;This file is generated from the Spreadsheet Advice.xls ;Please modify the spreadsheet and re-xport the data, rather than editing this file directly ;=============================================================== ;== ADVICE THREAD DATA STARTS HERE == ;=============================================================== ;------------------------------------------ AdviceThread Character_Details_Be_A_General_Thread GameArea Campaign Item Character_Details_Be_A_General_Text_01 Suppressible y Uninhibitable Verbosity 3 Threshold 1 MaxRepeats 0 RepeatInterval 3 Attitude Normal Presentation Default Parameter CharacterName Title Character_Details_Be_A_General_Text_01_Title Text Character_Details_Be_A_General_Text_01_Text1 Text Character_Details_Be_A_General_Text_01_Text2 Text Character_Details_Be_A_General_Text_01_Text3 ;------------------------------------------ AdviceThread Character_Details_Super_General_Thread GameArea Campaign Item Character_Details_Super_General_Text_01 Suppressible y Uninhibitable Verbosity 3 Threshold 1 MaxRepeats 0 RepeatInterval 3 Attitude Normal Presentation Default Parameter CharacterName Title Character_Details_Super_General_Text_01_Title Text Character_Details_Super_General_Text_01_Text1 Text Character_Details_Super_General_Text_01_Text2 Text Character_Details_Super_General_Text_01_Text3 ;------------------------------------------ AdviceThread Character_Details_Be_A_Governor_Thread GameArea Campaign Item Character_Details_Be_A_Governor_Text_01 Suppressible y Uninhibitable Verbosity 3 Threshold 1 MaxRepeats 0 RepeatInterval 3 Attitude Normal Presentation Default Parameter CharacterName Title Character_Details_Be_A_Governor_Text_01_Title Text Character_Details_Be_A_Governor_Text_01_Text1 Text Character_Details_Be_A_Governor_Text_01_Text2 ;------------------------------------------ AdviceThread Character_Details_Super_Governor_Thread GameArea Campaign Item Character_Details_Super_Governor_Text_01 Suppressible y Uninhibitable Verbosity 3 Threshold 1 MaxRepeats 0 RepeatInterval 3 Attitude Normal Presentation Default Parameter CharacterName Title Character_Details_Super_Governor_Text_01_Title Text Character_Details_Super_Governor_Text_01_Text1 Text Character_Details_Super_Governor_Text_01_Text2 Text Character_Details_Super_Governor_Text_01_Text3 ;------------------------------------------ AdviceThread Character_Details_Useless_Thread GameArea Campaign Item Character_Details_Useless_Text_01 Suppressible y Uninhibitable Verbosity 3 Threshold 1 MaxRepeats 0 RepeatInterval 3 Attitude Normal Presentation Default Parameter CharacterName Title Character_Details_Useless_Text_01_Title Text Character_Details_Useless_Text_01_Text1 Text Character_Details_Useless_Text_01_Text2 Text Character_Details_Useless_Text_01_Text3 ;------------------------------------------ AdviceThread Character_Details_All_Rounder_Thread GameArea Campaign Item Character_Details_All_Rounder_Text_01 Suppressible y Uninhibitable Verbosity 3 Threshold 1 MaxRepeats 0 RepeatInterval 3 Attitude Normal Presentation Default Parameter CharacterName Title Character_Details_All_Rounder_Text_01_Title Text Character_Details_All_Rounder_Text_01_Text1 Text Character_Details_All_Rounder_Text_01_Text2 Text Character_Details_All_Rounder_Text_01_Text3 ;------------------------------------------ AdviceThread City_Riots_Reduce_Taxes_Thread GameArea Campaign Item City_Riots_Reduce_Taxes_Text_01 Suppressible y Uninhibitable Verbosity 3 Threshold 1 MaxRepeats 10 RepeatInterval 1 Attitude Concerned Presentation Default Parameter SettlementName Title City_Riots_Reduce_Taxes_Text_01_Title Script scripts\show_me\decrease_taxation.txt Text City_Riots_Reduce_Taxes_Text_01_Text1 Text City_Riots_Reduce_Taxes_Text_01_Text2 Text City_Riots_Reduce_Taxes_Text_01_Text3 ;------------------------------------------ AdviceThread City_Riots_Garrison_Properly_Thread GameArea Campaign Item City_Riots_Garrison_Properly_Text_01 Suppressible y Uninhibitable Verbosity 3 Threshold 1 MaxRepeats 10 RepeatInterval 2 Attitude Concerned Presentation Default Parameter SettlementName Title City_Riots_Garrison_Properly_Text_01_Title Text City_Riots_Garrison_Properly_Text_01_Text1 Text City_Riots_Garrison_Properly_Text_01_Text2 Text City_Riots_Garrison_Properly_Text_01_Text3 ;------------------------------------------ AdviceThread City_Riots_Install_Better_Governor_Thread GameArea Campaign Item City_Riots_Install_Better_Governor_Text_01 Suppressible y Uninhibitable Verbosity 3 Threshold 1 MaxRepeats 10 RepeatInterval 4 Attitude Concerned Presentation Default Parameter SettlementName Title City_Riots_Install_Better_Governor_Text_01_Title Text City_Riots_Install_Better_Governor_Text_01_Text1 Text City_Riots_Install_Better_Governor_Text_01_Text2 Text City_Riots_Install_Better_Governor_Text_01_Text3 ;------------------------------------------ AdviceThread City_Riots_Throw_Games_Cure_Thread GameArea Campaign Item City_Riots_Throw_Games_Cure_Text_01 Suppressible y Uninhibitable Verbosity 3 Threshold 1 MaxRepeats 10 RepeatInterval 4 Attitude Concerned Presentation Default Parameter SettlementName Title City_Riots_Throw_Games_Cure_Text_01_Title Text City_Riots_Throw_Games_Cure_Text_01_Text1 Text City_Riots_Throw_Games_Cure_Text_01_Text2 Text City_Riots_Throw_Games_Cure_Text_01_Text3 ;------------------------------------------ AdviceThread City_Riots_Install_A_Governor_Thread GameArea Campaign Item City_Riots_Install_A_Governor_Text_01 Suppressible y Uninhibitable Verbosity 2 Threshold 1 MaxRepeats 10 RepeatInterval 4 Attitude Concerned Presentation Default Parameter SettlementName Title City_Riots_Install_A_Governor_Text_01_Title Text City_Riots_Install_A_Governor_Text_01_Text1 Text City_Riots_Install_A_Governor_Text_01_Text2 Text City_Riots_Install_A_Governor_Text_01_Text3 ;------------------------------------------ AdviceThread Character_Comes_Of_Age_Heir_Duelling_Banjo_Thread GameArea Campaign Item Character_Comes_Of_Age_Heir_Duelling_Banjo_Text_01 Suppressible y Uninhibitable Verbosity 1 Threshold 1 MaxRepeats 10 RepeatInterval 4 Attitude Concerned Presentation Default Parameter CharacterName Title Character_Comes_Of_Age_Heir_Duelling_Banjo_Text_01_Title Text Character_Comes_Of_Age_Heir_Duelling_Banjo_Text_01_Text1 Text Character_Comes_Of_Age_Heir_Duelling_Banjo_Text_01_Text2 Text Character_Comes_Of_Age_Heir_Duelling_Banjo_Text_01_Text3 ;------------------------------------------ AdviceThread Faction_Negative_Cashflow_Low_Reserve_High_Tax_Thread GameArea Campaign Item Faction_Negative_Cashflow_Low_Reserve_High_Tax_Text_01 Suppressible y Uninhibitable Verbosity 3 Threshold 1 MaxRepeats 10 RepeatInterval 4 Attitude Concerned Presentation Default Title Faction_Negative_Cashflow_Low_Reserve_High_Tax_Text_01_Title Text Faction_Negative_Cashflow_Low_Reserve_High_Tax_Text_01_Text1 ;------------------------------------------ AdviceThread Faction_Negative_Cashflow_Low_Reserve_High_Tax_Overdrawn_Thread GameArea Campaign Item Faction_Negative_Cashflow_Low_Reserve_High_Tax_Overdrawn_Text_01 Suppressible y Uninhibitable Verbosity 3 Threshold 1 MaxRepeats 100 RepeatInterval 3 Attitude Concerned Presentation Default Title Faction_Negative_Cashflow_Low_Reserve_High_Tax_Overdrawn_Text_01_Title Text Faction_Negative_Cashflow_Low_Reserve_High_Tax_Overdrawn_Text_01_Text1 ;------------------------------------------ AdviceThread Faction_Negative_Cashflow_High_Support_Costs_Thread GameArea Campaign Item Faction_Negative_Cashflow_High_Support_Costs_Text_01 Suppressible y Uninhibitable Verbosity 3 Threshold 1 MaxRepeats 10 RepeatInterval 4 Attitude Concerned Presentation Default Title Faction_Negative_Cashflow_High_Support_Costs_Text_01_Title Text Faction_Negative_Cashflow_High_Support_Costs_Text_01_Text1 ;------------------------------------------ AdviceThread Faction_Negative_Cashflow_High_Support_Costs_Overdrawn_Thread GameArea Campaign Item Faction_Negative_Cashflow_High_Support_Costs_Overdrawn_Text_01 Suppressible y Uninhibitable Verbosity 3 Threshold 1 MaxRepeats 100 RepeatInterval 3 Attitude Concerned Presentation Default Title Faction_Negative_Cashflow_High_Support_Costs_Overdrawn_Text_01_Title Text Faction_Negative_Cashflow_High_Support_Costs_Overdrawn_Text_01_Text1 ;------------------------------------------ AdviceThread Faction_Cashflow_Tax_Oversight_Problem_Thread GameArea Campaign Item Faction_Cashflow_Tax_Oversight_Problem_Text_01 Suppressible y Uninhibitable Verbosity 3 Threshold 1 MaxRepeats 100 RepeatInterval 4 Attitude Concerned Presentation Default Title Faction_Cashflow_Tax_Oversight_Problem_Text_01_Title Text Faction_Cashflow_Tax_Oversight_Problem_Text_01_Text1 ;------------------------------------------ AdviceThread Faction_Cashflow_Tax_Oversight_Problem_Overdrawn_Thread GameArea Campaign Item Faction_Cashflow_Tax_Oversight_Problem_Overdrawn_Text_01 Suppressible y Uninhibitable Verbosity 3 Threshold 1 MaxRepeats 100 RepeatInterval 3 Attitude Concerned Presentation Default Title Faction_Cashflow_Tax_Oversight_Problem_Overdrawn_Text_01_Title Text Faction_Cashflow_Tax_Oversight_Problem_Overdrawn_Text_01_Text1 ;------------------------------------------ AdviceThread Julii_Initial_Turn_Advice_Thread GameArea Campaign Item Julii_Initial_Turn_Advice_Text_01 Uninhibitable Verbosity 3 Threshold 1 Attitude Normal Presentation Default Title Julii_Initial_Turn_Advice_Text_01_Title Text Julii_Initial_Turn_Advice_Text_01_Text1 ;------------------------------------------ AdviceThread Scipii_Initial_Turn_Advice_Thread GameArea Campaign Item Scipii_Initial_Turn_Advice_Text_01 Uninhibitable Verbosity 3 Threshold 1 Attitude Normal Presentation Default Title Scipii_Initial_Turn_Advice_Text_01_Title Text Scipii_Initial_Turn_Advice_Text_01_Text1 ;------------------------------------------ AdviceThread Brutii_Initial_Turn_Advice_Thread GameArea Campaign Item Brutii_Initial_Turn_Advice_Text_01 Uninhibitable Verbosity 3 Threshold 1 Attitude Normal Presentation Default Title Brutii_Initial_Turn_Advice_Text_01_Title Text Brutii_Initial_Turn_Advice_Text_01_Text1 ;------------------------------------------ AdviceThread Julii_Second_Turn_Starting_Advice_Thread GameArea Campaign Item Julii_Second_Turn_Starting_Advice_Text_01 Uninhibitable Verbosity 3 Threshold 1 Attitude Normal Presentation Default Title Julii_Second_Turn_Starting_Advice_Text_01_Title Text Julii_Second_Turn_Starting_Advice_Text_01_Text1 ;------------------------------------------ AdviceThread Scipii_Second_Turn_Starting_Advice_Thread GameArea Campaign Item Scipii_Second_Turn_Starting_Advice_Text_01 Uninhibitable Verbosity 3 Threshold 1 Attitude Normal Presentation Default Title Scipii_Second_Turn_Starting_Advice_Text_01_Title Text Scipii_Second_Turn_Starting_Advice_Text_01_Text1 ;------------------------------------------ AdviceThread Brutii_Second_Turn_Starting_Advice_Thread GameArea Campaign Item Brutii_Second_Turn_Starting_Advice_Text_01 Uninhibitable Verbosity 3 Threshold 1 Attitude Normal Presentation Default Title Brutii_Second_Turn_Starting_Advice_Text_01_Title Text Brutii_Second_Turn_Starting_Advice_Text_01_Text1 ;------------------------------------------ AdviceThread First_Incoming_Message_Thread GameArea Campaign Item First_Incoming_Message_Text_01 Uninhibitable Verbosity 1 Threshold 1 Attitude Normal Presentation Default Title First_Incoming_Message_Text_01_Title Text First_Incoming_Message_Text_01_Text1 ;------------------------------------------ AdviceThread Incoming_Senate_Mission_Thread GameArea Campaign Item Incoming_Senate_Mission_Text_01 Uninhibitable Verbosity 1 Threshold 1 Attitude Normal Presentation Default Title Incoming_Senate_Mission_Text_01_Title Text Incoming_Senate_Mission_Text_01_Text1 ;------------------------------------------ AdviceThread Message_Open_End_Year_Report_Thread GameArea Campaign Item Message_Open_End_Year_Report_Text_01 Uninhibitable Verbosity 1 Threshold 1 Attitude Normal Presentation Default Title Message_Open_End_Year_Report_Text_01_Title Text Message_Open_End_Year_Report_Text_01_Text1 ;------------------------------------------ AdviceThread Incoming_Message_Wonder_Captured_Thread GameArea Campaign Item Incoming_Message_Wonder_Captured_Text_01 Suppressible y Uninhibitable Verbosity 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Excited Presentation Default Title Incoming_Message_Wonder_Captured_Text_01_Title Text Incoming_Message_Wonder_Captured_Text_01_Text1 ;------------------------------------------ AdviceThread Message_Open_Senate_Mission_Thread GameArea Campaign Item Message_Open_Senate_Mission_Text_01 Uninhibitable Verbosity 1 Threshold 1 Attitude Normal Presentation Default Title Message_Open_Senate_Mission_Text_01_Title Script scripts\show_me\senate_missions_log.txt Text Message_Open_Senate_Mission_Text_01_Text1 ;------------------------------------------ AdviceThread Incoming_Message_War_Declared_Thread GameArea Campaign Item Incoming_Message_War_Declared_Text_01 Uninhibitable Verbosity 3 Threshold 1 Attitude Excited Presentation Default Title Incoming_Message_War_Declared_Text_01_Title Text Incoming_Message_War_Declared_Text_01_Text1 ;------------------------------------------ AdviceThread Message_Open_Adoption_Thread GameArea Campaign Item Message_Open_Adoption_Text_01 Uninhibitable Verbosity 1 Threshold 1 Attitude Normal Presentation Default Title Message_Open_Adoption_Text_01_Title Text Message_Open_Adoption_Text_01_Text1 Item Message_Open_Adoption_Text_02 Uninhibitable Verbosity 1 Threshold 5 Attitude Normal Presentation Default Title Message_Open_Adoption_Text_02_Title Text Message_Open_Adoption_Text_02_Text1 ;------------------------------------------ AdviceThread Incoming_Message_Disaster_Thread GameArea Campaign Item Incoming_Message_Disaster_Text_01 Suppressible y Uninhibitable Verbosity 3 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Concerned Presentation Default Title Incoming_Message_Disaster_Text_01_Title Text Incoming_Message_Disaster_Text_01_Text1 ;------------------------------------------ AdviceThread Message_Open_Available_Suitor_Thread GameArea Campaign Item Message_Open_Available_Suitor_Text_01 Uninhibitable Verbosity 2 Threshold 1 Attitude Normal Presentation Default Title Message_Open_Available_Suitor_Text_01_Title Text Message_Open_Available_Suitor_Text_01_Text1 ;------------------------------------------ AdviceThread Historical_Character_Appears_Thread GameArea Campaign Item Historical_Character_Appears_Text_01 Uninhibitable Verbosity 3 Threshold 1 Attitude Excited Presentation Default Title Historical_Character_Appears_Text_01_Title Text Historical_Character_Appears_Text_01_Text1 ;------------------------------------------ AdviceThread Incoming_Senate_Message_Thread GameArea Campaign Item Incoming_Senate_Message_Text_01 Suppressible y Uninhibitable Verbosity 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Title Incoming_Senate_Message_Text_01_Title Text Incoming_Senate_Message_Text_01_Text1 ;------------------------------------------ AdviceThread Senate_Mission_Outstanding_Thread GameArea Campaign Item Senate_Mission_Outstanding_Text_01 Suppressible y Uninhibitable Verbosity 1 Threshold 1 MaxRepeats 0 RepeatInterval 4 Attitude Concerned Presentation Default Title Senate_Mission_Outstanding_Text_01_Title Text Senate_Mission_Outstanding_Text_01_Text1 ;------------------------------------------ AdviceThread Senate_Mission_Clock_Running_Thread GameArea Campaign Item Senate_Mission_Clock_Running_Text_01 Suppressible y Uninhibitable Verbosity 1 Threshold 1 MaxRepeats 0 RepeatInterval 4 Attitude Concerned Presentation Default Title Senate_Mission_Clock_Running_Text_01_Title Text Senate_Mission_Clock_Running_Text_01_Text1 Text Senate_Mission_Clock_Running_Text_01_Text2 ;------------------------------------------ AdviceThread Character_Suggested_Action_Attack_Enemy_Thread GameArea Campaign Item Character_Suggested_Action_Attack_Enemy_Text_01 Suppressible y Uninhibitable Verbosity 3 Threshold 1 MaxRepeats 100 RepeatInterval 3 Attitude Normal Presentation Default Parameter TargetCharacterName Title Character_Suggested_Action_Attack_Enemy_Text_01_Title Text Character_Suggested_Action_Attack_Enemy_Text_01_Text1 Text Character_Suggested_Action_Attack_Enemy_Text_01_Text2 Text Character_Suggested_Action_Attack_Enemy_Text_01_Text3 Text Character_Suggested_Action_Attack_Enemy_Text_01_Text4 ;------------------------------------------ AdviceThread City_Construction_Advice_Generalised_Mines_Thread GameArea Campaign Item City_Construction_Advice_Generalised_Mines_Text_01 Suppressible y Uninhibitable Verbosity 3 Threshold 1 MaxRepeats 100 RepeatInterval 3 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Advice_Generalised_Mines_Text_01_Title Text City_Construction_Advice_Generalised_Mines_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Advice_Generalised_Trader_Roads_Done_Thread GameArea Campaign Item City_Construction_Advice_Generalised_Trader_Roads_Done__Text_01 Suppressible y Uninhibitable Verbosity 3 Threshold 1 MaxRepeats 100 RepeatInterval 3 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Advice_Generalised_Trader_Roads_Done__Text_01_Title Text City_Construction_Advice_Generalised_Trader_Roads_Done__Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Advice_Generalised_Taxmen_Thread GameArea Campaign Item City_Construction_Advice_Generalised_Taxmen_Text_01 Suppressible y Uninhibitable Verbosity 3 Threshold 1 MaxRepeats 100 RepeatInterval 3 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Advice_Generalised_Taxmen_Text_01_Title Script scripts\show_me\increase_taxation.txt Text City_Construction_Advice_Generalised_Taxmen_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Advice_Generalised_Trader_Thread GameArea Campaign Item City_Construction_Advice_Generalised_Trader_Text_01 Suppressible y Uninhibitable Verbosity 3 Threshold 1 MaxRepeats 100 RepeatInterval 3 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Advice_Generalised_Trader_Text_01_Title Text City_Construction_Advice_Generalised_Trader_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Advice_Generalised_Farms_Thread GameArea Campaign Item City_Construction_Advice_Generalised_Farms_Text_01 Suppressible y Uninhibitable Verbosity 3 Threshold 1 MaxRepeats 100 RepeatInterval 3 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Advice_Generalised_Farms_Text_01_Title Text City_Construction_Advice_Generalised_Farms_Text_01_Text1 ;------------------------------------------ AdviceThread Character_Suggested_Action_Attack_Settlement_Thread GameArea Campaign Item Character_Suggested_Action_Attack_Settlement_Text_01 Suppressible y Uninhibitable Verbosity 3 Threshold 2 MaxRepeats 100 RepeatInterval 4 Attitude Normal Presentation Default Parameter TargetSettlementName Title Character_Suggested_Action_Attack_Settlement_Text_01_Title Text Character_Suggested_Action_Attack_Settlement_Text_01_Text1 Text Character_Suggested_Action_Attack_Settlement_Text_01_Text2 Text Character_Suggested_Action_Attack_Settlement_Text_01_Text3 Text Character_Suggested_Action_Attack_Settlement_Text_01_Text4 ;------------------------------------------ AdviceThread Character_Suggested_Action_Patrol_Region_Thread GameArea Campaign Item Character_Suggested_Action_Patrol_Region_Text_01 Suppressible y Uninhibitable Verbosity 3 Threshold 2 MaxRepeats 100 RepeatInterval 4 Attitude Normal Presentation Default Parameter RegionName Title Character_Suggested_Action_Patrol_Region_Text_01_Title Text Character_Suggested_Action_Patrol_Region_Text_01_Text1 Text Character_Suggested_Action_Patrol_Region_Text_01_Text2 Text Character_Suggested_Action_Patrol_Region_Text_01_Text3 Text Character_Suggested_Action_Patrol_Region_Text_01_Text4 ;------------------------------------------ AdviceThread Character_Suggested_Action_Do_Nothing_Thread GameArea Campaign Item Character_Suggested_Action_Do_Nothing_Text_01 Suppressible y Uninhibitable Verbosity 3 Threshold 2 MaxRepeats 100 RepeatInterval 4 Attitude Normal Presentation Default Title Character_Suggested_Action_Do_Nothing_Text_01_Title Text Character_Suggested_Action_Do_Nothing_Text_01_Text1 Text Character_Suggested_Action_Do_Nothing_Text_01_Text2 Text Character_Suggested_Action_Do_Nothing_Text_01_Text3 Text Character_Suggested_Action_Do_Nothing_Text_01_Text4 ;------------------------------------------ AdviceThread Character_Suggested_Action_Move_To_Region_Thread GameArea Campaign Item Character_Suggested_Action_Move_To_Region_Text_01 Suppressible y Uninhibitable Verbosity 3 Threshold 2 MaxRepeats 100 RepeatInterval 4 Attitude Normal Presentation Default Parameter TargetRegionName Title Character_Suggested_Action_Move_To_Region_Text_01_Title Text Character_Suggested_Action_Move_To_Region_Text_01_Text1 Text Character_Suggested_Action_Move_To_Region_Text_01_Text2 Text Character_Suggested_Action_Move_To_Region_Text_01_Text3 Text Character_Suggested_Action_Move_To_Region_Text_01_Text4 ;------------------------------------------ AdviceThread Character_Suggested_Merge_Armies_Thread GameArea Campaign Item Character_Suggested_Merge_Armies_Text_01 Suppressible y Uninhibitable Verbosity 3 Threshold 1 MaxRepeats 0 RepeatInterval 3 Attitude Normal Presentation Default Parameter CharacterName Title Character_Suggested_Merge_Armies_Text_01_Title Text Character_Suggested_Merge_Armies_Text_01_Text1 ;------------------------------------------ AdviceThread City_Loyalty_Low_Overtaxed_Thread GameArea Campaign Item City_Loyalty_Low_Overtaxed_Text_01 Suppressible y Uninhibitable Verbosity 1 Threshold 1 MaxRepeats 10 RepeatInterval 3 Attitude Normal Presentation Default Parameter SettlementName Title City_Loyalty_Low_Overtaxed_Text_01_Title Script scripts\show_me\decrease_taxation.txt Text City_Loyalty_Low_Overtaxed_Text_01_Text1 ;------------------------------------------ AdviceThread City_Loyalty_High_Undertaxed_Thread GameArea Campaign Item City_Loyalty_High_Undertaxed_Text_01 Suppressible y Uninhibitable Verbosity 1 Threshold 2 MaxRepeats 10 RepeatInterval 3 Attitude Normal Presentation Default Parameter SettlementName Title City_Loyalty_High_Undertaxed_Text_01_Title Script scripts\show_me\increase_taxation.txt Text City_Loyalty_High_Undertaxed_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_No_Facilities_Here_Thread GameArea Campaign Item City_Training_No_Facilities_Here_Text_01 Suppressible y Uninhibitable Verbosity 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_No_Facilities_Here_Text_01_Title Text City_Training_No_Facilities_Here_Text_01_Text1 ;------------------------------------------ AdviceThread City_Loyalty_Low_High_Tax_Reduce_or_Garrison_Thread GameArea Campaign Item City_Loyalty_Low_High_Tax_Reduce_or_Garrison_Text_01 Suppressible y Uninhibitable Verbosity 1 Threshold 1 MaxRepeats 10 RepeatInterval 3 Attitude Concerned Presentation Default Parameter SettlementName Title City_Loyalty_Low_High_Tax_Reduce_or_Garrison_Text_01_Title Script scripts\show_me\decrease_taxation.txt Text City_Loyalty_Low_High_Tax_Reduce_or_Garrison_Text_01_Text1 ;------------------------------------------ AdviceThread City_Health_Low_No_Sewers_Plague_Risk_Thread GameArea Campaign Item City_Health_Low_No_Sewers_Plague_Risk_Text_01 Suppressible y Uninhibitable Verbosity 1 Threshold 1 MaxRepeats 10 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Health_Low_No_Sewers_Plague_Risk_Text_01_Title Text City_Health_Low_No_Sewers_Plague_Risk_Text_01_Text1 ;------------------------------------------ AdviceThread City_Health_Slow_Breeding_Effect_Thread GameArea Campaign Item City_Health_Slow_Breeding_Effect_Text_01 Suppressible y Uninhibitable Verbosity 1 Threshold 1 MaxRepeats 10 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Health_Slow_Breeding_Effect_Text_01_Title Text City_Health_Slow_Breeding_Effect_Text_01_Text1 ;------------------------------------------ AdviceThread City_Health_Plague_Garrison_Present_Thread GameArea Campaign Item City_Health_Plague_Garrison_Present_Text_01 Suppressible y Uninhibitable Verbosity 1 Threshold 1 MaxRepeats 10 RepeatInterval 5 Attitude Concerned Presentation Default Parameter SettlementName Title City_Health_Plague_Garrison_Present_Text_01_Title Text City_Health_Plague_Garrison_Present_Text_01_Text1 ;------------------------------------------ AdviceThread City_Loyalty_Low_High_Tax_Increase_Garrison_Warning_Thread GameArea Campaign Item City_Loyalty_Low_High_Tax_Increase_Garrison_Warning_Text_01 Suppressible y Uninhibitable Verbosity 1 Threshold 1 MaxRepeats 10 RepeatInterval 2 Attitude Concerned Presentation Default Parameter SettlementName Title City_Loyalty_Low_High_Tax_Increase_Garrison_Warning_Text_01_Title Text City_Loyalty_Low_High_Tax_Increase_Garrison_Warning_Text_01_Text1 ;------------------------------------------ AdviceThread Characters_Agent_Diplomat_Early_Advice_Thread GameArea Campaign Item Characters_Agent_Diplomat_Early_Advice_Text_01 Suppressible y Uninhibitable Verbosity 1 Threshold 1 Attitude Normal Presentation Default Title Characters_Agent_Diplomat_Early_Advice_Text_01_Title Text Characters_Agent_Diplomat_Early_Advice_Text_01_Text1 Item Characters_Agent_Diplomat_Early_Advice_Text_02 Uninhibitable Verbosity 1 Threshold 5 Attitude Normal Presentation Default Title Characters_Agent_Diplomat_Early_Advice_Text_02_Title Text Characters_Agent_Diplomat_Early_Advice_Text_02_Text1 ;------------------------------------------ AdviceThread Characters_Agent_Spy_Early_Advice_Thread GameArea Campaign Item Characters_Agent_Spy_Early_Advice_Text_01 Suppressible y Uninhibitable Verbosity 1 Threshold 1 Attitude Normal Presentation Default Title Characters_Agent_Spy_Early_Advice_Text_01_Title Text Characters_Agent_Spy_Early_Advice_Text_01_Text1 Item Characters_Agent_Spy_Early_Advice_Text_02 Uninhibitable Verbosity 1 Threshold 5 Attitude Normal Presentation Default Title Characters_Agent_Spy_Early_Advice_Text_02_Title Text Characters_Agent_Spy_Early_Advice_Text_02_Text1 ;------------------------------------------ AdviceThread Character_Agent_Assassin_Early_Advice_Thread GameArea Campaign Item Character_Agent_Assassin_Early_Advice_Text_01 Suppressible y Uninhibitable Verbosity 1 Threshold 1 Attitude Normal Presentation Default Title Character_Agent_Assassin_Early_Advice_Text_01_Title Text Character_Agent_Assassin_Early_Advice_Text_01_Text1 Item Character_Agent_Assassin_Early_Advice_Text_02 Uninhibitable Verbosity 1 Threshold 5 Attitude Normal Presentation Default Title Character_Agent_Assassin_Early_Advice_Text_02_Title Text Character_Agent_Assassin_Early_Advice_Text_02_Text1 ;------------------------------------------ AdviceThread Assassination_Mission_Scroll_Thread GameArea Campaign Item Assassination_Mission_Scroll_Text_01 Uninhibitable Verbosity 1 Threshold 1 Attitude Normal Presentation Default Title Assassination_Mission_Scroll_Text_01_Title Text Assassination_Mission_Scroll_Text_01_Text1 ;------------------------------------------ AdviceThread UI_Panel_Diplomacy_Early_Advice_Thread GameArea Campaign Item UI_Panel_Diplomacy_Early_Advice_Text_01 Uninhibitable Verbosity 1 Threshold 1 Attitude Normal Presentation Default Title UI_Panel_Diplomacy_Early_Advice_Text_01_Title Text UI_Panel_Diplomacy_Early_Advice_Text_01_Text1 ;------------------------------------------ AdviceThread UI_Panel_Diplomacy_Early_Advice_Alternative_Thread GameArea Campaign Item UI_Panel_Diplomacy_Early_Advice_Alternative_Text_01 Uninhibitable Verbosity 1 Threshold 1 Attitude Normal Presentation Default Title UI_Panel_Diplomacy_Early_Advice_Alternative_Text_01_Title Text UI_Panel_Diplomacy_Early_Advice_Alternative_Text_01_Text1 ;------------------------------------------ AdviceThread Characters_Agent_Army_Early_Advice_Thread GameArea Campaign Item Characters_Agent_Army_Early_Advice_Text_01 Suppressible y Uninhibitable Verbosity 3 Threshold 1 Attitude Normal Presentation Default Title Characters_Agent_Army_Early_Advice_Text_01_Title Text Characters_Agent_Army_Early_Advice_Text_01_Text1 Item Characters_Agent_Army_Early_Advice_Text_02 Suppressible y Uninhibitable Verbosity 3 Threshold 8 Attitude Normal Presentation Default Title Characters_Agent_Army_Early_Advice_Text_02_Title Text Characters_Agent_Army_Early_Advice_Text_02_Text1 Item Enemy_Zone_Of_Movement_Text_01 Suppressible y Uninhibitable Verbosity 3 Threshold 16 Attitude Normal Presentation Default Title Enemy_Zone_Of_Movement_Text_01_Title Text Enemy_Zone_Of_Movement_Text_01_Text1 Item Characters_Agent_Army_Early_Advice_Text_03 Suppressible y Uninhibitable Verbosity 3 Threshold 24 Attitude Normal Presentation Default Title Characters_Agent_Army_Early_Advice_Text_03_Title Text Characters_Agent_Army_Early_Advice_Text_03_Text1 Item Characters_Agent_Army_Early_Advice_Text_04 Suppressible y Uninhibitable Verbosity 3 Threshold 32 Attitude Normal Presentation Default Title Characters_Agent_Army_Early_Advice_Text_04_Title Text Characters_Agent_Army_Early_Advice_Text_04_Text1 Item Characters_Agent_Army_Early_Advice_Text_05 Uninhibitable Verbosity 3 Threshold 48 Attitude Normal Presentation Default Title Characters_Agent_Army_Early_Advice_Text_05_Title Text Characters_Agent_Army_Early_Advice_Text_05_Text1 ;------------------------------------------ AdviceThread UI_Panel_Prebattle_Advice_Thread GameArea Campaign Item UI_Panel_Prebattle_Advice_Text_01 Uninhibitable Verbosity 3 Priority 1 Threshold 1 Attitude Normal Presentation Default Title UI_Panel_Prebattle_Advice_Text_01_Title Text UI_Panel_Prebattle_Advice_Text_01_Text1 ;------------------------------------------ AdviceThread Characters_Agent_Fleet_Early_Advice_Thread GameArea Campaign Item Characters_Agent_Fleet_Early_Advice_Text_01 Suppressible y Uninhibitable Verbosity 1 Threshold 2 Attitude Normal Presentation Default Title Characters_Agent_Fleet_Early_Advice_Text_01_Title Text Characters_Agent_Fleet_Early_Advice_Text_01_Text1 Item Characters_Agent_Fleet_Early_Advice_Text_02 Suppressible y Uninhibitable Verbosity 1 Threshold 9 Attitude Normal Presentation Default Title Characters_Agent_Fleet_Early_Advice_Text_02_Title Text Characters_Agent_Fleet_Early_Advice_Text_02_Text1 Item Characters_Agent_Fleet_Early_Advice_Text_03 Suppressible y Uninhibitable Verbosity 1 Threshold 18 Attitude Normal Presentation Default Title Characters_Agent_Fleet_Early_Advice_Text_03_Title Text Characters_Agent_Fleet_Early_Advice_Text_03_Text1 Item Characters_Agent_Fleet_Early_Advice_Text_04 Uninhibitable Verbosity 1 Threshold 27 Attitude Normal Presentation Default Title Characters_Agent_Fleet_Early_Advice_Text_04_Title Text Characters_Agent_Fleet_Early_Advice_Text_04_Text1 ;------------------------------------------ AdviceThread UI_Panel_Naval_Prebattle_Advice_Thread GameArea Campaign Item UI_Panel_Naval_Prebattle_Advice_Text_01 Uninhibitable Verbosity 1 Threshold 1 Attitude Normal Presentation Default Title UI_Panel_Naval_Prebattle_Advice_Text_01_Title Text UI_Panel_Naval_Prebattle_Advice_Text_01_Text1 ;------------------------------------------ AdviceThread Characters_Agent_Army_No_MPs_Early_Advice_Thread GameArea Campaign Item Characters_Agent_Army_No_MPs_Early_Advice_Text_01 Uninhibitable Verbosity 3 Threshold 1 Attitude Normal Presentation Default Title Characters_Agent_Army_No_MPs_Early_Advice_Text_01_Title Text Characters_Agent_Army_No_MPs_Early_Advice_Text_01_Text1 ;------------------------------------------ AdviceThread Characters_Agent_Spy_No_MPs_Early_Advice_Thread GameArea Campaign Item Characters_Agent_Spy_No_MPs_Early_Advice_Text_01 Uninhibitable Verbosity 3 Threshold 1 Attitude Normal Presentation Default Title Characters_Agent_Spy_No_MPs_Early_Advice_Text_01_Title Text Characters_Agent_Spy_No_MPs_Early_Advice_Text_01_Text1 ;------------------------------------------ AdviceThread Characters_Agent_Diplomat_No_MPs_Early_Advice_Thread GameArea Campaign Item Characters_Agent_Diplomat_No_MPs_Early_Advice_Text_01 Uninhibitable Verbosity 3 Threshold 1 Attitude Normal Presentation Default Title Characters_Agent_Diplomat_No_MPs_Early_Advice_Text_01_Title Text Characters_Agent_Diplomat_No_MPs_Early_Advice_Text_01_Text1 ;------------------------------------------ AdviceThread Characters_Agent_Assassin_No_MPs_Early_Advice_Thread GameArea Campaign Item Characters_Agent_Assassin_No_MPs_Early_Advice_Text_01 Uninhibitable Verbosity 3 Threshold 1 Attitude Normal Presentation Default Title Characters_Agent_Assassin_No_MPs_Early_Advice_Text_01_Title Text Characters_Agent_Assassin_No_MPs_Early_Advice_Text_01_Text1 ;------------------------------------------ AdviceThread UI_Panel_Settlement_Advanced_Advice_Thread GameArea Campaign Item Religious_Beliefs_2_Text_01 Uninhibitable Verbosity 3 Threshold 1 Attitude Normal Presentation Default Title Religious_Beliefs_2_Text_01_Title Text Religious_Beliefs_2_Text_01_Text1 Item UI_Panel_Settlement_Advanced_Advice_Text_01 Uninhibitable Verbosity 1 Threshold 2 Attitude Normal Presentation Default Title UI_Panel_Settlement_Advanced_Advice_Text_01_Title Text UI_Panel_Settlement_Advanced_Advice_Text_01_Text1 ;------------------------------------------ AdviceThread UI_Panel_Trade_Early_Advice_Basics_Thread GameArea Campaign Item UI_Panel_Trade_Early_Advice_Basics_Text_01 Uninhibitable Verbosity 1 Threshold 1 Attitude Normal Presentation Default Title UI_Panel_Trade_Early_Advice_Basics_Text_01_Title Text UI_Panel_Trade_Early_Advice_Basics_Text_01_Text1 ;------------------------------------------ AdviceThread UI_Panel_Building_Early_Advice_Basics_Thread GameArea Campaign Item UI_Panel_Building_Early_Advice_Basics_Text_01 Suppressible y Uninhibitable Verbosity 1 Threshold 2 Attitude Normal Presentation Default Title UI_Panel_Building_Early_Advice_Basics_Text_01_Title Text UI_Panel_Building_Early_Advice_Basics_Text_01_Text1 Item UI_Panel_Building_Early_Advice_Basics_Text_02 Uninhibitable Verbosity 1 Threshold 12 Attitude Normal Presentation Default Title UI_Panel_Building_Early_Advice_Basics_Text_02_Title Text UI_Panel_Building_Early_Advice_Basics_Text_02_Text1 ;------------------------------------------ AdviceThread UI_Panel_Training_Early_Advice_Basics_Thread GameArea Campaign Item UI_Panel_Training_Early_Advice_Basics_Text_01 Suppressible y Uninhibitable Verbosity 1 Threshold 1 Attitude Normal Presentation Default Title UI_Panel_Training_Early_Advice_Basics_Text_01_Title Text UI_Panel_Training_Early_Advice_Basics_Text_01_Text1 Item UI_Panel_Training_Early_Advice_Basics_Text_02 Suppressible y Uninhibitable Verbosity 1 Threshold 12 Attitude Normal Presentation Default Title UI_Panel_Training_Early_Advice_Basics_Text_02_Title Text UI_Panel_Training_Early_Advice_Basics_Text_02_Text1 Item UI_Panel_Training_Early_Advice_Basics_Text_03 Suppressible y Uninhibitable Verbosity 1 Threshold 24 Attitude Normal Presentation Default Title UI_Panel_Training_Early_Advice_Basics_Text_03_Title Text UI_Panel_Training_Early_Advice_Basics_Text_03_Text1 Item UI_Panel_Training_Early_Advice_Basics_Text_04 Uninhibitable Verbosity 1 Threshold 36 Attitude Normal Presentation Default Title UI_Panel_Training_Early_Advice_Basics_Text_04_Title Text UI_Panel_Training_Early_Advice_Basics_Text_04_Text1 ;------------------------------------------ AdviceThread UI_Panel_Characters_Early_Advice_Basics_Thread GameArea Campaign Item Loyalty_Text_01 Uninhibitable Verbosity 3 Threshold 1 Attitude Normal Presentation Default Title Loyalty_Text_01_Title Text Loyalty_Text_01_Text1 ;------------------------------------------ AdviceThread UI_Panel_Finances_Early_Advice_Basics_Thread GameArea Campaign Item UI_Panel_Finances_Early_Advice_Basics_Text_01 Uninhibitable Verbosity 1 Threshold 1 Attitude Normal Presentation Default Title UI_Panel_Finances_Early_Advice_Basics_Text_01_Title Text UI_Panel_Finances_Early_Advice_Basics_Text_01_Text1 ;------------------------------------------ AdviceThread UI_Panel_Diplomatic_Standing_Early_Advice_Basics_Thread GameArea Campaign Item UI_Panel_Diplomatic_Standing_Early_Advice_Basics_Text_01 Uninhibitable Verbosity 1 Threshold 1 Attitude Normal Presentation Default Title UI_Panel_Diplomatic_Standing_Early_Advice_Basics_Text_01_Title Text UI_Panel_Diplomatic_Standing_Early_Advice_Basics_Text_01_Text1 ;------------------------------------------ AdviceThread UI_Panel_Senate_Missions_Early_Advice_Basics_Thread GameArea Campaign Item UI_Panel_Senate_Missions_Early_Advice_Basics_Text_01 Uninhibitable Verbosity 1 Threshold 1 Attitude Normal Presentation Default Title UI_Panel_Senate_Missions_Early_Advice_Basics_Text_01_Title Text UI_Panel_Senate_Missions_Early_Advice_Basics_Text_01_Text1 ;------------------------------------------ AdviceThread UI_Panel_Faction_Summary_Early_Advice_Basics_Thread GameArea Campaign Item UI_Panel_Faction_Summary_Early_Advice_Basics_Text_01 Uninhibitable Verbosity 1 Threshold 1 Attitude Normal Presentation Default Title UI_Panel_Faction_Summary_Early_Advice_Basics_Text_01_Title Text UI_Panel_Faction_Summary_Early_Advice_Basics_Text_01_Text1 ;------------------------------------------ AdviceThread UI_Panel_Family_Tree_Early_Advice_Basics_Thread GameArea Campaign Item UI_Panel_Family_Tree_Early_Advice_Basics_Text_01 Uninhibitable Verbosity 1 Threshold 1 Attitude Normal Presentation Default Title UI_Panel_Family_Tree_Early_Advice_Basics_Text_01_Title Text UI_Panel_Family_Tree_Early_Advice_Basics_Text_01_Text1 ;------------------------------------------ AdviceThread UI_Panel_Senate_Offices_Early_Advice_Basics_Thread GameArea Campaign Item UI_Panel_Senate_Offices_Early_Advice_Basics_Text_01 Uninhibitable Verbosity 1 Threshold 1 Attitude Normal Presentation Default Title UI_Panel_Senate_Offices_Early_Advice_Basics_Text_01_Title Text UI_Panel_Senate_Offices_Early_Advice_Basics_Text_01_Text1 ;------------------------------------------ AdviceThread UI_Panel_Build_Watchtowers_Open_Thread GameArea Campaign Item UI_Panel_Build_Watchtowers_Open_Text_01 Uninhibitable Verbosity 1 Threshold 1 Attitude Normal Presentation Default Title UI_Panel_Build_Watchtowers_Open_Text_01_Title Text UI_Panel_Build_Watchtowers_Open_Text_01_Text1 ;------------------------------------------ AdviceThread Fort_Abandoned_Warning_Thread GameArea Campaign Item Fort_Abandoned_Warning_Text_01 Suppressible y Uninhibitable Verbosity 2 Threshold 1 MaxRepeats 3 RepeatInterval 1 Attitude Concerned Presentation Default Title Fort_Abandoned_Warning_Text_01_Title Text Fort_Abandoned_Warning_Text_01_Text1 ;------------------------------------------ AdviceThread City_Loyalty_Garrison_Leaves_Warning_Thread GameArea Campaign Item City_Loyalty_Garrison_Leaves_Warning_Text_01 Suppressible y Uninhibitable Verbosity 3 Threshold 1 MaxRepeats 10 RepeatInterval 2 Attitude Concerned Presentation Default Parameter SettlementName Title City_Loyalty_Garrison_Leaves_Warning_Text_01_Title Text City_Loyalty_Garrison_Leaves_Warning_Text_01_Text1 ;------------------------------------------ AdviceThread City_Loyalty_Low_No_Garrison_Warning_Thread GameArea Campaign Item City_Loyalty_Low_No_Garrison_Warning_Text_01 Suppressible y Uninhibitable Verbosity 3 Threshold 1 MaxRepeats 10 RepeatInterval 2 Attitude Concerned Presentation Default Parameter SettlementName Title City_Loyalty_Low_No_Garrison_Warning_Text_01_Title Text City_Loyalty_Low_No_Garrison_Warning_Text_01_Text1 ;------------------------------------------ AdviceThread Pre_Siege_Scroll_Opened_Thread GameArea Campaign Item Pre_Siege_Scroll_Opened_Text_01 Suppressible y Uninhibitable Verbosity 2 Threshold 1 Attitude Normal Presentation Default Title Pre_Siege_Scroll_Opened_Text_01_Title Text Pre_Siege_Scroll_Opened_Text_01_Text1 Item Pre_Siege_Scroll_Opened_Text_02 Uninhibitable Verbosity 2 Threshold 2 Attitude Normal Presentation Default Title Pre_Siege_Scroll_Opened_Text_02_Title Text Pre_Siege_Scroll_Opened_Text_02_Text1 ;------------------------------------------ AdviceThread Pre_Siege_Help_Scroll_Opened_Thread GameArea Campaign Item Pre_Siege_Help_Scroll_Opened_Text_01 Uninhibitable Verbosity 2 Threshold 1 Attitude Normal Presentation Default Title Pre_Siege_Help_Scroll_Opened_Text_01_Title Text Pre_Siege_Help_Scroll_Opened_Text_01_Text1 ;------------------------------------------ AdviceThread Settlement_Help_Intro_Thread GameArea Campaign Item Settlement_Help_Intro_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Title Settlement_Help_Intro_Text_01_Title Script scripts\show_me\settlement_help_working.txt Text Settlement_Help_Intro_Text_01_Text1 ;------------------------------------------ AdviceThread Merge_Armies_Scroll_Thread GameArea Campaign Item Merge_Armies_Scroll_Text_01 Uninhibitable Verbosity 1 Threshold 1 Attitude Normal Presentation Default Title Merge_Armies_Scroll_Text_01_Title Text Merge_Armies_Scroll_Text_01_Text1 ;------------------------------------------ AdviceThread Fort_Details_Scroll_Thread GameArea Campaign Item Fort_Details_Scroll_Text_01 Uninhibitable Verbosity 1 Threshold 1 Attitude Normal Presentation Default Title Fort_Details_Scroll_Text_01_Title Text Fort_Details_Scroll_Text_01_Text1 ;------------------------------------------ AdviceThread Faction_Rankings_Scroll_Thread GameArea Campaign Item Faction_Rankings_Scroll_Text_01 Uninhibitable Verbosity 1 Threshold 1 Attitude Normal Presentation Default Title Faction_Rankings_Scroll_Text_01_Title Text Faction_Rankings_Scroll_Text_01_Text1 ;------------------------------------------ AdviceThread Events_Log_Scroll_Thread GameArea Campaign Item Events_Log_Scroll_Text_01 Uninhibitable Verbosity 1 Threshold 1 Attitude Normal Presentation Default Title Events_Log_Scroll_Text_01_Title Text Events_Log_Scroll_Text_01_Text1 ;------------------------------------------ AdviceThread Help_Army_Details_Scroll_Thread GameArea Campaign Item Help_Army_Details_Scroll_Text_01 Uninhibitable Verbosity 0 Threshold 1 Attitude Normal Presentation Default Title Help_Army_Details_Scroll_Text_01_Title Text Help_Army_Details_Scroll_Text_01_Text1 ;------------------------------------------ AdviceThread Characters_Details_Scroll_Thread GameArea Campaign Item Characters_Details_Scroll_Text_01 Uninhibitable Verbosity 1 Threshold 1 Attitude Normal Presentation Default Title Characters_Details_Scroll_Text_01_Title Text Characters_Details_Scroll_Text_01_Text1 ;------------------------------------------ AdviceThread Senate_Details_Scroll_Thread GameArea Campaign Item Senate_Details_Scroll_Text_01 Uninhibitable Verbosity 1 Threshold 1 Attitude Normal Presentation Default Title Senate_Details_Scroll_Text_01_Title Text Senate_Details_Scroll_Text_01_Text1 ;------------------------------------------ AdviceThread Unit_Details_Scroll_Thread GameArea Campaign Item Unit_Details_Scroll_Text_01 Uninhibitable Verbosity 1 Threshold 1 Attitude Normal Presentation Default Title Unit_Details_Scroll_Text_01_Title Text Unit_Details_Scroll_Text_01_Text1 ;------------------------------------------ AdviceThread Building_Details_Scroll_Thread GameArea Campaign Item Building_Details_Scroll_Text_01 Uninhibitable Verbosity 1 Threshold 1 Attitude Normal Presentation Default Title Building_Details_Scroll_Text_01_Title Text Building_Details_Scroll_Text_01_Text1 ;------------------------------------------ AdviceThread Building_Browser_Scroll_Thread GameArea Campaign Item Building_Browser_Scroll_Text_01 Uninhibitable Verbosity 1 Threshold 1 Attitude Normal Presentation Default Title Building_Browser_Scroll_Text_01_Title Text Building_Browser_Scroll_Text_01_Text1 ;------------------------------------------ AdviceThread Captured_Settlement_Scroll_Thread GameArea Campaign Item Captured_Settlement_Scroll_Text_01 Uninhibitable Verbosity 1 Threshold 1 Attitude Normal Presentation Default Title Captured_Settlement_Scroll_Text_01_Title Text Captured_Settlement_Scroll_Text_01_Text1 ;------------------------------------------ AdviceThread Load_Save_Screen_Thread GameArea Campaign Item Load_Save_Screen_Text_01 Uninhibitable Verbosity 1 Threshold 1 Attitude Normal Presentation Default Title Load_Save_Screen_Text_01_Title Text Load_Save_Screen_Text_01_Text1 ;------------------------------------------ AdviceThread Keyboard_Shortcuts_Scroll_Thread GameArea Battle Item Keyboard_Shortcuts_Scroll_Text_01 Uninhibitable Verbosity 1 Threshold 1 Attitude Normal Presentation Default Title Keyboard_Shortcuts_Scroll_Text_01_Title Text Keyboard_Shortcuts_Scroll_Text_01_Text1 ;------------------------------------------ AdviceThread End_Battle_Scroll_Thread GameArea Battle Item End_Battle_Scroll_Text_01 Uninhibitable Verbosity 1 Threshold 1 Attitude Normal Presentation Default Title End_Battle_Scroll_Text_01_Title Text End_Battle_Scroll_Text_01_Text1 ;------------------------------------------ AdviceThread Military_List_Scroll_Thread GameArea Campaign Item Military_List_Scroll_Text_01 Uninhibitable Verbosity 1 Threshold 1 Attitude Normal Presentation Default Title Military_List_Scroll_Text_01_Title Text Military_List_Scroll_Text_01_Text1 ;------------------------------------------ AdviceThread Settlement_List_Scroll_Thread GameArea Campaign Item Settlement_List_Scroll_Text_01 Uninhibitable Verbosity 1 Threshold 1 Attitude Normal Presentation Default Title Settlement_List_Scroll_Text_01_Title Text Settlement_List_Scroll_Text_01_Text1 ;------------------------------------------ AdviceThread Character_List_Scroll_Thread GameArea Campaign Item Character_List_Scroll_Text_01 Uninhibitable Verbosity 1 Threshold 1 Attitude Normal Presentation Default Title Character_List_Scroll_Text_01_Title Text Character_List_Scroll_Text_01_Text1 ;------------------------------------------ AdviceThread Neutral_Character_Scroll_Thread GameArea Campaign Item Neutral_Character_Scroll_Text_01 Uninhibitable Verbosity 1 Threshold 1 Attitude Normal Presentation Default Title Neutral_Character_Scroll_Text_01_Title Text Neutral_Character_Scroll_Text_01_Text1 ;------------------------------------------ AdviceThread Neutral_Army_Scroll_Thread GameArea Campaign Item Neutral_Army_Scroll_Text_01 Uninhibitable Verbosity 1 Threshold 1 Attitude Normal Presentation Default Title Neutral_Army_Scroll_Text_01_Title Text Neutral_Army_Scroll_Text_01_Text1 ;------------------------------------------ AdviceThread Enemy_Settlement_Scroll_Thread GameArea Campaign Item Enemy_Settlement_Scroll_Text_01 Uninhibitable Verbosity 1 Threshold 1 Attitude Normal Presentation Default Title Enemy_Settlement_Scroll_Text_01_Title Text Enemy_Settlement_Scroll_Text_01_Text1 ;------------------------------------------ AdviceThread UI_Panel_Settlement_Early_Advice_Basics_Thread GameArea Campaign Item UI_Panel_Settlement_Early_Advice_Text_02 Suppressible y Uninhibitable Verbosity 1 Threshold 1 Attitude Normal Presentation Default Title UI_Panel_Settlement_Early_Advice_Text_02_Title Text UI_Panel_Settlement_Early_Advice_Text_02_Text1 Item UI_Panel_Settlement_Early_Advice_Text_04 Suppressible y Uninhibitable Verbosity 1 Threshold 8 Attitude Normal Presentation Default Title UI_Panel_Settlement_Early_Advice_Text_04_Title Text UI_Panel_Settlement_Early_Advice_Text_04_Text1 Item UI_Panel_Settlement_Early_Advice_Text_05 Suppressible y Uninhibitable Verbosity 1 Threshold 16 Attitude Normal Presentation Default Title UI_Panel_Settlement_Early_Advice_Text_05_Title Script scripts\show_me\advanced_stats.txt Text UI_Panel_Settlement_Early_Advice_Text_05_Text1 Item UI_Panel_Settlement_Early_Advice_Text_06 Suppressible y Uninhibitable Verbosity 1 Threshold 24 Attitude Normal Presentation Default Title UI_Panel_Settlement_Early_Advice_Text_06_Title Text UI_Panel_Settlement_Early_Advice_Text_06_Text1 Item UI_Panel_Settlement_Early_Advice_Text_07 Suppressible y Uninhibitable Verbosity 1 Threshold 32 Attitude Normal Presentation Default Title UI_Panel_Settlement_Early_Advice_Text_07_Title Text UI_Panel_Settlement_Early_Advice_Text_07_Text1 Item UI_Panel_Settlement_Early_Advice_Text_08 Uninhibitable Verbosity 1 Threshold 40 Attitude Normal Presentation Default Title UI_Panel_Settlement_Early_Advice_Text_08_Title Text UI_Panel_Settlement_Early_Advice_Text_08_Text1 ;------------------------------------------ AdviceThread Characters_Agent_Army_General_Early_Advice_Thread GameArea Campaign Item Characters_Agent_ArmyGeneral_Early_Advice_Text_01 Suppressible y Uninhibitable Verbosity 1 Threshold 1 Attitude Normal Presentation Default Title Characters_Agent_ArmyGeneral_Early_Advice_Text_01_Title Text Characters_Agent_ArmyGeneral_Early_Advice_Text_01_Text1 Item Characters_Agent_ArmyGeneral_Early_Advice_Text_02 Suppressible y Uninhibitable Verbosity 1 Threshold 8 Attitude Normal Presentation Default Title Characters_Agent_ArmyGeneral_Early_Advice_Text_02_Title Text Characters_Agent_ArmyGeneral_Early_Advice_Text_02_Text1 Item Help_Enemy_Zone_Of_Movement_Text_01 Suppressible y Uninhibitable Verbosity 2 Threshold 16 Attitude Normal Presentation Default Title Help_Enemy_Zone_Of_Movement_Text_01_Title Text Help_Enemy_Zone_Of_Movement_Text_01_Text1 Item Characters_Agent_ArmyGeneral_Early_Advice_Text_03 Suppressible y Uninhibitable Verbosity 1 Threshold 24 Attitude Normal Presentation Default Title Characters_Agent_ArmyGeneral_Early_Advice_Text_03_Title Text Characters_Agent_ArmyGeneral_Early_Advice_Text_03_Text1 Item Characters_Agent_ArmyGeneral_Early_Advice_Text_04 Suppressible y Uninhibitable Verbosity 1 Threshold 32 Attitude Normal Presentation Default Title Characters_Agent_ArmyGeneral_Early_Advice_Text_04_Title Text Characters_Agent_ArmyGeneral_Early_Advice_Text_04_Text1 Item Characters_Agent_ArmyGeneral_Early_Advice_Text_05 Suppressible y Uninhibitable Verbosity 1 Threshold 48 Attitude Normal Presentation Default Title Characters_Agent_ArmyGeneral_Early_Advice_Text_05_Title Text Characters_Agent_ArmyGeneral_Early_Advice_Text_05_Text1 Item Characters_Agent_ArmyGeneral_Early_Advice_Text_06 Uninhibitable Verbosity 1 Threshold 64 Attitude Normal Presentation Default Title Characters_Agent_ArmyGeneral_Early_Advice_Text_06_Title Text Characters_Agent_ArmyGeneral_Early_Advice_Text_06_Text1 ;------------------------------------------ AdviceThread Battle_Replay_Screen_Thread GameArea Battle Item Battle_Replay_Screen_Text_01 Uninhibitable Verbosity 1 Threshold 1 Attitude Normal Presentation Default Title Battle_Replay_Screen_Text_01_Title Text Battle_Replay_Screen_Text_01_Text1 ;------------------------------------------ AdviceThread Battle_Stats_Screen_Thread GameArea Battle Item Battle_Stats_Screen_Text_01 Uninhibitable Verbosity 1 Threshold 1 Attitude Normal Presentation Default Title Battle_Stats_Screen_Text_01_Title Text Battle_Stats_Screen_Text_01_Text1 ;------------------------------------------ AdviceThread Game_Options_Scroll_Thread GameArea Campaign Item Game_Options_Scroll_Text_01 Uninhibitable Verbosity 1 Threshold 1 Attitude Normal Presentation Default Title Game_Options_Scroll_Text_01_Title Text Game_Options_Scroll_Text_01_Text1 ;------------------------------------------ AdviceThread Eagle_Lost_Thread GameArea Campaign Item Eagle_Lost_Text_01 Uninhibitable Verbosity 1 Threshold 1 Attitude Angry Presentation Default Title Eagle_Lost_Text_01_Title Text Eagle_Lost_Text_01_Text1 ;------------------------------------------ AdviceThread Attack_Allies_Scroll_Thread GameArea Campaign Item Attack_Allies_Scroll_Text_01 Uninhibitable Verbosity 1 Threshold 1 Attitude Normal Presentation Default Title Attack_Allies_Scroll_Text_01_Title Text Attack_Allies_Scroll_Text_01_Text1 ;------------------------------------------ AdviceThread Formation_Selection_Buttons_Thread GameArea Battle Item Formation_Selection_Buttons_Text_01 Uninhibitable Verbosity 1 Threshold 1 Attitude Normal Presentation Default Title Formation_Selection_Buttons_Text_01_Title Text Formation_Selection_Buttons_Text_01_Text1 ;------------------------------------------ AdviceThread Single_Line_Thread GameArea Battle Item Single_Line_Text_01 Uninhibitable Verbosity 1 Threshold 1 Attitude Normal Presentation Default Title Single_Line_Text_01_Title Text Single_Line_Text_01_Text1 ;------------------------------------------ AdviceThread Sorted_Single_Line_Thread GameArea Battle Item Sorted_Single_Line_Text_01 Uninhibitable Verbosity 1 Threshold 1 Attitude Normal Presentation Default Title Sorted_Single_Line_Text_01_Title Text Sorted_Single_Line_Text_01_Text1 ;------------------------------------------ AdviceThread Double_Line_Thread GameArea Battle Item Double_Line_Text_01 Uninhibitable Verbosity 1 Threshold 1 Attitude Normal Presentation Default Title Double_Line_Text_01_Title Text Double_Line_Text_01_Text1 ;------------------------------------------ AdviceThread Sorted_Double_Line_Thread GameArea Battle Item Sorted_Double_Line_Text_01 Uninhibitable Verbosity 1 Threshold 1 Attitude Normal Presentation Default Title Sorted_Double_Line_Text_01_Title Text Sorted_Double_Line_Text_01_Text1 ;------------------------------------------ AdviceThread Missile_First_3_Line_Thread GameArea Battle Item Missile_First_3_Line_Text_01 Uninhibitable Verbosity 1 Threshold 1 Attitude Normal Presentation Default Title Missile_First_3_Line_Text_01_Title Text Missile_First_3_Line_Text_01_Text1 ;------------------------------------------ AdviceThread Foot_First_3_Line_Thread GameArea Battle Item Foot_First_3_Line_Text_01 Uninhibitable Verbosity 1 Threshold 1 Attitude Normal Presentation Default Title Foot_First_3_Line_Text_01_Title Text Foot_First_3_Line_Text_01_Text1 ;------------------------------------------ AdviceThread Cavalry_First_3_Line_Thread GameArea Battle Item Cavalry_First_3_Line_Text_01 Uninhibitable Verbosity 1 Threshold 1 Attitude Normal Presentation Default Title Cavalry_First_3_Line_Text_01_Title Text Cavalry_First_3_Line_Text_01_Text1 ;------------------------------------------ AdviceThread Column_Formation_Thread GameArea Battle Item Column_Formation_Text_01 Uninhibitable Verbosity 1 Threshold 1 Attitude Normal Presentation Default Title Column_Formation_Text_01_Title Text Column_Formation_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_barb_peasant_Unit_Next_Thread GameArea Campaign Item City_Training_barb_peasant_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_barb_peasant_Unit_Next_Text_01_Title Text City_Training_barb_peasant_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_barb_peltast_Unit_Next_Thread GameArea Campaign Item City_Training_barb_peltast_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_barb_peltast_Unit_Next_Text_01_Title Text City_Training_barb_peltast_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_barb_slinger_Unit_Next_Thread GameArea Campaign Item City_Training_barb_slinger_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_barb_slinger_Unit_Next_Text_01_Title Text City_Training_barb_slinger_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_barb_archer_Unit_Next_Thread GameArea Campaign Item City_Training_barb_archer_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_barb_archer_Unit_Next_Text_01_Title Text City_Training_barb_archer_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_warband_archer_Unit_Next_Thread GameArea Campaign Item City_Training_warband_archer_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_warband_archer_Unit_Next_Text_01_Title Text City_Training_warband_archer_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_warband_huntsman_Unit_Next_Thread GameArea Campaign Item City_Training_warband_huntsman_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_warband_huntsman_Unit_Next_Text_01_Title Text City_Training_warband_huntsman_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_warband_hurler_Unit_Next_Thread GameArea Campaign Item City_Training_warband_hurler_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_warband_hurler_Unit_Next_Text_01_Title Text City_Training_warband_hurler_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_barb_infantry_Unit_Next_Thread GameArea Campaign Item City_Training_barb_infantry_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_barb_infantry_Unit_Next_Text_01_Title Text City_Training_barb_infantry_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_warband_spear_Unit_Next_Thread GameArea Campaign Item City_Training_warband_spear_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_warband_spear_Unit_Next_Text_01_Title Text City_Training_warband_spear_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_warband_sword_Unit_Next_Thread GameArea Campaign Item City_Training_warband_sword_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_warband_sword_Unit_Next_Text_01_Title Text City_Training_warband_sword_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_warband_axe_Unit_Next_Thread GameArea Campaign Item City_Training_warband_axe_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_warband_axe_Unit_Next_Text_01_Title Text City_Training_warband_axe_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_warband_falx_Unit_Next_Thread GameArea Campaign Item City_Training_warband_falx_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_warband_falx_Unit_Next_Text_01_Title Text City_Training_warband_falx_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_warband_dhaxe_Unit_Next_Thread GameArea Campaign Item City_Training_barb_warband_dhaxe_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_barb_warband_dhaxe_Unit_Next_Text_01_Title Text City_Training_barb_warband_dhaxe_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_barb_warguard_Unit_Next_Thread GameArea Campaign Item City_Training_barb_warguard_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_barb_warguard_Unit_Next_Text_01_Title Text City_Training_barb_warguard_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_warband_woad_Unit_Next_Thread GameArea Campaign Item City_Training_warband_woad_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_warband_woad_Unit_Next_Text_01_Title Text City_Training_warband_woad_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_barb_naked_fanatics_Unit_Next_Thread GameArea Campaign Item City_Training_barb_naked_fanatics_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_barb_naked_fanatics_Unit_Next_Text_01_Title Text City_Training_barb_naked_fanatics_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_barb_druids_Unit_Next_Thread GameArea Campaign Item City_Training_barb_druids_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_barb_druids_Unit_Next_Text_01_Title Text City_Training_barb_druids_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_barb_night_raiders_Unit_Next_Thread GameArea Campaign Item City_Training_barb_night_raiders_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_barb_night_raiders_Unit_Next_Text_01_Title Text City_Training_barb_night_raiders_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_barb_berserker_Unit_Next_Thread GameArea Campaign Item City_Training_barb_berserker_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_barb_berserker_Unit_Next_Text_01_Title Text City_Training_barb_berserker_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_barb_screeching_woman_Unit_Next_Thread GameArea Campaign Item City_Training_barb_screeching_woman_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_barb_screeching_woman_Unit_Next_Text_01_Title Text City_Training_barb_screeching_woman_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_barb_wardogs_Unit_Next_Thread GameArea Campaign Item City_Training_barb_wardogs_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_barb_wardogs_Unit_Next_Text_01_Title Text City_Training_barb_wardogs_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_barb_cavalry_Unit_Next_Thread GameArea Campaign Item City_Training_barb_cavalry_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_barb_cavalry_Unit_Next_Text_01_Title Text City_Training_barb_cavalry_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_barb_noble_cavalry_Unit_Next_Thread GameArea Campaign Item City_Training_barb_noble_cavalry_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_barb_noble_cavalry_Unit_Next_Text_01_Title Text City_Training_barb_noble_cavalry_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_barb_gothic_cavalry_Unit_Next_Thread GameArea Campaign Item City_Training_barb_gothic_cavalry_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_barb_gothic_cavalry_Unit_Next_Text_01_Title Text City_Training_barb_gothic_cavalry_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_barb_chariot_light_Unit_Next_Thread GameArea Campaign Item City_Training_barb_chariot_light_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_barb_chariot_light_Unit_Next_Text_01_Title Text City_Training_barb_chariot_light_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_barb_chariot_heavy_Unit_Next_Thread GameArea Campaign Item City_Training_barb_chariot_heavy_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_barb_chariot_heavy_Unit_Next_Text_01_Title Text City_Training_barb_chariot_heavy_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_barb_horse_archers_Unit_Next_Thread GameArea Campaign Item City_Training_barb_horse_archers_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_barb_horse_archers_Unit_Next_Text_01_Title Text City_Training_barb_horse_archers_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_barb_head_hunting_maidens_Unit_Next_Thread GameArea Campaign Item City_Training_barb_head_hunting_maidens_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_barb_head_hunting_maidens_Unit_Next_Text_01_Title Text City_Training_barb_head_hunting_maidens_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_barb_scythian_nobles_Unit_Next_Thread GameArea Campaign Item City_Training_barb_scythian_nobles_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_barb_scythian_nobles_Unit_Next_Text_01_Title Text City_Training_barb_scythian_nobles_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_barb_scythian_noblewomen_Unit_Next_Thread GameArea Campaign Item City_Training_barb_scythian_noblewomen_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_barb_scythian_noblewomen_Unit_Next_Text_01_Title Text City_Training_barb_scythian_noblewomen_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_barb_ballista_Unit_Next_Thread GameArea Campaign Item City_Training_barb_ballista_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_barb_ballista_Unit_Next_Text_01_Title Text City_Training_barb_ballista_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_barb_onager_Unit_Next_Thread GameArea Campaign Item City_Training_barb_onager_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_barb_onager_Unit_Next_Text_01_Title Text City_Training_barb_onager_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_barb_chieftain_cavalry_Unit_Next_Thread GameArea Campaign Item City_Training_barb_chieftain_cavalry_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_barb_chieftain_cavalry_Unit_Next_Text_01_Title Text City_Training_barb_chieftain_cavalry_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_barb_noble_horse_archers_Unit_Next_Thread GameArea Campaign Item City_Training_barb_noble_horse_archers_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_barb_noble_horse_archers_Unit_Next_Text_01_Title Text City_Training_barb_noble_horse_archers_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_carthaginian_peasant_Unit_Next_Thread GameArea Campaign Item City_Training_carthaginian_peasant_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_carthaginian_peasant_Unit_Next_Text_01_Title Text City_Training_carthaginian_peasant_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_carthaginian_peltast_Unit_Next_Thread GameArea Campaign Item City_Training_carthaginian_peltast_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_carthaginian_peltast_Unit_Next_Text_01_Title Text City_Training_carthaginian_peltast_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_carthaginian_slinger_Unit_Next_Thread GameArea Campaign Item City_Training_carthaginian_slinger_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_carthaginian_slinger_Unit_Next_Text_01_Title Text City_Training_carthaginian_slinger_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_carthaginian_archer_Unit_Next_Thread GameArea Campaign Item City_Training_carthaginian_archer_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_carthaginian_archer_Unit_Next_Text_01_Title Text City_Training_carthaginian_archer_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_carthaginian_city_militia_Unit_Next_Thread GameArea Campaign Item City_Training_carthaginian_city_militia_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_carthaginian_city_militia_Unit_Next_Text_01_Title Text City_Training_carthaginian_city_militia_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_carthaginian_infantry_Unit_Next_Thread GameArea Campaign Item City_Training_carthaginian_infantry_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_carthaginian_infantry_Unit_Next_Text_01_Title Text City_Training_carthaginian_infantry_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_carthaginian_medium_infantry_Unit_Next_Thread GameArea Campaign Item City_Training_carthaginian_medium_infantry_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_carthaginian_medium_infantry_Unit_Next_Text_01_Title Text City_Training_carthaginian_medium_infantry_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_carthaginian_heavy_infantry_Unit_Next_Thread GameArea Campaign Item City_Training_carthaginian_heavy_infantry_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_carthaginian_heavy_infantry_Unit_Next_Text_01_Title Text City_Training_carthaginian_heavy_infantry_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_carthaginian_sacred_band_infantry_Unit_Next_Thread GameArea Campaign Item City_Training_carthaginian_sacred_band_infantry_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_carthaginian_sacred_band_infantry_Unit_Next_Text_01_Title Text City_Training_carthaginian_sacred_band_infantry_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_spanish_scutarii_Unit_Next_Thread GameArea Campaign Item City_Training_spanish_scutarii_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_spanish_scutarii_Unit_Next_Text_01_Title Text City_Training_spanish_scutarii_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_spanish_bull_warriors_Unit_Next_Thread GameArea Campaign Item City_Training_spanish_bull_warriors_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_spanish_bull_warriors_Unit_Next_Text_01_Title Text City_Training_spanish_bull_warriors_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_numidian_javelinmen_Unit_Next_Thread GameArea Campaign Item City_Training_numidian_javelinmen_Unit_Next_Texr_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_numidian_javelinmen_Unit_Next_Texr_01_Title Text City_Training_numidian_javelinmen_Unit_Next_Texr_01_Text1 ;------------------------------------------ AdviceThread City_Training_numidian_desert_warriors_Unit_Next_Thread GameArea Campaign Item City_Training_numidian_desert_warriors_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_numidian_desert_warriors_Unit_Next_Text_01_Title Text City_Training_numidian_desert_warriors_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_numidian_legionaries_Unit_Next_Thread GameArea Campaign Item City_Training_numidian_legionaries_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_numidian_legionaries_Unit_Next_Text_01_Title Text City_Training_numidian_legionaries_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_carthaginian_cavalry_Unit_Next_Thread GameArea Campaign Item City_Training_carthaginian_cavalry_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_carthaginian_cavalry_Unit_Next_Text_01_Title Text City_Training_carthaginian_cavalry_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_carthaginian_medium_cavalry_Unit_Next_Thread GameArea Campaign Item City_Training_carthaginian_medium_cavalry_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_carthaginian_medium_cavalry_Unit_Next_Text_01_Title Text City_Training_carthaginian_medium_cavalry_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_carthaginian_general's_cavalry_Unit_Next_Thread GameArea Campaign Item City_Training_carthaginian_general's_cavalry_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_carthaginian_general's_cavalry_Unit_Next_Text_01_Title Text City_Training_carthaginian_general's_cavalry_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_carthaginian_royal_cavalry_Unit_Next_Thread GameArea Campaign Item City_Training_carthaginian_royal_cavalry_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_carthaginian_royal_cavalry_Unit_Next_Text_01_Title Text City_Training_carthaginian_royal_cavalry_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_numidian_cavalry_Unit_Next_Thread GameArea Campaign Item City_Training_numidian_cavalry_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_numidian_cavalry_Unit_Next_Text_01_Title Text City_Training_numidian_cavalry_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_numidian_camel_riders_Unit_Next_Thread GameArea Campaign Item City_Training_numidian_camel_riders_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_numidian_camel_riders_Unit_Next_Text_01_Title Text City_Training_numidian_camel_riders_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_carthaginian_warhounds_Unit_Next_Thread GameArea Campaign Item City_Training_carthaginian_warhounds_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_carthaginian_warhounds_Unit_Next_Text_01_Title Text City_Training_carthaginian_warhounds_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_carthaginian_elephant_forest_Unit_Next_Thread GameArea Campaign Item City_Training_carthaginian_elephant_forest_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_carthaginian_elephant_forest_Unit_Next_Text_01_Title Text City_Training_carthaginian_elephant_forest_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_carthaginian_elephant_african_Unit_Next_Thread GameArea Campaign Item City_Training_carthaginian_elephant_african_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_carthaginian_elephant_african_Unit_Next_Text_01_Title Text City_Training_carthaginian_elephant_african_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_carthaginian_elephant_african_cataphract_Unit_Next_Thread GameArea Campaign Item City_Training_carthaginian_elephant_african_cataphract_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_carthaginian_elephant_african_cataphract_Unit_Next_Text_01_Title Text City_Training_carthaginian_elephant_african_cataphract_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_carthaginian_onager_Unit_Next_Thread GameArea Campaign Item City_Training_carthaginian_onager_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_carthaginian_onager_Unit_Next_Text_01_Title Text City_Training_carthaginian_onager_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_carthaginian_heavy_onager_Unit_Next_Thread GameArea Campaign Item City_Training_carthaginian_heavy_onager_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_carthaginian_heavy_onager_Unit_Next_Text_01_Title Text City_Training_carthaginian_heavy_onager_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_east_peasant_Unit_Next_Thread GameArea Campaign Item City_Training_east_peasant_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_east_peasant_Unit_Next_Text_01_Title Text City_Training_east_peasant_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_east_peltast_Unit_Next_Thread GameArea Campaign Item City_Training_east_peltast_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_east_peltast_Unit_Next_Text_01_Title Text City_Training_east_peltast_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_east_slinger_Unit_Next_Thread GameArea Campaign Item City_Training_east_slinger_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_east_slinger_Unit_Next_Text_01_Title Text City_Training_east_slinger_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_east_archer_Unit_Next_Thread GameArea Campaign Item City_Training_east_archer_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_east_archer_Unit_Next_Text_01_Title Text City_Training_east_archer_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_east_hillmen_Unit_Next_Thread GameArea Campaign Item City_Training_east_hillmen_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_east_hillmen_Unit_Next_Text_01_Title Text City_Training_east_hillmen_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_east_infantry_Unit_Next_Thread GameArea Campaign Item City_Training_east_infantry_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_east_infantry_Unit_Next_Text_01_Title Text City_Training_east_infantry_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_east_heavy_infantry_Unit_Next_Thread GameArea Campaign Item City_Training_east_heavy_infantry_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_east_heavy_infantry_Unit_Next_Text_01_Title Text City_Training_east_heavy_infantry_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_east_hoplite_Unit_Next_Thread GameArea Campaign Item City_Training_east_hoplite_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_east_hoplite_Unit_Next_Text_01_Title Text City_Training_east_hoplite_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_east_hoplite_brazen_shield_Unit_Next_Thread GameArea Campaign Item City_Training_east_hoplite_brazen_shield_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_east_hoplite_brazen_shield_Unit_Next_Text_01_Title Text City_Training_east_hoplite_brazen_shield_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_east_legionary_Unit_Next_Thread GameArea Campaign Item City_Training_east_legionary_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_east_legionary_Unit_Next_Text_01_Title Text City_Training_east_legionary_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_east_cavalry_Unit_Next_Thread GameArea Campaign Item City_Training_east_cavalry_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_east_cavalry_Unit_Next_Text_01_Title Text City_Training_east_cavalry_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_east_heavy_cavalry_Unit_Next_Thread GameArea Campaign Item City_Training_east_heavy_cavalry_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_east_heavy_cavalry_Unit_Next_Text_01_Title Text City_Training_east_heavy_cavalry_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_east_heavy_cataphract_Unit_Next_Thread GameArea Campaign Item City_Training_east_heavy_cataphract_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_east_heavy_cataphract_Unit_Next_Text_01_Title Text City_Training_east_heavy_cataphract_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_east_cappodocian_cavalry_Unit_Next_Thread GameArea Campaign Item City_Training_east_cappodocian_cavalry_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_east_cappodocian_cavalry_Unit_Next_Text_01_Title Text City_Training_east_cappodocian_cavalry_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_east_persian_cavalry_Unit_Next_Thread GameArea Campaign Item City_Training_east_persian_cavalry_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_east_persian_cavalry_Unit_Next_Text_01_Title Text City_Training_east_persian_cavalry_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_east_cataphract_archer_Unit_Next_Thread GameArea Campaign Item City_Training_east_cataphract_archer_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_east_cataphract_archer_Unit_Next_Text_01_Title Text City_Training_east_cataphract_archer_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_east_horse_archer_Unit_Next_Thread GameArea Campaign Item City_Training_east_horse_archer_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_east_horse_archer_Unit_Next_Text_01_Title Text City_Training_east_horse_archer_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_east_camel_cataphract_Unit_Next_Thread GameArea Campaign Item City_Training_east_camel_cataphract_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_east_camel_cataphract_Unit_Next_Text_01_Title Text City_Training_east_camel_cataphract_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_east_elephant_Unit_Next_Thread GameArea Campaign Item City_Training_east_elephant_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_east_elephant_Unit_Next_Text_01_Title Text City_Training_east_elephant_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_east_scythed_chariot_Unit_Next_Thread GameArea Campaign Item City_Training_east_scythed_chariot_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_east_scythed_chariot_Unit_Next_Text_01_Title Text City_Training_east_scythed_chariot_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_east_chariot_archer_Unit_Next_Thread GameArea Campaign Item City_Training_east_chariot_archer_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_east_chariot_archer_Unit_Next_Text_01_Title Text City_Training_east_chariot_archer_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_east_generals_cavalry_Unit_Next_Thread GameArea Campaign Item City_Training_east_generals_cavalry_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_east_generals_cavalry_Unit_Next_Text_01_Title Text City_Training_east_generals_cavalry_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_east_pontic_general_Unit_Next_Thread GameArea Campaign Item City_Training_east_pontic_general_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_east_pontic_general_Unit_Next_Text_01_Title Text City_Training_east_pontic_general_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_east_onager_Unit_Next_Thread GameArea Campaign Item City_Training_east_onager_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_east_onager_Unit_Next_Text_01_Title Text City_Training_east_onager_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_egyptian_peasant_Unit_Next_Thread GameArea Campaign Item City_Training_egyptian_peasant_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_egyptian_peasant_Unit_Next_Text_01_Title Text City_Training_egyptian_peasant_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_egyptian_peltast_Unit_Next_Thread GameArea Campaign Item City_Training_egyptian_peltast_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_egyptian_peltast_Unit_Next_Text_01_Title Text City_Training_egyptian_peltast_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_egyptian_slingers_Unit_Next_Thread GameArea Campaign Item City_Training_egyptian_slinger_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_egyptian_slinger_Unit_Next_Text_01_Title Text City_Training_egyptian_slinger_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_egyptian_archer_Unit_Next_Thread GameArea Campaign Item City_Training_egyptian_archer_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_egyptian_archer_Unit_Next_Text_01_Title Text City_Training_egyptian_archer_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_egyptian_archer_elite_Unit_Next_Thread GameArea Campaign Item City_Training_egyptian_archer_elite_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_egyptian_archer_elite_Unit_Next_Text_01_Title Text City_Training_egyptian_archer_elite_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_egyptian_nubian_spearmen_Unit_Next_Thread GameArea Campaign Item City_Training_egyptian_nubian_spearmen_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_egyptian_nubian_spearmen_Unit_Next_Text_01_Title Text City_Training_egyptian_nubian_spearmen_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_egyptian_nile_infantry_Unit_Next_Thread GameArea Campaign Item City_Training_egyptian_nile_infantry_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_egyptian_nile_infantry_Unit_Next_Text_01_Title Text City_Training_egyptian_nile_infantry_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_egyptian_infantry_Unit_Next_Thread GameArea Campaign Item City_Training_egyptian_infantry_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_egyptian_infantry_Unit_Next_Text_01_Title Text City_Training_egyptian_infantry_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_egyptian_elite_guards_Unit_Next_Thread GameArea Campaign Item City_Training_egyptian_elite_guards_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_egyptian_elite_guards_Unit_Next_Text_01_Title Text City_Training_egyptian_elite_guards_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_egyptian_cavalry_Unit_Next_Thread GameArea Campaign Item City_Training_egyptian_cavalry_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_egyptian_cavalry_Unit_Next_Text_01_Title Text City_Training_egyptian_cavalry_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_egyptian_nubian_cavalry_Unit_Next_Thread GameArea Campaign Item City_Training_egyptian_nubian_cavalry_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_egyptian_nubian_cavalry_Unit_Next_Text_01_Title Text City_Training_egyptian_nubian_cavalry_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_egyptian_cleruch_Unit_Next_Thread GameArea Campaign Item City_Training_egyptian_cleruch_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_egyptian_cleruch_Unit_Next_Text_01_Title Text City_Training_egyptian_cleruch_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_egyptian_bedouin_Unit_Next_Thread GameArea Campaign Item City_Training_egyptian_bedouin_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_egyptian_bedouin_Unit_Next_Text_01_Title Text City_Training_egyptian_bedouin_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_egyptian_chariot_Unit_Next_Thread GameArea Campaign Item City_Training_egyptian_chariot_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_egyptian_chariot_Unit_Next_Text_01_Title Text City_Training_egyptian_chariot_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_egyptian_chariot_archer_Unit_Next_Thread GameArea Campaign Item City_Training_egyptian_chariot_archer_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_egyptian_chariot_archer_Unit_Next_Text_01_Title Text City_Training_egyptian_chariot_archer_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_egyptian_onager_Unit_Next_Thread GameArea Campaign Item City_Training_egyptian_onager_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_egyptian_onager_Unit_Next_Text_01_Title Text City_Training_egyptian_onager_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_egyptian_heavy_onager_Unit_Next_Thread GameArea Campaign Item City_Training_egyptian_heavy_onager_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_egyptian_heavy_onager_Unit_Next_Text_01_Title Text City_Training_egyptian_heavy_onager_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_egyptian_generals_bodyguard_Unit_Next_Thread GameArea Campaign Item City_Training_egyptian_generals_bodyguard_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_egyptian_generals_bodyguard_Unit_Next_Text_01_Title Text City_Training_egyptian_generals_bodyguard_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_greek_peasant_Unit_Next_Thread GameArea Campaign Item City_Training_greek_peasant_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_greek_peasant_Unit_Next_Text_01_Title Text City_Training_greek_peasant_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_greek_peltast_Unit_Next_Thread GameArea Campaign Item City_Training_greek_peltast_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_greek_peltast_Unit_Next_Text_01_Title Text City_Training_greek_peltast_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_greek_archer_Unit_Next_Thread GameArea Campaign Item City_Training_greek_archer_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_greek_archer_Unit_Next_Text_01_Title Text City_Training_greek_archer_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_greek_heavy_peltast_Unit_Next_Thread GameArea Campaign Item City_Training_greek_heavy_peltast_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_greek_heavy_peltast_Unit_Next_Text_01_Title Text City_Training_greek_heavy_peltast_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_greek_hoplite_militia_Unit_Next_Thread GameArea Campaign Item City_Training_greek_hoplite_militia_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_greek_hoplite_militia_Unit_Next_Text_01_Title Text City_Training_greek_hoplite_militia_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_greek_hoplite_Unit_Next_Thread GameArea Campaign Item City_Training_greek_hoplite_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_greek_hoplite_Unit_Next_Text_01_Title Text City_Training_greek_hoplite_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_greek_hoplite_elite_Unit_Next_Thread GameArea Campaign Item City_Training_greek_hoplite_elite_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_greek_hoplite_elite_Unit_Next_Text_01_Title Text City_Training_greek_hoplite_elite_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_greek_hoplite_spartan_Unit_Next_Thread GameArea Campaign Item City_Training_greek_hoplite_spartan_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_greek_hoplite_spartan_Unit_Next_Text_01_Title Text City_Training_greek_hoplite_spartan_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_greek_levy_pikemen_Unit_Next_Thread GameArea Campaign Item City_Training_greek_levy_pikemen_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_greek_levy_pikemen_Unit_Next_Text_01_Title Text City_Training_greek_levy_pikemen_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_greek_pikemen_Unit_Next_Thread GameArea Campaign Item City_Training_greek_pikemen_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_greek_pikemen_Unit_Next_Text_01_Title Text City_Training_greek_pikemen_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_greek_royal_pikemen_Unit_Next_Thread GameArea Campaign Item City_Training_greek_royal_pikemen_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_greek_royal_pikemen_Unit_Next_Text_01_Title Text City_Training_greek_royal_pikemen_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_greek_silver_shield_pikemen_Unit_Next_Thread GameArea Campaign Item City_Training_greek_silver_shield_pikemen_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_greek_silver_shield_pikemen_Unit_Next_Text_01_Title Text City_Training_greek_silver_shield_pikemen_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_greek_argyraspid_Unit_Next_Thread GameArea Campaign Item City_Training_greek_argyraspid_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_greek_argyraspid_Unit_Next_Text_01_Title Text City_Training_greek_argyraspid_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_greek_bastarnae_Unit_Next_Thread GameArea Campaign Item City_Training_greek_bastarnae_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_greek_bastarnae_Unit_Next_Text_01_Title Text City_Training_greek_bastarnae_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_greek_light_lancer_Unit_Next_Thread GameArea Campaign Item City_Training_greek_light_lancer_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_greek_light_lancer_Unit_Next_Text_01_Title Text City_Training_greek_light_lancer_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_greek_cavalry_Unit_Next_Thread GameArea Campaign Item City_Training_greek_cavalry_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_greek_cavalry_Unit_Next_Text_01_Title Text City_Training_greek_cavalry_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_greek_medium_cavalry_Unit_Next_Thread GameArea Campaign Item City_Training_greek_medium_cavalry_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_greek_medium_cavalry_Unit_Next_Text_01_Title Text City_Training_greek_medium_cavalry_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_greek_heavy_cavalry_Unit_Next_Thread GameArea Campaign Item City_Training_greek_heavy_cavalry_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_greek_heavy_cavalry_Unit_Next_Text_01_Title Text City_Training_greek_heavy_cavalry_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_greek_royal_cavalry_Unit_Next_Thread GameArea Campaign Item City_Training_greek_royal_cavalry_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_greek_royal_cavalry_Unit_Next_Text_01_Title Text City_Training_greek_royal_cavalry_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_greek_general's_guard_cavalry_Unit_Next_Thread GameArea Campaign Item City_Training_greek_general's_guard_cavalry_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_greek_general's_guard_cavalry_Unit_Next_Text_01_Title Text City_Training_greek_general's_guard_cavalry_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_thracian_bodyguard_Unit_Next_Thread GameArea Campaign Item City_Training_thracian_bodyguard_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_thracian_bodyguard_Unit_Next_Text_01_Title Text City_Training_thracian_bodyguard_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_greek_elephant_small_Unit_Next_Thread GameArea Campaign Item City_Training_greek_elephant_small_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_greek_elephant_small_Unit_Next_Text_01_Title Text City_Training_greek_elephant_small_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_greek_elephant_african_Unit_Next_Thread GameArea Campaign Item City_Training_greek_elephant_african_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_greek_elephant_african_Unit_Next_Text_01_Title Text City_Training_greek_elephant_african_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_greek_elephant_cataphract_Unit_Next_Thread GameArea Campaign Item