;This file is generated from a spreadsheet ;Please do not modify by hand hidden_resources sparta rome italy america atlantic explorers_guild swordsmiths_guild woodsmens_guild teutonic_knights_chapter_house knights_of_santiago_chapter_house crusade jihad arguin horde_target no_pirates no_brigands metropolis desert rlondon1 rjerusalem2 rconstantinople3 rbaghdad4 rmekka5 rvenecia6 rparis7 rcordoba8 rfrankfurt9 rmoscow10 templars_chapter_house masons_guild horse_breeders_guild assassins_guild merchants_guild theologians_guild alchemists_guild thiefs_guild building core_building { levels wooden_pallisade wooden_wall stone_wall large_stone_wall huge_stone_wall { wooden_pallisade city requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, } { capability { recruit_pool "English Zweihander" 1 1 1 0 requires factions { england, scotland, } and event_counter mercenary 1 recruit_pool "Frensh Zweihander" 1 1 1 0 requires factions { france, poland, } and event_counter mercenary 1 recruit_pool "Flandr Zweihander" 1 1 1 0 requires factions { denmark, hre, } and event_counter mercenary 1 recruit_pool "Navarra Zweihander" 1 1 1 0 requires factions { spain, portugal, } and event_counter mercenary 1 recruit_pool "Bretan Zweihander" 1 1 1 0 requires factions { milan, hungary, } and event_counter mercenary 1 recruit_pool "Burgund Zweihander" 1 1 1 0 requires factions { venice, sicily, } and event_counter mercenary 1 recruit_pool "English Heavy Bill Militia" 1 1 1 0 requires factions { england, scotland, } and event_counter mercenary 1 recruit_pool "Frensh Heavy Bill Militia" 1 1 1 0 requires factions { france, poland, } and event_counter mercenary 1 recruit_pool "Flandr Heavy Bill Militia" 1 1 1 0 requires factions { denmark, hre, } and event_counter mercenary 1 recruit_pool "Navarra Heavy Bill Militia" 1 1 1 0 requires factions { spain, portugal, } and event_counter mercenary 1 recruit_pool "Bretan Heavy Bill Militia" 1 1 1 0 requires factions { milan, hungary, } and event_counter mercenary 1 recruit_pool "Burgund Heavy Bill Militia" 1 1 1 0 requires factions { venice, sicily, } and event_counter mercenary 1 recruit_pool "Dismounted French Archers" 1 1 1 0 requires factions { england, scotland, } and event_counter mercenary 1 recruit_pool "Frensh Crossbowmen" 1 1 1 0 requires factions { france, poland, } and event_counter mercenary 1 recruit_pool "Flandr Crossbowmen" 1 1 1 0 requires factions { denmark, hre, } and event_counter mercenary 1 recruit_pool "Navarra Crossbowmen" 1 1 1 0 requires factions { spain, portugal, } and event_counter mercenary 1 recruit_pool "Bretan Crossbowmen" 1 1 1 0 requires factions { milan, hungary, } and event_counter mercenary 1 recruit_pool "Burgund Crossbowmen" 1 1 1 0 requires factions { venice, sicily, } and event_counter mercenary 1 wall_level 0 tower_level 1 free_upkeep bonus 2 population_growth_bonus bonus -1 recruitment_slots 1 happiness_bonus bonus -2 requires event_counter is_the_ai 18 happiness_bonus bonus -2 requires event_counter is_the_ai 0 law_bonus bonus -2 requires event_counter is_the_ai 0 population_loyalty_bonus bonus -2 requires event_counter is_the_ai 0 recruits_exp_bonus bonus 2 requires event_counter is_the_ai 1 recruits_morale_bonus bonus 2 requires event_counter is_the_ai 1 trade_base_income_bonus bonus -6 happiness_bonus bonus -6 requires event_counter mercenary 1 } material wooden construction 2 cost 1200 settlement_min village upgrades { wooden_wall } } wooden_wall city requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, } { capability { recruit_pool "English Zweihander" 1 1 1 0 requires factions { england, scotland, } and event_counter mercenary 1 recruit_pool "Frensh Zweihander" 1 1 1 0 requires factions { france, poland, } and event_counter mercenary 1 recruit_pool "Flandr Zweihander" 1 1 1 0 requires factions { denmark, hre, } and event_counter mercenary 1 recruit_pool "Navarra Zweihander" 1 1 1 0 requires factions { spain, portugal, } and event_counter mercenary 1 recruit_pool "Bretan Zweihander" 1 1 1 0 requires factions { milan, hungary, } and event_counter mercenary 1 recruit_pool "Burgund Zweihander" 1 1 1 0 requires factions { venice, sicily, } and event_counter mercenary 1 recruit_pool "English Heavy Bill Militia" 1 1 1 0 requires factions { england, scotland, } and event_counter mercenary 1 recruit_pool "Frensh Heavy Bill Militia" 1 1 1 0 requires factions { france, poland, } and event_counter mercenary 1 recruit_pool "Flandr Heavy Bill Militia" 1 1 1 0 requires factions { denmark, hre, } and event_counter mercenary 1 recruit_pool "Navarra Heavy Bill Militia" 1 1 1 0 requires factions { spain, portugal, } and event_counter mercenary 1 recruit_pool "Bretan Heavy Bill Militia" 1 1 1 0 requires factions { milan, hungary, } and event_counter mercenary 1 recruit_pool "Burgund Heavy Bill Militia" 1 1 1 0 requires factions { venice, sicily, } and event_counter mercenary 1 recruit_pool "Dismounted French Archers" 1 1 1 0 requires factions { england, scotland, } and event_counter mercenary 1 recruit_pool "Frensh Crossbowmen" 1 1 1 0 requires factions { france, poland, } and event_counter mercenary 1 recruit_pool "Flandr Crossbowmen" 1 1 1 0 requires factions { denmark, hre, } and event_counter mercenary 1 recruit_pool "Navarra Crossbowmen" 1 1 1 0 requires factions { spain, portugal, } and event_counter mercenary 1 recruit_pool "Bretan Crossbowmen" 1 1 1 0 requires factions { milan, hungary, } and event_counter mercenary 1 recruit_pool "Burgund Crossbowmen" 1 1 1 0 requires factions { venice, sicily, } and event_counter mercenary 1 wall_level 1 gate_strength 1 tower_level 1 population_growth_bonus bonus -1 free_upkeep bonus 3 recruitment_slots 2 happiness_bonus bonus -2 requires event_counter is_the_ai 18 happiness_bonus bonus -2 requires event_counter is_the_ai 0 law_bonus bonus -2 requires event_counter is_the_ai 0 population_loyalty_bonus bonus -2 requires event_counter is_the_ai 0 recruits_exp_bonus bonus 2 requires event_counter is_the_ai 1 recruits_morale_bonus bonus 2 requires event_counter is_the_ai 1 trade_base_income_bonus bonus -6 happiness_bonus bonus -6 requires event_counter mercenary 1 } material wooden construction 3 cost 2400 settlement_min town upgrades { stone_wall } } stone_wall city requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, } { capability { recruit_pool "English Zweihander" 1 1 1 0 requires factions { england, scotland, } and event_counter mercenary 1 recruit_pool "Frensh Zweihander" 1 1 1 0 requires factions { france, poland, } and event_counter mercenary 1 recruit_pool "Flandr Zweihander" 1 1 1 0 requires factions { denmark, hre, } and event_counter mercenary 1 recruit_pool "Navarra Zweihander" 1 1 1 0 requires factions { spain, portugal, } and event_counter mercenary 1 recruit_pool "Bretan Zweihander" 1 1 1 0 requires factions { milan, hungary, } and event_counter mercenary 1 recruit_pool "Burgund Zweihander" 1 1 1 0 requires factions { venice, sicily, } and event_counter mercenary 1 recruit_pool "English Heavy Bill Militia" 1 1 1 0 requires factions { england, scotland, } and event_counter mercenary 1 recruit_pool "Frensh Heavy Bill Militia" 1 1 1 0 requires factions { france, poland, } and event_counter mercenary 1 recruit_pool "Flandr Heavy Bill Militia" 1 1 1 0 requires factions { denmark, hre, } and event_counter mercenary 1 recruit_pool "Navarra Heavy Bill Militia" 1 1 1 0 requires factions { spain, portugal, } and event_counter mercenary 1 recruit_pool "Bretan Heavy Bill Militia" 1 1 1 0 requires factions { milan, hungary, } and event_counter mercenary 1 recruit_pool "Burgund Heavy Bill Militia" 1 1 1 0 requires factions { venice, sicily, } and event_counter mercenary 1 recruit_pool "Dismounted French Archers" 1 1 1 0 requires factions { england, scotland, } and event_counter mercenary 1 recruit_pool "Frensh Crossbowmen" 1 1 1 0 requires factions { france, poland, } and event_counter mercenary 1 recruit_pool "Flandr Crossbowmen" 1 1 1 0 requires factions { denmark, hre, } and event_counter mercenary 1 recruit_pool "Navarra Crossbowmen" 1 1 1 0 requires factions { spain, portugal, } and event_counter mercenary 1 recruit_pool "Bretan Crossbowmen" 1 1 1 0 requires factions { milan, hungary, } and event_counter mercenary 1 recruit_pool "Burgund Crossbowmen" 1 1 1 0 requires factions { venice, sicily, } and event_counter mercenary 1 wall_level 2 tower_level 1 gate_strength 1 gate_defences 2 population_growth_bonus bonus -1 free_upkeep bonus 4 recruitment_slots 4 happiness_bonus bonus -2 requires event_counter is_the_ai 18 happiness_bonus bonus -2 requires event_counter is_the_ai 0 law_bonus bonus -2 requires event_counter is_the_ai 0 population_loyalty_bonus bonus -2 requires event_counter is_the_ai 0 recruits_exp_bonus bonus 2 requires event_counter is_the_ai 1 recruits_morale_bonus bonus 2 requires event_counter is_the_ai 1 trade_base_income_bonus bonus -6 happiness_bonus bonus -6 requires event_counter mercenary 1 } material stone construction 6 cost 7200 settlement_min large_town upgrades { large_stone_wall } } large_stone_wall city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { recruit_pool "English Zweihander" 1 1 1 0 requires factions { england, scotland, } and event_counter mercenary 1 recruit_pool "Frensh Zweihander" 1 1 1 0 requires factions { france, poland, } and event_counter mercenary 1 recruit_pool "Flandr Zweihander" 1 1 1 0 requires factions { denmark, hre, } and event_counter mercenary 1 recruit_pool "Navarra Zweihander" 1 1 1 0 requires factions { spain, portugal, } and event_counter mercenary 1 recruit_pool "Bretan Zweihander" 1 1 1 0 requires factions { milan, hungary, } and event_counter mercenary 1 recruit_pool "Burgund Zweihander" 1 1 1 0 requires factions { venice, sicily, } and event_counter mercenary 1 recruit_pool "English Heavy Bill Militia" 1 1 1 0 requires factions { england, scotland, } and event_counter mercenary 1 recruit_pool "Frensh Heavy Bill Militia" 1 1 1 0 requires factions { france, poland, } and event_counter mercenary 1 recruit_pool "Flandr Heavy Bill Militia" 1 1 1 0 requires factions { denmark, hre, } and event_counter mercenary 1 recruit_pool "Navarra Heavy Bill Militia" 1 1 1 0 requires factions { spain, portugal, } and event_counter mercenary 1 recruit_pool "Bretan Heavy Bill Militia" 1 1 1 0 requires factions { milan, hungary, } and event_counter mercenary 1 recruit_pool "Burgund Heavy Bill Militia" 1 1 1 0 requires factions { venice, sicily, } and event_counter mercenary 1 recruit_pool "Dismounted French Archers" 1 1 1 0 requires factions { england, scotland, } and event_counter mercenary 1 recruit_pool "Frensh Crossbowmen" 1 1 1 0 requires factions { france, poland, } and event_counter mercenary 1 recruit_pool "Flandr Crossbowmen" 1 1 1 0 requires factions { denmark, hre, } and event_counter mercenary 1 recruit_pool "Navarra Crossbowmen" 1 1 1 0 requires factions { spain, portugal, } and event_counter mercenary 1 recruit_pool "Bretan Crossbowmen" 1 1 1 0 requires factions { milan, hungary, } and event_counter mercenary 1 recruit_pool "Burgund Crossbowmen" 1 1 1 0 requires factions { venice, sicily, } and event_counter mercenary 1 wall_level 3 tower_level 1 gate_strength 2 gate_defences 2 population_growth_bonus bonus -1 free_upkeep bonus 4 recruitment_slots 5 happiness_bonus bonus -2 requires event_counter is_the_ai 18 happiness_bonus bonus -4 requires event_counter is_the_ai 0 law_bonus bonus -2 requires event_counter is_the_ai 0 population_loyalty_bonus bonus -2 requires event_counter is_the_ai 0 recruits_exp_bonus bonus 3 requires event_counter is_the_ai 1 recruits_morale_bonus bonus 2 requires event_counter is_the_ai 1 trade_base_income_bonus bonus -7 happiness_bonus bonus -6 requires event_counter mercenary 1 } material stone construction 12 cost 14400 settlement_min city upgrades { huge_stone_wall } } huge_stone_wall city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { recruit_pool "English Zweihander" 1 1 1 0 requires factions { england, scotland, } and event_counter mercenary 1 recruit_pool "Frensh Zweihander" 1 1 1 0 requires factions { france, poland, } and event_counter mercenary 1 recruit_pool "Flandr Zweihander" 1 1 1 0 requires factions { denmark, hre, } and event_counter mercenary 1 recruit_pool "Navarra Zweihander" 1 1 1 0 requires factions { spain, portugal, } and event_counter mercenary 1 recruit_pool "Bretan Zweihander" 1 1 1 0 requires factions { milan, hungary, } and event_counter mercenary 1 recruit_pool "Burgund Zweihander" 1 1 1 0 requires factions { venice, sicily, } and event_counter mercenary 1 recruit_pool "English Heavy Bill Militia" 1 1 1 0 requires factions { england, scotland, } and event_counter mercenary 1 recruit_pool "Frensh Heavy Bill Militia" 1 1 1 0 requires factions { france, poland, } and event_counter mercenary 1 recruit_pool "Flandr Heavy Bill Militia" 1 1 1 0 requires factions { denmark, hre, } and event_counter mercenary 1 recruit_pool "Navarra Heavy Bill Militia" 1 1 1 0 requires factions { spain, portugal, } and event_counter mercenary 1 recruit_pool "Bretan Heavy Bill Militia" 1 1 1 0 requires factions { milan, hungary, } and event_counter mercenary 1 recruit_pool "Burgund Heavy Bill Militia" 1 1 1 0 requires factions { venice, sicily, } and event_counter mercenary 1 recruit_pool "Dismounted French Archers" 1 1 1 0 requires factions { england, scotland, } and event_counter mercenary 1 recruit_pool "Frensh Crossbowmen" 1 1 1 0 requires factions { france, poland, } and event_counter mercenary 1 recruit_pool "Flandr Crossbowmen" 1 1 1 0 requires factions { denmark, hre, } and event_counter mercenary 1 recruit_pool "Navarra Crossbowmen" 1 1 1 0 requires factions { spain, portugal, } and event_counter mercenary 1 recruit_pool "Bretan Crossbowmen" 1 1 1 0 requires factions { milan, hungary, } and event_counter mercenary 1 recruit_pool "Burgund Crossbowmen" 1 1 1 0 requires factions { venice, sicily, } and event_counter mercenary 1 wall_level 4 tower_level 1 gate_strength 2 gate_defences 2 population_growth_bonus bonus -2 free_upkeep bonus 4 recruitment_slots 6 happiness_bonus bonus -2 requires event_counter is_the_ai 18 happiness_bonus bonus -4 requires event_counter is_the_ai 0 law_bonus bonus -2 requires event_counter is_the_ai 0 population_loyalty_bonus bonus -2 requires event_counter is_the_ai 0 recruits_exp_bonus bonus 3 requires event_counter is_the_ai 1 recruits_morale_bonus bonus 3 requires event_counter is_the_ai 1 trade_base_income_bonus bonus -8 happiness_bonus bonus -8 requires event_counter mercenary 1 } material stone construction 14 cost 19200 settlement_min large_city upgrades { } } } plugins { } } building core_castle_building { levels motte_and_bailey wooden_castle castle fortress citadel { motte_and_bailey castle requires factions { northern_european, middle_eastern, mesoamerican, eastern_european, greek, southern_european, } { capability { wall_level 0 tower_level 1 trade_base_income_bonus bonus -4 happiness_bonus bonus 1 law_bonus bonus 1 recruits_exp_bonus bonus 1 requires event_counter is_the_ai 1 recruits_morale_bonus bonus 1 requires event_counter is_the_ai 1 recruitment_slots 2 } material wooden construction 4 cost 2400 settlement_min village upgrades { wooden_castle } } wooden_castle castle requires factions { northern_european, middle_eastern, mesoamerican, eastern_european, greek, southern_european, } { capability { wall_level 1 gate_strength 1 tower_level 1 free_upkeep bonus 1 trade_base_income_bonus bonus -5 happiness_bonus bonus 2 law_bonus bonus 2 population_loyalty_bonus bonus 1 recruits_exp_bonus bonus 1 requires event_counter is_the_ai 1 recruits_morale_bonus bonus 2 requires event_counter is_the_ai 1 recruitment_slots 3 } material wooden construction 6 cost 4800 settlement_min village upgrades { castle } } castle castle requires factions { northern_european, middle_eastern, eastern_european, mesoamerican, greek, southern_european, } { capability { wall_level 2 tower_level 1 free_upkeep bonus 4 gate_strength 1 gate_defences 2 happiness_bonus bonus 3 law_bonus bonus 3 population_loyalty_bonus bonus 2 population_growth_bonus bonus -1 recruits_exp_bonus bonus 2 requires event_counter is_the_ai 1 recruits_morale_bonus bonus 2 requires event_counter is_the_ai 1 recruitment_slots 4 } material stone construction 10 cost 9600 settlement_min town upgrades { fortress } } fortress castle requires factions { northern_european, middle_eastern, mesoamerican, eastern_european, greek, } { capability { wall_level 3 tower_level 1 free_upkeep bonus 4 gate_strength 2 gate_defences 2 population_growth_bonus bonus -2 happiness_bonus bonus 3 law_bonus bonus 3 population_loyalty_bonus bonus 2 recruits_exp_bonus bonus 2 requires event_counter is_the_ai 1 recruits_morale_bonus bonus 3 requires event_counter is_the_ai 1 recruitment_slots 5 } material stone construction 12 cost 14400 settlement_min large_town upgrades { citadel } } citadel castle requires factions { northern_european, middle_eastern, eastern_european, greek, } { capability { wall_level 4 tower_level 1 free_upkeep bonus 4 gate_strength 2 gate_defences 2 population_growth_bonus bonus -3 happiness_bonus bonus 3 law_bonus bonus 3 population_loyalty_bonus bonus 2 recruits_exp_bonus bonus 3 requires event_counter is_the_ai 1 recruits_morale_bonus bonus 3 requires event_counter is_the_ai 1 recruitment_slots 6 } material stone construction 14 cost 19200 settlement_min city upgrades { } } } plugins { } } building tower { levels ballista_towers cannon_towers { ballista_towers city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level siege ballista_range and event_counter governor_present 1 { capability { tower_level 2 } material stone construction 4 cost 3200 settlement_min city upgrades { cannon_towers } } cannon_towers city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level cannon gunsmith and event_counter governor_present 1 { capability { tower_level 3 } material stone construction 6 cost 4800 settlement_min large_city upgrades { } } } plugins { } } building castle_tower { levels c_ballista_towers c_cannon_towers { c_ballista_towers castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter governor_present 1 { capability { tower_level 2 } material stone construction 4 cost 4800 settlement_min large_town upgrades { c_cannon_towers } } c_cannon_towers castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter governor_present 1 { capability { tower_level 3 } material stone construction 6 cost 6400 settlement_min city upgrades { } } } plugins { } } building city_hall { levels town_hall council_chambers city_hall mayors_palace { town_hall city requires factions { northern_european, middle_eastern, eastern_european, greek, } and event_counter governor_present 1 { capability { recruit_pool "English Sergeant Swordsmen" 1 0.2 3 0 requires factions { england, scotland, } and event_counter is_the_ai 1 recruit_pool "French Sergeant Swordsmen" 1 0.2 3 0 requires factions { france, poland, } and event_counter is_the_ai 1 recruit_pool "Flandr Sergeant Swordsmen" 1 0.2 3 0 requires factions { denmark, hre, } and event_counter is_the_ai 1 recruit_pool "Navarra Sergeant Swordsmen" 1 0.2 3 0 requires factions { spain, portugal, } and event_counter is_the_ai 1 recruit_pool "Bretan Sergeant Swordsmen" 1 0.2 3 0 requires factions { milan, hungary, } and event_counter is_the_ai 1 recruit_pool "Burgund Sergeant Swordsmen" 1 0.2 3 0 requires factions { venice, sicily, } and event_counter is_the_ai 1 recruit_pool "Englsh Bill Militia" 1 0.2 3 0 requires factions { england, scotland, } and event_counter is_the_ai 1 recruit_pool "Frensh Bill Militia" 1 0.2 3 0 requires factions { france, poland, } and event_counter is_the_ai 1 recruit_pool "Flandr Bill Militia" 1 0.2 3 0 requires factions { denmark, hre, } and event_counter is_the_ai 1 recruit_pool "Navarra Bill Militia" 1 0.2 3 0 requires factions { spain, portugal, } and event_counter is_the_ai 1 recruit_pool "Bretan Bill Militia" 1 0.2 3 0 requires factions { milan, hungary, } and event_counter is_the_ai 1 recruit_pool "Burgund Bill Militia" 1 0.2 3 0 requires factions { venice, sicily, } and event_counter is_the_ai 1 agent diplomat 0 requires factions { england, scotland, france, poland, milan, hungary, venice, sicily, denmark, hre, spain, portugal, } law_bonus bonus 1 requires not event_counter royal_justice_declined 1 or not event_counter net_justice 1 agent_limit diplomat 1 happiness_bonus bonus 6 requires event_counter royal_banquet_accepted 1 and event_counter is_the_ai 0 happiness_bonus bonus -10 requires event_counter royal_banquet_declined 1 and event_counter is_the_ai 0 happiness_bonus bonus -10 requires event_counter net_banketa 1 and event_counter is_the_ai 0 law_bonus bonus 6 requires event_counter royal_justice_accepted 1 and event_counter is_the_ai 0 law_bonus bonus -10 requires event_counter royal_justice_declined 1 and event_counter is_the_ai 0 law_bonus bonus -10 requires event_counter net_justice 1 and event_counter is_the_ai 0 } material wooden construction 2 cost 2400 settlement_min large_town upgrades { council_chambers } } council_chambers city requires factions { northern_european, middle_eastern, eastern_european, greek, } and event_counter governor_present 1 { capability { recruit_pool "Dismounted English Knights" 1 0.1 1 0 requires factions { england, scotland, } and event_counter is_the_ai 1 recruit_pool "Dismounted Frensh Knights" 1 0.1 1 0 requires factions { france, poland, } and event_counter is_the_ai 1 recruit_pool "Dismounted Flandr Knights" 1 0.1 1 0 requires factions { denmark, hre, } and event_counter is_the_ai 1 recruit_pool "Dismounted Navarra Knights" 1 0.1 1 0 requires factions { spain, portugal, } and event_counter is_the_ai 1 recruit_pool "Dismounted Bretan Knights" 1 0.1 1 0 requires factions { milan, hungary, } and event_counter is_the_ai 1 recruit_pool "Dismounted Burgund Knights" 1 0.1 1 0 requires factions { venice, sicily, } and event_counter is_the_ai 1 recruit_pool "English Sergeant Swordsmen" 1 0.2 3 0 requires factions { england, scotland, } and event_counter is_the_ai 1 recruit_pool "French Sergeant Swordsmen" 1 0.2 3 0 requires factions { france, poland, } and event_counter is_the_ai 1 recruit_pool "Flandr Sergeant Swordsmen" 1 0.2 3 0 requires factions { denmark, hre, } and event_counter is_the_ai 1 recruit_pool "Navarra Sergeant Swordsmen" 1 0.2 3 0 requires factions { spain, portugal, } and event_counter is_the_ai 1 recruit_pool "Bretan Sergeant Swordsmen" 1 0.2 3 0 requires factions { milan, hungary, } and event_counter is_the_ai 1 recruit_pool "Burgund Sergeant Swordsmen" 1 0.2 3 0 requires factions { venice, sicily, } and event_counter is_the_ai 1 recruit_pool "Englsh Bill Militia" 1 0.2 3 0 requires factions { england, scotland, } and event_counter is_the_ai 1 recruit_pool "Frensh Bill Militia" 1 0.2 3 0 requires factions { france, poland, } and event_counter is_the_ai 1 recruit_pool "Flandr Bill Militia" 1 0.2 3 0 requires factions { denmark, hre, } and event_counter is_the_ai 1 recruit_pool "Navarra Bill Militia" 1 0.2 3 0 requires factions { spain, portugal, } and event_counter is_the_ai 1 recruit_pool "Bretan Bill Militia" 1 0.2 3 0 requires factions { milan, hungary, } and event_counter is_the_ai 1 recruit_pool "Burgund Bill Militia" 1 0.2 3 0 requires factions { venice, sicily, } and event_counter is_the_ai 1 agent diplomat 1 requires factions { england, scotland, france, poland, milan, hungary, venice, sicily, denmark, hre, spain, portugal, } law_bonus bonus 2 requires not event_counter royal_justice_declined 1 or not event_counter net_justice 1 agent_limit diplomat 1 happiness_bonus bonus 6 requires event_counter royal_banquet_accepted 1 and event_counter is_the_ai 0 happiness_bonus bonus -10 requires event_counter royal_banquet_declined 1 and event_counter is_the_ai 0 happiness_bonus bonus -10 requires event_counter net_banketa 1 and event_counter is_the_ai 0 law_bonus bonus 6 requires event_counter royal_justice_accepted 1 and event_counter is_the_ai 0 law_bonus bonus -10 requires event_counter royal_justice_declined 1 and event_counter is_the_ai 0 law_bonus bonus -10 requires event_counter net_justice 1 and event_counter is_the_ai 0 } material wooden construction 4 cost 3200 settlement_min city upgrades { city_hall } } city_hall city requires factions { northern_european, middle_eastern, eastern_european, greek, } and event_counter governor_present 1 { capability { recruit_pool "Dismounted English Knights" 1 0.1 1 0 requires factions { england, scotland, } and event_counter is_the_ai 1 recruit_pool "Dismounted Frensh Knights" 1 0.1 1 0 requires factions { france, poland, } and event_counter is_the_ai 1 recruit_pool "Dismounted Flandr Knights" 1 0.1 1 0 requires factions { denmark, hre, } and event_counter is_the_ai 1 recruit_pool "Dismounted Navarra Knights" 1 0.1 1 0 requires factions { spain, portugal, } and event_counter is_the_ai 1 recruit_pool "Dismounted Bretan Knights" 1 0.1 1 0 requires factions { milan, hungary, } and event_counter is_the_ai 1 recruit_pool "Dismounted Burgund Knights" 1 0.1 1 0 requires factions { venice, sicily, } and event_counter is_the_ai 1 recruit_pool "English Sergeant Swordsmen" 1 0.2 3 0 requires factions { england, scotland, } and event_counter is_the_ai 1 recruit_pool "French Sergeant Swordsmen" 1 0.2 3 0 requires factions { france, poland, } and event_counter is_the_ai 1 recruit_pool "Flandr Sergeant Swordsmen" 1 0.2 3 0 requires factions { denmark, hre, } and event_counter is_the_ai 1 recruit_pool "Navarra Sergeant Swordsmen" 1 0.2 3 0 requires factions { spain, portugal, } and event_counter is_the_ai 1 recruit_pool "Bretan Sergeant Swordsmen" 1 0.2 3 0 requires factions { milan, hungary, } and event_counter is_the_ai 1 recruit_pool "Burgund Sergeant Swordsmen" 1 0.2 3 0 requires factions { venice, sicily, } and event_counter is_the_ai 1 recruit_pool "Englsh Bill Militia" 1 0.2 3 0 requires factions { england, scotland, } and event_counter is_the_ai 1 recruit_pool "Frensh Bill Militia" 1 0.2 3 0 requires factions { france, poland, } and event_counter is_the_ai 1 recruit_pool "Flandr Bill Militia" 1 0.2 3 0 requires factions { denmark, hre, } and event_counter is_the_ai 1 recruit_pool "Navarra Bill Militia" 1 0.2 3 0 requires factions { spain, portugal, } and event_counter is_the_ai 1 recruit_pool "Bretan Bill Militia" 1 0.2 3 0 requires factions { milan, hungary, } and event_counter is_the_ai 1 recruit_pool "Burgund Bill Militia" 1 0.2 3 0 requires factions { venice, sicily, } and event_counter is_the_ai 1 recruit_pool "English Zweihander" 1 0.2 3 0 requires factions { england, scotland, } and event_counter is_the_ai 1 recruit_pool "Frensh Zweihander" 1 0.2 3 0 requires factions { france, poland, } and event_counter is_the_ai 1 recruit_pool "Flandr Zweihander" 1 0.2 3 0 requires factions { denmark, hre, } and event_counter is_the_ai 1 recruit_pool "Navarra Zweihander" 1 0.2 3 0 requires factions { spain, portugal, } and event_counter is_the_ai 1 recruit_pool "Bretan Zweihander" 1 0.2 3 0 requires factions { milan, hungary, } and event_counter is_the_ai 1 recruit_pool "Burgund Zweihander" 1 0.2 3 0 requires factions { venice, sicily, } and event_counter is_the_ai 1 recruit_pool "English Heavy Bill Militia" 1 0.2 3 0 requires factions { england, scotland, } and event_counter is_the_ai 1 recruit_pool "Frensh Heavy Bill Militia" 1 0.2 3 0 requires factions { france, poland, } and event_counter is_the_ai 1 recruit_pool "Flandr Heavy Bill Militia" 1 0.2 3 0 requires factions { denmark, hre, } and event_counter is_the_ai 1 recruit_pool "Navarra Heavy Bill Militia" 1 0.2 3 0 requires factions { spain, portugal, } and event_counter is_the_ai 1 recruit_pool "Bretan Heavy Bill Militia" 1 0.2 3 0 requires factions { milan, hungary, } and event_counter is_the_ai 1 recruit_pool "Burgund Heavy Bill Militia" 1 0.2 3 0 requires factions { venice, sicily, } and event_counter is_the_ai 1 agent diplomat 2 requires factions { england, scotland, france, poland, milan, hungary, venice, sicily, denmark, hre, spain, portugal, } law_bonus bonus 4 requires not event_counter royal_justice_declined 1 or not event_counter net_justice 1 agent_limit diplomat 1 happiness_bonus bonus 6 requires event_counter royal_banquet_accepted 1 and event_counter is_the_ai 0 happiness_bonus bonus -10 requires event_counter royal_banquet_declined 1 and event_counter is_the_ai 0 happiness_bonus bonus -10 requires event_counter net_banketa 1 and event_counter is_the_ai 0 law_bonus bonus 6 requires event_counter royal_justice_accepted 1 and event_counter is_the_ai 0 law_bonus bonus -10 requires event_counter royal_justice_declined 1 and event_counter is_the_ai 0 law_bonus bonus -10 requires event_counter net_justice 1 and event_counter is_the_ai 0 } material wooden construction 6 cost 4800 settlement_min large_city upgrades { mayors_palace } } mayors_palace city requires factions { northern_european, middle_eastern, eastern_european, greek, } and event_counter governor_present 1 { capability { recruit_pool "Dismounted English Knights" 1 0.1 1 0 requires factions { england, scotland, } and event_counter is_the_ai 1 recruit_pool "Dismounted Frensh Knights" 1 0.1 1 0 requires factions { france, poland, } and event_counter is_the_ai 1 recruit_pool "Dismounted Flandr Knights" 1 0.1 1 0 requires factions { denmark, hre, } and event_counter is_the_ai 1 recruit_pool "Dismounted Navarra Knights" 1 0.1 1 0 requires factions { spain, portugal, } and event_counter is_the_ai 1 recruit_pool "Dismounted Bretan Knights" 1 0.1 1 0 requires factions { milan, hungary, } and event_counter is_the_ai 1 recruit_pool "Dismounted Burgund Knights" 1 0.1 1 0 requires factions { venice, sicily, } and event_counter is_the_ai 1 recruit_pool "English Sergeant Swordsmen" 1 0.1 3 0 requires factions { england, scotland, } and event_counter is_the_ai 1 recruit_pool "French Sergeant Swordsmen" 1 0.2 3 0 requires factions { france, poland, } and event_counter is_the_ai 1 recruit_pool "Flandr Sergeant Swordsmen" 1 0.2 3 0 requires factions { denmark, hre, } and event_counter is_the_ai 1 recruit_pool "Navarra Sergeant Swordsmen" 1 0.2 3 0 requires factions { spain, portugal, } and event_counter is_the_ai 1 recruit_pool "Bretan Sergeant Swordsmen" 1 0.2 3 0 requires factions { milan, hungary, } and event_counter is_the_ai 1 recruit_pool "Burgund Sergeant Swordsmen" 1 0.2 3 0 requires factions { venice, sicily, } and event_counter is_the_ai 1 recruit_pool "Englsh Bill Militia" 1 0.2 3 0 requires factions { england, scotland, } and event_counter is_the_ai 1 recruit_pool "Frensh Bill Militia" 1 0.2 3 0 requires factions { france, poland, } and event_counter is_the_ai 1 recruit_pool "Flandr Bill Militia" 1 0.2 3 0 requires factions { denmark, hre, } and event_counter is_the_ai 1 recruit_pool "Navarra Bill Militia" 1 0.2 3 0 requires factions { spain, portugal, } and event_counter is_the_ai 1 recruit_pool "Bretan Bill Militia" 1 0.2 3 0 requires factions { milan, hungary, } and event_counter is_the_ai 1 recruit_pool "Burgund Bill Militia" 1 0.2 3 0 requires factions { venice, sicily, } and event_counter is_the_ai 1 recruit_pool "English Zweihander" 1 0.2 3 0 requires factions { england, scotland, } and event_counter is_the_ai 1 recruit_pool "Frensh Zweihander" 1 0.2 3 0 requires factions { france, poland, } and event_counter is_the_ai 1 recruit_pool "Flandr Zweihander" 1 0.2 3 0 requires factions { denmark, hre, } and event_counter is_the_ai 1 recruit_pool "Navarra Zweihander" 1 0.2 3 0 requires factions { spain, portugal, } and event_counter is_the_ai 1 recruit_pool "Bretan Zweihander" 1 0.2 3 0 requires factions { milan, hungary, } and event_counter is_the_ai 1 recruit_pool "Burgund Zweihander" 1 0.2 3 0 requires factions { venice, sicily, } and event_counter is_the_ai 1 recruit_pool "English Heavy Bill Militia" 1 0.2 3 0 requires factions { england, scotland, } and event_counter is_the_ai 1 recruit_pool "Frensh Heavy Bill Militia" 1 0.2 3 0 requires factions { france, poland, } and event_counter is_the_ai 1 recruit_pool "Flandr Heavy Bill Militia" 1 0.2 3 0 requires factions { denmark, hre, } and event_counter is_the_ai 1 recruit_pool "Navarra Heavy Bill Militia" 1 0.2 3 0 requires factions { spain, portugal, } and event_counter is_the_ai 1 recruit_pool "Bretan Heavy Bill Militia" 1 0.2 3 0 requires factions { milan, hungary, } and event_counter is_the_ai 1 recruit_pool "Burgund Heavy Bill Militia" 1 0.2 3 0 requires factions { venice, sicily, } and event_counter is_the_ai 1 recruit_pool "English Swiss Pikemen" 1 0.2 3 0 requires factions { england, scotland, } and event_counter is_the_ai 1 recruit_pool "Frensh Swiss Pikemen" 1 0.2 3 0 requires factions { france, poland, } and event_counter is_the_ai 1 recruit_pool "Flandr Swiss Pikemen" 1 0.2 3 0 requires factions { denmark, hre, } and event_counter is_the_ai 1 recruit_pool "Navarra Swiss Pikemen" 1 0.2 3 0 requires factions { spain, portugal, } and event_counter is_the_ai 1 recruit_pool "Bretan Swiss Pikemen" 1 0.2 3 0 requires factions { milan, hungary, } and event_counter is_the_ai 1 recruit_pool "Burgund Swiss Pikemen" 1 0.2 3 0 requires factions { venice, sicily, } and event_counter is_the_ai 1 agent diplomat 3 requires factions { england, scotland, france, poland, milan, hungary, venice, sicily, denmark, hre, spain, portugal, } law_bonus bonus 6 requires not event_counter royal_justice_declined 1 or not event_counter net_justice 1 agent_limit diplomat 1 happiness_bonus bonus 6 requires event_counter royal_banquet_accepted 1 and event_counter is_the_ai 0 happiness_bonus bonus -10 requires event_counter royal_banquet_declined 1 and event_counter is_the_ai 0 happiness_bonus bonus -10 requires event_counter net_banketa 1 and event_counter is_the_ai 0 law_bonus bonus 6 requires event_counter royal_justice_accepted 1 and event_counter is_the_ai 0 law_bonus bonus -10 requires event_counter royal_justice_declined 1 and event_counter is_the_ai 0 law_bonus bonus -10 requires event_counter net_justice 1 and event_counter is_the_ai 0 } material wooden construction 8 cost 6400 settlement_min huge_city upgrades { } } } plugins { } } building equestrian { levels stables knights_stables barons_stables earls_stables kings_stables { stables city requires factions { northern_european, middle_eastern, eastern_european, greek, } and building_present_min_level city_hall council_chambers and event_counter governor_present 1 { capability { recruit_pool "English Mounted Crossbowmen" 1 0.2 3 0 requires factions { england, scotland, } and region_religion englisch 60 and event_counter is_the_ai 0 recruit_pool "Frensh Mounted Crossbowmen" 1 0.2 3 0 requires factions { france, poland, } and region_religion frances 60 and event_counter is_the_ai 0 recruit_pool "Flandr Mounted