;This file is generated from a spreadsheet ;Please do not modify by hand hidden_resources coastal_forest judaea aor_arab aor_gaul aor_medes aor_germ aor_celt aor_iber aor_italy aor_illyr aor_mace aor_greek aor_dacia aor_scyth aor_punic aor_numid aor_egypt aor_galat aor_hill aor_asia aor_pers aor_indi home_armenia home_germania home_illyria home_numidia home_parthia home_pontus home_rome unit_carthage unit_sparta unit_corinth unit_athen unit_balearic unit_rhodes unit_epirote unit_crete unit_thessa unit_syria unit_sinope unit_rome sea_lanes major_port rome italy home_etruria home_umbria trade_hub unused baltic_coast ne_germany w_germany ce_germany c_germany e_germany building core_building { levels governors_house governors_villa governors_palace proconsuls_palace imperial_palace { governors_house requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } { capability { law_bonus bonus 6 requires factions { gauls, } and hidden_resource aor_galat taxable_income_bonus bonus 40 requires factions { armenia, } and hidden_resource home_armenia taxable_income_bonus bonus 20 requires factions { germans, } and hidden_resource home_germania taxable_income_bonus bonus 40 requires factions { britons, } and hidden_resource home_illyria taxable_income_bonus bonus 40 requires factions { numidia, } and hidden_resource home_numidia taxable_income_bonus bonus 40 requires factions { parthia, } and hidden_resource home_parthia taxable_income_bonus bonus 40 requires factions { pontus, } and hidden_resource home_pontus taxable_income_bonus bonus 20 requires factions { roman, } and hidden_resource home_rome ; Slave units ; Italian recruit "aor italy velite custom" 4 requires marian_reforms and hidden_resource aor_italy recruit "aor italy hastati custom" 4 requires marian_reforms and hidden_resource aor_italy recruit "aor italy spearmen custom" 4 requires not factions { romans_julii, } and not marian_reforms and hidden_resource aor_italy recruit "aor italy swordsmen custom" 4 requires not factions { romans_julii, } and not marian_reforms and hidden_resource aor_italy recruit "aor italy skirmisher custom" 4 requires not factions { romans_julii, } and not marian_reforms and hidden_resource aor_italy recruit "aor italy cavalry custom" 4 requires not factions { romans_julii, carthage, } and hidden_resource aor_italy ; Asian AOR ;recruit "merc eastern infantry" 4 requires factions { slave, } and hidden_resource aor_asia and not hidden_resource aor_arab recruit "slave persia phalanx" 4 requires hidden_resource aor_asia and not hidden_resource aor_arab recruit "slave persia archer" 4 requires hidden_resource aor_asia and not hidden_resource aor_arab recruit "slave persia cavalry" 4 requires hidden_resource aor_asia and not hidden_resource aor_arab ; Persian AOR ;recruit "merc eastern infantry" 4 requires factions { slave, } and hidden_resource aor_pers and not hidden_resource aor_arab recruit "slave persia phalanx" 4 requires hidden_resource aor_pers and not hidden_resource aor_arab recruit "slave persia archer" 4 requires hidden_resource aor_pers and not hidden_resource aor_arab recruit "slave persia cavalry" 4 requires hidden_resource aor_pers and not hidden_resource aor_arab ; Hillmen AOR ;recruit "merc eastern infantry" 4 requires factions { slave, } and hidden_resource aor_hill recruit "slave persia phalanx" 4 requires hidden_resource aor_hill recruit "slave persia archer" 4 requires hidden_resource aor_hill recruit "slave persia cavalry" 4 requires hidden_resource aor_hill ; AOR India recruit "slave india infantry" 4 requires hidden_resource aor_indi recruit "slave india spearmen" 4 requires hidden_resource aor_indi recruit "slave india elephant" 4 requires hidden_resource aor_indi ; Galatians AOR recruit "aor galatia swordsmen" 4 requires factions { slave, } and hidden_resource aor_galat recruit "aor galatia slinger" 4 requires factions { slave, } and hidden_resource aor_galat recruit "aor galatia cavalry" 4 requires factions { slave, } and hidden_resource aor_galat recruit "aor galatia chariot" 4 requires factions { slave, } and hidden_resource aor_galat ; Judaean AOR recruit "slave judea zealots" 7 requires hidden_resource judaea ; Arab AOR recruit "slave bedouin" 4 requires hidden_resource aor_arab recruit "slave bedouin archers" 4 requires hidden_resource aor_arab recruit "slave arab infantry" 4 requires hidden_resource aor_arab ; Gaulic AOR recruit "aor gaul slinger custom" 4 requires not factions { carthage, } and hidden_resource aor_gaul recruit "aor gaul spearmen custom" 4 requires not factions { carthage, greek_cities, macedon, } and hidden_resource aor_gaul recruit "aor gaul swordsmen custom" 4 requires not factions { carthage, greek_cities, macedon, } and hidden_resource aor_gaul recruit "aor gaul light cavalry custom" 4 requires not factions { carthage, roman, } and hidden_resource aor_gaul recruit "aor gaul heavy cavalry custom" 4 requires not factions { carthage, roman, } and hidden_resource aor_gaul ; German AOR recruit "aor german warband custom" 4 requires hidden_resource aor_germ recruit "aor german batavian custom" 4 requires not factions { germans, } and hidden_resource aor_germ recruit "aor german lightcav custom" 4 requires hidden_resource aor_germ ; Spanish AOR recruit "aor spain infantry custom" 2 requires hidden_resource aor_iber recruit "aor spain spearmen custom" 2 requires hidden_resource aor_iber recruit "aor spain cavalry custom" 2 requires not factions { carthage, } and hidden_resource aor_iber ; AOR Thrace recruit "aor thrace infantry custom" 4 requires not factions { greek_cities, macedon, seleucid, egypt, } and hidden_resource aor_dacia recruit "aor thrace slinger custom" 4 requires hidden_resource aor_dacia recruit "aor thrace heavy cavalry custom" 4 requires hidden_resource aor_dacia recruit "aor thrace light cavalry custom" 4 requires hidden_resource aor_dacia ; Illyrian AOR recruit "slave illyrian" 4 requires hidden_resource aor_illyr recruit "aor illyria slinger custom" 4 requires hidden_resource aor_illyr recruit "aor illyria skirmisher custom" 4 requires hidden_resource aor_illyr recruit "aor illyria spearmen custom" 4 requires hidden_resource aor_illyr ; Celtic AOR recruit "slave briton slinger" 4 requires hidden_resource aor_celt recruit "slave briton warband" 4 requires hidden_resource aor_celt recruit "slave briton swordsmen" 4 requires hidden_resource aor_celt recruit "barb chariot heavy slave" 4 requires hidden_resource aor_celt ; Scythian AOR recruit "slave horse archers" 4 requires hidden_resource aor_scyth recruit "aor sarmatia heavy cavalry custom" 4 requires hidden_resource aor_scyth ; Egyptian AOR recruit "aor punic pikemen custom" 2 requires not factions { egyptian, } and hidden_resource aor_egypt ; Punic AOR recruit "aor punic spearmen custom" 2 requires not factions { carthage, } and hidden_resource aor_punic recruit "aor numidia punic light cavalry custom" 4 requires not factions { romans_julii, } and hidden_resource aor_punic recruit "slave punic heavy cavalry" 4 requires hidden_resource aor_punic ; Numidian AOR recruit "aor numidia skirmisher custom" 4 requires not factions { carthage, } and hidden_resource aor_numid recruit "aor numidia spearmen custom" 4 requires not factions { carthage, } and hidden_resource aor_numid recruit "aor numidia punic light cavalry custom" 4 requires not factions { romans_julii, } and hidden_resource aor_numid ; Greek recruit "aor macedon phalanx custom" 4 requires hidden_resource aor_mace recruit "slave illyrian" 4 requires hidden_resource aor_mace recruit "slave rhodian slingers" 4 requires hidden_resource aor_mace recruit "slave cretan archers" 4 requires hidden_resource aor_mace recruit "aor greece spearmen custom" 4 requires hidden_resource aor_greek recruit "aor greece skirmisher custom" 4 requires hidden_resource aor_greek recruit "slave illyrian" 4 requires hidden_resource aor_greek recruit "slave rhodian slingers" 4 requires hidden_resource aor_greek recruit "slave cretan archers" 4 requires hidden_resource aor_greek } construction 1 cost 400 settlement_min village upgrades { governors_villa } } governors_villa requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } { capability { agent diplomat 0 requires factions { barbarian, } agent diplomat 0 requires factions { carthaginian, } agent diplomat 0 requires factions { eastern, } agent diplomat 0 requires factions { egyptian, } agent diplomat 0 requires factions { greek, } agent diplomat 0 requires factions { romans_julii, } law_bonus bonus 6 requires factions { gauls, } and hidden_resource aor_galat taxable_income_bonus bonus 20 requires factions { armenia, } and hidden_resource home_armenia taxable_income_bonus bonus 20 requires factions { germans, } and hidden_resource home_germania taxable_income_bonus bonus 20 requires factions { britons, } and hidden_resource home_illyria taxable_income_bonus bonus 20 requires factions { numidia, } and hidden_resource home_numidia taxable_income_bonus bonus 20 requires factions { parthia, } and hidden_resource home_parthia taxable_income_bonus bonus 20 requires factions { pontus, } and hidden_resource home_pontus taxable_income_bonus bonus 20 requires factions { roman, } and hidden_resource home_rome ; Slave units ; Italian recruit "aor italy velite custom" 4 requires marian_reforms and hidden_resource aor_italy recruit "aor italy hastati custom" 4 requires marian_reforms and hidden_resource aor_italy recruit "aor italy spearmen custom" 4 requires not factions { romans_julii, } and not marian_reforms and hidden_resource aor_italy recruit "aor italy swordsmen custom" 4 requires not factions { romans_julii, } and not marian_reforms and hidden_resource aor_italy recruit "aor italy skirmisher custom" 4 requires not factions { romans_julii, } and not marian_reforms and hidden_resource aor_italy recruit "aor italy cavalry custom" 4 requires not factions { romans_julii, carthage, } and hidden_resource aor_italy ; Asian AOR ;recruit "merc eastern infantry" 4 requires factions { parthia, slave, } and hidden_resource aor_asia and not hidden_resource aor_arab recruit "slave persia phalanx" 4 requires hidden_resource aor_asia and not hidden_resource aor_arab recruit "slave persia archer" 4 requires hidden_resource aor_asia and not hidden_resource aor_arab recruit "slave persia cavalry" 4 requires hidden_resource aor_asia and not hidden_resource aor_arab ; Persian AOR ;recruit "merc eastern infantry" 4 requires factions { parthia, slave, } and hidden_resource aor_pers and not hidden_resource aor_arab recruit "slave persia phalanx" 4 requires hidden_resource aor_pers and not hidden_resource aor_arab recruit "slave persia archer" 4 requires hidden_resource aor_pers and not hidden_resource aor_arab recruit "slave persia cavalry" 4 requires hidden_resource aor_pers and not hidden_resource aor_arab ; Hillmen AOR ;recruit "merc eastern infantry" 4 requires factions { parthia, slave, } and hidden_resource aor_hill recruit "slave persia phalanx" 4 requires hidden_resource aor_hill recruit "slave persia archer" 4 requires hidden_resource aor_hill recruit "slave persia cavalry" 4 requires hidden_resource aor_hill ; AOR India recruit "slave india infantry" 4 requires hidden_resource aor_indi recruit "slave india spearmen" 4 requires hidden_resource aor_indi recruit "slave india elephant" 4 requires hidden_resource aor_indi ; Galatians AOR recruit "aor galatia swordsmen" 4 requires factions { slave, } and hidden_resource aor_galat recruit "aor galatia slinger" 4 requires factions { slave, } and hidden_resource aor_galat recruit "aor galatia cavalry" 4 requires factions { slave, } and hidden_resource aor_galat recruit "aor galatia chariot" 4 requires factions { slave, } and hidden_resource aor_galat ; Judaean AOR recruit "slave judea zealots" 7 requires hidden_resource judaea ; Arab AOR recruit "slave bedouin" 4 requires hidden_resource aor_arab recruit "slave bedouin archers" 4 requires hidden_resource aor_arab recruit "slave arab infantry" 4 requires hidden_resource aor_arab ; Gaulic AOR recruit "aor gaul slinger custom" 4 requires not factions { carthage, } and hidden_resource aor_gaul recruit "aor gaul spearmen custom" 4 requires not factions { carthage, greek_cities, macedon, } and hidden_resource aor_gaul recruit "aor gaul swordsmen custom" 4 requires not factions { carthage, greek_cities, macedon, } and hidden_resource aor_gaul recruit "aor gaul light cavalry custom" 4 requires not factions { carthage, roman, } and hidden_resource aor_gaul recruit "aor gaul heavy cavalry custom" 4 requires not factions { carthage, roman, } and hidden_resource aor_gaul ; German AOR recruit "aor german warband custom" 4 requires hidden_resource aor_germ recruit "aor german batavian custom" 4 requires not factions { germans, } and hidden_resource aor_germ recruit "aor german lightcav custom" 4 requires hidden_resource aor_germ ; Spanish AOR recruit "aor spain infantry custom" 2 requires hidden_resource aor_iber recruit "aor spain spearmen custom" 2 requires hidden_resource aor_iber recruit "aor spain cavalry custom" 2 requires not factions { carthage, } and hidden_resource aor_iber ; AOR Thrace recruit "aor thrace infantry custom" 4 requires not factions { greek_cities, macedon, seleucid, egypt, } and hidden_resource aor_dacia recruit "aor thrace slinger custom" 4 requires hidden_resource aor_dacia recruit "aor thrace heavy cavalry custom" 4 requires hidden_resource aor_dacia recruit "aor thrace light cavalry custom" 4 requires hidden_resource aor_dacia ; Illyrian AOR recruit "slave illyrian" 4 requires hidden_resource aor_illyr recruit "aor illyria slinger custom" 4 requires hidden_resource aor_illyr recruit "aor illyria skirmisher custom" 4 requires hidden_resource aor_illyr recruit "aor illyria spearmen custom" 4 requires hidden_resource aor_illyr ; Celtic AOR recruit "slave briton slinger" 4 requires hidden_resource aor_celt recruit "slave briton warband" 4 requires hidden_resource aor_celt recruit "slave briton swordsmen" 4 requires hidden_resource aor_celt recruit "barb chariot heavy slave" 4 requires hidden_resource aor_celt ; Scythian AOR recruit "slave horse archers" 4 requires hidden_resource aor_scyth recruit "aor sarmatia heavy cavalry custom" 4 requires hidden_resource aor_scyth ; Egyptian AOR recruit "aor punic pikemen custom" 2 requires not factions { egyptian, } and hidden_resource aor_egypt ; Punic AOR recruit "aor punic spearmen custom" 2 requires not factions { carthage, } and hidden_resource aor_punic recruit "aor numidia punic light cavalry custom" 4 requires not factions { romans_julii, } and hidden_resource aor_punic recruit "slave punic heavy cavalry" 4 requires hidden_resource aor_punic ; Numidian AOR recruit "aor numidia skirmisher custom" 4 requires not factions { carthage, } and hidden_resource aor_numid recruit "aor numidia spearmen custom" 4 requires not factions { carthage, } and hidden_resource aor_numid recruit "aor numidia punic light cavalry custom" 4 requires not factions { romans_julii, } and hidden_resource aor_numid ; Greek recruit "aor macedon phalanx custom" 4 requires hidden_resource aor_mace recruit "slave illyrian" 4 requires hidden_resource aor_mace recruit "slave rhodian slingers" 4 requires hidden_resource aor_mace recruit "slave cretan archers" 4 requires hidden_resource aor_mace recruit "aor greece spearmen custom" 4 requires hidden_resource aor_greek recruit "aor greece skirmisher custom" 4 requires hidden_resource aor_greek recruit "slave illyrian" 4 requires hidden_resource aor_greek recruit "slave rhodian slingers" 4 requires hidden_resource aor_greek recruit "slave cretan archers" 4 requires hidden_resource aor_greek } construction 1 cost 800 settlement_min town upgrades { governors_palace } } governors_palace requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } { capability { agent diplomat 0 requires factions { barbarian, } agent diplomat 0 requires factions { carthaginian, } agent diplomat 0 requires factions { eastern, } agent diplomat 0 requires factions { egyptian, } agent diplomat 0 requires factions { greek, } agent diplomat 0 requires factions { romans_julii, } upgrade_bodyguard 1 requires factions { barbarian, } law_bonus bonus 6 requires factions { gauls, } and hidden_resource aor_galat taxable_income_bonus bonus 20 requires factions { armenia, } and hidden_resource home_armenia taxable_income_bonus bonus 20 requires factions { germans, } and hidden_resource home_germania taxable_income_bonus bonus 20 requires factions { britons, } and hidden_resource home_illyria taxable_income_bonus bonus 20 requires factions { numidia, } and hidden_resource home_numidia taxable_income_bonus bonus 20 requires factions { parthia, } and hidden_resource home_parthia taxable_income_bonus bonus 20 requires factions { pontus, } and hidden_resource home_pontus taxable_income_bonus bonus 20 requires factions { roman, } and hidden_resource home_rome ; Slave units ; Italian recruit "aor italy velite custom" 4 requires marian_reforms and hidden_resource aor_italy recruit "aor italy hastati custom" 4 requires marian_reforms and hidden_resource aor_italy recruit "aor italy spearmen custom" 4 requires not factions { romans_julii, } and not marian_reforms and hidden_resource aor_italy recruit "aor italy swordsmen custom" 4 requires not factions { romans_julii, } and not marian_reforms and hidden_resource aor_italy recruit "aor italy skirmisher custom" 4 requires not factions { romans_julii, } and not marian_reforms and hidden_resource aor_italy recruit "aor italy cavalry custom" 4 requires not factions { romans_julii, carthage, } and hidden_resource aor_italy ; Asian AOR ;recruit "merc eastern infantry" 4 requires factions { parthia, slave, } and hidden_resource aor_asia and not hidden_resource aor_arab recruit "slave persia phalanx" 4 requires hidden_resource aor_asia and not hidden_resource aor_arab recruit "slave persia archer" 4 requires hidden_resource aor_asia and not hidden_resource aor_arab recruit "slave persia cavalry" 4 requires hidden_resource aor_asia and not hidden_resource aor_arab ; Persian AOR ;recruit "merc eastern infantry" 4 requires factions { parthia, slave, } and hidden_resource aor_pers and not hidden_resource aor_arab recruit "slave persia phalanx" 4 requires hidden_resource aor_pers and not hidden_resource aor_arab recruit "slave persia archer" 4 requires hidden_resource aor_pers and not hidden_resource aor_arab recruit "slave persia cavalry" 4 requires hidden_resource aor_pers and not hidden_resource aor_arab ; Hillmen AOR ;recruit "merc eastern infantry" 4 requires factions { parthia, slave, } and hidden_resource aor_hill recruit "slave persia phalanx" 4 requires hidden_resource aor_hill recruit "slave persia archer" 4 requires hidden_resource aor_hill recruit "slave persia cavalry" 4 requires hidden_resource aor_hill ; AOR India recruit "slave india infantry" 4 requires hidden_resource aor_indi recruit "slave india spearmen" 4 requires hidden_resource aor_indi recruit "slave india elephant" 4 requires hidden_resource aor_indi ; Galatians AOR recruit "aor galatia swordsmen" 4 requires factions { slave, } and hidden_resource aor_galat recruit "aor galatia slinger" 4 requires factions { slave, } and hidden_resource aor_galat recruit "aor galatia cavalry" 4 requires factions { slave, } and hidden_resource aor_galat recruit "aor galatia chariot" 4 requires factions { slave, } and hidden_resource aor_galat ; Judaean AOR recruit "slave judea zealots" 7 requires hidden_resource judaea ; Arab AOR recruit "slave bedouin" 4 requires hidden_resource aor_arab recruit "slave bedouin archers" 4 requires hidden_resource aor_arab recruit "slave arab infantry" 4 requires hidden_resource aor_arab ; Gaulic AOR recruit "aor gaul slinger custom" 4 requires not factions { carthage, } and hidden_resource aor_gaul recruit "aor gaul spearmen custom" 4 requires not factions { carthage, greek_cities, macedon, } and hidden_resource aor_gaul recruit "aor gaul swordsmen custom" 4 requires not factions { carthage, greek_cities, macedon, } and hidden_resource aor_gaul recruit "aor gaul light cavalry custom" 4 requires not factions { carthage, roman, } and hidden_resource aor_gaul recruit "aor gaul heavy cavalry custom" 4 requires not factions { carthage, roman, } and hidden_resource aor_gaul ; German AOR recruit "aor german warband custom" 4 requires hidden_resource aor_germ recruit "aor german batavian custom" 4 requires not factions { germans, } and hidden_resource aor_germ recruit "aor german lightcav custom" 4 requires hidden_resource aor_germ ; Spanish AOR recruit "aor spain infantry custom" 2 requires hidden_resource aor_iber recruit "aor spain spearmen custom" 2 requires hidden_resource aor_iber recruit "aor spain cavalry custom" 2 requires not factions { carthage, } and hidden_resource aor_iber ; AOR Thrace recruit "aor thrace infantry custom" 4 requires not factions { greek_cities, macedon, seleucid, egypt, } and hidden_resource aor_dacia recruit "aor thrace slinger custom" 4 requires hidden_resource aor_dacia recruit "aor thrace heavy cavalry custom" 4 requires hidden_resource aor_dacia recruit "aor thrace light cavalry custom" 4 requires hidden_resource aor_dacia ; Illyrian AOR recruit "slave illyrian" 4 requires hidden_resource aor_illyr recruit "aor illyria slinger custom" 4 requires hidden_resource aor_illyr recruit "aor illyria skirmisher custom" 4 requires hidden_resource aor_illyr recruit "aor illyria spearmen custom" 4 requires hidden_resource aor_illyr ; Celtic AOR recruit "slave briton slinger" 4 requires hidden_resource aor_celt recruit "slave briton warband" 4 requires hidden_resource aor_celt recruit "slave briton swordsmen" 4 requires hidden_resource aor_celt recruit "barb chariot heavy slave" 4 requires hidden_resource aor_celt ; Scythian AOR recruit "slave horse archers" 4 requires hidden_resource aor_scyth recruit "aor sarmatia heavy cavalry custom" 4 requires hidden_resource aor_scyth ; Egyptian AOR recruit "aor punic pikemen custom" 2 requires not factions { egyptian, } and hidden_resource aor_egypt ; Punic AOR recruit "aor punic spearmen custom" 2 requires not factions { carthage, } and hidden_resource aor_punic recruit "aor numidia punic light cavalry custom" 4 requires not factions { romans_julii, } and hidden_resource aor_punic recruit "slave punic heavy cavalry" 4 requires hidden_resource aor_punic ; Numidian AOR recruit "aor numidia skirmisher custom" 4 requires not factions { carthage, } and hidden_resource aor_numid recruit "aor numidia spearmen custom" 4 requires not factions { carthage, } and hidden_resource aor_numid recruit "aor numidia punic light cavalry custom" 4 requires not factions { romans_julii, } and hidden_resource aor_numid ; Greek recruit "aor macedon phalanx custom" 4 requires hidden_resource aor_mace recruit "slave illyrian" 4 requires hidden_resource aor_mace recruit "slave rhodian slingers" 4 requires hidden_resource aor_mace recruit "slave cretan archers" 4 requires hidden_resource aor_mace recruit "aor greece spearmen custom" 4 requires hidden_resource aor_greek recruit "aor greece skirmisher custom" 4 requires hidden_resource aor_greek recruit "slave illyrian" 4 requires hidden_resource aor_greek recruit "slave rhodian slingers" 4 requires hidden_resource aor_greek recruit "slave cretan archers" 4 requires hidden_resource aor_greek } construction 2 cost 1600 settlement_min large_town upgrades { proconsuls_palace } } proconsuls_palace requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, } and building_present_min_level market forum { capability { agent diplomat 0 requires factions { barbarian, } agent diplomat 0 requires factions { carthaginian, } agent diplomat 0 requires factions { eastern, } agent diplomat 0 requires factions { egyptian, } agent diplomat 0 requires factions { greek, } agent diplomat 0 requires factions { romans_julii, } upgrade_bodyguard 1 requires factions { barbarian, } law_bonus bonus 6 requires factions { gauls, } and hidden_resource aor_galat taxable_income_bonus bonus 20 requires factions { armenia, } and hidden_resource home_armenia taxable_income_bonus bonus 20 requires factions { germans, } and hidden_resource home_germania taxable_income_bonus bonus 20 requires factions { britons, } and hidden_resource home_illyria taxable_income_bonus bonus 20 requires factions { numidia, } and hidden_resource home_numidia taxable_income_bonus bonus 20 requires factions { parthia, } and hidden_resource home_parthia taxable_income_bonus bonus 20 requires factions { pontus, } and hidden_resource home_pontus taxable_income_bonus bonus 20 requires factions { roman, } and hidden_resource home_rome ; Slave units ; Italian recruit "aor italy velite custom" 4 requires marian_reforms and hidden_resource aor_italy recruit "aor italy hastati custom" 4 requires marian_reforms and hidden_resource aor_italy recruit "aor italy spearmen custom" 4 requires not factions { romans_julii, } and not marian_reforms and hidden_resource aor_italy recruit "aor italy swordsmen custom" 4 requires not factions { romans_julii, } and not marian_reforms and hidden_resource aor_italy recruit "aor italy skirmisher custom" 4 requires not factions { romans_julii, } and not marian_reforms and hidden_resource aor_italy recruit "aor italy cavalry custom" 4 requires not factions { romans_julii, carthage, } and hidden_resource aor_italy ; Asian AOR ;recruit "merc eastern infantry" 4 requires factions { parthia, slave, } and hidden_resource aor_asia and not hidden_resource aor_arab recruit "slave persia phalanx" 4 requires hidden_resource aor_asia and not hidden_resource aor_arab recruit "slave persia archer" 4 requires hidden_resource aor_asia and not hidden_resource aor_arab recruit "slave persia cavalry" 4 requires hidden_resource aor_asia and not hidden_resource aor_arab ; Persian AOR ;recruit "merc eastern infantry" 4 requires factions { parthia, slave, } and hidden_resource aor_pers and not hidden_resource aor_arab recruit "slave persia phalanx" 4 requires hidden_resource aor_pers and not hidden_resource aor_arab recruit "slave persia archer" 4 requires hidden_resource aor_pers and not hidden_resource aor_arab recruit "slave persia cavalry" 4 requires hidden_resource aor_pers and not hidden_resource aor_arab ; Hillmen AOR ;recruit "merc eastern infantry" 4 requires factions { parthia, slave, } and hidden_resource aor_hill recruit "slave persia phalanx" 4 requires hidden_resource aor_hill recruit "slave persia archer" 4 requires hidden_resource aor_hill recruit "slave persia cavalry" 4 requires hidden_resource aor_hill ; AOR India recruit "slave india infantry" 4 requires hidden_resource aor_indi recruit "slave india spearmen" 4 requires hidden_resource aor_indi recruit "slave india elephant" 4 requires hidden_resource aor_indi ; Galatians AOR recruit "aor galatia swordsmen" 4 requires factions { slave, } and hidden_resource aor_galat recruit "aor galatia slinger" 4 requires factions { slave, } and hidden_resource aor_galat recruit "aor galatia cavalry" 4 requires factions { slave, } and hidden_resource aor_galat recruit "aor galatia chariot" 4 requires factions { slave, } and hidden_resource aor_galat ; Judaean AOR recruit "slave judea zealots" 7 requires hidden_resource judaea ; Arab AOR recruit "slave bedouin" 4 requires hidden_resource aor_arab recruit "slave bedouin archers" 4 requires hidden_resource aor_arab recruit "slave arab infantry" 4 requires hidden_resource aor_arab ; Gaulic AOR recruit "aor gaul slinger custom" 4 requires not factions { carthage, } and hidden_resource aor_gaul recruit "aor gaul spearmen custom" 4 requires not factions { carthage, greek_cities, macedon, } and hidden_resource aor_gaul recruit "aor gaul swordsmen custom" 4 requires not factions { carthage, greek_cities, macedon, } and hidden_resource aor_gaul recruit "aor gaul light cavalry custom" 4 requires not factions { carthage, roman, } and hidden_resource aor_gaul recruit "aor gaul heavy cavalry custom" 4 requires not factions { carthage, roman, } and hidden_resource aor_gaul ; German AOR recruit "aor german warband custom" 4 requires hidden_resource aor_germ recruit "aor german batavian custom" 4 requires not factions { germans, } and hidden_resource aor_germ recruit "aor german lightcav custom" 4 requires hidden_resource aor_germ ; Spanish AOR recruit "aor spain infantry custom" 2 requires hidden_resource aor_iber recruit "aor spain spearmen custom" 2 requires hidden_resource aor_iber recruit "aor spain cavalry custom" 2 requires not factions { carthage, } and hidden_resource aor_iber ; AOR Thrace recruit "aor thrace infantry custom" 4 requires not factions { greek_cities, macedon, seleucid, egypt, } and hidden_resource aor_dacia recruit "aor thrace slinger custom" 4 requires hidden_resource aor_dacia recruit "aor thrace heavy cavalry custom" 4 requires hidden_resource aor_dacia recruit "aor thrace light cavalry custom" 4 requires hidden_resource aor_dacia ; Illyrian AOR recruit "slave illyrian" 4 requires hidden_resource aor_illyr recruit "aor illyria slinger custom" 4 requires hidden_resource aor_illyr recruit "aor illyria skirmisher custom" 4 requires hidden_resource aor_illyr recruit "aor illyria spearmen custom" 4 requires hidden_resource aor_illyr ; Celtic AOR recruit "slave briton slinger" 4 requires hidden_resource aor_celt recruit "slave briton warband" 4 requires hidden_resource aor_celt recruit "slave briton swordsmen" 4 requires hidden_resource aor_celt recruit "barb chariot heavy slave" 4 requires hidden_resource aor_celt ; Scythian AOR recruit "slave horse archers" 4 requires hidden_resource aor_scyth recruit "aor sarmatia heavy cavalry custom" 4 requires hidden_resource aor_scyth ; Egyptian AOR recruit "aor punic pikemen custom" 2 requires not factions { egyptian, } and hidden_resource aor_egypt ; Punic AOR recruit "aor punic spearmen custom" 2 requires not factions { carthage, } and hidden_resource aor_punic recruit "aor numidia punic light cavalry custom" 4 requires not factions { romans_julii, } and hidden_resource aor_punic recruit "slave punic heavy cavalry" 4 requires hidden_resource aor_punic ; Numidian AOR recruit "aor numidia skirmisher custom" 4 requires not factions { carthage, } and hidden_resource aor_numid recruit "aor numidia spearmen custom" 4 requires not factions { carthage, } and hidden_resource aor_numid recruit "aor numidia punic light cavalry custom" 4 requires not factions { romans_julii, } and hidden_resource aor_numid ; Greek recruit "aor macedon phalanx custom" 4 requires hidden_resource aor_mace recruit "slave illyrian" 4 requires hidden_resource aor_mace recruit "slave rhodian slingers" 4 requires hidden_resource aor_mace recruit "slave cretan archers" 4 requires hidden_resource aor_mace recruit "aor greece spearmen custom" 4 requires hidden_resource aor_greek recruit "aor greece skirmisher custom" 4 requires hidden_resource aor_greek recruit "slave illyrian" 4 requires hidden_resource aor_greek recruit "slave rhodian slingers" 4 requires hidden_resource aor_greek recruit "slave cretan archers" 4 requires hidden_resource aor_greek } construction 2 cost 3200 settlement_min city upgrades { imperial_palace } } imperial_palace requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, } and building_present_min_level market great_forum ; and building_present_min_level quarries hard_stone_quarry { capability { agent diplomat 0 requires factions { barbarian, } agent diplomat 0 requires factions { carthaginian, } agent diplomat 0 requires factions { eastern, } agent diplomat 0 requires factions { egyptian, } agent diplomat 0 requires factions { greek, } agent diplomat 0 requires factions { romans_julii, } upgrade_bodyguard 1 law_bonus bonus 6 requires factions { gauls, } and hidden_resource aor_galat taxable_income_bonus bonus 20 requires factions { armenia, } and hidden_resource home_armenia taxable_income_bonus bonus 10 requires factions { germans, } and hidden_resource home_germania taxable_income_bonus bonus 20 requires factions { britons, } and hidden_resource home_illyria taxable_income_bonus bonus 20 requires factions { numidia, } and hidden_resource home_numidia taxable_income_bonus bonus 20 requires factions { parthia, } and hidden_resource home_parthia taxable_income_bonus bonus 20 requires factions { pontus, } and hidden_resource home_pontus taxable_income_bonus bonus 20 requires factions { roman, } and hidden_resource home_rome ; Slave units ; Italian recruit "aor italy velite custom" 4 requires marian_reforms and hidden_resource aor_italy recruit "aor italy hastati custom" 4 requires marian_reforms and hidden_resource aor_italy recruit "aor italy spearmen custom" 4 requires not factions { romans_julii, } and not marian_reforms and hidden_resource aor_italy recruit "aor italy swordsmen custom" 4 requires not factions { romans_julii, } and not marian_reforms and hidden_resource aor_italy recruit "aor italy skirmisher custom" 4 requires not factions { romans_julii, } and not marian_reforms and hidden_resource aor_italy recruit "aor italy cavalry custom" 4 requires not factions { romans_julii, carthage, } and hidden_resource aor_italy ; Asian AOR ;recruit "merc eastern infantry" 4 requires factions { parthia, slave, } and hidden_resource aor_asia and not hidden_resource aor_arab recruit "slave persia phalanx" 4 requires hidden_resource aor_asia and not hidden_resource aor_arab recruit "slave persia archer" 4 requires hidden_resource aor_asia and not hidden_resource aor_arab recruit "slave persia cavalry" 4 requires hidden_resource aor_asia and not hidden_resource aor_arab ; Persian AOR ;recruit "merc eastern infantry" 4 requires factions { parthia, slave, } and hidden_resource aor_pers and not hidden_resource aor_arab recruit "slave persia phalanx" 4 requires hidden_resource aor_pers and not hidden_resource aor_arab recruit "slave persia archer" 4 requires hidden_resource aor_pers and not hidden_resource aor_arab recruit "slave persia cavalry" 4 requires hidden_resource aor_pers and not hidden_resource aor_arab ; Hillmen AOR ;recruit "merc eastern infantry" 4 requires factions { parthia, slave, } and hidden_resource aor_hill recruit "slave persia phalanx" 4 requires hidden_resource aor_hill recruit "slave persia archer" 4 requires hidden_resource aor_hill recruit "slave persia cavalry" 4 requires hidden_resource aor_hill ; AOR India recruit "slave india infantry" 4 requires hidden_resource aor_indi recruit "slave india spearmen" 4 requires hidden_resource aor_indi recruit "slave india elephant" 4 requires hidden_resource aor_indi ; Galatians AOR recruit "aor galatia swordsmen" 4 requires factions { slave, } and hidden_resource aor_galat recruit "aor galatia slinger" 4 requires factions { slave, } and hidden_resource aor_galat recruit "aor galatia cavalry" 4 requires factions { slave, } and hidden_resource aor_galat recruit "aor galatia chariot" 4 requires factions { slave, } and hidden_resource aor_galat ; Judaean AOR recruit "slave judea zealots" 7 requires hidden_resource judaea ; Arab AOR recruit "slave bedouin" 4 requires hidden_resource aor_arab recruit "slave bedouin archers" 4 requires hidden_resource aor_arab recruit "slave arab infantry" 4 requires hidden_resource aor_arab ; Gaulic AOR recruit "aor gaul slinger custom" 4 requires not factions { carthage, } and hidden_resource aor_gaul recruit "aor gaul spearmen custom" 4 requires not factions { carthage, greek_cities, macedon, } and hidden_resource aor_gaul recruit "aor gaul swordsmen custom" 4 requires not factions { carthage, greek_cities, macedon, } and hidden_resource aor_gaul recruit "aor gaul light cavalry custom" 4 requires not factions { carthage, roman, } and hidden_resource aor_gaul recruit "aor gaul heavy cavalry custom" 4 requires not factions { carthage, roman, } and hidden_resource aor_gaul ; German AOR recruit "aor german warband custom" 4 requires hidden_resource aor_germ recruit "aor german batavian custom" 4 requires not factions { germans, } and hidden_resource aor_germ recruit "aor german lightcav custom" 4 requires hidden_resource aor_germ ; Spanish AOR recruit "aor spain infantry custom" 2 requires hidden_resource aor_iber recruit "aor spain spearmen custom" 2 requires hidden_resource aor_iber recruit "aor spain cavalry custom" 2 requires not factions { carthage, } and hidden_resource aor_iber ; AOR Thrace recruit "aor thrace infantry custom" 4 requires not factions { greek_cities, macedon, seleucid, egypt, } and hidden_resource aor_dacia recruit "aor thrace slinger custom" 4 requires hidden_resource aor_dacia recruit "aor thrace heavy cavalry custom" 4 requires hidden_resource aor_dacia recruit "aor thrace light cavalry custom" 4 requires hidden_resource aor_dacia ; Illyrian AOR recruit "slave illyrian" 4 requires hidden_resource aor_illyr recruit "aor illyria slinger custom" 4 requires hidden_resource aor_illyr recruit "aor illyria skirmisher custom" 4 requires hidden_resource aor_illyr recruit "aor illyria spearmen custom" 4 requires hidden_resource aor_illyr ; Celtic AOR recruit "slave briton slinger" 4 requires hidden_resource aor_celt recruit "slave briton warband" 4 requires hidden_resource aor_celt recruit "slave briton swordsmen" 4 requires hidden_resource aor_celt recruit "barb chariot heavy slave" 4 requires hidden_resource aor_celt ; Scythian AOR recruit "slave horse archers" 4 requires hidden_resource aor_scyth recruit "aor sarmatia heavy cavalry custom" 4 requires hidden_resource aor_scyth ; Egyptian AOR recruit "aor punic pikemen custom" 2 requires not factions { egyptian, } and hidden_resource aor_egypt ; Punic AOR recruit "aor punic spearmen custom" 2 requires not factions { carthage, } and hidden_resource aor_punic recruit "aor numidia punic light cavalry custom" 4 requires not factions { romans_julii, } and hidden_resource aor_punic recruit "slave punic heavy cavalry" 4 requires hidden_resource aor_punic ; Numidian AOR recruit "aor numidia skirmisher custom" 4 requires not factions { carthage, } and hidden_resource aor_numid recruit "aor numidia spearmen custom" 4 requires not factions { carthage, } and hidden_resource aor_numid recruit "aor numidia punic light cavalry custom" 4 requires not factions { romans_julii, } and hidden_resource aor_numid ; Greek recruit "aor macedon phalanx custom" 4 requires hidden_resource aor_mace recruit "slave illyrian" 4 requires hidden_resource aor_mace recruit "slave rhodian slingers" 4 requires hidden_resource aor_mace recruit "slave cretan archers" 4 requires hidden_resource aor_mace recruit "aor greece spearmen custom" 4 requires hidden_resource aor_greek recruit "aor greece skirmisher custom" 4 requires hidden_resource aor_greek recruit "slave illyrian" 4 requires hidden_resource aor_greek recruit "slave rhodian slingers" 4 requires hidden_resource aor_greek recruit "slave cretan archers" 4 requires hidden_resource aor_greek } construction 3 cost 6400 settlement_min large_city upgrades { } } } plugins { } } building defenses { levels wooden_pallisade wooden_wall stone_wall large_stone_wall epic_stone_wall { wooden_pallisade requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } { capability { wall_level 0 tower_level 1 } construction 1 cost 400 settlement_min town upgrades { wooden_wall } } wooden_wall requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } { capability { wall_level 1 gate_strength 1 tower_level 1 } construction 1 cost 800 settlement_min large_town upgrades { stone_wall } } stone_wall requires factions { gauls, germans, dacia, spain, carthaginian, eastern, parthia, egyptian, greek, roman, } { capability { wall_level 2 tower_level 1 gate_defences 1 gate_strength 1 } construction 1 cost 1600 settlement_min city upgrades { large_stone_wall } } large_stone_wall requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, } { capability { wall_level 3 tower_level 1 gate_defences 2 gate_strength 2 } construction 2 cost 3200 settlement_min large_city upgrades { epic_stone_wall } } epic_stone_wall requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, } { capability { wall_level 4 tower_level 2 gate_defences 2 gate_strength 2 } construction 2 cost 6400 settlement_min huge_city upgrades { } } } plugins { } } building barracks { levels muster_field militia_barracks city_barracks army_barracks royal_barracks { muster_field requires factions { slave, } { capability { } construction 1 cost 600 settlement_min town upgrades { militia_barracks } } militia_barracks requires factions { slave, } { capability { } construction 2 cost 1200 settlement_min large_town upgrades { city_barracks } } city_barracks requires factions { slave, } { capability { } construction 2 cost 2400 settlement_min city upgrades { army_barracks } } army_barracks requires factions { slave, } { capability { ; law_bonus bonus 1 } construction 2 cost 4800 settlement_min large_city upgrades { royal_barracks } } royal_barracks requires factions { slave, } { capability { ; law_bonus bonus 1 } construction 3 cost 9600 settlement_min huge_city upgrades { } } } plugins { } } building barracks_roman { levels auxilia_phase1 auxilia_phase2 auxilia_phase3 muster_field militia_barracks { auxilia_phase1 requires factions { romans_julii, slave, } { capability { law_bonus bonus 1 } construction 1 cost 800 settlement_min village upgrades { auxilia_phase2 } } auxilia_phase2 requires factions { romans_julii, slave, } { capability { recruit "aor italy spearmen" 0 requires factions { roman, } and not marian_reforms and hidden_resource aor_italy recruit "aor italy swordsmen" 0 requires factions { roman, } and not marian_reforms and hidden_resource aor_italy ;AOR recruit "aor eastern spearmen" 0 requires factions { roman, } and hidden_resource aor_asia recruit "aor eastern spearmen" 0 requires factions { roman, } and hidden_resource aor_pers recruit "aor galatia swordsmen" 0 requires factions { roman, } and hidden_resource aor_galat recruit "aor gaul spearmen" 0 requires factions { roman, } and hidden_resource aor_gaul recruit "aor german warband" 0 requires factions { roman, } and hidden_resource aor_germ recruit "aor hills spearmen" 0 requires factions { roman, } and hidden_resource aor_hill recruit "aor illyria spearmen" 0 requires factions { roman, } and hidden_resource aor_illyr recruit "aor india spearmen" 0 requires factions { roman, } and hidden_resource aor_indi recruit "aor numidia spearmen" 0 requires factions { roman, } and hidden_resource aor_numid recruit "aor punic spearmen" 0 requires factions { roman, } and hidden_resource aor_punic recruit "aor spain spearmen" 0 requires factions { roman, } and hidden_resource aor_iber recruit "aor briton warband" 0 requires factions { roman, } and hidden_resource aor_celt recruit "aor briton swordsmen" 0 requires factions { roman, } and hidden_resource aor_celt trade_base_income_bonus bonus 1 requires factions { roman, } law_bonus bonus 1 requires factions { roman, } } construction 2 cost 1200 settlement_min village upgrades { auxilia_phase3 } } auxilia_phase3 requires factions { romans_julii, slave, } { capability { recruit "aor italy spearmen" 0 requires factions { roman, } and not marian_reforms and hidden_resource aor_italy recruit "aor italy swordsmen" 0 requires factions { roman, } and not marian_reforms and hidden_resource aor_italy ;AOR recruit "aor eastern spearmen" 0 requires factions { roman, } and hidden_resource aor_asia recruit "aor eastern spearmen" 0 requires factions { roman, } and hidden_resource aor_pers recruit "aor galatia swordsmen" 0 requires factions { roman, } and hidden_resource aor_galat recruit "aor gaul roman spearmen" 0 requires factions { roman, } and hidden_resource aor_gaul and marian_reforms recruit "aor gaul spearmen" 0 requires factions { roman, } and hidden_resource aor_gaul recruit "aor gaul swordsmen" 0 requires factions { roman, } and hidden_resource aor_gaul recruit "aor german warband" 0 requires factions { roman, } and hidden_resource aor_germ recruit "german clubmen" 0 requires factions { roman, } and hidden_resource baltic_coast recruit "aor hills spearmen" 0 requires factions { roman, } and hidden_resource aor_hill recruit "aor hills swordsmen" 0 requires factions { roman, } and hidden_resource aor_hill recruit "aor illyria spearmen" 0 requires factions { roman, } and hidden_resource aor_illyr recruit "aor india spearmen" 0 requires factions { roman, } and hidden_resource aor_indi recruit "aor numidia spearmen" 0 requires factions { roman, } and hidden_resource aor_numid recruit "aor punic spearmen" 0 requires factions { roman, } and hidden_resource aor_punic recruit "aor spain infantry" 0 requires factions { roman, } and hidden_resource aor_iber recruit "aor spain spearmen" 0 requires factions { roman, } and hidden_resource aor_iber recruit "aor thrace infantry" 0 requires factions { roman, } and hidden_resource aor_dacia recruit "aor briton warband" 0 requires factions { roman, } and hidden_resource aor_celt recruit "aor briton swordsmen" 0 requires factions { roman, } and hidden_resource aor_celt trade_base_income_bonus bonus 1 requires factions { roman, } law_bonus bonus 2 requires factions { roman, } } construction 3 cost 1800 settlement_min village upgrades { muster_field } } muster_field requires factions { romans_julii, slave, } { capability { recruit "roman hastati" 0 requires factions { roman, } and not marian_reforms recruit "roman princeps" 0 requires factions { roman, } and not marian_reforms recruit "roman triarii" 0 requires factions { roman, } and not marian_reforms recruit "roman legionary cohort i" 0 requires factions { roman, } and marian_reforms recruit "aor italy spearmen" 0 requires factions { roman, } and not marian_reforms and hidden_resource aor_italy recruit "aor italy swordsmen" 0 requires factions { roman, } and not marian_reforms and hidden_resource aor_italy ;AOR recruit "aor eastern spearmen" 0 requires factions { roman, } and hidden_resource aor_asia recruit "aor eastern spearmen" 0 requires factions { roman, } and hidden_resource aor_pers recruit "aor galatia swordsmen" 0 requires factions { roman, } and hidden_resource aor_galat recruit "aor gaul roman spearmen" 0 requires factions { roman, } and hidden_resource aor_gaul recruit "aor gaul spearmen" 0 requires factions { roman, } and hidden_resource aor_gaul recruit "aor gaul swordsmen" 0 requires factions { roman, } and hidden_resource aor_gaul recruit "aor german warband" 0 requires factions { roman, } and hidden_resource aor_germ recruit "german clubmen" 0 requires factions { roman, } and hidden_resource baltic_coast recruit "aor hills spearmen" 0 requires factions { roman, } and hidden_resource aor_hill recruit "aor hills swordsmen" 0 requires factions { roman, } and hidden_resource aor_hill recruit "aor illyria spearmen" 0 requires factions { roman, } and hidden_resource aor_illyr recruit "aor india spearmen" 0 requires factions { roman, } and hidden_resource aor_indi recruit "aor numidia spearmen" 0 requires factions { roman, } and hidden_resource aor_numid recruit "aor punic spearmen" 0 requires factions { roman, } and hidden_resource aor_punic recruit "aor spain infantry" 0 requires factions { roman, } and hidden_resource aor_iber recruit "aor spain spearmen" 0 requires factions { roman, } and hidden_resource aor_iber recruit "aor thrace infantry" 0 requires factions { roman, } and hidden_resource aor_dacia recruit "aor briton warband" 0 requires factions { roman, } and hidden_resource aor_celt recruit "aor briton swordsmen" 0 requires factions { roman, } and hidden_resource aor_celt law_bonus bonus 3 requires factions { roman, } } construction 3 cost 3000 settlement_min town upgrades { militia_barracks } } militia_barracks requires factions { romans_julii, slave, } { capability { recruit "roman hastati" 0 requires factions { roman, } and not marian_reforms recruit "roman princeps" 0 requires factions { roman, } and not marian_reforms recruit "roman triarii" 0 requires factions { roman, } and not marian_reforms recruit "roman legionary cohort i" 0 requires factions { roman, } and marian_reforms recruit "roman legionary