City_Training_greek_elephant_cataphract_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_greek_elephant_cataphract_Unit_Next_Text_01_Title Text City_Training_greek_elephant_cataphract_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_greek_incendiary_pigs_Unit_Next_Thread GameArea Campaign Item City_Training_greek_incendiary_pigs_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_greek_incendiary_pigs_Unit_Next_Text_01_Title Text City_Training_greek_incendiary_pigs_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_greek_ballista_Unit_Next_Thread GameArea Campaign Item City_Training_greek_ballista_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_greek_ballista_Unit_Next_Text_01_Title Text City_Training_greek_ballista_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_greek_onager_Unit_Next_Thread GameArea Campaign Item City_Training_greek_onager_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_greek_onager_Unit_Next_Text_01_Title Text City_Training_greek_onager_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_greek_heavy_onager_Unit_Next_Thread GameArea Campaign Item City_Training_greek_heavy_onager_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_greek_heavy_onager_Unit_Next_Text_01_Title Text City_Training_greek_heavy_onager_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_greek_chariot_scythed_Unit_Next_Thread GameArea Campaign Item City_Training_greek_chariot_scythed_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_greek_chariot_scythed_Unit_Next_Text_01_Title Text City_Training_greek_chariot_scythed_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_roman_peasant_Unit_Next_Thread GameArea Campaign Item City_Training_roman_peasant_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_roman_peasant_Unit_Next_Text_01_Title Text City_Training_roman_peasant_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_roman_archer_Unit_Next_Thread GameArea Campaign Item City_Training_roman_archer_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_roman_archer_Unit_Next_Text_01_Title Text City_Training_roman_archer_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_roman_archer_auxilia_Unit_Next_Thread GameArea Campaign Item City_Training_roman_archer_auxilia_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_roman_archer_auxilia_Unit_Next_Text_01_Title Text City_Training_roman_archer_auxilia_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_roman_velite_Unit_Next_Thread GameArea Campaign Item City_Training_roman_velite_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_roman_velite_Unit_Next_Text_01_Title Text City_Training_roman_velite_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_roman_light_infantry_auxilia_Unit_Next_Thread GameArea Campaign Item City_Training_roman_light_infantry_auxilia_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_roman_light_infantry_auxilia_Unit_Next_Text_01_Title Text City_Training_roman_light_infantry_auxilia_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_roman_city_militia_Unit_Next_Thread GameArea Campaign Item City_Training_roman_city_militia_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_roman_city_militia_Unit_Next_Text_01_Title Text City_Training_roman_city_militia_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_roman_hastati_Unit_Next_Thread GameArea Campaign Item City_Training_roman_hastati_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_roman_hastati_Unit_Next_Text_01_Title Text City_Training_roman_hastati_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_roman_princeps_Unit_Next_Thread GameArea Campaign Item City_Training_roman_princeps_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_roman_princeps_Unit_Next_Text_01_Title Text City_Training_roman_princeps_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_roman_triarii_Unit_Next_Thread GameArea Campaign Item City_Training_roman_triarii_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_roman_triarii_Unit_Next_Text_01_Title Text City_Training_roman_triarii_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_roman_infantry_auxilia_Unit_Next_Thread GameArea Campaign Item City_Training_roman_infantry_auxilia_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_roman_infantry_auxilia_Unit_Next_Text_01_Title Text City_Training_roman_infantry_auxilia_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_roman_legionary_cohort_i_Unit_Next_Thread GameArea Campaign Item City_Training_roman_legionary_cohort_i_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_roman_legionary_cohort_i_Unit_Next_Text_01_Title Text City_Training_roman_legionary_cohort_i_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_roman_legionary_first_cohort_i_Unit_Next_Thread GameArea Campaign Item City_Training_roman_legionary_first_cohort_i_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_roman_legionary_first_cohort_i_Unit_Next_Text_01_Title Text City_Training_roman_legionary_first_cohort_i_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_roman_legionary_cohort_ii_Unit_Next_Thread GameArea Campaign Item City_Training_roman_legionary_cohort_ii_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_roman_legionary_cohort_ii_Unit_Next_Text_01_Title Text City_Training_roman_legionary_cohort_ii_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_roman_legionary_first_cohort_ii_Unit_Next_Thread GameArea Campaign Item City_Training_roman_legionary_first_cohort_ii_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_roman_legionary_first_cohort_ii_Unit_Next_Text_01_Title Text City_Training_roman_legionary_first_cohort_ii_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_roman_praetorian_cohort_i_Unit_Next_Thread GameArea Campaign Item City_Training_roman_praetorian_cohort_i_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_roman_praetorian_cohort_i_Unit_Next_Text_01_Title Text City_Training_roman_praetorian_cohort_i_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_roman_praetorian_cohort_urban_i_Unit_Next_Thread GameArea Campaign Item City_Training_roman_praetorian_cohort_urban_i_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_roman_praetorian_cohort_urban_i_Unit_Next_Text_01_Title Text City_Training_roman_praetorian_cohort_urban_i_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_roman_arcani_Unit_Next_Thread GameArea Campaign Item City_Training_roman_arcani_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_roman_arcani_Unit_Next_Text_01_Title Text City_Training_roman_arcani_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_roman_wardogs_Unit_Next_Thread GameArea Campaign Item City_Training_roman_wardogs_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_roman_wardogs_Unit_Next_Text_01_Title Text City_Training_roman_wardogs_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_roman_pigs_Unit_Next_Thread GameArea Campaign Item City_Training_roman_pigs_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_roman_pigs_Unit_Next_Text_01_Title Text City_Training_roman_pigs_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_roman_velite_gladiator_Unit_Next_Thread GameArea Campaign Item City_Training_roman_velite_gladiator_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_roman_velite_gladiator_Unit_Next_Text_01_Title Text City_Training_roman_velite_gladiator_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_roman_samnite_gladiator_Unit_Next_Thread GameArea Campaign Item City_Training_roman_samnite_gladiator_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_roman_samnite_gladiator_Unit_Next_Text_01_Title Text City_Training_roman_samnite_gladiator_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_roman_mirmillo_gladiator_Unit_Next_Thread GameArea Campaign Item City_Training_roman_mirmillo_gladiator_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_roman_mirmillo_gladiator_Unit_Next_Text_01_Title Text City_Training_roman_mirmillo_gladiator_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_roman_light_cavalry_Unit_Next_Thread GameArea Campaign Item City_Training_roman_light_cavalry_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_roman_light_cavalry_Unit_Next_Text_01_Title Text City_Training_roman_light_cavalry_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_roman_cavalry_auxilia_Unit_Next_Thread GameArea Campaign Item City_Training_roman_cavalry_auxilia_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_roman_cavalry_auxilia_Unit_Next_Text_01_Title Text City_Training_roman_cavalry_auxilia_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_roman_medium_cavalry_Unit_Next_Thread GameArea Campaign Item City_Training_roman_medium_cavalry_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_roman_medium_cavalry_Unit_Next_Text_01_Title Text City_Training_roman_medium_cavalry_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_roman_heavy_cavalry_Unit_Next_Thread GameArea Campaign Item City_Training_roman_heavy_cavalry_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_roman_heavy_cavalry_Unit_Next_Text_01_Title Text City_Training_roman_heavy_cavalry_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_roman_praetorian_cavalry_Unit_Next_Thread GameArea Campaign Item City_Training_roman_praetorian_cavalry_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_roman_praetorian_cavalry_Unit_Next_Text_01_Title Text City_Training_roman_praetorian_cavalry_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_roman_generals_guard_cavalry_Unit_Next_Thread GameArea Campaign Item City_Training_roman_generals_guard_cavalry_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_roman_generals_guard_cavalry_Unit_Next_Text_01_Title Text City_Training_roman_generals_guard_cavalry_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_roman_ballista_Unit_Next_Thread GameArea Campaign Item City_Training_roman_ballista_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_roman_ballista_Unit_Next_Text_01_Title Text City_Training_roman_ballista_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_roman_scorpion_Unit_Next_Thread GameArea Campaign Item City_Training_roman_scorpion_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_roman_scorpion_Unit_Next_Text_01_Title Text City_Training_roman_scorpion_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_roman_onager_Unit_Next_Thread GameArea Campaign Item City_Training_roman_onager_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_roman_onager_Unit_Next_Text_01_Title Text City_Training_roman_onager_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_roman_heavy_onager_Unit_Next_Thread GameArea Campaign Item City_Training_roman_heavy_onager_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_roman_heavy_onager_Unit_Next_Text_01_Title Text City_Training_roman_heavy_onager_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_roman_repeating_ballista_Unit_Next_Thread GameArea Campaign Item City_Training_roman_repeating_ballista_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_roman_repeating_ballista_Unit_Next_Text_01_Title Text City_Training_roman_repeating_ballista_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_naval_biremes_Unit_Next_Thread GameArea Campaign Item City_Training_naval_biremes_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_naval_biremes_Unit_Next_Text_01_Title Text City_Training_naval_biremes_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_naval_triremes_Unit_Next_Thread GameArea Campaign Item City_Training_naval_triremes_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_naval_triremes_Unit_Next_Text_01_Title Text City_Training_naval_triremes_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_naval_quinquiremes_Unit_Next_Thread GameArea Campaign Item City_Training_naval_quinquiremes_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_naval_quinquiremes_Unit_Next_Text_01_Title Text City_Training_naval_quinquiremes_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_naval_corvus_quinquireme_Unit_Next_Thread GameArea Campaign Item City_Training_naval_corvus_quinquireme_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_naval_corvus_quinquireme_Unit_Next_Text_01_Title Text City_Training_naval_corvus_quinquireme_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_No_Unit_Next_Thread GameArea Campaign Item City_Training_No_unit_Unit_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_No_unit_Unit_Next_Text_01_Title Text City_Training_No_unit_Unit_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Training_No_Unit_Here_Thread GameArea Campaign Item City_Training_No_Unit_Here_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Training_No_Unit_Here_Text_01_Title Text City_Training_No_Unit_Here_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_governors_house_Next_Thread GameArea Campaign Item City_Construction_Build_governors_house_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_governors_house_Next_Text_01_Title Text City_Construction_Build_governors_house_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_warriors_hold_Next_Thread GameArea Campaign Item City_Construction_Build_warriors_hold_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_warriors_hold_Next_Text_01_Title Text City_Construction_Build_warriors_hold_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_governors_villa_Next_Thread GameArea Campaign Item City_Construction_Build_governors_villa_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_governors_villa_Next_Text_01_Title Text City_Construction_Build_governors_villa_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_warlords_hold_Next_Thread GameArea Campaign Item City_Construction_Build_warlords_hold_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_warlords_hold_Next_Text_01_Title Text City_Construction_Build_warlords_hold_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_governors_palace_Next_Thread GameArea Campaign Item City_Construction_Build_governors_palace_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_governors_palace_Next_Text_01_Title Text City_Construction_Build_governors_palace_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_high_kings_hall_Next_Thread GameArea Campaign Item City_Construction_Build_high_kings_hall_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_high_kings_hall_Next_Text_01_Title Text City_Construction_Build_high_kings_hall_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_proconsuls_palace_Next_Thread GameArea Campaign Item City_Construction_Build_proconsuls_palace_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_proconsuls_palace_Next_Text_01_Title Text City_Construction_Build_proconsuls_palace_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_councillors_chambers_Next_Thread GameArea Campaign Item City_Construction_Build_councillors_chambers_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_councillors_chambers_Next_Text_01_Title Text City_Construction_Build_councillors_chambers_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_imperial_palace_Next_Thread GameArea Campaign Item City_Construction_Build_imperial_palace_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_imperial_palace_Next_Text_01_Title Text City_Construction_Build_imperial_palace_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_pharoahs_palace_Next_Thread GameArea Campaign Item City_Construction_Build_pharoahs_palace_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_pharoahs_palace_Next_Text_01_Title Text City_Construction_Build_pharoahs_palace_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_royal_palace_Next_Thread GameArea Campaign Item City_Construction_Build_royal_palace_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_royal_palace_Next_Text_01_Title Text City_Construction_Build_royal_palace_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_wooden_pallisade_Next_Thread GameArea Campaign Item City_Construction_Build_wooden_pallisade_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_wooden_pallisade_Next_Text_01_Title Text City_Construction_Build_wooden_pallisade_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_wooden_wall_Next_Thread GameArea Campaign Item City_Construction_Build_wooden_wall_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_wooden_wall_Next_Text_01_Title Text City_Construction_Build_wooden_wall_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_stockade_Next_Thread GameArea Campaign Item City_Construction_Build_stockade_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_stockade_Next_Text_01_Title Text City_Construction_Build_stockade_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_large_stone_wall_Next_Thread GameArea Campaign Item City_Construction_Build_large_stone_wall_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_large_stone_wall_Next_Text_01_Title Text City_Construction_Build_large_stone_wall_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_epic_stone_wall_Next_Thread GameArea Campaign Item City_Construction_Build_epic_stone_wall_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_epic_stone_wall_Next_Text_01_Title Text City_Construction_Build_epic_stone_wall_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_barracks_Next_Thread GameArea Campaign Item City_Construction_Build_barracks_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_barracks_Next_Text_01_Title Text City_Construction_Build_barracks_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_muster_field_Next_Thread GameArea Campaign Item City_Construction_Build_muster_field_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_muster_field_Next_Text_01_Title Text City_Construction_Build_muster_field_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_militia_barracks_Next_Thread GameArea Campaign Item City_Construction_Build_militia_barracks_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_militia_barracks_Next_Text_01_Title Text City_Construction_Build_militia_barracks_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_meeting_hall_Next_Thread GameArea Campaign Item City_Construction_Build_meeting_hall_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_meeting_hall_Next_Text_01_Title Text City_Construction_Build_meeting_hall_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_city_barracks_Next_Thread GameArea Campaign Item City_Construction_Build_city_barracks_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_city_barracks_Next_Text_01_Title Text City_Construction_Build_city_barracks_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_hall_of_heroes_Next_Thread GameArea Campaign Item City_Construction_Build_hall_of_heroes_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_hall_of_heroes_Next_Text_01_Title Text City_Construction_Build_hall_of_heroes_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_legion_barracks_Next_Thread GameArea Campaign Item City_Construction_Build_legion_barracks_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_legion_barracks_Next_Text_01_Title Text City_Construction_Build_legion_barracks_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_army_barracks_Next_Thread GameArea Campaign Item City_Construction_Build_army_barracks_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_army_barracks_Next_Text_01_Title Text City_Construction_Build_army_barracks_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_eastern_army_barracks_Next_Thread GameArea Campaign Item City_Construction_Build_eastern_army_barracks_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_eastern_army_barracks_Next_Text_01_Title Text City_Construction_Build_eastern_army_barracks_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_royal_barracks_Next_Thread GameArea Campaign Item City_Construction_Build_royal_barracks_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_royal_barracks_Next_Text_01_Title Text City_Construction_Build_royal_barracks_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_urban_barracks_Next_Thread GameArea Campaign Item City_Construction_Build_urban_barracks_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_urban_barracks_Next_Text_01_Title Text City_Construction_Build_urban_barracks_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_seleucid_royal_barracks_Next_Thread GameArea Campaign Item City_Construction_Build_seleucid_royal_barracks_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_seleucid_royal_barracks_Next_Text_01_Title Text City_Construction_Build_seleucid_royal_barracks_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_stables_Next_Thread GameArea Campaign Item City_Construction_Build_stables_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_stables_Next_Text_01_Title Text City_Construction_Build_stables_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_cavalry_barracks_Next_Thread GameArea Campaign Item City_Construction_Build_cavalry_barracks_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_cavalry_barracks_Next_Text_01_Title Text City_Construction_Build_cavalry_barracks_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_warlords_stables_Next_Thread GameArea Campaign Item City_Construction_Build_warlords_stables_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_warlords_stables_Next_Text_01_Title Text City_Construction_Build_warlords_stables_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_hippodrome_Next_Thread GameArea Campaign Item City_Construction_Build_hippodrome_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_hippodrome_Next_Text_01_Title Text City_Construction_Build_hippodrome_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_elite_cavalry_barracks_Next_Thread GameArea Campaign Item City_Construction_Build_elite_cavalry_barracks_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_elite_cavalry_barracks_Next_Text_01_Title Text City_Construction_Build_elite_cavalry_barracks_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_circus_maximus_Next_Thread GameArea Campaign Item City_Construction_Build_circus_maximus_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_circus_maximus_Next_Text_01_Title Text City_Construction_Build_circus_maximus_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_royal_cavalry_barracks_Next_Thread GameArea Campaign Item City_Construction_Build_royal_cavalry_barracks_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_royal_cavalry_barracks_Next_Text_01_Title Text City_Construction_Build_royal_cavalry_barracks_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_practice_field_Next_Thread GameArea Campaign Item City_Construction_Build_practice_field_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_practice_field_Next_Text_01_Title Text City_Construction_Build_practice_field_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_archery_range_Next_Thread GameArea Campaign Item City_Construction_Build_archery_range_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_archery_range_Next_Text_01_Title Text City_Construction_Build_archery_range_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_catapult_range_Next_Thread GameArea Campaign Item City_Construction_Build_catapult_range_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_catapult_range_Next_Text_01_Title Text City_Construction_Build_catapult_range_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_siege_engineer_Next_Thread GameArea Campaign Item City_Construction_Build_siege_engineer_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_siege_engineer_Next_Text_01_Title Text City_Construction_Build_siege_engineer_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_trader_Next_Thread GameArea Campaign Item City_Construction_Build_trader_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_trader_Next_Text_01_Title Text City_Construction_Build_trader_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_market_Next_Thread GameArea Campaign Item City_Construction_Build_market_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_market_Next_Text_01_Title Text City_Construction_Build_market_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_forum_Next_Thread GameArea Campaign Item City_Construction_Build_forum_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_forum_Next_Text_01_Title Text City_Construction_Build_forum_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_agora_Next_Thread GameArea Campaign Item City_Construction_Build_agora_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_agora_Next_Text_01_Title Text City_Construction_Build_agora_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_great_market_Next_Thread GameArea Campaign Item City_Construction_Build_great_market_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_great_market_Next_Text_01_Title Text City_Construction_Build_great_market_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_bazaar_Next_Thread GameArea Campaign Item City_Construction_Build_bazaar_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_bazaar_Next_Text_01_Title Text City_Construction_Build_bazaar_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_great_forum_Next_Thread GameArea Campaign Item City_Construction_Build_great_forum_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_great_forum_Next_Text_01_Title Text City_Construction_Build_great_forum_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_great_agora_Next_Thread GameArea Campaign Item City_Construction_Build_great_agora_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_great_agora_Next_Text_01_Title Text City_Construction_Build_great_agora_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_grand_bazaar_Next_Thread GameArea Campaign Item City_Construction_Build_grand_bazaar_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_grand_bazaar_Next_Text_01_Title Text City_Construction_Build_grand_bazaar_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_curia_Next_Thread GameArea Campaign Item City_Construction_Build_curia_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_curia_Next_Text_01_Title Text City_Construction_Build_curia_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_merchants_quarter_Next_Thread GameArea Campaign Item City_Construction_Build_merchants_quarter_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_merchants_quarter_Next_Text_01_Title Text City_Construction_Build_merchants_quarter_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_blacksmith_Next_Thread GameArea Campaign Item City_Construction_Build_blacksmith_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_blacksmith_Next_Text_01_Title Text City_Construction_Build_blacksmith_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_smiths_workshop_Next_Thread GameArea Campaign Item City_Construction_Build_smiths_workshop_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_smiths_workshop_Next_Text_01_Title Text City_Construction_Build_smiths_workshop_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_weaponsmith_Next_Thread GameArea Campaign Item City_Construction_Build_weaponsmith_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_weaponsmith_Next_Text_01_Title Text City_Construction_Build_weaponsmith_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_foundry_Next_Thread GameArea Campaign Item City_Construction_Build_foundry_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_foundry_Next_Text_01_Title Text City_Construction_Build_foundry_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_port_Next_Thread GameArea Campaign Item City_Construction_Build_port_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_port_Next_Text_01_Title Text City_Construction_Build_port_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_shipwright_Next_Thread GameArea Campaign Item City_Construction_Build_shipwright_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_shipwright_Next_Text_01_Title Text City_Construction_Build_shipwright_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_dockyard_Next_Thread GameArea Campaign Item City_Construction_Build_dockyard_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_dockyard_Next_Text_01_Title Text City_Construction_Build_dockyard_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_sewers_Next_Thread GameArea Campaign Item City_Construction_Build_sewers_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_sewers_Next_Text_01_Title Text City_Construction_Build_sewers_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_baths_Next_Thread GameArea Campaign Item City_Construction_Build_baths_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_baths_Next_Text_01_Title Text City_Construction_Build_baths_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_aqueduct_Next_Thread GameArea Campaign Item City_Construction_Build_aqueduct_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_aqueduct_Next_Text_01_Title Text City_Construction_Build_aqueduct_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_city_plumbing_Next_Thread GameArea Campaign Item City_Construction_Build_city_plumbing_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_city_plumbing_Next_Text_01_Title Text City_Construction_Build_city_plumbing_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_farms_Next_Thread GameArea Campaign Item City_Construction_Build_farms_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_farms_Next_Text_01_Title Text City_Construction_Build_farms_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_farms+1_Next_Thread GameArea Campaign Item City_Construction_Build_farms+1_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_farms+1_Next_Text_01_Title Text City_Construction_Build_farms+1_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_farms+2_Next_Thread GameArea Campaign Item City_Construction_Build_farms+2_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_farms+2_Next_Text_01_Title Text City_Construction_Build_farms+2_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_farms+3_Next_Thread GameArea Campaign Item City_Construction_Build_farms+3_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_farms+3_Next_Text_01_Title Text City_Construction_Build_farms+3_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_farms+4_Next_Thread GameArea Campaign Item City_Construction_Build_farms+4_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_farms+4_Next_Text_01_Title Text City_Construction_Build_farms+4_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_latifundia_Next_Thread GameArea Campaign Item City_Construction_Build_latifundia_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_latifundia_Next_Text_01_Title Text City_Construction_Build_latifundia_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_roads_Next_Thread GameArea Campaign Item City_Construction_Build_roads_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_roads_Next_Text_01_Title Text City_Construction_Build_roads_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_paved_roads_Next_Thread GameArea Campaign Item City_Construction_Build_paved_roads_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_paved_roads_Next_Text_01_Title Text City_Construction_Build_paved_roads_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_highways_Next_Thread GameArea Campaign Item City_Construction_Build_highways_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_highways_Next_Text_01_Title Text City_Construction_Build_highways_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_mines+1_Next_Thread GameArea Campaign Item City_Construction_Build_mines+1_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_mines+1_Next_Text_01_Title Text City_Construction_Build_mines+1_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_academy_Next_Thread GameArea Campaign Item City_Construction_Build_academy_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_academy_Next_Text_01_Title Text City_Construction_Build_academy_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_scriptorium_Next_Thread GameArea Campaign Item City_Construction_Build_scriptorium_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_scriptorium_Next_Text_01_Title Text City_Construction_Build_scriptorium_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_ludus_magnus_Next_Thread GameArea Campaign Item City_Construction_Build_ludus_magnus_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_ludus_magnus_Next_Text_01_Title Text City_Construction_Build_ludus_magnus_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_stone_amphitheatre_Next_Thread GameArea Campaign Item City_Construction_Build_stone_amphitheatre_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_stone_amphitheatre_Next_Text_01_Title Text City_Construction_Build_stone_amphitheatre_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_urban_amphitheatre_Next_Thread GameArea Campaign Item City_Construction_Build_urban_amphitheatre_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_urban_amphitheatre_Next_Text_01_Title Text City_Construction_Build_urban_amphitheatre_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_odeum_Next_Thread GameArea Campaign Item City_Construction_Build_odeum_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_odeum_Next_Text_01_Title Text City_Construction_Build_odeum_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_lyceum_Next_Thread GameArea Campaign Item City_Construction_Build_lyceum_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_lyceum_Next_Text_01_Title Text City_Construction_Build_lyceum_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_theatre_Next_Thread GameArea Campaign Item City_Construction_Build_theatre_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_theatre_Next_Text_01_Title Text City_Construction_Build_theatre_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_execution_square_Next_Thread GameArea Campaign Item City_Construction_Build_execution_square_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_execution_square_Next_Text_01_Title Text City_Construction_Build_execution_square_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_secret_police_hq_Next_Thread GameArea Campaign Item City_Construction_Build_secret_police_hq_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_secret_police_hq_Next_Text_01_Title Text City_Construction_Build_secret_police_hq_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_secret_police_network_Thread GameArea Campaign Item City_Construction_Build_secret_police_network_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_secret_police_network_Text_01_Title Text City_Construction_Build_secret_police_network_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_caravan_Next_Thread GameArea Campaign Item City_Construction_Build_caravan_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_caravan_Next_Text_01_Title Text City_Construction_Build_caravan_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_frankincense_rd_Next_Thread GameArea Campaign Item City_Construction_Build_frankincense_rd_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_frankincense_rd_Next_Text_01_Title Text City_Construction_Build_frankincense_rd_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_silk_rd_Next_Thread GameArea Campaign Item City_Construction_Build_silk_rd_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_silk_rd_Next_Text_01_Title Text City_Construction_Build_silk_rd_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_bardic_circle_Next_Thread GameArea Campaign Item City_Construction_Build_bardic_circle_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_bardic_circle_Next_Text_01_Title Text City_Construction_Build_bardic_circle_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_thracian_shrine_Next_Thread GameArea Campaign Item City_Construction_Build_thracian_shrine_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_thracian_shrine_Next_Text_01_Title Text City_Construction_Build_thracian_shrine_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_dacian_shrine_Next_Thread GameArea Campaign Item City_Construction_Build_dacian_shrine_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_dacian_shrine_Next_Text_01_Title Text City_Construction_Build_dacian_shrine_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_thracian_temple_Next_Thread GameArea Campaign Item City_Construction_Build_thracian_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_thracian_temple_Next_Text_01_Title Text City_Construction_Build_thracian_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_dacian_temple_Next_Thread GameArea Campaign Item City_Construction_Build_dacian_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_dacian_temple_Next_Text_01_Title Text City_Construction_Build_dacian_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_large_thracian_temple_Next_Thread GameArea Campaign Item City_Construction_Build_large_thracian_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_large_thracian_temple_Next_Text_01_Title Text City_Construction_Build_large_thracian_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_large_dacian_temple_Next_Thread GameArea Campaign Item City_Construction_Build_large_dacian_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_large_dacian_temple_Next_Text_01_Title Text City_Construction_Build_large_dacian_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_awesome_thracian_temple_Next_Thread GameArea Campaign Item City_Construction_Build_awesome_thracian_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_awesome_thracian_temple_Next_Text_01_Title Text City_Construction_Build_awesome_thracian_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_thracian_pantheon_Next_Thread GameArea Campaign Item City_Construction_Build_thracian_pantheon_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_thracian_pantheon_Next_Text_01_Title Text City_Construction_Build_thracian_pantheon_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_gallic_temple_of_battleforge_shrine_Next_Thread GameArea Campaign Item City_Construction_Build_gallic_temple_of_battleforge_shrine_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_gallic_temple_of_battleforge_shrine_Next_Text_01_Title Text City_Construction_Build_gallic_temple_of_battleforge_shrine_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_armenian_temple_of_battleforge_shrine_Next_Thread GameArea Campaign Item City_Construction_Build_armenian_temple_of_battleforge_shrine_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_armenian_temple_of_battleforge_shrine_Next_Text_01_Title Text City_Construction_Build_armenian_temple_of_battleforge_shrine_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_gallic_temple_of_battleforge_temple_Next_Thread GameArea Campaign Item City_Construction_Build_gallic_temple_of_battleforge_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_gallic_temple_of_battleforge_temple_Next_Text_01_Title Text City_Construction_Build_gallic_temple_of_battleforge_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_armenian_temple_of_battleforge_temple_Next_Thread GameArea Campaign Item City_Construction_Build_armenian_temple_of_battleforge_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_armenian_temple_of_battleforge_temple_Next_Text_01_Title Text City_Construction_Build_armenian_temple_of_battleforge_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_gallic_temple_of_battleforge_large_temple_Next_Thread GameArea Campaign Item City_Construction_Build_gallic_temple_of_battleforge_large_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_gallic_temple_of_battleforge_large_temple_Next_Text_01_Title Text City_Construction_Build_gallic_temple_of_battleforge_large_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_armenian_temple_of_battleforge_large_temple_Next_Thread GameArea Campaign Item City_Construction_Build_armenian_temple_of_battleforge_large_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_armenian_temple_of_battleforge_large_temple_Next_Text_01_Title Text City_Construction_Build_armenian_temple_of_battleforge_large_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_armenian_temple_of_battleforge_awesome_temple_Next_Thread GameArea Campaign Item City_Construction_Build_armenian_temple_of_battleforge_awesome_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_armenian_temple_of_battleforge_awesome_temple_Next_Text_01_Title Text City_Construction_Build_armenian_temple_of_battleforge_awesome_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_pantheon_Next_Thread GameArea Campaign Item City_Construction_Build_pantheon_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_pantheon_Next_Text_01_Title Text City_Construction_Build_pantheon_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_macedonian_temple_of_farming_shrine_Next_Thread GameArea Campaign Item City_Construction_Build_macedonian_temple_of_farming_shrine_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_macedonian_temple_of_farming_shrine_Next_Text_01_Title Text City_Construction_Build_macedonian_temple_of_farming_shrine_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_carthaginian_temple_of_farming_shrine_Next_Thread GameArea Campaign Item City_Construction_Build_carthaginian_temple_of_farming_shrine_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_carthaginian_temple_of_farming_shrine_Next_Text_01_Title Text City_Construction_Build_carthaginian_temple_of_farming_shrine_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_dacian_temple_of_farming_shrine_Next_Thread GameArea Campaign Item City_Construction_Build_dacian_temple_of_farming_shrine_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_dacian_temple_of_farming_shrine_Next_Text_01_Title Text City_Construction_Build_dacian_temple_of_farming_shrine_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_macedonian_temple_of_farming_temple_Next_Thread GameArea Campaign Item City_Construction_Build_macedonian_temple_of_farming_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_macedonian_temple_of_farming_temple_Next_Text_01_Title Text City_Construction_Build_macedonian_temple_of_farming_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_carthaginian_temple_of_farming_temple_Next_Thread GameArea Campaign Item City_Construction_Build_carthaginian_temple_of_farming_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_carthaginian_temple_of_farming_temple_Next_Text_01_Title Text City_Construction_Build_carthaginian_temple_of_farming_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_dacian_temple_of_farming_temple_Next_Thread GameArea Campaign Item City_Construction_Build_dacian_temple_of_farming_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_dacian_temple_of_farming_temple_Next_Text_01_Title Text City_Construction_Build_dacian_temple_of_farming_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_macedonian_temple_of_farming_large_temple_Next_Thread GameArea Campaign Item City_Construction_Build_macedonian_temple_of_farming_large_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_macedonian_temple_of_farming_large_temple_Next_Text_01_Title Text City_Construction_Build_macedonian_temple_of_farming_large_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_carthaginian_temple_of_farming_large_temple_Next_Thread GameArea Campaign Item City_Construction_Build_carthaginian_temple_of_farming_large_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_carthaginian_temple_of_farming_large_temple_Next_Text_01_Title Text City_Construction_Build_carthaginian_temple_of_farming_large_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_dacian_temple_of_farming_large_temple_Next_Thread GameArea Campaign Item City_Construction_Build_dacian_temple_of_farming_large_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_dacian_temple_of_farming_large_temple_Next_Text_01_Title Text City_Construction_Build_dacian_temple_of_farming_large_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_macedonian_temple_of_farming_awesome_temple_Next_Thread GameArea Campaign Item City_Construction_Build_macedonian_temple_of_farming_awesome_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_macedonian_temple_of_farming_awesome_temple_Next_Text_01_Title Text City_Construction_Build_macedonian_temple_of_farming_awesome_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_carthaginian_temple_of_farming_awesome_temple_Next_Thread GameArea Campaign Item City_Construction_Build_carthaginian_temple_of_farming_awesome_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_carthaginian_temple_of_farming_awesome_temple_Next_Text_01_Title Text City_Construction_Build_carthaginian_temple_of_farming_awesome_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_macedonian_temple_of_farming_pantheon_Next_Thread GameArea Campaign Item City_Construction_Build_macedonian_temple_of_farming_pantheon_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_macedonian_temple_of_farming_pantheon_Next_Text_01_Title Text City_Construction_Build_macedonian_temple_of_farming_pantheon_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_julii_temple_of_fertility_shrine_Next_Thread GameArea Campaign Item City_Construction_Build_julii_temple_of_fertility_shrine_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_julii_temple_of_fertility_shrine_Next_Text_01_Title Text City_Construction_Build_julii_temple_of_fertility_shrine_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_egyptian_temple_of_fertility_shrine_Next_Thread GameArea Campaign Item City_Construction_Build_egyptian_temple_of_fertility_shrine_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_egyptian_temple_of_fertility_shrine_Next_Text_01_Title Text City_Construction_Build_egyptian_temple_of_fertility_shrine_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_german_temple_of_fertility_shrine_Next_Thread GameArea Campaign Item City_Construction_Build_german_temple_of_fertility_shrine_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_german_temple_of_fertility_shrine_Next_Text_01_Title Text City_Construction_Build_german_temple_of_fertility_shrine_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_julii_temple_of_fertility_temple_Next_Thread GameArea Campaign Item City_Construction_Build_julii_temple_of_fertility_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_julii_temple_of_fertility_temple_Next_Text_01_Title Text City_Construction_Build_julii_temple_of_fertility_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_egyptian_temple_of_fertility_temple_Next_Thread GameArea Campaign Item City_Construction_Build_egyptian_temple_of_fertility_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_egyptian_temple_of_fertility_temple_Next_Text_01_Title Text City_Construction_Build_egyptian_temple_of_fertility_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_german_temple_of_fertility_temple_Next_Thread GameArea Campaign Item City_Construction_Build_german_temple_of_fertility_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_german_temple_of_fertility_temple_Next_Text_01_Title Text City_Construction_Build_german_temple_of_fertility_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_julii_temple_of_fertility_large_temple_Next_Thread GameArea Campaign Item City_Construction_Build_julii_temple_of_fertility_large_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_julii_temple_of_fertility_large_temple_Next_Text_01_Title Text City_Construction_Build_julii_temple_of_fertility_large_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_egyptian_temple_of_fertility_large_temple_Next_Thread GameArea Campaign Item City_Construction_Build_egyptian_temple_of_fertility_large_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_egyptian_temple_of_fertility_large_temple_Next_Text_01_Title Text City_Construction_Build_egyptian_temple_of_fertility_large_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_german_temple_of_fertility_large_temple_Next_Thread GameArea Campaign Item City_Construction_Build_german_temple_of_fertility_large_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_german_temple_of_fertility_large_temple_Next_Text_01_Title Text City_Construction_Build_german_temple_of_fertility_large_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_julii_temple_of_fertility_awesome_temple_Next_Thread GameArea Campaign Item City_Construction_Build_julii_temple_of_fertility_awesome_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_julii_temple_of_fertility_awesome_temple_Next_Text_01_Title Text City_Construction_Build_julii_temple_of_fertility_awesome_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_egyptian_temple_of_fertility_awesome_temple_Next_Thread GameArea Campaign Item City_Construction_Build_egyptian_temple_of_fertility_awesome_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_egyptian_temple_of_fertility_awesome_temple_Next_Text_01_Title Text City_Construction_Build_egyptian_temple_of_fertility_awesome_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_temple_of_fertility_pantheon_Next_Thread GameArea Campaign Item City_Construction_Build_temple_of_fertility_pantheon_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_temple_of_fertility_pantheon_Next_Text_01_Title Text City_Construction_Build_temple_of_fertility_pantheon_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_scipii_temple_of_forge_shrine_Next_Thread GameArea Campaign Item City_Construction_Build_scipii_temple_of_forge_shrine_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_scipii_temple_of_forge_shrine_Next_Text_01_Title Text City_Construction_Build_scipii_temple_of_forge_shrine_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_seleucid_temple_of_forge_shrine_Next_Thread GameArea Campaign Item City_Construction_Build_seleucid_temple_of_forge_shrine_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_seleucid_temple_of_forge_shrine_Next_Text_01_Title Text City_Construction_Build_seleucid_temple_of_forge_shrine_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_dacian_temple_of_forge_shrine_Next_Thread GameArea Campaign Item City_Construction_Build_dacian_temple_of_forge_shrine_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_dacian_temple_of_forge_shrine_Next_Text_01_Title Text City_Construction_Build_dacian_temple_of_forge_shrine_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_scipii_temple_of_forge_temple_Next_Thread GameArea Campaign Item City_Construction_Build_scipii_temple_of_forge_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_scipii_temple_of_forge_temple_Next_Text_01_Title Text City_Construction_Build_scipii_temple_of_forge_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_seleucid_temple_of_forge_temple_Next_Thread GameArea Campaign Item City_Construction_Build_seleucid_temple_of_forge_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_seleucid_temple_of_forge_temple_Next_Text_01_Title Text City_Construction_Build_seleucid_temple_of_forge_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_dacian_temple_of_forge_temple_Next_Thread GameArea Campaign Item City_Construction_Build_dacian_temple_of_forge_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_dacian_temple_of_forge_temple_Next_Text_01_Title Text City_Construction_Build_dacian_temple_of_forge_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_scipii_temple_of_forge_large_temple_Next_Thread GameArea Campaign Item City_Construction_Build_scipii_temple_of_forge_large_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_scipii_temple_of_forge_large_temple_Next_Text_01_Title Text City_Construction_Build_scipii_temple_of_forge_large_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_seleucid_temple_of_forge_large_temple_Next_Thread GameArea Campaign Item City_Construction_Build_seleucid_temple_of_forge_large_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_seleucid_temple_of_forge_large_temple_Next_Text_01_Title Text City_Construction_Build_seleucid_temple_of_forge_large_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_dacian_temple_of_forge_large_temple_Next_Thread GameArea Campaign Item City_Construction_Build_dacian_temple_of_forge_large_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_dacian_temple_of_forge_large_temple_Next_Text_01_Title Text City_Construction_Build_dacian_temple_of_forge_large_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_scipii_temple_of_forge_awesome_temple_Next_Thread GameArea Campaign Item City_Construction_Build_scipii_temple_of_forge_awesome_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_scipii_temple_of_forge_awesome_temple_Next_Text_01_Title Text City_Construction_Build_scipii_temple_of_forge_awesome_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_temple_of_forge_pantheon_Next_Thread GameArea Campaign Item City_Construction_Build_temple_of_forge_pantheon_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_temple_of_forge_pantheon_Next_Text_01_Title Text City_Construction_Build_temple_of_forge_pantheon_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_julii_temple_of_fun_shrine_Next_Thread GameArea Campaign Item City_Construction_Build_julii_temple_of_fun_shrine_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_julii_temple_of_fun_shrine_Next_Text_01_Title Text City_Construction_Build_julii_temple_of_fun_shrine_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_seleucid_temple_of_fun_shrine_Next_Thread GameArea Campaign Item City_Construction_Build_seleucid_temple_of_fun_shrine_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_seleucid_temple_of_fun_shrine_Next_Text_01_Title Text City_Construction_Build_seleucid_temple_of_fun_shrine_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_thracian_temple_of_fun_shrine_Next_Thread GameArea Campaign Item City_Construction_Build_thracian_temple_of_fun_shrine_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_thracian_temple_of_fun_shrine_Next_Text_01_Title Text City_Construction_Build_thracian_temple_of_fun_shrine_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_egyptian_temple_of_fun_shrine_Next_Thread GameArea Campaign Item City_Construction_Build_egyptian_temple_of_fun_shrine_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_egyptian_temple_of_fun_shrine_Next_Text_01_Title Text City_Construction_Build_egyptian_temple_of_fun_shrine_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_armenian_temple_of_fun_shrine_Next_Thread GameArea Campaign Item City_Construction_Build_armenian_temple_of_fun_shrine_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_armenian_temple_of_fun_shrine_Next_Text_01_Title Text City_Construction_Build_armenian_temple_of_fun_shrine_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_julii_temple_of_fun_temple_Next_Thread GameArea Campaign Item City_Construction_Build_julii_temple_of_fun_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_julii_temple_of_fun_temple_Next_Text_01_Title Text City_Construction_Build_julii_temple_of_fun_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_seleucid_temple_of_fun_temple_Next_Thread GameArea Campaign Item City_Construction_Build_seleucid_temple_of_fun_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_seleucid_temple_of_fun_temple_Next_Text_01_Title Text City_Construction_Build_seleucid_temple_of_fun_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_thracian_temple_of_fun_temple_Next_Thread GameArea Campaign Item City_Construction_Build_thracian_temple_of_fun_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_thracian_temple_of_fun_temple_Next_Text_01_Title Text City_Construction_Build_thracian_temple_of_fun_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_egyptian_temple_of_fun_temple_Next_Thread GameArea Campaign Item City_Construction_Build_egyptian_temple_of_fun_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_egyptian_temple_of_fun_temple_Next_Text_01_Title Text City_Construction_Build_egyptian_temple_of_fun_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_armenian_temple_of_fun_temple_Next_Thread GameArea Campaign Item City_Construction_Build_armenian_temple_of_fun_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_armenian_temple_of_fun_temple_Next_Text_01_Title Text City_Construction_Build_armenian_temple_of_fun_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_julii_temple_of_fun_large_temple_Next_Thread GameArea Campaign Item City_Construction_Build_julii_temple_of_fun_large_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_julii_temple_of_fun_large_temple_Next_Text_01_Title Text City_Construction_Build_julii_temple_of_fun_large_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_seleucid_temple_of_fun_large_temple_Next_Thread GameArea Campaign Item City_Construction_Build_seleucid_temple_of_fun_large_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_seleucid_temple_of_fun_large_temple_Next_Text_01_Title Text City_Construction_Build_seleucid_temple_of_fun_large_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_thracian_temple_of_fun_large_temple_Next_Thread GameArea Campaign Item City_Construction_Build_thracian_temple_of_fun_large_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_thracian_temple_of_fun_large_temple_Next_Text_01_Title Text City_Construction_Build_thracian_temple_of_fun_large_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_egyptian_temple_of_fun_large_temple_Next_Thread GameArea Campaign Item City_Construction_Build_egyptian_temple_of_fun_large_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_egyptian_temple_of_fun_large_temple_Next_Text_01_Title Text City_Construction_Build_egyptian_temple_of_fun_large_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_armenian_temple_of_fun_large_temple_Next_Thread GameArea Campaign Item City_Construction_Build_armenian_temple_of_fun_large_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_armenian_temple_of_fun_large_temple_Next_Text_01_Title Text City_Construction_Build_armenian_temple_of_fun_large_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_julii_temple_of_fun_awesome_temple_Next_Thread GameArea Campaign Item City_Construction_Build_julii_temple_of_fun_awesome_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_julii_temple_of_fun_awesome_temple_Next_Text_01_Title Text City_Construction_Build_julii_temple_of_fun_awesome_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_seleucid_temple_of_fun_awesome_temple_Next_Thread GameArea Campaign Item City_Construction_Build_seleucid_temple_of_fun_awesome_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_seleucid_temple_of_fun_awesome_temple_Next_Text_01_Title Text City_Construction_Build_seleucid_temple_of_fun_awesome_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_thracian_temple_of_fun_awesome_temple_Next_Thread GameArea Campaign Item City_Construction_Build_thracian_temple_of_fun_awesome_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_thracian_temple_of_fun_awesome_temple_Next_Text_01_Title Text City_Construction_Build_thracian_temple_of_fun_awesome_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_egyptian_temple_of_fun_awesome_temple_Next_Thread GameArea Campaign Item City_Construction_Build_egyptian_temple_of_fun_awesome_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_egyptian_temple_of_fun_awesome_temple_Next_Text_01_Title Text City_Construction_Build_egyptian_temple_of_fun_awesome_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_armenian_temple_of_fun_awesome_temple_Next_Thread GameArea Campaign Item City_Construction_Build_armenian_temple_of_fun_awesome_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_armenian_temple_of_fun_awesome_temple_Next_Text_01_Title Text City_Construction_Build_armenian_temple_of_fun_awesome_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_temple_of_fun_pantheon_Next_Thread GameArea Campaign Item City_Construction_Build_temple_of_fun_pantheon_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_temple_of_fun_pantheon_Next_Text_01_Title Text City_Construction_Build_temple_of_fun_pantheon_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_macedonian_temple_of_governors_shrine_Next_Thread GameArea Campaign Item City_Construction_Build_macedonian_temple_of_governors_shrine_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_macedonian_temple_of_governors_shrine_Next_Text_01_Title Text City_Construction_Build_macedonian_temple_of_governors_shrine_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_pontic_temple_of_governors_shrine_Next_Thread GameArea Campaign Item City_Construction_Build_pontic_temple_of_governors_shrine_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_pontic_temple_of_governors_shrine_Next_Text_01_Title Text City_Construction_Build_pontic_temple_of_governors_shrine_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_macedonian_temple_of_governors_temple_Next_Thread GameArea Campaign Item City_Construction_Build_macedonian_temple_of_governors_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_macedonian_temple_of_governors_temple_Next_Text_01_Title Text City_Construction_Build_macedonian_temple_of_governors_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_pontic_temple_of_governors_temple_Next_Thread GameArea Campaign Item City_Construction_Build_pontic_temple_of_governors_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_pontic_temple_of_governors_temple_Next_Text_01_Title Text City_Construction_Build_pontic_temple_of_governors_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_macedonian_temple_of_governors_large_temple_Next_Thread GameArea Campaign Item City_Construction_Build_macedonian_temple_of_governors_large_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_macedonian_temple_of_governors_large_temple_Next_Text_01_Title Text City_Construction_Build_macedonian_temple_of_governors_large_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_pontic_temple_of_governors_large_temple_Next_Thread GameArea Campaign Item City_Construction_Build_pontic_temple_of_governors_large_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_pontic_temple_of_governors_large_temple_Next_Text_01_Title Text City_Construction_Build_pontic_temple_of_governors_large_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_macedonian_temple_of_governors_awesome_temple_Next_Thread GameArea Campaign Item City_Construction_Build_macedonian_temple_of_governors_awesome_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_macedonian_temple_of_governors_awesome_temple_Next_Text_01_Title Text City_Construction_Build_macedonian_temple_of_governors_awesome_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_pontic_temple_of_governors_awesome_temple_Next_Thread GameArea Campaign Item City_Construction_Build_pontic_temple_of_governors_awesome_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_pontic_temple_of_governors_awesome_temple_Next_Text_01_Title Text City_Construction_Build_pontic_temple_of_governors_awesome_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_temple_of_governors_pantheon_Next_Thread GameArea Campaign Item City_Construction_Build_temple_of_governors_pantheon_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_temple_of_governors_pantheon_Next_Text_01_Title Text City_Construction_Build_temple_of_governors_pantheon_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_british_temple_of_healing_shrine_Next_Thread GameArea Campaign Item City_Construction_Build_british_temple_of_healing_shrine_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_british_temple_of_healing_shrine_Next_Text_01_Title Text City_Construction_Build_british_temple_of_healing_shrine_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_egyptian_temple_of_healing_shrine_Next_Thread GameArea Campaign Item City_Construction_Build_egyptian_temple_of_healing_shrine_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_egyptian_temple_of_healing_shrine_Next_Text_01_Title Text City_Construction_Build_egyptian_temple_of_healing_shrine_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_seleucid_temple_of_healing_shrine_Next_Thread GameArea Campaign Item City_Construction_Build_seleucid_temple_of_healing_shrine_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_seleucid_temple_of_healing_shrine_Next_Text_01_Title Text City_Construction_Build_seleucid_temple_of_healing_shrine_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_brutii_temple_of_healing_shrine_Next_Thread GameArea Campaign Item City_Construction_Build_brutii_temple_of_healing_shrine_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_brutii_temple_of_healing_shrine_Next_Text_01_Title Text City_Construction_Build_brutii_temple_of_healing_shrine_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_british_temple_of_healing_temple_Next_Thread GameArea Campaign Item City_Construction_Build_british_temple_of_healing_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_british_temple_of_healing_temple_Next_Text_01_Title Text City_Construction_Build_british_temple_of_healing_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_egyptian_temple_of_healing_temple_Next_Thread GameArea Campaign Item City_Construction_Build_egyptian_temple_of_healing_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_egyptian_temple_of_healing_temple_Next_Text_01_Title Text City_Construction_Build_egyptian_temple_of_healing_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_seleucid_temple_of_healing_temple_Next_Thread GameArea Campaign Item City_Construction_Build_seleucid_temple_of_healing_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_seleucid_temple_of_healing_temple_Next_Text_01_Title Text City_Construction_Build_seleucid_temple_of_healing_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_brutii_temple_of_healing_temple_Next_Thread GameArea Campaign Item City_Construction_Build_brutii_temple_of_healing_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_brutii_temple_of_healing_temple_Next_Text_01_Title Text City_Construction_Build_brutii_temple_of_healing_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_british_temple_of_healing_large_temple_Next_Thread GameArea Campaign Item City_Construction_Build_british_temple_of_healing_large_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_british_temple_of_healing_large_temple_Next_Text_01_Title Text City_Construction_Build_british_temple_of_healing_large_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_egyptian_temple_of_healing_large_temple_Next_Thread GameArea Campaign Item City_Construction_Build_egyptian_temple_of_healing_large_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_egyptian_temple_of_healing_large_temple_Next_Text_01_Title Text City_Construction_Build_egyptian_temple_of_healing_large_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_seleucid_temple_of_healing_large_temple_Next_Thread GameArea Campaign Item City_Construction_Build_seleucid_temple_of_healing_large_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_seleucid_temple_of_healing_large_temple_Next_Text_01_Title Text City_Construction_Build_seleucid_temple_of_healing_large_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_brutii_temple_of_healing_large_temple_Next_Thread GameArea Campaign Item City_Construction_Build_brutii_temple_of_healing_large_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_brutii_temple_of_healing_large_temple_Next_Text_01_Title Text City_Construction_Build_brutii_temple_of_healing_large_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_egyptian_temple_of_healing_awesome_temple_Next_Thread GameArea Campaign Item City_Construction_Build_egyptian_temple_of_healing_awesome_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_egyptian_temple_of_healing_awesome_temple_Next_Text_01_Title Text City_Construction_Build_egyptian_temple_of_healing_awesome_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_seleucid_temple_of_healing_awesome_temple_Next_Thread GameArea Campaign Item City_Construction_Build_seleucid_temple_of_healing_awesome_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_seleucid_temple_of_healing_awesome_temple_Next_Text_01_Title Text City_Construction_Build_seleucid_temple_of_healing_awesome_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_brutii_temple_of_healing_awesome_temple_Next_Thread GameArea Campaign Item City_Construction_Build_brutii_temple_of_healing_awesome_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_brutii_temple_of_healing_awesome_temple_Next_Text_01_Title Text City_Construction_Build_brutii_temple_of_healing_awesome_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_temple_of_healing_pantheon_Next_Thread GameArea Campaign Item City_Construction_Build_temple_of_healing_pantheon_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_temple_of_healing_pantheon_Next_Text_01_Title Text City_Construction_Build_temple_of_healing_pantheon_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_temple_of_horse_shrine_Next_Thread GameArea Campaign Item City_Construction_Build_temple_of_horse_shrine_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_temple_of_horse_shrine_Next_Text_01_Title Text City_Construction_Build_temple_of_horse_shrine_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_temple_of_horse_temple_Next_Thread GameArea Campaign Item City_Construction_Build_temple_of_horse_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_temple_of_horse_temple_Next_Text_01_Title Text City_Construction_Build_temple_of_horse_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_temple_of_horse_large_temple_Next_Thread GameArea Campaign Item City_Construction_Build_temple_of_horse_large_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_temple_of_horse_large_temple_Next_Text_01_Title Text City_Construction_Build_temple_of_horse_large_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_temple_of_horse_awesome_temple_Next_Thread GameArea Campaign Item City_Construction_Build_temple_of_horse_awesome_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_temple_of_horse_awesome_temple_Next_Text_01_Title Text City_Construction_Build_temple_of_horse_awesome_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_temple_of_horse_pantheon_Next_Thread GameArea Campaign Item City_Construction_Build_temple_of_horse_pantheon_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_temple_of_horse_pantheon_Next_Text_01_Title Text City_Construction_Build_temple_of_horse_pantheon_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_gallic_temple_of_hunting_shrine_Next_Thread GameArea Campaign Item City_Construction_Build_gallic_temple_of_hunting_shrine_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_gallic_temple_of_hunting_shrine_Next_Text_01_Title Text City_Construction_Build_gallic_temple_of_hunting_shrine_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_macedonian_temple_of_hunting_shrine_Next_Thread GameArea Campaign Item City_Construction_Build_macedonian_temple_of_hunting_shrine_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_macedonian_temple_of_hunting_shrine_Next_Text_01_Title Text City_Construction_Build_macedonian_temple_of_hunting_shrine_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_gallic_temple_of_hunting_temple_Next_Thread GameArea Campaign Item City_Construction_Build_gallic_temple_of_hunting_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_gallic_temple_of_hunting_temple_Next_Text_01_Title Text City_Construction_Build_gallic_temple_of_hunting_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_macedonian_temple_of_hunting_temple_Next_Thread GameArea Campaign Item City_Construction_Build_macedonian_temple_of_hunting_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_macedonian_temple_of_hunting_temple_Next_Text_01_Title Text City_Construction_Build_macedonian_temple_of_hunting_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_gallic_temple_of_hunting_large_temple_Next_Thread GameArea Campaign Item City_Construction_Build_gallic_temple_of_hunting_large_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_gallic_temple_of_hunting_large_temple_Next_Text_01_Title Text City_Construction_Build_gallic_temple_of_hunting_large_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_macedonian_temple_of_hunting_large_temple_Next_Thread GameArea Campaign Item City_Construction_Build_macedonian_temple_of_hunting_large_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_macedonian_temple_of_hunting_large_temple_Next_Text_01_Title Text City_Construction_Build_macedonian_temple_of_hunting_large_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_macedonian_temple_of_hunting_awesome_temple_Next_Thread GameArea Campaign Item City_Construction_Build_macedonian_temple_of_hunting_awesome_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_macedonian_temple_of_hunting_awesome_temple_Next_Text_01_Title Text City_Construction_Build_macedonian_temple_of_hunting_awesome_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_temple_of_hunting_pantheon_Next_Thread GameArea Campaign Item City_Construction_Build_temple_of_hunting_pantheon_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_temple_of_hunting_pantheon_Next_Text_01_Title Text City_Construction_Build_temple_of_hunting_pantheon_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_gallic_temple_of_justice_shrine_Next_Thread GameArea Campaign Item City_Construction_Build_gallic_temple_of_justice_shrine_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_gallic_temple_of_justice_shrine_Next_Text_01_Title Text City_Construction_Build_gallic_temple_of_justice_shrine_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_carthaginian_temple_of_justice_shrine_Next_Thread GameArea Campaign Item City_Construction_Build_carthaginian_temple_of_justice_shrine_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_carthaginian_temple_of_justice_shrine_Next_Text_01_Title Text City_Construction_Build_carthaginian_temple_of_justice_shrine_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_egyptian_temple_of_justice_shrine_Next_Thread GameArea Campaign Item City_Construction_Build_egyptian_temple_of_justice_shrine_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_egyptian_temple_of_justice_shrine_Next_Text_01_Title Text City_Construction_Build_egyptian_temple_of_justice_shrine_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_gallic_temple_of_justice_temple_Next_Thread GameArea Campaign Item City_Construction_Build_gallic_temple_of_justice_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_gallic_temple_of_justice_temple_Next_Text_01_Title Text City_Construction_Build_gallic_temple_of_justice_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_carthaginian_temple_of_justice_temple_Next_Thread GameArea Campaign Item City_Construction_Build_carthaginian_temple_of_justice_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_carthaginian_temple_of_justice_temple_Next_Text_01_Title Text City_Construction_Build_carthaginian_temple_of_justice_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_egyptian_temple_of_justice_temple_Next_Thread GameArea Campaign Item City_Construction_Build_egyptian_temple_of_justice_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_egyptian_temple_of_justice_temple_Next_Text_01_Title Text City_Construction_Build_egyptian_temple_of_justice_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_gallic_temple_of_justice_large_temple_Next_Thread GameArea Campaign Item City_Construction_Build_gallic_temple_of_justice_large_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_gallic_temple_of_justice_large_temple_Next_Text_01_Title Text City_Construction_Build_gallic_temple_of_justice_large_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_carthaginian_temple_of_justice_large_temple_Next_Thread GameArea Campaign Item City_Construction_Build_carthaginian_temple_of_justice_large_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_carthaginian_temple_of_justice_large_temple_Next_Text_01_Title Text City_Construction_Build_carthaginian_temple_of_justice_large_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_egyptian_temple_of_justice_large_temple_Next_Thread GameArea Campaign Item City_Construction_Build_egyptian_temple_of_justice_large_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_egyptian_temple_of_justice_large_temple_Next_Text_01_Title Text City_Construction_Build_egyptian_temple_of_justice_large_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_carthaginian_temple_of_justice_awesome_temple_Next_Thread GameArea Campaign Item City_Construction_Build_carthaginian_temple_of_justice_awesome_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_carthaginian_temple_of_justice_awesome_temple_Next_Text_01_Title Text City_Construction_Build_carthaginian_temple_of_justice_awesome_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_egyptian_temple_of_justice_awesome_temple_Next_Thread GameArea Campaign Item City_Construction_Build_egyptian_temple_of_justice_awesome_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_egyptian_temple_of_justice_awesome_temple_Next_Text_01_Title Text City_Construction_Build_egyptian_temple_of_justice_awesome_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_temple_of_justice_pantheon_Next_Thread GameArea Campaign Item City_Construction_Build_temple_of_justice_pantheon_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_temple_of_justice_pantheon_Next_Text_01_Title Text City_Construction_Build_temple_of_justice_pantheon_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_scythian_temple_of_law_shrine_Next_Thread GameArea Campaign Item City_Construction_Build_scythian_temple_of_law_shrine_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_scythian_temple_of_law_shrine_Next_Text_01_Title Text City_Construction_Build_scythian_temple_of_law_shrine_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_egyptian_temple_of_law_shrine_Next_Thread GameArea Campaign Item City_Construction_Build_egyptian_temple_of_law_shrine_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_egyptian_temple_of_law_shrine_Next_Text_01_Title Text City_Construction_Build_egyptian_temple_of_law_shrine_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_scipii_temple_of_law_shrine_Next_Thread GameArea Campaign Item City_Construction_Build_scipii_temple_of_law_shrine_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_scipii_temple_of_law_shrine_Next_Text_01_Title Text City_Construction_Build_scipii_temple_of_law_shrine_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_scythian_temple_of_law_temple_Next_Thread GameArea Campaign Item City_Construction_Build_scythian_temple_of_law_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_scythian_temple_of_law_temple_Next_Text_01_Title Text City_Construction_Build_scythian_temple_of_law_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_egyptian_temple_of_law_temple_Next_Thread GameArea Campaign Item City_Construction_Build_egyptian_temple_of_law_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_egyptian_temple_of_law_temple_Next_Text_01_Title Text City_Construction_Build_egyptian_temple_of_law_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_scipii_temple_of_law_temple_Next_Thread GameArea Campaign Item City_Construction_Build_scipii_temple_of_law_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_scipii_temple_of_law_temple_Next_Text_01_Title Text City_Construction_Build_scipii_temple_of_law_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_scythian_temple_of_law_large_temple_Next_Thread GameArea Campaign Item City_Construction_Build_scythian_temple_of_law_large_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_scythian_temple_of_law_large_temple_Next_Text_01_Title Text City_Construction_Build_scythian_temple_of_law_large_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_egyptian_temple_of_law_large_temple_Next_Thread GameArea Campaign Item City_Construction_Build_egyptian_temple_of_law_large_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_egyptian_temple_of_law_large_temple_Next_Text_01_Title Text City_Construction_Build_egyptian_temple_of_law_large_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_scipii_temple_of_law_large_temple_Next_Thread GameArea Campaign Item City_Construction_Build_scipii_temple_of_law_large_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_scipii_temple_of_law_large_temple_Next_Text_01_Title Text City_Construction_Build_scipii_temple_of_law_large_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_egyptian_temple_of_law_awesome_temple_Next_Thread GameArea Campaign Item City_Construction_Build_egyptian_temple_of_law_awesome_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_egyptian_temple_of_law_awesome_temple_Next_Text_01_Title Text City_Construction_Build_egyptian_temple_of_law_awesome_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_scipii_temple_of_law_awesome_temple_Next_Thread GameArea Campaign Item City_Construction_Build_scipii_temple_of_law_awesome_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_scipii_temple_of_law_awesome_temple_Next_Text_01_Title Text City_Construction_Build_scipii_temple_of_law_awesome_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_temple_of_law_pantheon_Next_Thread GameArea Campaign Item City_Construction_Build_temple_of_law_pantheon_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_temple_of_law_pantheon_Next_Text_01_Title Text City_Construction_Build_temple_of_law_pantheon_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_armenian_temple_of_leadership_shrine_Next_Thread GameArea Campaign Item City_Construction_Build_armenian_temple_of_leadership_shrine_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_armenian_temple_of_leadership_shrine_Next_Text_01_Title Text City_Construction_Build_armenian_temple_of_leadership_shrine_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_greek_temple_of_leadership_shrine_Next_Thread GameArea Campaign Item City_Construction_Build_greek_temple_of_leadership_shrine_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_greek_temple_of_leadership_shrine_Next_Text_01_Title Text City_Construction_Build_greek_temple_of_leadership_shrine_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_julii_temple_of_leadership_shrine_Next_Thread GameArea Campaign Item City_Construction_Build_julii_temple_of_leadership_shrine_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_julii_temple_of_leadership_shrine_Next_Text_01_Title Text City_Construction_Build_julii_temple_of_leadership_shrine_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_armenian_temple_of_leadership_temple_Next_Thread GameArea Campaign Item City_Construction_Build_armenian_temple_of_leadership_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_armenian_temple_of_leadership_temple_Next_Text_01_Title Text City_Construction_Build_armenian_temple_of_leadership_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_greek_temple_of_leadership_temple_Next_Thread GameArea Campaign Item City_Construction_Build_greek_temple_of_leadership_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_greek_temple_of_leadership_temple_Next_Text_01_Title Text City_Construction_Build_greek_temple_of_leadership_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_julii_temple_of_leadership_temple_Next_Thread GameArea Campaign Item City_Construction_Build_julii_temple_of_leadership_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_julii_temple_of_leadership_temple_Next_Text_01_Title Text City_Construction_Build_julii_temple_of_leadership_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_armenian_temple_of_leadership_large_temple_Next_Thread GameArea Campaign Item City_Construction_Build_armenian_temple_of_leadership_large_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_armenian_temple_of_leadership_large_temple_Next_Text_01_Title Text City_Construction_Build_armenian_temple_of_leadership_large_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_greek_temple_of_leadership_large_temple_Next_Thread GameArea Campaign Item City_Construction_Build_greek_temple_of_leadership_large_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_greek_temple_of_leadership_large_temple_Next_Text_01_Title Text City_Construction_Build_greek_temple_of_leadership_large_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_julii_temple_of_leadership_large_temple_Next_Thread GameArea Campaign Item City_Construction_Build_julii_temple_of_leadership_large_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_julii_temple_of_leadership_large_temple_Next_Text_01_Title Text City_Construction_Build_julii_temple_of_leadership_large_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_armenian_temple_of_leadership_awesome_temple_Next_Thread GameArea Campaign Item City_Construction_Build_armenian_temple_of_leadership_awesome_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_armenian_temple_of_leadership_awesome_temple_Next_Text_01_Title Text City_Construction_Build_armenian_temple_of_leadership_awesome_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_greek_temple_of_leadership_awesome_temple_Next_Thread GameArea Campaign Item City_Construction_Build_greek_temple_of_leadership_awesome_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_greek_temple_of_leadership_awesome_temple_Next_Text_01_Title Text City_Construction_Build_greek_temple_of_leadership_awesome_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_julii_temple_of_leadership_awesome_temple_Next_Thread GameArea Campaign Item City_Construction_Build_julii_temple_of_leadership_awesome_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_julii_temple_of_leadership_awesome_temple_Next_Text_01_Title Text City_Construction_Build_julii_temple_of_leadership_awesome_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_temple_of_leadership_pantheon_Next_Thread GameArea Campaign Item City_Construction_Build_temple_of_leadership_pantheon_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_temple_of_leadership_pantheon_Next_Text_01_Title Text City_Construction_Build_temple_of_leadership_pantheon_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_scythia_temple_of_love_shrine_Next_Thread GameArea Campaign Item City_Construction_Build_scythia_temple_of_love_shrine_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_scythia_temple_of_love_shrine_Next_Text_01_Title Text City_Construction_Build_scythia_temple_of_love_shrine_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_pontic_temple_of_love_shrine_Next_Thread GameArea Campaign Item City_Construction_Build_pontic_temple_of_love_shrine_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_pontic_temple_of_love_shrine_Next_Text_01_Title Text City_Construction_Build_pontic_temple_of_love_shrine_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_greek_temple_of_love_shrine_Next_Thread GameArea Campaign Item City_Construction_Build_greek_temple_of_love_shrine_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_greek_temple_of_love_shrine_Next_Text_01_Title Text City_Construction_Build_greek_temple_of_love_shrine_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_scythia_temple_of_love_temple_Next_Thread GameArea Campaign Item City_Construction_Build_scythia_temple_of_love_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_scythia_temple_of_love_temple_Next_Text_01_Title Text City_Construction_Build_scythia_temple_of_love_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_pontic_temple_of_love_temple_Next_Thread GameArea Campaign Item City_Construction_Build_pontic_temple_of_love_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_pontic_temple_of_love_temple_Next_Text_01_Title Text City_Construction_Build_pontic_temple_of_love_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_greek_temple_of_love_temple_Next_Thread GameArea Campaign Item City_Construction_Build_greek_temple_of_love_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_greek_temple_of_love_temple_Next_Text_01_Title Text City_Construction_Build_greek_temple_of_love_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_scythia_temple_of_love_large_temple_Next_Thread GameArea Campaign Item City_Construction_Build_scythia_temple_of_love_large_temple_Next_Thread Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_scythia_temple_of_love_large_temple_Next_Thread_Title Text City_Construction_Build_scythia_temple_of_love_large_temple_Next_Thread_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_pontic_temple_of_love_large_temple_Next_Thread GameArea Campaign Item City_Construction_Build_pontic_temple_of_love_large_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_pontic_temple_of_love_large_temple_Next_Text_01_Title Text City_Construction_Build_pontic_temple_of_love_large_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_greek_temple_of_love_large_temple_Next_Thread GameArea Campaign Item City_Construction_Build_greek_temple_of_love_large_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_greek_temple_of_love_large_temple_Next_Text_01_Title Text City_Construction_Build_greek_temple_of_love_large_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_pontic_temple_of_love_awesome_temple_Next_Thread GameArea Campaign Item City_Construction_Build_pontic_temple_of_love_awesome_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_pontic_temple_of_love_awesome_temple_Next_Text_01_Title Text City_Construction_Build_pontic_temple_of_love_awesome_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_greek_temple_of_love_awesome_temple_Next_Thread