Crossbowmen" 1 0.2 3 0 requires factions { denmark, hre, } and region_religion flandria 60 and event_counter is_the_ai 0 recruit_pool "Navarra Mounted Crossbowmen" 1 0.2 3 0 requires factions { spain, portugal, } and region_religion navarra 60 and event_counter is_the_ai 0 recruit_pool "Breton Mounted Crossbowmen" 1 0.2 3 0 requires factions { milan, hungary, } and region_religion breton 60 and event_counter is_the_ai 0 recruit_pool "Burgund Mounted Crossbowmen" 1 0.2 3 0 requires factions { venice, sicily, } and region_religion burgund 60 and event_counter is_the_ai 0 recruit_pool "Volniy Mounted Crossbowmen" 1 0.31 3 0 requires factions { mongols, } recruit_pool "English Knights" 1 0.31 1 0 requires factions { england, scotland, } and region_religion englisch 80 and event_counter is_the_ai 0 recruit_pool "Frensh Knights" 1 0.31 1 0 requires factions { france, poland, } and region_religion frances 80 and event_counter is_the_ai 0 recruit_pool "Flandr Knights" 1 0.31 1 0 requires factions { denmark, hre, } and region_religion flandria 80 and event_counter is_the_ai 0 recruit_pool "Navarra Knights" 1 0.31 1 0 requires factions { spain, portugal, } and region_religion navarra 80 and event_counter is_the_ai 0 recruit_pool "Bretan Knights" 1 0.31 1 0 requires factions { milan, hungary, } and region_religion breton 80 and event_counter is_the_ai 0 recruit_pool "Burgund Knights" 1 0.31 1 0 requires factions { venice, sicily, } and region_religion burgund 80 and event_counter is_the_ai 0 recruit_pool "English Mounted Crossbowmen" 1 0.2 3 2 requires factions { england, scotland, } and event_counter is_the_ai 1 recruit_pool "Frensh Mounted Crossbowmen" 1 0.2 3 2 requires factions { france, poland, } and event_counter is_the_ai 1 recruit_pool "Flandr Mounted Crossbowmen" 1 0.2 3 2 requires factions { denmark, hre, } and event_counter is_the_ai 1 recruit_pool "Navarra Mounted Crossbowmen" 1 0.2 3 2 requires factions { spain, portugal, } and region_religion navarra 60 and event_counter is_the_ai 1 recruit_pool "Breton Mounted Crossbowmen" 1 0.2 3 2 requires factions { milan, hungary, } and event_counter is_the_ai 1 recruit_pool "Burgund Mounted Crossbowmen" 1 0.2 3 2 requires factions { venice, sicily, } and event_counter is_the_ai 1 recruit_pool "English Knights" 1 0.1 3 2 requires factions { england, scotland, } and event_counter is_the_ai 1 recruit_pool "Frensh Knights" 1 0.1 3 2 requires factions { france, poland, } and event_counter is_the_ai 1 recruit_pool "Flandr Knights" 1 0.1 3 2 requires factions { denmark, hre, } and event_counter is_the_ai 1 recruit_pool "Navarra Knights" 1 0.1 3 2 requires factions { spain, portugal, } and event_counter is_the_ai 1 recruit_pool "Bretan Knights" 1 0.1 3 2 requires factions { milan, hungary, } and event_counter is_the_ai 1 recruit_pool "Burgund Knights" 1 0.1 3 2 requires factions { venice, sicily, } and event_counter is_the_ai 1 } material wooden construction 4 cost 3200 settlement_min city upgrades { knights_stables } } knights_stables city requires factions { northern_european, middle_eastern, eastern_european, greek, } and building_present_min_level city_hall city_hall and event_counter governor_present 1 { capability { recruit_pool "English Mounted Crossbowmen" 1 0.2 3 0 requires factions { england, scotland, } and region_religion englisch 60 and event_counter is_the_ai 0 recruit_pool "Frensh Mounted Crossbowmen" 1 0.2 3 0 requires factions { france, poland, } and region_religion frances 60 and event_counter is_the_ai 0 recruit_pool "Flandr Mounted Crossbowmen" 1 0.2 3 0 requires factions { denmark, hre, } and region_religion flandria 60 and event_counter is_the_ai 0 recruit_pool "Navarra Mounted Crossbowmen" 1 0.2 3 0 requires factions { spain, portugal, } and region_religion navarra 60 and event_counter is_the_ai 0 recruit_pool "Breton Mounted Crossbowmen" 1 0.2 3 0 requires factions { milan, hungary, } and region_religion breton 60 and event_counter is_the_ai 0 recruit_pool "Burgund Mounted Crossbowmen" 1 0.2 3 0 requires factions { venice, sicily, } and region_religion burgund 60 and event_counter is_the_ai 0 recruit_pool "Volniy Mounted Crossbowmen" 1 0.25 3 0 requires factions { mongols, } recruit_pool "English Knights" 1 0.5 2 0 requires factions { england, scotland, } and region_religion englisch 80 and event_counter is_the_ai 0 recruit_pool "Frensh Knights" 1 0.5 2 0 requires factions { france, poland, } and region_religion frances 80 and event_counter is_the_ai 0 recruit_pool "Flandr Knights" 1 0.5 2 0 requires factions { denmark, hre, } and region_religion flandria 80 and event_counter is_the_ai 0 recruit_pool "Navarra Knights" 1 0.5 2 0 requires factions { spain, portugal, } and region_religion navarra 80 and event_counter is_the_ai 0 recruit_pool "Bretan Knights" 1 0.5 2 0 requires factions { milan, hungary, } and region_religion breton 80 and event_counter is_the_ai 0 recruit_pool "Burgund Knights" 1 0.5 2 0 requires factions { venice, sicily, } and region_religion burgund 80 and event_counter is_the_ai 0 recruit_pool "English Demi Lancers" 1 0.5 3 0 requires factions { england, scotland, } and region_religion englisch 60 and event_counter is_the_ai 0 recruit_pool "Frensh Demi Lancers" 1 0.5 3 0 requires factions { france, poland, } and region_religion frances 60 and event_counter is_the_ai 0 recruit_pool "Flandr Demi Lancers" 1 0.5 3 0 requires factions { denmark, hre, } and region_religion flandria 60 and event_counter is_the_ai 0 recruit_pool "Navarra Demi Lancers" 1 0.5 3 0 requires factions { spain, portugal, } and region_religion navarra 60 and event_counter is_the_ai 0 recruit_pool "Bretan Demi Lancers" 1 0.5 3 0 requires factions { milan, hungary, } and region_religion breton 60 and event_counter is_the_ai 0 recruit_pool "Burgund Demi Lancers" 1 0.5 3 0 requires factions { venice, sicily, } and region_religion burgund 60 and event_counter is_the_ai 0 recruit_pool "English Mounted Crossbowmen" 1 0.2 3 2 requires factions { england, scotland, } and event_counter is_the_ai 1 recruit_pool "Frensh Mounted Crossbowmen" 1 0.2 3 2 requires factions { france, poland, } and event_counter is_the_ai 1 recruit_pool "Flandr Mounted Crossbowmen" 1 0.2 3 2 requires factions { denmark, hre, } and event_counter is_the_ai 1 recruit_pool "Navarra Mounted Crossbowmen" 1 0.2 3 2 requires factions { spain, portugal, } and region_religion navarra 60 and event_counter is_the_ai 1 recruit_pool "Breton Mounted Crossbowmen" 1 0.2 3 2 requires factions { milan, hungary, } and event_counter is_the_ai 1 recruit_pool "Burgund Mounted Crossbowmen" 1 0.2 3 2 requires factions { venice, sicily, } and event_counter is_the_ai 1 recruit_pool "English Knights" 1 0.1 3 2 requires factions { england, scotland, } and event_counter is_the_ai 1 recruit_pool "Frensh Knights" 1 0.1 3 2 requires factions { france, poland, } and event_counter is_the_ai 1 recruit_pool "Flandr Knights" 1 0.1 3 2 requires factions { denmark, hre, } and event_counter is_the_ai 1 recruit_pool "Navarra Knights" 1 0.1 3 2 requires factions { spain, portugal, } and event_counter is_the_ai 1 recruit_pool "Bretan Knights" 1 0.1 3 2 requires factions { milan, hungary, } and event_counter is_the_ai 1 recruit_pool "Burgund Knights" 1 0.1 3 2 requires factions { venice, sicily, } and event_counter is_the_ai 1 recruit_pool "English Demi Lancers" 1 0.2 3 2 requires factions { england, scotland, } and event_counter is_the_ai 1 recruit_pool "Frensh Demi Lancers" 1 0.2 3 2 requires factions { france, poland, } and event_counter is_the_ai 0 recruit_pool "Flandr Demi Lancers" 1 0.2 3 2 requires factions { denmark, hre, } and event_counter is_the_ai 1 recruit_pool "Navarra Demi Lancers" 1 0.2 3 2 requires factions { spain, portugal, } and event_counter is_the_ai 1 recruit_pool "Bretan Demi Lancers" 1 0.2 3 2 requires factions { milan, hungary, } and event_counter is_the_ai 1 recruit_pool "Burgund Demi Lancers" 1 0.2 3 2 requires factions { venice, sicily, } and event_counter is_the_ai 1 } material wooden construction 6 cost 4800 settlement_min large_city upgrades { barons_stables } } barons_stables city requires factions { northern_european, middle_eastern, eastern_european, greek, } and building_present_min_level city_hall mayors_palace and event_counter governor_present 1 { capability { recruit_pool "English Mounted Crossbowmen" 1 0.2 3 0 requires factions { england, scotland, } and region_religion englisch 60 and event_counter is_the_ai 0 recruit_pool "Frensh Mounted Crossbowmen" 1 0.2 3 0 requires factions { france, poland, } and region_religion frances 60 and event_counter is_the_ai 0 recruit_pool "Flandr Mounted Crossbowmen" 1 0.2 3 0 requires factions { denmark, hre, } and region_religion flandria 60 and event_counter is_the_ai 0 recruit_pool "Navarra Mounted Crossbowmen" 1 0.2 3 0 requires factions { spain, portugal, } and region_religion navarra 60 and event_counter is_the_ai 0 recruit_pool "Breton Mounted Crossbowmen" 1 0.2 3 0 requires factions { milan, hungary, } and region_religion breton 60 and event_counter is_the_ai 0 recruit_pool "Burgund Mounted Crossbowmen" 1 0.2 3 0 requires factions { venice, sicily, } and region_religion burgund 60 and event_counter is_the_ai 0 recruit_pool "Volniy Mounted Crossbowmen" 1 0.25 3 0 requires factions { mongols, } recruit_pool "English Knights" 1 0.5 3 0 requires factions { england, scotland, } and region_religion englisch 80 and event_counter is_the_ai 0 recruit_pool "Frensh Knights" 1 0.5 3 0 requires factions { france, poland, } and region_religion frances 80 and event_counter is_the_ai 0 recruit_pool "Flandr Knights" 1 0.5 3 0 requires factions { denmark, hre, } and region_religion flandria 80 and event_counter is_the_ai 0 recruit_pool "Navarra Knights" 1 0.5 3 0 requires factions { spain, portugal, } and region_religion navarra 80 and event_counter is_the_ai 0 recruit_pool "Bretan Knights" 1 0.5 3 0 requires factions { milan, hungary, } and region_religion breton 80 and event_counter is_the_ai 0 recruit_pool "Burgund Knights" 1 0.5 3 0 requires factions { venice, sicily, } and region_religion burgund 80 and event_counter is_the_ai 0 recruit_pool "English Demi Lancers" 1 0.5 3 0 requires factions { england, scotland, } and region_religion englisch 60 and event_counter is_the_ai 0 recruit_pool "Frensh Demi Lancers" 1 0.5 3 0 requires factions { france, poland, } and region_religion frances 60 and event_counter is_the_ai 0 recruit_pool "Flandr Demi Lancers" 1 0.5 3 0 requires factions { denmark, hre, } and region_religion flandria 60 and event_counter is_the_ai 0 recruit_pool "Navarra Demi Lancers" 1 0.5 3 0 requires factions { spain, portugal, } and region_religion navarra 60 and event_counter is_the_ai 0 recruit_pool "Bretan Demi Lancers" 1 0.5 3 0 requires factions { milan, hungary, } and region_religion breton 60 and event_counter is_the_ai 0 recruit_pool "Burgund Demi Lancers" 1 0.5 3 0 requires factions { venice, sicily, } and region_religion burgund 60 and event_counter is_the_ai 0 recruit_pool "English Rattarbruder" 1 0.5 3 0 requires factions { england, scotland, } and region_religion englisch 80 and event_counter is_the_ai 0 recruit_pool "Frensh Rattarbruder" 1 0.5 3 0 requires factions { france, poland, } and region_religion frances 80 and event_counter is_the_ai 0 recruit_pool "Flandr Rattarbruder" 1 0.5 3 0 requires factions { denmark, hre, } and region_religion flandria 80 and event_counter is_the_ai 0 recruit_pool "Navarra Rattarbruder" 1 0.5 3 0 requires factions { spain, portugal, } and region_religion navarra 80 and event_counter is_the_ai 0 recruit_pool "Bretan Rattarbruder" 1 0.5 3 0 requires factions { milan, hungary, } and region_religion breton 80 and event_counter is_the_ai 0 recruit_pool "Burgund Rattarbruder" 1 0.5 3 0 requires factions { venice, sicily, } and region_religion burgund 80 and event_counter is_the_ai 0 recruit_pool "English Mounted Crossbowmen" 1 0.2 3 3 requires factions { england, scotland, } and event_counter is_the_ai 1 recruit_pool "Frensh Mounted Crossbowmen" 1 0.2 3 3 requires factions { france, poland, } and event_counter is_the_ai 1 recruit_pool "Flandr Mounted Crossbowmen" 1 0.2 3 3 requires factions { denmark, hre, } and event_counter is_the_ai 1 recruit_pool "Navarra Mounted Crossbowmen" 1 0.2 3 3 requires factions { spain, portugal, } and region_religion navarra 60 and event_counter is_the_ai 1 recruit_pool "Breton Mounted Crossbowmen" 1 0.2 3 3 requires factions { milan, hungary, } and event_counter is_the_ai 1 recruit_pool "Burgund Mounted Crossbowmen" 1 0.2 3 3 requires factions { venice, sicily, } and event_counter is_the_ai 1 recruit_pool "English Knights" 1 0.2 3 3 requires factions { england, scotland, } and event_counter is_the_ai 1 recruit_pool "Frensh Knights" 1 0.2 3 3 requires factions { france, poland, } and event_counter is_the_ai 1 recruit_pool "Flandr Knights" 1 0.2 3 3 requires factions { denmark, hre, } and event_counter is_the_ai 1 recruit_pool "Navarra Knights" 1 0.2 3 3 requires factions { spain, portugal, } and event_counter is_the_ai 1 recruit_pool "Bretan Knights" 1 0.2 3 3 requires factions { milan, hungary, } and event_counter is_the_ai 1 recruit_pool "Burgund Knights" 1 0.2 3 3 requires factions { venice, sicily, } and event_counter is_the_ai 1 recruit_pool "English Demi Lancers" 1 0.2 3 3 requires factions { england, scotland, } and event_counter is_the_ai 1 recruit_pool "Frensh Demi Lancers" 1 0.2 3 3 requires factions { france, poland, } and event_counter is_the_ai 0 recruit_pool "Flandr Demi Lancers" 1 0.2 3 3 requires factions { denmark, hre, } and event_counter is_the_ai 1 recruit_pool "Navarra Demi Lancers" 1 0.2 3 3 requires factions { spain, portugal, } and event_counter is_the_ai 1 recruit_pool "Bretan Demi Lancers" 1 0.2 3 3 requires factions { milan, hungary, } and event_counter is_the_ai 1 recruit_pool "Burgund Demi Lancers" 1 0.2 3 3 requires factions { venice, sicily, } and event_counter is_the_ai 1 recruit_pool "English Rattarbruder" 1 0.18 3 3 requires factions { england, scotland, } and event_counter is_the_ai 1 recruit_pool "Frensh Rattarbruder" 1 0.18 3 3 requires factions { france, poland, } and event_counter is_the_ai 1 recruit_pool "Flandr Rattarbruder" 1 0.18 3 3 requires factions { denmark, hre, } and event_counter is_the_ai 1 recruit_pool "Navarra Rattarbruder" 1 0.18 3 3 requires factions { spain, portugal, } and event_counter is_the_ai 1 recruit_pool "Bretan Rattarbruder" 1 0.18 3 3 requires factions { milan, hungary, } and event_counter is_the_ai 1 recruit_pool "Burgund Rattarbruder" 1 0.18 3 3 requires factions { venice, sicily, } and event_counter is_the_ai 1 } material wooden construction 8 cost 6400 settlement_min huge_city upgrades { earls_stables } } earls_stables city requires factions { , } { capability { } material wooden construction 10 cost 9600 settlement_min huge_city upgrades { kings_stables } } kings_stables city requires factions { , } { capability { } material wooden construction 12 cost 14400 settlement_min huge_city upgrades { } } } plugins { } } building barracks { levels town_watch town_guard city_watch militia_drill_square militia_barracks army_barracks royal_armoury { town_watch city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level city_hall town_hall and event_counter governor_present 1 { capability { recruit_pool "English Spear Militia" 1 0.25 3 0 requires factions { england, scotland, } and region_religion englisch 40 and event_counter is_the_ai 0 recruit_pool "French Spear Militia" 1 0.25 3 0 requires factions { france, poland, } and region_religion frances 40 and event_counter is_the_ai 0 recruit_pool "Flandr Spear Militia" 1 0.25 3 0 requires factions { denmark, hre, } and region_religion flandria 40 and event_counter is_the_ai 0 recruit_pool "Navarra Spear Militia" 1 0.25 3 0 requires factions { spain, portugal, } and region_religion navarra 40 and event_counter is_the_ai 0 recruit_pool "Bretan Spear Militia" 1 0.25 3 0 requires factions { milan, hungary, } and region_religion breton 40 and event_counter is_the_ai 0 recruit_pool "Burgund Spear Militia" 1 0.25 3 0 requires factions { venice, sicily, } and region_religion burgund 40 and event_counter is_the_ai 0 recruit_pool "Volniy Sergeant Swordsmen" 1 0.25 3 0 requires factions { mongols, } recruit_pool "Volniy Bill Militia" 1 0.25 3 0 requires factions { mongols, } recruit_pool "English Sergeant Swordsmen" 1 0.01 1 0 requires factions { england, scotland, } and event_counter is_the_ai 1 recruit_pool "French Sergeant Swordsmen" 1 0.01 1 0 requires factions { france, poland, } and event_counter is_the_ai 1 recruit_pool "Flandr Sergeant Swordsmen" 1 0.01 1 0 requires factions { denmark, hre, } and event_counter is_the_ai 1 recruit_pool "Navarra Sergeant Swordsmen" 1 0.01 1 0 requires factions { spain, portugal, } and event_counter is_the_ai 1 recruit_pool "Bretan Sergeant Swordsmen" 1 0.01 1 0 requires factions { milan, hungary, } and event_counter is_the_ai 1 recruit_pool "Burgund Sergeant Swordsmen" 1 0.01 1 0 requires factions { venice, sicily, } and event_counter is_the_ai 1 recruit_pool "Englsh Bill Militia" 1 0.01 1 0 requires factions { england, scotland, } and event_counter is_the_ai 1 recruit_pool "Frensh Bill Militia" 1 0.01 1 0 requires factions { france, poland, } and event_counter is_the_ai 1 recruit_pool "Flandr Bill Militia" 1 0.01 1 0 requires factions { denmark, hre, } and event_counter is_the_ai 1 recruit_pool "Navarra Bill Militia" 1 0.01 1 0 requires factions { spain, portugal, } and event_counter is_the_ai 1 recruit_pool "Bretan Bill Militia" 1 0.01 1 0 requires factions { milan, hungary, } and event_counter is_the_ai 1 recruit_pool "Burgund Bill Militia" 1 0.01 1 0 requires factions { venice, sicily, } and event_counter is_the_ai 1 } material wooden construction 2 cost 2400 settlement_min town upgrades { town_guard } } town_guard city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level city_hall council_chambers and event_counter governor_present 1 { capability { recruit_pool "English Spear Militia" 1 0.25 3 0 requires factions { england, scotland, } and region_religion englisch 40 and event_counter is_the_ai 0 recruit_pool "French Spear Militia" 1 0.25 3 0 requires factions { france, poland, } and region_religion frances 40 and event_counter is_the_ai 0 recruit_pool "Flandr Spear Militia" 1 0.25 3 0 requires factions { denmark, hre, } and region_religion flandria 40 and event_counter is_the_ai 0 recruit_pool "Navarra Spear Militia" 1 0.25 3 0 requires factions { spain, portugal, } and region_religion navarra 40 and event_counter is_the_ai 0 recruit_pool "Bretan Spear Militia" 1 0.25 3 0 requires factions { milan, hungary, } and region_religion breton 40 and event_counter is_the_ai 0 recruit_pool "Burgund Spear Militia" 1 0.25 3 0 requires factions { venice, sicily, } and region_religion burgund 40 and event_counter is_the_ai 0 recruit_pool "Volniy Sergeant Swordsmen" 1 0.25 3 0 requires factions { mongols, } recruit_pool "Volniy Bill Militia" 1 0.25 3 0 requires factions { mongols, } recruit_pool "Dismounted English Knights" 1 0.1 1 0 requires factions { england, scotland, } and region_religion englisch 80 and event_counter is_the_ai 0 recruit_pool "Dismounted Frensh Knights" 1 0.1 1 0 requires factions { france, poland, } and region_religion frances 80 and event_counter is_the_ai 0 recruit_pool "Dismounted Flandr Knights" 1 0.1 1 0 requires factions { denmark, hre, } and region_religion flandria 80 and event_counter is_the_ai 0 recruit_pool "Dismounted Navarra Knights" 1 0.1 1 0 requires factions { spain, portugal, } and region_religion navarra 80 and event_counter is_the_ai 0 recruit_pool "Dismounted Bretan Knights" 1 0.1 1 0 requires factions { milan, hungary, } and region_religion breton 80 and event_counter is_the_ai 0 recruit_pool "Dismounted Burgund Knights" 1 0.1 1 0 requires factions { venice, sicily, } and region_religion burgund 80 and event_counter is_the_ai 0 recruit_pool "English Sergeant Swordsmen" 1 0.2 3 0 requires factions { england, scotland, } and region_religion englisch 60 and event_counter is_the_ai 0 recruit_pool "French Sergeant Swordsmen" 1 0.2 3 0 requires factions { france, poland, } and region_religion frances 60 and event_counter is_the_ai 0 recruit_pool "Flandr Sergeant Swordsmen" 1 0.2 3 0 requires factions { denmark, hre, } and region_religion flandria 60 and event_counter is_the_ai 0 recruit_pool "Navarra Sergeant Swordsmen" 1 0.2 3 0 requires factions { spain, portugal, } and region_religion navarra 60 and event_counter is_the_ai 0 recruit_pool "Bretan Sergeant Swordsmen" 1 0.2 3 0 requires factions { milan, hungary, } and region_religion breton 60 and event_counter is_the_ai 0 recruit_pool "Burgund Sergeant Swordsmen" 1 0.2 3 0 requires factions { venice, sicily, } and region_religion burgund 60 and event_counter is_the_ai 0 recruit_pool "Englsh Bill Militia" 1 0.2 3 0 requires factions { england, scotland, } and region_religion englisch 60 and event_counter is_the_ai 0 recruit_pool "Frensh Bill Militia" 1 0.2 3 0 requires factions { france, poland, } and region_religion frances 60 and event_counter is_the_ai 0 recruit_pool "Flandr Bill Militia" 1 0.2 3 0 requires factions { denmark, hre, } and region_religion flandria 60 and event_counter is_the_ai 0 recruit_pool "Navarra Bill Militia" 1 0.2 3 0 requires factions { spain, portugal, } and region_religion navarra 60 and event_counter is_the_ai 0 recruit_pool "Bretan Bill Militia" 1 0.2 3 0 requires factions { milan, hungary, } and region_religion breton 60 and event_counter is_the_ai 0 recruit_pool "Burgund Bill Militia" 1 0.2 3 0 requires factions { venice, sicily, } and region_religion burgund 60 and event_counter is_the_ai 0 recruit_pool "Dismounted English Knights" 1 0.01 1 1 requires factions { england, scotland, } and event_counter is_the_ai 1 recruit_pool "Dismounted Frensh Knights" 1 0.01 1 1 requires factions { france, poland, } and event_counter is_the_ai 1 recruit_pool "Dismounted Flandr Knights" 1 0.01 1 1 requires factions { denmark, hre, } and event_counter is_the_ai 1 recruit_pool "Dismounted Navarra Knights" 1 0.01 1 1 requires factions { spain, portugal, } and event_counter is_the_ai 1 recruit_pool "Dismounted Bretan Knights" 1 0.01 1 1 requires factions { milan, hungary, } and event_counter is_the_ai 1 recruit_pool "Dismounted Burgund Knights" 1 0.01 1 1 requires factions { venice, sicily, } and event_counter is_the_ai 1 recruit_pool "English Sergeant Swordsmen" 1 0.01 1 1 requires factions { england, scotland, } and event_counter is_the_ai 1 recruit_pool "French Sergeant Swordsmen" 1 0.01 1 1 requires factions { france, poland, } and event_counter is_the_ai 1 recruit_pool "Flandr Sergeant Swordsmen" 1 0.01 1 1 requires factions { denmark, hre, } and event_counter is_the_ai 1 recruit_pool "Navarra Sergeant Swordsmen" 1 0.01 1 1 requires factions { spain, portugal, } and event_counter is_the_ai 1 recruit_pool "Bretan Sergeant Swordsmen" 1 0.01 1 1 requires factions { milan, hungary, } and event_counter is_the_ai 1 recruit_pool "Burgund Sergeant Swordsmen" 1 0.01 1 1 requires factions { venice, sicily, } and event_counter is_the_ai 1 recruit_pool "Englsh Bill Militia" 1 0.01 1 1 requires factions { england, scotland, } and event_counter is_the_ai 1 recruit_pool "Frensh Bill Militia" 1 0.01 1 1 requires factions { france, poland, } and event_counter is_the_ai 1 recruit_pool "Flandr Bill Militia" 1 0.01 1 1 requires factions { denmark, hre, } and event_counter is_the_ai 1 recruit_pool "Navarra Bill Militia" 1 0.01 1 1 requires factions { spain, portugal, } and event_counter is_the_ai 1 recruit_pool "Bretan Bill Militia" 1 0.01 1 1 requires factions { milan, hungary, } and event_counter is_the_ai 1 recruit_pool "Burgund Bill Militia" 1 0.01 1 1 requires factions { venice, sicily, } and event_counter is_the_ai 1 } material wooden construction 4 cost 3200 settlement_min city upgrades { city_watch } } city_watch city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level city_hall city_hall and event_counter governor_present 1 { capability { recruit_pool "English Spear Militia" 1 0.25 3 0 requires factions { england, scotland, } and region_religion englisch 40 and event_counter is_the_ai 0 recruit_pool "French Spear Militia" 1 0.25 3 0 requires factions { france, poland, } and region_religion frances 40 and event_counter is_the_ai 0 recruit_pool "Flandr Spear Militia" 1 0.25 3 0 requires factions { denmark, hre, } and region_religion flandria 40 and event_counter is_the_ai 0 recruit_pool "Navarra Spear Militia" 1 0.25 3 0 requires factions { spain, portugal, } and region_religion navarra 40 and event_counter is_the_ai 0 recruit_pool "Bretan Spear Militia" 1 0.25 3 0 requires factions { milan, hungary, } and region_religion breton 40 and event_counter is_the_ai 0 recruit_pool "Burgund Spear Militia" 1 0.25 3 0 requires factions { venice, sicily, } and region_religion burgund 40 and event_counter is_the_ai 0 recruit_pool "Volniy Sergeant Swordsmen" 1 0.25 3 0 requires factions { mongols, } recruit_pool "Volniy Bill Militia" 1 0.25 3 0 requires factions { mongols, } recruit_pool "Dismounted English Knights" 1 0.1 2 0 requires factions { england, scotland, } and region_religion englisch 80 and event_counter is_the_ai 0 recruit_pool "Dismounted Frensh Knights" 1 0.1 2 0 requires factions { france, poland, } and region_religion frances 80 and event_counter is_the_ai 0 recruit_pool "Dismounted Flandr Knights" 1 0.1 2 0 requires factions { denmark, hre, } and region_religion flandria 80 and event_counter is_the_ai 0 recruit_pool "Dismounted Navarra Knights" 1 0.1 2 0 requires factions { spain, portugal, } and region_religion navarra 80 and event_counter is_the_ai 0 recruit_pool "Dismounted Bretan Knights" 1 0.1 2 0 requires factions { milan, hungary, } and region_religion breton 80 and event_counter is_the_ai 0 recruit_pool "Dismounted Burgund Knights" 1 0.1 2 0 requires factions { venice, sicily, } and region_religion burgund 80 and event_counter is_the_ai 0 recruit_pool "English Sergeant Swordsmen" 1 0.2 3 0 requires factions { england, scotland, } and region_religion englisch 60 and event_counter is_the_ai 0 recruit_pool "French Sergeant Swordsmen" 1 0.2 3 0 requires factions { france, poland, } and region_religion frances 60 and event_counter is_the_ai 0 recruit_pool "Flandr Sergeant Swordsmen" 1 0.2 3 0 requires factions { denmark, hre, } and region_religion flandria 60 and event_counter is_the_ai 0 recruit_pool "Navarra Sergeant Swordsmen" 1 0.2 3 0 requires factions { spain, portugal, } and region_religion navarra 60 and event_counter is_the_ai 0 recruit_pool "Bretan Sergeant Swordsmen" 1 0.2 3 0 requires factions { milan, hungary, } and region_religion breton 60 and event_counter is_the_ai 0 recruit_pool "Burgund Sergeant Swordsmen" 1 0.2 3 0 requires factions { venice, sicily, } and region_religion burgund 60 and event_counter is_the_ai 0 recruit_pool "Englsh Bill Militia" 1 0.2 3 0 requires factions { england, scotland, } and region_religion englisch 60 and event_counter is_the_ai 0 recruit_pool "Frensh Bill Militia" 1 0.2 3 0 requires factions { france, poland, } and region_religion frances 60 and event_counter is_the_ai 0 recruit_pool "Flandr Bill Militia" 1 0.2 3 0 requires factions { denmark, hre, } and region_religion flandria 60 and event_counter is_the_ai 0 recruit_pool "Navarra Bill Militia" 1 0.2 3 0 requires factions { spain, portugal, } and region_religion navarra 60 and event_counter is_the_ai 0 recruit_pool "Bretan Bill Militia" 1 0.2 3 0 requires factions { milan, hungary, } and region_religion breton 60 and event_counter is_the_ai 0 recruit_pool "Burgund Bill Militia" 1 0.2 3 0 requires factions { venice, sicily, } and region_religion burgund 60 and event_counter is_the_ai 0 recruit_pool "English Zweihander" 1 0.2 3 0 requires factions { england, scotland, } and region_religion englisch 60 and event_counter is_the_ai 0 recruit_pool "Frensh Zweihander" 1 0.2 3 0 requires factions { france, poland, } and region_religion frances 60 and event_counter is_the_ai 0 recruit_pool "Flandr Zweihander" 1 0.2 3 0 requires factions { denmark, hre, } and region_religion flandria 60 and event_counter is_the_ai 0 recruit_pool "Navarra Zweihander" 1 0.2 3 0 requires factions { spain, portugal, } and region_religion navarra 60 and event_counter is_the_ai 0 recruit_pool "Bretan Zweihander" 1 0.2 3 0 requires factions { milan, hungary, } and region_religion breton 60 and event_counter is_the_ai 0 recruit_pool "Burgund Zweihander" 1 0.2 3 0 requires factions { venice, sicily, } and region_religion burgund 60 and event_counter is_the_ai 0 recruit_pool "English Heavy Bill Militia" 1 0.2 3 0 requires factions { england, scotland, } and region_religion englisch 60 and event_counter is_the_ai 0 recruit_pool "Frensh Heavy Bill Militia" 1 0.2 3 0 requires factions { france, poland, } and region_religion frances 60 and event_counter is_the_ai 0 recruit_pool "Flandr Heavy Bill Militia" 1 0.2 3 0 requires factions { denmark, hre, } and region_religion flandria 60 and event_counter is_the_ai 0 recruit_pool "Navarra Heavy Bill Militia" 1 0.2 3 0 requires factions { spain, portugal, } and region_religion navarra 60 and event_counter is_the_ai 0 recruit_pool "Bretan Heavy Bill Militia" 1 0.2 3 0 requires factions { milan, hungary, } and region_religion breton 60 and event_counter is_the_ai 0 recruit_pool "Burgund Heavy Bill Militia" 1 0.2 3 0 requires factions { venice, sicily, } and region_religion burgund 60 and event_counter is_the_ai 0 recruit_pool "Dismounted English Knights" 1 0.01 1 2 requires factions { england, scotland, } and event_counter is_the_ai 1 recruit_pool "Dismounted Frensh Knights" 1 0.01 1 2 requires factions { france, poland, } and event_counter is_the_ai 1 recruit_pool "Dismounted Flandr Knights" 1 0.01 1 2 requires factions { denmark, hre, } and event_counter is_the_ai 1 recruit_pool "Dismounted Navarra Knights" 1 0.01 1 2 requires factions { spain, portugal, } and event_counter is_the_ai 1 recruit_pool "Dismounted Bretan Knights" 1 0.01 1 2 requires factions { milan, hungary, } and event_counter is_the_ai 1 recruit_pool "Dismounted Burgund Knights" 1 0.01 1 2 requires factions { venice, sicily, } and event_counter is_the_ai 1 recruit_pool "English Sergeant Swordsmen" 1 0.01 1 2 requires factions { england, scotland, } and event_counter is_the_ai 1 recruit_pool "French Sergeant Swordsmen" 1 0.01 1 2 requires factions { france, poland, } and event_counter is_the_ai 1 recruit_pool "Flandr Sergeant Swordsmen" 1 0.01 1 2 requires factions { denmark, hre, } and event_counter is_the_ai 1 recruit_pool "Navarra Sergeant Swordsmen" 1 0.01 1 2 requires factions { spain, portugal, } and event_counter is_the_ai 1 recruit_pool "Bretan Sergeant Swordsmen" 1 0.01 1 2 requires factions { milan, hungary, } and event_counter is_the_ai 1 recruit_pool "Burgund Sergeant Swordsmen" 1 0.01 1 2 requires factions { venice, sicily, } and event_counter is_the_ai 1 recruit_pool "Englsh Bill Militia" 1 0.01 1 2 requires factions { england, scotland, } and event_counter is_the_ai 1 recruit_pool "Frensh Bill Militia" 1 0.01 1 2 requires factions { france, poland, } and event_counter is_the_ai 1 recruit_pool "Flandr Bill Militia" 1 0.01 1 2 requires factions { denmark, hre, } and event_counter is_the_ai 1 recruit_pool "Navarra Bill Militia" 1 0.01 1 2 requires factions { spain, portugal, } and event_counter is_the_ai 1 recruit_pool "Bretan Bill Militia" 1 0.01 1 2 requires factions { milan, hungary, } and event_counter is_the_ai 1 recruit_pool "Burgund Bill Militia" 1 0.01 1 2 requires factions { venice, sicily, } and event_counter is_the_ai 1 recruit_pool "English Zweihander" 1 0.01 1 2 requires factions { england, scotland, } and event_counter is_the_ai 1 recruit_pool "Frensh Zweihander" 1 0.01 1 2 requires factions { france, poland, } and event_counter is_the_ai 1 recruit_pool "Flandr Zweihander" 1 0.01 1 2 requires factions { denmark, hre, } and event_counter is_the_ai 1 recruit_pool "Navarra Zweihander" 1 0.01 1 2 requires factions { spain, portugal, } and event_counter is_the_ai 1 recruit_pool "Bretan Zweihander" 1 0.01 1 2 requires factions { milan, hungary, } and event_counter is_the_ai 1 recruit_pool "Burgund Zweihander" 1 0.01 1 2 requires factions { venice, sicily, } and event_counter is_the_ai 1 recruit_pool "English Heavy Bill Militia" 1 0.01 1 2 requires factions { england, scotland, } and event_counter is_the_ai 1 recruit_pool "Frensh Heavy Bill Militia" 1 0.01 1 2 requires factions { france, poland, } and event_counter is_the_ai 1 recruit_pool "Flandr Heavy Bill Militia" 1 0.01 1 2 requires factions { denmark, hre, } and event_counter is_the_ai 1 recruit_pool "Navarra Heavy Bill Militia" 1 0.01 1 2 requires factions { spain, portugal, } and event_counter is_the_ai 1 recruit_pool "Bretan Heavy Bill Militia" 1 0.01 1 2 requires factions { milan, hungary, } and event_counter is_the_ai 1 recruit_pool "Burgund Heavy Bill Militia" 1 0.01 1 2 requires factions { venice, sicily, } and event_counter is_the_ai 1 } material wooden construction 6 cost 4800 settlement_min large_city upgrades { militia_drill_square } } militia_drill_square city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level city_hall mayors_palace and event_counter governor_present 1 { capability { recruit_pool "English Spear Militia" 1 0.25 3 0 requires factions { england, scotland, } and region_religion englisch 40 and event_counter is_the_ai 0 recruit_pool "French Spear Militia" 1 0.25 3 0 requires factions { france, poland, } and region_religion frances 40 and event_counter is_the_ai 0 recruit_pool "Flandr Spear Militia" 1 0.25 3 0 requires factions { denmark, hre, } and region_religion flandria 40 and event_counter is_the_ai 0 recruit_pool "Navarra Spear Militia" 1 0.25 3 0 requires factions { spain, portugal, } and region_religion navarra 40 and event_counter is_the_ai 0 recruit_pool "Bretan Spear Militia" 1 0.25 3 0 requires factions { milan, hungary, } and region_religion breton 40 and event_counter is_the_ai 0 recruit_pool "Burgund Spear Militia" 1 0.25 3 0 requires factions { venice, sicily, } and region_religion burgund 40 and event_counter is_the_ai 0 recruit_pool "Volniy Sergeant Swordsmen" 1 0.25 3 0 requires factions { mongols, } recruit_pool "Volniy Bill Militia" 1 0.25 3 0 requires factions { mongols, } recruit_pool "Dismounted English Knights" 1 0.2 3 0 requires factions { england, scotland, } and region_religion englisch 80 and event_counter is_the_ai 0 recruit_pool "Dismounted Frensh Knights" 1 0.2 3 0 requires factions { france, poland, } and region_religion frances 80 and event_counter is_the_ai 0 recruit_pool "Dismounted Flandr Knights" 1 0.2 3 0 requires factions { denmark, hre, } and region_religion flandria 80 and