first cohort i" 0 requires factions { roman, } and marian_reforms recruit "aor italy spearmen" 0 requires factions { roman, } and not marian_reforms and hidden_resource aor_italy recruit "aor italy swordsmen" 0 requires factions { roman, } and not marian_reforms and hidden_resource aor_italy ;AOR recruit "aor eastern spearmen" 0 requires factions { roman, } and hidden_resource aor_asia recruit "aor eastern spearmen" 0 requires factions { roman, } and hidden_resource aor_pers recruit "aor galatia swordsmen" 0 requires factions { roman, } and hidden_resource aor_galat recruit "aor gaul roman spearmen" 0 requires factions { roman, } and hidden_resource aor_gaul recruit "aor gaul spearmen" 0 requires factions { roman, } and hidden_resource aor_gaul recruit "aor gaul swordsmen" 0 requires factions { roman, } and hidden_resource aor_gaul recruit "aor german warband" 0 requires factions { roman, } and hidden_resource aor_germ recruit "german clubmen" 0 requires factions { roman, } and hidden_resource baltic_coast recruit "aor hills spearmen" 0 requires factions { roman, } and hidden_resource aor_hill recruit "aor hills swordsmen" 0 requires factions { roman, } and hidden_resource aor_hill recruit "aor illyria spearmen" 0 requires factions { roman, } and hidden_resource aor_illyr recruit "aor india spearmen" 0 requires factions { roman, } and hidden_resource aor_indi recruit "aor numidia spearmen" 0 requires factions { roman, } and hidden_resource aor_numid recruit "aor punic spearmen" 0 requires factions { roman, } and hidden_resource aor_punic recruit "aor spain infantry" 0 requires factions { roman, } and hidden_resource aor_iber recruit "aor spain spearmen" 0 requires factions { roman, } and hidden_resource aor_iber recruit "aor thrace infantry" 0 requires factions { roman, } and hidden_resource aor_dacia recruit "aor briton warband" 0 requires factions { roman, } and hidden_resource aor_celt recruit "aor briton swordsmen" 0 requires factions { roman, } and hidden_resource aor_celt law_bonus bonus 3 requires factions { roman, } } construction 3 cost 1000 settlement_min large_town upgrades { } } } plugins { } } ;----GAULS---- building barracks_gauls { levels auxilia_phase1 auxilia_phase2 auxilia_phase3 muster_field { auxilia_phase1 requires factions { gauls, slave, } { capability { trade_base_income_bonus bonus 4 requires factions { gauls, } } construction 1 cost 500 settlement_min village upgrades { auxilia_phase2 } } auxilia_phase2 requires factions { gauls, slave, } { capability { recruit "barb infantry gaul" 0 requires factions { gauls, } and hidden_resource aor_gaul recruit "barb infantry gaul" 0 requires factions { gauls, } and hidden_resource aor_galat ;AOR recruit "aor galatia swordsmen" 0 requires factions { gauls, } and hidden_resource aor_galat recruit "aor german warband" 0 requires factions { gauls, } and hidden_resource aor_germ recruit "aor illyria spearmen" 0 requires factions { gauls, } and hidden_resource aor_illyr recruit "aor italy hastati" 0 requires factions { gauls, } and marian_reforms and hidden_resource aor_italy recruit "aor italy spearmen" 0 requires factions { gauls, } and not marian_reforms and hidden_resource aor_italy recruit "aor spain spearmen" 0 requires factions { gauls, } and hidden_resource aor_iber recruit "aor briton warband" 0 requires factions { gauls, } and hidden_resource aor_celt recruit "aor briton swordsmen" 0 requires factions { gauls, } and hidden_resource aor_celt law_bonus bonus 1 requires factions { gauls, } } construction 2 cost 700 settlement_min village upgrades { auxilia_phase3 } } auxilia_phase3 requires factions { gauls, slave, } { capability { recruit "barb infantry gaul" 0 requires factions { gauls, } recruit "warband sword gaul" 0 requires factions { gauls, } and hidden_resource aor_gaul and not hidden_resource aor_galat ;AOR recruit "aor galatia swordsmen" 0 requires factions { gauls, } and hidden_resource aor_galat recruit "aor german warband" 0 requires factions { gauls, } and hidden_resource aor_germ recruit "german clubmen" 0 requires factions { gauls, } and hidden_resource baltic_coast recruit "aor illyria spearmen" 0 requires factions { gauls, } and hidden_resource aor_illyr recruit "aor italy hastati" 0 requires factions { gauls, } and marian_reforms and hidden_resource aor_italy recruit "aor italy spearmen" 0 requires factions { gauls, } and not marian_reforms and hidden_resource aor_italy recruit "aor italy swordsmen" 0 requires factions { gauls, } and not marian_reforms and hidden_resource aor_italy recruit "aor spain infantry" 0 requires factions { gauls, } and hidden_resource aor_iber recruit "aor spain spearmen" 0 requires factions { gauls, } and hidden_resource aor_iber recruit "aor thrace infantry" 0 requires factions { gauls, } and hidden_resource aor_dacia recruit "aor briton warband" 0 requires factions { gauls, } and hidden_resource aor_celt recruit "aor briton swordsmen" 0 requires factions { gauls, } and hidden_resource aor_celt law_bonus bonus 2 requires factions { gauls, } } construction 3 cost 1000 settlement_min town upgrades { muster_field } } muster_field requires factions { gauls, slave, } { capability { recruit "barb infantry gaul" 0 requires factions { gauls, } recruit "warband sword gaul" 0 requires factions { gauls, } and not hidden_resource aor_galat recruit "gaul night fighters" 0 requires factions { gauls, } and not hidden_resource aor_galat recruit "barb naked fanatics gauls" 0 requires factions { gauls, } and not hidden_resource aor_galat recruit "barb warguard gaul" 0 requires factions { gauls, } and not hidden_resource aor_galat recruit "gaul gothic hev inf" 0 requires factions { gauls, } and not hidden_resource aor_galat ;AOR recruit "aor galatia swordsmen" 0 requires factions { gauls, } and hidden_resource aor_galat recruit "aor german warband" 0 requires factions { gauls, } and hidden_resource aor_germ recruit "german clubmen" 0 requires factions { gauls, } and hidden_resource baltic_coast recruit "aor illyria spearmen" 0 requires factions { gauls, } and hidden_resource aor_illyr recruit "aor italy hastati" 0 requires factions { gauls, } and marian_reforms and hidden_resource aor_italy recruit "aor italy spearmen" 0 requires factions { gauls, } and not marian_reforms and hidden_resource aor_italy recruit "aor italy swordsmen" 0 requires factions { gauls, } and not marian_reforms and hidden_resource aor_italy recruit "aor spain infantry" 0 requires factions { gauls, } and hidden_resource aor_iber recruit "aor spain spearmen" 0 requires factions { gauls, } and hidden_resource aor_iber recruit "aor thrace infantry" 0 requires factions { gauls, } and hidden_resource aor_dacia recruit "aor briton warband" 0 requires factions { gauls, } and hidden_resource aor_celt recruit "aor briton swordsmen" 0 requires factions { gauls, } and hidden_resource aor_celt law_bonus bonus 3 requires factions { gauls, } } construction 3 cost 1500 settlement_min large_town upgrades { } } } plugins { } } ;----IBERIAN---- building barracks_spain { levels auxilia_phase1 auxilia_phase2 auxilia_phase3 muster_field { auxilia_phase1 requires factions { spain, slave, } { capability { trade_base_income_bonus bonus 4 requires factions { spain, } } construction 1 cost 500 settlement_min village upgrades { auxilia_phase2 } } auxilia_phase2 requires factions { spain, slave, } { capability { recruit "spanish tribesmen" 0 requires factions { spain, } and hidden_resource aor_iber ;AOR recruit "aor gaul spearmen" 0 requires factions { spain, } and hidden_resource aor_gaul recruit "aor german warband" 0 requires factions { spain, } and hidden_resource aor_germ recruit "german clubmen" 0 requires factions { spain, } and hidden_resource baltic_coast recruit "aor numidia spearmen" 0 requires factions { spain, } and hidden_resource aor_numid recruit "aor punic spearmen" 0 requires factions { spain, } and hidden_resource aor_punic recruit "aor briton warband" 0 requires factions { spain, } and hidden_resource aor_celt recruit "aor briton swordsmen" 0 requires factions { spain, } and hidden_resource aor_celt law_bonus bonus 1 requires factions { spain, } } construction 2 cost 700 settlement_min village upgrades { auxilia_phase3 } } auxilia_phase3 requires factions { spain, slave, } { capability { recruit "spanish tribesmen" 0 requires factions { spain, } and hidden_resource aor_iber recruit "spanish infantry" 0 requires factions { spain, } and hidden_resource aor_iber ;AOR ; recruit "aor gaul roman spearmen" 0 requires factions { spain, } and hidden_resource aor_gaul recruit "aor gaul spearmen" 0 requires factions { spain, } and hidden_resource aor_gaul recruit "aor gaul swordsmen" 0 requires factions { spain, } and hidden_resource aor_gaul recruit "aor numidia spearmen" 0 requires factions { spain, } and hidden_resource aor_numid recruit "aor punic spearmen" 0 requires factions { spain, } and hidden_resource aor_punic recruit "aor briton warband" 0 requires factions { spain, } and hidden_resource aor_celt recruit "aor briton swordsmen" 0 requires factions { spain, } and hidden_resource aor_celt law_bonus bonus 2 requires factions { spain, } } construction 3 cost 1000 settlement_min town upgrades { muster_field } } muster_field requires factions { spain, slave, } { capability { recruit "spanish tribesmen" 0 requires factions { spain, } and hidden_resource aor_iber recruit "spanish infantry" 0 requires factions { spain, } recruit "spanish scutarii" 0 requires factions { spain, } recruit "spanish spearmen" 0 requires factions { spain, } ;AOR ; recruit "aor gaul roman spearmen" 0 requires factions { spain, } and hidden_resource aor_gaul recruit "aor gaul spearmen" 0 requires factions { spain, } and hidden_resource aor_gaul recruit "aor gaul swordsmen" 0 requires factions { spain, } and hidden_resource aor_gaul recruit "aor numidia spearmen" 0 requires factions { spain, } and hidden_resource aor_numid recruit "aor punic spearmen" 0 requires factions { spain, } and hidden_resource aor_punic recruit "aor briton warband" 0 requires factions { spain, } and hidden_resource aor_celt recruit "aor briton swordsmen" 0 requires factions { spain, } and hidden_resource aor_celt law_bonus bonus 3 requires factions { spain, } } construction 3 cost 1500 settlement_min large_town upgrades { } } } plugins { } } ;----BRITONS---- building barracks_britons { levels auxilia_phase1 auxilia_phase2 auxilia_phase3 muster_field { auxilia_phase1 requires factions { britons, slave, } { capability { recruit "illyrian slaves" 0 requires factions { britons, } and hidden_resource aor_illyr trade_base_income_bonus bonus 4 requires factions { britons, } } construction 1 cost 500 settlement_min village upgrades { auxilia_phase2 } } auxilia_phase2 requires factions { britons, slave, } { capability { recruit "illyrian slaves" 0 requires factions { britons, } and hidden_resource aor_illyr recruit "illyrian warband" 0 requires factions { britons, } and hidden_resource aor_illyr recruit "aor gaul spearmen" 0 requires factions { britons, } and hidden_resource aor_gaul recruit "aor german warband" 0 requires factions { britons, } and hidden_resource aor_germ recruit "aor italy hastati" 0 requires factions { britons, } and marian_reforms and hidden_resource aor_italy recruit "aor italy spearmen" 0 requires factions { britons, } and not marian_reforms and hidden_resource aor_italy recruit "aor spain spearmen" 0 requires factions { britons, } and hidden_resource aor_iber recruit "aor briton warband" 0 requires factions { britons, } and hidden_resource aor_celt recruit "aor briton swordsmen" 0 requires factions { britons, } and hidden_resource aor_celt law_bonus bonus 1 requires factions { britons, } } construction 2 cost 700 settlement_min village upgrades { auxilia_phase3 } } auxilia_phase3 requires factions { britons, slave, } { capability { recruit "illyrian slaves" 0 requires factions { britons, } recruit "illyrian warband" 0 requires factions { britons, } ; recruit "aor gaul roman spearmen" 0 requires factions { britons, } and hidden_resource aor_gaul recruit "aor gaul spearmen" 0 requires factions { britons, } and hidden_resource aor_gaul recruit "aor gaul swordsmen" 0 requires factions { britons, } and hidden_resource aor_gaul recruit "aor german warband" 0 requires factions { britons, } and hidden_resource aor_germ recruit "german clubmen" 0 requires factions { britons, } and hidden_resource baltic_coast recruit "aor greece spearmen" 0 requires factions { britons, } and hidden_resource aor_greek recruit "aor italy hastati" 0 requires factions { britons, } and marian_reforms and hidden_resource aor_italy recruit "aor italy spearmen" 0 requires factions { britons, } and not marian_reforms and hidden_resource aor_italy recruit "aor italy swordsmen" 0 requires factions { britons, } and not marian_reforms and hidden_resource aor_italy recruit "aor macedon phalanx" 0 requires factions { britons, } and hidden_resource aor_mace recruit "aor spain infantry" 0 requires factions { britons, } and hidden_resource aor_iber recruit "aor spain spearmen" 0 requires factions { britons, } and hidden_resource aor_iber recruit "aor thrace infantry" 0 requires factions { britons, } and hidden_resource aor_dacia recruit "aor briton warband" 0 requires factions { britons, } and hidden_resource aor_celt recruit "aor briton swordsmen" 0 requires factions { britons, } and hidden_resource aor_celt law_bonus bonus 2 requires factions { britons, } } construction 3 cost 1000 settlement_min town upgrades { muster_field } } muster_field requires factions { britons, slave, } { capability { recruit "illyrian slaves" 0 requires factions { britons, } recruit "illyrian warband" 0 requires factions { britons, } recruit "illyrian hoplite light" 0 requires factions { britons, } recruit "illyrian hoplite heavy" 0 requires factions { britons, } ; recruit "aor gaul roman spearmen" 0 requires factions { britons, } and hidden_resource aor_gaul recruit "aor gaul spearmen" 0 requires factions { britons, } and hidden_resource aor_gaul recruit "aor gaul swordsmen" 0 requires factions { britons, } and hidden_resource aor_gaul recruit "aor german warband" 0 requires factions { britons, } and hidden_resource aor_germ recruit "german clubmen" 0 requires factions { britons, } and hidden_resource baltic_coast recruit "aor greece spearmen" 0 requires factions { britons, } and hidden_resource aor_greek recruit "aor italy hastati" 0 requires factions { britons, } and marian_reforms and hidden_resource aor_italy recruit "aor italy spearmen" 0 requires factions { britons, } and not marian_reforms and hidden_resource aor_italy recruit "aor italy swordsmen" 0 requires factions { britons, } and not marian_reforms and hidden_resource aor_italy recruit "aor macedon phalanx" 0 requires factions { britons, } and hidden_resource aor_mace recruit "aor spain infantry" 0 requires factions { britons, } and hidden_resource aor_iber recruit "aor spain spearmen" 0 requires factions { britons, } and hidden_resource aor_iber recruit "aor thrace infantry" 0 requires factions { britons, } and hidden_resource aor_dacia recruit "aor briton warband" 0 requires factions { britons, } and hidden_resource aor_celt recruit "aor briton swordsmen" 0 requires factions { britons, } and hidden_resource aor_celt law_bonus bonus 3 requires factions { britons, } } construction 3 cost 1500 settlement_min town upgrades { } } } plugins { } } ;----GERMANIA---- building barracks_germans { levels auxilia_phase1 auxilia_phase2 auxilia_phase3 muster_field { auxilia_phase1 requires factions { germans, slave, } { capability { trade_base_income_bonus bonus 4 requires factions { germans, } } construction 1 cost 500 settlement_min village upgrades { auxilia_phase2 } } auxilia_phase2 requires factions { germans, slave, } { capability { recruit "german clubmen" 0 requires factions { germans, } and hidden_resource baltic_coast recruit "german warband" 0 requires factions { germans, } and hidden_resource aor_germ ;AOR recruit "aor gaul spearmen" 0 requires factions { germans, } and hidden_resource aor_gaul recruit "aor illyria spearmen" 0 requires factions { germans, } and hidden_resource aor_illyr recruit "aor italy hastati" 0 requires factions { germans, } and marian_reforms and hidden_resource aor_italy recruit "aor spain spearmen" 0 requires factions { germans, } and hidden_resource aor_iber recruit "aor briton warband" 0 requires factions { germans, } and hidden_resource aor_celt recruit "aor briton swordsmen" 0 requires factions { germans, } and hidden_resource aor_celt law_bonus bonus 1 requires factions { germans, } } construction 2 cost 700 settlement_min village upgrades { auxilia_phase3 } } auxilia_phase3 requires factions { germans, slave, } { capability { recruit "german clubmen" 0 requires factions { germans, } and hidden_resource baltic_coast recruit "german warband" 0 requires factions { germans, } and hidden_resource aor_germ recruit "rtr german swords" 0 requires factions { germans, } and hidden_resource ne_germany ;AOR ; recruit "aor gaul roman spearmen" 0 requires factions { germans, } and hidden_resource aor_gaul recruit "aor gaul spearmen" 0 requires factions { germans, } and hidden_resource aor_gaul recruit "aor gaul swordsmen" 0 requires factions { germans, } and hidden_resource aor_gaul recruit "aor greece spearmen" 0 requires factions { germans, } and hidden_resource aor_greek recruit "aor illyria spearmen" 0 requires factions { germans, } and hidden_resource aor_illyr recruit "aor italy hastati" 0 requires factions { germans, } and marian_reforms and hidden_resource aor_italy recruit "aor spain infantry" 0 requires factions { germans, } and hidden_resource aor_iber recruit "aor spain spearmen" 0 requires factions { germans, } and hidden_resource aor_iber recruit "aor thrace infantry" 0 requires factions { germans, } and hidden_resource aor_dacia recruit "aor briton warband" 0 requires factions { germans, } and hidden_resource aor_celt recruit "aor briton swordsmen" 0 requires factions { germans, } and hidden_resource aor_celt law_bonus bonus 2 requires factions { germans, } } construction 3 cost 1000 settlement_min town upgrades { muster_field } } muster_field requires factions { germans, slave, } { capability { recruit "german clubmen" 0 requires factions { germans, } and hidden_resource baltic_coast recruit "german warband" 0 requires factions { germans, } recruit "rtr german swords" 0 requires factions { germans, } and hidden_resource ne_germany recruit "rtr german heros" 0 requires factions { germans, } recruit "rtr german blackshields" 0 requires factions { germans, } and hidden_resource ce_germany recruit "rtr german eliteswords" 0 requires factions { germans, } and hidden_resource c_germany ; recruit "aor gaul roman spearmen" 0 requires factions { germans, } and hidden_resource aor_gaul recruit "aor gaul spearmen" 0 requires factions { germans, } and hidden_resource aor_gaul recruit "aor gaul swordsmen" 0 requires factions { germans, } and hidden_resource aor_gaul recruit "aor greece spearmen" 0 requires factions { germans, } and hidden_resource aor_greek recruit "aor illyria spearmen" 0 requires factions { germans, } and marian_reforms and hidden_resource aor_illyr recruit "aor italy hastati" 0 requires factions { germans, } and marian_reforms and hidden_resource aor_italy recruit "aor spain infantry" 0 requires factions { germans, } and hidden_resource aor_iber recruit "aor spain spearmen" 0 requires factions { germans, } and hidden_resource aor_iber recruit "aor thrace infantry" 0 requires factions { germans, } and hidden_resource aor_dacia recruit "aor briton warband" 0 requires factions { germans, } and hidden_resource aor_celt recruit "aor briton swordsmen" 0 requires factions { germans, } and hidden_resource aor_celt law_bonus bonus 3 requires factions { germans, } } construction 3 cost 1500 settlement_min large_town upgrades { } } } plugins { } } ;----DACIA---- building barracks_dacia { levels auxilia_phase1 auxilia_phase2 auxilia_phase3 muster_field { auxilia_phase1 requires factions { dacia, slave, } { capability { trade_base_income_bonus bonus 4 requires factions { dacia, } } construction 1 cost 500 settlement_min village upgrades { auxilia_phase2 } } auxilia_phase2 requires factions { dacia, slave, } { capability { recruit "barb infantry dacian" 0 requires factions { dacia, } and hidden_resource aor_dacia ;AOR ; recruit "aor gaul roman spearmen" 0 requires factions { dacia, } and hidden_resource aor_gaul recruit "aor gaul spearmen" 0 requires factions { dacia, } and hidden_resource aor_gaul recruit "aor gaul swordsmen" 0 requires factions { dacia, } and hidden_resource aor_gaul recruit "aor german warband" 0 requires factions { dacia, } and hidden_resource aor_germ recruit "aor greece spearmen" 0 requires factions { dacia, } and hidden_resource aor_greek recruit "aor greece spearmen" 0 requires factions { dacia, } and hidden_resource aor_mace recruit "aor illyria spearmen" 0 requires factions { dacia, } and hidden_resource aor_illyr recruit "aor briton warband" 0 requires factions { dacia, } and hidden_resource aor_celt recruit "aor briton swordsmen" 0 requires factions { dacia, } and hidden_resource aor_celt law_bonus bonus 1 requires factions { dacia, } } construction 2 cost 700 settlement_min village upgrades { auxilia_phase3 } } auxilia_phase3 requires factions { dacia, slave, } { capability { recruit "barb infantry dacian" 0 requires factions { dacia, } recruit "warband falx dacian" 0 requires factions { dacia, } and hidden_resource aor_dacia ;AOR ; recruit "aor gaul roman spearmen" 0 requires factions { dacia, } and hidden_resource aor_gaul recruit "aor gaul spearmen" 0 requires factions { dacia, } and hidden_resource aor_gaul recruit "aor gaul swordsmen" 0 requires factions { dacia, } and hidden_resource aor_gaul recruit "aor german warband" 0 requires factions { dacia, } and hidden_resource aor_germ recruit "german clubmen" 0 requires factions { dacia, } and hidden_resource baltic_coast recruit "aor greece spearmen" 0 requires factions { dacia, } and hidden_resource aor_greek recruit "aor greece spearmen" 0 requires factions { dacia, } and hidden_resource aor_mace recruit "aor illyria spearmen" 0 requires factions { dacia, } and hidden_resource aor_illyr recruit "aor briton warband" 0 requires factions { dacia, } and hidden_resource aor_celt recruit "aor briton swordsmen" 0 requires factions { dacia, } and hidden_resource aor_celt law_bonus bonus 2 requires factions { dacia, } } construction 3 cost 1000 settlement_min town upgrades { muster_field } } muster_field requires factions { dacia, slave, } { capability { recruit "barb infantry dacian" 0 requires factions { dacia, } recruit "greek hoplite militia" 0 requires factions { dacia, } recruit "warband falx dacian" 0 requires factions { dacia, } recruit "barb warguard dacian" 0 requires factions { dacia, } recruit "greek bastarnae" 0 requires factions { dacia, } and hidden_resource aor_dacia ;AOR ; recruit "aor gaul roman spearmen" 0 requires factions { dacia, } and hidden_resource aor_gaul recruit "aor gaul spearmen" 0 requires factions { dacia, } and hidden_resource aor_gaul recruit "aor gaul swordsmen" 0 requires factions { dacia, } and hidden_resource aor_gaul recruit "aor german warband" 0 requires factions { dacia, } and hidden_resource aor_germ recruit "german clubmen" 0 requires factions { dacia, } and hidden_resource baltic_coast recruit "aor greece spearmen" 0 requires factions { dacia, } and hidden_resource aor_greek recruit "aor greece spearmen" 0 requires factions { dacia, } and hidden_resource aor_mace recruit "aor illyria spearmen" 0 requires factions { dacia, } and hidden_resource aor_illyr recruit "aor thrace infantry" 0 requires factions { dacia, } and hidden_resource aor_dacia recruit "aor briton warband" 0 requires factions { dacia, } and hidden_resource aor_celt recruit "aor briton swordsmen" 0 requires factions { dacia, } and hidden_resource aor_celt law_bonus bonus 3 requires factions { dacia, } } construction 3 cost 1500 settlement_min large_town upgrades { } } } plugins { } } ;----SCYTHIAN---- building barracks_scythia { levels auxilia_phase1 auxilia_phase2 auxilia_phase3 { auxilia_phase1 requires factions { scythia, slave, } { capability { recruit "sarmatian archer" 0 requires factions { scythia, } and hidden_resource aor_scyth recruit "sarmatian horse archer" 0 requires factions { scythia, } and hidden_resource aor_scyth trade_base_income_bonus bonus 1 requires factions { scythia, } } construction 1 cost 500 settlement_min village upgrades { auxilia_phase2 } } auxilia_phase2 requires factions { scythia, slave, } { capability { recruit "sarmatian horse archer" 0 requires factions { scythia, } and hidden_resource aor_scyth recruit "sarmatian archer" 0 requires factions { scythia, } and hidden_resource aor_scyth ;AOR recruit "aor german warband" 0 requires factions { scythia, } and hidden_resource aor_germ recruit "aor hills spearmen" 0 requires factions { scythia, } and hidden_resource aor_hill recruit "aor briton warband" 0 requires factions { scythia, } and hidden_resource aor_celt recruit "aor briton swordsmen" 0 requires factions { scythia, } and hidden_resource aor_celt trade_base_income_bonus bonus 2 requires factions { scythia, } } construction 2 cost 700 settlement_min village upgrades { auxilia_phase3 } } auxilia_phase3 requires factions { scythia, slave, } { capability { recruit "sarmatian archer" 0 requires factions { scythia, } recruit "sarmatian horse archer" 0 requires factions { scythia, } recruit "sarmatian noble cavalry" 0 requires factions { scythia, } recruit "sarmatian heavy cavalry" 0 requires factions { scythia, } ;AOR recruit "aor german warband" 0 requires factions { scythia, } and hidden_resource aor_germ recruit "german clubmen" 0 requires factions { scythia, } and hidden_resource baltic_coast recruit "aor hills spearmen" 0 requires factions { scythia, } and hidden_resource aor_hill recruit "aor hills swordsmen" 0 requires factions { scythia, } and hidden_resource aor_hill recruit "aor thrace infantry" 0 requires factions { scythia, } and hidden_resource aor_dacia recruit "aor briton warband" 0 requires factions { scythia, } and hidden_resource aor_celt recruit "aor briton swordsmen" 0 requires factions { scythia, } and hidden_resource aor_celt trade_base_income_bonus bonus 3 requires factions { scythia, } } construction 3 cost 1000 settlement_min town upgrades { } } } plugins { } } ;----CARTHAGE---- building barracks_carthage { levels auxilia_phase1 auxilia_phase2 auxilia_phase3 muster_field militia_barracks { auxilia_phase1 requires factions { carthage, slave, } { capability { law_bonus bonus 1 requires factions { carthage, } } construction 1 cost 800 settlement_min village upgrades { auxilia_phase2 } } auxilia_phase2 requires factions { carthage, slave, } { capability { recruit "libyan spearmen" 0 requires factions { carthage, } and hidden_resource aor_punic ;AOR recruit "aor eastern spearmen" 0 requires factions { carthage, } and hidden_resource aor_asia recruit "aor eastern spearmen" 0 requires factions { carthage, } and hidden_resource aor_pers recruit "aor egypt spearmen" 0 requires factions { carthage, } and hidden_resource aor_egypt recruit "aor galatia swordsmen" 0 requires factions { carthage, } and hidden_resource aor_galat recruit "aor gaul spearmen" 0 requires factions { carthage, } and hidden_resource aor_gaul recruit "aor german warband" 0 requires factions { carthage, } and hidden_resource aor_germ recruit "aor hills spearmen" 0 requires factions { carthage, } and hidden_resource aor_hill recruit "aor illyria spearmen" 0 requires factions { carthage, } and hidden_resource aor_illyr recruit "aor india spearmen" 0 requires factions { carthage, } and hidden_resource aor_indi recruit "aor italy hastati" 0 requires factions { carthage, } and marian_reforms and hidden_resource aor_italy recruit "aor italy spearmen" 0 requires factions { carthage, } and not marian_reforms and hidden_resource aor_italy recruit "aor numidia spearmen" 0 requires factions { carthage, } and hidden_resource aor_numid recruit "aor spain spearmen" 0 requires factions { carthage, } and hidden_resource aor_iber recruit "aor briton warband" 0 requires factions { carthage, } and hidden_resource aor_celt recruit "aor briton swordsmen" 0 requires factions { carthage, } and hidden_resource aor_celt trade_base_income_bonus bonus 1 requires factions { carthage, } law_bonus bonus 1 requires factions { carthage, } } construction 2 cost 1200 settlement_min village upgrades { auxilia_phase3 } } auxilia_phase3 requires factions { carthage, slave, } { capability { recruit "libyan spearmen" 0 requires factions { carthage, } and hidden_resource aor_punic ;AOR recruit "aor eastern spearmen" 0 requires factions { carthage, } and hidden_resource aor_asia recruit "aor eastern spearmen" 0 requires factions { carthage, } and hidden_resource aor_pers recruit "aor egypt spearmen" 0 requires factions { carthage, } and hidden_resource aor_egypt recruit "aor galatia swordsmen" 0 requires factions { carthage, } and hidden_resource aor_galat ; recruit "aor gaul roman spearmen" 0 requires factions { carthage, } and hidden_resource aor_gaul recruit "aor gaul spearmen" 0 requires factions { carthage, } and hidden_resource aor_gaul recruit "aor gaul swordsmen" 0 requires factions { carthage, } and hidden_resource aor_gaul recruit "aor german warband" 0 requires factions { carthage, } and hidden_resource aor_germ recruit "german clubmen" 0 requires factions { carthage, } and hidden_resource baltic_coast recruit "aor greece spearmen" 0 requires factions { carthage, } and hidden_resource aor_greek recruit "aor hills spearmen" 0 requires factions { carthage, } and hidden_resource aor_hill recruit "aor hills swordsmen" 0 requires factions { carthage, } and hidden_resource aor_hill recruit "aor illyria spearmen" 0 requires factions { carthage, } and hidden_resource aor_illyr recruit "aor india spearmen" 0 requires factions { carthage, } and hidden_resource aor_indi recruit "aor italy hastati" 0 requires factions { carthage, } and marian_reforms and hidden_resource aor_italy recruit "aor italy spearmen" 0 requires factions { carthage, } and not marian_reforms and hidden_resource aor_italy recruit "aor italy swordsmen" 0 requires factions { carthage, } and not marian_reforms and hidden_resource aor_italy recruit "aor macedon phalanx" 0 requires factions { carthage, } and hidden_resource aor_mace recruit "aor numidia spearmen" 0 requires factions { carthage, } and hidden_resource aor_numid recruit "aor persia phalanx" 0 requires factions { carthage, } and hidden_resource aor_pers recruit "aor spain infantry" 0 requires factions { carthage, } and hidden_resource aor_iber recruit "aor spain spearmen" 0 requires factions { carthage, } and hidden_resource aor_iber recruit "aor thrace infantry" 0 requires factions { carthage, } and hidden_resource aor_dacia recruit "aor briton warband" 0 requires factions { carthage, } and hidden_resource aor_celt recruit "aor briton swordsmen" 0 requires factions { carthage, } and hidden_resource aor_celt trade_base_income_bonus bonus 1 requires factions { carthage, } law_bonus bonus 2 requires factions { carthage, } } construction 3 cost 1800 settlement_min town upgrades { muster_field } } muster_field requires factions { carthage, slave, } { capability { recruit "libyan spearmen" 0 requires factions { carthage, } and hidden_resource aor_punic ;AOR recruit "aor eastern spearmen" 1 requires factions { carthage, } and hidden_resource aor_asia recruit "aor eastern spearmen" 1 requires factions { carthage, } and hidden_resource aor_pers recruit "aor egypt spearmen" 1 requires factions { carthage, } and hidden_resource aor_egypt recruit "aor galatia swordsmen" 1 requires factions { carthage, } and hidden_resource aor_galat ; recruit "aor gaul roman spearmen" 1 requires factions { carthage, } and hidden_resource aor_gaul recruit "aor gaul spearmen" 1 requires factions { carthage, } and hidden_resource aor_gaul recruit "aor gaul swordsmen" 1 requires factions { carthage, } and hidden_resource aor_gaul recruit "aor german warband" 1 requires factions { carthage, } and hidden_resource aor_germ recruit "german clubmen" 1 requires factions { carthage, } and hidden_resource baltic_coast recruit "aor greece spearmen" 1 requires factions { carthage, } and hidden_resource aor_greek recruit "aor hills spearmen" 1 requires factions { carthage, } and hidden_resource aor_hill recruit "aor hills swordsmen" 1 requires factions { carthage, } and hidden_resource aor_hill recruit "aor illyria spearmen" 1 requires factions { carthage, } and hidden_resource aor_illyr recruit "aor india spearmen" 1 requires factions { carthage, } and hidden_resource aor_indi recruit "aor italy hastati" 1 requires factions { carthage, } and marian_reforms and hidden_resource aor_italy recruit "aor italy spearmen" 1 requires factions { carthage, } and not marian_reforms and hidden_resource aor_italy recruit "aor italy swordsmen" 1 requires factions { carthage, } and not marian_reforms and hidden_resource aor_italy recruit "aor macedon phalanx" 1 requires factions { carthage, } and hidden_resource aor_mace recruit "aor numidia spearmen" 1 requires factions { carthage, } and hidden_resource aor_numid recruit "aor persia phalanx" 1 requires factions { carthage, } and hidden_resource aor_pers recruit "aor spain infantry" 1 requires factions { carthage, } and hidden_resource aor_iber recruit "aor spain spearmen" 1 requires factions { carthage, } and hidden_resource aor_iber recruit "aor thrace infantry" 1 requires factions { carthage, } and hidden_resource aor_dacia recruit "aor briton warband" 0 requires factions { carthage, } and hidden_resource aor_celt recruit "aor briton swordsmen" 0 requires factions { carthage, } and hidden_resource aor_celt law_bonus bonus 3 requires factions { carthage, } } construction 3 cost 3000 settlement_min town upgrades { militia_barracks } } militia_barracks requires factions { carthage, slave, } { capability { recruit "libyan spearmen" 0 requires factions { carthage, } and hidden_resource aor_punic recruit "poeni infantry" 0 requires factions { carthage, } and hidden_resource aor_punic recruit "carthaginian sacred band infantry" 0 requires factions { carthage, } and hidden_resource unit_carthage ;AOR recruit "aor eastern spearmen" 2 requires factions { carthage, } and hidden_resource aor_asia recruit "aor eastern spearmen" 2 requires factions { carthage, } and hidden_resource aor_pers recruit "aor egypt spearmen" 2 requires factions { carthage, } and hidden_resource aor_egypt recruit "aor galatia swordsmen" 2 requires factions { carthage, } and hidden_resource aor_galat ; recruit "aor gaul roman spearmen" 2 requires factions { carthage, } and hidden_resource aor_gaul recruit "aor gaul spearmen" 2 requires factions { carthage, } and hidden_resource aor_gaul recruit "aor gaul swordsmen" 2 requires factions { carthage, } and hidden_resource aor_gaul recruit "aor german warband" 2 requires factions { carthage, } and hidden_resource aor_germ recruit "german clubmen" 0 requires factions { carthage, } and hidden_resource baltic_coast recruit "aor greece spearmen" 2 requires factions { carthage, } and hidden_resource aor_greek recruit "aor hills spearmen" 2 requires factions { carthage, } and hidden_resource aor_hill recruit "aor hills swordsmen" 2 requires factions { carthage, } and hidden_resource aor_hill recruit "aor illyria spearmen" 2 requires factions { carthage, } and hidden_resource aor_illyr recruit "aor india spearmen" 2 requires factions { carthage, } and hidden_resource aor_indi recruit "aor italy hastati" 2 requires factions { carthage, } and marian_reforms and hidden_resource aor_italy recruit "aor italy spearmen" 2 requires factions { carthage, } and not marian_reforms and hidden_resource aor_italy recruit "aor italy swordsmen" 2 requires factions { carthage, } and not marian_reforms and hidden_resource aor_italy recruit "aor macedon phalanx" 2 requires factions { carthage, } and hidden_resource aor_mace recruit "aor numidia spearmen" 2 requires factions { carthage, } and hidden_resource aor_numid recruit "aor persia phalanx" 2 requires factions { carthage, } and hidden_resource aor_pers recruit "aor spain infantry" 2 requires factions { carthage, } and hidden_resource aor_iber recruit "aor spain spearmen" 2 requires factions { carthage, } and hidden_resource aor_iber recruit "aor thrace infantry" 2 requires factions { carthage, } and hidden_resource aor_dacia recruit "aor briton warband" 0 requires factions { carthage, } and hidden_resource aor_celt recruit "aor briton swordsmen" 0 requires factions { carthage, } and hidden_resource aor_celt law_bonus bonus 3 requires factions { carthage, } } construction 3 cost 4500 settlement_min large_town upgrades { } } } plugins { } } ;----NUMIDIA---- building barracks_numidia { levels auxilia_phase1 auxilia_phase2 auxilia_phase3 muster_field militia_barracks { auxilia_phase1 requires factions { numidia, slave, } { capability { recruit "numidian javelinmen" 0 requires factions { numidia, } and hidden_resource aor_numid law_bonus bonus 1 requires factions { numidia, } } construction 1 cost 500 settlement_min village upgrades { auxilia_phase2 } } auxilia_phase2 requires factions { numidia, slave, } { capability { recruit "numidian javelinmen" 0 requires factions { numidia, } and hidden_resource aor_numid recruit "numidian cavalry" 0 requires factions { numidia, } and hidden_resource aor_numid ;AOR recruit "aor eastern spearmen" 0 requires factions { numidia, } and hidden_resource aor_asia recruit "aor eastern spearmen" 0 requires factions { numidia, } and hidden_resource aor_pers recruit "aor egypt spearmen" 0 requires factions { numidia, } and hidden_resource aor_egypt recruit "aor galatia swordsmen" 0 requires factions { numidia, } and hidden_resource aor_galat recruit "aor gaul spearmen" 0 requires factions { numidia, } and hidden_resource aor_gaul recruit "aor german warband" 0 requires factions { numidia, } and hidden_resource aor_germ recruit "aor hills spearmen" 0 requires factions { numidia, } and hidden_resource aor_hill recruit "aor illyria spearmen" 0 requires factions { numidia, } and hidden_resource aor_illyr recruit "aor india spearmen" 0 requires factions { numidia, } and hidden_resource aor_indi recruit "aor italy hastati" 0 requires factions { numidia, } and marian_reforms and hidden_resource aor_italy recruit "aor italy spearmen" 0 requires factions { numidia, } and not marian_reforms and hidden_resource aor_italy recruit "aor numidia spearmen" 0 requires factions { numidia, } and hidden_resource aor_numid recruit "aor punic spearmen" 0 requires factions { numidia, } and hidden_resource aor_punic recruit "aor spain spearmen" 0 requires factions { numidia, } and hidden_resource aor_iber recruit "aor briton warband" 0 requires factions { numidia, } and hidden_resource aor_celt recruit "aor briton swordsmen" 0 requires factions { numidia, } and hidden_resource aor_celt trade_base_income_bonus bonus 1 requires factions { numidia, } law_bonus bonus 1 requires factions { numidia, } } construction 2 cost 700 settlement_min village upgrades { auxilia_phase3 } } auxilia_phase3 requires factions { numidia, slave, } { capability { recruit "numidian javelinmen" 0 requires factions { numidia, } and hidden_resource aor_numid recruit "numidian desert warriors" 0 requires factions { numidia, } and hidden_resource aor_numid recruit "numidian cavalry" 0 requires factions { numidia, } and hidden_resource aor_numid ;AOR recruit "aor eastern spearmen" 0 requires factions { numidia, } and hidden_resource aor_asia recruit "aor eastern spearmen" 0 requires factions { numidia, } and hidden_resource aor_pers recruit "aor egypt spearmen" 0 requires factions { numidia, } and hidden_resource aor_egypt recruit "aor galatia swordsmen" 0 requires factions { numidia, } and hidden_resource aor_galat recruit "aor gaul spearmen" 0 requires factions { numidia, } and hidden_resource aor_gaul recruit "aor gaul swordsmen" 0 requires factions { numidia, } and hidden_resource aor_gaul recruit "aor german warband" 0 requires factions { numidia, } and hidden_resource aor_germ recruit "german clubmen" 0 requires factions { numidia, } and hidden_resource baltic_coast recruit "aor greece spearmen" 0 requires factions { numidia, } and hidden_resource aor_greek recruit "aor hills spearmen" 0 requires factions { numidia, } and hidden_resource aor_hill recruit "aor hills swordsmen" 0 requires factions { numidia, } and hidden_resource aor_hill recruit "aor illyria spearmen" 0 requires factions { numidia, } and hidden_resource aor_illyr recruit "aor india spearmen" 0 requires factions { numidia, } and hidden_resource aor_indi recruit "aor italy hastati" 0 requires factions { numidia, } and marian_reforms and hidden_resource aor_italy recruit "aor italy spearmen" 0 requires factions { numidia, } and not marian_reforms and hidden_resource aor_italy recruit "aor italy swordsmen" 0 requires factions { numidia, } and not marian_reforms and hidden_resource aor_italy recruit "aor macedon phalanx" 0 requires factions { numidia, } and hidden_resource aor_mace recruit "aor persia phalanx" 0 requires factions { numidia, } and hidden_resource aor_pers recruit "aor punic spearmen" 0 requires factions { numidia, } and hidden_resource aor_punic recruit "aor numidia spearmen" 0 requires factions { numidia, } and hidden_resource aor_numid recruit "aor spain infantry" 0 requires factions { numidia, } and hidden_resource aor_iber recruit "aor spain spearmen" 0 requires factions { numidia, } and hidden_resource aor_iber recruit "aor thrace infantry" 0 requires factions { numidia, } and hidden_resource aor_dacia recruit "aor briton warband" 0 requires factions { numidia, } and hidden_resource aor_celt recruit "aor briton swordsmen" 0 requires factions { numidia, } and hidden_resource aor_celt trade_base_income_bonus bonus 1 requires factions { numidia, } law_bonus bonus 2 requires factions { numidia, } } construction 3 cost 1000 settlement_min town upgrades { muster_field } } muster_field requires factions { numidia, slave, } { capability { recruit "numidian javelinmen" 0 requires factions { numidia, } and hidden_resource aor_numid recruit "numidian desert warriors" 0 requires factions { numidia, } and hidden_resource aor_numid recruit "numidian cavalry" 0 requires factions { numidia, } and hidden_resource aor_numid ;AOR recruit "aor eastern spearmen" 0 requires factions { numidia, } and hidden_resource aor_asia recruit "aor eastern spearmen" 0 requires factions { numidia, } and hidden_resource aor_pers recruit "aor egypt spearmen" 0 requires factions { numidia, } and hidden_resource aor_egypt recruit "aor galatia swordsmen" 0 requires factions { numidia, } and hidden_resource aor_galat recruit "aor gaul spearmen" 0 requires factions { numidia, } and hidden_resource aor_gaul recruit "aor gaul swordsmen" 0 requires factions { numidia, } and hidden_resource aor_gaul recruit "aor german warband" 0 requires factions { numidia, } and hidden_resource aor_germ recruit "german clubmen" 0 requires factions { numidia, } and hidden_resource baltic_coast recruit "aor greece spearmen" 0 requires factions { numidia, } and hidden_resource aor_greek recruit "aor hills spearmen" 0 requires factions { numidia, } and hidden_resource aor_hill recruit "aor hills swordsmen" 0 requires factions { numidia, } and hidden_resource aor_hill recruit "aor illyria spearmen" 0 requires factions { numidia, } and hidden_resource aor_illyr recruit "aor india spearmen" 0 requires factions { numidia, } and hidden_resource aor_indi recruit "aor italy hastati" 0 requires factions { numidia, } and marian_reforms and hidden_resource aor_italy recruit "aor italy spearmen" 0 requires factions { numidia, } and not marian_reforms and hidden_resource aor_italy recruit "aor italy swordsmen" 0 requires factions { numidia, } and not marian_reforms and hidden_resource aor_italy recruit "aor macedon phalanx" 0 requires factions { numidia, } and hidden_resource aor_mace recruit "aor persia phalanx" 0 requires factions { numidia, } and hidden_resource aor_pers recruit "aor punic spearmen" 0 requires factions { numidia, } and hidden_resource aor_punic recruit "aor numidia spearmen" 0 requires factions { numidia, } and hidden_resource aor_numid recruit "aor spain infantry" 0 requires factions { numidia, } and hidden_resource aor_iber recruit "aor spain spearmen" 0 requires factions { numidia, } and hidden_resource aor_iber recruit "aor thrace infantry" 0 requires factions { numidia, } and hidden_resource aor_dacia recruit "aor briton warband" 0 requires factions { numidia, } and hidden_resource aor_celt recruit "aor briton swordsmen" 0 requires factions { numidia, } and hidden_resource aor_celt law_bonus bonus 3 requires factions { numidia, } } construction 3 cost 1500 settlement_min large_town upgrades { militia_barracks } } militia_barracks requires factions { numidia, slave, } { capability { recruit "numidian javelinmen" 0 requires factions { numidia, } recruit "numidian desert warriors" 0 requires factions { numidia, } recruit "numidian legionaries" 0 requires factions { numidia, } and marian_reforms recruit "numidian cavalry" 0 requires factions { numidia, } and hidden_resource aor_numid ;AOR recruit "aor eastern spearmen" 0 requires factions { numidia, } and hidden_resource aor_asia recruit "aor eastern spearmen" 0 requires factions { numidia, } and hidden_resource aor_pers recruit "aor egypt spearmen" 0 requires factions { numidia, } and hidden_resource aor_egypt recruit "aor galatia swordsmen" 0 requires factions { numidia, } and hidden_resource aor_galat recruit "aor gaul spearmen" 0 requires factions { numidia, } and hidden_resource aor_gaul recruit "aor gaul swordsmen" 0 requires factions { numidia, } and hidden_resource aor_gaul recruit "aor german warband" 0 requires factions { numidia, } and hidden_resource aor_germ recruit "german clubmen" 0 requires factions { numidia, } and hidden_resource baltic_coast recruit "aor greece spearmen" 0 requires factions { numidia, } and hidden_resource aor_greek recruit "aor hills spearmen" 0 requires factions { numidia, } and hidden_resource aor_hill recruit "aor hills swordsmen" 0 requires factions { numidia, } and hidden_resource aor_hill recruit "aor illyria spearmen" 0 requires factions { numidia, } and hidden_resource aor_illyr recruit "aor india spearmen" 0 requires factions { numidia, } and hidden_resource aor_indi recruit "aor italy hastati" 0 requires factions { numidia, } and marian_reforms and hidden_resource aor_italy recruit "aor italy spearmen" 0 requires factions { numidia, } and not marian_reforms and hidden_resource aor_italy recruit "aor italy swordsmen" 0 requires factions { numidia, } and not marian_reforms and hidden_resource aor_italy recruit "aor macedon phalanx" 0 requires factions { numidia, } and hidden_resource aor_mace recruit "aor persia phalanx" 0 requires factions { numidia, } and hidden_resource aor_pers recruit "aor punic spearmen" 0 requires factions { numidia, } and hidden_resource aor_punic recruit "aor numidia spearmen" 0 requires factions { numidia, } and hidden_resource aor_numid recruit "aor spain infantry" 0 requires factions { numidia, } and hidden_resource aor_iber recruit "aor spain spearmen" 0 requires factions { numidia, } and hidden_resource aor_iber recruit "aor thrace infantry" 0 requires factions { numidia, } and hidden_resource aor_dacia recruit "aor briton warband" 0 requires factions { numidia, } and hidden_resource aor_celt recruit "aor briton swordsmen" 0 requires factions { numidia, } and hidden_resource aor_celt law_bonus bonus 3 requires factions { numidia, } } construction 3 cost 3000 settlement_min city upgrades { } } } plugins { } } ;----PARTHIA---- building barracks_parthia { levels auxilia_phase1 auxilia_phase2 auxilia_phase3 militia_barracks { auxilia_phase1 requires factions { parthia, slave, } { capability { law_bonus bonus 1 requires factions { parthia, } } construction 1 cost 500 settlement_min village upgrades { auxilia_phase2 } } auxilia_phase2 requires factions { parthia, slave, } { capability { recruit "parthian archer" 0 requires factions { parthia, } and hidden_resource aor_hill ;AOR recruit "aor eastern spearmen" 0 requires factions { parthia, } and hidden_resource aor_asia recruit "aor eastern spearmen" 0 requires factions { parthia, } and hidden_resource aor_pers recruit "aor egypt spearmen" 0 requires factions { parthia, } and hidden_resource aor_egypt recruit "aor galatia swordsmen" 0 requires factions { parthia, } and hidden_resource aor_galat recruit "aor gaul spearmen" 0 requires factions { parthia, } and hidden_resource aor_gaul recruit "aor german warband" 0 requires factions { parthia, } and hidden_resource aor_germ recruit "aor hills spearmen" 0 requires factions { parthia, } and hidden_resource aor_hill recruit "aor illyria spearmen" 0 requires factions { parthia, } and hidden_resource aor_illyr recruit "aor india spearmen" 0 requires factions { parthia, } and hidden_resource aor_indi recruit "aor italy hastati" 0 requires factions { parthia, } and marian_reforms and hidden_resource aor_italy recruit "aor italy spearmen" 0 requires factions { parthia, } and not marian_reforms and hidden_resource aor_italy recruit "aor numidia spearmen" 0 requires factions { parthia, } and hidden_resource aor_numid recruit "aor punic spearmen" 0 requires factions { parthia, } and hidden_resource aor_punic recruit "aor spain spearmen" 0 requires factions { parthia, } and hidden_resource aor_iber recruit "aor briton warband" 0 requires factions { parthia, } and hidden_resource aor_celt recruit "aor briton swordsmen" 0 requires factions { parthia, } and hidden_resource aor_celt trade_base_income_bonus bonus 1 requires factions { parthia, } law_bonus bonus 1 requires factions { parthia, } } construction 2 cost 700 settlement_min village upgrades { auxilia_phase3 } } auxilia_phase3 requires factions { parthia, slave, } { capability { recruit "parthian archer" 0 requires factions { parthia, } and hidden_resource aor_hill ;AOR recruit "aor eastern spearmen" 0 requires factions { parthia, } and hidden_resource aor_asia recruit "aor eastern spearmen" 0 requires factions { parthia, } and hidden_resource aor_pers recruit "aor egypt spearmen" 0 requires factions { parthia, } and hidden_resource aor_egypt recruit "aor galatia swordsmen" 0 requires factions { parthia, } and hidden_resource aor_galat recruit "aor gaul spearmen" 0 requires factions { parthia, } and hidden_resource aor_gaul recruit "aor gaul swordsmen" 0 requires factions { parthia, } and hidden_resource aor_gaul recruit "aor german warband" 0 requires factions { parthia, } and hidden_resource aor_germ recruit "german clubmen" 0 requires factions { parthia, } and hidden_resource baltic_coast recruit "aor greece spearmen" 0 requires factions { parthia, } and hidden_resource aor_greek recruit "aor hills spearmen" 0 requires factions { parthia, } and hidden_resource aor_hill recruit "aor hills swordsmen" 0 requires factions { parthia, } and hidden_resource aor_hill recruit "aor illyria spearmen" 0 requires factions { parthia, } and hidden_resource aor_illyr recruit "aor india spearmen" 0 requires factions { parthia, } and hidden_resource aor_indi recruit "aor italy hastati" 0 requires factions { parthia, } and marian_reforms and hidden_resource aor_italy recruit "aor italy spearmen" 0 requires factions { parthia, } and not marian_reforms and hidden_resource aor_italy recruit "aor italy swordsmen" 0 requires factions { parthia, } and not marian_reforms and hidden_resource aor_italy recruit "aor macedon phalanx" 0 requires factions { parthia, } and hidden_resource aor_mace recruit "aor numidia spearmen" 0 requires factions { parthia, } and hidden_resource aor_numid recruit "aor persia phalanx" 0 requires factions { parthia, } and hidden_resource aor_pers recruit "aor punic spearmen" 0 requires factions { parthia, } and hidden_resource aor_punic recruit "aor spain infantry" 0 requires factions { parthia, } and hidden_resource aor_iber recruit "aor spain spearmen" 0 requires factions { parthia, } and hidden_resource aor_iber recruit "aor thrace infantry" 0 requires factions { parthia, } and hidden_resource aor_dacia recruit "aor briton warband" 0 requires factions { parthia, } and hidden_resource aor_celt recruit "aor briton swordsmen" 0 requires factions { parthia, } and hidden_resource aor_celt trade_base_income_bonus bonus 1 requires factions { parthia, } law_bonus bonus 2 requires factions { parthia, } } construction 3 cost 1000 settlement_min town upgrades { militia_barracks } } militia_barracks requires factions { parthia, slave, } { capability { recruit "parthian archer" 0 requires factions { parthia, } ;AOR recruit "aor eastern spearmen" 0 requires factions { parthia, } and hidden_resource aor_asia recruit "aor eastern spearmen" 0 requires factions { parthia, } and hidden_resource aor_pers recruit "aor egypt spearmen" 0 requires factions { parthia, } and hidden_resource aor_egypt recruit "aor galatia swordsmen" 0 requires factions { parthia, } and hidden_resource aor_galat recruit "aor gaul spearmen" 0 requires factions { parthia, } and hidden_resource aor_gaul recruit "aor gaul swordsmen" 0 requires factions { parthia, } and hidden_resource aor_gaul recruit "aor german warband" 0 requires factions { parthia, } and hidden_resource aor_germ recruit "german clubmen" 0 requires factions { parthia, } and hidden_resource baltic_coast recruit "aor greece spearmen" 0 requires factions { parthia, } and hidden_resource aor_greek recruit "aor hills spearmen" 0 requires factions { parthia, } and hidden_resource aor_hill recruit "aor hills swordsmen" 0 requires factions { parthia, } and hidden_resource aor_hill recruit "aor illyria spearmen" 0 requires factions { parthia, } and hidden_resource aor_illyr recruit "aor india spearmen" 0 requires factions { parthia, } and hidden_resource aor_indi recruit "aor italy hastati" 0 requires factions { parthia, } and marian_reforms and hidden_resource aor_italy recruit "aor italy spearmen" 0 requires factions { parthia, } and not marian_reforms and hidden_resource aor_italy recruit "aor italy swordsmen" 0 requires factions { parthia, } and not marian_reforms and hidden_resource aor_italy recruit "aor macedon phalanx" 0 requires factions { parthia, } and hidden_resource aor_mace recruit "aor numidia spearmen" 0 requires factions { parthia, } and hidden_resource aor_numid recruit "aor persia phalanx" 0 requires factions { parthia, } and hidden_resource aor_pers recruit "aor punic spearmen" 0 requires factions { parthia, } and hidden_resource aor_punic recruit "aor spain infantry" 0 requires factions { parthia, } and hidden_resource aor_iber recruit "aor spain spearmen" 0 requires factions { parthia, } and hidden_resource aor_iber recruit "aor thrace infantry" 0 requires factions { parthia, } and hidden_resource aor_dacia recruit "aor briton warband" 0 requires factions { parthia, } and hidden_resource aor_celt recruit "aor briton swordsmen" 0 requires factions { parthia, } and hidden_resource aor_celt law_bonus bonus 3 requires factions { parthia, } } construction 3 cost 1500 settlement_min large_town upgrades { } } } plugins { } } ;----ARMENIA---- building barracks_armenia { levels auxilia_phase1 auxilia_phase2 auxilia_phase3 muster_field militia_barracks { auxilia_phase1 requires factions { armenia, slave, } { capability { law_bonus bonus 1 requires factions { armenia, } } construction 1 cost 500 settlement_min village upgrades { auxilia_phase2 } } auxilia_phase2 requires factions { armenia, slave, } { capability { ;AOR recruit "aor eastern spearmen" 0 requires factions { armenia, } and hidden_resource aor_asia recruit "aor eastern spearmen" 0 requires factions { armenia, } and hidden_resource aor_pers recruit "aor egypt spearmen" 0 requires factions { armenia, } and hidden_resource aor_egypt recruit "aor galatia swordsmen" 0 requires factions { armenia, } and hidden_resource aor_galat recruit "aor gaul spearmen" 0 requires factions { armenia, } and hidden_resource aor_gaul recruit "aor german warband" 0 requires factions { armenia, } and hidden_resource aor_germ recruit "aor hills spearmen" 0 requires factions { armenia, } and hidden_resource aor_hill recruit "aor hills swordsmen" 0 requires factions { armenia, } and hidden_resource aor_hill recruit "aor illyria spearmen" 0 requires factions { armenia, } and hidden_resource aor_illyr recruit "aor india spearmen" 0 requires factions { armenia, } and hidden_resource aor_indi recruit "aor italy hastati" 0 requires factions { armenia, } and marian_reforms and hidden_resource aor_italy recruit "aor italy spearmen" 0 requires factions { armenia, } and not marian_reforms and hidden_resource aor_italy recruit "aor numidia spearmen" 0 requires factions { armenia, } and hidden_resource aor_numid recruit "aor punic spearmen" 0 requires factions { armenia, } and hidden_resource aor_punic recruit "aor spain spearmen" 0 requires factions { armenia, } and hidden_resource aor_iber recruit "aor briton warband" 0 requires factions { armenia, } and hidden_resource aor_celt recruit "aor briton swordsmen" 0 requires factions { armenia, } and hidden_resource aor_celt trade_base_income_bonus bonus 1 requires factions { armenia, } law_bonus bonus 1 requires factions { armenia, } } construction 2 cost 700 settlement_min village upgrades { auxilia_phase3 } } auxilia_phase3 requires factions { armenia, slave, } { capability { recruit "east heavy infantry" 0 requires factions { armenia, } and hidden_resource aor_hill ;AOR recruit "aor eastern spearmen" 0 requires factions { armenia, } and hidden_resource aor_asia recruit "aor eastern spearmen" 0 requires factions { armenia, } and hidden_resource aor_pers recruit "aor egypt spearmen" 0 requires factions { armenia, } and hidden_resource aor_egypt recruit "aor galatia swordsmen" 0 requires factions { armenia, } and hidden_resource aor_galat recruit "aor gaul spearmen" 0 requires factions { armenia, } and hidden_resource aor_gaul recruit "aor gaul swordsmen" 0 requires factions { armenia, } and hidden_resource aor_gaul recruit "aor german warband" 0 requires factions { armenia, } and hidden_resource aor_germ recruit "german clubmen" 0 requires factions { armenia, } and hidden_resource baltic_coast recruit "aor greece spearmen" 0 requires factions { armenia, } and hidden_resource aor_greek recruit "aor hills spearmen" 0 requires factions { armenia, } and hidden_resource aor_hill recruit "aor hills swordsmen" 0 requires factions { armenia, } and hidden_resource aor_hill recruit "aor illyria spearmen" 0 requires factions { armenia, } and hidden_resource aor_illyr recruit "aor india spearmen" 0 requires factions { armenia, } and hidden_resource aor_indi recruit "aor italy hastati" 0 requires factions { armenia, } and marian_reforms and hidden_resource aor_italy recruit "aor italy spearmen" 0 requires factions { armenia, } and not marian_reforms and hidden_resource aor_italy recruit "aor italy swordsmen" 0 requires factions { armenia, } and not marian_reforms and hidden_resource aor_italy recruit "aor macedon phalanx" 0 requires factions { armenia, } and hidden_resource aor_mace recruit "aor numidia spearmen" 0 requires factions { armenia, } and hidden_resource aor_numid recruit "aor persia phalanx" 0 requires factions { armenia, } and hidden_resource aor_pers recruit "aor punic spearmen" 0 requires factions { armenia, } and hidden_resource aor_punic recruit "aor spain infantry" 0 requires factions { armenia, } and hidden_resource aor_iber recruit "aor spain spearmen" 0 requires factions { armenia, } and hidden_resource aor_iber recruit "aor thrace infantry" 0 requires factions { armenia, } and hidden_resource aor_dacia recruit "aor briton warband" 0 requires factions { armenia, } and hidden_resource aor_celt recruit "aor briton swordsmen" 0 requires factions { armenia, } and hidden_resource aor_celt trade_base_income_bonus bonus 1 requires factions { armenia, } law_bonus bonus 2 requires factions { armenia, } } construction 3 cost 1000 settlement_min town upgrades { muster_field } } muster_field requires factions { armenia, slave, } { capability { recruit "east heavy infantry" 0 requires factions { armenia, } ;AOR recruit "aor eastern spearmen" 0 requires factions { armenia, } and hidden_resource aor_asia recruit "aor eastern spearmen" 0 requires factions { armenia, } and hidden_resource aor_pers recruit "aor egypt spearmen" 0 requires factions { armenia, } and hidden_resource aor_egypt recruit "aor galatia swordsmen" 0 requires factions { armenia, } and hidden_resource aor_galat recruit "aor gaul spearmen" 0 requires factions { armenia, } and hidden_resource aor_gaul recruit "aor gaul swordsmen" 0 requires factions { armenia, } and hidden_resource aor_gaul recruit "aor german warband" 0 requires factions { armenia, } and hidden_resource aor_germ recruit "german clubmen" 0 requires factions { armenia, } and hidden_resource baltic_coast recruit "aor greece spearmen" 0 requires factions { armenia, } and hidden_resource aor_greek recruit "aor hills spearmen" 0 requires factions { armenia, } and hidden_resource aor_hill recruit "aor hills swordsmen" 0 requires factions { armenia, } and hidden_resource aor_hill recruit "aor illyria spearmen" 0 requires factions { armenia, } and hidden_resource aor_illyr recruit "aor india spearmen" 0 requires factions { armenia, } and hidden_resource aor_indi recruit "aor italy hastati" 0 requires factions { armenia, } and marian_reforms and hidden_resource aor_italy recruit "aor italy spearmen" 0 requires factions { armenia, } and not marian_reforms and hidden_resource aor_italy recruit "aor italy swordsmen" 0 requires factions { armenia, } and not marian_reforms and hidden_resource aor_italy recruit "aor macedon phalanx" 0 requires factions { armenia, } and hidden_resource aor_mace recruit "aor numidia spearmen" 0 requires factions { armenia, } and hidden_resource aor_numid recruit "aor persia phalanx" 0 requires factions { armenia, } and hidden_resource aor_pers recruit "aor punic spearmen" 0 requires factions { armenia, } and hidden_resource aor_punic recruit "aor spain infantry" 0 requires factions { armenia, } and hidden_resource aor_iber recruit "aor spain spearmen" 0 requires factions { armenia, } and hidden_resource aor_iber recruit "aor thrace infantry" 0 requires factions { armenia, } and hidden_resource aor_dacia recruit "aor briton warband" 0 requires factions { armenia, } and hidden_resource aor_celt recruit "aor briton swordsmen" 0 requires factions { armenia, } and hidden_resource aor_celt law_bonus bonus 3 requires factions { armenia, } } construction 3 cost 1500 settlement_min large_town upgrades { militia_barracks } } militia_barracks requires factions { armenia, slave, } { capability { recruit "east heavy infantry" 0 requires factions { armenia, } recruit "east legionary" 0 requires factions { armenia, } and marian_reforms ;AOR recruit "aor eastern spearmen" 0 requires factions { armenia, } and hidden_resource aor_asia recruit "aor eastern spearmen" 0 requires factions { armenia, } and hidden_resource aor_pers recruit "aor egypt spearmen" 0 requires factions { armenia, } and hidden_resource aor_egypt recruit "aor galatia swordsmen" 0 requires factions { armenia, } and hidden_resource aor_galat recruit "aor gaul spearmen" 0 requires factions { armenia, } and hidden_resource aor_gaul recruit "aor gaul swordsmen" 0 requires factions { armenia, } and hidden_resource aor_gaul recruit "aor german warband" 0 requires factions { armenia, } and hidden_resource aor_germ recruit "german clubmen" 0 requires factions { armenia, } and hidden_resource baltic_coast recruit "aor greece spearmen" 0 requires factions { armenia, } and hidden_resource aor_greek recruit "aor hills spearmen" 0 requires factions { armenia, } and hidden_resource aor_hill recruit "aor hills swordsmen" 0 requires factions { armenia, } and hidden_resource aor_hill recruit "aor illyria spearmen" 0 requires factions { armenia, } and hidden_resource aor_illyr recruit "aor india spearmen" 0 requires factions { armenia, } and hidden_resource aor_indi recruit "aor italy hastati" 0 requires factions { armenia, } and marian_reforms and hidden_resource aor_italy recruit "aor italy spearmen" 0 requires factions { armenia, } and not marian_reforms and hidden_resource aor_italy recruit "aor italy swordsmen" 0 requires factions { armenia, } and not marian_reforms and hidden_resource aor_italy recruit "aor macedon phalanx" 0 requires factions { armenia, } and hidden_resource aor_mace recruit "aor numidia spearmen" 0 requires factions { armenia, } and hidden_resource aor_numid recruit "aor persia phalanx" 0 requires factions { armenia, } and hidden_resource aor_pers recruit "aor punic spearmen" 0 requires factions { armenia, } and hidden_resource aor_punic recruit "aor spain infantry" 0 requires factions { armenia, } and hidden_resource aor_iber recruit "aor spain spearmen" 0 requires factions { armenia, } and hidden_resource aor_iber recruit "aor thrace infantry" 0 requires factions { armenia, } and hidden_resource aor_dacia recruit "aor briton warband" 0 requires factions { armenia, } and hidden_resource aor_celt recruit "aor briton swordsmen" 0 requires factions { armenia, } and hidden_resource aor_celt law_bonus bonus 3 requires factions { armenia, } } construction 3 cost 3000 settlement_min city upgrades { } } } plugins { } } ;----SELEUCID---- building barracks_seleucid { levels auxilia_phase1 auxilia_phase2 auxilia_phase3 muster_field militia_barracks { auxilia_phase1 requires factions { seleucid, slave, } { capability { law_bonus bonus 1 requires factions { seleucid, } } construction 1 cost 800 settlement_min village upgrades { auxilia_phase2 } } auxilia_phase2 requires factions { seleucid, slave, } { capability { ;AOR recruit "aor eastern spearmen" 0 requires factions { seleucid, } and hidden_resource aor_asia recruit "aor eastern spearmen" 0 requires factions { seleucid, } and hidden_resource aor_pers recruit "aor persia phalanx" 0 requires factions { seleucid, } and hidden_resource aor_pers recruit "aor persia phalanx" 0 requires factions { seleucid, } and hidden_resource aor_asia recruit "aor egypt spearmen" 0 requires factions { seleucid, } and hidden_resource aor_egypt recruit "aor galatia swordsmen" 0 requires factions { seleucid, } and hidden_resource aor_galat recruit "aor gaul spearmen" 0 requires factions { seleucid, } and hidden_resource aor_gaul recruit "aor german warband" 0 requires factions { seleucid, } and hidden_resource aor_germ recruit "aor hills spearmen" 0 requires factions { seleucid, } and hidden_resource aor_hill recruit "aor illyria spearmen" 0 requires factions { seleucid, } and hidden_resource aor_illyr recruit "aor india spearmen" 0 requires factions { seleucid, } and hidden_resource aor_indi recruit "aor italy hastati" 0 requires factions { seleucid, } and marian_reforms and hidden_resource aor_italy recruit "aor italy spearmen" 0 requires factions { seleucid, } and not marian_reforms and hidden_resource aor_italy recruit "aor numidia spearmen" 0 requires factions { seleucid, } and hidden_resource aor_numid recruit "aor punic pikemen" 0 requires factions { seleucid, } and hidden_resource aor_egypt recruit "aor spain spearmen" 0 requires factions { seleucid, } and hidden_resource aor_iber recruit "aor briton warband" 0 requires factions { seleucid, } and hidden_resource aor_celt recruit "aor briton swordsmen" 0 requires factions { seleucid, } and hidden_resource aor_celt trade_base_income_bonus bonus 1 requires factions { seleucid, } law_bonus bonus 1 requires factions { seleucid, } } construction 2 cost 1200 settlement_min village upgrades { auxilia_phase3 } } auxilia_phase3 requires factions { seleucid, slave, } { capability { ;AOR recruit "aor eastern spearmen" 0 requires factions { seleucid, } and hidden_resource aor_asia recruit "aor eastern spearmen" 0 requires factions { seleucid, } and hidden_resource aor_pers recruit "aor egypt spearmen" 0 requires factions { seleucid, } and hidden_resource aor_egypt recruit "aor galatia swordsmen" 0 requires factions { seleucid, } and hidden_resource aor_galat recruit "aor gaul spearmen" 0 requires factions { seleucid, } and hidden_resource aor_gaul recruit "aor gaul swordsmen" 0 requires factions { seleucid, } and hidden_resource aor_gaul recruit "aor german warband" 0 requires factions { seleucid, } and hidden_resource aor_germ recruit "german clubmen" 0 requires factions { seleucid, } and hidden_resource baltic_coast recruit "aor greece spearmen" 0 requires factions { seleucid, } and hidden_resource aor_greek recruit "aor hills spearmen" 0 requires factions { seleucid, } and hidden_resource aor_hill recruit "aor hills swordsmen" 0 requires factions { seleucid, } and hidden_resource aor_hill recruit "aor illyria spearmen" 0 requires factions { seleucid, } and hidden_resource aor_illyr recruit "aor india spearmen" 0 requires factions { seleucid, } and hidden_resource aor_indi recruit "aor italy hastati" 0 requires factions { seleucid, } and marian_reforms and hidden_resource aor_italy recruit "aor italy spearmen" 0 requires factions { seleucid, } and not marian_reforms and hidden_resource aor_italy recruit "aor italy swordsmen" 0 requires factions { seleucid, } and not marian_reforms and hidden_resource aor_italy recruit "aor macedon phalanx" 0 requires factions { seleucid, } and hidden_resource aor_mace recruit "aor numidia spearmen" 0 requires factions { seleucid, } and hidden_resource aor_numid recruit "aor persia phalanx" 0 requires factions { seleucid, } and hidden_resource aor_pers recruit "aor persia phalanx" 0 requires factions { seleucid, } and hidden_resource aor_asia recruit "aor punic pikemen" 0 requires factions { seleucid, } and hidden_resource aor_egypt recruit "aor spain infantry" 0 requires factions { seleucid, } and hidden_resource aor_iber recruit "aor spain spearmen" 0 requires factions { seleucid, } and hidden_resource aor_iber recruit "aor thrace infantry" 0 requires factions { seleucid, } and hidden_resource aor_dacia recruit "aor briton warband" 0 requires factions { seleucid, } and hidden_resource aor_celt recruit "aor briton swordsmen" 0 requires factions { seleucid, } and hidden_resource aor_celt trade_base_income_bonus bonus 1 requires factions { seleucid, } law_bonus bonus 2 requires factions { seleucid, } } construction 3 cost 1800 settlement_min town upgrades { muster_field } } muster_field requires factions { seleucid, slave, } { capability { recruit "seleucid bronze shield pikemen" 0 requires factions { seleucid, } recruit "seleucid gold shield pikemen" 0 requires factions { seleucid, } ;AOR recruit "aor eastern spearmen" 0 requires factions { seleucid, } and hidden_resource aor_asia recruit "aor eastern spearmen" 0 requires factions { seleucid, } and hidden_resource aor_pers recruit "aor egypt spearmen" 0 requires factions { seleucid, } and hidden_resource aor_egypt recruit "aor galatia swordsmen" 0 requires factions { seleucid, } and hidden_resource aor_galat recruit "aor gaul spearmen" 0 requires factions { seleucid, } and hidden_resource aor_gaul recruit "aor gaul swordsmen" 0 requires factions { seleucid, } and hidden_resource aor_gaul recruit "aor german warband" 0 requires factions { seleucid, } and hidden_resource aor_germ recruit "german clubmen" 0 requires factions { seleucid, } and hidden_resource baltic_coast recruit "aor greece spearmen" 0 requires factions { seleucid, } and hidden_resource aor_greek recruit "aor hills spearmen" 0 requires factions { seleucid, } and hidden_resource aor_hill recruit "aor hills swordsmen" 0 requires factions { seleucid, } and hidden_resource aor_hill recruit "aor illyria spearmen" 0 requires factions { seleucid, } and hidden_resource aor_illyr recruit "aor india spearmen" 0 requires factions { seleucid, } and hidden_resource aor_indi recruit "aor italy hastati" 0 requires factions { seleucid, } and marian_reforms and hidden_resource aor_italy recruit "aor italy spearmen" 0 requires factions { seleucid, } and not marian_reforms and hidden_resource aor_italy recruit "aor italy swordsmen" 0 requires factions { seleucid, } and not marian_reforms and hidden_resource aor_italy recruit "aor macedon phalanx" 0 requires factions { seleucid, } and hidden_resource aor_mace recruit "aor numidia spearmen" 0 requires factions { seleucid, } and hidden_resource aor_numid recruit "aor persia phalanx" 0 requires factions { seleucid, } and hidden_resource aor_pers recruit "aor persia phalanx" 0 requires factions { seleucid, } and hidden_resource aor_asia recruit "aor punic pikemen" 0 requires factions { seleucid, } and hidden_resource aor_egypt recruit "aor spain infantry" 0 requires factions { seleucid, } and hidden_resource aor_iber recruit "aor spain spearmen" 0 requires factions { seleucid, } and hidden_resource aor_iber recruit "aor thrace infantry" 0 requires factions { seleucid, } and hidden_resource aor_dacia recruit "aor briton warband" 0 requires factions { seleucid, } and hidden_resource aor_celt recruit "aor briton swordsmen" 0 requires factions { seleucid, } and hidden_resource aor_celt law_bonus bonus 3 requires factions { seleucid, } } construction 3 cost 3000 settlement_min town upgrades { militia_barracks } } militia_barracks requires factions { seleucid, slave,} { capability { recruit "seleucid bronze shield pikemen" 0 requires factions { seleucid, } recruit "seleucid silver shield pikemen" 0 requires factions { seleucid, } recruit "seleucid swords" 0 requires factions { seleucid, } and not marian_reforms recruit "seleucid gold shield pikemen" 0 requires factions { seleucid, } recruit "seleucid legionaires" 0 requires factions { seleucid, } and marian_reforms recruit "seleucid hypaspist" 0 requires factions { seleucid, } ;AOR recruit "aor eastern spearmen" 0 requires factions { seleucid, } and hidden_resource aor_asia recruit "aor eastern spearmen" 0 requires factions { seleucid, } and hidden_resource aor_pers recruit "aor egypt spearmen" 0 requires factions { seleucid, } and hidden_resource aor_egypt recruit "aor galatia swordsmen" 0 requires factions { seleucid, } and hidden_resource aor_galat recruit "aor gaul spearmen" 0 requires factions { seleucid, } and hidden_resource aor_gaul recruit "aor gaul swordsmen" 0 requires factions { seleucid, } and hidden_resource aor_gaul recruit "aor german warband" 0 requires factions { seleucid, } and hidden_resource aor_germ recruit "german clubmen" 0 requires factions { seleucid, } and hidden_resource baltic_coast recruit "aor greece spearmen" 0 requires factions { seleucid, } and hidden_resource aor_greek recruit "aor hills spearmen" 0 requires factions { seleucid, } and hidden_resource aor_hill recruit "aor hills swordsmen" 0 requires factions { seleucid, } and hidden_resource aor_hill recruit "aor illyria spearmen" 0 requires factions { seleucid, } and hidden_resource aor_illyr recruit "aor india spearmen" 0 requires factions { seleucid, } and hidden_resource aor_indi recruit "aor italy hastati" 0 requires factions { seleucid, } and marian_reforms and hidden_resource aor_italy recruit "aor italy spearmen" 0 requires factions { seleucid, } and not marian_reforms and hidden_resource aor_italy recruit "aor italy swordsmen" 0 requires factions { seleucid, } and not marian_reforms and hidden_resource aor_italy recruit "aor macedon phalanx" 0 requires factions { seleucid, } and hidden_resource aor_mace recruit "aor numidia spearmen" 0 requires factions { seleucid, } and hidden_resource aor_numid recruit "aor persia phalanx" 0 requires factions { seleucid, } and hidden_resource aor_pers recruit "aor persia phalanx" 0 requires factions { seleucid, } and hidden_resource aor_asia recruit "aor punic pikemen" 0 requires factions { seleucid, } and hidden_resource aor_egypt recruit "aor spain infantry" 0 requires factions { seleucid, } and hidden_resource aor_iber recruit "aor spain spearmen" 0 requires factions { seleucid, } and hidden_resource aor_iber recruit "aor thrace infantry" 0 requires factions { seleucid, } and hidden_resource aor_dacia recruit "aor briton warband" 0 requires factions { seleucid, } and hidden_resource aor_celt recruit "aor briton swordsmen" 0 requires factions { seleucid, } and hidden_resource aor_celt law_bonus bonus 3 requires factions { seleucid, } } construction 3 cost 4500 settlement_min large_town upgrades { } } } plugins { } } ;----GREEK_CITIES---- building barracks_greek_cities { levels auxilia_phase1 auxilia_phase2 auxilia_phase3 muster_field militia_barracks { auxilia_phase1 requires factions { greek_cities, slave, } { capability { law_bonus bonus 1 requires factions { greek_cities, } } construction 1 cost 800 settlement_min village upgrades { auxilia_phase2 } } auxilia_phase2 requires factions { greek_cities, slave, } { capability { recruit "greek hoplite militia" 0 requires factions { greek_cities, } and hidden_resource aor_greek recruit "greek hoplite militia" 0 requires factions { greek_cities, } and hidden_resource aor_mace ;AOR recruit "aor eastern spearmen" 0 requires factions { greek_cities, } and hidden_resource aor_asia recruit "aor eastern spearmen" 0 requires factions { greek_cities, } and hidden_resource aor_pers recruit "aor egypt spearmen" 0 requires factions { greek_cities, } and hidden_resource aor_egypt recruit "aor galatia swordsmen" 0 requires factions { greek_cities, } and hidden_resource aor_galat recruit "aor gaul spearmen" 0 requires factions { greek_cities, } and hidden_resource aor_gaul recruit "aor german warband" 0 requires factions { greek_cities, } and hidden_resource aor_germ recruit "aor hills spearmen" 0 requires factions { greek_cities, } and hidden_resource aor_hill recruit "aor illyria spearmen" 0 requires factions { greek_cities, } and hidden_resource aor_illyr recruit "aor india spearmen" 0 requires factions { greek_cities, } and hidden_resource aor_indi recruit "aor italy hastati" 0 requires factions { greek_cities, } and marian_reforms and hidden_resource aor_italy recruit "aor italy spearmen" 0 requires factions { greek_cities, } and not marian_reforms and hidden_resource aor_italy recruit "aor numidia spearmen" 0 requires factions { greek_cities, } and hidden_resource aor_numid recruit "aor punic spearmen" 0 requires factions { greek_cities, } and hidden_resource aor_punic recruit "aor spain spearmen" 0 requires factions { greek_cities, } and hidden_resource aor_iber recruit "aor persia phalanx" 0 requires factions { greek_cities, } and hidden_resource aor_pers recruit "aor persia phalanx" 0 requires factions { greek_cities, } and hidden_resource aor_asia recruit "aor briton warband" 0 requires factions { greek_cities, } and hidden_resource aor_celt recruit "aor briton swordsmen" 0 requires factions { greek_cities, } and hidden_resource aor_celt trade_base_income_bonus bonus 1 requires factions { greek_cities, } law_bonus bonus 1 requires factions { greek_cities, } } construction 2 cost 1200 settlement_min village upgrades { auxilia_phase3 } } auxilia_phase3 requires factions { greek_cities, slave, } { capability { recruit "greek hoplite" 0 requires factions { greek_cities, } and hidden_resource aor_greek recruit "greek hoplite" 0 requires factions { greek_cities, } and hidden_resource aor_mace recruit "greek hoplite militia" 0 requires factions { greek_cities, } and hidden_resource aor_greek recruit "greek hoplite militia" 0 requires factions { greek_cities, } and hidden_resource aor_mace ;AOR recruit "aor eastern spearmen" 0 requires factions { greek_cities, } and hidden_resource aor_asia recruit "aor eastern spearmen" 0 requires factions { greek_cities, } and hidden_resource aor_pers recruit "aor egypt spearmen" 0 requires factions { greek_cities, } and hidden_resource aor_egypt recruit "aor galatia swordsmen" 0 requires factions { greek_cities, } and hidden_resource aor_galat recruit "aor gaul spearmen" 0 requires factions { greek_cities, } and hidden_resource aor_gaul recruit "aor gaul swordsmen" 0 requires factions { greek_cities, } and hidden_resource aor_gaul recruit "aor german warband" 0 requires factions { greek_cities, } and hidden_resource aor_germ recruit "german clubmen" 0 requires factions { greek_cities, } and hidden_resource baltic_coast recruit "aor hills spearmen" 0 requires factions { greek_cities, } and hidden_resource aor_hill recruit "aor hills swordsmen" 0 requires factions { greek_cities, } and hidden_resource aor_hill recruit "aor illyria spearmen" 0 requires factions { greek_cities, } and hidden_resource aor_illyr recruit "aor india spearmen" 0 requires factions { greek_cities, } and hidden_resource aor_indi recruit "aor italy hastati" 0 requires factions { greek_cities, } and marian_reforms and hidden_resource aor_italy recruit "aor italy spearmen" 0 requires factions { greek_cities, } and not marian_reforms and hidden_resource aor_italy recruit "aor italy swordsmen" 0 requires factions { greek_cities, } and not marian_reforms and hidden_resource aor_italy recruit "aor numidia spearmen" 0 requires factions { greek_cities, } and hidden_resource aor_numid recruit "aor persia phalanx" 0 requires factions { greek_cities, } and hidden_resource aor_pers recruit "aor persia phalanx" 0 requires factions { greek_cities, } and hidden_resource aor_asia recruit "aor punic spearmen" 0 requires factions { greek_cities, } and hidden_resource aor_punic recruit "aor spain infantry" 0 requires factions { greek_cities, } and hidden_resource aor_iber recruit "aor spain spearmen" 0 requires factions { greek_cities, } and hidden_resource aor_iber recruit "aor thrace infantry" 0 requires factions { greek_cities, } and hidden_resource aor_dacia recruit "aor briton warband" 0 requires factions { greek_cities, } and hidden_resource aor_celt recruit "aor briton swordsmen" 0 requires factions { greek_cities, } and hidden_resource aor_celt trade_base_income_bonus bonus 1 requires factions { greek_cities, } law_bonus bonus 2 requires factions { greek_cities, } } construction 3 cost 1800 settlement_min town upgrades { muster_field } } muster_field requires factions { greek_cities, slave, } { capability { recruit "greek hoplite" 0 requires factions { greek_cities, } recruit "greek hoplite militia" 0 requires factions { greek_cities, } ;AOR recruit "aor eastern spearmen" 0 requires factions { greek_cities, } and hidden_resource aor_asia recruit "aor eastern spearmen" 0 requires factions { greek_cities, } and hidden_resource aor_pers recruit "aor egypt spearmen" 0 requires factions { greek_cities, } and hidden_resource aor_egypt recruit "aor galatia swordsmen" 0 requires factions { greek_cities, } and hidden_resource aor_galat recruit "aor gaul spearmen" 0 requires factions { greek_cities, } and hidden_resource aor_gaul recruit "aor gaul swordsmen" 0 requires factions { greek_cities, } and hidden_resource aor_gaul recruit "aor german warband" 0 requires factions { greek_cities, } and hidden_resource aor_germ recruit "german clubmen" 0 requires factions { greek_cities, } and hidden_resource baltic_coast recruit "aor hills spearmen" 0 requires factions { greek_cities, } and hidden_resource aor_hill recruit "aor hills swordsmen" 0 requires factions { greek_cities, } and hidden_resource aor_hill recruit "aor illyria spearmen" 0 requires factions { greek_cities, } and hidden_resource aor_illyr recruit "aor india spearmen" 0 requires factions { greek_cities, } and hidden_resource aor_indi recruit "aor italy hastati" 0 requires factions { greek_cities, } and marian_reforms and hidden_resource aor_italy recruit "aor italy spearmen" 0 requires factions { greek_cities, } and not marian_reforms and hidden_resource aor_italy recruit "aor italy swordsmen" 0 requires factions { greek_cities, } and not marian_reforms and hidden_resource aor_italy recruit "aor numidia spearmen" 0 requires factions { greek_cities, } and hidden_resource aor_numid recruit "aor persia phalanx" 0 requires factions { greek_cities, } and hidden_resource aor_pers recruit "aor persia phalanx" 0 requires factions { greek_cities, } and hidden_resource aor_asia recruit "aor punic spearmen" 0 requires factions { greek_cities, } and hidden_resource aor_punic recruit "aor spain infantry" 0 requires factions { greek_cities, } and hidden_resource aor_iber recruit "aor spain spearmen" 0 requires factions { greek_cities, } and hidden_resource aor_iber recruit "aor thrace infantry" 0 requires factions { greek_cities, } and hidden_resource aor_dacia recruit "aor briton warband" 0 requires factions { greek_cities, } and hidden_resource aor_celt recruit "aor briton swordsmen" 0 requires factions { greek_cities, } and hidden_resource aor_celt law_bonus bonus 3 requires factions { greek_cities, } } construction 3 cost 3000 settlement_min town upgrades { militia_barracks } } militia_barracks requires factions { greek_cities, slave, } { capability { recruit "greek hoplite" 0 requires factions { greek_cities, } recruit "greek hoplite militia" 0 requires factions { greek_cities, } recruit "greek hoplite elite" 0 requires factions { greek_cities, } recruit "corinthian sacred band" 0 requires factions { greek_cities, } and hidden_resource unit_corinth recruit "athenian hoplite" 0 requires factions { greek_cities, } and hidden_resource unit_athen recruit "epirote pikemen" 0 requires factions { greek_cities, } and hidden_resource unit_epirote recruit "greek hoplite spartan" 0 requires factions { greek_cities, } and hidden_resource unit_sparta ;AOR recruit "aor eastern spearmen" 0 requires factions { greek_cities, } and hidden_resource aor_asia recruit "aor eastern spearmen" 0 requires factions { greek_cities, } and hidden_resource aor_pers recruit "aor egypt spearmen" 0 requires factions { greek_cities, } and hidden_resource aor_egypt recruit "aor galatia swordsmen" 0 requires factions { greek_cities, } and hidden_resource aor_galat recruit "aor gaul spearmen" 0 requires factions { greek_cities, } and hidden_resource aor_gaul recruit "aor gaul swordsmen" 0 requires factions { greek_cities, } and hidden_resource aor_gaul recruit "aor german warband" 0 requires factions { greek_cities, } and hidden_resource aor_germ recruit "german clubmen" 0 requires factions { greek_cities, } and hidden_resource baltic_coast recruit "aor hills spearmen" 0 requires factions { greek_cities, } and hidden_resource aor_hill recruit "aor hills swordsmen" 0 requires factions { greek_cities, } and hidden_resource aor_hill recruit "aor illyria spearmen" 0 requires factions { greek_cities, } and hidden_resource aor_illyr recruit "aor india spearmen" 0 requires factions { greek_cities, } and hidden_resource aor_indi recruit "aor italy hastati" 0 requires factions { greek_cities, } and marian_reforms and hidden_resource aor_italy recruit "aor italy spearmen" 0 requires factions { greek_cities, } and not marian_reforms and hidden_resource aor_italy recruit "aor italy swordsmen" 0 requires factions { greek_cities, } and not marian_reforms and hidden_resource aor_italy recruit "aor numidia spearmen" 0 requires factions { greek_cities, } and hidden_resource aor_numid recruit "aor persia phalanx" 0 requires factions { greek_cities, } and hidden_resource aor_pers recruit "aor persia phalanx" 0 requires factions { greek_cities, } and hidden_resource aor_asia recruit "aor punic spearmen" 0 requires factions { greek_cities, } and hidden_resource aor_punic recruit "aor spain infantry" 0 requires factions { greek_cities, } and hidden_resource aor_iber recruit "aor spain spearmen" 0 requires factions { greek_cities, } and hidden_resource aor_iber recruit "aor thrace infantry" 0 requires factions { greek_cities, } and hidden_resource aor_dacia recruit "aor briton warband" 0 requires factions { greek_cities, } and hidden_resource aor_celt recruit "aor briton swordsmen" 0 requires factions { greek_cities, } and hidden_resource aor_celt law_bonus bonus 3 requires factions { greek_cities, } } construction 3 cost 4500 settlement_min large_town upgrades { } } } plugins { } } ;----MACEDON---- building barracks_macedon { levels auxilia_phase1 auxilia_phase2 auxilia_phase3 muster_field militia_barracks { auxilia_phase1 requires factions { macedon, slave, } { capability { law_bonus bonus 1 requires factions { macedon, } } construction 1 cost 800 settlement_min village upgrades { auxilia_phase2 } } auxilia_phase2 requires factions { macedon, slave, } { capability { recruit "macedonian chalkispides" 0 requires factions { macedon, } and hidden_resource aor_mace or hidden_resource aor_greek ;AOR recruit "aor eastern spearmen" 0 requires factions { macedon, } and hidden_resource aor_asia recruit "aor eastern spearmen" 0 requires factions { macedon, } and hidden_resource aor_pers recruit "aor egypt spearmen" 0 requires factions { macedon, } and hidden_resource aor_egypt recruit "aor galatia swordsmen" 0 requires factions { macedon, } and hidden_resource aor_galat recruit "aor gaul spearmen" 0 requires factions { macedon, } and hidden_resource aor_gaul recruit "aor german warband" 0 requires factions { macedon, } and hidden_resource aor_germ recruit "aor hills spearmen" 0 requires factions { macedon, } and hidden_resource aor_hill recruit "aor illyria spearmen" 0 requires factions { macedon, } and hidden_resource aor_illyr recruit "aor india spearmen" 0 requires factions { macedon, } and hidden_resource aor_indi recruit "aor italy hastati" 0 requires factions { macedon, } and marian_reforms and hidden_resource aor_italy recruit "aor italy spearmen" 0 requires factions { macedon, } and not marian_reforms and hidden_resource aor_italy recruit "aor numidia spearmen" 0 requires factions { macedon, } and hidden_resource aor_numid recruit "aor punic pikemen" 0 requires factions { macedon, } and hidden_resource aor_egypt recruit "aor spain spearmen" 0 requires factions { macedon, } and hidden_resource aor_iber recruit "aor persia phalanx" 0 requires factions { macedon, } and hidden_resource aor_pers recruit "aor persia phalanx" 0 requires factions { macedon, } and hidden_resource aor_asia recruit "aor briton warband" 0 requires factions { macedon, } and hidden_resource aor_celt recruit "aor briton swordsmen" 0 requires factions { macedon, } and hidden_resource aor_celt trade_base_income_bonus bonus 1 requires factions { macedon, } law_bonus bonus 1 requires factions { macedon, } } construction 2 cost 1200 settlement_min village upgrades { auxilia_phase3 } } auxilia_phase3 requires factions { macedon, slave, } { capability { recruit "macedonian chalkispides" 0 requires factions { macedon, } and hidden_resource aor_mace or hidden_resource aor_greek recruit "macedonian pezhetairoi" 0 requires factions { macedon, } and hidden_resource aor_mace ;AOR recruit "aor eastern spearmen" 0 requires factions { macedon, } and hidden_resource aor_asia recruit "aor eastern spearmen" 0 requires factions { macedon, } and hidden_resource aor_pers recruit "aor egypt spearmen" 0 requires factions { macedon, } and hidden_resource aor_egypt recruit "aor galatia swordsmen" 0 requires factions { macedon, } and hidden_resource aor_galat recruit "aor gaul spearmen" 0 requires factions { macedon, } and hidden_resource aor_gaul recruit "aor gaul swordsmen" 0 requires factions { macedon, } and hidden_resource aor_gaul recruit "aor german warband" 0 requires factions { macedon, } and hidden_resource aor_germ recruit "german clubmen" 0 requires factions { macedon, } and hidden_resource baltic_coast recruit "aor hills spearmen" 0 requires factions { macedon, } and hidden_resource aor_hill recruit "aor hills swordsmen" 0 requires factions { macedon, } and hidden_resource aor_hill recruit "aor illyria spearmen" 0 requires factions { macedon, } and hidden_resource aor_illyr recruit "aor india spearmen" 0 requires factions { macedon, } and hidden_resource aor_indi recruit "aor italy hastati" 0 requires factions { macedon, } and marian_reforms and hidden_resource aor_italy recruit "aor italy spearmen" 0 requires factions { macedon, } and not marian_reforms and hidden_resource aor_italy recruit "aor italy swordsmen" 0 requires factions { macedon, } and not marian_reforms and hidden_resource aor_italy recruit "aor greece spearmen" 0 requires factions { macedon, } and hidden_resource aor_greek recruit "aor numidia spearmen" 0 requires factions { macedon, } and hidden_resource aor_numid recruit "aor persia phalanx" 0 requires factions { macedon, } and hidden_resource aor_pers recruit "aor persia phalanx" 0 requires factions { macedon, } and hidden_resource aor_asia recruit "aor punic pikemen" 0 requires factions { macedon, } and hidden_resource aor_egypt recruit "aor spain infantry" 0 requires factions { macedon, } and hidden_resource aor_iber recruit "aor spain spearmen" 0 requires factions { macedon, } and hidden_resource aor_iber recruit "aor thrace infantry" 0 requires factions { macedon, } and hidden_resource aor_dacia recruit "aor briton warband" 0 requires factions { macedon, } and hidden_resource aor_celt recruit "aor briton swordsmen" 0 requires factions { macedon, } and hidden_resource aor_celt trade_base_income_bonus bonus 1 requires factions { macedon, } law_bonus bonus 2 requires factions { macedon, } } construction 3 cost 1800 settlement_min town upgrades { muster_field } } muster_field requires factions { macedon, slave, } { capability { recruit "macedonian chalkispides" 0 requires factions { macedon, } recruit "macedonian pezhetairoi" 0 requires factions { macedon, } recruit "greek pikemen" 0 requires factions { macedon, } ;AOR recruit "aor eastern spearmen" 0 requires factions { macedon, } and hidden_resource aor_asia recruit "aor eastern spearmen" 0 requires factions { macedon, } and hidden_resource aor_pers recruit "aor egypt spearmen" 0 requires factions { macedon, } and hidden_resource aor_egypt recruit "aor galatia swordsmen" 0 requires factions { macedon, } and hidden_resource aor_galat recruit "aor gaul spearmen" 0 requires factions { macedon, } and hidden_resource aor_gaul recruit "aor gaul swordsmen" 0 requires factions { macedon, } and hidden_resource aor_gaul recruit "aor german warband" 0 requires factions { macedon, } and hidden_resource aor_germ recruit "german clubmen" 0 requires factions { macedon, } and hidden_resource baltic_coast recruit "aor hills spearmen" 0 requires factions { macedon, } and hidden_resource aor_hill recruit "aor hills swordsmen" 0 requires factions { macedon, } and hidden_resource aor_hill recruit "aor illyria spearmen" 0 requires factions { macedon, } and hidden_resource aor_illyr recruit "aor india spearmen" 0 requires factions { macedon, } and hidden_resource aor_indi recruit "aor italy hastati" 0 requires factions { macedon, } and marian_reforms and hidden_resource aor_italy recruit "aor italy spearmen" 0 requires factions { macedon, } and not marian_reforms and hidden_resource aor_italy recruit "aor italy swordsmen" 0 requires factions { macedon, } and not marian_reforms and hidden_resource aor_italy recruit "aor numidia spearmen" 0 requires factions { macedon, } and hidden_resource aor_numid recruit "aor persia phalanx" 0 requires factions { macedon, } and hidden_resource aor_pers recruit "aor persia phalanx" 0 requires factions { macedon, } and hidden_resource aor_asia recruit "aor punic pikemen" 0 requires factions { macedon, } and hidden_resource aor_egypt recruit "aor spain infantry" 0 requires factions { macedon, } and hidden_resource aor_iber recruit "aor spain spearmen" 0 requires factions { macedon, } and hidden_resource aor_iber recruit "aor thrace infantry" 0 requires factions { macedon, } and hidden_resource aor_dacia recruit "aor briton warband" 0 requires factions { macedon, } and hidden_resource aor_celt recruit "aor briton swordsmen" 0 requires factions { macedon, } and hidden_resource aor_celt law_bonus bonus 3 requires factions { macedon, } } construction 3 cost 3000 settlement_min town upgrades { militia_barracks } } militia_barracks requires factions { macedon, slave, } { capability { recruit "macedonian chalkispides" 0 requires factions { macedon, } recruit "macedonian pezhetairoi" 0 requires factions { macedon, } recruit "greek pikemen" 0 requires factions { macedon, } recruit "greek hypaspist" 0 requires factions { macedon, } recruit "macedonian swords" 0 requires factions { macedon, } ;AOR recruit "aor eastern spearmen" 0 requires factions { macedon, } and hidden_resource aor_asia recruit "aor eastern spearmen" 0 requires factions { macedon, } and hidden_resource aor_pers recruit "aor egypt spearmen" 0 requires factions { macedon, } and hidden_resource aor_egypt recruit "aor galatia swordsmen" 0 requires factions { macedon, } and hidden_resource aor_galat recruit "aor gaul spearmen" 0 requires factions { macedon, } and hidden_resource aor_gaul recruit "aor gaul swordsmen" 0 requires factions { macedon, } and hidden_resource aor_gaul recruit "aor german warband" 0 requires factions { macedon, } and hidden_resource aor_germ recruit "german clubmen" 0 requires factions { macedon, } and hidden_resource baltic_coast recruit "aor hills spearmen" 0 requires factions { macedon, } and hidden_resource aor_hill recruit "aor hills swordsmen" 0 requires factions { macedon, } and hidden_resource aor_hill recruit "aor illyria spearmen" 0 requires factions { macedon, } and hidden_resource aor_illyr recruit "aor india spearmen" 0 requires factions { macedon, } and hidden_resource aor_indi recruit "aor italy hastati" 0 requires factions { macedon, } and marian_reforms and hidden_resource aor_italy recruit "aor italy spearmen" 0 requires factions { macedon, } and not marian_reforms and hidden_resource aor_italy recruit "aor italy swordsmen" 0 requires factions { macedon, } and not marian_reforms and hidden_resource aor_italy recruit "aor numidia spearmen" 0 requires factions { macedon, } and hidden_resource aor_numid recruit "aor persia phalanx" 0 requires factions { macedon, } and hidden_resource aor_pers recruit "aor persia phalanx" 0 requires factions { macedon, } and hidden_resource aor_asia recruit "aor punic pikemen" 0 requires factions { macedon, } and hidden_resource aor_egypt recruit "aor spain infantry" 0 requires factions { macedon, } and hidden_resource aor_iber recruit "aor spain spearmen" 0 requires factions { macedon, } and hidden_resource aor_iber recruit "aor thrace infantry" 0 requires factions { macedon, } and hidden_resource aor_dacia recruit "aor briton warband" 0 requires factions { macedon, } and hidden_resource aor_celt recruit "aor briton swordsmen" 0 requires factions { macedon, } and hidden_resource aor_celt law_bonus bonus 3 requires factions { macedon, } } construction 3 cost 4500 settlement_min large_town upgrades { } } } plugins { } } ;----PONTUS---- building barracks_pontus { levels auxilia_phase1 auxilia_phase2 auxilia_phase3 muster_field militia_barracks { auxilia_phase1 requires factions { pontus, slave, } { capability { law_bonus bonus 1 requires factions { pontus, } } construction 1 cost 500 settlement_min village upgrades { auxilia_phase2 } } auxilia_phase2 requires factions { pontus, slave, } { capability { recruit "east hoplite" 0 requires factions { pontus, } and hidden_resource aor_asia ;AOR recruit "aor eastern spearmen" 0 requires factions { pontus, } and hidden_resource aor_asia recruit "aor eastern spearmen" 0 requires factions { pontus, } and hidden_resource aor_pers recruit "aor egypt spearmen" 0 requires factions { pontus, } and hidden_resource aor_egypt recruit "aor galatia swordsmen" 0 requires factions { pontus, } and hidden_resource aor_galat recruit "aor gaul spearmen" 0 requires factions { pontus, } and hidden_resource aor_gaul recruit "aor german warband" 0 requires factions { pontus, } and hidden_resource aor_germ recruit "aor hills spearmen" 0 requires factions { pontus, } and hidden_resource aor_hill recruit "aor illyria spearmen" 0 requires factions { pontus, } and hidden_resource aor_illyr recruit "aor india spearmen" 0 requires factions { pontus, } and hidden_resource aor_indi recruit "aor italy hastati" 0 requires factions { pontus, } and marian_reforms and hidden_resource aor_italy recruit "aor italy spearmen" 0 requires factions { pontus, } and not marian_reforms and hidden_resource aor_italy recruit "aor numidia spearmen" 0 requires factions { pontus, } and hidden_resource aor_numid recruit "aor punic spearmen" 0 requires factions { pontus, } and hidden_resource aor_punic recruit "aor spain spearmen" 0 requires factions { pontus, } and hidden_resource aor_iber recruit "aor briton warband" 0 requires factions { pontus, } and hidden_resource aor_celt recruit "aor briton swordsmen" 0 requires factions { pontus, } and hidden_resource aor_celt trade_base_income_bonus bonus 1 requires factions { pontus, } law_bonus bonus 1 requires factions { pontus, } } construction 2 cost 700 settlement_min village upgrades { auxilia_phase3 } } auxilia_phase3 requires factions { pontus, slave, } { capability { recruit "east hoplite" 0 requires factions { pontus, } and hidden_resource aor_asia ;AOR recruit "aor eastern spearmen" 0 requires factions { pontus, } and hidden_resource aor_asia recruit "aor eastern spearmen" 0 requires factions { pontus, } and hidden_resource aor_pers recruit "aor egypt spearmen" 0 requires factions { pontus, } and hidden_resource aor_egypt recruit "aor galatia swordsmen" 0 requires factions { pontus, } and hidden_resource aor_galat recruit "aor gaul spearmen" 0 requires factions { pontus, } and hidden_resource aor_gaul recruit "aor gaul swordsmen" 0 requires factions { pontus, } and hidden_resource aor_gaul recruit "aor german warband" 0 requires factions { pontus, } and hidden_resource aor_germ recruit "german clubmen" 0 requires factions { pontus, } and hidden_resource baltic_coast recruit "aor greece spearmen" 0 requires factions { pontus, } and hidden_resource aor_greek recruit "aor hills spearmen" 0 requires factions { pontus, } and hidden_resource aor_hill recruit "aor hills swordsmen" 0 requires factions { pontus, } and hidden_resource aor_hill recruit "aor illyria spearmen" 0 requires factions { pontus, } and hidden_resource aor_illyr recruit "aor india spearmen" 0 requires factions { pontus, } and hidden_resource aor_indi recruit "aor italy hastati" 0 requires factions { pontus, } and marian_reforms and hidden_resource aor_italy recruit "aor italy spearmen" 0 requires factions { pontus, } and not marian_reforms and hidden_resource aor_italy recruit "aor italy swordsmen" 0 requires factions { pontus, } and not marian_reforms and hidden_resource aor_italy recruit "aor macedon phalanx" 0 requires factions { pontus, } and hidden_resource aor_mace recruit "aor numidia spearmen" 0 requires factions { pontus, } and hidden_resource aor_numid recruit "aor persia phalanx" 0 requires factions { pontus, } and hidden_resource aor_pers recruit "aor punic spearmen" 0 requires factions { pontus, } and hidden_resource aor_punic recruit "aor spain infantry" 0 requires factions { pontus, } and hidden_resource aor_iber recruit "aor spain spearmen" 0 requires factions { pontus, } and hidden_resource aor_iber recruit "aor thrace infantry" 0 requires factions { pontus, } and hidden_resource aor_dacia recruit "aor briton warband" 0 requires factions { pontus, } and hidden_resource aor_celt recruit "aor briton swordsmen" 0 requires factions { pontus, } and hidden_resource aor_celt trade_base_income_bonus bonus 1 requires factions { pontus, } law_bonus bonus 2 requires factions { pontus, } } construction 3 cost 1000 settlement_min town upgrades { muster_field } } muster_field requires factions { pontus, slave, } { capability { recruit "east hoplite" 0 requires factions { pontus, } ;AOR recruit "aor eastern spearmen" 1 requires factions { pontus, } and hidden_resource aor_asia recruit "aor eastern spearmen" 1 requires factions { pontus, } and hidden_resource aor_pers recruit "aor egypt spearmen" 1 requires factions { pontus, } and hidden_resource aor_egypt recruit "aor galatia swordsmen" 1 requires factions { pontus, } and hidden_resource aor_galat recruit "aor gaul spearmen" 1 requires factions { pontus, } and hidden_resource aor_gaul recruit "aor gaul swordsmen" 1 requires factions { pontus, } and hidden_resource aor_gaul recruit "aor german warband" 1 requires factions { pontus, } and hidden_resource aor_germ recruit "german clubmen" 0 requires factions { pontus, } and hidden_resource baltic_coast recruit "aor greece spearmen" 1 requires factions { pontus, } and hidden_resource aor_greek recruit "aor hills spearmen" 1 requires factions { pontus, } and hidden_resource aor_hill recruit "aor hills swordsmen" 1 requires factions { pontus, } and hidden_resource aor_hill recruit "aor illyria spearmen" 1 requires factions { pontus, } and hidden_resource aor_illyr recruit "aor india spearmen" 1 requires factions { pontus, } and hidden_resource aor_indi recruit "aor italy hastati" 1 requires factions { pontus, } and marian_reforms and hidden_resource aor_italy recruit "aor italy spearmen" 1 requires factions { pontus, } and not marian_reforms and hidden_resource aor_italy recruit "aor italy swordsmen" 1 requires factions { pontus, } and not marian_reforms and hidden_resource aor_italy recruit "aor macedon phalanx" 1 requires factions { pontus, } and hidden_resource aor_mace recruit "aor numidia spearmen" 1 requires factions { pontus, } and hidden_resource aor_numid recruit "aor persia phalanx" 1 requires factions { pontus, } and hidden_resource aor_pers recruit "aor punic spearmen" 1 requires factions { pontus, } and hidden_resource aor_punic recruit "aor spain infantry" 1 requires factions { pontus, } and hidden_resource aor_iber recruit "aor spain spearmen" 1 requires factions { pontus, } and hidden_resource aor_iber recruit "aor thrace infantry" 1 requires factions { pontus, } and hidden_resource aor_dacia recruit "aor briton warband" 0 requires factions { pontus, } and hidden_resource aor_celt recruit "aor briton swordsmen" 0 requires factions { pontus, } and hidden_resource aor_celt law_bonus bonus 3 requires factions { pontus, } } construction 3 cost 1500 settlement_min large_town upgrades { militia_barracks } } militia_barracks requires factions { pontus, slave, } { capability { recruit "east hoplite" 0 requires factions { pontus, } recruit "east cappodocian inf" 0 requires factions { pontus, } and hidden_resource unit_sinope recruit "rtr pontic legionary" 0 requires factions { pontus, } and marian_reforms ;AOR recruit "aor eastern spearmen" 1 requires factions { pontus, } and hidden_resource aor_asia recruit "aor eastern spearmen" 1 requires factions { pontus, } and hidden_resource aor_pers recruit "aor egypt spearmen" 1 requires factions { pontus, } and hidden_resource aor_egypt recruit "aor galatia swordsmen" 1 requires factions { pontus, } and hidden_resource aor_galat recruit "aor gaul spearmen" 1 requires factions { pontus, } and hidden_resource aor_gaul recruit "aor gaul swordsmen" 1 requires factions { pontus, } and hidden_resource aor_gaul recruit "aor german warband" 1 requires factions { pontus, } and hidden_resource aor_germ recruit "german clubmen" 0 requires factions { pontus, } and hidden_resource baltic_coast recruit "aor greece spearmen" 1 requires factions { pontus, } and hidden_resource aor_greek recruit "aor hills spearmen" 1 requires factions { pontus, } and hidden_resource aor_hill recruit "aor hills swordsmen" 1 requires factions { pontus, } and hidden_resource aor_hill recruit "aor illyria spearmen" 1 requires factions { pontus, } and hidden_resource aor_illyr recruit "aor india spearmen" 1 requires factions { pontus, } and hidden_resource aor_indi recruit "aor italy hastati" 1 requires factions { pontus, } and marian_reforms and hidden_resource aor_italy recruit "aor italy spearmen" 1 requires factions { pontus, } and not marian_reforms and hidden_resource aor_italy recruit "aor italy swordsmen" 1 requires factions { pontus, } and not marian_reforms and hidden_resource aor_italy recruit "aor macedon phalanx" 1 requires factions { pontus, } and hidden_resource aor_mace recruit "aor numidia spearmen" 1 requires factions { pontus, } and hidden_resource aor_numid recruit "aor persia phalanx" 1 requires factions { pontus, } and hidden_resource aor_pers recruit "aor punic spearmen" 1 requires factions { pontus, } and hidden_resource aor_punic recruit "aor spain infantry" 1 requires factions { pontus, } and hidden_resource aor_iber recruit "aor spain spearmen" 1 requires factions { pontus, } and hidden_resource aor_iber recruit "aor thrace infantry" 1 requires factions { pontus, } and hidden_resource aor_dacia recruit "aor briton warband" 0 requires factions { pontus, } and hidden_resource aor_celt recruit "aor briton swordsmen" 0 requires factions { pontus, } and hidden_resource aor_celt law_bonus bonus 3 requires factions { pontus, } } construction 3 cost 3000 settlement_min city upgrades { } } } plugins { } } ;----THRACE---- building barracks_thrace { levels auxilia_phase1 auxilia_phase2 auxilia_phase3 muster_field militia_barracks { auxilia_phase1 requires factions { thrace, slave, } { capability { law_bonus bonus 1 requires factions { thrace, } } construction 1 cost 800 settlement_min village upgrades { auxilia_phase2 } } auxilia_phase2 requires factions { thrace, slave, } { capability { ;AOR recruit "aor eastern spearmen" 0 requires factions { thrace, } and hidden_resource aor_asia recruit "aor eastern spearmen" 0 requires factions { thrace, } and hidden_resource aor_pers recruit "aor egypt spearmen" 0 requires factions { thrace, } and hidden_resource aor_egypt recruit "aor galatia swordsmen" 0 requires factions { thrace, } and hidden_resource aor_galat recruit "aor gaul spearmen" 0 requires factions { thrace, } and hidden_resource aor_gaul recruit "aor german warband" 0 requires factions { thrace, } and hidden_resource aor_germ recruit "german clubmen" 0 requires factions { thrace, } and hidden_resource baltic_coast recruit "aor hills spearmen" 0 requires factions { thrace, } and hidden_resource aor_hill recruit "aor illyria spearmen" 0 requires factions { thrace, } and hidden_resource aor_illyr recruit "aor india spearmen" 0 requires factions { thrace, } and hidden_resource aor_indi recruit "aor italy hastati" 0 requires factions { thrace, } and marian_reforms and hidden_resource aor_italy recruit "aor italy spearmen" 0 requires factions { thrace, } and not marian_reforms and hidden_resource aor_italy recruit "aor numidia spearmen" 0 requires factions { thrace, } and hidden_resource aor_numid recruit "aor punic spearmen" 0 requires factions { thrace, } and hidden_resource aor_punic recruit "aor spain spearmen" 0 requires factions { thrace, } and hidden_resource aor_iber recruit "aor persia phalanx" 0 requires factions { thrace, } and hidden_resource aor_pers recruit "aor persia phalanx" 0 requires factions { thrace, } and hidden_resource aor_asia recruit "aor briton warband" 0 requires factions { thrace, } and hidden_resource aor_celt recruit "aor briton swordsmen" 0 requires factions { thrace, } and hidden_resource aor_celt trade_base_income_bonus bonus 1 requires factions { thrace, } law_bonus bonus 1 requires factions { thrace, } } construction 2 cost 1200 settlement_min village upgrades { auxilia_phase3 } } auxilia_phase3 requires factions { thrace, slave, } { capability { ;AOR recruit "aor eastern spearmen" 0 requires factions { thrace, } and hidden_resource aor_asia recruit "aor eastern spearmen" 0 requires factions { thrace, } and hidden_resource aor_pers recruit "aor egypt spearmen" 0 requires factions { thrace, } and hidden_resource aor_egypt recruit "aor galatia swordsmen" 0 requires factions { thrace, } and hidden_resource aor_galat recruit "aor gaul spearmen" 0 requires factions { thrace, } and hidden_resource aor_gaul recruit "aor gaul swordsmen" 0 requires factions { thrace, } and hidden_resource aor_gaul recruit "aor german warband" 0 requires factions { thrace, } and hidden_resource aor_germ recruit "german clubmen" 0 requires factions { thrace, } and hidden_resource baltic_coast recruit "aor greece spearmen" 0 requires factions { thrace, } and hidden_resource aor_greek recruit "aor hills spearmen" 0 requires factions { thrace, } and hidden_resource aor_hill recruit "aor hills swordsmen" 0 requires factions { thrace, } and hidden_resource aor_hill recruit "aor illyria spearmen" 0 requires factions { thrace, } and hidden_resource aor_illyr recruit "aor india spearmen" 0 requires factions { thrace, } and hidden_resource aor_indi recruit "aor italy hastati" 0 requires factions { thrace, } and marian_reforms and hidden_resource aor_italy recruit "aor italy spearmen" 0 requires factions { thrace, } and not marian_reforms and hidden_resource aor_italy recruit "aor italy swordsmen" 0 requires factions { thrace, } and not marian_reforms and hidden_resource aor_italy recruit "aor macedon phalanx" 0 requires factions { thrace, } and hidden_resource aor_mace recruit "aor numidia spearmen" 0 requires factions { thrace, } and hidden_resource aor_numid recruit "aor persia phalanx" 0 requires factions { thrace, } and hidden_resource aor_pers recruit "aor persia phalanx" 0 requires factions { thrace, } and hidden_resource aor_asia recruit "aor punic spearmen" 0 requires factions { thrace, } and hidden_resource aor_punic recruit "aor spain infantry" 0 requires factions { thrace, } and hidden_resource aor_iber recruit "aor spain spearmen" 0 requires factions { thrace, } and hidden_resource aor_iber recruit "aor thrace infantry" 0 requires factions { thrace, } and hidden_resource aor_dacia recruit "aor briton warband" 0 requires factions { thrace, } and hidden_resource aor_celt recruit "aor briton swordsmen" 0 requires factions { thrace, } and hidden_resource aor_celt trade_base_income_bonus bonus 1 requires factions { thrace, } law_bonus bonus 2 requires factions { thrace, } } construction 3 cost 1800 settlement_min town upgrades { muster_field } } muster_field requires factions { thrace, slave, } { capability { recruit "bactrian pikemen" 0 requires factions { thrace, } recruit "bactrian agema" 0 requires factions { thrace, } ;AOR recruit "aor eastern spearmen" 0 requires factions { thrace, } and hidden_resource aor_asia recruit "aor eastern spearmen" 0 requires factions { thrace, } and hidden_resource aor_pers recruit "aor egypt spearmen" 0 requires factions { thrace, } and hidden_resource aor_egypt recruit "aor galatia swordsmen" 0 requires factions { thrace, } and hidden_resource aor_galat recruit "aor gaul spearmen" 0 requires factions { thrace, } and hidden_resource aor_gaul recruit "aor gaul swordsmen" 0 requires factions { thrace, } and hidden_resource aor_gaul recruit "aor german warband" 0 requires factions { thrace, } and hidden_resource aor_germ recruit "german clubmen" 0 requires factions { thrace, } and hidden_resource baltic_coast recruit "aor greece spearmen" 0 requires factions { thrace, } and hidden_resource aor_greek recruit "aor hills spearmen" 0 requires factions { thrace, } and hidden_resource aor_hill recruit "aor hills swordsmen" 0 requires factions { thrace, } and hidden_resource aor_hill recruit "aor illyria spearmen" 0 requires factions { thrace, } and hidden_resource aor_illyr recruit "aor india spearmen" 0 requires factions { thrace, } and hidden_resource aor_indi recruit "aor italy hastati" 0 requires factions { thrace, } and marian_reforms and hidden_resource aor_italy recruit "aor italy spearmen" 0 requires factions { thrace, } and not marian_reforms and hidden_resource aor_italy recruit "aor italy swordsmen" 0 requires factions { thrace, } and not marian_reforms and hidden_resource aor_italy recruit "aor macedon phalanx" 0 requires factions { thrace, } and hidden_resource aor_mace recruit "aor numidia spearmen" 0 requires factions { thrace, } and hidden_resource aor_numid recruit "aor persia phalanx" 0 requires factions { thrace, } and hidden_resource aor_pers recruit "aor persia phalanx" 0 requires factions { thrace, } and hidden_resource aor_asia recruit "aor punic spearmen" 0 requires factions { thrace, } and hidden_resource aor_punic recruit "aor spain infantry" 0 requires factions { thrace, } and hidden_resource aor_iber recruit "aor spain spearmen" 0 requires factions { thrace, } and hidden_resource aor_iber recruit "aor thrace infantry" 0 requires factions { thrace, } and hidden_resource aor_dacia recruit "aor briton warband" 0 requires factions { thrace, } and hidden_resource aor_celt recruit "aor briton swordsmen" 0 requires factions { thrace, } and hidden_resource aor_celt law_bonus bonus 3 requires factions { thrace, } } construction 3 cost 3000 settlement_min town upgrades { militia_barracks } } militia_barracks requires factions { thrace, slave, } { capability { recruit "bactrian pikemen" 0 requires factions { thrace, } recruit "bactrian swords" 0 requires factions { thrace, } recruit "bactrian agema" 0 requires factions { thrace, } ;AOR recruit "aor eastern spearmen" 0 requires factions { thrace, } and hidden_resource aor_asia recruit "aor eastern spearmen" 0 requires factions { thrace, } and hidden_resource aor_pers recruit "aor egypt spearmen" 0 requires factions { thrace, } and hidden_resource aor_egypt recruit "aor galatia swordsmen" 0 requires factions { thrace, } and hidden_resource aor_galat recruit "aor gaul spearmen" 0 requires factions { thrace, } and hidden_resource aor_gaul recruit "aor gaul swordsmen" 0 requires factions { thrace, } and hidden_resource aor_gaul recruit "aor german warband" 0 requires factions { thrace, } and hidden_resource aor_germ recruit "german clubmen" 0 requires factions { thrace, } and hidden_resource baltic_coast recruit "aor greece spearmen" 0 requires factions { thrace, } and hidden_resource aor_greek recruit "aor hills spearmen" 0 requires factions { thrace, } and hidden_resource aor_hill recruit "aor hills swordsmen" 0 requires factions { thrace, } and hidden_resource aor_hill recruit "aor illyria spearmen" 0 requires factions { thrace, } and hidden_resource aor_illyr recruit "aor india spearmen" 0 requires factions { thrace, } and hidden_resource aor_indi recruit "aor italy hastati" 0 requires factions { thrace, } and marian_reforms and hidden_resource aor_italy recruit "aor italy spearmen" 0 requires factions { thrace, } and not marian_reforms and hidden_resource aor_italy recruit "aor italy swordsmen" 0 requires factions { thrace, } and not marian_reforms and hidden_resource aor_italy recruit "aor macedon phalanx" 0 requires factions { thrace, } and hidden_resource aor_mace recruit "aor numidia spearmen" 0 requires factions { thrace, } and hidden_resource aor_numid recruit "aor persia phalanx" 0 requires factions { thrace, } and hidden_resource aor_pers recruit "aor persia phalanx" 0 requires factions { thrace, } and hidden_resource aor_asia recruit "aor punic spearmen" 0 requires factions { thrace, } and hidden_resource aor_punic recruit "aor spain infantry" 0 requires factions { thrace, } and hidden_resource aor_iber recruit "aor spain spearmen" 0 requires factions { thrace, } and hidden_resource aor_iber recruit "aor thrace infantry" 0 requires factions { thrace, } and hidden_resource aor_dacia recruit "aor briton warband" 0 requires factions { thrace, } and hidden_resource aor_celt recruit "aor briton swordsmen" 0 requires factions { thrace, } and hidden_resource aor_celt law_bonus bonus 3 requires factions { thrace, } } construction 3 cost 4500 settlement_min large_town upgrades { } } } plugins { } } ;----EGYPT---- building barracks_egypt { levels auxilia_phase1 auxilia_phase2 auxilia_phase3 muster_field militia_barracks { auxilia_phase1 requires factions { egypt, slave, } { capability { law_bonus bonus 1 requires factions { egypt, } } construction 1 cost 800 settlement_min village upgrades { auxilia_phase2 } } auxilia_phase2 requires factions { egypt, slave, } { capability { recruit "aor egypt spearmen" 0 requires factions { egypt, } and hidden_resource aor_egypt ;AOR recruit "aor eastern spearmen" 0 requires factions { egypt, } and hidden_resource aor_asia recruit "aor eastern spearmen" 0 requires factions { egypt, } and hidden_resource aor_pers recruit "aor galatia swordsmen" 0 requires factions { egypt, } and hidden_resource aor_galat recruit "aor gaul spearmen" 0 requires factions { egypt, } and hidden_resource aor_gaul recruit "aor german warband" 0 requires factions { egypt, } and hidden_resource aor_germ recruit "aor hills spearmen" 0 requires factions { egypt, } and hidden_resource aor_hill recruit "aor illyria spearmen" 0 requires factions { egypt, } and hidden_resource aor_illyr recruit "aor india spearmen" 0 requires factions { egypt, } and hidden_resource aor_indi recruit "aor italy hastati" 0 requires factions { egypt, } and marian_reforms and hidden_resource aor_italy recruit "aor italy spearmen" 0 requires factions { egypt, } and not marian_reforms and hidden_resource aor_italy recruit "aor numidia spearmen" 0 requires factions { egypt, } and hidden_resource aor_numid recruit "aor punic pikemen" 0 requires factions { egypt, } and hidden_resource aor_egypt recruit "aor spain spearmen" 0 requires factions { egypt, } and hidden_resource aor_iber recruit "aor persia phalanx" 0 requires factions { egypt, } and hidden_resource aor_pers recruit "aor persia phalanx" 0 requires factions { egypt, } and hidden_resource aor_asia recruit "aor briton warband" 0 requires factions { egypt, } and hidden_resource aor_celt recruit "aor briton swordsmen" 0 requires factions { egypt, } and hidden_resource aor_celt trade_base_income_bonus bonus 1 requires factions { egypt, } law_bonus bonus 1 requires factions { egypt, } } construction 2 cost 1200 settlement_min village upgrades { auxilia_phase3 } } auxilia_phase3 requires factions { egypt, slave, } { capability { recruit "egyptian macedonian infantry" 0 requires factions { egypt, } and hidden_resource aor_egypt recruit "aor egypt spearmen" 0 requires factions { egypt, } and hidden_resource aor_egypt ;AOR recruit "aor eastern spearmen" 0 requires factions { egypt, } and hidden_resource aor_asia recruit "aor eastern spearmen" 0 requires factions { egypt, } and hidden_resource aor_pers recruit "aor galatia swordsmen" 0 requires factions { egypt, } and hidden_resource aor_galat recruit "aor gaul spearmen" 0 requires factions { egypt, } and hidden_resource aor_gaul recruit "aor gaul swordsmen" 0 requires factions { egypt, } and hidden_resource aor_gaul recruit "aor german warband" 0 requires factions { egypt, } and hidden_resource aor_germ recruit "german clubmen" 0 requires factions { egypt, } and hidden_resource baltic_coast recruit "aor greece spearmen" 0 requires factions { egypt, } and hidden_resource aor_greek recruit "aor hills spearmen" 0 requires factions { egypt, } and hidden_resource aor_hill recruit "aor hills swordsmen" 0 requires factions { egypt, } and hidden_resource aor_hill recruit "aor illyria spearmen" 0 requires factions { egypt, } and hidden_resource aor_illyr recruit "aor india spearmen" 0 requires factions { egypt, } and hidden_resource aor_indi recruit "aor italy hastati" 0 requires factions { egypt, } and marian_reforms and hidden_resource aor_italy recruit "aor italy spearmen" 0 requires factions { egypt, } and not marian_reforms and hidden_resource aor_italy recruit "aor italy swordsmen" 0 requires factions { egypt, } and not marian_reforms and hidden_resource aor_italy recruit "aor macedon phalanx" 0 requires factions { egypt, } and hidden_resource aor_mace recruit "aor numidia spearmen" 0 requires factions { egypt, } and hidden_resource aor_numid recruit "aor persia phalanx" 0 requires factions { egypt, } and hidden_resource aor_pers recruit "aor persia phalanx" 0 requires factions { egypt, } and hidden_resource aor_asia recruit "aor punic pikemen" 0 requires factions { egypt, } and hidden_resource aor_egypt recruit "aor spain infantry" 0 requires factions { egypt, } and hidden_resource aor_iber recruit "aor spain spearmen" 0 requires factions { egypt, } and hidden_resource aor_iber recruit "aor thrace infantry" 0 requires factions { egypt, } and hidden_resource aor_dacia recruit "aor briton warband" 0 requires factions { egypt, } and hidden_resource aor_celt recruit "aor briton swordsmen" 0 requires factions { egypt, } and hidden_resource aor_celt trade_base_income_bonus bonus 1 requires factions { egypt, } law_bonus bonus 2 requires factions { egypt, } } construction 3 cost 1800 settlement_min town upgrades { muster_field } } muster_field requires factions { egypt, slave, } { capability { recruit "egyptian macedonian infantry" 0 requires factions { egypt, } ;AOR recruit "aor eastern spearmen" 0 requires factions { egypt, } and hidden_resource aor_asia recruit "aor eastern spearmen" 0 requires factions { egypt, } and hidden_resource aor_pers recruit "aor egypt spearmen" 0 requires factions { egypt, } and hidden_resource aor_egypt recruit "aor galatia swordsmen" 0 requires factions { egypt, } and hidden_resource aor_galat recruit "aor gaul spearmen" 0 requires factions { egypt, } and hidden_resource aor_gaul recruit "aor gaul swordsmen" 0 requires factions { egypt, } and hidden_resource aor_gaul recruit "aor german warband" 0 requires factions { egypt, } and hidden_resource aor_germ recruit "german clubmen" 0 requires factions { egypt, } and hidden_resource baltic_coast recruit "aor greece spearmen" 0 requires factions { egypt, } and hidden_resource aor_greek recruit "aor hills spearmen" 0 requires factions { egypt, } and hidden_resource aor_hill recruit "aor hills swordsmen" 0 requires factions { egypt, } and hidden_resource aor_hill recruit "aor illyria spearmen" 0 requires factions { egypt, } and hidden_resource aor_illyr recruit "aor india spearmen" 0 requires factions { egypt, } and hidden_resource aor_indi recruit "aor italy hastati" 0 requires factions { egypt, } and marian_reforms and hidden_resource aor_italy recruit "aor italy spearmen" 0 requires factions { egypt, } and not marian_reforms and hidden_resource aor_italy recruit "aor italy swordsmen" 0 requires factions { egypt, } and not marian_reforms and hidden_resource aor_italy recruit "aor macedon phalanx" 0 requires factions { egypt, } and hidden_resource aor_mace recruit "aor numidia spearmen" 0 requires factions { egypt, } and hidden_resource aor_numid recruit "aor persia phalanx" 0 requires factions { egypt, } and hidden_resource aor_pers recruit "aor persia phalanx" 0 requires factions { egypt, } and hidden_resource aor_asia recruit "aor punic pikemen" 0 requires factions { egypt, } and hidden_resource aor_egypt recruit "aor spain infantry" 0 requires factions { egypt, } and hidden_resource aor_iber recruit "aor spain spearmen" 0 requires factions { egypt, } and hidden_resource aor_iber recruit "aor thrace infantry" 0 requires factions { egypt, } and hidden_resource aor_dacia recruit "aor briton warband" 0 requires factions { egypt, } and hidden_resource aor_celt recruit "aor briton swordsmen" 0 requires factions { egypt, } and hidden_resource aor_celt law_bonus bonus 3 requires factions { egypt, } } construction 3 cost 3000 settlement_min town upgrades { militia_barracks } } militia_barracks requires factions { egypt, slave, } { capability { recruit "egyptian macedonian infantry" 0 requires factions { egypt, } recruit "egyptian agema" 0 requires factions { egypt, } recruit "egyptian hypaspist" 0 requires factions { egypt, } recruit "ptolemaic_legionary" 0 requires factions { egypt, } and marian_reforms ;AOR recruit "aor eastern spearmen" 0 requires factions { egypt, } and hidden_resource aor_asia recruit "aor eastern spearmen" 0 requires factions { egypt, } and hidden_resource aor_pers recruit "aor egypt spearmen" 0 requires factions { egypt, } and hidden_resource aor_egypt recruit "aor galatia swordsmen" 0 requires factions { egypt, } and hidden_resource aor_galat recruit "aor gaul spearmen" 0 requires factions { egypt, } and hidden_resource aor_gaul recruit "aor gaul swordsmen" 0 requires factions { egypt, } and hidden_resource aor_gaul recruit "aor german warband" 0 requires factions { egypt, } and hidden_resource aor_germ recruit "german clubmen" 0 requires factions { egypt, } and hidden_resource baltic_coast recruit "aor greece spearmen" 0 requires factions { egypt, } and hidden_resource aor_greek recruit "aor hills spearmen" 0 requires factions { egypt, } and hidden_resource aor_hill recruit "aor hills swordsmen" 0 requires factions { egypt, } and hidden_resource aor_hill recruit "aor illyria spearmen" 0 requires factions { egypt, } and hidden_resource aor_illyr recruit "aor india spearmen" 0 requires factions { egypt, } and hidden_resource aor_indi recruit "aor italy hastati" 0 requires factions { egypt, } and marian_reforms and hidden_resource aor_italy recruit "aor italy spearmen" 0 requires factions { egypt, } and not marian_reforms and hidden_resource aor_italy recruit "aor italy swordsmen" 0 requires factions { egypt, } and not marian_reforms and hidden_resource aor_italy recruit "aor macedon phalanx" 0 requires factions { egypt, } and hidden_resource aor_mace recruit "aor numidia spearmen" 0 requires factions { egypt, } and hidden_resource aor_numid recruit "aor persia phalanx" 0 requires factions { egypt, } and hidden_resource aor_pers recruit "aor persia phalanx" 0 requires factions { egypt, } and hidden_resource aor_asia recruit "aor punic pikemen" 0 requires factions { egypt, } and hidden_resource aor_egypt recruit "aor spain infantry" 0 requires factions { egypt, } and hidden_resource aor_iber recruit "aor spain spearmen" 0 requires factions { egypt, } and hidden_resource aor_iber recruit "aor thrace infantry" 0 requires factions { egypt, } and hidden_resource aor_dacia recruit "aor briton warband" 0 requires factions { egypt, } and hidden_resource aor_celt recruit "aor briton swordsmen" 0 requires factions { egypt, } and hidden_resource aor_celt law_bonus bonus 3 requires factions { egypt, } } construction 3 cost 4500 settlement_min large_town upgrades { } } } plugins { } } ;------Barracks_End------ building equestrian { levels stables hippodrome { stables requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } { capability { recruit "barb chariot heavy aor" 0 requires factions { egypt, } and hidden_resource aor_celt and building_present_min_level barracks_egypt auxilia_phase3 recruit "barb chariot heavy aor" 0 requires factions { pontus, } and hidden_resource aor_celt and building_present_min_level barracks_pontus auxilia_phase3 recruit "barb chariot heavy aor" 0 requires factions { thrace, } and hidden_resource aor_celt and building_present_min_level barracks_thrace auxilia_phase3 recruit "barb chariot heavy aor" 0 requires factions { carthage, } and hidden_resource aor_celt and building_present_min_level barracks_carthage auxilia_phase3 recruit "barb chariot heavy aor" 0 requires factions { dacia, } and hidden_resource aor_celt and building_present_min_level barracks_dacia auxilia_phase3 recruit "barb chariot heavy aor" 0 requires factions { numidia, } and hidden_resource aor_celt and building_present_min_level barracks_numidia auxilia_phase3 recruit "barb chariot heavy aor" 0 requires factions { scythia, } and hidden_resource aor_celt and building_present_min_level barracks_scythia auxilia_phase3 recruit "barb chariot heavy aor" 0 requires factions { armenia, } and hidden_resource aor_celt and building_present_min_level barracks_armenia auxilia_phase3 recruit "barb chariot heavy aor" 0 requires factions { seleucid, } and hidden_resource aor_celt and building_present_min_level barracks_seleucid auxilia_phase3 recruit "barb chariot heavy aor" 0 requires factions { greek_cities, } and hidden_resource aor_celt and building_present_min_level barracks_greek_cities auxilia_phase3 recruit "barb chariot heavy aor" 0 requires factions { macedon, } and hidden_resource aor_celt and building_present_min_level barracks_macedon auxilia_phase3 recruit "barb chariot heavy aor" 0 requires factions { parthia, } and hidden_resource aor_celt and building_present_min_level barracks_parthia auxilia_phase3 recruit "barb chariot heavy aor" 0 requires factions { britons, } and hidden_resource aor_celt and building_present_min_level barracks_britons auxilia_phase3 recruit "barb chariot heavy aor" 0 requires factions { gauls, } and hidden_resource aor_celt and building_present_min_level barracks_gauls auxilia_phase3 recruit "barb chariot heavy aor" 0 requires factions { spain, } and hidden_resource aor_celt and building_present_min_level barracks_spain auxilia_phase3 recruit "barb chariot heavy aor" 0 requires factions { germans, } and hidden_resource aor_celt and building_present_min_level barracks_germans auxilia_phase3 recruit "barb chariot heavy aor" 0 requires factions { roman, } and building_present_min_level barracks_roman militia_barracks and hidden_resource aor_celt recruit "roman light cavalry" 0 requires factions { roman, } and not marian_reforms and building_present_min_level barracks_roman militia_barracks recruit "roman medium cavalry" 0 requires factions { roman, } and marian_reforms and building_present_min_level barracks_roman militia_barracks recruit "barb cavalry gaul" 0 requires factions { gauls, } and building_present_min_level barracks_gauls muster_field and not hidden_resource aor_galat recruit "barb noble cavalry gaul" 0 requires factions { gauls, } and building_present_min_level barracks_gauls muster_field and not hidden_resource aor_galat recruit "leuce epos" 0 requires factions { gauls, } and building_present_min_level barracks_gauls muster_field and not hidden_resource aor_galat recruit "spain cantabros" 0 requires factions { spain, } and building_present_min_level barracks_spain muster_field recruit "spanish cavalry" 0 requires factions { spain, } and building_present_min_level barracks_spain muster_field recruit "spanish heavy cavalry" 0 requires factions { spain, } and building_present_min_level barracks_spain muster_field recruit "spanish heavy cavalry" 0 requires factions { carthage, } and hidden_resource aor_iber and building_present_min_level barracks_carthage militia_barracks recruit "illyrian cavalry" 0 requires factions { britons, } and building_present_min_level barracks_britons muster_field recruit "illyrian heavy cavalry" 0 requires factions { britons, } and building_present_min_level barracks_britons muster_field recruit "rtr german light cavalry" 0 requires factions { germans, } and building_present_min_level barracks_germans muster_field recruit "rtr german medium cavalry" 0 requires factions { germans, } and building_present_min_level barracks_germans muster_field recruit "barb noble cavalry dacian" 0 requires factions { dacia, } and building_present_min_level barracks_dacia muster_field recruit "punic cavalry" 0 requires factions { carthage, } and building_present_min_level barracks_carthage muster_field recruit "carthaginian royal cavalry" 0 requires factions { carthage, } and building_present_min_level barracks_carthage militia_barracks and hidden_resource unit_carthage recruit "numidian cavalry" 0 requires factions { numidia, } and building_present_min_level barracks_numidia muster_field recruit "carthaginian medium cavalry" 0 requires factions { numidia, } and building_present_min_level barracks_numidia militia_barracks recruit "numidian camel riders" 0 requires factions { numidia, } and building_present_min_level barracks_numidia militia_barracks recruit "east horse archer" 0 requires factions { armenia, } and building_present_min_level barracks_armenia muster_field recruit "seleucid agema" 0 requires factions { seleucid, } and building_present_min_level barracks_seleucid militia_barracks and hidden_resource aor_medes recruit "seleucid xystophoroi" 0 requires factions { seleucid, } and not marian_reforms and building_present_min_level barracks_seleucid militia_barracks recruit "seleucid east heavy cataphract" 0 requires factions { seleucid, } and marian_reforms and building_present_min_level barracks_seleucid militia_barracks recruit "seleucid camels" 0 requires factions { seleucid, } and building_present_min_level barracks_seleucid militia_barracks recruit "seleucid royal cavalry" 0 requires factions { seleucid, } and building_present_min_level barracks_seleucid militia_barracks recruit "greek chariot scythed" 0 requires factions { seleucid, } and building_present_min_level barracks_seleucid militia_barracks recruit "greek cavalry" 0 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities muster_field recruit "greek medium cavalry" 0 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities muster_field recruit "macedonian prodromoi" 0 requires factions { macedon, } and building_present_min_level barracks_macedon muster_field recruit "greek royal cavalry" 0 requires factions { macedon, } and building_present_min_level barracks_macedon militia_barracks recruit "east cavalry" 0 requires factions { pontus, } and building_present_min_level barracks_pontus muster_field recruit "east heavy cavalry" 0 requires factions { pontus, } and building_present_min_level barracks_pontus militia_barracks recruit "east cappodocian cavalry" 0 requires factions { pontus, } and building_present_min_level barracks_pontus militia_barracks recruit "east scythed chariot" 0 requires factions { pontus, } and building_present_min_level barracks_pontus militia_barracks recruit "east chariot archer" 0 requires factions { pontus, } and building_present_min_level barracks_pontus militia_barracks recruit "bactrian horse archer" 0 requires factions { thrace, } and building_present_min_level barracks_thrace muster_field recruit "bactrian cataphract" 0 requires factions { thrace, } and building_present_min_level barracks_thrace muster_field recruit "egyptian royal cavalry" 0 requires factions { egypt, } and building_present_min_level barracks_egypt militia_barracks recruit "parthian horse archer" 0 requires factions { parthia, } and building_present_min_level barracks_parthia auxilia_phase3 ;AOR ; recruit "aor asia cavalry" 0 requires factions { roman, } and hidden_resource aor_asia and building_present_min_level barracks_roman auxilia_phase2 recruit "aor egypt heavy cavalry" 0 requires factions { roman, } and hidden_resource aor_egypt and building_present_min_level barracks_roman auxilia_phase2 recruit "aor galatia cavalry" 0 requires factions { roman, } and hidden_resource aor_galat and building_present_min_level barracks_roman auxilia_phase2 recruit "aor galatia chariot" 0 requires factions { roman, } and hidden_resource aor_galat and building_present_min_level barracks_roman auxilia_phase3 recruit "aor gaul heavy cavalry" 0 requires factions { roman, } and hidden_resource aor_gaul and building_present_min_level barracks_roman auxilia_phase3 recruit "aor gaul light cavalry" 0 requires factions { roman, } and hidden_resource aor_gaul and building_present_min_level barracks_roman auxilia_phase2 recruit "aor german lightcav" 0 requires factions { roman, } and hidden_resource aor_germ and building_present_min_level barracks_roman auxilia_phase2 recruit "aor greece macedon cavalry" 0 requires factions { roman, } and hidden_resource aor_mace and building_present_min_level barracks_roman auxilia_phase2 recruit "aor greece thessalian cavalry" 0 requires factions { roman, } and hidden_resource unit_thessa and building_present_min_level barracks_roman auxilia_phase3 recruit "aor italy cavalry" 0 requires factions { roman, } and not marian_reforms and hidden_resource aor_italy and building_present_min_level barracks_roman auxilia_phase3 recruit "aor numidia punic light cavalry" 0 requires factions { roman, } and resource elephants and hidden_resource aor_punic and building_present_min_level barracks_roman auxilia_phase2 recruit "aor persia cavalry" 0 requires factions { roman, } and hidden_resource aor_pers and building_present_min_level barracks_roman auxilia_phase3 recruit "aor punic heavy cavalry" 0 requires factions { roman, } and hidden_resource aor_punic and building_present_min_level barracks_roman auxilia_phase3 recruit "aor numidia punic light cavalry" 0 requires factions { roman, } and hidden_resource aor_punic and building_present_min_level barracks_roman auxilia_phase3 recruit "aor numidia punic light cavalry" 0 requires factions { roman, } and hidden_resource aor_numid and building_present_min_level barracks_roman auxilia_phase3 recruit "aor sarmatia heavy cavalry" 0 requires factions { roman, } and hidden_resource aor_scyth and building_present_min_level barracks_roman auxilia_phase3 recruit "aor sarmatia roman cavalry" 0 requires factions { roman, } and marian_reforms and hidden_resource aor_scyth and building_present_min_level barracks_roman auxilia_phase3 recruit "aor spain cavalry" 0 requires factions { roman, } and hidden_resource aor_iber and building_present_min_level barracks_roman auxilia_phase2 recruit "aor thrace heavy cavalry" 0 requires factions { roman, } and hidden_resource aor_dacia and building_present_min_level barracks_roman auxilia_phase3 recruit "aor thrace light cavalry" 0 requires factions { roman, } and hidden_resource aor_dacia and building_present_min_level barracks_roman auxilia_phase2 ; ; recruit "aor galatia cavalry" 0 requires factions { gauls, } and hidden_resource aor_galat and building_present_min_level barracks_gauls auxilia_phase2 recruit "aor galatia chariot" 0 requires factions { gauls, } and hidden_resource aor_galat and building_present_min_level barracks_gauls auxilia_phase3 recruit "aor german lightcav" 0 requires factions { gauls, } and hidden_resource aor_germ and building_present_min_level barracks_gauls auxilia_phase2 recruit "aor italy cavalry" 0 requires factions { gauls, } and not marian_reforms and hidden_resource aor_italy and building_present_min_level barracks_gauls auxilia_phase3 recruit "aor spain cavalry" 0 requires factions { gauls, } and hidden_resource aor_iber and building_present_min_level barracks_gauls auxilia_phase2 ; ; recruit "aor gaul heavy cavalry" 0 requires factions { spain, } and hidden_resource aor_gaul and building_present_min_level barracks_spain auxilia_phase3 recruit "aor gaul light cavalry" 0 requires factions { spain, } and hidden_resource aor_gaul and building_present_min_level barracks_spain auxilia_phase2 recruit "aor numidia punic elephant tower" 0 requires factions { spain, } and resource elephants and hidden_resource aor_numid and building_present_min_level barracks_spain auxilia_phase3 recruit "aor numidia punic elephant" 0 requires factions { spain, } and resource elephants and hidden_resource aor_numid and building_present_min_level barracks_spain auxilia_phase3 recruit "aor punic heavy cavalry" 0 requires factions { spain, } and hidden_resource aor_punic and building_present_min_level barracks_spain auxilia_phase3 ; ; recruit "aor gaul heavy cavalry" 0 requires factions { britons, } and hidden_resource aor_gaul and building_present_min_level barracks_britons auxilia_phase3 recruit "aor gaul light cavalry" 0 requires factions { britons, } and hidden_resource aor_gaul and building_present_min_level barracks_britons auxilia_phase2 recruit "aor german lightcav" 0 requires factions { britons, } and hidden_resource aor_germ and building_present_min_level barracks_britons auxilia_phase2 recruit "aor greece macedon cavalry" 0 requires factions { britons, } and hidden_resource aor_greek and building_present_min_level barracks_britons auxilia_phase2 recruit "aor greece macedon cavalry" 0 requires factions { britons, } and hidden_resource aor_mace and building_present_min_level barracks_britons auxilia_phase2 recruit "aor greece thessalian cavalry" 0 requires factions { britons, } and hidden_resource unit_thessa and building_present_min_level barracks_britons auxilia_phase3 recruit "aor italy cavalry" 0 requires factions { britons, } and not marian_reforms and hidden_resource aor_italy and building_present_min_level barracks_britons auxilia_phase3 recruit "aor thrace heavy cavalry" 0 requires factions { britons, } and hidden_resource