GameArea Campaign Item City_Construction_Build_greek_temple_of_love_awesome_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_greek_temple_of_love_awesome_temple_Next_Text_01_Title Text City_Construction_Build_greek_temple_of_love_awesome_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_temple_of_love_pantheon_Next_Thread GameArea Campaign Item City_Construction_Build_temple_of_love_pantheon_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_temple_of_love_pantheon_Next_Text_01_Title Text City_Construction_Build_temple_of_love_pantheon_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_scipii_temple_of_naval_shrine_Next_Thread GameArea Campaign Item City_Construction_Build_scipii_temple_of_naval_shrine_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_scipii_temple_of_naval_shrine_Next_Text_01_Title Text City_Construction_Build_scipii_temple_of_naval_shrine_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_scipii_temple_of_naval_temple_Next_Thread GameArea Campaign Item City_Construction_Build_scipii_temple_of_naval_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_scipii_temple_of_naval_temple_Next_Text_01_Title Text City_Construction_Build_scipii_temple_of_naval_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_scipii_temple_of_naval_large_temple_Next_Thread GameArea Campaign Item City_Construction_Build_scipii_temple_of_naval_large_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_scipii_temple_of_naval_large_temple_Next_Text_01_Title Text City_Construction_Build_scipii_temple_of_naval_large_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_scipii_temple_of_naval_awesome_temple_Next_Thread GameArea Campaign Item City_Construction_Build_scipii_temple_of_naval_awesome_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_scipii_temple_of_naval_awesome_temple_Next_Text_01_Title Text City_Construction_Build_scipii_temple_of_naval_awesome_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_temple_of_naval_pantheon_Next_Thread GameArea Campaign Item City_Construction_Build_temple_of_naval_pantheon_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_temple_of_naval_pantheon_Next_Text_01_Title Text City_Construction_Build_temple_of_naval_pantheon_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_parthia_temple_of_one_god_shrine_Next_Thread GameArea Campaign Item City_Construction_Build_parthia_temple_of_one_god_shrine_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_parthia_temple_of_one_god_shrine_Next_Text_01_Title Text City_Construction_Build_parthia_temple_of_one_god_shrine_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_parthia_temple_of_one_god_temple_Next_Thread GameArea Campaign Item City_Construction_Build_parthia_temple_of_one_god_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_parthia_temple_of_one_god_temple_Next_Text_01_Title Text City_Construction_Build_parthia_temple_of_one_god_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_parthia_temple_of_one_god_large_temple_Next_Thread GameArea Campaign Item City_Construction_Build_parthia_temple_of_one_god_large_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_parthia_temple_of_one_god_large_temple_Next_Text_01_Title Text City_Construction_Build_parthia_temple_of_one_god_large_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_parthia_temple_of_one_god_awesome_temple_Next_Thread GameArea Campaign Item City_Construction_Build_parthia_temple_of_one_god_awesome_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_parthia_temple_of_one_god_awesome_temple_Next_Text_01_Title Text City_Construction_Build_parthia_temple_of_one_god_awesome_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_temple_of_one_god_pantheon_Next_Thread GameArea Campaign Item City_Construction_Build_temple_of_one_god_pantheon_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_temple_of_one_god_pantheon_Next_Text_01_Title Text City_Construction_Build_temple_of_one_god_pantheon_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_british_temple_of_trade_shrine_Next_Thread GameArea Campaign Item City_Construction_Build_british_temple_of_trade_shrine_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_british_temple_of_trade_shrine_Next_Text_01_Title Text City_Construction_Build_british_temple_of_trade_shrine_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_carthaginian_temple_of_trade_shrine_Next_Thread GameArea Campaign Item City_Construction_Build_carthaginian_temple_of_trade_shrine_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_carthaginian_temple_of_trade_shrine_Next_Text_01_Title Text City_Construction_Build_carthaginian_temple_of_trade_shrine_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_greek_temple_of_trade_shrine_Next_Thread GameArea Campaign Item City_Construction_Build_greek_temple_of_trade_shrine_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_greek_temple_of_trade_shrine_Next_Text_01_Title Text City_Construction_Build_greek_temple_of_trade_shrine_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_brutii_temple_of_trade_shrine_Next_Thread GameArea Campaign Item City_Construction_Build_brutii_temple_of_trade_shrine_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_brutii_temple_of_trade_shrine_Next_Text_01_Title Text City_Construction_Build_brutii_temple_of_trade_shrine_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_british_temple_of_trade_temple_Next_Thread GameArea Campaign Item City_Construction_Build_british_temple_of_trade_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_british_temple_of_trade_temple_Next_Text_01_Title Text City_Construction_Build_british_temple_of_trade_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_carthaginian_temple_of_trade_temple_Next_Thread GameArea Campaign Item City_Construction_Build_carthaginian_temple_of_trade_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_carthaginian_temple_of_trade_temple_Next_Text_01_Title Text City_Construction_Build_carthaginian_temple_of_trade_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_greek_temple_of_trade_temple_Next_Thread GameArea Campaign Item City_Construction_Build_greek_temple_of_trade_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_greek_temple_of_trade_temple_Next_Text_01_Title Text City_Construction_Build_greek_temple_of_trade_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_brutii_temple_of_trade_temple_Next_Thread GameArea Campaign Item City_Construction_Build_brutii_temple_of_trade_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_brutii_temple_of_trade_temple_Next_Text_01_Title Text City_Construction_Build_brutii_temple_of_trade_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_british_temple_of_trade_large_temple_Next_Thread GameArea Campaign Item City_Construction_Build_british_temple_of_trade_large_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_british_temple_of_trade_large_temple_Next_Text_01_Title Text City_Construction_Build_british_temple_of_trade_large_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_carthaginian_temple_of_trade_large_temple_Next_Thread GameArea Campaign Item City_Construction_Build_carthaginian_temple_of_trade_large_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_carthaginian_temple_of_trade_large_temple_Next_Text_01_Title Text City_Construction_Build_carthaginian_temple_of_trade_large_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_greek_temple_of_trade_large_temple_Next_Thread GameArea Campaign Item City_Construction_Build_greek_temple_of_trade_large_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_greek_temple_of_trade_large_temple_Next_Text_01_Title Text City_Construction_Build_greek_temple_of_trade_large_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_brutii_temple_of_trade_large_temple_Next_Thread GameArea Campaign Item City_Construction_Build_brutii_temple_of_trade_large_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_brutii_temple_of_trade_large_temple_Next_Text_01_Title Text City_Construction_Build_brutii_temple_of_trade_large_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_carthaginian_temple_of_trade_awesome_temple_Next_Thread GameArea Campaign Item City_Construction_Build_carthaginian_temple_of_trade_awesome_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_carthaginian_temple_of_trade_awesome_temple_Next_Text_01_Title Text City_Construction_Build_carthaginian_temple_of_trade_awesome_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_greek_temple_of_trade_awesome_temple_Next_Thread GameArea Campaign Item City_Construction_Build_greek_temple_of_trade_awesome_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_greek_temple_of_trade_awesome_temple_Next_Text_01_Title Text City_Construction_Build_greek_temple_of_trade_awesome_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_brutii_temple_of_trade_awesome_temple_Next_Thread GameArea Campaign Item City_Construction_Build_brutii_temple_of_trade_awesome_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_brutii_temple_of_trade_awesome_temple_Next_Text_01_Title Text City_Construction_Build_brutii_temple_of_trade_awesome_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_temple_of_trade_pantheon_Next_Thread GameArea Campaign Item City_Construction_Build_temple_of_trade_pantheon_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_temple_of_trade_pantheon_Next_Text_01_Title Text City_Construction_Build_temple_of_trade_pantheon_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_british_temple_of_victory_shrine_Next_Thread GameArea Campaign Item City_Construction_Build_british_temple_of_victory_shrine_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_british_temple_of_victory_shrine_Next_Text_01_Title Text City_Construction_Build_british_temple_of_victory_shrine_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_greek_temple_of_victory_shrine_Next_Thread GameArea Campaign Item City_Construction_Build_greek_temple_of_victory_shrine_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_greek_temple_of_victory_shrine_Next_Text_01_Title Text City_Construction_Build_greek_temple_of_victory_shrine_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_british_temple_of_victory_temple_Next_Thread GameArea Campaign Item City_Construction_Build_british_temple_of_victory_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_british_temple_of_victory_temple_Next_Text_01_Title Text City_Construction_Build_british_temple_of_victory_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_greek_temple_of_victory_temple_Next_Thread GameArea Campaign Item City_Construction_Build_greek_temple_of_victory_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_greek_temple_of_victory_temple_Next_Text_01_Title Text City_Construction_Build_greek_temple_of_victory_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_british_temple_of_victory_large_temple_Next_Thread GameArea Campaign Item City_Construction_Build_british_temple_of_victory_large_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_british_temple_of_victory_large_temple_Next_Text_01_Title Text City_Construction_Build_british_temple_of_victory_large_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_greek_temple_of_victory_large_temple_Next_Thread GameArea Campaign Item City_Construction_Build_greek_temple_of_victory_large_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_greek_temple_of_victory_large_temple_Next_Text_01_Title Text City_Construction_Build_greek_temple_of_victory_large_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_greek_temple_of_victory_awesome_temple_Next_Thread GameArea Campaign Item City_Construction_Build_greek_temple_of_victory_awesome_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_greek_temple_of_victory_awesome_temple_Next_Text_01_Title Text City_Construction_Build_greek_temple_of_victory_awesome_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_temple_of_victory_pantheon_Next_Thread GameArea Campaign Item City_Construction_Build_temple_of_victory_pantheon_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_temple_of_victory_pantheon_Next_Text_01_Title Text City_Construction_Build_temple_of_victory_pantheon_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_german_temple_of_violence_shrine_Next_Thread GameArea Campaign Item City_Construction_Build_german_temple_of_violence_shrine_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_german_temple_of_violence_shrine_Next_Text_01_Title Text City_Construction_Build_german_temple_of_violence_shrine_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_pontic_temple_of_violence_shrine_Next_Thread GameArea Campaign Item City_Construction_Build_pontic_temple_of_violence_shrine_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_pontic_temple_of_violence_shrine_Next_Text_01_Title Text City_Construction_Build_pontic_temple_of_violence_shrine_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_macedonian_temple_of_violence_shrine_Next_Thread GameArea Campaign Item City_Construction_Build_macedonian_temple_of_violence_shrine_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_macedonian_temple_of_violence_shrine_Next_Text_01_Title Text City_Construction_Build_macedonian_temple_of_violence_shrine_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_brutii_temple_of_violence_shrine_Next_Thread GameArea Campaign Item City_Construction_Build_brutii_temple_of_violence_shrine_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_brutii_temple_of_violence_shrine_Next_Text_01_Title Text City_Construction_Build_brutii_temple_of_violence_shrine_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_german_temple_of_violence_temple_Next_Thread GameArea Campaign Item City_Construction_Build_german_temple_of_violence_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_german_temple_of_violence_temple_Next_Text_01_Title Text City_Construction_Build_german_temple_of_violence_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_pontic_temple_of_violence_temple_Next_Thread GameArea Campaign Item City_Construction_Build_pontic_temple_of_violence_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_pontic_temple_of_violence_temple_Next_Text_01_Title Text City_Construction_Build_pontic_temple_of_violence_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_macedonian_temple_of_violence_temple_Next_Thread GameArea Campaign Item City_Construction_Build_macedonian_temple_of_violence_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_macedonian_temple_of_violence_temple_Next_Text_01_Title Text City_Construction_Build_macedonian_temple_of_violence_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_brutii_temple_of_violence_temple_Next_Thread GameArea Campaign Item City_Construction_Build_brutii_temple_of_violence_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_brutii_temple_of_violence_temple_Next_Text_01_Title Text City_Construction_Build_brutii_temple_of_violence_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_german_temple_of_violence_large_temple_Next_Thread GameArea Campaign Item City_Construction_Build_german_temple_of_violence_large_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_german_temple_of_violence_large_temple_Next_Text_01_Title Text City_Construction_Build_german_temple_of_violence_large_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_pontic_temple_of_violence_large_temple_Next_Thread GameArea Campaign Item City_Construction_Build_pontic_temple_of_violence_large_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_pontic_temple_of_violence_large_temple_Next_Text_01_Title Text City_Construction_Build_pontic_temple_of_violence_large_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_macedonian_temple_of_violence_large_temple_Next_Thread GameArea Campaign Item City_Construction_Build_macedonian_temple_of_violence_large_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_macedonian_temple_of_violence_large_temple_Next_Text_01_Title Text City_Construction_Build_macedonian_temple_of_violence_large_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_brutii_temple_of_violence_large_temple_Next_Thread GameArea Campaign Item City_Construction_Build_brutii_temple_of_violence_large_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_brutii_temple_of_violence_large_temple_Next_Text_01_Title Text City_Construction_Build_brutii_temple_of_violence_large_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_pontic_temple_of_violence_awesome_temple_Next_Thread GameArea Campaign Item City_Construction_Build_pontic_temple_of_violence_awesome_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_pontic_temple_of_violence_awesome_temple_Next_Text_01_Title Text City_Construction_Build_pontic_temple_of_violence_awesome_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_macedonian_temple_of_violence_awesome_temple_Next_Thread GameArea Campaign Item City_Construction_Build_macedonian_temple_of_violence_awesome_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_macedonian_temple_of_violence_awesome_temple_Next_Text_01_Title Text City_Construction_Build_macedonian_temple_of_violence_awesome_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_brutii_temple_of_violence_awesome_temple_Next_Thread GameArea Campaign Item City_Construction_Build_brutii_temple_of_violence_awesome_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_brutii_temple_of_violence_awesome_temple_Next_Text_01_Title Text City_Construction_Build_brutii_temple_of_violence_awesome_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_temple_of_violence_pantheon_Next_Thread GameArea Campaign Item City_Construction_Build_temple_of_violence_pantheon_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_temple_of_violence_pantheon_Next_Text_01_Title Text City_Construction_Build_temple_of_violence_pantheon_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_german_temple_of_viking_shrine_Next_Thread GameArea Campaign Item City_Construction_Build_german_temple_of_viking_shrine_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_german_temple_of_viking_shrine_Next_Text_01_Title Text City_Construction_Build_german_temple_of_viking_shrine_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_german_temple_of_viking_temple_Next_Thread GameArea Campaign Item City_Construction_Build_german_temple_of_viking_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_german_temple_of_viking_temple_Next_Text_01_Title Text City_Construction_Build_german_temple_of_viking_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_german_temple_of_viking_large_temple_Next_Thread GameArea Campaign Item City_Construction_Build_german_temple_of_viking_large_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_german_temple_of_viking_large_temple_Next_Text_01_Title Text City_Construction_Build_german_temple_of_viking_large_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_scythian_temple_of_horse_2_shrine_Next_Thread GameArea Campaign Item City_Construction_Build_scythian_temple_of_horse_2_shrine_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_scythian_temple_of_horse_2_shrine_Next_Text_01_Title Text City_Construction_Build_scythian_temple_of_horse_2_shrine_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_scythian_temple_of_horse_2_temple_Next_Thread GameArea Campaign Item City_Construction_Build_scythian_temple_of_horse_2_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_scythian_temple_of_horse_2_temple_Next_Text_01_Title Text City_Construction_Build_scythian_temple_of_horse_2_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_scythian_temple_of_horse_2_large_temple_Next_Thread GameArea Campaign Item City_Construction_Build_scythian_temple_of_horse_2_large_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_scythian_temple_of_horse_2_large_temple_Next_Text_01_Title Text City_Construction_Build_scythian_temple_of_horse_2_large_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_No_building_Next_Thread GameArea Campaign Item City_Construction_Build_No_building_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_No_building_Next_Text_01_Title Text City_Construction_Build_No_building_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_stone_wall_Next_Thread GameArea Campaign Item City_Construction_Build_stone_wall_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_stone_wall_Next_Text_01_Title Text City_Construction_Build_stone_wall_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_mines_Next_Thread GameArea Campaign Item City_Construction_Build_mines_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_mines_Next_Text_01_Title Text City_Construction_Build_mines_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_great_amphitheatre_Next_Thread GameArea Campaign Item City_Construction_Build_great_amphitheatre_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_great_amphitheatre_Next_Text_01_Title Text City_Construction_Build_great_amphitheatre_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_tavern_Next_Thread GameArea Campaign Item City_Construction_Build_tavern_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_tavern_Next_Text_01_Title Text City_Construction_Build_tavern_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_seleucid_temple_of_forge_awesome_temple_Next_Thread GameArea Campaign Item City_Construction_Build_seleucid_temple_of_forge_awesome_temple_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_seleucid_temple_of_forge_awesome_temple_Next_Text_01_Title Text City_Construction_Build_seleucid_temple_of_forge_awesome_temple_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_trade_caravan_Next_Thread GameArea Campaign Item City_Construction_Build_trade_caravan_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_trade_caravan_Next_Text_01_Title Text City_Construction_Build_trade_caravan_Next_Text_01_Text1 ;------------------------------------------ AdviceThread City_Construction_Build_arena_Next_Thread GameArea Campaign Item City_Construction_Build_arena_Next_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Construction_Build_arena_Next_Text_01_Title Text City_Construction_Build_arena_Next_Text_01_Text1 ;------------------------------------------ AdviceThread Start_Battle_Engage_Spears_And_Flank_With_Cavalry_Thread GameArea Battle Item Start_Battle_Engage_Spears_And_Flank_With_Cavalry_Text_01 Suppressible y Uninhibitable Verbosity 3 Threshold 1 MaxRepeats 100 RepeatInterval 1 Attitude Normal Presentation Default Title Start_Battle_Engage_Spears_And_Flank_With_Cavalry_Text_01_Title Text Start_Battle_Engage_Spears_And_Flank_With_Cavalry_Text_01_Text1 Text Start_Battle_Engage_Spears_And_Flank_With_Cavalry_Text_01_Text2 Text Start_Battle_Engage_Spears_And_Flank_With_Cavalry_Text_01_Text3 ;------------------------------------------ AdviceThread Start_Battle_Wearing_Down_With_Skirmishers_Thread GameArea Battle Item Start_Battle_Wearing_Down_With_Skirmishers_Text_01 Suppressible y Uninhibitable Verbosity 3 Threshold 1 MaxRepeats 100 RepeatInterval 1 Attitude Normal Presentation Default Title Start_Battle_Wearing_Down_With_Skirmishers_Text_01_Title Text Start_Battle_Wearing_Down_With_Skirmishers_Text_01_Text1 Text Start_Battle_Wearing_Down_With_Skirmishers_Text_01_Text2 Text Start_Battle_Wearing_Down_With_Skirmishers_Text_01_Text3 ;------------------------------------------ AdviceThread Start_Battle_Spearmen_Flankers_Attack_Centre_Thread GameArea Battle Item Start_Battle_Spearmen_Flankers_Attack_Centre_Text_01 Suppressible y Uninhibitable Verbosity 3 Threshold 1 MaxRepeats 100 RepeatInterval 1 Attitude Normal Presentation Default Title Start_Battle_Spearmen_Flankers_Attack_Centre_Text_01_Title Text Start_Battle_Spearmen_Flankers_Attack_Centre_Text_01_Text1 Text Start_Battle_Spearmen_Flankers_Attack_Centre_Text_01_Text2 Text Start_Battle_Spearmen_Flankers_Attack_Centre_Text_01_Text3 ;------------------------------------------ AdviceThread Start_Battle_Lure_Away_The_Camels_Thread GameArea Battle Item Start_Battle_Lure_Away_The_Camels_Text_01 Suppressible y Uninhibitable Verbosity 1 Threshold 1 MaxRepeats 100 RepeatInterval 1 Attitude Normal Presentation Default Title Start_Battle_Lure_Away_The_Camels_Text_01_Title Text Start_Battle_Lure_Away_The_Camels_Text_01_Text1 Text Start_Battle_Lure_Away_The_Camels_Text_01_Text2 Text Start_Battle_Lure_Away_The_Camels_Text_01_Text3 ;------------------------------------------ AdviceThread Start_Battle_Light_Cavalry_Lure_Away_Spearmen_Thread GameArea Battle Item Start_Battle_Light_Cavalry_Lure_Away_Spearmen_Text_01 Suppressible y Uninhibitable Verbosity 1 Threshold 1 MaxRepeats 100 RepeatInterval 1 Attitude Normal Presentation Default Title Start_Battle_Light_Cavalry_Lure_Away_Spearmen_Text_01_Title Text Start_Battle_Light_Cavalry_Lure_Away_Spearmen_Text_01_Text1 Text Start_Battle_Light_Cavalry_Lure_Away_Spearmen_Text_01_Text2 Text Start_Battle_Light_Cavalry_Lure_Away_Spearmen_Text_01_Text3 ;------------------------------------------ AdviceThread Start_Battle_Attacking_The_Gentle_Slope_Distraction_On_Steeper_Thread GameArea Battle Item Start_Battle_Attacking_The_Gentle_Slope_Distraction_On_Steeper_Text_01 Suppressible y Uninhibitable Verbosity 1 Threshold 1 MaxRepeats 100 RepeatInterval 1 Attitude Normal Presentation Default Title Start_Battle_Attacking_The_Gentle_Slope_Distraction_On_Steeper_Text_01_Title Text Start_Battle_Attacking_The_Gentle_Slope_Distraction_On_Steeper_Text_01_Text1 Text Start_Battle_Attacking_The_Gentle_Slope_Distraction_On_Steeper_Text_01_Text2 Text Start_Battle_Attacking_The_Gentle_Slope_Distraction_On_Steeper_Text_01_Text3 ;------------------------------------------ AdviceThread Start_Battle_Horse_Archers_Harrassing_Advancing_Enemy_Thread GameArea Battle Item Start_Battle_Horse_Archers_Harrassing_Advancing_Enemy_Text_01 Suppressible y Uninhibitable Verbosity 1 Threshold 1 MaxRepeats 100 RepeatInterval 1 Attitude Normal Presentation Default Title Start_Battle_Horse_Archers_Harrassing_Advancing_Enemy_Text_01_Title Text Start_Battle_Horse_Archers_Harrassing_Advancing_Enemy_Text_01_Text1 Text Start_Battle_Horse_Archers_Harrassing_Advancing_Enemy_Text_01_Text2 Text Start_Battle_Horse_Archers_Harrassing_Advancing_Enemy_Text_01_Text3 ;------------------------------------------ AdviceThread Start_Battle_Horse_Archers_Harrassing_Defensive_Enemy_Thread GameArea Battle Item Start_Battle_Horse_Archers_Harrassing_Defensive_Enemy_Text_01 Suppressible y Uninhibitable Verbosity 1 Threshold 1 MaxRepeats 100 RepeatInterval 1 Attitude Normal Presentation Default Title Start_Battle_Horse_Archers_Harrassing_Defensive_Enemy_Text_01_Title Text Start_Battle_Horse_Archers_Harrassing_Defensive_Enemy_Text_01_Text1 Text Start_Battle_Horse_Archers_Harrassing_Defensive_Enemy_Text_01_Text2 Text Start_Battle_Horse_Archers_Harrassing_Defensive_Enemy_Text_01_Text3 ;------------------------------------------ AdviceThread Start_Battle_Form_Solid_Infantry_Line_Thread GameArea Battle Item Start_Battle_Form_Solid_Infantry_Line_Text_01 Suppressible y Uninhibitable Verbosity 1 Threshold 1 MaxRepeats 100 RepeatInterval 1 Attitude Normal Presentation Default Title Start_Battle_Form_Solid_Infantry_Line_Text_01_Title Text Start_Battle_Form_Solid_Infantry_Line_Text_01_Text1 Text Start_Battle_Form_Solid_Infantry_Line_Text_01_Text2 Text Start_Battle_Form_Solid_Infantry_Line_Text_01_Text3 ;------------------------------------------ AdviceThread Start_Battle_Fix_Phalanxes_Attack_Flanks_Thread GameArea Battle Item Start_Battle_Fix_Phalanxes_Attack_Flanks_Text_01 Suppressible y Uninhibitable Verbosity 1 Threshold 1 MaxRepeats 100 RepeatInterval 1 Attitude Normal Presentation Default Title Start_Battle_Fix_Phalanxes_Attack_Flanks_Text_01_Title Text Start_Battle_Fix_Phalanxes_Attack_Flanks_Text_01_Text1 Text Start_Battle_Fix_Phalanxes_Attack_Flanks_Text_01_Text2 Text Start_Battle_Fix_Phalanxes_Attack_Flanks_Text_01_Text3 ;------------------------------------------ AdviceThread Start_Battle_Use_Phalanxes_In_Centre_Cover_Flanks_Thread GameArea Battle Item Start_Battle_Use_Phalanxes_In_Centre_Cover_Flanks_Text_01 Suppressible y Uninhibitable Verbosity 1 Threshold 1 MaxRepeats 100 RepeatInterval 1 Attitude Normal Presentation Default Title Start_Battle_Use_Phalanxes_In_Centre_Cover_Flanks_Text_01_Title Text Start_Battle_Use_Phalanxes_In_Centre_Cover_Flanks_Text_01_Text1 Text Start_Battle_Use_Phalanxes_In_Centre_Cover_Flanks_Text_01_Text2 Text Start_Battle_Use_Phalanxes_In_Centre_Cover_Flanks_Text_01_Text3 ;------------------------------------------ AdviceThread Deploying_Siege_Equipment_Thread GameArea Battle Item Deploying_Siege_Equipment_Text_01 Uninhibitable Verbosity 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Title Deploying_Siege_Equipment_Text_01_Title Script scripts\show_me\deploy_siege_equipment.txt Text Deploying_Siege_Equipment_Text_01_Text1 ;------------------------------------------ AdviceThread Siege_Advice_Attack_Objectives_Thread GameArea Battle Item Siege_Advice_Attack_Objectives_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Title Siege_Advice_Attack_Objectives_Text_01_Title Text Siege_Advice_Attack_Objectives_Text_01_Text1 ;------------------------------------------ AdviceThread Siege_Advice_Equipment_Attack_Battering_Rams_Thread GameArea Battle Item Siege_Advice_Equipment_Attack_Battering_Rams_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Title Siege_Advice_Equipment_Attack_Battering_Rams_Text_01_Title Text Siege_Advice_Equipment_Attack_Battering_Rams_Text_01_Text1 ;------------------------------------------ AdviceThread Siege_Advice_Equipment_Attack_Ladders_Thread GameArea Battle Item Siege_Advice_Equipment_Attack_Ladders_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Title Siege_Advice_Equipment_Attack_Ladders_Text_01_Title Text Siege_Advice_Equipment_Attack_Ladders_Text_01_Text1 ;------------------------------------------ AdviceThread Siege_Advice_Equipment_Attack_Towers_Thread GameArea Battle Item Siege_Advice_Equipment_Attack_Towers_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Title Siege_Advice_Equipment_Attack_Towers_Text_01_Title Text Siege_Advice_Equipment_Attack_Towers_Text_01_Text1 ;------------------------------------------ AdviceThread Siege_Advice_Equipment_Attack_Sapping_Thread GameArea Battle Item Siege_Advice_Equipment_Attack_Sapping_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Title Siege_Advice_Equipment_Attack_Sapping_Text_01_Title Text Siege_Advice_Equipment_Attack_Sapping_Text_01_Text1 ;------------------------------------------ AdviceThread Siege_Advice_Defence_Objectives_Thread GameArea Battle Item Siege_Advice_Defence_Objectives_Text_01 Suppressible y Uninhibitable Verbosity 2 Threshold 1 MaxRepeats 2 RepeatInterval 1 Attitude Normal Presentation Default Title Siege_Advice_Defence_Objectives_Text_01_Title Text Siege_Advice_Defence_Objectives_Text_01_Text1 ;------------------------------------------ AdviceThread Siege_Advice_Deployment_Thread GameArea Battle Item Siege_Advice_First_Text_01 Uninhibitable Verbosity 2 Threshold 1 Attitude Normal Presentation Default Title Siege_Advice_First_Text_01_Title Text Siege_Advice_First_Text_01_Text1 ;------------------------------------------ AdviceThread Siege_Advice_Attack_Breach_Thread GameArea Battle Item Siege_Advice_Attack_Breach_Text_01 Suppressible y Uninhibitable Verbosity 2 Threshold 1 MaxRepeats 10 RepeatInterval 3 Attitude Excited Presentation Default Title Siege_Advice_Attack_Breach_Text_01_Title Text Siege_Advice_Attack_Breach_Text_01_Text1 ;------------------------------------------ AdviceThread Siege_Advice_Defend_Breach_Thread GameArea Battle Item Siege_Advice_Defend_Breach_Text_01 Suppressible y Uninhibitable Verbosity 2 Threshold 1 MaxRepeats 10 RepeatInterval 3 Attitude Concerned Presentation Default Title Siege_Advice_Defend_Breach_Text_01_Title Text Siege_Advice_Defend_Breach_Text_01_Text1 ;------------------------------------------ AdviceThread Siege_Advice_Equipment_Battering_Ram_Breaks_Through_Thread GameArea Battle Item Siege_Advice_Equipment_Battering_Ram_Breaks_Through_Text_01 Suppressible y Uninhibitable Verbosity 2 Threshold 1 MaxRepeats 10 RepeatInterval 3 Attitude Excited Presentation Default Title Siege_Advice_Equipment_Battering_Ram_Breaks_Through_Text_01_Title Text Siege_Advice_Equipment_Battering_Ram_Breaks_Through_Text_01_Text1 ;------------------------------------------ AdviceThread Siege_Advice_Equipment_Battering_Ram_Breaks_Through_Your_Gate_Thread GameArea Battle Item Siege_Advice_Equipment_Battering_Ram_Breaks_Through_Your_Gate_Text_01 Suppressible y Uninhibitable Verbosity 2 Threshold 1 MaxRepeats 10 RepeatInterval 3 Attitude Excited Presentation Default Title Siege_Advice_Equipment_Battering_Ram_Breaks_Through_Your_Gate_Text_01_Title Text Siege_Advice_Equipment_Battering_Ram_Breaks_Through_Your_Gate_Text_01_Text1 ;------------------------------------------ AdviceThread Siege_Advice_Equipment_Defence_Battering_Rams_Thread GameArea Battle Item Siege_Advice_Equipment_Defence_Battering_Rams_Text_01 Suppressible y Uninhibitable Verbosity 2 Threshold 1 MaxRepeats 10 RepeatInterval 5 Attitude Concerned Presentation Default Title Siege_Advice_Equipment_Defence_Battering_Rams_Text_01_Title Text Siege_Advice_Equipment_Defence_Battering_Rams_Text_01_Text1 ;------------------------------------------ AdviceThread Siege_Advice_Equipment_Defence_Ladders_Thread GameArea Battle Item Siege_Advice_Equipment_Defence_Ladders_Text_01 Suppressible y Uninhibitable Verbosity 2 Threshold 1 MaxRepeats 10 RepeatInterval 5 Attitude Concerned Presentation Default Title Siege_Advice_Equipment_Defence_Ladders_Text_01_Title Text Siege_Advice_Equipment_Defence_Ladders_Text_01_Text1 ;------------------------------------------ AdviceThread Siege_Advice_Equipment_Defence_Towers_Thread GameArea Battle Item Siege_Advice_Equipment_Defence_Towers_Text_01 Suppressible y Uninhibitable Verbosity 2 Threshold 1 MaxRepeats 10 RepeatInterval 5 Attitude Concerned Presentation Default Title Siege_Advice_Equipment_Defence_Towers_Text_01_Title Text Siege_Advice_Equipment_Defence_Towers_Text_01_Text1 ;------------------------------------------ AdviceThread Siege_Advice_Equipment_Defence_Onagers_Thread GameArea Battle Item Siege_Advice_Equipment_Defence_Onagers_Text_01 Suppressible y Uninhibitable Verbosity 2 Threshold 1 MaxRepeats 10 RepeatInterval 5 Attitude Concerned Presentation Default Title Siege_Advice_Equipment_Defence_Onagers_Text_01_Title Text Siege_Advice_Equipment_Defence_Onagers_Text_01_Text1 ;------------------------------------------ AdviceThread Siege_Advice_Equipment_Defence_Ballistae_Thread GameArea Battle Item Siege_Advice_Equipment_Defence_Ballistae_Text_01 Suppressible y Uninhibitable Verbosity 2 Threshold 1 MaxRepeats 10 RepeatInterval 5 Attitude Concerned Presentation Default Title Siege_Advice_Equipment_Defence_Ballistae_Text_01_Title Text Siege_Advice_Equipment_Defence_Ballistae_Text_01_Text1 ;------------------------------------------ AdviceThread Player_Siege_Engine_Destroyed_Enemy_Other_Thread GameArea Battle Item Player_Siege_Engine_Destroyed_Enemy_Other_Text_01 Suppressible y Uninhibitable Verbosity 2 Threshold 1 MaxRepeats 10 RepeatInterval 10 Attitude Concerned Presentation Default Title Player_Siege_Engine_Destroyed_Enemy_Other_Text_01_Title Text Player_Siege_Engine_Destroyed_Enemy_Other_Text_01_Text1 ;------------------------------------------ AdviceThread Enemy_Siege_Engine_Destroyed_Player_Other_Thread GameArea Battle Item Enemy_Siege_Engine_Destroyed_Player_Other_Text_01 Suppressible y Uninhibitable Verbosity 2 Threshold 1 MaxRepeats 10 RepeatInterval 10 Attitude Excited Presentation Default Title Enemy_Siege_Engine_Destroyed_Player_Other_Text_01_Title Text Enemy_Siege_Engine_Destroyed_Player_Other_Text_01_Text1 ;------------------------------------------ AdviceThread Siege_Advice_Siege_Assault_Friendly_Fire_Thread GameArea Battle Item Siege_Advice_Siege_Assault_Friendly_Fire_Text_01 Suppressible y Uninhibitable Verbosity 2 Threshold 1 MaxRepeats 5 RepeatInterval 3 Attitude Concerned Presentation Default Title Siege_Advice_Siege_Assault_Friendly_Fire_Text_01_Title Text Siege_Advice_Siege_Assault_Friendly_Fire_Text_01_Text1 ;------------------------------------------ AdviceThread Siege_Advice_Siege_Assault_Use_Testudo_Thread GameArea Battle Item Siege_Advice_Siege_Assault_Use_Testudo_Text_01 Suppressible y Uninhibitable Verbosity 2 Threshold 1 MaxRepeats 5 RepeatInterval 5 Attitude Normal Presentation Default Title Siege_Advice_Siege_Assault_Use_Testudo_Text_01_Title Script scripts\show_me\standard_battle_point_at_special_ability.txt Text Siege_Advice_Siege_Assault_Use_Testudo_Text_01_Text1 ;------------------------------------------ AdviceThread Siege_Advice_Siege_Assault_Breach_Use_Testudo_Thread GameArea Battle Item Siege_Advice_Siege_Assault_Breach_Use_Testudo_Text_01 Suppressible y Uninhibitable Verbosity 2 Threshold 1 MaxRepeats 5 RepeatInterval 5 Attitude Normal Presentation Default Title Siege_Advice_Siege_Assault_Breach_Use_Testudo_Text_01_Title Script scripts\show_me\standard_battle_point_at_special_ability.txt Text Siege_Advice_Siege_Assault_Breach_Use_Testudo_Text_01_Text1 ;------------------------------------------ AdviceThread Siege_Advice_Siege_Assault_Advise_Against_Archers_Thread GameArea Battle Item Siege_Advice_Siege_Assault_Advise_Against_Archers_Text_01 Suppressible y Uninhibitable Verbosity 2 Threshold 1 MaxRepeats 5 RepeatInterval 5 Attitude Concerned Presentation Default Title Siege_Advice_Siege_Assault_Advise_Against_Archers_Text_01_Title Script scripts\show_me\standard_battle.txt Text Siege_Advice_Siege_Assault_Advise_Against_Archers_Text_01_Text1 ;------------------------------------------ AdviceThread Siege_Advice_Equipment_Attack_Onagers_Thread GameArea Battle Item Siege_Advice_Equipment_Attack_Onagers_Text_01 Suppressible y Uninhibitable Verbosity 1 Threshold 1 MaxRepeats 5 RepeatInterval 5 Attitude Normal Presentation Default Title Siege_Advice_Equipment_Attack_Onagers_Text_01_Title Text Siege_Advice_Equipment_Attack_Onagers_Text_01_Text1 ;------------------------------------------ AdviceThread Siege_Advice_Equipment_Attack_Ballista_Tower_Thread GameArea Battle Item Siege_Advice_Equipment_Ballista_Arrow_Tower_Text_01 Suppressible y Uninhibitable Verbosity 2 Threshold 1 MaxRepeats 5 RepeatInterval 5 Attitude Concerned Presentation Default Title Siege_Advice_Equipment_Ballista_Arrow_Tower_Text_01_Title Text Siege_Advice_Equipment_Ballista_Arrow_Tower_Text_01_Text1 ;------------------------------------------ AdviceThread Battle_Advice_General_Friendly_Fire_Thread GameArea Battle Item Battle_Advice_General_Friendly_Fire_Text_01 Suppressible y Uninhibitable Verbosity 2 Threshold 1 MaxRepeats 5 RepeatInterval 5 Attitude Normal Presentation Default Title Battle_Advice_General_Friendly_Fire_Text_01_Title Text Battle_Advice_General_Friendly_Fire_Text_01_Text1 ;------------------------------------------ AdviceThread Cantabrian_Circle_Thread GameArea Battle Item Cantabrian_Circle_Text_01 Suppressible y Uninhibitable Verbosity 2 Threshold 1 Attitude Normal Presentation Default Title Cantabrian_Circle_Text_01_Title Script scripts\show_me\cantabrian_circle.txt Text Cantabrian_Circle_Text_01_Text1 ;------------------------------------------ AdviceThread Start_Battle_Enemy_Forming_For_Attack_Thread GameArea Battle Item Start_Battle_Enemy_Forming_For_Attack_Text_01 Suppressible y Uninhibitable Verbosity 2 Threshold 1 MaxRepeats 100 RepeatInterval 2 Attitude Normal Presentation Default Title Start_Battle_Enemy_Forming_For_Attack_Text_01_Title Text Start_Battle_Enemy_Forming_For_Attack_Text_01_Text1 Text Start_Battle_Enemy_Forming_For_Attack_Text_01_Text2 Text Start_Battle_Enemy_Forming_For_Attack_Text_01_Text3 Text Start_Battle_Enemy_Forming_For_Attack_Text_01_Text4 Text Start_Battle_Enemy_Forming_For_Attack_Text_01_Text5 Text Start_Battle_Enemy_Forming_For_Attack_Text_01_Text6 ;------------------------------------------ AdviceThread Start_Battle_Enemy_On_Defensive_Thread GameArea Battle Item Start_Battle_Enemy_On_Defensive_Text_01 Suppressible y Uninhibitable Verbosity 2 Threshold 1 MaxRepeats 100 RepeatInterval 2 Attitude Normal Presentation Default Title Start_Battle_Enemy_On_Defensive_Text_01_Title Text Start_Battle_Enemy_On_Defensive_Text_01_Text1 Text Start_Battle_Enemy_On_Defensive_Text_01_Text2 Text Start_Battle_Enemy_On_Defensive_Text_01_Text3 Text Start_Battle_Enemy_On_Defensive_Text_01_Text4 Text Start_Battle_Enemy_On_Defensive_Text_01_Text5 ;------------------------------------------ AdviceThread Start_Battle_Enemy_Defending_One_Crossing_Thread GameArea Battle Item Start_Battle_Enemy_Defending_Crossing_Text_01 Suppressible y Uninhibitable Verbosity 2 Threshold 1 MaxRepeats 100 RepeatInterval 2 Attitude Normal Presentation Default Title Start_Battle_Enemy_Defending_Crossing_Text_01_Title Text Start_Battle_Enemy_Defending_Crossing_Text_01_Text1 Text Start_Battle_Enemy_Defending_Crossing_Text_01_Text2 Text Start_Battle_Enemy_Defending_Crossing_Text_01_Text3 Text Start_Battle_Enemy_Defending_Crossing_Text_01_Text4 Text Start_Battle_Enemy_Defending_Crossing_Text_01_Text5 Text Start_Battle_Enemy_Defending_Crossing_Text_01_Text6 ;------------------------------------------ AdviceThread Start_Battle_Enemy_Scouting_Thread GameArea Battle Item Start_Battle_Enemy_Scouting_Text_01 Suppressible y Uninhibitable Verbosity 2 Threshold 1 MaxRepeats 100 RepeatInterval 2 Attitude Normal Presentation Default Title Start_Battle_Enemy_Scouting_Text_01_Title Text Start_Battle_Enemy_Scouting_Text_01_Text1 Text Start_Battle_Enemy_Scouting_Text_01_Text2 Text Start_Battle_Enemy_Scouting_Text_01_Text3 Text Start_Battle_Enemy_Scouting_Text_01_Text4 Text Start_Battle_Enemy_Scouting_Text_01_Text5 Text Start_Battle_Enemy_Scouting_Text_01_Text6 ;------------------------------------------ AdviceThread Start_Battle_Withdraw_Now_Run_Away_Thread GameArea Battle Item Start_Battle_Withdraw_Now_Run_Away_Text_01 Suppressible y Uninhibitable Verbosity 3 Threshold 1 MaxRepeats 2 RepeatInterval 1 Attitude Normal Presentation Default Title Start_Battle_Withdraw_Now_Run_Away_Text_01_Title Text Start_Battle_Withdraw_Now_Run_Away_Text_01_Text1 Text Start_Battle_Withdraw_Now_Run_Away_Text_01_Text2 Text Start_Battle_Withdraw_Now_Run_Away_Text_01_Text3 Text Start_Battle_Withdraw_Now_Run_Away_Text_01_Text4 Text Start_Battle_Withdraw_Now_Run_Away_Text_01_Text5 Item Start_Battle_Withdraw_Now_Run_Away_Text_02 Suppressible y Uninhibitable Verbosity 3 Threshold 2 MaxRepeats 2 RepeatInterval 2 Attitude Concerned Presentation Default Title Start_Battle_Withdraw_Now_Run_Away_Text_02_Title Text Start_Battle_Withdraw_Now_Run_Away_Text_02_Text1 Text Start_Battle_Withdraw_Now_Run_Away_Text_02_Text2 Text Start_Battle_Withdraw_Now_Run_Away_Text_02_Text3 Item Start_Battle_Withdraw_Now_Run_Away_Text_03 Uninhibitable Verbosity 3 Threshold 3 MaxRepeats 2 RepeatInterval 3 Attitude Excited Presentation Default Title Start_Battle_Withdraw_Now_Run_Away_Text_03_Title Text Start_Battle_Withdraw_Now_Run_Away_Text_03_Text1 ;------------------------------------------ AdviceThread Start_Battle_Enemy_Defending_Hill_Thread GameArea Battle Item Start_Battle_Enemy_Defending_Hill_Text_01 Suppressible y Uninhibitable Verbosity 3 Threshold 1 MaxRepeats 100 RepeatInterval 1 Attitude Normal Presentation Default Title Start_Battle_Enemy_Defending_Hill_Text_01_Title Text Start_Battle_Enemy_Defending_Hill_Text_01_Text1 Text Start_Battle_Enemy_Defending_Hill_Text_01_Text2 Text Start_Battle_Enemy_Defending_Hill_Text_01_Text3 Text Start_Battle_Enemy_Defending_Hill_Text_01_Text4 Text Start_Battle_Enemy_Defending_Hill_Text_01_Text5 Text Start_Battle_Enemy_Defending_Hill_Text_01_Text6 ;------------------------------------------ AdviceThread Close_Formation_Change_Loose_Warning_Thread GameArea Battle Item Close_Formation_Change_Loose_Warning_Text_01 Suppressible y Uninhibitable Verbosity 2 Threshold 1 MaxRepeats 3 RepeatInterval 4 Attitude Concerned Presentation Default Title Close_Formation_Change_Loose_Warning_Text_01_Title Script scripts\show_me\standard_battle_point_at_formation.txt Text Close_Formation_Change_Loose_Warning_Text_01_Text1 ;------------------------------------------ AdviceThread Loose_Formation_Change_Testudo_Warning_Thread GameArea Battle Item Loose_Formation_Change_Testudo_Warning_Text_01 Suppressible y Uninhibitable Verbosity 2 Threshold 1 MaxRepeats 3 RepeatInterval 4 Attitude Concerned Presentation Default Title Loose_Formation_Change_Testudo_Warning_Text_01_Title Script scripts\show_me\standard_battle_point_at_special_ability.txt Text Loose_Formation_Change_Testudo_Warning_Text_01_Text1 ;------------------------------------------ AdviceThread Loose_Formation_Change_Close_Warning_Thread GameArea Battle Item Loose_Formation_Change_Wedge_Warning_Text_01 Suppressible y Uninhibitable Verbosity 2 Threshold 1 MaxRepeats 3 RepeatInterval 4 Attitude Concerned Presentation Default Title Loose_Formation_Change_Wedge_Warning_Text_01_Title Script scripts\show_me\standard_battle_point_at_formation.txt Text Loose_Formation_Change_Wedge_Warning_Text_01_Text1 ;------------------------------------------ AdviceThread Wedge_Formation_Change_Loose_Warning_Thread GameArea Battle Item Wedge_Formation_Change_Loose_Warning_Text_01 Suppressible y Uninhibitable Verbosity 2 Threshold 1 MaxRepeats 3 RepeatInterval 4 Attitude Concerned Presentation Default Title Wedge_Formation_Change_Loose_Warning_Text_01_Title Script scripts\show_me\standard_battle_point_at_formation.txt Text Wedge_Formation_Change_Loose_Warning_Text_01_Text1 ;------------------------------------------ AdviceThread When_Weak_Appear_Strong_Thread GameArea Battle Item When_Weak_Appear_Strong_Text_01 Uninhibitable Verbosity 2 Threshold 1 Attitude Normal Presentation Default Title When_Weak_Appear_Strong_Text_01_Title Text When_Weak_Appear_Strong_Text_01_Text1 ;------------------------------------------ AdviceThread Skirmish_Mode_Advice_Thread GameArea Battle Item Skirmish_Mode_Advice_Text_01 Uninhibitable Verbosity 3 Threshold 1 Attitude Normal Presentation Default Title Skirmish_Mode_Advice_Text_01_Title Text Skirmish_Mode_Advice_Text_01_Text1 ;------------------------------------------ AdviceThread Missile_Attack_Basics_Thread GameArea Battle Item Missile_Attack_Basics_Text_01 Uninhibitable Verbosity 3 Threshold 1 Attitude Normal Presentation Default Title Missile_Attack_Basics_Text_01_Title Text Missile_Attack_Basics_Text_01_Text1 ;------------------------------------------ AdviceThread Missile_Attack_Before_Engaging_Thread GameArea Battle Item Missile_Attack_Before_Engaging_Text_01 Uninhibitable Verbosity 2 Threshold 1 Attitude Normal Presentation Default Title Missile_Attack_Before_Engaging_Text_01_Title Text Missile_Attack_Before_Engaging_Text_01_Text1 ;------------------------------------------ AdviceThread Missile_Attack_Heavy_Cavalry_Thread GameArea Battle Item Missile_Attack_Heavy_Cavalry_Text_01 Uninhibitable Verbosity 2 Threshold 1 Attitude Normal Presentation Default Title Missile_Attack_Heavy_Cavalry_Text_01_Title Text Missile_Attack_Heavy_Cavalry_Text_01_Text1 ;------------------------------------------ AdviceThread Missile_Attack_Light_Infantry_And_Cavalry_Thread GameArea Battle Item Missile_Attack_Light_Infantry_And_Cavalry_Text_01 Uninhibitable Verbosity 2 Threshold 1 Attitude Normal Presentation Default Title Missile_Attack_Light_Infantry_And_Cavalry_Text_01_Title Text Missile_Attack_Light_Infantry_And_Cavalry_Text_01_Text1 ;------------------------------------------ AdviceThread Javelins_Vs_Armour_Thread GameArea Battle Item Javelins_Vs_Armour_Text_01 Uninhibitable Verbosity 3 Threshold 1 Attitude Normal Presentation Default Title Javelins_Vs_Armour_Text_01_Title Text Javelins_Vs_Armour_Text_01_Text1 Item Javelins_Vs_Armour_Text_02 Uninhibitable Verbosity 2 Threshold 2 Attitude Normal Presentation Default Title Javelins_Vs_Armour_Text_02_Title Text Javelins_Vs_Armour_Text_02_Text1 ;------------------------------------------ AdviceThread Missile_Attack_Light_Cavalry_Moving_Thread GameArea Battle Item Missile_Attack_Light_Cavalry_Moving_Text_01 Uninhibitable Verbosity 3 Threshold 1 Attitude Normal Presentation Default Title Missile_Attack_Light_Cavalry_Moving_Text_01_Title Text Missile_Attack_Light_Cavalry_Moving_Text_01_Text1 ;------------------------------------------ AdviceThread Concentrate_Your_Fire_Thread GameArea Battle Item Concentrate_Your_Fire_Text_01 Uninhibitable Verbosity 3 Threshold 1 Attitude Normal Presentation Default Title Concentrate_Your_Fire_Text_01_Title Text Concentrate_Your_Fire_Text_01_Text1 ;------------------------------------------ AdviceThread Concentrate_Your_Fire_Flank_Thread GameArea Battle Item Concentrate_Your_Fire_Flank_Text_01 Uninhibitable Verbosity 3 Threshold 1 Attitude Normal Presentation Default Title Concentrate_Your_Fire_Flank_Text_01_Title Text Concentrate_Your_Fire_Flank_Text_01_Text1 ;------------------------------------------ AdviceThread Medium_Heavy_Infantry_With_Javelins_Thread GameArea Battle Item Medium_Heavy_Infantry_With_Javelins_Text_01 Uninhibitable Verbosity 3 Threshold 1 Attitude Normal Presentation Default Title Medium_Heavy_Infantry_With_Javelins_Text_01_Title Text Medium_Heavy_Infantry_With_Javelins_Text_01_Text1 ;------------------------------------------ AdviceThread Hit_Sitting_Targets_With_Missiles_Thread GameArea Battle Item Hit_Sitting_Targets_With_Missiles_Text_01 Uninhibitable Verbosity 3 Threshold 1 Attitude Normal Presentation Default Title Hit_Sitting_Targets_With_Missiles_Text_01_Title Text Hit_Sitting_Targets_With_Missiles_Text_01_Text1 ;------------------------------------------ AdviceThread Enemy_Missile_Superiority_Thread GameArea Battle Item Enemy_Missile_Superiority_Text_01 Uninhibitable Verbosity 3 Threshold 1 Attitude Normal Presentation Default Title Enemy_Missile_Superiority_Text_01_Title Text Enemy_Missile_Superiority_Text_01_Text1 ;------------------------------------------ AdviceThread Cannon_Fodder_Thread GameArea Battle Item Cannon_Fodder_Text_01 Uninhibitable Verbosity 3 Threshold 1 Attitude Normal Presentation Default Title Cannon_Fodder_Text_01_Title Text Cannon_Fodder_Text_01_Text1 ;------------------------------------------ AdviceThread Stay_Grouped_Thread GameArea Battle Item Stay_Grouped_Text_01 Uninhibitable Verbosity 3 Threshold 1 Attitude Normal Presentation Default Title Stay_Grouped_Text_01_Title Text Stay_Grouped_Text_01_Text1 ;------------------------------------------ AdviceThread Draw_Their_Fire_Thread GameArea Battle Item Draw_Their_Fire_Text_01 Uninhibitable Verbosity 3 Threshold 1 Attitude Normal Presentation Default Title Draw_Their_Fire_Text_01_Title Text Draw_Their_Fire_Text_01_Text1 ;------------------------------------------ AdviceThread Draw_Their_Fire_Testudo_Thread GameArea Battle Item Draw_Their_Fire_Testudo_Text_01 Uninhibitable Verbosity 3 Threshold 1 Attitude Normal Presentation Default Title Draw_Their_Fire_Testudo_Text_01_Title Text Draw_Their_Fire_Testudo_Text_01_Text1 ;------------------------------------------ AdviceThread Draw_Their_Fire_Peasants_Thread GameArea Battle Item Draw_Their_Fire_Peasants_Text_01 Uninhibitable Verbosity 3 Threshold 1 Attitude Normal Presentation Default Title Draw_Their_Fire_Peasants_Text_01_Title Text Draw_Their_Fire_Peasants_Text_01_Text1 ;------------------------------------------ AdviceThread Infantry_Counter_Attack_Thread GameArea Battle Item Infantry_Counter_Attack_Text_01 Uninhibitable Verbosity 3 Threshold 1 Attitude Normal Presentation Default Title Infantry_Counter_Attack_Text_01_Title Text Infantry_Counter_Attack_Text_01_Text1 ;------------------------------------------ AdviceThread Fight_To_The_Death_Thread GameArea Battle Item Fight_To_The_Death_Text_01 Uninhibitable Verbosity 2 Threshold 1 Attitude Excited Presentation Default Title Fight_To_The_Death_Text_01_Title Text Fight_To_The_Death_Text_01_Text1 ;------------------------------------------ AdviceThread Your_Men_Fight_To_The_Death_Thread GameArea Battle Item Your_Men_Fight_To_The_Death_Text_01 Uninhibitable Verbosity 2 Threshold 1 Attitude Concerned Presentation Default Title Your_Men_Fight_To_The_Death_Text_01_Title Script scripts\show_me\standard_battle.txt Text Your_Men_Fight_To_The_Death_Text_01_Text1 ;------------------------------------------ AdviceThread Infantry_Attack_Pants_Quality_Thread GameArea Battle Item Infantry_Attack_Pants_Quality_Text_01 Uninhibitable Verbosity 2 Threshold 1 Attitude Normal Presentation Default Title Infantry_Attack_Pants_Quality_Text_01_Title Text Infantry_Attack_Pants_Quality_Text_01_Text1 ;------------------------------------------ AdviceThread Infantry_Go_For_The_Throat_Thread GameArea Battle Item Infantry_Go_For_The_Throat_Text_01 Uninhibitable Verbosity 2 Threshold 1 Attitude Normal Presentation Default Title Infantry_Go_For_The_Throat_Text_01_Title Text Infantry_Go_For_The_Throat_Text_01_Text1 ;------------------------------------------ AdviceThread Infantry_Combine_Unit_Types_Thread GameArea Battle Item Infantry_Combine_Unit_Types_Text_01 Uninhibitable Verbosity 2 Threshold 1 Attitude Normal Presentation Default Title Infantry_Combine_Unit_Types_Text_01_Title Text Infantry_Combine_Unit_Types_Text_01_Text1 ;------------------------------------------ AdviceThread Outflanking_Basics_1_Thread GameArea Battle Item Outflanking_Basics_1_Text_01 Uninhibitable Verbosity 2 Threshold 1 Attitude Normal Presentation Default Title Outflanking_Basics_1_Text_01_Title Text Outflanking_Basics_1_Text_01_Text1 ;------------------------------------------ AdviceThread Outflanking_Basics_2_Thread GameArea Battle Item Outflanking_Basics_2_Text_01 Uninhibitable Verbosity 3 Threshold 1 Attitude Normal Presentation Default Title Outflanking_Basics_2_Text_01_Title Text Outflanking_Basics_2_Text_01_Text1 ;------------------------------------------ AdviceThread Outflanking_Basics_3_Thread GameArea Battle Item Outflanking_Basics_3_Text_01 Uninhibitable Verbosity 3 Threshold 1 Attitude Normal Presentation Default Title Outflanking_Basics_3_Text_01_Title Text Outflanking_Basics_3_Text_01_Text1 ;------------------------------------------ AdviceThread Outflanking_Basics_4_Thread GameArea Battle Item Outflanking_Basics_4_Text_01 Uninhibitable Verbosity 1 Threshold 1 Attitude Normal Presentation Default Title Outflanking_Basics_4_Text_01_Title Text Outflanking_Basics_4_Text_01_Text1 ;------------------------------------------ AdviceThread Anti_Flanking_Basics_1_Thread GameArea Battle Item Anti_Flanking_Basics_1_Trigger Uninhibitable Verbosity 1 Threshold 1 Attitude Normal Presentation Default Title Anti_Flanking_Basics_1_Trigger_Title Text Anti_Flanking_Basics_1_Trigger_Text1 ;------------------------------------------ AdviceThread Stay_Close_Thread GameArea Battle Item Stay_Close_Text_01 Uninhibitable Verbosity 1 Threshold 1 Attitude Normal Presentation Default Title Stay_Close_Text_01_Title Text Stay_Close_Text_01_Text1 ;------------------------------------------ AdviceThread Keep_Reserves_Thread GameArea Battle Item Keep_Reserves_Text_01 Uninhibitable Verbosity 2 Threshold 1 Attitude Normal Presentation Default Title Keep_Reserves_Text_01_Title Text Keep_Reserves_Text_01_Text1 ;------------------------------------------ AdviceThread Wavy_Line_Formation_Thread GameArea Battle Item Wavy_Line_Text_01 Uninhibitable Verbosity 3 Threshold 15 Attitude Normal Presentation Default Title Wavy_Line_Text_01_Title Text Wavy_Line_Text_01_Text1 ;------------------------------------------ AdviceThread Phalanx_Defence_Basics_Thread GameArea Battle Item Phalanx_Defence_Basics_Text_01 Uninhibitable Verbosity 1 Threshold 1 Attitude Normal Presentation Default Title Phalanx_Defence_Basics_Text_01_Title Text Phalanx_Defence_Basics_Text_01_Text1 ;------------------------------------------ AdviceThread Phalanx_Deployment_Basics_Thread GameArea Battle Item Phalanx_Deployment_Basics_Text_01 Uninhibitable Verbosity 2 Threshold 1 Attitude Normal Presentation Default Title Phalanx_Deployment_Basics_Text_01_Title Text Phalanx_Deployment_Basics_Text_01_Text1 ;------------------------------------------ AdviceThread Defensive_Strategies_Hills_1_Thread GameArea Battle Item Defensive_Strategies_Hills_1_Text_01 Uninhibitable Verbosity 3 Threshold 1 Attitude Normal Presentation Default Title Defensive_Strategies_Hills_1_Text_01_Title Text Defensive_Strategies_Hills_1_Text_01_Text1 ;------------------------------------------ AdviceThread Offensive_Strategies_Hills_1_Thread GameArea Battle Item Offensive_Strategies_Hills_1_Text_01 Uninhibitable Verbosity 3 Threshold 1 Attitude Normal Presentation Default Title Offensive_Strategies_Hills_1_Text_01_Title Text Offensive_Strategies_Hills_1_Text_01_Text1 ;------------------------------------------ AdviceThread Offensive_Strategies_Hills_2_Thread GameArea Battle Item Offensive_Strategies_Hills_2_Text_01 Uninhibitable Verbosity 3 Threshold 1 Attitude Normal Presentation Default Title Offensive_Strategies_Hills_2_Text_01_Title Text Offensive_Strategies_Hills_2_Text_01_Text1 ;------------------------------------------ AdviceThread Cavalry_Basics_Thread GameArea Battle Item Cavalry_Basics_Text_01 Uninhibitable Verbosity 3 Threshold 1 Attitude Normal Presentation Default Title Cavalry_Basics_Text_01_Title Text Cavalry_Basics_Text_01_Text1 ;------------------------------------------ AdviceThread Cavalry_In_Defence_Thread GameArea Battle Item Cavalry_In_Defence_Text_01 Uninhibitable Verbosity 3 Threshold 1 Attitude Normal Presentation Default Title Cavalry_In_Defence_Text_01_Title Text Cavalry_In_Defence_Text_01_Text1 ;------------------------------------------ AdviceThread Cavalry_Archers_Thread GameArea Battle Item Cavalry_Archers_Text_01 Uninhibitable Verbosity 3 Threshold 1 Attitude Normal Presentation Default Title Cavalry_Archers_Text_01_Title Text Cavalry_Archers_Text_01_Text1 ;------------------------------------------ AdviceThread Cavalry_On_Flanks_Thread GameArea Battle Item Cavalry_On_Flanks_Text_01 Uninhibitable Verbosity 3 Threshold 1 Attitude Normal Presentation Default Title Cavalry_On_Flanks_Text_01_Title Text Cavalry_On_Flanks_Text_01_Text1 ;------------------------------------------ AdviceThread Cavalry_In_Reserve_Thread GameArea Battle Item Cavalry_In_Reserve_Text_01 Uninhibitable Verbosity 3 Threshold 1 Attitude Normal Presentation Default Title Cavalry_In_Reserve_Text_01_Title Text Cavalry_In_Reserve_Text_01_Text1 ;------------------------------------------ AdviceThread Flanking_With_Cavalry_1_Thread GameArea Battle Item Flanking_With_Cavalry_1_Text_01 Uninhibitable Verbosity 2 Threshold 1 Attitude Normal Presentation Default Title Flanking_With_Cavalry_1_Text_01_Title Text Flanking_With_Cavalry_1_Text_01_Text1 ;------------------------------------------ AdviceThread Flanking_With_Cavalry_2_Thread GameArea Battle Item Flanking_With_Cavalry_2_Text_01 Uninhibitable Verbosity 2 Threshold 1 Attitude Normal Presentation Default Title Flanking_With_Cavalry_2_Text_01_Title Text Flanking_With_Cavalry_2_Text_01_Text1 ;------------------------------------------ AdviceThread Flanking_With_Cavalry_And_Infantry_Thread GameArea Battle Item Flanking_With_Cavalry_And_Infantry_Text_01 Uninhibitable Verbosity 2 Threshold 1 Attitude Normal Presentation Default Title Flanking_With_Cavalry_And_Infantry_Text_01_Title Text Flanking_With_Cavalry_And_Infantry_Text_01_Text1 ;------------------------------------------ AdviceThread Cavalry_Cycle_Thread GameArea Battle Item Cavalry_Cycle_Text_01 Uninhibitable Verbosity 3 Threshold 1 Attitude Normal Presentation Default Title Cavalry_Cycle_Text_01_Title Text Cavalry_Cycle_Text_01_Text1 ;------------------------------------------ AdviceThread Tiring_Cavalry_Thread GameArea Battle Item Tiring_Cavalry_Text_01 Uninhibitable Verbosity 2 Threshold 6 Attitude Normal Presentation Default Title Tiring_Cavalry_Text_01_Title Text Tiring_Cavalry_Text_01_Text1 ;------------------------------------------ AdviceThread Battle_Units_Matchup_Player_Cavalry_Attack_Spears_Frontally_Thread GameArea Battle Item Battle_Units_Matchup_Cavalry_Attack_Spears_Frontally_Text_01 Suppressible y Uninhibitable Verbosity 1 Threshold 1 MaxRepeats 100 RepeatInterval 10 Attitude Angry Presentation Default Title Battle_Units_Matchup_Cavalry_Attack_Spears_Frontally_Text_01_Title Script scripts\show_me\standard_battle.txt Text Battle_Units_Matchup_Cavalry_Attack_Spears_Frontally_Text_01_Text1 Text Battle_Units_Matchup_Cavalry_Attack_Spears_Frontally_Text_01_Text2 Text Battle_Units_Matchup_Cavalry_Attack_Spears_Frontally_Text_01_Text3 ;------------------------------------------ AdviceThread Battle_Units_Matchup_Player_Cavalry_Flank_Attack_Spears_Thread GameArea Battle Item Battle_Units_Matchup_Player_Cavalry_Flank_Attack_Spears_Text_01 Suppressible y Uninhibitable Verbosity 1 Threshold 1 MaxRepeats 100 RepeatInterval 10 Attitude Excited Presentation Default Title Battle_Units_Matchup_Player_Cavalry_Flank_Attack_Spears_Text_01_Title Script scripts\show_me\standard_battle.txt Text Battle_Units_Matchup_Player_Cavalry_Flank_Attack_Spears_Text_01_Text1 ;------------------------------------------ AdviceThread Battle_Units_Matchup_Player_Cavalry_Rear_Attack_Spears_Thread GameArea Battle Item Battle_Units_Matchup_Player_Cavalry_Rear_Attack_Spears_Text_01 Suppressible y Uninhibitable Verbosity 1 Threshold 1 MaxRepeats 100 RepeatInterval 10 Attitude Excited Presentation Default Title Battle_Units_Matchup_Player_Cavalry_Rear_Attack_Spears_Text_01_Title Script scripts\show_me\standard_battle.txt Text Battle_Units_Matchup_Player_Cavalry_Rear_Attack_Spears_Text_01_Text1 ;------------------------------------------ AdviceThread Battle_Units_Matchup_Enemy_Cavalry_Flank_Attack_Spears_Thread GameArea Battle Item Battle_Units_Matchup_Enemy_Cavalry_Flank_Attack_Spears_Text_01 Suppressible y Uninhibitable Verbosity 1 Threshold 1 MaxRepeats 100 RepeatInterval 10 Attitude Concerned Presentation Default Title Battle_Units_Matchup_Enemy_Cavalry_Flank_Attack_Spears_Text_01_Title Script scripts\show_me\standard_battle.txt Text Battle_Units_Matchup_Enemy_Cavalry_Flank_Attack_Spears_Text_01_Text1 ;------------------------------------------ AdviceThread Start_Battle_Enemy_Defending_Only_Crossing_Thread GameArea Battle Item Start_Battle_Enemy_Defending_Only_Crossing_Text_01 Suppressible y Uninhibitable Verbosity 1 Threshold 1 MaxRepeats 100 RepeatInterval 1 Attitude Normal Presentation Default Title Start_Battle_Enemy_Defending_Only_Crossing_Text_01_Title Text Start_Battle_Enemy_Defending_Only_Crossing_Text_01_Text1 Text Start_Battle_Enemy_Defending_Only_Crossing_Text_01_Text2 Text Start_Battle_Enemy_Defending_Only_Crossing_Text_01_Text3 Text Start_Battle_Enemy_Defending_Only_Crossing_Text_01_Text4 Text Start_Battle_Enemy_Defending_Only_Crossing_Text_01_Text5 ;------------------------------------------ AdviceThread Battle_Units_Matchup_Player_Spears_Attack_Cavalry_Front_Thread GameArea Battle Item Battle_Units_Matchup_Player_Spears_Attack_Cavalry_Front_Text_01 Suppressible y Uninhibitable Verbosity 1 Threshold 1 MaxRepeats 100 RepeatInterval 10 Attitude Excited Presentation Default Title Battle_Units_Matchup_Player_Spears_Attack_Cavalry_Front_Text_01_Title Script scripts\show_me\standard_battle.txt Text Battle_Units_Matchup_Player_Spears_Attack_Cavalry_Front_Text_01_Text1 ;------------------------------------------ AdviceThread Battle_Units_Matchup_Player_Spears_Attack_Engaged_Cavalry_Flank_And_Rear_Thread GameArea Battle Item Battle_Units_Matchup_Player_Spears_Attack_Engaged_Cavalry_Flank_And_Rear_Text_01 Suppressible y Uninhibitable Verbosity 1 Threshold 1 MaxRepeats 100 RepeatInterval 10 Attitude Excited Presentation Default Title Battle_Units_Matchup_Player_Spears_Attack_Engaged_Cavalry_Flank_And_Rear_Text_01_Title Script scripts\show_me\standard_battle.txt Text Battle_Units_Matchup_Player_Spears_Attack_Engaged_Cavalry_Flank_And_Rear_Text_01_Text1 ;------------------------------------------ AdviceThread Battle_Units_Matchup_Enemy_Spears_Attack_Engaged_Cavalry_Flank_And_Rear_Thread GameArea Battle Item Battle_Units_Matchup_Enemy_Spears_Attack_Engaged_Cavalry_Flank_And_Rear_Text_01 Suppressible y Uninhibitable Verbosity 1 Threshold 1 MaxRepeats 100 RepeatInterval 10 Attitude Concerned Presentation Default Title Battle_Units_Matchup_Enemy_Spears_Attack_Engaged_Cavalry_Flank_And_Rear_Text_01_Title Script scripts\show_me\standard_battle.txt Text Battle_Units_Matchup_Enemy_Spears_Attack_Engaged_Cavalry_Flank_And_Rear_Text_01_Text1 ;------------------------------------------ AdviceThread Battle_Units_Matchup_Enemy_Cavalry_Flank_Attack_Engaged_Spears_Thread GameArea Battle Item Battle_Units_Matchup_Enemy_Cavalry_Flank_Attack_Engaged_Spears_Text_01 Suppressible y Uninhibitable Verbosity 1 Threshold 1 MaxRepeats 100 RepeatInterval 10 Attitude Concerned Presentation Default Title Battle_Units_Matchup_Enemy_Cavalry_Flank_Attack_Engaged_Spears_Text_01_Title Script scripts\show_me\standard_battle.txt Text Battle_Units_Matchup_Enemy_Cavalry_Flank_Attack_Engaged_Spears_Text_01_Text1 ;------------------------------------------ AdviceThread Battle_Units_Matchup_Player_Cavalry_Attack_Camels_Thread GameArea Battle Item Battle_Units_Matchup_Player_Cavalry_Attack_Camels_Text_01 Suppressible y Uninhibitable Verbosity 1 Threshold 1 MaxRepeats 100 RepeatInterval 10 Attitude Concerned Presentation Default Title Battle_Units_Matchup_Player_Cavalry_Attack_Camels_Text_01_Title Script scripts\show_me\standard_battle.txt Text Battle_Units_Matchup_Player_Cavalry_Attack_Camels_Text_01_Text1 ;------------------------------------------ AdviceThread Battle_Units_Matchup_Player_Camels_Attack_Cavalry_Thread GameArea Battle Item Battle_Units_Matchup_Player_Camels_Attack_Cavalry_Text_01 Suppressible y Uninhibitable Verbosity 1 Threshold 1 MaxRepeats 100 RepeatInterval 10 Attitude Excited Presentation Default Title Battle_Units_Matchup_Player_Camels_Attack_Cavalry_Text_01_Title Script scripts\show_me\standard_battle.txt Text Battle_Units_Matchup_Player_Camels_Attack_Cavalry_Text_01_Text1 ;------------------------------------------ AdviceThread Battle_Units_Matchup_Enemy_Cavalry_Attack_Camels_Thread GameArea Battle Item Battle_Units_Matchup_Enemy_Cavalry_Attack_Camels_Text_01 Suppressible y Uninhibitable Verbosity 1 Threshold 1 MaxRepeats 100 RepeatInterval 10 Attitude Normal Presentation Default Title Battle_Units_Matchup_Enemy_Cavalry_Attack_Camels_Text_01_Title Script scripts\show_me\standard_battle.txt Text Battle_Units_Matchup_Enemy_Cavalry_Attack_Camels_Text_01_Text1 ;------------------------------------------ AdviceThread Battle_Units_Matchup_Enemy_Camels_Attack_Cavalry_Thread GameArea Battle Item Battle_Units_Matchup_Enemy_Camels_Attack_Cavalry_Text_01 Suppressible y Uninhibitable Verbosity 1 Threshold 1 MaxRepeats 100 RepeatInterval 10 Attitude Concerned Presentation Default Title Battle_Units_Matchup_Enemy_Camels_Attack_Cavalry_Text_01_Title Script scripts\show_me\standard_battle.txt Text Battle_Units_Matchup_Enemy_Camels_Attack_Cavalry_Text_01_Text1 ;------------------------------------------ AdviceThread Battle_Units_Matchup_Player_Heavy_Cavalry_Attack_Skirmishers_Thread GameArea Battle Item Battle_Units_Matchup_Player_Heavy_Cavalry_Attack_Skirmishers_Text_01 Suppressible y Uninhibitable Verbosity 1 Threshold 1 MaxRepeats 100 RepeatInterval 10 Attitude Concerned Presentation Default Title Battle_Units_Matchup_Player_Heavy_Cavalry_Attack_Skirmishers_Text_01_Title Script scripts\show_me\standard_battle.txt Text Battle_Units_Matchup_Player_Heavy_Cavalry_Attack_Skirmishers_Text_01_Text1 ;------------------------------------------ AdviceThread Battle_Units_Matchup_Player_Horse_Archers_Attack_Phalanx_Thread GameArea Battle Item Battle_Units_Matchup_Player_Horse_Archers_Attack_Phalanx_Text_01 Suppressible y Uninhibitable Verbosity 1 Threshold 1 MaxRepeats 100 RepeatInterval 10 Attitude Excited Presentation Default Title Battle_Units_Matchup_Player_Horse_Archers_Attack_Phalanx_Text_01_Title Script scripts\show_me\standard_battle.txt Text Battle_Units_Matchup_Player_Horse_Archers_Attack_Phalanx_Text_01_Text1 ;------------------------------------------ AdviceThread Battle_Units_Matchup_Player_Horse_Archers_Attack_Testudo_Thread GameArea Battle Item Battle_Units_Matchup_Player_Horse_Archers_Attack_Testudo_Text_01 Suppressible y Uninhibitable Verbosity 1 Threshold 1 MaxRepeats 100 RepeatInterval 10 Attitude Concerned Presentation Default Title Battle_Units_Matchup_Player_Horse_Archers_Attack_Testudo_Text_01_Title Script scripts\show_me\standard_battle.txt Text Battle_Units_Matchup_Player_Horse_Archers_Attack_Testudo_Text_01_Text1 ;------------------------------------------ AdviceThread Battle_Units_Matchup_Player_Horse_Archers_Attack_Camels_Thread GameArea Battle Item Battle_Units_Matchup_Player_Horse_Archers_Attack_Camels_Text_01 Suppressible y Uninhibitable Verbosity 1 Threshold 1 MaxRepeats 100 RepeatInterval 10 Attitude Normal Presentation Default Title Battle_Units_Matchup_Player_Horse_Archers_Attack_Camels_Text_01_Title Script scripts\show_me\standard_battle.txt Text Battle_Units_Matchup_Player_Horse_Archers_Attack_Camels_Text_01_Text1 ;------------------------------------------ AdviceThread Battle_Units_Matchup_Player_Artillery_Attacks_Phalanx_Or_Testudo_Thread GameArea Battle Item Battle_Units_Matchup_Player_Artillery_Attacks_Phalanx_Or_Testudo_Text_01 Suppressible y Verbosity 1 Threshold 1 MaxRepeats 100 RepeatInterval 10 Attitude Excited Presentation Default Title Battle_Units_Matchup_Player_Artillery_Attacks_Phalanx_Or_Testudo_Text_01_Title Script scripts\show_me\standard_battle.txt Text Battle_Units_Matchup_Player_Artillery_Attacks_Phalanx_Or_Testudo_Text_01_Text1 ;------------------------------------------ AdviceThread Battle_Units_Matchup_Player_Artillery_Attacks_Skirmishers_Thread GameArea Battle Item Battle_Units_Matchup_Player_Artillery_Attacks_Skirmishers_Text_01 Suppressible y Uninhibitable Verbosity 1 Threshold 1 MaxRepeats 100 RepeatInterval 10 Attitude Concerned Presentation Default Title Battle_Units_Matchup_Player_Artillery_Attacks_Skirmishers_Text_01_Title Script scripts\show_me\standard_battle.txt Text Battle_Units_Matchup_Player_Artillery_Attacks_Skirmishers_Text_01_Text1 ;------------------------------------------ AdviceThread Battle_Units_Matchup_Player_Elephants_Attack_Light_Infantry_Thread GameArea Battle Item Battle_Units_Matchup_Player_Elephants_Attack_Light_Infantry_Text_01 Suppressible y Uninhibitable Verbosity 1 Threshold 1 MaxRepeats 100 RepeatInterval 10 Attitude Concerned Presentation Default Title Battle_Units_Matchup_Player_Elephants_Attack_Light_Infantry_Text_01_Title Script scripts\show_me\standard_battle.txt Text Battle_Units_Matchup_Player_Elephants_Attack_Light_Infantry_Text_01_Text1 Text Battle_Units_Matchup_Player_Elephants_Attack_Light_Infantry_Text_01_Text2 ;------------------------------------------ AdviceThread Start_Battle_Missiles_Engage_Centre_Then_Assault_Thread GameArea Battle Item Start_Battle_Missiles_Engage_Centre_Then_Assault_Text_01 Suppressible y Uninhibitable Verbosity 2 Threshold 1 MaxRepeats 100 RepeatInterval 1 Attitude Normal Presentation Default Title Start_Battle_Missiles_Engage_Centre_Then_Assault_Text_01_Title Text Start_Battle_Missiles_Engage_Centre_Then_Assault_Text_01_Text1 Text Start_Battle_Missiles_Engage_Centre_Then_Assault_Text_01_Text2 ;------------------------------------------ AdviceThread Battle_Units_Matchup_Player_Horse_Archers_Attack_Spears_Thread GameArea Battle Item Battle_Units_Matchup_Player_Horse_Archers_Attack_Spears_Text_01 Suppressible y Uninhibitable Verbosity 1 Threshold 1 MaxRepeats 100 RepeatInterval 10 Attitude Excited Presentation Default Title Battle_Units_Matchup_Player_Horse_Archers_Attack_Spears_Text_01_Title Script scripts\show_me\standard_battle.txt Text Battle_Units_Matchup_Player_Horse_Archers_Attack_Spears_Text_01_Text1 Text Battle_Units_Matchup_Player_Horse_Archers_Attack_Spears_Text_01_Text2 ;------------------------------------------ AdviceThread Battle_Units_Matchup_Any_Phalanx_vs_Phalanx_Thread GameArea Battle Item Battle_Units_Matchup_Any_Phalanx_vs_Phalanx_Text_01 Suppressible y Uninhibitable Verbosity 1 Threshold 1 MaxRepeats 100 RepeatInterval 10 Attitude Normal Presentation Default Title Battle_Units_Matchup_Any_Phalanx_vs_Phalanx_Text_01_Title Script scripts\show_me\standard_battle.txt Text Battle_Units_Matchup_Any_Phalanx_vs_Phalanx_Text_01_Text1 ;------------------------------------------ AdviceThread Battle_Units_Matchup_Player_Light_Cavalry_Attack_Skirmishers_Thread GameArea Battle Item Battle_Units_Matchup_Player_Light_Cavalry_Attack_Skirmishers_Text_01 Suppressible y Uninhibitable Verbosity 1 Threshold 1 MaxRepeats 100 RepeatInterval 10 Attitude Normal Presentation Default Title Battle_Units_Matchup_Player_Light_Cavalry_Attack_Skirmishers_Text_01_Title Script scripts\show_me\standard_battle.txt Text Battle_Units_Matchup_Player_Light_Cavalry_Attack_Skirmishers_Text_01_Text1 ;------------------------------------------ AdviceThread Battle_Units_Matchup_Player_Artillery_Attack_Elephants_Thread GameArea Battle Item Battle_Units_Matchup_Player_Artillery_Attack_Elephants_Thread Suppressible y Uninhibitable Verbosity 1 Threshold 1 MaxRepeats 100 RepeatInterval 10 Attitude Excited Presentation Default Title Battle_Units_Matchup_Player_Artillery_Attack_Elephants_Thread_Title Text Battle_Units_Matchup_Player_Artillery_Attack_Elephants_Thread_Text1 ;------------------------------------------ AdviceThread Battle_Units_Matchup_Player_Missile_Attack_Testudo_Thread GameArea Battle Item Battle_Units_Matchup_Player_Missile_Attack_Testudo_Text_01 Suppressible y Uninhibitable Verbosity 1 Threshold 1 MaxRepeats 100 RepeatInterval 10 Attitude Concerned Presentation Default Title Battle_Units_Matchup_Player_Missile_Attack_Testudo_Text_01_Title Script scripts\show_me\standard_battle.txt Text Battle_Units_Matchup_Player_Missile_Attack_Testudo_Text_01_Text1 ;------------------------------------------ AdviceThread Game_Options_Scroll_Battle_Thread GameArea Battle Item Game_Options_Scroll_Battle_Text_01 Suppressible y Uninhibitable Verbosity 1 Threshold 1 Attitude Normal Presentation Default Title Game_Options_Scroll_Battle_Text_01_Title Text Game_Options_Scroll_Battle_Text_01_Text1 ;------------------------------------------ AdviceThread Missiles_Strategy_Formations_Thread GameArea Battle Item Missiles_Strategy_Formations_Text_01 Uninhibitable Verbosity 2 Threshold 1 Attitude Normal Presentation Default Title Missiles_Strategy_Formations_Text_01_Title Text Missiles_Strategy_Formations_Text_01_Text1 Item Missiles_Strategy_Formations_Text_02 Uninhibitable Verbosity 2 Threshold 2 Attitude Normal Presentation Default Title Missiles_Strategy_Formations_Text_02_Title Text Missiles_Strategy_Formations_Text_02_Text1 Item Missiles_Strategy_Formations_Text_03 Uninhibitable Verbosity 2 Threshold 3 Attitude Normal Presentation Default Title Missiles_Strategy_Formations_Text_03_Title Text Missiles_Strategy_Formations_Text_03_Text1 Item Missiles_Strategy_Formations_Text_04 Uninhibitable Verbosity 2 Threshold 4 Attitude Normal Presentation Default Title Missiles_Strategy_Formations_Text_04_Title Text Missiles_Strategy_Formations_Text_04_Text1 Item Missiles_Strategy_Formations_Text_05 Uninhibitable Verbosity 2 Threshold 5 Attitude Normal Presentation Default Title Missiles_Strategy_Formations_Text_05_Title Text Missiles_Strategy_Formations_Text_05_Text1 ;------------------------------------------ AdviceThread Light_Cavalry_Thread GameArea Battle Item Light_Cavalry_Text_01 Suppressible y Uninhibitable Verbosity 3 Threshold 1 Attitude Normal Presentation Default Title Light_Cavalry_Text_01_Title Text Light_Cavalry_Text_01_Text1 ;------------------------------------------ AdviceThread Ballistas_Scorpions_Thread GameArea Battle Item Ballistas_Scorpions_Text_01 Uninhibitable Verbosity 3 Threshold 1 Attitude Normal Presentation Default Title Ballistas_Scorpions_Text_01_Title Text Ballistas_Scorpions_Text_01_Text1 ;------------------------------------------ AdviceThread Onagers_Thread GameArea Battle Item Onagers_Text_01 Uninhibitable Verbosity 3 Threshold 1 Attitude Normal Presentation Default Title Onagers_Text_01_Title Text Onagers_Text_01_Text1 ;------------------------------------------ AdviceThread Target_Their_Best_Thread GameArea Battle Item Target_Their_Best_Text_01 Uninhibitable Verbosity 3 Threshold 10 Attitude Normal Presentation Default Title Target_Their_Best_Text_01_Title Text Target_Their_Best_Text_01_Text1 ;------------------------------------------ AdviceThread Lure_With_Artillery_Thread GameArea Battle Item Lure_With_Artillery_Text_01 Uninhibitable Verbosity 2 Threshold 12 Attitude Normal Presentation Default Title Lure_With_Artillery_Text_01_Title Text Lure_With_Artillery_Text_01_Text1 ;------------------------------------------ AdviceThread Stay_In_Cover_Thread GameArea Battle Item Stay_In_Cover_Text_01 Uninhibitable Verbosity 2 Threshold 15 Attitude Normal Presentation Default Title Stay_In_Cover_Text_01_Title Text Stay_In_Cover_Text_01_Text1 ;------------------------------------------ AdviceThread Offer_Bait_Thread GameArea Battle Item Offer_Bait_Text_01 Uninhibitable Verbosity 2 Threshold 17 Attitude Normal Presentation Default Title Offer_Bait_Text_01_Title Text Offer_Bait_Text_01_Text1 ;------------------------------------------ AdviceThread Feigning_Retreat_Thread GameArea Battle Item Feigning_Retreat_Text_01 Uninhibitable Verbosity 3 Threshold 19 Attitude Normal Presentation Default Title Feigning_Retreat_Text_01_Title Text Feigning_Retreat_Text_01_Text1 ;------------------------------------------ AdviceThread Enticing_The_Enemy_Thread GameArea Battle Item Enticing_The_Enemy_Text_01 Uninhibitable Verbosity 2 Threshold 21 Attitude Normal Presentation Default Title Enticing_The_Enemy_Text_01_Title Text Enticing_The_Enemy_Text_01_Text1 ;------------------------------------------ AdviceThread Defeat_In_Detail_Thread GameArea Battle Item Defeat_In_Detail_Text_01 Uninhibitable Verbosity 2 Threshold 23 Attitude Normal Presentation Default Title Defeat_In_Detail_Text_01_Title Text Defeat_In_Detail_Text_01_Text1 ;------------------------------------------ AdviceThread Look_At_Their_Lines_Thread GameArea Battle Item Look_At_Their_Lines_Text_01 Uninhibitable Verbosity 2 Threshold 25 Attitude Normal Presentation Default Title Look_At_Their_Lines_Text_01_Title Text Look_At_Their_Lines_Text_01_Text1 ;------------------------------------------ AdviceThread Enrage_The_Enemy_Thread GameArea Battle Item Enrage_The_Enemy_Text_01 Uninhibitable Verbosity 2 Threshold 1 Attitude Normal Presentation Default Title Enrage_The_Enemy_Text_01_Title Text Enrage_The_Enemy_Text_01_Text1 ;------------------------------------------ AdviceThread Outnumbering_The_Enemy_10to1_Thread GameArea Battle Item Outnumbering_The_Enemy_10to1_Text_01 Uninhibitable Verbosity 2 Threshold 1 Attitude Normal Presentation Default Title Outnumbering_The_Enemy_10to1_Text_01_Title Text Outnumbering_The_Enemy_10to1_Text_01_Text1 ;------------------------------------------ AdviceThread When_Outnumbered_Thread GameArea Battle Item When_Outnumbered_Text_01 Uninhibitable Verbosity 2 Threshold 1 Attitude Normal Presentation Default Title When_Outnumbered_Text_01_Title Text When_Outnumbered_Text_01_Text1 ;------------------------------------------ AdviceThread When_Massively_Outnumbered_Thread GameArea Battle Item When_Massively_Outnumbered_Text_01 Uninhibitable Verbosity 2 Threshold 1 Attitude Normal Presentation Default Title When_Massively_Outnumbered_Text_01_Title Text When_Massively_Outnumbered_Text_01_Text1 ;------------------------------------------ AdviceThread Make_Yourself_Invulnerable_Thread GameArea Battle Item Make_Yourself_Invulnerable_Text_01 Uninhibitable Verbosity 2 Threshold 1 Attitude Normal Presentation Default Title Make_Yourself_Invulnerable_Text_01_Title Text Make_Yourself_Invulnerable_Text_01_Text1 ;------------------------------------------ AdviceThread Flow_Like_Water_Thread GameArea Battle Item Flow_Like_Water_Text_01 Uninhibitable Verbosity 2 Threshold 1 Attitude Normal Presentation Default Title Flow_Like_Water_Text_01_Title Text Flow_Like_Water_Text_01_Text1 ;------------------------------------------ AdviceThread Disrupt_Their_Plans_Thread GameArea Battle Item Disrupt_Their_Plans_Text_01 Uninhibitable Verbosity 2 Threshold 1 Attitude Normal Presentation Default Title Disrupt_Their_Plans_Text_01_Title Text Disrupt_Their_Plans_Text_01_Text1 ;------------------------------------------ AdviceThread Spread_Panic_Thread GameArea Battle Item Spread_Panic_Text_01 Uninhibitable Verbosity 2 Threshold 1 Attitude Normal Presentation Default Title Spread_Panic_Text_01_Title Text Spread_Panic_Text_01_Text1 ;------------------------------------------ AdviceThread Maintain_Momentum_Thread GameArea Battle Item Maintain_Momentum_Text_01 Uninhibitable Verbosity 2 Threshold 1 Attitude Normal Presentation Default Title Maintain_Momentum_Text_01_Title Text Maintain_Momentum_Text_01_Text1 ;------------------------------------------ AdviceThread Timing_Is_Everything_Thread GameArea Battle Item Timing_Is_Everything_Text_01 Uninhibitable Verbosity 2 Threshold 1 Attitude Normal Presentation Default Title Timing_Is_Everything_Text_01_Title Text Timing_Is_Everything_Text_01_Text1 ;------------------------------------------ AdviceThread Play_To_Your_Strengths_Thread GameArea Battle Item Play_To_Your_Strengths_Text_01 Uninhibitable Verbosity 2 Threshold 1 Attitude Normal Presentation Default Title Play_To_Your_Strengths_Text_01_Title Text Play_To_Your_Strengths_Text_01_Text1 ;------------------------------------------ AdviceThread Keep_Your_Distance_Thread GameArea Battle Item Keep_Your_Distance_Text_01 Uninhibitable Verbosity 2 Threshold 1 Attitude Normal Presentation Default Title Keep_Your_Distance_Text_01_Title Text Keep_Your_Distance_Text_01_Text1 ;------------------------------------------ AdviceThread Consider_Your_Reinforcements_Thread GameArea Battle Item Consider_Your_Reinforcements_Text_01 Uninhibitable Verbosity 2 Threshold 1 Attitude Normal Presentation Default Title Consider_Your_Reinforcements_Text_01_Title Text Consider_Your_Reinforcements_Text_01_Text1 ;------------------------------------------ AdviceThread Terrain_Advantage_Thread GameArea Battle Item Terrain_Advantage_Text_01 Uninhibitable Verbosity 2 Threshold 1 Attitude Normal Presentation Default Title Terrain_Advantage_Text_01_Title Text Terrain_Advantage_Text_01_Text1 ;------------------------------------------ AdviceThread Know_Your_Enemy_Thread GameArea Campaign Item Know_Your_Enemy_Text_01 Uninhibitable Verbosity 2 Threshold 1 Attitude Normal Presentation Default Title Know_Your_Enemy_Text_01_Title Text Know_Your_Enemy_Text_01_Text1 ;------------------------------------------ AdviceThread Javelins_Vs_Armour_Legions_Thread GameArea Battle Item Javelins_Vs_Armour_Legions_Text_01 Uninhibitable Verbosity 2 Threshold 1 Attitude Normal Presentation Default Title Javelins_Vs_Armour_Legions_Text_01_Title Text Javelins_Vs_Armour_Legions_Text_01_Text1 ;------------------------------------------ AdviceThread Threaten_All_Places_Thread GameArea Campaign Item Threaten_All_Places_Text_01 Uninhibitable Verbosity 3 Threshold 1 Attitude Normal Presentation Default Title Threaten_All_Places_Text_01_Title Text Threaten_All_Places_Text_01_Text1 ;------------------------------------------ AdviceThread Take_The_Initiative_Thread GameArea Battle Item Take_The_Initiative_Text_01 Uninhibitable Verbosity 3 Threshold 1 Attitude Normal Presentation Default Title Take_The_Initiative_Text_01_Title Text Take_The_Initiative_Text_01_Text1 ;------------------------------------------ AdviceThread Hide_Your_Intent_Thread GameArea Battle Item Hide_Your_Intent_Text_01 Uninhibitable Verbosity 3 Threshold 1 Attitude Normal Presentation Default Title Hide_Your_Intent_Text_01_Title Text Hide_Your_Intent_Text_01_Text1 ;------------------------------------------ AdviceThread Distract_The_Enemy_Thread GameArea Battle Item Distract_The_Enemy_Text_01 Uninhibitable Verbosity 3 Threshold 1 Attitude Normal Presentation Default Title Distract_The_Enemy_Text_01_Title Text Distract_The_Enemy_Text_01_Text1 ;------------------------------------------ AdviceThread Never_Over_Commit_Thread GameArea Battle Item Never_Over_Commit_Text_01 Uninhibitable Verbosity 3 Threshold 1 Attitude Normal Presentation Default Title Never_Over_Commit_Text_01_Title Text Never_Over_Commit_Text_01_Text1 ;------------------------------------------ AdviceThread Create_Opportunities_Thread GameArea Battle Item Create_Opportunities_Text_01 Uninhibitable Verbosity 3 Threshold 1 Attitude Normal Presentation Default Title Create_Opportunities_Text_01_Title Text Create_Opportunities_Text_01_Text1 ;------------------------------------------ AdviceThread Tire_Them_Out_Marching_Thread GameArea Battle Item Tire_Them_Out_Marching_Text_01 Uninhibitable Verbosity 3 Threshold 1 Attitude Normal Presentation Default Title Tire_Them_Out_Marching_Text_01_Title Text Tire_Them_Out_Marching_Text_01_Text1 ;------------------------------------------ AdviceThread Consider_Their_Formation_Thread GameArea Battle Item Consider_Their_Formation_Text_01 Uninhibitable Verbosity 3 Threshold 1 Attitude Normal Presentation Default Title Consider_Their_Formation_Text_01_Title Text Consider_Their_Formation_Text_01_Text1 ;------------------------------------------ AdviceThread Never_Give_Away_High_Ground_Thread GameArea Battle Item Never_Give_Away_High_Ground_Text_01 Uninhibitable Verbosity 3 Threshold 1 Attitude Normal Presentation Default Title Never_Give_Away_High_Ground_Text_01_Title Text Never_Give_Away_High_Ground_Text_01_Text1 ;------------------------------------------ AdviceThread Avoid_The_Elite_Thread GameArea Battle Item Avoid_The_Elite_Text_01 Uninhibitable Verbosity 3 Threshold 1 Attitude Normal Presentation Default Title Avoid_The_Elite_Text_01_Title Text Avoid_The_Elite_Text_01_Text1 ;------------------------------------------ AdviceThread Dangerous_When_Cornered_Thread GameArea Battle Item Dangerous_When_Cornered_Text_01 Uninhibitable Verbosity 3 Threshold 1 Attitude Normal Presentation Default Title Dangerous_When_Cornered_Text_01_Title Text Dangerous_When_Cornered_Text_01_Text1 ;------------------------------------------ AdviceThread Keep_Them_Occupied_Thread GameArea Battle Item Keep_Them_Occupied_Text_01 Uninhibitable Verbosity 3 Threshold 1 Attitude Normal Presentation Default Title Keep_Them_Occupied_Text_01_Title Text Keep_Them_Occupied_Text_01_Text1 ;------------------------------------------ AdviceThread Mountain_Warfare_Thread GameArea Battle Item Mountain_Warfare_Text_01 Uninhibitable Verbosity 3 Threshold 1 Attitude Normal Presentation Default Title Mountain_Warfare_Text_01_Title Text Mountain_Warfare_Text_01_Text1 ;------------------------------------------ AdviceThread Take_The_High_Road_Thread GameArea Battle Item Take_The_High_Road_Text_01 Uninhibitable Verbosity 3 Threshold 1 Attitude Normal Presentation Default Title Take_The_High_Road_Text_01_Title Text Take_The_High_Road_Text_01_Text1 ;------------------------------------------ AdviceThread Avoid_Traps_Thread GameArea Battle Item Avoid_Traps_Text_01 Uninhibitable Verbosity 3 Threshold 1 Attitude Normal Presentation Default Title Avoid_Traps_Text_01_Title Text Avoid_Traps_Text_01_Text1 ;------------------------------------------ AdviceThread Scout_The_Terrain_Thread GameArea Battle Item Scout_The_Terrain_Text_01 Uninhibitable Verbosity 3 Threshold 1 Attitude Normal Presentation Default Title Scout_The_Terrain_Text_01_Title Text Scout_The_Terrain_Text_01_Text1 ;------------------------------------------ AdviceThread Consider_The_Birds_Thread GameArea Battle Item Consider_The_Birds_Text_01 Uninhibitable Verbosity 3 Threshold 1 Attitude Normal Presentation Default Title Consider_The_Birds_Text_01_Title Text Consider_The_Birds_Text_01_Text1 ;------------------------------------------ AdviceThread Know_The_Signs_Thread GameArea Battle Item Know_The_Signs_Text_01 Uninhibitable Verbosity 3 Threshold 1 Attitude Normal Presentation Default Title Know_The_Signs_Text_01_Title Text Know_The_Signs_Text_01_Text1 ;------------------------------------------ AdviceThread Learn_Diplomacy_Thread GameArea Campaign Item Learn_Diplomacy_Text_01 Uninhibitable Verbosity 3 Threshold 1 Attitude Normal Presentation Default Title Learn_Diplomacy_Text_01_Title Text Learn_Diplomacy_Text_01_Text1 ;------------------------------------------ AdviceThread Make_Best_Of_Alliance_Thread GameArea Campaign Item Make_Best_Of_Alliance_Text_01 Uninhibitable Verbosity 3 Threshold 1 Attitude Normal Presentation Default Title Make_Best_Of_Alliance_Text_01_Title Text Make_Best_Of_Alliance_Text_01_Text1 ;------------------------------------------ AdviceThread Choose_Your_Ground_Thread GameArea Battle Item Choose_Your_Ground_Text_01 Uninhibitable Verbosity 3 Threshold 16 Attitude Normal Presentation Default Title Choose_Your_Ground_Text_01_Title Text Choose_Your_Ground_Text_01_Text1 ;------------------------------------------ AdviceThread Know_Your_Enemy_2_Thread GameArea Battle Item Know_Your_Enemy_2_Text_01 