event_counter is_the_ai 0 recruit_pool "Dismounted Navarra Knights" 1 0.2 3 0 requires factions { spain, portugal, } and region_religion navarra 80 and event_counter is_the_ai 0 recruit_pool "Dismounted Bretan Knights" 1 0.2 3 0 requires factions { milan, hungary, } and region_religion breton 80 and event_counter is_the_ai 0 recruit_pool "Dismounted Burgund Knights" 1 0.2 3 0 requires factions { venice, sicily, } and region_religion burgund 80 and event_counter is_the_ai 0 recruit_pool "English Sergeant Swordsmen" 1 0.2 3 0 requires factions { england, scotland, } and region_religion englisch 60 and event_counter is_the_ai 0 recruit_pool "French Sergeant Swordsmen" 1 0.2 3 0 requires factions { france, poland, } and region_religion frances 60 and event_counter is_the_ai 0 recruit_pool "Flandr Sergeant Swordsmen" 1 0.2 3 0 requires factions { denmark, hre, } and region_religion flandria 60 and event_counter is_the_ai 0 recruit_pool "Navarra Sergeant Swordsmen" 1 0.2 3 0 requires factions { spain, portugal, } and region_religion navarra 60 and event_counter is_the_ai 0 recruit_pool "Bretan Sergeant Swordsmen" 1 0.2 3 0 requires factions { milan, hungary, } and region_religion breton 60 and event_counter is_the_ai 0 recruit_pool "Burgund Sergeant Swordsmen" 1 0.2 3 0 requires factions { venice, sicily, } and region_religion burgund 60 and event_counter is_the_ai 0 recruit_pool "Englsh Bill Militia" 1 0.2 3 0 requires factions { england, scotland, } and region_religion englisch 60 and event_counter is_the_ai 0 recruit_pool "Frensh Bill Militia" 1 0.2 3 0 requires factions { france, poland, } and region_religion frances 60 and event_counter is_the_ai 0 recruit_pool "Flandr Bill Militia" 1 0.2 3 0 requires factions { denmark, hre, } and region_religion flandria 60 and event_counter is_the_ai 0 recruit_pool "Navarra Bill Militia" 1 0.2 3 0 requires factions { spain, portugal, } and region_religion navarra 60 and event_counter is_the_ai 0 recruit_pool "Bretan Bill Militia" 1 0.2 3 0 requires factions { milan, hungary, } and region_religion breton 60 and event_counter is_the_ai 0 recruit_pool "Burgund Bill Militia" 1 0.2 3 0 requires factions { venice, sicily, } and region_religion burgund 60 and event_counter is_the_ai 0 recruit_pool "English Zweihander" 1 0.2 3 0 requires factions { england, scotland, } and region_religion englisch 60 and event_counter is_the_ai 0 recruit_pool "Frensh Zweihander" 1 0.2 3 0 requires factions { france, poland, } and region_religion frances 60 and event_counter is_the_ai 0 recruit_pool "Flandr Zweihander" 1 0.2 3 0 requires factions { denmark, hre, } and region_religion flandria 60 and event_counter is_the_ai 0 recruit_pool "Navarra Zweihander" 1 0.2 3 0 requires factions { spain, portugal, } and region_religion navarra 60 and event_counter is_the_ai 0 recruit_pool "Bretan Zweihander" 1 0.2 3 0 requires factions { milan, hungary, } and region_religion breton 60 and event_counter is_the_ai 0 recruit_pool "Burgund Zweihander" 1 0.2 3 0 requires factions { venice, sicily, } and region_religion burgund 60 and event_counter is_the_ai 0 recruit_pool "English Heavy Bill Militia" 1 0.2 3 0 requires factions { england, scotland, } and region_religion englisch 60 and event_counter is_the_ai 0 recruit_pool "Frensh Heavy Bill Militia" 1 0.2 3 0 requires factions { france, poland, } and region_religion frances 60 and event_counter is_the_ai 0 recruit_pool "Flandr Heavy Bill Militia" 1 0.2 3 0 requires factions { denmark, hre, } and region_religion flandria 60 and event_counter is_the_ai 0 recruit_pool "Navarra Heavy Bill Militia" 1 0.2 3 0 requires factions { spain, portugal, } and region_religion navarra 60 and event_counter is_the_ai 0 recruit_pool "Bretan Heavy Bill Militia" 1 0.2 3 0 requires factions { milan, hungary, } and region_religion breton 60 and event_counter is_the_ai 0 recruit_pool "Burgund Heavy Bill Militia" 1 0.2 3 0 requires factions { venice, sicily, } and region_religion burgund 60 and event_counter is_the_ai 0 recruit_pool "English Swiss Pikemen" 1 0.2 3 0 requires factions { england, scotland, } and region_religion englisch 80 and event_counter is_the_ai 0 recruit_pool "Frensh Swiss Pikemen" 1 0.2 3 0 requires factions { france, poland, } and region_religion frances 80 and event_counter is_the_ai 0 recruit_pool "Flandr Swiss Pikemen" 1 0.2 3 0 requires factions { denmark, hre, } and region_religion flandria 80 and event_counter is_the_ai 0 recruit_pool "Navarra Swiss Pikemen" 1 0.2 3 0 requires factions { spain, portugal, } and region_religion navarra 80 and event_counter is_the_ai 0 recruit_pool "Bretan Swiss Pikemen" 1 0.2 3 0 requires factions { milan, hungary, } and region_religion breton 80 and event_counter is_the_ai 0 recruit_pool "Burgund Swiss Pikemen" 1 0.2 3 0 requires factions { venice, sicily, } and region_religion burgund 80 and event_counter is_the_ai 0 recruit_pool "Dismounted English Knights" 1 0.01 1 3 requires factions { england, scotland, } and event_counter is_the_ai 1 recruit_pool "Dismounted Frensh Knights" 1 0.01 1 3 requires factions { france, poland, } and event_counter is_the_ai 1 recruit_pool "Dismounted Flandr Knights" 1 0.01 1 3 requires factions { denmark, hre, } and event_counter is_the_ai 1 recruit_pool "Dismounted Navarra Knights" 1 0.01 1 3 requires factions { spain, portugal, } and event_counter is_the_ai 1 recruit_pool "Dismounted Bretan Knights" 1 0.01 1 3 requires factions { milan, hungary, } and event_counter is_the_ai 1 recruit_pool "Dismounted Burgund Knights" 1 0.01 1 3 requires factions { venice, sicily, } and event_counter is_the_ai 1 recruit_pool "English Sergeant Swordsmen" 1 0.01 1 3 requires factions { england, scotland, } and event_counter is_the_ai 1 recruit_pool "French Sergeant Swordsmen" 1 0.01 1 3 requires factions { france, poland, } and event_counter is_the_ai 1 recruit_pool "Flandr Sergeant Swordsmen" 1 0.01 1 3 requires factions { denmark, hre, } and event_counter is_the_ai 1 recruit_pool "Navarra Sergeant Swordsmen" 1 0.01 1 3 requires factions { spain, portugal, } and event_counter is_the_ai 1 recruit_pool "Bretan Sergeant Swordsmen" 1 0.01 1 3 requires factions { milan, hungary, } and event_counter is_the_ai 1 recruit_pool "Burgund Sergeant Swordsmen" 1 0.01 1 3 requires factions { venice, sicily, } and event_counter is_the_ai 1 recruit_pool "Englsh Bill Militia" 1 0.01 1 3 requires factions { england, scotland, } and event_counter is_the_ai 1 recruit_pool "Frensh Bill Militia" 1 0.01 1 3 requires factions { france, poland, } and event_counter is_the_ai 1 recruit_pool "Flandr Bill Militia" 1 0.01 1 3 requires factions { denmark, hre, } and event_counter is_the_ai 1 recruit_pool "Navarra Bill Militia" 1 0.01 1 3 requires factions { spain, portugal, } and event_counter is_the_ai 1 recruit_pool "Bretan Bill Militia" 1 0.01 1 3 requires factions { milan, hungary, } and event_counter is_the_ai 1 recruit_pool "Burgund Bill Militia" 1 0.01 1 3 requires factions { venice, sicily, } and event_counter is_the_ai 1 recruit_pool "English Zweihander" 1 0.01 1 3 requires factions { england, scotland, } and event_counter is_the_ai 1 recruit_pool "Frensh Zweihander" 1 0.01 1 3 requires factions { france, poland, } and event_counter is_the_ai 1 recruit_pool "Flandr Zweihander" 1 0.01 1 3 requires factions { denmark, hre, } and event_counter is_the_ai 1 recruit_pool "Navarra Zweihander" 1 0.01 1 3 requires factions { spain, portugal, } and event_counter is_the_ai 1 recruit_pool "Bretan Zweihander" 1 0.01 1 3 requires factions { milan, hungary, } and event_counter is_the_ai 1 recruit_pool "Burgund Zweihander" 1 0.01 1 3 requires factions { venice, sicily, } and event_counter is_the_ai 1 recruit_pool "English Heavy Bill Militia" 1 0.01 1 3 requires factions { england, scotland, } and event_counter is_the_ai 1 recruit_pool "Frensh Heavy Bill Militia" 1 0.01 1 3 requires factions { france, poland, } and event_counter is_the_ai 1 recruit_pool "Flandr Heavy Bill Militia" 1 0.01 1 3 requires factions { denmark, hre, } and event_counter is_the_ai 1 recruit_pool "Navarra Heavy Bill Militia" 1 0.01 1 3 requires factions { spain, portugal, } and event_counter is_the_ai 1 recruit_pool "Bretan Heavy Bill Militia" 1 0.01 1 3 requires factions { milan, hungary, } and event_counter is_the_ai 1 recruit_pool "Burgund Heavy Bill Militia" 1 0.01 1 3 requires factions { venice, sicily, } and event_counter is_the_ai 1 recruit_pool "English Swiss Pikemen" 1 0.01 1 3 requires factions { england, scotland, } and event_counter is_the_ai 1 recruit_pool "Frensh Swiss Pikemen" 1 0.01 1 3 requires factions { france, poland, } and event_counter is_the_ai 1 recruit_pool "Flandr Swiss Pikemen" 1 0.01 1 3 requires factions { denmark, hre, } and event_counter is_the_ai 1 recruit_pool "Navarra Swiss Pikemen" 1 0.01 1 3 requires factions { spain, portugal, } and event_counter is_the_ai 1 recruit_pool "Bretan Swiss Pikemen" 1 0.01 1 3 requires factions { milan, hungary, } and event_counter is_the_ai 1 recruit_pool "Burgund Swiss Pikemen" 1 0.01 1 3 requires factions { venice, sicily, } and event_counter is_the_ai 1 } material wooden construction 8 cost 6400 settlement_min huge_city upgrades { militia_barracks } } militia_barracks city requires factions { middle_eastern, eastern_european, greek, } { capability { law_bonus bonus 3 } material wooden construction 12 cost 14400 settlement_min huge_city upgrades { army_barracks } } army_barracks city requires factions { middle_eastern, eastern_european, greek, } { capability { law_bonus bonus 3 } material wooden construction 14 cost 19200 settlement_min huge_city upgrades { royal_armoury } } royal_armoury city requires factions { middle_eastern, eastern_european, greek, } { capability { law_bonus bonus 7 } material wooden construction 16 cost 24000 settlement_min huge_city upgrades { } } } plugins { } } building castle_barracks { levels mustering_hall garrison_quarters drill_square barracks armoury { mustering_hall castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter governor_present 1 { capability { recruit_pool "English Spear Militia" 1 0.2 3 0 requires factions { england, scotland, } and event_counter is_the_ai 0 recruit_pool "French Spear Militia" 1 0.2 3 0 requires factions { france, poland, } and event_counter is_the_ai 0 recruit_pool "Flandr Spear Militia" 1 0.2 3 0 requires factions { denmark, hre, } and event_counter is_the_ai 0 recruit_pool "Navarra Spear Militia" 1 0.2 3 0 requires factions { spain, portugal, } and event_counter is_the_ai 0 recruit_pool "Bretan Spear Militia" 1 0.2 3 0 requires factions { milan, hungary, } and event_counter is_the_ai 0 recruit_pool "Burgund Spear Militia" 1 0.2 3 0 requires factions { venice, sicily, } and event_counter is_the_ai 0 recruit_pool "Englisch Militia" 1 0.2 3 2 requires factions { england, scotland, } and event_counter is_the_ai 1 recruit_pool "Franc Militia" 1 0.2 3 2 requires factions { france, poland, } and event_counter is_the_ai 1 recruit_pool "Flandr Militia" 1 0.2 3 2 requires factions { denmark, hre, } and event_counter is_the_ai 1 recruit_pool "Navara Militia" 1 0.2 3 2 requires factions { spain, portugal, } and event_counter is_the_ai 1 recruit_pool "Breton Militia" 1 0.2 3 2 requires factions { milan, hungary, } and event_counter is_the_ai 1 recruit_pool "Burgund Militia" 1 0.2 3 2 requires factions { venice, sicily, } and event_counter is_the_ai 1 recruit_pool "Volniy Sergeant Swordsmen" 1 0.2 3 2 requires factions { mongols, } recruit_pool "Volniy Bill Militia" 1 0.2 3 2 requires factions { mongols, } } material wooden construction 2 cost 2400 settlement_min town upgrades { garrison_quarters } } garrison_quarters castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter governor_present 1 { capability { recruit_pool "English Spear Militia" 1 0.2 3 0 requires factions { england, scotland, } and event_counter is_the_ai 0 recruit_pool "French Spear Militia" 1 0.2 3 0 requires factions { france, poland, } and event_counter is_the_ai 0 recruit_pool "Flandr Spear Militia" 1 0.2 3 0 requires factions { denmark, hre, } and event_counter is_the_ai 0 recruit_pool "Navarra Spear Militia" 1 0.2 3 0 requires factions { spain, portugal, } and event_counter is_the_ai 0 recruit_pool "Bretan Spear Militia" 1 0.2 3 0 requires factions { milan, hungary, } and event_counter is_the_ai 0 recruit_pool "Burgund Spear Militia" 1 0.2 3 0 requires factions { venice, sicily, } and event_counter is_the_ai 0 recruit_pool "Englisch Militia" 1 0.2 3 0 requires factions { england, scotland, } and event_counter is_the_ai 0 recruit_pool "Franc Militia" 1 0.2 3 0 requires factions { france, poland, } and event_counter is_the_ai 0 recruit_pool "Flandr Militia" 1 0.2 3 0 requires factions { denmark, hre, } and event_counter is_the_ai 0 recruit_pool "Navara Militia" 1 0.2 3 0 requires factions { spain, portugal, } and event_counter is_the_ai 0 recruit_pool "Breton Militia" 1 0.2 3 0 requires factions { milan, hungary, } and event_counter is_the_ai 0 recruit_pool "Burgund Militia" 1 0.2 3 0 requires factions { venice, sicily, } and event_counter is_the_ai 0 recruit_pool "Englisch Militia" 1 0.2 3 2 requires factions { england, scotland, } and event_counter is_the_ai 1 recruit_pool "Franc Militia" 1 0.2 3 2 requires factions { france, poland, } and event_counter is_the_ai 1 recruit_pool "Flandr Militia" 1 0.2 3 2 requires factions { denmark, hre, } and event_counter is_the_ai 1 recruit_pool "Navara Militia" 1 0.2 3 2 requires factions { spain, portugal, } and event_counter is_the_ai 1 recruit_pool "Breton Militia" 1 0.2 3 2 requires factions { milan, hungary, } and event_counter is_the_ai 1 recruit_pool "Burgund Militia" 1 0.2 3 2 requires factions { venice, sicily, } and event_counter is_the_ai 1 recruit_pool "Volniy Sergeant Swordsmen" 1 0.2 3 2 requires factions { mongols, } recruit_pool "Volniy Bill Militia" 1 0.2 3 2 requires factions { mongols, } } material wooden construction 4 cost 3200 settlement_min large_town upgrades { drill_square } } drill_square castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter governor_present 1 { capability { recruit_pool "English Spear Militia" 1 0.2 3 0 requires factions { england, scotland, } and event_counter is_the_ai 0 recruit_pool "French Spear Militia" 1 0.2 3 0 requires factions { france, poland, } and event_counter is_the_ai 0 recruit_pool "Flandr Spear Militia" 1 0.2 3 0 requires factions { denmark, hre, } and event_counter is_the_ai 0 recruit_pool "Navarra Spear Militia" 1 0.2 3 0 requires factions { spain, portugal, } and event_counter is_the_ai 0 recruit_pool "Bretan Spear Militia" 1 0.2 3 0 requires factions { milan, hungary, } and event_counter is_the_ai 0 recruit_pool "Burgund Spear Militia" 1 0.2 3 0 requires factions { venice, sicily, } and event_counter is_the_ai 0 recruit_pool "Englisch Militia" 1 0.2 3 0 requires factions { england, scotland, } and event_counter is_the_ai 0 recruit_pool "Franc Militia" 1 0.2 3 0 requires factions { france, poland, } and event_counter is_the_ai 0 recruit_pool "Flandr Militia" 1 0.2 3 0 requires factions { denmark, hre, } and event_counter is_the_ai 0 recruit_pool "Navara Militia" 1 0.2 3 0 requires factions { spain, portugal, } and event_counter is_the_ai 0 recruit_pool "Breton Militia" 1 0.2 3 0 requires factions { milan, hungary, } and event_counter is_the_ai 0 recruit_pool "Burgund Militia" 1 0.2 3 0 requires factions { venice, sicily, } and event_counter is_the_ai 0 recruit_pool "Englisch Militia" 1 0.2 3 2 requires factions { england, scotland, } and event_counter is_the_ai 1 recruit_pool "Franc Militia" 1 0.2 3 2 requires factions { france, poland, } and event_counter is_the_ai 1 recruit_pool "Flandr Militia" 1 0.2 3 2 requires factions { denmark, hre, } and event_counter is_the_ai 1 recruit_pool "Navara Militia" 1 0.2 3 2 requires factions { spain, portugal, } and event_counter is_the_ai 1 recruit_pool "Breton Militia" 1 0.2 3 2 requires factions { milan, hungary, } and event_counter is_the_ai 1 recruit_pool "Burgund Militia" 1 0.2 3 2 requires factions { venice, sicily, } and event_counter is_the_ai 1 recruit_pool "English Byzantine Infantry" 1 0.2 3 0 requires factions { england, scotland, } and event_counter is_the_ai 0 recruit_pool "Frensh Byzantine Infantry" 1 0.2 3 0 requires factions { france, poland, } and event_counter is_the_ai 0 recruit_pool "Flandr Byzantine Infantry" 1 0.2 3 0 requires factions { denmark, hre, } and event_counter is_the_ai 0 recruit_pool "Navara Byzantine Infantry" 1 0.2 3 0 requires factions { spain, portugal, } and event_counter is_the_ai 0 recruit_pool "Breton Byzantine Infantry" 1 0.2 3 0 requires factions { milan, hungary, } and event_counter is_the_ai 0 recruit_pool "Burgund Byzantine Infantry" 1 0.2 3 0 requires factions { venice, sicily, } and event_counter is_the_ai 0 recruit_pool "English Byzantine Infantry" 1 0.2 3 2 requires factions { england, scotland, } and event_counter is_the_ai 1 recruit_pool "Frensh Byzantine Infantry" 1 0.2 3 2 requires factions { france, poland, } and event_counter is_the_ai 1 recruit_pool "Flandr Byzantine Infantry" 1 0.2 3 2 requires factions { denmark, hre, } and event_counter is_the_ai 1 recruit_pool "Navara Byzantine Infantry" 1 0.2 3 2 requires factions { spain, portugal, } and event_counter is_the_ai 1 recruit_pool "Breton Byzantine Infantry" 1 0.2 3 2 requires factions { milan, hungary, } and event_counter is_the_ai 1 recruit_pool "Burgund Byzantine Infantry" 1 0.2 3 2 requires factions { venice, sicily, } and event_counter is_the_ai 1 recruit_pool "Volniy Sergeant Swordsmen" 1 0.2 3 2 requires factions { mongols, } recruit_pool "Volniy Bill Militia" 1 0.2 3 2 requires factions { mongols, } } material wooden construction 6 cost 4800 settlement_min city upgrades { barracks } } barracks castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter governor_present 1 { capability { recruit_pool "English Spear Militia" 1 0.2 3 0 requires factions { england, scotland, } and event_counter is_the_ai 0 recruit_pool "French Spear Militia" 1 0.2 3 0 requires factions { france, poland, } and event_counter is_the_ai 0 recruit_pool "Flandr Spear Militia" 1 0.2 3 0 requires factions { denmark, hre, } and event_counter is_the_ai 0 recruit_pool "Navarra Spear Militia" 1 0.2 3 0 requires factions { spain, portugal, } and event_counter is_the_ai 0 recruit_pool "Bretan Spear Militia" 1 0.2 3 0 requires factions { milan, hungary, } and event_counter is_the_ai 0 recruit_pool "Burgund Spear Militia" 1 0.2 3 0 requires factions { venice, sicily, } and event_counter is_the_ai 0 recruit_pool "Englisch Militia" 1 0.2 3 0 requires factions { england, scotland, } and event_counter is_the_ai 0 recruit_pool "Franc Militia" 1 0.2 3 0 requires factions { france, poland, } and event_counter is_the_ai 0 recruit_pool "Flandr Militia" 1 0.2 3 0 requires factions { denmark, hre, } and event_counter is_the_ai 0 recruit_pool "Navara Militia" 1 0.2 3 0 requires factions { spain, portugal, } and event_counter is_the_ai 0 recruit_pool "Breton Militia" 1 0.2 3 0 requires factions { milan, hungary, } and event_counter is_the_ai 0 recruit_pool "Burgund Militia" 1 0.2 3 0 requires factions { venice, sicily, } and event_counter is_the_ai 0 recruit_pool "Englisch Militia" 1 0.2 3 2 requires factions { england, scotland, } and event_counter is_the_ai 1 recruit_pool "Franc Militia" 1 0.2 3 2 requires factions { france, poland, } and event_counter is_the_ai 1 recruit_pool "Flandr Militia" 1 0.2 3 2 requires factions { denmark, hre, } and event_counter is_the_ai 1 recruit_pool "Navara Militia" 1 0.2 3 2 requires factions { spain, portugal, } and event_counter is_the_ai 1 recruit_pool "Breton Militia" 1 0.2 3 2 requires factions { milan, hungary, } and event_counter is_the_ai 1 recruit_pool "Burgund Militia" 1 0.2 3 2 requires factions { venice, sicily, } and event_counter is_the_ai 1 recruit_pool "English Byzantine Infantry" 1 0.2 3 0 requires factions { england, scotland, } and event_counter is_the_ai 0 recruit_pool "Frensh Byzantine Infantry" 1 0.2 3 0 requires factions { france, poland, } and event_counter is_the_ai 0 recruit_pool "Flandr Byzantine Infantry" 1 0.2 3 0 requires factions { denmark, hre, } and event_counter is_the_ai 0 recruit_pool "Navara Byzantine Infantry" 1 0.2 3 0 requires factions { spain, portugal, } and event_counter is_the_ai 0 recruit_pool "Breton Byzantine Infantry" 1 0.2 3 0 requires factions { milan, hungary, } and event_counter is_the_ai 0 recruit_pool "Burgund Byzantine Infantry" 1 0.2 3 0 requires factions { venice, sicily, } and event_counter is_the_ai 0 recruit_pool "English Byzantine Infantry" 1 0.2 3 2 requires factions { england, scotland, } and event_counter is_the_ai 1 recruit_pool "Frensh Byzantine Infantry" 1 0.2 3 2 requires factions { france, poland, } and event_counter is_the_ai 1 recruit_pool "Flandr Byzantine Infantry" 1 0.2 3 2 requires factions { denmark, hre, } and event_counter is_the_ai 1 recruit_pool "Navara Byzantine Infantry" 1 0.2 3 2 requires factions { spain, portugal, } and event_counter is_the_ai 1 recruit_pool "Breton Byzantine Infantry" 1 0.2 3 2 requires factions { milan, hungary, } and event_counter is_the_ai 1 recruit_pool "Burgund Byzantine Infantry" 1 0.2 3 2 requires factions { venice, sicily, } and event_counter is_the_ai 1 recruit_pool "English Swiss Pikemen" 1 0.2 3 0 requires factions { england, scotland, } and event_counter is_the_ai 0 recruit_pool "Frensh Swiss Pikemen" 1 0.2 3 0 requires factions { france, poland, } and event_counter is_the_ai 0 recruit_pool "Flandr Swiss Pikemen" 1 0.2 3 0 requires factions { denmark, hre, } and event_counter is_the_ai 0 recruit_pool "Navarra Swiss Pikemen" 1 0.2 3 0 requires factions { spain, portugal, } and event_counter is_the_ai 0 recruit_pool "Bretan Swiss Pikemen" 1 0.2 3 0 requires factions { milan, hungary, } and event_counter is_the_ai 0 recruit_pool "Burgund Swiss Pikemen" 1 0.2 3 0 requires factions { venice, sicily, } and event_counter is_the_ai 0 recruit_pool "English Swiss Pikemen" 1 0.2 3 2 requires factions { england, scotland, } and event_counter is_the_ai 1 recruit_pool "Frensh Swiss Pikemen" 1 0.2 3 2 requires factions { france, poland, } and event_counter is_the_ai 1 recruit_pool "Flandr Swiss Pikemen" 1 0.2 3 2 requires factions { denmark, hre, } and event_counter is_the_ai 1 recruit_pool "Navarra Swiss Pikemen" 1 0.2 3 2 requires factions { spain, portugal, } and event_counter is_the_ai 1 recruit_pool "Bretan Swiss Pikemen" 1 0.2 3 2 requires factions { milan, hungary, } and event_counter is_the_ai 1 recruit_pool "Burgund Swiss Pikemen" 1 0.2 3 2 requires factions { venice, sicily, } and event_counter is_the_ai 1 recruit_pool "Volniy Sergeant Swordsmen" 1 0.2 3 2 requires factions { mongols, } recruit_pool "Volniy Bill Militia" 1 0.2 3 2 requires factions { mongols, } } material wooden construction 8 cost 6400 settlement_min large_city upgrades { armoury } } armoury castle requires factions { , } { capability { } material wooden construction 12 cost 14400 settlement_min large_city upgrades { } } } plugins { } } building professional_military { levels military_academy officers_academy { military_academy castle requires factions { northern_european, } and event_counter governor_present 1 { capability { recruits_exp_bonus bonus 2 recruits_morale_bonus bonus 2 } material wooden construction 4 cost 2400 settlement_min large_town upgrades { officers_academy } } officers_academy castle requires factions { , } { capability { } material wooden construction 6 cost 9600 settlement_min large_town upgrades { } } } plugins { } } building education { levels scholarium university { scholarium city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter governor_present 1 { capability { law_bonus bonus 2 } material wooden construction 4 cost 2400 settlement_min city upgrades { university } } university city requires factions { middle_eastern, eastern_european, greek, southern_european, } { capability { happiness_bonus bonus 2 } material wooden construction 6 cost 4800 settlement_min large_city upgrades { } } } plugins { } } building missiles { levels bowyer practice_range archery_range marksmans_range { bowyer city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level city_hall council_chambers and event_counter governor_present 1 { capability { recruit_pool "Longbowmen" 1 0.2 3 0 requires factions { england, scotland, } and region_religion englisch 60 and event_counter is_the_ai 0 recruit_pool "Frensh Peasant Crossbowmen" 1 0.2 3 0 requires factions { france, poland, } and region_religion frances 60 and event_counter is_the_ai 0 recruit_pool "Flandr Peasant Crossbowmen" 1 0.2 3 0 requires factions { denmark, hre, } and region_religion flandria 60 and event_counter is_the_ai 0 recruit_pool "Navarra Peasant Crossbowmen" 1 0.2 3 0 requires factions { spain, portugal, } and region_religion navarra 60 and event_counter is_the_ai 0 recruit_pool "Bretan Peasant Crossbowmen" 1 0.2 3 0 requires factions { milan, hungary, } and region_religion breton 60 and event_counter is_the_ai 0 recruit_pool "Burgund Peasant Crossbowmen" 1 0.2 3 0 requires factions { venice, sicily, } and region_religion burgund 60 and event_counter is_the_ai 0 recruit_pool "Volniy Peasant Crossbowmen" 1 0.25 3 1 requires factions { mongols, } recruit_pool "Longbowmen" 1 0.2 3 1 requires factions { england, scotland, } and event_counter is_the_ai 1 recruit_pool "Frensh Peasant Crossbowmen" 1 0.2 3 1 requires factions { france, poland, } and event_counter is_the_ai 1 recruit_pool "Flandr Peasant Crossbowmen" 1 0.2 3 1 requires factions { denmark, hre, } and event_counter is_the_ai 1 recruit_pool "Navarra Peasant Crossbowmen" 1 0.2 3 1 requires factions { spain, portugal, } and event_counter is_the_ai 1 recruit_pool "Bretan Peasant Crossbowmen" 1 0.2 3 1 requires factions { milan, hungary, } and event_counter is_the_ai 1 recruit_pool "Burgund Peasant Crossbowmen" 1 0.2 3 1 requires factions { venice, sicily, } and event_counter is_the_ai 1 } material wooden construction 4 cost 3200 settlement_min town upgrades { practice_range } } practice_range city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level city_hall city_hall and event_counter governor_present 1 { capability { recruit_pool "Longbowmen" 1 0.2 3 0 requires factions { england, scotland, } and region_religion englisch 60 and event_counter is_the_ai 0 recruit_pool "Frensh Peasant Crossbowmen" 1 0.2 3 0 requires factions { france, poland, } and region_religion frances 60 and event_counter is_the_ai 0 recruit_pool "Flandr Peasant Crossbowmen" 1 0.2 3 0 requires factions { denmark, hre, } and region_religion flandria 60 and event_counter is_the_ai 0 recruit_pool "Navarra Peasant Crossbowmen" 1 0.2 3 0 requires factions { spain, portugal, } and region_religion navarra 60 and event_counter is_the_ai 0 recruit_pool "Bretan Peasant Crossbowmen" 1 0.2 3 0 requires factions { milan, hungary, } and region_religion breton 60 and event_counter is_the_ai 0 recruit_pool "Burgund Peasant Crossbowmen" 1 0.2 3 0 requires factions { venice, sicily, } and region_religion burgund 60 and event_counter is_the_ai 0 recruit_pool "Volniy Peasant Crossbowmen" 1 0.25 3 0 requires factions { mongols, } recruit_pool "Dismounted French Archers" 1 0.2 3 0 requires factions { england, scotland, } and region_religion englisch 60 and event_counter is_the_ai 0 recruit_pool "Frensh Crossbowmen" 1 0.2 3 0 requires factions { france, poland, } and region_religion frances 60 and event_counter is_the_ai 0 recruit_pool "Flandr Crossbowmen" 1 0.2 3 0 requires factions { denmark, hre, } and region_religion flandria 60 and event_counter is_the_ai 0 recruit_pool "Navarra Crossbowmen" 1 0.2 3 0 requires factions { spain, portugal, } and region_religion navarra 60 and event_counter is_the_ai 0 recruit_pool "Bretan Crossbowmen" 1 0.2 3 0 requires factions { milan, hungary, } and region_religion breton 60 and event_counter is_the_ai 0 recruit_pool "Burgund Crossbowmen" 1 0.2 3 0 requires factions { venice, sicily, } and region_religion burgund 60 and event_counter is_the_ai 0 recruit_pool "Longbowmen" 1 0.2 3 2 requires factions { england, scotland, } and event_counter is_the_ai 1 recruit_pool "Frensh Peasant Crossbowmen" 1 0.2 3 2 requires factions { france, poland, } and event_counter is_the_ai 1 recruit_pool "Flandr Peasant Crossbowmen" 1 0.2 3 2 requires factions { denmark, hre, } and event_counter is_the_ai 1 recruit_pool "Navarra Peasant Crossbowmen" 1 0.2 3 2 requires factions { spain, portugal, } and event_counter is_the_ai 1 recruit_pool "Bretan Peasant Crossbowmen" 1 0.2 3 2 requires factions { milan, hungary, } and event_counter is_the_ai 1 recruit_pool "Burgund Peasant Crossbowmen" 1 0.2 3 2 requires factions { venice, sicily, } and event_counter is_the_ai 1 recruit_pool "Dismounted French Archers" 1 0.2 3 2 requires factions { england, scotland, } and event_counter is_the_ai 1 recruit_pool "Frensh Crossbowmen" 1 0.2 3 2 requires factions { france, poland, } and event_counter is_the_ai 1 recruit_pool "Flandr Crossbowmen" 1 0.2 3 2 requires factions { denmark, hre, } and event_counter is_the_ai 1 recruit_pool "Navarra Crossbowmen" 1 0.2 3 2 requires factions { spain, portugal, } and event_counter is_the_ai 1 recruit_pool "Bretan Crossbowmen" 1 0.2 3 2 requires factions { milan, hungary, } and event_counter is_the_ai 1 recruit_pool "Burgund Crossbowmen" 1 0.2 3 2 requires factions { venice, sicily, } and event_counter is_the_ai 1 } material wooden construction 6 cost 4800 settlement_min large_town upgrades { archery_range } } archery_range city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level city_hall mayors_palace and event_counter governor_present 1 { capability { recruit_pool "Longbowmen" 1 0.2 3 0 requires factions { england, scotland, } and region_religion englisch 60 and event_counter is_the_ai 0 recruit_pool "Frensh Peasant Crossbowmen" 1 0.2 3 0 requires factions { france, poland, } and region_religion frances 60 and event_counter is_the_ai 0 recruit_pool "Flandr Peasant Crossbowmen" 1 0.2 3 0 requires factions { denmark, hre, } and region_religion flandria 60 and event_counter is_the_ai 0 recruit_pool "Navarra Peasant Crossbowmen" 1 0.2 3 0 requires factions { spain, portugal, } and region_religion navarra 60 and event_counter is_the_ai 0 recruit_pool "Bretan Peasant Crossbowmen" 1 0.2 3 0 requires factions { milan, hungary, } and region_religion breton 60 and event_counter is_the_ai 0 recruit_pool "Burgund Peasant Crossbowmen" 1 0.2 3 0 requires factions { venice, sicily, } and region_religion burgund 60 and event_counter is_the_ai 0 recruit_pool "Volniy Peasant Crossbowmen" 1 0.25 3 0 requires factions { mongols, } recruit_pool "Dismounted French Archers" 1 0.2 3 0 requires factions { england, scotland, } and region_religion englisch 60 and event_counter is_the_ai 0 recruit_pool "Frensh Crossbowmen" 1 0.2 3 0 requires factions { france, poland, } and region_religion frances 60 and event_counter is_the_ai 0 recruit_pool "Flandr Crossbowmen" 1 0.2 3 0 requires factions { denmark, hre, } and region_religion flandria 60 and event_counter is_the_ai 0 recruit_pool "Navarra Crossbowmen" 1 0.2 3 0 requires factions { spain, portugal, } and region_religion navarra 60 and event_counter is_the_ai 0 recruit_pool "Bretan Crossbowmen" 1 0.2 3 0 requires factions { milan, hungary, } and region_religion breton 60 and event_counter is_the_ai 0 recruit_pool "Burgund Crossbowmen" 1 0.2 3 0 requires factions { venice, sicily, } and region_religion burgund 60 and event_counter is_the_ai 0 recruit_pool "Dismounted Longbowmen" 1 0.2 3 0 requires factions { england, scotland, } and region_religion englisch 80 and event_counter is_the_ai 0 recruit_pool "Frensh Aventurier" 1 0.2 3 0 requires factions { france, poland, } and region_religion frances 80 and event_counter is_the_ai 0 recruit_pool "Flandr Aventurier" 1 0.2 3 0 requires factions { denmark, hre, } and region_religion flandria 80 and event_counter is_the_ai 0 recruit_pool "Navarra Aventurier" 1 0.2 3 0 requires factions { spain, portugal, } and region_religion navarra 80 and event_counter is_the_ai 0 recruit_pool "Bretan Aventurier" 1 0.2 3 0 requires factions { milan, hungary, } and region_religion breton 80 and event_counter is_the_ai 0 recruit_pool "Burgund Aventurier" 1 0.2 3 0 requires factions { venice, sicily, } and region_religion burgund 80 and event_counter is_the_ai 0 recruit_pool "Longbowmen" 1 0.2 3 3 requires factions { england, scotland, } and event_counter is_the_ai 1 recruit_pool "Frensh Peasant Crossbowmen" 1 0.2 3 3 requires factions { france, poland, } and event_counter is_the_ai 1 recruit_pool "Flandr Peasant Crossbowmen" 1 0.2 3 3 requires factions { denmark, hre, } and event_counter is_the_ai 1 recruit_pool "Navarra Peasant Crossbowmen" 1 0.2 3 3 requires factions { spain, portugal, } and event_counter is_the_ai 1 recruit_pool "Bretan Peasant Crossbowmen" 1 0.2 3 3 requires factions { milan, hungary, } and event_counter is_the_ai 1 recruit_pool "Burgund Peasant Crossbowmen" 1 0.2 3 3 requires factions { venice, sicily, } and event_counter is_the_ai 1 recruit_pool "Dismounted French Archers" 1 0.2 3 3 requires factions { england, scotland, } and event_counter is_the_ai 1 recruit_pool "Frensh Crossbowmen" 1 0.2 3 3 requires factions { france, poland, } and event_counter is_the_ai 1 recruit_pool "Flandr Crossbowmen" 1 0.2 3 3 requires factions { denmark, hre, } and event_counter is_the_ai 1 recruit_pool "Navarra Crossbowmen" 1 0.2 3 3 requires factions { spain, portugal, } and event_counter is_the_ai 1 recruit_pool "Bretan Crossbowmen" 1 0.2 3 3 requires factions { milan, hungary, } and event_counter is_the_ai 1 recruit_pool "Burgund Crossbowmen" 1 0.2 3 3 requires factions { venice, sicily, } and event_counter is_the_ai 1 recruit_pool "Dismounted Longbowmen" 1 0.2 3 3 requires factions { england, scotland, } and event_counter is_the_ai 1 recruit_pool "Frensh Aventurier" 1 0.2 3 3 requires factions { france, poland, } and event_counter is_the_ai 1 recruit_pool "Flandr Aventurier" 1 0.2 3 3 requires factions { denmark, hre, } and event_counter is_the_ai 1 recruit_pool "Navarra Aventurier" 1 0.2 3 3 requires factions { spain, portugal, } and event_counter is_the_ai 1 recruit_pool "Bretan Aventurier" 1 0.2 3 3 requires factions { milan, hungary, } and event_counter is_the_ai 1 recruit_pool "Burgund Aventurier" 1 0.2 3 3 requires factions { venice, sicily, } and event_counter is_the_ai 1 } material wooden construction 8 cost 6400 settlement_min city upgrades { marksmans_range } } marksmans_range city requires factions { , } { capability { } material wooden construction 10 cost 9600 settlement_min city upgrades { } } } plugins { } } building siege { levels ballista_range catapult_range siege_works { ballista_range