenToTest GeneralArrivesCrusadeTargetRegion Condition IsCrusade Affects CrusaderHistory 2 Chance 100 ;------------------------------------------ Trigger crusades_3 WhenToTest GeneralAssaultsResidence Condition IsOnCrusade and IsRegionCrusadeTarget Affects CrusaderHistory 2 Chance 100 ;------------------------------------------ Trigger crusades_5 WhenToTest GeneralTakesCrusadeTarget Condition IsCrusade Affects CrusaderHistory 3 Chance 100 Affects StrategyChivalry 2 Chance 100 ;------------------------------------------ Trigger crusades_6 WhenToTest GeneralAbandonCrusade Affects CrusaderHistory -3 Chance 100 Affects StrategyChivalry -2 Chance 100 ;------------------------------------------ Trigger crusades_7 WhenToTest PreBattleWithdrawal Condition IsOnCrusade and IsRegionCrusadeTarget Affects CrusaderHistory -2 Chance 100 ;------------------------------------------ Trigger jihads_1 WhenToTest GeneralJoinCrusade Condition IsJihad and Trait JihadHistory < 1 Affects JihadHistory 2 Chance 100 Affects StrategyChivalry 1 Chance 100 ;------------------------------------------ Trigger jihads_2 WhenToTest GeneralArrivesCrusadeTargetRegion Condition IsJihad Affects JihadHistory 2 Chance 100 ;------------------------------------------ Trigger jihads_3 WhenToTest GeneralAssaultsResidence Condition IsOnJihad and IsRegionJihadTarget Affects JihadHistory 2 Chance 100 ;------------------------------------------ Trigger jihads_5 WhenToTest GeneralTakesCrusadeTarget Condition IsJihad Affects JihadHistory 3 Chance 100 ;------------------------------------------ Trigger jihads_7 WhenToTest GeneralAbandonCrusade Condition IsJihad Affects JihadHistory -3 Chance 100 Affects StrategyChivalry -2 Chance 100 ;------------------------------------------ Trigger jihads_8 WhenToTest PreBattleWithdrawal Condition IsOnJihad and IsRegionJihadTarget Affects JihadHistory -2 Chance 100