aor_dacia and building_present_min_level barracks_britons auxilia_phase3 recruit "aor thrace light cavalry" 0 requires factions { britons, } and hidden_resource aor_dacia and building_present_min_level barracks_britons auxilia_phase2 ; ; recruit "aor gaul heavy cavalry" 0 requires factions { germans, } and hidden_resource aor_gaul and building_present_min_level barracks_germans auxilia_phase3 recruit "aor gaul light cavalry" 0 requires factions { germans, } and hidden_resource aor_gaul and building_present_min_level barracks_germans auxilia_phase2 recruit "aor sarmatia heavy cavalry" 0 requires factions { germans, } and marian_reforms and hidden_resource aor_scyth and building_present_min_level barracks_germans auxilia_phase3 recruit "aor thrace heavy cavalry" 0 requires factions { germans, } and marian_reforms and hidden_resource aor_dacia and building_present_min_level barracks_germans auxilia_phase3 recruit "aor thrace light cavalry" 0 requires factions { germans, } and marian_reforms and hidden_resource aor_dacia and building_present_min_level barracks_germans auxilia_phase2 ; ; recruit "aor gaul heavy cavalry" 0 requires factions { dacia, } and hidden_resource aor_gaul and building_present_min_level barracks_dacia auxilia_phase3 recruit "aor gaul light cavalry" 0 requires factions { dacia, } and hidden_resource aor_gaul and building_present_min_level barracks_dacia auxilia_phase2 recruit "aor german lightcav" 0 requires factions { dacia, } and hidden_resource aor_germ and building_present_min_level barracks_dacia auxilia_phase2 recruit "aor greece macedon cavalry" 0 requires factions { dacia, } and hidden_resource aor_greek and building_present_min_level barracks_dacia auxilia_phase2 recruit "aor greece macedon cavalry" 0 requires factions { dacia, } and hidden_resource aor_mace and building_present_min_level barracks_dacia auxilia_phase2 recruit "aor greece thessalian cavalry" 0 requires factions { dacia, } and hidden_resource unit_thessa and building_present_min_level barracks_dacia auxilia_phase3 recruit "aor sarmatia heavy cavalry" 0 requires factions { dacia, } and hidden_resource aor_scyth and building_present_min_level barracks_dacia auxilia_phase3 recruit "aor thrace heavy cavalry" 0 requires factions { dacia, } and hidden_resource aor_dacia and building_present_min_level barracks_dacia auxilia_phase3 recruit "aor thrace light cavalry" 0 requires factions { dacia, } and hidden_resource aor_dacia and building_present_min_level barracks_dacia auxilia_phase2 ; ; recruit "aor asia cavalry" 0 requires factions { thrace, } and hidden_resource aor_asia and building_present_min_level barracks_thrace auxilia_phase2 recruit "aor egypt heavy cavalry" 0 requires factions { thrace, } and hidden_resource aor_egypt and building_present_min_level barracks_thrace auxilia_phase2 recruit "aor galatia cavalry" 0 requires factions { thrace, } and hidden_resource aor_galat and building_present_min_level barracks_thrace auxilia_phase2 recruit "aor galatia chariot" 0 requires factions { thrace, } and hidden_resource aor_galat and building_present_min_level barracks_thrace auxilia_phase3 recruit "aor gaul heavy cavalry" 0 requires factions { thrace, } and hidden_resource aor_gaul and building_present_min_level barracks_thrace auxilia_phase3 recruit "aor gaul light cavalry" 0 requires factions { thrace, } and hidden_resource aor_gaul and building_present_min_level barracks_thrace auxilia_phase2 recruit "aor german lightcav" 0 requires factions { thrace, } and hidden_resource aor_germ and building_present_min_level barracks_thrace auxilia_phase2 recruit "aor greece macedon cavalry" 0 requires factions { thrace, } and hidden_resource aor_greek and building_present_min_level barracks_thrace auxilia_phase2 recruit "aor greece macedon cavalry" 0 requires factions { thrace, } and hidden_resource aor_mace and building_present_min_level barracks_thrace auxilia_phase2 recruit "aor greece thessalian cavalry" 0 requires factions { thrace, } and hidden_resource unit_thessa and building_present_min_level barracks_thrace auxilia_phase3 recruit "aor italy cavalry" 0 requires factions { thrace, } and not marian_reforms and hidden_resource aor_italy and building_present_min_level barracks_thrace auxilia_phase3 recruit "aor numidia punic light cavalry" 0 requires factions { thrace, } and resource elephants and hidden_resource aor_punic and building_present_min_level barracks_thrace auxilia_phase2 recruit "aor persia cavalry" 0 requires factions { thrace, } and hidden_resource aor_pers and building_present_min_level barracks_thrace auxilia_phase3 recruit "aor numidia punic light cavalry" 0 requires factions { thrace, } and hidden_resource aor_punic and building_present_min_level barracks_thrace auxilia_phase3 recruit "aor numidia punic light cavalry" 0 requires factions { thrace, } and hidden_resource aor_numid and building_present_min_level barracks_thrace auxilia_phase3 recruit "aor punic heavy cavalry" 0 requires factions { thrace, } and hidden_resource aor_punic and building_present_min_level barracks_thrace auxilia_phase3 recruit "aor sarmatia heavy cavalry" 0 requires factions { thrace, } and hidden_resource aor_scyth and building_present_min_level barracks_thrace auxilia_phase3 recruit "aor spain cavalry" 0 requires factions { thrace, } and hidden_resource aor_iber and building_present_min_level barracks_thrace auxilia_phase2 recruit "aor thrace heavy cavalry" 0 requires factions { thrace, } and hidden_resource aor_dacia and building_present_min_level barracks_thrace auxilia_phase3 recruit "aor thrace light cavalry" 0 requires factions { thrace, } and hidden_resource aor_dacia and building_present_min_level barracks_thrace auxilia_phase2 ; ; recruit "aor asia cavalry" 0 requires factions { armenia, } and hidden_resource aor_asia and building_present_min_level barracks_armenia auxilia_phase2 recruit "aor egypt heavy cavalry" 0 requires factions { armenia, } and hidden_resource aor_egypt and building_present_min_level barracks_armenia auxilia_phase2 recruit "aor galatia cavalry" 0 requires factions { armenia, } and hidden_resource aor_galat and building_present_min_level barracks_armenia auxilia_phase2 recruit "aor galatia chariot" 0 requires factions { armenia, } and hidden_resource aor_galat and building_present_min_level barracks_armenia auxilia_phase3 recruit "aor gaul heavy cavalry" 0 requires factions { armenia, } and hidden_resource aor_gaul and building_present_min_level barracks_armenia auxilia_phase3 recruit "aor gaul light cavalry" 0 requires factions { armenia, } and hidden_resource aor_gaul and building_present_min_level barracks_armenia auxilia_phase2 recruit "aor german lightcav" 0 requires factions { armenia, } and hidden_resource aor_germ and building_present_min_level barracks_armenia auxilia_phase2 recruit "aor greece macedon cavalry" 0 requires factions { armenia, } and hidden_resource aor_greek and building_present_min_level barracks_armenia auxilia_phase2 recruit "aor greece macedon cavalry" 0 requires factions { armenia, } and hidden_resource aor_mace and building_present_min_level barracks_armenia auxilia_phase2 recruit "aor greece thessalian cavalry" 0 requires factions { armenia, } and hidden_resource unit_thessa and building_present_min_level barracks_armenia auxilia_phase3 recruit "aor italy cavalry" 0 requires factions { armenia, } and not marian_reforms and hidden_resource aor_italy and building_present_min_level barracks_armenia auxilia_phase3 recruit "aor numidia punic light cavalry" 0 requires factions { armenia, } and resource elephants and hidden_resource aor_punic and building_present_min_level barracks_armenia auxilia_phase2 recruit "aor numidia punic light cavalry" 0 requires factions { armenia, } and hidden_resource aor_punic and building_present_min_level barracks_armenia auxilia_phase3 recruit "aor numidia punic light cavalry" 0 requires factions { armenia, } and hidden_resource aor_numid and building_present_min_level barracks_armenia auxilia_phase3 recruit "aor persia cavalry" 0 requires factions { armenia, } and hidden_resource aor_pers and building_present_min_level barracks_armenia auxilia_phase3 recruit "aor punic heavy cavalry" 0 requires factions { armenia, } and hidden_resource aor_punic and building_present_min_level barracks_armenia auxilia_phase3 recruit "aor sarmatia heavy cavalry" 0 requires factions { armenia, } and hidden_resource aor_scyth and building_present_min_level barracks_armenia auxilia_phase3 recruit "aor spain cavalry" 0 requires factions { armenia, } and hidden_resource aor_iber and building_present_min_level barracks_armenia auxilia_phase2 recruit "aor thrace heavy cavalry" 0 requires factions { armenia, } and hidden_resource aor_dacia and building_present_min_level barracks_armenia auxilia_phase3 recruit "aor thrace light cavalry" 0 requires factions { armenia, } and hidden_resource aor_dacia and building_present_min_level barracks_armenia auxilia_phase2 ; ; recruit "aor asia cavalry" 0 requires factions { parthia, } and hidden_resource aor_asia and building_present_min_level barracks_parthia auxilia_phase2 recruit "aor egypt heavy cavalry" 0 requires factions { parthia, } and hidden_resource aor_egypt and building_present_min_level barracks_parthia auxilia_phase2 recruit "aor galatia cavalry" 0 requires factions { parthia, } and hidden_resource aor_galat and building_present_min_level barracks_parthia auxilia_phase2 recruit "aor galatia chariot" 0 requires factions { parthia, } and hidden_resource aor_galat and building_present_min_level barracks_parthia auxilia_phase3 recruit "aor gaul heavy cavalry" 0 requires factions { parthia, } and hidden_resource aor_gaul and building_present_min_level barracks_parthia auxilia_phase3 recruit "aor gaul light cavalry" 0 requires factions { parthia, } and hidden_resource aor_gaul and building_present_min_level barracks_parthia auxilia_phase2 recruit "aor german lightcav" 0 requires factions { parthia, } and hidden_resource aor_germ and building_present_min_level barracks_parthia auxilia_phase2 recruit "aor greece macedon cavalry" 0 requires factions { parthia, } and hidden_resource aor_greek and building_present_min_level barracks_parthia auxilia_phase2 recruit "aor greece macedon cavalry" 0 requires factions { parthia, } and hidden_resource aor_mace and building_present_min_level barracks_parthia auxilia_phase2 recruit "aor greece thessalian cavalry" 0 requires factions { parthia, } and hidden_resource unit_thessa and building_present_min_level barracks_parthia auxilia_phase3 recruit "aor italy cavalry" 0 requires factions { parthia, } and not marian_reforms and hidden_resource aor_italy and building_present_min_level barracks_parthia auxilia_phase3 recruit "aor numidia punic light cavalry" 0 requires factions { parthia, } and resource elephants and hidden_resource aor_punic and building_present_min_level barracks_parthia auxilia_phase2 recruit "aor numidia punic light cavalry" 0 requires factions { parthia, } and hidden_resource aor_punic and building_present_min_level barracks_parthia auxilia_phase3 recruit "aor numidia punic light cavalry" 0 requires factions { parthia, } and hidden_resource aor_numid and building_present_min_level barracks_parthia auxilia_phase3 recruit "aor persia cavalry" 0 requires factions { parthia, } and hidden_resource aor_pers and building_present_min_level barracks_parthia auxilia_phase3 recruit "aor punic heavy cavalry" 0 requires factions { parthia, } and hidden_resource aor_punic and building_present_min_level barracks_parthia auxilia_phase3 recruit "aor sarmatia heavy cavalry" 0 requires factions { parthia, } and hidden_resource aor_scyth and building_present_min_level barracks_parthia auxilia_phase3 recruit "aor spain cavalry" 0 requires factions { parthia, } and hidden_resource aor_iber and building_present_min_level barracks_parthia auxilia_phase2 recruit "aor thrace heavy cavalry" 0 requires factions { parthia, } and hidden_resource aor_dacia and building_present_min_level barracks_parthia auxilia_phase3 recruit "aor thrace light cavalry" 0 requires factions { parthia, } and hidden_resource aor_dacia and building_present_min_level barracks_parthia auxilia_phase2 ; ; recruit "aor asia cavalry" 0 requires factions { pontus, } and hidden_resource aor_asia and building_present_min_level barracks_pontus auxilia_phase2 recruit "aor egypt heavy cavalry" 0 requires factions { pontus, } and hidden_resource aor_egypt and building_present_min_level barracks_pontus auxilia_phase2 recruit "aor galatia cavalry" 0 requires factions { pontus, } and hidden_resource aor_galat and building_present_min_level barracks_pontus auxilia_phase2 recruit "aor galatia chariot" 0 requires factions { pontus, } and hidden_resource aor_galat and building_present_min_level barracks_pontus auxilia_phase3 recruit "aor gaul heavy cavalry" 0 requires factions { pontus, } and hidden_resource aor_gaul and building_present_min_level barracks_pontus auxilia_phase3 recruit "aor gaul light cavalry" 0 requires factions { pontus, } and hidden_resource aor_gaul and building_present_min_level barracks_pontus auxilia_phase2 recruit "aor german lightcav" 0 requires factions { pontus, } and hidden_resource aor_germ and building_present_min_level barracks_pontus auxilia_phase2 recruit "aor greece macedon cavalry" 0 requires factions { pontus, } and hidden_resource aor_greek and building_present_min_level barracks_pontus auxilia_phase2 recruit "aor greece macedon cavalry" 0 requires factions { pontus, } and hidden_resource aor_mace and building_present_min_level barracks_pontus auxilia_phase2 recruit "aor greece thessalian cavalry" 0 requires factions { pontus, } and hidden_resource unit_thessa and building_present_min_level barracks_pontus auxilia_phase3 recruit "aor italy cavalry" 0 requires factions { pontus, } and not marian_reforms and hidden_resource aor_italy and building_present_min_level barracks_pontus auxilia_phase3 recruit "aor numidia punic light cavalry" 0 requires factions { pontus, } and resource elephants and hidden_resource aor_punic and building_present_min_level barracks_pontus auxilia_phase2 recruit "aor numidia punic light cavalry" 0 requires factions { pontus, } and hidden_resource aor_punic and building_present_min_level barracks_pontus auxilia_phase3 recruit "aor numidia punic light cavalry" 0 requires factions { pontus, } and hidden_resource aor_numid and building_present_min_level barracks_pontus auxilia_phase3 recruit "aor persia cavalry" 0 requires factions { pontus, } and hidden_resource aor_pers and building_present_min_level barracks_pontus auxilia_phase3 recruit "aor punic heavy cavalry" 0 requires factions { pontus, } and hidden_resource aor_punic and building_present_min_level barracks_pontus auxilia_phase3 recruit "aor sarmatia heavy cavalry" 0 requires factions { pontus, } and hidden_resource aor_scyth and building_present_min_level barracks_pontus auxilia_phase3 recruit "aor spain cavalry" 0 requires factions { pontus, } and hidden_resource aor_iber and building_present_min_level barracks_pontus auxilia_phase2 recruit "aor thrace heavy cavalry" 0 requires factions { pontus, } and hidden_resource aor_dacia and building_present_min_level barracks_pontus auxilia_phase3 recruit "aor thrace light cavalry" 0 requires factions { pontus, } and hidden_resource aor_dacia and building_present_min_level barracks_pontus auxilia_phase2 ; ; recruit "aor asia cavalry" 0 requires factions { carthage, } and hidden_resource aor_asia and building_present_min_level barracks_carthage auxilia_phase2 recruit "aor egypt heavy cavalry" 0 requires factions { carthage, } and hidden_resource aor_egypt and building_present_min_level barracks_carthage auxilia_phase2 recruit "aor galatia cavalry" 0 requires factions { carthage, } and hidden_resource aor_galat and building_present_min_level barracks_carthage auxilia_phase2 recruit "aor galatia chariot" 0 requires factions { carthage, } and hidden_resource aor_galat and building_present_min_level barracks_carthage auxilia_phase3 recruit "aor gaul heavy cavalry" 0 requires factions { carthage, } and hidden_resource aor_gaul and building_present_min_level barracks_carthage auxilia_phase3 recruit "aor gaul light cavalry" 0 requires factions { carthage, } and hidden_resource aor_gaul and building_present_min_level barracks_carthage auxilia_phase2 recruit "aor german lightcav" 0 requires factions { carthage, } and hidden_resource aor_germ and building_present_min_level barracks_carthage auxilia_phase2 recruit "aor greece macedon cavalry" 0 requires factions { carthage, } and hidden_resource aor_greek and building_present_min_level barracks_carthage auxilia_phase2 recruit "aor greece macedon cavalry" 0 requires factions { carthage, } and hidden_resource aor_mace and building_present_min_level barracks_carthage auxilia_phase2 recruit "aor greece thessalian cavalry" 0 requires factions { carthage, } and hidden_resource unit_thessa and building_present_min_level barracks_carthage auxilia_phase3 recruit "aor italy cavalry" 0 requires factions { carthage, } and not marian_reforms and hidden_resource aor_italy and building_present_min_level barracks_carthage auxilia_phase3 recruit "aor numidia punic light cavalry" 0 requires factions { carthage, } and hidden_resource aor_punic and building_present_min_level barracks_carthage auxilia_phase3 recruit "aor numidia punic light cavalry" 0 requires factions { carthage, } and hidden_resource aor_numid and building_present_min_level barracks_carthage auxilia_phase3 recruit "aor persia cavalry" 0 requires factions { carthage, } and hidden_resource aor_pers and building_present_min_level barracks_carthage auxilia_phase3 recruit "aor punic heavy cavalry" 0 requires factions { carthage, } and hidden_resource aor_punic and building_present_min_level barracks_carthage auxilia_phase3 recruit "aor sarmatia heavy cavalry" 0 requires factions { carthage, } and hidden_resource aor_scyth and building_present_min_level barracks_carthage auxilia_phase3 recruit "aor spain cavalry" 0 requires factions { carthage, } and hidden_resource aor_iber and building_present_min_level barracks_carthage auxilia_phase2 recruit "aor thrace heavy cavalry" 0 requires factions { carthage, } and hidden_resource aor_dacia and building_present_min_level barracks_carthage auxilia_phase3 recruit "aor thrace light cavalry" 0 requires factions { carthage, } and hidden_resource aor_dacia and building_present_min_level barracks_carthage auxilia_phase2 ; ; recruit "aor asia cavalry" 0 requires factions { numidia, } and hidden_resource aor_asia and building_present_min_level barracks_numidia auxilia_phase2 recruit "aor egypt heavy cavalry" 0 requires factions { numidia, } and hidden_resource aor_egypt and building_present_min_level barracks_numidia auxilia_phase2 recruit "aor galatia cavalry" 0 requires factions { numidia, } and hidden_resource aor_galat and building_present_min_level barracks_numidia auxilia_phase2 recruit "aor galatia chariot" 0 requires factions { numidia, } and hidden_resource aor_galat and building_present_min_level barracks_numidia auxilia_phase3 recruit "aor gaul heavy cavalry" 0 requires factions { numidia, } and hidden_resource aor_gaul and building_present_min_level barracks_numidia auxilia_phase3 recruit "aor gaul light cavalry" 0 requires factions { numidia, } and hidden_resource aor_gaul and building_present_min_level barracks_numidia auxilia_phase2 recruit "aor german lightcav" 0 requires factions { numidia, } and hidden_resource aor_germ and building_present_min_level barracks_numidia auxilia_phase2 recruit "aor greece macedon cavalry" 0 requires factions { numidia, } and hidden_resource aor_greek and building_present_min_level barracks_numidia auxilia_phase2 recruit "aor greece macedon cavalry" 0 requires factions { numidia, } and hidden_resource aor_mace and building_present_min_level barracks_numidia auxilia_phase2 recruit "aor greece thessalian cavalry" 0 requires factions { numidia, } and hidden_resource unit_thessa and building_present_min_level barracks_numidia auxilia_phase3 recruit "aor italy cavalry" 0 requires factions { numidia, } and not marian_reforms and hidden_resource aor_italy and building_present_min_level barracks_numidia auxilia_phase3 recruit "aor persia cavalry" 0 requires factions { numidia, } and hidden_resource aor_pers and building_present_min_level barracks_numidia auxilia_phase3 recruit "aor punic heavy cavalry" 0 requires factions { numidia, } and hidden_resource aor_punic and building_present_min_level barracks_numidia auxilia_phase3 recruit "aor sarmatia heavy cavalry" 0 requires factions { numidia, } and hidden_resource aor_scyth and building_present_min_level barracks_numidia auxilia_phase3 recruit "aor spain cavalry" 0 requires factions { numidia, } and hidden_resource aor_iber and building_present_min_level barracks_numidia auxilia_phase2 recruit "aor thrace heavy cavalry" 0 requires factions { numidia, } and hidden_resource aor_dacia and building_present_min_level barracks_numidia auxilia_phase3 recruit "aor thrace light cavalry" 0 requires factions { numidia, } and hidden_resource aor_dacia and building_present_min_level barracks_numidia auxilia_phase2 ; ; recruit "aor asia cavalry" 0 requires factions { macedon, } and hidden_resource aor_asia and building_present_min_level barracks_macedon auxilia_phase2 recruit "aor egypt heavy cavalry" 0 requires factions { macedon, } and hidden_resource aor_egypt and building_present_min_level barracks_macedon auxilia_phase2 recruit "aor galatia cavalry" 0 requires factions { macedon, } and hidden_resource aor_galat and building_present_min_level barracks_macedon auxilia_phase2 recruit "aor galatia chariot" 0 requires factions { macedon, } and hidden_resource aor_galat and building_present_min_level barracks_macedon auxilia_phase3 recruit "aor gaul heavy cavalry" 0 requires factions { macedon, } and hidden_resource aor_gaul and building_present_min_level barracks_macedon auxilia_phase3 recruit "aor gaul light cavalry" 0 requires factions { macedon, } and hidden_resource aor_gaul and building_present_min_level barracks_macedon auxilia_phase2 recruit "aor german lightcav" 0 requires factions { macedon, } and hidden_resource aor_germ and building_present_min_level barracks_macedon auxilia_phase2 recruit "aor greece macedon cavalry" 0 requires factions { macedon, } and hidden_resource aor_greek and building_present_min_level barracks_macedon auxilia_phase2 recruit "aor greece macedon cavalry" 0 requires factions { macedon, } and hidden_resource aor_mace and building_present_min_level barracks_macedon auxilia_phase2 recruit "aor greece thessalian cavalry" 0 requires factions { macedon, } and hidden_resource unit_thessa and building_present_min_level barracks_macedon auxilia_phase3 recruit "aor italy cavalry" 0 requires factions { macedon, } and not marian_reforms and hidden_resource aor_italy and building_present_min_level barracks_macedon auxilia_phase3 recruit "aor numidia punic light cavalry" 0 requires factions { macedon, } and resource elephants and hidden_resource aor_punic and building_present_min_level barracks_macedon auxilia_phase2 recruit "aor persia cavalry" 0 requires factions { macedon, } and hidden_resource aor_pers and building_present_min_level barracks_macedon auxilia_phase3 recruit "aor numidia punic light cavalry" 0 requires factions { macedon, } and hidden_resource aor_punic and building_present_min_level barracks_macedon auxilia_phase3 recruit "aor numidia punic light cavalry" 0 requires factions { macedon, } and hidden_resource aor_numid and building_present_min_level barracks_macedon auxilia_phase3 recruit "aor punic heavy cavalry" 0 requires factions { macedon, } and hidden_resource aor_punic and building_present_min_level barracks_macedon auxilia_phase3 recruit "aor sarmatia heavy cavalry" 0 requires factions { macedon, } and hidden_resource aor_scyth and building_present_min_level barracks_macedon auxilia_phase3 recruit "aor spain cavalry" 0 requires factions { macedon, } and hidden_resource aor_iber and building_present_min_level barracks_macedon auxilia_phase2 recruit "aor thrace heavy cavalry" 0 requires factions { macedon, } and hidden_resource aor_dacia and building_present_min_level barracks_macedon auxilia_phase3 recruit "aor thrace light cavalry" 0 requires factions { macedon, } and hidden_resource aor_dacia and building_present_min_level barracks_macedon auxilia_phase2 ; ; recruit "aor asia cavalry" 0 requires factions { greek_cities, } and hidden_resource aor_asia and building_present_min_level barracks_greek_cities auxilia_phase2 recruit "aor egypt heavy cavalry" 0 requires factions { greek_cities, } and hidden_resource aor_egypt and building_present_min_level barracks_greek_cities auxilia_phase2 recruit "aor galatia cavalry" 0 requires factions { greek_cities, } and hidden_resource aor_galat and building_present_min_level barracks_greek_cities auxilia_phase2 recruit "aor galatia chariot" 0 requires factions { greek_cities, } and hidden_resource aor_galat and building_present_min_level barracks_greek_cities auxilia_phase3 recruit "aor gaul heavy cavalry" 0 requires factions { greek_cities, } and hidden_resource aor_gaul and building_present_min_level barracks_greek_cities auxilia_phase3 recruit "aor gaul light cavalry" 0 requires factions { greek_cities, } and hidden_resource aor_gaul and building_present_min_level barracks_greek_cities auxilia_phase2 recruit "aor german lightcav" 0 requires factions { greek_cities, } and hidden_resource aor_germ and building_present_min_level barracks_greek_cities auxilia_phase2 recruit "aor greece macedon cavalry" 0 requires factions { greek_cities, } and hidden_resource aor_greek and building_present_min_level barracks_greek_cities auxilia_phase2 recruit "aor greece macedon cavalry" 0 requires factions { greek_cities, } and hidden_resource aor_mace and building_present_min_level barracks_greek_cities auxilia_phase2 recruit "aor greece thessalian cavalry" 0 requires factions { greek_cities, } and hidden_resource unit_thessa and building_present_min_level barracks_greek_cities auxilia_phase3 recruit "aor italy cavalry" 0 requires factions { greek_cities, } and not marian_reforms and hidden_resource aor_italy and building_present_min_level barracks_greek_cities auxilia_phase3 recruit "aor numidia punic light cavalry" 0 requires factions { greek_cities, } and resource elephants and hidden_resource aor_punic and building_present_min_level barracks_greek_cities auxilia_phase2 recruit "aor persia cavalry" 0 requires factions { greek_cities, } and hidden_resource aor_pers and building_present_min_level barracks_greek_cities auxilia_phase3 recruit "aor punic heavy cavalry" 0 requires factions { greek_cities, } and hidden_resource aor_punic and building_present_min_level barracks_greek_cities auxilia_phase3 recruit "aor sarmatia heavy cavalry" 0 requires factions { greek_cities, } and hidden_resource aor_scyth and building_present_min_level barracks_greek_cities auxilia_phase3 recruit "aor spain cavalry" 0 requires factions { greek_cities, } and hidden_resource aor_iber and building_present_min_level barracks_greek_cities auxilia_phase2 recruit "aor numidia punic light cavalry" 0 requires factions { greek_cities, } and hidden_resource aor_punic and building_present_min_level barracks_greek_cities auxilia_phase3 recruit "aor numidia punic light cavalry" 0 requires factions { greek_cities, } and hidden_resource aor_numid and building_present_min_level barracks_greek_cities auxilia_phase3 recruit "aor thrace heavy cavalry" 0 requires factions { greek_cities, } and hidden_resource aor_dacia and building_present_min_level barracks_greek_cities auxilia_phase3 recruit "aor thrace light cavalry" 0 requires factions { greek_cities, } and hidden_resource aor_dacia and building_present_min_level barracks_greek_cities auxilia_phase2 ; ; recruit "aor asia cavalry" 0 requires factions { seleucid, } and hidden_resource aor_asia and building_present_min_level barracks_seleucid auxilia_phase2 recruit "aor egypt heavy cavalry" 0 requires factions { seleucid, } and hidden_resource aor_egypt and building_present_min_level barracks_seleucid auxilia_phase2 recruit "aor galatia cavalry" 0 requires factions { seleucid, } and hidden_resource aor_galat and building_present_min_level barracks_seleucid auxilia_phase2 recruit "aor galatia chariot" 0 requires factions { seleucid, } and hidden_resource aor_galat and building_present_min_level barracks_seleucid auxilia_phase3 recruit "aor gaul heavy cavalry" 0 requires factions { seleucid, } and hidden_resource aor_gaul and building_present_min_level barracks_seleucid auxilia_phase3 recruit "aor gaul light cavalry" 0 requires factions { seleucid, } and hidden_resource aor_gaul and building_present_min_level barracks_seleucid auxilia_phase2 recruit "aor german lightcav" 0 requires factions { seleucid, } and hidden_resource aor_germ and building_present_min_level barracks_seleucid auxilia_phase2 recruit "aor greece macedon cavalry" 0 requires factions { seleucid, } and hidden_resource aor_greek and building_present_min_level barracks_seleucid auxilia_phase2 recruit "aor greece macedon cavalry" 0 requires factions { seleucid, } and hidden_resource aor_mace and building_present_min_level barracks_seleucid auxilia_phase2 recruit "aor greece thessalian cavalry" 0 requires factions { seleucid, } and hidden_resource unit_thessa and building_present_min_level barracks_seleucid auxilia_phase3 recruit "aor italy cavalry" 0 requires factions { seleucid, } and not marian_reforms and hidden_resource aor_italy and building_present_min_level barracks_seleucid auxilia_phase3 recruit "aor numidia punic light cavalry" 0 requires factions { seleucid, } and resource elephants and hidden_resource aor_punic and building_present_min_level barracks_seleucid auxilia_phase2 recruit "aor numidia punic light cavalry" 0 requires factions { seleucid, } and hidden_resource aor_punic and building_present_min_level barracks_seleucid auxilia_phase3 recruit "aor numidia punic light cavalry" 0 requires factions { seleucid, } and hidden_resource aor_numid and building_present_min_level barracks_seleucid auxilia_phase3 recruit "aor persia cavalry" 0 requires factions { seleucid, } and hidden_resource aor_pers and building_present_min_level barracks_seleucid auxilia_phase3 recruit "aor punic heavy cavalry" 0 requires factions { seleucid, } and hidden_resource aor_punic and building_present_min_level barracks_seleucid auxilia_phase3 recruit "aor sarmatia heavy cavalry" 0 requires factions { seleucid, } and hidden_resource aor_scyth and building_present_min_level barracks_seleucid auxilia_phase3 recruit "aor spain cavalry" 0 requires factions { seleucid, } and hidden_resource aor_iber and building_present_min_level barracks_seleucid auxilia_phase2 recruit "aor thrace heavy cavalry" 0 requires factions { seleucid, } and hidden_resource aor_dacia and building_present_min_level barracks_seleucid auxilia_phase3 recruit "aor thrace light cavalry" 0 requires factions { seleucid, } and hidden_resource aor_dacia and building_present_min_level barracks_seleucid auxilia_phase2 ; ; recruit "aor german lightcav" 0 requires factions { scythia, } and hidden_resource aor_germ and building_present_min_level barracks_scythia auxilia_phase2 recruit "aor thrace heavy cavalry" 0 requires factions { scythia, } and hidden_resource aor_dacia and building_present_min_level barracks_scythia auxilia_phase3 recruit "aor thrace light cavalry" 0 requires factions { scythia, } and hidden_resource aor_dacia and building_present_min_level barracks_scythia auxilia_phase2 ; ; recruit "aor asia cavalry" 0 requires factions { egypt, } and hidden_resource aor_asia and building_present_min_level barracks_egypt auxilia_phase2 recruit "aor egypt heavy cavalry" 0 requires factions { egypt, } and hidden_resource aor_egypt and building_present_min_level barracks_egypt auxilia_phase2 recruit "aor galatia cavalry" 0 requires factions { egypt, } and hidden_resource aor_galat and building_present_min_level barracks_egypt auxilia_phase2 recruit "aor galatia chariot" 0 requires factions { egypt, } and hidden_resource aor_galat and building_present_min_level barracks_egypt auxilia_phase3 recruit "aor gaul heavy cavalry" 0 requires factions { egypt, } and hidden_resource aor_gaul and building_present_min_level barracks_egypt auxilia_phase3 recruit "aor gaul light cavalry" 0 requires factions { egypt, } and hidden_resource aor_gaul and building_present_min_level barracks_egypt auxilia_phase2 recruit "aor german lightcav" 0 requires factions { egypt, } and hidden_resource aor_germ and building_present_min_level barracks_egypt auxilia_phase2 recruit "aor greece macedon cavalry" 0 requires factions { egypt, } and hidden_resource aor_greek and building_present_min_level barracks_egypt auxilia_phase2 recruit "aor greece macedon cavalry" 0 requires factions { egypt, } and hidden_resource aor_mace and building_present_min_level barracks_egypt auxilia_phase2 recruit "aor greece thessalian cavalry" 0 requires factions { egypt, } and hidden_resource unit_thessa and building_present_min_level barracks_egypt auxilia_phase3 recruit "aor italy cavalry" 0 requires factions { egypt, } and not marian_reforms and hidden_resource aor_italy and building_present_min_level barracks_egypt auxilia_phase3 recruit "aor india elephant" 0 requires factions { egypt, } and resource elephants and hidden_resource aor_indi and building_present_min_level barracks_egypt auxilia_phase3 recruit "aor persia cavalry" 0 requires factions { egypt, } and hidden_resource aor_pers and building_present_min_level barracks_egypt auxilia_phase3 recruit "aor punic heavy cavalry" 0 requires factions { egypt, } and hidden_resource aor_punic and building_present_min_level barracks_egypt auxilia_phase3 recruit "aor sarmatia heavy cavalry" 0 requires factions { egypt, } and hidden_resource aor_scyth and building_present_min_level barracks_egypt auxilia_phase3 recruit "aor spain cavalry" 0 requires factions { egypt, } and hidden_resource aor_iber and building_present_min_level barracks_egypt auxilia_phase2 recruit "aor thrace heavy cavalry" 0 requires factions { egypt, } and hidden_resource aor_dacia and building_present_min_level barracks_egypt auxilia_phase3 recruit "aor thrace light cavalry" 0 requires factions { egypt, } and hidden_resource aor_dacia and building_present_min_level barracks_egypt auxilia_phase2 recruit "aor numidia punic light cavalry" 0 requires factions { egypt, } and hidden_resource aor_punic and building_present_min_level barracks_egypt auxilia_phase3 recruit "aor numidia punic light cavalry" 0 requires factions { egypt, } and hidden_resource aor_numid and building_present_min_level barracks_egypt auxilia_phase3 } construction 1 cost 1600 settlement_min large_town upgrades { hippodrome } } hippodrome requires factions { carthage, numidia, eastern, parthia, egyptian, greek_cities, macedon, seleucid, roman, thrace, } { capability { recruit "barb chariot heavy aor" 0 requires factions { egypt, } and hidden_resource aor_celt and building_present_min_level barracks_egypt auxilia_phase3 recruit "barb chariot heavy aor" 0 requires factions { pontus, } and hidden_resource aor_celt and building_present_min_level barracks_pontus auxilia_phase3 recruit "barb chariot heavy aor" 0 requires factions { thrace, } and hidden_resource aor_celt and building_present_min_level barracks_thrace auxilia_phase3 recruit "barb chariot heavy aor" 0 requires factions { carthage, } and hidden_resource aor_celt and building_present_min_level barracks_carthage auxilia_phase3 recruit "barb chariot heavy aor" 0 requires factions { dacia, } and hidden_resource aor_celt and building_present_min_level barracks_dacia auxilia_phase3 recruit "barb chariot heavy aor" 0 requires factions { numidia, } and hidden_resource aor_celt and building_present_min_level barracks_numidia auxilia_phase3 recruit "barb chariot heavy aor" 0 requires factions { scythia, } and hidden_resource aor_celt and building_present_min_level barracks_scythia auxilia_phase3 recruit "barb chariot heavy aor" 0 requires factions { armenia, } and hidden_resource aor_celt and building_present_min_level barracks_armenia auxilia_phase3 recruit "barb chariot heavy aor" 0 requires factions { seleucid, } and hidden_resource aor_celt and building_present_min_level barracks_seleucid auxilia_phase3 recruit "barb chariot heavy aor" 0 requires factions { greek_cities, } and hidden_resource aor_celt and building_present_min_level barracks_greek_cities auxilia_phase3 recruit "barb chariot heavy aor" 0 requires factions { macedon, } and hidden_resource aor_celt and building_present_min_level barracks_macedon auxilia_phase3 recruit "barb chariot heavy aor" 0 requires factions { parthia, } and hidden_resource aor_celt and building_present_min_level barracks_parthia auxilia_phase3 recruit "barb chariot heavy aor" 0 requires factions { britons, } and hidden_resource aor_celt and building_present_min_level barracks_britons auxilia_phase3 recruit "barb chariot heavy aor" 0 requires factions { gauls, } and hidden_resource aor_celt and building_present_min_level barracks_gauls auxilia_phase3 recruit "barb chariot heavy aor" 0 requires factions { spain, } and hidden_resource aor_celt and building_present_min_level barracks_spain auxilia_phase3 recruit "barb chariot heavy aor" 0 requires factions { germans, } and hidden_resource aor_celt and building_present_min_level barracks_germans auxilia_phase3 recruit "barb chariot heavy aor" 0 requires factions { roman, } and building_present_min_level barracks_roman militia_barracks and hidden_resource aor_celt recruit "roman light cavalry" 0 requires factions { roman, } and not marian_reforms and building_present_min_level barracks_roman militia_barracks recruit "roman medium cavalry" 0 requires factions { roman, } and marian_reforms and building_present_min_level barracks_roman militia_barracks recruit "barb cavalry gaul" 0 requires factions { gauls, } and building_present_min_level barracks_gauls muster_field and not hidden_resource aor_galat recruit "barb noble cavalry gaul" 0 requires factions { gauls, } and building_present_min_level barracks_gauls muster_field and not hidden_resource aor_galat recruit "leuce epos" 0 requires factions { gauls, } and building_present_min_level barracks_gauls muster_field and not hidden_resource aor_galat recruit "spain cantabros" 0 requires factions { spain, } and building_present_min_level barracks_spain muster_field recruit "spanish cavalry" 0 requires factions { spain, } and building_present_min_level barracks_spain muster_field recruit "spanish heavy cavalry" 0 requires factions { spain, } and building_present_min_level barracks_spain muster_field recruit "spanish heavy cavalry" 0 requires factions { carthage, } and hidden_resource aor_iber and building_present_min_level barracks_carthage militia_barracks recruit "illyrian cavalry" 0 requires factions { britons, } and building_present_min_level barracks_britons muster_field recruit "illyrian heavy cavalry" 0 requires factions { britons, } and building_present_min_level barracks_britons muster_field recruit "rtr german light cavalry" 0 requires factions { germans, } and building_present_min_level barracks_germans muster_field recruit "rtr german medium cavalry" 0 requires factions { germans, } and building_present_min_level barracks_germans muster_field recruit "barb noble cavalry dacian" 0 requires factions { dacia, } and building_present_min_level barracks_dacia muster_field recruit "punic cavalry" 0 requires factions { carthage, } and building_present_min_level barracks_carthage muster_field recruit "carthaginian royal cavalry" 0 requires factions { carthage, } and building_present_min_level barracks_carthage militia_barracks and hidden_resource unit_carthage recruit "numidian cavalry" 0 requires factions { numidia, } and building_present_min_level barracks_numidia muster_field recruit "carthaginian medium cavalry" 0 requires factions { numidia, } and building_present_min_level barracks_numidia militia_barracks recruit "numidian camel riders" 0 requires factions { numidia, } and building_present_min_level barracks_numidia militia_barracks recruit "east horse archer" 0 requires factions { armenia, } and building_present_min_level barracks_armenia muster_field recruit "east heavy cataphract" 0 requires factions { armenia, } and building_present_min_level barracks_armenia militia_barracks recruit "seleucid agema" 0 requires factions { seleucid, } and building_present_min_level barracks_seleucid militia_barracks and hidden_resource aor_medes recruit "seleucid xystophoroi" 0 requires factions { seleucid, } and not marian_reforms and building_present_min_level barracks_seleucid militia_barracks recruit "seleucid east heavy cataphract" 0 requires factions { seleucid, } and marian_reforms and building_present_min_level barracks_seleucid militia_barracks recruit "seleucid camels" 0 requires factions { seleucid, } and building_present_min_level barracks_seleucid militia_barracks recruit "seleucid royal cavalry" 0 requires factions { seleucid, } and building_present_min_level barracks_seleucid militia_barracks recruit "greek chariot scythed" 0 requires factions { seleucid, } and building_present_min_level barracks_seleucid militia_barracks recruit "greek cavalry" 0 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities muster_field recruit "greek medium cavalry" 0 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities muster_field recruit "macedonian prodromoi" 0 requires factions { macedon, } and building_present_min_level barracks_macedon muster_field recruit "greek royal cavalry" 0 requires factions { macedon, } and building_present_min_level barracks_macedon militia_barracks recruit "east cavalry" 0 requires factions { pontus, } and building_present_min_level barracks_pontus muster_field recruit "east heavy cavalry" 0 requires factions { pontus, } and building_present_min_level barracks_pontus militia_barracks recruit "east cappodocian cavalry" 0 requires factions { pontus, } and building_present_min_level barracks_pontus militia_barracks recruit "east scythed chariot" 0 requires factions { pontus, } and building_present_min_level barracks_pontus militia_barracks recruit "east chariot archer" 0 requires factions { pontus, } and building_present_min_level barracks_pontus militia_barracks recruit "bactrian horse archer" 0 requires factions { thrace, } and building_present_min_level barracks_thrace muster_field recruit "bactrian cataphract" 0 requires factions { thrace, } and building_present_min_level barracks_thrace muster_field recruit "egyptian royal cavalry" 0 requires factions { egypt, } and building_present_min_level barracks_egypt militia_barracks recruit "parthian horse archer" 0 requires factions { parthia, } and building_present_min_level barracks_parthia auxilia_phase3 recruit "east heavy cataphract" 0 requires factions { parthia, } and building_present_min_level barracks_parthia militia_barracks recruit "east camel cataphract" 0 requires factions { parthia, } and building_present_min_level barracks_parthia militia_barracks ;seleucids elephants recruit "indian elephant" 0 requires factions { seleucid, } and resource elephants and building_present_min_level barracks_seleucid militia_barracks and hidden_resource aor_asia recruit "indian elephant cataphract" 0 requires factions { seleucid, } and resource elephants and building_present_min_level barracks_seleucid militia_barracks and hidden_resource aor_asia recruit "indian elephant" 0 requires factions { seleucid, } and resource elephants and building_present_min_level barracks_seleucid militia_barracks and hidden_resource aor_indi recruit "indian elephant cataphract" 0 requires factions { seleucid, } and resource elephants and building_present_min_level barracks_seleucid militia_barracks and hidden_resource aor_indi recruit "indian elephant" 0 requires factions { seleucid, } and resource elephants and building_present_min_level barracks_seleucid militia_barracks and hidden_resource aor_pers recruit "indian elephant cataphract" 0 requires factions { seleucid, } and resource elephants and building_present_min_level barracks_seleucid militia_barracks and hidden_resource aor_pers ;thrace elephants (bactria) recruit "bactrian elephant" 0 requires factions { thrace, } and resource elephants and building_present_min_level barracks_thrace militia_barracks and hidden_resource aor_asia recruit "bactrian elephant" 0 requires factions { thrace, } and resource elephants and building_present_min_level barracks_thrace militia_barracks and hidden_resource aor_indi recruit "bactrian elephant" 0 requires factions { thrace, } and resource elephants and building_present_min_level barracks_thrace militia_barracks and hidden_resource aor_pers ;carthage elephants recruit "carthaginian elephant forest" 0 requires factions { carthage, } and resource elephants and building_present_min_level barracks_carthage militia_barracks and hidden_resource aor_punic recruit "carthaginian elephant forest tower" 0 requires factions { carthage, } and resource elephants and building_present_min_level barracks_carthage militia_barracks and hidden_resource aor_punic recruit "carthaginian elephant forest" 0 requires factions { carthage, } and resource elephants and building_present_min_level barracks_carthage militia_barracks and hidden_resource aor_numid recruit "carthaginian elephant forest tower" 0 requires factions { carthage, } and resource elephants and building_present_min_level barracks_carthage militia_barracks and hidden_resource aor_numid recruit "carthaginian elephant forest" 0 requires factions { carthage, } and resource elephants and building_present_min_level barracks_carthage militia_barracks and hidden_resource aor_egypt recruit "carthaginian elephant forest tower" 0 requires factions { carthage, } and resource elephants and building_present_min_level barracks_carthage militia_barracks and hidden_resource aor_egypt ;numidia elephants recruit "numidian elephant forest" 0 requires factions { numidia, } and resource elephants and building_present_min_level barracks_numidia militia_barracks and hidden_resource aor_punic recruit "numidian elephant forest tower" 0 requires factions { numidia, } and resource elephants and building_present_min_level barracks_numidia militia_barracks and hidden_resource aor_punic recruit "numidian elephant cataphract" 0 requires factions { numidia, } and resource elephants and building_present_min_level barracks_numidia militia_barracks and hidden_resource aor_punic recruit "numidian elephant forest" 0 requires factions { numidia, } and resource elephants and building_present_min_level barracks_numidia militia_barracks and hidden_resource aor_numid recruit "numidian elephant forest tower" 0 requires factions { numidia, } and resource elephants and building_present_min_level barracks_numidia militia_barracks and hidden_resource aor_numid recruit "numidian elephant cataphract" 0 requires factions { numidia, } and resource elephants and building_present_min_level barracks_numidia militia_barracks and hidden_resource aor_numid recruit "numidian elephant forest" 0 requires factions { numidia, } and resource elephants and building_present_min_level barracks_numidia militia_barracks and hidden_resource aor_egypt recruit "numidian elephant forest tower" 0 requires factions { numidia, } and resource elephants and building_present_min_level barracks_numidia militia_barracks and hidden_resource aor_egypt ;egypt elephants recruit "egyptian elephant forest" 0 requires factions { egypt, } and resource elephants and building_present_min_level barracks_egypt militia_barracks and hidden_resource aor_punic recruit "egyptian elephant forest tower" 0 requires factions { egypt, } and resource elephants and building_present_min_level barracks_egypt militia_barracks and hidden_resource aor_punic recruit "egyptian elephant cataphract" 0 requires factions { egypt, } and resource elephants