city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level city_hall council_chambers and event_counter governor_present 1 { capability { recruit_pool "NE Ballista" 1 0.2 2 0 requires factions { england, scotland, france, poland, milan, hungary, venice, sicily, denmark, hre, spain, portugal, } } material wooden construction 4 cost 2400 settlement_min large_town upgrades { catapult_range } } catapult_range city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level city_hall council_chambers and event_counter governor_present 1 { capability { recruit_pool "NE Ballista" 1 0.2 2 0 requires factions { england, scotland, france, poland, milan, hungary, venice, sicily, denmark, hre, spain, portugal, } recruit_pool "NE Catapult" 1 0.2 2 0 requires factions { england, scotland, france, poland, milan, hungary, venice, sicily, denmark, hre, spain, portugal, } } material wooden construction 4 cost 3200 settlement_min city upgrades { siege_works } } siege_works city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level city_hall city_hall and event_counter governor_present 1 { capability { recruit_pool "NE Ballista" 1 0.2 2 0 requires factions { england, scotland, france, poland, milan, hungary, venice, sicily, denmark, hre, spain, portugal, } recruit_pool "NE Catapult" 1 0.2 2 0 requires factions { england, scotland, france, poland, milan, hungary, venice, sicily, denmark, hre, spain, portugal, } recruit_pool "NE Trebuchet" 1 0.2 2 0 requires factions { england, scotland, france, poland, milan, hungary, venice, sicily, denmark, hre, spain, portugal, } } material wooden construction 6 cost 4800 settlement_min large_city upgrades { } } } plugins { } } building castle_siege { levels c_ballista_range c_catapult_range c_siege_works { c_ballista_range castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter governor_present 1 { capability { recruit_pool "English Me Crossbowmen" 1 0.2 3 0 requires factions { england, scotland, } and event_counter is_the_ai 0 recruit_pool "Frensh Me Crossbowmen" 1 0.2 3 0 requires factions { france, poland, } and event_counter is_the_ai 0 recruit_pool "Flandr Me Crossbowmen" 1 0.2 3 0 requires factions { denmark, hre, } and event_counter is_the_ai 0 recruit_pool "Navara Me Crossbowmen" 1 0.2 3 0 requires factions { spain, portugal, } and event_counter is_the_ai 0 recruit_pool "Breton Me Crossbowmen" 1 0.2 3 0 requires factions { milan, hungary, } and event_counter is_the_ai 0 recruit_pool "Burgund Me Crossbowmen" 1 0.2 3 0 requires factions { venice, sicily, } and event_counter is_the_ai 0 recruit_pool "English Me Crossbowmen" 1 0.2 3 2 requires factions { england, scotland, } and event_counter is_the_ai 1 recruit_pool "Frensh Me Crossbowmen" 1 0.2 3 2 requires factions { france, poland, } and event_counter is_the_ai 1 recruit_pool "Flandr Me Crossbowmen" 1 0.2 3 2 requires factions { denmark, hre, } and event_counter is_the_ai 1 recruit_pool "Navara Me Crossbowmen" 1 0.2 3 2 requires factions { spain, portugal, } and event_counter is_the_ai 1 recruit_pool "Breton Me Crossbowmen" 1 0.2 3 2 requires factions { milan, hungary, } and event_counter is_the_ai 1 recruit_pool "Burgund Me Crossbowmen" 1 0.2 3 2 requires factions { venice, sicily, } and event_counter is_the_ai 1 recruit_pool "Volniy Peasant Crossbowmen" 1 0.25 3 0 requires factions { mongols, } } material wooden construction 4 cost 3200 settlement_min large_town upgrades { c_catapult_range } } c_catapult_range castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter governor_present 1 { capability { recruit_pool "English Me Crossbowmen" 1 0.2 3 0 requires factions { england, scotland, } and event_counter is_the_ai 0 recruit_pool "Frensh Me Crossbowmen" 1 0.2 3 0 requires factions { france, poland, } and event_counter is_the_ai 0 recruit_pool "Flandr Me Crossbowmen" 1 0.2 3 0 requires factions { denmark, hre, } and event_counter is_the_ai 0 recruit_pool "Navara Me Crossbowmen" 1 0.2 3 0 requires factions { spain, portugal, } and event_counter is_the_ai 0 recruit_pool "Breton Me Crossbowmen" 1 0.2 3 0 requires factions { milan, hungary, } and event_counter is_the_ai 0 recruit_pool "Burgund Me Crossbowmen" 1 0.2 3 0 requires factions { venice, sicily, } and event_counter is_the_ai 0 recruit_pool "English Me Crossbowmen" 1 0.2 3 2 requires factions { england, scotland, } and event_counter is_the_ai 1 recruit_pool "Frensh Me Crossbowmen" 1 0.2 3 2 requires factions { france, poland, } and event_counter is_the_ai 1 recruit_pool "Flandr Me Crossbowmen" 1 0.2 3 2 requires factions { denmark, hre, } and event_counter is_the_ai 1 recruit_pool "Navara Me Crossbowmen" 1 0.2 3 2 requires factions { spain, portugal, } and event_counter is_the_ai 1 recruit_pool "Breton Me Crossbowmen" 1 0.2 3 2 requires factions { milan, hungary, } and event_counter is_the_ai 1 recruit_pool "Burgund Me Crossbowmen" 1 0.2 3 2 requires factions { venice, sicily, } and event_counter is_the_ai 1 recruit_pool "English Guard Archers" 1 0.2 3 0 requires factions { england, scotland, } and event_counter is_the_ai 0 recruit_pool "Frensh Guard Archers" 1 0.2 3 0 requires factions { france, poland, } and event_counter is_the_ai 0 recruit_pool "Flandr Guard Archers" 1 0.2 3 0 requires factions { denmark, hre, } and event_counter is_the_ai 0 recruit_pool "Navara Guard Archers" 1 0.2 3 0 requires factions { spain, portugal, } and event_counter is_the_ai 0 recruit_pool "Breton Guard Archers" 1 0.2 3 0 requires factions { milan, hungary, } and event_counter is_the_ai 0 recruit_pool "Burgund Guard Archers" 1 0.2 3 0 requires factions { venice, sicily, } and event_counter is_the_ai 0 recruit_pool "English Guard Archers" 1 0.2 3 2 requires factions { england, scotland, } and event_counter is_the_ai 1 recruit_pool "Frensh Guard Archers" 1 0.2 3 2 requires factions { france, poland, } and event_counter is_the_ai 1 recruit_pool "Flandr Guard Archers" 1 0.2 3 2 requires factions { denmark, hre, } and event_counter is_the_ai 1 recruit_pool "Navara Guard Archers" 1 0.2 3 2 requires factions { spain, portugal, } and event_counter is_the_ai 1 recruit_pool "Breton Guard Archers" 1 0.2 3 2 requires factions { milan, hungary, } and event_counter is_the_ai 1 recruit_pool "Burgund Guard Archers" 1 0.2 3 2 requires factions { venice, sicily, } and event_counter is_the_ai 1 recruit_pool "Volniy Peasant Crossbowmen" 1 0.25 3 0 requires factions { mongols, } } material wooden construction 6 cost 4800 settlement_min city upgrades { c_siege_works } } c_siege_works castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter governor_present 1 { capability { recruit_pool "English Me Crossbowmen" 1 0.2 3 0 requires factions { england, scotland, } and event_counter is_the_ai 0 recruit_pool "Frensh Me Crossbowmen" 1 0.2 3 0 requires factions { france, poland, } and event_counter is_the_ai 0 recruit_pool "Flandr Me Crossbowmen" 1 0.2 3 0 requires factions { denmark, hre, } and event_counter is_the_ai 0 recruit_pool "Navara Me Crossbowmen" 1 0.2 3 0 requires factions { spain, portugal, } and event_counter is_the_ai 0 recruit_pool "Breton Me Crossbowmen" 1 0.2 3 0 requires factions { milan, hungary, } and event_counter is_the_ai 0 recruit_pool "Burgund Me Crossbowmen" 1 0.2 3 0 requires factions { venice, sicily, } and event_counter is_the_ai 0 recruit_pool "Volniy Peasant Crossbowmen" 1 0.25 3 0 requires factions { mongols, } recruit_pool "English Aventurier" 1 0.2 3 0 requires factions { england, scotland, } and event_counter is_the_ai 0 recruit_pool "Frensh Aventurier" 1 0.2 3 0 requires factions { france, poland, } and event_counter is_the_ai 0 recruit_pool "Flandr Aventurier" 1 0.2 3 0 requires factions { denmark, hre, } and event_counter is_the_ai 0 recruit_pool "Navarra Aventurier" 1 0.2 3 0 requires factions { spain, portugal, } and event_counter is_the_ai 0 recruit_pool "Bretan Aventurier" 1 0.2 3 0 requires factions { milan, hungary, } and event_counter is_the_ai 0 recruit_pool "Burgund Aventurier" 1 0.2 3 0 requires factions { venice, sicily, } and event_counter is_the_ai 0 recruit_pool "English Me Crossbowmen" 1 0.2 3 2 requires factions { england, scotland, } and event_counter is_the_ai 1 recruit_pool "Frensh Me Crossbowmen" 1 0.2 3 2 requires factions { france, poland, } and event_counter is_the_ai 1 recruit_pool "Flandr Me Crossbowmen" 1 0.2 3 2 requires factions { denmark, hre, } and event_counter is_the_ai 1 recruit_pool "Navara Me Crossbowmen" 1 0.2 3 2 requires factions { spain, portugal, } and event_counter is_the_ai 1 recruit_pool "Breton Me Crossbowmen" 1 0.2 3 2 requires factions { milan, hungary, } and event_counter is_the_ai 1 recruit_pool "Burgund Me Crossbowmen" 1 0.2 3 2 requires factions { venice, sicily, } and event_counter is_the_ai 1 recruit_pool "English Aventurier" 1 0.2 3 2 requires factions { england, scotland, } and event_counter is_the_ai 1 recruit_pool "Frensh Aventurier" 1 0.2 3 2 requires factions { france, poland, } and event_counter is_the_ai 1 recruit_pool "Flandr Aventurier" 1 0.2 3 2 requires factions { denmark, hre, } and event_counter is_the_ai 1 recruit_pool "Navarra Aventurier" 1 0.2 3 2 requires factions { spain, portugal, } and event_counter is_the_ai 1 recruit_pool "Bretan Aventurier" 1 0.2 3 2 requires factions { milan, hungary, } and event_counter is_the_ai 1 recruit_pool "Burgund Aventurier" 1 0.2 3 2 requires factions { venice, sicily, } and event_counter is_the_ai 1 recruit_pool "English Guard Archers" 1 0.2 3 0 requires factions { england, scotland, } and event_counter is_the_ai 0 recruit_pool "Frensh Guard Archers" 1 0.2 3 0 requires factions { france, poland, } and event_counter is_the_ai 0 recruit_pool "Flandr Guard Archers" 1 0.2 3 0 requires factions { denmark, hre, } and event_counter is_the_ai 0 recruit_pool "Navara Guard Archers" 1 0.2 3 0 requires factions { spain, portugal, } and event_counter is_the_ai 0 recruit_pool "Breton Guard Archers" 1 0.2 3 0 requires factions { milan, hungary, } and event_counter is_the_ai 0 recruit_pool "Burgund Guard Archers" 1 0.2 3 0 requires factions { venice, sicily, } and event_counter is_the_ai 0 recruit_pool "English Guard Archers" 1 0.2 3 2 requires factions { england, scotland, } and event_counter is_the_ai 1 recruit_pool "Frensh Guard Archers" 1 0.2 3 2 requires factions { france, poland, } and event_counter is_the_ai 1 recruit_pool "Flandr Guard Archers" 1 0.2 3 2 requires factions { denmark, hre, } and event_counter is_the_ai 1 recruit_pool "Navara Guard Archers" 1 0.2 3 2 requires factions { spain, portugal, } and event_counter is_the_ai 1 recruit_pool "Breton Guard Archers" 1 0.2 3 2 requires factions { milan, hungary, } and event_counter is_the_ai 1 recruit_pool "Burgund Guard Archers" 1 0.2 3 2 requires factions { venice, sicily, } and event_counter is_the_ai 1 } material wooden construction 8 cost 6400 settlement_min large_city upgrades { } } } plugins { } } building cannon { levels gunsmith cannon_maker cannon_foundry royal_arsenal { gunsmith city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level academic alchemists_lab and event_counter governor_present 1 { capability { recruit_pool "NE Bombard" 1 0.1 2 0 requires factions { england, scotland, france, poland, milan, hungary, venice, sicily, denmark, hre, spain, portugal, } recruit_pool "NE Ribault" 1 0.2 2 0 requires factions { england, scotland, france, poland, milan, hungary, venice, sicily, denmark, hre, spain, portugal, } weapon_naval_gunpowder 2 } material wooden construction 6 cost 4800 settlement_min large_city upgrades { cannon_maker } } cannon_maker city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level academic alchemy_school and event_counter governor_present 1 { capability { recruit_pool "NE Bombard" 1 0.1 2 0 requires factions { england, scotland, france, poland, milan, hungary, venice, sicily, denmark, hre, spain, portugal, } recruit_pool "NE Ribault" 1 0.2 2 0 requires factions { england, scotland, france, poland, milan, hungary, venice, sicily, denmark, hre, spain, portugal, } recruit_pool "NE Cannon" 1 0.1 2 0 requires factions { england, scotland, france, poland, milan, hungary, venice, sicily, denmark, hre, spain, portugal, } recruit_pool "NE Monster Ribault" 1 0.2 2 0 requires factions { england, scotland, france, poland, milan, hungary, venice, sicily, denmark, hre, spain, portugal, } weapon_naval_gunpowder 4 } material wooden construction 8 cost 6400 settlement_min huge_city upgrades { cannon_foundry } } cannon_foundry city requires factions { middle_eastern, eastern_european, greek, southern_european, } { capability { weapon_naval_gunpowder 1 } material wooden construction 10 cost 6400 settlement_min huge_city upgrades { royal_arsenal } } royal_arsenal city requires factions { middle_eastern, eastern_european, greek, southern_european, } { capability { weapon_naval_gunpowder 1 } material wooden construction 12 cost 12800 settlement_min huge_city upgrades { } } } plugins { } } building castle_cannon { levels c_gunsmith c_cannon_maker c_cannon_foundry c_royal_arsenal { c_gunsmith castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter governor_present 1 { capability { recruit_pool "English Hobilars" 1 0.2 3 0 requires factions { england, scotland, } and event_counter is_the_ai 0 recruit_pool "Frensh Hobilars" 1 0.2 3 0 requires factions { france, poland, } and event_counter is_the_ai 0 recruit_pool "Flandr Hobilars" 1 0.2 3 0 requires factions { denmark, hre, } and event_counter is_the_ai 0 recruit_pool "Navara Hobilars" 1 0.2 3 0 requires factions { spain, portugal, } and event_counter is_the_ai 0 recruit_pool "Breton Hobilars" 1 0.2 3 0 requires factions { milan, hungary, } and event_counter is_the_ai 0 recruit_pool "Burgund Hobilars" 1 0.2 3 0 requires factions { venice, sicily, } and event_counter is_the_ai 0 recruit_pool "English Hobilars" 1 0.2 3 2 requires factions { england, scotland, } and event_counter is_the_ai 1 recruit_pool "Frensh Hobilars" 1 0.2 3 2 requires factions { france, poland, } and event_counter is_the_ai 1 recruit_pool "Flandr Hobilars" 1 0.2 3 2 requires factions { denmark, hre, } and event_counter is_the_ai 1 recruit_pool "Navara Hobilars" 1 0.2 3 2 requires factions { spain, portugal, } and event_counter is_the_ai 1 recruit_pool "Breton Hobilars" 1 0.2 3 2 requires factions { milan, hungary, } and event_counter is_the_ai 1 recruit_pool "Burgund Hobilars" 1 0.2 3 2 requires factions { venice, sicily, } and event_counter is_the_ai 1 recruit_pool "Volniy Mounted Crossbowmen" 1 0.25 3 0 requires factions { mongols, } } material wooden construction 4 cost 3200 settlement_min large_town upgrades { c_cannon_maker } } c_cannon_maker castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter governor_present 1 { capability { recruit_pool "English Hobilars" 1 0.2 3 0 requires factions { england, scotland, } and event_counter is_the_ai 0 recruit_pool "Frensh Hobilars" 1 0.2 3 0 requires factions { france, poland, } and event_counter is_the_ai 0 recruit_pool "Flandr Hobilars" 1 0.2 3 0 requires factions { denmark, hre, } and event_counter is_the_ai 0 recruit_pool "Navara Hobilars" 1 0.2 3 0 requires factions { spain, portugal, } and event_counter is_the_ai 0 recruit_pool "Breton Hobilars" 1 0.2 3 0 requires factions { milan, hungary, } and event_counter is_the_ai 0 recruit_pool "Burgund Hobilars" 1 0.2 3 0 requires factions { venice, sicily, } and event_counter is_the_ai 0 recruit_pool "English Hobilars" 1 0.2 3 2 requires factions { england, scotland, } and event_counter is_the_ai 1 recruit_pool "Frensh Hobilars" 1 0.2 3 2 requires factions { france, poland, } and event_counter is_the_ai 1 recruit_pool "Flandr Hobilars" 1 0.2 3 2 requires factions { denmark, hre, } and event_counter is_the_ai 1 recruit_pool "Navara Hobilars" 1 0.2 3 2 requires factions { spain, portugal, } and event_counter is_the_ai 1 recruit_pool "Breton Hobilars" 1 0.2 3 2 requires factions { milan, hungary, } and event_counter is_the_ai 1 recruit_pool "Burgund Hobilars" 1 0.2 3 2 requires factions { venice, sicily, } and event_counter is_the_ai 1 recruit_pool "English Byzantine Lancers" 1 0.2 3 0 requires factions { england, scotland, } and event_counter is_the_ai 0 recruit_pool "Frensh Byzantine Lancers" 1 0.2 3 0 requires factions { france, poland, } and event_counter is_the_ai 0 recruit_pool "Flandr Byzantine Lancers" 1 0.2 3 0 requires factions { denmark, hre, } and event_counter is_the_ai 0 recruit_pool "Navara Byzantine Lancers" 1 0.2 3 0 requires factions { spain, portugal, } and event_counter is_the_ai 0 recruit_pool "Breton Byzantine Lancers" 1 0.2 3 0 requires factions { milan, hungary, } and event_counter is_the_ai 0 recruit_pool "Burgund Byzantine Lancers" 1 0.2 3 0 requires factions { venice, sicily, } and event_counter is_the_ai 0 recruit_pool "English Byzantine Lancers" 1 0.2 3 2 requires factions { england, scotland, } and event_counter is_the_ai 1 recruit_pool "Frensh Byzantine Lancers" 1 0.2 3 2 requires factions { france, poland, } and event_counter is_the_ai 1 recruit_pool "Flandr Byzantine Lancers" 1 0.2 3 2 requires factions { denmark, hre, } and event_counter is_the_ai 1 recruit_pool "Navara Byzantine Lancers" 1 0.2 3 2 requires factions { spain, portugal, } and event_counter is_the_ai 1 recruit_pool "Breton Byzantine Lancers" 1 0.2 3 2 requires factions { milan, hungary, } and event_counter is_the_ai 1 recruit_pool "Burgund Byzantine Lancers" 1 0.2 3 2 requires factions { venice, sicily, } and event_counter is_the_ai 1 recruit_pool "Volniy Mounted Crossbowmen" 1 0.25 3 0 requires factions { mongols, } } material wooden construction 6 cost 4800 settlement_min city upgrades { c_cannon_foundry } } c_cannon_foundry castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter governor_present 1 { capability { recruit_pool "English Hobilars" 1 0.2 3 0 requires factions { england, scotland, } and event_counter is_the_ai 0 recruit_pool "Frensh Hobilars" 1 0.2 3 0 requires factions { france, poland, } and event_counter is_the_ai 0 recruit_pool "Flandr Hobilars" 1 0.2 3 0 requires factions { denmark, hre, } and event_counter is_the_ai 0 recruit_pool "Navara Hobilars" 1 0.2 3 0 requires factions { spain, portugal, } and event_counter is_the_ai 0 recruit_pool "Breton Hobilars" 1 0.2 3 0 requires factions { milan, hungary, } and event_counter is_the_ai 0 recruit_pool "Burgund Hobilars" 1 0.2 3 0 requires factions { venice, sicily, } and event_counter is_the_ai 0 recruit_pool "English Hobilars" 1 0.2 3 2 requires factions { england, scotland, } and event_counter is_the_ai 1 recruit_pool "Frensh Hobilars" 1 0.2 3 2 requires factions { france, poland, } and event_counter is_the_ai 1 recruit_pool "Flandr Hobilars" 1 0.2 3 2 requires factions { denmark, hre, } and event_counter is_the_ai 1 recruit_pool "Navara Hobilars" 1 0.2 3 2 requires factions { spain, portugal, } and event_counter is_the_ai 1 recruit_pool "Breton Hobilars" 1 0.2 3 2 requires factions { milan, hungary, } and event_counter is_the_ai 1 recruit_pool "Burgund Hobilars" 1 0.2 3 2 requires factions { venice, sicily, } and event_counter is_the_ai 1 recruit_pool "English Byzantine Lancers" 1 0.2 3 0 requires factions { england, scotland, } and event_counter is_the_ai 0 recruit_pool "Frensh Byzantine Lancers" 1 0.2 3 0 requires factions { france, poland, } and event_counter is_the_ai 0 recruit_pool "Flandr Byzantine Lancers" 1 0.2 3 0 requires factions { denmark, hre, } and event_counter is_the_ai 0 recruit_pool "Navara Byzantine Lancers" 1 0.2 3 0 requires factions { spain, portugal, } and event_counter is_the_ai 0 recruit_pool "Breton Byzantine Lancers" 1 0.2 3 0 requires factions { milan, hungary, } and event_counter is_the_ai 0 recruit_pool "Burgund Byzantine Lancers" 1 0.2 3 0 requires factions { venice, sicily, } and event_counter is_the_ai 0 recruit_pool "English Byzantine Lancers" 1 0.2 3 2 requires factions { england, scotland, } and event_counter is_the_ai 1 recruit_pool "Frensh Byzantine Lancers" 1 0.2 3 2 requires factions { france, poland, } and event_counter is_the_ai 1 recruit_pool "Flandr Byzantine Lancers" 1 0.2 3 2 requires factions { denmark, hre, } and event_counter is_the_ai 1 recruit_pool "Navara Byzantine Lancers" 1 0.2 3 2 requires factions { spain, portugal, } and event_counter is_the_ai 1 recruit_pool "Breton Byzantine Lancers" 1 0.2 3 2 requires factions { milan, hungary, } and event_counter is_the_ai 1 recruit_pool "Burgund Byzantine Lancers" 1 0.2 3 2 requires factions { venice, sicily, } and event_counter is_the_ai 1 recruit_pool "English Knights" 1 0.2 3 0 requires factions { england, scotland, } and event_counter is_the_ai 0 recruit_pool "Frensh Knights" 1 0.2 3 0 requires factions { france, poland, } and event_counter is_the_ai 0 recruit_pool "Flandr Knights" 1 0.2 3 0 requires factions { denmark, hre, } and event_counter is_the_ai 0 recruit_pool "Navarra Knights" 1 0.2 3 0 requires factions { spain, portugal, } and event_counter is_the_ai 0 recruit_pool "Bretan Knights" 1 0.2 3 0 requires factions { milan, hungary, } and event_counter is_the_ai 0 recruit_pool "Burgund Knights" 1 0.2 3 0 requires factions { venice, sicily, } and event_counter is_the_ai 0 recruit_pool "English Knights" 1 0.2 3 2 requires factions { england, scotland, } and event_counter is_the_ai 1 recruit_pool "Frensh Knights" 1 0.2 3 2 requires factions { france, poland, } and event_counter is_the_ai 1 recruit_pool "Flandr Knights" 1 0.2 3 2 requires factions { denmark, hre, } and event_counter is_the_ai 1 recruit_pool "Navarra Knights" 1 0.2 3 2 requires factions { spain, portugal, } and event_counter is_the_ai 1 recruit_pool "Bretan Knights" 1 0.2 3 2 requires factions { milan, hungary, } and event_counter is_the_ai 1 recruit_pool "Burgund Knights" 1 0.2 3 2 requires factions { venice, sicily, } and event_counter is_the_ai 1 recruit_pool "Volniy Mounted Crossbowmen" 1 0.25 3 0 requires factions { mongols, } } material wooden construction 8 cost 6400 settlement_min large_city upgrades { c_royal_arsenal } } c_royal_arsenal castle requires factions { middle_eastern, eastern_european, greek, southern_european, } { capability { weapon_naval_gunpowder 1 } material wooden construction 12 cost 12800 settlement_min large_city upgrades { } } } plugins { } } building urban_equestrian { levels racing_track sultans_racing_track { racing_track castle requires factions { middle_eastern, } and building_present_min_level equestrian knights_stables { capability { heavy_cavalry_bonus bonus 1 happiness_bonus bonus 1 stage_races 1 } material wooden construction 8 cost 1200 settlement_min town upgrades { sultans_racing_track } } sultans_racing_track castle requires factions { middle_eastern, } and building_present_min_level equestrian barons_stables { capability { heavy_cavalry_bonus bonus 1 happiness_bonus bonus 2 stage_races 2 } material wooden construction 10 cost 2400 settlement_min large_town upgrades { } } } plugins { } } building smith { levels leather_tanner blacksmith armourer heavy_armourer plate_armourer gothic_armourer { leather_tanner city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level market fairground and event_counter governor_present 1 { capability { armour 1 } material wooden construction 4 cost 2400 settlement_min large_town upgrades { blacksmith } } blacksmith city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level market fairground and event_counter governor_present 1 { capability { armour 2 } material wooden construction 6 cost 3200 settlement_min city upgrades { armourer } } armourer city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level market great_market and event_counter governor_present 1 { capability { armour 3 } material wooden construction 8 cost 4800 settlement_min large_city upgrades { heavy_armourer } } heavy_armourer city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level market merchants_quarter and event_counter governor_present 1 { capability { armour 4 } material wooden construction 10 cost 6400 settlement_min huge_city upgrades { plate_armourer } } plate_armourer city requires factions { middle_eastern, eastern_european, greek, southern_european, } { capability { armour 5 } material wooden construction 12 cost 14400 settlement_min huge_city upgrades { gothic_armourer } } gothic_armourer city requires factions { middle_eastern, eastern_european, greek, southern_european, } { capability { armour 6 } material wooden construction 14 cost 19200 settlement_min huge_city upgrades { } } } plugins { } } building castle_smith { levels c_leather_tanner c_blacksmith c_armourer c_heavy_armourer c_plate_armourer c_gothic_armourer { c_leather_tanner castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter governor_present 1 { capability { armour 1 } material wooden construction 4 cost 2400 settlement_min town upgrades { c_blacksmith } } c_blacksmith castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter governor_present 1 { capability { armour 2 } material wooden construction 6 cost 3200 settlement_min large_town upgrades { c_armourer } } c_armourer castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter governor_present 1 { capability { armour 3 } material wooden construction 8 cost 4800 settlement_min city upgrades { c_heavy_armourer } } c_heavy_armourer castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter governor_present 1 { capability { armour 4 } material wooden construction 10 cost 6400 settlement_min city upgrades { c_plate_armourer } } c_plate_armourer castle requires factions { middle_eastern, eastern_european, greek, southern_european, } { capability { armour 5 } material wooden construction 12 cost 14400 settlement_min city upgrades { c_gothic_armourer } } c_gothic_armourer castle requires factions { middle_eastern, eastern_european, greek, southern_european, } { capability { armour 6 } material wooden construction 14 cost 19200 settlement_min city upgrades { } } } plugins { } } building port { levels port shipwright dockyard naval_drydock { port city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter governor_present 1 { capability { recruit_pool "cog" 1 0.2 3 0 requires factions { northern_european, } and hidden_resource sparta recruit_pool "galley" 1 0.2 3 0 requires factions { northern_european, } and hidden_resource italy trade_base_income_bonus bonus 1 requires not event_counter tokus_negative_event_harbour 1 trade_base_income_bonus bonus 0 requires event_counter tokus_negative_event_harbour 1 trade_base_income_bonus bonus 1 requires event_counter tokus_positive_event_harbour 1 trade_fleet 1 happiness_bonus bonus -10 requires event_counter tokus_negative_event_harbour 1 and event_counter is_the_ai 0 } material wooden construction 4 cost 2400 settlement_min large_town upgrades { shipwright } } shipwright city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter governor_present 1 { capability { recruit_pool "cog" 1 0.2 3 0 requires factions { northern_european, } and hidden_resource sparta recruit_pool "galley" 1 0.2 3 0 requires factions { northern_european, } and hidden_resource italy recruit_pool "holk" 1 0.2 3 0 requires factions { northern_european, } and hidden_resource sparta recruit_pool "dromon" 1 0.2 3 0 requires factions { northern_european, } and hidden_resource italy trade_base_income_bonus bonus 2 requires not event_counter tokus_negative_event_harbour 1 trade_base_income_bonus bonus 0 requires event_counter tokus_negative_event_harbour 1 trade_base_income_bonus bonus 2 requires event_counter tokus_positive_event_harbour 1 trade_fleet 1 happiness_bonus bonus -10 requires event_counter tokus_negative_event_harbour 1 and event_counter is_the_ai 0 } material wooden construction 4 cost 3200 settlement_min city upgrades { dockyard } } dockyard city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter governor_present 1 { capability { recruit_pool "cog" 1 0.2 3 0 requires factions { northern_european, } and hidden_resource sparta recruit_pool "galley" 1 0.2 3 0 requires factions { northern_european, } and hidden_resource italy recruit_pool "holk" 1 0.2 3 0 requires factions { northern_european, } and hidden_resource sparta recruit_pool "dromon" 1 0.2 3 0 requires factions { northern_european, } and hidden_resource italy recruit_pool "gun holk" 1 0.2 3 0 requires factions { northern_european, } and hidden_resource sparta recruit_pool "galleass" 1 0.2 3 0 requires factions { northern_european, } and hidden_resource italy trade_base_income_bonus bonus 3 requires not event_counter tokus_negative_event_harbour 1 trade_base_income_bonus bonus 0 requires event_counter tokus_negative_event_harbour 1 trade_base_income_bonus bonus 3 requires event_counter tokus_positive_event_harbour 1 trade_fleet 1 happiness_bonus bonus -10 requires event_counter tokus_negative_event_harbour 1 and event_counter is_the_ai 0 } material wooden construction 6 cost 4800 settlement_min large_city upgrades { naval_drydock } } naval_drydock city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter governor_present 1 { capability { recruit_pool "cog" 1 0.2 3 0 requires factions { northern_european, } and hidden_resource sparta recruit_pool "galley" 1 0.2 3 0 requires factions { northern_european, } and hidden_resource italy recruit_pool "holk" 1 0.2 3 0 requires factions { northern_european, } and hidden_resource sparta recruit_pool "dromon" 1 0.2 3 0 requires factions { northern_european, } and hidden_resource italy recruit_pool "carrack" 1 0.2 3 0 requires factions { northern_european, } and hidden_resource sparta recruit_pool "caravel" 1 0.2 3 0 requires factions { northern_european, } and hidden_resource italy recruit_pool "gun holk" 1 0.2 3 0 requires factions { northern_european, } and hidden_resource sparta recruit_pool "galleass" 1 0.2 3 0 requires factions { northern_european, } and hidden_resource italy trade_base_income_bonus bonus 4 requires not event_counter tokus_negative_event_harbour 1 trade_base_income_bonus bonus 0 requires event_counter tokus_negative_event_harbour 1 trade_base_income_bonus bonus 4 requires event_counter tokus_positive_event_harbour 1 trade_fleet 1 happiness_bonus bonus -10 requires event_counter tokus_negative_event_harbour 1 and event_counter is_the_ai 0 } material wooden construction 8 cost 6400 settlement_min huge_city upgrades { } } } plugins { } } building castle_port { levels c_port c_shipwright c_dockyard c_naval_drydock { c_port castle requires factions { middle_eastern, eastern_european, greek, southern_european, } { convert_to 0 capability { } material wooden construction 4 cost 1600 settlement_min town upgrades { c_shipwright } } c_shipwright castle requires factions { middle_eastern, eastern_european, greek, southern_european, } { convert_to 1 capability { trade_base_income_bonus bonus 1 trade_base_income_bonus bonus -1 requires event_counter tokus_negative_event_harbour 1 } material wooden construction 6 cost 3200 settlement_min town upgrades { c_dockyard } } c_dockyard castle requires factions { middle_eastern, eastern_european, greek, southern_european, } { convert_to 2 capability { trade_base_income_bonus bonus 2 trade_base_income_bonus bonus -2 requires event_counter tokus_negative_event_harbour 1 } material wooden construction 10 cost 6400 settlement_min large_town upgrades { c_naval_drydock } } c_naval_drydock castle requires factions { middle_eastern, eastern_european, greek, southern_european, } { convert_to 3 capability { trade_base_income_bonus bonus 3 trade_base_income_bonus bonus -3 requires event_counter tokus_negative_event_harbour 1 } material wooden construction 12 cost 12800 settlement_min city upgrades { } } } plugins { } } building sea_trade { levels merchants_wharf warehouse docklands { merchants_wharf city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level port shipwright and event_counter governor_present 1 { capability { trade_fleet 1 trade_base_income_bonus bonus 2 requires not event_counter tokus_negative_event_harbour 1 trade_base_income_bonus bonus -2 requires event_counter tokus_negative_event_harbour 1 trade_base_income_bonus bonus 2 requires event_counter tokus_positive_event_harbour 1 } material wooden construction 4 cost 3200 settlement_min city upgrades { warehouse } } warehouse city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level port dockyard and event_counter governor_present 1 { capability { trade_fleet 2 trade_base_income_bonus bonus 3 requires not event_counter tokus_negative_event_harbour 1 trade_base_income_bonus bonus -3 requires event_counter tokus_negative_event_harbour 1 trade_base_income_bonus bonus 3 requires event_counter tokus_positive_event_harbour 1 } material wooden construction 6 cost 4800 settlement_min large_city upgrades { docklands } } docklands city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level port naval_drydock and event_counter governor_present 1 { capability { trade_fleet 3 trade_base_income_bonus bonus 4 requires not event_counter tokus_negative_event_harbour 1 trade_base_income_bonus bonus -4 requires event_counter tokus_negative_event_harbour 1 trade_base_income_bonus bonus 4 requires event_counter tokus_positive_event_harbour 1 } material wooden construction 8 cost 6400 settlement_min huge_city upgrades { } } } plugins { } } building admiralty { levels naval_academy admiralty { naval_academy castle requires factions { , } and building_present_min_level castle_port c_port { capability { recruitment_cost_bonus_naval bonus 1 navy_bonus 1 } material wooden construction 6 cost 4800 settlement_min city upgrades { admiralty } } admiralty castle requires factions { , } { capability { recruitment_cost_bonus_naval bonus 2 navy_bonus 1 } material wooden construction 10 cost 9600 settlement_min city upgrades { } } } plugins { } } building market { levels corn_exchange market fairground great_market merchants_quarter { corn_exchange city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter governor_present 1 { capability { agent merchant 0 requires factions { northern_european, } agent merchant 0 requires factions { middle_eastern, } agent merchant 0 requires factions { eastern_european, } agent merchant 0 requires factions { greek, } trade_base_income_bonus bonus 1 requires not event_counter tokus_negative_event_market 1 or not event_counter trade_fair_declined 1 or not event_counter net_fair 1 trade_base_income_bonus bonus -1 requires event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus 1 requires event_counter tokus_positive_event_market 1 and not event_counter trade_fair_declined 1 and not event_counter net_fair 1 agent_limit merchant 1 happiness_bonus bonus -10 requires event_counter tokus_negative_event_market 1 and event_counter is_the_ai 0 happiness_bonus bonus 6 requires event_counter trade_fair_accepted 1 and event_counter is_the_ai 0 trade_base_income_bonus bonus 10 requires event_counter trade_fair_accepted 1 and event_counter is_the_ai 0 happiness_bonus