Uninhibitable Verbosity 3 Threshold 11 Attitude Normal Presentation Default Title Know_Your_Enemy_2_Text_01_Title Text Know_Your_Enemy_2_Text_01_Text1 ;------------------------------------------ AdviceThread Loose_Formation_Button_Thread GameArea Battle Item Loose_Formation_Button_Text_01 Uninhibitable Verbosity 1 Threshold 1 Attitude Normal Presentation Default Title Loose_Formation_Button_Text_01_Title Text Loose_Formation_Button_Text_01_Text1 ;------------------------------------------ AdviceThread Skirmish_Mode_Button_Thread GameArea Battle Item Skirmish_Mode_Button_Text_01 Uninhibitable Verbosity 1 Threshold 1 Attitude Normal Presentation Default Title Skirmish_Mode_Button_Text_01_Title Text Skirmish_Mode_Button_Text_01_Text1 ;------------------------------------------ AdviceThread Fire_At_Will_Button_Thread GameArea Battle Item Fire_At_Will_Button_Text_01 Uninhibitable Verbosity 1 Threshold 1 Attitude Normal Presentation Default Title Fire_At_Will_Button_Text_01_Title Text Fire_At_Will_Button_Text_01_Text1 ;------------------------------------------ AdviceThread Special_Abilities_Button_Thread GameArea Battle Item Special_Abilities_Button_Text_01 Uninhibitable Verbosity 1 Threshold 1 Attitude Normal Presentation Default Title Special_Abilities_Button_Text_01_Title Text Special_Abilities_Button_Text_01_Text1 ;------------------------------------------ AdviceThread Guard_Mode_Button_Thread GameArea Battle Item Guard_Mode_Button_Text_01 Uninhibitable Verbosity 1 Threshold 1 Attitude Normal Presentation Default Title Guard_Mode_Button_Text_01_Title Text Guard_Mode_Button_Text_01_Text1 ;------------------------------------------ AdviceThread Group_Formations_Button_2_Thread GameArea Battle Item Group_Formations_Button_2_Text_01 Uninhibitable Verbosity 1 Threshold 1 Attitude Normal Presentation Default Title Group_Formations_Button_2_Text_01_Title Text Group_Formations_Button_2_Text_01_Text1 ;------------------------------------------ AdviceThread Unit_Linking_Button_Thread GameArea Battle Item Unit_Linking_Button_Text_01 Uninhibitable Verbosity 1 Threshold 1 Attitude Normal Presentation Default Title Unit_Linking_Button_Text_01_Title Text Unit_Linking_Button_Text_01_Text1 ;------------------------------------------ AdviceThread Withdraw_Button_Thread GameArea Battle Item Withdraw_Button_Text_01 Uninhibitable Verbosity 1 Threshold 1 Attitude Normal Presentation Default Title Withdraw_Button_Text_01_Title Text Withdraw_Button_Text_01_Text1 ;------------------------------------------ AdviceThread Cancel_Order_Button_Thread GameArea Battle Item Cancel_Order_Button_Text_01 Uninhibitable Verbosity 1 Threshold 1 Attitude Normal Presentation Default Title Cancel_Order_Button_Text_01_Title Text Cancel_Order_Button_Text_01_Text1 ;------------------------------------------ AdviceThread AI_Assistance_Button_Thread GameArea Battle Item AI_Assistance_Button_Text_01 Uninhibitable Verbosity 1 Threshold 1 Attitude Normal Presentation Default Title AI_Assistance_Button_Text_01_Title Text AI_Assistance_Button_Text_01_Text1 ;------------------------------------------ AdviceThread Grouped_Units_Tabs_Thread GameArea Battle Item Grouped_Units_Tabs_Text_01 Uninhibitable Verbosity 1 Threshold 1 Attitude Normal Presentation Default Title Grouped_Units_Tabs_Text_01_Title Text Grouped_Units_Tabs_Text_01_Text1 ;------------------------------------------ AdviceThread Grouped_Units_Button_Thread GameArea Battle Item Grouped_Units_Button_Text_01 Suppressible y Uninhibitable Verbosity 1 Threshold 1 Attitude Normal Presentation Default Title Grouped_Units_Button_Text_01_Title Text Grouped_Units_Button_Text_01_Text1 Item Grouped_Formation_Button_Text_01 Uninhibitable Verbosity 1 Threshold 2 Attitude Normal Presentation Default Title Grouped_Formation_Button_Text_01_Title Script scripts\show_me\standard_battle_point_at_grouped_formations.txt Text Grouped_Formation_Button_Text_01_Text1 ;------------------------------------------ AdviceThread Foreseen_Is_Forewarned_Thread GameArea Campaign Item Foreseen_Is_Forewarned_Text_01 Uninhibitable Verbosity 2 Threshold 1 Attitude Normal Presentation Default Title Foreseen_Is_Forewarned_Text_01_Title Text Foreseen_Is_Forewarned_Text_01_Text1 ;------------------------------------------ AdviceThread Settlement_As_Bait_Thread GameArea Campaign Item Choose_Your_Battlefield_Text_01 Suppressible y Uninhibitable Verbosity 2 Threshold 1 Attitude Normal Presentation Default Title Choose_Your_Battlefield_Text_01_Title Text Choose_Your_Battlefield_Text_01_Text1 Item Exercise_Control_Text_01 Suppressible y Uninhibitable Verbosity 2 Threshold 10 Attitude Normal Presentation Default Title Exercise_Control_Text_01_Title Text Exercise_Control_Text_01_Text1 Item Make_An_Offer_Text_01 Suppressible y Uninhibitable Verbosity 2 Threshold 20 Attitude Normal Presentation Default Title Make_An_Offer_Text_01_Title Text Make_An_Offer_Text_01_Text1 Item Look_Before_You_Leap_Text_01 Uninhibitable Verbosity 2 Threshold 30 Attitude Normal Presentation Default Title Look_Before_You_Leap_Text_01_Title Text Look_Before_You_Leap_Text_01_Text1 ;------------------------------------------ AdviceThread Centre_Settlement_Thread GameArea Campaign Item Centre_Settlement_Text_01 Uninhibitable Verbosity 3 Threshold 1 Attitude Normal Presentation Default Title Centre_Settlement_Text_01_Title Text Centre_Settlement_Text_01_Text1 ;------------------------------------------ AdviceThread Settlement_Population_Limit_Reached_Thread GameArea Campaign Item Settlement_Population_Limit_Reached_Text_01 Suppressible y Uninhibitable Verbosity 2 Threshold 1 MaxRepeats 0 RepeatInterval 8 Attitude Normal Presentation Default Parameter SettlementName Title Settlement_Population_Limit_Reached_Text_01_Title Text Settlement_Population_Limit_Reached_Text_01_Text1 ;------------------------------------------ AdviceThread Special_Abilities_Warcry_Thread GameArea Battle Item Special_Abilities_Warcry_Text_01 Suppressible y Uninhibitable Verbosity 1 Threshold 1 MaxRepeats 3 RepeatInterval 10 Attitude Normal Presentation Default Title Special_Abilities_Warcry_Text_01_Title Script scripts\show_me\standard_battle_point_at_special_ability.txt Text Special_Abilities_Warcry_Text_01_Text1 ;------------------------------------------ AdviceThread Special_Abilities_Screech_Thread GameArea Battle Item Special_Abilities_Screech_Text_01 Suppressible y Uninhibitable Verbosity 1 Threshold 1 MaxRepeats 3 RepeatInterval 10 Attitude Normal Presentation Default Title Special_Abilities_Screech_Text_01_Title Script scripts\show_me\standard_battle_point_at_special_ability.txt Text Special_Abilities_Screech_Text_01_Text1 ;------------------------------------------ AdviceThread Special_Abilities_Rallying_Horn_Thread GameArea Battle Item Special_Abilities_Rallying_Horn_Text_01 Suppressible y Uninhibitable Verbosity 1 Threshold 1 MaxRepeats 3 RepeatInterval 10 Attitude Normal Presentation Default Title Special_Abilities_Rallying_Horn_Text_01_Title Script scripts\show_me\standard_battle_point_at_special_ability.txt Text Special_Abilities_Rallying_Horn_Text_01_Text1 ;------------------------------------------ AdviceThread Special_Abilities_Killing_Elephants_Thread GameArea Battle Item Special_Abilities_Killing_Elephants_Text_01 Suppressible y Uninhibitable Verbosity 1 Threshold 1 MaxRepeats 3 RepeatInterval 10 Attitude Normal Presentation Default Title Special_Abilities_Killing_Elephants_Text_01_Title Script scripts\show_me\standard_battle_point_at_special_ability.txt Text Special_Abilities_Killing_Elephants_Text_01_Text1 ;------------------------------------------ AdviceThread Special_Abilities_Berserkers_Thread GameArea Battle Item Special_Abilities_Berserkers_Text_01 Suppressible y Uninhibitable Verbosity 1 Threshold 1 MaxRepeats 3 RepeatInterval 10 Attitude Normal Presentation Default Title Special_Abilities_Berserkers_Text_01_Title Script scripts\show_me\standard_battle_point_at_special_ability.txt Text Special_Abilities_Berserkers_Text_01_Text1 ;------------------------------------------ AdviceThread Special_Abilities_Druids_Chanting_Thread GameArea Battle Item Special_Abilities_Druids_Chanting_Text_01 Suppressible y Uninhibitable Verbosity 1 Threshold 1 MaxRepeats 3 RepeatInterval 10 Attitude Normal Presentation Default Title Special_Abilities_Druids_Chanting_Text_01_Title Script scripts\show_me\standard_battle_point_at_special_ability.txt Text Special_Abilities_Druids_Chanting_Text_01_Text1 ;------------------------------------------ AdviceThread Special_Abilities_Stealth_Movement_Thread GameArea Battle Item Special_Abilities_Stealth_Movement_Text_01 Suppressible y Uninhibitable Verbosity 1 Threshold 1 MaxRepeats 3 RepeatInterval 10 Attitude Normal Presentation Default Title Special_Abilities_Stealth_Movement_Text_01_Title Script scripts\show_me\standard_battle_point_at_special_ability.txt Text Special_Abilities_Stealth_Movement_Text_01_Text1 ;------------------------------------------ AdviceThread Special_Abilities_Feigned_Rout_Thread GameArea Battle Item Special_Abilities_Feigned_Rout_Text_01 Suppressible y Uninhibitable Verbosity 1 Threshold 1 MaxRepeats 3 RepeatInterval 10 Attitude Normal Presentation Default Title Special_Abilities_Feigned_Rout_Text_01_Title Script scripts\show_me\standard_battle_point_at_special_ability.txt Text Special_Abilities_Feigned_Rout_Text_01_Text1 ;------------------------------------------ AdviceThread Special_Abilities_Phalanx_Thread GameArea Battle Item Special_Abilities_Phalanx_Text_01 Suppressible y Uninhibitable Verbosity 1 Threshold 1 MaxRepeats 3 RepeatInterval 10 Attitude Normal Presentation Default Title Special_Abilities_Phalanx_Text_01_Title Script scripts\show_me\standard_battle_point_at_special_ability.txt Text Special_Abilities_Phalanx_Text_01_Text1 ;------------------------------------------ AdviceThread Special_Abilities_Testudo_Thread GameArea Battle Item Special_Abilities_Testudo_Text_01 Suppressible y Uninhibitable Verbosity 1 Threshold 1 MaxRepeats 3 RepeatInterval 10 Attitude Normal Presentation Default Title Special_Abilities_Testudo_Text_01_Title Script scripts\show_me\standard_battle_point_at_special_ability.txt Text Special_Abilities_Testudo_Text_01_Text1 ;------------------------------------------ AdviceThread Special_Abilities_Flaming_Ammo_Thread GameArea Battle Item Special_Abilities_Flaming_Ammo_Text_01 Suppressible y Uninhibitable Verbosity 1 Threshold 1 MaxRepeats 3 RepeatInterval 10 Attitude Normal Presentation Default Title Special_Abilities_Flaming_Ammo_Text_01_Title Script scripts\show_me\standard_battle_point_at_special_ability.txt Text Special_Abilities_Flaming_Ammo_Text_01_Text1 ;------------------------------------------ AdviceThread Special_Abilities_Flaming_Ammo_2_Thread GameArea Battle Item Special_Abilities_Flaming_Ammo_2_Text_01 Suppressible y Uninhibitable Verbosity 1 Threshold 1 MaxRepeats 3 RepeatInterval 10 Attitude Normal Presentation Default Title Special_Abilities_Flaming_Ammo_2_Text_01_Title Script scripts\show_me\standard_battle_point_at_special_ability.txt Text Special_Abilities_Flaming_Ammo_2_Text_01_Text1 ;------------------------------------------ AdviceThread Routing_Flags_Thread GameArea Battle Item Routing_Flags_Text_01 Suppressible y Uninhibitable Verbosity 1 Threshold 1 MaxRepeats 2 RepeatInterval 3 Attitude Normal Presentation Default Title Routing_Flags_Text_01_Title Text Routing_Flags_Text_01_Text1 ;------------------------------------------ AdviceThread Settlement_Details_Advanced_Help_Thread GameArea Campaign Item Settlement_Details_Advanced_Help_Text_01 Uninhibitable Verbosity 0 Threshold 1 Attitude Normal Presentation Default Title Settlement_Details_Advanced_Help_Text_01_Title Text Settlement_Details_Advanced_Help_Text_01_Text1 ;------------------------------------------ AdviceThread Clicking_Beyond_Highlighted_Area_Thread GameArea Campaign Item Clicking_Beyond_Highlighted_Area_Text_01 Suppressible y Uninhibitable Verbosity 3 Threshold 1 MaxRepeats 2 RepeatInterval 10 Attitude Normal Presentation Default Title Clicking_Beyond_Highlighted_Area_Text_01_Title Text Clicking_Beyond_Highlighted_Area_Text_01_Text1 ;------------------------------------------ AdviceThread Captain_Army_Destroyed_Thread GameArea Campaign Item Captain_Army_Destroyed_Text_01 Suppressible y Uninhibitable Verbosity 2 Threshold 1 MaxRepeats 5 RepeatInterval 1 Attitude Normal Presentation Default Title Captain_Army_Destroyed_Text_01_Title Text Captain_Army_Destroyed_Text_01_Text1 ;------------------------------------------ AdviceThread General_Army_Defeated_Thread GameArea Campaign Item General_Army_Defeated_Text_01 Suppressible y Uninhibitable Verbosity 2 Threshold 1 MaxRepeats 5 RepeatInterval 1 Attitude Normal Presentation Default Title General_Army_Defeated_Text_01_Title Text General_Army_Defeated_Text_01_Text1 ;------------------------------------------ AdviceThread General_Army_Defeated_Alternate1_Thread GameArea Campaign Item General_Army_Defeated_Alternate1_Text_01 Suppressible y Uninhibitable Verbosity 2 Threshold 1 MaxRepeats 5 RepeatInterval 1 Attitude Normal Presentation Default Title General_Army_Defeated_Alternate1_Text_01_Title Text General_Army_Defeated_Alternate1_Text_01_Text1 ;------------------------------------------ AdviceThread Civil_War_Thread GameArea Campaign Item Civil_War_Text_01 Suppressible y Uninhibitable Verbosity 2 Threshold 1 MaxRepeats 0 RepeatInterval 3 Attitude Normal Presentation Default Title Civil_War_Text_01_Title Text Civil_War_Text_01_Text1 ;------------------------------------------ AdviceThread Pillage_And_Burn_Thread GameArea Campaign Item Pillage_And_Burn_Text_01 Uninhibitable Verbosity 2 Threshold 1 Attitude Normal Presentation Default Title Pillage_And_Burn_Text_01_Title Text Pillage_And_Burn_Text_01_Text1 ;------------------------------------------ AdviceThread Devastation_Thread GameArea Campaign Item Devastation_Text_01 Uninhibitable Verbosity 2 Threshold 1 Attitude Normal Presentation Default Title Devastation_Text_01_Title Text Devastation_Text_01_Text1 ;------------------------------------------ AdviceThread Facing_Elephants_Thread GameArea Battle Item Facing_Elephants_Text_01 Uninhibitable Verbosity 3 Threshold 1 Attitude Normal Presentation Default Title Facing_Elephants_Text_01_Title Text Facing_Elephants_Text_01_Text1 ;------------------------------------------ AdviceThread Concentrate_Fire_On_Elephants_Thread GameArea Battle Item Concentrate_Fire_On_Elephants_Text_01 Uninhibitable Verbosity 2 Threshold 1 Attitude Normal Presentation Default Title Concentrate_Fire_On_Elephants_Text_01_Title Text Concentrate_Fire_On_Elephants_Text_01_Text1 ;------------------------------------------ AdviceThread Javelins_And_Elephants_Thread GameArea Battle Item Javelins_And_Elephants_Text_01 Uninhibitable Verbosity 2 Threshold 1 Attitude Normal Presentation Default Title Javelins_And_Elephants_Text_01_Title Text Javelins_And_Elephants_Text_01_Text1 ;------------------------------------------ AdviceThread Target_Elephants_With_Artillery_Thread GameArea Battle Item Target_Elephants_With_Artillery_Text_01 Uninhibitable Verbosity 2 Threshold 1 Attitude Normal Presentation Default Title Target_Elephants_With_Artillery_Text_01_Title Text Target_Elephants_With_Artillery_Text_01_Text1 ;------------------------------------------ AdviceThread Light_Troops_Against_Elephants_Thread GameArea Battle Item Light_Troops_Against_Elephants_Text_01 Uninhibitable Verbosity 2 Threshold 3 Attitude Normal Presentation Default Title Light_Troops_Against_Elephants_Text_01_Title Text Light_Troops_Against_Elephants_Text_01_Text1 ;------------------------------------------ AdviceThread Keep_Cavalry_Away_Elephants_Thread GameArea Battle Item Keep_Cavalry_Away_Elephants_Text_01 Uninhibitable Verbosity 2 Threshold 2 Attitude Normal Presentation Default Title Keep_Cavalry_Away_Elephants_Text_01_Title Text Keep_Cavalry_Away_Elephants_Text_01_Text1 ;------------------------------------------ AdviceThread Flaming_Ammo_Elephants_Thread GameArea Battle Item Flaming_Ammo_Elephants_Text_01 Uninhibitable Verbosity 3 Threshold 1 Attitude Normal Presentation Default Title Flaming_Ammo_Elephants_Text_01_Title Text Flaming_Ammo_Elephants_Text_01_Text1 ;------------------------------------------ AdviceThread Using_Elephants_Thread GameArea Battle Item Using_Elephants_Text_01 Uninhibitable Verbosity 3 Threshold 1 Attitude Normal Presentation Default Title Using_Elephants_Text_01_Title Text Using_Elephants_Text_01_Text1 ;------------------------------------------ AdviceThread Using_Elephants_Alternate_Attack_Thread GameArea Battle Item Using_Elephants_Alternate_Attack_Text_01 Uninhibitable Verbosity 2 Threshold 1 Attitude Normal Presentation Default Title Using_Elephants_Alternate_Attack_Text_01_Title Text Using_Elephants_Alternate_Attack_Text_01_Text1 ;------------------------------------------ AdviceThread Clear_Path_Elephants_Attack_Thread GameArea Battle Item Clear_Path_Elephants_Attack_Text_01 Uninhibitable Verbosity 2 Threshold 2 Attitude Normal Presentation Default Title Clear_Path_Elephants_Attack_Text_01_Title Text Clear_Path_Elephants_Attack_Text_01_Text1 ;------------------------------------------ AdviceThread Kill_Your_Elephants_Thread GameArea Battle Item Kill_Your_Elephants_Text_01 Uninhibitable Verbosity 3 Threshold 1 Attitude Normal Presentation Default Title Kill_Your_Elephants_Text_01_Title Script scripts\show_me\standard_battle_point_at_special_ability.txt Text Kill_Your_Elephants_Text_01_Text1 ;------------------------------------------ AdviceThread Using_Incendiary_Pigs_Thread GameArea Battle Item Using_Incendiary_Pigs_Text_01 Suppressible y Uninhibitable Verbosity 3 Threshold 1 MaxRepeats 2 RepeatInterval 10 Attitude Normal Presentation Default Title Using_Incendiary_Pigs_Text_01_Title Text Using_Incendiary_Pigs_Text_01_Text1 ;------------------------------------------ AdviceThread Using_Pigs_No_Elephants_Thread GameArea Battle Item Using_Pigs_No_Elephants_Text_01 Uninhibitable Verbosity 2 Threshold 1 Attitude Normal Presentation Default Title Using_Pigs_No_Elephants_Text_01_Title Text Using_Pigs_No_Elephants_Text_01_Text1 ;------------------------------------------ AdviceThread Ignite_The_Pigs_Thread GameArea Battle Item Ignite_The_Pigs_Text_01 Suppressible y Uninhibitable Verbosity 2 Threshold 1 MaxRepeats 100 RepeatInterval 10 Attitude Normal Presentation Default Title Ignite_The_Pigs_Text_01_Title Text Ignite_The_Pigs_Text_01_Text1 ;------------------------------------------ AdviceThread Facing_Pigs_Thread GameArea Battle Item Facing_Pigs_Text_01 Suppressible y Uninhibitable Verbosity 2 Threshold 1 MaxRepeats 5 RepeatInterval 5 Attitude Normal Presentation Default Title Facing_Pigs_Text_01_Title Text Facing_Pigs_Text_01_Text1 ;------------------------------------------ AdviceThread Using_Onagers_Thread GameArea Battle Item Using_Onagers_Text_01 Uninhibitable Verbosity 2 Threshold 1 Attitude Normal Presentation Default Title Using_Onagers_Text_01_Title Text Using_Onagers_Text_01_Text1 ;------------------------------------------ AdviceThread Use_Flaming_Ammo_Thread GameArea Battle Item Use_Flaming_Ammo_Text_01 Uninhibitable Verbosity 3 Threshold 40 Attitude Normal Presentation Default Title Use_Flaming_Ammo_Text_01_Title Script scripts\show_me\standard_battle_point_at_special_ability.txt Text Use_Flaming_Ammo_Text_01_Text1 ;------------------------------------------ AdviceThread Arrow_Towers_Defend_With_Onagers_Thread GameArea Battle Item Arrow_Towers_Defend_With_Onagers_Text_01 Uninhibitable Verbosity 2 Threshold 1 Attitude Normal Presentation Default Title Arrow_Towers_Defend_With_Onagers_Text_01_Title Text Arrow_Towers_Defend_With_Onagers_Text_01_Text1 ;------------------------------------------ AdviceThread Pants_Artillery_Aim_For_Towers_Instead_Thread GameArea Battle Item Pants_Artillery_Aim_For_Towers_Instead_Text_01 Suppressible y Uninhibitable Verbosity 2 Threshold 1 MaxRepeats 5 RepeatInterval 5 Attitude Normal Presentation Default Title Pants_Artillery_Aim_For_Towers_Instead_Text_01_Title Text Pants_Artillery_Aim_For_Towers_Instead_Text_01_Text1 ;------------------------------------------ AdviceThread Concentrate_Fire_On_Walls_Thread GameArea Battle Item Concentrate_Fire_On_Walls_Text_01 Uninhibitable Verbosity 2 Threshold 1 Attitude Normal Presentation Default Title Concentrate_Fire_On_Walls_Text_01_Title Text Concentrate_Fire_On_Walls_Text_01_Text1 ;------------------------------------------ AdviceThread Attack_The_Ram_Thread GameArea Battle Item Attack_The_Ram_Text_01 Suppressible y Uninhibitable Verbosity 2 Threshold 1 MaxRepeats 5 RepeatInterval 5 Attitude Normal Presentation Default Title Attack_The_Ram_Text_01_Title Text Attack_The_Ram_Text_01_Text1 ;------------------------------------------ AdviceThread Attack_The_Tower_Thread GameArea Battle Item Attack_The_Tower_Text_01 Suppressible y Uninhibitable Verbosity 2 Threshold 1 MaxRepeats 5 RepeatInterval 5 Attitude Normal Presentation Default Title Attack_The_Tower_Text_01_Title Text Attack_The_Tower_Text_01_Text1 ;------------------------------------------ AdviceThread Under_Fire_Artillery_Thread GameArea Battle Item Under_Fire_Artillery_Text_01 Suppressible y Uninhibitable Verbosity 2 Threshold 1 MaxRepeats 10 RepeatInterval 10 Attitude Normal Presentation Default Title Under_Fire_Artillery_Text_01_Title Script scripts\show_me\standard_battle_point_at_formation.txt Text Under_Fire_Artillery_Text_01_Text1 ;------------------------------------------ AdviceThread Use_Your_Archers_Against_Artillery_Thread GameArea Battle Item Use_Your_Archers_Against_Artillery_Text_01 Uninhibitable Verbosity 2 Threshold 1 Attitude Normal Presentation Default Title Use_Your_Archers_Against_Artillery_Text_01_Title Text Use_Your_Archers_Against_Artillery_Text_01_Text1 ;------------------------------------------ AdviceThread Using_Wardogs_Thread GameArea Battle Item Using_Wardogs_Text_01 Uninhibitable Verbosity 2 Threshold 1 Attitude Normal Presentation Default Title Using_Wardogs_Text_01_Title Text Using_Wardogs_Text_01_Text1 ;------------------------------------------ AdviceThread Using_Warhounds_Thread GameArea Battle Item Using_Warhounds_Text_01 Uninhibitable Verbosity 2 Threshold 1 Attitude Normal Presentation Default Title Using_Warhounds_Text_01_Title Text Using_Warhounds_Text_01_Text1 ;------------------------------------------ AdviceThread Keep_Archers_Back_Thread GameArea Battle Item Keep_Archers_Back_Text_01 Suppressible y Uninhibitable Verbosity 3 Threshold 1 MaxRepeats 5 RepeatInterval 5 Attitude Normal Presentation Default Title Keep_Archers_Back_Text_01_Title Text Keep_Archers_Back_Text_01_Text1 ;------------------------------------------ AdviceThread Fire_At_Their_Rear_Thread GameArea Battle Item Fire_At_Their_Rear_Text_01 Uninhibitable Verbosity 2 Threshold 1 MaxRepeats 5 RepeatInterval 10 Attitude Normal Presentation Default Title Fire_At_Their_Rear_Text_01_Title Text Fire_At_Their_Rear_Text_01_Text1 ;------------------------------------------ AdviceThread Flaming_Ammo_Wavering_Thread GameArea Battle Item Flaming_Ammo_Wavering_Text_01 Uninhibitable Verbosity 3 Threshold 1 Attitude Normal Presentation Default Title Flaming_Ammo_Wavering_Text_01_Title Script scripts\show_me\standard_battle_point_at_special_ability.txt Text Flaming_Ammo_Wavering_Text_01_Text1 ;------------------------------------------ AdviceThread Cavalry_Targets_For_Archers_Thread GameArea Battle Item Cavalry_Targets_For_Archers_Text_01 Uninhibitable Verbosity 3 Threshold 1 Attitude Normal Presentation Default Title Cavalry_Targets_For_Archers_Text_01_Title Text Cavalry_Targets_For_Archers_Text_01_Text1 ;------------------------------------------ AdviceThread Facing_Archers_Thread GameArea Battle Item Facing_Archers_Text_01 Suppressible y Uninhibitable Verbosity 2 Threshold 1 MaxRepeats 10 RepeatInterval 10 Attitude Normal Presentation Default Title Facing_Archers_Text_01_Title Script scripts\show_me\standard_battle_point_at_formation.txt Text Facing_Archers_Text_01_Text1 ;------------------------------------------ AdviceThread Using_Javelinmen_Thread GameArea Battle Item Using_Javelinmen_Text_01 Suppressible y Uninhibitable Verbosity 2 Threshold 1 MaxRepeats 2 RepeatInterval 4 Attitude Normal Presentation Default Title Using_Javelinmen_Text_01_Title Text Using_Javelinmen_Text_01_Text1 ;------------------------------------------ AdviceThread Using_Pila_Thread GameArea Battle Item Using_Pila_Text_01 Suppressible y Uninhibitable Verbosity 3 Threshold 1 MaxRepeats 2 RepeatInterval 4 Attitude Normal Presentation Default Title Using_Pila_Text_01_Title Text Using_Pila_Text_01_Text1 ;------------------------------------------ AdviceThread Facing_Missile_Infantry_Thread GameArea Battle Item Facing_Missile_Infantry_Text_01 Uninhibitable Verbosity 3 Threshold 1 Attitude Normal Presentation Default Title Facing_Missile_Infantry_Text_01_Title Text Facing_Missile_Infantry_Text_01_Text1 ;------------------------------------------ AdviceThread Facing_Missile_Cavalry_Thread GameArea Battle Item Facing_Missile_Cavalry_Text_01 Uninhibitable Verbosity 3 Threshold 1 Attitude Normal Presentation Default Title Facing_Missile_Cavalry_Text_01_Title Text Facing_Missile_Cavalry_Text_01_Text1 ;------------------------------------------ AdviceThread Using_Missile_Cavalry_Thread GameArea Battle Item Using_Missile_Cavalry_Text_01 Uninhibitable Verbosity 2 Threshold 1 Attitude Normal Presentation Default Title Using_Missile_Cavalry_Text_01_Title Text Using_Missile_Cavalry_Text_01_Text1 ;------------------------------------------ AdviceThread Facing_Cavalry_With_Infantry_Thread GameArea Battle Item Facing_Cavalry_With_Infantry_Text_01 Uninhibitable Verbosity 3 Threshold 1 Attitude Normal Presentation Default Title Facing_Cavalry_With_Infantry_Text_01_Title Script scripts\show_me\standard_battle.txt Text Facing_Cavalry_With_Infantry_Text_01_Text1 ;------------------------------------------ AdviceThread Using_Phalanxes_Thread GameArea Battle Item Using_Phalanxes_Text_01 Suppressible y Uninhibitable Verbosity 2 Threshold 1 MaxRepeats 2 RepeatInterval 1 Attitude Normal Presentation Default Title Using_Phalanxes_Text_01_Title Text Using_Phalanxes_Text_01_Text1 ;------------------------------------------ AdviceThread Never_Run_With_A_22ft_Pike_Thread GameArea Battle Item Never_Run_With_A_22ft_Pike_Text_01 Suppressible y Uninhibitable Verbosity 2 Threshold 4 MaxRepeats 2 RepeatInterval 1 Attitude Normal Presentation Default Title Never_Run_With_A_22ft_Pike_Text_01_Title Text Never_Run_With_A_22ft_Pike_Text_01_Text1 ;------------------------------------------ AdviceThread Keep_Together_Thread GameArea Battle Item Keep_Together_Text_01 Uninhibitable Verbosity 3 Threshold 1 Attitude Normal Presentation Default Title Keep_Together_Text_01_Title Text Keep_Together_Text_01_Text1 ;------------------------------------------ AdviceThread Rallying_The_Troops_Thread GameArea Battle Item Rallying_The_Troops_Text_01 Suppressible y Uninhibitable Verbosity 1 Threshold 20 MaxRepeats 2 RepeatInterval 20 Attitude Normal Presentation Default Title Rallying_The_Troops_Text_01_Title Text Rallying_The_Troops_Text_01_Text1 ;------------------------------------------ AdviceThread Stand_Up_Guy_Thread GameArea Battle Item Stand_Up_Guy_Text_01 Uninhibitable Verbosity 2 Threshold 3 Attitude Normal Presentation Default Title Stand_Up_Guy_Text_01_Title Text Stand_Up_Guy_Text_01_Text1 ;------------------------------------------ AdviceThread Morale_Is_Low_Thread GameArea Battle Item Morale_Is_Low_Text_01 Suppressible y Uninhibitable Verbosity 2 Threshold 40 MaxRepeats 100 RepeatInterval 10 Attitude Concerned Presentation Default Title Morale_Is_Low_Text_01_Title Script scripts\show_me\standard_battle.txt Text Morale_Is_Low_Text_01_Text1 ;------------------------------------------ AdviceThread General_Threatened_Thread GameArea Battle Item General_Threatened_Text_01 Suppressible y Uninhibitable Verbosity 2 Threshold 1 MaxRepeats 100 RepeatInterval 5 Attitude Concerned Presentation Default Title General_Threatened_Text_01_Title Script scripts\show_me\standard_battle.txt Text General_Threatened_Text_01_Text1 ;------------------------------------------ AdviceThread Line_Threatened_Thread GameArea Battle Item Line_Threatened_Text_01 Suppressible y Uninhibitable Verbosity 2 Threshold 1 MaxRepeats 100 RepeatInterval 10 Attitude Concerned Presentation Default Title Line_Threatened_Text_01_Title Script scripts\show_me\standard_battle.txt Text Line_Threatened_Text_01_Text1 ;------------------------------------------ AdviceThread Wedge_Formation_Thread GameArea Battle Item Wedge_Formation_Text_01 Uninhibitable Verbosity 2 Threshold 1 Attitude Normal Presentation Default Title Wedge_Formation_Text_01_Title Script scripts\show_me\standard_battle_point_at_special_ability.txt Text Wedge_Formation_Text_01_Text1 ;------------------------------------------ AdviceThread Skirmishing_Thread GameArea Battle Item Skirmishing_Text_01 Suppressible y Uninhibitable Verbosity 2 Threshold 2 MaxRepeats 2 RepeatInterval 1 Attitude Normal Presentation Default Title Skirmishing_Text_01_Title Text Skirmishing_Text_01_Text1 ;------------------------------------------ AdviceThread Skirmishing_Watch_Out_For_Cavalry_Thread GameArea Battle Item Skirmishing_Watch_Out_For_Cavalry_Text_01 Suppressible y Uninhibitable Verbosity 3 Threshold 1 MaxRepeats 2 RepeatInterval 1 Attitude Normal Presentation Default Title Skirmishing_Watch_Out_For_Cavalry_Text_01_Title Text Skirmishing_Watch_Out_For_Cavalry_Text_01_Text1 ;------------------------------------------ AdviceThread Not_Skirmish_By_Default_Thread GameArea Battle Item Not_Skirmish_By_Default_Text_01 Suppressible y Uninhibitable Verbosity 2 Threshold 1 MaxRepeats 2 RepeatInterval 1 Attitude Normal Presentation Default Title Not_Skirmish_By_Default_Text_01_Title Script scripts\show_me\standard_battle_point_at_skirmish_mode.txt Text Not_Skirmish_By_Default_Text_01_Text1 ;------------------------------------------ AdviceThread Guard_Mode_Thread GameArea Battle Item Guard_Mode_Text_01 Suppressible y Uninhibitable Verbosity 2 Threshold 1 MaxRepeats 2 RepeatInterval 1 Attitude Normal Presentation Default Title Guard_Mode_Text_01_Title Script scripts\show_me\standard_battle_point_at_guard_mode.txt Text Guard_Mode_Text_01_Text1 ;------------------------------------------ AdviceThread Guard_Mode_2_Thread GameArea Battle Item Guard_Mode_2_Text_01 Suppressible y Uninhibitable Verbosity 2 Threshold 1 MaxRepeats 2 RepeatInterval 1 Attitude Normal Presentation Default Title Guard_Mode_2_Text_01_Title Script scripts\show_me\standard_battle_point_at_guard_mode.txt Text Guard_Mode_2_Text_01_Text1 ;------------------------------------------ AdviceThread Warcry_Thread GameArea Battle Item Warcry_Text_01 Uninhibitable Verbosity 1 Threshold 10 Attitude Normal Presentation Default Title Warcry_Text_01_Title Script scripts\show_me\standard_battle_point_at_special_ability.txt Text Warcry_Text_01_Text1 ;------------------------------------------ AdviceThread Your_Druids_Thread GameArea Battle Item Your_Druids_Text_01 Suppressible y Uninhibitable Verbosity 1 Threshold 1 MaxRepeats 2 RepeatInterval 1 Attitude Normal Presentation Default Title Your_Druids_Text_01_Title Text Your_Druids_Text_01_Text1 ;------------------------------------------ AdviceThread Their_Druids_Thread GameArea Battle Item Their_Druids_Text_01 Suppressible y Uninhibitable Verbosity 2 Threshold 1 MaxRepeats 2 RepeatInterval 1 Attitude Excited Presentation Default Title Their_Druids_Text_01_Title Text Their_Druids_Text_01_Text1 ;------------------------------------------ AdviceThread Your_Screeching_Wenches_Thread GameArea Battle Item Your_Screeching_Wenches_Text_01 Suppressible y Uninhibitable Verbosity 1 Threshold 1 MaxRepeats 2 RepeatInterval 1 Attitude Normal Presentation Default Title Your_Screeching_Wenches_Text_01_Title Text Your_Screeching_Wenches_Text_01_Text1 ;------------------------------------------ AdviceThread Their_Screeching_Wenches_Thread GameArea Battle Item Their_Screeching_Wenches_Text_01 Suppressible y Uninhibitable Verbosity 2 Threshold 1 MaxRepeats 2 RepeatInterval 1 Attitude Excited Presentation Default Title Their_Screeching_Wenches_Text_01_Title Text Their_Screeching_Wenches_Text_01_Text1 ;------------------------------------------ AdviceThread River_Crossing_Attack_Thread GameArea Battle Item River_Crossing_Attack_Text_01 Suppressible y Uninhibitable Verbosity 2 Threshold 1 MaxRepeats 2 RepeatInterval 1 Attitude Normal Presentation Default Title River_Crossing_Attack_Text_01_Title Text River_Crossing_Attack_Text_01_Text1 ;------------------------------------------ AdviceThread River_Crossing_Attack_2_Thread GameArea Battle Item River_Crossing_Attack_2_Text_01 Suppressible y Uninhibitable Verbosity 2 Threshold 1 MaxRepeats 2 RepeatInterval 1 Attitude Normal Presentation Default Title River_Crossing_Attack_2_Text_01_Title Text River_Crossing_Attack_2_Text_01_Text1 ;------------------------------------------ AdviceThread River_Crossing_Attack_3_Thread GameArea Battle Item River_Crossing_Attack_3_Text_01 Suppressible y Uninhibitable Verbosity 2 Threshold 1 MaxRepeats 2 RepeatInterval 1 Attitude Normal Presentation Default Title River_Crossing_Attack_3_Text_01_Title Text River_Crossing_Attack_3_Text_01_Text1 ;------------------------------------------ AdviceThread River_Crossing_Defence_Thread GameArea Battle Item River_Crossing_Defence_Text_01 Suppressible y Uninhibitable Verbosity 2 Threshold 1 MaxRepeats 4 RepeatInterval 1 Attitude Normal Presentation Default Title River_Crossing_Defence_Text_01_Title Text River_Crossing_Defence_Text_01_Text1 ;------------------------------------------ AdviceThread River_Crossing_Defence_2_Thread GameArea Battle Item River_Crossing_Defence_2_Text_01 Suppressible y Uninhibitable Verbosity 2 Threshold 1 MaxRepeats 4 RepeatInterval 1 Attitude Normal Presentation Default Title River_Crossing_Defence_2_Text_01_Title Text River_Crossing_Defence_2_Text_01_Text1 ;------------------------------------------ AdviceThread River_Crossing_Defence_No_Archers_Thread GameArea Battle Item River_Crossing_Defence_No_Archers_Text_01 Suppressible y Uninhibitable Verbosity 2 Threshold 1 MaxRepeats 4 RepeatInterval 1 Attitude Normal Presentation Default Title River_Crossing_Defence_No_Archers_Text_01_Title Text River_Crossing_Defence_No_Archers_Text_01_Text1 ;------------------------------------------ AdviceThread River_Crossing_Defence_Archers_Thread GameArea Battle Item River_Crossing_Defence_Archers_Text_01 Suppressible y Uninhibitable Verbosity 2 Threshold 1 MaxRepeats 4 RepeatInterval 1 Attitude Normal Presentation Default Title River_Crossing_Defence_Archers_Text_01_Title Text River_Crossing_Defence_Archers_Text_01_Text1 ;------------------------------------------ AdviceThread River_Crossing_Defence_Archers_2_Thread GameArea Battle Item River_Crossing_Defence_Archers_2_Text_01 Suppressible y Uninhibitable Verbosity 2 Threshold 5 MaxRepeats 4 RepeatInterval 1 Attitude Normal Presentation Default Title River_Crossing_Defence_Archers_2_Text_01_Title Text River_Crossing_Defence_Archers_2_Text_01_Text1 ;------------------------------------------ AdviceThread Defending_Hills_Thread GameArea Battle Item Defending_Hills_Text_01 Uninhibitable Verbosity 3 Threshold 1 Attitude Normal Presentation Default Title Defending_Hills_Text_01_Title Text Defending_Hills_Text_01_Text1 ;------------------------------------------ AdviceThread Defending_Hills_Deploy_On_The_Crest_Thread GameArea Battle Item Defending_Hills_Deploy_On_The_Crest_Text_01 Uninhibitable Verbosity 3 Threshold 1 Attitude Normal Presentation Default Title Defending_Hills_Deploy_On_The_Crest_Text_01_Title Text Defending_Hills_Deploy_On_The_Crest_Text_01_Text1 ;------------------------------------------ AdviceThread Defending_Hills_Choosing_A_Hill_Thread GameArea Battle Item Defending_Hills_Choosing_A_Hill_Text_01 Uninhibitable Verbosity 3 Threshold 1 Attitude Normal Presentation Default Title Defending_Hills_Choosing_A_Hill_Text_01_Title Text Defending_Hills_Choosing_A_Hill_Text_01_Text1 ;------------------------------------------ AdviceThread Defending_Forests_Cavalry_Thread GameArea Battle Item Defending_Forests_Cavalry_Text_01 Uninhibitable Verbosity 2 Threshold 1 Attitude Normal Presentation Default Title Defending_Forests_Cavalry_Text_01_Title Text Defending_Forests_Cavalry_Text_01_Text1 ;------------------------------------------ AdviceThread Defending_Forests_Archers_Thread GameArea Battle Item Defending_Forests_Archers_Text_01 Uninhibitable Verbosity 2 Threshold 1 Attitude Normal Presentation Default Title Defending_Forests_Archers_Text_01_Title Text Defending_Forests_Archers_Text_01_Text1 ;------------------------------------------ AdviceThread Attacking_Forests_Thread GameArea Battle Item Attacking_Forests_Text_01 Uninhibitable Verbosity 3 Threshold 1 Attitude Normal Presentation Default Title Attacking_Forests_Text_01_Title Text Attacking_Forests_Text_01_Text1 ;------------------------------------------ AdviceThread Scrub_Thread GameArea Battle Item Scrub_Text_01 Uninhibitable Verbosity 2 Threshold 1 Attitude Normal Presentation Default Title Scrub_Text_01_Title Text Scrub_Text_01_Text1 ;------------------------------------------ AdviceThread Fatigue_Thread GameArea Battle Item Fatigue_Text_01 Uninhibitable Verbosity 3 Threshold 10 Attitude Normal Presentation Default Title Fatigue_Text_01_Title Text Fatigue_Text_01_Text1 ;------------------------------------------ AdviceThread Fatigue_2_Thread GameArea Battle Item Fatigue_2_Text_01 Uninhibitable Verbosity 3 Threshold 1 Attitude Normal Presentation Default Title Fatigue_2_Text_01_Title Text Fatigue_2_Text_01_Text1 ;------------------------------------------ AdviceThread Fatigue_3_Thread GameArea Battle Item Fatigue_3_Text_01 Uninhibitable Verbosity 3 Threshold 11 Attitude Normal Presentation Default Title Fatigue_3_Text_01_Title Text Fatigue_3_Text_01_Text1 ;------------------------------------------ AdviceThread Fatigue_4_Thread GameArea Battle Item Fatigue_4_Text_01 Uninhibitable Verbosity 2 Threshold 1 Attitude Concerned Presentation Default Title Fatigue_4_Text_01_Title Text Fatigue_4_Text_01_Text1 ;------------------------------------------ AdviceThread Fatigue_5_Thread GameArea Battle Item Fatigue_5_Text_01 Uninhibitable Verbosity 2 Threshold 1 Attitude Concerned Presentation Default Title Fatigue_5_Text_01_Title Text Fatigue_5_Text_01_Text1 ;------------------------------------------ AdviceThread Fatigue_6_Thread GameArea Battle Item Fatigue_6_Text_01 Uninhibitable Verbosity 2 Threshold 1 Attitude Normal Presentation Default Title Fatigue_6_Text_01_Title Text Fatigue_6_Text_01_Text1 ;------------------------------------------ AdviceThread Fatigue_7_Thread GameArea Battle Item Fatigue_7_Text_01 Uninhibitable Verbosity 2 Threshold 1 Attitude Normal Presentation Default Title Fatigue_7_Text_01_Title Text Fatigue_7_Text_01_Text1 ;------------------------------------------ AdviceThread Frightening_Units_Thread GameArea Battle Item Frightening_Units_Text_01 Uninhibitable Verbosity 1 Threshold 1 Attitude Excited Presentation Default Title Frightening_Units_Text_01_Title Text Frightening_Units_Text_01_Text1 ;------------------------------------------ AdviceThread Frightening_Units_2_Thread GameArea Battle Item Frightening_Units_2_Text_01 Uninhibitable Verbosity 1 Threshold 1 Attitude Excited Presentation Default Title Frightening_Units_2_Text_01_Title Text Frightening_Units_2_Text_01_Text1 ;------------------------------------------ AdviceThread Frightening_Units_3_Thread GameArea Battle Item Frightening_Units_3_Text_01 Uninhibitable Verbosity 1 Threshold 1 Attitude Excited Presentation Default Title Frightening_Units_3_Text_01_Title Text Frightening_Units_3_Text_01_Text1 ;------------------------------------------ AdviceThread Breaking_Off_From_Combat_Thread GameArea Battle Item Breaking_Off_From_Combat_Text_01 Uninhibitable Verbosity 3 Threshold 5 Attitude Normal Presentation Default Title Breaking_Off_From_Combat_Text_01_Title Text Breaking_Off_From_Combat_Text_01_Text1 ;------------------------------------------ AdviceThread Eagles_Thread GameArea Battle Item Eagles_Text_01 Suppressible y Uninhibitable Verbosity 1 Threshold 1 MaxRepeats 5 RepeatInterval 1 Attitude Normal Presentation Default Title Eagles_Text_01_Title Text Eagles_Text_01_Text1 ;------------------------------------------ AdviceThread Outflanking_Thread GameArea Battle Item Outflanking_Text_01 Suppressible y Uninhibitable Verbosity 3 Threshold 1 MaxRepeats 100 RepeatInterval 10 Attitude Excited Presentation Default Title Outflanking_Text_01_Title Text Outflanking_Text_01_Text1 ;------------------------------------------ AdviceThread Outflanking_2_Thread GameArea Battle Item Outflanking_2_Text_01 Suppressible y Uninhibitable Verbosity 3 Threshold 1 MaxRepeats 100 RepeatInterval 10 Attitude Excited Presentation Default Title Outflanking_2_Text_01_Title Text Outflanking_2_Text_01_Text1 ;------------------------------------------ AdviceThread Outflanking_3_Thread GameArea Battle Item Outflanking_3_Text_01 Suppressible y Uninhibitable Verbosity 2 Threshold 3 MaxRepeats 2 RepeatInterval 5 Attitude Normal Presentation Default Title Outflanking_3_Text_01_Title Text Outflanking_3_Text_01_Text1 ;------------------------------------------ AdviceThread Reserves_Thread GameArea Battle Item Reserves_Text_01 Uninhibitable Verbosity 3 Threshold 1 Attitude Normal Presentation Default Title Reserves_Text_01_Title Text Reserves_Text_01_Text1 ;------------------------------------------ AdviceThread Impetuosity_Thread GameArea Battle Item Impetuosity_Text_01 Uninhibitable Verbosity 2 Threshold 1 Attitude Excited Presentation Default Title Impetuosity_Text_01_Title Text Impetuosity_Text_01_Text1 ;------------------------------------------ AdviceThread Impetuosity_2_Thread GameArea Battle Item Impetuosity_2_Text_01 Suppressible y Uninhibitable Verbosity 2 Threshold 1 MaxRepeats 2 RepeatInterval 2 Attitude Concerned Presentation Default Title Impetuosity_2_Text_01_Title Text Impetuosity_2_Text_01_Text1 ;------------------------------------------ AdviceThread Ambush_Thread GameArea Battle Item Ambush_Text_01 Uninhibitable Verbosity 3 Threshold 1 Attitude Normal Presentation Default Title Ambush_Text_01_Title Text Ambush_Text_01_Text1 ;------------------------------------------ AdviceThread Ambush_2_Thread GameArea Battle Item Ambush_2_Text_01 Uninhibitable Verbosity 3 Threshold 1 Attitude Normal Presentation Default Title Ambush_2_Text_01_Title Text Ambush_2_Text_01_Text1 ;------------------------------------------ AdviceThread Ambush_3_Thread GameArea Battle Item Ambush_3_Text_01 Uninhibitable Verbosity 3 Threshold 1 Attitude Normal Presentation Default Title Ambush_3_Text_01_Title Text Ambush_3_Text_01_Text1 ;------------------------------------------ AdviceThread Ambush_4_Thread GameArea Battle Item Ambush_4_Text_01 Uninhibitable Verbosity 2 Threshold 1 Attitude Normal Presentation Default Title Ambush_4_Text_01_Title Text Ambush_4_Text_01_Text1 ;------------------------------------------ AdviceThread Ambush_5_Thread GameArea Battle Item Ambush_5_Text_01 Uninhibitable Verbosity 1 Threshold 1 Attitude Normal Presentation Default Title Ambush_5_Text_01_Title Text Ambush_5_Text_01_Text1 ;------------------------------------------ AdviceThread Ambush_6_Thread GameArea Battle Item Ambush_6_Text_01 Uninhibitable Verbosity 2 Threshold 1 Attitude Normal Presentation Default Title Ambush_6_Text_01_Title Text Ambush_6_Text_01_Text1 ;------------------------------------------ AdviceThread Time_Limit_Thread GameArea Battle Item Time_Limit_Text_01 Uninhibitable Verbosity 2 Threshold 1 Attitude Concerned Presentation Default Title Time_Limit_Text_01_Title Text Time_Limit_Text_01_Text1 ;------------------------------------------ AdviceThread Time_Limit_2_Thread GameArea Battle Item Time_Limit_2_Text_01 Uninhibitable Verbosity 2 Threshold 1 Attitude Concerned Presentation Default Title Time_Limit_2_Text_01_Title Text Time_Limit_2_Text_01_Text1 ;------------------------------------------ AdviceThread Attack_Their_General_Thread GameArea Battle Item Attack_Their_General_Text_01 Uninhibitable Verbosity 3 Threshold 15 Attitude Excited Presentation Default Title Attack_Their_General_Text_01_Title Text Attack_Their_General_Text_01_Text1 ;------------------------------------------ AdviceThread Attack_Their_General_2_Thread GameArea Battle Item Attack_Their_General_2_Text_01 Uninhibitable Verbosity 2 Threshold 20 Attitude Excited Presentation Default Title Attack_Their_General_2_Text_01_Title Text Attack_Their_General_2_Text_01_Text1 ;------------------------------------------ AdviceThread Killing_At_The_End_Thread GameArea Battle Item Killing_At_The_End_Text_01 Uninhibitable Verbosity 3 Threshold 1 Attitude Normal Presentation Default Title Killing_At_The_End_Text_01_Title Script scripts\show_me\standard_battle_point_at_ffwd.txt Text Killing_At_The_End_Text_01_Text1 ;------------------------------------------ AdviceThread Speed_Settings_Thread GameArea Battle Item Speed_Settings_Text_01 Uninhibitable Verbosity 2 Threshold 1 Attitude Normal Presentation Default Title Speed_Settings_Text_01_Title Script scripts\show_me\standard_battle_point_at_ffwd.txt Text Speed_Settings_Text_01_Text1 ;------------------------------------------ AdviceThread Speed_Settings_Strat_1_Thread GameArea Campaign Item Speed_Settings_Strat_1_Text_01 Uninhibitable Verbosity 3 Threshold 1 Attitude Normal Presentation Default Title Speed_Settings_Strat_1_Text_01_Title Text Speed_Settings_Strat_1_Text_01_Text1 ;------------------------------------------ AdviceThread Speed_Settings_Strat_2_Thread GameArea Campaign Item Speed_Settings_Strat_2_Text_01 Uninhibitable Verbosity 3 Threshold 1 Attitude Normal Presentation Default Title Speed_Settings_Strat_2_Text_01_Title Text Speed_Settings_Strat_2_Text_01_Text1 ;------------------------------------------ AdviceThread Speed_Settings_Strat_3_Thread GameArea Campaign Item Speed_Settings_Strat_3_Text_01 Uninhibitable Verbosity 3 Threshold 1 Attitude Normal Presentation Default Title Speed_Settings_Strat_3_Text_01_Title Text Speed_Settings_Strat_3_Text_01_Text1 ;------------------------------------------ AdviceThread Draw_Them_Out_Open_Thread GameArea Campaign Item Draw_Them_Out_Open_Text_01 Uninhibitable Verbosity 3 Threshold 1 Attitude Normal Presentation Default Title Draw_Them_Out_Open_Text_01_Title Text Draw_Them_Out_Open_Text_01_Text1 ;------------------------------------------ AdviceThread When_To_Attack_Thread GameArea Campaign Item When_To_Attack_Text_01 Uninhibitable Verbosity 3 Threshold 1 Attitude Normal Presentation Default Title When_To_Attack_Text_01_Title Text When_To_Attack_Text_01_Text1 ;------------------------------------------ AdviceThread Principles_Of_War_Thread GameArea Campaign Item Principles_Of_War_Text_01 Uninhibitable Verbosity 3 Threshold 1 Attitude Normal Presentation Default Title Principles_Of_War_Text_01_Title Text Principles_Of_War_Text_01_Text1 ;------------------------------------------ AdviceThread Time_To_Kill_Thread GameArea Campaign Item Time_To_Kill_Text_01 Uninhibitable Verbosity 3 Threshold 1 Attitude Normal Presentation Default Title Time_To_Kill_Text_01_Title Text Time_To_Kill_Text_01_Text1 ;------------------------------------------ AdviceThread Radar_Map_Thread GameArea Battle Item Radar_Map_Text_01 Suppressible y Uninhibitable Verbosity 3 Threshold 1 MaxRepeats 2 RepeatInterval 1 Attitude Normal Presentation Default Title Radar_Map_Text_01_Title Script scripts\show_me\standard_battle_point_at_radar_zoom.txt Text Radar_Map_Text_01_Text1 ;------------------------------------------ AdviceThread Hour_Glass_Thread GameArea Battle Item Hour_Glass_Text_01 Suppressible y Uninhibitable Verbosity 3 Threshold 1 MaxRepeats 2 RepeatInterval 1 Attitude Normal Presentation Default Title Hour_Glass_Text_01_Title Script scripts\show_me\standard_battle_point_at_egg_timer.txt Text Hour_Glass_Text_01_Text1 ;------------------------------------------ AdviceThread Battle_Units_Matchup_Player_Missile_Attack_Phalanx_Thread GameArea Battle Item Battle_Units_Matchup_Player_Missile_Attack_Phalanx_Text_01 Suppressible y Uninhibitable Verbosity 2 Threshold 1 MaxRepeats 100 RepeatInterval 10 Attitude Concerned Presentation Default Title Battle_Units_Matchup_Player_Missile_Attack_Phalanx_Text_01_Title Script scripts\show_me\standard_battle.txt Text Battle_Units_Matchup_Player_Missile_Attack_Phalanx_Text_01_Text1 ;------------------------------------------ AdviceThread Advice_Advice_Intro_Thread GameArea Campaign Item Advice_Advice_Intro_Text_01 Uninhibitable Verbosity 2 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Title Advice_Advice_Intro_Text_01_Title Text Advice_Advice_Intro_Text_01_Text1 ;------------------------------------------ AdviceThread Advice_Advice_Dismiss_Thread GameArea Campaign Item Advice_Advice_Dismiss_Text_01 Uninhibitable Verbosity 2 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Title Advice_Advice_Dismiss_Text_01_Title Text Advice_Advice_Dismiss_Text_01_Text1 ;------------------------------------------ AdviceThread Advice_Advice_Hide_Thread GameArea Campaign Item Advice_Advice_Hide_Text_01 Uninhibitable Verbosity 2 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Title Advice_Advice_Hide_Text_01_Title Text Advice_Advice_Hide_Text_01_Text1 ;------------------------------------------ AdviceThread Advice_Advice_Show_Me_Thread GameArea Campaign Item Advice_Advice_Show_Me_Text_01 Uninhibitable Verbosity 2 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Title Advice_Advice_Show_Me_Text_01_Title Text Advice_Advice_Show_Me_Text_01_Text1 ;------------------------------------------ AdviceThread Advice_Advice_Show_Subject_Thread GameArea Campaign Item Advice_Advice_Show_Subject_Text_01 Uninhibitable Verbosity 2 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Title Advice_Advice_Show_Subject_Text_01_Title Text Advice_Advice_Show_Subject_Text_01_Text1 ;------------------------------------------ AdviceThread Settlement_Help_Governors_Panel_Thread GameArea Campaign Item Settlement_Help_Governors_Panel_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Title Settlement_Help_Governors_Panel_Text_01_Title Text Settlement_Help_Governors_Panel_Text_01_Text1 ;------------------------------------------ AdviceThread Settlement_Help_Governors_Panel_Alternative_Thread GameArea Campaign Item Settlement_Help_Governors_Panel_Alternative_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Title Settlement_Help_Governors_Panel_Alternative_Text_01_Title Text Settlement_Help_Governors_Panel_Alternative_Text_01_Text1 ;------------------------------------------ AdviceThread Settlement_Help_Stats_Intro_Thread GameArea Campaign Item Settlement_Help_Stats_Intro_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Title Settlement_Help_Stats_Intro_Text_01_Title Text Settlement_Help_Stats_Intro_Text_01_Text1 ;------------------------------------------ AdviceThread Settlement_Help_Advanced_Stats_Intro_Thread GameArea Campaign Item Settlement_Help_Advanced_Stats_Intro_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Title Settlement_Help_Advanced_Stats_Intro_Text_01_Title Text Settlement_Help_Advanced_Stats_Intro_Text_01_Text1 ;------------------------------------------ AdviceThread Settlement_Help_Icons_Thread GameArea Campaign Item Settlement_Help_Icons_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Title Settlement_Help_Icons_Text_01_Title Text Settlement_Help_Icons_Text_01_Text1 ;------------------------------------------ AdviceThread Settlement_Help_Games_Thread GameArea Campaign Item Settlement_Help_Games_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Title Settlement_Help_Games_Text_01_Title Text Settlement_Help_Games_Text_01_Text1 ;------------------------------------------ AdviceThread Settlement_Help_Policies_Thread GameArea Campaign Item Settlement_Help_Policies_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Title Settlement_Help_Policies_Text_01_Title Text Settlement_Help_Policies_Text_01_Text1 ;------------------------------------------ AdviceThread Settlement_Help_Policies_Alternative_Thread GameArea Campaign Item Settlement_Help_Policies_Alternative_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Title Settlement_Help_Policies_Alternative_Text_01_Title Text Settlement_Help_Policies_Alternative_Text_01_Text1 ;------------------------------------------ AdviceThread Settlement_Help_Policies_Automanaged_Thread GameArea Campaign Item Settlement_Help_Policies_Automanaged_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Title Settlement_Help_Policies_Automanaged_Text_01_Title Text Settlement_Help_Policies_Automanaged_Text_01_Text1 ;------------------------------------------ AdviceThread Settlement_Help_Policies_Automanaged_Alternative_Thread GameArea Campaign Item Settlement_Help_Policies_Automanaged_Alternative_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Title Settlement_Help_Policies_Automanaged_Alternative_Text_01_Title Text Settlement_Help_Policies_Automanaged_Alternative_Text_01_Text1 ;------------------------------------------ AdviceThread Settlement_Help_Construction_Basics_Thread GameArea Campaign Item Settlement_Help_Construction_Basics_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Title Settlement_Help_Construction_Basics_Text_01_Title Text Settlement_Help_Construction_Basics_Text_01_Text1 ;------------------------------------------ AdviceThread Settlement_Help_Construction_Detail_Thread GameArea Campaign Item Settlement_Help_Construction_Detail_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Title Settlement_Help_Construction_Detail_Text_01_Title Text Settlement_Help_Construction_Detail_Text_01_Text1 ;------------------------------------------ AdviceThread Settlement_Help_Construction_Detail_Alternative_Thread GameArea Campaign Item Settlement_Help_Construction_Detail_Alternative_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Title Settlement_Help_Construction_Detail_Alternative_Text_01_Title Text Settlement_Help_Construction_Detail_Alternative_Text_01_Text1 ;------------------------------------------ AdviceThread Settlement_Help_Construction_Advice_Thread GameArea Campaign Item Settlement_Help_Construction_Advice_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Title Settlement_Help_Construction_Advice_Text_01_Title Text Settlement_Help_Construction_Advice_Text_01_Text1 ;------------------------------------------ AdviceThread Settlement_Help_Living_Breathing_City_Thread GameArea Campaign Item Settlement_Help_Living_Breathing_City_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Title Settlement_Help_Living_Breathing_City_Text_01_Title Text Settlement_Help_Living_Breathing_City_Text_01_Text1 ;------------------------------------------ AdviceThread Settlement_Help_Building_Browser_Intro_Thread GameArea Campaign Item Settlement_Help_Building_Browser_Intro_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Title Settlement_Help_Building_Browser_Intro_Text_01_Title Text Settlement_Help_Building_Browser_Intro_Text_01_Text1 ;------------------------------------------ AdviceThread Settlement_Help_Building_Browser_Detail_Thread GameArea Campaign Item Settlement_Help_Building_Browser_Detail_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Title Settlement_Help_Building_Browser_Detail_Text_01_Title Text Settlement_Help_Building_Browser_Detail_Text_01_Text1 ;------------------------------------------ AdviceThread Settlement_Help_Centre_Map_Thread GameArea Campaign Item Settlement_Help_Centre_Map_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Title Settlement_Help_Centre_Map_Text_01_Title Text Settlement_Help_Centre_Map_Text_01_Text1 ;------------------------------------------ AdviceThread Settlement_Help_Recruitment_Basics_Thread GameArea Campaign Item Settlement_Help_Recruitment_Basics_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Title Settlement_Help_Recruitment_Basics_Text_01_Title Text Settlement_Help_Recruitment_Basics_Text_01_Text1 ;------------------------------------------ AdviceThread Settlement_Help_Retraining_Thread GameArea Campaign Item Settlement_Help_Retraining_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Title Settlement_Help_Retraining_Text_01_Title Text Settlement_Help_Retraining_Text_01_Text1 ;------------------------------------------ AdviceThread Settlement_Help_Retraining_Alternative_Thread GameArea Campaign Item Settlement_Help_Retraining_Alternative_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Title Settlement_Help_Retraining_Alternative_Text_01_Title Text Settlement_Help_Retraining_Alternative_Text_01_Text1 ;------------------------------------------ AdviceThread Settlement_Help_Rally_Points_Thread GameArea Campaign Item Settlement_Help_Rally_Points_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Title Settlement_Help_Rally_Points_Text_01_Title Text Settlement_Help_Rally_Points_Text_01_Text1 ;------------------------------------------ AdviceThread Settlement_Help_Exit_Scroll_Thread GameArea Campaign Item Settlement_Help_Exit_Scroll_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Title Settlement_Help_Exit_Scroll_Text_01_Title Text Settlement_Help_Exit_Scroll_Text_01_Text1 ;------------------------------------------ AdviceThread Settlement_Help_Recruitment_Advice_Thread GameArea Campaign Item Settlement_Help_Recruitment_Advice_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Title Settlement_Help_Recruitment_Advice_Text_01_Title Text Settlement_Help_Recruitment_Advice_Text_01_Text1 ;------------------------------------------ AdviceThread Settlement_Help_Recruitment_Advice_Alternative_Thread GameArea Campaign Item Settlement_Help_Recruitment_Alternative_Advice_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Title Settlement_Help_Recruitment_Alternative_Advice_Text_01_Title Text Settlement_Help_Recruitment_Alternative_Advice_Text_01_Text1 ;------------------------------------------ AdviceThread Settlement_Help_Construction_Advice_Alternative_Thread GameArea Campaign Item Settlement_Help_Construction_Alternative_Advice_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Title Settlement_Help_Construction_Alternative_Advice_Text_01_Title Text Settlement_Help_Construction_Alternative_Advice_Text_01_Text1 ;------------------------------------------ AdviceThread Siege_Equipment_Intro_Thread GameArea Campaign Item Siege_Equipment_Intro_Text_01 Uninhibitable Verbosity 1 Threshold 1 Attitude Normal Presentation Default Title Siege_Equipment_Intro_Text_01_Title Script scripts\show_me\build_siege_equipment.txt Text Siege_Equipment_Intro_Text_01_Text1 ;------------------------------------------ AdviceThread Build_Siege_Equipment_1_Thread GameArea Campaign Item Build_Siege_Equipment_1_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Title Build_Siege_Equipment_1_Text_01_Title Text Build_Siege_Equipment_1_Text_01_Text1 ;------------------------------------------ AdviceThread Build_Siege_Equipment_2_Thread GameArea Campaign Item Build_Siege_Equipment_2_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Title Build_Siege_Equipment_2_Text_01_Title Text Build_Siege_Equipment_2_Text_01_Text1 ;------------------------------------------ AdviceThread Build_Siege_Equipment_3_Thread GameArea Campaign Item Build_Siege_Equipment_3_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Title Build_Siege_Equipment_3_Text_01_Title Text Build_Siege_Equipment_3_Text_01_Text1 ;------------------------------------------ AdviceThread Build_Siege_Equipment_4_Thread GameArea Campaign Item Build_Siege_Equipment_4_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Title Build_Siege_Equipment_4_Text_01_Title Text Build_Siege_Equipment_4_Text_01_Text1 ;------------------------------------------ AdviceThread Enemy_Zone_Of_Movement_Thread GameArea Campaign Item Old_Enemy_Zone_Of_Movement_Text_01 Verbosity 2 Threshold 1 Attitude Normal Presentation Default Title Old_Enemy_Zone_Of_Movement_Text_01_Title Text Old_Enemy_Zone_Of_Movement_Text_01_Text1 ;------------------------------------------ AdviceThread Settlement_As_Bait_Thread_Old GameArea Campaign Item Settlement_As_Bait_Text_01 Verbosity 2 Threshold 1 Attitude Normal Presentation Default Title Settlement_As_Bait_Text_01_Title Text Settlement_As_Bait_Text_01_Text1 ;------------------------------------------ AdviceThread City_Food_Supplies_Garrison_Big_Stores_Needed_Thread GameArea Campaign Item City_Food_Supplies_Garrison_Big_Stores_Needed_Text_01 Suppressible y Verbosity 3 Threshold 1 MaxRepeats 10 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title City_Food_Supplies_Garrison_Big_Stores_Needed_Text_01_Title Text City_Food_Supplies_Garrison_Big_Stores_Needed_Text_01_Text1 ;------------------------------------------ AdviceThread City_Capture_Auto_Management_Offer_Thread GameArea Campaign Item City_Capture_Auto_Management_Offer_Text_01 Verbosity 3 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter TargetSettlementName Title City_Capture_Auto_Management_Offer_Text_01_Title Text City_Capture_Auto_Management_Offer_Text_01_Text1 Text City_Capture_Auto_Management_Offer_Text_01_Text2 ;------------------------------------------ AdviceThread City_Food_Supplies_Build_More_Farms_Thread GameArea Campaign Item City_Food_Supplies_Build_More_Farms_Text_01 Suppressible y Verbosity 3 Threshold 1 MaxRepeats 10 RepeatInterval 1 Attitude Concerned Presentation Default Parameter SettlementName Title City_Food_Supplies_Build_More_Farms_Text_01_Title Text City_Food_Supplies_Build_More_Farms_Text_01_Text1 ;------------------------------------------ AdviceThread Loose_Formation_Change_Wedge_Warning_Thread GameArea Battle Item Loose_Formation_Change_Close_Warning_Text_01 Verbosity 2 Threshold 1 Attitude Concerned Presentation Default Title Loose_Formation_Change_Close_Warning_Text_01_Title Script scripts\show_me\standard_battle_point_at_formation.txt Text Loose_Formation_Change_Close_Warning_Text_01_Text1 ;------------------------------------------ AdviceThread Siege_Advice_Equipment_Attack_Ladders_With_Testudo_Thread GameArea Battle Item Siege_Advice_Equipment_Attack_Ladders_With_Testudo_Text_01 Verbosity 2 Threshold 1 Attitude Normal Presentation Default Title Siege_Advice_Equipment_Attack_Ladders_With_Testudo_Text_01_Title Text Siege_Advice_Equipment_Attack_Ladders_With_Testudo_Text_01_Text1 ;------------------------------------------ AdviceThread Siege_Assault_Army_Size_Advice_2_Thread GameArea Battle Item Siege_Assault_Army_Size_Advice_2_Text_01 Verbosity 2 Threshold 1 Attitude Normal Presentation Default Title Siege_Assault_Army_Size_Advice_2_Text_01_Title Text Siege_Assault_Army_Size_Advice_2_Text_01_Text1 ;------------------------------------------ AdviceThread Siege_Assault_Army_Size_Advice_1_Thread GameArea Campaign Item Siege_Assault_Army_Size_Advice_1_Text_01 Verbosity 2 Threshold 1 Attitude Normal Presentation Default Title Siege_Assault_Army_Size_Advice_1_Text_01_Title Text Siege_Assault_Army_Size_Advice_1_Text_01_Text1 ;------------------------------------------ AdviceThread Siege_Deployer_Scroll_Thread GameArea Battle Item Siege_Deployer_Scroll_Text_01 Uninhibitable Verbosity 1 Threshold 1 Attitude Normal Presentation Default Title Siege_Deployer_Scroll_Text_01_Title Text Siege_Deployer_Scroll_Text_01_Text1 ;------------------------------------------ AdviceThread Go_Where_Your_Enemy_Isnt_Thread GameArea Campaign Item Go_Where_Your_Enemy_Isnt_Text_01 Verbosity 2 Threshold 1 Attitude Normal Presentation Default Title Go_Where_Your_Enemy_Isnt_Text_01_Title Text Go_Where_Your_Enemy_Isnt_Text_01_Text1 ;------------------------------------------ AdviceThread Outnumbering_The_Enemy_5to1_Thread GameArea Battle Item Outnumbering_The_Enemy_5to1_Text_01 Verbosity 2 Threshold 1 Attitude Normal Presentation Default Title Outnumbering_The_Enemy_5to1_Text_01_Title Text Outnumbering_The_Enemy_5to1_Text_01_Text1 ;------------------------------------------ AdviceThread Outnumbering_The_Enemy_2to1_Thread GameArea Battle Item Outnumbering_The_Enemy_2to1_Text_01 Verbosity 2 Threshold 1 Attitude Normal Presentation Default Title Outnumbering_The_Enemy_2to1_Text_01_Title Text Outnumbering_The_Enemy_2to1_Text_01_Text1 ;------------------------------------------ AdviceThread Cavalry_Charges_Thread GameArea Battle Item Cavalry_Charges_Text_01 Verbosity 3 Threshold 1 Attitude Normal Presentation Default Title Cavalry_Charges_Text_01_Title Text Cavalry_Charges_Text_01_Text1 ;------------------------------------------ AdviceThread Defensive_Strategies_Hills_2_Thread GameArea Battle Item Defensive_Strategies_Hills_2_Text_01 Verbosity 2 Threshold 1 Attitude Normal Presentation Default Title Defensive_Strategies_Hills_2_Text_01_Title Text Defensive_Strategies_Hills_2_Text_01_Text1 ;------------------------------------------ AdviceThread Phalanx_Last_Stand_Thread GameArea Battle Item Phalanx_Last_Stand_Text_01 Verbosity 2 Threshold 1 Attitude Normal Presentation Default Title Phalanx_Last_Stand_Text_01_Title Text Phalanx_Last_Stand_Text_01_Text1 ;------------------------------------------ AdviceThread Anti_Flanking_Basics_2_Thread GameArea Battle Item Anti_Flanking_Basics_2_Trigger Verbosity 2 Threshold 1 Attitude Normal Presentation Default Title Anti_Flanking_Basics_2_Trigger_Title Text Anti_Flanking_Basics_2_Trigger_Text1 ;------------------------------------------ AdviceThread Missile_Attack_Slingers_Thread GameArea Battle Item Missile_Attack_Slingers_Text_01 Verbosity 2 Threshold 1 Attitude Normal Presentation Default Title Missile_Attack_Slingers_Text_01_Title Text Missile_Attack_Slingers_Text_01_Text1 ;------------------------------------------ AdviceThread Retire_To_Entice_Thread GameArea Battle Item Retire_To_Entice_Text_01 Verbosity 2 Threshold 2 Attitude Normal Presentation Default Title Retire_To_Entice_Text_01_Title Text Retire_To_Entice_Text_01_Text1 ;------------------------------------------ AdviceThread When_Strong_Appear_Weak_Thread GameArea Battle Item When_Strong_Appear_Weak_Text_01 Verbosity 2 Threshold 4 Attitude Normal Presentation Default Title When_Strong_Appear_Weak_Text_01_Title Text When_Strong_Appear_Weak_Text_01_Text1 ;------------------------------------------ AdviceThread When_Near_Appear_Far_Away_Thread GameArea Battle Item When_Near_Appear_Far_Away_Text_01 Verbosity 2 Threshold 2 Attitude Normal Presentation Default Title When_Near_Appear_Far_Away_Text_01_Title Text When_Near_Appear_Far_Away_Text_01_Text1 ;------------------------------------------ AdviceThread Battle_Units_Matchup_Player_Horse_Archers_Attack_Missile_Thread GameArea Battle Item Battle_Units_Matchup_Player_Horse_Archers_Attack_Missile_Text_01 Suppressible y Verbosity 1 Threshold 1 MaxRepeats 100 RepeatInterval 10 PauseBattle Attitude Normal Presentation Default Title Battle_Units_Matchup_Player_Horse_Archers_Attack_Missile_Text_01_Title Script scripts\show_me\standard_battle.txt Text Battle_Units_Matchup_Player_Horse_Archers_Attack_Missile_Text_01_Text1 ;------------------------------------------ AdviceThread Close_Formation_Change_Wedge_Warning_Thread GameArea Battle Item Close_Formation_Change_Wedge_Warning_Text_01 Verbosity 2 Threshold 1 Attitude Concerned Presentation Default Title Close_Formation_Change_Wedge_Warning_Text_01_Title Script scripts\show_me\standard_battle_point_at_special_ability_&formation.txt Text Close_Formation_Change_Wedge_Warning_Text_01_Text1 ;------------------------------------------ AdviceThread Loose_Formation_Change_Phalanx_Warning_Thread GameArea Battle Item Loose_Formation_Change_Phalanx_Warning_Text_01 Verbosity 2 Threshold 1 Attitude Concerned Presentation Default Title Loose_Formation_Change_Phalanx_Warning_Text_01_Title Script scripts\show_me\standard_battle_point_at_special_ability.txt Text Loose_Formation_Change_Phalanx_Warning_Text_01_Text1 Item UI_Panel_Settlement_Early_Advice_Text_01 Suppressible y Uninhibitable Verbosity 1 Threshold 2 Attitude Normal Presentation Default Title UI_Panel_Settlement_Early_Advice_Text_01_Title Script scripts\show_me\settlement_help_working.txt Text UI_Panel_Settlement_Early_Advice_Text_01_Text1 Item UI_Panel_Settlement_Early_Advice_Text_03 Suppressible y Uninhibitable Verbosity 1 Threshold 8 Attitude Normal Presentation Default Title UI_Panel_Settlement_Early_Advice_Text_03_Title Text UI_Panel_Settlement_Early_Advice_Text_03_Text1 Item UI_Panel_Characters_Early_Advice_Basics_Text_03 Suppressible y Uninhibitable Verbosity 1 Threshold 20 Attitude Normal Presentation Default Title UI_Panel_Characters_Early_Advice_Basics_Text_03_Title Text UI_Panel_Characters_Early_Advice_Basics_Text_03_Text1 Item Army_Details_Scroll_Text_01 Suppressible y Uninhibitable Verbosity 1 Threshold 25 Attitude Normal Presentation Default Title Army_Details_Scroll_Text_01_Title Text Army_Details_Scroll_Text_01_Text1 Item UI_Panel_Characters_Early_Advice_Basics_Text_02 Suppressible y Uninhibitable Verbosity 1 Threshold 30 Attitude Normal Presentation Default Title UI_Panel_Characters_Early_Advice_Basics_Text_02_Title Text UI_Panel_Characters_Early_Advice_Basics_Text_02_Text1 Item Army_Details_Scroll_Text_03 Suppressible y Uninhibitable Verbosity 1 Threshold 35 Attitude Normal Presentation Default Title Army_Details_Scroll_Text_03_Title Text Army_Details_Scroll_Text_03_Text1 Item UI_Panel_Hire_Mercenaries_Open_Text_01 Uninhibitable Verbosity 1 Threshold 40 Attitude Normal Presentation Default Title UI_Panel_Hire_Mercenaries_Open_Text_01_Title Text UI_Panel_Hire_Mercenaries_Open_Text_01_Text1 ;------------------------------------------ AdviceThread UI_Panel_Faction_Summary_Early_Advice_Basics_Alternative_Thread GameArea Campaign Item UI_Panel_Faction_Summary_Early_Advice_Basics_Alternative_Text_01 Uninhibitable Verbosity 1 Threshold 1 Attitude Normal Presentation Default Title UI_Panel_Faction_Summary_Early_Advice_Basics_Alternative_Text_01_Title Text UI_Panel_Faction_Summary_Early_Advice_Basics_Alternative_Text_01_Text1 ;------------------------------------------ AdviceThread Message_Open_Senate_Mission_Alternative_Thread GameArea Campaign Item Message_Open_Senate_Mission_Alternative_Text_01 Uninhibitable Verbosity 2 Threshold 1 Attitude Normal Presentation Default Title Message_Open_Senate_Mission_Alternative_Text_01_Title Script scripts\show_me\senate_missions_log.txt Text Message_Open_Senate_Mission_Alternative_Text_01_Text1 ;------------------------------------------ AdviceThread Characters_Agent_ArmyGeneral_Early_Advice_Alternative_Thread GameArea Campaign Item Characters_Agent_ArmyGeneral_Early_Advice_Alternative_Text_06 Uninhibitable Verbosity 1 Threshold 64 Attitude Normal Presentation Default Title Characters_Agent_ArmyGeneral_Early_Advice_Alternative_Text_06_Title Text Characters_Agent_ArmyGeneral_Early_Advice_Alternative_Text_06_Text1 ;------------------------------------------ AdviceThread Settlement_Governor_Corruption_Thread GameArea Campaign Item Settlement_Governor_Corruption_Text_01 Uninhibitable Verbosity 3 Threshold 1 Attitude Normal Presentation Default Title Settlement_Governor_Corruption_Text_01_Title Text Settlement_Governor_Corruption_Text_01_Text1 ;------------------------------------------ ;AdviceThread Alt_Siege_Advice_Attack_Objectives_Thread ; GameArea Battle ; ; Item Alt_Siege_Advice_Attack_Objectives_Text_01 ; Uninhibitable ; Verbosity 1 ; Threshold 1 ; Attitude Normal ; Presentation Default ; Title Alt_Siege_Advice_Attack_Objectives_Text_01_Title ; Text Alt_Siege_Advice_Attack_Objectives_Text_01_Text1 ; ; ;------------------------------------------ AdviceThread Help_UI_Panel_Training_Early_Advice_Basics_Thread GameArea Campaign Item Help_UI_Panel_Training_Early_Advice_Basics_Text_01 Suppressible y Uninhibitable Verbosity 0 Threshold 1 Attitude Normal Presentation Default Title Help_UI_Panel_Training_Early_Advice_Basics_Text_01_Title Text Help_UI_Panel_Training_Early_Advice_Basics_Text_01_Text1 Item Help_UI_Panel_Training_Early_Advice_Basics_Text_02 Suppressible y Uninhibitable Verbosity 0 Threshold 3 Attitude Normal Presentation Default Title Help_UI_Panel_Training_Early_Advice_Basics_Text_02_Title Text Help_UI_Panel_Training_Early_Advice_Basics_Text_02_Text1 Item Help_UI_Panel_Training_Early_Advice_Basics_Text_03 Suppressible y Uninhibitable Verbosity 0 Threshold 7 Attitude Normal Presentation Default Title Help_UI_Panel_Training_Early_Advice_Basics_Text_03_Title Text Help_UI_Panel_Training_Early_Advice_Basics_Text_03_Text1 Item Help_UI_Panel_Training_Early_Advice_Basics_Text_04 Uninhibitable Verbosity 0 Threshold 12 Attitude Normal Presentation Default Title Help_UI_Panel_Training_Early_Advice_Basics_Text_04_Title Text Help_UI_Panel_Training_Early_Advice_Basics_Text_04_Text1 ;------------------------------------------ AdviceThread Help_UI_Panel_Trade_Early_Advice_Basics_Thread GameArea Campaign Item Help_UI_Panel_Trade_Early_Advice_Basics_Text_01 Uninhibitable Verbosity 0 Threshold 1 Attitude Normal Presentation Default Title Help_UI_Panel_Trade_Early_Advice_Basics_Text_01_Title Text Help_UI_Panel_Trade_Early_Advice_Basics_Text_01_Text1 ;------------------------------------------ AdviceThread Help_UI_Panel_Diplomacy_Early_Advice_Thread GameArea Campaign Item Help_UI_Panel_Diplomacy_Early_Advice_Text_01 Uninhibitable Verbosity 0 Threshold 1 Attitude Normal Presentation Default Title Help_UI_Panel_Diplomacy_Early_Advice_Text_01_Title Text Help_UI_Panel_Diplomacy_Early_Advice_Text_01_Text1 ;------------------------------------------ AdviceThread Help_UI_Panel_Build_Watchtowers_Open_Thread GameArea Campaign Item Help_UI_Panel_Build_Watchtowers_Open_Text_01 Uninhibitable Verbosity 0 Threshold 1 Attitude Normal Presentation Default Title Help_UI_Panel_Build_Watchtowers_Open_Text_01_Title Text Help_UI_Panel_Build_Watchtowers_Open_Text_01_Text1 ;------------------------------------------ AdviceThread Help_UI_Panel_Finances_Early_Advice_Basics_Thread GameArea Campaign Item Help_UI_Panel_Finances_Early_Advice_Basics_Text_01 Uninhibitable Verbosity 0 Threshold 1 Attitude Normal Presentation Default Title Help_UI_Panel_Finances_Early_Advice_Basics_Text_01_Title Text Help_UI_Panel_Finances_Early_Advice_Basics_Text_01_Text1 ;------------------------------------------ AdviceThread Help_UI_Panel_Diplomatic_Standing_Early_Advice_Basics_Thread GameArea Campaign Item Help_UI_Panel_Diplomatic_Standing_Early_Advice_Basics_Text_01 Uninhibitable Verbosity 0 Threshold 1 Attitude Normal Presentation Default Title Help_UI_Panel_Diplomatic_Standing_Early_Advice_Basics_Text_01_Title Text Help_UI_Panel_Diplomatic_Standing_Early_Advice_Basics_Text_01_Text1 ;------------------------------------------ AdviceThread Help_Senate_Details_Scroll_Thread GameArea Campaign Item Help_Senate_Details_Scroll_Text_01 Uninhibitable Verbosity 0 Threshold 1 Attitude Normal Presentation Default Title Help_Senate_Details_Scroll_Text_01_Title Text Help_Senate_Details_Scroll_Text_01_Text1 ;------------------------------------------ AdviceThread Help_UI_Panel_Senate_Offices_Early_Advice_Basics_Thread GameArea Campaign Item Help_UI_Panel_Senate_Offices_Early_Advice_Basics_Text_01 Uninhibitable Verbosity 0 Threshold 1 Attitude Normal Presentation Default Title Help_UI_Panel_Senate_Offices_Early_Advice_Basics_Text_01_Title Text Help_UI_Panel_Senate_Offices_Early_Advice_Basics_Text_01_Text1 ;------------------------------------------ AdviceThread Help_UI_Panel_Faction_Summary_Early_Advice_Basics_Alternative_Thread GameArea Campaign Item Help_UI_Panel_Faction_Summary_Early_Advice_Basics_Alternative_Text_01 Uninhibitable Verbosity 0 Threshold 1 Attitude Normal Presentation Default Title Help_UI_Panel_Faction_Summary_Early_Advice_Basics_Alternative_Text_01_Title Text Help_UI_Panel_Faction_Summary_Early_Advice_Basics_Alternative_Text_01_Text1 ;------------------------------------------ AdviceThread Help_UI_Panel_Family_Tree_Early_Advice_Basics_Thread GameArea Campaign Item Help_UI_Panel_Family_Tree_Early_Advice_Basics_Text_01 Uninhibitable Verbosity 0 Threshold 1 Attitude Normal Presentation Default Title Help_UI_Panel_Family_Tree_Early_Advice_Basics_Text_01_Title Text Help_UI_Panel_Family_Tree_Early_Advice_Basics_Text_01_Text1 ;------------------------------------------ AdviceThread Help_Events_Log_Scroll_Thread GameArea Campaign Item Help_Events_Log_Scroll_Text_01 Uninhibitable Verbosity 0 Threshold 1 Attitude Normal Presentation Default Title Help_Events_Log_Scroll_Text_01_Title Text Help_Events_Log_Scroll_Text_01_Text1 ;------------------------------------------ AdviceThread Help_Faction_Rankings_Scroll_Thread GameArea Campaign Item Help_Faction_Rankings_Scroll_Text_01 Uninhibitable Verbosity 0 Threshold 1 Attitude Normal Presentation Default Title Help_Faction_Rankings_Scroll_Text_01_Title Text Help_Faction_Rankings_Scroll_Text_01_Text1 ;------------------------------------------ AdviceThread Help_Fort_Details_Scroll_Thread GameArea Campaign Item Help_Fort_Details_Scroll_Text_01 Uninhibitable Verbosity 0 Threshold 1 Attitude Normal Presentation Default Title Help_Fort_Details_Scroll_Text_01_Title Text Help_Fort_Details_Scroll_Text_01_Text1 ;------------------------------------------ AdviceThread Help_Building_Details_Scroll_Thread GameArea Campaign Item Help_Building_Details_Scroll_Text_01 Uninhibitable Verbosity 0 Threshold 1 Attitude Normal Presentation Default Title Help_Building_Details_Scroll_Text_01_Title Text Help_Building_Details_Scroll_Text_01_Text1 ;------------------------------------------ AdviceThread Help_Unit_Details_Scroll_Thread GameArea Campaign Item Help_Unit_Details_Scroll_Text_01 Uninhibitable Verbosity 0 Threshold 1 Attitude Normal Presentation Default Title Help_Unit_Details_Scroll_Text_01_Title Text Help_Unit_Details_Scroll_Text_01_Text1 ;------------------------------------------ AdviceThread Help_Characters_Details_Scroll_Thread GameArea Campaign Item Help_Characters_Details_Scroll_Text_01 Uninhibitable Verbosity 0 Threshold 1 Attitude Normal Presentation Default Title Help_Characters_Details_Scroll_Text_01_Title Text Help_Characters_Details_Scroll_Text_01_Text1 ;------------------------------------------ AdviceThread Help_Building_Browser_Scroll_Thread GameArea Campaign Item Help_Building_Browser_Scroll_Text_01 Uninhibitable Verbosity 0 Threshold 1 Attitude Normal Presentation Default Title Help_Building_Browser_Scroll_Text_01_Title Text Help_Building_Browser_Scroll_Text_01_Text1 ;------------------------------------------ AdviceThread Help_Character_List_Scroll_Thread GameArea Campaign Item Help_Character_List_Scroll_Text_01 Uninhibitable Verbosity 0 Threshold 1 Attitude Normal Presentation Default Title Help_Character_List_Scroll_Text_01_Title Text Help_Character_List_Scroll_Text_01_Text1 ;------------------------------------------ AdviceThread Help_Settlement_List_Scroll_Thread GameArea Campaign Item Help_Settlement_List_Scroll_Text_01 Uninhibitable Verbosity 0 Threshold 1 Attitude Normal Presentation Default Title Help_Settlement_List_Scroll_Text_01_Title Text Help_Settlement_List_Scroll_Text_01_Text1 ;------------------------------------------ AdviceThread Help_Military_List_Scroll_Thread GameArea Campaign Item Help_Military_List_Scroll_Text_01 Uninhibitable Verbosity 0 Threshold 1 Attitude Normal Presentation Default Title Help_Military_List_Scroll_Text_01_Title Text Help_Military_List_Scroll_Text_01_Text1 ;------------------------------------------ AdviceThread Help_Assassination_Mission_Scroll_Thread GameArea Campaign Item Help_Assassination_Mission_Scroll_Text_01 Uninhibitable Verbosity 0 Threshold 1 Attitude Normal Presentation Default Title Help_Assassination_Mission_Scroll_Text_01_Title Text Help_Assassination_Mission_Scroll_Text_01_Text1 ;------------------------------------------ AdviceThread Help_Enemy_Settlement_Scroll_Thread GameArea Campaign Item Help_Enemy_Settlement_Scroll_Text_01 Uninhibitable Verbosity 0 Threshold 1 Attitude Normal Presentation Default Title Help_Enemy_Settlement_Scroll_Text_01_Title Text Help_Enemy_Settlement_Scroll_Text_01_Text1 ;------------------------------------------ ;AdviceThread Help_Neutral_Character_Scroll_Thread ; GameArea Campaign ; ; Item Help_Neutral_Character_Scroll_Text_01 ; Uninhibitable ; Verbosity 0 ; Threshold 1 ; Attitude Normal ; Presentation Default ; Title Help_Neutral_Character_Scroll_Text_01_Title ; Text Help_Neutral_Character_Scroll_Text_01_Text1 ; ;------------------------------------------ AdviceThread Help_Neutral_Army_Scroll_Thread GameArea Campaign Item Help_Neutral_Army_Scroll_Text_01 Uninhibitable Verbosity 0 Threshold 1 Attitude Normal Presentation Default Title Help_Neutral_Army_Scroll_Text_01_Title Text Help_Neutral_Army_Scroll_Text_01_Text1 ;------------------------------------------ AdviceThread Help_Merge_Armies_Scroll_Thread GameArea Campaign Item Help_Merge_Armies_Scroll_Text_01 Uninhibitable Verbosity 0 Threshold 1 Attitude Normal Presentation Default Title Help_Merge_Armies_Scroll_Text_01_Title Text Help_Merge_Armies_Scroll_Text_01_Text1 ;------------------------------------------ AdviceThread Help_Captured_Settlement_Scroll_Thread GameArea Campaign Item Help_Captured_Settlement_Scroll_Text_01 Uninhibitable Verbosity 0 Threshold 1 Attitude Normal Presentation Default Title Help_Captured_Settlement_Scroll_Text_01_Title Text Help_Captured_Settlement_Scroll_Text_01_Text1 ;------------------------------------------ AdviceThread Help_Attack_Allies_Scroll_Thread GameArea Campaign Item Help_Attack_Allies_Scroll_Text_01 Uninhibitable Verbosity 0 Threshold 1 Attitude Normal Presentation Default Title Help_Attack_Allies_Scroll_Text_01_Title Text Help_Attack_Allies_Scroll_Text_01_Text1 ;------------------------------------------ AdviceThread Help_UI_Panel_Naval_Prebattle_Advice_Thread GameArea Campaign Item Help_UI_Panel_Naval_Prebattle_Advice_Text_01 Uninhibitable Verbosity 0 Threshold 1 Attitude Normal Presentation Default Title Help_UI_Panel_Naval_Prebattle_Advice_Text_01_Title Text Help_UI_Panel_Naval_Prebattle_Advice_Text_01_Text1 ;------------------------------------------ AdviceThread Help_UI_Panel_Prebattle_Advice_Thread GameArea Campaign Item Help_UI_Panel_Prebattle_Advice_Text_01 Uninhibitable Verbosity 0 Threshold 1 Attitude Normal Presentation Default Title Help_UI_Panel_Prebattle_Advice_Text_01_Title Text Help_UI_Panel_Prebattle_Advice_Text_01_Text1 ;------------------------------------------ AdviceThread Help_Siege_Equipment_Intro_Thread GameArea Campaign Item Help_Siege_Equipment_Intro_Text_01 Uninhibitable Verbosity 0 Threshold 1 Attitude Normal Presentation Default Title Help_Siege_Equipment_Intro_Text_01_Title Script scripts\show_me\build_siege_equipment.txt Text Help_Siege_Equipment_Intro_Text_01_Text1 ;------------------------------------------ AdviceThread Help_Game_Options_Scroll_Thread GameArea Campaign Item Help_Game_Options_Scroll_Text_01 Uninhibitable Verbosity 0 Threshold 1 Attitude Normal Presentation Default Title Help_Game_Options_Scroll_Text_01_Title Text Help_Game_Options_Scroll_Text_01_Text1 ;------------------------------------------ AdviceThread Help_Load_Save_Screen_Thread GameArea Campaign Item Help_Load_Save_Screen_Text_01 Uninhibitable Verbosity 0 Threshold 1 Attitude Normal Presentation Default Title Help_Load_Save_Screen_Text_01_Title Text Help_Load_Save_Screen_Text_01_Text1 ;------------------------------------------ AdviceThread Help_Game_Options_Scroll_Battle_Thread GameArea Battle Item Help_Game_Options_Scroll_Battle_Text_01 Uninhibitable Verbosity 0 Threshold 1 Attitude Normal Presentation Default Title Help_Game_Options_Scroll_Battle_Text_01_Title Text Help_Game_Options_Scroll_Battle_Text_01_Text1 ;------------------------------------------ AdviceThread Help_Battle_Replay_Screen_Thread GameArea Battle Item Help_Battle_Replay_Screen_Text_01 Uninhibitable Verbosity 0 Threshold 1 Attitude Normal Presentation Default Title Help_Battle_Replay_Screen_Text_01_Title Text Help_Battle_Replay_Screen_Text_01_Text1 ;------------------------------------------ ;AdviceThread Help_End_Battle_Scroll_Thread ; GameArea Battle ; ; Item Help_End_Battle_Scroll_Text_01 ; Uninhibitable ; Verbosity 0 ; Threshold 1 ; Attitude Normal ; Presentation Default ; Title Help_End_Battle_Scroll_Text_01_Title ; Text Help_End_Battle_Scroll_Text_01_Text1 ; ;------------------------------------------ AdviceThread Help_Battle_Stats_Screen_Thread GameArea Battle Item Help_Battle_Stats_Screen_Text_01 Uninhibitable Verbosity 0 Threshold 1 Attitude Normal Presentation Default Title Help_Battle_Stats_Screen_Text_01_Title Text Help_Battle_Stats_Screen_Text_01_Text1 ;------------------------------------------ AdviceThread Help_Keyboard_Shortcuts_Scroll_Thread GameArea Battle Item Help_Keyboard_Shortcuts_Scroll_Text_01 Uninhibitable Verbosity 0 Threshold 1 Attitude Normal Presentation Default Title Help_Keyboard_Shortcuts_Scroll_Text_01_Title Text Help_Keyboard_Shortcuts_Scroll_Text_01_Text1 ;------------------------------------------ ;AdviceThread Senate_Starts_Civil_War_Thread ; GameArea Campaign ; ; Item Senate_Starts_Civil_War_Text_01 ; Uninhibitable ; Verbosity 1 ; Threshold 1 ; MaxRepeats 0 ; RepeatInterval 3 ; Attitude Normal ; Presentation Default ; Title Senate_Starts_Civil_War_Text_01_Title ; Text Senate_Starts_Civil_War_Text_01_Text1 ; ;------------------------------------------ ;AdviceThread Attack_Neutrals_Scroll_Thread ; GameArea Campaign ; ; Item Attack_Neutrals_Scroll_Text_01 ; Uninhibitable ; Verbosity 1 ; Threshold 1 ; Attitude Normal ; Presentation Default ; Title Attack_Neutrals_Scroll_Text_01_Title ; Text Attack_Neutrals_Scroll_Text_01_Text1 ; ;------------------------------------------ ;AdviceThread Help_Attack_Neutrals_Scroll_Thread ; GameArea Campaign ; ; Item Help_Attack_Neutrals_Scroll_Text_01 ; Uninhibitable ; Verbosity 0 ; Threshold 1 ; Attitude Normal ; Presentation Default ; Title Help_Attack_Neutrals_Scroll_Text_01_Title ; Text Help_Attack_Neutrals_Scroll_Text_01_Text1 ; ;------------------------------------------ ;AdviceThread End_Battle_Campaign_Scroll_Thread ; GameArea Campaign ; ; Item End_Battle_Campaign_Scroll_Text_01 ; Uninhibitable ; Verbosity 1 ; Threshold 1 ; Attitude Normal ; Presentation Default ; Title End_Battle_Campaign_Scroll_Text_01_Title ; Text End_Battle_Campaign_Scroll_Text_01_Text1 ; ;------------------------------------------ ;AdviceThread Help_End_Battle_Campaign_Scroll_Thread ; GameArea Campaign ; ; Item Help_End_Battle_Campaign_Scroll_Text_01 ; Uninhibitable ; Verbosity 0 ; Threshold 1 ; Attitude Normal ; Presentation Default ; Title Help_End_Battle_Campaign_Scroll_Text_01_Title ; Text Help_End_Battle_Campaign_Scroll_Text_01_Text1 ; ;------------------------------------------ ;AdviceThread Artillery_In_Woods_Thread ; GameArea Battle ; ; Item Artillery_In_Woods_Thread ; Uninhibitable ; Verbosity 1 ; Threshold 1 ; Attitude Normal ; Presentation Default ; Title Artillery_In_Woods_Thread_Title ; Text Artillery_In_Woods_Thread_Text1 ; ;------------------------------------------ ;AdviceThread Help_Campaign_Battle_Stats_Screen_Thread ; GameArea Campaign ; ; Item Help_Campaign_Battle_Stats_Screen_Text_01 ; Uninhibitable ; Verbosity 0 ; Threshold 1 ; MaxRepeats 0 ; RepeatInterval 1 ; Attitude Normal ; Presentation Default ; Title Help_Campaign_Battle_Stats_Screen_Text_01_Title ; Text Help_Campaign_Battle_Stats_Screen_Text_01_Text1 ; ;------------------------------------------ ;AdviceThread Auto_Mechanics_Settlement_Help_Intro_Thread ; GameArea Campaign ; ; Item Auto_Mechanics_Settlement_Help_Intro_Text_01 ; Uninhibitable ; Verbosity 0 ; Threshold 1 ; MaxRepeats 0 ; RepeatInterval 1 ; Attitude Normal ; Presentation Default ; Title Auto_Mechanics_Settlement_Help_Intro_Text_01_Title ; Script scripts\show_me\auto_settlement_help_working.txt ; Text Auto_Mechanics_Settlement_Help_Intro_Text_01_Text1 ; ;------------------------------------------ ;AdviceThread Auto_Building_Settlement_Help_Intro_Thread ; GameArea Campaign ; ; Item Auto_Building_Settlement_Help_Intro_Text_01 ; Uninhibitable ; Verbosity 0 ; Threshold 1 ; MaxRepeats 0 ; RepeatInterval 1 ; Attitude Normal ; Presentation Default ; Title Auto_Building_Settlement_Help_Intro_Text_01_Title ; Script scripts\show_me\auto_settlement_help_working.txt ; Text Auto_Building_Settlement_Help_Intro_Text_01_Text1 ; ;------------------------------------------ ;AdviceThread Auto_Training_Settlement_Help_Intro_Thread ; GameArea Campaign ; ; Item Auto_Training_Settlement_Help_Intro_Text_01 ; Uninhibitable ; Verbosity 0 ; Threshold 1 ; MaxRepeats 0 ; RepeatInterval 1 ; Attitude Normal ; Presentation Default ; Title Auto_Training_Settlement_Help_Intro_Text_01_Title ; Script scripts\show_me\auto_settlement_help_working.txt ; Text Auto_Training_Settlement_Help_Intro_Text_01_Text1 ; ;------------------------------------------ AdviceThread Help_Campaign_Keyboard_Shortcuts_Scroll_Thread GameArea Campaign Item Help_Campaign_Keyboard_Shortcuts_Scroll_Text_01 Uninhibitable Verbosity 0 Threshold 1 Attitude Normal Presentation Default Title Help_Campaign_Keyboard_Shortcuts_Scroll_Text_01_Title Script scripts\show_me\descr_script.txt