and building_present_min_level barracks_egypt militia_barracks and hidden_resource aor_punic recruit "egyptian elephant forest" 0 requires factions { egypt, } and resource elephants and building_present_min_level barracks_egypt militia_barracks and hidden_resource aor_numid recruit "egyptian elephant forest tower" 0 requires factions { egypt, } and resource elephants and building_present_min_level barracks_egypt militia_barracks and hidden_resource aor_numid recruit "egyptian elephant cataphract" 0 requires factions { egypt, } and resource elephants and building_present_min_level barracks_egypt militia_barracks and hidden_resource aor_numid recruit "egyptian elephant forest" 0 requires factions { egypt, } and resource elephants and building_present_min_level barracks_egypt militia_barracks and hidden_resource aor_egypt recruit "egyptian elephant forest tower" 0 requires factions { egypt, } and resource elephants and building_present_min_level barracks_egypt militia_barracks and hidden_resource aor_egypt recruit "egyptian elephant cataphract" 0 requires factions { egypt, } and resource elephants and building_present_min_level barracks_egypt militia_barracks and hidden_resource aor_egypt ;AOR ; recruit "aor asia cavalry" 0 requires factions { roman, } and hidden_resource aor_asia and building_present_min_level barracks_roman auxilia_phase2 recruit "aor egypt heavy cavalry" 0 requires factions { roman, } and hidden_resource aor_egypt and building_present_min_level barracks_roman auxilia_phase2 recruit "aor galatia cavalry" 0 requires factions { roman, } and hidden_resource aor_galat and building_present_min_level barracks_roman auxilia_phase2 recruit "aor galatia chariot" 0 requires factions { roman, } and hidden_resource aor_galat and building_present_min_level barracks_roman auxilia_phase3 recruit "aor gaul heavy cavalry" 0 requires factions { roman, } and hidden_resource aor_gaul and building_present_min_level barracks_roman auxilia_phase3 recruit "aor gaul light cavalry" 0 requires factions { roman, } and hidden_resource aor_gaul and building_present_min_level barracks_roman auxilia_phase2 recruit "aor german lightcav" 0 requires factions { roman, } and hidden_resource aor_germ and building_present_min_level barracks_roman auxilia_phase2 recruit "aor greece macedon cavalry" 0 requires factions { roman, } and hidden_resource aor_mace and building_present_min_level barracks_roman auxilia_phase2 recruit "aor greece thessalian cavalry" 0 requires factions { roman, } and hidden_resource unit_thessa and building_present_min_level barracks_roman auxilia_phase3 recruit "aor italy cavalry" 0 requires factions { roman, } and not marian_reforms and hidden_resource aor_italy and building_present_min_level barracks_roman auxilia_phase3 recruit "aor numidia punic light cavalry" 0 requires factions { roman, } and resource elephants and hidden_resource aor_punic and building_present_min_level barracks_roman auxilia_phase2 recruit "aor numidia punic elephant" 0 requires factions { roman, } and resource elephants and hidden_resource aor_punic and building_present_min_level barracks_roman auxilia_phase3 recruit "aor numidia punic elephant tower" 0 requires factions { roman, } and resource elephants and hidden_resource aor_numid and building_present_min_level barracks_roman auxilia_phase3 recruit "aor numidia punic elephant" 0 requires factions { roman, } and resource elephants and hidden_resource aor_numid and building_present_min_level barracks_roman auxilia_phase3 recruit "aor numidia punic elephant tower" 0 requires factions { roman, } and resource elephants and hidden_resource aor_egypt and building_present_min_level barracks_roman auxilia_phase3 recruit "aor numidia punic elephant" 0 requires factions { roman, } and resource elephants and hidden_resource aor_egypt and building_present_min_level barracks_roman auxilia_phase3 recruit "aor india elephant" 0 requires factions { roman, } and resource elephants and hidden_resource aor_indi and building_present_min_level barracks_roman auxilia_phase3 recruit "aor persia cavalry" 0 requires factions { roman, } and hidden_resource aor_pers and building_present_min_level barracks_roman auxilia_phase3 recruit "aor punic heavy cavalry" 0 requires factions { roman, } and hidden_resource aor_punic and building_present_min_level barracks_roman auxilia_phase3 recruit "aor numidia punic light cavalry" 0 requires factions { roman, } and hidden_resource aor_punic and building_present_min_level barracks_roman auxilia_phase3 recruit "aor numidia punic light cavalry" 0 requires factions { roman, } and hidden_resource aor_numid and building_present_min_level barracks_roman auxilia_phase3 recruit "aor sarmatia heavy cavalry" 0 requires factions { roman, } and hidden_resource aor_scyth and building_present_min_level barracks_roman auxilia_phase3 recruit "aor sarmatia roman cavalry" 0 requires factions { roman, } and marian_reforms and hidden_resource aor_scyth and building_present_min_level barracks_roman auxilia_phase3 recruit "aor spain cavalry" 0 requires factions { roman, } and hidden_resource aor_iber and building_present_min_level barracks_roman auxilia_phase2 recruit "aor thrace heavy cavalry" 0 requires factions { roman, } and hidden_resource aor_dacia and building_present_min_level barracks_roman auxilia_phase3 recruit "aor thrace light cavalry" 0 requires factions { roman, } and hidden_resource aor_dacia and building_present_min_level barracks_roman auxilia_phase2 ; ; recruit "aor gaul heavy cavalry" 0 requires factions { dacia, } and hidden_resource aor_gaul and building_present_min_level barracks_dacia auxilia_phase3 recruit "aor gaul light cavalry" 0 requires factions { dacia, } and hidden_resource aor_gaul and building_present_min_level barracks_dacia auxilia_phase2 recruit "aor german lightcav" 0 requires factions { dacia, } and hidden_resource aor_germ and building_present_min_level barracks_dacia auxilia_phase2 recruit "aor greece macedon cavalry" 0 requires factions { dacia, } and hidden_resource aor_greek and building_present_min_level barracks_dacia auxilia_phase2 recruit "aor greece macedon cavalry" 0 requires factions { dacia, } and hidden_resource aor_mace and building_present_min_level barracks_dacia auxilia_phase2 recruit "aor greece thessalian cavalry" 0 requires factions { dacia, } and hidden_resource unit_thessa and building_present_min_level barracks_dacia auxilia_phase3 recruit "aor sarmatia heavy cavalry" 0 requires factions { dacia, } and hidden_resource aor_scyth and building_present_min_level barracks_dacia auxilia_phase3 recruit "aor thrace heavy cavalry" 0 requires factions { dacia, } and hidden_resource aor_dacia and building_present_min_level barracks_dacia auxilia_phase3 recruit "aor thrace light cavalry" 0 requires factions { dacia, } and hidden_resource aor_dacia and building_present_min_level barracks_dacia auxilia_phase2 ; ; recruit "aor galatia cavalry" 0 requires factions { gauls, } and hidden_resource aor_galat and building_present_min_level barracks_gauls auxilia_phase2 recruit "aor galatia chariot" 0 requires factions { gauls, } and hidden_resource aor_galat and building_present_min_level barracks_gauls auxilia_phase3 recruit "aor german lightcav" 0 requires factions { gauls, } and hidden_resource aor_germ and building_present_min_level barracks_gauls auxilia_phase2 recruit "aor italy cavalry" 0 requires factions { gauls, } and not marian_reforms and hidden_resource aor_italy and building_present_min_level barracks_gauls auxilia_phase3 recruit "aor spain cavalry" 0 requires factions { gauls, } and hidden_resource aor_iber and building_present_min_level barracks_gauls auxilia_phase2 ; ; recruit "aor gaul heavy cavalry" 0 requires factions { spain, } and hidden_resource aor_gaul and building_present_min_level barracks_spain auxilia_phase3 recruit "aor gaul light cavalry" 0 requires factions { spain, } and hidden_resource aor_gaul and building_present_min_level barracks_spain auxilia_phase2 recruit "aor numidia punic elephant tower" 0 requires factions { spain, } and resource elephants and hidden_resource aor_numid and building_present_min_level barracks_spain auxilia_phase3 recruit "aor numidia punic elephant" 0 requires factions { spain, } and resource elephants and hidden_resource aor_numid and building_present_min_level barracks_spain auxilia_phase3 recruit "aor punic heavy cavalry" 0 requires factions { spain, } and hidden_resource aor_punic and building_present_min_level barracks_spain auxilia_phase3 ; ; recruit "aor gaul heavy cavalry" 0 requires factions { britons, } and hidden_resource aor_gaul and building_present_min_level barracks_britons auxilia_phase3 recruit "aor gaul light cavalry" 0 requires factions { britons, } and hidden_resource aor_gaul and building_present_min_level barracks_britons auxilia_phase2 recruit "aor german lightcav" 0 requires factions { britons, } and hidden_resource aor_germ and building_present_min_level barracks_britons auxilia_phase2 recruit "aor greece macedon cavalry" 0 requires factions { britons, } and hidden_resource aor_greek and building_present_min_level barracks_britons auxilia_phase2 recruit "aor greece macedon cavalry" 0 requires factions { britons, } and hidden_resource aor_mace and building_present_min_level barracks_britons auxilia_phase2 recruit "aor greece thessalian cavalry" 0 requires factions { britons, } and hidden_resource unit_thessa and building_present_min_level barracks_britons auxilia_phase3 recruit "aor italy cavalry" 0 requires factions { britons, } and not marian_reforms and hidden_resource aor_italy and building_present_min_level barracks_britons auxilia_phase3 recruit "aor thrace heavy cavalry" 0 requires factions { britons, } and hidden_resource aor_dacia and building_present_min_level barracks_britons auxilia_phase3 recruit "aor thrace light cavalry" 0 requires factions { britons, } and hidden_resource aor_dacia and building_present_min_level barracks_britons auxilia_phase2 ; ; recruit "aor gaul heavy cavalry" 0 requires factions { germans, } and hidden_resource aor_gaul and building_present_min_level barracks_germans auxilia_phase3 recruit "aor gaul light cavalry" 0 requires factions { germans, } and hidden_resource aor_gaul and building_present_min_level barracks_germans auxilia_phase2 recruit "aor sarmatia heavy cavalry" 0 requires factions { germans, } and marian_reforms and hidden_resource aor_scyth and building_present_min_level barracks_germans auxilia_phase3 recruit "aor thrace heavy cavalry" 0 requires factions { germans, } and marian_reforms and hidden_resource aor_dacia and building_present_min_level barracks_germans auxilia_phase3 recruit "aor thrace light cavalry" 0 requires factions { germans, } and marian_reforms and hidden_resource aor_dacia and building_present_min_level barracks_germans auxilia_phase2 ; ; recruit "aor asia cavalry" 0 requires factions { thrace, } and hidden_resource aor_asia and building_present_min_level barracks_thrace auxilia_phase2 recruit "aor egypt heavy cavalry" 0 requires factions { thrace, } and hidden_resource aor_egypt and building_present_min_level barracks_thrace auxilia_phase2 recruit "aor galatia cavalry" 0 requires factions { thrace, } and hidden_resource aor_galat and building_present_min_level barracks_thrace auxilia_phase2 recruit "aor galatia chariot" 0 requires factions { thrace, } and hidden_resource aor_galat and building_present_min_level barracks_thrace auxilia_phase3 recruit "aor gaul heavy cavalry" 0 requires factions { thrace, } and hidden_resource aor_gaul and building_present_min_level barracks_thrace auxilia_phase3 recruit "aor gaul light cavalry" 0 requires factions { thrace, } and hidden_resource aor_gaul and building_present_min_level barracks_thrace auxilia_phase2 recruit "aor german lightcav" 0 requires factions { thrace, } and hidden_resource aor_germ and building_present_min_level barracks_thrace auxilia_phase2 recruit "aor greece macedon cavalry" 0 requires factions { thrace, } and hidden_resource aor_greek and building_present_min_level barracks_thrace auxilia_phase2 recruit "aor greece macedon cavalry" 0 requires factions { thrace, } and hidden_resource aor_mace and building_present_min_level barracks_thrace auxilia_phase2 recruit "aor greece thessalian cavalry" 0 requires factions { thrace, } and hidden_resource unit_thessa and building_present_min_level barracks_thrace auxilia_phase3 recruit "aor italy cavalry" 0 requires factions { thrace, } and not marian_reforms and hidden_resource aor_italy and building_present_min_level barracks_thrace auxilia_phase3 recruit "aor numidia punic light cavalry" 0 requires factions { thrace, } and resource elephants and hidden_resource aor_punic and building_present_min_level barracks_thrace auxilia_phase2 recruit "aor numidia punic elephant" 0 requires factions { thrace, } and resource elephants and hidden_resource aor_punic and building_present_min_level barracks_thrace auxilia_phase3 recruit "aor numidia punic elephant tower" 0 requires factions { thrace, } and resource elephants and hidden_resource aor_numid and building_present_min_level barracks_thrace auxilia_phase3 recruit "aor numidia punic elephant" 0 requires factions { thrace, } and resource elephants and hidden_resource aor_numid and building_present_min_level barracks_thrace auxilia_phase3 recruit "aor numidia punic elephant tower" 0 requires factions { thrace, } and resource elephants and hidden_resource aor_egypt and building_present_min_level barracks_thrace auxilia_phase3 recruit "aor numidia punic elephant" 0 requires factions { thrace, } and resource elephants and hidden_resource aor_egypt and building_present_min_level barracks_thrace auxilia_phase3 recruit "aor india elephant" 0 requires factions { thrace, } and resource elephants and hidden_resource aor_indi and building_present_min_level barracks_thrace auxilia_phase3 recruit "aor persia cavalry" 0 requires factions { thrace, } and hidden_resource aor_pers and building_present_min_level barracks_thrace auxilia_phase3 recruit "aor numidia punic light cavalry" 0 requires factions { thrace, } and hidden_resource aor_punic and building_present_min_level barracks_thrace auxilia_phase3 recruit "aor numidia punic light cavalry" 0 requires factions { thrace, } and hidden_resource aor_numid and building_present_min_level barracks_thrace auxilia_phase3 recruit "aor punic heavy cavalry" 0 requires factions { thrace, } and hidden_resource aor_punic and building_present_min_level barracks_thrace auxilia_phase3 recruit "aor sarmatia heavy cavalry" 0 requires factions { thrace, } and hidden_resource aor_scyth and building_present_min_level barracks_thrace auxilia_phase3 recruit "aor spain cavalry" 0 requires factions { thrace, } and hidden_resource aor_iber and building_present_min_level barracks_thrace auxilia_phase2 recruit "aor thrace heavy cavalry" 0 requires factions { thrace, } and hidden_resource aor_dacia and building_present_min_level barracks_thrace auxilia_phase3 recruit "aor thrace light cavalry" 0 requires factions { thrace, } and hidden_resource aor_dacia and building_present_min_level barracks_thrace auxilia_phase2 ; ; recruit "aor asia cavalry" 0 requires factions { armenia, } and hidden_resource aor_asia and building_present_min_level barracks_armenia auxilia_phase2 recruit "aor egypt heavy cavalry" 0 requires factions { armenia, } and hidden_resource aor_egypt and building_present_min_level barracks_armenia auxilia_phase2 recruit "aor galatia cavalry" 0 requires factions { armenia, } and hidden_resource aor_galat and building_present_min_level barracks_armenia auxilia_phase2 recruit "aor galatia chariot" 0 requires factions { armenia, } and hidden_resource aor_galat and building_present_min_level barracks_armenia auxilia_phase3 recruit "aor gaul heavy cavalry" 0 requires factions { armenia, } and hidden_resource aor_gaul and building_present_min_level barracks_armenia auxilia_phase3 recruit "aor gaul light cavalry" 0 requires factions { armenia, } and hidden_resource aor_gaul and building_present_min_level barracks_armenia auxilia_phase2 recruit "aor german lightcav" 0 requires factions { armenia, } and hidden_resource aor_germ and building_present_min_level barracks_armenia auxilia_phase2 recruit "aor greece macedon cavalry" 0 requires factions { armenia, } and hidden_resource aor_greek and building_present_min_level barracks_armenia auxilia_phase2 recruit "aor greece macedon cavalry" 0 requires factions { armenia, } and hidden_resource aor_mace and building_present_min_level barracks_armenia auxilia_phase2 recruit "aor greece thessalian cavalry" 0 requires factions { armenia, } and hidden_resource unit_thessa and building_present_min_level barracks_armenia auxilia_phase3 recruit "aor italy cavalry" 0 requires factions { armenia, } and not marian_reforms and hidden_resource aor_italy and building_present_min_level barracks_armenia auxilia_phase3 recruit "aor numidia punic light cavalry" 0 requires factions { armenia, } and resource elephants and hidden_resource aor_punic and building_present_min_level barracks_armenia auxilia_phase2 recruit "aor numidia punic elephant" 0 requires factions { armenia, } and resource elephants and hidden_resource aor_punic and building_present_min_level barracks_armenia auxilia_phase3 recruit "aor numidia punic elephant tower" 0 requires factions { armenia, } and resource elephants and hidden_resource aor_numid and building_present_min_level barracks_armenia auxilia_phase3 recruit "aor numidia punic elephant" 0 requires factions { armenia, } and resource elephants and hidden_resource aor_numid and building_present_min_level barracks_armenia auxilia_phase3 recruit "aor numidia punic elephant tower" 0 requires factions { armenia, } and resource elephants and hidden_resource aor_egypt and building_present_min_level barracks_armenia auxilia_phase3 recruit "aor numidia punic elephant" 0 requires factions { armenia, } and resource elephants and hidden_resource aor_egypt and building_present_min_level barracks_armenia auxilia_phase3 recruit "aor india elephant" 0 requires factions { armenia, } and resource elephants and hidden_resource aor_indi and building_present_min_level barracks_armenia auxilia_phase3 recruit "aor numidia punic light cavalry" 0 requires factions { armenia, } and hidden_resource aor_punic and building_present_min_level barracks_armenia auxilia_phase3 recruit "aor numidia punic light cavalry" 0 requires factions { armenia, } and hidden_resource aor_numid and building_present_min_level barracks_armenia auxilia_phase3 recruit "aor persia cavalry" 0 requires factions { armenia, } and hidden_resource aor_pers and building_present_min_level barracks_armenia auxilia_phase3 recruit "aor punic heavy cavalry" 0 requires factions { armenia, } and hidden_resource aor_punic and building_present_min_level barracks_armenia auxilia_phase3 recruit "aor sarmatia heavy cavalry" 0 requires factions { armenia, } and hidden_resource aor_scyth and building_present_min_level barracks_armenia auxilia_phase3 recruit "aor spain cavalry" 0 requires factions { armenia, } and hidden_resource aor_iber and building_present_min_level barracks_armenia auxilia_phase2 recruit "aor thrace heavy cavalry" 0 requires factions { armenia, } and hidden_resource aor_dacia and building_present_min_level barracks_armenia auxilia_phase3 recruit "aor thrace light cavalry" 0 requires factions { armenia, } and hidden_resource aor_dacia and building_present_min_level barracks_armenia auxilia_phase2 ; ; recruit "aor asia cavalry" 0 requires factions { parthia, } and hidden_resource aor_asia and building_present_min_level barracks_parthia auxilia_phase2 recruit "aor egypt heavy cavalry" 0 requires factions { parthia, } and hidden_resource aor_egypt and building_present_min_level barracks_parthia auxilia_phase2 recruit "aor galatia cavalry" 0 requires factions { parthia, } and hidden_resource aor_galat and building_present_min_level barracks_parthia auxilia_phase2 recruit "aor galatia chariot" 0 requires factions { parthia, } and hidden_resource aor_galat and building_present_min_level barracks_parthia auxilia_phase3 recruit "aor gaul heavy cavalry" 0 requires factions { parthia, } and hidden_resource aor_gaul and building_present_min_level barracks_parthia auxilia_phase3 recruit "aor gaul light cavalry" 0 requires factions { parthia, } and hidden_resource aor_gaul and building_present_min_level barracks_parthia auxilia_phase2 recruit "aor german lightcav" 0 requires factions { parthia, } and hidden_resource aor_germ and building_present_min_level barracks_parthia auxilia_phase2 recruit "aor greece macedon cavalry" 0 requires factions { parthia, } and hidden_resource aor_greek and building_present_min_level barracks_parthia auxilia_phase2 recruit "aor greece macedon cavalry" 0 requires factions { parthia, } and hidden_resource aor_mace and building_present_min_level barracks_parthia auxilia_phase2 recruit "aor greece thessalian cavalry" 0 requires factions { parthia, } and hidden_resource unit_thessa and building_present_min_level barracks_parthia auxilia_phase3 recruit "aor italy cavalry" 0 requires factions { parthia, } and not marian_reforms and hidden_resource aor_italy and building_present_min_level barracks_parthia auxilia_phase3 recruit "aor numidia punic light cavalry" 0 requires factions { parthia, } and resource elephants and hidden_resource aor_punic and building_present_min_level barracks_parthia auxilia_phase2 recruit "aor numidia punic elephant" 0 requires factions { parthia, } and resource elephants and hidden_resource aor_punic and building_present_min_level barracks_parthia auxilia_phase3 recruit "aor numidia punic elephant tower" 0 requires factions { parthia, } and resource elephants and hidden_resource aor_numid and building_present_min_level barracks_parthia auxilia_phase3 recruit "aor numidia punic elephant" 0 requires factions { parthia, } and resource elephants and hidden_resource aor_numid and building_present_min_level barracks_parthia auxilia_phase3 recruit "aor numidia punic elephant tower" 0 requires factions { parthia, } and resource elephants and hidden_resource aor_egypt and building_present_min_level barracks_parthia auxilia_phase3 recruit "aor numidia punic elephant" 0 requires factions { parthia, } and resource elephants and hidden_resource aor_egypt and building_present_min_level barracks_parthia auxilia_phase3 recruit "aor india elephant" 0 requires factions { parthia, } and resource elephants and hidden_resource aor_indi and building_present_min_level barracks_parthia auxilia_phase3 recruit "merc elephants" 0 requires factions { parthia, } and resource elephants and hidden_resource aor_pers and building_present_min_level barracks_parthia auxilia_phase3 recruit "indian elephant" 0 requires factions { parthia, } and resource elephants and hidden_resource aor_asia and building_present_min_level barracks_parthia auxilia_phase3 recruit "aor numidia punic light cavalry" 0 requires factions { parthia, } and hidden_resource aor_punic and building_present_min_level barracks_parthia auxilia_phase3 recruit "aor numidia punic light cavalry" 0 requires factions { parthia, } and hidden_resource aor_numid and building_present_min_level barracks_parthia auxilia_phase3 recruit "aor persia cavalry" 0 requires factions { parthia, } and hidden_resource aor_pers and building_present_min_level barracks_parthia auxilia_phase3 recruit "aor punic heavy cavalry" 0 requires factions { parthia, } and hidden_resource aor_punic and building_present_min_level barracks_parthia auxilia_phase3 recruit "aor sarmatia heavy cavalry" 0 requires factions { parthia, } and hidden_resource aor_scyth and building_present_min_level barracks_parthia auxilia_phase3 recruit "aor spain cavalry" 0 requires factions { parthia, } and hidden_resource aor_iber and building_present_min_level barracks_parthia auxilia_phase2 recruit "aor thrace heavy cavalry" 0 requires factions { parthia, } and hidden_resource aor_dacia and building_present_min_level barracks_parthia auxilia_phase3 recruit "aor thrace light cavalry" 0 requires factions { parthia, } and hidden_resource aor_dacia and building_present_min_level barracks_parthia auxilia_phase2 ; ; recruit "aor asia cavalry" 0 requires factions { pontus, } and hidden_resource aor_asia and building_present_min_level barracks_pontus auxilia_phase2 recruit "aor egypt heavy cavalry" 0 requires factions { pontus, } and hidden_resource aor_egypt and building_present_min_level barracks_pontus auxilia_phase2 recruit "aor galatia cavalry" 0 requires factions { pontus, } and hidden_resource aor_galat and building_present_min_level barracks_pontus auxilia_phase2 recruit "aor galatia chariot" 0 requires factions { pontus, } and hidden_resource aor_galat and building_present_min_level barracks_pontus auxilia_phase3 recruit "aor gaul heavy cavalry" 0 requires factions { pontus, } and hidden_resource aor_gaul and building_present_min_level barracks_pontus auxilia_phase3 recruit "aor gaul light cavalry" 0 requires factions { pontus, } and hidden_resource aor_gaul and building_present_min_level barracks_pontus auxilia_phase2 recruit "aor german lightcav" 0 requires factions { pontus, } and hidden_resource aor_germ and building_present_min_level barracks_pontus auxilia_phase2 recruit "aor greece macedon cavalry" 0 requires factions { pontus, } and hidden_resource aor_greek and building_present_min_level barracks_pontus auxilia_phase2 recruit "aor greece macedon cavalry" 0 requires factions { pontus, } and hidden_resource aor_mace and building_present_min_level barracks_pontus auxilia_phase2 recruit "aor greece thessalian cavalry" 0 requires factions { pontus, } and hidden_resource unit_thessa and building_present_min_level barracks_pontus auxilia_phase3 recruit "aor italy cavalry" 0 requires factions { pontus, } and not marian_reforms and hidden_resource aor_italy and building_present_min_level barracks_pontus auxilia_phase3 recruit "aor numidia punic light cavalry" 0 requires factions { pontus, } and resource elephants and hidden_resource aor_punic and building_present_min_level barracks_pontus auxilia_phase2 recruit "aor numidia punic elephant" 0 requires factions { pontus, } and resource elephants and hidden_resource aor_punic and building_present_min_level barracks_pontus auxilia_phase3 recruit "aor numidia punic elephant tower" 0 requires factions { pontus, } and resource elephants and hidden_resource aor_numid and building_present_min_level barracks_pontus auxilia_phase3 recruit "aor numidia punic elephant" 0 requires factions { pontus, } and resource elephants and hidden_resource aor_numid and building_present_min_level barracks_pontus auxilia_phase3 recruit "aor numidia punic elephant tower" 0 requires factions { pontus, } and resource elephants and hidden_resource aor_egypt and building_present_min_level barracks_pontus auxilia_phase3 recruit "aor numidia punic elephant" 0 requires factions { pontus, } and resource elephants and hidden_resource aor_egypt and building_present_min_level barracks_pontus auxilia_phase3 recruit "aor india elephant" 0 requires factions { pontus, } and resource elephants and hidden_resource aor_indi and building_present_min_level barracks_pontus auxilia_phase3 recruit "aor numidia punic light cavalry" 0 requires factions { pontus, } and hidden_resource aor_punic and building_present_min_level barracks_pontus auxilia_phase3 recruit "aor numidia punic light cavalry" 0 requires factions { pontus, } and hidden_resource aor_numid and building_present_min_level barracks_pontus auxilia_phase3 recruit "aor persia cavalry" 0 requires factions { pontus, } and hidden_resource aor_pers and building_present_min_level barracks_pontus auxilia_phase3 recruit "aor punic heavy cavalry" 0 requires factions { pontus, } and hidden_resource aor_punic and building_present_min_level barracks_pontus auxilia_phase3 recruit "aor sarmatia heavy cavalry" 0 requires factions { pontus, } and hidden_resource aor_scyth and building_present_min_level barracks_pontus auxilia_phase3 recruit "aor spain cavalry" 0 requires factions { pontus, } and hidden_resource aor_iber and building_present_min_level barracks_pontus auxilia_phase2 recruit "aor thrace heavy cavalry" 0 requires factions { pontus, } and hidden_resource aor_dacia and building_present_min_level barracks_pontus auxilia_phase3 recruit "aor thrace light cavalry" 0 requires factions { pontus, } and hidden_resource aor_dacia and building_present_min_level barracks_pontus auxilia_phase2 ; ; recruit "aor asia cavalry" 0 requires factions { carthage, } and hidden_resource aor_asia and building_present_min_level barracks_carthage auxilia_phase2 recruit "aor egypt heavy cavalry" 0 requires factions { carthage, } and hidden_resource aor_egypt and building_present_min_level barracks_carthage auxilia_phase2 recruit "aor galatia cavalry" 0 requires factions { carthage, } and hidden_resource aor_galat and building_present_min_level barracks_carthage auxilia_phase2 recruit "aor galatia chariot" 0 requires factions { carthage, } and hidden_resource aor_galat and building_present_min_level barracks_carthage auxilia_phase3 recruit "aor gaul heavy cavalry" 0 requires factions { carthage, } and hidden_resource aor_gaul and building_present_min_level barracks_carthage auxilia_phase3 recruit "aor gaul light cavalry" 0 requires factions { carthage, } and hidden_resource aor_gaul and building_present_min_level barracks_carthage auxilia_phase2 recruit "aor german lightcav" 0 requires factions { carthage, } and hidden_resource aor_germ and building_present_min_level barracks_carthage auxilia_phase2 recruit "aor greece macedon cavalry" 0 requires factions { carthage, } and hidden_resource aor_greek and building_present_min_level barracks_carthage auxilia_phase2 recruit "aor greece macedon cavalry" 0 requires factions { carthage, } and hidden_resource aor_mace and building_present_min_level barracks_carthage auxilia_phase2 recruit "aor greece thessalian cavalry" 0 requires factions { carthage, } and hidden_resource unit_thessa and building_present_min_level barracks_carthage auxilia_phase3 recruit "aor italy cavalry" 0 requires factions { carthage, } and not marian_reforms and hidden_resource aor_italy and building_present_min_level barracks_carthage auxilia_phase3 recruit "aor numidia punic light cavalry" 0 requires factions { carthage, } and hidden_resource aor_punic and building_present_min_level barracks_carthage auxilia_phase3 recruit "aor numidia punic light cavalry" 0 requires factions { carthage, } and hidden_resource aor_numid and building_present_min_level barracks_carthage auxilia_phase3 recruit "aor persia cavalry" 0 requires factions { carthage, } and hidden_resource aor_pers and building_present_min_level barracks_carthage auxilia_phase3 recruit "aor punic heavy cavalry" 0 requires factions { carthage, } and hidden_resource aor_punic and building_present_min_level barracks_carthage auxilia_phase3 recruit "aor sarmatia heavy cavalry" 0 requires factions { carthage, } and hidden_resource aor_scyth and building_present_min_level barracks_carthage auxilia_phase3 recruit "aor spain cavalry" 0 requires factions { carthage, } and hidden_resource aor_iber and building_present_min_level barracks_carthage auxilia_phase2 recruit "aor thrace heavy cavalry" 0 requires factions { carthage, } and hidden_resource aor_dacia and building_present_min_level barracks_carthage auxilia_phase3 recruit "aor thrace light cavalry" 0 requires factions { carthage, } and hidden_resource aor_dacia and building_present_min_level barracks_carthage auxilia_phase2 ; ; recruit "aor asia cavalry" 0 requires factions { numidia, } and hidden_resource aor_asia and building_present_min_level barracks_numidia auxilia_phase2 recruit "aor egypt heavy cavalry" 0 requires factions { numidia, } and hidden_resource aor_egypt and building_present_min_level barracks_numidia auxilia_phase2 recruit "aor galatia cavalry" 0 requires factions { numidia, } and hidden_resource aor_galat and building_present_min_level barracks_numidia auxilia_phase2 recruit "aor galatia chariot" 0 requires factions { numidia, } and hidden_resource aor_galat and building_present_min_level barracks_numidia auxilia_phase3 recruit "aor gaul heavy cavalry" 0 requires factions { numidia, } and hidden_resource aor_gaul and building_present_min_level barracks_numidia auxilia_phase3 recruit "aor gaul light cavalry" 0 requires factions { numidia, } and hidden_resource aor_gaul and building_present_min_level barracks_numidia auxilia_phase2 recruit "aor german lightcav" 0 requires factions { numidia, } and hidden_resource aor_germ and building_present_min_level barracks_numidia auxilia_phase2 recruit "aor greece macedon cavalry" 0 requires factions { numidia, } and hidden_resource aor_greek and building_present_min_level barracks_numidia auxilia_phase2 recruit "aor greece macedon cavalry" 0 requires factions { numidia, } and hidden_resource aor_mace and building_present_min_level barracks_numidia auxilia_phase2 recruit "aor greece thessalian cavalry" 0 requires factions { numidia, } and hidden_resource unit_thessa and building_present_min_level barracks_numidia auxilia_phase3 recruit "aor italy cavalry" 0 requires factions { numidia, } and not marian_reforms and hidden_resource aor_italy and building_present_min_level barracks_numidia auxilia_phase3 recruit "aor persia cavalry" 0 requires factions { numidia, } and hidden_resource aor_pers and building_present_min_level barracks_numidia auxilia_phase3 recruit "aor punic heavy cavalry" 0 requires factions { numidia, } and hidden_resource aor_punic and building_present_min_level barracks_numidia auxilia_phase3 recruit "aor sarmatia heavy cavalry" 0 requires factions { numidia, } and hidden_resource aor_scyth and building_present_min_level barracks_numidia auxilia_phase3 recruit "aor spain cavalry" 0 requires factions { numidia, } and hidden_resource aor_iber and building_present_min_level barracks_numidia auxilia_phase2 recruit "aor thrace heavy cavalry" 0 requires factions { numidia, } and hidden_resource aor_dacia and building_present_min_level barracks_numidia auxilia_phase3 recruit "aor thrace light cavalry" 0 requires factions { numidia, } and hidden_resource aor_dacia and building_present_min_level barracks_numidia auxilia_phase2 ; ; recruit "aor asia cavalry" 0 requires factions { macedon, } and hidden_resource aor_asia and building_present_min_level barracks_macedon auxilia_phase2 recruit "aor egypt heavy cavalry" 0 requires factions { macedon, } and hidden_resource aor_egypt and building_present_min_level barracks_macedon auxilia_phase2 recruit "aor galatia cavalry" 0 requires factions { macedon, } and hidden_resource aor_galat and building_present_min_level barracks_macedon auxilia_phase2 recruit "aor galatia chariot" 0 requires factions { macedon, } and hidden_resource aor_galat and building_present_min_level barracks_macedon auxilia_phase3 recruit "aor gaul heavy cavalry" 0 requires factions { macedon, } and hidden_resource aor_gaul and building_present_min_level barracks_macedon auxilia_phase3 recruit "aor gaul light cavalry" 0 requires factions { macedon, } and hidden_resource aor_gaul and building_present_min_level barracks_macedon auxilia_phase2 recruit "aor german lightcav" 0 requires factions { macedon, } and hidden_resource aor_germ and building_present_min_level barracks_macedon auxilia_phase2 recruit "aor greece macedon cavalry" 0 requires factions { macedon, } and hidden_resource aor_greek and building_present_min_level barracks_macedon auxilia_phase2 recruit "aor greece macedon cavalry" 0 requires factions { macedon, } and hidden_resource aor_mace and building_present_min_level barracks_macedon auxilia_phase2 recruit "aor greece thessalian cavalry" 0 requires factions { macedon, } and hidden_resource unit_thessa and building_present_min_level barracks_macedon auxilia_phase3 recruit "aor italy cavalry" 0 requires factions { macedon, } and not marian_reforms and hidden_resource aor_italy and building_present_min_level barracks_macedon auxilia_phase3 recruit "aor numidia punic light cavalry" 0 requires factions { macedon, } and resource elephants and hidden_resource aor_punic and building_present_min_level barracks_macedon auxilia_phase2 recruit "aor numidia punic elephant" 0 requires factions { macedon, } and resource elephants and hidden_resource aor_punic and building_present_min_level barracks_macedon auxilia_phase3 recruit "aor numidia punic elephant tower" 0 requires factions { macedon, } and resource elephants and hidden_resource aor_numid and building_present_min_level barracks_macedon auxilia_phase3 recruit "aor numidia punic elephant" 0 requires factions { macedon, } and resource elephants and hidden_resource aor_numid and building_present_min_level barracks_macedon auxilia_phase3 recruit "aor numidia punic elephant tower" 0 requires factions { macedon, } and resource elephants and hidden_resource aor_egypt and building_present_min_level barracks_macedon auxilia_phase3 recruit "aor numidia punic elephant" 0 requires factions { macedon, } and resource elephants and hidden_resource aor_egypt and building_present_min_level barracks_macedon auxilia_phase3 recruit "aor india elephant" 0 requires factions { macedon, } and resource elephants and hidden_resource aor_indi and building_present_min_level barracks_macedon auxilia_phase3 recruit "aor persia cavalry" 0 requires factions { macedon, } and hidden_resource aor_pers and building_present_min_level barracks_macedon auxilia_phase3 recruit "aor numidia punic light cavalry" 0 requires factions { macedon, } and hidden_resource aor_punic and building_present_min_level barracks_macedon auxilia_phase3 recruit "aor numidia punic light cavalry" 0 requires factions { macedon, } and hidden_resource aor_numid and building_present_min_level barracks_macedon auxilia_phase3 recruit "aor punic heavy cavalry" 0 requires factions { macedon, } and hidden_resource aor_punic and building_present_min_level barracks_macedon auxilia_phase3 recruit "aor sarmatia heavy cavalry" 0 requires factions { macedon, } and hidden_resource aor_scyth and building_present_min_level barracks_macedon auxilia_phase3 recruit "aor spain cavalry" 0 requires factions { macedon, } and hidden_resource aor_iber and building_present_min_level barracks_macedon auxilia_phase2 recruit "aor thrace heavy cavalry" 0 requires factions { macedon, } and hidden_resource aor_dacia and building_present_min_level barracks_macedon auxilia_phase3 recruit "aor thrace light cavalry" 0 requires factions { macedon, } and hidden_resource aor_dacia and building_present_min_level barracks_macedon auxilia_phase2 ; ; recruit "aor asia cavalry" 0 requires factions { greek_cities, } and hidden_resource aor_asia and building_present_min_level barracks_greek_cities auxilia_phase2 recruit "aor egypt heavy cavalry" 0 requires factions { greek_cities, } and hidden_resource aor_egypt and building_present_min_level barracks_greek_cities auxilia_phase2 recruit "aor galatia cavalry" 0 requires factions { greek_cities, } and hidden_resource aor_galat and building_present_min_level barracks_greek_cities auxilia_phase2 recruit "aor galatia chariot" 0 requires factions { greek_cities, } and hidden_resource aor_galat and building_present_min_level barracks_greek_cities auxilia_phase3 recruit "aor gaul heavy cavalry" 0 requires factions { greek_cities, } and hidden_resource aor_gaul and building_present_min_level barracks_greek_cities auxilia_phase3 recruit "aor gaul light cavalry" 0 requires factions { greek_cities, } and hidden_resource aor_gaul and building_present_min_level barracks_greek_cities auxilia_phase2 recruit "aor german lightcav" 0 requires factions { greek_cities, } and hidden_resource aor_germ and building_present_min_level barracks_greek_cities auxilia_phase2 recruit "aor greece macedon cavalry" 0 requires factions { greek_cities, } and hidden_resource aor_greek and building_present_min_level barracks_greek_cities auxilia_phase2 recruit "aor greece macedon cavalry" 0 requires factions { greek_cities, } and hidden_resource aor_mace and building_present_min_level barracks_greek_cities auxilia_phase2 recruit "aor greece thessalian cavalry" 0 requires factions { greek_cities, } and hidden_resource unit_thessa and building_present_min_level barracks_greek_cities auxilia_phase3 recruit "aor italy cavalry" 0 requires factions { greek_cities, } and not marian_reforms and hidden_resource aor_italy and building_present_min_level barracks_greek_cities auxilia_phase3 recruit "aor numidia punic light cavalry" 0 requires factions { greek_cities, } and resource elephants and hidden_resource aor_punic and building_present_min_level barracks_greek_cities auxilia_phase2 recruit "aor numidia punic elephant" 0 requires factions { greek_cities, } and resource elephants and hidden_resource aor_punic and building_present_min_level barracks_greek_cities auxilia_phase3 recruit "aor numidia punic elephant tower" 0 requires factions { greek_cities, } and resource elephants and hidden_resource aor_numid and building_present_min_level barracks_greek_cities auxilia_phase3 recruit "aor numidia punic elephant" 0 requires factions { greek_cities, } and resource elephants and hidden_resource aor_numid and building_present_min_level barracks_greek_cities auxilia_phase3 recruit "aor numidia punic elephant tower" 0 requires factions { greek_cities, } and resource elephants and hidden_resource aor_egypt and building_present_min_level barracks_greek_cities auxilia_phase3 recruit "aor numidia punic elephant" 0 requires factions { greek_cities, } and resource elephants and hidden_resource aor_egypt and building_present_min_level barracks_greek_cities auxilia_phase3 recruit "aor india elephant" 0 requires factions { greek_cities, } and resource elephants and hidden_resource aor_indi and building_present_min_level barracks_greek_cities auxilia_phase3 recruit "aor persia cavalry" 0 requires factions { greek_cities, } and hidden_resource aor_pers and building_present_min_level barracks_greek_cities auxilia_phase3 recruit "aor punic heavy cavalry" 0 requires factions { greek_cities, } and hidden_resource aor_punic and building_present_min_level barracks_greek_cities auxilia_phase3 recruit "aor sarmatia heavy cavalry" 0 requires factions { greek_cities, } and hidden_resource aor_scyth and building_present_min_level barracks_greek_cities auxilia_phase3 recruit "aor spain cavalry" 0 requires factions { greek_cities, } and hidden_resource aor_iber and building_present_min_level barracks_greek_cities auxilia_phase2 recruit "aor numidia punic light cavalry" 0 requires factions { greek_cities, } and hidden_resource aor_punic and building_present_min_level barracks_greek_cities auxilia_phase3 recruit "aor numidia punic light cavalry" 0 requires factions { greek_cities, } and hidden_resource aor_numid and building_present_min_level barracks_greek_cities auxilia_phase3 recruit "aor thrace heavy cavalry" 0 requires factions { greek_cities, } and hidden_resource aor_dacia and building_present_min_level barracks_greek_cities auxilia_phase3 recruit "aor thrace light cavalry" 0 requires factions { greek_cities, } and hidden_resource aor_dacia and building_present_min_level barracks_greek_cities auxilia_phase2 ; ; recruit "aor asia cavalry" 0 requires factions { seleucid, } and hidden_resource aor_asia and building_present_min_level barracks_seleucid auxilia_phase2 recruit "aor egypt heavy cavalry" 0 requires factions { seleucid, } and hidden_resource aor_egypt and building_present_min_level barracks_seleucid auxilia_phase2 recruit "aor galatia cavalry" 0 requires factions { seleucid, } and hidden_resource aor_galat and building_present_min_level barracks_seleucid auxilia_phase2 recruit "aor galatia chariot" 0 requires factions { seleucid, } and hidden_resource aor_galat and building_present_min_level barracks_seleucid auxilia_phase3 recruit "aor gaul heavy cavalry" 0 requires factions { seleucid, } and hidden_resource aor_gaul and building_present_min_level barracks_seleucid auxilia_phase3 recruit "aor gaul light cavalry" 0 requires factions { seleucid, } and hidden_resource aor_gaul and building_present_min_level barracks_seleucid auxilia_phase2 recruit "aor german lightcav" 0 requires factions { seleucid, } and hidden_resource aor_germ and building_present_min_level barracks_seleucid auxilia_phase2 recruit "aor greece macedon cavalry" 0 requires factions { seleucid, } and hidden_resource aor_greek and building_present_min_level barracks_seleucid auxilia_phase2 recruit "aor greece macedon cavalry" 0 requires factions { seleucid, } and hidden_resource aor_mace and building_present_min_level barracks_seleucid auxilia_phase2 recruit "aor greece thessalian cavalry" 0 requires factions { seleucid, } and hidden_resource unit_thessa and building_present_min_level barracks_seleucid auxilia_phase3 recruit "aor italy cavalry" 0 requires factions { seleucid, } and not marian_reforms and hidden_resource aor_italy and building_present_min_level barracks_seleucid auxilia_phase3 recruit "aor numidia punic light cavalry" 0 requires factions { seleucid, } and resource elephants and hidden_resource aor_punic and building_present_min_level barracks_seleucid auxilia_phase2 recruit "aor numidia punic elephant" 0 requires factions { seleucid, } and resource elephants and hidden_resource aor_punic and building_present_min_level barracks_seleucid auxilia_phase3 recruit "aor numidia punic elephant tower" 0 requires factions { seleucid, } and resource elephants and hidden_resource aor_numid and building_present_min_level barracks_seleucid auxilia_phase3 recruit "aor numidia punic elephant" 0 requires factions { seleucid, } and resource elephants and hidden_resource aor_numid and building_present_min_level barracks_seleucid auxilia_phase3 recruit "aor numidia punic elephant tower" 0 requires factions { seleucid, } and resource elephants and hidden_resource aor_egypt and building_present_min_level barracks_seleucid auxilia_phase3 recruit "aor numidia punic elephant" 0 requires factions { seleucid, } and resource elephants and hidden_resource aor_egypt and building_present_min_level barracks_seleucid auxilia_phase3 recruit "aor india elephant" 0 requires factions { seleucid, } and resource elephants and hidden_resource aor_indi and building_present_min_level barracks_seleucid auxilia_phase3 recruit "aor numidia punic light cavalry" 0 requires factions { seleucid, } and hidden_resource aor_punic and building_present_min_level barracks_seleucid auxilia_phase3 recruit "aor numidia punic light cavalry" 0 requires factions { seleucid, } and hidden_resource aor_numid and building_present_min_level barracks_seleucid auxilia_phase3 recruit "aor persia cavalry" 0 requires factions { seleucid, } and hidden_resource aor_pers and building_present_min_level barracks_seleucid auxilia_phase3 recruit "aor punic heavy cavalry" 0 requires factions { seleucid, } and hidden_resource aor_punic and building_present_min_level barracks_seleucid auxilia_phase3 recruit "aor sarmatia heavy cavalry" 0 requires factions { seleucid, } and hidden_resource aor_scyth and building_present_min_level barracks_seleucid auxilia_phase3 recruit "aor spain cavalry" 0 requires factions { seleucid, } and hidden_resource aor_iber and building_present_min_level barracks_seleucid auxilia_phase2 recruit "aor thrace heavy cavalry" 0 requires factions { seleucid, } and hidden_resource aor_dacia and building_present_min_level barracks_seleucid auxilia_phase3 recruit "aor thrace light cavalry" 0 requires factions { seleucid, } and hidden_resource aor_dacia and building_present_min_level barracks_seleucid auxilia_phase2 ; ; recruit "aor german lightcav" 0 requires factions { scythia, } and hidden_resource aor_germ and building_present_min_level barracks_scythia auxilia_phase2 recruit "aor thrace heavy cavalry" 0 requires factions { scythia, } and hidden_resource aor_dacia and building_present_min_level barracks_scythia auxilia_phase3 recruit "aor thrace light cavalry" 0 requires factions { scythia, } and hidden_resource aor_dacia and building_present_min_level barracks_scythia auxilia_phase2 ; ; recruit "aor asia cavalry" 0 requires factions { egypt, } and hidden_resource aor_asia and building_present_min_level barracks_egypt auxilia_phase2 recruit "aor egypt heavy cavalry" 0 requires factions { egypt, } and hidden_resource aor_egypt and building_present_min_level barracks_egypt auxilia_phase2 recruit "aor galatia cavalry" 0 requires factions { egypt, } and hidden_resource aor_galat and building_present_min_level barracks_egypt auxilia_phase2 recruit "aor galatia chariot" 0 requires factions { egypt, } and hidden_resource aor_galat and building_present_min_level barracks_egypt auxilia_phase3 recruit "aor gaul heavy cavalry" 0 requires factions { egypt, } and hidden_resource aor_gaul and building_present_min_level barracks_egypt auxilia_phase3 recruit "aor gaul light cavalry" 0 requires factions { egypt, } and hidden_resource aor_gaul and building_present_min_level barracks_egypt auxilia_phase2 recruit "aor german lightcav" 0 requires factions { egypt, } and hidden_resource aor_germ and building_present_min_level barracks_egypt auxilia_phase2 recruit "aor greece macedon cavalry" 0 requires factions { egypt, } and hidden_resource aor_greek and building_present_min_level barracks_egypt auxilia_phase2 recruit "aor greece macedon cavalry" 0 requires factions { egypt, } and hidden_resource aor_mace and building_present_min_level barracks_egypt auxilia_phase2 recruit "aor greece thessalian cavalry" 0 requires factions { egypt, } and hidden_resource unit_thessa and building_present_min_level barracks_egypt auxilia_phase3 recruit "aor italy cavalry" 0 requires factions { egypt, } and not marian_reforms and hidden_resource aor_italy and building_present_min_level barracks_egypt auxilia_phase3 recruit "aor india elephant" 0 requires factions { egypt, } and resource elephants and hidden_resource aor_indi and building_present_min_level barracks_egypt auxilia_phase3 recruit "aor persia cavalry" 0 requires factions { egypt, } and hidden_resource aor_pers and building_present_min_level barracks_egypt auxilia_phase3 recruit "aor punic heavy cavalry" 0 requires factions { egypt, } and hidden_resource aor_punic and building_present_min_level barracks_egypt auxilia_phase3 recruit "aor sarmatia heavy cavalry" 0 requires factions { egypt, } and hidden_resource aor_scyth and building_present_min_level barracks_egypt auxilia_phase3 recruit "aor spain cavalry" 0 requires factions { egypt, } and hidden_resource aor_iber and building_present_min_level barracks_egypt auxilia_phase2 recruit "aor thrace heavy cavalry" 0 requires factions { egypt, } and hidden_resource aor_dacia and building_present_min_level barracks_egypt auxilia_phase3 recruit "aor thrace light cavalry" 0 requires factions { egypt, } and hidden_resource aor_dacia and building_present_min_level barracks_egypt auxilia_phase2 recruit "aor numidia punic light cavalry" 0 requires factions { egypt, } and hidden_resource aor_punic and building_present_min_level barracks_egypt auxilia_phase3 recruit "aor numidia punic light cavalry" 0 requires factions { egypt, } and hidden_resource aor_numid and building_present_min_level barracks_egypt auxilia_phase3 } construction 2 cost 5000 settlement_min city upgrades { } } } plugins { } } building missiles { levels practice_field siege_engineer { practice_field requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } { capability { recruit "aor briton slinger" 0 requires factions { egypt, } and hidden_resource aor_celt and building_present_min_level barracks_egypt auxilia_phase3 recruit "aor briton slinger" 0 requires factions { pontus, } and hidden_resource aor_celt and building_present_min_level barracks_pontus auxilia_phase3 recruit "aor briton slinger" 0 requires factions { thrace, } and hidden_resource aor_celt and building_present_min_level barracks_thrace auxilia_phase3 recruit "aor briton slinger" 0 requires factions { carthage, } and hidden_resource aor_celt and building_present_min_level barracks_carthage auxilia_phase3 recruit "aor briton slinger" 0 requires factions { dacia, } and hidden_resource aor_celt and building_present_min_level barracks_dacia auxilia_phase3 recruit "aor briton slinger" 0 requires factions { numidia, } and hidden_resource aor_celt and building_present_min_level barracks_numidia auxilia_phase3 recruit "aor briton slinger" 0 requires factions { scythia, } and hidden_resource aor_celt and building_present_min_level barracks_scythia auxilia_phase2 recruit "aor briton slinger" 0 requires factions { armenia, } and hidden_resource aor_celt and building_present_min_level barracks_armenia auxilia_phase3 recruit "aor briton slinger" 0 requires factions { seleucid, } and hidden_resource aor_celt and building_present_min_level barracks_seleucid auxilia_phase3 recruit "aor briton slinger" 0 requires factions { greek_cities, } and hidden_resource aor_celt and building_present_min_level barracks_greek_cities auxilia_phase3 recruit "aor briton slinger" 0 requires factions { macedon, } and hidden_resource aor_celt and building_present_min_level barracks_macedon auxilia_phase3 recruit "aor briton slinger" 0 requires factions { parthia, } and hidden_resource aor_celt and building_present_min_level barracks_parthia auxilia_phase3 recruit "aor briton slinger" 0 requires factions { britons, } and hidden_resource aor_celt and building_present_min_level barracks_britons auxilia_phase3 recruit "aor briton slinger" 0 requires factions { gauls, } and hidden_resource aor_celt and building_present_min_level barracks_gauls auxilia_phase3 recruit "aor briton slinger" 0 requires factions { spain, } and hidden_resource aor_celt and building_present_min_level barracks_spain auxilia_phase3 recruit "aor briton slinger" 0 requires factions { germans, } and hidden_resource aor_celt and building_present_min_level barracks_germans auxilia_phase3 recruit "aor briton slinger" 0 requires factions { roman, } and building_present_min_level barracks_roman militia_barracks and hidden_resource aor_celt recruit "roman velite" 0 requires factions { roman, } and not marian_reforms and building_present_min_level barracks_roman muster_field recruit "roman funtidores" 0 requires factions { roman, } and not marian_reforms and building_present_min_level barracks_roman muster_field recruit "barb peltast gaul" 0 requires factions { gauls, } and building_present_min_level barracks_gauls muster_field recruit "senone slingers" 0 requires factions { gauls, } and building_present_min_level barracks_gauls muster_field recruit "warband huntsman gaul" 0 requires factions { gauls, } and building_present_min_level barracks_gauls muster_field recruit "spanish peltast" 0 requires factions { spain, } and building_present_min_level barracks_spain muster_field recruit "carthaginian slinger" 0 requires factions { spain, } and building_present_min_level barracks_spain muster_field recruit "illyrian slinger" 0 requires factions { britons, } and building_present_min_level barracks_britons muster_field recruit "illyrian skirmisher" 0 requires factions { britons, } and building_present_min_level barracks_britons muster_field recruit "illyrian heavy peltast" 0 requires factions { britons, } and building_present_min_level barracks_britons muster_field recruit "rtr german youngspears" 0 requires factions { germans, } and building_present_min_level barracks_germans muster_field recruit "rtr german archers" 0 requires factions { germans, } and hidden_resource e_germany and building_present_min_level barracks_germans auxilia_phase3 recruit "greek peltast" 0 requires factions { dacia, } and building_present_min_level barracks_dacia muster_field recruit "thracian heavy peltast" 0 requires factions { dacia, } and building_present_min_level barracks_dacia muster_field recruit "barb slinger dacia" 0 requires factions { dacia, } and building_present_min_level barracks_dacia muster_field recruit "barb archer dacian" 0 requires factions { dacia, } and building_present_min_level barracks_dacia muster_field recruit "poeni heavy peltast" 0 requires factions { carthage, } and building_present_min_level barracks_carthage muster_field recruit "carthaginian slinger" 0 requires factions { numidia, } and building_present_min_level barracks_numidia muster_field recruit "carthaginian archer" 0 requires factions { numidia, } and building_present_min_level barracks_numidia muster_field recruit "east peltast" 0 requires factions { armenia, } and building_present_min_level barracks_armenia muster_field recruit "east archer" 0 requires factions { armenia, } and building_present_min_level barracks_armenia muster_field recruit "greek peltast" 0 requires factions { seleucid, } and building_present_min_level barracks_seleucid muster_field recruit "greek peltast" 0 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities muster_field recruit "greek heavy peltast" 0 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities muster_field recruit "greek archer" 0 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities muster_field recruit "greek heavy peltast" 0 requires factions { macedon, } and building_present_min_level barracks_macedon muster_field recruit "macedonian dart slinger" 0 requires factions { macedon, } and marian_reforms and building_present_min_level barracks_macedon muster_field recruit "greek archer" 0 requires factions { macedon, } and building_present_min_level barracks_macedon muster_field recruit "macedonian peltast" 0 requires factions { macedon, } and building_present_min_level barracks_macedon muster_field recruit "east peltast" 0 requires factions { pontus, } and building_present_min_level barracks_pontus muster_field recruit "east archer" 0 requires factions { pontus, } and building_present_min_level barracks_pontus muster_field recruit "bactrian peltast" 0 requires factions { thrace, } and building_present_min_level barracks_thrace muster_field recruit "bactrian archer" 0 requires factions { thrace, } and building_present_min_level barracks_thrace muster_field recruit "egyptian peltast" 0 requires factions { egypt, } and building_present_min_level barracks_egypt muster_field ; ;AOR ; recruit "aor asia archer" 0 requires factions { roman, } and hidden_resource aor_asia and building_present_min_level barracks_roman auxilia_phase2 recruit "aor asia roman archer" 0 requires factions { roman, } and marian_reforms and hidden_resource unit_syria and building_present_min_level barracks_roman auxilia_phase3 recruit "aor asia skirmisher" 0 requires factions { roman, } and hidden_resource aor_asia and building_present_min_level barracks_roman auxilia_phase2 recruit "aor egypt archer" 0 requires factions { roman, } and hidden_resource aor_egypt and building_present_min_level barracks_roman auxilia_phase3 recruit "aor galatia slinger" 0 requires factions { roman, } and hidden_resource aor_galat and building_present_min_level barracks_roman auxilia_phase3 recruit "aor gaul slinger" 0 requires factions { roman, } and hidden_resource aor_gaul and building_present_min_level barracks_roman auxilia_phase3 recruit "aor german batavian" 0 requires factions { roman, } and hidden_resource w_germany and building_present_min_level barracks_roman auxilia_phase2 recruit "aor greece skirmisher" 0 requires factions { roman, } and hidden_resource aor_greek and building_present_min_level barracks_roman auxilia_phase2 recruit "aor hills skirmisher" 0 requires factions { roman, } and hidden_resource aor_hill and building_present_min_level barracks_roman auxilia_phase2 recruit "aor hills slinger" 0 requires factions { roman, } and hidden_resource aor_hill and building_present_min_level barracks_roman auxilia_phase3 recruit "aor illyria skirmisher" 0 requires factions { roman, } and hidden_resource aor_illyr and building_present_min_level barracks_roman auxilia_phase2 recruit "aor illyria slinger" 0 requires factions { roman, } and hidden_resource aor_illyr and building_present_min_level barracks_roman auxilia_phase3 recruit "aor india infantry" 0 requires factions { roman, } and hidden_resource aor_indi and building_present_min_level barracks_roman auxilia_phase2 recruit "aor italy skirmisher" 0 requires factions { roman, } and not marian_reforms and hidden_resource aor_italy and building_present_min_level barracks_roman auxilia_phase2 recruit "aor italy velite" 0 requires factions { roman, } and marian_reforms and hidden_resource aor_italy and building_present_min_level barracks_roman auxilia_phase2 recruit "aor macedon slinger" 0 requires factions { roman, } and hidden_resource aor_mace and building_present_min_level barracks_roman auxilia_phase3 recruit "aor numidia skirmisher" 0 requires factions { roman, } and hidden_resource aor_numid and building_present_min_level barracks_roman auxilia_phase2 recruit "aor persia archer" 0 requires factions { roman, } and hidden_resource aor_pers and building_present_min_level barracks_roman auxilia_phase3 recruit "aor persia skirmisher" 0 requires factions { roman, } and hidden_resource aor_pers and building_present_min_level barracks_roman auxilia_phase2 recruit "aor sarmatia archer" 0 requires factions { roman, } and hidden_resource aor_scyth and building_present_min_level barracks_roman auxilia_phase3 recruit "aor sarmatia skirmisher" 0 requires factions { roman, } and hidden_resource aor_scyth and building_present_min_level barracks_roman auxilia_phase2 recruit "aor spain skirmisher" 0 requires factions { roman, } and hidden_resource aor_iber and building_present_min_level barracks_roman auxilia_phase2 recruit "aor thrace slinger" 0 requires factions { roman, } and hidden_resource aor_dacia and building_present_min_level barracks_roman auxilia_phase3 ; ; recruit "aor galatia slinger" 0 requires factions { gauls, } and hidden_resource aor_galat and building_present_min_level barracks_gauls auxilia_phase3 recruit "aor german batavian" 0 requires factions { gauls, } and hidden_resource w_germany and building_present_min_level barracks_gauls auxilia_phase2 recruit "aor italy skirmisher" 0 requires factions { gauls, } and not marian_reforms and hidden_resource aor_italy and building_present_min_level barracks_gauls auxilia_phase2 recruit "aor italy velite" 0 requires factions { gauls, } and marian_reforms and hidden_resource aor_italy and building_present_min_level barracks_gauls auxilia_phase2 recruit "aor spain skirmisher" 0 requires factions { gauls, } and hidden_resource aor_iber and building_present_min_level barracks_gauls auxilia_phase2 ; ; recruit "aor gaul slinger" 0 requires factions { spain, } and hidden_resource aor_gaul and building_present_min_level barracks_spain auxilia_phase3 ; ; recruit "aor gaul slinger" 0 requires factions { germans, } and hidden_resource aor_gaul and building_present_min_level barracks_germans auxilia_phase3 recruit "aor illyria skirmisher" 0 requires factions { germans, } and marian_reforms and hidden_resource aor_illyr and building_present_min_level barracks_germans auxilia_phase2 recruit "aor illyria slinger" 0 requires factions { germans, } and marian_reforms and hidden_resource aor_illyr and building_present_min_level barracks_germans auxilia_phase3 recruit "aor italy velite" 0 requires factions { germans, } and marian_reforms and hidden_resource aor_italy and building_present_min_level barracks_germans auxilia_phase2 recruit "aor sarmatia archer" 0 requires factions { germans, } and marian_reforms and hidden_resource aor_scyth and building_present_min_level barracks_germans auxilia_phase3 recruit "aor sarmatia skirmisher" 0 requires factions { germans, } and marian_reforms and hidden_resource aor_scyth and building_present_min_level barracks_germans auxilia_phase2 recruit "aor spain skirmisher" 0 requires factions { germans, } and marian_reforms and hidden_resource aor_iber and building_present_min_level barracks_germans auxilia_phase2 recruit "aor thrace slinger" 0 requires factions { germans, } and marian_reforms and hidden_resource aor_dacia and building_present_min_level barracks_germans auxilia_phase3 ; ; recruit "aor gaul slinger" 0 requires factions { britons, } and hidden_resource aor_gaul and building_present_min_level barracks_britons auxilia_phase3 recruit "aor german batavian" 0 requires factions { britons, } and hidden_resource w_germany and building_present_min_level barracks_britons auxilia_phase2 recruit "aor greece skirmisher" 0 requires factions { britons, } and hidden_resource aor_greek and building_present_min_level barracks_britons auxilia_phase2 recruit "aor italy skirmisher" 0 requires factions { britons, } and not marian_reforms and hidden_resource aor_italy and building_present_min_level barracks_britons auxilia_phase2 recruit "aor italy velite" 0 requires factions { britons, } and marian_reforms and hidden_resource aor_italy and building_present_min_level barracks_britons auxilia_phase2 recruit "aor macedon slinger" 0 requires factions { britons, } and hidden_resource aor_mace and building_present_min_level barracks_britons auxilia_phase3 recruit "aor thrace slinger" 0 requires factions { britons, } and hidden_resource aor_dacia and building_present_min_level barracks_britons auxilia_phase3 ; ; recruit "aor gaul slinger" 0 requires factions { dacia, } and hidden_resource aor_gaul and building_present_min_level barracks_dacia auxilia_phase3 recruit "aor german batavian" 0 requires factions { dacia, } and hidden_resource w_germany and building_present_min_level barracks_dacia auxilia_phase2 recruit "aor greece skirmisher" 0 requires factions { dacia, } and hidden_resource aor_greek and building_present_min_level barracks_dacia auxilia_phase2 recruit "aor illyria skirmisher" 0 requires factions { dacia, } and hidden_resource aor_illyr and building_present_min_level barracks_dacia auxilia_phase2 recruit "aor illyria slinger" 0 requires factions { dacia, } and hidden_resource aor_illyr and building_present_min_level barracks_dacia auxilia_phase3 recruit "aor macedon slinger" 0 requires factions { dacia, } and hidden_resource aor_mace and building_present_min_level barracks_dacia auxilia_phase3 recruit "aor sarmatia archer" 0 requires factions { dacia, } and hidden_resource aor_scyth and building_present_min_level barracks_dacia auxilia_phase3 recruit "aor sarmatia skirmisher" 0 requires factions { dacia, } and hidden_resource aor_scyth and building_present_min_level barracks_dacia auxilia_phase2 ; ; recruit "aor asia archer" 0 requires factions { thrace, } and hidden_resource aor_asia and building_present_min_level barracks_thrace auxilia_phase2 recruit "aor asia roman archer" 0 requires factions { thrace, } and marian_reforms and hidden_resource unit_syria and building_present_min_level barracks_thrace auxilia_phase3 recruit "aor asia skirmisher" 0 requires factions { thrace, } and hidden_resource aor_asia and building_present_min_level barracks_thrace auxilia_phase2 recruit "aor egypt archer" 0 requires factions { thrace, } and hidden_resource aor_egypt and building_present_min_level barracks_thrace auxilia_phase3 recruit "aor galatia slinger" 0 requires factions { thrace, } and hidden_resource aor_galat and building_present_min_level barracks_thrace auxilia_phase3 recruit "aor gaul slinger" 0 requires factions { thrace, } and hidden_resource aor_gaul and building_present_min_level barracks_thrace auxilia_phase3 recruit "aor german batavian" 0 requires factions { thrace, } and hidden_resource w_germany and building_present_min_level barracks_thrace auxilia_phase2 recruit "aor greece skirmisher" 0 requires factions { thrace, } and hidden_resource aor_greek and building_present_min_level barracks_thrace auxilia_phase2 recruit "aor hills skirmisher" 0 requires factions { thrace, } and hidden_resource aor_hill and building_present_min_level barracks_thrace auxilia_phase2 recruit "aor hills slinger" 0 requires factions { thrace, } and hidden_resource aor_hill and building_present_min_level barracks_thrace auxilia_phase3 recruit "aor illyria skirmisher" 0 requires factions { thrace, } and hidden_resource aor_illyr and building_present_min_level barracks_thrace auxilia_phase2 recruit "aor illyria slinger" 0 requires factions { thrace, } and hidden_resource aor_illyr and building_present_min_level barracks_thrace auxilia_phase3 recruit "aor india infantry" 0 requires factions { thrace, } and hidden_resource aor_indi and building_present_min_level barracks_thrace auxilia_phase2 recruit "aor italy skirmisher" 0 requires factions { thrace, } and not marian_reforms and hidden_resource aor_italy and building_present_min_level barracks_thrace auxilia_phase2 recruit "aor italy velite" 0 requires factions { thrace, } and marian_reforms and hidden_resource aor_italy and building_present_min_level barracks_thrace auxilia_phase2 recruit "aor macedon slinger" 0 requires factions { thrace, } and hidden_resource aor_mace and building_present_min_level barracks_thrace auxilia_phase3 recruit "aor numidia skirmisher" 0 requires factions { thrace, } and hidden_resource aor_numid and building_present_min_level barracks_thrace auxilia_phase2 recruit "aor persia archer" 0 requires factions { thrace, } and hidden_resource aor_pers and building_present_min_level barracks_thrace auxilia_phase3 recruit "aor persia skirmisher" 0 requires factions { thrace, } and hidden_resource aor_pers and building_present_min_level barracks_thrace auxilia_phase2 recruit "aor sarmatia archer" 0 requires factions { thrace, } and hidden_resource aor_scyth and building_present_min_level barracks_thrace auxilia_phase3 recruit "aor sarmatia skirmisher" 0 requires factions { thrace, } and hidden_resource aor_scyth and building_present_min_level barracks_thrace auxilia_phase2 recruit "aor spain skirmisher" 0 requires factions { thrace, } and hidden_resource aor_iber and building_present_min_level barracks_thrace auxilia_phase2 recruit "aor thrace slinger" 0 requires factions { thrace, } and hidden_resource aor_dacia and building_present_min_level barracks_thrace auxilia_phase3 ; ; recruit "aor asia archer" 0 requires factions { armenia, } and hidden_resource aor_asia and building_present_min_level barracks_armenia auxilia_phase2 recruit "aor asia roman archer" 0 requires factions { armenia, } and marian_reforms and hidden_resource unit_syria and building_present_min_level barracks_armenia auxilia_phase3 recruit "aor asia skirmisher" 0 requires factions { armenia, } and hidden_resource aor_asia and building_present_min_level barracks_armenia auxilia_phase2 recruit "aor egypt archer" 0 requires factions { armenia, } and hidden_resource aor_egypt and building_present_min_level barracks_armenia auxilia_phase3 recruit "aor galatia slinger" 0 requires factions { armenia, } and hidden_resource aor_galat and building_present_min_level barracks_armenia auxilia_phase3 recruit "aor gaul slinger" 0 requires factions { armenia, } and hidden_resource aor_gaul and building_present_min_level barracks_armenia auxilia_phase3 recruit "aor german batavian" 0 requires factions { armenia, } and hidden_resource w_germany and building_present_min_level barracks_armenia auxilia_phase2 recruit "aor greece skirmisher" 0 requires factions { armenia, } and hidden_resource aor_greek and building_present_min_level barracks_armenia auxilia_phase2 recruit "aor hills skirmisher" 0 requires factions { armenia, } and hidden_resource aor_hill and building_present_min_level barracks_armenia auxilia_phase2 recruit "aor hills slinger" 0 requires factions { armenia, } and hidden_resource aor_hill and building_present_min_level barracks_armenia auxilia_phase3 recruit "aor illyria skirmisher" 0 requires factions { armenia, } and hidden_resource aor_illyr and building_present_min_level barracks_armenia auxilia_phase2 recruit "aor illyria slinger" 0 requires factions { armenia, } and hidden_resource aor_illyr and building_present_min_level barracks_armenia auxilia_phase3 recruit "aor india infantry" 0 requires factions { armenia, } and hidden_resource aor_indi and building_present_min_level barracks_armenia auxilia_phase2 recruit "aor italy skirmisher" 0 requires factions { armenia, } and not marian_reforms and hidden_resource aor_italy and building_present_min_level barracks_armenia auxilia_phase2 recruit "aor italy velite" 0 requires factions { armenia, } and marian_reforms and hidden_resource aor_italy and building_present_min_level barracks_armenia auxilia_phase2 recruit "aor macedon slinger" 0 requires factions { armenia, } and hidden_resource aor_mace and building_present_min_level barracks_armenia auxilia_phase3 recruit "aor numidia skirmisher" 0 requires factions { armenia, } and hidden_resource aor_numid and building_present_min_level barracks_armenia auxilia_phase2 recruit "aor persia archer" 0 requires factions { armenia, } and hidden_resource aor_pers and building_present_min_level barracks_armenia auxilia_phase3 recruit "aor persia skirmisher" 0 requires factions { armenia, } and hidden_resource aor_pers and building_present_min_level barracks_armenia auxilia_phase2 recruit "aor sarmatia archer" 0 requires factions { armenia, } and hidden_resource aor_scyth and building_present_min_level barracks_armenia auxilia_phase3 recruit "aor sarmatia skirmisher" 0 requires factions { armenia, } and hidden_resource aor_scyth and building_present_min_level barracks_armenia auxilia_phase2 recruit "aor spain skirmisher" 0 requires factions { armenia, } and hidden_resource aor_iber and building_present_min_level barracks_armenia auxilia_phase2 recruit "aor thrace slinger" 0 requires factions { armenia, } and hidden_resource aor_dacia and building_present_min_level barracks_armenia auxilia_phase3 ; ; recruit "aor asia archer" 0 requires factions { pontus, } and hidden_resource aor_asia and building_present_min_level barracks_pontus auxilia_phase2 recruit "aor asia roman archer" 0 requires factions { pontus, } and marian_reforms and hidden_resource unit_syria and building_present_min_level barracks_pontus auxilia_phase3 recruit "aor asia skirmisher" 0 requires factions { pontus, } and hidden_resource aor_asia and building_present_min_level barracks_pontus auxilia_phase2 recruit "aor egypt archer" 0 requires factions { pontus, } and hidden_resource aor_egypt and building_present_min_level barracks_pontus auxilia_phase3 recruit "aor galatia slinger" 0 requires factions { pontus, } and hidden_resource aor_galat and building_present_min_level barracks_pontus auxilia_phase3 recruit "aor gaul slinger" 0 requires factions { pontus, } and hidden_resource aor_gaul and building_present_min_level barracks_pontus auxilia_phase3 recruit "aor german batavian" 0 requires factions { pontus, } and hidden_resource w_germany and building_present_min_level barracks_pontus auxilia_phase2 recruit "aor greece skirmisher" 0 requires factions { pontus, } and hidden_resource aor_greek and building_present_min_level barracks_pontus auxilia_phase2 recruit "aor hills skirmisher" 0 requires factions { pontus, } and hidden_resource aor_hill and building_present_min_level barracks_pontus auxilia_phase2 recruit "aor hills slinger" 0 requires factions { pontus, } and hidden_resource aor_hill and building_present_min_level barracks_pontus auxilia_phase3 recruit "aor illyria skirmisher" 0 requires factions { pontus, } and hidden_resource aor_illyr and building_present_min_level barracks_pontus auxilia_phase2 recruit "aor illyria slinger" 0 requires factions { pontus, } and hidden_resource aor_illyr and building_present_min_level barracks_pontus auxilia_phase3 recruit "aor india infantry" 0 requires factions { pontus, } and hidden_resource aor_indi and building_present_min_level barracks_pontus auxilia_phase2 recruit "aor italy skirmisher" 0 requires factions { pontus, } and not marian_reforms and hidden_resource aor_italy and building_present_min_level barracks_pontus auxilia_phase2 recruit "aor italy velite" 0 requires factions { pontus, } and marian_reforms and hidden_resource aor_italy and building_present_min_level barracks_pontus auxilia_phase2 recruit "aor macedon slinger" 0 requires factions { pontus, } and hidden_resource aor_mace and building_present_min_level barracks_pontus auxilia_phase3 recruit "aor numidia skirmisher" 0 requires factions { pontus, } and hidden_resource aor_numid and building_present_min_level barracks_pontus auxilia_phase2 recruit "aor persia archer" 0 requires factions { pontus, } and hidden_resource aor_pers and building_present_min_level barracks_pontus auxilia_phase3 recruit "aor persia skirmisher" 0 requires factions { pontus, } and hidden_resource aor_pers and building_present_min_level barracks_pontus auxilia_phase2 recruit "aor sarmatia archer" 0 requires factions { pontus, } and hidden_resource aor_scyth and building_present_min_level barracks_pontus auxilia_phase3 recruit "aor sarmatia skirmisher" 0 requires factions { pontus, } and hidden_resource aor_scyth and building_present_min_level barracks_pontus auxilia_phase2 recruit "aor spain skirmisher" 0 requires factions { pontus, } and hidden_resource aor_iber and building_present_min_level barracks_pontus auxilia_phase2 recruit "aor thrace slinger" 0 requires factions { pontus, } and hidden_resource aor_dacia and building_present_min_level barracks_pontus auxilia_phase3 ; ; recruit "aor asia archer" 0 requires factions { parthia, } and hidden_resource aor_asia and building_present_min_level barracks_parthia auxilia_phase2 recruit "aor asia roman archer" 0 requires factions { parthia, } and marian_reforms and hidden_resource unit_syria and building_present_min_level barracks_parthia auxilia_phase3 recruit "aor asia skirmisher" 0 requires factions { parthia, } and hidden_resource aor_asia and building_present_min_level barracks_parthia auxilia_phase2 recruit "aor egypt archer" 0 requires factions { parthia, } and hidden_resource aor_egypt and building_present_min_level barracks_parthia auxilia_phase3 recruit "aor galatia slinger" 0 requires factions { parthia, } and hidden_resource aor_galat and building_present_min_level barracks_parthia auxilia_phase3 recruit "aor gaul slinger" 0 requires factions { parthia, } and hidden_resource aor_gaul and building_present_min_level barracks_parthia auxilia_phase3 recruit "aor german batavian" 0 requires factions { parthia, } and hidden_resource w_germany and building_present_min_level barracks_parthia auxilia_phase2 recruit "aor greece skirmisher" 0 requires factions { parthia, } and hidden_resource aor_greek and building_present_min_level barracks_parthia auxilia_phase2 recruit "aor hills skirmisher" 0 requires factions { parthia, } and hidden_resource aor_hill and building_present_min_level barracks_parthia auxilia_phase2 recruit "aor hills slinger" 0 requires factions { parthia, } and hidden_resource aor_hill and building_present_min_level barracks_parthia auxilia_phase3 recruit "aor illyria skirmisher" 0 requires factions { parthia, } and hidden_resource aor_illyr and building_present_min_level barracks_parthia auxilia_phase2 recruit "aor illyria slinger" 0 requires factions { parthia, } and hidden_resource aor_illyr and building_present_min_level barracks_parthia auxilia_phase3 recruit "aor india infantry" 0 requires factions { parthia, } and hidden_resource aor_indi and building_present_min_level barracks_parthia auxilia_phase2 recruit "aor italy skirmisher" 0 requires factions { parthia, } and not marian_reforms and hidden_resource aor_italy and building_present_min_level barracks_parthia auxilia_phase2 recruit "aor italy velite" 0 requires factions { parthia, } and marian_reforms and hidden_resource aor_italy and building_present_min_level barracks_parthia auxilia_phase2 recruit "aor macedon slinger" 0 requires factions { parthia, } and hidden_resource aor_mace and building_present_min_level barracks_parthia auxilia_phase3 recruit "aor numidia skirmisher" 0 requires factions { parthia, } and hidden_resource aor_numid and building_present_min_level barracks_parthia auxilia_phase2 recruit "aor persia archer" 0 requires factions { parthia, } and hidden_resource aor_pers and building_present_min_level barracks_parthia auxilia_phase3 recruit "aor persia skirmisher" 0 requires factions { parthia, } and hidden_resource aor_pers and building_present_min_level barracks_parthia auxilia_phase2 recruit "aor sarmatia archer" 0 requires factions { parthia, } and hidden_resource aor_scyth and building_present_min_level barracks_parthia auxilia_phase3 recruit "aor sarmatia skirmisher" 0 requires factions { parthia, } and hidden_resource aor_scyth and building_present_min_level barracks_parthia auxilia_phase2 recruit "aor spain skirmisher" 0 requires factions { parthia, } and hidden_resource aor_iber and building_present_min_level barracks_parthia auxilia_phase2 recruit "aor thrace slinger" 0 requires factions { parthia, } and hidden_resource aor_dacia and building_present_min_level barracks_parthia auxilia_phase3 ; ; recruit "aor asia archer" 0 requires factions { carthage, } and hidden_resource aor_asia and building_present_min_level barracks_carthage auxilia_phase2 recruit "aor asia roman archer" 0 requires factions { carthage, } and marian_reforms and hidden_resource unit_syria and building_present_min_level barracks_carthage auxilia_phase3 recruit "aor asia skirmisher" 0 requires factions { carthage, } and hidden_resource aor_asia and building_present_min_level barracks_carthage auxilia_phase2 recruit "aor egypt archer" 0 requires factions { carthage, } and hidden_resource aor_egypt and building_present_min_level barracks_carthage auxilia_phase3 recruit "aor galatia slinger" 0 requires factions { carthage, } and hidden_resource aor_galat and building_present_min_level barracks_carthage auxilia_phase3 recruit "aor gaul slinger" 0 requires factions { carthage, } and hidden_resource aor_gaul and building_present_min_level barracks_carthage auxilia_phase3 recruit "aor german batavian" 0 requires factions { carthage, } and hidden_resource w_germany and building_present_min_level barracks_carthage auxilia_phase2 recruit "aor greece skirmisher" 0 requires factions { carthage, } and hidden_resource aor_greek and building_present_min_level barracks_carthage auxilia_phase2 recruit "aor hills skirmisher" 0 requires factions { carthage, } and hidden_resource aor_hill and building_present_min_level barracks_carthage auxilia_phase2 recruit "aor hills slinger" 0 requires factions { carthage, } and hidden_resource aor_hill and building_present_min_level barracks_carthage auxilia_phase3 recruit "aor illyria skirmisher" 0 requires factions { carthage, } and hidden_resource aor_illyr and building_present_min_level barracks_carthage auxilia_phase2 recruit "aor illyria slinger" 0 requires factions { carthage, } and hidden_resource aor_illyr and building_present_min_level barracks_carthage auxilia_phase3 recruit "aor india infantry" 0 requires factions { carthage, } and hidden_resource aor_indi and building_present_min_level barracks_carthage auxilia_phase2 recruit "aor italy skirmisher" 0 requires factions { carthage, } and not marian_reforms and hidden_resource aor_italy and building_present_min_level barracks_carthage auxilia_phase2 recruit "aor italy velite" 0 requires factions { carthage, } and marian_reforms and hidden_resource aor_italy and building_present_min_level barracks_carthage auxilia_phase2 recruit "aor macedon slinger" 0 requires factions { carthage, } and hidden_resource aor_mace and building_present_min_level barracks_carthage auxilia_phase3 recruit "aor numidia skirmisher" 0 requires factions { carthage, } and hidden_resource aor_numid and building_present_min_level barracks_carthage auxilia_phase2 recruit "aor persia archer" 0 requires factions { carthage, } and hidden_resource aor_pers and building_present_min_level barracks_carthage auxilia_phase3 recruit "aor persia skirmisher" 0 requires factions { carthage, } and hidden_resource aor_pers and building_present_min_level barracks_carthage auxilia_phase2 recruit "aor sarmatia archer" 0 requires factions { carthage, } and hidden_resource aor_scyth and building_present_min_level barracks_carthage auxilia_phase3 recruit "aor sarmatia skirmisher" 0 requires factions { carthage, } and hidden_resource aor_scyth and building_present_min_level barracks_carthage auxilia_phase2 recruit "aor spain skirmisher" 0 requires factions { carthage, } and hidden_resource aor_iber and building_present_min_level barracks_carthage auxilia_phase2 recruit "aor thrace slinger" 0 requires factions { carthage, } and hidden_resource aor_dacia and building_present_min_level barracks_carthage auxilia_phase3 ; ; recruit "aor asia archer" 0 requires factions { numidia, } and hidden_resource aor_asia and building_present_min_level barracks_numidia auxilia_phase2 recruit "aor asia roman archer" 0 requires factions { numidia, } and marian_reforms and hidden_resource unit_syria and building_present_min_level barracks_numidia auxilia_phase3 recruit "aor asia skirmisher" 0 requires factions { numidia, } and hidden_resource aor_asia and building_present_min_level barracks_numidia auxilia_phase2 recruit "aor egypt archer" 0 requires factions { numidia, } and hidden_resource aor_egypt and building_present_min_level barracks_numidia auxilia_phase3 recruit "aor galatia slinger" 0 requires factions { numidia, } and hidden_resource aor_galat and building_present_min_level barracks_numidia auxilia_phase3 recruit "aor gaul slinger" 0 requires factions { numidia, } and hidden_resource aor_gaul and building_present_min_level barracks_numidia auxilia_phase3 recruit "aor german batavian" 0 requires factions { numidia, } and hidden_resource w_germany and building_present_min_level barracks_numidia auxilia_phase2 recruit "aor greece skirmisher" 0 requires factions { numidia, } and hidden_resource aor_greek and building_present_min_level barracks_numidia auxilia_phase2 recruit "aor hills skirmisher" 0 requires factions { numidia, } and hidden_resource aor_hill and building_present_min_level barracks_numidia auxilia_phase2 recruit "aor hills slinger" 0 requires factions { numidia, } and hidden_resource aor_hill and building_present_min_level barracks_numidia auxilia_phase3 recruit "aor illyria skirmisher" 0 requires factions { numidia, } and hidden_resource aor_illyr and building_present_min_level barracks_numidia auxilia_phase2 recruit "aor illyria slinger" 0 requires factions { numidia, } and hidden_resource aor_illyr and building_present_min_level barracks_numidia auxilia_phase3 recruit "aor india infantry" 0 requires factions { numidia, } and hidden_resource aor_indi and building_present_min_level barracks_numidia auxilia_phase2 recruit "aor italy skirmisher" 0 requires factions { numidia, } and not marian_reforms and hidden_resource aor_italy and building_present_min_level barracks_numidia auxilia_phase2 recruit "aor italy velite" 0 requires factions { numidia, } and marian_reforms and hidden_resource aor_italy and building_present_min_level barracks_numidia auxilia_phase2 recruit "aor macedon slinger" 0 requires factions { numidia, } and hidden_resource aor_mace and building_present_min_level barracks_numidia auxilia_phase3 recruit "aor persia archer" 0 requires factions { numidia, } and hidden_resource aor_pers and building_present_min_level barracks_numidia auxilia_phase3 recruit "aor persia skirmisher" 0 requires factions { numidia, } and hidden_resource aor_pers and building_present_min_level barracks_numidia auxilia_phase2 recruit "aor sarmatia archer" 0 requires factions { numidia, } and hidden_resource aor_scyth and building_present_min_level barracks_numidia auxilia_phase3 recruit "aor sarmatia skirmisher" 0 requires factions { numidia, } and hidden_resource aor_scyth and building_present_min_level barracks_numidia auxilia_phase2 recruit "aor spain skirmisher" 0 requires factions { numidia, } and hidden_resource aor_iber and building_present_min_level barracks_numidia auxilia_phase2 recruit "aor thrace slinger" 0 requires factions { numidia, } and hidden_resource aor_dacia and building_present_min_level barracks_numidia auxilia_phase3 ; ; recruit "aor asia archer" 0 requires factions { macedon, } and hidden_resource aor_asia and building_present_min_level barracks_macedon auxilia_phase2 recruit "aor asia roman archer" 0 requires factions { macedon, } and marian_reforms and hidden_resource unit_syria and building_present_min_level barracks_macedon auxilia_phase3 recruit "aor asia skirmisher" 0 requires factions { macedon, } and hidden_resource aor_asia and building_present_min_level barracks_macedon auxilia_phase2 recruit "aor egypt archer" 0 requires factions { macedon, } and hidden_resource aor_egypt and building_present_min_level barracks_macedon auxilia_phase3 recruit "aor galatia slinger" 0 requires factions { macedon, } and hidden_resource aor_galat and building_present_min_level barracks_macedon auxilia_phase3 recruit "aor gaul slinger" 0 requires factions { macedon, } and hidden_resource aor_gaul and building_present_min_level barracks_macedon auxilia_phase3 recruit "aor german batavian" 0 requires factions { macedon, } and hidden_resource w_germany and building_present_min_level barracks_macedon auxilia_phase2 recruit "aor greece skirmisher" 0 requires factions { macedon, } and hidden_resource aor_greek and building_present_min_level barracks_macedon auxilia_phase2 recruit "aor hills skirmisher" 0 requires factions { macedon, } and hidden_resource aor_hill and building_present_min_level barracks_macedon auxilia_phase2 recruit "aor hills slinger" 0 requires factions { macedon, } and hidden_resource aor_hill and building_present_min_level barracks_macedon auxilia_phase3 recruit "aor illyria skirmisher" 0 requires factions { macedon, } and hidden_resource aor_illyr and building_present_min_level barracks_macedon auxilia_phase2 recruit "aor illyria slinger" 0 requires factions { macedon, } and hidden_resource aor_illyr and building_present_min_level barracks_macedon auxilia_phase3 recruit "aor india infantry" 0 requires factions { macedon, } and hidden_resource aor_indi and building_present_min_level barracks_macedon auxilia_phase2 recruit "aor italy skirmisher" 0 requires factions { macedon, } and not marian_reforms and hidden_resource aor_italy and building_present_min_level barracks_macedon auxilia_phase2 recruit "aor italy velite" 0 requires factions { macedon, } and marian_reforms and hidden_resource aor_italy and building_present_min_level barracks_macedon auxilia_phase2 recruit "aor macedon slinger" 0 requires factions { macedon, } and hidden_resource aor_mace and building_present_min_level barracks_macedon auxilia_phase3 recruit "aor numidia skirmisher" 0 requires factions { macedon, } and hidden_resource aor_numid and building_present_min_level barracks_macedon auxilia_phase2 recruit "aor persia archer" 0 requires factions { macedon, } and hidden_resource aor_pers and building_present_min_level barracks_macedon auxilia_phase3 recruit "aor persia skirmisher" 0 requires factions { macedon, } and hidden_resource aor_pers and building_present_min_level barracks_macedon auxilia_phase2 recruit "aor sarmatia archer" 0 requires factions { macedon, } and hidden_resource aor_scyth and building_present_min_level barracks_macedon auxilia_phase3 recruit "aor sarmatia skirmisher" 0 requires factions { macedon, } and hidden_resource aor_scyth and building_present_min_level barracks_macedon auxilia_phase2 recruit "aor spain skirmisher" 0 requires factions { macedon, } and hidden_resource aor_iber and building_present_min_level barracks_macedon auxilia_phase2 recruit "aor thrace slinger" 0 requires factions { macedon, } and hidden_resource aor_dacia and building_present_min_level barracks_macedon auxilia_phase3 ; ; recruit "aor asia archer" 0 requires factions { greek_cities, } and hidden_resource aor_asia and building_present_min_level barracks_greek_cities auxilia_phase2 recruit "aor asia roman archer" 0 requires factions { greek_cities, } and marian_reforms and hidden_resource unit_syria and building_present_min_level barracks_greek_cities auxilia_phase3 recruit "aor asia skirmisher" 0 requires factions { greek_cities, } and hidden_resource aor_asia and building_present_min_level barracks_greek_cities auxilia_phase2 recruit "aor egypt archer" 0 requires factions { greek_cities, } and hidden_resource aor_egypt and building_present_min_level barracks_greek_cities auxilia_phase3 recruit "aor galatia slinger" 0 requires factions { greek_cities, } and hidden_resource aor_galat and building_present_min_level barracks_greek_cities auxilia_phase3 recruit "aor gaul slinger" 0 requires factions { greek_cities, } and hidden_resource aor_gaul and building_present_min_level barracks_greek_cities auxilia_phase3 recruit "aor german batavian" 0 requires factions { greek_cities, } and hidden_resource w_germany and building_present_min_level barracks_greek_cities auxilia_phase2 recruit "aor hills skirmisher" 0 requires factions { greek_cities, } and hidden_resource aor_hill and building_present_min_level barracks_greek_cities auxilia_phase2 recruit "aor hills slinger" 0 requires factions { greek_cities, } and hidden_resource aor_hill and building_present_min_level barracks_greek_cities auxilia_phase3 recruit "aor illyria skirmisher" 0 requires factions { greek_cities, } and hidden_resource aor_illyr and building_present_min_level barracks_greek_cities auxilia_phase2 recruit "aor illyria slinger" 0 requires factions { greek_cities, } and hidden_resource aor_illyr and building_present_min_level barracks_greek_cities auxilia_phase3 recruit "aor india infantry" 0 requires factions { greek_cities, } and hidden_resource aor_indi and building_present_min_level barracks_greek_cities auxilia_phase2 recruit "aor italy skirmisher" 0 requires factions { greek_cities, } and not marian_reforms and hidden_resource aor_italy and building_present_min_level barracks_greek_cities auxilia_phase2 recruit "aor italy velite" 0 requires factions { greek_cities, } and marian_reforms and hidden_resource aor_italy and building_present_min_level barracks_greek_cities auxilia_phase2 recruit "aor macedon slinger" 0 requires factions { greek_cities, } and hidden_resource aor_mace and building_present_min_level barracks_greek_cities auxilia_phase3 recruit "aor numidia skirmisher" 0 requires factions { greek_cities, } and hidden_resource aor_numid and building_present_min_level barracks_greek_cities auxilia_phase2 recruit "aor persia archer" 0 requires factions { greek_cities, } and hidden_resource aor_pers and building_present_min_level barracks_greek_cities auxilia_phase3 recruit "aor persia skirmisher" 0 requires factions { greek_cities, } and hidden_resource aor_pers and building_present_min_level barracks_greek_cities auxilia_phase2 recruit "aor sarmatia archer" 0 requires factions { greek_cities, } and hidden_resource aor_scyth and building_present_min_level barracks_greek_cities auxilia_phase3 recruit "aor sarmatia skirmisher" 0 requires factions { greek_cities, } and hidden_resource aor_scyth and building_present_min_level barracks_greek_cities auxilia_phase2 recruit "aor spain skirmisher" 0 requires factions { greek_cities, } and hidden_resource aor_iber and building_present_min_level barracks_greek_cities auxilia_phase2 recruit "aor thrace slinger" 0 requires factions { greek_cities, } and hidden_resource aor_dacia and building_present_min_level barracks_greek_cities auxilia_phase3 ; ; recruit "aor asia archer" 0 requires factions { seleucid, } and hidden_resource aor_asia and building_present_min_level barracks_seleucid auxilia_phase2 recruit "aor asia roman archer" 0 requires factions { seleucid, } and marian_reforms and hidden_resource unit_syria and building_present_min_level barracks_seleucid auxilia_phase3 recruit "aor asia skirmisher" 0 requires factions { seleucid, } and hidden_resource aor_asia and building_present_min_level barracks_seleucid auxilia_phase2 recruit "aor egypt archer" 0 requires factions { seleucid, } and hidden_resource aor_egypt and building_present_min_level barracks_seleucid auxilia_phase3 recruit "aor galatia slinger" 0 requires