bonus -10 requires event_counter trade_fair_declined 1 and event_counter is_the_ai 0 happiness_bonus bonus -10 requires event_counter net_fair 1 and event_counter is_the_ai 0 trade_base_income_bonus bonus -10 requires event_counter trade_fair_declined 1 and event_counter is_the_ai 0 trade_base_income_bonus bonus -10 requires event_counter net_fair 1 and event_counter is_the_ai 0 } material wooden construction 4 cost 1200 settlement_min town upgrades { market } } market city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter governor_present 1 { capability { agent merchant 0 requires factions { northern_european, } agent merchant 0 requires factions { middle_eastern, } agent merchant 0 requires factions { eastern_european, } agent merchant 0 requires factions { greek, } trade_base_income_bonus bonus 2 requires not event_counter tokus_negative_event_market 1 or not event_counter trade_fair_declined 1 or not event_counter net_fair 1 trade_base_income_bonus bonus -2 requires event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus 2 requires event_counter tokus_positive_event_market 1 and not event_counter trade_fair_declined 1 and not event_counter net_fair 1 agent_limit merchant 1 happiness_bonus bonus -10 requires event_counter tokus_negative_event_market 1 and event_counter is_the_ai 0 happiness_bonus bonus 6 requires event_counter trade_fair_accepted 1 and event_counter is_the_ai 0 trade_base_income_bonus bonus 10 requires event_counter trade_fair_accepted 1 and event_counter is_the_ai 0 happiness_bonus bonus -10 requires event_counter trade_fair_declined 1 and event_counter is_the_ai 0 happiness_bonus bonus -10 requires event_counter net_fair 1 and event_counter is_the_ai 0 trade_base_income_bonus bonus -10 requires event_counter trade_fair_declined 1 and event_counter is_the_ai 0 trade_base_income_bonus bonus -10 requires event_counter net_fair 1 and event_counter is_the_ai 0 } material wooden construction 4 cost 2400 settlement_min large_town upgrades { fairground } } fairground city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter governor_present 1 { capability { agent merchant 1 requires factions { northern_european, } agent merchant 0 requires factions { middle_eastern, } agent merchant 0 requires factions { eastern_european, } agent merchant 0 requires factions { greek, } trade_base_income_bonus bonus 3 requires not event_counter tokus_negative_event_market 1 or not event_counter trade_fair_declined 1 or not event_counter net_fair 1 trade_base_income_bonus bonus -3 requires event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus 3 requires event_counter tokus_positive_event_market 1 and not event_counter trade_fair_declined 1 and not event_counter net_fair 1 agent_limit merchant 1 happiness_bonus bonus -10 requires event_counter tokus_negative_event_market 1 and event_counter is_the_ai 0 happiness_bonus bonus 6 requires event_counter trade_fair_accepted 1 and event_counter is_the_ai 0 trade_base_income_bonus bonus 10 requires event_counter trade_fair_accepted 1 and event_counter is_the_ai 0 happiness_bonus bonus -10 requires event_counter trade_fair_declined 1 and event_counter is_the_ai 0 happiness_bonus bonus -10 requires event_counter net_fair 1 and event_counter is_the_ai 0 trade_base_income_bonus bonus -10 requires event_counter trade_fair_declined 1 and event_counter is_the_ai 0 trade_base_income_bonus bonus -10 requires event_counter net_fair 1 and event_counter is_the_ai 0 } material wooden construction 4 cost 3200 settlement_min city upgrades { great_market } } great_market city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter governor_present 1 { capability { agent merchant 2 requires factions { northern_european, } agent merchant 0 requires factions { middle_eastern, } agent merchant 0 requires factions { eastern_european, } agent merchant 0 requires factions { greek, } trade_base_income_bonus bonus 4 requires not event_counter tokus_negative_event_market 1 or not event_counter trade_fair_declined 1 or not event_counter net_fair 1 trade_base_income_bonus bonus -4 requires event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus 4 requires event_counter tokus_positive_event_market 1 and not event_counter trade_fair_declined 1 and not event_counter net_fair 1 agent_limit merchant 1 happiness_bonus bonus -10 requires event_counter tokus_negative_event_market 1 and event_counter is_the_ai 0 happiness_bonus bonus 6 requires event_counter trade_fair_accepted 1 and event_counter is_the_ai 0 trade_base_income_bonus bonus 10 requires event_counter trade_fair_accepted 1 and event_counter is_the_ai 0 happiness_bonus bonus -10 requires event_counter trade_fair_declined 1 and event_counter is_the_ai 0 happiness_bonus bonus -10 requires event_counter net_fair 1 and event_counter is_the_ai 0 trade_base_income_bonus bonus -10 requires event_counter trade_fair_declined 1 and event_counter is_the_ai 0 trade_base_income_bonus bonus -10 requires event_counter net_fair 1 and event_counter is_the_ai 0 } material wooden construction 6 cost 4800 settlement_min large_city upgrades { merchants_quarter } } merchants_quarter city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter governor_present 1 { capability { agent merchant 3 requires factions { northern_european, } agent merchant 0 requires factions { middle_eastern, } agent merchant 0 requires factions { eastern_european, } agent merchant 0 requires factions { greek, } trade_base_income_bonus bonus 5 requires not event_counter tokus_negative_event_market 1 or not event_counter trade_fair_declined 1 or not event_counter net_fair 1 trade_base_income_bonus bonus -5 requires event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus 5 requires event_counter tokus_positive_event_market 1 and not event_counter trade_fair_declined 1 and not event_counter net_fair 1 agent_limit merchant 1 happiness_bonus bonus -10 requires event_counter tokus_negative_event_market 1 and event_counter is_the_ai 0 happiness_bonus bonus 6 requires event_counter trade_fair_accepted 1 and event_counter is_the_ai 0 trade_base_income_bonus bonus 10 requires event_counter trade_fair_accepted 1 and event_counter is_the_ai 0 happiness_bonus bonus -10 requires event_counter trade_fair_declined 1 and event_counter is_the_ai 0 happiness_bonus bonus -10 requires event_counter net_fair 1 and event_counter is_the_ai 0 trade_base_income_bonus bonus -10 requires event_counter trade_fair_declined 1 and event_counter is_the_ai 0 trade_base_income_bonus bonus -10 requires event_counter net_fair 1 and event_counter is_the_ai 0 } material wooden construction 8 cost 6400 settlement_min huge_city upgrades { } } } plugins { } } building hinterland_roads { levels roads paved_roads highways { roads city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter governor_present 1 { capability { road_level 0 requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } } material wooden construction 3 cost 1200 settlement_min town upgrades { paved_roads } } paved_roads city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter governor_present 1 { capability { road_level 1 requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and not event_counter tokus_negative_event_agriculture 1 trade_level_bonus bonus 1 requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and not event_counter tokus_negative_event_agriculture 1 } material wooden construction 4 cost 3200 settlement_min city upgrades { highways } } highways city requires factions { northern_european, } and event_counter governor_present 1 { capability { road_level 2 requires factions { northern_european, } and not event_counter tokus_negative_event_agriculture 1 trade_level_bonus bonus 2 requires factions { northern_european, } and not event_counter tokus_negative_event_agriculture 1 } material wooden construction 6 cost 4800 settlement_min large_city upgrades { } } } plugins { } } building hinterland_castle_roads { levels c_roads c_paved_roads c_highways { c_roads castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter governor_present 1 { capability { road_level 0 } material wooden construction 3 cost 1200 settlement_min town upgrades { c_paved_roads } } c_paved_roads castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter governor_present 1 { capability { road_level 1 } material wooden construction 4 cost 2400 settlement_min town upgrades { c_highways } } c_highways castle requires factions { northern_european, } and event_counter governor_present 1 { capability { road_level 2 } material wooden construction 4 cost 3200 settlement_min large_town upgrades { } } } plugins { } } building hinterland_farms { convert_to hinterland_farms levels farms farms+1 farms+2 farms+3 { farms requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter governor_present 1 { convert_to 0 capability { farming_level 1 requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and not event_counter tokus_negative_event_agriculture 1 farming_level 0 requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter tokus_negative_event_agriculture 1 farming_level 1 requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter tokus_positive_event_agriculture 1 happiness_bonus bonus -10 requires event_counter tokus_negative_event_agriculture 1 and event_counter is_the_ai 0 } material wooden construction 2 cost 2400 settlement_min town upgrades { farms+1 } } farms+1 requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter governor_present 1 { convert_to 1 capability { farming_level 2 requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and not event_counter tokus_negative_event_agriculture 1 farming_level 0 requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter tokus_negative_event_agriculture 1 farming_level 1 requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter tokus_positive_event_agriculture 1 trade_base_income_bonus bonus 1 requires not event_counter tokus_negative_event_agriculture 1 trade_base_income_bonus bonus -1 requires event_counter tokus_negative_event_agriculture 1 trade_base_income_bonus bonus 1 requires event_counter tokus_positive_event_agriculture 1 happiness_bonus bonus -10 requires event_counter tokus_negative_event_agriculture 1 and event_counter is_the_ai 0 } material wooden construction 4 cost 3200 settlement_min large_town upgrades { farms+2 } } farms+2 requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter governor_present 1 { convert_to 2 capability { farming_level 3 requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and not event_counter tokus_negative_event_agriculture 1 farming_level 0 requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter tokus_negative_event_agriculture 1 farming_level 1 requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter tokus_positive_event_agriculture 1 trade_base_income_bonus bonus 2 requires not event_counter tokus_negative_event_agriculture 1 trade_base_income_bonus bonus -2 requires event_counter tokus_negative_event_agriculture 1 trade_base_income_bonus bonus 2 requires event_counter tokus_positive_event_agriculture 1 happiness_bonus bonus -10 requires event_counter tokus_negative_event_agriculture 1 and event_counter is_the_ai 0 } material wooden construction 6 cost 4800 settlement_min city upgrades { farms+3 } } farms+3 requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter governor_present 1 { convert_to 3 capability { farming_level 4 requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and not event_counter tokus_negative_event_agriculture 1 farming_level 0 requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter tokus_negative_event_agriculture 1 farming_level 1 requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter tokus_positive_event_agriculture 1 trade_base_income_bonus bonus 3 requires not event_counter tokus_negative_event_agriculture 1 trade_base_income_bonus bonus -3 requires event_counter tokus_negative_event_agriculture 1 trade_base_income_bonus bonus 3 requires event_counter tokus_positive_event_agriculture 1 happiness_bonus bonus -10 requires event_counter tokus_negative_event_agriculture 1 and event_counter is_the_ai 0 } material wooden construction 8 cost 6400 settlement_min large_city upgrades { } } } plugins { } } building hinterland_mines { convert_to hinterland_castle_mines levels mines mines+1 { mines city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter governor_present 1 and resource silver or resource gold { convert_to 0 capability { mine_resource 4 requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and not event_counter tokus_negative_event_mines 1 mine_resource 0 requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter tokus_negative_event_mines 1 mine_resource 6 requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter tokus_positive_event_mines 1 } material wooden construction 4 cost 3500 settlement_min city upgrades { mines+1 } } mines+1 city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter governor_present 1 and resource silver or resource gold { convert_to 1 capability { mine_resource 7 requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and not event_counter tokus_negative_event_mines 1 mine_resource 0 requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter tokus_negative_event_mines 1 mine_resource 12 requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter tokus_positive_event_mines 1 } material wooden construction 6 cost 5000 settlement_min large_city upgrades { } } } plugins { } } building hinterland_castle_mines { convert_to hinterland_mines levels c_mines c_mines+1 { c_mines castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter governor_present 1 and resource silver or resource gold { convert_to 0 capability { mine_resource 4 requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } } material wooden construction 4 cost 3000 settlement_min town upgrades { c_mines+1 } } c_mines+1 castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter governor_present 1 and resource silver or resource gold { convert_to 1 capability { mine_resource 7 requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } } material wooden construction 6 cost 6000 settlement_min large_town upgrades { } } } plugins { } } building routes { levels amber_route { amber_route city requires factions { northern_european, } and event_counter governor_present 1 { capability { happiness_bonus bonus -1 population_growth_bonus bonus -10 } construction 2 cost 3200 settlement_min huge_city upgrades { } } } plugins { } } building health { levels well sewers city_plumbing aqueduct public_baths { well city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter governor_present 1 { capability { population_health_bonus bonus 1 happiness_bonus bonus 1 } material wooden construction 4 cost 2400 settlement_min large_town upgrades { sewers } } sewers city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter governor_present 1 { capability { population_health_bonus bonus 2 happiness_bonus bonus 2 } material wooden construction 6 cost 3200 settlement_min city upgrades { city_plumbing } } city_plumbing city requires factions { northern_european, greek, } and event_counter governor_present 1 { capability { population_health_bonus bonus 3 happiness_bonus bonus 3 } material wooden construction 8 cost 4800 settlement_min large_city upgrades { aqueduct } } aqueduct city requires factions { northern_european, greek, } and event_counter governor_present 1 { capability { population_health_bonus bonus 4 happiness_bonus bonus 4 } material wooden construction 10 cost 6400 settlement_min large_city upgrades { public_baths } } public_baths city requires factions { greek, } { capability { population_health_bonus bonus 3 happiness_bonus bonus 3 } material wooden construction 12 cost 9600 settlement_min huge_city upgrades { } } } plugins { } } building hospital { levels bimaristan great_bimaristan { bimaristan city requires factions { middle_eastern, } { capability { retrain_cost_bonus bonus 1 population_health_bonus bonus 2 population_growth_bonus bonus 1 } material wooden construction 10 cost 6400 settlement_min large_city upgrades { great_bimaristan } } great_bimaristan city requires factions { middle_eastern, } { capability { retrain_cost_bonus bonus 2 population_health_bonus bonus 4 population_growth_bonus bonus 2 } material wooden construction 14 cost 9600 settlement_min huge_city upgrades { } } } plugins { } } building academic { levels alchemists_lab alchemy_school { alchemists_lab city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level market great_market and event_counter governor_present 1 { capability { recruit_pool "English Hand Gunners" 1 0.1 2 0 requires factions { england, scotland, } and region_religion englisch 60 and event_counter is_the_ai 0 recruit_pool "Frensh Hand Gunners" 1 0.1 2 0 requires factions { france, poland, } and region_religion frances 60 and event_counter is_the_ai 0 recruit_pool "Flangr Hand Gunners" 1 0.1 2 0 requires factions { denmark, hre, } and region_religion flandria 60 and event_counter is_the_ai 0 recruit_pool "Navarra Hand Gunners" 1 0.1 2 0 requires factions { spain, portugal, } and region_religion navarra 60 and event_counter is_the_ai 0 recruit_pool "Bretan Hand Gunners" 1 0.1 2 0 requires factions { milan, hungary, } and region_religion breton 60 and event_counter is_the_ai 0 recruit_pool "Burgund Hand Gunners" 1 0.1 2 0 requires factions { venice, sicily, } and region_religion burgund 60 and event_counter is_the_ai 0 recruit_pool "English Hand Gunners" 1 0.1 2 0 requires factions { england, scotland, } and event_counter is_the_ai 1 recruit_pool "Frensh Hand Gunners" 1 0.1 2 0 requires factions { france, poland, } and event_counter is_the_ai 1 recruit_pool "Flangr Hand Gunners" 1 0.1 2 0 requires factions { denmark, hre, } and event_counter is_the_ai 1 recruit_pool "Navarra Hand Gunners" 1 0.1 2 0 requires factions { spain, portugal, } and event_counter is_the_ai 1 recruit_pool "Bretan Hand Gunners" 1 0.1 2 0 requires factions { milan, hungary, } and event_counter is_the_ai 1 recruit_pool "Burgund Hand Gunners" 1 0.1 2 0 requires factions { venice, sicily, } and event_counter is_the_ai 1 weapon_missile_gunpowder 1 } material wooden construction 6 cost 4800 settlement_min large_city upgrades { alchemy_school } } alchemy_school city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level market merchants_quarter and event_counter governor_present 1 { capability { recruit_pool "English Hand Gunners" 1 0.1 2 0 requires factions { england, scotland, } and region_religion englisch 60 and event_counter is_the_ai 0 recruit_pool "Frensh Hand Gunners" 1 0.1 2 0 requires factions { france, poland, } and region_religion frances 60 and event_counter is_the_ai 0 recruit_pool "Flangr Hand Gunners" 1 0.1 2 0 requires factions { denmark, hre, } and region_religion flandria 60 and event_counter is_the_ai 0 recruit_pool "Navarra Hand Gunners" 1 0.1 2 0 requires factions { spain, portugal, } and region_religion navarra 60 and event_counter is_the_ai 0 recruit_pool "Bretan Hand Gunners" 1 0.1 2 0 requires factions { milan, hungary, } and region_religion breton 60 and event_counter is_the_ai 0 recruit_pool "Burgund Hand Gunners" 1 0.1 2 0 requires factions { venice, sicily, } and region_religion burgund 60 and event_counter is_the_ai 0 recruit_pool "English Lateturier" 1 0.1 2 0 requires factions { england, scotland, } and region_religion englisch 80 and event_counter is_the_ai 0 recruit_pool "Frensh Lateturier" 1 0.1 2 0 requires factions { france, poland, } and region_religion frances 80 and event_counter is_the_ai 0 recruit_pool "Flandr Lateturier" 1 0.1 2 0 requires factions { denmark, hre, } and region_religion flandria 80 and event_counter is_the_ai 0 recruit_pool "Navarra Lateturier" 1 0.1 2 0 requires factions { spain, portugal, } and region_religion navarra 80 and event_counter is_the_ai 0 recruit_pool "Bretan Lateturier" 1 0.1 2 0 requires factions { milan, hungary, } and region_religion breton 80 and event_counter is_the_ai 0 recruit_pool "Burgund Lateturier" 1 0.1 2 0 requires factions { venice, sicily, } and region_religion burgund 80 and event_counter is_the_ai 0 recruit_pool "English Hand Gunners" 1 0.1 2 0 requires factions { england, scotland, } and event_counter is_the_ai 1 recruit_pool "Frensh Hand Gunners" 1 0.1 2 0 requires factions { france, poland, } and event_counter is_the_ai 1 recruit_pool "Flangr Hand Gunners" 1 0.1 2 0 requires factions { denmark, hre, } and event_counter is_the_ai 1 recruit_pool "Navarra Hand Gunners" 1 0.1 2 0 requires factions { spain, portugal, } and event_counter is_the_ai 1 recruit_pool "Bretan Hand Gunners" 1 0.1 2 0 requires factions { milan, hungary, } and event_counter is_the_ai 1 recruit_pool "Burgund Hand Gunners" 1 0.1 2 0 requires factions { venice, sicily, } and event_counter is_the_ai 1 recruit_pool "English Lateturier" 1 0.1 2 0 requires factions { england, scotland, } and event_counter is_the_ai 1 recruit_pool "Frensh Lateturier" 1 0.1 2 0 requires factions { france, poland, } and event_counter is_the_ai 1 recruit_pool "Flandr Lateturier" 1 0.1 2 0 requires factions { denmark, hre, } and event_counter is_the_ai 1 recruit_pool "Navarra Lateturier" 1 0.1 2 0 requires factions { spain, portugal, } and event_counter is_the_ai 1 recruit_pool "Bretan Lateturier" 1 0.1 2 0 requires factions { milan, hungary, } and event_counter is_the_ai 1 recruit_pool "Burgund Lateturier" 1 0.1 2 0 requires factions { venice, sicily, } and event_counter is_the_ai 1 weapon_missile_gunpowder 2 weapon_artillery_gunpowder 1 } material wooden construction 8 cost 6400 settlement_min huge_city upgrades { } } } plugins { } } building hinterland_temple_catholic { levels small_church church abbey cathedral huge_cathedral { small_church city requires factions { northern_european, } and event_counter governor_present 1 { capability { happiness_bonus bonus 1 requires not event_counter holy_council_declined 1 or not event_counter net_council 1 happiness_bonus bonus 6 requires event_counter holy_council_accepted 1 and event_counter is_the_ai 0 happiness_bonus bonus 6 requires event_counter est_council 1 or event_counter est_council 2 happiness_bonus bonus -10 requires event_counter holy_council_declined 1 and event_counter is_the_ai 0 law_bonus bonus 6 requires event_counter holy_council_accepted 1 and event_counter is_the_ai 0 law_bonus bonus -10 requires event_counter holy_council_declined 1 and event_counter is_the_ai 0 population_loyalty_bonus bonus 6 requires event_counter holy_council_accepted 1 and event_counter is_the_ai 0 population_loyalty_bonus bonus -10 requires event_counter holy_council_declined 1 and event_counter is_the_ai 0 happiness_bonus bonus -10 requires event_counter net_council 1 and event_counter is_the_ai 0 law_bonus bonus -10 requires event_counter net_council 1 and event_counter is_the_ai 0 population_loyalty_bonus bonus -10 requires event_counter net_council 1 and event_counter is_the_ai 0 } material wooden construction 2 cost 1200 settlement_min town upgrades { church } } church city requires factions { northern_european, } and event_counter governor_present 1 { capability { population_loyalty_bonus bonus 1 requires not event_counter holy_council_declined 1 or not event_counter net_council 1 happiness_bonus bonus 1 requires not event_counter holy_council_declined 1 or not event_counter net_council 1 happiness_bonus bonus 6 requires event_counter holy_council_accepted 1 and event_counter is_the_ai 0 happiness_bonus bonus -6 requires event_counter holy_council_declined 1 and event_counter is_the_ai 0 happiness_bonus bonus 6 requires event_counter est_council 1 or event_counter est_council 2 law_bonus bonus 6 requires event_counter holy_council_accepted 1 and event_counter is_the_ai 0 law_bonus bonus -10 requires event_counter holy_council_declined 1 and event_counter is_the_ai 0 population_loyalty_bonus bonus 6 requires event_counter holy_council_accepted 1 and event_counter is_the_ai 0 population_loyalty_bonus bonus -10 requires event_counter holy_council_declined 1 and event_counter is_the_ai 0 happiness_bonus bonus -10 requires event_counter net_council 1 and event_counter is_the_ai 0 law_bonus bonus -10 requires event_counter net_council 1 and event_counter is_the_ai 0 population_loyalty_bonus bonus -10 requires event_counter net_council 1 and event_counter is_the_ai 0 } material wooden construction 4 cost 2400 settlement_min large_town upgrades { abbey } } abbey city requires factions { northern_european, } and event_counter governor_present 1 { capability { population_loyalty_bonus bonus 1 requires not event_counter holy_council_declined 1 or not event_counter net_council 1 happiness_bonus bonus 2 requires not event_counter holy_council_declined 1 or not event_counter net_council 1 happiness_bonus bonus 6 requires event_counter holy_council_accepted 1 and event_counter is_the_ai 0 happiness_bonus bonus 6 requires event_counter est_council 1 or event_counter est_council 2 happiness_bonus bonus -10 requires event_counter holy_council_declined 1 and event_counter is_the_ai 0 law_bonus bonus 6 requires event_counter holy_council_accepted 1 and event_counter is_the_ai 0 law_bonus bonus -10 requires event_counter holy_council_declined 1 and event_counter is_the_ai 0 population_loyalty_bonus bonus 6 requires event_counter holy_council_accepted 1 and event_counter is_the_ai 0 population_loyalty_bonus bonus -10 requires event_counter holy_council_declined 1 and event_counter is_the_ai 0 happiness_bonus bonus -10 requires event_counter net_council 1 and event_counter is_the_ai 0 law_bonus bonus -10 requires event_counter net_council 1 and event_counter is_the_ai 0 population_loyalty_bonus bonus -10 requires event_counter net_council 1 and event_counter is_the_ai 0 } material wooden construction 6 cost 3200 settlement_min city upgrades { cathedral } } cathedral city requires factions { northern_european, } and event_counter governor_present 1 and hidden_resource metropolis or hidden_resource atlantic { capability { population_loyalty_bonus bonus 2 requires not event_counter holy_council_declined 1 or not event_counter net_council 1 happiness_bonus bonus 2 requires not event_counter holy_council_declined 1 or not event_counter net_council 1 happiness_bonus bonus 6 requires event_counter holy_council_accepted 1 and event_counter is_the_ai 0 happiness_bonus bonus 6 requires event_counter est_council 1 or event_counter est_council 2 happiness_bonus bonus -10 requires event_counter holy_council_declined 1 and event_counter is_the_ai 0 law_bonus bonus 6 requires event_counter holy_council_accepted 1 and event_counter is_the_ai 0 law_bonus bonus -10 requires event_counter holy_council_declined 1 and event_counter is_the_ai 0 population_loyalty_bonus bonus 6 requires event_counter holy_council_accepted 1 and event_counter is_the_ai 0 population_loyalty_bonus bonus -10 requires event_counter holy_council_declined 1 and event_counter is_the_ai 0 happiness_bonus bonus -10 requires event_counter net_council 1 and event_counter is_the_ai 0 law_bonus bonus -10 requires event_counter net_council 1 and event_counter is_the_ai 0 population_loyalty_bonus bonus -10 requires event_counter net_council 1 and event_counter is_the_ai 0 } material wooden construction 8 cost 6400 settlement_min city upgrades { huge_cathedral } } huge_cathedral city requires factions { northern_european, } and hidden_resource atlantic and event_counter governor_present 1 { capability { population_loyalty_bonus bonus 3 requires not event_counter holy_council_declined 1 or not event_counter net_council 1 happiness_bonus bonus 3 requires not event_counter holy_council_declined 1 or not event_counter net_council 1 happiness_bonus bonus 6 requires event_counter est_council 1 or event_counter est_council 2 happiness_bonus bonus 6 requires event_counter holy_council_accepted 1 and event_counter is_the_ai 0 happiness_bonus bonus -10 requires event_counter holy_council_declined 1 and event_counter is_the_ai 0 law_bonus bonus 6 requires event_counter holy_council_accepted 1 and event_counter is_the_ai 0 law_bonus bonus -10 requires event_counter holy_council_declined 1 and event_counter is_the_ai 0 population_loyalty_bonus bonus 6 requires event_counter holy_council_accepted 1 and event_counter is_the_ai 0 population_loyalty_bonus bonus -10 requires event_counter holy_council_declined 1 and event_counter is_the_ai 0 happiness_bonus bonus -10 requires event_counter net_council 1 and event_counter is_the_ai 0 law_bonus bonus -10 requires event_counter net_council 1 and event_counter is_the_ai 0 population_loyalty_bonus bonus -10 requires event_counter net_council 1 and event_counter is_the_ai 0 } material wooden construction 10 cost 9600 settlement_min city upgrades { } } } plugins { } } building hinterland_temple_catholic_castle { levels small_chapel chapel { small_chapel castle requires factions { northern_european, } and event_counter governor_present 1 { convert_to 0 capability { happiness_bonus bonus 1 recruits_exp_bonus bonus 1 recruits_morale_bonus bonus 1 } material wooden construction 4 cost 3200 settlement_min large_town upgrades { chapel } } chapel castle requires factions { northern_european, } and event_counter governor_present 1 { convert_to 1 capability { happiness_bonus bonus 2 recruits_exp_bonus bonus 2 recruits_morale_bonus bonus 2 } material wooden construction 6 cost 4800 settlement_min city upgrades { } } } plugins { } } building temple_heretic { religion heretic levels h_church { h_church city requires factions { slave, } { capability { happiness_bonus bonus -2 religion_level bonus 30 law_bonus bonus -4 } material wooden construction 2 cost 1500 settlement_min town upgrades { } } } plugins { } } building temple_orthodox { convert_to temple_orthodox_castle levels small_church_o church_o abbey_o cathedral_o huge_cathedral_o { small_church_o city requires factions { , } { convert_to 0 capability { } material wooden construction 2 cost 1600 settlement_min town upgrades { church_o } } church_o city requires factions { , } { convert_to 1 capability { } material wooden construction 4 cost 3200 settlement_min large_town upgrades { abbey_o } } abbey_o city requires factions { , } { capability { } material wooden construction 6 cost 6400 settlement_min city upgrades { cathedral_o } } cathedral_o city requires factions { , } { capability { } material wooden construction 8 cost 12800 settlement_min large_city upgrades { huge_cathedral_o } } huge_cathedral_o city requires factions { , } { capability { } material wooden construction 12 cost 14400 settlement_min huge_city upgrades { } } } plugins { } } building temple_orthodox_castle { convert_to temple_orthodox levels small_chapel_o chapel_o { small_chapel_o castle requires factions { , } { convert_to 0 capability { } material wooden construction 2 cost 1600 settlement_min town upgrades { chapel_o } } chapel_o castle requires factions { , } { convert_to 1 capability { } material wooden construction 4 cost 3200 settlement_min town upgrades { } } } plugins { } } building temple_muslim { convert_to temple_muslim_castle levels small_masjid masjid minareted_masjid jama great_jama { small_masjid city requires factions { , } { convert_to 0 capability { } material wooden construction 2 cost 1600 settlement_min town upgrades { masjid } } masjid city requires factions { , } { convert_to 1 capability { } material wooden construction 4 cost 3200 settlement_min large_town upgrades { minareted_masjid } } minareted_masjid city requires factions { , } { capability { } material wooden construction 6 cost 6400 settlement_min city upgrades { jama } } jama city requires factions { , } { capability { } material wooden construction 8 cost 12800 settlement_min large_city upgrades { great_jama } } great_jama city requires factions { , } { capability { } material wooden construction 12 cost 14400 settlement_min huge_city upgrades { } } } plugins { } } building temple_muslim_castle { convert_to temple_muslim levels c_small_masjid c_masjid { c_small_masjid castle requires factions { , } { convert_to 0 capability { } material wooden construction 2 cost 1600 settlement_min town upgrades { c_masjid } } c_masjid castle requires factions { , } { convert_to 1 capability { } material wooden construction 4 cost 3200 settlement_min town upgrades { } } } plugins { } } building taverns { levels brothel inn tavern coaching_house pleasure_palace { brothel city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter governor_present 1 { capability { recruit_pool "Zweihander Mercs" 1 0.1 1 0 requires factions { england, scotland, france, poland, milan, hungary, venice, sicily, denmark, hre, spain, portugal, } and resource furs or resource amber or resource camels recruit_pool "Heavy Bill Militia Mercs" 1 0.1 1 0 requires factions { england, scotland, france, poland, milan, hungary, venice, sicily, denmark, hre, spain, portugal, } and resource furs or resource amber or resource camels recruit_pool "Aventurier Mercs" 1 0.1 1 0 requires factions { england, scotland, france, poland, milan, hungary, venice, sicily, denmark, hre, spain, portugal, } and resource furs or resource amber recruit_pool "Portuguese Knights" 1 0.1 1 0 requires factions { england, scotland, france, poland, milan, hungary, venice, sicily, denmark, hre, spain, portugal, } and resource camels recruit_pool "Highland Nobles" 1 0.1 1 0 requires factions { france, poland, milan, hungary, venice, sicily, } and resource fish recruit_pool "Galloglaich" 1 0.1 1 0 requires factions { france, poland, milan, hungary, venice, sicily, } and resource fish recruit_pool "Highlanders" 1 0.1 1 0 requires factions { france, poland, milan, hungary, venice, sicily, } and resource fish recruit_pool "Dismounted Ritterbruder" 1 0.1 1 0 requires factions { england, scotland, denmark, hre, spain, portugal, } and resource fish recruit_pool "Edesan Guard" 1 0.1 1 0 requires factions { england, scotland, denmark, hre, spain, portugal, } and resource fish recruit_pool "Halbbruder" 1 0.1 1 0 requires factions { england, scotland, denmark, hre, spain, portugal, } and resource fish recruit_pool "Canons of the Holy Sepulcher" 1 0.1 1 0 requires factions { england, scotland, france, poland, milan, hungary, venice, sicily, denmark, hre, spain, portugal, } and resource textiles recruit_pool "Armored Goedendag Militia" 1 0.1 1 0 requires factions { england, scotland, france, poland, milan, hungary, venice, sicily, denmark, hre, spain, portugal, } and resource textiles recruit_pool "Ritterbruder" 1 0.1 1 0 requires factions { england, scotland, france, poland, milan, hungary, venice, sicily, denmark, hre, spain, portugal, } and resource textiles recruit_pool "Venetian Heavy Infantry" 1 0.1 1 0 requires factions { england, scotland, france, poland, milan, hungary, venice, sicily, denmark, hre, spain, portugal, } and resource iron recruit_pool "Sword and Buckler Men" 1 0.1 1 0 requires factions { england, scotland, france, poland, milan, hungary, venice, sicily, denmark, hre, spain, portugal, } and resource iron recruit_pool "Venetian Archers" 1 0.1 1 0 requires factions { england, scotland, france, poland, milan, hungary, venice, sicily, denmark, hre, spain, portugal, } and resource iron recruit_pool "Swordstaff Militia" 1 0.1 1 0 requires factions { france, poland, milan, hungary, venice, sicily, } and resource wine or resource sugar recruit_pool "Tercio Pikemen" 1 0.1 1 0 requires factions { france, poland, milan, hungary, venice, sicily, } and resource wine or resource sugar recruit_pool "Genoese Crossbowmen" 1 0.1 1 0 requires factions { france, poland, milan, hungary, venice, sicily, } and resource wine or resource sugar recruit_pool "Dismounted Ritterbruder" 1 0.1 1 0 requires factions { england, scotland, denmark, hre, spain, portugal, } and resource wine or resource sugar recruit_pool "Edesan Guard" 1 0.1 1 0 requires factions { england, scotland, denmark, hre, spain, portugal, } and resource wine or resource sugar recruit_pool "Halbbruder" 1 0.1 1 0 requires factions { england, scotland, denmark, hre, spain, portugal, } and resource wine or resource sugar agent spy 0 requires factions { northern_european, } agent assassin 0 requires factions { northern_european, } agent_limit spy 1 agent_limit assassin 1 happiness_bonus bonus -4 trade_level_bonus bonus 2 } material wooden construction 4 cost 3200 settlement_min city upgrades { inn } } inn city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter governor_present 1 { capability { recruit_pool "Zweihander Mercs" 1 0.1 1 2 requires factions { england, scotland, france, poland, milan, hungary, venice, sicily, denmark, hre, spain, portugal, } and resource furs or resource amber or resource camels recruit_pool "Heavy Bill Militia Mercs" 1 0.1 1 2 requires factions { england, scotland, france, poland, milan, hungary, venice, sicily, denmark, hre, spain, portugal, } and resource furs or resource amber or resource camels recruit_pool "Aventurier Mercs" 1 0.1 1 2 requires factions { england, scotland, france, poland, milan, hungary, venice, sicily, denmark, hre, spain, portugal, } and resource furs or resource amber recruit_pool "Portuguese Knights" 1 0.1 1 2 requires factions { england, scotland, france, poland, milan, hungary, venice, sicily, denmark, hre, spain, portugal, } and resource camels recruit_pool "Highland Nobles" 1 0.1 1 2 requires factions { france, poland, milan, hungary, venice, sicily, } and resource fish recruit_pool "Galloglaich" 1 0.1 1 2 requires factions { france, poland, milan, hungary, venice, sicily, } and resource fish recruit_pool "Highlanders" 1 0.1 1 2 requires factions { france, poland, milan, hungary, venice, sicily, } and resource fish recruit_pool "Dismounted Ritterbruder" 1 0.1 1 2 requires factions { england, scotland, denmark, hre, spain, portugal, } and resource fish recruit_pool "Edesan Guard" 1 0.1 1 2 requires factions { england, scotland, denmark, hre, spain, portugal, } and resource fish recruit_pool "Halbbruder" 1 0.1 1 2 requires factions { england, scotland, denmark, hre, spain, portugal, } and resource fish recruit_pool "Canons of the Holy Sepulcher" 1 0.1 1 2 requires factions { england, scotland, france, poland, milan, hungary, venice, sicily, denmark, hre, spain, portugal, } and resource textiles recruit_pool "Armored Goedendag Militia" 1 0.1 1 2 requires factions { england, scotland, france, poland, milan, hungary, venice, sicily, denmark, hre, spain, portugal, } and resource textiles recruit_pool "Ritterbruder" 1 0.1 1 2 requires factions { england, scotland, france, poland, milan, hungary, venice, sicily, denmark, hre, spain, portugal, } and resource textiles recruit_pool "Venetian Heavy Infantry" 1 0.1 1 2 requires factions { england, scotland, france, poland, milan, hungary, venice, sicily, denmark, hre, spain, portugal, } and resource iron recruit_pool "Sword and Buckler Men" 1 0.1 1 2 requires factions { england, scotland, france, poland, milan, hungary, venice, sicily, denmark, hre, spain, portugal, } and resource iron recruit_pool "Venetian Archers" 1 0.1 1 2 requires factions { england, scotland, france, poland, milan, hungary, venice, sicily, denmark, hre, spain, portugal, } and resource iron recruit_pool "Swordstaff Militia" 1 0.1 1 2 requires factions { france, poland, milan, hungary, venice, sicily, } and resource wine or resource sugar recruit_pool "Tercio Pikemen" 1 0.1 1 2 requires factions { france, poland, milan, hungary, venice, sicily, } and resource wine or resource sugar recruit_pool "Genoese Crossbowmen" 1 0.1 1 2 requires factions { france, poland, milan, hungary, venice, sicily, } and resource wine or resource sugar recruit_pool "Dismounted Ritterbruder" 1 0.1 1 2 requires factions { england, scotland, denmark, hre, spain, portugal, } and resource wine or resource sugar recruit_pool "Edesan Guard" 1 0.1 1 2 requires factions { england, scotland, denmark, hre, spain, portugal, } and resource wine or resource sugar recruit_pool "Halbbruder" 1 0.1 1 2 requires factions { england, scotland, denmark, hre, spain, portugal, } and resource wine or resource sugar agent spy 1 requires factions { northern_european, } agent assassin 1 requires factions { northern_european, } agent_limit spy 1 agent_limit assassin 1 happiness_bonus bonus -6 trade_level_bonus bonus 4 } material wooden construction 6 cost 4800 settlement_min large_city upgrades { tavern } } tavern city requires factions { middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level market fairground { capability { } material wooden construction 8 cost 6400 settlement_min large_city upgrades { coaching_house } } coaching_house city requires factions { middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level market great_market { capability { } material wooden construction 10 cost 12800 settlement_min large_city upgrades { pleasure_palace } } pleasure_palace city requires factions { middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level market merchants_quarter { capability { } material wooden construction 12 cost 14400 settlement_min huge_city upgrades { } } } plugins { } } building art { levels artist_studio artist_gallery { artist_studio city requires factions { , } { capability { } material wooden construction 6 cost 4800 settlement_min city upgrades { artist_gallery } } artist_gallery city requires factions { , } { capability { population_health_bonus bonus 1 } material wooden construction 12 cost 9600 settlement_min large_city upgrades { } } } plugins { } } building bullring { levels plaza_del_toro { plaza_del_toro city requires factions { , } { capability { happiness_bonus bonus 1 } material wooden construction 8 cost 4800 settlement_min city upgrades { } } } plugins { } } building bank { levels merchant_bank merchant_vault merchant_faktor { merchant_bank city requires factions { northern_european, } and building_present_min_level market fairground and event_counter governor_present 1 { capability { agent spy 2 requires factions { northern_european, } agent assassin 2 requires factions { northern_european, } happiness_bonus bonus -1 trade_base_income_bonus bonus 2 } material wooden construction 4 cost 3200 settlement_min city upgrades { merchant_vault } } merchant_vault city requires factions { northern_european, } and building_present_min_level market great_market and event_counter governor_present 1 { capability { agent spy 4 requires factions { northern_european, } agent assassin 4 requires factions { northern_european, } happiness_bonus bonus -2 trade_base_income_bonus bonus 4 } material wooden construction 6 cost 4800 settlement_min large_city upgrades { merchant_faktor } } merchant_faktor city requires factions { northern_european, } and building_present_min_level market merchants_quarter and event_counter governor_present 1 { capability { agent spy 6 requires factions { northern_european, } agent assassin 6 requires factions { northern_european, } happiness_bonus bonus -3 trade_base_income_bonus bonus 6 } material wooden construction 8 cost 6400 settlement_min huge_city upgrades { } } } plugins { } } building paper { levels printing_press printing_house { printing_press city requires factions { , } and event_counter first_printing_press 1 { capability { happiness_bonus bonus 1 trade_base_income_bonus bonus 2 law_bonus bonus -1 } material wooden construction 8 cost 4800 settlement_min large_city upgrades { printing_house } } printing_house city requires factions { , } and event_counter first_printing_press 1 { capability { happiness_bonus bonus 2 trade_base_income_bonus bonus 4 law_bonus bonus -2 } material wooden construction 12 cost 9600 settlement_min huge_city upgrades { } } } plugins { } } building icon_art { levels ikoner_studio master_ikoner_studio { ikoner_studio city requires factions { , } { capability { population_health_bonus bonus 1 amplify_religion_level 1 } material wooden construction 6 cost 4800 settlement_min large_city upgrades { master_ikoner_studio } } master_ikoner_studio city requires factions { , } { capability { population_health_bonus bonus 2 amplify_religion_level 2 } material wooden construction 12 cost 9600 settlement_min huge_city upgrades { } } } plugins { } } building music { levels theatre conservatorium { theatre city requires factions { , } { capability { happiness_bonus bonus 1 } material wooden construction 8 cost 4800 settlement_min large_city upgrades { conservatorium } } conservatorium city requires factions { , } { capability { happiness_bonus bonus 2 } material wooden construction 12 cost 9600 settlement_min huge_city upgrades { } } } plugins { } } building tourney { levels jousting_lists tourney_fields { jousting_lists city requires factions { northern_european, } and building_present_min_level equestrian stables and event_counter governor_present 1 { capability { happiness_bonus bonus 2 requires not event_counter royal_tournament_declined 1 or not event_counter net_tournament 1 heavy_cavalry_bonus bonus 2 happiness_bonus bonus 6 requires event_counter royal_tournament_accepted 1 and event_counter is_the_ai 0 happiness_bonus bonus -10 requires event_counter royal_tournament_declined 1 and event_counter is_the_ai 0 happiness_bonus bonus -10 requires event_counter net_tournament 1 and event_counter is_the_ai 0 } material wooden construction 4 cost 3200 settlement_min city upgrades { tourney_fields } } tourney_fields city requires factions { northern_european, } and building_present_min_level equestrian knights_stables and event_counter governor_present 1 { capability { happiness_bonus bonus 4 requires not event_counter royal_tournament_declined 1 or not event_counter net_tournament 1 heavy_cavalry_bonus bonus 4 happiness_bonus bonus 6 requires event_counter royal_tournament_accepted 1 and event_counter is_the_ai 0 happiness_bonus bonus -10 requires event_counter royal_tournament_declined 1 and event_counter is_the_ai 0 happiness_bonus bonus -10 requires event_counter net_tournament 1 and event_counter is_the_ai 0 } material wooden construction 6 cost 4800 settlement_min large_city upgrades { } } } plugins { } } building castle_academic { levels library academy { library castle requires factions { , } { capability { } material wooden construction 6 cost 1600 settlement_min city upgrades { academy } } academy castle requires factions { , } { capability { } material wooden construction 12 cost 3200 settlement_min city upgrades { } } } plugins { } } building caravan { levels caravan_stop caravanersary { caravan_stop castle requires factions { , } { capability { trade_level_bonus bonus 2 } material wooden construction 4 cost 1200 settlement_min city upgrades { caravanersary } } caravanersary castle requires factions { , } { capability { trade_level_bonus bonus 4 } material wooden construction 8 cost 3600 settlement_min city upgrades { } } } plugins { } } building guild_assassins_guild { levels assassins_guild m_assassins_guild gm_assassins_guild { assassins_guild city requires factions { northern_european, eastern_european, greek, southern_european, } and resource wine and event_counter governor_present 1 { capability { trade_base_income_bonus bonus 1 requires not event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus -1 requires event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus 1 requires event_counter tokus_positive_event_market 1 weapon_missile_mechanical 1 trade_level_bonus bonus 1 } material wooden construction 2 cost 2000 settlement_min city upgrades { m_assassins_guild } } m_assassins_guild city requires factions { northern_european, eastern_european, greek, southern_european, } and resource wine and event_counter governor_present 1 { capability { trade_base_income_bonus bonus 2 requires not event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus -2 requires event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus 2 requires event_counter tokus_positive_event_market 1 weapon_melee_simple 1 weapon_melee_blade 1 weapon_missile_mechanical 1 trade_level_bonus bonus 2 } material wooden construction 3 cost 4000 settlement_min large_city upgrades { gm_assassins_guild } } gm_assassins_guild city requires factions { northern_european, eastern_european, greek, southern_european, } and resource wine and event_counter governor_present 1 { capability { trade_base_income_bonus bonus 3 requires not event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus -3 requires event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus 3 requires event_counter tokus_positive_event_market 1 weapon_melee_simple 1 weapon_melee_blade 1 weapon_missile_mechanical 1 armour 6 trade_level_bonus bonus 3 } material wooden construction 4 cost 6000 settlement_min huge_city upgrades { } } } plugins { } } building guild_assassins_muslim_guild { levels eastern_assassins_guild m_eastern_assassins_guild gm_eastern_assassins_guild { eastern_assassins_guild city requires factions { middle_eastern, } { capability { } material wooden construction 2 cost 2000 settlement_min city upgrades { m_eastern_assassins_guild } } m_eastern_assassins_guild city requires factions { middle_eastern, } { capability { } material wooden construction 3 cost 4000 settlement_min large_city upgrades { gm_eastern_assassins_guild } } gm_eastern_assassins_guild city requires factions { middle_eastern, } { capability { } material wooden construction 4 cost 6000 settlement_min huge_city upgrades { } } } plugins { } } building guild_masons_guild { levels masons_guild m_masons_guild gm_masons_guild { masons_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and resource amber and event_counter governor_present 1 { capability { trade_base_income_bonus bonus 1 requires not event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus -1 requires event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus 1 requires event_counter tokus_positive_event_market 1 weapon_missile_mechanical 1 construction_cost_bonus_stone bonus 10 construction_cost_bonus_wooden bonus 10 } material stone construction 2 cost 2000 settlement_min city upgrades { m_masons_guild } } m_masons_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and resource amber and event_counter governor_present 1 { capability { trade_base_income_bonus bonus 2 requires not event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus -2 requires event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus 2 requires event_counter tokus_positive_event_market 1 weapon_melee_simple 1 weapon_melee_blade 1 weapon_missile_mechanical 1 construction_cost_bonus_stone bonus 20 construction_cost_bonus_wooden bonus 20 } material stone construction 3 cost 4000 settlement_min large_city upgrades { gm_masons_guild } } gm_masons_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and resource amber and event_counter governor_present 1 { capability { trade_base_income_bonus bonus 3 requires not event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus -3 requires event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus 3 requires event_counter tokus_positive_event_market 1 weapon_melee_simple 1 weapon_melee_blade 1 weapon_missile_mechanical 1 armour 6 construction_cost_bonus_stone bonus 30 construction_cost_bonus_wooden bonus 30 } material stone construction 4 cost 6000 settlement_min huge_city upgrades { } } } plugins { } } building guild_theologians_guild { levels theologians_guild m_theologians_guild gm_theologians_guild { theologians_guild city requires factions { northern_european, eastern_european, greek, southern_european, } and resource textiles and event_counter governor_present 1 { capability { trade_base_income_bonus bonus 1 requires not event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus -1 requires event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus 1 requires event_counter tokus_positive_event_market 1 weapon_missile_mechanical 1 road_level 1 } material wooden construction 2 cost 2000 settlement_min city upgrades { m_theologians_guild } } m_theologians_guild city requires factions { northern_european, eastern_european, greek, southern_european, } and resource textiles and event_counter governor_present 1 { capability { trade_base_income_bonus bonus 2 requires not event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus -2 requires event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus 2 requires event_counter tokus_positive_event_market 1 weapon_melee_simple 1 weapon_melee_blade 1 weapon_missile_mechanical 1 road_level 2 } material wooden construction 3 cost 4000 settlement_min large_city upgrades { gm_theologians_guild } } gm_theologians_guild city requires factions { northern_european, eastern_european, greek, southern_european, } and resource textiles and event_counter governor_present 1 { capability { trade_base_income_bonus bonus 3 requires not event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus -3 requires event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus 3 requires event_counter tokus_positive_event_market 1 weapon_melee_simple 1 weapon_melee_blade 1 weapon_missile_mechanical 1 armour 4 road_level 3 } material wooden construction 4 cost 6000 settlement_min huge_city upgrades { } } } plugins { } } building guild_merchants_guild { levels merchants_guild m_merchants_guild gm_merchants_guild { merchants_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and resource sugar and event_counter governor_present 1 { capability { trade_base_income_bonus bonus 1 requires not event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus -1 requires event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus 1 requires event_counter tokus_positive_event_market 1 weapon_missile_mechanical 1 trade_level_bonus bonus 1 } material wooden construction 2 cost 2000 settlement_min city upgrades { m_merchants_guild } } m_merchants_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and resource sugar and event_counter governor_present 1 { capability { trade_base_income_bonus bonus 2 requires not event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus -2 requires event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus 2 requires event_counter tokus_positive_event_market 1 weapon_melee_simple 1 weapon_melee_blade 1 weapon_missile_mechanical 1 trade_level_bonus bonus 2 } material wooden construction 3 cost 4000 settlement_min large_city upgrades { gm_merchants_guild } } gm_merchants_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and resource sugar and event_counter governor_present 1 { capability { trade_base_income_bonus bonus 3 requires not event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus -3 requires event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus 3 requires event_counter tokus_positive_event_market 1 weapon_melee_simple 1 weapon_melee_blade 1 weapon_missile_mechanical 1 armour 6 trade_level_bonus bonus 2 } material wooden construction 4 cost 6000 settlement_min huge_city upgrades { } } } plugins { } } building guild_alchemists_guild { levels alchemists_guild m_alchemists_guild gm_alchemists_guild { alchemists_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and resource furs and event_counter governor_present 1 { capability { trade_base_income_bonus bonus 1 requires not event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus -1 requires event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus 1 requires event_counter tokus_positive_event_market 1 weapon_missile_mechanical 1 weapon_artillery_mechanical 1 } material wooden construction 2 cost 2000 settlement_min city upgrades { m_alchemists_guild } } m_alchemists_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and resource furs and event_counter governor_present 1 { capability { trade_base_income_bonus bonus 2 requires not event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus -2 requires event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus 2 requires event_counter tokus_positive_event_market 1 weapon_melee_simple 1 weapon_melee_blade 1 weapon_missile_mechanical 1 weapon_missile_gunpowder 2 weapon_artillery_mechanical 2 gun_bonus 2 } material wooden construction 3 cost 4000 settlement_min large_city upgrades { gm_alchemists_guild } } gm_alchemists_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and resource furs and event_counter governor_present 1 { capability { trade_base_income_bonus bonus 3 requires not event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus -3 requires event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus 3 requires event_counter tokus_positive_event_market 1 weapon_melee_simple 1 weapon_melee_blade 1 weapon_missile_mechanical 1 armour 6 weapon_missile_gunpowder 1 weapon_artillery_mechanical 3 gun_bonus 3 } material wooden construction 4 cost 6000 settlement_min huge_city upgrades { } } } plugins { } } building guild_thiefs_guild { levels thieves_guild m_thieves_guild gm_thieves_guild { thieves_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and resource camels and event_counter governor_present 1 { capability { trade_base_income_bonus bonus 1 requires not event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus -1 requires event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus 1 requires event_counter tokus_positive_event_market 1 weapon_missile_mechanical 1 cavalry_bonus 1 } material wooden construction 2 cost 2000 settlement_min city upgrades { m_thieves_guild } } m_thieves_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and resource camels and event_counter governor_present 1 { capability { trade_base_income_bonus bonus 2 requires not event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus -2 requires event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus 2 requires event_counter tokus_positive_event_market 1 weapon_melee_simple 1 weapon_melee_blade 1 weapon_missile_mechanical 1 cavalry_bonus 2 } material wooden construction 3 cost 4000 settlement_min large_city upgrades { gm_thieves_guild } } gm_thieves_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and resource camels and event_counter governor_present 1 { capability { trade_base_income_bonus bonus 3 requires not event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus -3 requires event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus 3 requires event_counter tokus_positive_event_market 1 weapon_melee_simple 1 weapon_melee_blade 1 weapon_missile_mechanical 1 armour 4 cavalry_bonus 3 } material wooden construction 4 cost 6000 settlement_min huge_city upgrades { } } } plugins { } } building guild_explorers_guild { levels explorers_guild m_explorers_guild gm_explorers_guild { explorers_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and resource fish and event_counter governor_present 1 { capability { trade_base_income_bonus bonus 1 requires not event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus -1 requires event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus 1 requires event_counter tokus_positive_event_market 1 weapon_missile_mechanical 1 recruitment_cost_bonus_naval bonus 1 navy_bonus 1 } material wooden construction 2 cost 2000 settlement_min city upgrades { m_explorers_guild } } m_explorers_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and resource fish and event_counter governor_present 1 { capability { trade_base_income_bonus bonus 2 requires not event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus -2 requires event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus 2 requires event_counter tokus_positive_event_market 1 weapon_melee_simple 1 weapon_melee_blade 1 weapon_missile_mechanical 1 recruitment_cost_bonus_naval bonus 2 navy_bonus 2 } material wooden construction 3 cost 4000 settlement_min large_city upgrades { gm_explorers_guild } } gm_explorers_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and resource fish and event_counter governor_present 1 { capability { trade_base_income_bonus bonus 3 requires not event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus -3 requires event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus 3 requires event_counter tokus_positive_event_market 1 weapon_melee_simple 1 weapon_melee_blade 1 weapon_missile_mechanical 1 armour 4 recruitment_cost_bonus_naval bonus 3 navy_bonus 3 } material wooden construction 4 cost 6000 settlement_min huge_city upgrades { } } } plugins { } } building guild_swordsmiths_guild { convert_to guild_swordsmiths_guild levels swordsmiths_guild m_swordsmiths_guild gm_swordsmiths_guild { swordsmiths_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and resource iron and event_counter governor_present 1 { convert_to 0 capability { trade_base_income_bonus bonus 1 requires not event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus -1 requires event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus 1 requires event_counter tokus_positive_event_market 1 weapon_missile_mechanical 1 armour 3 } material wooden construction 2 cost 2000 settlement_min city upgrades { m_swordsmiths_guild } } m_swordsmiths_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and resource iron and event_counter governor_present 1 { convert_to 1 capability { trade_base_income_bonus bonus 2 requires not event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus -2 requires event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus 2 requires event_counter tokus_positive_event_market 1 weapon_melee_simple 1 weapon_melee_blade 1 weapon_missile_mechanical 1 armour 4 } material wooden construction 3 cost 4000 settlement_min large_city upgrades { gm_swordsmiths_guild } } gm_swordsmiths_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and resource iron and event_counter governor_present 1 { convert_to 2 capability { trade_base_income_bonus bonus 3 requires not event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus -3 requires event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus 3 requires event_counter tokus_positive_event_market 1 weapon_melee_simple 1 weapon_melee_blade 1 weapon_missile_mechanical 1 armour 5 } material wooden construction 4 cost 6000 settlement_min huge_city upgrades { } } } plugins { } } building guild_templars_chapter_house { convert_to guild_templars_chapter_house levels templars_minor_ch templars_major_ch templars_hq { templars_minor_ch city requires factions { , } { convert_to 0 capability { law_bonus bonus 1 } material stone construction 2 cost 2000 settlement_min city upgrades { templars_major_ch } } templars_major_ch city requires factions { , } { convert_to 1 capability { law_bonus bonus 2 } material stone construction 3 cost 4000 settlement_min large_city upgrades { templars_hq } } templars_hq city requires factions { , } { convert_to 2 capability { law_bonus bonus 3 } material stone construction 4 cost 8000 settlement_min huge_city upgrades { } } } plugins { } } building guild_st_johns_chapter_house { convert_to guild_st_johns_chapter_house levels st_johns_minor_ch st_johns_major_ch st_johns_hq { st_johns_minor_ch requires factions { , } { convert_to 0 capability { population_health_bonus bonus 2 } material stone construction 2 cost 2000 settlement_min large_town upgrades { st_johns_major_ch } } st_johns_major_ch requires factions { , } { convert_to 1 capability { population_health_bonus bonus 4 } material stone construction 3 cost 4000 settlement_min city upgrades { st_johns_hq } } st_johns_hq requires factions { , } { convert_to 2 capability { population_health_bonus bonus 8 } material stone construction 4 cost 8000 settlement_min large_city upgrades { } } } plugins { } } building guild_teutonic_knights_chapter_house { convert_to guild_teutonic_knights_chapter_house levels teutonic_knights_minor_ch teutonic_knights_major_ch teutonic_knights_hq { teutonic_knights_minor_ch requires factions { , } { convert_to 0 capability { law_bonus bonus 2 religion_level bonus 1 } material stone construction 2 cost 2000 settlement_min large_town upgrades { teutonic_knights_major_ch } } teutonic_knights_major_ch requires factions { , } { convert_to 1 capability { law_bonus bonus 4 religion_level bonus 2 } material stone construction 3 cost 4000 settlement_min large_city upgrades { teutonic_knights_hq } } teutonic_knights_hq requires factions { , } { convert_to 2 capability { law_bonus bonus 6 religion_level bonus 3 } material stone construction 4 cost 8000 settlement_min large_city upgrades { } } } plugins { } } building guild_knights_of_santiago_chapter_house { convert_to guild_knights_of_santiago_chapter_house levels knights_of_santiago_minor_ch knights_of_santiago_major_ch knights_of_santiago_hq { knights_of_santiago_minor_ch requires factions { , } { convert_to 0 capability { law_bonus bonus 1 population_health_bonus bonus 1 religion_level bonus 1 } material stone construction 2 cost 2000 settlement_min large_town upgrades { knights_of_santiago_major_ch } } knights_of_santiago_major_ch requires factions { , } { convert_to 1 capability { law_bonus bonus 2 population_health_bonus bonus 2 religion_level bonus 2 } material stone construction 3 cost 4000 settlement_min city upgrades { knights_of_santiago_hq } } knights_of_santiago_hq requires factions { , } { convert_to 2 capability { law_bonus bonus 4 population_health_bonus bonus 4 religion_level bonus 3 } material stone construction 4 cost 8000 settlement_min large_city upgrades { } } } plugins { } } building guild_woodsmens_guild { levels woodsmens_guild m_woodsmens_guild gm_woodsmens_guild { woodsmens_guild city requires factions { eastern_european, greek, } { capability { } material wooden construction 2 cost 2000 settlement_min city upgrades { m_woodsmens_guild } } m_woodsmens_guild city requires factions { eastern_european, greek, } { capability { } material wooden construction 3 cost 4000 settlement_min large_city upgrades { gm_woodsmens_guild } } gm_woodsmens_guild city requires factions { eastern_european, greek, } { capability { } material wooden construction 4 cost 6000 settlement_min huge_city upgrades { } } } plugins { } } building guild_horse_breeders_guild { levels horse_breeders_guild m_horse_breeders_guild gm_horse_breeders_guild { horse_breeders_guild city requires factions { middle_eastern, eastern_european, greek, } { capability { } material wooden construction 2 cost 2000 settlement_min town upgrades { m_horse_breeders_guild } } m_horse_breeders_guild city requires factions { middle_eastern, eastern_european, greek, } { capability { } material wooden construction 3 cost 4000 settlement_min large_town upgrades { gm_horse_breeders_guild } } gm_horse_breeders_guild city requires factions { middle_eastern, eastern_european, greek, } { capability { } material wooden construction 4 cost 6000 settlement_min city upgrades { } } } plugins { } } building guild_hanseatic_guild { levels hanseatic_guild { hanseatic_guild requires factions { , } { capability { } faction_capability { trade_base_income_bonus bonus 4 } material wooden construction 1 cost 4000 settlement_min city upgrades { } } } plugins { } } building forging_shop { levels forging_shop_kolzo forging_shop_visbi forging_shop_laty { forging_shop_kolzo city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level market fairground and resource iron and event_counter governor_present 1 { capability { trade_base_income_bonus bonus 1 requires not event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus -1 requires event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus 1 requires event_counter tokus_negative_event_market 1 armour 2 } material wooden construction 4 cost 3200 settlement_min city upgrades { forging_shop_visbi } } forging_shop_visbi city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level market great_market and resource iron and event_counter governor_present 1 { capability { trade_base_income_bonus bonus 2 requires not event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus -2 requires event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus 2 requires event_counter tokus_negative_event_market 1 armour 3 } material wooden construction 6 cost 4800 settlement_min large_city upgrades { forging_shop_laty } } forging_shop_laty city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level market merchants_quarter and resource iron and event_counter governor_present 1 { capability { trade_base_income_bonus bonus 3 requires not event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus -3 requires event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus 3 requires event_counter tokus_negative_event_market 1 armour 4 } material wooden construction 8 cost 6400 settlement_min huge_city upgrades { } } } plugins { } } building mint_coin { levels mint_coin mint_furs mint_cofurs { mint_coin city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and resource furs and building_present_min_level market fairground and building_present_min_level barracks town_guard and event_counter governor_present 1 { capability { recruit_pool "English Sergeant Swordsmen" 1 0.018 1 2 requires factions { england, scotland, } and region_religion englisch 60 recruit_pool "French Sergeant Swordsmen" 1 0.018 1 2 requires factions { france, poland, } and region_religion frances 60 recruit_pool "Flandr Sergeant Swordsmen" 1 0.018 1 2 requires factions { denmark, hre, } and region_religion flandria 60 recruit_pool "Navarra Sergeant Swordsmen" 1 0.018 1 2 requires factions { spain, portugal, } and region_religion navarra 60 recruit_pool "Bretan Sergeant Swordsmen" 1 0.018 1 2 requires factions { milan, hungary, } and region_religion breton 60 recruit_pool "Burgund Sergeant Swordsmen" 1 0.018 1 2 requires factions { venice, sicily, } and region_religion burgund 60 recruit_pool "Englsh Bill Militia" 1 0.018 1 2 requires factions { england, scotland, } and region_religion englisch 60 recruit_pool "Frensh Bill Militia" 1 0.018 1 2 requires factions { france, poland, } and region_religion frances 60 recruit_pool "Flandr Bill Militia" 1 0.018 1 2 requires factions { denmark, hre, } and region_religion flandria 60 recruit_pool "Navarra Bill Militia" 1 0.018 1 2 requires factions { spain, portugal, } and region_religion navarra 60 recruit_pool "Bretan Bill Militia" 1 0.018 1 2 requires factions { milan, hungary, } and region_religion breton 60 recruit_pool "Burgund Bill Militia" 1 0.018 1 2 requires factions { venice, sicily, } and region_religion burgund 60 trade_base_income_bonus bonus 1 requires not event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus -1 requires event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus 1 requires event_counter tokus_negative_event_market 1 } material wooden construction 4 cost 3200 settlement_min city upgrades { mint_furs } } mint_furs city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and resource furs and building_present_min_level market great_market and building_present_min_level barracks city_watch and event_counter governor_present 1 { capability { recruit_pool "English Sergeant Swordsmen" 1 0.018 1 2 requires factions { england, scotland, } and region_religion englisch 60 recruit_pool "French Sergeant Swordsmen" 1 0.018 1 2 requires factions { france, poland, } and region_religion frances 60 recruit_pool "Flandr Sergeant Swordsmen" 1 0.018 1 2 requires factions { denmark, hre, } and region_religion flandria 60 recruit_pool "Navarra Sergeant Swordsmen" 1 0.018 1 2 requires factions { spain, portugal, } and region_religion navarra 60 recruit_pool "Bretan Sergeant Swordsmen" 1 0.018 1 2 requires factions { milan, hungary, } and region_religion breton 60 recruit_pool "Burgund Sergeant Swordsmen" 1 0.018 1 2 requires factions { venice, sicily, } and region_religion burgund 60 recruit_pool "Englsh Bill Militia" 1 0.018 1 2 requires factions { england, scotland, } and region_religion englisch 60 recruit_pool "Frensh Bill Militia" 1 0.018 1 2 requires factions { france, poland, } and region_religion frances 60 recruit_pool "Flandr Bill Militia" 1 0.018 1 2 requires factions { denmark, hre, } and region_religion flandria 60 recruit_pool "Navarra Bill Militia" 1 0.018 1 2 requires factions { spain, portugal, } and region_religion navarra 60 recruit_pool "Bretan Bill Militia" 1 0.018 1 2 requires factions { milan, hungary, } and region_religion breton 60 recruit_pool "Burgund Bill Militia" 1 0.018 1 2 requires factions { venice, sicily, } and region_religion burgund 60 recruit_pool "English Zweihander" 1 0.018 1 2 requires factions { england, scotland, } and region_religion englisch 60 recruit_pool "Frensh Zweihander" 1 0.018 1 2 requires factions { france, poland, } and region_religion frances 60 recruit_pool "Flandr Zweihander" 1 0.018 1 2 requires factions { denmark, hre, } and region_religion flandria 60 recruit_pool "Navarra Zweihander" 1 0.018 1 2 requires factions { spain, portugal, } and region_religion navarra 60 recruit_pool "Bretan Zweihander" 1 0.018 1 2 requires factions { milan, hungary, } and region_religion breton 60 recruit_pool "Burgund Zweihander" 1 0.018 1 2 requires factions { venice, sicily, } and region_religion burgund 60 recruit_pool "English Heavy Bill Militia" 1 0.018 1 2 requires factions { england, scotland, } and region_religion englisch 60 recruit_pool "Frensh Heavy Bill Militia" 1 0.018 1 2 requires factions { france, poland, } and region_religion frances 60 recruit_pool "Flandr Heavy Bill Militia" 1 0.018 1 2 requires factions { denmark, hre, } and region_religion flandria 60 recruit_pool "Navarra Heavy Bill Militia" 1 0.018 1 2 requires factions { spain, portugal, } and region_religion navarra 60 recruit_pool "Bretan Heavy Bill Militia" 1 0.018 1 2 requires factions { milan, hungary, } and region_religion breton 60 recruit_pool "Burgund Heavy Bill Militia" 1 0.018 1 2 requires factions { venice, sicily, } and region_religion burgund 60 trade_base_income_bonus bonus 2 requires not event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus -2 requires event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus 2 requires event_counter tokus_negative_event_market 1 } material wooden construction 6 cost 4800 settlement_min large_city upgrades { mint_cofurs } } mint_cofurs city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and resource furs and building_present_min_level market merchants_quarter and building_present_min_level barracks militia_drill_square and event_counter governor_present 1 { capability { recruit_pool "English Sergeant Swordsmen" 1 0.018 1 2 requires factions { england, scotland, } and region_religion englisch 60 recruit_pool "French Sergeant Swordsmen" 1 0.018 1 2 requires factions { france, poland, } and region_religion frances 60 recruit_pool "Flandr Sergeant Swordsmen" 1 0.018 1 2 requires factions { denmark, hre, } and region_religion flandria 60 recruit_pool "Navarra Sergeant Swordsmen" 1 0.018 1 2 requires factions { spain, portugal, } and region_religion navarra 60 recruit_pool "Bretan Sergeant Swordsmen" 1 0.018 1 2 requires factions { milan, hungary, } and region_religion breton 60 recruit_pool "Burgund Sergeant Swordsmen" 1 0.018 1 2 requires factions { venice, sicily, } and region_religion burgund 60 recruit_pool "Englsh Bill Militia" 1 0.018 1 2 requires factions { england, scotland, } and region_religion englisch 60 recruit_pool "Frensh Bill Militia" 1 0.018 1 2 requires factions { france, poland, } and region_religion frances 60 recruit_pool "Flandr Bill Militia" 1 0.018 1 2 requires factions { denmark, hre, } and region_religion flandria 60 recruit_pool "Navarra Bill Militia" 1 0.018 1 2 requires factions { spain, portugal, } and region_religion navarra 60 recruit_pool "Bretan Bill Militia" 1 0.018 1 2 requires factions { milan, hungary, } and region_religion breton 60 recruit_pool "Burgund Bill Militia" 1 0.018 1 2 requires factions { venice, sicily, } and region_religion burgund 60 recruit_pool "English Zweihander" 1 0.018 1 2 requires factions { england, scotland, } and region_religion englisch 60 recruit_pool "Frensh Zweihander" 1 0.018 1 2 requires factions { france, poland, } and region_religion frances 60 recruit_pool "Flandr Zweihander" 1 0.018 1 2 requires factions { denmark, hre, } and region_religion flandria 60 recruit_pool "Navarra Zweihander" 1 0.018 1 2 requires factions { spain, portugal, } and region_religion navarra 60 recruit_pool "Bretan Zweihander" 1 0.08 1 2 requires factions { milan, hungary, } and region_religion breton 60 recruit_pool "Burgund Zweihander" 1 0.018 1 2 requires factions { venice, sicily, } and region_religion burgund 60 recruit_pool "English Heavy Bill Militia" 1 0.018 1 2 requires factions { england, scotland, } and region_religion englisch 60 recruit_pool "Frensh Heavy Bill Militia" 1 0.018 1 2 requires factions { france, poland, } and region_religion frances 60 recruit_pool "Flandr Heavy Bill Militia" 1 0.018 1 2 requires factions { denmark, hre, } and region_religion flandria 60 recruit_pool "Navarra Heavy Bill Militia" 1 0.018 1 2 requires factions { spain, portugal, } and region_religion navarra 60 recruit_pool "Bretan Heavy Bill Militia" 1 0.018 1 2 requires factions { milan, hungary, } and region_religion breton 60 recruit_pool "Burgund Heavy Bill Militia" 1 0.018 1 2 requires factions { venice, sicily, } and region_religion burgund 60 recruit_pool "Dismounted English Knights" 1 0.018 1 2 requires factions { england, scotland, } and region_religion englisch 80 recruit_pool "Dismounted Frensh Knights" 1 0.018 1 2 requires factions { france, poland, } and region_religion frances 80 recruit_pool "Dismounted Flandr Knights" 1 0.018 1 2 requires factions { denmark, hre, } and region_religion flandria 80 recruit_pool "Dismounted Navarra Knights" 1 0.018 1 2 requires factions { spain, portugal, } and region_religion navarra 80 recruit_pool "Dismounted Bretan Knights" 1 0.018 1 2 requires factions { milan, hungary, } and region_religion breton 80 recruit_pool "Dismounted Burgund Knights" 1 0.018 1 2 requires factions { venice, sicily, } and region_religion burgund 80 recruit_pool "English Swiss Pikemen" 1 0.018 1 2 requires factions { england, scotland, } and region_religion englisch 80 recruit_pool "Frensh Swiss Pikemen" 1 0.018 1 2 requires factions { france, poland, } and region_religion frances 80 recruit_pool "Flandr Swiss Pikemen" 1 0.018 1 2 requires factions { denmark, hre, } and region_religion flandria 80 recruit_pool "Navarra Swiss Pikemen" 1 0.018 1 2 requires factions { spain, portugal, } and region_religion navarra 80 recruit_pool "Bretan Swiss Pikemen" 1 0.018 1 2 requires factions { milan, hungary, } and region_religion breton 80 recruit_pool "Burgund Swiss Pikemen" 1 0.018 1 2 requires factions { venice, sicily, } and region_religion burgund 80 trade_base_income_bonus bonus 3 requires not event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus -3 requires event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus 3 requires event_counter tokus_negative_event_market 1 } material wooden construction 8 cost 6400 settlement_min huge_city upgrades { } } } plugins { } } building jeweller_shop { levels jeweller_shop oliva_shop great_oliva_shop { jeweller_shop city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level market fairground and resource sugar and building_present_min_level barracks town_guard and event_counter governor_present 1 { capability { recruit_pool "English Sergeant Swordsmen" 1 0.018 1 2 requires factions { england, scotland, } and region_religion englisch 60 recruit_pool "French Sergeant Swordsmen" 1 0.018 1 2 requires factions { france, poland, } and region_religion frances 60 recruit_pool "Flandr Sergeant Swordsmen" 1 0.018 1 2 requires factions { denmark, hre, } and region_religion flandria 60 recruit_pool "Navarra Sergeant Swordsmen" 1 0.018 1 2 requires factions { spain, portugal, } and region_religion navarra 60 recruit_pool "Bretan Sergeant Swordsmen" 1 0.018 1 2 requires factions { milan, hungary, } and region_religion breton 60 recruit_pool "Burgund Sergeant Swordsmen" 1 0.018 1 2 requires factions { venice, sicily, } and region_religion burgund 60 recruit_pool "Englsh Bill Militia" 1 0.018 1 2 requires factions { england, scotland, } and region_religion englisch 60 recruit_pool "Frensh Bill Militia" 1 0.018 1 2 requires factions { france, poland, } and region_religion frances 60 recruit_pool "Flandr Bill Militia" 1 0.018 1 2 requires factions { denmark, hre, } and region_religion flandria 60 recruit_pool "Navarra Bill Militia" 1 0.018 1 2 requires factions { spain, portugal, } and region_religion navarra 60 recruit_pool "Bretan Bill Militia" 1 0.018 1 2 requires factions { milan, hungary, } and region_religion breton 60 recruit_pool "Burgund Bill Militia" 1 0.018 1 2 requires factions { venice, sicily, } and region_religion burgund 60 trade_base_income_bonus bonus 1 requires not event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus -1 requires event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus 1 requires event_counter tokus_negative_event_market 1 } material wooden construction 4 cost 3200 settlement_min city upgrades { oliva_shop } } oliva_shop city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level market great_market and resource sugar and building_present_min_level barracks city_watch and event_counter governor_present 1 { capability { recruit_pool "English Sergeant Swordsmen" 1 0.018 1 2 requires factions { england, scotland, } and region_religion englisch 60 recruit_pool "French Sergeant Swordsmen" 1 0.018 1 2 requires factions { france, poland, } and region_religion frances 60 recruit_pool "Flandr Sergeant Swordsmen" 1 0.018 1 2 requires factions { denmark, hre, } and region_religion flandria 60 recruit_pool "Navarra Sergeant Swordsmen" 1 0.018 1 2 requires factions { spain, portugal, } and region_religion navarra 60 recruit_pool "Bretan Sergeant Swordsmen" 1 0.018 1 2 requires factions { milan, hungary, } and region_religion breton 60 recruit_pool "Burgund Sergeant Swordsmen" 1 0.018 1 2 requires factions { venice, sicily, } and region_religion burgund 60 recruit_pool "Englsh Bill Militia" 1 0.018 1 2 requires factions { england, scotland, } and region_religion englisch 60 recruit_pool "Frensh Bill Militia" 1 0.018 1 2 requires factions { france, poland, } and region_religion frances 60 recruit_pool "Flandr Bill Militia" 1 0.018 1 2 requires factions { denmark, hre, } and region_religion flandria 60 recruit_pool "Navarra Bill Militia" 1 0.018 1 2 requires factions { spain, portugal, } and region_religion navarra 60 recruit_pool "Bretan Bill Militia" 1 0.018 1 2 requires factions { milan, hungary, } and region_religion breton 60 recruit_pool "Burgund Bill Militia" 1 0.018 1 2 requires factions { venice, sicily, } and region_religion burgund 60 recruit_pool "English Zweihander" 1 0.018 1 2 requires factions { england, scotland, } and region_religion englisch 60 recruit_pool "Frensh Zweihander" 1 0.018 1 2 requires factions { france, poland, } and region_religion frances 60 recruit_pool "Flandr Zweihander" 1 0.018 1 2 requires factions { denmark, hre, } and region_religion flandria 60 recruit_pool "Navarra Zweihander" 1 0.018 1 2 requires factions { spain, portugal, } and region_religion navarra 60 recruit_pool "Bretan Zweihander" 1 0.018 1 2 requires factions { milan, hungary, } and region_religion breton 60 recruit_pool "Burgund Zweihander" 1 0.018 1 2 requires factions { venice, sicily, } and region_religion burgund 60 recruit_pool "English Heavy Bill Militia" 1 0.018 1 2 requires factions { england, scotland, } and region_religion englisch 60 recruit_pool "Frensh Heavy Bill Militia" 1 0.018 1 2 requires factions { france, poland, } and region_religion frances 60 recruit_pool "Flandr Heavy Bill Militia" 1 0.018 1 2 requires factions { denmark, hre, } and region_religion flandria 60 recruit_pool "Navarra Heavy Bill Militia" 1 0.018 1 2 requires factions { spain, portugal, } and region_religion navarra 60 recruit_pool "Bretan Heavy Bill Militia" 1 0.018 1 2 requires factions { milan, hungary, } and region_religion breton 60 recruit_pool "Burgund Heavy Bill Militia" 1 0.018 1 2 requires factions { venice, sicily, } and region_religion burgund 60 trade_base_income_bonus bonus 2 requires not event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus -2 requires event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus 2 requires event_counter tokus_negative_event_market 1 } material wooden construction 6 cost 4800 settlement_min large_city upgrades { great_oliva_shop } } great_oliva_shop city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level market merchants_quarter and resource sugar and building_present_min_level barracks militia_drill_square and event_counter governor_present 1 { capability { recruit_pool "English Sergeant Swordsmen" 1 0.018 1 2 requires factions { england, scotland, } and region_religion englisch 60 recruit_pool "French Sergeant Swordsmen" 1 0.018 1 2 requires factions { france, poland, } and region_religion frances 60 recruit_pool "Flandr Sergeant Swordsmen" 1 0.018 1 2 requires factions { denmark, hre, } and region_religion flandria 60 recruit_pool "Navarra Sergeant Swordsmen" 1 0.018 1 2 requires factions { spain, portugal, } and region_religion navarra 60 recruit_pool "Bretan Sergeant Swordsmen" 1 0.018 1 2 requires factions { milan, hungary, } and region_religion breton 60 recruit_pool "Burgund Sergeant Swordsmen" 1 0.018 1 2 requires factions { venice, sicily, } and region_religion burgund 60 recruit_pool "Englsh Bill Militia" 1 0.018 1 2 requires factions { england, scotland, } and region_religion englisch 60 recruit_pool "Frensh Bill Militia" 1 0.018 1 2 requires factions { france, poland, } and region_religion frances 60 recruit_pool "Flandr Bill Militia" 1 0.018 1 2 requires factions { denmark, hre, } and region_religion flandria 60 recruit_pool "Navarra Bill Militia" 1 0.018 1 2 requires factions { spain, portugal, } and region_religion navarra 60 recruit_pool "Bretan Bill Militia" 1 0.018 1 2 requires factions { milan, hungary, } and region_religion breton 60 recruit_pool "Burgund Bill Militia" 1 0.018 1 2 requires factions { venice, sicily, } and region_religion burgund 60 recruit_pool "English Zweihander" 1 0.018 1 2 requires factions { england, scotland, } and region_religion englisch 60 recruit_pool "Frensh Zweihander" 1 0.018 1 2 requires factions { france, poland, } and region_religion frances 60 recruit_pool "Flandr Zweihander" 1 0.018 1 2 requires factions { denmark, hre, } and region_religion flandria 60 recruit_pool "Navarra Zweihander" 1 0.018 1 2 requires factions { spain, portugal, } and region_religion navarra 60 recruit_pool "Bretan Zweihander" 1 0.018 1 2 requires factions { milan, hungary, } and region_religion breton 60 recruit_pool "Burgund Zweihander" 1 0.018 1 2 requires factions { venice, sicily, } and region_religion burgund 60 recruit_pool "English Heavy Bill Militia" 1 0.018 1 2 requires factions { england, scotland, } and region_religion englisch 60 recruit_pool "Frensh Heavy Bill Militia" 1 0.018 1 2 requires factions { france, poland, } and region_religion frances 60 recruit_pool "Flandr Heavy Bill Militia" 1 0.018 1 2 requires factions { denmark, hre, } and region_religion flandria 60 recruit_pool "Navarra Heavy Bill Militia" 1 0.018 1 2 requires factions { spain, portugal, } and region_religion navarra 60 recruit_pool "Bretan Heavy Bill Militia" 1 0.018 1 2 requires factions { milan, hungary, } and region_religion breton 60 recruit_pool "Burgund Heavy Bill Militia" 1 0.018 1 2 requires factions { venice, sicily, } and region_religion burgund 60 recruit_pool "Dismounted English Knights" 1 0.018 1 2 requires factions { england, scotland, } and region_religion englisch 80 recruit_pool "Dismounted Frensh Knights" 1 0.018 1 2 requires factions { france, poland, } and region_religion frances 80 recruit_pool "Dismounted Flandr Knights" 1 0.018 1 2 requires factions { denmark, hre, } and region_religion flandria 80 recruit_pool "Dismounted Navarra Knights" 1 0.018 1 2 requires factions { spain, portugal, } and region_religion navarra 80 recruit_pool "Dismounted Bretan Knights" 1 0.018 1 2 requires factions { milan, hungary, } and region_religion breton 80 recruit_pool "Dismounted Burgund Knights" 1 0.018 1 2 requires factions { venice, sicily, } and region_religion burgund 80 recruit_pool "English Swiss Pikemen" 1 0.018 1 2 requires factions { england, scotland, } and region_religion englisch 80 recruit_pool "Frensh Swiss Pikemen" 1 0.018 1 2 requires factions { france, poland, } and region_religion frances 80 recruit_pool "Flandr Swiss Pikemen" 1 0.018 1 2 requires factions { denmark, hre, } and region_religion flandria 80 recruit_pool "Navarra Swiss Pikemen" 1 0.018 1 2 requires factions { spain, portugal, } and region_religion navarra 80 recruit_pool "Bretan Swiss Pikemen" 1 0.018 1 2 requires factions { milan, hungary, } and region_religion breton 80 recruit_pool "Burgund Swiss Pikemen" 1 0.018 1 2 requires factions { venice, sicily, } and region_religion burgund 80 trade_base_income_bonus bonus 3 requires not event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus -3 requires event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus 3 requires event_counter tokus_negative_event_market 1 } material wooden construction 8 cost 6400 settlement_min huge_city upgrades { } } } plugins { } } building joiner_shop { levels joiner_shop sawmill joiner_sawmill { joiner_shop city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level market fairground and resource amber and building_present_min_level barracks town_guard and event_counter governor_present 1 { capability { recruit_pool "English Sergeant Swordsmen" 1 0.018 1 2 requires factions { england, scotland, } and region_religion englisch 60 recruit_pool "French Sergeant Swordsmen" 1 0.018 1 2 requires factions { france, poland, } and region_religion frances 60 recruit_pool "Flandr Sergeant Swordsmen" 1 0.018 1 2 requires factions { denmark, hre, } and region_religion flandria 60 recruit_pool "Navarra Sergeant Swordsmen" 1 0.018 1 2 requires factions { spain, portugal, } and region_religion navarra 60 recruit_pool "Bretan Sergeant Swordsmen" 1 0.018 1 2 requires factions { milan, hungary, } and region_religion breton 60 recruit_pool "Burgund Sergeant Swordsmen" 1 0.018 1 2 requires factions { venice, sicily, } and region_religion burgund 60 recruit_pool "Englsh Bill Militia" 1 0.018 1 2 requires factions { england, scotland, } and region_religion englisch 60 recruit_pool "Frensh Bill Militia" 1 0.018 1 2 requires factions { france, poland, } and region_religion frances 60 recruit_pool "Flandr Bill Militia" 1 0.018 1 2 requires factions { denmark, hre, } and region_religion flandria 60 recruit_pool "Navarra Bill Militia" 1 0.018 1 2 requires factions { spain, portugal, } and region_religion navarra 60 recruit_pool "Bretan Bill Militia" 1 0.018 1 2 requires factions { milan, hungary, } and region_religion breton 60 recruit_pool "Burgund Bill Militia" 1 0.018 1 2 requires factions { venice, sicily, } and region_religion burgund 60 trade_base_income_bonus bonus 1 requires not event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus -1 requires event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus 1 requires event_counter tokus_positive_event_market 1 } material wooden construction 4 cost 3200 settlement_min city upgrades { sawmill } } sawmill city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level market great_market and resource amber and building_present_min_level barracks city_watch and event_counter governor_present 1 { capability { recruit_pool "English Sergeant Swordsmen" 1 0.018 1 2 requires factions { england, scotland, } and region_religion englisch 60 recruit_pool "French Sergeant Swordsmen" 1 0.018 1 2 requires factions { france, poland, } and region_religion frances 60 recruit_pool "Flandr Sergeant Swordsmen" 1 0.018 1 2 requires factions { denmark, hre, } and region_religion flandria 60 recruit_pool "Navarra Sergeant Swordsmen" 1 0.018 1 2 requires factions { spain, portugal, } and region_religion navarra 60 recruit_pool "Bretan Sergeant Swordsmen" 1 0.018 1 2 requires factions { milan, hungary, } and region_religion breton 60 recruit_pool "Burgund Sergeant Swordsmen" 1 0.018 1 2 requires factions { venice, sicily, } and region_religion burgund 60 recruit_pool "Englsh Bill Militia" 1 0.018 1 2 requires factions { england, scotland, } and region_religion englisch 60 recruit_pool "Frensh Bill Militia" 1 0.018 1 2 requires factions { france, poland, } and region_religion frances 60 recruit_pool "Flandr Bill Militia" 1 0.018 1 2 requires factions { denmark, hre, } and region_religion flandria 60 recruit_pool "Navarra Bill Militia" 1 0.018 1 2 requires factions { spain, portugal, } and region_religion navarra 60 recruit_pool "Bretan Bill Militia" 1 0.018 1 2 requires factions { milan, hungary, } and region_religion breton 60 recruit_pool "Burgund Bill Militia" 1 0.018 1 2 requires factions { venice, sicily, } and region_religion burgund 60 recruit_pool "English Zweihander" 1 0.018 1 2 requires factions { england, scotland, } and region_religion englisch 60 recruit_pool "Frensh Zweihander" 1 0.018 1 2 requires factions { france, poland, } and region_religion frances 60 recruit_pool "Flandr Zweihander" 1 0.018 1 2 requires factions { denmark, hre, } and region_religion flandria 60 recruit_pool "Navarra Zweihander" 1 0.018 1 2 requires factions { spain, portugal, } and region_religion navarra 60 recruit_pool "Bretan Zweihander" 1 0.018 1 2 requires factions { milan, hungary, } and region_religion breton 60 recruit_pool "Burgund Zweihander" 1 0.018 1 2 requires factions { venice, sicily, } and region_religion burgund 60 recruit_pool "English Heavy Bill Militia" 1 0.018 1 2 requires factions { england, scotland, } and region_religion englisch 60 recruit_pool "Frensh Heavy Bill Militia" 1 0.018 1 2 requires factions { france, poland, } and region_religion frances 60 recruit_pool "Flandr Heavy Bill Militia" 1 0.018 1 2 requires factions { denmark, hre, } and region_religion flandria 60 recruit_pool "Navarra Heavy Bill Militia" 1 0.018 1 2 requires factions { spain, portugal, } and region_religion navarra 60 recruit_pool "Bretan Heavy Bill Militia" 1 0.018 1 2 requires factions { milan, hungary, } and region_religion breton 60 recruit_pool "Burgund Heavy Bill Militia" 1 0.018 1 2 requires factions { venice, sicily, } and region_religion burgund 60 trade_base_income_bonus bonus 2 requires not event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus -2 requires event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus 2 requires event_counter tokus_positive_event_market 1 } material wooden construction 6 cost 4800 settlement_min large_city upgrades { joiner_sawmill } } joiner_sawmill city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level market merchants_quarter and resource amber and building_present_min_level barracks militia_drill_square and event_counter governor_present 1 { capability { recruit_pool "English Sergeant Swordsmen" 1 0.018 1 2 requires factions { england, scotland, } and region_religion englisch 60 recruit_pool "French Sergeant Swordsmen" 1 0.018 1 2 requires factions { france, poland, } and region_religion frances 60 recruit_pool "Flandr Sergeant Swordsmen" 1 0.018 1 2 requires factions { denmark, hre, } and region_religion flandria 60 recruit_pool "Navarra Sergeant Swordsmen" 1 0.018 1 2 requires factions { spain, portugal, } and region_religion navarra 60 recruit_pool "Bretan Sergeant Swordsmen" 1 0.018 1 2 requires factions { milan, hungary, } and region_religion breton 60 recruit_pool "Burgund Sergeant Swordsmen" 1 0.018 1 2 requires factions { venice, sicily, } and region_religion burgund 60 recruit_pool "Englsh Bill Militia" 1 0.018 1 2 requires factions { england, scotland, } and region_religion englisch 60 recruit_pool "Frensh Bill Militia" 1 0.018 1 2 requires factions { france, poland, } and region_religion frances 60 recruit_pool "Flandr Bill Militia" 1 0.018 1 2 requires factions { denmark, hre, } and region_religion flandria 60 recruit_pool "Navarra Bill Militia" 1 0.018 1 2 requires factions { spain, portugal, } and region_religion navarra 60 recruit_pool "Bretan Bill Militia" 1 0.018 1 2 requires factions { milan, hungary, } and region_religion breton 60 recruit_pool "Burgund Bill Militia" 1 0.018 1 2 requires factions { venice, sicily, } and region_religion burgund 60 recruit_pool "English Zweihander" 1 0.018 1 2 requires factions { england, scotland, } and region_religion englisch 60 recruit_pool "Frensh Zweihander" 1 0.018 1 2 requires factions { france, poland, } and region_religion frances 60 recruit_pool "Flandr Zweihander" 1 0.018 1 2 requires factions { denmark, hre, } and region_religion flandria 60 recruit_pool "Navarra Zweihander" 1 0.018 1 2 requires factions { spain, portugal, } and region_religion navarra 60 recruit_pool "Bretan Zweihander" 1 0.018 1 2 requires factions { milan, hungary, } and region_religion breton 60 recruit_pool "Burgund Zweihander" 1 0.018 1 2 requires factions { venice, sicily, } and region_religion burgund 60 recruit_pool "English Heavy Bill Militia" 1 0.018 1 2 requires factions { england, scotland, } and region_religion englisch 60 recruit_pool "Frensh Heavy Bill Militia" 1 0.018 1 2 requires factions { france, poland, } and region_religion frances 60 recruit_pool "Flandr Heavy Bill Militia" 1 0.018 1 2 requires factions { denmark, hre, } and region_religion flandria 60 recruit_pool "Navarra Heavy Bill Militia" 1 0.018 1 2 requires factions { spain, portugal, } and region_religion navarra 60 recruit_pool "Bretan Heavy Bill Militia" 1 0.018 1 2 requires factions { milan, hungary, } and region_religion breton 60 recruit_pool "Burgund Heavy Bill Militia" 1 0.018 1 2 requires factions { venice, sicily, } and region_religion burgund 60 recruit_pool "Dismounted English Knights" 1 0.018 1 2 requires factions { england, scotland, } and region_religion englisch 80 recruit_pool "Dismounted Frensh Knights" 1 0.018 1 2 requires factions { france, poland, } and region_religion frances 80 recruit_pool "Dismounted Flandr Knights" 1 0.018 1 2 requires factions { denmark, hre, } and region_religion flandria 80 recruit_pool "Dismounted Navarra Knights" 1 0.018 1 2 requires factions { spain, portugal, } and region_religion navarra 80 recruit_pool "Dismounted Bretan Knights" 1 0.018 1 2 requires factions { milan, hungary, } and region_religion breton 80 recruit_pool "Dismounted Burgund Knights" 1 0.018 1 2 requires factions { venice, sicily, } and region_religion burgund 80 recruit_pool "English Swiss Pikemen" 1 0.018 1 2 requires factions { england, scotland, } and region_religion englisch 80 recruit_pool "Frensh Swiss Pikemen" 1 0.018 1 2 requires factions { france, poland, } and region_religion frances 80 recruit_pool "Flandr Swiss Pikemen" 1 0.018 1 2 requires factions { denmark, hre, } and region_religion flandria 80 recruit_pool "Navarra Swiss Pikemen" 1 0.018 1 2 requires factions { spain, portugal, } and region_religion navarra 80 recruit_pool "Bretan Swiss Pikemen" 1 0.018 1 2 requires factions { milan, hungary, } and region_religion breton 80 recruit_pool "Burgund Swiss Pikemen" 1 0.018 1 2 requires factions { venice, sicily, } and region_religion burgund 80 trade_base_income_bonus bonus 3 requires not event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus -3 requires event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus 3 requires event_counter tokus_positive_event_market 1 } material wooden construction 8 cost 6400 settlement_min huge_city upgrades { } } } plugins { } } building winery_guild { levels vineyard winery_guild great_vineyard { vineyard city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level market fairground and resource wine and building_present_min_level barracks town_guard and event_counter governor_present 1 { capability { recruit_pool "English Sergeant Swordsmen" 1 0.018 1 2 requires factions { england, scotland, } and region_religion englisch 60 recruit_pool "French Sergeant Swordsmen" 1 0.018 1 2 requires factions { france, poland, } and region_religion frances 60 recruit_pool "Flandr Sergeant Swordsmen" 1 0.018 1 2 requires factions { denmark, hre, } and region_religion flandria 60 recruit_pool "Navarra Sergeant Swordsmen" 1 0.018 1 2 requires factions { spain, portugal, } and region_religion navarra 60 recruit_pool "Bretan Sergeant Swordsmen" 1 0.018 1 2 requires factions { milan, hungary, } and region_religion breton 60 recruit_pool "Burgund Sergeant Swordsmen" 1 0.018 1 2 requires factions { venice, sicily, } and region_religion burgund 60 recruit_pool "Englsh Bill Militia" 1 0.018 1 2 requires factions { england, scotland, } and region_religion englisch 60 recruit_pool "Frensh Bill Militia" 1 0.018 1 2 requires factions { france, poland, } and region_religion frances 60 recruit_pool "Flandr Bill Militia" 1 0.018 1 2 requires factions { denmark, hre, } and region_religion flandria 60 recruit_pool "Navarra Bill Militia" 1 0.018 1 2 requires factions { spain, portugal, } and region_religion navarra 60 recruit_pool "Bretan Bill Militia" 1 0.018 1 2 requires factions { milan, hungary, } and region_religion breton 60 recruit_pool "Burgund Bill Militia" 1 0.018 1 2 requires factions { venice, sicily, } and region_religion burgund 60 trade_base_income_bonus bonus 1 requires not event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus -1 requires event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus 1 requires event_counter tokus_positive_event_market 1 } material wooden construction 4 cost 3200 settlement_min city upgrades { winery_guild } } winery_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level market great_market and resource wine and building_present_min_level barracks city_watch and event_counter governor_present 1 { capability { recruit_pool "English Sergeant Swordsmen" 1 0.018 1 2 requires factions { england, scotland, } and region_religion englisch 60 recruit_pool "French Sergeant Swordsmen" 1 0.018 1 2 requires factions { france, poland, } and region_religion frances 60 recruit_pool "Flandr Sergeant Swordsmen" 1 0.018 1 2 requires factions { denmark, hre, } and region_religion flandria 60 recruit_pool "Navarra Sergeant Swordsmen" 1 0.018 1 2 requires factions { spain, portugal, } and region_religion navarra 60 recruit_pool "Bretan Sergeant Swordsmen" 1 0.018 1 2 requires factions { milan, hungary, } and region_religion breton 60 recruit_pool "Burgund Sergeant Swordsmen" 1 0.018 1 2 requires factions { venice, sicily, } and region_religion burgund 60 recruit_pool "Englsh Bill Militia" 1 0.018 1 2 requires factions { england, scotland, } and region_religion englisch 60 recruit_pool "Frensh Bill Militia" 1 0.018 1 2 requires factions { france, poland, } and region_religion frances 60 recruit_pool "Flandr Bill Militia" 1 0.018 1 2 requires factions { denmark, hre, } and region_religion flandria 60 recruit_pool "Navarra Bill Militia" 1 0.018 1 2 requires factions { spain, portugal, } and region_religion navarra 60 recruit_pool "Bretan Bill Militia" 1 0.018 1 2 requires factions { milan, hungary, } and region_religion breton 60 recruit_pool "Burgund Bill Militia" 1 0.018 1 2 requires factions { venice, sicily, } and region_religion burgund 60 recruit_pool "English Zweihander" 1 0.018 1 2 requires factions { england, scotland, } and region_religion englisch 60 recruit_pool "Frensh Zweihander" 1 0.018 1 2 requires factions { france, poland, } and region_religion frances 60 recruit_pool "Flandr Zweihander" 1 0.018 1 2 requires factions { denmark, hre, } and region_religion flandria 60 recruit_pool "Navarra Zweihander" 1 0.018 1 2 requires factions { spain, portugal, } and region_religion navarra 60 recruit_pool "Bretan Zweihander" 1 0.018 1 2 requires factions { milan, hungary, } and region_religion breton 60 recruit_pool "Burgund Zweihander" 1 0.018 1 2 requires factions { venice, sicily, } and region_religion burgund 60 recruit_pool "English Heavy Bill Militia" 1 0.018 1 2 requires factions { england, scotland, } and region_religion englisch 60 recruit_pool "Frensh Heavy Bill Militia" 1 0.018 1 2 requires factions { france, poland, } and region_religion frances 60 recruit_pool "Flandr Heavy Bill Militia" 1 0.018 1 2 requires factions { denmark, hre, } and region_religion flandria 60 recruit_pool "Navarra Heavy Bill Militia" 1 0.018 1 2 requires factions { spain, portugal, } and region_religion navarra 60 