Text Help_Campaign_Keyboard_Shortcuts_Scroll_Text_01_Text1 ;------------------------------------------ ;AdviceThread Settlement_Riots_Check_Details_Scroll_Thread ; GameArea Campaign ; ; Item Settlement_Riots_Check_Details_Scroll_Text_01 ; Suppressible y ; Uninhibitable ; Verbosity 1 ; Priority 2 ; Threshold 1 ; MaxRepeats 0 ; RepeatInterval 1 ; Attitude Concerned ; Presentation Default ; Title Settlement_Riots_Check_Details_Scroll_Text_01_Title ; Text Settlement_Riots_Check_Details_Scroll_Text_01_Text1 ; ;------------------------------------------ ;AdviceThread Public_Order_Low_Check_Details_Thread ; GameArea Campaign ; ; Item Public_Order_Low_Check_Details_Text_01 ; Suppressible y ; Uninhibitable ; Verbosity 1 ; Priority 2 ; Threshold 2 ; MaxRepeats 0 ; RepeatInterval 1 ; Attitude Concerned ; Presentation Default ; Parameter SettlementName ; Title Public_Order_Low_Check_Details_Text_01_Title ; Text Public_Order_Low_Check_Details_Text_01_Text1 ; ; ;------------------------------------------ ;AdviceThread Settlement_Rebels_Take_Action_Thread ; GameArea Campaign ; ; Item Settlement_Rebels_Take_Action_Text_01 ; Suppressible y ; Uninhibitable ; Verbosity 1 ; Priority 2 ; Threshold 1 ; MaxRepeats 0 ; RepeatInterval 1 ; Attitude Concerned ; Presentation Default ; Title Settlement_Rebels_Take_Action_Text_01_Title ; Text Settlement_Rebels_Take_Action_Text_01_Text1 ; ;------------------------------------------ AdviceThread BI_94_Construction_advice_next_build_temple_of_hunting_lots_large_temple_thread GameArea Campaign Item BI_94_Construction_advice_next_build_temple_of_hunting_lots_large_temple_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_94_Construction_advice_next_build_temple_of_hunting_lots_large_temple_text_Title Text BI_94_Construction_advice_next_build_temple_of_hunting_lots_large_temple_text_Text1 ;------------------------------------------ AdviceThread BI_93_Construction_advice_next_build_temple_of_hunting_lots_temple_thread GameArea Campaign Item BI_93_Construction_advice_next_build_temple_of_hunting_lots_temple_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_93_Construction_advice_next_build_temple_of_hunting_lots_temple_text_Title Text BI_93_Construction_advice_next_build_temple_of_hunting_lots_temple_text_Text1 ;------------------------------------------ AdviceThread BI_92_Construction_advice_next_build_temple_of_hunting_lots_shrine_thread GameArea Campaign Item BI_92_Construction_advice_next_build_temple_of_hunting_lots_shrine_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_92_Construction_advice_next_build_temple_of_hunting_lots_shrine_text_Title Text BI_92_Construction_advice_next_build_temple_of_hunting_lots_shrine_text_Text1 ;------------------------------------------ AdviceThread BI_91_Construction_advice_next_build_temple_of_hunting_large_temple_thread GameArea Campaign Item BI_91_Construction_advice_next_build_temple_of_hunting_large_temple_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_91_Construction_advice_next_build_temple_of_hunting_large_temple_text_Title Text BI_91_Construction_advice_next_build_temple_of_hunting_large_temple_text_Text1 ;------------------------------------------ AdviceThread BI_90_Construction_advice_next_build_temple_of_hunting_temple_thread GameArea Campaign Item BI_90_Construction_advice_next_build_temple_of_hunting_temple_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_90_Construction_advice_next_build_temple_of_hunting_temple_text_Title Text BI_90_Construction_advice_next_build_temple_of_hunting_temple_text_Text1 ;------------------------------------------ AdviceThread BI_89_Construction_advice_next_build_temple_of_hunting_shrine_thread GameArea Campaign Item BI_89_Construction_advice_next_build_temple_of_hunting_shrine_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_89_Construction_advice_next_build_temple_of_hunting_shrine_text_Title Text BI_89_Construction_advice_next_build_temple_of_hunting_shrine_text_Text1 ;------------------------------------------ AdviceThread BI_8_Construction_advice_next_build_stone_wall_thread GameArea Campaign Item BI_8_Construction_advice_next_build_stone_wall_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_8_Construction_advice_next_build_stone_wall_text_Title Text BI_8_Construction_advice_next_build_stone_wall_text_Text1 ;------------------------------------------ AdviceThread BI_76_Construction_advice_next_build_temple_of_farming_large_temple_thread GameArea Campaign Item BI_76_Construction_advice_next_build_temple_of_farming_large_temple_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_76_Construction_advice_next_build_temple_of_farming_large_temple_text_Title Text BI_76_Construction_advice_next_build_temple_of_farming_large_temple_text_Text1 ;------------------------------------------ AdviceThread BI_750_Construction_advice_next_build_temple_of_mithras_awesome_temple_thread GameArea Campaign Item BI_750_Construction_advice_next_build_temple_of_mithras_awesome_temple_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_750_Construction_advice_next_build_temple_of_mithras_awesome_temple_text_Title Text BI_750_Construction_advice_next_build_temple_of_mithras_awesome_temple_text_Text1 ;------------------------------------------ AdviceThread BI_75_Construction_advice_next_build_temple_of_farming_temple_thread GameArea Campaign Item BI_75_Construction_advice_next_build_temple_of_farming_temple_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_75_Construction_advice_next_build_temple_of_farming_temple_text_Title Text BI_75_Construction_advice_next_build_temple_of_farming_temple_text_Text1 ;------------------------------------------ AdviceThread BI_749_Construction_advice_next_build_temple_of_mithras_large_temple_thread GameArea Campaign Item BI_749_Construction_advice_next_build_temple_of_mithras_large_temple_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_749_Construction_advice_next_build_temple_of_mithras_large_temple_text_Title Text BI_749_Construction_advice_next_build_temple_of_mithras_large_temple_text_Text1 ;------------------------------------------ AdviceThread BI_748_Construction_advice_next_build_temple_of_mithras_temple_thread GameArea Campaign Item BI_748_Construction_advice_next_build_temple_of_mithras_temple_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_748_Construction_advice_next_build_temple_of_mithras_temple_text_Title Text BI_748_Construction_advice_next_build_temple_of_mithras_temple_text_Text1 ;------------------------------------------ AdviceThread BI_747_Construction_advice_next_build_temple_of_mithras_shrine_thread GameArea Campaign Item BI_747_Construction_advice_next_build_temple_of_mithras_shrine_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_747_Construction_advice_next_build_temple_of_mithras_shrine_text_Title Text BI_747_Construction_advice_next_build_temple_of_mithras_shrine_text_Text1 ;------------------------------------------ AdviceThread BI_741_Construction_advice_next_build_temple_of_leadership_awesome_temple_thread GameArea Campaign Item BI_741_Construction_advice_next_build_temple_of_leadership_awesome_temple_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_741_Construction_advice_next_build_temple_of_leadership_awesome_temple_text_Title Text BI_741_Construction_advice_next_build_temple_of_leadership_awesome_temple_text_Text1 ;------------------------------------------ AdviceThread BI_740_Construction_advice_next_build_temple_of_leadership_large_temple_thread GameArea Campaign Item BI_740_Construction_advice_next_build_temple_of_leadership_large_temple_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_740_Construction_advice_next_build_temple_of_leadership_large_temple_text_Title Text BI_740_Construction_advice_next_build_temple_of_leadership_large_temple_text_Text1 ;------------------------------------------ AdviceThread BI_74_Construction_advice_next_build_temple_of_farming_shrine_thread GameArea Campaign Item BI_74_Construction_advice_next_build_temple_of_farming_shrine_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_74_Construction_advice_next_build_temple_of_farming_shrine_text_Title Text BI_74_Construction_advice_next_build_temple_of_farming_shrine_text_Text1 ;------------------------------------------ AdviceThread BI_739_Construction_advice_next_build_temple_of_leadership_temple_thread GameArea Campaign Item BI_739_Construction_advice_next_build_temple_of_leadership_temple_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_739_Construction_advice_next_build_temple_of_leadership_temple_text_Title Text BI_739_Construction_advice_next_build_temple_of_leadership_temple_text_Text1 ;------------------------------------------ AdviceThread BI_738_Construction_advice_next_build_temple_of_leadership_shrine_thread GameArea Campaign Item BI_738_Construction_advice_next_build_temple_of_leadership_shrine_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_738_Construction_advice_next_build_temple_of_leadership_shrine_text_Title Text BI_738_Construction_advice_next_build_temple_of_leadership_shrine_text_Text1 ;------------------------------------------ AdviceThread BI_73_Construction_advice_next_build_temple_of_battleforge_large_temple_thread GameArea Campaign Item BI_73_Construction_advice_next_build_temple_of_battleforge_large_temple_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_73_Construction_advice_next_build_temple_of_battleforge_large_temple_text_Title Text BI_73_Construction_advice_next_build_temple_of_battleforge_large_temple_text_Text1 ;------------------------------------------ AdviceThread BI_72_Construction_advice_next_build_temple_of_battleforge_temple_thread GameArea Campaign Item BI_72_Construction_advice_next_build_temple_of_battleforge_temple_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_72_Construction_advice_next_build_temple_of_battleforge_temple_text_Title Text BI_72_Construction_advice_next_build_temple_of_battleforge_temple_text_Text1 ;------------------------------------------ AdviceThread BI_71_Construction_advice_next_build_temple_of_battleforge_shrine_thread GameArea Campaign Item BI_71_Construction_advice_next_build_temple_of_battleforge_shrine_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_71_Construction_advice_next_build_temple_of_battleforge_shrine_text_Title Text BI_71_Construction_advice_next_build_temple_of_battleforge_shrine_text_Text1 ;------------------------------------------ AdviceThread BI_70_Construction_advice_next_build_temple_of_battle_large_temple_thread GameArea Campaign Item BI_70_Construction_advice_next_build_temple_of_battle_large_temple_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_70_Construction_advice_next_build_temple_of_battle_large_temple_text_Title Text BI_70_Construction_advice_next_build_temple_of_battle_large_temple_text_Text1 ;------------------------------------------ AdviceThread BI_7_Construction_advice_next_build_wooden_wall_thread GameArea Campaign Item BI_7_Construction_advice_next_build_wooden_wall_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_7_Construction_advice_next_build_wooden_wall_text_Title Text BI_7_Construction_advice_next_build_wooden_wall_text_Text1 ;------------------------------------------ AdviceThread BI_699_Construction_advice_next_build_great_amphitheatre_thread GameArea Campaign Item BI_699_Construction_advice_next_build_great_amphitheatre_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_699_Construction_advice_next_build_great_amphitheatre_text_Title Text BI_699_Construction_advice_next_build_great_amphitheatre_text_Text1 ;------------------------------------------ AdviceThread BI_698_Construction_advice_next_build_urban_amphitheatre_thread GameArea Campaign Item BI_698_Construction_advice_next_build_urban_amphitheatre_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_698_Construction_advice_next_build_urban_amphitheatre_text_Title Text BI_698_Construction_advice_next_build_urban_amphitheatre_text_Text1 ;------------------------------------------ AdviceThread BI_697_Construction_advice_next_build_stone_amphitheatre_thread GameArea Campaign Item BI_697_Construction_advice_next_build_stone_amphitheatre_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_697_Construction_advice_next_build_stone_amphitheatre_text_Title Text BI_697_Construction_advice_next_build_stone_amphitheatre_text_Text1 ;------------------------------------------ AdviceThread BI_693_Construction_advice_next_build_ludus_magnus_thread GameArea Campaign Item BI_693_Construction_advice_next_build_ludus_magnus_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_693_Construction_advice_next_build_ludus_magnus_text_Title Text BI_693_Construction_advice_next_build_ludus_magnus_text_Text1 ;------------------------------------------ AdviceThread BI_69_Construction_advice_next_build_temple_of_battle_temple_thread GameArea Campaign Item BI_69_Construction_advice_next_build_temple_of_battle_temple_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_69_Construction_advice_next_build_temple_of_battle_temple_text_Title Text BI_69_Construction_advice_next_build_temple_of_battle_temple_text_Text1 ;------------------------------------------ AdviceThread BI_688_Construction_advice_next_build_highways_thread GameArea Campaign Item BI_688_Construction_advice_next_build_highways_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_688_Construction_advice_next_build_highways_text_Title Text BI_688_Construction_advice_next_build_highways_text_Text1 ;------------------------------------------ AdviceThread BI_685_Construction_advice_next_build_farms+4_thread GameArea Campaign Item BI_685_Construction_advice_next_build_farms+4_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_685_Construction_advice_next_build_farms+4_text_Title Text BI_685_Construction_advice_next_build_farms+4_text_Text1 ;------------------------------------------ AdviceThread BI_68_Construction_advice_next_build_temple_of_battle_shrine_thread GameArea Campaign Item BI_68_Construction_advice_next_build_temple_of_battle_shrine_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_68_Construction_advice_next_build_temple_of_battle_shrine_text_Title Text BI_68_Construction_advice_next_build_temple_of_battle_shrine_text_Text1 ;------------------------------------------ AdviceThread BI_678_Construction_advice_next_build_city_plumbing_thread GameArea Campaign Item BI_678_Construction_advice_next_build_city_plumbing_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_678_Construction_advice_next_build_city_plumbing_text_Title Text BI_678_Construction_advice_next_build_city_plumbing_text_Text1 ;------------------------------------------ AdviceThread BI_676_Construction_advice_next_build_baths_thread GameArea Campaign Item BI_676_Construction_advice_next_build_baths_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_676_Construction_advice_next_build_baths_text_Title Text BI_676_Construction_advice_next_build_baths_text_Text1 ;------------------------------------------ AdviceThread BI_675_Construction_advice_next_build_sewers_thread GameArea Campaign Item BI_675_Construction_advice_next_build_sewers_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_675_Construction_advice_next_build_sewers_text_Title Text BI_675_Construction_advice_next_build_sewers_text_Text1 ;------------------------------------------ AdviceThread BI_67_Construction_advice_next_build_bardic_circle_thread GameArea Campaign Item BI_67_Construction_advice_next_build_bardic_circle_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_67_Construction_advice_next_build_bardic_circle_text_Title Text BI_67_Construction_advice_next_build_bardic_circle_text_Text1 ;------------------------------------------ AdviceThread BI_668_Construction_advice_next_build_curia_thread GameArea Campaign Item BI_668_Construction_advice_next_build_curia_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_668_Construction_advice_next_build_curia_text_Title Text BI_668_Construction_advice_next_build_curia_text_Text1 ;------------------------------------------ AdviceThread BI_667_Construction_advice_next_build_great_forum_thread GameArea Campaign Item BI_667_Construction_advice_next_build_great_forum_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_667_Construction_advice_next_build_great_forum_text_Title Text BI_667_Construction_advice_next_build_great_forum_text_Text1 ;------------------------------------------ AdviceThread BI_666_Construction_advice_next_build_forum_thread GameArea Campaign Item BI_666_Construction_advice_next_build_forum_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_666_Construction_advice_next_build_forum_text_Title Text BI_666_Construction_advice_next_build_forum_text_Text1 ;------------------------------------------ AdviceThread BI_66_Construction_advice_next_build_tavern_thread GameArea Campaign Item BI_66_Construction_advice_next_build_tavern_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_66_Construction_advice_next_build_tavern_text_Title Text BI_66_Construction_advice_next_build_tavern_text_Text1 ;------------------------------------------ AdviceThread BI_659_Construction_advice_next_build_circus_maximus_thread GameArea Campaign Item BI_659_Construction_advice_next_build_circus_maximus_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_659_Construction_advice_next_build_circus_maximus_text_Title Text BI_659_Construction_advice_next_build_circus_maximus_text_Text1 ;------------------------------------------ AdviceThread BI_658_Construction_advice_next_build_hippodrome_thread GameArea Campaign Item BI_658_Construction_advice_next_build_hippodrome_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_658_Construction_advice_next_build_hippodrome_text_Title Text BI_658_Construction_advice_next_build_hippodrome_text_Text1 ;------------------------------------------ AdviceThread BI_655_Construction_advice_next_build_royal_barracks_thread GameArea Campaign Item BI_655_Construction_advice_next_build_royal_barracks_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_655_Construction_advice_next_build_royal_barracks_text_Title Text BI_655_Construction_advice_next_build_royal_barracks_text_Text1 ;------------------------------------------ AdviceThread BI_653_Construction_advice_next_build_city_barracks_thread GameArea Campaign Item BI_653_Construction_advice_next_build_city_barracks_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_653_Construction_advice_next_build_city_barracks_text_Title Text BI_653_Construction_advice_next_build_city_barracks_text_Text1 ;------------------------------------------ AdviceThread BI_645_Construction_advice_next_build_imperial_palace_thread GameArea Campaign Item BI_645_Construction_advice_next_build_imperial_palace_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_645_Construction_advice_next_build_imperial_palace_text_Title Text BI_645_Construction_advice_next_build_imperial_palace_text_Text1 ;------------------------------------------ AdviceThread BI_644_Construction_advice_next_build_proconsuls_palace_thread GameArea Campaign Item BI_644_Construction_advice_next_build_proconsuls_palace_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_644_Construction_advice_next_build_proconsuls_palace_text_Title Text BI_644_Construction_advice_next_build_proconsuls_palace_text_Text1 ;------------------------------------------ AdviceThread BI_637_Construction_advice_next_build_temple_of_ultraviolence_large_temple_thread GameArea Campaign Item BI_637_Construction_advice_next_build_temple_of_ultraviolence_large_temple_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_637_Construction_advice_next_build_temple_of_ultraviolence_large_temple_text_Title Text BI_637_Construction_advice_next_build_temple_of_ultraviolence_large_temple_text_Text1 ;------------------------------------------ AdviceThread BI_636_Construction_advice_next_build_temple_of_ultraviolence_temple_thread GameArea Campaign Item BI_636_Construction_advice_next_build_temple_of_ultraviolence_temple_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_636_Construction_advice_next_build_temple_of_ultraviolence_temple_text_Title Text BI_636_Construction_advice_next_build_temple_of_ultraviolence_temple_text_Text1 ;------------------------------------------ AdviceThread BI_635_Construction_advice_next_build_temple_of_ultraviolence_shrine_thread GameArea Campaign Item BI_635_Construction_advice_next_build_temple_of_ultraviolence_shrine_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_635_Construction_advice_next_build_temple_of_ultraviolence_shrine_text_Title Text BI_635_Construction_advice_next_build_temple_of_ultraviolence_shrine_text_Text1 ;------------------------------------------ AdviceThread BI_634_Construction_advice_next_build_temple_of_violence_large_temple_thread GameArea Campaign Item BI_634_Construction_advice_next_build_temple_of_violence_large_temple_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_634_Construction_advice_next_build_temple_of_violence_large_temple_text_Title Text BI_634_Construction_advice_next_build_temple_of_violence_large_temple_text_Text1 ;------------------------------------------ AdviceThread BI_633_Construction_advice_next_build_temple_of_violence_temple_thread GameArea Campaign Item BI_633_Construction_advice_next_build_temple_of_violence_temple_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_633_Construction_advice_next_build_temple_of_violence_temple_text_Title Text BI_633_Construction_advice_next_build_temple_of_violence_temple_text_Text1 ;------------------------------------------ AdviceThread BI_632_Construction_advice_next_build_temple_of_violence_shrine_thread GameArea Campaign Item BI_632_Construction_advice_next_build_temple_of_violence_shrine_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_632_Construction_advice_next_build_temple_of_violence_shrine_text_Title Text BI_632_Construction_advice_next_build_temple_of_violence_shrine_text_Text1 ;------------------------------------------ AdviceThread BI_616_Construction_advice_next_build_temple_of_leadership_large_temple_thread GameArea Campaign Item BI_616_Construction_advice_next_build_temple_of_leadership_large_temple_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_616_Construction_advice_next_build_temple_of_leadership_large_temple_text_Title Text BI_616_Construction_advice_next_build_temple_of_leadership_large_temple_text_Text1 ;------------------------------------------ AdviceThread BI_615_Construction_advice_next_build_temple_of_leadership_temple_thread GameArea Campaign Item BI_615_Construction_advice_next_build_temple_of_leadership_temple_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_615_Construction_advice_next_build_temple_of_leadership_temple_text_Title Text BI_615_Construction_advice_next_build_temple_of_leadership_temple_text_Text1 ;------------------------------------------ AdviceThread BI_614_Construction_advice_next_build_temple_of_leadership_shrine_thread GameArea Campaign Item BI_614_Construction_advice_next_build_temple_of_leadership_shrine_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_614_Construction_advice_next_build_temple_of_leadership_shrine_text_Title Text BI_614_Construction_advice_next_build_temple_of_leadership_shrine_text_Text1 ;------------------------------------------ AdviceThread BI_613_Construction_advice_next_build_temple_of_law_large_temple_thread GameArea Campaign Item BI_613_Construction_advice_next_build_temple_of_law_large_temple_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_613_Construction_advice_next_build_temple_of_law_large_temple_text_Title Text BI_613_Construction_advice_next_build_temple_of_law_large_temple_text_Text1 ;------------------------------------------ AdviceThread BI_612_Construction_advice_next_build_temple_of_law_temple_thread GameArea Campaign Item BI_612_Construction_advice_next_build_temple_of_law_temple_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_612_Construction_advice_next_build_temple_of_law_temple_text_Title Text BI_612_Construction_advice_next_build_temple_of_law_temple_text_Text1 ;------------------------------------------ AdviceThread BI_611_Construction_advice_next_build_temple_of_law_shrine_thread GameArea Campaign Item BI_611_Construction_advice_next_build_temple_of_law_shrine_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_611_Construction_advice_next_build_temple_of_law_shrine_text_Title Text BI_611_Construction_advice_next_build_temple_of_law_shrine_text_Text1 ;------------------------------------------ AdviceThread BI_603_Construction_advice_next_build_temple_of_horse_large_temple_thread GameArea Campaign Item BI_603_Construction_advice_next_build_temple_of_horse_large_temple_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_603_Construction_advice_next_build_temple_of_horse_large_temple_text_Title Text BI_603_Construction_advice_next_build_temple_of_horse_large_temple_text_Text1 ;------------------------------------------ AdviceThread BI_601_Construction_advice_next_build_temple_of_horse_temple_thread GameArea Campaign Item BI_601_Construction_advice_next_build_temple_of_horse_temple_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_601_Construction_advice_next_build_temple_of_horse_temple_text_Title Text BI_601_Construction_advice_next_build_temple_of_horse_temple_text_Text1 ;------------------------------------------ AdviceThread BI_6_Construction_advice_next_build_wooden_pallisade_thread GameArea Campaign Item BI_6_Construction_advice_next_build_wooden_pallisade_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_6_Construction_advice_next_build_wooden_pallisade_text_Title Text BI_6_Construction_advice_next_build_wooden_pallisade_text_Text1 ;------------------------------------------ AdviceThread 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;------------------------------------------ AdviceThread BI_597_Construction_advice_next_build_temple_of_healing_temple_thread GameArea Campaign Item BI_597_Construction_advice_next_build_temple_of_healing_temple_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_597_Construction_advice_next_build_temple_of_healing_temple_text_Title Text BI_597_Construction_advice_next_build_temple_of_healing_temple_text_Text1 ;------------------------------------------ AdviceThread BI_596_Construction_advice_next_build_temple_of_healing_shrine_thread GameArea Campaign Item BI_596_Construction_advice_next_build_temple_of_healing_shrine_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_596_Construction_advice_next_build_temple_of_healing_shrine_text_Title Text BI_596_Construction_advice_next_build_temple_of_healing_shrine_text_Text1 ;------------------------------------------ AdviceThread BI_595_Construction_advice_next_build_temple_of_fun_large_temple_thread GameArea Campaign Item BI_595_Construction_advice_next_build_temple_of_fun_large_temple_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_595_Construction_advice_next_build_temple_of_fun_large_temple_text_Title Text BI_595_Construction_advice_next_build_temple_of_fun_large_temple_text_Text1 ;------------------------------------------ AdviceThread BI_594_Construction_advice_next_build_temple_of_fun_temple_thread GameArea Campaign Item BI_594_Construction_advice_next_build_temple_of_fun_temple_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_594_Construction_advice_next_build_temple_of_fun_temple_text_Title Text BI_594_Construction_advice_next_build_temple_of_fun_temple_text_Text1 ;------------------------------------------ AdviceThread BI_593_Construction_advice_next_build_temple_of_fun_shrine_thread GameArea Campaign Item BI_593_Construction_advice_next_build_temple_of_fun_shrine_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_593_Construction_advice_next_build_temple_of_fun_shrine_text_Title Text BI_593_Construction_advice_next_build_temple_of_fun_shrine_text_Text1 ;------------------------------------------ AdviceThread BI_592_Construction_advice_next_build_temple_of_fertility_large_temple_thread GameArea Campaign Item BI_592_Construction_advice_next_build_temple_of_fertility_large_temple_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_592_Construction_advice_next_build_temple_of_fertility_large_temple_text_Title Text BI_592_Construction_advice_next_build_temple_of_fertility_large_temple_text_Text1 ;------------------------------------------ AdviceThread BI_591_Construction_advice_next_build_temple_of_fertility_temple_thread GameArea Campaign Item BI_591_Construction_advice_next_build_temple_of_fertility_temple_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_591_Construction_advice_next_build_temple_of_fertility_temple_text_Title Text BI_591_Construction_advice_next_build_temple_of_fertility_temple_text_Text1 ;------------------------------------------ AdviceThread BI_590_Construction_advice_next_build_temple_of_fertility_shrine_thread GameArea Campaign Item BI_590_Construction_advice_next_build_temple_of_fertility_shrine_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_590_Construction_advice_next_build_temple_of_fertility_shrine_text_Title Text BI_590_Construction_advice_next_build_temple_of_fertility_shrine_text_Text1 ;------------------------------------------ AdviceThread BI_586_Construction_advice_next_build_temple_of_battleforge_large_temple_thread GameArea Campaign Item BI_586_Construction_advice_next_build_temple_of_battleforge_large_temple_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_586_Construction_advice_next_build_temple_of_battleforge_large_temple_text_Title Text BI_586_Construction_advice_next_build_temple_of_battleforge_large_temple_text_Text1 ;------------------------------------------ AdviceThread BI_585_Construction_advice_next_build_temple_of_battleforge_temple_thread GameArea Campaign Item BI_585_Construction_advice_next_build_temple_of_battleforge_temple_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_585_Construction_advice_next_build_temple_of_battleforge_temple_text_Title Text BI_585_Construction_advice_next_build_temple_of_battleforge_temple_text_Text1 ;------------------------------------------ AdviceThread BI_584_Construction_advice_next_build_temple_of_battleforge_shrine_thread GameArea Campaign Item BI_584_Construction_advice_next_build_temple_of_battleforge_shrine_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_584_Construction_advice_next_build_temple_of_battleforge_shrine_text_Title Text BI_584_Construction_advice_next_build_temple_of_battleforge_shrine_text_Text1 ;------------------------------------------ AdviceThread 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;------------------------------------------ AdviceThread BI_581_Construction_advice_next_build_temple_of_battle_shrine_thread GameArea Campaign Item BI_581_Construction_advice_next_build_temple_of_battle_shrine_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_581_Construction_advice_next_build_temple_of_battle_shrine_text_Title Text BI_581_Construction_advice_next_build_temple_of_battle_shrine_text_Text1 ;------------------------------------------ AdviceThread BI_56_Construction_advice_next_build_abbey_thread GameArea Campaign Item BI_56_Construction_advice_next_build_abbey_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_56_Construction_advice_next_build_abbey_text_Title Text BI_56_Construction_advice_next_build_abbey_text_Text1 ;------------------------------------------ AdviceThread BI_550_Construction_advice_next_build_aqueduct_thread GameArea Campaign Item BI_550_Construction_advice_next_build_aqueduct_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_550_Construction_advice_next_build_aqueduct_text_Title Text BI_550_Construction_advice_next_build_aqueduct_text_Text1 ;------------------------------------------ AdviceThread BI_55_Construction_advice_next_build_monastary_thread GameArea Campaign Item BI_55_Construction_advice_next_build_monastary_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_55_Construction_advice_next_build_monastary_text_Title Text BI_55_Construction_advice_next_build_monastary_text_Text1 ;------------------------------------------ AdviceThread BI_54_Construction_advice_next_build_hermitage_thread GameArea Campaign Item BI_54_Construction_advice_next_build_hermitage_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_54_Construction_advice_next_build_hermitage_text_Title Text BI_54_Construction_advice_next_build_hermitage_text_Text1 ;------------------------------------------ AdviceThread BI_512_Construction_advice_next_build_governors_house_thread GameArea Campaign Item BI_512_Construction_advice_next_build_governors_house_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_512_Construction_advice_next_build_governors_house_text_Title Text BI_512_Construction_advice_next_build_governors_house_text_Text1 ;------------------------------------------ AdviceThread BI_50_Construction_advice_next_build_mines+1_thread GameArea Campaign Item BI_50_Construction_advice_next_build_mines+1_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_50_Construction_advice_next_build_mines+1_text_Title Text BI_50_Construction_advice_next_build_mines+1_text_Text1 ;------------------------------------------ AdviceThread BI_5_Construction_advice_next_build_imperial_palace_thread GameArea Campaign Item BI_5_Construction_advice_next_build_imperial_palace_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_5_Construction_advice_next_build_imperial_palace_text_Title Text BI_5_Construction_advice_next_build_imperial_palace_text_Text1 ;------------------------------------------ AdviceThread BI_49_Construction_advice_next_build_mines_thread GameArea Campaign Item BI_49_Construction_advice_next_build_mines_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_49_Construction_advice_next_build_mines_text_Title Text BI_49_Construction_advice_next_build_mines_text_Text1 ;------------------------------------------ AdviceThread BI_472_Construction_advice_next_build_temple_of_horse_large_temple_thread GameArea Campaign Item BI_472_Construction_advice_next_build_temple_of_horse_large_temple_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_472_Construction_advice_next_build_temple_of_horse_large_temple_text_Title Text BI_472_Construction_advice_next_build_temple_of_horse_large_temple_text_Text1 ;------------------------------------------ AdviceThread BI_471_Construction_advice_next_build_temple_of_horse_temple_thread GameArea Campaign Item BI_471_Construction_advice_next_build_temple_of_horse_temple_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_471_Construction_advice_next_build_temple_of_horse_temple_text_Title Text BI_471_Construction_advice_next_build_temple_of_horse_temple_text_Text1 ;------------------------------------------ AdviceThread BI_470_Construction_advice_next_build_temple_of_horse_shrine_thread GameArea Campaign Item BI_470_Construction_advice_next_build_temple_of_horse_shrine_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_470_Construction_advice_next_build_temple_of_horse_shrine_text_Title Text BI_470_Construction_advice_next_build_temple_of_horse_shrine_text_Text1 ;------------------------------------------ AdviceThread BI_47_Construction_advice_next_build_paved_roads_thread GameArea Campaign Item BI_47_Construction_advice_next_build_paved_roads_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_47_Construction_advice_next_build_paved_roads_text_Title Text BI_47_Construction_advice_next_build_paved_roads_text_Text1 ;------------------------------------------ AdviceThread BI_46_Construction_advice_next_build_roads_thread GameArea Campaign Item BI_46_Construction_advice_next_build_roads_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_46_Construction_advice_next_build_roads_text_Title Text BI_46_Construction_advice_next_build_roads_text_Text1 ;------------------------------------------ AdviceThread BI_457_Construction_advice_next_build_temple_of_battleforge_large_temple_thread GameArea Campaign Item BI_457_Construction_advice_next_build_temple_of_battleforge_large_temple_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_457_Construction_advice_next_build_temple_of_battleforge_large_temple_text_Title Text BI_457_Construction_advice_next_build_temple_of_battleforge_large_temple_text_Text1 ;------------------------------------------ AdviceThread BI_456_Construction_advice_next_build_temple_of_battleforge_temple_thread GameArea Campaign Item BI_456_Construction_advice_next_build_temple_of_battleforge_temple_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_456_Construction_advice_next_build_temple_of_battleforge_temple_text_Title Text BI_456_Construction_advice_next_build_temple_of_battleforge_temple_text_Text1 ;------------------------------------------ AdviceThread BI_455_Construction_advice_next_build_temple_of_battleforge_shrine_thread GameArea Campaign Item BI_455_Construction_advice_next_build_temple_of_battleforge_shrine_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_455_Construction_advice_next_build_temple_of_battleforge_shrine_text_Title Text BI_455_Construction_advice_next_build_temple_of_battleforge_shrine_text_Text1 ;------------------------------------------ AdviceThread BI_45_Construction_advice_next_build_farms+4_thread GameArea Campaign Item BI_45_Construction_advice_next_build_farms+4_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_45_Construction_advice_next_build_farms+4_text_Title Text BI_45_Construction_advice_next_build_farms+4_text_Text1 ;------------------------------------------ AdviceThread BI_44_Construction_advice_next_build_farms+3_thread GameArea Campaign Item BI_44_Construction_advice_next_build_farms+3_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_44_Construction_advice_next_build_farms+3_text_Title Text BI_44_Construction_advice_next_build_farms+3_text_Text1 ;------------------------------------------ AdviceThread BI_43_Construction_advice_next_build_farms+2_thread GameArea Campaign Item BI_43_Construction_advice_next_build_farms+2_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_43_Construction_advice_next_build_farms+2_text_Title Text BI_43_Construction_advice_next_build_farms+2_text_Text1 ;------------------------------------------ AdviceThread BI_42_Construction_advice_next_build_farms+1_thread GameArea Campaign Item BI_42_Construction_advice_next_build_farms+1_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_42_Construction_advice_next_build_farms+1_text_Title Text BI_42_Construction_advice_next_build_farms+1_text_Text1 ;------------------------------------------ AdviceThread BI_415_Construction_advice_next_build_foundry_thread GameArea Campaign Item BI_415_Construction_advice_next_build_foundry_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_415_Construction_advice_next_build_foundry_text_Title Text BI_415_Construction_advice_next_build_foundry_text_Text1 ;------------------------------------------ AdviceThread BI_41_Construction_advice_next_build_farms_thread GameArea Campaign Item BI_41_Construction_advice_next_build_farms_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_41_Construction_advice_next_build_farms_text_Title Text BI_41_Construction_advice_next_build_farms_text_Text1 ;------------------------------------------ AdviceThread BI_402_Construction_advice_next_build_hippodrome_thread GameArea Campaign Item BI_402_Construction_advice_next_build_hippodrome_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_402_Construction_advice_next_build_hippodrome_text_Title Text BI_402_Construction_advice_next_build_hippodrome_text_Text1 ;------------------------------------------ AdviceThread BI_4_Construction_advice_next_build_proconsuls_palace_thread GameArea Campaign Item BI_4_Construction_advice_next_build_proconsuls_palace_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_4_Construction_advice_next_build_proconsuls_palace_text_Title Text BI_4_Construction_advice_next_build_proconsuls_palace_text_Text1 ;------------------------------------------ AdviceThread BI_385_Construction_advice_next_build_governors_house_thread GameArea Campaign Item BI_385_Construction_advice_next_build_governors_house_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_385_Construction_advice_next_build_governors_house_text_Title Text BI_385_Construction_advice_next_build_governors_house_text_Text1 ;------------------------------------------ AdviceThread BI_38_Construction_advice_next_build_city_plumbing_thread GameArea Campaign Item BI_38_Construction_advice_next_build_city_plumbing_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_38_Construction_advice_next_build_city_plumbing_text_Title Text BI_38_Construction_advice_next_build_city_plumbing_text_Text1 ;------------------------------------------ AdviceThread BI_37_Construction_advice_next_build_aqueduct_thread GameArea Campaign Item BI_37_Construction_advice_next_build_aqueduct_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_37_Construction_advice_next_build_aqueduct_text_Title Text BI_37_Construction_advice_next_build_aqueduct_text_Text1 ;------------------------------------------ AdviceThread BI_366_Construction_advice_next_build_temple_of_one_god_pantheon_thread GameArea Campaign Item BI_366_Construction_advice_next_build_temple_of_one_god_pantheon_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_366_Construction_advice_next_build_temple_of_one_god_pantheon_text_Title Text BI_366_Construction_advice_next_build_temple_of_one_god_pantheon_text_Text1 ;------------------------------------------ AdviceThread BI_365_Construction_advice_next_build_temple_of_one_god_awesome_temple_thread GameArea Campaign Item BI_365_Construction_advice_next_build_temple_of_one_god_awesome_temple_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_365_Construction_advice_next_build_temple_of_one_god_awesome_temple_text_Title Text BI_365_Construction_advice_next_build_temple_of_one_god_awesome_temple_text_Text1 ;------------------------------------------ AdviceThread BI_364_Construction_advice_next_build_temple_of_one_god_large_temple_thread GameArea Campaign Item BI_364_Construction_advice_next_build_temple_of_one_god_large_temple_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_364_Construction_advice_next_build_temple_of_one_god_large_temple_text_Title Text BI_364_Construction_advice_next_build_temple_of_one_god_large_temple_text_Text1 ;------------------------------------------ AdviceThread BI_363_Construction_advice_next_build_temple_of_one_god_temple_thread GameArea Campaign Item BI_363_Construction_advice_next_build_temple_of_one_god_temple_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_363_Construction_advice_next_build_temple_of_one_god_temple_text_Title Text BI_363_Construction_advice_next_build_temple_of_one_god_temple_text_Text1 ;------------------------------------------ AdviceThread BI_362_Construction_advice_next_build_temple_of_one_god_shrine_thread GameArea Campaign Item BI_362_Construction_advice_next_build_temple_of_one_god_shrine_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_362_Construction_advice_next_build_temple_of_one_god_shrine_text_Title Text BI_362_Construction_advice_next_build_temple_of_one_god_shrine_text_Text1 ;------------------------------------------ AdviceThread BI_36_Construction_advice_next_build_baths_thread GameArea Campaign Item BI_36_Construction_advice_next_build_baths_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_36_Construction_advice_next_build_baths_text_Title Text BI_36_Construction_advice_next_build_baths_text_Text1 ;------------------------------------------ AdviceThread BI_35_Construction_advice_next_build_sewers_thread GameArea Campaign Item BI_35_Construction_advice_next_build_sewers_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_35_Construction_advice_next_build_sewers_text_Title Text 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BI_30_Construction_advice_next_build_smiths_workshop_text_Title Text BI_30_Construction_advice_next_build_smiths_workshop_text_Text1 ;------------------------------------------ AdviceThread BI_3_Construction_advice_next_build_governors_palace_thread GameArea Campaign Item BI_3_Construction_advice_next_build_governors_palace_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_3_Construction_advice_next_build_governors_palace_text_Title Text BI_3_Construction_advice_next_build_governors_palace_text_Text1 ;------------------------------------------ AdviceThread BI_292_Construction_advice_next_build_sewers_thread GameArea Campaign Item BI_292_Construction_advice_next_build_sewers_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_292_Construction_advice_next_build_sewers_text_Title Text BI_292_Construction_advice_next_build_sewers_text_Text1 ;------------------------------------------ AdviceThread BI_29_Construction_advice_next_build_blacksmith_thread GameArea Campaign Item BI_29_Construction_advice_next_build_blacksmith_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_29_Construction_advice_next_build_blacksmith_text_Title Text BI_29_Construction_advice_next_build_blacksmith_text_Text1 ;------------------------------------------ AdviceThread BI_287_Construction_advice_next_build_smiths_workshop_thread GameArea Campaign Item BI_287_Construction_advice_next_build_smiths_workshop_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_287_Construction_advice_next_build_smiths_workshop_text_Title Text BI_287_Construction_advice_next_build_smiths_workshop_text_Text1 ;------------------------------------------ AdviceThread BI_275_Construction_advice_next_build_hippodrome_thread GameArea Campaign Item BI_275_Construction_advice_next_build_hippodrome_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_275_Construction_advice_next_build_hippodrome_text_Title Text BI_275_Construction_advice_next_build_hippodrome_text_Text1 ;------------------------------------------ AdviceThread BI_272_Construction_advice_next_build_royal_barracks_thread GameArea Campaign Item BI_272_Construction_advice_next_build_royal_barracks_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_272_Construction_advice_next_build_royal_barracks_text_Title Text BI_272_Construction_advice_next_build_royal_barracks_text_Text1 ;------------------------------------------ AdviceThread 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BI_26_Construction_advice_next_build_forum_thread GameArea Campaign Item BI_26_Construction_advice_next_build_forum_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_26_Construction_advice_next_build_forum_text_Title Text BI_26_Construction_advice_next_build_forum_text_Text1 ;------------------------------------------ AdviceThread BI_259_Construction_advice_next_build_governors_villa_thread GameArea Campaign Item BI_259_Construction_advice_next_build_governors_villa_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_259_Construction_advice_next_build_governors_villa_text_Title Text BI_259_Construction_advice_next_build_governors_villa_text_Text1 ;------------------------------------------ AdviceThread BI_258_Construction_advice_next_build_governors_house_thread GameArea Campaign 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Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_24_Construction_advice_next_build_trader_text_Title Text BI_24_Construction_advice_next_build_trader_text_Text1 ;------------------------------------------ AdviceThread BI_23_Construction_advice_next_build_siege_engineer_thread GameArea Campaign Item BI_23_Construction_advice_next_build_siege_engineer_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_23_Construction_advice_next_build_siege_engineer_text_Title Text BI_23_Construction_advice_next_build_siege_engineer_text_Text1 ;------------------------------------------ AdviceThread BI_22_Construction_advice_next_build_catapult_range_thread GameArea Campaign Item BI_22_Construction_advice_next_build_catapult_range_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal 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BI_20_Construction_advice_next_build_practice_field_text_Title Text BI_20_Construction_advice_next_build_practice_field_text_Text1 ;------------------------------------------ AdviceThread BI_2_Construction_advice_next_build_governors_villa_thread GameArea Campaign Item BI_2_Construction_advice_next_build_governors_villa_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_2_Construction_advice_next_build_governors_villa_text_Title Text BI_2_Construction_advice_next_build_governors_villa_text_Text1 ;------------------------------------------ AdviceThread BI_190_Construction_advice_next_build_execution_square_thread GameArea Campaign Item BI_190_Construction_advice_next_build_execution_square_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_190_Construction_advice_next_build_execution_square_text_Title Text BI_190_Construction_advice_next_build_execution_square_text_Text1 ;------------------------------------------ AdviceThread BI_19_Construction_advice_next_build_circus_maximus_thread GameArea Campaign Item BI_19_Construction_advice_next_build_circus_maximus_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_19_Construction_advice_next_build_circus_maximus_text_Title Text BI_19_Construction_advice_next_build_circus_maximus_text_Text1 ;------------------------------------------ AdviceThread BI_18_Construction_advice_next_build_hippodrome_thread GameArea Campaign Item BI_18_Construction_advice_next_build_hippodrome_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_18_Construction_advice_next_build_hippodrome_text_Title Text BI_18_Construction_advice_next_build_hippodrome_text_Text1 ;------------------------------------------ AdviceThread BI_17_Construction_advice_next_build_cavalry_barracks_thread GameArea Campaign Item BI_17_Construction_advice_next_build_cavalry_barracks_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_17_Construction_advice_next_build_cavalry_barracks_text_Title Text BI_17_Construction_advice_next_build_cavalry_barracks_text_Text1 ;------------------------------------------ AdviceThread BI_16_Construction_advice_next_build_stables_thread GameArea Campaign Item BI_16_Construction_advice_next_build_stables_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_16_Construction_advice_next_build_stables_text_Title Text 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;------------------------------------------ AdviceThread BI_156_Construction_advice_next_build_forum_thread GameArea Campaign Item BI_156_Construction_advice_next_build_forum_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_156_Construction_advice_next_build_forum_text_Title Text BI_156_Construction_advice_next_build_forum_text_Text1 ;------------------------------------------ AdviceThread BI_15_Construction_advice_next_build_royal_barracks_thread GameArea Campaign Item BI_15_Construction_advice_next_build_royal_barracks_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_15_Construction_advice_next_build_royal_barracks_text_Title Text BI_15_Construction_advice_next_build_royal_barracks_text_Text1 ;------------------------------------------ AdviceThread 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BI_131_Construction_advice_next_build_governors_house_thread GameArea Campaign Item BI_131_Construction_advice_next_build_governors_house_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_131_Construction_advice_next_build_governors_house_text_Title Text BI_131_Construction_advice_next_build_governors_house_text_Text1 ;------------------------------------------ AdviceThread BI_13_Construction_advice_next_build_city_barracks_thread GameArea Campaign Item BI_13_Construction_advice_next_build_city_barracks_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_13_Construction_advice_next_build_city_barracks_text_Title Text BI_13_Construction_advice_next_build_city_barracks_text_Text1 ;------------------------------------------ AdviceThread BI_129_Construction_advice_next_build_temple_of_viking_large_temple_thread GameArea Campaign Item BI_129_Construction_advice_next_build_temple_of_viking_large_temple_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_129_Construction_advice_next_build_temple_of_viking_large_temple_text_Title Text BI_129_Construction_advice_next_build_temple_of_viking_large_temple_text_Text1 ;------------------------------------------ AdviceThread BI_127_Construction_advice_next_build_temple_of_viking_temple_thread GameArea Campaign Item BI_127_Construction_advice_next_build_temple_of_viking_temple_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_127_Construction_advice_next_build_temple_of_viking_temple_text_Title Text BI_127_Construction_advice_next_build_temple_of_viking_temple_text_Text1 ;------------------------------------------ AdviceThread BI_125_Construction_advice_next_build_temple_of_viking_shrine_thread GameArea Campaign Item BI_125_Construction_advice_next_build_temple_of_viking_shrine_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_125_Construction_advice_next_build_temple_of_viking_shrine_text_Title Text BI_125_Construction_advice_next_build_temple_of_viking_shrine_text_Text1 ;------------------------------------------ AdviceThread BI_124_Construction_advice_next_build_temple_of_ultraviolence_large_temple_thread GameArea Campaign Item BI_124_Construction_advice_next_build_temple_of_ultraviolence_large_temple_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_124_Construction_advice_next_build_temple_of_ultraviolence_large_temple_text_Title Text BI_124_Construction_advice_next_build_temple_of_ultraviolence_large_temple_text_Text1 ;------------------------------------------ AdviceThread BI_123_Construction_advice_next_build_temple_of_ultraviolence_temple_thread GameArea Campaign Item BI_123_Construction_advice_next_build_temple_of_ultraviolence_temple_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_123_Construction_advice_next_build_temple_of_ultraviolence_temple_text_Title Text BI_123_Construction_advice_next_build_temple_of_ultraviolence_temple_text_Text1 ;------------------------------------------ AdviceThread BI_122_Construction_advice_next_build_temple_of_ultraviolence_shrine_thread GameArea Campaign Item BI_122_Construction_advice_next_build_temple_of_ultraviolence_shrine_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_122_Construction_advice_next_build_temple_of_ultraviolence_shrine_text_Title Text BI_122_Construction_advice_next_build_temple_of_ultraviolence_shrine_text_Text1 ;------------------------------------------ AdviceThread BI_12_Construction_advice_next_build_militia_barracks_thread GameArea Campaign Item BI_12_Construction_advice_next_build_militia_barracks_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_12_Construction_advice_next_build_militia_barracks_text_Title Text BI_12_Construction_advice_next_build_militia_barracks_text_Text1 ;------------------------------------------ AdviceThread BI_118_Construction_advice_next_build_church_christianity_basilica_thread GameArea Campaign Item BI_118_Construction_advice_next_build_church_christianity_basilica_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_118_Construction_advice_next_build_church_christianity_basilica_text_Title Text BI_118_Construction_advice_next_build_church_christianity_basilica_text_Text1 ;------------------------------------------ AdviceThread BI_117_Construction_advice_next_build_church_christianity_cathedral_thread GameArea Campaign Item BI_117_Construction_advice_next_build_church_christianity_cathedral_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_117_Construction_advice_next_build_church_christianity_cathedral_text_Title Text BI_117_Construction_advice_next_build_church_christianity_cathedral_text_Text1 ;------------------------------------------ AdviceThread BI_116_Construction_advice_next_build_church_christianity_church_thread GameArea Campaign Item BI_116_Construction_advice_next_build_church_christianity_church_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_116_Construction_advice_next_build_church_christianity_church_text_Title Text BI_116_Construction_advice_next_build_church_christianity_church_text_Text1 ;------------------------------------------ AdviceThread BI_115_Construction_advice_next_build_church_christianity_chapel_thread GameArea Campaign Item BI_115_Construction_advice_next_build_church_christianity_chapel_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_115_Construction_advice_next_build_church_christianity_chapel_text_Title Text BI_115_Construction_advice_next_build_church_christianity_chapel_text_Text1 ;------------------------------------------ AdviceThread BI_114_Construction_advice_next_build_church_christianity_shrine_thread GameArea Campaign Item BI_114_Construction_advice_next_build_church_christianity_shrine_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_114_Construction_advice_next_build_church_christianity_shrine_text_Title Text BI_114_Construction_advice_next_build_church_christianity_shrine_text_Text1 ;------------------------------------------ AdviceThread BI_11_Construction_advice_next_build_muster_field_thread GameArea Campaign Item BI_11_Construction_advice_next_build_muster_field_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_11_Construction_advice_next_build_muster_field_text_Title Text BI_11_Construction_advice_next_build_muster_field_text_Text1 ;------------------------------------------ AdviceThread BI_103_Construction_advice_next_build_temple_of_leadership_large_temple_thread GameArea Campaign Item BI_103_Construction_advice_next_build_temple_of_leadership_large_temple_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_103_Construction_advice_next_build_temple_of_leadership_large_temple_text_Title Text BI_103_Construction_advice_next_build_temple_of_leadership_large_temple_text_Text1 ;------------------------------------------ AdviceThread BI_102_Construction_advice_next_build_temple_of_leadership_temple_thread GameArea Campaign Item BI_102_Construction_advice_next_build_temple_of_leadership_temple_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_102_Construction_advice_next_build_temple_of_leadership_temple_text_Title Text BI_102_Construction_advice_next_build_temple_of_leadership_temple_text_Text1 ;------------------------------------------ AdviceThread BI_101_Construction_advice_next_build_temple_of_leadership_shrine_thread GameArea Campaign Item BI_101_Construction_advice_next_build_temple_of_leadership_shrine_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_101_Construction_advice_next_build_temple_of_leadership_shrine_text_Title Text BI_101_Construction_advice_next_build_temple_of_leadership_shrine_text_Text1 ;------------------------------------------ AdviceThread BI_1_Construction_advice_next_build_governors_house_thread GameArea Campaign Item BI_1_Construction_advice_next_build_governors_house_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_1_Construction_advice_next_build_governors_house_text_Title Text BI_1_Construction_advice_next_build_governors_house_text_Text1 ;------------------------------------------ AdviceThread BI_99_Training_advice_next_unit_alan_horse_archers_thread GameArea Campaign Item BI_99_Training_advice_next_unit_alan_horse_archers_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_99_Training_advice_next_unit_alan_horse_archers_text_Title Text BI_99_Training_advice_next_unit_alan_horse_archers_text_Text1 ;------------------------------------------ AdviceThread BI_98_Training_advice_next_unit_hunnic_archers_thread GameArea Campaign Item BI_98_Training_advice_next_unit_hunnic_archers_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_98_Training_advice_next_unit_hunnic_archers_text_Title Text BI_98_Training_advice_next_unit_hunnic_archers_text_Text1 ;------------------------------------------ AdviceThread BI_97_Training_advice_next_unit_sarmatian_virgin_cavalry_thread GameArea Campaign Item BI_97_Training_advice_next_unit_sarmatian_virgin_cavalry_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_97_Training_advice_next_unit_sarmatian_virgin_cavalry_text_Title Text BI_97_Training_advice_next_unit_sarmatian_virgin_cavalry_text_Text1 ;------------------------------------------ AdviceThread BI_96_Training_advice_next_unit_tribal_cavalry_thread GameArea Campaign Item BI_96_Training_advice_next_unit_tribal_cavalry_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_96_Training_advice_next_unit_tribal_cavalry_text_Title Text BI_96_Training_advice_next_unit_tribal_cavalry_text_Text1 ;------------------------------------------ AdviceThread BI_95_Training_advice_next_unit_gothic_warrior_nobles_thread GameArea Campaign Item BI_95_Training_advice_next_unit_gothic_warrior_nobles_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_95_Training_advice_next_unit_gothic_warrior_nobles_text_Title Text BI_95_Training_advice_next_unit_gothic_warrior_nobles_text_Text1 ;------------------------------------------ AdviceThread BI_94_Training_advice_next_unit_steppe_nobles_thread GameArea Campaign Item BI_94_Training_advice_next_unit_steppe_nobles_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_94_Training_advice_next_unit_steppe_nobles_text_Title Text BI_94_Training_advice_next_unit_steppe_nobles_text_Text1 ;------------------------------------------ AdviceThread BI_93_Training_advice_next_unit_hunnic_heavy_cavalry_thread GameArea Campaign Item BI_93_Training_advice_next_unit_hunnic_heavy_cavalry_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_93_Training_advice_next_unit_hunnic_heavy_cavalry_text_Title Text BI_93_Training_advice_next_unit_hunnic_heavy_cavalry_text_Text1 ;------------------------------------------ AdviceThread BI_92_Training_advice_next_unit_gothic_lancer_thread GameArea Campaign Item BI_92_Training_advice_next_unit_gothic_lancer_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_92_Training_advice_next_unit_gothic_lancer_text_Title Text BI_92_Training_advice_next_unit_gothic_lancer_text_Text1 ;------------------------------------------ AdviceThread BI_91_Training_advice_next_unit_steppe_lancers_thread GameArea Campaign Item BI_91_Training_advice_next_unit_steppe_lancers_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_91_Training_advice_next_unit_steppe_lancers_text_Title Text BI_91_Training_advice_next_unit_steppe_lancers_text_Text1 ;------------------------------------------ AdviceThread BI_90_Training_advice_next_unit_alan_noble_cavalry_thread GameArea Campaign Item BI_90_Training_advice_next_unit_alan_noble_cavalry_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_90_Training_advice_next_unit_alan_noble_cavalry_text_Title Text BI_90_Training_advice_next_unit_alan_noble_cavalry_text_Text1 ;------------------------------------------ AdviceThread BI_89_Training_advice_next_unit_sarmatian_noble_cavalry_thread GameArea Campaign Item BI_89_Training_advice_next_unit_sarmatian_noble_cavalry_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_89_Training_advice_next_unit_sarmatian_noble_cavalry_text_Title Text BI_89_Training_advice_next_unit_sarmatian_noble_cavalry_text_Text1 ;------------------------------------------ AdviceThread BI_88_Training_advice_next_unit_hunnic_lancers_thread GameArea Campaign Item BI_88_Training_advice_next_unit_hunnic_lancers_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_88_Training_advice_next_unit_hunnic_lancers_text_Title Text BI_88_Training_advice_next_unit_hunnic_lancers_text_Text1 ;------------------------------------------ AdviceThread BI_87_Training_advice_next_unit_steppe_warriors_thread GameArea Campaign Item BI_87_Training_advice_next_unit_steppe_warriors_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_87_Training_advice_next_unit_steppe_warriors_text_Title Text BI_87_Training_advice_next_unit_steppe_warriors_text_Text1 ;------------------------------------------ AdviceThread BI_86_Training_advice_next_unit_sarmatian_armoured_archers_thread GameArea Campaign Item BI_86_Training_advice_next_unit_sarmatian_armoured_archers_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_86_Training_advice_next_unit_sarmatian_armoured_archers_text_Title Text BI_86_Training_advice_next_unit_sarmatian_armoured_archers_text_Text1 ;------------------------------------------ AdviceThread BI_85_Training_advice_next_unit_hunnic_elite_warriors_thread GameArea Campaign Item BI_85_Training_advice_next_unit_hunnic_elite_warriors_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_85_Training_advice_next_unit_hunnic_elite_warriors_text_Title Text BI_85_Training_advice_next_unit_hunnic_elite_warriors_text_Text1 ;------------------------------------------ AdviceThread BI_83_Training_advice_next_unit_steppe_heavy_spearmen_hun_thread GameArea Campaign Item BI_83_Training_advice_next_unit_steppe_heavy_spearmen_hun_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_83_Training_advice_next_unit_steppe_heavy_spearmen_hun_text_Title Text BI_83_Training_advice_next_unit_steppe_heavy_spearmen_hun_text_Text1 ;------------------------------------------ AdviceThread BI_82_Training_advice_next_unit_goth_raiders_thread GameArea Campaign Item BI_82_Training_advice_next_unit_goth_raiders_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_82_Training_advice_next_unit_goth_raiders_text_Title Text BI_82_Training_advice_next_unit_goth_raiders_text_Text1 ;------------------------------------------ AdviceThread BI_81_Training_advice_next_unit_steppe_raiders_thread GameArea Campaign Item BI_81_Training_advice_next_unit_steppe_raiders_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_81_Training_advice_next_unit_steppe_raiders_text_Title Text BI_81_Training_advice_next_unit_steppe_raiders_text_Text1 ;------------------------------------------ AdviceThread BI_80_Training_advice_next_unit_sarmatian_virgin_archers_foot_thread GameArea Campaign Item BI_80_Training_advice_next_unit_sarmatian_virgin_archers_foot_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_80_Training_advice_next_unit_sarmatian_virgin_archers_foot_text_Title Text BI_80_Training_advice_next_unit_sarmatian_virgin_archers_foot_text_Text1 ;------------------------------------------ AdviceThread BI_8_Training_advice_next_unit_celtic_spearman_thread GameArea Campaign Item BI_8_Training_advice_next_unit_celtic_spearman_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_8_Training_advice_next_unit_celtic_spearman_text_Title Text BI_8_Training_advice_next_unit_celtic_spearman_text_Text1 ;------------------------------------------ AdviceThread BI_79_Training_advice_next_unit_gothic_warriors_thread GameArea Campaign Item BI_79_Training_advice_next_unit_gothic_warriors_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_79_Training_advice_next_unit_gothic_warriors_text_Title Text BI_79_Training_advice_next_unit_gothic_warriors_text_Text1 ;------------------------------------------ AdviceThread BI_78_Training_advice_next_unit_bosphoran_infantry_thread GameArea Campaign Item BI_78_Training_advice_next_unit_bosphoran_infantry_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_78_Training_advice_next_unit_bosphoran_infantry_text_Title Text BI_78_Training_advice_next_unit_bosphoran_infantry_text_Text1 ;------------------------------------------ AdviceThread BI_76_Training_advice_next_unit_steppe_swordsmen_hun_thread GameArea Campaign Item BI_76_Training_advice_next_unit_steppe_swordsmen_hun_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_76_Training_advice_next_unit_steppe_swordsmen_hun_text_Title Text BI_76_Training_advice_next_unit_steppe_swordsmen_hun_text_Text1 ;------------------------------------------ AdviceThread BI_67_Training_advice_next_unit_runaway_slave_spearmen_thread GameArea Campaign Item BI_67_Training_advice_next_unit_runaway_slave_spearmen_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_67_Training_advice_next_unit_runaway_slave_spearmen_text_Title Text BI_67_Training_advice_next_unit_runaway_slave_spearmen_text_Text1 ;------------------------------------------ AdviceThread BI_66_Training_advice_next_unit_gothic_spearmen_thread GameArea Campaign Item BI_66_Training_advice_next_unit_gothic_spearmen_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_66_Training_advice_next_unit_gothic_spearmen_text_Title Text BI_66_Training_advice_next_unit_gothic_spearmen_text_Text1 ;------------------------------------------ AdviceThread BI_64_Training_advice_next_unit_steppe_spearmen_hun_thread GameArea Campaign Item BI_64_Training_advice_next_unit_steppe_spearmen_hun_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_64_Training_advice_next_unit_steppe_spearmen_hun_text_Title Text BI_64_Training_advice_next_unit_steppe_spearmen_hun_text_Text1 ;------------------------------------------ AdviceThread BI_62_Training_advice_next_unit_peasant_vandal_thread GameArea Campaign Item BI_62_Training_advice_next_unit_peasant_vandal_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_62_Training_advice_next_unit_peasant_vandal_text_Title Text BI_62_Training_advice_next_unit_peasant_vandal_text_Text1 ;------------------------------------------ AdviceThread BI_60_Training_advice_next_unit_herdsmen_hun_thread GameArea Campaign Item BI_60_Training_advice_next_unit_herdsmen_hun_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_60_Training_advice_next_unit_herdsmen_hun_text_Title Text BI_60_Training_advice_next_unit_herdsmen_hun_text_Text1 ;------------------------------------------ AdviceThread BI_6_Training_advice_next_unit_levy_spearman_frank_thread GameArea Campaign Item BI_6_Training_advice_next_unit_levy_spearman_frank_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_6_Training_advice_next_unit_levy_spearman_frank_text_Title Text BI_6_Training_advice_next_unit_levy_spearman_frank_text_Text1 ;------------------------------------------ AdviceThread BI_59_Training_advice_next_unit_desert_chieftain_thread GameArea Campaign Item BI_59_Training_advice_next_unit_desert_chieftain_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_59_Training_advice_next_unit_desert_chieftain_text_Title Text BI_59_Training_advice_next_unit_desert_chieftain_text_Text1 ;------------------------------------------ AdviceThread BI_58_Training_advice_next_unit_desert_cavalry_thread GameArea Campaign Item BI_58_Training_advice_next_unit_desert_cavalry_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_58_Training_advice_next_unit_desert_cavalry_text_Title Text BI_58_Training_advice_next_unit_desert_cavalry_text_Text1 ;------------------------------------------ AdviceThread BI_57_Training_advice_next_unit_moorish_raiders_thread GameArea Campaign Item BI_57_Training_advice_next_unit_moorish_raiders_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_57_Training_advice_next_unit_moorish_raiders_text_Title Text BI_57_Training_advice_next_unit_moorish_raiders_text_Text1 ;------------------------------------------ AdviceThread BI_56_Training_advice_next_unit_berber_lancers_thread GameArea Campaign Item BI_56_Training_advice_next_unit_berber_lancers_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_56_Training_advice_next_unit_berber_lancers_text_Title Text BI_56_Training_advice_next_unit_berber_lancers_text_Text1 ;------------------------------------------ AdviceThread BI_55_Training_advice_next_unit_mountain_men_thread GameArea Campaign Item BI_55_Training_advice_next_unit_mountain_men_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_55_Training_advice_next_unit_mountain_men_text_Title Text BI_55_Training_advice_next_unit_mountain_men_text_Text1 ;------------------------------------------ AdviceThread BI_54_Training_advice_next_unit_desert_archers_african_thread GameArea Campaign Item BI_54_Training_advice_next_unit_desert_archers_african_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_54_Training_advice_next_unit_desert_archers_african_text_Title Text BI_54_Training_advice_next_unit_desert_archers_african_text_Text1 ;------------------------------------------ AdviceThread BI_53_Training_advice_next_unit_berber_axemen_thread GameArea Campaign Item BI_53_Training_advice_next_unit_berber_axemen_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_53_Training_advice_next_unit_berber_axemen_text_Title Text BI_53_Training_advice_next_unit_berber_axemen_text_Text1 ;------------------------------------------ AdviceThread BI_52_Training_advice_next_unit_hillmen_thread GameArea Campaign Item BI_52_Training_advice_next_unit_hillmen_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_52_Training_advice_next_unit_hillmen_text_Title Text BI_52_Training_advice_next_unit_hillmen_text_Text1 ;------------------------------------------ AdviceThread BI_51_Training_advice_next_unit_african_peasant_thread GameArea Campaign Item BI_51_Training_advice_next_unit_african_peasant_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_51_Training_advice_next_unit_african_peasant_text_Title Text BI_51_Training_advice_next_unit_african_peasant_text_Text1 ;------------------------------------------ AdviceThread BI_5_Training_advice_next_unit_spear_warband_alemanni_thread GameArea Campaign Item BI_5_Training_advice_next_unit_spear_warband_alemanni_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_5_Training_advice_next_unit_spear_warband_alemanni_text_Title Text BI_5_Training_advice_next_unit_spear_warband_alemanni_text_Text1 ;------------------------------------------ AdviceThread BI_49_Training_advice_next_unit_saxon_warlord_thread GameArea Campaign Item BI_49_Training_advice_next_unit_saxon_warlord_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_49_Training_advice_next_unit_saxon_warlord_text_Title Text BI_49_Training_advice_next_unit_saxon_warlord_text_Text1 ;------------------------------------------ AdviceThread BI_48_Training_advice_next_unit_frankish_paladin_bodyguard_thread GameArea Campaign Item BI_48_Training_advice_next_unit_frankish_paladin_bodyguard_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_48_Training_advice_next_unit_frankish_paladin_bodyguard_text_Title Text BI_48_Training_advice_next_unit_frankish_paladin_bodyguard_text_Text1 ;------------------------------------------ AdviceThread BI_47_Training_advice_next_unit_chosen_warlord_alemanni_thread GameArea Campaign Item BI_47_Training_advice_next_unit_chosen_warlord_alemanni_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_47_Training_advice_next_unit_chosen_warlord_alemanni_text_Title Text BI_47_Training_advice_next_unit_chosen_warlord_alemanni_text_Text1 ;------------------------------------------ AdviceThread BI_46_Training_advice_next_unit_frankish_ballistae_thread GameArea Campaign Item BI_46_Training_advice_next_unit_frankish_ballistae_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_46_Training_advice_next_unit_frankish_ballistae_text_Title Text BI_46_Training_advice_next_unit_frankish_ballistae_text_Text1 ;------------------------------------------ AdviceThread BI_44_Training_advice_next_unit_alemanni_onager_thread GameArea Campaign Item BI_44_Training_advice_next_unit_alemanni_onager_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_44_Training_advice_next_unit_alemanni_onager_text_Title Text BI_44_Training_advice_next_unit_alemanni_onager_text_Text1 ;------------------------------------------ AdviceThread BI_43_Training_advice_next_unit_celtish_wolfhounds_thread GameArea Campaign Item BI_43_Training_advice_next_unit_celtish_wolfhounds_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_43_Training_advice_next_unit_celtish_wolfhounds_text_Title Text BI_43_Training_advice_next_unit_celtish_wolfhounds_text_Text1 ;------------------------------------------ AdviceThread BI_42_Training_advice_next_unit_alemanni_warhounds_thread GameArea Campaign Item BI_42_Training_advice_next_unit_alemanni_warhounds_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_42_Training_advice_next_unit_alemanni_warhounds_text_Title Text BI_42_Training_advice_next_unit_alemanni_warhounds_text_Text1 ;------------------------------------------ AdviceThread BI_41_Training_advice_next_unit_druids_thread GameArea Campaign Item BI_41_Training_advice_next_unit_druids_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_41_Training_advice_next_unit_druids_text_Title Text BI_41_Training_advice_next_unit_druids_text_Text1 ;------------------------------------------ AdviceThread BI_40_Training_advice_next_unit_scotti_chariots_thread GameArea Campaign Item BI_40_Training_advice_next_unit_scotti_chariots_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_40_Training_advice_next_unit_scotti_chariots_text_Title Text BI_40_Training_advice_next_unit_scotti_chariots_text_Text1 ;------------------------------------------ AdviceThread BI_39_Training_advice_next_unit_saxon_sea_raiders_thread GameArea Campaign Item BI_39_Training_advice_next_unit_saxon_sea_raiders_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_39_Training_advice_next_unit_saxon_sea_raiders_text_Title Text BI_39_Training_advice_next_unit_saxon_sea_raiders_text_Text1 ;------------------------------------------ AdviceThread BI_38_Training_advice_next_unit_frankish_raiders_thread GameArea Campaign Item BI_38_Training_advice_next_unit_frankish_raiders_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_38_Training_advice_next_unit_frankish_raiders_text_Title Text BI_38_Training_advice_next_unit_frankish_raiders_text_Text1 ;------------------------------------------ AdviceThread BI_37_Training_advice_next_unit_burgundian_lancer_thread GameArea Campaign Item BI_37_Training_advice_next_unit_burgundian_lancer_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_37_Training_advice_next_unit_burgundian_lancer_text_Title Text BI_37_Training_advice_next_unit_burgundian_lancer_text_Text1 ;------------------------------------------ AdviceThread BI_36_Training_advice_next_unit_noble_clansmen_celt_thread GameArea Campaign Item BI_36_Training_advice_next_unit_noble_clansmen_celt_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_36_Training_advice_next_unit_noble_clansmen_celt_text_Title Text BI_36_Training_advice_next_unit_noble_clansmen_celt_text_Text1 ;------------------------------------------ AdviceThread BI_35_Training_advice_next_unit_saxon_mounted_nobles_thread GameArea Campaign Item BI_35_Training_advice_next_unit_saxon_mounted_nobles_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_35_Training_advice_next_unit_saxon_mounted_nobles_text_Title Text BI_35_Training_advice_next_unit_saxon_mounted_nobles_text_Text1 ;------------------------------------------ AdviceThread BI_34_Training_advice_next_unit_night_raiders_alemanni_thread GameArea Campaign Item BI_34_Training_advice_next_unit_night_raiders_alemanni_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_34_Training_advice_next_unit_night_raiders_alemanni_text_Title Text BI_34_Training_advice_next_unit_night_raiders_alemanni_text_Text1 ;------------------------------------------ AdviceThread BI_33_Training_advice_next_unit_noble_warriors_frank_thread GameArea Campaign Item BI_33_Training_advice_next_unit_noble_warriors_frank_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_33_Training_advice_next_unit_noble_warriors_frank_text_Title Text BI_33_Training_advice_next_unit_noble_warriors_frank_text_Text1 ;------------------------------------------ AdviceThread BI_32_Training_advice_next_unit_cavalry_alemanni_thread GameArea Campaign Item BI_32_Training_advice_next_unit_cavalry_alemanni_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_32_Training_advice_next_unit_cavalry_alemanni_text_Title Text BI_32_Training_advice_next_unit_cavalry_alemanni_text_Text1 ;------------------------------------------ AdviceThread BI_31_Training_advice_next_unit_frankish_paladins_thread GameArea Campaign Item BI_31_Training_advice_next_unit_frankish_paladins_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_31_Training_advice_next_unit_frankish_paladins_text_Title Text BI_31_Training_advice_next_unit_frankish_paladins_text_Text1 ;------------------------------------------ AdviceThread BI_30_Training_advice_next_unit_noble_cavalry_alemanni_thread GameArea Campaign Item BI_30_Training_advice_next_unit_noble_cavalry_alemanni_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_30_Training_advice_next_unit_noble_cavalry_alemanni_text_Title Text BI_30_Training_advice_next_unit_noble_cavalry_alemanni_text_Text1 ;------------------------------------------ AdviceThread BI_29_Training_advice_next_unit_hounds_of_culann_thread GameArea Campaign Item BI_29_Training_advice_next_unit_hounds_of_culann_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_29_Training_advice_next_unit_hounds_of_culann_text_Title Text BI_29_Training_advice_next_unit_hounds_of_culann_text_Text1 ;------------------------------------------ AdviceThread BI_28_Training_advice_next_unit_saxon_hearth_troops_thread GameArea Campaign Item BI_28_Training_advice_next_unit_saxon_hearth_troops_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_28_Training_advice_next_unit_saxon_hearth_troops_text_Title Text BI_28_Training_advice_next_unit_saxon_hearth_troops_text_Text1 ;------------------------------------------ AdviceThread BI_27_Training_advice_next_unit_golden_band_thread GameArea Campaign Item BI_27_Training_advice_next_unit_golden_band_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_27_Training_advice_next_unit_golden_band_text_Title Text BI_27_Training_advice_next_unit_golden_band_text_Text1 ;------------------------------------------ AdviceThread BI_26_Training_advice_next_unit_lombard_berserkers_thread GameArea Campaign Item BI_26_Training_advice_next_unit_lombard_berserkers_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_26_Training_advice_next_unit_lombard_berserkers_text_Title Text BI_26_Training_advice_next_unit_lombard_berserkers_text_Text1 ;------------------------------------------ AdviceThread BI_25_Training_advice_next_unit_celtic_slingers_thread GameArea Campaign Item BI_25_Training_advice_next_unit_celtic_slingers_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_25_Training_advice_next_unit_celtic_slingers_text_Title Text BI_25_Training_advice_next_unit_celtic_slingers_text_Text1 ;------------------------------------------ AdviceThread BI_24_Training_advice_next_unit_celtic_kerns_thread GameArea Campaign Item BI_24_Training_advice_next_unit_celtic_kerns_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_24_Training_advice_next_unit_celtic_kerns_text_Title Text BI_24_Training_advice_next_unit_celtic_kerns_text_Text1 ;------------------------------------------ AdviceThread BI_23_Training_advice_next_unit_celtic_crossbowmen_thread GameArea Campaign Item BI_23_Training_advice_next_unit_celtic_crossbowmen_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_23_Training_advice_next_unit_celtic_crossbowmen_text_Title Text BI_23_Training_advice_next_unit_celtic_crossbowmen_text_Text1 ;------------------------------------------ AdviceThread BI_22_Training_advice_next_unit_saxon_hunters_thread GameArea Campaign Item BI_22_Training_advice_next_unit_saxon_hunters_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_22_Training_advice_next_unit_saxon_hunters_text_Title Text BI_22_Training_advice_next_unit_saxon_hunters_text_Text1 ;------------------------------------------ AdviceThread BI_21_Training_advice_next_unit_francisca_heerban_thread GameArea Campaign Item BI_21_Training_advice_next_unit_francisca_heerban_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_21_Training_advice_next_unit_francisca_heerban_text_Title Text BI_21_Training_advice_next_unit_francisca_heerban_text_Text1 ;------------------------------------------ AdviceThread BI_200_Training_advice_next_unit_naval_pirate_ships_thread GameArea Campaign Item BI_200_Training_advice_next_unit_naval_pirate_ships_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_200_Training_advice_next_unit_naval_pirate_ships_text_Title Text BI_200_Training_advice_next_unit_naval_pirate_ships_text_Text1 ;------------------------------------------ AdviceThread BI_20_Training_advice_next_unit_chosen_archer_alemanni_thread GameArea Campaign Item BI_20_Training_advice_next_unit_chosen_archer_alemanni_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_20_Training_advice_next_unit_chosen_archer_alemanni_text_Title Text BI_20_Training_advice_next_unit_chosen_archer_alemanni_text_Text1 ;------------------------------------------ AdviceThread BI_199_Training_advice_next_unit_naval_large_boats_thread GameArea Campaign Item BI_199_Training_advice_next_unit_naval_large_boats_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_199_Training_advice_next_unit_naval_large_boats_text_Title Text BI_199_Training_advice_next_unit_naval_large_boats_text_Text1 ;------------------------------------------ AdviceThread BI_198_Training_advice_next_unit_naval_boats_thread GameArea Campaign Item BI_198_Training_advice_next_unit_naval_boats_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_198_Training_advice_next_unit_naval_boats_text_Title Text BI_198_Training_advice_next_unit_naval_boats_text_Text1 ;------------------------------------------ AdviceThread BI_197_Training_advice_next_unit_naval_deceres_thread GameArea Campaign Item BI_197_Training_advice_next_unit_naval_deceres_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_197_Training_advice_next_unit_naval_deceres_text_Title Text BI_197_Training_advice_next_unit_naval_deceres_text_Text1 ;------------------------------------------ AdviceThread BI_196_Training_advice_next_unit_naval_corvus_quinquireme_thread GameArea Campaign Item BI_196_Training_advice_next_unit_naval_corvus_quinquireme_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_196_Training_advice_next_unit_naval_corvus_quinquireme_text_Title Text BI_196_Training_advice_next_unit_naval_corvus_quinquireme_text_Text1 ;------------------------------------------ AdviceThread BI_195_Training_advice_next_unit_naval_quinquiremes_thread GameArea Campaign Item BI_195_Training_advice_next_unit_naval_quinquiremes_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_195_Training_advice_next_unit_naval_quinquiremes_text_Title Text BI_195_Training_advice_next_unit_naval_quinquiremes_text_Text1 ;------------------------------------------ AdviceThread BI_194_Training_advice_next_unit_naval_triremes_thread GameArea Campaign Item BI_194_Training_advice_next_unit_naval_triremes_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_194_Training_advice_next_unit_naval_triremes_text_Title Text BI_194_Training_advice_next_unit_naval_triremes_text_Text1 ;------------------------------------------ AdviceThread BI_193_Training_advice_next_unit_naval_biremes_thread GameArea Campaign Item BI_193_Training_advice_next_unit_naval_biremes_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_193_Training_advice_next_unit_naval_biremes_text_Title Text BI_193_Training_advice_next_unit_naval_biremes_text_Text1 ;------------------------------------------ AdviceThread BI_19_Training_advice_next_unit_lombard_archers_thread GameArea Campaign Item BI_19_Training_advice_next_unit_lombard_archers_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_19_Training_advice_next_unit_lombard_archers_text_Title Text BI_19_Training_advice_next_unit_lombard_archers_text_Text1 ;------------------------------------------ AdviceThread BI_18_Training_advice_next_unit_gallowglass_thread GameArea Campaign Item BI_18_Training_advice_next_unit_gallowglass_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_18_Training_advice_next_unit_gallowglass_text_Title Text BI_18_Training_advice_next_unit_gallowglass_text_Text1 ;------------------------------------------ AdviceThread BI_17_Training_advice_next_unit_saxon_keels_thread GameArea Campaign Item BI_17_Training_advice_next_unit_saxon_keels_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_17_Training_advice_next_unit_saxon_keels_text_Title Text BI_17_Training_advice_next_unit_saxon_keels_text_Text1 ;------------------------------------------ AdviceThread BI_16_Training_advice_next_unit_axe_heerbann_thread GameArea Campaign Item BI_16_Training_advice_next_unit_axe_heerbann_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_16_Training_advice_next_unit_axe_heerbann_text_Title Text BI_16_Training_advice_next_unit_axe_heerbann_text_Text1 ;------------------------------------------ AdviceThread BI_159_Training_advice_next_unit_romano_british_monks_thread GameArea Campaign Item BI_159_Training_advice_next_unit_romano_british_monks_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_159_Training_advice_next_unit_romano_british_monks_text_Title Text BI_159_Training_advice_next_unit_romano_british_monks_text_Text1 ;------------------------------------------ AdviceThread BI_158_Training_advice_next_unit_graal_knights_thread GameArea Campaign Item BI_158_Training_advice_next_unit_graal_knights_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_158_Training_advice_next_unit_graal_knights_text_Title Text BI_158_Training_advice_next_unit_graal_knights_text_Text1 ;------------------------------------------ AdviceThread BI_157_Training_advice_next_unit_british_legionaries_thread GameArea Campaign Item BI_157_Training_advice_next_unit_british_legionaries_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_157_Training_advice_next_unit_british_legionaries_text_Title Text BI_157_Training_advice_next_unit_british_legionaries_text_Text1 ;------------------------------------------ AdviceThread BI_156_Training_advice_next_unit_coastal_levies_thread GameArea Campaign Item BI_156_Training_advice_next_unit_coastal_levies_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_156_Training_advice_next_unit_coastal_levies_text_Title Text BI_156_Training_advice_next_unit_coastal_levies_text_Text1 ;------------------------------------------ AdviceThread BI_155_Training_advice_next_unit_imperial_german_bodyguard_thread GameArea Campaign Item BI_155_Training_advice_next_unit_imperial_german_bodyguard_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_155_Training_advice_next_unit_imperial_german_bodyguard_text_Title Text BI_155_Training_advice_next_unit_imperial_german_bodyguard_text_Text1 ;------------------------------------------ AdviceThread BI_154_Training_advice_next_unit_imperial_household_bodyguard_thread GameArea Campaign Item BI_154_Training_advice_next_unit_imperial_household_bodyguard_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_154_Training_advice_next_unit_imperial_household_bodyguard_text_Title Text BI_154_Training_advice_next_unit_imperial_household_bodyguard_text_Text1 ;------------------------------------------ AdviceThread BI_15_Training_advice_next_unit_sword_heerbann_thread GameArea Campaign Item BI_15_Training_advice_next_unit_sword_heerbann_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_15_Training_advice_next_unit_sword_heerbann_text_Title Text BI_15_Training_advice_next_unit_sword_heerbann_text_Text1 ;------------------------------------------ AdviceThread BI_149_Training_advice_next_unit_carriage_ballistae_thread GameArea Campaign Item BI_149_Training_advice_next_unit_carriage_ballistae_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_149_Training_advice_next_unit_carriage_ballistae_text_Title Text BI_149_Training_advice_next_unit_carriage_ballistae_text_Text1 ;------------------------------------------ AdviceThread BI_148_Training_advice_next_unit_praeventores_thread GameArea Campaign Item BI_148_Training_advice_next_unit_praeventores_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_148_Training_advice_next_unit_praeventores_text_Title Text BI_148_Training_advice_next_unit_praeventores_text_Text1 ;------------------------------------------ AdviceThread BI_147_Training_advice_next_unit_dromedarii_thread GameArea Campaign Item BI_147_Training_advice_next_unit_dromedarii_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_147_Training_advice_next_unit_dromedarii_text_Title Text BI_147_Training_advice_next_unit_dromedarii_text_Text1 ;------------------------------------------ AdviceThread BI_146_Training_advice_next_unit_roman_priest_thread GameArea Campaign Item BI_146_Training_advice_next_unit_roman_priest_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_146_Training_advice_next_unit_roman_priest_text_Title Text BI_146_Training_advice_next_unit_roman_priest_text_Text1 ;------------------------------------------ AdviceThread BI_145_Training_advice_next_unit_orthodox_priest_thread GameArea Campaign Item BI_145_Training_advice_next_unit_orthodox_priest_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_145_Training_advice_next_unit_orthodox_priest_text_Title Text BI_145_Training_advice_next_unit_orthodox_priest_text_Text1 ;------------------------------------------ AdviceThread BI_144_Training_advice_next_unit_equites_sagittarii_thread GameArea Campaign Item BI_144_Training_advice_next_unit_equites_sagittarii_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_144_Training_advice_next_unit_equites_sagittarii_text_Title Text BI_144_Training_advice_next_unit_equites_sagittarii_text_Text1 ;------------------------------------------ AdviceThread BI_143_Training_advice_next_unit_hippo_toxotai_thread GameArea Campaign Item BI_143_Training_advice_next_unit_hippo_toxotai_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_143_Training_advice_next_unit_hippo_toxotai_text_Title Text BI_143_Training_advice_next_unit_hippo_toxotai_text_Text1 ;------------------------------------------ AdviceThread BI_142_Training_advice_next_unit_foederati_cavalry_thread GameArea Campaign Item BI_142_Training_advice_next_unit_foederati_cavalry_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_142_Training_advice_next_unit_foederati_cavalry_text_Title Text BI_142_Training_advice_next_unit_foederati_cavalry_text_Text1 ;------------------------------------------ AdviceThread BI_141_Training_advice_next_unit_equites_auxilia_thread GameArea Campaign Item BI_141_Training_advice_next_unit_equites_auxilia_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_141_Training_advice_next_unit_equites_auxilia_text_Title Text BI_141_Training_advice_next_unit_equites_auxilia_text_Text1 ;------------------------------------------ AdviceThread BI_140_Training_advice_next_unit_sarmatian_auxilia_thread GameArea Campaign Item BI_140_Training_advice_next_unit_sarmatian_auxilia_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_140_Training_advice_next_unit_sarmatian_auxilia_text_Title Text BI_140_Training_advice_next_unit_sarmatian_auxilia_text_Text1 ;------------------------------------------ AdviceThread BI_14_Training_advice_next_unit_chosen_axemen_alemanni_thread GameArea Campaign Item BI_14_Training_advice_next_unit_chosen_axemen_alemanni_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_14_Training_advice_next_unit_chosen_axemen_alemanni_text_Title Text BI_14_Training_advice_next_unit_chosen_axemen_alemanni_text_Text1 ;------------------------------------------ AdviceThread BI_139_Training_advice_next_unit_scholae_palatinae_thread GameArea Campaign Item BI_139_Training_advice_next_unit_scholae_palatinae_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_139_Training_advice_next_unit_scholae_palatinae_text_Title Text BI_139_Training_advice_next_unit_scholae_palatinae_text_Text1 ;------------------------------------------ AdviceThread BI_138_Training_advice_next_unit_equites_catafractarii_thread GameArea Campaign Item BI_138_Training_advice_next_unit_equites_catafractarii_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_138_Training_advice_next_unit_equites_catafractarii_text_Title Text BI_138_Training_advice_next_unit_equites_catafractarii_text_Text1 ;------------------------------------------ AdviceThread BI_137_Training_advice_next_unit_equites_clibinarii_thread GameArea Campaign Item BI_137_Training_advice_next_unit_equites_clibinarii_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_137_Training_advice_next_unit_equites_clibinarii_text_Title Text BI_137_Training_advice_next_unit_equites_clibinarii_text_Text1 ;------------------------------------------ AdviceThread BI_136_Training_advice_next_unit_auxilia_palatinii_thread GameArea Campaign Item BI_136_Training_advice_next_unit_auxilia_palatinii_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_136_Training_advice_next_unit_auxilia_palatinii_text_Title Text BI_136_Training_advice_next_unit_auxilia_palatinii_text_Text1 ;------------------------------------------ AdviceThread BI_135_Training_advice_next_unit_bucellarii_thread GameArea Campaign Item BI_135_Training_advice_next_unit_bucellarii_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_135_Training_advice_next_unit_bucellarii_text_Title Text BI_135_Training_advice_next_unit_bucellarii_text_Text1 ;------------------------------------------ AdviceThread BI_134_Training_advice_next_unit_plumbatarii_thread GameArea Campaign Item BI_134_Training_advice_next_unit_plumbatarii_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_134_Training_advice_next_unit_plumbatarii_text_Title Text BI_134_Training_advice_next_unit_plumbatarii_text_Text1 ;------------------------------------------ AdviceThread BI_133_Training_advice_next_unit_foederati_infantry_thread GameArea Campaign Item BI_133_Training_advice_next_unit_foederati_infantry_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_133_Training_advice_next_unit_foederati_infantry_text_Title Text BI_133_Training_advice_next_unit_foederati_infantry_text_Text1 ;------------------------------------------ AdviceThread BI_132_Training_advice_next_unit_comitatenses_first_cohort_thread GameArea Campaign Item BI_132_Training_advice_next_unit_comitatenses_first_cohort_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_132_Training_advice_next_unit_comitatenses_first_cohort_text_Title Text BI_132_Training_advice_next_unit_comitatenses_first_cohort_text_Text1 ;------------------------------------------ AdviceThread BI_131_Training_advice_next_unit_comitatenses_thread GameArea Campaign Item BI_131_Training_advice_next_unit_comitatenses_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_131_Training_advice_next_unit_comitatenses_text_Title Text BI_131_Training_advice_next_unit_comitatenses_text_Text1 ;------------------------------------------ AdviceThread BI_130_Training_advice_next_unit_legio_lanciarii_thread GameArea Campaign Item BI_130_Training_advice_next_unit_legio_lanciarii_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_130_Training_advice_next_unit_legio_lanciarii_text_Title Text BI_130_Training_advice_next_unit_legio_lanciarii_text_Text1 ;------------------------------------------ AdviceThread BI_129_Training_advice_next_unit_limitanei_thread GameArea Campaign Item BI_129_Training_advice_next_unit_limitanei_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_129_Training_advice_next_unit_limitanei_text_Title Text BI_129_Training_advice_next_unit_limitanei_text_Text1 ;------------------------------------------ AdviceThread BI_128_Training_advice_next_unit_western_archer_thread GameArea Campaign Item BI_128_Training_advice_next_unit_western_archer_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_128_Training_advice_next_unit_western_archer_text_Title Text BI_128_Training_advice_next_unit_western_archer_text_Text1 ;------------------------------------------ AdviceThread BI_127_Training_advice_next_unit_eastern_archer_thread GameArea Campaign Item BI_127_Training_advice_next_unit_eastern_archer_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_127_Training_advice_next_unit_eastern_archer_text_Title Text BI_127_Training_advice_next_unit_eastern_archer_text_Text1 ;------------------------------------------ AdviceThread BI_125_Training_advice_next_unit_clibinarii_immortals_thread GameArea Campaign Item BI_125_Training_advice_next_unit_clibinarii_immortals_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_125_Training_advice_next_unit_clibinarii_immortals_text_Title Text BI_125_Training_advice_next_unit_clibinarii_immortals_text_Text1 ;------------------------------------------ AdviceThread BI_124_Training_advice_next_unit_sassanid_repeating_ballistae_thread GameArea Campaign Item BI_124_Training_advice_next_unit_sassanid_repeating_ballistae_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_124_Training_advice_next_unit_sassanid_repeating_ballistae_text_Title Text BI_124_Training_advice_next_unit_sassanid_repeating_ballistae_text_Text1 ;------------------------------------------ AdviceThread BI_123_Training_advice_next_unit_sassanid_heavy_onager_thread GameArea Campaign Item BI_123_Training_advice_next_unit_sassanid_heavy_onager_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_123_Training_advice_next_unit_sassanid_heavy_onager_text_Title Text BI_123_Training_advice_next_unit_sassanid_heavy_onager_text_Text1 ;------------------------------------------ AdviceThread BI_120_Training_advice_next_unit_elephants_thread GameArea Campaign Item BI_120_Training_advice_next_unit_elephants_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_120_Training_advice_next_unit_elephants_text_Title Text BI_120_Training_advice_next_unit_elephants_text_Text1 ;------------------------------------------ AdviceThread BI_119_Training_advice_next_unit_nomad_archer_cavalry_thread GameArea Campaign Item BI_119_Training_advice_next_unit_nomad_archer_cavalry_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_119_Training_advice_next_unit_nomad_archer_cavalry_text_Title Text BI_119_Training_advice_next_unit_nomad_archer_cavalry_text_Text1 ;------------------------------------------ AdviceThread BI_118_Training_advice_next_unit_camel_raiders_thread GameArea Campaign Item BI_118_Training_advice_next_unit_camel_raiders_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_118_Training_advice_next_unit_camel_raiders_text_Title Text BI_118_Training_advice_next_unit_camel_raiders_text_Text1 ;------------------------------------------ AdviceThread BI_117_Training_advice_next_unit_clibinarii_thread GameArea Campaign Item BI_117_Training_advice_next_unit_clibinarii_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_117_Training_advice_next_unit_clibinarii_text_Title Text BI_117_Training_advice_next_unit_clibinarii_text_Text1 ;------------------------------------------ AdviceThread BI_116_Training_advice_next_unit_armoured_camel_riders_thread GameArea Campaign Item BI_116_Training_advice_next_unit_armoured_camel_riders_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_116_Training_advice_next_unit_armoured_camel_riders_text_Title Text BI_116_Training_advice_next_unit_armoured_camel_riders_text_Text1 ;------------------------------------------ AdviceThread BI_115_Training_advice_next_unit_cataphracts_thread GameArea Campaign Item BI_115_Training_advice_next_unit_cataphracts_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_115_Training_advice_next_unit_cataphracts_text_Title Text BI_115_Training_advice_next_unit_cataphracts_text_Text1 ;------------------------------------------ AdviceThread BI_114_Training_advice_next_unit_sughdian_warriors_thread GameArea Campaign Item BI_114_Training_advice_next_unit_sughdian_warriors_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_114_Training_advice_next_unit_sughdian_warriors_text_Title Text BI_114_Training_advice_next_unit_sughdian_warriors_text_Text1 ;------------------------------------------ AdviceThread BI_113_Training_advice_next_unit_desert_archers_sassanid_thread GameArea Campaign Item BI_113_Training_advice_next_unit_desert_archers_sassanid_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_113_Training_advice_next_unit_desert_archers_sassanid_text_Title Text BI_113_Training_advice_next_unit_desert_archers_sassanid_text_Text1 ;------------------------------------------ AdviceThread BI_112_Training_advice_next_unit_kurdish_javelinmen_thread GameArea Campaign Item BI_112_Training_advice_next_unit_kurdish_javelinmen_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_112_Training_advice_next_unit_kurdish_javelinmen_text_Title Text BI_112_Training_advice_next_unit_kurdish_javelinmen_text_Text1 ;------------------------------------------ AdviceThread BI_111_Training_advice_next_unit_mountain_slinger_thread GameArea Campaign Item BI_111_Training_advice_next_unit_mountain_slinger_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_111_Training_advice_next_unit_mountain_slinger_text_Title Text BI_111_Training_advice_next_unit_mountain_slinger_text_Text1 ;------------------------------------------ AdviceThread BI_105_Training_advice_next_unit_hunnic_warlords_thread GameArea Campaign Item BI_105_Training_advice_next_unit_hunnic_warlords_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_105_Training_advice_next_unit_hunnic_warlords_text_Title Text BI_105_Training_advice_next_unit_hunnic_warlords_text_Text1 ;------------------------------------------ AdviceThread BI_104_Training_advice_next_unit_arian_priests_thread GameArea Campaign Item BI_104_Training_advice_next_unit_arian_priests_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_104_Training_advice_next_unit_arian_priests_text_Title Text BI_104_Training_advice_next_unit_arian_priests_text_Text1 ;------------------------------------------ AdviceThread BI_103_Training_advice_next_unit_mounted_arian_priests_thread GameArea Campaign Item BI_103_Training_advice_next_unit_mounted_arian_priests_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_103_Training_advice_next_unit_mounted_arian_priests_text_Title Text BI_103_Training_advice_next_unit_mounted_arian_priests_text_Text1 ;------------------------------------------ AdviceThread BI_102_Training_advice_next_unit_gothic_horse_archers_thread GameArea Campaign Item BI_102_Training_advice_next_unit_gothic_horse_archers_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_102_Training_advice_next_unit_gothic_horse_archers_text_Title Text BI_102_Training_advice_next_unit_gothic_horse_archers_text_Text1 ;------------------------------------------ AdviceThread BI_101_Training_advice_next_unit_steppe_horse_archers_thread GameArea Campaign Item BI_101_Training_advice_next_unit_steppe_horse_archers_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_101_Training_advice_next_unit_steppe_horse_archers_text_Title Text BI_101_Training_advice_next_unit_steppe_horse_archers_text_Text1 ;------------------------------------------ AdviceThread BI_100_Training_advice_next_unit_sarmatian_virgin_archers_horse_thread GameArea Campaign Item BI_100_Training_advice_next_unit_sarmatian_virgin_archers_horse_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_100_Training_advice_next_unit_sarmatian_virgin_archers_horse_text_Title Text BI_100_Training_advice_next_unit_sarmatian_virgin_archers_horse_text_Text1 ;------------------------------------------ AdviceThread BI_1_Training_advice_next_unit_western_peasant_alemanni_thread GameArea Campaign Item BI_1_Training_advice_next_unit_western_peasant_alemanni_text Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Parameter SettlementName Title BI_1_Training_advice_next_unit_western_peasant_alemanni_text_Title Text BI_1_Training_advice_next_unit_western_peasant_alemanni_text_Text1 ;------------------------------------------ AdviceThread Settlement_Help_Governors_Panel_Alternative_2_Thread GameArea Campaign Item Settlement_Help_Governors_Panel_Alternative_2_Text_01 Uninhibitable Verbosity 0 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Title Settlement_Help_Governors_Panel_Alternative_2_Text_01_Title Text Settlement_Help_Governors_Panel_Alternative_2_Text_01_Text1 ;------------------------------------------ AdviceThread Art_Of_Horde_Intro_Thread GameArea Campaign Item Art_Of_Horde_Intro_Text_01 Uninhibitable Verbosity 3 Priority 1 Threshold 1 Attitude Normal Presentation Default Title Art_Of_Horde_Intro_Text_01_Title Script scripts\show_me\horde.txt Text Art_Of_Horde_Intro_Text_01_Text1 ;------------------------------------------ AdviceThread Art_Of_Horde_Show_Me_1_Thread GameArea Campaign Item Art_Of_Horde_Show_Me_1_Text_01 Uninhibitable Verbosity 0 Threshold 1 Attitude Normal Presentation Default Title Art_Of_Horde_Show_Me_1_Text_01_Title Text Art_Of_Horde_Show_Me_1_Text_01_Text1 ;------------------------------------------ AdviceThread Art_Of_Horde_Show_Me_2_Thread GameArea Campaign Item Art_Of_Horde_Show_Me_2_Text_01 Uninhibitable Verbosity 0 Threshold 1 Attitude Normal Presentation Default Title Art_Of_Horde_Show_Me_2_Text_01_Title Text Art_Of_Horde_Show_Me_2_Text_01_Text1 ;------------------------------------------ AdviceThread Art_Of_Horde_Show_Me_3_Thread GameArea Campaign Item Art_Of_Horde_Show_Me_3_Text_01 Uninhibitable Verbosity 0 Threshold 1 Attitude Normal Presentation Default Title Art_Of_Horde_Show_Me_3_Text_01_Title Text Art_Of_Horde_Show_Me_3_Text_01_Text1 ;------------------------------------------ AdviceThread Local_Generals_Thread GameArea Campaign Item Local_Generals_Text_01 Uninhibitable Verbosity 3 Priority 1 Threshold 1 Attitude Normal Presentation Default Title Local_Generals_Text_01_Title Text Local_Generals_Text_01_Text1 ;------------------------------------------ AdviceThread Barb_Cesspits_Thread GameArea Campaign Item Barb_Cesspits_Text_01 Uninhibitable Verbosity 3 Priority 1 Threshold 1 Attitude Normal Presentation Default Title Barb_Cesspits_Text_01_Title Text Barb_Cesspits_Text_01_Text1 ;------------------------------------------ AdviceThread Mad_Enough_To_Play_As_Western_Empire_Thread GameArea Campaign Item Mad_Enough_To_Play_As_Western_Empire_Text_01 Uninhibitable Verbosity 3 Priority 1 Threshold 1 Attitude Normal Presentation Default Title Mad_Enough_To_Play_As_Western_Empire_Text_01_Title Text Mad_Enough_To_Play_As_Western_Empire_Text_01_Text1 ;------------------------------------------ AdviceThread Western_Religious_Nightmare_Thread GameArea Campaign Item Western_Religious_Nightmare_Text_01 Uninhibitable Verbosity 3 Priority 1 Threshold 1 Attitude Normal Presentation Default Title Western_Religious_Nightmare_Text_01_Title Text Western_Religious_Nightmare_Text_01_Text1 ;------------------------------------------ AdviceThread Eastern_Religious_Nightmare_Thread GameArea Campaign Item Eastern_Religious_Nightmare_Text_01 Uninhibitable Verbosity 3 Priority 1 Threshold 1 Attitude Normal Presentation Default Title Eastern_Religious_Nightmare_Text_01_Title Text Eastern_Religious_Nightmare_Text_01_Text1 ;------------------------------------------ AdviceThread Religious_Unrest_Thread GameArea Campaign Item Religious_Unrest_Text_01 Uninhibitable Verbosity 3 Priority 1 Threshold 1 Attitude Normal Presentation Default Title Religious_Unrest_Text_01_Title Text Religious_Unrest_Text_01_Text1 ;------------------------------------------ AdviceThread Emergent_Romano_British_Thread GameArea Campaign Item Emergent_Romano_British_Text_01 Uninhibitable Verbosity 3 Priority 1 Threshold 1 Attitude Normal Presentation Default Title Emergent_Romano_British_Text_01_Title Text Emergent_Romano_British_Text_01_Text1 ;------------------------------------------ AdviceThread Emergent_Slavs_Thread GameArea Campaign Item Emergent_Slavs_Text_01 Uninhibitable Verbosity 3 Priority 1 Threshold 1 Attitude Normal Presentation Default Title Emergent_Slavs_Text_01_Title Text Emergent_Slavs_Text_01_Text1 ;------------------------------------------ AdviceThread Emergent_Ostrogoths_Thread GameArea Campaign Item Emergent_Ostrogoths_Text_01 Uninhibitable Verbosity 3 Priority 1 Threshold 1 Attitude Normal Presentation Default Title Emergent_Ostrogoths_Text_01_Title Text Emergent_Ostrogoths_Text_01_Text1 ;------------------------------------------ AdviceThread Emergent_White_Huns_Thread GameArea Campaign Item Emergent_White_Huns_Text_01 Uninhibitable Verbosity 3 Priority 1 Threshold 1 Attitude Normal Presentation Default Title Emergent_White_Huns_Text_01_Title Text Emergent_White_Huns_Text_01_Text1 ;------------------------------------------ AdviceThread Eastern_Empire_Rebels_Thread GameArea Campaign Item Eastern_Empire_Rebels_Text_01 Uninhibitable Verbosity 3 Priority 1 Threshold 1 Attitude Normal Presentation Default Title Eastern_Empire_Rebels_Text_01_Title Text Eastern_Empire_Rebels_Text_01_Text1 ;------------------------------------------ AdviceThread Western_Empire_Rebels_Thread GameArea Campaign Item Western_Empire_Rebels_Text_01 Uninhibitable Verbosity 3 Priority 1 Threshold 1 Attitude Normal Presentation Default Title Western_Empire_Rebels_Text_01_Title Text Western_Empire_Rebels_Text_01_Text1 ;------------------------------------------ AdviceThread Eastern_Empire_Rebels_Non_Romans_Thread GameArea Campaign Item Eastern_Empire_Rebels_Non_Romans_Text_01 Uninhibitable Verbosity 3 Priority 1 Threshold 1 Attitude Normal Presentation Default Title Eastern_Empire_Rebels_Non_Romans_Text_01_Title Text Eastern_Empire_Rebels_Non_Romans_Text_01_Text1 ;------------------------------------------ AdviceThread Western_Empire_Rebels_Non_Romans_Thread GameArea Campaign Item Western_Empire_Rebels_Non_Romans_Text_01 Uninhibitable Verbosity 3 Priority 1 Threshold 1 Attitude Normal Presentation Default Title Western_Empire_Rebels_Non_Romans_Text_01_Title Text Western_Empire_Rebels_Non_Romans_Text_01_Text1 ;------------------------------------------ AdviceThread Legion_Names_Thread GameArea Campaign Item Legion_Names_Text_01 Uninhibitable Verbosity 3 Priority 1 Threshold 1 Attitude Normal Presentation Default Title Legion_Names_Text_01_Title Text Legion_Names_Text_01_Text1 ;------------------------------------------ AdviceThread Giving_Em_The_Sack_Thread GameArea Campaign Item Giving_Em_The_Sack_Text_01 Uninhibitable Verbosity 3 Priority 1 Threshold 1 Attitude Normal Presentation Default Title Giving_Em_The_Sack_Text_01_Title Text Giving_Em_The_Sack_Text_01_Text1 ;------------------------------------------ AdviceThread Getting_The_Sack_Thread GameArea Campaign Item Getting_The_Sack_Text_01 Uninhibitable Verbosity 3 Priority 1 Threshold 1 Attitude Normal Presentation Default Title Getting_The_Sack_Text_01_Title Text Getting_The_Sack_Text_01_Text1 ;------------------------------------------ AdviceThread Facing_The_Francisca_Thread GameArea Battle Item Facing_The_Francisca_Text_01 Uninhibitable Verbosity 3 Priority 1 Threshold 1 Attitude Normal Presentation Default Title Facing_The_Francisca_Text_01_Title Text Facing_The_Francisca_Text_01_Text1 ;------------------------------------------ AdviceThread Using_The_Francisca_Thread GameArea Battle Item Using_The_Francisca_Text_01 Uninhibitable Verbosity 3 Priority 1 Threshold 1 Attitude Normal Presentation Default Title Using_The_Francisca_Text_01_Title Text Using_The_Francisca_Text_01_Text1 ;------------------------------------------ AdviceThread 180_Incoming_Thread GameArea Battle Item 180_Incoming_Text_01 Uninhibitable Verbosity 3 Priority 1 Threshold 1 Attitude Normal Presentation Default Title 180_Incoming_Text_01_Title Text 180_Incoming_Text_01_Text1 ;------------------------------------------ AdviceThread 180_Outgoing_Thread GameArea Battle Item 180_Outgoing_Text_01 Uninhibitable Verbosity 3 Priority 1 Threshold 1 Attitude Normal Presentation Default Title 180_Outgoing_Text_01_Title Text 180_Outgoing_Text_01_Text1 ;------------------------------------------ AdviceThread Facing_A_Shield_Wall_Thread GameArea Battle Item Facing_A_Shield_Wall_Text_01 Uninhibitable Verbosity 3 Priority 1 Threshold 1 Attitude Normal Presentation Default Title Facing_A_Shield_Wall_Text_01_Title Text Facing_A_Shield_Wall_Text_01_Text1 ;------------------------------------------ AdviceThread Using_A_Shield_Wall_Thread GameArea Battle Item Using_A_Shield_Wall_Text_01 Uninhibitable Verbosity 3 Priority 1 Threshold 1 Attitude Normal Presentation Default Title Using_A_Shield_Wall_Text_01_Title Text Using_A_Shield_Wall_Text_01_Text1 ;------------------------------------------ AdviceThread Facing_A_Schiltrom_Thread GameArea Battle Item Facing_A_Schiltrom_Text_01 Uninhibitable Verbosity 3 Priority 1 Threshold 1 Attitude Normal Presentation Default Title Facing_A_Schiltrom_Text_01_Title Text Facing_A_Schiltrom_Text_01_Text1 ;------------------------------------------ AdviceThread Using_A_Schiltrom_Thread GameArea Battle Item Using_A_Schiltrom_Text_01 Uninhibitable Verbosity 3 Priority 1 Threshold 1 Attitude Normal Presentation Default Title Using_A_Schiltrom_Text_01_Title Text Using_A_Schiltrom_Text_01_Text1 ;------------------------------------------ AdviceThread Facing_Swimmers_Thread GameArea Battle Item Facing_Swimmers_Text_01 Uninhibitable Verbosity 3 Priority 1 Threshold 1 Attitude Normal Presentation Default Title Facing_Swimmers_Text_01_Title Text Facing_Swimmers_Text_01_Text1 ;------------------------------------------ AdviceThread Using_Swimmers_Thread GameArea Battle Item Using_Swimmers_Text_01 Uninhibitable Verbosity 3 Priority 1 Threshold 1 Attitude Normal Presentation Default Title Using_Swimmers_Text_01_Title Text Using_Swimmers_Text_01_Text1 ;------------------------------------------ AdviceThread Night_Battles_Thread GameArea Campaign Item Night_Prebattle_Advice_Text_01 Uninhibitable Verbosity 3 Priority 1 Threshold 1 Attitude Normal Presentation Default Title Night_Prebattle_Advice_Text_01_Title Text Night_Prebattle_Advice_Text_01_Text1 ;------------------------------------------ AdviceThread Blokes_Going_Berserk_Thread GameArea Battle Item Blokes_Going_Berserk_Text_01 Uninhibitable Verbosity 3 Priority 1 Threshold 1 Attitude Normal Presentation Default Title Blokes_Going_Berserk_Text_01_Title Text Blokes_Going_Berserk_Text_01_Text1 ;------------------------------------------ AdviceThread Their_Blokes_Going_Berserk_Thread GameArea Battle Item Their_Blokes_Going_Berserk_Text_01 Uninhibitable Verbosity 3 Priority 1 Threshold 1 Attitude Normal Presentation Default Title Their_Blokes_Going_Berserk_Text_01_Title Text Their_Blokes_Going_Berserk_Text_01_Text1 ;------------------------------------------ AdviceThread Beware_Nasty_Hordes_Thread GameArea Campaign Item Beware_Nasty_Hordes_Thread_01 Uninhibitable Verbosity 3 Priority 1 Threshold 1 Attitude Normal Presentation Default Title Beware_Nasty_Hordes_Thread_01_Title Text Beware_Nasty_Hordes_Thread_01_Text1 ;------------------------------------------ AdviceThread Time_To_Horde_Thread GameArea Campaign Item Time_To_Horde_Thread_01 Uninhibitable Verbosity 3 Priority 1 Threshold 1 Attitude Normal Presentation Default Title Time_To_Horde_Thread_01_Title Text Time_To_Horde_Thread_01_Text1 ;------------------------------------------ AdviceThread Generic_Building_Thread GameArea Campaign Item Generic_Building_Thread_01 Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Title Generic_Building_Thread_01_Title On_display scripts\show_me\advise_construct.txt Text Generic_Building_Thread_01_Text1 ;------------------------------------------ AdviceThread Generic_Training_Thread GameArea Campaign Item Generic_Training_Thread_01 Uninhibitable Verbosity 0 Priority 1 Threshold 1 MaxRepeats 0 RepeatInterval 1 Attitude Normal Presentation Default Title Generic_Training_Thread_01_Title On_display scripts\show_me\advise_recruit.txt Text Generic_Training_Thread_01_Text1 ;------------------------------------------ AdviceThread Change_Of_Religion_Thread GameArea Campaign Item Change_Of_Religion_Thread Uninhibitable Verbosity 3 Priority 1 Threshold 1 Attitude Normal Presentation Default Title Change_Of_Religion_Thread_Title Text Change_Of_Religion_Thread_Text1 ;------------------------------------------ AdviceThread Religious_Beliefs_1_Thread GameArea Campaign Item Religious_Beliefs_1_Thread Uninhibitable Verbosity 3 Threshold 1 Attitude Normal Presentation Default Title Religious_Beliefs_1_Thread_Title Text Religious_Beliefs_1_Thread_Text1 ;------------------------------------------ AdviceThread Settling_Hordes_Thread GameArea Campaign Item Settling_Hordes_Text_01 Uninhibitable Verbosity 3 Threshold 1 Attitude Normal Presentation Default Title Settling_Hordes_Text_01_Title Text Settling_Hordes_Text_01_Text1 ;=============================================================== ;== TRIGGER DATA STARTS HERE == ;=============================================================== ;------------------------------------------ Trigger 1085_Start_Battle_Enemy_Forming_For_Attack_Trigger WhenToTest BattleAiCommenced Condition not I_BattleIsSiegeBattle and not I_BattleIsSallyOutBattle and I_BattleAiAttacking AdviceThread Start_Battle_Enemy_Forming_For_Attack_Thread 1 ;------------------------------------------ Trigger 1086_Start_Battle_Enemy_On_Defensive_Trigger WhenToTest BattleAiCommenced Condition not I_BattleIsSiegeBattle and not I_BattleIsSallyOutBattle and not I_BattleAiAttacking and not I_BattleAiDefendingHill AdviceThread Start_Battle_Enemy_On_Defensive_Thread 1 ;------------------------------------------ Trigger 1087_Start_Battle_Enemy_Defending_One_Crossing_Trigger WhenToTest BattleAiCommenced Condition not I_BattleIsSiegeBattle and I_BattleAiDefendingCrossing and I_BattleNumberOfRiverCrossings > 1 AdviceThread Start_Battle_Enemy_Defending_One_Crossing_Thread 1 ;------------------------------------------ Trigger 1088_Start_Battle_Withdraw_Now_Run_Away_Trigger WhenToTest BattleAiCommenced Condition not I_BattleIsSiegeBattle and not I_BattleIsSallyOutBattle and I_BattlePlayerAllianceOddsAgainst > 7 and RandomPercent = 1 AdviceThread Start_Battle_Withdraw_Now_Run_Away_Thread 1 ;------------------------------------------ Trigger 1089_Start_Battle_Enemy_Scouting_Trigger WhenToTest BattleAiCommenced Condition not I_BattleIsSiegeBattle and not I_BattleIsSallyOutBattle and I_BattleAiScouting AdviceThread Start_Battle_Enemy_Scouting_Thread 1 ;------------------------------------------ Trigger 1091_Start_Battle_Enemy_Defending_Only_Crossing_Trigger WhenToTest BattleAiCommenced Condition I_BattleAiDefendingCrossing and I_BattleNumberOfRiverCrossings = 1 AdviceThread Start_Battle_Enemy_Defending_Only_Crossing_Thread 1 ;------------------------------------------ Trigger 1092_Start_Battle_Missiles_Engage_Centre_Then_Assault_Trigger WhenToTest BattleAiCommenced Condition I_BattlePlayerArmyIsAttacker and not I_BattleIsSallyOutBattle and I_BattlePlayerArmyPercentageOfUnitClass heavy >= 30 and I_BattleEnemyArmyPercentageOfUnitCategory cavalry >= 15 and I_BattlePlayerArmyPercentageOfUnitClass missile > 25 and I_BattleEnemyArmyPercentageOfUnitClass missile <= 15 and I_BattleEnemyArmyPercentageOfUnitCategory cavalry <= 30 and I_BattleEnemyArmyPercentageOfClassAndCategory missile siege <= 20 and I_BattleEnemyArmyPercentageOfUnitClass skirmish <= 15 AdviceThread Start_Battle_Missiles_Engage_Centre_Then_Assault_Thread 1 ;------------------------------------------ Trigger 1093_Cannon_Fodder_Trigger WhenToTest BattleAiCommenced Condition not I_BattleIsSiegeBattle and not I_BattleIsSallyOutBattle and I_BattleEnemyArmyPercentageOfUnitClass missile >= 25 AdviceThread Cannon_Fodder_Thread 1 ;------------------------------------------ Trigger 1094_Enemy_Missile_Superiority_Trigger WhenToTest BattleAiCommenced Condition not I_BattleIsSiegeBattle and not I_BattleIsSallyOutBattle and I_BattleEnemyArmyPercentageOfUnitClass missile >= 25 and I_BattlePlayerArmyPercentageOfUnitClass missile <= 15 AdviceThread Enemy_Missile_Superiority_Thread 1 ;------------------------------------------ Trigger 1190A_Offer_Bait_Trigger WhenToTest BattleAiCommenced Condition not I_BattleIsSiegeBattle and I_BattlePlayerArmyPercentageOfClassAndCategory light cavalry >= 1 AdviceThread Offer_Bait_Thread 1 ;------------------------------------------ Trigger 1190B_Offer_Bait_Trigger WhenToTest BattleAiCommenced Condition not I_BattleIsSiegeBattle and I_BattlePlayerArmyPercentageOfClassAndCategory light infantry >= 1 AdviceThread Offer_Bait_Thread 1 ;------------------------------------------ Trigger 1194_Look_At_Their_Lines_Trigger WhenToTest BattleAiCommenced Condition not I_BattleIsSiegeBattle and not I_BattleIsSallyOutBattle and I_BattleAiAttacking AdviceThread Look_At_Their_Lines_Thread 1 ;------------------------------------------ Trigger 1196_Outnumbering_The_Enemy_10to1_Trigger WhenToTest BattleAiCommenced Condition not I_BattleIsSiegeBattle and not I_BattleIsSallyOutBattle and I_BattlePlayerAllianceOddsInFavour > 10 AdviceThread Outnumbering_The_Enemy_10to1_Thread 1 ;------------------------------------------ Trigger 1070_Siege_Advice_Equipment_Battering_Ram_Breaks_Through_Trigger WhenToTest BattleBattleGatesDestroyedByEngine Condition I_BattleIsSiegeBattle and I_BattlePlayerArmyIsAttacker AdviceThread Siege_Advice_Equipment_Battering_Ram_Breaks_Through_Thread 1 ;------------------------------------------ Trigger 1071_Siege_Advice_Equipment_Battering_Ram_Breaks_Through_Your_Gate_Trigger WhenToTest BattleBattleGatesDestroyedByEngine Condition I_BattleIsSiegeBattle and not I_BattlePlayerArmyIsAttacker AdviceThread Siege_Advice_Equipment_Battering_Ram_Breaks_Through_Your_Gate_Thread 1 ;------------------------------------------ Trigger 1083A_Siege_Advice_Equipment_Attack_Onagers_Trigger WhenToTest BattleConflictPhaseCommenced Condition I_BattleSettlementFortificationLevel >= 0 and I_BattleIsSiegeBattle and I_BattlePlayerArmyIsAttacker and I_BattleAttackerNumSiegeEngines heavy_onager >= 1 AdviceThread Siege_Advice_Equipment_Attack_Onagers_Thread 1 ;------------------------------------------ Trigger 1083B_Siege_Advice_Equipment_Attack_Onagers_Trigger WhenToTest BattleConflictPhaseCommenced Condition I_BattleSettlementFortificationLevel >= 0 and I_BattleIsSiegeBattle and I_BattlePlayerArmyIsAttacker and I_BattleAttackerNumSiegeEngines onager >= 1 AdviceThread Siege_Advice_Equipment_Attack_Onagers_Thread 1 ;------------------------------------------ Trigger 1095A_Hit_Sitting_Targets_With_Missiles_1_Trigger WhenToTest BattleConflictPhaseCommenced Condition not I_BattleIsSiegeBattle and I_BattlePlayerArmyPercentageOfUnitClass missile >= 1 AdviceThread Hit_Sitting_Targets_With_Missiles_Thread 1 ;------------------------------------------ Trigger 1099_Missile_Attack_Before_Engaging_Trigger WhenToTest BattleConflictPhaseCommenced Condition not I_BattleIsSiegeBattle and I_BattlePlayerArmyPercentageOfUnitClass missile >= 1 AdviceThread Missile_Attack_Before_Engaging_Thread 1 ;------------------------------------------ Trigger 1100_Cavalry_In_Reserve_Trigger WhenToTest BattleConflictPhaseCommenced Condition not I_BattleIsSiegeBattle and I_BattlePlayerArmyPercentageOfUnitCategory cavalry >= 20 AdviceThread Cavalry_In_Reserve_Thread 1 ;------------------------------------------ Trigger 1101_Cavalry_On_Flanks_Trigger WhenToTest BattleConflictPhaseCommenced Condition not I_BattleIsSiegeBattle and I_BattlePlayerArmyPercentageOfUnitCategory cavalry >= 10 AdviceThread Cavalry_On_Flanks_Thread 1 ;------------------------------------------ Trigger 1104_Anti_Flanking_Basics_1_Trigger WhenToTest BattleConflictPhaseCommenced Condition not I_BattleIsSiegeBattle and not I_BattleIsSallyOutBattle and I_BattlePlayerArmyPercentageOfUnitCategory cavalry >= 1 AdviceThread Anti_Flanking_Basics_1_Thread 1 ;------------------------------------------ Trigger 1105_Cavalry_Basics_Trigger WhenToTest BattleConflictPhaseCommenced Condition not I_BattleIsSiegeBattle and I_BattlePlayerArmyPercentageOfUnitCategory cavalry >= 1 AdviceThread Cavalry_Basics_Thread 1 ;------------------------------------------ Trigger 1106_Cavalry_In_Defence_Trigger WhenToTest BattleConflictPhaseCommenced Condition not I_BattleIsSiegeBattle and not I_BattleIsSallyOutBattle and not I_BattlePlayerArmyIsAttacker and I_BattlePlayerArmyPercentageOfUnitCategory cavalry >= 1 AdviceThread Cavalry_In_Defence_Thread 1 ;------------------------------------------ Trigger 1107_Flanking_With_Cavalry_1_Trigger WhenToTest BattleConflictPhaseCommenced Condition not I_BattleIsSiegeBattle and not I_BattleIsSallyOutBattle and I_BattlePlayerArmyPercentageOfUnitCategory cavalry >= 1 AdviceThread Flanking_With_Cavalry_1_Thread 1 ;------------------------------------------ Trigger 1108_Flanking_With_Cavalry_2_Trigger WhenToTest BattleConflictPhaseCommenced Condition not I_BattleIsSiegeBattle and not I_BattleIsSallyOutBattle and I_BattlePlayerArmyPercentageOfUnitCategory cavalry >= 1 and I_BattleEnemyArmyPercentageOfUnitClass spearmen >= 1 AdviceThread Flanking_With_Cavalry_2_Thread 1 ;------------------------------------------ Trigger 1109_Flanking_With_Cavalry_And_Infantry_Trigger WhenToTest BattleConflictPhaseCommenced Condition not I_BattleIsSiegeBattle and not I_BattleIsSallyOutBattle and I_BattlePlayerArmyPercentageOfUnitCategory cavalry >= 1 and I_BattlePlayerArmyPercentageOfClassAndCategory heavy infantry >= 1 AdviceThread Flanking_With_Cavalry_And_Infantry_Thread 1 ;------------------------------------------ Trigger 1110_Infantry_Combine_Unit_Types_Trigger WhenToTest BattleConflictPhaseCommenced Condition not I_BattleIsSiegeBattle and not I_BattleIsSallyOutBattle and I_BattlePlayerArmyPercentageOfUnitClass missile >= 1 and I_BattlePlayerArmyPercentageOfUnitCategory infantry >= 1 and I_BattlePlayerArmyPercentageOfUnitCategory cavalry >= 1 AdviceThread Infantry_Combine_Unit_Types_Thread 1 ;------------------------------------------ Trigger 1111_Infantry_Go_For_The_Throat_Trigger WhenToTest BattleConflictPhaseCommenced Condition not I_BattleIsSiegeBattle and not I_BattleIsSallyOutBattle and I_BattlePlayerArmyPercentageOfUnitCategory infantry >= 1 AdviceThread Infantry_Go_For_The_Throat_Thread 1 ;------------------------------------------ Trigger 1112_Keep_Reserves_Trigger WhenToTest BattleConflictPhaseCommenced Condition not I_BattleIsSiegeBattle and RandomPercent = 4 AdviceThread Keep_Reserves_Thread 1 ;------------------------------------------ Trigger 1113_Outflanking_Basics_1_Trigger WhenToTest BattleConflictPhaseCommenced Condition not I_BattleIsSiegeBattle and I_BattlePlayerArmyPercentageOfUnitCategory infantry >= 1 AdviceThread Outflanking_Basics_1_Thread 1 ;------------------------------------------ Trigger 1114_Outflanking_Basics_2_Trigger WhenToTest BattleConflictPhaseCommenced Condition not I_BattleIsSiegeBattle and I_BattlePlayerArmyPercentageOfUnitCategory infantry >= 1 AdviceThread Outflanking_Basics_2_Thread 1 ;------------------------------------------ Trigger 1115_Outflanking_Basics_3_Trigger WhenToTest BattleConflictPhaseCommenced Condition not I_BattleIsSiegeBattle and I_BattlePlayerArmyPercentageOfUnitClass missile >= 1 and I_BattlePlayerArmyPercentageOfUnitCategory infantry >= 1 AdviceThread Outflanking_Basics_3_Thread 1 ;------------------------------------------ Trigger 1116_Outflanking_Basics_4_Trigger WhenToTest BattleConflictPhaseCommenced Condition not I_BattleIsSiegeBattle and I_BattleEnemyArmyPercentageOfUnitCategory cavalry >= 1 and I_BattlePlayerArmyPercentageOfClassAndCategory spearmen infantry >= 1 AdviceThread Outflanking_Basics_4_Thread 1 ;------------------------------------------ Trigger 1117_Stay_Close_Trigger WhenToTest BattleConflictPhaseCommenced Condition not I_BattleIsSiegeBattle and RandomPercent = 5 AdviceThread Stay_Close_Thread 1 ;------------------------------------------ Trigger 1118_When_Weak_Appear_Strong_Trigger WhenToTest BattleConflictPhaseCommenced Condition not I_BattleIsSiegeBattle and RandomPercent < 50 AdviceThread When_Weak_Appear_Strong_Thread 1 ;------------------------------------------ Trigger 1119_When_Strong_Appear_Weak_Trigger WhenToTest BattleConflictPhaseCommenced Condition not I_BattleIsSiegeBattle and not I_IsTriggerTrue 1118_When_Weak_Appear_Strong_Trigger and RandomPercent < 50 AdviceThread When_Strong_Appear_Weak_Thread 1 ;------------------------------------------ Trigger 1167_Medium_Heavy_Infantry_With_Javelins_Trigger WhenToTest BattleConflictPhaseCommenced Condition not I_BattleIsSiegeBattle and FactionCultureType roman and BattlesFought < 30 and I_BattlePlayerArmyNumberOfMatchingUnits foot_pila >= 1 and I_BattlePlayerArmyPercentageOfClassAndCategory heavy infantry >= 1 AdviceThread Medium_Heavy_Infantry_With_Javelins_Thread 1 ;------------------------------------------ Trigger 1195A_Enrage_The_Enemy_Trigger WhenToTest BattleConflictPhaseCommenced Condition not I_BattleIsSiegeBattle and I_BattlePlayerArmyIsAttacker and I_BattlePlayerArmyPercentageOfClassAndCategory missile infantry >= 1 and I_BattlePlayerArmyPercentageOfUnitCategory siege = 0 AdviceThread Enrage_The_Enemy_Thread 1 ;------------------------------------------ Trigger 1195B_Enrage_The_Enemy_Trigger WhenToTest BattleConflictPhaseCommenced Condition not I_BattleIsSiegeBattle and I_BattlePlayerArmyIsAttacker and I_BattlePlayerArmyPercentageOfClassAndCategory missile cavalry >= 1 and I_BattlePlayerArmyPercentageOfUnitCategory siege = 0 AdviceThread Enrage_The_Enemy_Thread 1 ;------------------------------------------ Trigger 1197_When_Outnumbered_Trigger WhenToTest BattleConflictPhaseCommenced Condition not I_BattleIsSiegeBattle and I_BattlePlayerAllianceOddsAgainst > 1 AdviceThread When_Outnumbered_Thread 1 ;------------------------------------------ Trigger 1198_When_Massively_Outnumbered_Trigger WhenToTest BattleConflictPhaseCommenced Condition not I_BattleIsSiegeBattle and I_BattlePlayerAllianceOddsAgainst > 10 AdviceThread When_Massively_Outnumbered_Thread 1 ;------------------------------------------ Trigger 1200A_Flow_Like_Water_Trigger WhenToTest BattleConflictPhaseCommenced Condition not I_BattleIsSiegeBattle and I_BattlePlayerArmyIsAttacker and I_BattlePlayerAllianceOddsInFavour > 1 and I_BattlePlayerArmyPercentageOfClassAndCategory heavy infantry >= 1 AdviceThread Flow_Like_Water_Thread 1 ;------------------------------------------ Trigger 1200B_Flow_Like_Water_Trigger WhenToTest BattleConflictPhaseCommenced Condition not I_BattleIsSiegeBattle and I_BattlePlayerArmyIsAttacker and I_BattlePlayerAllianceOddsInFavour > 1 and I_BattlePlayerArmyPercentageOfClassAndCategory heavy cavalry >= 1 AdviceThread Flow_Like_Water_Thread 1 ;------------------------------------------ Trigger 1201_Disrupt_Their_Plans_Trigger WhenToTest BattleConflictPhaseCommenced Condition not I_BattleIsSiegeBattle and not I_BattlePlayerArmyIsAttacker AdviceThread Disrupt_Their_Plans_Thread 1 ;------------------------------------------ Trigger 1205_Play_To_Your_Strengths_Trigger WhenToTest BattleConflictPhaseCommenced Condition not I_BattleIsSiegeBattle and I_BattleEnemyArmyPercentageOfUnitClass missile >= 1 and I_BattleEnemyArmyPercentageOfUnitClass spearmen >= 1 and I_BattleEnemyArmyPercentageOfUnitCategory infantry >= 1 and I_BattleEnemyArmyPercentageOfUnitCategory cavalry >= 1 and I_BattlePlayerArmyPercentageOfUnitCategory siege = 0 AdviceThread Play_To_Your_Strengths_Thread 1 ;------------------------------------------ Trigger 1211_Take_The_Initiative_Trigger WhenToTest BattleConflictPhaseCommenced Condition not I_BattleIsSiegeBattle and BattlesLost = 5 AdviceThread Take_The_Initiative_Thread 1 ;------------------------------------------ Trigger 1214_Never_Over_Commit_Trigger WhenToTest BattleConflictPhaseCommenced Condition not I_BattleIsSiegeBattle and not I_BattleIsSallyOutBattle AdviceThread Never_Over_Commit_Thread 1 ;------------------------------------------ Trigger 1215_Create_Opportunities_Trigger WhenToTest BattleConflictPhaseCommenced Condition not I_BattleIsSiegeBattle and BattlesLost = 7 AdviceThread Create_Opportunities_Thread 1 ;------------------------------------------ Trigger 1216_Tire_Them_Out_Marching_Trigger WhenToTest BattleConflictPhaseCommenced Condition not I_BattleIsSiegeBattle and not I_BattleIsSallyOutBattle and not I_BattlePlayerArmyIsAttacker AdviceThread Tire_Them_Out_Marching_Thread 1 ;------------------------------------------ Trigger 1217_Consider_Their_Formation_Trigger WhenToTest BattleConflictPhaseCommenced Condition not I_BattleIsSiegeBattle and not I_BattleIsSallyOutBattle and not I_BattlePlayerArmyIsAttacker AdviceThread Consider_Their_Formation_Thread 1 ;------------------------------------------ Trigger 1219A_Avoid_The_Elite_Trigger WhenToTest BattleConflictPhaseCommenced Condition not I_BattleIsSiegeBattle and I_BattlePlayerArmyIsAttacker and I_BattleEnemyArmyPercentageOfClassAndCategory heavy cavalry >= 1 AdviceThread Avoid_The_Elite_Thread 1 ;------------------------------------------ Trigger 1219B_Avoid_The_Elite_Trigger WhenToTest BattleConflictPhaseCommenced Condition not I_BattleIsSiegeBattle and I_BattlePlayerArmyIsAttacker and I_BattleEnemyArmyPercentageOfClassAndCategory heavy infantry >= 1 AdviceThread Avoid_The_Elite_Thread 1 ;------------------------------------------ Trigger 1220_Dangerous_When_Cornered_Trigger WhenToTest BattleConflictPhaseCommenced Condition not I_BattleIsSiegeBattle AdviceThread Dangerous_When_Cornered_Thread 1 ;------------------------------------------ Trigger 1221A_Keep_Them_Occupied_Trigger WhenToTest BattleConflictPhaseCommenced Condition not I_BattleIsSiegeBattle and I_BattlePlayerArmyPercentageOfClassAndCategory light cavalry >= 1 AdviceThread Keep_Them_Occupied_Thread 1 ;------------------------------------------ Trigger 1221B_Keep_Them_Occupied_Trigger WhenToTest BattleConflictPhaseCommenced Condition not I_BattleIsSiegeBattle and I_BattlePlayerArmyPercentageOfClassAndCategory light infantry >= 1 AdviceThread Keep_Them_Occupied_Thread 1 ;------------------------------------------ Trigger 1227A_Know_The_Signs_Trigger WhenToTest BattleConflictPhaseCommenced Condition not I_BattleIsSiegeBattle and not I_BattlePlayerArmyIsAttacker and I_BattleEnemyArmyPercentageOfUnitCategory cavalry >= 1 and BattlesFought > 30 and RandomPercent > 80 AdviceThread Know_The_Signs_Thread 1 ;------------------------------------------ Trigger 1227B_Know_The_Signs_Trigger WhenToTest BattleConflictPhaseCommenced Condition not I_BattleIsSiegeBattle and not I_BattlePlayerArmyIsAttacker and I_BattleEnemyArmyPercentageOfUnitCategory infantry >= 1 and BattlesFought > 30 and RandomPercent > 80 AdviceThread Know_The_Signs_Thread 1 ;------------------------------------------ Trigger 1255_Concentrate_Fire_On_Elephants_Trigger WhenToTest BattleConflictPhaseCommenced Condition not I_BattleIsSiegeBattle and I_BattleEnemyArmyPercentageOfMountClass elephant >= 1 and I_BattlePlayerArmyPercentageOfUnitClass missile >= 1 AdviceThread Concentrate_Fire_On_Elephants_Thread 1 ;------------------------------------------ Trigger 1257_Target_Elephants_With_Artillery_Trigger WhenToTest BattleConflictPhaseCommenced Condition not I_BattleIsSiegeBattle and I_BattleEnemyArmyPercentageOfMountClass elephant >= 1 and I_BattlePlayerArmyPercentageOfClassAndCategory missile siege >= 1 AdviceThread Target_Elephants_With_Artillery_Thread 1 ;------------------------------------------ Trigger 1258_Light_Troops_Against_Elephants_Trigger WhenToTest BattleConflictPhaseCommenced Condition not I_BattleIsSiegeBattle and I_BattleEnemyArmyPercentageOfMountClass elephant >= 1 and I_BattlePlayerArmyPercentageOfClassAndCategory light infantry >= 1 AdviceThread Light_Troops_Against_Elephants_Thread 1 ;------------------------------------------ Trigger 1265_Using_Incendiary_Pigs_Trigger WhenToTest BattleConflictPhaseCommenced Condition not I_BattleIsSiegeBattle and I_BattleEnemyArmyPercentageOfMountClass elephant >= 1 and I_BattlePlayerArmyNumberOfMatchingUnits has_pigs >= 1 AdviceThread Using_Incendiary_Pigs_Thread 1 ;------------------------------------------ Trigger 1266_Using_Pigs_No_Elephants_Trigger WhenToTest BattleConflictPhaseCommenced Condition not I_BattleIsSiegeBattle and I_BattleEnemyArmyPercentageOfMountClass elephant = 0 and I_BattlePlayerArmyNumberOfMatchingUnits has_pigs >= 1 AdviceThread Using_Pigs_No_Elephants_Thread 1 ;------------------------------------------ Trigger 1268_Facing_Pigs_Trigger WhenToTest BattleConflictPhaseCommenced Condition not I_BattleIsSiegeBattle and I_BattlePlayerArmyPercentageOfMountClass elephant > 0 and I_BattleEnemyArmyNumberOfMatchingUnits has_pigs >= 1 AdviceThread Facing_Pigs_Thread 1 ;------------------------------------------ Trigger 1278_Using_Wardogs_Trigger WhenToTest BattleConflictPhaseCommenced Condition not I_BattleIsSiegeBattle and I_BattlePlayerArmyNumberOfMatchingUnits has_dogs >= 1 AdviceThread Using_Wardogs_Thread 1 ;------------------------------------------ Trigger 1278_Using_Warhounds_Trigger WhenToTest BattleConflictPhaseCommenced Condition not I_BattleIsSiegeBattle and FactionCultureType barbarian and I_BattlePlayerArmyNumberOfMatchingUnits has_dogs >= 1 AdviceThread Using_Warhounds_Thread 1 ;------------------------------------------ Trigger 1285_Using_Pila_Trigger WhenToTest BattleConflictPhaseCommenced Condition not I_BattleIsSiegeBattle and I_BattlePlayerArmyPercentageOfMatchingUnits foot_pila > 1 AdviceThread Using_Pila_Thread 1 ;------------------------------------------ Trigger 1294_Stand_Up_Guy_Trigger WhenToTest BattleConflictPhaseCommenced AdviceThread Stand_Up_Guy_Thread 1 ;------------------------------------------ Trigger 1299A_Skirmishing_Trigger WhenToTest BattleConflictPhaseCommenced Condition not I_BattleIsSiegeBattle and I_BattlePlayerArmyPercentageOfUnitClass missile >= 1 and I_BattlePlayerArmyPercentageOfUnitCategory siege = 0 and I_BattlePlayerArmyPercentageOfClassAndCategory spearmen infantry >= 1 AdviceThread Skirmishing_Thread 1 ;------------------------------------------ Trigger 1299B_Skirmishing_Trigger WhenToTest BattleConflictPhaseCommenced Condition not I_BattleIsSiegeBattle and I_BattlePlayerArmyPercentageOfUnitClass missile >= 1 and I_BattlePlayerArmyPercentageOfUnitCategory siege = 0 and I_BattlePlayerArmyPercentageOfClassAndCategory light infantry >= 1 AdviceThread Skirmishing_Thread 1 ;------------------------------------------ Trigger 1299C_Skirmishing_Trigger WhenToTest BattleConflictPhaseCommenced Condition not I_BattleIsSiegeBattle and I_BattlePlayerArmyPercentageOfUnitClass missile >= 1 and I_BattlePlayerArmyPercentageOfUnitCategory siege = 0 and I_BattlePlayerArmyPercentageOfClassAndCategory heavy infantry >= 1 AdviceThread Skirmishing_Thread 1 ;------------------------------------------ Trigger 1300A_Skirmishing_Watch_Out_For_Cavalry_Trigger WhenToTest BattleConflictPhaseCommenced Condition I_IsTriggerTrue 1299A_Skirmishing_Trigger and not I_BattleIsSiegeBattle and I_BattleEnemyArmyPercentageOfUnitCategory cavalry >= 1 and I_BattlePlayerArmyPercentageOfClassAndCategory missile infantry >= 1 and I_BattlePlayerArmyPercentageOfClassAndCategory spearmen infantry >= 1 AdviceThread Skirmishing_Watch_Out_For_Cavalry_Thread 1 ;------------------------------------------ Trigger 1300B_Skirmishing_Watch_Out_For_Cavalry_Trigger WhenToTest BattleConflictPhaseCommenced Condition I_IsTriggerTrue 1299B_Skirmishing_Trigger and not I_BattleIsSiegeBattle and I_BattleEnemyArmyPercentageOfUnitCategory cavalry >= 1 and I_BattlePlayerArmyPercentageOfClassAndCategory missile infantry >= 1 and I_BattlePlayerArmyPercentageOfClassAndCategory light infantry >= 1 AdviceThread Skirmishing_Watch_Out_For_Cavalry_Thread 1 ;------------------------------------------ Trigger 1300C_Skirmishing_Watch_Out_For_Cavalry_Trigger WhenToTest BattleConflictPhaseCommenced Condition I_IsTriggerTrue 1299C_Skirmishing_Trigger and not I_BattleIsSiegeBattle and I_BattleEnemyArmyPercentageOfUnitCategory cavalry >= 1 and I_BattlePlayerArmyPercentageOfClassAndCategory missile infantry >= 1 and I_BattlePlayerArmyPercentageOfClassAndCategory heavy infantry >= 1 AdviceThread Skirmishing_Watch_Out_For_Cavalry_Thread 1 ;------------------------------------------ Trigger 1305_Their_Druids_Trigger WhenToTest BattleConflictPhaseCommenced Condition not I_BattleIsSiegeBattle and I_BattleEnemyArmyPercentageOfSpecialAbility chant >= 1 AdviceThread Their_Druids_Thread 1 ;------------------------------------------ Trigger 1307_Their_Screeching_Wenches_Trigger WhenToTest BattleConflictPhaseCommenced Condition not I_BattleIsSiegeBattle and I_BattleEnemyArmyPercentageOfSpecialAbility curse >= 1 AdviceThread Their_Screeching_Wenches_Thread 1 ;------------------------------------------ Trigger 1308_River_Crossing_Attack_Trigger WhenToTest BattleConflictPhaseCommenced Condition I_BattleIsRiverBattle and I_BattleAiDefendingCrossing and I_BattlePlayerArmyIsAttacker and I_BattlePlayerArmyPercentageOfUnitClass missile >= 1 and I_BattlePlayerArmyPercentageOfUnitCategory siege = 0 and I_BattlePlayerArmyPercentageOfSpecialAbility flaming_ammo >= 1 AdviceThread River_Crossing_Attack_Thread 1 ;------------------------------------------ Trigger 1309_River_Crossing_Attack_2_Trigger WhenToTest BattleConflictPhaseCommenced Condition I_BattleIsRiverBattle and I_BattleAiDefendingCrossing and I_BattlePlayerArmyPercentageOfClassAndCategory missile siege >= 1 AdviceThread River_Crossing_Attack_2_Thread 1 ;------------------------------------------ Trigger 1311_River_Crossing_Defence_Trigger WhenToTest BattleConflictPhaseCommenced Condition I_BattleIsRiverBattle and not I_BattlePlayerArmyIsAttacker and I_BattleEnemyArmyPercentageOfClassAndCategory missile infantry >= 1 AdviceThread River_Crossing_Defence_Thread 1 ;------------------------------------------ Trigger 1313_River_Crossing_Defence_No_Archers_Trigger WhenToTest BattleConflictPhaseCommenced Condition I_BattleIsRiverBattle and not I_BattlePlayerArmyIsAttacker and I_BattleEnemyArmyPercentageOfUnitClass missile = 0 AdviceThread River_Crossing_Defence_No_Archers_Thread 1 ;------------------------------------------ Trigger 1323_Fatigue_Trigger WhenToTest BattleConflictPhaseCommenced Condition not I_BattleIsSiegeBattle AdviceThread Fatigue_Thread 1 ;------------------------------------------ Trigger 1326_Fatigue_4_Trigger WhenToTest BattleConflictPhaseCommenced Condition not I_BattleIsSiegeBattle and I_BattlePlayerArmyPercentageOfMatchingUnits affected_by_heat > 1 AdviceThread Fatigue_4_Thread 1 ;------------------------------------------ Trigger 1328_Fatigue_6_Trigger WhenToTest BattleConflictPhaseCommenced Condition not I_BattleIsSiegeBattle and I_BattleEnemyArmyPercentageOfMatchingUnits affected_by_heat > 1 AdviceThread Fatigue_6_Thread 1 ;------------------------------------------ Trigger 1330_Frightening_Units_Trigger WhenToTest BattleConflictPhaseCommenced Condition not I_BattleIsSiegeBattle and I_BattleEnemyArmyPercentageOfMountClass elephant >= 1 and I_BattlePlayerArmyPercentageOfMountClass elephant = 0 AdviceThread Frightening_Units_Thread 1 ;------------------------------------------ Trigger 1331_Frightening_Units_2_Trigger WhenToTest BattleConflictPhaseCommenced Condition not I_BattleIsSiegeBattle and I_BattleEnemyArmyPercentageOfMountClass chariot >= 1 and I_BattlePlayerArmyPercentageOfMountClass chariot = 0 AdviceThread Frightening_Units_2_Thread 1 ;------------------------------------------ Trigger 1337_Outflanking_3_Trigger WhenToTest BattleConflictPhaseCommenced Condition not I_BattleIsSiegeBattle AdviceThread Outflanking_3_Thread 1 ;------------------------------------------ Trigger 1347_Attack_Their_General_Trigger WhenToTest BattleConflictPhaseCommenced Condition not I_BattleIsSiegeBattle AdviceThread Attack_Their_General_Thread 1 ;------------------------------------------ Trigger 1348_Attack_Their_General_2_Trigger WhenToTest BattleConflictPhaseCommenced Condition not I_BattleIsSiegeBattle and I_BattlePlayerArmyPercentageOfClassAndCategory missile siege >= 1 AdviceThread Attack_Their_General_2_Thread 1 ;------------------------------------------ Trigger 1348_Cavalry_Charges_Trigger WhenToTest BattleConflictPhaseCommenced Condition not I_BattleIsSiegeBattle and I_BattlePlayerArmyPercentageOfClassAndCategory heavy cavalry >= 1 AdviceThread Cavalry_Charges_Thread 1 ;------------------------------------------ Trigger 1350_Radar_Map_Trigger WhenToTest BattleConflictPhaseCommenced Condition not I_BattleIsSiegeBattle and BattlesFought = 0 AdviceThread Radar_Map_Thread 1 ;------------------------------------------ Trigger 1352_Speed_Settings_Trigger WhenToTest BattleConflictPhaseCommenced Condition BattlesFought > 3 and not I_BattleIsSiegeBattle and I_BattlePlayerArmyIsAttacker and not I_MapName data/world/maps/campaign/sons_of_mars/descr_strat.txt AdviceThread Speed_Settings_Thread 1 ;------------------------------------------ Trigger 1050_Start_Battle_Engage_Spears_And_Flank_With_Cavalry_Trigger WhenToTest BattleDeploymentPhaseCommenced Condition not I_BattleIsSiegeBattle and I_BattleEnemyArmyPercentageOfUnitClass spearmen >= 40 and I_BattleEnemyArmyPercentageOfUnitCategory cavalry <= 10 and I_BattlePlayerArmyPercentageOfUnitCategory cavalry >= 15 and I_BattlePlayerArmyPercentageOfUnitCategory infantry >= 40 and I_BattlePlayerArmyPercentageOfUnitClass skirmish <= 15 and I_BattlePlayerArmyPercentageOfUnitClass missile <= 15 AdviceThread Start_Battle_Engage_Spears_And_Flank_With_Cavalry_Thread 1 ;------------------------------------------ Trigger 1051_Start_Battle_Wearing_Down_With_Skirmishers_Trigger WhenToTest BattleDeploymentPhaseCommenced Condition not I_BattleIsSiegeBattle and not I_BattleIsSallyOutBattle and not I_BattlePlayerArmyIsAttacker and I_BattlePlayerArmyPercentageOfUnitClass skirmish >= 20 and I_BattleEnemyArmyPercentageOfUnitClass skirmish <= 15 and I_BattleEnemyArmyPercentageOfUnitCategory cavalry <= 5 AdviceThread Start_Battle_Wearing_Down_With_Skirmishers_Thread 1 ;------------------------------------------ Trigger 1052_Start_Battle_Spearmen_Flankers_Attack_Centre_Trigger WhenToTest BattleDeploymentPhaseCommenced Condition not I_BattleIsSiegeBattle and not I_BattleIsSallyOutBattle and I_BattlePlayerArmyIsAttacker and I_BattlePlayerArmyPercentageOfUnitClass spearmen >= 30 and I_BattlePlayerArmyPercentageOfUnitClass spearmen < 50 and I_BattleEnemyArmyPercentageOfUnitCategory cavalry >= 20 and I_BattlePlayerArmyPercentageOfUnitCategory cavalry < 10 AdviceThread Start_Battle_Spearmen_Flankers_Attack_Centre_Thread 1 ;------------------------------------------ Trigger 1053_Start_Battle_Lure_Away_The_Camels_Trigger WhenToTest BattleDeploymentPhaseCommenced Condition not I_BattleIsSiegeBattle and not I_BattleIsSallyOutBattle and not I_BattlePlayerArmyIsAttacker and I_BattleEnemyArmyPercentageOfMountClass camel >= 30 and I_BattlePlayerArmyPercentageOfClassAndCategory light cavalry >= 20 AdviceThread Start_Battle_Lure_Away_The_Camels_Thread 1 ;------------------------------------------ Trigger 1054_Start_Battle_Light_Cavalry_Lure_Away_Spearmen_Trigger WhenToTest BattleDeploymentPhaseCommenced Condition not I_BattleIsSiegeBattle and not I_BattleIsSallyOutBattle and I_BattlePlayerArmyIsAttacker and I_BattleEnemyArmyPercentageOfUnitClass spearmen >= 30 and I_BattlePlayerArmyPercentageOfClassAndCategory light cavalry >= 20 and I_BattleEnemyArmyPercentageOfClassAndCategory light cavalry >= 10 AdviceThread Start_Battle_Light_Cavalry_Lure_Away_Spearmen_Thread 1 ;------------------------------------------ Trigger 1055_Start_Battle_Attacking_The_Gentle_Slope_Distraction_On_Steeper_Trigger WhenToTest BattleDeploymentPhaseCommenced Condition not I_BattleIsSiegeBattle and not I_BattleIsSallyOutBattle and I_BattlePlayerArmyIsAttacker and I_BattleEnemyArmyPercentageOfUnitClass skirmish <= 15 and I_BattleEnemyArmyPercentageOfUnitClass missile <= 10 and I_BattleEnemyArmyPercentageOfClassAndCategory light cavalry < 10 and I_BattlePlayerArmyPercentageOfUnitClass missile > 15 and I_BattlePlayerArmyPercentageOfUnitClass skirmish > 15 and I_BattlePlayerArmyPercentageOfClassAndCategory heavy infantry >= 25 AdviceThread Start_Battle_Attacking_The_Gentle_Slope_Distraction_On_Steeper_Thread 1 ;------------------------------------------ Trigger 1056_Start_Battle_Horse_Archers_Harrassing_Advancing_Enemy_Trigger WhenToTest BattleDeploymentPhaseCommenced Condition not I_BattleIsSiegeBattle and not I_BattleIsSallyOutBattle and not I_BattlePlayerArmyIsAttacker and I_BattleEnemyArmyPercentageOfUnitCategory cavalry <= 30 and I_BattleEnemyArmyPercentageOfClassAndCategory light cavalry <= 10 and I_BattlePlayerArmyPercentageOfClassAndCategory missile cavalry >= 20 AdviceThread Start_Battle_Horse_Archers_Harrassing_Advancing_Enemy_Thread 1 ;------------------------------------------ Trigger 1057_Start_Battle_Horse_Archers_Harrassing_Defensive_Enemy_Trigger WhenToTest BattleDeploymentPhaseCommenced Condition not I_BattleIsSiegeBattle and not I_BattleIsSallyOutBattle and I_BattlePlayerArmyIsAttacker and I_BattleEnemyArmyPercentageOfUnitCategory cavalry <= 30 and I_BattleEnemyArmyPercentageOfClassAndCategory light cavalry <= 10 and I_BattlePlayerArmyPercentageOfClassAndCategory missile cavalry >= 20 AdviceThread Start_Battle_Horse_Archers_Harrassing_Defensive_Enemy_Thread 1 ;------------------------------------------ Trigger 1058_Start_Battle_Form_Solid_Infantry_Line_Trigger WhenToTest BattleDeploymentPhaseCommenced Condition not I_BattleIsSiegeBattle and not I_BattleIsSallyOutBattle and not I_BattlePlayerArmyIsAttacker and I_BattlePlayerArmyPercentageOfClassAndCategory missile infantry <= 10 and I_BattlePlayerArmyPercentageOfUnitCategory cavalry <= 10 and I_BattleEnemyArmyPercentageOfUnitClass missile <= 5 AdviceThread Start_Battle_Form_Solid_Infantry_Line_Thread 1 ;------------------------------------------ Trigger 1059_Start_Battle_Fix_Phalanxes_Attack_Flanks_Trigger WhenToTest BattleDeploymentPhaseCommenced Condition not I_BattleIsSiegeBattle and not I_BattleIsSallyOutBattle and not I_BattlePlayerArmyIsAttacker and I_BattleEnemyArmyPercentageOfSpecialAbility phalanx >= 50 and I_BattlePlayerArmyPercentageOfUnitClass spearmen >= 30 AdviceThread Start_Battle_Fix_Phalanxes_Attack_Flanks_Thread 1 ;------------------------------------------ Trigger 1060_Start_Battle_Use_Phalanxes_In_Centre_Cover_Flanks_Trigger WhenToTest BattleDeploymentPhaseCommenced Condition not I_BattleIsSiegeBattle and not I_BattleIsSallyOutBattle and I_BattlePlayerArmyIsAttacker and I_BattlePlayerArmyPercentageOfSpecialAbility phalanx >= 50 and I_BattlePlayerArmyPercentageOfSpecialAbility phalanx <= 75 and I_BattleEnemyArmyPercentageOfClassAndCategory missile cavalry <= 20 and I_BattleEnemyArmyPercentageOfUnitClass skirmish <= 20 AdviceThread Start_Battle_Use_Phalanxes_In_Centre_Cover_Flanks_Thread 1 ;------------------------------------------ Trigger 1061A_Missile_Attack_Light_Infantry_And_Cavalry_Trigger WhenToTest BattleDeploymentPhaseCommenced Condition not I_BattleIsSiegeBattle and I_BattleEnemyArmyPercentageOfUnitCategory cavalry >= 25 and I_BattlePlayerArmyPercentageOfUnitClass missile >= 25 and I_BattlePlayerArmyPercentageOfUnitCategory siege = 0 AdviceThread Missile_Attack_Light_Infantry_And_Cavalry_Thread 1 ;------------------------------------------ Trigger 1061B_Missile_Attack_Light_Infantry_And_Cavalry_Trigger WhenToTest BattleDeploymentPhaseCommenced Condition not I_BattleIsSiegeBattle and I_BattleEnemyArmyPercentageOfUnitClass light >= 25 and I_BattlePlayerArmyPercentageOfUnitClass missile >= 25 and I_BattlePlayerArmyPercentageOfUnitCategory siege = 0 AdviceThread Missile_Attack_Light_Infantry_And_Cavalry_Thread 1 ;------------------------------------------ Trigger 1064_Wavy_Line_Formation_Trigger WhenToTest BattleDeploymentPhaseCommenced Condition not I_BattleIsSiegeBattle and BattlesFought > 20 and RandomPercent > 80 AdviceThread Wavy_Line_Formation_Thread 1 ;------------------------------------------ Trigger 1065A_Siege_Advice_Deployment_Trigger WhenToTest BattleDeploymentPhaseCommenced Condition I_BattleIsSiegeBattle and I_BattleSettlementFortificationLevel >= 0 and I_BattlePlayerArmyIsAttacker and I_BattleAttackerNumSiegeEngines ladder > 0 AdviceThread Deploying_Siege_Equipment_Thread 1 ;------------------------------------------ Trigger 1065B_Siege_Advice_Deployment_Trigger WhenToTest BattleDeploymentPhaseCommenced Condition I_BattleIsSiegeBattle and I_BattleSettlementFortificationLevel >= 0 and I_BattlePlayerArmyIsAttacker and I_BattleAttackerNumSiegeEngines tower > 0 AdviceThread Deploying_Siege_Equipment_Thread 1 ;------------------------------------------ Trigger 1065C_Siege_Advice_Deployment_Trigger WhenToTest BattleDeploymentPhaseCommenced Condition I_BattleIsSiegeBattle and I_BattleSettlementFortificationLevel >= 0 and I_BattlePlayerArmyIsAttacker and I_BattleAttackerNumSiegeEngines ram > 0 AdviceThread Deploying_Siege_Equipment_Thread 1 ;------------------------------------------ Trigger 1065D_Siege_Advice_Deployment_Trigger WhenToTest BattleDeploymentPhaseCommenced Condition I_BattleIsSiegeBattle and I_BattleSettlementFortificationLevel >= 0 and I_BattlePlayerArmyIsAttacker and I_BattleAttackerNumSiegeEngines sap_point > 0 AdviceThread Deploying_Siege_Equipment_Thread 1 ;------------------------------------------ Trigger 1066_Siege_Advice_Defence_Objectives_Trigger WhenToTest BattleDeploymentPhaseCommenced Condition I_BattleIsSiegeBattle and I_BattleSettlementFortificationLevel >= 0 and not I_BattlePlayerArmyIsAttacker AdviceThread Siege_Advice_Defence_Objectives_Thread 1 ;------------------------------------------ Trigger 1192A_Enticing_The_Enemy_Trigger WhenToTest BattleDeploymentPhaseCommenced Condition not I_BattleIsSiegeBattle and I_BattlePlayerArmyPercentageOfClassAndCategory heavy infantry >= 1 AdviceThread Enticing_The_Enemy_Thread 1 ;------------------------------------------ Trigger 1192B_Enticing_The_Enemy_Trigger WhenToTest BattleDeploymentPhaseCommenced Condition not I_BattleIsSiegeBattle and I_BattlePlayerArmyPercentageOfClassAndCategory heavy cavalry >= 1 AdviceThread Enticing_The_Enemy_Thread 1 ;------------------------------------------ Trigger 1199_Make_Yourself_Invulnerable_Trigger WhenToTest BattleDeploymentPhaseCommenced Condition not I_BattleIsSiegeBattle and RandomPercent = 10 AdviceThread Make_Yourself_Invulnerable_Thread 1 ;------------------------------------------ Trigger 1206_Keep_Your_Distance_Trigger WhenToTest BattleDeploymentPhaseCommenced Condition not I_BattleIsSiegeBattle and not I_BattlePlayerArmyIsAttacker AdviceThread Keep_Your_Distance_Thread 1 ;------------------------------------------ Trigger 1210_Choose_Your_Ground_Trigger WhenToTest BattleDeploymentPhaseCommenced Condition not I_BattleIsSiegeBattle and BattlesFought > 10 and RandomPercent > 25 AdviceThread Choose_Your_Ground_Thread 1 ;------------------------------------------ Trigger 1212_Hide_Your_Intent_Trigger WhenToTest BattleDeploymentPhaseCommenced Condition not I_BattleIsSiegeBattle and BattlesFought < 15 and I_BattleEnemyArmyPercentageOfUnitCategory cavalry >= 5 and RandomPercent > 20 AdviceThread Hide_Your_Intent_Thread 1 ;------------------------------------------ Trigger 1226_Consider_The_Birds_Trigger WhenToTest BattleDeploymentPhaseCommenced Condition not I_BattleIsSiegeBattle and BattlesFought > 20 and RandomPercent > 70 AdviceThread Consider_The_Birds_Thread 1 ;------------------------------------------ Trigger 1228_Know_Your_Enemy_2_Trigger WhenToTest BattleDeploymentPhaseCommenced Condition not I_BattleIsSiegeBattle AdviceThread Know_Your_Enemy_2_Thread 1 ;------------------------------------------ Trigger 1261_Using_Elephants_Trigger WhenToTest BattleDeploymentPhaseCommenced Condition not I_BattleIsSiegeBattle and I_BattlePlayerArmyPercentageOfMountClass elephant >= 1 and I_BattlePlayerArmyNumberOfMatchingUnits all >= 8 AdviceThread Using_Elephants_Thread 1 ;------------------------------------------ Trigger 1263_Clear_Path_Elephants_Attack_Trigger WhenToTest BattleDeploymentPhaseCommenced Condition not I_BattleIsSiegeBattle and I_BattlePlayerArmyPercentageOfMountClass elephant >= 1 and I_BattlePlayerArmyNumberOfMatchingUnits all >= 5 AdviceThread Clear_Path_Elephants_Attack_Thread 1 ;------------------------------------------ Trigger 1279_Keep_Archers_Back_Trigger WhenToTest BattleDeploymentPhaseCommenced Condition not I_BattleIsSiegeBattle and I_BattleAiAttacking and I_BattlePlayerArmyPercentageOfMatchingUnits foot_archers >= 1 and I_BattlePlayerArmyNumberOfMatchingUnits all >= 10 AdviceThread Keep_Archers_Back_Thread 1 ;------------------------------------------ Trigger 1284A_Using_Javelinmen_Trigger WhenToTest BattleDeploymentPhaseCommenced Condition not I_BattleIsSiegeBattle and I_BattlePlayerArmyPercentageOfMatchingUnits foot_javelinmen >= 1 and I_BattlePlayerArmyPercentageOfClassAndCategory spearmen infantry >= 1 AdviceThread Using_Javelinmen_Thread 1 ;------------------------------------------ Trigger 1284B_Using_Javelinmen_Trigger WhenToTest BattleDeploymentPhaseCommenced Condition not I_BattleIsSiegeBattle and I_BattlePlayerArmyPercentageOfMatchingUnits foot_javelinmen >= 1 and I_BattlePlayerArmyPercentageOfClassAndCategory heavy infantry >= 1 AdviceThread Using_Javelinmen_Thread 1 ;------------------------------------------ Trigger 1288_Using_Missile_Cavalry_Trigger WhenToTest BattleDeploymentPhaseCommenced Condition not I_BattleIsSiegeBattle and I_BattleEnemyArmyPercentageOfUnitCategory cavalry = 0 and I_BattlePlayerArmyPercentageOfClassAndCategory missile cavalry >= 1 AdviceThread Using_Missile_Cavalry_Thread 1 ;------------------------------------------ Trigger 1290_Using_Phalanxes_Trigger WhenToTest BattleDeploymentPhaseCommenced Condition not I_BattleIsSiegeBattle and I_BattlePlayerArmyPercentageOfSpecialAbility phalanx >= 1 AdviceThread Using_Phalanxes_Thread 1 AdviceThread Never_Run_With_A_22ft_Pike_Thread 1 ;------------------------------------------ Trigger 1292A_Keep_Together_Trigger WhenToTest BattleDeploymentPhaseCommenced Condition not I_BattleIsSiegeBattle and I_BattlePlayerArmyPercentageOfSpecialAbility phalanx >= 10 and I_BattlePlayerArmyPercentageOfUnitCategory cavalry >= 1 AdviceThread Keep_Together_Thread 1 ;------------------------------------------ Trigger 1292B_Keep_Together_Trigger WhenToTest BattleDeploymentPhaseCommenced Condition not I_BattleIsSiegeBattle and I_BattlePlayerArmyPercentageOfSpecialAbility phalanx >= 10 and I_BattlePlayerArmyPercentageOfUnitCategory infantry >= 1 AdviceThread Keep_Together_Thread 1 ;------------------------------------------ Trigger 1304_Your_Druids_Trigger WhenToTest BattleDeploymentPhaseCommenced Condition not I_BattleIsSiegeBattle and I_BattlePlayerArmyPercentageOfSpecialAbility chant >= 1 AdviceThread Your_Druids_Thread 1 ;------------------------------------------ Trigger 1306_Your_Screeching_Wenches_Trigger WhenToTest BattleDeploymentPhaseCommenced Condition not I_BattleIsSiegeBattle and I_BattlePlayerArmyPercentageOfSpecialAbility curse >= 1 AdviceThread Your_Screeching_Wenches_Thread 1 ;------------------------------------------ Trigger 1314_River_Crossing_Defence_Archers_Trigger WhenToTest BattleDeploymentPhaseCommenced Condition I_BattleIsRiverBattle and not I_BattlePlayerArmyIsAttacker and I_BattlePlayerArmyPercentageOfUnitCategory siege = 0 and I_BattlePlayerArmyPercentageOfSpecialAbility flaming_ammo >= 1 AdviceThread River_Crossing_Defence_Archers_Thread 1 AdviceThread River_Crossing_Defence_Archers_2_Thread 1 ;------------------------------------------ Trigger 1338_Reserves_Trigger WhenToTest BattleDeploymentPhaseCommenced Condition not I_BattleIsSiegeBattle AdviceThread Reserves_Thread 1 ;------------------------------------------ Trigger 1339_Fatigue_3_Trigger WhenToTest BattleDeploymentPhaseCommenced Condition not I_BattleIsSiegeBattle and I_IsTriggerTrue 1338_Reserves_Trigger AdviceThread Fatigue_3_Thread 1 ;------------------------------------------ Trigger 1343_Ambush_5_Trigger WhenToTest BattleDeploymentPhaseCommenced Condition not I_BattleIsSiegeBattle and I_BattlePlayerArmyPercentageCanHide hide_anywhere >= 1 AdviceThread Ambush_5_Thread 1 ;------------------------------------------ Trigger 1347_Missile_Attack_Slingers_Trigger WhenToTest BattleDeploymentPhaseCommenced Condition not I_BattleIsSiegeBattle and I_BattlePlayerArmyNumberOfMatchingUnits foot_slingers >= 1 and I_BattlePlayerArmyPercentageOfClassAndCategory heavy infantry >= 1 AdviceThread Missile_Attack_Slingers_Thread 1 ;------------------------------------------ ;Trigger 2125_Alt_Siege_Advice_Attack_Objectives_Trigger ; WhenToTest BattleDeploymentPhaseCommenced ; ; Condition I_BattleIsSiegeBattle ; and I_BattlePlayerArmyIsAttacker ; and I_BattleAttackerNumSiegeEngines ladder = 0 ; and I_BattleAttackerNumSiegeEngines tower = 0 ; and I_BattleAttackerNumSiegeEngines ram = 0 ; and I_BattleAttackerNumSiegeEngines sap_point = 0 ; ; AdviceThread Alt_Siege_Advice_Attack_Objectives_Thread 1 ;------------------------------------------ Trigger 1073_Siege_Advice_Equipment_Defence_Ladders_Trigger WhenToTest BattleEnemyAttacksSettlementBuilding Condition I_BattleIsSiegeBattle and not I_BattlePlayerArmyIsAttacker and BattleEnemyUnitSiegeEngineClass = ladder and I_BattleEnemyArmyPercentageOfUnitClass missile >= 1 AdviceThread Siege_Advice_Equipment_Defence_Ladders_Thread 1 ;------------------------------------------ Trigger 1074_Siege_Advice_Equipment_Defence_Towers_Trigger WhenToTest BattleEnemyAttacksSettlementBuilding Condition I_BattleIsSiegeBattle and not I_BattlePlayerArmyIsAttacker and BattleEnemyUnitSiegeEngineClass = tower AdviceThread Siege_Advice_Equipment_Defence_Towers_Thread 1 ;------------------------------------------ Trigger 1075A_Siege_Advice_Equipment_Defence_Onagers_Trigger WhenToTest BattleEnemyAttacksSettlementBuilding Condition I_BattleIsSiegeBattle and not I_BattlePlayerArmyIsAttacker and BattleEnemyUnitSiegeEngineClass = onager AdviceThread Siege_Advice_Equipment_Defence_Onagers_Thread 1 ;------------------------------------------ Trigger 1075B_Siege_Advice_Equipment_Defence_Onagers_Trigger WhenToTest BattleEnemyAttacksSettlementBuilding Condition I_BattleIsSiegeBattle and not I_BattlePlayerArmyIsAttacker and BattleEnemyUnitSiegeEngineClass = heavy_onager AdviceThread Siege_Advice_Equipment_Defence_Onagers_Thread 1 ;------------------------------------------ Trigger 1076_Siege_Advice_Equipment_Defence_Ballistae_Trigger WhenToTest BattleEnemyAttacksSettlementBuilding Condition I_BattleIsSiegeBattle and not I_BattlePlayerArmyIsAttacker and BattleEnemyUnitSiegeEngineClass = ballista AdviceThread Siege_Advice_Equipment_Defence_Ballistae_Thread 1 ;------------------------------------------ Trigger 1274_Attack_The_Ram_Trigger WhenToTest BattleEnemyAttacksSettlementBuilding Condition I_BattleIsSiegeBattle and BattleEnemyUnitSiegeEngineClass = ram and I_BattlePlayerArmyPercentageOfClassAndCategory missile siege >= 1 AdviceThread Attack_The_Ram_Thread 1 ;------------------------------------------ Trigger 1275_Attack_The_Tower_Trigger WhenToTest BattleEnemyAttacksSettlementBuilding Condition I_BattleIsSiegeBattle and BattleEnemyUnitSiegeEngineClass = tower and I_BattlePlayerArmyPercentageOfClassAndCategory missile siege >= 1 AdviceThread Attack_The_Tower_Thread 1 ;------------------------------------------ Trigger 1078A_Enemy_Siege_Engine_Destroyed_Player_Other_Trigger WhenToTest BattleEnemySiegeEngineDestroyed Condition BattleEnemyUnitCategory = siege and BattleEnemyUnitSiegeEngineClass = onager AdviceThread Enemy_Siege_Engine_Destroyed_Player_Other_Thread 1 ;------------------------------------------ Trigger 1078B_Enemy_Siege_Engine_Destroyed_Player_Other_Trigger WhenToTest BattleEnemySiegeEngineDestroyed Condition BattleEnemyUnitCategory = siege and BattleEnemyUnitSiegeEngineClass = heavy_onager AdviceThread Enemy_Siege_Engine_Destroyed_Player_Other_Thread 1 ;------------------------------------------ Trigger 1121_Battle_Units_Matchup_Enemy_Cavalry_Flank_Attack_Spears_Trigger WhenToTest BattleEnemyUnitAttacksPlayerUnit Condition BattleIsMeleeAttack and not BattlePlayerUnitEngaged and BattleDirectionOfAttack != front and BattlePlayerUnitClass = spearmen and BattleEnemyUnitCategory = cavalry and BattleEnemyUnitClass != missile and BattleRangeOfAttack <= 100 and BattlePlayerActionStatus != routing AdviceThread Battle_Units_Matchup_Enemy_Cavalry_Flank_Attack_Spears_Thread 1 ;------------------------------------------ Trigger 1122_Battle_Units_Matchup_Enemy_Spears_Attack_Engaged_Cavalry_Flank_And_Rear_Trigger WhenToTest BattleEnemyUnitAttacksPlayerUnit Condition BattleIsMeleeAttack and BattlePlayerUnitEngaged and BattleDirectionOfAttack != front and BattleEnemyUnitClass = spearmen and BattlePlayerUnitCategory = cavalry and BattlePlayerActionStatus != routing AdviceThread Battle_Units_Matchup_Enemy_Spears_Attack_Engaged_Cavalry_Flank_And_Rear_Thread 1 ;------------------------------------------ Trigger 1123_Battle_Units_Matchup_Enemy_Cavalry_Flank_Attack_Engaged_Spears_Trigger WhenToTest BattleEnemyUnitAttacksPlayerUnit Condition BattleIsMeleeAttack and BattlePlayerUnitEngaged and BattleDirectionOfAttack != front and BattlePlayerUnitClass = spearmen and BattleEnemyUnitCategory = cavalry and BattleEnemyUnitClass != missile and BattleRangeOfAttack <= 100 and BattlePlayerActionStatus != routing AdviceThread Battle_Units_Matchup_Enemy_Cavalry_Flank_Attack_Engaged_Spears_Thread 1 ;------------------------------------------ Trigger 1124_Battle_Units_Matchup_Enemy_Cavalry_Attack_Camels_Trigger WhenToTest BattleEnemyUnitAttacksPlayerUnit Condition BattleIsMeleeAttack and BattleEnemyUnitCategory = cavalry and BattleEnemyUnitClass != missile and BattleEnemyMountClass = horse and BattlePlayerUnitCategory = cavalry and BattlePlayerMountClass = camel and BattlePlayerUnitClass != missile and BattlePlayerActionStatus != routing AdviceThread Battle_Units_Matchup_Enemy_Cavalry_Attack_Camels_Thread 1 ;------------------------------------------ Trigger 1125_Battle_Units_Matchup_Enemy_Camels_Attack_Cavalry_Trigger WhenToTest BattleEnemyUnitAttacksPlayerUnit Condition BattleIsMeleeAttack and BattleEnemyUnitCategory = cavalry and BattleEnemyUnitClass != missile and BattleEnemyMountClass = camel and BattlePlayerUnitCategory = cavalry and BattlePlayerMountClass = horse and BattlePlayerActionStatus != routing AdviceThread Battle_Units_Matchup_Enemy_Camels_Attack_Cavalry_Thread 1 ;------------------------------------------ Trigger 1148_Close_Formation_Change_Loose_Warning_Trigger WhenToTest BattleEnemyUnitAttacksPlayerUnit Condition not BattleIsMeleeAttack and BattlePlayerUnitClass != missile and BattlePlayerUnitCategory != siege and BattlePlayerUnitSpecialAbilitySupported != phalanx and BattlePlayerUnitSpecialAbilitySupported != testudo and BattlePlayerUnitCloseFormation and BattleEnemyUnitClass = missile and BattleEnemyActionStatus = missiles_firing AdviceThread Close_Formation_Change_Loose_Warning_Thread 1 ;------------------------------------------ Trigger 1149_Loose_Formation_Change_Testudo_Warning_Trigger WhenToTest BattleEnemyUnitAttacksPlayerUnit Condition not BattleIsMeleeAttack and BattlePlayerUnitSpecialAbilitySupported = testudo and not BattlePlayerUnitSpecialAbilityActive and not BattlePlayerUnitCloseFormation and BattleEnemyUnitClass = missile and BattleEnemyActionStatus = missiles_firing AdviceThread Loose_Formation_Change_Testudo_Warning_Thread 1 ;------------------------------------------ Trigger 1151_Wedge_Formation_Change_Loose_Warning_Trigger WhenToTest BattleEnemyUnitAttacksPlayerUnit Condition BattlePlayerUnitCategory = cavalry and BattlePlayerUnitClass != missile and BattlePlayerUnitCloseFormation and not BattlePlayerActionStatus = charging and not BattlePlayerUnitMovingFast and BattleEnemyUnitCategory != siege and BattleEnemyUnitClass = missile and not BattleIsMeleeAttack and BattleEnemyActionStatus = missiles_firing AdviceThread Wedge_Formation_Change_Loose_Warning_Thread 1 ;------------------------------------------ Trigger 1153_Draw_Their_Fire_Heavy_Infantry_Trigger WhenToTest BattleEnemyUnitAttacksPlayerUnit Condition not I_BattleIsSiegeBattle and not BattleIsMeleeAttack and BattleEnemyUnitClass = missile and BattleEnemyUnitCategory != siege and BattlePlayerUnitClass = heavy and BattlePlayerUnitCategory = infantry AdviceThread Draw_Their_Fire_Testudo_Thread 1 ;------------------------------------------ Trigger 1154_Draw_Their_Fire_Testudo_Trigger WhenToTest BattleEnemyUnitAttacksPlayerUnit Condition not I_BattleIsSiegeBattle and not BattleIsMeleeAttack and BattleEnemyUnitClass = missile and BattleEnemyUnitCategory != siege and BattlePlayerUnitSpecialAbilitySupported = testudo AdviceThread Draw_Their_Fire_Testudo_Thread 1 ;------------------------------------------ Trigger 1155_Draw_Their_Fire_Trigger WhenToTest BattleEnemyUnitAttacksPlayerUnit Condition not I_BattleIsSiegeBattle and not BattleIsMeleeAttack and BattleEnemyUnitClass = missile and BattleEnemyUnitCategory != siege and I_BattlePlayerArmyPercentageOfClassAndCategory light infantry >= 1 AdviceThread Draw_Their_Fire_Thread 1 ;------------------------------------------ Trigger 1156_Infantry_Counter_Attack_Trigger WhenToTest BattleEnemyUnitAttacksPlayerUnit Condition not I_BattleIsSiegeBattle and BattleIsMeleeAttack and BattleEnemyUnitMovingFast and BattlePlayerActionStatus != moving and BattlePlayerActionStatus != fighting and BattlePlayerActionStatus != routing and BattlePlayerUnitCategory = infantry AdviceThread Infantry_Counter_Attack_Thread 1 ;------------------------------------------ Trigger 1158_Your_Men_Fight_To_The_Death_Trigger WhenToTest BattleEnemyUnitAttacksPlayerUnit Condition BattleIsMeleeAttack and BattlePlayerActionStatus = fighting_backs_to_the_walls AdviceThread Your_Men_Fight_To_The_Death_Thread 1 ;------------------------------------------ Trigger 1191_Feigning_Retreat_Trigger WhenToTest BattleEnemyUnitAttacksPlayerUnit Condition not I_BattleIsSiegeBattle and BattlePlayerUnitCategory = infantry and BattlePlayerUnitClass = light AdviceThread Feigning_Retreat_Thread 1 ;------------------------------------------ Trigger 1254_Facing_Elephants_Trigger WhenToTest BattleEnemyUnitAttacksPlayerUnit Condition BattleEnemyUnitCategory = cavalry and BattleEnemyMountClass = elephant and BattlePlayerUnitCategory = infantry and BattlePlayerUnitClass = heavy and BattleIsMeleeAttack AdviceThread Facing_Elephants_Thread 1 ;------------------------------------------ Trigger 1259B_Keep_Cavalry_Away_Elephants_Trigger WhenToTest BattleEnemyUnitAttacksPlayerUnit Condition not I_BattleIsSiegeBattle and BattleEnemyMountClass = elephant and BattlePlayerUnitCategory = cavalry and BattlePlayerMountClass != elephant and BattlePlayerMountClass != chariot AdviceThread Keep_Cavalry_Away_Elephants_Thread 1 ;------------------------------------------ Trigger 1260_Flaming_Ammo_Elephants_Trigger WhenToTest BattleEnemyUnitAttacksPlayerUnit Condition BattleEnemyUnitCategory = cavalry and BattleEnemyMountClass = elephant and I_BattlePlayerArmyPercentageOfSpecialAbility flaming_ammo >= 20 and not BattlePlayerUnitSpecialAbilityActive and I_BattlePlayerArmyNumberOfMatchingUnits all >= 6 AdviceThread Flaming_Ammo_Elephants_Thread 1 ;------------------------------------------ Trigger 1264_Kill_Your_Elephants_Trigger WhenToTest BattleEnemyUnitAttacksPlayerUnit Condition BattlePlayerMountClass = elephant and BattlePlayerActionStatus = running_amok and I_BattlePlayerArmyNumberOfMatchingUnits all >= 6 AdviceThread Kill_Your_Elephants_Thread 1 ;------------------------------------------ Trigger 1265_Blokes_Going_Berserk_Trigger WhenToTest BattlePlayerUnitAttacksEnemyUnit Condition BattlePlayerActionStatus = go_berserk and I_BattlePlayerArmyNumberOfMatchingUnits all >= 6 AdviceThread Blokes_Going_Berserk_Thread 1 ;------------------------------------------ Trigger 1266_Their_Blokes_Going_Berserk_Trigger WhenToTest BattleEnemyUnitAttacksPlayerUnit Condition BattleEnemyActionStatus = go_berserk and I_BattleEnemyArmyNumberOfMatchingUnits all >= 6 AdviceThread Their_Blokes_Going_Berserk_Thread 1 ;------------------------------------------ Trigger 1267_Ignite_The_Pigs_Trigger WhenToTest BattleEnemyUnitAttacksPlayerUnit Condition BattleIsMeleeAttack and BattleEnemyUnitCategory = cavalry and BattleEnemyMountClass = elephant and I_BattlePlayerArmyNumberOfMatchingUnits has_pigs >= 1 AdviceThread Ignite_The_Pigs_Thread 1 ;------------------------------------------ Trigger 1276A_Under_Fire_Artillery_Trigger WhenToTest BattleEnemyUnitAttacksPlayerUnit Condition BattleEnemyUnitSiegeEngineClass = heavy_onager and BattlePlayerUnitCategory != siege and BattlePlayerUnitCloseFormation AdviceThread Under_Fire_Artillery_Thread 1 ;------------------------------------------ Trigger 1276B_Under_Fire_Artillery_Trigger WhenToTest BattleEnemyUnitAttacksPlayerUnit Condition BattleEnemyUnitSiegeEngineClass = onager and BattlePlayerUnitCategory != siege and BattlePlayerUnitCloseFormation AdviceThread Under_Fire_Artillery_Thread 1 ;------------------------------------------ Trigger 1277_Use_Your_Archers_Against_Artillery_Trigger WhenToTest BattleEnemyUnitAttacksPlayerUnit Condition BattleEnemyUnitSiegeEngineClass = heavy_onager and BattlePlayerUnitCategory != siege and BattlePlayerUnitClass = missile and BattlePlayerUnitSpecialAbilitySupported = flaming_ammo AdviceThread Use_Your_Archers_Against_Artillery_Thread 1 ;------------------------------------------ Trigger 1283A_Facing_Archers_Trigger WhenToTest BattleEnemyUnitAttacksPlayerUnit Condition BattleEnemyUnitCategory != siege and BattleEnemyUnitClass = missile and BattleEnemyUnitSpecialAbilitySupported = flaming_ammo and not BattleIsMeleeAttack and BattlePlayerUnitCloseFormation and BattlePlayerUnitClass != missile and BattlePlayerUnitCategory != siege and BattlePlayerActionStatus = idling and BattleDirectionOfAttack = rear AdviceThread Facing_Archers_Thread 1 ;------------------------------------------ Trigger 1283B_Facing_Archers_Trigger WhenToTest BattleEnemyUnitAttacksPlayerUnit Condition BattleEnemyUnitCategory != siege and BattleEnemyUnitClass = missile and BattleEnemyUnitSpecialAbilitySupported = flaming_ammo and not BattleIsMeleeAttack and BattlePlayerUnitCloseFormation and BattlePlayerUnitClass != missile and BattlePlayerUnitCategory != siege and BattlePlayerActionStatus = idling and BattleDirectionOfAttack = flank AdviceThread Facing_Archers_Thread 1 ;------------------------------------------ Trigger 1286A_Facing_Missile_Infantry_Trigger WhenToTest BattleEnemyUnitAttacksPlayerUnit Condition BattleEnemyUnitCategory = infantry and BattleEnemyUnitClass = missile and not BattleIsMeleeAttack and BattlePlayerUnitClass != missile and I_BattlePlayerArmyPercentageOfUnitCategory infantry >= 1 and I_BattlePlayerArmyPercentageOfUnitClass missile >= 1 AdviceThread Facing_Missile_Infantry_Thread 1 ;------------------------------------------ Trigger 1286B_Facing_Missile_Infantry_Trigger WhenToTest BattleEnemyUnitAttacksPlayerUnit Condition BattleEnemyUnitCategory = infantry and BattleEnemyUnitClass = missile and not BattleIsMeleeAttack and BattlePlayerUnitClass != missile and I_BattlePlayerArmyPercentageOfUnitCategory cavalry >= 1 and I_BattlePlayerArmyPercentageOfUnitClass missile >= 1 AdviceThread Facing_Missile_Infantry_Thread 1 ;------------------------------------------ Trigger 1289_Facing_Cavalry_With_Infantry_Trigger WhenToTest BattleEnemyUnitAttacksPlayerUnit Condition BattleIsMeleeAttack and BattleEnemyUnitCategory = cavalry and BattlePlayerUnitCategory = infantry and BattlePlayerActionStatus = moving AdviceThread Facing_Cavalry_With_Infantry_Thread 1 ;------------------------------------------ Trigger 1295_Morale_Is_Low_Trigger WhenToTest BattleEnemyUnitAttacksPlayerUnit Condition I_BattlePlayerArmyNumberOfMatchingUnits wavering > 2 AdviceThread Morale_Is_Low_Thread 1 ;------------------------------------------ Trigger 1296A_General_Threatened_Trigger WhenToTest BattleEnemyUnitAttacksPlayerUnit Condition BattleIsMeleeAttack and BattlePlayerUnitSpecialAbilitySupported = rally and BattleEnemyUnitCategory = cavalry and BattleEnemyUnitClass = heavy and BattlePlayerActionStatus = fighting and I_BattlePlayerArmyNumberOfMatchingUnits all > 4 AdviceThread General_Threatened_Thread 1 ;------------------------------------------ Trigger 1296B_General_Threatened_Trigger WhenToTest BattleEnemyUnitAttacksPlayerUnit Condition BattleIsMeleeAttack and BattlePlayerUnitSpecialAbilitySupported = rally and BattleEnemyUnitCategory = infantry and BattleEnemyUnitClass = heavy and BattlePlayerActionStatus = fighting and I_BattlePlayerArmyNumberOfMatchingUnits all > 4 AdviceThread General_Threatened_Thread 1 ;------------------------------------------ Trigger 1202_Spread_Panic_Trigger WhenToTest BattleEnemyUnitRouts Condition I_BattleEnemyArmyNumberOfMatchingUnits all >= 3 and not I_MapName data/world/maps/campaign/sons_of_mars/descr_strat.txt AdviceThread Spread_Panic_Thread 1 ;------------------------------------------ Trigger 1203_Maintain_Momentum_Trigger WhenToTest BattleEnemyUnitRouts Condition I_IsTriggerTrue 1202_Spread_Panic_Trigger and I_BattleEnemyArmyNumberOfMatchingUnits all >= 3 and I_BattleEnemyArmyNumberOfMatchingUnits routing >= 3 and not I_MapName data/world/maps/campaign/sons_of_mars/descr_strat.txt AdviceThread Maintain_Momentum_Thread 1 ;------------------------------------------ Trigger 1204_Timing_Is_Everything_Trigger WhenToTest BattleEnemyUnitRouts Condition I_IsTriggerTrue 1203_Maintain_Momentum_Trigger and I_BattleEnemyArmyNumberOfMatchingUnits all >= 3 and not I_MapName data/world/maps/campaign/sons_of_mars/descr_strat.txt AdviceThread Timing_Is_Everything_Thread 1 ;------------------------------------------ Trigger 1072_Siege_Advice_Equipment_Defence_Battering_Rams_Trigger WhenToTest BattleGatesAttackedByEnemyEngine Condition I_BattleIsSiegeBattle and not I_BattlePlayerArmyIsAttacker and BattleEnemyUnitSiegeEngineClass = ram and I_BattleSettlementFortificationLevel >= 2 AdviceThread Siege_Advice_Equipment_Defence_Battering_Rams_Thread 1 ;------------------------------------------ Trigger 1079A_Siege_Advice_Siege_Assault_Tower_Friendly_Fire_Trigger WhenToTest BattlePlayerAttacksSettlementBuilding Condition I_BattleIsSiegeBattle and I_BattlePlayerArmyIsAttacker and I_BattleAttackerNumSiegeEngines tower >= 1 and BattlePlayerUnitSiegeEngineClass = onager AdviceThread Siege_Advice_Siege_Assault_Friendly_Fire_Thread 1 ;------------------------------------------ Trigger 1079B_Siege_Advice_Siege_Assault_Tower_Friendly_Fire_Trigger WhenToTest BattlePlayerAttacksSettlementBuilding Condition I_BattleIsSiegeBattle and I_BattlePlayerArmyIsAttacker and I_BattleAttackerNumSiegeEngines tower >= 1 and BattlePlayerUnitSiegeEngineClass = heavy_onager AdviceThread Siege_Advice_Siege_Assault_Friendly_Fire_Thread 1 ;------------------------------------------ Trigger 1079C_Siege_Advice_Siege_Assault_Tower_Friendly_Fire_Trigger WhenToTest BattlePlayerAttacksSettlementBuilding Condition I_BattleIsSiegeBattle and I_BattlePlayerArmyIsAttacker and I_BattleAttackerNumSiegeEngines tower >= 1 and BattlePlayerUnitSiegeEngineClass = ballista AdviceThread Siege_Advice_Siege_Assault_Friendly_Fire_Thread 1 ;------------------------------------------ Trigger 1079D_Siege_Advice_Siege_Assault_Tower_Friendly_Fire_Trigger WhenToTest BattlePlayerAttacksSettlementBuilding Condition I_BattleIsSiegeBattle and I_BattlePlayerArmyIsAttacker and I_BattleAttackerNumSiegeEngines tower >= 1 and BattlePlayerUnitSiegeEngineClass = scorpion AdviceThread Siege_Advice_Siege_Assault_Friendly_Fire_Thread 1 ;------------------------------------------ Trigger 1079E_Siege_Advice_Siege_Assault_Ladder_Friendly_Fire_Trigger WhenToTest BattlePlayerAttacksSettlementBuilding Condition I_BattleIsSiegeBattle and I_BattlePlayerArmyIsAttacker and I_BattleAttackerNumSiegeEngines ladder >= 1 and BattlePlayerUnitSiegeEngineClass = onager AdviceThread Siege_Advice_Siege_Assault_Friendly_Fire_Thread 1 ;------------------------------------------ Trigger 1079F_Siege_Advice_Siege_Assault_Ladder_Friendly_Fire_Trigger WhenToTest BattlePlayerAttacksSettlementBuilding Condition I_BattleIsSiegeBattle and I_BattlePlayerArmyIsAttacker and I_BattleAttackerNumSiegeEngines ladder >= 1 and BattlePlayerUnitSiegeEngineClass = heavy_onager AdviceThread Siege_Advice_Siege_Assault_Friendly_Fire_Thread 1 ;------------------------------------------ Trigger 1079G_Siege_Advice_Siege_Assault_Ladder_Friendly_Fire_Trigger WhenToTest BattlePlayerAttacksSettlementBuilding Condition I_BattleIsSiegeBattle and I_BattlePlayerArmyIsAttacker and I_BattleAttackerNumSiegeEngines ladder >= 1 and BattlePlayerUnitSiegeEngineClass = ballista AdviceThread Siege_Advice_Siege_Assault_Friendly_Fire_Thread 1 ;------------------------------------------ Trigger 1079H_Siege_Advice_Siege_Assault_Ladder_Friendly_Fire_Trigger WhenToTest BattlePlayerAttacksSettlementBuilding Condition I_BattleIsSiegeBattle and I_BattlePlayerArmyIsAttacker and I_BattleAttackerNumSiegeEngines ladder >= 1 and BattlePlayerUnitSiegeEngineClass = scorpion AdviceThread Siege_Advice_Siege_Assault_Friendly_Fire_Thread 1 ;------------------------------------------ Trigger 1079I_Siege_Advice_Siege_Assault_Ram_Friendly_Fire_Trigger WhenToTest BattlePlayerAttacksSettlementBuilding Condition I_BattleIsSiegeBattle and I_BattlePlayerArmyIsAttacker and I_BattleAttackerNumSiegeEngines ram >= 1 and BattlePlayerUnitSiegeEngineClass = onager AdviceThread Siege_Advice_Siege_Assault_Friendly_Fire_Thread 1 ;------------------------------------------ Trigger 1079J_Siege_Advice_Siege_Assault_Ram_Friendly_Fire_Trigger WhenToTest BattlePlayerAttacksSettlementBuilding Condition I_BattleIsSiegeBattle and I_BattlePlayerArmyIsAttacker and I_BattleAttackerNumSiegeEngines ram >= 1 and BattlePlayerUnitSiegeEngineClass = heavy_onager AdviceThread Siege_Advice_Siege_Assault_Friendly_Fire_Thread 1 ;------------------------------------------ Trigger 1079K_Siege_Advice_Siege_Assault_Ram_Friendly_Fire_Trigger WhenToTest BattlePlayerAttacksSettlementBuilding Condition I_BattleIsSiegeBattle and I_BattlePlayerArmyIsAttacker and I_BattleAttackerNumSiegeEngines ram >= 1 and BattlePlayerUnitSiegeEngineClass = ballista AdviceThread Siege_Advice_Siege_Assault_Friendly_Fire_Thread 1 ;------------------------------------------ Trigger 1079L_Siege_Advice_Siege_Assault_Ram_Friendly_Fire_Trigger WhenToTest BattlePlayerAttacksSettlementBuilding Condition I_BattleIsSiegeBattle and I_BattlePlayerArmyIsAttacker and I_BattleAttackerNumSiegeEngines ram >= 1 and BattlePlayerUnitSiegeEngineClass = scorpion AdviceThread Siege_Advice_Siege_Assault_Friendly_Fire_Thread 1 ;------------------------------------------ Trigger 1084A_Siege_Advice_Attack_Tower_Ballista_Towers_Trigger WhenToTest BattlePlayerAttacksSettlementBuilding Condition I_BattleIsSiegeBattle and I_BattlePlayerArmyIsAttacker and I_BattleAttackerNumSiegeEngines tower >= 1 and BattlePlayerUnitSiegeEngineClass = onager and I_BattleSettlementTowerDefence ballista_tower AdviceThread Siege_Advice_Equipment_Attack_Ballista_Tower_Thread 1 ;------------------------------------------ Trigger 1084B_Siege_Advice_Attack_Tower_Ballista_Towers_Trigger WhenToTest BattlePlayerAttacksSettlementBuilding Condition I_BattleIsSiegeBattle and I_BattlePlayerArmyIsAttacker and I_BattleAttackerNumSiegeEngines tower >= 1 and BattlePlayerUnitSiegeEngineClass = heavy_onager and I_BattleSettlementTowerDefence ballista_tower AdviceThread Siege_Advice_Equipment_Attack_Ballista_Tower_Thread 1 ;------------------------------------------ Trigger 1084C_Siege_Advice_Attack_Ram_Ballista_Towers_Trigger WhenToTest BattlePlayerAttacksSettlementBuilding Condition I_BattleIsSiegeBattle and I_BattlePlayerArmyIsAttacker and I_BattleAttackerNumSiegeEngines ram >= 1 and BattlePlayerUnitSiegeEngineClass = onager and I_BattleSettlementTowerDefence ballista_tower AdviceThread Siege_Advice_Equipment_Attack_Ballista_Tower_Thread 1 ;------------------------------------------ Trigger 1084D_Siege_Advice_Attack_Ram_Ballista_Towers_Trigger WhenToTest BattlePlayerAttacksSettlementBuilding Condition I_BattleIsSiegeBattle and I_BattlePlayerArmyIsAttacker and I_BattleAttackerNumSiegeEngines ram >= 1 and BattlePlayerUnitSiegeEngineClass = heavy_onager and I_BattleSettlementTowerDefence ballista_tower AdviceThread Siege_Advice_Equipment_Attack_Ballista_Tower_Thread 1 ;------------------------------------------ Trigger 1185A_Ballistas_Scorpions_Trigger WhenToTest BattlePlayerAttacksSettlementBuilding Condition BattlePlayerUnitSiegeEngineClass = ballista AdviceThread Ballistas_Scorpions_Thread 1 ;------------------------------------------ Trigger 1185B_Ballistas_Scorpions_Trigger WhenToTest BattlePlayerAttacksSettlementBuilding Condition BattlePlayerUnitSiegeEngineClass = scorpion AdviceThread Ballistas_Scorpions_Thread 1 ;------------------------------------------ Trigger 1271A_Arrow_Towers_Defend_With_Onagers_Trigger WhenToTest BattlePlayerAttacksSettlementBuilding Condition I_BattleIsSiegeBattle and BattlePlayerUnitSiegeEngineClass = onager and I_BattleAttackerNumSiegeEngines tower >= 1 and I_BattleAttackerNumSiegeEngines ladder >= 1 and I_BattleSettlementTowerDefence arrow_tower AdviceThread Arrow_Towers_Defend_With_Onagers_Thread 1 ;------------------------------------------ Trigger 1271B_Arrow_Towers_Defend_With_Onagers_Trigger WhenToTest BattlePlayerAttacksSettlementBuilding Condition I_BattleIsSiegeBattle and BattlePlayerUnitSiegeEngineClass = onager and I_BattleAttackerNumSiegeEngines tower >= 1 and I_BattleSettlementTowerDefence arrow_tower AdviceThread Arrow_Towers_Defend_With_Onagers_Thread 1 ;------------------------------------------ Trigger 1271C_Arrow_Towers_Defend_With_Onagers_Trigger WhenToTest BattlePlayerAttacksSettlementBuilding Condition I_BattleIsSiegeBattle and BattlePlayerUnitSiegeEngineClass = onager and I_BattleAttackerNumSiegeEngines ladder >= 1 and I_BattleSettlementTowerDefence arrow_tower AdviceThread Arrow_Towers_Defend_With_Onagers_Thread 1 ;------------------------------------------ Trigger 1271D_Arrow_Towers_Defend_With_Onagers_Trigger WhenToTest BattlePlayerAttacksSettlementBuilding Condition I_BattleIsSiegeBattle and BattlePlayerUnitSiegeEngineClass = onager and I_BattleAttackerNumSiegeEngines tower >= 1 and I_BattleAttackerNumSiegeEngines ladder >= 1 and I_BattleSettlementTowerDefence ballista_tower AdviceThread Arrow_Towers_Defend_With_Onagers_Thread 1 ;------------------------------------------ Trigger 1271E_Arrow_Towers_Defend_With_Onagers_Trigger WhenToTest BattlePlayerAttacksSettlementBuilding Condition I_BattleIsSiegeBattle and BattlePlayerUnitSiegeEngineClass = onager and I_BattleAttackerNumSiegeEngines tower >= 1 and I_BattleSettlementTowerDefence ballista_tower AdviceThread Arrow_Towers_Defend_With_Onagers_Thread 1 ;------------------------------------------ Trigger 1271F_Arrow_Towers_Defend_With_Onagers_Trigger WhenToTest BattlePlayerAttacksSettlementBuilding Condition I_BattleIsSiegeBattle and BattlePlayerUnitSiegeEngineClass = onager and I_BattleAttackerNumSiegeEngines ladder >= 1 and I_BattleSettlementTowerDefence ballista_tower AdviceThread Arrow_Towers_Defend_With_Onagers_Thread 1 ;------------------------------------------ Trigger 1271G_Arrow_Towers_Defend_With_Onagers_Trigger WhenToTest BattlePlayerAttacksSettlementBuilding Condition I_BattleIsSiegeBattle and BattlePlayerUnitSiegeEngineClass = heavy_onager and I_BattleAttackerNumSiegeEngines tower >= 1 and I_BattleAttackerNumSiegeEngines ladder >= 1 and I_BattleSettlementTowerDefence arrow_tower AdviceThread Arrow_Towers_Defend_With_Onagers_Thread 1 ;------------------------------------------ Trigger 1271H_Arrow_Towers_Defend_With_Onagers_Trigger WhenToTest BattlePlayerAttacksSettlementBuilding Condition I_BattleIsSiegeBattle and BattlePlayerUnitSiegeEngineClass = heavy_onager and I_BattleAttackerNumSiegeEngines tower >= 1 and I_BattleSettlementTowerDefence arrow_tower AdviceThread Arrow_Towers_Defend_With_Onagers_Thread 1 ;------------------------------------------ Trigger 1271J_Arrow_Towers_Defend_With_Onagers_Trigger WhenToTest BattlePlayerAttacksSettlementBuilding Condition I_BattleIsSiegeBattle and BattlePlayerUnitSiegeEngineClass = heavy_onager and I_BattleAttackerNumSiegeEngines ladder >= 1 and I_BattleSettlementTowerDefence arrow_tower AdviceThread Arrow_Towers_Defend_With_Onagers_Thread 1 ;------------------------------------------ Trigger 1271K_Arrow_Towers_Defend_With_Onagers_Trigger WhenToTest BattlePlayerAttacksSettlementBuilding Condition I_BattleIsSiegeBattle and BattlePlayerUnitSiegeEngineClass = heavy_onager and I_BattleAttackerNumSiegeEngines tower >= 1 and I_BattleAttackerNumSiegeEngines ladder >= 1 and I_BattleSettlementTowerDefence ballista_tower AdviceThread Arrow_Towers_Defend_With_Onagers_Thread 1 ;------------------------------------------ Trigger 1271L_Arrow_Towers_Defend_With_Onagers_Trigger WhenToTest BattlePlayerAttacksSettlementBuilding Condition I_BattleIsSiegeBattle and BattlePlayerUnitSiegeEngineClass = heavy_onager and I_BattleAttackerNumSiegeEngines tower >= 1 and I_BattleSettlementTowerDefence ballista_tower AdviceThread Arrow_Towers_Defend_With_Onagers_Thread 1 ;------------------------------------------ Trigger 1271M_Arrow_Towers_Defend_With_Onagers_Trigger WhenToTest BattlePlayerAttacksSettlementBuilding Condition I_BattleIsSiegeBattle and BattlePlayerUnitSiegeEngineClass = heavy_onager and I_BattleAttackerNumSiegeEngines ladder >= 1 and I_BattleSettlementTowerDefence ballista_tower AdviceThread Arrow_Towers_Defend_With_Onagers_Thread 1 ;------------------------------------------ Trigger 1273_Concentrate_Fire_On_Walls_Trigger WhenToTest BattlePlayerAttacksSettlementBuilding Condition I_BattleIsSiegeBattle and I_BattleAttackerNumArtilleryCanPenetrateWalls >= 1 and BattlePlayerUnitSiegeEngineClass != tower and BattlePlayerUnitSiegeEngineClass != ram and BattlePlayerUnitSiegeEngineClass != ladder and BattlePlayerUnitSiegeEngineClass != sap_point and I_BattleSettlementFortificationLevel >= 3 AdviceThread Concentrate_Fire_On_Walls_Thread 1 ;------------------------------------------ Trigger 1077A_Player_Siege_Engine_Destroyed_Enemy_Other_Trigger WhenToTest BattlePlayerSiegeEngineDestroyed Condition BattlePlayerUnitCategory = siege and BattlePlayerUnitSiegeEngineClass = onager AdviceThread Player_Siege_Engine_Destroyed_Enemy_Other_Thread 1 ;------------------------------------------ Trigger 1077B_Player_Siege_Engine_Destroyed_Enemy_Other_Trigger WhenToTest BattlePlayerSiegeEngineDestroyed Condition BattlePlayerUnitCategory = siege and BattlePlayerUnitSiegeEngineClass = heavy_onager AdviceThread Player_Siege_Engine_Destroyed_Enemy_Other_Thread 1 ;------------------------------------------ Trigger 1082_Siege_Advice_Siege_Assault_Advise_Against_Archers_Thread WhenToTest BattlePlayerUnitAttacksEnemyUnit Condition I_BattleIsSiegeBattle and I_BattlePlayerArmyIsAttacker and not BattleIsMeleeAttack and I_BattleSettlementFortificationLevel >= 1 and BattlePlayerUnitCategory != siege and BattlePlayerUnitClass = missile and BattleEnemyUnitClass = missile and BattleEnemyUnitOnWalls AdviceThread Siege_Advice_Siege_Assault_Advise_Against_Archers_Thread 1 ;------------------------------------------ Trigger 1126_Battle_Units_Matchup_Enemy_Phalanx_vs_Phalanx_Trigger WhenToTest BattlePlayerUnitAttacksEnemyUnit Condition BattleEnemyCurrentFormation = phalanx and BattlePlayerCurrentFormation = phalanx and BattleDirectionOfAttack = front and BattleEnemyActionStatus != routing AdviceThread Battle_Units_Matchup_Any_Phalanx_vs_Phalanx_Thread 1 ;------------------------------------------ Trigger 1127_Battle_Units_Matchup_Player_Cavalry_Attack_Spears_Frontally_Trigger WhenToTest BattlePlayerUnitAttacksEnemyUnit Condition BattleIsMeleeAttack and BattleDirectionOfAttack = front and BattleEnemyUnitClass = spearmen and BattlePlayerUnitCategory = cavalry and BattlePlayerUnitClass != missile and BattleEnemyActionStatus != routing AdviceThread Battle_Units_Matchup_Player_Cavalry_Attack_Spears_Frontally_Thread 1 ;------------------------------------------ Trigger 1128_Battle_Units_Matchup_Player_Cavalry_Flank_Attack_Spears_Text WhenToTest BattlePlayerUnitAttacksEnemyUnit Condition BattleIsMeleeAttack and BattleDirectionOfAttack = flank and BattleEnemyUnitClass = spearmen and BattlePlayerUnitCategory = cavalry and BattlePlayerUnitClass != missile and BattleEnemyActionStatus != routing AdviceThread Battle_Units_Matchup_Player_Cavalry_Flank_Attack_Spears_Thread 1 ;------------------------------------------ Trigger 1129_Battle_Units_Matchup_Player_Cavalry_Rear_Attack_Spears_Trigger WhenToTest BattlePlayerUnitAttacksEnemyUnit Condition BattleIsMeleeAttack and BattleDirectionOfAttack = rear and BattleEnemyUnitClass = spearmen and BattlePlayerUnitCategory = cavalry and BattlePlayerUnitClass != missile and BattleEnemyActionStatus != routing AdviceThread Battle_Units_Matchup_Player_Cavalry_Rear_Attack_Spears_Thread 1 ;------------------------------------------ Trigger 1130_Battle_Units_Matchup_Player_Spears_Attack_Cavalry_Front_Trigger WhenToTest BattlePlayerUnitAttacksEnemyUnit Condition BattleIsMeleeAttack and BattleDirectionOfAttack = front and BattlePlayerUnitClass = spearmen and BattleEnemyUnitCategory = cavalry and BattleEnemyActionStatus != routing AdviceThread Battle_Units_Matchup_Player_Spears_Attack_Cavalry_Front_Thread 1 ;------------------------------------------ Trigger 1131_Battle_Units_Matchup_Player_Spears_Attack_Engaged_Cavalry_Flank_And_Rear_Trigger WhenToTest BattlePlayerUnitAttacksEnemyUnit Condition BattleIsMeleeAttack and BattleEnemyUnitEngaged and BattleDirectionOfAttack != front and BattlePlayerUnitClass = spearmen and BattleEnemyUnitCategory = cavalry and BattleEnemyActionStatus != routing AdviceThread Battle_Units_Matchup_Player_Spears_Attack_Engaged_Cavalry_Flank_And_Rear_Thread 1 ;------------------------------------------ Trigger 1132_Battle_Units_Matchup_Player_Cavalry_Attack_Camels_Trigger WhenToTest BattlePlayerUnitAttacksEnemyUnit Condition BattleIsMeleeAttack and BattlePlayerUnitCategory = cavalry and BattlePlayerUnitClass != missile and BattlePlayerMountClass = horse and BattleEnemyUnitCategory = cavalry and BattleEnemyMountClass = camel and BattleEnemyActionStatus != routing AdviceThread Battle_Units_Matchup_Player_Cavalry_Attack_Camels_Thread 1 ;------------------------------------------ Trigger 1133_Battle_Units_Matchup_Player_Camels_Attack_Cavalry_Trigger WhenToTest BattlePlayerUnitAttacksEnemyUnit Condition BattleIsMeleeAttack and BattlePlayerUnitCategory = cavalry and BattlePlayerUnitClass != missile and BattlePlayerMountClass = camel and BattleEnemyUnitCategory = cavalry and BattleEnemyMountClass = horse and BattleEnemyUnitClass != missile and BattleEnemyActionStatus != routing AdviceThread Battle_Units_Matchup_Player_Camels_Attack_Cavalry_Thread 1 ;------------------------------------------ Trigger 1134_Battle_Units_Matchup_Player_Heavy_Cavalry_Attack_Skirmishers_Trigger WhenToTest BattlePlayerUnitAttacksEnemyUnit Condition BattlePlayerUnitCategory = cavalry and BattlePlayerUnitClass != missile and BattlePlayerUnitClass = heavy and BattleEnemyUnitClass = skirmish and BattleEnemyUnitCategory = infantry and BattleEnemyActionStatus != routing AdviceThread Battle_Units_Matchup_Player_Heavy_Cavalry_Attack_Skirmishers_Thread 1 ;------------------------------------------ Trigger 1135_Battle_Units_Matchup_Player_Horse_Archers_Attack_Phalanx_Trigger WhenToTest BattlePlayerUnitAttacksEnemyUnit Condition BattlePlayerUnitCategory = cavalry and BattlePlayerUnitClass = missile and BattleEnemyUnitClass = spearmen and BattleEnemyCurrentFormation = phalanx and BattleEnemyActionStatus != routing AdviceThread Battle_Units_Matchup_Player_Horse_Archers_Attack_Phalanx_Thread 1 ;------------------------------------------ Trigger 1136_Battle_Units_Matchup_Player_Horse_Archers_Attack_Testudo_Trigger WhenToTest BattlePlayerUnitAttacksEnemyUnit Condition BattlePlayerUnitCategory = cavalry and BattlePlayerUnitClass = missile and BattleEnemyCurrentFormation = testudo and BattleEnemyActionStatus != routing AdviceThread Battle_Units_Matchup_Player_Horse_Archers_Attack_Testudo_Thread 1 ;------------------------------------------ Trigger 1137_Battle_Units_Matchup_Player_Horse_Archers_Attack_Camels_Trigger WhenToTest BattlePlayerUnitAttacksEnemyUnit Condition BattlePlayerUnitCategory = cavalry and BattlePlayerUnitClass = missile and BattlePlayerMountClass = horse and BattleEnemyMountClass = camel and BattleEnemyActionStatus != routing AdviceThread Battle_Units_Matchup_Player_Horse_Archers_Attack_Camels_Thread 1 ;------------------------------------------ Trigger 1138_Battle_Units_Matchup_Player_Artillery_Attacks_Phalanx_Trigger WhenToTest BattlePlayerUnitAttacksEnemyUnit Condition not BattleIsMeleeAttack and BattlePlayerUnitCategory = siege and BattlePlayerUnitClass = missile and BattleEnemyCurrentFormation = phalanx and BattleEnemyActionStatus != routing AdviceThread Battle_Units_Matchup_Player_Artillery_Attacks_Phalanx_Or_Testudo_Thread 1 ;------------------------------------------ Trigger 1139_Battle_Units_Matchup_Player_Artillery_Attacks_Testudo_Trigger WhenToTest BattlePlayerUnitAttacksEnemyUnit Condition not BattleIsMeleeAttack and BattlePlayerUnitCategory = siege and BattlePlayerUnitClass = missile and BattleEnemyCurrentFormation = testudo and BattleEnemyActionStatus != routing AdviceThread Battle_Units_Matchup_Player_Artillery_Attacks_Phalanx_Or_Testudo_Thread 1 ;------------------------------------------ Trigger 1140_Battle_Units_Matchup_Player_Artillery_Attacks_Skirmishers_Trigger WhenToTest BattlePlayerUnitAttacksEnemyUnit Condition not BattleIsMeleeAttack and BattlePlayerUnitCategory = siege and BattlePlayerUnitClass = missile and BattleEnemyUnitCategory = infantry and BattleEnemyUnitClass = skirmish and BattleEnemyActionStatus != routing AdviceThread Battle_Units_Matchup_Player_Artillery_Attacks_Skirmishers_Thread 1 ;------------------------------------------ Trigger 1141_Battle_Units_Matchup_Player_Elephants_Attack_Light_Infantry_Trigger WhenToTest BattlePlayerUnitAttacksEnemyUnit Condition BattlePlayerMountClass = elephant and BattleEnemyUnitClass = light and BattleEnemyUnitCategory = infantry and BattleEnemyActionStatus != routing AdviceThread Battle_Units_Matchup_Player_Elephants_Attack_Light_Infantry_Thread 1 ;------------------------------------------ Trigger 1142_Battle_Units_Matchup_Player_Elephants_Attack_Skirmish_Infantry_Trigger WhenToTest BattlePlayerUnitAttacksEnemyUnit Condition BattlePlayerMountClass = elephant and BattleEnemyUnitClass = skirmish and BattleEnemyUnitCategory = infantry and BattleEnemyActionStatus != routing AdviceThread Battle_Units_Matchup_Player_Elephants_Attack_Light_Infantry_Thread 1 ;------------------------------------------ Trigger 1143_Battle_Units_Matchup_Player_Horse_Archers_Attack_Spears_Trigger WhenToTest BattlePlayerUnitAttacksEnemyUnit Condition BattlePlayerUnitCategory = cavalry and BattlePlayerUnitClass = missile and BattleEnemyUnitClass = spearmen and BattleEnemyActionStatus != routing AdviceThread Battle_Units_Matchup_Player_Horse_Archers_Attack_Spears_Thread 1 ;------------------------------------------ Trigger 1144_Battle_Units_Matchup_Player_Phalanx_vs_Phalanx_Trigger WhenToTest BattlePlayerUnitAttacksEnemyUnit Condition BattleEnemyCurrentFormation = phalanx and BattlePlayerCurrentFormation = phalanx and BattleDirectionOfAttack = front and BattleEnemyActionStatus != routing AdviceThread Battle_Units_Matchup_Any_Phalanx_vs_Phalanx_Thread 1 ;------------------------------------------ Trigger 1145_Battle_Units_Matchup_Player_Light_Cavalry_Attack_Skirmishers_Trigger WhenToTest BattlePlayerUnitAttacksEnemyUnit Condition BattlePlayerUnitCategory = cavalry and BattlePlayerUnitClass = light and BattleEnemyUnitClass = skirmish and BattlePlayerUnitCategory = infantry and BattleEnemyActionStatus != routing AdviceThread Battle_Units_Matchup_Player_Light_Cavalry_Attack_Skirmishers_Thread 1 ;------------------------------------------ Trigger 1146_Battle_Units_Matchup_Player_Artillery_Attack_Elephants_Trigger WhenToTest BattlePlayerUnitAttacksEnemyUnit Condition BattlePlayerUnitCategory = siege and BattlePlayerUnitClass = missile and BattleEnemyMountClass = elephant and BattleEnemyActionStatus != routing AdviceThread Battle_Units_Matchup_Player_Artillery_Attack_Elephants_Thread 1 ;------------------------------------------ Trigger 1150_Loose_Formation_Change_Close_Warning_Trigger WhenToTest BattlePlayerUnitAttacksEnemyUnit Condition BattlePlayerUnitCategory = cavalry and BattlePlayerUnitClass != missile and not BattlePlayerUnitCloseFormation and BattlePlayerActionStatus = moving and BattlePlayerUnitMovingFast AdviceThread Loose_Formation_Change_Close_Warning_Thread 1 ;------------------------------------------ Trigger 1157_Fight_To_The_Death_Trigger WhenToTest BattlePlayerUnitAttacksEnemyUnit Condition BattleIsMeleeAttack and BattleEnemyActionStatus = fighting_backs_to_the_walls AdviceThread Fight_To_The_Death_Thread 1 ;------------------------------------------ Trigger 1159_Battle_Advice_General_Friendly_Fire_Trigger WhenToTest BattlePlayerUnitAttacksEnemyUnit Condition not I_BattleIsSiegeBattle and BattlePlayerUnitCategory = infantry and BattlePlayerUnitClass != missile and BattleEnemyUnitCategory = infantry and BattleEnemyUnitClass != missile and I_BattlePlayerArmyPercentageOfUnitClass missile >= 1 and BattlePlayerActionStatus = missiles_firing AdviceThread Battle_Advice_General_Friendly_Fire_Thread 1 ;------------------------------------------ Trigger 1160_Cantabrian_Circle_Trigger WhenToTest BattlePlayerUnitAttacksEnemyUnit Condition BattlePlayerUnitSpecialAbilitySupported = cantabrian_circle and not BattlePlayerUnitSpecialAbilityActive AdviceThread Cantabrian_Circle_Thread 1 ;------------------------------------------ Trigger 1161_Cavalry_Archers_Trigger WhenToTest BattlePlayerUnitAttacksEnemyUnit Condition not I_BattleIsSiegeBattle and I_BattleEnemyArmyNumberOfMatchingUnits horse_archers >= 1 and I_BattleEnemyArmyNumberOfMatchingUnits horse_javelinmen = 0 AdviceThread Cavalry_Archers_Thread 1 ;------------------------------------------ Trigger 1162_Cavalry_Cycle_Trigger WhenToTest BattlePlayerUnitAttacksEnemyUnit Condition BattlePlayerUnitCategory = cavalry and BattlePlayerMountClass != elephant and BattlePlayerUnitClass != missile and not I_MapName data/world/maps/campaign/sons_of_mars/descr_strat.txt AdviceThread Cavalry_Cycle_Thread 1 ;------------------------------------------ Trigger 1163_Concentrate_Your_Fire_Flank_Trigger WhenToTest BattlePlayerUnitAttacksEnemyUnit Condition BattleDirectionOfAttack = flank and BattlePlayerUnitClass = missile and BattlePlayerActionStatus = missiles_firing AdviceThread Concentrate_Your_Fire_Flank_Thread 1 ;------------------------------------------ Trigger 1164_Concentrate_Your_Fire_Trigger WhenToTest BattlePlayerUnitAttacksEnemyUnit Condition BattleDirectionOfAttack = front and BattlePlayerUnitClass = missile and BattlePlayerActionStatus = missiles_firing and BattleEnemyActionStatus != routing AdviceThread Concentrate_Your_Fire_Thread 1 ;------------------------------------------ Trigger 1165_Infantry_Attack_Pants_Quality_Trigger WhenToTest BattlePlayerUnitAttacksEnemyUnit Condition BattlePlayerUnitClass = light and BattlePlayerUnitCategory = infantry and BattleIsMeleeAttack and BattleDirectionOfAttack = front AdviceThread Infantry_Attack_Pants_Quality_Thread 1 ;------------------------------------------ Trigger 1168_Missile_Attack_Basics_Trigger WhenToTest BattlePlayerUnitAttacksEnemyUnit Condition not I_BattleIsSiegeBattle and BattlePlayerUnitCategory != siege and BattlePlayerUnitClass = missile and not BattleIsMeleeAttack and BattleEnemyUnitCategory != siege and BattleEnemyUnitClass != missile and BattleEnemyUnitClass != light and not I_MapName data/world/maps/campaign/sons_of_mars/descr_strat.txt AdviceThread Missile_Attack_Basics_Thread 1 ;------------------------------------------ Trigger 1169_Missile_Attack_Heavy_Cavalry_Trigger WhenToTest BattlePlayerUnitAttacksEnemyUnit Condition not I_BattleIsSiegeBattle and BattlePlayerUnitClass = missile and not BattleIsMeleeAttack and BattleEnemyUnitClass = heavy and BattleEnemyUnitCategory = cavalry and BattlePlayerUnitCategory != siege and not I_MapName data/world/maps/campaign/sons_of_mars/descr_strat.txt AdviceThread Missile_Attack_Heavy_Cavalry_Thread 1 ;------------------------------------------ Trigger 1170_Missile_Attack_Light_Cavalry_Moving_Trigger WhenToTest BattlePlayerUnitAttacksEnemyUnit Condition BattleEnemyUnitClass = light and BattleEnemyUnitCategory = cavalry and BattleEnemyActionStatus = moving and BattlePlayerUnitClass = missile and BattlePlayerActionStatus = missiles_firing AdviceThread Missile_Attack_Light_Cavalry_Moving_Thread 1 ;------------------------------------------ Trigger 1172_Stay_Grouped_Trigger WhenToTest BattlePlayerUnitAttacksEnemyUnit Condition not I_BattleIsSiegeBattle and BattlePlayerUnitClass = light and BattleEnemyUnitClass = missile and BattleIsMeleeAttack and BattleEnemyActionStatus != routing AdviceThread Stay_Grouped_Thread 1 ;------------------------------------------ Trigger 1173_Tiring_Cavalry_Trigger WhenToTest BattlePlayerUnitAttacksEnemyUnit Condition not I_BattleIsSiegeBattle and BattlePlayerUnitCategory = cavalry and BattlePlayerActionStatus = moving and BattlePlayerUnitMovingFast AdviceThread Tiring_Cavalry_Thread 1 ;------------------------------------------ Trigger 1184_Light_Cavalry_Trigger WhenToTest BattlePlayerUnitAttacksEnemyUnit Condition not I_BattleIsSiegeBattle and BattlePlayerUnitClass = light and BattlePlayerUnitCategory = cavalry AdviceThread Light_Cavalry_Thread 1 ;------------------------------------------ Trigger 1186A_Onagers_Trigger WhenToTest BattlePlayerUnitAttacksEnemyUnit Condition BattlePlayerUnitSiegeEngineClass = onager AdviceThread Onagers_Thread 1 ;------------------------------------------ Trigger 1186B_Onagers_Trigger WhenToTest BattlePlayerUnitAttacksEnemyUnit Condition BattlePlayerUnitSiegeEngineClass = heavy_onager AdviceThread Onagers_Thread 1 ;------------------------------------------ Trigger 1187_Target_Their_Best_Trigger WhenToTest BattlePlayerUnitAttacksEnemyUnit Condition BattlePlayerUnitCategory = siege and BattlePlayerUnitClass = missile and BattleEnemyUnitCategory = infantry and BattleEnemyUnitClass = light AdviceThread Target_Their_Best_Thread 1 ;------------------------------------------ Trigger 1242_Special_Abilities_Screech_Trigger WhenToTest BattlePlayerUnitAttacksEnemyUnit Condition BattlePlayerUnitSpecialAbilitySupported = curse and not BattlePlayerUnitSpecialAbilityActive AdviceThread Special_Abilities_Screech_Thread 1 ;------------------------------------------ Trigger 1243_Special_Abilities_Rallying_Horn_Trigger WhenToTest BattlePlayerUnitAttacksEnemyUnit Condition BattlePlayerUnitSpecialAbilitySupported = rally and not BattlePlayerUnitSpecialAbilityActive and I_BattlePlayerArmyNumberOfMatchingUnits all > 4 and I_BattlePlayerArmyNumberOfMatchingUnits wavering >= 1 AdviceThread Special_Abilities_Rallying_Horn_Thread 1 ;------------------------------------------ Trigger 1244_Special_Abilities_Killing_Elephants_Trigger WhenToTest BattlePlayerUnitAttacksEnemyUnit Condition BattlePlayerUnitSpecialAbilitySupported = kill_elephants and not BattlePlayerUnitSpecialAbilityActive AdviceThread Special_Abilities_Killing_Elephants_Thread 1 ;------------------------------------------ Trigger 1245_Special_Abilities_Berserkers_Trigger WhenToTest BattlePlayerUnitAttacksEnemyUnit Condition BattlePlayerUnitSpecialAbilitySupported = beserk and not BattlePlayerUnitSpecialAbilityActive AdviceThread Special_Abilities_Berserkers_Thread 1 ;------------------------------------------ Trigger 1246_Special_Abilities_Druids_Chanting_Trigger WhenToTest BattlePlayerUnitAttacksEnemyUnit Condition BattlePlayerUnitSpecialAbilitySupported = chant and not BattlePlayerUnitSpecialAbilityActive AdviceThread Special_Abilities_Druids_Chanting_Thread 1 ;------------------------------------------ Trigger 1247_Special_Abilities_Stealth_Movement_Trigger WhenToTest BattlePlayerUnitAttacksEnemyUnit Condition BattlePlayerUnitSpecialAbilitySupported = stealth and not BattlePlayerUnitSpecialAbilityActive AdviceThread Special_Abilities_Stealth_Movement_Thread 1 ;------------------------------------------ Trigger 1248_Special_Abilities_Feigned_Rout_Trigger WhenToTest BattlePlayerUnitAttacksEnemyUnit Condition BattlePlayerUnitSpecialAbilitySupported = feigned_rout and not BattlePlayerUnitSpecialAbilityActive AdviceThread Special_Abilities_Feigned_Rout_Thread 1 ;------------------------------------------ Trigger 1249_Special_Abilities_Phalanx_Trigger WhenToTest BattlePlayerUnitAttacksEnemyUnit Condition BattlePlayerUnitSpecialAbilitySupported = phalanx and not BattlePlayerUnitSpecialAbilityActive AdviceThread Special_Abilities_Phalanx_Thread 1 ;------------------------------------------ Trigger 1250_Special_Abilities_Testudo_Trigger WhenToTest BattlePlayerUnitAttacksEnemyUnit Condition BattlePlayerUnitSpecialAbilitySupported = testudo and not BattlePlayerUnitSpecialAbilityActive AdviceThread Special_Abilities_Testudo_Thread 1 ;------------------------------------------ Trigger 1251_Special_Abilities_Flaming_Ammo_Trigger WhenToTest BattlePlayerUnitAttacksEnemyUnit Condition BattlePlayerUnitClass = missile and BattlePlayerUnitCategory = siege and BattlePlayerUnitSpecialAbilitySupported = flaming_ammo and not BattlePlayerUnitSpecialAbilityActive AdviceThread Special_Abilities_Flaming_Ammo_Thread 1 ;------------------------------------------ Trigger 1252_Special_Abilities_Flaming_Ammo_2_Trigger WhenToTest BattlePlayerUnitAttacksEnemyUnit Condition BattlePlayerUnitClass = missile and not BattlePlayerUnitCategory = siege and BattlePlayerUnitSpecialAbilitySupported = flaming_ammo and not BattlePlayerUnitSpecialAbilityActive AdviceThread Special_Abilities_Flaming_Ammo_2_Thread 1 ;------------------------------------------ Trigger 1256_Javelins_And_Elephants_Trigger WhenToTest BattlePlayerUnitAttacksEnemyUnit Condition not I_BattleIsSiegeBattle and BattleEnemyMountClass = elephant and BattlePlayerUnitClass = missile and BattlePlayerUnitCategory != siege and BattlePlayerUnitCategory != cavalry and BattlePlayerUnitSpecialAbilitySupported != flaming_ammo AdviceThread Javelins_And_Elephants_Thread 1 ;------------------------------------------ Trigger 1259A_Keep_Cavalry_Away_Elephants_Trigger WhenToTest BattlePlayerUnitAttacksEnemyUnit Condition not I_BattleIsSiegeBattle and BattleEnemyMountClass = elephant and BattlePlayerUnitCategory = cavalry and BattlePlayerMountClass != elephant and BattlePlayerMountClass != chariot and I_BattlePlayerArmyNumberOfMatchingUnits all >= 6 AdviceThread Keep_Cavalry_Away_Elephants_Thread 1 ;------------------------------------------ Trigger 1262_Using_Elephants_Alternate_Attack_Trigger WhenToTest BattlePlayerUnitAttacksEnemyUnit Condition not I_BattleIsSiegeBattle and BattlePlayerUnitCategory = cavalry and BattlePlayerMountClass = elephant and BattleIsMeleeAttack AdviceThread Using_Elephants_Alternate_Attack_Thread 1 ;------------------------------------------ Trigger 1269A_Using_Onagers_Trigger WhenToTest BattlePlayerUnitAttacksEnemyUnit Condition BattlePlayerUnitSiegeEngineClass = onager AdviceThread Using_Onagers_Thread 1 ;------------------------------------------ Trigger 1269B_Using_Onagers_Trigger WhenToTest BattlePlayerUnitAttacksEnemyUnit Condition BattlePlayerUnitSiegeEngineClass = heavy_onager AdviceThread Using_Onagers_Thread 1 ;------------------------------------------ Trigger 1270A_Use_Flaming_Ammo_Trigger WhenToTest BattlePlayerUnitAttacksEnemyUnit Condition BattlePlayerUnitSpecialAbilitySupported = flaming_ammo and not BattlePlayerUnitSpecialAbilityActive and not BattleIsMeleeAttack and BattlePlayerUnitSiegeEngineClass = onager AdviceThread Use_Flaming_Ammo_Thread 1 ;------------------------------------------ Trigger 1270B_Use_Flaming_Ammo_Trigger WhenToTest BattlePlayerUnitAttacksEnemyUnit Condition BattlePlayerUnitSpecialAbilitySupported = flaming_ammo and not BattlePlayerUnitSpecialAbilityActive and not BattleIsMeleeAttack and BattlePlayerUnitSiegeEngineClass = heavy_onager AdviceThread Use_Flaming_Ammo_Thread 1 ;------------------------------------------ Trigger 1280_Fire_At_Their_Rear_Trigger WhenToTest BattlePlayerUnitAttacksEnemyUnit Condition BattleDirectionOfAttack = rear and not BattleIsMeleeAttack and BattlePlayerUnitCategory != siege and BattlePlayerUnitClass = missile and BattlePlayerUnitSpecialAbilitySupported = flaming_ammo and not I_MapName data/world/maps/campaign/sons_of_mars/descr_strat.txt AdviceThread Fire_At_Their_Rear_Thread 1 ;------------------------------------------ Trigger 1281_Flaming_Ammo_Wavering_Trigger WhenToTest BattlePlayerUnitAttacksEnemyUnit Condition I_BattleEnemyArmyNumberOfMatchingUnits wavering >= 1 and BattleEnemyActionStatus = fighting and BattlePlayerUnitCategory != siege and BattlePlayerUnitClass = missile and BattlePlayerUnitSpecialAbilitySupported = flaming_ammo and not BattlePlayerUnitSpecialAbilityActive and not BattleIsMeleeAttack AdviceThread Flaming_Ammo_Wavering_Thread 1 ;------------------------------------------ Trigger 1282_Cavalry_Targets_For_Archers_Trigger WhenToTest BattlePlayerUnitAttacksEnemyUnit Condition not I_BattleIsSiegeBattle and BattlePlayerUnitCategory != siege and BattlePlayerUnitClass = missile and BattlePlayerUnitSpecialAbilitySupported = flaming_ammo and BattleEnemyUnitCategory = cavalry and not BattleIsMeleeAttack AdviceThread Cavalry_Targets_For_Archers_Thread 1 ;------------------------------------------ Trigger 1287A_Facing_Missile_Cavalry_Trigger WhenToTest BattlePlayerUnitAttacksEnemyUnit Condition BattleEnemyUnitCategory = cavalry and BattleEnemyUnitClass = missile and BattleIsMeleeAttack and BattlePlayerUnitCategory = infantry and BattlePlayerUnitClass != missile and I_BattlePlayerArmyPercentageOfUnitClass missile >= 1 and I_BattlePlayerArmyPercentageOfUnitCategory cavalry >= 1 AdviceThread Facing_Missile_Cavalry_Thread 1 ;------------------------------------------ Trigger 1287B_Facing_Missile_Cavalry_Trigger WhenToTest BattlePlayerUnitAttacksEnemyUnit Condition BattleEnemyUnitCategory = cavalry and BattleEnemyUnitClass = missile and BattleIsMeleeAttack and BattlePlayerUnitCategory = cavalry and BattlePlayerUnitClass != missile and I_BattlePlayerArmyPercentageOfUnitClass missile >= 1 and I_BattlePlayerArmyPercentageOfUnitCategory cavalry >= 1 AdviceThread Facing_Missile_Cavalry_Thread 1 ;------------------------------------------ Trigger 1298_Wedge_Formation_Trigger WhenToTest BattlePlayerUnitAttacksEnemyUnit Condition BattlePlayerUnitSpecialAbilitySupported = wedge and BattlePlayerUnitSpecialAbilityActive AdviceThread Wedge_Formation_Thread 1 ;------------------------------------------ Trigger 1303_Warcry_Trigger WhenToTest BattlePlayerUnitAttacksEnemyUnit Condition BattleIsMeleeAttack and BattlePlayerUnitSpecialAbilitySupported = warcry and not BattlePlayerUnitSpecialAbilityActive AdviceThread Warcry_Thread 1 ;------------------------------------------ Trigger 1333A_Breaking_Off_From_Combat_Trigger WhenToTest BattlePlayerUnitAttacksEnemyUnit Condition BattleIsMeleeAttack and I_BattlePlayerArmyIsAttacker AdviceThread Breaking_Off_From_Combat_Thread 1 ;------------------------------------------ Trigger 1333B_Breaking_Off_From_Combat_Trigger WhenToTest BattlePlayerUnitAttacksEnemyUnit Condition BattleIsMeleeAttack AdviceThread Breaking_Off_From_Combat_Thread 1 ;------------------------------------------ Trigger 1253_Routing_Flags_Trigger WhenToTest BattlePlayerUnitRouts Condition BattlePlayerUnitSpecialAbilitySupported != rally and I_BattlePlayerArmyPercentageOfSpecialAbility rally >= 1 and I_BattleEnemyArmyNumberOfMatchingUnits all >= 4 AdviceThread Routing_Flags_Thread 1 ;------------------------------------------ Trigger 1293_Rallying_The_Troops_Trigger WhenToTest BattlePlayerUnitRouts Condition BattlePlayerUnitSpecialAbilitySupported != rally and I_BattlePlayerArmyPercentageOfSpecialAbility rally >= 1 and I_BattleEnemyArmyNumberOfMatchingUnits all >= 4 AdviceThread Rallying_The_Troops_Thread 1 ;------------------------------------------ Trigger 1068_Siege_Advice_Attack_Breach_Trigger WhenToTest BattleWallsBreachedByEngine Condition I_BattleIsSiegeBattle and I_BattlePlayerArmyIsAttacker AdviceThread Siege_Advice_Attack_Breach_Thread 1 ;------------------------------------------ Trigger 1069_Siege_Advice_Defend_Breach_Trigger WhenToTest BattleWallsBreachedByEngine Condition I_BattleIsSiegeBattle and not I_BattlePlayerArmyIsAttacker AdviceThread Siege_Advice_Defend_Breach_Thread 1 ;------------------------------------------ Trigger 2000_Character_Comes_Of_Age_Heir_Duelling_Banjo_Trigger WhenToTest CharacterComesOfAge Condition CharacterIsLocal and IsFactionHeir and Trait Inbred >= 4 AdviceThread Character_Comes_Of_Age_Heir_Duelling_Banjo_Thread 1 ;------------------------------------------ Trigger 2001_Character_Details_Be_A_General_Trigger WhenToTest CharacterPanelOpen Condition CharacterIsLocal and Attribute Command > 4 and Attribute Management < 2 AdviceThread Character_Details_Be_A_General_Thread 1 ;------------------------------------------ Trigger 2002_Character_Details_Super_General_Trigger WhenToTest CharacterPanelOpen Condition CharacterIsLocal and Attribute Command >= 6 and Attribute Management < 4 AdviceThread Character_Details_Super_General_Thread 1 ;------------------------------------------ Trigger 2003_Character_Details_Be_A_Governor_Trigger WhenToTest CharacterPanelOpen Condition CharacterIsLocal and Attribute Management > 4 and Attribute Command < 21 AdviceThread Character_Details_Be_A_Governor_Thread 1 ;------------------------------------------ Trigger 2004_Character_Details_Super_Governor_Trigger WhenToTest CharacterPanelOpen Condition CharacterIsLocal and Attribute Management >= 6 and Attribute Command < 4 AdviceThread Character_Details_Super_Governor_Thread 1 ;------------------------------------------ Trigger 2005_Character_Details_Useless_Thread WhenToTest CharacterPanelOpen Condition CharacterIsLocal and Attribute Management <= 1 and Attribute Command <= 1 AdviceThread Character_Details_Useless_Thread 1 ;------------------------------------------ Trigger 2006_Character_Details_All_Rounder_Trigger WhenToTest CharacterPanelOpen Condition CharacterIsLocal and Attribute Management >= 6 and Attribute Command >= 6 AdviceThread Character_Details_All_Rounder_Thread 1 ;------------------------------------------ Trigger 2075_Characters_Agent_Army_No_MPs_Trigger WhenToTest CharacterSelected Condition CharacterIsLocal and AgentType = general and RemainingMPPercentage = 10 AdviceThread Characters_Agent_Army_No_MPs_Early_Advice_Thread 1 ;------------------------------------------ Trigger 2076_Characters_Agent_Spy_No_MPs_Trigger WhenToTest CharacterSelected Condition CharacterIsLocal and AgentType = spy and RemainingMPPercentage = 10 AdviceThread Characters_Agent_Spy_No_MPs_Early_Advice_Thread 1 ;------------------------------------------ Trigger 2077_Characters_Agent_Diplomat_No_MPs_Trigger WhenToTest CharacterSelected Condition CharacterIsLocal and AgentType = diplomat and RemainingMPPercentage = 10 AdviceThread Characters_Agent_Diplomat_No_MPs_Early_Advice_Thread 1 ;------------------------------------------ Trigger 2078_Characters_Agent_Assassin_No_MPs_Early_Advice_Trigger WhenToTest CharacterSelected Condition CharacterIsLocal and AgentType = assassin and RemainingMPPercentage = 10 AdviceThread Characters_Agent_Assassin_No_MPs_Early_Advice_Thread 1 ;------------------------------------------ Trigger 2013_City_Construction_Advice_Generalised_Taxmen_Trigger WhenToTest DeclineAutomatedSettlementManagement Condition not SettlementAutoManaged Mechanics and SettlementIsLocal and AdviseFinancialBuild = tax AdviceThread City_Construction_Advice_Generalised_Taxmen_Thread 1 ;------------------------------------------ Trigger 2014_City_Construction_Advice_Generalised_Trader_Trigger WhenToTest DeclineAutomatedSettlementManagement Condition SettlementIsLocal and AdviseFinancialBuild = trade AdviceThread City_Construction_Advice_Generalised_Trader_Thread 1 ;------------------------------------------ Trigger 2015_City_Construction_Advice_Generalised_Trader_Trigger WhenToTest DeclineAutomatedSettlementManagement Condition SettlementIsLocal and AdviseFinancialBuild = trade and SettlementBuildingExists = highways AdviceThread City_Construction_Advice_Generalised_Trader_Roads_Done_Thread 1 ;------------------------------------------ Trigger 2016_City_Construction_Advice_Generalised_Farms_Trigger WhenToTest DeclineAutomatedSettlementManagement Condition SettlementIsLocal and AdviseFinancialBuild = farms AdviceThread City_Construction_Advice_Generalised_Farms_Thread 1 ;------------------------------------------ Trigger 2017_City_Construction_Advice_Generalised_Mines_Trigger WhenToTest DeclineAutomatedSettlementManagement Condition SettlementIsLocal and AdviseFinancialBuild = mines AdviceThread City_Construction_Advice_Generalised_Mines_Thread 1 ;------------------------------------------ Trigger 1983_Settlement_Governor_Corruption_Trigger WhenToTest FactionTurnStart Condition FactionIsLocal and SettlementsTaken = 6 and I_TurnNumber > 20 AdviceThread Settlement_Governor_Corruption_Thread 1 ;------------------------------------------ Trigger 1985_Draw_Them_Out_Open_Trigger WhenToTest FactionTurnStart Condition FactionIsLocal and I_TurnNumber > 20 and OnAWarFooting and OffensiveSiegesFought = 0 and RandomPercent > 15 AdviceThread Draw_Them_Out_Open_Thread 1 ;------------------------------------------ Trigger 1986_When_To_Attack_Trigger WhenToTest FactionTurnStart Condition FactionIsLocal and I_TurnNumber > 25 and OnAWarFooting and BattlesFought > 1 AdviceThread When_To_Attack_Thread 1 ;------------------------------------------ Trigger 1987_Principles_Of_War_Trigger WhenToTest FactionTurnStart Condition FactionIsLocal and I_TurnNumber > 30 and OnAWarFooting and BattlesFought < 5 AdviceThread Principles_Of_War_Thread 1 ;------------------------------------------ Trigger 1988_Time_To_Kill_Trigger WhenToTest FactionTurnStart Condition FactionIsLocal and I_TurnNumber > 30 and OnAWarFooting and I_IsTriggerTrue 1987_Principles_Of_War_Trigger AdviceThread Time_To_Kill_Thread 1 ;------------------------------------------ Trigger 1989_Speed_Settings_Strat_1_Trigger WhenToTest FactionTurnStart Condition FactionIsLocal and I_TurnNumber > 5 AdviceThread Speed_Settings_Strat_1_Thread 1 ;------------------------------------------ Trigger 1990_Speed_Settings_Strat_2_Trigger WhenToTest FactionTurnStart Condition FactionIsLocal and I_IsTriggerTrue 1989_Speed_Settings_Strat_1_Trigger AdviceThread Speed_Settings_Strat_2_Thread 1 ;------------------------------------------ Trigger 1991_Speed_Settings_Strat_3_Trigger WhenToTest FactionTurnStart Condition FactionIsLocal and I_IsTriggerTrue 1990_Speed_Settings_Strat_2_Trigger AdviceThread Speed_Settings_Strat_3_Thread 1 ;------------------------------------------ Trigger 1995_Settlement_As_Bait_Trigger WhenToTest FactionTurnStart Condition FactionIsLocal and I_TurnNumber > 25 and OnAWarFooting and RandomPercent > 25 and not I_MapName data/world/maps/campaign/sons_of_mars/descr_strat.txt AdviceThread Settlement_As_Bait_Thread 1 ;------------------------------------------ Trigger 1996_Foreseen_Is_Forewarned_Trigger WhenToTest FactionTurnStart Condition FactionIsLocal and I_TurnNumber > 25 and BattlesFought = 1 and BattlesLost = 1 and not I_MapName data/world/maps/campaign/sons_of_mars/descr_strat.txt AdviceThread Foreseen_Is_Forewarned_Thread 1 ;------------------------------------------ Trigger 1997_Make_Best_Of_Alliance_Trigger WhenToTest FactionTurnStart Condition FactionIsLocal and FactionHasAllies and OnAWarFooting and I_TurnNumber > 50 and RandomPercent > 30 AdviceThread Make_Best_Of_Alliance_Thread 1 ;------------------------------------------ Trigger 1998_Learn_Diplomacy_Trigger WhenToTest FactionTurnStart Condition FactionIsLocal and I_TurnNumber > 40 AdviceThread Learn_Diplomacy_Thread 1 ;------------------------------------------ Trigger 1999_Threaten_All_Places_Trigger WhenToTest FactionTurnStart Condition FactionIsLocal and BattlesFought > 10 and BattlesLost = 5 AdviceThread Threaten_All_Places_Thread 1 ;------------------------------------------ Trigger 2027_Faction_Negative_Cashflow_High_Support_Costs_Trigger WhenToTest FactionTurnStart Condition FactionIsLocal and LosingMoney and SupportCostsPercentage > 60 and ModeTaxLevel < tax_extortionate and Treasury > 0 and not I_MapName data/world/maps/campaign/sons_of_mars/descr_strat.txt AdviceThread Faction_Negative_Cashflow_High_Support_Costs_Thread 1 ;------------------------------------------ Trigger 2028_Faction_Negative_Cashflow_High_Support_Costs_Overdrawn_Trigger WhenToTest FactionTurnStart Condition FactionIsLocal and LosingMoney and SupportCostsPercentage > 60 and ModeTaxLevel < tax_extortionate and Treasury <= 0 and not I_MapName data/world/maps/campaign/sons_of_mars/descr_strat.txt AdviceThread Faction_Negative_Cashflow_High_Support_Costs_Overdrawn_Thread 1 ;------------------------------------------ Trigger 2050_Incoming_Message_Disaster_Trigger WhenToTest MessageOpen Condition IncomingMessageType disaster_earthquake AdviceThread Incoming_Message_Disaster_Thread 1 ;------------------------------------------ Trigger 2051_Incoming_Message_Disaster_Trigger WhenToTest MessageOpen Condition IncomingMessageType disaster_volcano AdviceThread Incoming_Message_Disaster_Thread 1 ;------------------------------------------ Trigger 2053_Incoming_Message_Disaster_Trigger WhenToTest MessageOpen Condition IncomingMessageType disaster_fire AdviceThread Incoming_Message_Disaster_Thread 1 ;------------------------------------------ Trigger 2055_Incoming_Message_Disaster_Trigger WhenToTest MessageOpen Condition IncomingMessageType disaster_flood AdviceThread Incoming_Message_Disaster_Thread 1 ;------------------------------------------ ;Trigger 2139_Settlement_Riots_Check_Details_Scroll_Trigger ; WhenToTest MessageOpen ; ; Condition IncomingMessageType disaster_riot ; ; AdviceThread Settlement_Riots_Check_Details_Scroll_Thread 1 ;------------------------------------------ ;Trigger 2140_Settlement_Rebels_Take_Action_Trigger ; WhenToTest MessageOpen ; ; Condition IncomingMessageType settlement_revolts ; ; AdviceThread Settlement_Rebels_Take_Action_Thread 1 ;------------------------------------------ Trigger 2111B_UI_Panel_Naval_Prebattle_Advice_Help_Trigger WhenToTest NavalPreBattleScrollAdviceRequested AdviceThread Help_UI_Panel_Naval_Prebattle_Advice_Thread 0 ;------------------------------------------ Trigger 2110B_UI_Panel_Prebattle_Advice_Help_Trigger WhenToTest PreBattleScrollAdviceRequested AdviceThread UI_Panel_Prebattle_Advice_Thread 0 ;------------------------------------------ Trigger 0578_City_Construction_Build_No_building_Next_Trigger WhenToTest RequestBuildingAdvice Condition SettlementIsLocal and AdviseBuild = No_building AdviceThread City_Construction_Build_No_building_Next_Thread 1 ;------------------------------------------ Trigger 0837_City_Training_No_Unit_Next_Trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = No_unit AdviceThread City_Training_No_Unit_Next_Thread 1 ;------------------------------------------ Trigger 2079B_UI_Panel_Characters_Basics_Help_Trigger WhenToTest ScrollAdviceRequested Condition ScrollAdviceRequested own_named_character_info_scroll AdviceThread Help_Army_Details_Scroll_Thread 0 ;------------------------------------------ Trigger 2081B_UI_Panel_Training_Basics_Help_Trigger WhenToTest ScrollAdviceRequested Condition ScrollAdviceRequested own_garrison_info_scroll AdviceThread Help_UI_Panel_Training_Early_Advice_Basics_Thread 0 ;------------------------------------------ Trigger 2083B_UI_Panel_Settlement_Advanced_Help_Trigger WhenToTest ScrollAdviceRequested Condition ScrollAdviceRequested advanced_settlement_info_scroll AdviceThread Settlement_Details_Advanced_Help_Thread 0 ;------------------------------------------ Trigger 2084B_UI_Panel_Trade_Basics_Help_Trigger WhenToTest ScrollAdviceRequested Condition ScrollAdviceRequested trade_summary_scroll AdviceThread Help_UI_Panel_Trade_Early_Advice_Basics_Thread 0 ;------------------------------------------ Trigger 2085B_UI_Panel_Diplomacy_Help_Trigger WhenToTest ScrollAdviceRequested Condition ScrollAdviceRequested diplomacy_scroll AdviceThread Help_UI_Panel_Diplomacy_Early_Advice_Thread 0 ;------------------------------------------ Trigger 2086B_UI_Panel_Build_Watchtowers_Open_Help_Trigger WhenToTest ScrollAdviceRequested Condition ScrollAdviceRequested field_construction_scroll AdviceThread Help_UI_Panel_Build_Watchtowers_Open_Thread 0 ;------------------------------------------ Trigger 2087B_UI_Panel_Finances_Basics_Help_Trigger WhenToTest ScrollAdviceRequested Condition ScrollAdviceRequested faction_economics_scroll AdviceThread Help_UI_Panel_Finances_Early_Advice_Basics_Thread 0 ;------------------------------------------ Trigger 2088B_UI_Panel_Diplomatic_Standing_Basics_Help_Trigger WhenToTest ScrollAdviceRequested Condition ScrollAdviceRequested diplomacy_overview_scroll AdviceThread Help_UI_Panel_Diplomatic_Standing_Early_Advice_Basics_Thread 0 ;------------------------------------------ Trigger 2091B_UI_Panel_Faction_Summary_Basics_Help_Trigger WhenToTest ScrollAdviceRequested Condition ScrollAdviceRequested faction_summary_scroll AdviceThread Help_UI_Panel_Faction_Summary_Early_Advice_Basics_Alternative_Thread 0 ;------------------------------------------ Trigger 2092B_UI_Panel_Family_Tree_Basics_Help_Trigger WhenToTest ScrollAdviceRequested Condition ScrollAdviceRequested family_tree_scroll AdviceThread Help_UI_Panel_Family_Tree_Early_Advice_Basics_Thread 0 ;------------------------------------------ Trigger 2093B_UI_Panel_Events_Log_Help_Trigger WhenToTest ScrollAdviceRequested Condition ScrollAdviceRequested faction_events_scroll AdviceThread Help_Events_Log_Scroll_Thread 0 ;------------------------------------------ Trigger 2094B_UI_Panel_Faction_Rankings_Help_Trigger WhenToTest ScrollAdviceRequested Condition ScrollAdviceRequested faction_ranking_scroll AdviceThread Help_Faction_Rankings_Scroll_Thread 0 ;------------------------------------------ Trigger 2095B_UI_Panel_Fort_Details_Help_Trigger WhenToTest ScrollAdviceRequested Condition ScrollAdviceRequested fort_info_scroll AdviceThread Help_Fort_Details_Scroll_Thread 0 ;------------------------------------------ Trigger 2096B_UI_Panel_Building_Details_Help_Trigger WhenToTest ScrollAdviceRequested Condition ScrollAdviceRequested building_info_scroll AdviceThread Help_Building_Details_Scroll_Thread 0 ;------------------------------------------ Trigger 2097B_UI_Panel_Unit_Details_Help_Trigger WhenToTest ScrollAdviceRequested Condition ScrollAdviceRequested unit_info_scroll AdviceThread Help_Unit_Details_Scroll_Thread 0 ;------------------------------------------ Trigger 2098B_UI_Panel_Agent_Details_Help_Trigger WhenToTest ScrollAdviceRequested Condition ScrollAdviceRequested own_agent_info_scroll AdviceThread Help_Characters_Details_Scroll_Thread 0 ;------------------------------------------ Trigger 2098C_UI_Panel_Army_Details_Help_Trigger WhenToTest ScrollAdviceRequested Condition ScrollAdviceRequested own_army_info_scroll AdviceThread Help_Characters_Details_Scroll_Thread 0 ;------------------------------------------ Trigger 2098D_UI_Panel_Navy_Details_Help_Trigger WhenToTest ScrollAdviceRequested Condition ScrollAdviceRequested own_navy_info_scroll AdviceThread Help_Characters_Details_Scroll_Thread 0 ;------------------------------------------ Trigger 2099B_UI_Panel_Building_Browser_Help_Trigger WhenToTest ScrollAdviceRequested Condition ScrollAdviceRequested building_browser_scroll AdviceThread Help_Building_Browser_Scroll_Thread 0 ;------------------------------------------ Trigger 2100B_UI_Panel_Character_List_Help_Trigger WhenToTest ScrollAdviceRequested Condition ScrollAdviceRequested character_listview AdviceThread Help_Character_List_Scroll_Thread 0 ;------------------------------------------ Trigger 2101B_UI_Panel_Settlement_List_Help_Trigger WhenToTest ScrollAdviceRequested Condition ScrollAdviceRequested settlement_listview AdviceThread Help_Settlement_List_Scroll_Thread 0 ;------------------------------------------ Trigger 2102B_UI_Panel_Military_List_Help_Trigger WhenToTest ScrollAdviceRequested Condition ScrollAdviceRequested army_listview AdviceThread Help_Military_List_Scroll_Thread 0 ;------------------------------------------ Trigger 2103B_UI_Panel_Assassination_Mission_Help_Trigger WhenToTest ScrollAdviceRequested Condition ScrollAdviceRequested mission_target_listview AdviceThread Help_Assassination_Mission_Scroll_Thread 0 ;------------------------------------------ Trigger 2104B_UI_Panel_Enemy_Neutral_Settlement_Info_Help_Trigger WhenToTest ScrollAdviceRequested Condition ScrollAdviceRequested enemy_settlement_info_scroll AdviceThread Help_Enemy_Settlement_Scroll_Thread 0 ;------------------------------------------ ;Trigger 2105B_UI_Panel_Enemy_Neutral_Character_Help_Trigger ; WhenToTest ScrollAdviceRequested ; ; Condition ScrollAdviceRequested enemy_character_info_scroll ; ; AdviceThread Help_Neutral_Character_Scroll_Thread 0 ;------------------------------------------ Trigger 2106B_UI_Panel_Enemy_Neutral_Army_Help_Trigger WhenToTest ScrollAdviceRequested Condition ScrollAdviceRequested enemy_army_info_scroll AdviceThread Help_Neutral_Army_Scroll_Thread 0 ;------------------------------------------ Trigger 2107B_UI_Panel_Merge_Armies_Help_Trigger WhenToTest ScrollAdviceRequested Condition ScrollAdviceRequested exchange_scroll AdviceThread Help_Merge_Armies_Scroll_Thread 0 ;------------------------------------------ Trigger 2108B_UI_Panel_Captured_Settlement_Help_Trigger WhenToTest ScrollAdviceRequested Condition ScrollAdviceRequested loot_settlement_scroll AdviceThread Help_Captured_Settlement_Scroll_Thread 0 ;------------------------------------------ Trigger 2109B_UI_Panel_Attack_Allies_Help_Trigger WhenToTest ScrollAdviceRequested Condition ScrollAdviceRequested ally_attack_warning_scroll AdviceThread Help_Attack_Allies_Scroll_Thread 0 ;------------------------------------------ Trigger 2112B_UI_Panel_Pre_Siege_Scroll_Opened_Help_Trigger WhenToTest ScrollAdviceRequested Condition ScrollAdviceRequested seige_scroll AdviceThread Help_Siege_Equipment_Intro_Thread 0 ;------------------------------------------ Trigger 2114B_UI_Panel_Game_Options_Help_Trigger WhenToTest ScrollAdviceRequested Condition ScrollAdviceRequested end_game_scroll AdviceThread Help_Game_Options_Scroll_Thread 0 ;------------------------------------------ Trigger 2115B_UI_Panel_Load_Save_Requester_Help_Trigger WhenToTest ScrollAdviceRequested Condition ScrollAdviceRequested file_requester_scroll AdviceThread Help_Load_Save_Screen_Thread 0 ;------------------------------------------ Trigger 2116B_UI_Panel_Game_Options_Battle_Help_Trigger WhenToTest ScrollAdviceRequested Condition ScrollAdviceRequested end_game_scroll AdviceThread Help_Game_Options_Scroll_Battle_Thread 0 ;------------------------------------------ Trigger 2117B_UI_Panel_Battle_Replay_Load_Save_Requester_Help_Trigger WhenToTest ScrollAdviceRequested Condition ScrollAdviceRequested battle_replay_file_requester AdviceThread Help_Battle_Replay_Screen_Thread 0 ;------------------------------------------ ;Trigger 2118B_UI_Panel_End_Battle_Help_Trigger ; WhenToTest ScrollAdviceRequested ; ; Condition ScrollAdviceRequested post_battle_scroll ; ; AdviceThread Help_End_Battle_Scroll_Thread 0 ;------------------------------------------ Trigger 2119B_UI_Panel_End_Battle_Stats_Help_Trigger WhenToTest ScrollAdviceRequested Condition ScrollAdviceRequested post_battle_stats_scroll AdviceThread Help_Battle_Stats_Screen_Thread 0 ;------------------------------------------ Trigger 2120B_UI_Panel_Keyboard_Shortcuts_Help_Trigger WhenToTest ScrollAdviceRequested Condition ScrollAdviceRequested help_scroll AdviceThread Help_Keyboard_Shortcuts_Scroll_Thread 0 ;------------------------------------------ ;Trigger 2129_Help_Attack_Neutrals_Scroll_Trigger ; WhenToTest ScrollAdviceRequested ; ; Condition ScrollAdviceRequested neutral_attack_warning_scroll ; ; AdviceThread Help_Attack_Neutrals_Scroll_Thread 0 ;------------------------------------------ ;Trigger 2131_Help_End_Battle_Campaign_Scroll_Trigger ; WhenToTest ScrollAdviceRequested ; ; Condition ScrollAdviceRequested post_battle_scroll ; ; AdviceThread Help_End_Battle_Campaign_Scroll_Thread 0 ;------------------------------------------ ;Trigger 2133_Help_Campaign_Battle_Stats_Screen_Trigger ; WhenToTest ScrollAdviceRequested ; ; Condition ScrollAdviceRequested post_battle_stats_scroll ; ; AdviceThread Help_Campaign_Battle_Stats_Screen_Thread 0 ;------------------------------------------ Trigger 2137_Help_Campaign_Keyboard_Shortcuts_Scroll_Trigger WhenToTest ScrollAdviceRequested Condition ScrollAdviceRequested help_scroll AdviceThread Help_Campaign_Keyboard_Shortcuts_Scroll_Thread 0 ;------------------------------------------ Trigger 2083A_UI_Panel_Settlement_Advanced_Trigger WhenToTest ScrollOpened Condition ScrollOpened advanced_settlement_info_scroll AdviceThread UI_Panel_Settlement_Advanced_Advice_Thread 1 ;------------------------------------------ Trigger 2082B_UI_Panel_Settlement_Basics_Help_Trigger WhenToTest SettlementScrollAdviceRequested AdviceThread Settlement_Help_Intro_Thread 0 ;------------------------------------------ ;Trigger 2134_Auto_Mechanics_Settlement_Help_Intro_Trigger ; WhenToTest SettlementScrollAdviceRequested ; ; Condition SettlementAutoManaged Mechanics ; ; AdviceThread Auto_Mechanics_Settlement_Help_Intro_Thread 0 ;------------------------------------------ ;Trigger 2135_Auto_Building_Settlement_Help_Intro_Trigger ; WhenToTest SettlementScrollAdviceRequested ; ; Condition SettlementAutoManaged Buildings ; ; AdviceThread Auto_Building_Settlement_Help_Intro_Thread 0 ;------------------------------------------ ;Trigger 2136_Auto_Training_Settlement_Help_Intro_Trigger ; WhenToTest SettlementScrollAdviceRequested ; ; Condition SettlementAutoManaged Troops ; ; AdviceThread Auto_Training_Settlement_Help_Intro_Thread 0 ;------------------------------------------ Trigger 2018_City_Riots_Reduce_Taxes_Trigger WhenToTest SettlementSelected Condition SettlementIsLocal and not SettlementAutoManaged Mechanics and not SettlementAutoManaged Troops and not SettlementAutoManaged Buildings and SettlementTaxLevel > tax_high and IsSettlementRioting AdviceThread City_Riots_Reduce_Taxes_Thread 1 ;------------------------------------------ Trigger 2019_City_Riots_Garrison_Properly_Trigger WhenToTest SettlementSelected Condition SettlementIsLocal and not IsSettlementGarrisoned and IsSettlementRioting AdviceThread City_Riots_Garrison_Properly_Thread 1 ;------------------------------------------ Trigger 2020_City_Riots_Throw_Games_Cure_Trigger WhenToTest SettlementSelected Condition SettlementIsLocal and SettlementBuildingExists >= stone_amphitheatre and IsSettlementRioting AdviceThread City_Riots_Throw_Games_Cure_Thread 1 ;------------------------------------------ Trigger 2021_City_Riots_Install_A_Governor_Trigger WhenToTest SettlementSelected Condition SettlementIsLocal and not GovernorInResidence and IsSettlementRioting AdviceThread City_Riots_Install_A_Governor_Thread 1 ;------------------------------------------ ;Trigger 2138_Public_Order_Low_Check_Details_Trigger ; WhenToTest SettlementSelected ; ; Condition SettlementIsLocal ; and SettlementLoyaltyLevel = loyalty_rioting ; ; AdviceThread Public_Order_Low_Check_Details_Thread 1 ;------------------------------------------ Trigger 1994_Settlement_Population_Limit_Reached_Trigger WhenToTest SettlementTurnStart Condition SettlementIsLocal and SettlementPopulationMaxedOut AdviceThread Settlement_Population_Limit_Reached_Thread 1 ;------------------------------------------ Trigger 2023_City_Loyalty_Low_High_Tax_Reduce_or_Garrison_Trigger WhenToTest SettlementTurnStart Condition SettlementIsLocal and not SettlementAutoManaged Mechanics and not SettlementAutoManaged Troops and not SettlementAutoManaged Buildings and SettlementLoyaltyLevel <= loyalty_content and SettlementTaxLevel >= tax_high AdviceThread City_Loyalty_Low_High_Tax_Reduce_or_Garrison_Thread 1 ;------------------------------------------ Trigger 2024_City_Health_Low_No_Sewers_Plague_Risk_Trigger WhenToTest SettlementTurnStart Condition SettlementIsLocal and not SettlementAutoManaged Mechanics and not SettlementAutoManaged Troops and not SettlementAutoManaged Buildings and SettlementBuildingExists < sewers and not FactionCultureType barbarian and HealthPercentage < 50 and not SettlementHasPlague AdviceThread City_Health_Low_No_Sewers_Plague_Risk_Thread 1 ;------------------------------------------ Trigger 2025_City_Health_Slow_Breeding_Effect_Trigger WhenToTest SettlementTurnStart Condition SettlementIsLocal and not SettlementAutoManaged Buildings and SettlementBuildingExists <= sewers and not FactionCultureType barbarian and HealthPercentage < 70 AdviceThread City_Health_Slow_Breeding_Effect_Thread 1 ;------------------------------------------ Trigger 2026_City_Health_Plague_Garrison_Present_Trigger WhenToTest SettlementTurnStart Condition SettlementIsLocal and SettlementHasPlague and IsSettlementGarrisoned AdviceThread City_Health_Plague_Garrison_Present_Thread 1 ;------------------------------------------ Trigger 2029_Faction_Negative_Cashflow_Low_Reserve_High_Tax_Trigger WhenToTest SettlementTurnStart Condition SettlementIsLocal and not SettlementAutoManaged Mechanics and not SettlementAutoManaged Buildings and not SettlementAutoManaged Troops and LosingMoney and ModeTaxLevel = tax_extortionate and not I_MapName data/world/maps/campaign/sons_of_mars/descr_strat.txt AdviceThread Faction_Negative_Cashflow_Low_Reserve_High_Tax_Thread 1 ;------------------------------------------ Trigger 2030_Faction_Negative_Cashflow_Low_Reserve_High_Tax_Overdrawn_Trigger WhenToTest SettlementTurnStart Condition SettlementIsLocal and not SettlementAutoManaged Mechanics and not SettlementAutoManaged Buildings and not SettlementAutoManaged Troops and LosingMoney and ModeTaxLevel = tax_extortionate and Treasury < 0 and not I_MapName data/world/maps/campaign/sons_of_mars/descr_strat.txt AdviceThread Faction_Negative_Cashflow_Low_Reserve_High_Tax_Overdrawn_Thread 1 ;------------------------------------------ Trigger 2031_Faction_Cashflow_Tax_Oversight_Problem_Trigger WhenToTest SettlementTurnStart Condition SettlementIsLocal and LosingMoney and not SettlementAutoManaged Mechanics and not SettlementAutoManaged Buildings and not SettlementAutoManaged Troops and ModeTaxLevel <= tax_normal and Treasury > 0 and not I_MapName data/world/maps/campaign/sons_of_mars/descr_strat.txt AdviceThread Faction_Cashflow_Tax_Oversight_Problem_Thread 1 ;------------------------------------------ Trigger 2032_Faction_Cashflow_Tax_Oversight_Problem_Overdrawn_Trigger WhenToTest SettlementTurnStart Condition SettlementIsLocal and LosingMoney and not SettlementAutoManaged Mechanics and not SettlementAutoManaged Buildings and not SettlementAutoManaged Troops and ModeTaxLevel <= tax_normal and Treasury <= 0 and not I_MapName data/world/maps/campaign/sons_of_mars/descr_strat.txt AdviceThread Faction_Cashflow_Tax_Oversight_Problem_Overdrawn_Thread 1 ;------------------------------------------ Trigger 2033_City_Loyalty_Low_Overtaxed_Trigger WhenToTest SettlementTurnStart Condition SettlementIsLocal and not SettlementAutoManaged Mechanics and not SettlementAutoManaged Troops and not SettlementAutoManaged Buildings and SettlementLoyaltyLevel <= loyalty_content and SettlementTaxLevel >= tax_high AdviceThread City_Loyalty_Low_Overtaxed_Thread 1 ;------------------------------------------ Trigger 2034_City_Loyalty_High_Undertaxed_Trigger WhenToTest SettlementTurnStart Condition SettlementIsLocal and not SettlementAutoManaged Mechanics and not SettlementAutoManaged Troops and not SettlementAutoManaged Buildings and SettlementLoyaltyLevel >= loyalty_content and SettlementTaxLevel <= tax_high AdviceThread City_Loyalty_High_Undertaxed_Thread 1 ;------------------------------------------ Trigger 2035_City_Loyalty_Low_High_Tax_Increase_Garrison_Warning_Trigger WhenToTest SettlementTurnStart Condition SettlementIsLocal and not SettlementAutoManaged Mechanics and not SettlementAutoManaged Buildings and not SettlementAutoManaged Troops and SettlementLoyaltyLevel <= loyalty_content AdviceThread City_Loyalty_Low_High_Tax_Increase_Garrison_Warning_Thread 1 ;------------------------------------------ Trigger 2036_City_Loyalty_Garrison_Leaves_Warning_Trigger WhenToTest SettlementTurnStart Condition SettlementIsLocal and not IsSettlementGarrisoned AdviceThread City_Loyalty_Garrison_Leaves_Warning_Thread 1 ;------------------------------------------ Trigger 2037_City_Loyalty_Low_No_Garrison_Warning_Trigger WhenToTest SettlementTurnStart Condition SettlementIsLocal and not IsSettlementGarrisoned and SettlementLoyaltyLevel <= loyalty_disillusioned AdviceThread City_Loyalty_Low_No_Garrison_Warning_Thread 1 ;------------------------------------------ Trigger 2122_Fort_Abandoned_Warning_Trigger WhenToTest UngarrisonedFort Condition FactionIsLocal AdviceThread Fort_Abandoned_Warning_Thread 1 ;------------------------------------------ Trigger BI_99_Train_This_Here_alan_horse_archers_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = alan_horse_archers AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_90_Train_This_Here_alan_noble_cavalry_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = alan_noble_cavalry AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_98_Train_This_Here_hunnic_archers_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = hunnic_archers AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_104_Train_This_Here_arian_priests_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = arian_priests AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_86_Train_This_Here_sarmatian_armoured_archers_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = sarmatian_armoured_archers AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_116_Train_This_Here_armoured_camel_riders_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = armoured_camel_riders AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_136_Train_This_Here_auxilia_palatinii_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = auxilia_palatinii AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_16_Train_This_Here_axe_heerbann_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = axe_heerbann AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_46_Train_This_Here_frankish_ballistae_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = frankish_ballistae AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_122_Train_This_Here_sassanid_ballistae_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = sassanid_ballistae AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_151_Train_This_Here_roman_ballistae_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = roman_ballistae AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_32_Train_This_Here_cavalry_alemanni_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = cavalry_alemanni AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_1_Train_This_Here_western_peasant_alemanni_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = western_peasant_alemanni AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_2_Train_This_Here_western_peasant_frank_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = western_peasant_frank AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_3_Train_This_Here_western_peasant_saxon_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = western_peasant_saxon AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_4_Train_This_Here_western_peasant_celt_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = western_peasant_celt AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_53_Train_This_Here_berber_axemen_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = berber_axemen AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_56_Train_This_Here_berber_lancers_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = berber_lancers AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_193_Train_This_Here_naval_biremes_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = naval biremes AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_198_Train_This_Here_naval_boats_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = naval boats AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_78_Train_This_Here_bosphoran_infantry_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = bosphoran_infantry AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_157_Train_This_Here_british_legionaries_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = british_legionaries AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_135_Train_This_Here_bucellarii_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = bucellarii AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_37_Train_This_Here_burgundian_lancer_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = burgundian_lancer AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_118_Train_This_Here_camel_raiders_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = camel_raiders AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_149_Train_This_Here_carriage_ballistae_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = carriage_ballistae AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_115_Train_This_Here_cataphracts_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = cataphracts AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_146_Train_This_Here_roman_priest_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = roman_priest AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_20_Train_This_Here_chosen_archer_alemanni_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = chosen_archer_alemanni AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_14_Train_This_Here_chosen_axemen_alemanni_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = chosen_axemen_alemanni AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_47_Train_This_Here_chosen_warlord_alemanni_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = chosen_warlord_alemanni AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_117_Train_This_Here_clibinarii_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = clibinarii AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_125_Train_This_Here_clibinarii_immortals_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = clibinarii_immortals AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_156_Train_This_Here_coastal_levies_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = coastal_levies AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_132_Train_This_Here_comitatenses_first_cohort_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = comitatenses_first_cohort AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_131_Train_This_Here_comitatenses_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = comitatenses AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_196_Train_This_Here_naval_corvus_quinquireme_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = naval corvus quinquireme AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_197_Train_This_Here_naval_deceres_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = naval deceres AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_54_Train_This_Here_desert_archers_african_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = desert_archers_african AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_113_Train_This_Here_desert_archers_sassanid_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = desert_archers_sassanid AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_58_Train_This_Here_desert_cavalry_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = desert_cavalry AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_59_Train_This_Here_desert_chieftain_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = desert_chieftain AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_147_Train_This_Here_dromedarii_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = dromedarii AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_41_Train_This_Here_druids_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = druids AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_127_Train_This_Here_eastern_archer_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = eastern_archer AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_120_Train_This_Here_elephants_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = elephants AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_85_Train_This_Here_hunnic_elite_warriors_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = hunnic_elite_warriors AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_141_Train_This_Here_equites_auxilia_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = equites_auxilia AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_138_Train_This_Here_equites_catafractarii_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = equites_catafractarii AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_137_Train_This_Here_equites_clibinarii_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = equites_clibinarii AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_144_Train_This_Here_equites_sagittarii_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = equites_sagittarii AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_142_Train_This_Here_foederati_cavalry_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = foederati_cavalry AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_133_Train_This_Here_foederati_infantry_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = foederati_infantry AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_21_Train_This_Here_francisca_heerban_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = francisca_heerban AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_18_Train_This_Here_gallowglass_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = gallowglass AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_27_Train_This_Here_golden_band_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = golden_band AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_82_Train_This_Here_goth_raiders_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = goth_raiders AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_92_Train_This_Here_gothic_lancer_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = gothic_lancer AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_66_Train_This_Here_gothic_spearmen_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = gothic_spearmen AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_79_Train_This_Here_gothic_warriors_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = gothic_warriors AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_158_Train_This_Here_graal_knights_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = graal_knights AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_93_Train_This_Here_hunnic_heavy_cavalry_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = hunnic_heavy_cavalry AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_123_Train_This_Here_sassanid_heavy_onager_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = sassanid_heavy_onager AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_152_Train_This_Here_roman_heavy_onager_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = roman_heavy_onager AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_60_Train_This_Here_herdsmen_hun_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = herdsmen_hun AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_61_Train_This_Here_herdsmen_sarmatian_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = herdsmen_sarmatian AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_52_Train_This_Here_hillmen_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = hillmen AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_143_Train_This_Here_hippo_toxotai_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = hippo_toxotai AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_102_Train_This_Here_gothic_horse_archers_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = gothic_horse_archers AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_29_Train_This_Here_hounds_of_culann_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = hounds_of_culann AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_88_Train_This_Here_hunnic_lancers_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = hunnic_lancers AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_155_Train_This_Here_imperial_german_bodyguard_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = imperial_german_bodyguard AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_154_Train_This_Here_imperial_household_bodyguard_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = imperial_household_bodyguard AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_24_Train_This_Here_celtic_kerns_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = celtic_kerns AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_112_Train_This_Here_kurdish_javelinmen_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = kurdish_javelinmen AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_199_Train_This_Here_naval_large_boats_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = naval large boats AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_130_Train_This_Here_legio_lanciarii_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = legio_lanciarii AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_6_Train_This_Here_levy_spearman_frank_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = levy_spearman_frank AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_7_Train_This_Here_levy_spearman_saxon_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = levy_spearman_saxon AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_110_Train_This_Here_levy_spearmen_sassanid_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = levy_spearmen_sassanid AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_129_Train_This_Here_limitanei_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = limitanei AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_19_Train_This_Here_lombard_archers_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = lombard_archers AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_26_Train_This_Here_lombard_berserkers_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = lombard_berserkers AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_159_Train_This_Here_romano_british_monks_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = romano_british_monks AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_57_Train_This_Here_moorish_raiders_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = moorish_raiders AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_55_Train_This_Here_mountain_men_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = mountain_men AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_111_Train_This_Here_mountain_slinger_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = mountain_slinger AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_103_Train_This_Here_mounted_arian_priests_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = mounted_arian_priests AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_35_Train_This_Here_saxon_mounted_nobles_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = saxon_mounted_nobles AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_34_Train_This_Here_night_raiders_alemanni_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = night_raiders_alemanni AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_89_Train_This_Here_sarmatian_noble_cavalry_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = sarmatian_noble_cavalry AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_30_Train_This_Here_noble_cavalry_alemanni_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = noble_cavalry_alemanni AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_36_Train_This_Here_noble_clansmen_celt_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = noble_clansmen_celt AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_33_Train_This_Here_noble_warriors_frank_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = noble_warriors_frank AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_119_Train_This_Here_nomad_archer_cavalry_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = nomad_archer_cavalry AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_62_Train_This_Here_peasant_vandal_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = peasant_vandal AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_63_Train_This_Here_peasant_gothic_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = peasant_gothic AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_44_Train_This_Here_alemanni_onager_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = alemanni_onager AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_45_Train_This_Here_frankish_onager_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = frankish_onager AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_121_Train_This_Here_sassanid_onagers_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = sassanid_onagers AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_150_Train_This_Here_roman_onagers_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = roman_onagers AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_145_Train_This_Here_orthodox_priest_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = orthodox_priest AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_48_Train_This_Here_frankish_paladin_bodyguard_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = frankish_paladin_bodyguard AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_31_Train_This_Here_frankish_paladins_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = frankish_paladins AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_51_Train_This_Here_african_peasant_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = african_peasant AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_109_Train_This_Here_sassanid_peasant_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = sassanid_peasant AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_126_Train_This_Here_western_peasant_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = western peasant AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_23_Train_This_Here_celtic_crossbowmen_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = celtic_crossbowmen AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_200_Train_This_Here_naval_pirate_ships_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = naval pirate ships AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_134_Train_This_Here_plumbatarii_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = plumbatarii AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_148_Train_This_Here_praeventores_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = praeventores AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_195_Train_This_Here_naval_quinquiremes_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = naval quinquiremes AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_38_Train_This_Here_frankish_raiders_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = frankish_raiders AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_124_Train_This_Here_sassanid_repeating_ballistae_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = sassanid_repeating_ballistae AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_153_Train_This_Here_roman_repeating_ballistae_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = roman_repeating_ballistae AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_67_Train_This_Here_runaway_slave_spearmen_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = runaway_slave_spearmen AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_140_Train_This_Here_sarmatian_auxilia_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = sarmatian_auxilia AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_97_Train_This_Here_sarmatian_virgin_cavalry_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = sarmatian_virgin_cavalry AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_80_Train_This_Here_sarmatian_virgin_archers_foot_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = sarmatian_virgin_archers_foot AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_100_Train_This_Here_sarmatian_virgin_archers_horse_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = sarmatian_virgin_archers_horse AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_28_Train_This_Here_saxon_hearth_troops_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = saxon_hearth_troops AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_22_Train_This_Here_saxon_hunters_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = saxon_hunters AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_17_Train_This_Here_saxon_keels_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = saxon_keels AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_139_Train_This_Here_scholae_palatinae_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = scholae_palatinae AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_40_Train_This_Here_scotti_chariots_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = scotti_chariots AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_39_Train_This_Here_saxon_sea_raiders_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = saxon_sea_raiders AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_25_Train_This_Here_celtic_slingers_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = celtic_slingers AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_5_Train_This_Here_spear_warband_alemanni_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = spear_warband_alemanni AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_8_Train_This_Here_celtic_spearman_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = celtic_spearman AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_83_Train_This_Here_steppe_heavy_spearmen_hun_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = steppe_heavy_spearmen_hun AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_84_Train_This_Here_steppe_heavy_spearmen_vandal_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = steppe_heavy_spearmen_vandal AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_101_Train_This_Here_steppe_horse_archers_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = steppe_horse_archers AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_91_Train_This_Here_steppe_lancers_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = steppe_lancers AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_94_Train_This_Here_steppe_nobles_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = steppe_nobles AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_81_Train_This_Here_steppe_raiders_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = steppe_raiders AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_64_Train_This_Here_steppe_spearmen_hun_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = steppe_spearmen_hun AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_65_Train_This_Here_steppe_spearmen_vandal_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = steppe_spearmen_vandal AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_76_Train_This_Here_steppe_swordsmen_hun_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = steppe_swordsmen_hun AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_77_Train_This_Here_steppe_swordsmen_vandal_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = steppe_swordsmen_vandal AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_87_Train_This_Here_steppe_warriors_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = steppe_warriors AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_114_Train_This_Here_sughdian_warriors_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = sughdian_warriors AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_15_Train_This_Here_sword_heerbann_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = sword_heerbann AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_96_Train_This_Here_tribal_cavalry_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = tribal_cavalry AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_194_Train_This_Here_naval_triremes_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = naval triremes AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_42_Train_This_Here_alemanni_warhounds_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = alemanni_warhounds AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_105_Train_This_Here_hunnic_warlords_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = hunnic_warlords AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_49_Train_This_Here_saxon_warlord_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = saxon_warlord AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_50_Train_This_Here_celtic_warlord_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = celtic_warlord AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_106_Train_This_Here_sarmatian_warlords_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = sarmatian_warlords AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_107_Train_This_Here_steppe_warlords_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = steppe_warlords AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_108_Train_This_Here_goth_warlords_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = goth_warlords AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_160_Train_This_Here_romano_british_warlords_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = romano_british_warlords AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_95_Train_This_Here_gothic_warrior_nobles_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = gothic_warrior_nobles AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_128_Train_This_Here_western_archer_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = western_archer AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_43_Train_This_Here_celtish_wolfhounds_trigger WhenToTest RequestTrainingAdvice Condition SettlementIsLocal and AdviseRecruit = celtish_wolfhounds AdviceThread Generic_Training_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_temple_of_one_god_temple_trigger_363 WhenToTest RequestBuildingAdvice Condition FactionCultureType eastern and SettlementIsLocal and AdviseBuild = temple_of_one_god_temple AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_temple_of_one_god_pantheon_trigger_366 WhenToTest RequestBuildingAdvice Condition FactionCultureType eastern and SettlementIsLocal and AdviseBuild = temple_of_one_god_pantheon AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_temple_of_one_god_shrine_trigger_362 WhenToTest RequestBuildingAdvice Condition FactionCultureType eastern and SettlementIsLocal and AdviseBuild = temple_of_one_god_shrine AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_temple_of_one_god_large_temple_trigger_364 WhenToTest RequestBuildingAdvice Condition FactionCultureType eastern and SettlementIsLocal and AdviseBuild = temple_of_one_god_large_temple AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_temple_of_one_god_awesome_temple_trigger_365 WhenToTest RequestBuildingAdvice Condition FactionCultureType eastern and SettlementIsLocal and AdviseBuild = temple_of_one_god_awesome_temple AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_wooden_wall_trigger_137 WhenToTest RequestBuildingAdvice Condition FactionCultureType carthaginian and SettlementIsLocal and AdviseBuild = wooden_wall AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_wooden_wall_trigger_264 WhenToTest RequestBuildingAdvice Condition FactionCultureType eastern and SettlementIsLocal and AdviseBuild = wooden_wall AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_wooden_wall_trigger_391 WhenToTest RequestBuildingAdvice Condition FactionCultureType hun and SettlementIsLocal and AdviseBuild = wooden_wall AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_wooden_wall_trigger_518 WhenToTest RequestBuildingAdvice Condition FactionCultureType nomad and SettlementIsLocal and AdviseBuild = wooden_wall AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_wooden_wall_trigger_647 WhenToTest RequestBuildingAdvice Condition FactionCultureType roman and SettlementIsLocal and AdviseBuild = wooden_wall AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_wooden_pallisade_trigger_6 WhenToTest RequestBuildingAdvice Condition FactionCultureType barbarian and SettlementIsLocal and AdviseBuild = wooden_pallisade AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_wooden_pallisade_trigger_136 WhenToTest RequestBuildingAdvice Condition FactionCultureType carthaginian and SettlementIsLocal and AdviseBuild = wooden_pallisade AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_wooden_pallisade_trigger_263 WhenToTest RequestBuildingAdvice Condition FactionCultureType eastern and SettlementIsLocal and AdviseBuild = wooden_pallisade AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_wooden_pallisade_trigger_390 WhenToTest RequestBuildingAdvice Condition FactionCultureType hun and SettlementIsLocal and AdviseBuild = wooden_pallisade AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_wooden_pallisade_trigger_517 WhenToTest RequestBuildingAdvice Condition FactionCultureType nomad and SettlementIsLocal and AdviseBuild = wooden_pallisade AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_wooden_pallisade_trigger_646 WhenToTest RequestBuildingAdvice Condition FactionCultureType roman and SettlementIsLocal and AdviseBuild = wooden_pallisade AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_smiths_workshop_trigger_30 WhenToTest RequestBuildingAdvice Condition FactionCultureType barbarian and SettlementIsLocal and AdviseBuild = smiths_workshop AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_smiths_workshop_trigger_414 WhenToTest RequestBuildingAdvice Condition FactionCultureType hun and SettlementIsLocal and AdviseBuild = smiths_workshop AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_smiths_workshop_trigger_541 WhenToTest RequestBuildingAdvice Condition FactionCultureType nomad and SettlementIsLocal and AdviseBuild = smiths_workshop AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_governors_house_trigger_1 WhenToTest RequestBuildingAdvice Condition FactionCultureType barbarian and SettlementIsLocal and AdviseBuild = governors_house AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_governors_house_trigger_512 WhenToTest RequestBuildingAdvice Condition FactionCultureType nomad and SettlementIsLocal and AdviseBuild = governors_house AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_cavalry_barracks_trigger_17 WhenToTest RequestBuildingAdvice Condition FactionCultureType barbarian and SettlementIsLocal and AdviseBuild = cavalry_barracks AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_cavalry_barracks_trigger_401 WhenToTest RequestBuildingAdvice Condition FactionCultureType hun and SettlementIsLocal and AdviseBuild = cavalry_barracks AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_cavalry_barracks_trigger_528 WhenToTest RequestBuildingAdvice Condition FactionCultureType nomad and SettlementIsLocal and AdviseBuild = cavalry_barracks AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_imperial_palace_trigger_135 WhenToTest RequestBuildingAdvice Condition FactionCultureType carthaginian and SettlementIsLocal and AdviseBuild = imperial_palace AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_governors_villa_trigger_2 WhenToTest RequestBuildingAdvice Condition FactionCultureType barbarian and SettlementIsLocal and AdviseBuild = governors_villa AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_governors_palace_trigger_133 WhenToTest RequestBuildingAdvice Condition FactionCultureType carthaginian and SettlementIsLocal and AdviseBuild = governors_palace AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_governors_villa_trigger_386 WhenToTest RequestBuildingAdvice Condition FactionCultureType hun and SettlementIsLocal and AdviseBuild = governors_villa AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_governors_villa_trigger_513 WhenToTest RequestBuildingAdvice Condition FactionCultureType nomad and SettlementIsLocal and AdviseBuild = governors_villa AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_royal_barracks_trigger_655 WhenToTest RequestBuildingAdvice Condition FactionCultureType roman and SettlementIsLocal and AdviseBuild = royal_barracks AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_trader_trigger_24 WhenToTest RequestBuildingAdvice Condition FactionCultureType barbarian and SettlementIsLocal and AdviseBuild = trader AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_trader_trigger_154 WhenToTest RequestBuildingAdvice Condition FactionCultureType carthaginian and SettlementIsLocal and AdviseBuild = trader AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_trader_trigger_281 WhenToTest RequestBuildingAdvice Condition FactionCultureType eastern and SettlementIsLocal and AdviseBuild = trader AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_trader_trigger_408 WhenToTest RequestBuildingAdvice Condition FactionCultureType hun and SettlementIsLocal and AdviseBuild = trader AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_trader_trigger_535 WhenToTest RequestBuildingAdvice Condition FactionCultureType nomad and SettlementIsLocal and AdviseBuild = trader AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_trader_trigger_664 WhenToTest RequestBuildingAdvice Condition FactionCultureType roman and SettlementIsLocal and AdviseBuild = trader AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_caravan_trigger_320 WhenToTest RequestBuildingAdvice Condition FactionCultureType eastern and SettlementIsLocal and AdviseBuild = caravan AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_temple_of_leadership_temple_trigger_739 WhenToTest RequestBuildingAdvice Condition FactionCultureType roman and SettlementIsLocal and AdviseBuild = temple_of_leadership_temple AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_temple_of_mithras_temple_trigger_748 WhenToTest RequestBuildingAdvice Condition FactionCultureType roman and SettlementIsLocal and AdviseBuild = temple_of_mithras_temple AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_temple_of_mithras_shrine_trigger_747 WhenToTest RequestBuildingAdvice Condition FactionCultureType roman and SettlementIsLocal and AdviseBuild = temple_of_mithras_shrine AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_temple_of_mithras_large_temple_trigger_749 WhenToTest RequestBuildingAdvice Condition FactionCultureType roman and SettlementIsLocal and AdviseBuild = temple_of_mithras_large_temple AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_temple_of_mithras_awesome_temple_trigger_750 WhenToTest RequestBuildingAdvice Condition FactionCultureType roman and SettlementIsLocal and AdviseBuild = temple_of_mithras_awesome_temple AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_tavern_trigger_66 WhenToTest RequestBuildingAdvice Condition FactionCultureType barbarian and SettlementIsLocal and AdviseBuild = tavern AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_tavern_trigger_450 WhenToTest RequestBuildingAdvice Condition FactionCultureType hun and SettlementIsLocal and AdviseBuild = tavern AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_tavern_trigger_579 WhenToTest RequestBuildingAdvice Condition FactionCultureType nomad and SettlementIsLocal and AdviseBuild = tavern AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_foundry_trigger_415 WhenToTest RequestBuildingAdvice Condition FactionCultureType hun and SettlementIsLocal and AdviseBuild = foundry AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_foundry_trigger_542 WhenToTest RequestBuildingAdvice Condition FactionCultureType nomad and SettlementIsLocal and AdviseBuild = foundry AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_stone_wall_trigger_8 WhenToTest RequestBuildingAdvice Condition FactionCultureType barbarian and SettlementIsLocal and AdviseBuild = stone_wall AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_stone_wall_trigger_138 WhenToTest RequestBuildingAdvice Condition FactionCultureType carthaginian and SettlementIsLocal and AdviseBuild = stone_wall AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_stone_wall_trigger_265 WhenToTest RequestBuildingAdvice Condition FactionCultureType eastern and SettlementIsLocal and AdviseBuild = stone_wall AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_stone_wall_trigger_392 WhenToTest RequestBuildingAdvice Condition FactionCultureType hun and SettlementIsLocal and AdviseBuild = stone_wall AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_stone_wall_trigger_519 WhenToTest RequestBuildingAdvice Condition FactionCultureType nomad and SettlementIsLocal and AdviseBuild = stone_wall AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_stone_wall_trigger_648 WhenToTest RequestBuildingAdvice Condition FactionCultureType roman and SettlementIsLocal and AdviseBuild = stone_wall AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_wooden_wall_trigger_7 WhenToTest RequestBuildingAdvice Condition FactionCultureType barbarian and SettlementIsLocal and AdviseBuild = wooden_wall AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_stables_trigger_16 WhenToTest RequestBuildingAdvice Condition FactionCultureType barbarian and SettlementIsLocal and AdviseBuild = stables AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_stables_trigger_146 WhenToTest RequestBuildingAdvice Condition FactionCultureType carthaginian and SettlementIsLocal and AdviseBuild = stables AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_stables_trigger_273 WhenToTest RequestBuildingAdvice Condition FactionCultureType eastern and SettlementIsLocal and AdviseBuild = stables AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_stables_trigger_400 WhenToTest RequestBuildingAdvice Condition FactionCultureType hun and SettlementIsLocal and AdviseBuild = stables AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_stables_trigger_527 WhenToTest RequestBuildingAdvice Condition FactionCultureType nomad and SettlementIsLocal and AdviseBuild = stables AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_stables_trigger_656 WhenToTest RequestBuildingAdvice Condition FactionCultureType roman and SettlementIsLocal and AdviseBuild = stables AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_frankincense_rd_trigger_321 WhenToTest RequestBuildingAdvice Condition FactionCultureType eastern and SettlementIsLocal and AdviseBuild = frankincense_rd AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_silk_rd_trigger_322 WhenToTest RequestBuildingAdvice Condition FactionCultureType eastern and SettlementIsLocal and AdviseBuild = silk_rd AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_siege_engineer_trigger_23 WhenToTest RequestBuildingAdvice Condition FactionCultureType barbarian and SettlementIsLocal and AdviseBuild = siege_engineer AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_siege_engineer_trigger_280 WhenToTest RequestBuildingAdvice Condition FactionCultureType eastern and SettlementIsLocal and AdviseBuild = siege_engineer AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_siege_engineer_trigger_663 WhenToTest RequestBuildingAdvice Condition FactionCultureType roman and SettlementIsLocal and AdviseBuild = siege_engineer AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_temple_of_viking_shrine_trigger_125 WhenToTest RequestBuildingAdvice Condition FactionType alemanni and SettlementIsLocal and AdviseBuild = temple_of_viking_shrine AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_temple_of_viking_shrine_trigger_126 WhenToTest RequestBuildingAdvice Condition FactionType saxons and SettlementIsLocal and AdviseBuild = temple_of_viking_shrine AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_temple_of_hunting_lots_shrine_trigger_92 WhenToTest RequestBuildingAdvice Condition FactionType saxons and SettlementIsLocal and AdviseBuild = temple_of_hunting_lots_shrine AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_temple_of_ultraviolence_shrine_trigger_635 WhenToTest RequestBuildingAdvice Condition FactionType goths and SettlementIsLocal and AdviseBuild = temple_of_ultraviolence_shrine AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_temple_of_ultraviolence_shrine_trigger_122 WhenToTest RequestBuildingAdvice Condition FactionType celts and SettlementIsLocal and AdviseBuild = temple_of_ultraviolence_shrine AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_temple_of_violence_shrine_trigger_632 WhenToTest RequestBuildingAdvice Condition FactionCultureType nomad and SettlementIsLocal and AdviseBuild = temple_of_violence_shrine AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_temple_of_leadership_shrine_trigger_614 WhenToTest RequestBuildingAdvice Condition FactionType slavs and SettlementIsLocal and AdviseBuild = temple_of_leadership_shrine AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_temple_of_leadership_shrine_trigger_738 WhenToTest RequestBuildingAdvice Condition FactionCultureType roman and SettlementIsLocal and AdviseBuild = temple_of_leadership_shrine AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_temple_of_law_shrine_trigger_611 WhenToTest RequestBuildingAdvice Condition FactionCultureType nomad and SettlementIsLocal and AdviseBuild = temple_of_law_shrine AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_temple_of_healing_shrine_trigger_596 WhenToTest RequestBuildingAdvice Condition FactionType sarmatians and SettlementIsLocal and AdviseBuild = temple_of_healing_shrine AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_temple_of_leadership_shrine_trigger_101 WhenToTest RequestBuildingAdvice Condition FactionType celts and SettlementIsLocal and AdviseBuild = temple_of_leadership_shrine AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_temple_of_fertility_shrine_trigger_590 WhenToTest RequestBuildingAdvice Condition FactionType slavs and SettlementIsLocal and AdviseBuild = temple_of_fertility_shrine AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_temple_of_battleforge_shrine_trigger_71 WhenToTest RequestBuildingAdvice Condition FactionType celts and SettlementIsLocal and AdviseBuild = temple_of_battleforge_shrine AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_temple_of_farming_shrine_trigger_74 WhenToTest RequestBuildingAdvice Condition FactionType alemanni and SettlementIsLocal and AdviseBuild = temple_of_farming_shrine AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_temple_of_battle_shrine_trigger_581 WhenToTest RequestBuildingAdvice Condition FactionType slavs and SettlementIsLocal and AdviseBuild = temple_of_battle_shrine AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_temple_of_battle_shrine_trigger_68 WhenToTest RequestBuildingAdvice Condition FactionCultureType barbarian and SettlementIsLocal and AdviseBuild = temple_of_battle_shrine AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_temple_of_hunting_shrine_trigger_89 WhenToTest RequestBuildingAdvice Condition FactionType celts and SettlementIsLocal and AdviseBuild = temple_of_hunting_shrine AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_temple_of_battleforge_shrine_trigger_455 WhenToTest RequestBuildingAdvice Condition FactionCultureType hun and SettlementIsLocal and AdviseBuild = temple_of_battleforge_shrine AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_temple_of_battleforge_shrine_trigger_584 WhenToTest RequestBuildingAdvice Condition FactionCultureType nomad and not FactionType slavs and SettlementIsLocal and AdviseBuild = temple_of_battleforge_shrine AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_temple_of_horse_shrine_trigger_470 WhenToTest RequestBuildingAdvice Condition FactionCultureType hun and SettlementIsLocal and AdviseBuild = temple_of_horse_shrine AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_temple_of_horse_shrine_trigger_599 WhenToTest RequestBuildingAdvice Condition FactionType goths and SettlementIsLocal and AdviseBuild = temple_of_horse_shrine AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_temple_of_horse_shrine_trigger_600 WhenToTest RequestBuildingAdvice Condition FactionType vandals and SettlementIsLocal and AdviseBuild = temple_of_horse_shrine AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_shipwright_trigger_33 WhenToTest RequestBuildingAdvice Condition FactionType saxons and SettlementIsLocal and AdviseBuild = shipwright AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_shipwright_trigger_290 WhenToTest RequestBuildingAdvice Condition FactionCultureType eastern and SettlementIsLocal and AdviseBuild = shipwright AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_shipwright_trigger_546 WhenToTest RequestBuildingAdvice Condition FactionType vandals and SettlementIsLocal and AdviseBuild = shipwright AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_shipwright_trigger_673 WhenToTest RequestBuildingAdvice Condition FactionCultureType roman and SettlementIsLocal and AdviseBuild = shipwright AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_sewers_trigger_292 WhenToTest RequestBuildingAdvice Condition FactionCultureType eastern and SettlementIsLocal and AdviseBuild = sewers AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_sewers_trigger_675 WhenToTest RequestBuildingAdvice Condition FactionCultureType roman and SettlementIsLocal and AdviseBuild = sewers AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_secret_police_network_trigger_319 WhenToTest RequestBuildingAdvice Condition FactionCultureType eastern and SettlementIsLocal and AdviseBuild = secret_police_network AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_secret_police_hq_trigger_318 WhenToTest RequestBuildingAdvice Condition FactionCultureType eastern and SettlementIsLocal and AdviseBuild = secret_police_hq AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_scriptorium_trigger_309 WhenToTest RequestBuildingAdvice Condition FactionCultureType eastern and SettlementIsLocal and AdviseBuild = scriptorium AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_scriptorium_trigger_692 WhenToTest RequestBuildingAdvice Condition FactionCultureType roman and SettlementIsLocal and AdviseBuild = scriptorium AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_temple_of_viking_temple_trigger_127 WhenToTest RequestBuildingAdvice Condition FactionType alemanni and SettlementIsLocal and AdviseBuild = temple_of_viking_temple AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_temple_of_viking_temple_trigger_128 WhenToTest RequestBuildingAdvice Condition FactionType saxons and SettlementIsLocal and AdviseBuild = temple_of_viking_temple AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_temple_of_hunting_lots_temple_trigger_93 WhenToTest RequestBuildingAdvice Condition FactionType saxons and SettlementIsLocal and AdviseBuild = temple_of_hunting_lots_temple AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_temple_of_ultraviolence_temple_trigger_636 WhenToTest RequestBuildingAdvice Condition FactionType goths and SettlementIsLocal and AdviseBuild = temple_of_ultraviolence_temple AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_temple_of_ultraviolence_temple_trigger_123 WhenToTest RequestBuildingAdvice Condition FactionType celts and SettlementIsLocal and AdviseBuild = temple_of_ultraviolence_temple AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_temple_of_violence_temple_trigger_633 WhenToTest RequestBuildingAdvice Condition FactionCultureType nomad and SettlementIsLocal and AdviseBuild = temple_of_violence_temple AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_temple_of_leadership_temple_trigger_615 WhenToTest RequestBuildingAdvice Condition FactionType slavs and SettlementIsLocal and AdviseBuild = temple_of_leadership_temple AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_temple_of_horse_temple_trigger_471 WhenToTest RequestBuildingAdvice Condition FactionCultureType hun and SettlementIsLocal and AdviseBuild = temple_of_horse_temple AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_temple_of_law_temple_trigger_612 WhenToTest RequestBuildingAdvice Condition FactionCultureType nomad and SettlementIsLocal and AdviseBuild = temple_of_law_temple AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_temple_of_healing_temple_trigger_597 WhenToTest RequestBuildingAdvice Condition FactionType sarmatians and SettlementIsLocal and AdviseBuild = temple_of_healing_temple AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_temple_of_leadership_temple_trigger_102 WhenToTest RequestBuildingAdvice Condition FactionType celts and SettlementIsLocal and AdviseBuild = temple_of_leadership_temple AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_temple_of_fertility_temple_trigger_591 WhenToTest RequestBuildingAdvice Condition FactionType slavs and SettlementIsLocal and AdviseBuild = temple_of_fertility_temple AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_temple_of_horse_temple_trigger_601 WhenToTest RequestBuildingAdvice Condition FactionType goths and SettlementIsLocal and AdviseBuild = temple_of_horse_temple AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_temple_of_horse_temple_trigger_602 WhenToTest RequestBuildingAdvice Condition FactionType vandals and SettlementIsLocal and AdviseBuild = temple_of_horse_temple AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_temple_of_battleforge_temple_trigger_72 WhenToTest RequestBuildingAdvice Condition FactionType celts and SettlementIsLocal and AdviseBuild = temple_of_battleforge_temple AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_temple_of_farming_temple_trigger_75 WhenToTest RequestBuildingAdvice Condition FactionType alemanni and SettlementIsLocal and AdviseBuild = temple_of_farming_temple AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_temple_of_battle_temple_trigger_582 WhenToTest RequestBuildingAdvice Condition FactionType slavs and SettlementIsLocal and AdviseBuild = temple_of_battle_temple AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_temple_of_battle_temple_trigger_69 WhenToTest RequestBuildingAdvice Condition FactionCultureType barbarian and SettlementIsLocal and AdviseBuild = temple_of_battle_temple AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_temple_of_hunting_temple_trigger_90 WhenToTest RequestBuildingAdvice Condition FactionType celts and SettlementIsLocal and AdviseBuild = temple_of_hunting_temple AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_temple_of_battleforge_temple_trigger_456 WhenToTest RequestBuildingAdvice Condition FactionCultureType hun and SettlementIsLocal and AdviseBuild = temple_of_battleforge_temple AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_temple_of_battleforge_temple_trigger_585 WhenToTest RequestBuildingAdvice Condition FactionCultureType nomad and not FactionType slavs and SettlementIsLocal and AdviseBuild = temple_of_battleforge_temple AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_temple_of_viking_large_temple_trigger_129 WhenToTest RequestBuildingAdvice Condition FactionType alemanni and SettlementIsLocal and AdviseBuild = temple_of_viking_large_temple AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_temple_of_viking_large_temple_trigger_130 WhenToTest RequestBuildingAdvice Condition FactionType saxons and SettlementIsLocal and AdviseBuild = temple_of_viking_large_temple AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_temple_of_hunting_lots_large_temple_trigger_94 WhenToTest RequestBuildingAdvice Condition FactionType saxons and SettlementIsLocal and AdviseBuild = temple_of_hunting_lots_large_temple AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_temple_of_ultraviolence_large_temple_trigger_637 WhenToTest RequestBuildingAdvice Condition FactionType goths and SettlementIsLocal and AdviseBuild = temple_of_ultraviolence_large_temple AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_temple_of_ultraviolence_large_temple_trigger_124 WhenToTest RequestBuildingAdvice Condition FactionType celts and SettlementIsLocal and AdviseBuild = temple_of_ultraviolence_large_temple AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_temple_of_violence_large_temple_trigger_634 WhenToTest RequestBuildingAdvice Condition FactionCultureType nomad and SettlementIsLocal and AdviseBuild = temple_of_violence_large_temple AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_temple_of_leadership_large_temple_trigger_616 WhenToTest RequestBuildingAdvice Condition FactionType slavs and SettlementIsLocal and AdviseBuild = temple_of_leadership_large_temple AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_temple_of_horse_large_temple_trigger_472 WhenToTest RequestBuildingAdvice Condition FactionCultureType hun and SettlementIsLocal and AdviseBuild = temple_of_horse_large_temple AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_temple_of_law_large_temple_trigger_613 WhenToTest RequestBuildingAdvice Condition FactionCultureType nomad and SettlementIsLocal and AdviseBuild = temple_of_law_large_temple AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_temple_of_healing_large_temple_trigger_598 WhenToTest RequestBuildingAdvice Condition FactionType sarmatians and SettlementIsLocal and AdviseBuild = temple_of_healing_large_temple AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_temple_of_leadership_large_temple_trigger_103 WhenToTest RequestBuildingAdvice Condition FactionType celts and SettlementIsLocal and AdviseBuild = temple_of_leadership_large_temple AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_temple_of_fertility_large_temple_trigger_592 WhenToTest RequestBuildingAdvice Condition FactionType slavs and SettlementIsLocal and AdviseBuild = temple_of_fertility_large_temple AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_temple_of_horse_large_temple_trigger_603 WhenToTest RequestBuildingAdvice Condition FactionType goths and SettlementIsLocal and AdviseBuild = temple_of_horse_large_temple AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_temple_of_horse_large_temple_trigger_604 WhenToTest RequestBuildingAdvice Condition FactionType vandals and SettlementIsLocal and AdviseBuild = temple_of_horse_large_temple AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_temple_of_battleforge_large_temple_trigger_73 WhenToTest RequestBuildingAdvice Condition FactionType celts and SettlementIsLocal and AdviseBuild = temple_of_battleforge_large_temple AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_temple_of_farming_large_temple_trigger_76 WhenToTest RequestBuildingAdvice Condition FactionType alemanni and SettlementIsLocal and AdviseBuild = temple_of_farming_large_temple AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_temple_of_battle_large_temple_trigger_583 WhenToTest RequestBuildingAdvice Condition FactionType slavs and SettlementIsLocal and AdviseBuild = temple_of_battle_large_temple AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_temple_of_battle_large_temple_trigger_70 WhenToTest RequestBuildingAdvice Condition FactionCultureType barbarian and SettlementIsLocal and AdviseBuild = temple_of_battle_large_temple AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_temple_of_hunting_large_temple_trigger_91 WhenToTest RequestBuildingAdvice Condition FactionType celts and SettlementIsLocal and AdviseBuild = temple_of_hunting_large_temple AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_temple_of_battleforge_large_temple_trigger_457 WhenToTest RequestBuildingAdvice Condition FactionCultureType hun and SettlementIsLocal and AdviseBuild = temple_of_battleforge_large_temple AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_temple_of_battleforge_large_temple_trigger_586 WhenToTest RequestBuildingAdvice Condition FactionCultureType nomad and not FactionType slavs and SettlementIsLocal and AdviseBuild = temple_of_battleforge_large_temple AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_hippodrome_trigger_18 WhenToTest RequestBuildingAdvice Condition FactionCultureType barbarian and SettlementIsLocal and AdviseBuild = hippodrome AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_hippodrome_trigger_402 WhenToTest RequestBuildingAdvice Condition FactionCultureType hun and SettlementIsLocal and AdviseBuild = hippodrome AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_hippodrome_trigger_529 WhenToTest RequestBuildingAdvice Condition FactionCultureType nomad and SettlementIsLocal and AdviseBuild = hippodrome AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_highways_trigger_305 WhenToTest RequestBuildingAdvice Condition FactionCultureType eastern and SettlementIsLocal and AdviseBuild = highways AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_imperial_palace_trigger_262 WhenToTest RequestBuildingAdvice Condition FactionCultureType eastern and SettlementIsLocal and AdviseBuild = imperial_palace AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_imperial_palace_trigger_389 WhenToTest RequestBuildingAdvice Condition FactionCultureType hun and SettlementIsLocal and AdviseBuild = imperial_palace AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_imperial_palace_trigger_516 WhenToTest RequestBuildingAdvice Condition FactionCultureType nomad and SettlementIsLocal and AdviseBuild = imperial_palace AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_royal_barracks_trigger_272 WhenToTest RequestBuildingAdvice Condition FactionCultureType eastern and SettlementIsLocal and AdviseBuild = royal_barracks AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_royal_barracks_trigger_399 WhenToTest RequestBuildingAdvice Condition FactionCultureType hun and SettlementIsLocal and AdviseBuild = royal_barracks AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_royal_barracks_trigger_526 WhenToTest RequestBuildingAdvice Condition FactionCultureType nomad and SettlementIsLocal and AdviseBuild = royal_barracks AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_roads_trigger_46 WhenToTest RequestBuildingAdvice Condition FactionCultureType barbarian and SettlementIsLocal and AdviseBuild = roads AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_roads_trigger_176 WhenToTest RequestBuildingAdvice Condition FactionCultureType carthaginian and SettlementIsLocal and AdviseBuild = roads AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_roads_trigger_303 WhenToTest RequestBuildingAdvice Condition FactionCultureType eastern and SettlementIsLocal and AdviseBuild = roads AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_roads_trigger_430 WhenToTest RequestBuildingAdvice Condition FactionCultureType hun and SettlementIsLocal and AdviseBuild = roads AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_roads_trigger_559 WhenToTest RequestBuildingAdvice Condition FactionCultureType nomad and SettlementIsLocal and AdviseBuild = roads AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_roads_trigger_686 WhenToTest RequestBuildingAdvice Condition FactionCultureType roman and SettlementIsLocal and AdviseBuild = roads AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_governors_house_trigger_131 WhenToTest RequestBuildingAdvice Condition FactionCultureType carthaginian and SettlementIsLocal and AdviseBuild = governors_house AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_baths_trigger_676 WhenToTest RequestBuildingAdvice Condition FactionCultureType roman and SettlementIsLocal and AdviseBuild = baths AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_proconsuls_palace_trigger_644 WhenToTest RequestBuildingAdvice Condition FactionCultureType roman and SettlementIsLocal and AdviseBuild = proconsuls_palace AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_practice_field_trigger_20 WhenToTest RequestBuildingAdvice Condition FactionCultureType barbarian and SettlementIsLocal and AdviseBuild = practice_field AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_practice_field_trigger_150 WhenToTest RequestBuildingAdvice Condition FactionCultureType carthaginian and SettlementIsLocal and AdviseBuild = practice_field AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_practice_field_trigger_277 WhenToTest RequestBuildingAdvice Condition FactionCultureType eastern and SettlementIsLocal and AdviseBuild = practice_field AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_practice_field_trigger_404 WhenToTest RequestBuildingAdvice Condition FactionCultureType hun and SettlementIsLocal and AdviseBuild = practice_field AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_practice_field_trigger_531 WhenToTest RequestBuildingAdvice Condition FactionCultureType nomad and SettlementIsLocal and AdviseBuild = practice_field AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_practice_field_trigger_660 WhenToTest RequestBuildingAdvice Condition FactionCultureType roman and SettlementIsLocal and AdviseBuild = practice_field AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_port_trigger_32 WhenToTest RequestBuildingAdvice Condition FactionCultureType barbarian and SettlementIsLocal and AdviseBuild = port AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_port_trigger_162 WhenToTest RequestBuildingAdvice Condition FactionCultureType carthaginian and SettlementIsLocal and AdviseBuild = port AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_port_trigger_289 WhenToTest RequestBuildingAdvice Condition FactionCultureType eastern and SettlementIsLocal and AdviseBuild = port AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_port_trigger_543 WhenToTest RequestBuildingAdvice Condition FactionType vandals and SettlementIsLocal and AdviseBuild = port AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_port_trigger_544 WhenToTest RequestBuildingAdvice Condition FactionType sarmatians and SettlementIsLocal and AdviseBuild = port AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_port_trigger_545 WhenToTest RequestBuildingAdvice Condition FactionType slavs and SettlementIsLocal and AdviseBuild = port AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_port_trigger_672 WhenToTest RequestBuildingAdvice Condition FactionCultureType roman and SettlementIsLocal and AdviseBuild = port AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_paved_roads_trigger_47 WhenToTest RequestBuildingAdvice Condition FactionType franks and SettlementIsLocal and AdviseBuild = paved_roads AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_paved_roads_trigger_304 WhenToTest RequestBuildingAdvice Condition FactionCultureType eastern and SettlementIsLocal and AdviseBuild = paved_roads AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_paved_roads_trigger_687 WhenToTest RequestBuildingAdvice Condition FactionCultureType roman and SettlementIsLocal and AdviseBuild = paved_roads AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_royal_barracks_trigger_15 WhenToTest RequestBuildingAdvice Condition FactionCultureType barbarian and SettlementIsLocal and AdviseBuild = royal_barracks AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_aqueduct_trigger_37 WhenToTest RequestBuildingAdvice Condition FactionType franks and SettlementIsLocal and AdviseBuild = aqueduct AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_muster_field_trigger_11 WhenToTest RequestBuildingAdvice Condition FactionCultureType barbarian and SettlementIsLocal and AdviseBuild = muster_field AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_muster_field_trigger_141 WhenToTest RequestBuildingAdvice Condition FactionCultureType carthaginian and SettlementIsLocal and AdviseBuild = muster_field AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_muster_field_trigger_395 WhenToTest RequestBuildingAdvice Condition FactionCultureType hun and SettlementIsLocal and AdviseBuild = muster_field AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_muster_field_trigger_522 WhenToTest RequestBuildingAdvice Condition FactionCultureType nomad and SettlementIsLocal and AdviseBuild = muster_field AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_monastary_trigger_55 WhenToTest RequestBuildingAdvice Condition FactionCultureType barbarian and SettlementIsLocal and AdviseBuild = monastary AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_monastary_trigger_695 WhenToTest RequestBuildingAdvice Condition FactionCultureType roman and SettlementIsLocal and AdviseBuild = monastary AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_mines+1_trigger_50 WhenToTest RequestBuildingAdvice Condition FactionCultureType barbarian and SettlementIsLocal and AdviseBuild = mines+1 AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_mines+1_trigger_307 WhenToTest RequestBuildingAdvice Condition FactionCultureType eastern and SettlementIsLocal and AdviseBuild = mines+1 AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_mines+1_trigger_690 WhenToTest RequestBuildingAdvice Condition FactionCultureType roman and SettlementIsLocal and AdviseBuild = mines+1 AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_mines_trigger_49 WhenToTest RequestBuildingAdvice Condition FactionCultureType barbarian and SettlementIsLocal and AdviseBuild = mines AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_mines_trigger_179 WhenToTest RequestBuildingAdvice Condition FactionCultureType carthaginian and SettlementIsLocal and AdviseBuild = mines AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_mines_trigger_306 WhenToTest RequestBuildingAdvice Condition FactionCultureType eastern and SettlementIsLocal and AdviseBuild = mines AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_mines_trigger_433 WhenToTest RequestBuildingAdvice Condition FactionCultureType hun and SettlementIsLocal and AdviseBuild = mines AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_mines_trigger_562 WhenToTest RequestBuildingAdvice Condition FactionCultureType nomad and SettlementIsLocal and AdviseBuild = mines AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_mines_trigger_689 WhenToTest RequestBuildingAdvice Condition FactionCultureType roman and SettlementIsLocal and AdviseBuild = mines AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_militia_barracks_trigger_269 WhenToTest RequestBuildingAdvice Condition FactionCultureType eastern and SettlementIsLocal and AdviseBuild = militia_barracks AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_militia_barracks_trigger_652 WhenToTest RequestBuildingAdvice Condition FactionCultureType roman and SettlementIsLocal and AdviseBuild = militia_barracks AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_curia_trigger_158 WhenToTest RequestBuildingAdvice Condition FactionCultureType carthaginian and SettlementIsLocal and AdviseBuild = curia AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_curia_trigger_285 WhenToTest RequestBuildingAdvice Condition FactionCultureType eastern and SettlementIsLocal and AdviseBuild = curia AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_militia_barracks_trigger_12 WhenToTest RequestBuildingAdvice Condition FactionCultureType barbarian and SettlementIsLocal and AdviseBuild = militia_barracks AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_militia_barracks_trigger_142 WhenToTest RequestBuildingAdvice Condition FactionCultureType carthaginian and SettlementIsLocal and AdviseBuild = militia_barracks AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_militia_barracks_trigger_396 WhenToTest RequestBuildingAdvice Condition FactionCultureType hun and SettlementIsLocal and AdviseBuild = militia_barracks AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_militia_barracks_trigger_523 WhenToTest RequestBuildingAdvice Condition FactionCultureType nomad and SettlementIsLocal and AdviseBuild = militia_barracks AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_market_trigger_25 WhenToTest RequestBuildingAdvice Condition FactionCultureType barbarian and SettlementIsLocal and AdviseBuild = market AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_market_trigger_155 WhenToTest RequestBuildingAdvice Condition FactionCultureType carthaginian and SettlementIsLocal and AdviseBuild = market AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_market_trigger_282 WhenToTest RequestBuildingAdvice Condition FactionCultureType eastern and SettlementIsLocal and AdviseBuild = market AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_market_trigger_409 WhenToTest RequestBuildingAdvice Condition FactionCultureType hun and SettlementIsLocal and AdviseBuild = market AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_market_trigger_536 WhenToTest RequestBuildingAdvice Condition FactionCultureType nomad and SettlementIsLocal and AdviseBuild = market AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_market_trigger_665 WhenToTest RequestBuildingAdvice Condition FactionCultureType roman and SettlementIsLocal and AdviseBuild = market AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_ludus_magnus_trigger_693 WhenToTest RequestBuildingAdvice Condition FactionCultureType roman and SettlementIsLocal and AdviseBuild = ludus_magnus AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_city_barracks_trigger_653 WhenToTest RequestBuildingAdvice Condition FactionCultureType roman and SettlementIsLocal and AdviseBuild = city_barracks AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_temple_of_leadership_large_temple_trigger_740 WhenToTest RequestBuildingAdvice Condition FactionCultureType roman and SettlementIsLocal and AdviseBuild = temple_of_leadership_large_temple AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_large_stone_wall_trigger_266 WhenToTest RequestBuildingAdvice Condition FactionCultureType eastern and SettlementIsLocal and AdviseBuild = large_stone_wall AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_large_stone_wall_trigger_649 WhenToTest RequestBuildingAdvice Condition FactionCultureType roman and SettlementIsLocal and AdviseBuild = large_stone_wall AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_city_plumbing_trigger_38 WhenToTest RequestBuildingAdvice Condition FactionType franks and SettlementIsLocal and AdviseBuild = city_plumbing AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_farms+3_trigger_44 WhenToTest RequestBuildingAdvice Condition FactionType franks and SettlementIsLocal and AdviseBuild = farms+3 AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_farms_trigger_41 WhenToTest RequestBuildingAdvice Condition FactionCultureType barbarian and SettlementIsLocal and AdviseBuild = farms AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_farms_trigger_171 WhenToTest RequestBuildingAdvice Condition FactionCultureType carthaginian and SettlementIsLocal and AdviseBuild = farms AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_farms_trigger_298 WhenToTest RequestBuildingAdvice Condition FactionCultureType eastern and SettlementIsLocal and AdviseBuild = farms AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_farms_trigger_425 WhenToTest RequestBuildingAdvice Condition FactionCultureType hun and SettlementIsLocal and AdviseBuild = farms AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_farms_trigger_554 WhenToTest RequestBuildingAdvice Condition FactionCultureType nomad and SettlementIsLocal and AdviseBuild = farms AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_farms_trigger_681 WhenToTest RequestBuildingAdvice Condition FactionCultureType roman and SettlementIsLocal and AdviseBuild = farms AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_farms+3_trigger_301 WhenToTest RequestBuildingAdvice Condition FactionCultureType eastern and SettlementIsLocal and AdviseBuild = farms+3 AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_farms+3_trigger_684 WhenToTest RequestBuildingAdvice Condition FactionCultureType roman and SettlementIsLocal and AdviseBuild = farms+3 AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_imperial_palace_trigger_645 WhenToTest RequestBuildingAdvice Condition FactionCultureType roman and SettlementIsLocal and AdviseBuild = imperial_palace AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_army_barracks_trigger_14 WhenToTest RequestBuildingAdvice Condition FactionCultureType barbarian and SettlementIsLocal and AdviseBuild = army_barracks AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_army_barracks_trigger_398 WhenToTest RequestBuildingAdvice Condition FactionCultureType hun and SettlementIsLocal and AdviseBuild = army_barracks AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_army_barracks_trigger_525 WhenToTest RequestBuildingAdvice Condition FactionCultureType nomad and SettlementIsLocal and AdviseBuild = army_barracks AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_farms+4_trigger_45 WhenToTest RequestBuildingAdvice Condition FactionType franks and SettlementIsLocal and AdviseBuild = farms+4 AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_hippodrome_trigger_658 WhenToTest RequestBuildingAdvice Condition FactionCultureType roman and SettlementIsLocal and AdviseBuild = hippodrome AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_highways_trigger_688 WhenToTest RequestBuildingAdvice Condition FactionCultureType roman and SettlementIsLocal and AdviseBuild = highways AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_governors_palace_trigger_3 WhenToTest RequestBuildingAdvice Condition FactionCultureType barbarian and SettlementIsLocal and AdviseBuild = governors_palace AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_governors_palace_trigger_387 WhenToTest RequestBuildingAdvice Condition FactionCultureType hun and SettlementIsLocal and AdviseBuild = governors_palace AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_governors_palace_trigger_514 WhenToTest RequestBuildingAdvice Condition FactionCultureType nomad and SettlementIsLocal and AdviseBuild = governors_palace AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_hermitage_trigger_54 WhenToTest RequestBuildingAdvice Condition FactionCultureType barbarian and SettlementIsLocal and AdviseBuild = hermitage AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_hermitage_trigger_184 WhenToTest RequestBuildingAdvice Condition FactionCultureType carthaginian and SettlementIsLocal and AdviseBuild = hermitage AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_hermitage_trigger_567 WhenToTest RequestBuildingAdvice Condition FactionCultureType nomad and SettlementIsLocal and AdviseBuild = hermitage AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_hermitage_trigger_694 WhenToTest RequestBuildingAdvice Condition FactionCultureType roman and SettlementIsLocal and AdviseBuild = hermitage AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_city_barracks_trigger_13 WhenToTest RequestBuildingAdvice Condition FactionCultureType barbarian and SettlementIsLocal and AdviseBuild = city_barracks AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_city_barracks_trigger_397 WhenToTest RequestBuildingAdvice Condition FactionCultureType hun and SettlementIsLocal and AdviseBuild = city_barracks AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_city_barracks_trigger_524 WhenToTest RequestBuildingAdvice Condition FactionCultureType nomad and SettlementIsLocal and AdviseBuild = city_barracks AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_great_forum_trigger_27 WhenToTest RequestBuildingAdvice Condition FactionCultureType barbarian and SettlementIsLocal and AdviseBuild = great_forum AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_ludus_magnus_trigger_310 WhenToTest RequestBuildingAdvice Condition FactionCultureType eastern and SettlementIsLocal and AdviseBuild = ludus_magnus AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_forum_trigger_26 WhenToTest RequestBuildingAdvice Condition FactionCultureType barbarian and SettlementIsLocal and AdviseBuild = forum AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_forum_trigger_537 WhenToTest RequestBuildingAdvice Condition FactionCultureType nomad and SettlementIsLocal and AdviseBuild = forum AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_circus_maximus_trigger_19 WhenToTest RequestBuildingAdvice Condition FactionCultureType barbarian and SettlementIsLocal and AdviseBuild = circus_maximus AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_circus_maximus_trigger_403 WhenToTest RequestBuildingAdvice Condition FactionCultureType hun and SettlementIsLocal and AdviseBuild = circus_maximus AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_circus_maximus_trigger_530 WhenToTest RequestBuildingAdvice Condition FactionCultureType nomad and SettlementIsLocal and AdviseBuild = circus_maximus AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_proconsuls_palace_trigger_4 WhenToTest RequestBuildingAdvice Condition FactionCultureType barbarian and SettlementIsLocal and AdviseBuild = proconsuls_palace AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_proconsuls_palace_trigger_388 WhenToTest RequestBuildingAdvice Condition FactionCultureType hun and SettlementIsLocal and AdviseBuild = proconsuls_palace AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_proconsuls_palace_trigger_515 WhenToTest RequestBuildingAdvice Condition FactionCultureType nomad and SettlementIsLocal and AdviseBuild = proconsuls_palace AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_great_forum_trigger_667 WhenToTest RequestBuildingAdvice Condition FactionCultureType roman and SettlementIsLocal and AdviseBuild = great_forum AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_farms+4_trigger_685 WhenToTest RequestBuildingAdvice Condition FactionCultureType roman and SettlementIsLocal and AdviseBuild = farms+4 AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_great_forum_trigger_157 WhenToTest RequestBuildingAdvice Condition FactionCultureType carthaginian and SettlementIsLocal and AdviseBuild = great_forum AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_great_forum_trigger_284 WhenToTest RequestBuildingAdvice Condition FactionCultureType eastern and SettlementIsLocal and AdviseBuild = great_forum AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_great_forum_trigger_411 WhenToTest RequestBuildingAdvice Condition FactionCultureType hun and SettlementIsLocal and AdviseBuild = great_forum AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_great_forum_trigger_538 WhenToTest RequestBuildingAdvice Condition FactionCultureType nomad and SettlementIsLocal and AdviseBuild = great_forum AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_governors_villa_trigger_259 WhenToTest RequestBuildingAdvice Condition FactionCultureType eastern and SettlementIsLocal and AdviseBuild = governors_villa AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_governors_villa_trigger_642 WhenToTest RequestBuildingAdvice Condition FactionCultureType roman and SettlementIsLocal and AdviseBuild = governors_villa AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_governors_palace_trigger_260 WhenToTest RequestBuildingAdvice Condition FactionCultureType eastern and SettlementIsLocal and AdviseBuild = governors_palace AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_governors_palace_trigger_643 WhenToTest RequestBuildingAdvice Condition FactionCultureType roman and SettlementIsLocal and AdviseBuild = governors_palace AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_governors_house_trigger_258 WhenToTest RequestBuildingAdvice Condition FactionCultureType eastern and SettlementIsLocal and AdviseBuild = governors_house AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_governors_house_trigger_641 WhenToTest RequestBuildingAdvice Condition FactionCultureType roman and SettlementIsLocal and AdviseBuild = governors_house AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_foundry_trigger_31 WhenToTest RequestBuildingAdvice Condition FactionCultureType barbarian and SettlementIsLocal and AdviseBuild = foundry AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_foundry_trigger_288 WhenToTest RequestBuildingAdvice Condition FactionCultureType eastern and SettlementIsLocal and AdviseBuild = foundry AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_foundry_trigger_671 WhenToTest RequestBuildingAdvice Condition FactionCultureType roman and SettlementIsLocal and AdviseBuild = foundry AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_forum_trigger_666 WhenToTest RequestBuildingAdvice Condition FactionCultureType roman and SettlementIsLocal and AdviseBuild = forum AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_execution_square_trigger_190 WhenToTest RequestBuildingAdvice Condition FactionCultureType carthaginian and SettlementIsLocal and AdviseBuild = execution_square AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_execution_square_trigger_317 WhenToTest RequestBuildingAdvice Condition FactionCultureType eastern and SettlementIsLocal and AdviseBuild = execution_square AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_execution_square_trigger_444 WhenToTest RequestBuildingAdvice Condition FactionCultureType hun and SettlementIsLocal and AdviseBuild = execution_square AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_epic_stone_wall_trigger_267 WhenToTest RequestBuildingAdvice Condition FactionCultureType eastern and SettlementIsLocal and AdviseBuild = epic_stone_wall AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_epic_stone_wall_trigger_650 WhenToTest RequestBuildingAdvice Condition FactionCultureType roman and SettlementIsLocal and AdviseBuild = epic_stone_wall AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_hippodrome_trigger_275 WhenToTest RequestBuildingAdvice Condition FactionCultureType eastern and SettlementIsLocal and AdviseBuild = hippodrome AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_dockyard_trigger_34 WhenToTest RequestBuildingAdvice Condition FactionType saxons and SettlementIsLocal and AdviseBuild = dockyard AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_dockyard_trigger_291 WhenToTest RequestBuildingAdvice Condition FactionCultureType eastern and SettlementIsLocal and AdviseBuild = dockyard AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_dockyard_trigger_674 WhenToTest RequestBuildingAdvice Condition FactionCultureType roman and SettlementIsLocal and AdviseBuild = dockyard AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_curia_trigger_668 WhenToTest RequestBuildingAdvice Condition FactionCultureType roman and SettlementIsLocal and AdviseBuild = curia AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_farms+2_trigger_43 WhenToTest RequestBuildingAdvice Condition FactionCultureType barbarian and SettlementIsLocal and AdviseBuild = farms+2 AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_farms+2_trigger_173 WhenToTest RequestBuildingAdvice Condition FactionCultureType carthaginian and SettlementIsLocal and AdviseBuild = farms+2 AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_farms+2_trigger_300 WhenToTest RequestBuildingAdvice Condition FactionCultureType eastern and SettlementIsLocal and AdviseBuild = farms+2 AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_farms+2_trigger_683 WhenToTest RequestBuildingAdvice Condition FactionCultureType roman and SettlementIsLocal and AdviseBuild = farms+2 AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_proconsuls_palace_trigger_261 WhenToTest RequestBuildingAdvice Condition FactionCultureType eastern and SettlementIsLocal and AdviseBuild = proconsuls_palace AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_farms+1_trigger_42 WhenToTest RequestBuildingAdvice Condition FactionCultureType barbarian and SettlementIsLocal and AdviseBuild = farms+1 AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_farms+1_trigger_172 WhenToTest RequestBuildingAdvice Condition FactionCultureType carthaginian and SettlementIsLocal and AdviseBuild = farms+1 AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_farms+1_trigger_299 WhenToTest RequestBuildingAdvice Condition FactionCultureType eastern and SettlementIsLocal and AdviseBuild = farms+1 AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_farms+1_trigger_426 WhenToTest RequestBuildingAdvice Condition FactionCultureType hun and SettlementIsLocal and AdviseBuild = farms+1 AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_farms+1_trigger_555 WhenToTest RequestBuildingAdvice Condition FactionCultureType nomad and SettlementIsLocal and AdviseBuild = farms+1 AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_farms+1_trigger_682 WhenToTest RequestBuildingAdvice Condition FactionCultureType roman and SettlementIsLocal and AdviseBuild = farms+1 AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_great_amphitheatre_trigger_699 WhenToTest RequestBuildingAdvice Condition FactionCultureType roman and SettlementIsLocal and AdviseBuild = great_amphitheatre AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_city_plumbing_trigger_678 WhenToTest RequestBuildingAdvice Condition FactionCultureType roman and SettlementIsLocal and AdviseBuild = city_plumbing AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_city_barracks_trigger_270 WhenToTest RequestBuildingAdvice Condition FactionCultureType eastern and SettlementIsLocal and AdviseBuild = city_barracks AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_circus_maximus_trigger_659 WhenToTest RequestBuildingAdvice Condition FactionCultureType roman and SettlementIsLocal and AdviseBuild = circus_maximus AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_church_christianity_shrine_trigger_114 WhenToTest RequestBuildingAdvice Condition FactionCultureType barbarian and SettlementIsLocal and AdviseBuild = church_christianity_shrine AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_church_christianity_shrine_trigger_244 WhenToTest RequestBuildingAdvice Condition FactionCultureType carthaginian and SettlementIsLocal and AdviseBuild = church_christianity_shrine AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_church_christianity_shrine_trigger_627 WhenToTest RequestBuildingAdvice Condition FactionCultureType nomad and SettlementIsLocal and AdviseBuild = church_christianity_shrine AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_church_christianity_shrine_trigger_751 WhenToTest RequestBuildingAdvice Condition FactionCultureType roman and SettlementIsLocal and AdviseBuild = church_christianity_shrine AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_church_christianity_church_trigger_116 WhenToTest RequestBuildingAdvice Condition FactionCultureType barbarian and SettlementIsLocal and AdviseBuild = church_christianity_church AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_church_christianity_church_trigger_246 WhenToTest RequestBuildingAdvice Condition FactionCultureType carthaginian and SettlementIsLocal and AdviseBuild = church_christianity_church AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_church_christianity_church_trigger_629 WhenToTest RequestBuildingAdvice Condition FactionCultureType nomad and SettlementIsLocal and AdviseBuild = church_christianity_church AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_church_christianity_church_trigger_753 WhenToTest RequestBuildingAdvice Condition FactionCultureType roman and SettlementIsLocal and AdviseBuild = church_christianity_church AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_church_christianity_chapel_trigger_115 WhenToTest RequestBuildingAdvice Condition FactionCultureType barbarian and SettlementIsLocal and AdviseBuild = church_christianity_chapel AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_church_christianity_chapel_trigger_245 WhenToTest RequestBuildingAdvice Condition FactionCultureType carthaginian and SettlementIsLocal and AdviseBuild = church_christianity_chapel AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_church_christianity_chapel_trigger_628 WhenToTest RequestBuildingAdvice Condition FactionCultureType nomad and SettlementIsLocal and AdviseBuild = church_christianity_chapel AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_church_christianity_chapel_trigger_752 WhenToTest RequestBuildingAdvice Condition FactionCultureType roman and SettlementIsLocal and AdviseBuild = church_christianity_chapel AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_church_christianity_cathedral_trigger_117 WhenToTest RequestBuildingAdvice Condition FactionCultureType barbarian and SettlementIsLocal and AdviseBuild = church_christianity_cathedral AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_church_christianity_cathedral_trigger_247 WhenToTest RequestBuildingAdvice Condition FactionCultureType carthaginian and SettlementIsLocal and AdviseBuild = church_christianity_cathedral AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_church_christianity_cathedral_trigger_630 WhenToTest RequestBuildingAdvice Condition FactionCultureType nomad and SettlementIsLocal and AdviseBuild = church_christianity_cathedral AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_church_christianity_cathedral_trigger_754 WhenToTest RequestBuildingAdvice Condition FactionCultureType roman and SettlementIsLocal and AdviseBuild = church_christianity_cathedral AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_church_christianity_basilica_trigger_118 WhenToTest RequestBuildingAdvice Condition FactionCultureType barbarian and SettlementIsLocal and AdviseBuild = church_christianity_basilica AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_church_christianity_basilica_trigger_248 WhenToTest RequestBuildingAdvice Condition FactionCultureType carthaginian and SettlementIsLocal and AdviseBuild = church_christianity_basilica AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_church_christianity_basilica_trigger_631 WhenToTest RequestBuildingAdvice Condition FactionCultureType nomad and SettlementIsLocal and AdviseBuild = church_christianity_basilica AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_church_christianity_basilica_trigger_755 WhenToTest RequestBuildingAdvice Condition FactionCultureType roman and SettlementIsLocal and AdviseBuild = church_christianity_basilica AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_proconsuls_palace_trigger_134 WhenToTest RequestBuildingAdvice Condition FactionCultureType carthaginian and SettlementIsLocal and AdviseBuild = proconsuls_palace AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_governors_villa_trigger_132 WhenToTest RequestBuildingAdvice Condition FactionCultureType carthaginian and SettlementIsLocal and AdviseBuild = governors_villa AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_governors_house_trigger_385 WhenToTest RequestBuildingAdvice Condition FactionCultureType hun and SettlementIsLocal and AdviseBuild = governors_house AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_baths_trigger_36 WhenToTest RequestBuildingAdvice Condition FactionType franks and SettlementIsLocal and AdviseBuild = baths AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_baths_trigger_166 WhenToTest RequestBuildingAdvice Condition FactionCultureType carthaginian and SettlementIsLocal and AdviseBuild = baths AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_sewers_trigger_35 WhenToTest RequestBuildingAdvice Condition FactionType franks and SettlementIsLocal and AdviseBuild = sewers AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_sewers_trigger_165 WhenToTest RequestBuildingAdvice Condition FactionCultureType carthaginian and SettlementIsLocal and AdviseBuild = sewers AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_cavalry_barracks_trigger_147 WhenToTest RequestBuildingAdvice Condition FactionCultureType carthaginian and SettlementIsLocal and AdviseBuild = cavalry_barracks AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_cavalry_barracks_trigger_274 WhenToTest RequestBuildingAdvice Condition FactionCultureType eastern and SettlementIsLocal and AdviseBuild = cavalry_barracks AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_cavalry_barracks_trigger_657 WhenToTest RequestBuildingAdvice Condition FactionCultureType roman and SettlementIsLocal and AdviseBuild = cavalry_barracks AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_catapult_range_trigger_22 WhenToTest RequestBuildingAdvice Condition FactionCultureType barbarian and SettlementIsLocal and AdviseBuild = catapult_range AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_catapult_range_trigger_279 WhenToTest RequestBuildingAdvice Condition FactionCultureType eastern and SettlementIsLocal and AdviseBuild = catapult_range AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_catapult_range_trigger_662 WhenToTest RequestBuildingAdvice Condition FactionCultureType roman and SettlementIsLocal and AdviseBuild = catapult_range AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_imperial_palace_trigger_5 WhenToTest RequestBuildingAdvice Condition FactionCultureType barbarian and SettlementIsLocal and AdviseBuild = imperial_palace AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_blacksmith_trigger_29 WhenToTest RequestBuildingAdvice Condition FactionCultureType barbarian and SettlementIsLocal and AdviseBuild = blacksmith AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_blacksmith_trigger_159 WhenToTest RequestBuildingAdvice Condition FactionCultureType carthaginian and SettlementIsLocal and AdviseBuild = blacksmith AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_blacksmith_trigger_286 WhenToTest RequestBuildingAdvice Condition FactionCultureType eastern and SettlementIsLocal and AdviseBuild = blacksmith AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_blacksmith_trigger_413 WhenToTest RequestBuildingAdvice Condition FactionCultureType hun and SettlementIsLocal and AdviseBuild = blacksmith AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_blacksmith_trigger_540 WhenToTest RequestBuildingAdvice Condition FactionCultureType nomad and SettlementIsLocal and AdviseBuild = blacksmith AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_blacksmith_trigger_669 WhenToTest RequestBuildingAdvice Condition FactionCultureType roman and SettlementIsLocal and AdviseBuild = blacksmith AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_forum_trigger_156 WhenToTest RequestBuildingAdvice Condition FactionCultureType carthaginian and SettlementIsLocal and AdviseBuild = forum AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_forum_trigger_283 WhenToTest RequestBuildingAdvice Condition FactionCultureType eastern and SettlementIsLocal and AdviseBuild = forum AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_forum_trigger_410 WhenToTest RequestBuildingAdvice Condition FactionCultureType hun and SettlementIsLocal and AdviseBuild = forum AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_muster_field_trigger_268 WhenToTest RequestBuildingAdvice Condition FactionCultureType eastern and SettlementIsLocal and AdviseBuild = muster_field AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_muster_field_trigger_651 WhenToTest RequestBuildingAdvice Condition FactionCultureType roman and SettlementIsLocal and AdviseBuild = muster_field AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_bardic_circle_trigger_67 WhenToTest RequestBuildingAdvice Condition FactionCultureType barbarian and SettlementIsLocal and AdviseBuild = bardic_circle AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_temple_of_leadership_awesome_temple_trigger_741 WhenToTest RequestBuildingAdvice Condition FactionCultureType roman and SettlementIsLocal and AdviseBuild = temple_of_leadership_awesome_temple AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_army_barracks_trigger_271 WhenToTest RequestBuildingAdvice Condition FactionCultureType eastern and SettlementIsLocal and AdviseBuild = army_barracks AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_army_barracks_trigger_654 WhenToTest RequestBuildingAdvice Condition FactionCultureType roman and SettlementIsLocal and AdviseBuild = army_barracks AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_smiths_workshop_trigger_287 WhenToTest RequestBuildingAdvice Condition FactionCultureType eastern and SettlementIsLocal and AdviseBuild = smiths_workshop AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_smiths_workshop_trigger_670 WhenToTest RequestBuildingAdvice Condition FactionCultureType roman and SettlementIsLocal and AdviseBuild = smiths_workshop AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_stone_amphitheatre_trigger_697 WhenToTest RequestBuildingAdvice Condition FactionCultureType roman and SettlementIsLocal and AdviseBuild = stone_amphitheatre AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_archery_range_trigger_21 WhenToTest RequestBuildingAdvice Condition FactionCultureType barbarian and SettlementIsLocal and AdviseBuild = archery_range AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_archery_range_trigger_151 WhenToTest RequestBuildingAdvice Condition FactionCultureType carthaginian and SettlementIsLocal and AdviseBuild = archery_range AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_archery_range_trigger_278 WhenToTest RequestBuildingAdvice Condition FactionCultureType eastern and SettlementIsLocal and AdviseBuild = archery_range AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_archery_range_trigger_405 WhenToTest RequestBuildingAdvice Condition FactionCultureType hun and SettlementIsLocal and AdviseBuild = archery_range AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_archery_range_trigger_532 WhenToTest RequestBuildingAdvice Condition FactionCultureType nomad and SettlementIsLocal and AdviseBuild = archery_range AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_archery_range_trigger_661 WhenToTest RequestBuildingAdvice Condition FactionCultureType roman and SettlementIsLocal and AdviseBuild = archery_range AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_aqueduct_trigger_550 WhenToTest RequestBuildingAdvice Condition FactionCultureType nomad and SettlementIsLocal and AdviseBuild = aqueduct AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_aqueduct_trigger_677 WhenToTest RequestBuildingAdvice Condition FactionCultureType roman and SettlementIsLocal and AdviseBuild = aqueduct AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_urban_amphitheatre_trigger_698 WhenToTest RequestBuildingAdvice Condition FactionCultureType roman and SettlementIsLocal and AdviseBuild = urban_amphitheatre AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_academy_trigger_308 WhenToTest RequestBuildingAdvice Condition FactionCultureType eastern and SettlementIsLocal and AdviseBuild = academy AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_academy_trigger_691 WhenToTest RequestBuildingAdvice Condition FactionCultureType roman and SettlementIsLocal and AdviseBuild = academy AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_abbey_trigger_56 WhenToTest RequestBuildingAdvice Condition FactionCultureType barbarian and SettlementIsLocal and AdviseBuild = abbey AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_abbey_trigger_696 WhenToTest RequestBuildingAdvice Condition FactionCultureType roman and SettlementIsLocal and AdviseBuild = abbey AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_nomad_temple_of_horse_trigger_1 WhenToTest RequestBuildingAdvice Condition FactionType sarmatians and SettlementIsLocal and AdviseBuild = temple_of_horse_shrine AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_nomad_temple_of_horse_trigger_2 WhenToTest RequestBuildingAdvice Condition FactionType sarmatians and SettlementIsLocal and AdviseBuild = temple_of_horse_temple AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger BI_Build_This_Here_nomad_temple_of_horse_trigger_3 WhenToTest RequestBuildingAdvice Condition FactionType sarmatians and SettlementIsLocal and AdviseBuild = temple_of_horse_large_temple AdviceThread Generic_Building_Thread 1 ;------------------------------------------ Trigger Mad_Enough_To_Play_As_Western_Empire_Trigger WhenToTest FactionTurnStart Condition FactionIsLocal and FactionType empire_west and I_TurnNumber = 0 AdviceThread Mad_Enough_To_Play_As_Western_Empire_Thread 1 ;------------------------------------------ Trigger Western_Religious_Nightmare_Trigger WhenToTest FactionTurnStart Condition FactionIsLocal and FactionType empire_west and I_TurnNumber = 1 AdviceThread Western_Religious_Nightmare_Thread 1 ;------------------------------------------ Trigger Change_Of_Religion_Western_Empire_Trigger WhenToTest FactionTurnStart Condition FactionIsLocal and FactionType empire_west and I_TurnNumber = 2 AdviceThread Change_Of_Religion_Thread 1 ;------------------------------------------ Trigger Beware_Nasty_Hordes_4_Trigger WhenToTest FactionTurnStart Condition FactionIsLocal and FactionType empire_west and I_TurnNumber = 3 AdviceThread Beware_Nasty_Hordes_Thread 1 ;------------------------------------------ Trigger Local_Generals_Western_Empire_Trigger WhenToTest FactionTurnStart Condition FactionIsLocal and FactionType empire_west and I_TurnNumber = 5 AdviceThread Local_Generals_Thread 1 ;------------------------------------------ Trigger Legion_Names_West_Trigger WhenToTest FactionTurnStart Condition FactionIsLocal and FactionType empire_west and I_TurnNumber = 6 AdviceThread Legion_Names_Thread 1 ;------------------------------------------ Trigger Western_Empire_Rebels_Trigger WhenToTest CityRebels Condition FactionIsLocal and FactionType empire_east and TargetFactionType empire_west AdviceThread Western_Empire_Rebels_Thread 1 ;------------------------------------------ Trigger Western_Empire_Rebels_Non_Romans_Trigger WhenToTest CityRebels Condition FactionIsLocal and not FactionCultureType roman and TargetFactionType empire_west AdviceThread Western_Empire_Rebels_Non_Romans_Thread 1 ;------------------------------------------ Trigger Eastern_Religious_Nightmare_Trigger WhenToTest FactionTurnStart Condition FactionIsLocal and FactionType empire_east and I_TurnNumber = 0 AdviceThread Eastern_Religious_Nightmare_Thread 1 ;------------------------------------------ Trigger Change_Of_Religion_Eastern_Empire_Trigger WhenToTest FactionTurnStart Condition FactionIsLocal and FactionType empire_east and I_TurnNumber = 1 AdviceThread Change_Of_Religion_Thread 1 ;------------------------------------------ Trigger Beware_Nasty_Hordes_3_Trigger WhenToTest FactionTurnStart Condition FactionIsLocal and FactionType empire_east and I_TurnNumber = 2 AdviceThread Beware_Nasty_Hordes_Thread 1 ;------------------------------------------ Trigger Local_Generals_Eastern_Empire_Trigger WhenToTest FactionTurnStart Condition FactionIsLocal and FactionType empire_east and I_TurnNumber = 4 AdviceThread Local_Generals_Thread 1 ;------------------------------------------ Trigger Legion_Names_East_Trigger WhenToTest FactionTurnStart Condition FactionIsLocal and FactionType empire_east and I_TurnNumber = 5 AdviceThread Legion_Names_Thread 1 ;------------------------------------------ Trigger Eastern_Empire_Rebels_Trigger WhenToTest CityRebels Condition FactionIsLocal and FactionType empire_west and TargetFactionType empire_east AdviceThread Eastern_Empire_Rebels_Thread 1 ;------------------------------------------ Trigger Eastern_Empire_Rebels_Non_Romans_Trigger WhenToTest CityRebels Condition FactionIsLocal and not FactionCultureType roman and TargetFactionType empire_east AdviceThread Eastern_Empire_Rebels_Non_Romans_Thread 1 ;------------------------------------------ Trigger Art_Of_Horde_Intro_Nomads_Trigger WhenToTest FactionTurnStart Condition FactionIsLocal and FactionCultureType nomad and I_TurnNumber = 0 AdviceThread Art_Of_Horde_Intro_Thread 1 ;------------------------------------------ Trigger Art_Of_Horde_Intro_Franks_Trigger WhenToTest FactionTurnStart Condition FactionIsLocal and FactionType franks and I_TurnNumber = 0 AdviceThread Art_Of_Horde_Intro_Thread 1 ;------------------------------------------ Trigger Time_To_Horde_Trigger WhenToTest HordeFormed Condition FactionIsLocal and not FactionType huns AdviceThread Time_To_Horde_Thread 1 ;------------------------------------------ Trigger Giving_Em_The_Sack_Trigger WhenToTest ScrollOpened Condition ScrollOpened raze_settlement_scroll AdviceThread Giving_Em_The_Sack_Thread 1 ;------------------------------------------ Trigger Getting_The_Sack_Thread WhenToTest CitySacked Condition TargetFactionIsLocal AdviceThread Getting_The_Sack_Thread 1 ;------------------------------------------ Trigger Beware_Nasty_Hordes_1_Trigger WhenToTest FactionTurnStart Condition FactionIsLocal and FactionType saxons and I_TurnNumber = 0 AdviceThread Beware_Nasty_Hordes_Thread 1 ;------------------------------------------ Trigger Beware_Nasty_Hordes_2_Trigger WhenToTest FactionTurnStart Condition FactionIsLocal and FactionType alemanni and I_TurnNumber = 0 AdviceThread Beware_Nasty_Hordes_Thread 1 ;------------------------------------------ Trigger Change_Of_Religion_Trigger WhenToTest FactionTurnStart Condition FactionIsLocal and not FactionCultureType roman and I_TurnNumber = 1 AdviceThread Change_Of_Religion_Thread 1 ;------------------------------------------ Trigger Barb_Cesspits_Alt_Trigger WhenToTest FactionTurnStart Condition FactionIsLocal and FactionCultureType barbarian and I_TurnNumber >= 2 AdviceThread Barb_Cesspits_Thread 1 ;------------------------------------------ Trigger Facing_The_Francisca_Trigger WhenToTest BattleDeploymentPhaseCommenced Condition not I_BattleIsSiegeBattle and I_BattleEnemyArmyNumberOfMatchingUnits foot_francisca >= 1 AdviceThread Facing_The_Francisca_Thread 1 ;------------------------------------------ Trigger Using_The_Francisca_Trigger WhenToTest BattleDeploymentPhaseCommenced Condition not I_BattleIsSiegeBattle and I_BattlePlayerArmyNumberOfMatchingUnits foot_francisca >= 1 AdviceThread Using_The_Francisca_Thread 1 ;------------------------------------------ Trigger 180_Incoming_Trigger WhenToTest BattleDeploymentPhaseCommenced Condition not I_BattleIsSiegeBattle and I_BattleEnemyArmyNumberOfMatchingUnits foot_darts >= 1 AdviceThread 180_Incoming_Thread 1 ;------------------------------------------ Trigger 180_Outgoing_Trigger WhenToTest BattleDeploymentPhaseCommenced Condition not I_BattleIsSiegeBattle and I_BattlePlayerArmyNumberOfMatchingUnits foot_darts >= 1 AdviceThread 180_Outgoing_Thread 1 ;------------------------------------------ Trigger Facing_A_Shield_Wall_Trigger WhenToTest BattleDeploymentPhaseCommenced Condition not I_BattleIsSiegeBattle and I_BattleEnemyArmyPercentageOfSpecialAbility shield_wall >= 1 AdviceThread Facing_A_Shield_Wall_Thread 1 ;------------------------------------------ Trigger Using_A_Shield_Wall_Trigger WhenToTest BattleDeploymentPhaseCommenced Condition not I_BattleIsSiegeBattle and I_BattlePlayerArmyPercentageOfSpecialAbility shield_wall >= 1 AdviceThread Using_A_Shield_Wall_Thread 1 ;------------------------------------------ Trigger Facing_A_Schiltrom_Trigger WhenToTest BattleDeploymentPhaseCommenced Condition not I_BattleIsSiegeBattle and I_BattleEnemyArmyPercentageOfSpecialAbility schiltrom >= 1 AdviceThread Facing_A_Schiltrom_Thread 1 ;------------------------------------------ Trigger Using_A_Schiltrom_Trigger WhenToTest BattleDeploymentPhaseCommenced Condition not I_BattleIsSiegeBattle and I_BattlePlayerArmyPercentageOfSpecialAbility schiltrom >= 1 AdviceThread Using_A_Schiltrom_Thread 1 ;------------------------------------------ Trigger Facing_Swimmers_Trigger WhenToTest BattleConflictPhaseCommenced Condition I_BattleIsRiverBattle and I_BattleEnemyArmyPercentageCanSwim >= 1 AdviceThread Facing_Swimmers_Thread 1 ;------------------------------------------ Trigger Using_Swimmers_Trigger WhenToTest BattleConflictPhaseCommenced Condition I_BattleIsRiverBattle and I_BattlePlayerArmyPercentageCanSwim >= 1 AdviceThread Using_Swimmers_Thread 1 ;------------------------------------------ Trigger Night_Battles_Trigger WhenToTest CharacterTurnStart Condition CharacterIsLocal and Trait Noctophilia >= 1 AdviceThread Night_Battles_Thread 1 ;------------------------------------------ Trigger Blokes_Going_Berserk_Trigger WhenToTest BattlePlayerUnitAttacksEnemyUnit Condition BattlePlayerActionStatus = go_berserk AdviceThread Blokes_Going_Berserk_Thread 1 ;------------------------------------------ Trigger Their_Blokes_Going_Berserk_Thread WhenToTest BattleEnemyUnitAttacksPlayerUnit Condition BattleEnemyActionStatus = go_berserk AdviceThread Their_Blokes_Going_Berserk_Thread 1