recruit_pool "Bretan Heavy Bill Militia" 1 0.018 1 2 requires factions { milan, hungary, } and region_religion breton 60 recruit_pool "Burgund Heavy Bill Militia" 1 0.018 1 2 requires factions { venice, sicily, } and region_religion burgund 60 trade_base_income_bonus bonus 2 requires not event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus -2 requires event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus 2 requires event_counter tokus_positive_event_market 1 } material wooden construction 6 cost 4800 settlement_min large_city upgrades { great_vineyard } } great_vineyard city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level market merchants_quarter and resource wine and building_present_min_level barracks militia_drill_square and event_counter governor_present 1 { capability { recruit_pool "English Sergeant Swordsmen" 1 0.018 1 2 requires factions { england, scotland, } and region_religion englisch 60 recruit_pool "French Sergeant Swordsmen" 1 0.018 1 2 requires factions { france, poland, } and region_religion frances 60 recruit_pool "Flandr Sergeant Swordsmen" 1 0.018 1 2 requires factions { denmark, hre, } and region_religion flandria 60 recruit_pool "Navarra Sergeant Swordsmen" 1 0.018 1 2 requires factions { spain, portugal, } and region_religion navarra 60 recruit_pool "Bretan Sergeant Swordsmen" 1 0.018 1 2 requires factions { milan, hungary, } and region_religion breton 60 recruit_pool "Burgund Sergeant Swordsmen" 1 0.018 1 2 requires factions { venice, sicily, } and region_religion burgund 60 recruit_pool "Englsh Bill Militia" 1 0.018 1 2 requires factions { england, scotland, } and region_religion englisch 60 recruit_pool "Frensh Bill Militia" 1 0.018 1 2 requires factions { france, poland, } and region_religion frances 60 recruit_pool "Flandr Bill Militia" 1 0.018 1 2 requires factions { denmark, hre, } and region_religion flandria 60 recruit_pool "Navarra Bill Militia" 1 0.018 1 2 requires factions { spain, portugal, } and region_religion navarra 60 recruit_pool "Bretan Bill Militia" 1 0.018 1 2 requires factions { milan, hungary, } and region_religion breton 60 recruit_pool "Burgund Bill Militia" 1 0.018 1 2 requires factions { venice, sicily, } and region_religion burgund 60 recruit_pool "English Zweihander" 1 0.018 1 2 requires factions { england, scotland, } and region_religion englisch 60 recruit_pool "Frensh Zweihander" 1 0.018 1 2 requires factions { france, poland, } and region_religion frances 60 recruit_pool "Flandr Zweihander" 1 0.018 1 2 requires factions { denmark, hre, } and region_religion flandria 60 recruit_pool "Navarra Zweihander" 1 0.018 1 2 requires factions { spain, portugal, } and region_religion navarra 60 recruit_pool "Bretan Zweihander" 1 0.018 1 2 requires factions { milan, hungary, } and region_religion breton 60 recruit_pool "Burgund Zweihander" 1 0.018 1 2 requires factions { venice, sicily, } and region_religion burgund 60 recruit_pool "English Heavy Bill Militia" 1 0.018 1 2 requires factions { england, scotland, } and region_religion englisch 60 recruit_pool "Frensh Heavy Bill Militia" 1 0.018 1 2 requires factions { france, poland, } and region_religion frances 60 recruit_pool "Flandr Heavy Bill Militia" 1 0.018 1 2 requires factions { denmark, hre, } and region_religion flandria 60 recruit_pool "Navarra Heavy Bill Militia" 1 0.018 1 2 requires factions { spain, portugal, } and region_religion navarra 60 recruit_pool "Bretan Heavy Bill Militia" 1 0.018 1 2 requires factions { milan, hungary, } and region_religion breton 60 recruit_pool "Burgund Heavy Bill Militia" 1 0.018 1 2 requires factions { venice, sicily, } and region_religion burgund 60 recruit_pool "Dismounted English Knights" 1 0.018 1 2 requires factions { england, scotland, } and region_religion englisch 80 recruit_pool "Dismounted Frensh Knights" 1 0.018 1 2 requires factions { france, poland, } and region_religion frances 80 recruit_pool "Dismounted Flandr Knights" 1 0.018 1 2 requires factions { denmark, hre, } and region_religion flandria 80 recruit_pool "Dismounted Navarra Knights" 1 0.018 1 2 requires factions { spain, portugal, } and region_religion navarra 80 recruit_pool "Dismounted Bretan Knights" 1 0.018 1 2 requires factions { milan, hungary, } and region_religion breton 80 recruit_pool "Dismounted Burgund Knights" 1 0.018 1 2 requires factions { venice, sicily, } and region_religion burgund 80 recruit_pool "English Swiss Pikemen" 1 0.018 1 2 requires factions { england, scotland, } and region_religion englisch 80 recruit_pool "Frensh Swiss Pikemen" 1 0.018 1 2 requires factions { france, poland, } and region_religion frances 80 recruit_pool "Flandr Swiss Pikemen" 1 0.018 1 2 requires factions { denmark, hre, } and region_religion flandria 80 recruit_pool "Navarra Swiss Pikemen" 1 0.018 1 2 requires factions { spain, portugal, } and region_religion navarra 80 recruit_pool "Bretan Swiss Pikemen" 1 0.018 1 2 requires factions { milan, hungary, } and region_religion breton 80 recruit_pool "Burgund Swiss Pikemen" 1 0.018 1 2 requires factions { venice, sicily, } and region_religion burgund 80 trade_base_income_bonus bonus 3 requires not event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus -3 requires event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus 3 requires event_counter tokus_positive_event_market 1 } material wooden construction 8 cost 6400 settlement_min huge_city upgrades { } } } plugins { } } building textile_factory { levels textile_factory factory_textile great_factory_textile { textile_factory city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level market fairground and resource textiles and building_present_min_level barracks town_guard and event_counter governor_present 1 { capability { recruit_pool "English Sergeant Swordsmen" 1 0.018 1 2 requires factions { england, scotland, } and region_religion englisch 60 recruit_pool "French Sergeant Swordsmen" 1 0.018 1 2 requires factions { france, poland, } and region_religion frances 60 recruit_pool "Flandr Sergeant Swordsmen" 1 0.018 1 2 requires factions { denmark, hre, } and region_religion flandria 60 recruit_pool "Navarra Sergeant Swordsmen" 1 0.018 1 2 requires factions { spain, portugal, } and region_religion navarra 60 recruit_pool "Bretan Sergeant Swordsmen" 1 0.018 1 2 requires factions { milan, hungary, } and region_religion breton 60 recruit_pool "Burgund Sergeant Swordsmen" 1 0.018 1 2 requires factions { venice, sicily, } and region_religion burgund 60 recruit_pool "Englsh Bill Militia" 1 0.018 1 2 requires factions { england, scotland, } and region_religion englisch 60 recruit_pool "Frensh Bill Militia" 1 0.018 1 2 requires factions { france, poland, } and region_religion frances 60 recruit_pool "Flandr Bill Militia" 1 0.018 1 2 requires factions { denmark, hre, } and region_religion flandria 60 recruit_pool "Navarra Bill Militia" 1 0.018 1 2 requires factions { spain, portugal, } and region_religion navarra 60 recruit_pool "Bretan Bill Militia" 1 0.018 1 2 requires factions { milan, hungary, } and region_religion breton 60 recruit_pool "Burgund Bill Militia" 1 0.018 1 2 requires factions { venice, sicily, } and region_religion burgund 60 trade_base_income_bonus bonus 1 requires not event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus -1 requires event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus 1 requires event_counter tokus_positive_event_market 1 } material wooden construction 4 cost 3200 settlement_min city upgrades { factory_textile } } factory_textile city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level market great_market and resource textiles and building_present_min_level barracks city_watch and event_counter governor_present 1 { capability { recruit_pool "English Sergeant Swordsmen" 1 0.018 1 2 requires factions { england, scotland, } and region_religion englisch 60 recruit_pool "French Sergeant Swordsmen" 1 0.018 1 2 requires factions { france, poland, } and region_religion frances 60 recruit_pool "Flandr Sergeant Swordsmen" 1 0.018 1 2 requires factions { denmark, hre, } and region_religion flandria 60 recruit_pool "Navarra Sergeant Swordsmen" 1 0.018 1 2 requires factions { spain, portugal, } and region_religion navarra 60 recruit_pool "Bretan Sergeant Swordsmen" 1 0.018 1 2 requires factions { milan, hungary, } and region_religion breton 60 recruit_pool "Burgund Sergeant Swordsmen" 1 0.018 1 2 requires factions { venice, sicily, } and region_religion burgund 60 recruit_pool "Englsh Bill Militia" 1 0.018 1 2 requires factions { england, scotland, } and region_religion englisch 60 recruit_pool "Frensh Bill Militia" 1 0.018 1 2 requires factions { france, poland, } and region_religion frances 60 recruit_pool "Flandr Bill Militia" 1 0.018 1 2 requires factions { denmark, hre, } and region_religion flandria 60 recruit_pool "Navarra Bill Militia" 1 0.018 1 2 requires factions { spain, portugal, } and region_religion navarra 60 recruit_pool "Bretan Bill Militia" 1 0.018 1 2 requires factions { milan, hungary, } and region_religion breton 60 recruit_pool "Burgund Bill Militia" 1 0.018 1 2 requires factions { venice, sicily, } and region_religion burgund 60 recruit_pool "English Zweihander" 1 0.018 1 2 requires factions { england, scotland, } and region_religion englisch 60 recruit_pool "Frensh Zweihander" 1 0.018 1 2 requires factions { france, poland, } and region_religion frances 60 recruit_pool "Flandr Zweihander" 1 0.018 1 2 requires factions { denmark, hre, } and region_religion flandria 60 recruit_pool "Navarra Zweihander" 1 0.018 1 2 requires factions { spain, portugal, } and region_religion navarra 60 recruit_pool "Bretan Zweihander" 1 0.018 1 2 requires factions { milan, hungary, } and region_religion breton 60 recruit_pool "Burgund Zweihander" 1 0.018 1 2 requires factions { venice, sicily, } and region_religion burgund 60 recruit_pool "English Heavy Bill Militia" 1 0.018 1 2 requires factions { england, scotland, } and region_religion englisch 60 recruit_pool "Frensh Heavy Bill Militia" 1 0.018 1 2 requires factions { france, poland, } and region_religion frances 60 recruit_pool "Flandr Heavy Bill Militia" 1 0.018 1 2 requires factions { denmark, hre, } and region_religion flandria 60 recruit_pool "Navarra Heavy Bill Militia" 1 0.018 1 2 requires factions { spain, portugal, } and region_religion navarra 60 recruit_pool "Bretan Heavy Bill Militia" 1 0.018 1 2 requires factions { milan, hungary, } and region_religion breton 60 recruit_pool "Burgund Heavy Bill Militia" 1 0.018 1 2 requires factions { venice, sicily, } and region_religion burgund 60 trade_base_income_bonus bonus 2 requires not event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus -2 requires event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus 2 requires event_counter tokus_positive_event_market 1 } material wooden construction 6 cost 4800 settlement_min large_city upgrades { great_factory_textile } } great_factory_textile city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level market merchants_quarter and resource textiles and building_present_min_level barracks militia_drill_square and event_counter governor_present 1 { capability { recruit_pool "English Sergeant Swordsmen" 1 0.018 1 2 requires factions { england, scotland, } and region_religion englisch 60 recruit_pool "French Sergeant Swordsmen" 1 0.018 1 2 requires factions { france, poland, } and region_religion frances 60 recruit_pool "Flandr Sergeant Swordsmen" 1 0.018 1 2 requires factions { denmark, hre, } and region_religion flandria 60 recruit_pool "Navarra Sergeant Swordsmen" 1 0.018 1 2 requires factions { spain, portugal, } and region_religion navarra 60 recruit_pool "Bretan Sergeant Swordsmen" 1 0.018 1 2 requires factions { milan, hungary, } and region_religion breton 60 recruit_pool "Burgund Sergeant Swordsmen" 1 0.018 1 2 requires factions { venice, sicily, } and region_religion burgund 60 recruit_pool "Englsh Bill Militia" 1 0.018 1 2 requires factions { england, scotland, } and region_religion englisch 60 recruit_pool "Frensh Bill Militia" 1 0.018 1 2 requires factions { france, poland, } and region_religion frances 60 recruit_pool "Flandr Bill Militia" 1 0.018 1 2 requires factions { denmark, hre, } and region_religion flandria 60 recruit_pool "Navarra Bill Militia" 1 0.018 1 2 requires factions { spain, portugal, } and region_religion navarra 60 recruit_pool "Bretan Bill Militia" 1 0.018 1 2 requires factions { milan, hungary, } and region_religion breton 60 recruit_pool "Burgund Bill Militia" 1 0.018 1 2 requires factions { venice, sicily, } and region_religion burgund 60 recruit_pool "English Zweihander" 1 0.018 1 2 requires factions { england, scotland, } and region_religion englisch 60 recruit_pool "Frensh Zweihander" 1 0.018 1 2 requires factions { france, poland, } and region_religion frances 60 recruit_pool "Flandr Zweihander" 1 0.018 1 2 requires factions { denmark, hre, } and region_religion flandria 60 recruit_pool "Navarra Zweihander" 1 0.018 1 2 requires factions { spain, portugal, } and region_religion navarra 60 recruit_pool "Bretan Zweihander" 1 0.018 1 2 requires factions { milan, hungary, } and region_religion breton 60 recruit_pool "Burgund Zweihander" 1 0.018 1 2 requires factions { venice, sicily, } and region_religion burgund 60 recruit_pool "English Heavy Bill Militia" 1 0.018 1 2 requires factions { england, scotland, } and region_religion englisch 60 recruit_pool "Frensh Heavy Bill Militia" 1 0.018 1 2 requires factions { france, poland, } and region_religion frances 60 recruit_pool "Flandr Heavy Bill Militia" 1 0.018 1 2 requires factions { denmark, hre, } and region_religion flandria 60 recruit_pool "Navarra Heavy Bill Militia" 1 0.018 1 2 requires factions { spain, portugal, } and region_religion navarra 60 recruit_pool "Bretan Heavy Bill Militia" 1 0.018 1 2 requires factions { milan, hungary, } and region_religion breton 60 recruit_pool "Burgund Heavy Bill Militia" 1 0.018 1 2 requires factions { venice, sicily, } and region_religion burgund 60 recruit_pool "Dismounted English Knights" 1 0.018 1 2 requires factions { england, scotland, } and region_religion englisch 80 recruit_pool "Dismounted Frensh Knights" 1 0.018 1 2 requires factions { france, poland, } and region_religion frances 80 recruit_pool "Dismounted Flandr Knights" 1 0.018 1 2 requires factions { denmark, hre, } and region_religion flandria 80 recruit_pool "Dismounted Navarra Knights" 1 0.018 1 2 requires factions { spain, portugal, } and region_religion navarra 80 recruit_pool "Dismounted Bretan Knights" 1 0.018 1 2 requires factions { milan, hungary, } and region_religion breton 80 recruit_pool "Dismounted Burgund Knights" 1 0.018 1 2 requires factions { venice, sicily, } and region_religion burgund 80 recruit_pool "English Swiss Pikemen" 1 0.018 1 2 requires factions { england, scotland, } and region_religion englisch 80 recruit_pool "Frensh Swiss Pikemen" 1 0.018 1 2 requires factions { france, poland, } and region_religion frances 80 recruit_pool "Flandr Swiss Pikemen" 1 0.018 1 2 requires factions { denmark, hre, } and region_religion flandria 80 recruit_pool "Navarra Swiss Pikemen" 1 0.018 1 2 requires factions { spain, portugal, } and region_religion navarra 80 recruit_pool "Bretan Swiss Pikemen" 1 0.018 1 2 requires factions { milan, hungary, } and region_religion breton 80 recruit_pool "Burgund Swiss Pikemen" 1 0.018 1 2 requires factions { venice, sicily, } and region_religion burgund 80 trade_base_income_bonus bonus 3 requires not event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus -3 requires event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus 3 requires event_counter tokus_positive_event_market 1 } material wooden construction 8 cost 6400 settlement_min huge_city upgrades { } } } plugins { } } building cotton_factory { levels cotton_factory factory_cotton great_factory_cotton { cotton_factory city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level market fairground and resource fish and building_present_min_level port shipwright and event_counter governor_present 1 { capability { recruit_pool "cog" 1 0.018 1 2 requires factions { northern_european, } and hidden_resource sparta recruit_pool "galley" 1 0.018 1 2 requires factions { northern_european, } and hidden_resource italy recruit_pool "holk" 1 0.018 1 2 requires factions { northern_european, } and hidden_resource sparta recruit_pool "dromon" 1 0.018 1 2 requires factions { northern_european, } and hidden_resource italy trade_base_income_bonus bonus 1 requires not event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus -1 requires event_counter tokus_negative_event_harbour 1 trade_base_income_bonus bonus 1 requires event_counter tokus_positive_event_harbour 1 } material wooden construction 4 cost 3200 settlement_min city upgrades { factory_cotton } } factory_cotton city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level market great_market and resource fish and building_present_min_level port dockyard and event_counter governor_present 1 { capability { recruit_pool "cog" 1 0.018 1 2 requires factions { northern_european, } and hidden_resource sparta recruit_pool "galley" 1 0.018 1 2 requires factions { northern_european, } and hidden_resource italy recruit_pool "holk" 1 0.018 1 2 requires factions { northern_european, } and hidden_resource sparta recruit_pool "dromon" 1 0.018 1 2 requires factions { northern_european, } and hidden_resource italy recruit_pool "gun holk" 1 0.018 1 2 requires factions { northern_european, } and hidden_resource sparta recruit_pool "galleass" 1 0.018 1 2 requires factions { northern_european, } and hidden_resource italy trade_base_income_bonus bonus 2 requires not event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus -2 requires event_counter tokus_negative_event_harbour 1 trade_base_income_bonus bonus 2 requires event_counter tokus_positive_event_harbour 1 } material wooden construction 6 cost 4800 settlement_min large_city upgrades { great_factory_cotton } } great_factory_cotton city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level market merchants_quarter and resource fish and building_present_min_level port naval_drydock and event_counter governor_present 1 { capability { recruit_pool "cog" 1 0.018 1 2 requires factions { northern_european, } and hidden_resource sparta recruit_pool "galley" 1 0.018 1 2 requires factions { northern_european, } and hidden_resource italy recruit_pool "holk" 1 0.018 1 2 requires factions { northern_european, } and hidden_resource sparta recruit_pool "dromon" 1 0.018 1 2 requires factions { northern_european, } and hidden_resource italy recruit_pool "carrack" 1 0.018 1 2 requires factions { northern_european, } and hidden_resource sparta recruit_pool "caravel" 1 0.018 1 2 requires factions { northern_european, } and hidden_resource italy recruit_pool "gun holk" 1 0.018 1 2 requires factions { northern_european, } and hidden_resource sparta recruit_pool "galleass" 1 0.018 1 2 requires factions { northern_european, } and hidden_resource italy trade_base_income_bonus bonus 3 requires not event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus -3 requires event_counter tokus_negative_event_harbour 1 trade_base_income_bonus bonus 3 requires event_counter tokus_positive_event_harbour 1 } material wooden construction 8 cost 6400 settlement_min huge_city upgrades { } } } plugins { } } building silk_factory { levels silk_factory factory_silk great_factory_silk { silk_factory city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level market fairground and resource camels and building_present_min_level equestrian stables and event_counter governor_present 1 { capability { recruit_pool "English Mounted Crossbowmen" 1 0.018 1 2 requires factions { england, scotland, } and region_religion englisch 60 recruit_pool "Frensh Mounted Crossbowmen" 1 0.018 1 2 requires factions { france, poland, } and region_religion frances 60 recruit_pool "Flandr Mounted Crossbowmen" 1 0.018 1 2 requires factions { denmark, hre, } and region_religion flandria 60 recruit_pool "Navarra Mounted Crossbowmen" 1 0.018 1 2 requires factions { spain, portugal, } and region_religion navarra 60 recruit_pool "Breton Mounted Crossbowmen" 1 0.018 1 2 requires factions { milan, hungary, } and region_religion breton 60 recruit_pool "Burgund Mounted Crossbowmen" 1 0.018 1 2 requires factions { venice, sicily, } and region_religion burgund 60 recruit_pool "English Knights" 1 0.018 1 2 requires factions { england, scotland, } and region_religion englisch 80 recruit_pool "Frensh Knights" 1 0.018 1 2 requires factions { france, poland, } and region_religion frances 80 recruit_pool "Flandr Knights" 1 0.018 1 2 requires factions { denmark, hre, } and region_religion flandria 80 recruit_pool "Navarra Knights" 1 0.018 1 2 requires factions { spain, portugal, } and region_religion navarra 80 recruit_pool "Bretan Knights" 1 0.018 1 2 requires factions { milan, hungary, } and region_religion breton 80 recruit_pool "Burgund Knights" 1 0.018 1 2 requires factions { venice, sicily, } and region_religion burgund 80 trade_base_income_bonus bonus 1 requires not event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus -1 requires event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus 1 requires event_counter tokus_positive_event_market 1 } material wooden construction 4 cost 3200 settlement_min city upgrades { factory_silk } } factory_silk city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level market great_market and resource camels and building_present_min_level equestrian knights_stables and event_counter governor_present 1 { capability { recruit_pool "English Mounted Crossbowmen" 1 0.018 1 2 requires factions { england, scotland, } and region_religion englisch 60 recruit_pool "Frensh Mounted Crossbowmen" 1 0.018 1 2 requires factions { france, poland, } and region_religion frances 60 recruit_pool "Flandr Mounted Crossbowmen" 1 0.018 1 2 requires factions { denmark, hre, } and region_religion flandria 60 recruit_pool "Navarra Mounted Crossbowmen" 1 0.018 1 2 requires factions { spain, portugal, } and region_religion navarra 60 recruit_pool "Breton Mounted Crossbowmen" 1 0.018 1 2 requires factions { milan, hungary, } and region_religion breton 60 recruit_pool "Burgund Mounted Crossbowmen" 1 0.018 1 2 requires factions { venice, sicily, } and region_religion burgund 60 recruit_pool "English Knights" 1 0.018 1 2 requires factions { england, scotland, } and region_religion englisch 80 recruit_pool "Frensh Knights" 1 0.018 1 2 requires factions { france, poland, } and region_religion frances 80 recruit_pool "Flandr Knights" 1 0.018 1 2 requires factions { denmark, hre, } and region_religion flandria 80 recruit_pool "Navarra Knights" 1 0.018 1 2 requires factions { spain, portugal, } and region_religion navarra 80 recruit_pool "Bretan Knights" 1 0.018 1 2 requires factions { milan, hungary, } and region_religion breton 80 recruit_pool "Burgund Knights" 1 0.018 1 2 requires factions { venice, sicily, } and region_religion burgund 80 recruit_pool "English Demi Lancers" 1 0.018 1 2 requires factions { england, scotland, } and region_religion englisch 60 recruit_pool "Frensh Demi Lancers" 1 0.018 1 2 requires factions { france, poland, } and region_religion frances 60 recruit_pool "Flandr Demi Lancers" 1 0.018 1 2 requires factions { denmark, hre, } and region_religion flandria 60 recruit_pool "Navarra Demi Lancers" 1 0.018 1 2 requires factions { spain, portugal, } and region_religion navarra 60 recruit_pool "Bretan Demi Lancers" 1 0.018 1 2 requires factions { milan, hungary, } and region_religion breton 60 recruit_pool "Burgund Demi Lancers" 1 0.018 1 2 requires factions { venice, sicily, } and region_religion burgund 60 trade_base_income_bonus bonus 2 requires not event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus -2 requires event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus 2 requires event_counter tokus_positive_event_market 1 } material wooden construction 6 cost 4800 settlement_min large_city upgrades { great_factory_silk } } great_factory_silk city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level market merchants_quarter and resource camels and building_present_min_level equestrian barons_stables and event_counter governor_present 1 { capability { recruit_pool "English Mounted Crossbowmen" 1 0.018 1 2 requires factions { england, scotland, } and region_religion englisch 60 recruit_pool "Frensh Mounted Crossbowmen" 1 0.018 1 2 requires factions { france, poland, } and region_religion frances 60 recruit_pool "Flandr Mounted Crossbowmen" 1 0.018 1 2 requires factions { denmark, hre, } and region_religion flandria 60 recruit_pool "Navarra Mounted Crossbowmen" 1 0.018 1 2 requires factions { spain, portugal, } and region_religion navarra 60 recruit_pool "Breton Mounted Crossbowmen" 1 0.018 1 2 requires factions { milan, hungary, } and region_religion breton 60 recruit_pool "Burgund Mounted Crossbowmen" 1 0.018 1 2 requires factions { venice, sicily, } and region_religion burgund 60 recruit_pool "English Knights" 1 0.018 1 2 requires factions { england, scotland, } and region_religion englisch 80 recruit_pool "Frensh Knights" 1 0.018 1 2 requires factions { france, poland, } and region_religion frances 80 recruit_pool "Flandr Knights" 1 0.018 1 2 requires factions { denmark, hre, } and region_religion flandria 80 recruit_pool "Navarra Knights" 1 0.018 1 2 requires factions { spain, portugal, } and region_religion navarra 80 recruit_pool "Bretan Knights" 1 0.018 1 2 requires factions { milan, hungary, } and region_religion breton 80 recruit_pool "Burgund Knights" 1 0.018 1 2 requires factions { venice, sicily, } and region_religion burgund 80 recruit_pool "English Demi Lancers" 1 0.018 1 2 requires factions { england, scotland, } and region_religion englisch 60 recruit_pool "Frensh Demi Lancers" 1 0.018 1 2 requires factions { france, poland, } and region_religion frances 60 recruit_pool "Flandr Demi Lancers" 1 0.018 1 2 requires factions { denmark, hre, } and region_religion flandria 60 recruit_pool "Navarra Demi Lancers" 1 0.018 1 2 requires factions { spain, portugal, } and region_religion navarra 60 recruit_pool "Bretan Demi Lancers" 1 0.018 1 2 requires factions { milan, hungary, } and region_religion breton 60 recruit_pool "Burgund Demi Lancers" 1 0.018 1 2 requires factions { venice, sicily, } and region_religion burgund 60 recruit_pool "English Rattarbruder" 1 0.018 1 2 requires factions { england, scotland, } and region_religion englisch 80 recruit_pool "Frensh Rattarbruder" 1 0.018 1 2 requires factions { france, poland, } and region_religion frances 80 recruit_pool "Flandr Rattarbruder" 1 0.018 1 2 requires factions { denmark, hre, } and region_religion flandria 80 recruit_pool "Navarra Rattarbruder" 1 0.018 1 2 requires factions { spain, portugal, } and region_religion navarra 80 recruit_pool "Bretan Rattarbruder" 1 0.018 1 2 requires factions { milan, hungary, } and region_religion breton 80 recruit_pool "Burgund Rattarbruder" 1 0.018 1 2 requires factions { venice, sicily, } and region_religion burgund 80 trade_base_income_bonus bonus 3 requires not event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus -3 requires event_counter tokus_negative_event_market 1 trade_base_income_bonus bonus 3 requires event_counter tokus_positive_event_market 1 } material wooden construction 8 cost 6400 settlement_min huge_city upgrades { } } } plugins { } } building fishers_quarter { levels fishers_quarter { fishers_quarter city requires factions { northern_european, eastern_european, greek, southern_european, } and hidden_resource atlantic and event_counter governor_present 1 { capability { law_bonus bonus 2 } material wooden construction 4 cost 3200 settlement_min city upgrades { } } } plugins { } } building windmill { levels windmill { windmill city requires factions { northern_european, } and building_present_min_level punishment execution and event_counter governor_present 1 { capability { agent spy 4 requires factions { northern_european, } agent_limit spy 1 law_bonus bonus 4 } material wooden construction 8 cost 6400 settlement_min huge_city upgrades { } } } plugins { } } building ordo_dominicana { levels hermit_dom monast_dom abbey_dom { hermit_dom city requires factions { northern_european, southern_european, } and event_counter governor_present 1 and not building_present_min_level ordo_franciscana hermit_franc { capability { law_bonus bonus 2 recruits_exp_bonus bonus 2 recruits_morale_bonus bonus 2 retrain_cost_bonus bonus 1 } material wooden construction 4 cost 3200 settlement_min city upgrades { monast_dom } } monast_dom city requires factions { northern_european, southern_european, } and event_counter governor_present 1 and not building_present_min_level ordo_franciscana hermit_franc { capability { law_bonus bonus 4 recruits_exp_bonus bonus 4 recruits_morale_bonus bonus 4 retrain_cost_bonus bonus 2 } material wooden construction 6 cost 4800 settlement_min large_city upgrades { abbey_dom } } abbey_dom city requires factions { northern_european, southern_european, } and event_counter governor_present 1 and not building_present_min_level ordo_franciscana hermit_franc { capability { law_bonus bonus 6 recruits_exp_bonus bonus 6 recruits_morale_bonus bonus 6 retrain_cost_bonus bonus 3 } material wooden construction 8 cost 6400 settlement_min huge_city upgrades { } } } plugins { } } building ordo_franciscana { levels hermit_franc monast_franc abbey_franc { hermit_franc city requires factions { northern_european, southern_european, } and event_counter governor_present 1 and not building_present_min_level ordo_dominicana hermit_dom { capability { population_loyalty_bonus bonus 1 happiness_bonus bonus 2 trade_base_income_bonus bonus 1 population_health_bonus bonus 1 } material wooden construction 4 cost 3200 settlement_min city upgrades { monast_franc } } monast_franc city requires factions { northern_european, southern_european, } and event_counter governor_present 1 and not building_present_min_level ordo_dominicana hermit_dom { capability { population_loyalty_bonus bonus 2 happiness_bonus bonus 4 trade_base_income_bonus bonus 2 population_health_bonus bonus 2 } material wooden construction 6 cost 4800 settlement_min large_city upgrades { abbey_franc } } abbey_franc city requires factions { northern_european, southern_european, } and event_counter governor_present 1 and not building_present_min_level ordo_dominicana hermit_dom { capability { population_loyalty_bonus bonus 3 happiness_bonus bonus 6 trade_base_income_bonus bonus 3 population_health_bonus bonus 3 } material wooden construction 8 cost 6400 settlement_min huge_city upgrades { } } } plugins { } } building temple_velnias { religion breton levels temple_velnias { temple_velnias requires factions { milan, hungary, } and event_counter governor_present 1 { capability { agent priest 0 requires factions { milan, hungary, } agent_limit priest 1 religion_level bonus 1 } material wooden construction 1 cost 600 settlement_min city upgrades { } } } plugins { } } building synagogue { religion burgund levels synagogue { synagogue city requires factions { venice, sicily, } { capability { agent priest 0 requires factions { venice, sicily, } and event_counter governor_present 1 agent_limit priest 1 religion_level bonus 1 } material wooden construction 1 cost 600 settlement_min city upgrades { } } } plugins { } } building ordo_sufi { religion navarra levels hermit_sufi { hermit_sufi city requires factions { spain, portugal, } and event_counter governor_present 1 { capability { agent priest 0 requires factions { spain, portugal, } agent_limit priest 1 religion_level bonus 1 } material wooden construction 1 cost 600 settlement_min city upgrades { } } } plugins { } } building ordo_cenobit { religion frances levels hermit_cenobit { hermit_cenobit city requires factions { france, poland, } and event_counter governor_present 1 { capability { agent priest 0 requires factions { france, poland, } agent_limit priest 1 religion_level bonus 1 } material wooden construction 1 cost 600 settlement_min city upgrades { } } } plugins { } } building ordo_anchorit { religion flandria levels hermit_anchorit { hermit_anchorit city requires factions { denmark, hre, } and event_counter governor_present 1 { capability { agent priest 0 requires factions { denmark, hre, } agent_limit priest 1 religion_level bonus 1 } material wooden construction 1 cost 600 settlement_min city upgrades { } } } plugins { } } building ordo_sunnit { religion englisch levels hermit_sunnit { hermit_sunnit city requires factions { england, scotland, } and event_counter governor_present 1 { capability { agent priest 0 requires factions { england, scotland, } agent_limit priest 1 religion_level bonus 1 } material wooden construction 1 cost 600 settlement_min city upgrades { } } } plugins { } } building punishment { levels dungeon execution torture { dungeon city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter governor_present 1 { capability { law_bonus bonus 2 } material wooden construction 4 cost 3200 settlement_min city upgrades { execution } } execution city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter governor_present 1 { capability { law_bonus bonus 4 } material wooden construction 6 cost 4800 settlement_min large_city upgrades { torture } } torture city requires factions { middle_eastern, eastern_european, greek, southern_european, } { capability { law_bonus bonus 6 } material wooden construction 8 cost 6400 settlement_min huge_city upgrades { } } } plugins { } } building mercenary_camp { levels camp merc_quarter merc_barracks { camp city requires factions { northern_european, eastern_european, greek, southern_european, } and building_present_min_level city_hall council_chambers and event_counter governor_present 1 { capability { weapon_melee_simple 1 weapon_melee_blade 1 weapon_missile_mechanical 1 } material wooden construction 4 cost 3200 settlement_min city upgrades { merc_quarter } } merc_quarter city requires factions { northern_european, eastern_european, greek, southern_european, } and building_present_min_level city_hall city_hall and event_counter governor_present 1 { capability { weapon_melee_simple 2 weapon_melee_blade 2 weapon_missile_mechanical 2 } material wooden construction 6 cost 4800 settlement_min large_city upgrades { merc_barracks } } merc_barracks city requires factions { northern_european, eastern_european, greek, southern_european, } and building_present_min_level city_hall mayors_palace and event_counter governor_present 1 { capability { weapon_melee_simple 3 weapon_melee_blade 3 weapon_missile_mechanical 3 } material wooden construction 8 cost 6400 settlement_min huge_city upgrades { } } } plugins { } }