factions { seleucid, } and hidden_resource aor_galat and building_present_min_level barracks_seleucid auxilia_phase3 recruit "aor gaul slinger" 0 requires factions { seleucid, } and hidden_resource aor_gaul and building_present_min_level barracks_seleucid auxilia_phase3 recruit "aor german batavian" 0 requires factions { seleucid, } and hidden_resource w_germany and building_present_min_level barracks_seleucid auxilia_phase2 recruit "aor greece skirmisher" 0 requires factions { seleucid, } and hidden_resource aor_greek and building_present_min_level barracks_seleucid auxilia_phase2 recruit "aor hills skirmisher" 0 requires factions { seleucid, } and hidden_resource aor_hill and building_present_min_level barracks_seleucid auxilia_phase2 recruit "aor hills slinger" 0 requires factions { seleucid, } and hidden_resource aor_hill and building_present_min_level barracks_seleucid auxilia_phase3 recruit "aor illyria skirmisher" 0 requires factions { seleucid, } and hidden_resource aor_illyr and building_present_min_level barracks_seleucid auxilia_phase2 recruit "aor illyria slinger" 0 requires factions { seleucid, } and hidden_resource aor_illyr and building_present_min_level barracks_seleucid auxilia_phase3 recruit "aor india infantry" 0 requires factions { seleucid, } and hidden_resource aor_indi and building_present_min_level barracks_seleucid auxilia_phase2 recruit "aor italy skirmisher" 0 requires factions { seleucid, } and not marian_reforms and hidden_resource aor_italy and building_present_min_level barracks_seleucid auxilia_phase2 recruit "aor italy velite" 0 requires factions { seleucid, } and marian_reforms and hidden_resource aor_italy and building_present_min_level barracks_seleucid auxilia_phase2 recruit "aor macedon slinger" 0 requires factions { seleucid, } and hidden_resource aor_mace and building_present_min_level barracks_seleucid auxilia_phase3 recruit "aor numidia skirmisher" 0 requires factions { seleucid, } and hidden_resource aor_numid and building_present_min_level barracks_seleucid auxilia_phase2 recruit "aor persia archer" 0 requires factions { seleucid, } and hidden_resource aor_pers and building_present_min_level barracks_seleucid auxilia_phase3 recruit "aor persia skirmisher" 0 requires factions { seleucid, } and hidden_resource aor_pers and building_present_min_level barracks_seleucid auxilia_phase2 recruit "aor sarmatia archer" 0 requires factions { seleucid, } and hidden_resource aor_scyth and building_present_min_level barracks_seleucid auxilia_phase3 recruit "aor sarmatia skirmisher" 0 requires factions { seleucid, } and hidden_resource aor_scyth and building_present_min_level barracks_seleucid auxilia_phase2 recruit "aor spain skirmisher" 0 requires factions { seleucid, } and hidden_resource aor_iber and building_present_min_level barracks_seleucid auxilia_phase2 recruit "aor thrace slinger" 0 requires factions { seleucid, } and hidden_resource aor_dacia and building_present_min_level barracks_seleucid auxilia_phase3 ; ; recruit "aor hills skirmisher" 0 requires factions { scythia, } and hidden_resource aor_hill and building_present_min_level barracks_scythia auxilia_phase2 recruit "aor hills slinger" 0 requires factions { scythia, } and hidden_resource aor_hill and building_present_min_level barracks_scythia auxilia_phase3 recruit "aor sarmatia archer" 0 requires factions { scythia, } and hidden_resource aor_scyth and building_present_min_level barracks_scythia auxilia_phase3 recruit "aor sarmatia skirmisher" 0 requires factions { scythia, } and hidden_resource aor_scyth and building_present_min_level barracks_scythia auxilia_phase2 recruit "aor thrace slinger" 0 requires factions { scythia, } and hidden_resource aor_dacia and building_present_min_level barracks_scythia auxilia_phase3 ; ; recruit "aor asia archer" 0 requires factions { egypt, } and hidden_resource aor_asia and building_present_min_level barracks_egypt auxilia_phase2 recruit "aor asia roman archer" 0 requires factions { egypt, } and marian_reforms and hidden_resource unit_syria and building_present_min_level barracks_egypt auxilia_phase3 recruit "aor asia skirmisher" 0 requires factions { egypt, } and hidden_resource aor_asia and building_present_min_level barracks_egypt auxilia_phase2 recruit "aor egypt archer" 0 requires factions { egypt, } and hidden_resource aor_egypt and building_present_min_level barracks_egypt auxilia_phase3 recruit "aor galatia slinger" 0 requires factions { egypt, } and hidden_resource aor_galat and building_present_min_level barracks_egypt auxilia_phase3 recruit "aor gaul slinger" 0 requires factions { egypt, } and hidden_resource aor_gaul and building_present_min_level barracks_egypt auxilia_phase3 recruit "aor german batavian" 0 requires factions { egypt, } and hidden_resource w_germany and building_present_min_level barracks_egypt auxilia_phase2 recruit "aor greece skirmisher" 0 requires factions { egypt, } and hidden_resource aor_greek and building_present_min_level barracks_egypt auxilia_phase2 recruit "aor hills skirmisher" 0 requires factions { egypt, } and hidden_resource aor_hill and building_present_min_level barracks_egypt auxilia_phase2 recruit "aor hills slinger" 0 requires factions { egypt, } and hidden_resource aor_hill and building_present_min_level barracks_egypt auxilia_phase3 recruit "aor illyria skirmisher" 0 requires factions { egypt, } and hidden_resource aor_illyr and building_present_min_level barracks_egypt auxilia_phase2 recruit "aor illyria slinger" 0 requires factions { egypt, } and hidden_resource aor_illyr and building_present_min_level barracks_egypt auxilia_phase3 recruit "aor india infantry" 0 requires factions { egypt, } and hidden_resource aor_indi and building_present_min_level barracks_egypt auxilia_phase2 recruit "aor italy skirmisher" 0 requires factions { egypt, } and not marian_reforms and hidden_resource aor_italy and building_present_min_level barracks_egypt auxilia_phase2 recruit "aor italy velite" 0 requires factions { egypt, } and marian_reforms and hidden_resource aor_italy and building_present_min_level barracks_egypt auxilia_phase2 recruit "aor macedon slinger" 0 requires factions { egypt, } and hidden_resource aor_mace and building_present_min_level barracks_egypt auxilia_phase3 recruit "aor numidia skirmisher" 0 requires factions { egypt, } and hidden_resource aor_numid and building_present_min_level barracks_egypt auxilia_phase2 recruit "aor persia archer" 0 requires factions { egypt, } and hidden_resource aor_pers and building_present_min_level barracks_egypt auxilia_phase3 recruit "aor persia skirmisher" 0 requires factions { egypt, } and hidden_resource aor_pers and building_present_min_level barracks_egypt auxilia_phase2 recruit "aor sarmatia archer" 0 requires factions { egypt, } and hidden_resource aor_scyth and building_present_min_level barracks_egypt auxilia_phase3 recruit "aor sarmatia skirmisher" 0 requires factions { egypt, } and hidden_resource aor_scyth and building_present_min_level barracks_egypt auxilia_phase2 recruit "aor spain skirmisher" 0 requires factions { egypt, } and hidden_resource aor_iber and building_present_min_level barracks_egypt auxilia_phase2 recruit "aor thrace slinger" 0 requires factions { egypt, } and hidden_resource aor_dacia and building_present_min_level barracks_egypt auxilia_phase3 ; } construction 1 cost 1600 settlement_min large_town upgrades { siege_engineer } } siege_engineer requires factions { carthage, egyptian, macedon, greek_cities, roman, } and building_present_min_level academic academy { capability { recruit "aor briton slinger" 0 requires factions { egypt, } and hidden_resource aor_celt and building_present_min_level barracks_egypt auxilia_phase3 recruit "aor briton slinger" 0 requires factions { pontus, } and hidden_resource aor_celt and building_present_min_level barracks_pontus auxilia_phase3 recruit "aor briton slinger" 0 requires factions { thrace, } and hidden_resource aor_celt and building_present_min_level barracks_thrace auxilia_phase3 recruit "aor briton slinger" 0 requires factions { carthage, } and hidden_resource aor_celt and building_present_min_level barracks_carthage auxilia_phase3 recruit "aor briton slinger" 0 requires factions { dacia, } and hidden_resource aor_celt and building_present_min_level barracks_dacia auxilia_phase3 recruit "aor briton slinger" 0 requires factions { numidia, } and hidden_resource aor_celt and building_present_min_level barracks_numidia auxilia_phase3 recruit "aor briton slinger" 0 requires factions { scythia, } and hidden_resource aor_celt and building_present_min_level barracks_scythia auxilia_phase2 recruit "aor briton slinger" 0 requires factions { armenia, } and hidden_resource aor_celt and building_present_min_level barracks_armenia auxilia_phase3 recruit "aor briton slinger" 0 requires factions { seleucid, } and hidden_resource aor_celt and building_present_min_level barracks_seleucid auxilia_phase3 recruit "aor briton slinger" 0 requires factions { greek_cities, } and hidden_resource aor_celt and building_present_min_level barracks_greek_cities auxilia_phase3 recruit "aor briton slinger" 0 requires factions { macedon, } and hidden_resource aor_celt and building_present_min_level barracks_macedon auxilia_phase3 recruit "aor briton slinger" 0 requires factions { parthia, } and hidden_resource aor_celt and building_present_min_level barracks_parthia auxilia_phase3 recruit "aor briton slinger" 0 requires factions { britons, } and hidden_resource aor_celt and building_present_min_level barracks_britons auxilia_phase3 recruit "aor briton slinger" 0 requires factions { gauls, } and hidden_resource aor_celt and building_present_min_level barracks_gauls auxilia_phase3 recruit "aor briton slinger" 0 requires factions { spain, } and hidden_resource aor_celt and building_present_min_level barracks_spain auxilia_phase3 recruit "aor briton slinger" 0 requires factions { germans, } and hidden_resource aor_celt and building_present_min_level barracks_germans auxilia_phase3 recruit "aor briton slinger" 0 requires factions { roman, } and building_present_min_level barracks_roman militia_barracks and hidden_resource aor_celt recruit "roman velite" 0 requires factions { roman, } and not marian_reforms and building_present_min_level barracks_roman muster_field recruit "roman funtidores" 0 requires factions { roman, } and not marian_reforms and building_present_min_level barracks_roman muster_field recruit "barb peltast gaul" 0 requires factions { gauls, } and building_present_min_level barracks_gauls muster_field recruit "senone slingers" 0 requires factions { gauls, } and building_present_min_level barracks_gauls muster_field recruit "warband huntsman gaul" 0 requires factions { gauls, } and building_present_min_level barracks_gauls muster_field recruit "spanish peltast" 0 requires factions { spain, } and building_present_min_level barracks_spain muster_field recruit "carthaginian slinger" 0 requires factions { spain, } and building_present_min_level barracks_spain muster_field recruit "illyrian slinger" 0 requires factions { britons, } and building_present_min_level barracks_britons muster_field recruit "illyrian skirmisher" 0 requires factions { britons, } and building_present_min_level barracks_britons muster_field recruit "illyrian heavy peltast" 0 requires factions { britons, } and building_present_min_level barracks_britons muster_field recruit "rtr german youngspears" 0 requires factions { germans, } and building_present_min_level barracks_germans muster_field recruit "rtr german archers" 0 requires factions { germans, } and hidden_resource e_germany and building_present_min_level barracks_germans auxilia_phase3 recruit "greek peltast" 0 requires factions { dacia, } and building_present_min_level barracks_dacia muster_field recruit "thracian heavy peltast" 0 requires factions { dacia, } and building_present_min_level barracks_dacia muster_field recruit "barb slinger dacia" 0 requires factions { dacia, } and building_present_min_level barracks_dacia muster_field recruit "barb archer dacian" 0 requires factions { dacia, } and building_present_min_level barracks_dacia muster_field recruit "poeni heavy peltast" 0 requires factions { carthage, } and building_present_min_level barracks_carthage muster_field recruit "carthaginian slinger" 0 requires factions { numidia, } and building_present_min_level barracks_numidia muster_field recruit "carthaginian archer" 0 requires factions { numidia, } and building_present_min_level barracks_numidia muster_field recruit "east peltast" 0 requires factions { armenia, } and building_present_min_level barracks_armenia muster_field recruit "east archer" 0 requires factions { armenia, } and building_present_min_level barracks_armenia muster_field recruit "greek peltast" 0 requires factions { seleucid, } and building_present_min_level barracks_seleucid muster_field recruit "greek peltast" 0 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities muster_field recruit "greek heavy peltast" 0 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities muster_field recruit "greek archer" 0 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities muster_field recruit "greek heavy peltast" 0 requires factions { macedon, } and building_present_min_level barracks_macedon muster_field recruit "macedonian dart slinger" 0 requires factions { macedon, } and marian_reforms and building_present_min_level barracks_macedon muster_field recruit "greek archer" 0 requires factions { macedon, } and building_present_min_level barracks_macedon muster_field recruit "macedonian peltast" 0 requires factions { macedon, } and building_present_min_level barracks_macedon muster_field recruit "east peltast" 0 requires factions { pontus, } and building_present_min_level barracks_pontus muster_field recruit "east archer" 0 requires factions { pontus, } and building_present_min_level barracks_pontus muster_field recruit "bactrian peltast" 0 requires factions { thrace, } and building_present_min_level barracks_thrace muster_field recruit "bactrian archer" 0 requires factions { thrace, } and building_present_min_level barracks_thrace muster_field recruit "egyptian peltast" 0 requires factions { egypt, } and building_present_min_level barracks_egypt muster_field ; ;AOR ; recruit "aor asia archer" 0 requires factions { roman, } and hidden_resource aor_asia and building_present_min_level barracks_roman auxilia_phase2 recruit "aor asia roman archer" 0 requires factions { roman, } and marian_reforms and hidden_resource unit_syria and building_present_min_level barracks_roman auxilia_phase3 recruit "aor asia skirmisher" 0 requires factions { roman, } and hidden_resource aor_asia and building_present_min_level barracks_roman auxilia_phase2 recruit "aor egypt archer" 0 requires factions { roman, } and hidden_resource aor_egypt and building_present_min_level barracks_roman auxilia_phase3 recruit "aor galatia slinger" 0 requires factions { roman, } and hidden_resource aor_galat and building_present_min_level barracks_roman auxilia_phase3 recruit "aor gaul slinger" 0 requires factions { roman, } and hidden_resource aor_gaul and building_present_min_level barracks_roman auxilia_phase3 recruit "aor german batavian" 0 requires factions { roman, } and hidden_resource w_germany and building_present_min_level barracks_roman auxilia_phase2 recruit "aor greece skirmisher" 0 requires factions { roman, } and hidden_resource aor_greek and building_present_min_level barracks_roman auxilia_phase2 recruit "aor hills skirmisher" 0 requires factions { roman, } and hidden_resource aor_hill and building_present_min_level barracks_roman auxilia_phase2 recruit "aor hills slinger" 0 requires factions { roman, } and hidden_resource aor_hill and building_present_min_level barracks_roman auxilia_phase3 recruit "aor illyria skirmisher" 0 requires factions { roman, } and hidden_resource aor_illyr and building_present_min_level barracks_roman auxilia_phase2 recruit "aor illyria slinger" 0 requires factions { roman, } and hidden_resource aor_illyr and building_present_min_level barracks_roman auxilia_phase3 recruit "aor india infantry" 0 requires factions { roman, } and hidden_resource aor_indi and building_present_min_level barracks_roman auxilia_phase2 recruit "aor italy skirmisher" 0 requires factions { roman, } and not marian_reforms and hidden_resource aor_italy and building_present_min_level barracks_roman auxilia_phase2 recruit "aor italy velite" 0 requires factions { roman, } and marian_reforms and hidden_resource aor_italy and building_present_min_level barracks_roman auxilia_phase2 recruit "aor macedon slinger" 0 requires factions { roman, } and hidden_resource aor_mace and building_present_min_level barracks_roman auxilia_phase3 recruit "aor numidia skirmisher" 0 requires factions { roman, } and hidden_resource aor_numid and building_present_min_level barracks_roman auxilia_phase2 recruit "aor persia archer" 0 requires factions { roman, } and hidden_resource aor_pers and building_present_min_level barracks_roman auxilia_phase3 recruit "aor persia skirmisher" 0 requires factions { roman, } and hidden_resource aor_pers and building_present_min_level barracks_roman auxilia_phase2 recruit "aor sarmatia archer" 0 requires factions { roman, } and hidden_resource aor_scyth and building_present_min_level barracks_roman auxilia_phase3 recruit "aor sarmatia skirmisher" 0 requires factions { roman, } and hidden_resource aor_scyth and building_present_min_level barracks_roman auxilia_phase2 recruit "aor spain skirmisher" 0 requires factions { roman, } and hidden_resource aor_iber and building_present_min_level barracks_roman auxilia_phase2 recruit "aor thrace slinger" 0 requires factions { roman, } and hidden_resource aor_dacia and building_present_min_level barracks_roman auxilia_phase3 ; ; recruit "aor galatia slinger" 0 requires factions { gauls, } and hidden_resource aor_galat and building_present_min_level barracks_gauls auxilia_phase3 recruit "aor gaul slinger" 0 requires factions { gauls, } and hidden_resource aor_gaul and building_present_min_level barracks_gauls auxilia_phase3 recruit "aor german batavian" 0 requires factions { gauls, } and hidden_resource w_germany and building_present_min_level barracks_gauls auxilia_phase2 recruit "aor italy skirmisher" 0 requires factions { gauls, } and not marian_reforms and hidden_resource aor_italy and building_present_min_level barracks_gauls auxilia_phase2 recruit "aor italy velite" 0 requires factions { gauls, } and marian_reforms and hidden_resource aor_italy and building_present_min_level barracks_gauls auxilia_phase2 recruit "aor spain skirmisher" 0 requires factions { gauls, } and hidden_resource aor_iber and building_present_min_level barracks_gauls auxilia_phase2 ; ; recruit "aor gaul slinger" 0 requires factions { spain, } and hidden_resource aor_gaul and building_present_min_level barracks_spain auxilia_phase3 ; ; recruit "aor gaul slinger" 0 requires factions { germans, } and hidden_resource aor_gaul and building_present_min_level barracks_germans auxilia_phase3 recruit "aor illyria skirmisher" 0 requires factions { germans, } and marian_reforms and hidden_resource aor_illyr and building_present_min_level barracks_germans auxilia_phase2 recruit "aor illyria slinger" 0 requires factions { germans, } and marian_reforms and hidden_resource aor_illyr and building_present_min_level barracks_germans auxilia_phase3 recruit "aor italy velite" 0 requires factions { germans, } and marian_reforms and hidden_resource aor_italy and building_present_min_level barracks_germans auxilia_phase2 recruit "aor sarmatia archer" 0 requires factions { germans, } and marian_reforms and hidden_resource aor_scyth and building_present_min_level barracks_germans auxilia_phase3 recruit "aor sarmatia skirmisher" 0 requires factions { germans, } and marian_reforms and hidden_resource aor_scyth and building_present_min_level barracks_germans auxilia_phase2 recruit "aor spain skirmisher" 0 requires factions { germans, } and marian_reforms and hidden_resource aor_iber and building_present_min_level barracks_germans auxilia_phase2 recruit "aor thrace slinger" 0 requires factions { germans, } and marian_reforms and hidden_resource aor_dacia and building_present_min_level barracks_germans auxilia_phase3 ; ; recruit "aor gaul slinger" 0 requires factions { britons, } and hidden_resource aor_gaul and building_present_min_level barracks_britons auxilia_phase3 recruit "aor german batavian" 0 requires factions { britons, } and hidden_resource w_germany and building_present_min_level barracks_britons auxilia_phase2 recruit "aor greece skirmisher" 0 requires factions { britons, } and hidden_resource aor_greek and building_present_min_level barracks_britons auxilia_phase2 recruit "aor italy skirmisher" 0 requires factions { britons, } and not marian_reforms and hidden_resource aor_italy and building_present_min_level barracks_britons auxilia_phase2 recruit "aor italy velite" 0 requires factions { britons, } and marian_reforms and hidden_resource aor_italy and building_present_min_level barracks_britons auxilia_phase2 recruit "aor macedon slinger" 0 requires factions { britons, } and hidden_resource aor_mace and building_present_min_level barracks_britons auxilia_phase3 recruit "aor thrace slinger" 0 requires factions { britons, } and hidden_resource aor_dacia and building_present_min_level barracks_britons auxilia_phase3 ; ; recruit "aor gaul slinger" 0 requires factions { dacia, } and hidden_resource aor_gaul and building_present_min_level barracks_dacia auxilia_phase3 recruit "aor german batavian" 0 requires factions { dacia, } and hidden_resource w_germany and building_present_min_level barracks_dacia auxilia_phase2 recruit "aor greece skirmisher" 0 requires factions { dacia, } and hidden_resource aor_greek and building_present_min_level barracks_dacia auxilia_phase2 recruit "aor illyria skirmisher" 0 requires factions { dacia, } and hidden_resource aor_illyr and building_present_min_level barracks_dacia auxilia_phase2 recruit "aor illyria slinger" 0 requires factions { dacia, } and hidden_resource aor_illyr and building_present_min_level barracks_dacia auxilia_phase3 recruit "aor macedon slinger" 0 requires factions { dacia, } and hidden_resource aor_mace and building_present_min_level barracks_dacia auxilia_phase3 recruit "aor sarmatia archer" 0 requires factions { dacia, } and hidden_resource aor_scyth and building_present_min_level barracks_dacia auxilia_phase3 recruit "aor sarmatia skirmisher" 0 requires factions { dacia, } and hidden_resource aor_scyth and building_present_min_level barracks_dacia auxilia_phase2 ; ; recruit "aor asia archer" 0 requires factions { thrace, } and hidden_resource aor_asia and building_present_min_level barracks_thrace auxilia_phase2 recruit "aor asia roman archer" 0 requires factions { thrace, } and marian_reforms and hidden_resource unit_syria and building_present_min_level barracks_thrace auxilia_phase3 recruit "aor asia skirmisher" 0 requires factions { thrace, } and hidden_resource aor_asia and building_present_min_level barracks_thrace auxilia_phase2 recruit "aor egypt archer" 0 requires factions { thrace, } and hidden_resource aor_egypt and building_present_min_level barracks_thrace auxilia_phase3 recruit "aor galatia slinger" 0 requires factions { thrace, } and hidden_resource aor_galat and building_present_min_level barracks_thrace auxilia_phase3 recruit "aor gaul slinger" 0 requires factions { thrace, } and hidden_resource aor_gaul and building_present_min_level barracks_thrace auxilia_phase3 recruit "aor german batavian" 0 requires factions { thrace, } and hidden_resource w_germany and building_present_min_level barracks_thrace auxilia_phase2 recruit "aor greece skirmisher" 0 requires factions { thrace, } and hidden_resource aor_greek and building_present_min_level barracks_thrace auxilia_phase2 recruit "aor hills skirmisher" 0 requires factions { thrace, } and hidden_resource aor_hill and building_present_min_level barracks_thrace auxilia_phase2 recruit "aor hills slinger" 0 requires factions { thrace, } and hidden_resource aor_hill and building_present_min_level barracks_thrace auxilia_phase3 recruit "aor illyria skirmisher" 0 requires factions { thrace, } and hidden_resource aor_illyr and building_present_min_level barracks_thrace auxilia_phase2 recruit "aor illyria slinger" 0 requires factions { thrace, } and hidden_resource aor_illyr and building_present_min_level barracks_thrace auxilia_phase3 recruit "aor india infantry" 0 requires factions { thrace, } and hidden_resource aor_indi and building_present_min_level barracks_thrace auxilia_phase2 recruit "aor italy skirmisher" 0 requires factions { thrace, } and not marian_reforms and hidden_resource aor_italy and building_present_min_level barracks_thrace auxilia_phase2 recruit "aor italy velite" 0 requires factions { thrace, } and marian_reforms and hidden_resource aor_italy and building_present_min_level barracks_thrace auxilia_phase2 recruit "aor macedon slinger" 0 requires factions { thrace, } and hidden_resource aor_mace and building_present_min_level barracks_thrace auxilia_phase3 recruit "aor numidia skirmisher" 0 requires factions { thrace, } and hidden_resource aor_numid and building_present_min_level barracks_thrace auxilia_phase2 recruit "aor persia archer" 0 requires factions { thrace, } and hidden_resource aor_pers and building_present_min_level barracks_thrace auxilia_phase3 recruit "aor persia skirmisher" 0 requires factions { thrace, } and hidden_resource aor_pers and building_present_min_level barracks_thrace auxilia_phase2 recruit "aor sarmatia archer" 0 requires factions { thrace, } and hidden_resource aor_scyth and building_present_min_level barracks_thrace auxilia_phase3 recruit "aor sarmatia skirmisher" 0 requires factions { thrace, } and hidden_resource aor_scyth and building_present_min_level barracks_thrace auxilia_phase2 recruit "aor spain skirmisher" 0 requires factions { thrace, } and hidden_resource aor_iber and building_present_min_level barracks_thrace auxilia_phase2 recruit "aor thrace slinger" 0 requires factions { thrace, } and hidden_resource aor_dacia and building_present_min_level barracks_thrace auxilia_phase3 ; ; recruit "aor asia archer" 0 requires factions { armenia, } and hidden_resource aor_asia and building_present_min_level barracks_armenia auxilia_phase2 recruit "aor asia roman archer" 0 requires factions { armenia, } and marian_reforms and hidden_resource unit_syria and building_present_min_level barracks_armenia auxilia_phase3 recruit "aor asia skirmisher" 0 requires factions { armenia, } and hidden_resource aor_asia and building_present_min_level barracks_armenia auxilia_phase2 recruit "aor egypt archer" 0 requires factions { armenia, } and hidden_resource aor_egypt and building_present_min_level barracks_armenia auxilia_phase3 recruit "aor galatia slinger" 0 requires factions { armenia, } and hidden_resource aor_galat and building_present_min_level barracks_armenia auxilia_phase3 recruit "aor gaul slinger" 0 requires factions { armenia, } and hidden_resource aor_gaul and building_present_min_level barracks_armenia auxilia_phase3 recruit "aor german batavian" 0 requires factions { armenia, } and hidden_resource w_germany and building_present_min_level barracks_armenia auxilia_phase2 recruit "aor greece skirmisher" 0 requires factions { armenia, } and hidden_resource aor_greek and building_present_min_level barracks_armenia auxilia_phase2 recruit "aor hills skirmisher" 0 requires factions { armenia, } and hidden_resource aor_hill and building_present_min_level barracks_armenia auxilia_phase2 recruit "aor hills slinger" 0 requires factions { armenia, } and hidden_resource aor_hill and building_present_min_level barracks_armenia auxilia_phase3 recruit "aor illyria skirmisher" 0 requires factions { armenia, } and hidden_resource aor_illyr and building_present_min_level barracks_armenia auxilia_phase2 recruit "aor illyria slinger" 0 requires factions { armenia, } and hidden_resource aor_illyr and building_present_min_level barracks_armenia auxilia_phase3 recruit "aor india infantry" 0 requires factions { armenia, } and hidden_resource aor_indi and building_present_min_level barracks_armenia auxilia_phase2 recruit "aor italy skirmisher" 0 requires factions { armenia, } and not marian_reforms and hidden_resource aor_italy and building_present_min_level barracks_armenia auxilia_phase2 recruit "aor italy velite" 0 requires factions { armenia, } and marian_reforms and hidden_resource aor_italy and building_present_min_level barracks_armenia auxilia_phase2 recruit "aor macedon slinger" 0 requires factions { armenia, } and hidden_resource aor_mace and building_present_min_level barracks_armenia auxilia_phase3 recruit "aor numidia skirmisher" 0 requires factions { armenia, } and hidden_resource aor_numid and building_present_min_level barracks_armenia auxilia_phase2 recruit "aor persia archer" 0 requires factions { armenia, } and hidden_resource aor_pers and building_present_min_level barracks_armenia auxilia_phase3 recruit "aor persia skirmisher" 0 requires factions { armenia, } and hidden_resource aor_pers and building_present_min_level barracks_armenia auxilia_phase2 recruit "aor sarmatia archer" 0 requires factions { armenia, } and hidden_resource aor_scyth and building_present_min_level barracks_armenia auxilia_phase3 recruit "aor sarmatia skirmisher" 0 requires factions { armenia, } and hidden_resource aor_scyth and building_present_min_level barracks_armenia auxilia_phase2 recruit "aor spain skirmisher" 0 requires factions { armenia, } and hidden_resource aor_iber and building_present_min_level barracks_armenia auxilia_phase2 recruit "aor thrace slinger" 0 requires factions { armenia, } and hidden_resource aor_dacia and building_present_min_level barracks_armenia auxilia_phase3 ; ; recruit "aor asia archer" 0 requires factions { pontus, } and hidden_resource aor_asia and building_present_min_level barracks_pontus auxilia_phase2 recruit "aor asia roman archer" 0 requires factions { pontus, } and marian_reforms and hidden_resource unit_syria and building_present_min_level barracks_pontus auxilia_phase3 recruit "aor asia skirmisher" 0 requires factions { pontus, } and hidden_resource aor_asia and building_present_min_level barracks_pontus auxilia_phase2 recruit "aor egypt archer" 0 requires factions { pontus, } and hidden_resource aor_egypt and building_present_min_level barracks_pontus auxilia_phase3 recruit "aor galatia slinger" 0 requires factions { pontus, } and hidden_resource aor_galat and building_present_min_level barracks_pontus auxilia_phase3 recruit "aor gaul slinger" 0 requires factions { pontus, } and hidden_resource aor_gaul and building_present_min_level barracks_pontus auxilia_phase3 recruit "aor german batavian" 0 requires factions { pontus, } and hidden_resource w_germany and building_present_min_level barracks_pontus auxilia_phase2 recruit "aor greece skirmisher" 0 requires factions { pontus, } and hidden_resource aor_greek and building_present_min_level barracks_pontus auxilia_phase2 recruit "aor hills skirmisher" 0 requires factions { pontus, } and hidden_resource aor_hill and building_present_min_level barracks_pontus auxilia_phase2 recruit "aor hills slinger" 0 requires factions { pontus, } and hidden_resource aor_hill and building_present_min_level barracks_pontus auxilia_phase3 recruit "aor illyria skirmisher" 0 requires factions { pontus, } and hidden_resource aor_illyr and building_present_min_level barracks_pontus auxilia_phase2 recruit "aor illyria slinger" 0 requires factions { pontus, } and hidden_resource aor_illyr and building_present_min_level barracks_pontus auxilia_phase3 recruit "aor india infantry" 0 requires factions { pontus, } and hidden_resource aor_indi and building_present_min_level barracks_pontus auxilia_phase2 recruit "aor italy skirmisher" 0 requires factions { pontus, } and not marian_reforms and hidden_resource aor_italy and building_present_min_level barracks_pontus auxilia_phase2 recruit "aor italy velite" 0 requires factions { pontus, } and marian_reforms and hidden_resource aor_italy and building_present_min_level barracks_pontus auxilia_phase2 recruit "aor macedon slinger" 0 requires factions { pontus, } and hidden_resource aor_mace and building_present_min_level barracks_pontus auxilia_phase3 recruit "aor numidia skirmisher" 0 requires factions { pontus, } and hidden_resource aor_numid and building_present_min_level barracks_pontus auxilia_phase2 recruit "aor persia archer" 0 requires factions { pontus, } and hidden_resource aor_pers and building_present_min_level barracks_pontus auxilia_phase3 recruit "aor persia skirmisher" 0 requires factions { pontus, } and hidden_resource aor_pers and building_present_min_level barracks_pontus auxilia_phase2 recruit "aor sarmatia archer" 0 requires factions { pontus, } and hidden_resource aor_scyth and building_present_min_level barracks_pontus auxilia_phase3 recruit "aor sarmatia skirmisher" 0 requires factions { pontus, } and hidden_resource aor_scyth and building_present_min_level barracks_pontus auxilia_phase2 recruit "aor spain skirmisher" 0 requires factions { pontus, } and hidden_resource aor_iber and building_present_min_level barracks_pontus auxilia_phase2 recruit "aor thrace slinger" 0 requires factions { pontus, } and hidden_resource aor_dacia and building_present_min_level barracks_pontus auxilia_phase3 ; ; recruit "aor asia archer" 0 requires factions { parthia, } and hidden_resource aor_asia and building_present_min_level barracks_parthia auxilia_phase2 recruit "aor asia roman archer" 0 requires factions { parthia, } and marian_reforms and hidden_resource unit_syria and building_present_min_level barracks_parthia auxilia_phase3 recruit "aor asia skirmisher" 0 requires factions { parthia, } and hidden_resource aor_asia and building_present_min_level barracks_parthia auxilia_phase2 recruit "aor egypt archer" 0 requires factions { parthia, } and hidden_resource aor_egypt and building_present_min_level barracks_parthia auxilia_phase3 recruit "aor galatia slinger" 0 requires factions { parthia, } and hidden_resource aor_galat and building_present_min_level barracks_parthia auxilia_phase3 recruit "aor gaul slinger" 0 requires factions { parthia, } and hidden_resource aor_gaul and building_present_min_level barracks_parthia auxilia_phase3 recruit "aor german batavian" 0 requires factions { parthia, } and hidden_resource w_germany and building_present_min_level barracks_parthia auxilia_phase2 recruit "aor greece skirmisher" 0 requires factions { parthia, } and hidden_resource aor_greek and building_present_min_level barracks_parthia auxilia_phase2 recruit "aor hills skirmisher" 0 requires factions { parthia, } and hidden_resource aor_hill and building_present_min_level barracks_parthia auxilia_phase2 recruit "aor hills slinger" 0 requires factions { parthia, } and hidden_resource aor_hill and building_present_min_level barracks_parthia auxilia_phase3 recruit "aor illyria skirmisher" 0 requires factions { parthia, } and hidden_resource aor_illyr and building_present_min_level barracks_parthia auxilia_phase2 recruit "aor illyria slinger" 0 requires factions { parthia, } and hidden_resource aor_illyr and building_present_min_level barracks_parthia auxilia_phase3 recruit "aor india infantry" 0 requires factions { parthia, } and hidden_resource aor_indi and building_present_min_level barracks_parthia auxilia_phase2 recruit "aor italy skirmisher" 0 requires factions { parthia, } and not marian_reforms and hidden_resource aor_italy and building_present_min_level barracks_parthia auxilia_phase2 recruit "aor italy velite" 0 requires factions { parthia, } and marian_reforms and hidden_resource aor_italy and building_present_min_level barracks_parthia auxilia_phase2 recruit "aor macedon slinger" 0 requires factions { parthia, } and hidden_resource aor_mace and building_present_min_level barracks_parthia auxilia_phase3 recruit "aor numidia skirmisher" 0 requires factions { parthia, } and hidden_resource aor_numid and building_present_min_level barracks_parthia auxilia_phase2 recruit "aor persia archer" 0 requires factions { parthia, } and hidden_resource aor_pers and building_present_min_level barracks_parthia auxilia_phase3 recruit "aor persia skirmisher" 0 requires factions { parthia, } and hidden_resource aor_pers and building_present_min_level barracks_parthia auxilia_phase2 recruit "aor sarmatia archer" 0 requires factions { parthia, } and hidden_resource aor_scyth and building_present_min_level barracks_parthia auxilia_phase3 recruit "aor sarmatia skirmisher" 0 requires factions { parthia, } and hidden_resource aor_scyth and building_present_min_level barracks_parthia auxilia_phase2 recruit "aor spain skirmisher" 0 requires factions { parthia, } and hidden_resource aor_iber and building_present_min_level barracks_parthia auxilia_phase2 recruit "aor thrace slinger" 0 requires factions { parthia, } and hidden_resource aor_dacia and building_present_min_level barracks_parthia auxilia_phase3 ; ; recruit "aor asia archer" 0 requires factions { carthage, } and hidden_resource aor_asia and building_present_min_level barracks_carthage auxilia_phase2 recruit "aor asia roman archer" 0 requires factions { carthage, } and marian_reforms and hidden_resource unit_syria and building_present_min_level barracks_carthage auxilia_phase3 recruit "aor asia skirmisher" 0 requires factions { carthage, } and hidden_resource aor_asia and building_present_min_level barracks_carthage auxilia_phase2 recruit "aor egypt archer" 0 requires factions { carthage, } and hidden_resource aor_egypt and building_present_min_level barracks_carthage auxilia_phase3 recruit "aor galatia slinger" 0 requires factions { carthage, } and hidden_resource aor_galat and building_present_min_level barracks_carthage auxilia_phase3 recruit "aor gaul slinger" 0 requires factions { carthage, } and hidden_resource aor_gaul and building_present_min_level barracks_carthage auxilia_phase3 recruit "aor german batavian" 0 requires factions { carthage, } and hidden_resource w_germany and building_present_min_level barracks_carthage auxilia_phase2 recruit "aor greece skirmisher" 0 requires factions { carthage, } and hidden_resource aor_greek and building_present_min_level barracks_carthage auxilia_phase2 recruit "aor hills skirmisher" 0 requires factions { carthage, } and hidden_resource aor_hill and building_present_min_level barracks_carthage auxilia_phase2 recruit "aor hills slinger" 0 requires factions { carthage, } and hidden_resource aor_hill and building_present_min_level barracks_carthage auxilia_phase3 recruit "aor illyria skirmisher" 0 requires factions { carthage, } and hidden_resource aor_illyr and building_present_min_level barracks_carthage auxilia_phase2 recruit "aor illyria slinger" 0 requires factions { carthage, } and hidden_resource aor_illyr and building_present_min_level barracks_carthage auxilia_phase3 recruit "aor india infantry" 0 requires factions { carthage, } and hidden_resource aor_indi and building_present_min_level barracks_carthage auxilia_phase2 recruit "aor italy skirmisher" 0 requires factions { carthage, } and not marian_reforms and hidden_resource aor_italy and building_present_min_level barracks_carthage auxilia_phase2 recruit "aor italy velite" 0 requires factions { carthage, } and marian_reforms and hidden_resource aor_italy and building_present_min_level barracks_carthage auxilia_phase2 recruit "aor macedon slinger" 0 requires factions { carthage, } and hidden_resource aor_mace and building_present_min_level barracks_carthage auxilia_phase3 recruit "aor numidia skirmisher" 0 requires factions { carthage, } and hidden_resource aor_numid and building_present_min_level barracks_carthage auxilia_phase2 recruit "aor persia archer" 0 requires factions { carthage, } and hidden_resource aor_pers and building_present_min_level barracks_carthage auxilia_phase3 recruit "aor persia skirmisher" 0 requires factions { carthage, } and hidden_resource aor_pers and building_present_min_level barracks_carthage auxilia_phase2 recruit "aor sarmatia archer" 0 requires factions { carthage, } and hidden_resource aor_scyth and building_present_min_level barracks_carthage auxilia_phase3 recruit "aor sarmatia skirmisher" 0 requires factions { carthage, } and hidden_resource aor_scyth and building_present_min_level barracks_carthage auxilia_phase2 recruit "aor spain skirmisher" 0 requires factions { carthage, } and hidden_resource aor_iber and building_present_min_level barracks_carthage auxilia_phase2 recruit "aor thrace slinger" 0 requires factions { carthage, } and hidden_resource aor_dacia and building_present_min_level barracks_carthage auxilia_phase3 ; ; recruit "aor asia archer" 0 requires factions { numidia, } and hidden_resource aor_asia and building_present_min_level barracks_numidia auxilia_phase2 recruit "aor asia roman archer" 0 requires factions { numidia, } and marian_reforms and hidden_resource unit_syria and building_present_min_level barracks_numidia auxilia_phase3 recruit "aor asia skirmisher" 0 requires factions { numidia, } and hidden_resource aor_asia and building_present_min_level barracks_numidia auxilia_phase2 recruit "aor egypt archer" 0 requires factions { numidia, } and hidden_resource aor_egypt and building_present_min_level barracks_numidia auxilia_phase3 recruit "aor galatia slinger" 0 requires factions { numidia, } and hidden_resource aor_galat and building_present_min_level barracks_numidia auxilia_phase3 recruit "aor gaul slinger" 0 requires factions { numidia, } and hidden_resource aor_gaul and building_present_min_level barracks_numidia auxilia_phase3 recruit "aor german batavian" 0 requires factions { numidia, } and hidden_resource w_germany and building_present_min_level barracks_numidia auxilia_phase2 recruit "aor greece skirmisher" 0 requires factions { numidia, } and hidden_resource aor_greek and building_present_min_level barracks_numidia auxilia_phase2 recruit "aor hills skirmisher" 0 requires factions { numidia, } and hidden_resource aor_hill and building_present_min_level barracks_numidia auxilia_phase2 recruit "aor hills slinger" 0 requires factions { numidia, } and hidden_resource aor_hill and building_present_min_level barracks_numidia auxilia_phase3 recruit "aor illyria skirmisher" 0 requires factions { numidia, } and hidden_resource aor_illyr and building_present_min_level barracks_numidia auxilia_phase2 recruit "aor illyria slinger" 0 requires factions { numidia, } and hidden_resource aor_illyr and building_present_min_level barracks_numidia auxilia_phase3 recruit "aor india infantry" 0 requires factions { numidia, } and hidden_resource aor_indi and building_present_min_level barracks_numidia auxilia_phase2 recruit "aor italy skirmisher" 0 requires factions { numidia, } and not marian_reforms and hidden_resource aor_italy and building_present_min_level barracks_numidia auxilia_phase2 recruit "aor italy velite" 0 requires factions { numidia, } and marian_reforms and hidden_resource aor_italy and building_present_min_level barracks_numidia auxilia_phase2 recruit "aor macedon slinger" 0 requires factions { numidia, } and hidden_resource aor_mace and building_present_min_level barracks_numidia auxilia_phase3 recruit "aor persia archer" 0 requires factions { numidia, } and hidden_resource aor_pers and building_present_min_level barracks_numidia auxilia_phase3 recruit "aor persia skirmisher" 0 requires factions { numidia, } and hidden_resource aor_pers and building_present_min_level barracks_numidia auxilia_phase2 recruit "aor sarmatia archer" 0 requires factions { numidia, } and hidden_resource aor_scyth and building_present_min_level barracks_numidia auxilia_phase3 recruit "aor sarmatia skirmisher" 0 requires factions { numidia, } and hidden_resource aor_scyth and building_present_min_level barracks_numidia auxilia_phase2 recruit "aor spain skirmisher" 0 requires factions { numidia, } and hidden_resource aor_iber and building_present_min_level barracks_numidia auxilia_phase2 recruit "aor thrace slinger" 0 requires factions { numidia, } and hidden_resource aor_dacia and building_present_min_level barracks_numidia auxilia_phase3 ; ; recruit "aor asia archer" 0 requires factions { macedon, } and hidden_resource aor_asia and building_present_min_level barracks_macedon auxilia_phase2 recruit "aor asia roman archer" 0 requires factions { macedon, } and marian_reforms and hidden_resource unit_syria and building_present_min_level barracks_macedon auxilia_phase3 recruit "aor asia skirmisher" 0 requires factions { macedon, } and hidden_resource aor_asia and building_present_min_level barracks_macedon auxilia_phase2 recruit "aor egypt archer" 0 requires factions { macedon, } and hidden_resource aor_egypt and building_present_min_level barracks_macedon auxilia_phase3 recruit "aor galatia slinger" 0 requires factions { macedon, } and hidden_resource aor_galat and building_present_min_level barracks_macedon auxilia_phase3 recruit "aor gaul slinger" 0 requires factions { macedon, } and hidden_resource aor_gaul and building_present_min_level barracks_macedon auxilia_phase3 recruit "aor german batavian" 0 requires factions { macedon, } and hidden_resource w_germany and building_present_min_level barracks_macedon auxilia_phase2 recruit "aor greece skirmisher" 0 requires factions { macedon, } and hidden_resource aor_greek and building_present_min_level barracks_macedon auxilia_phase2 recruit "aor hills skirmisher" 0 requires factions { macedon, } and hidden_resource aor_hill and building_present_min_level barracks_macedon auxilia_phase2 recruit "aor hills slinger" 0 requires factions { macedon, } and hidden_resource aor_hill and building_present_min_level barracks_macedon auxilia_phase3 recruit "aor illyria skirmisher" 0 requires factions { macedon, } and hidden_resource aor_illyr and building_present_min_level barracks_macedon auxilia_phase2 recruit "aor illyria slinger" 0 requires factions { macedon, } and hidden_resource aor_illyr and building_present_min_level barracks_macedon auxilia_phase3 recruit "aor india infantry" 0 requires factions { macedon, } and hidden_resource aor_indi and building_present_min_level barracks_macedon auxilia_phase2 recruit "aor italy skirmisher" 0 requires factions { macedon, } and not marian_reforms and hidden_resource aor_italy and building_present_min_level barracks_macedon auxilia_phase2 recruit "aor italy velite" 0 requires factions { macedon, } and marian_reforms and hidden_resource aor_italy and building_present_min_level barracks_macedon auxilia_phase2 recruit "aor macedon slinger" 0 requires factions { macedon, } and hidden_resource aor_mace and building_present_min_level barracks_macedon auxilia_phase3 recruit "aor numidia skirmisher" 0 requires factions { macedon, } and hidden_resource aor_numid and building_present_min_level barracks_macedon auxilia_phase2 recruit "aor persia archer" 0 requires factions { macedon, } and hidden_resource aor_pers and building_present_min_level barracks_macedon auxilia_phase3 recruit "aor persia skirmisher" 0 requires factions { macedon, } and hidden_resource aor_pers and building_present_min_level barracks_macedon auxilia_phase2 recruit "aor sarmatia archer" 0 requires factions { macedon, } and hidden_resource aor_scyth and building_present_min_level barracks_macedon auxilia_phase3 recruit "aor sarmatia skirmisher" 0 requires factions { macedon, } and hidden_resource aor_scyth and building_present_min_level barracks_macedon auxilia_phase2 recruit "aor spain skirmisher" 0 requires factions { macedon, } and hidden_resource aor_iber and building_present_min_level barracks_macedon auxilia_phase2 recruit "aor thrace slinger" 0 requires factions { macedon, } and hidden_resource aor_dacia and building_present_min_level barracks_macedon auxilia_phase3 ; ; recruit "aor asia archer" 0 requires factions { greek_cities, } and hidden_resource aor_asia and building_present_min_level barracks_greek_cities auxilia_phase2 recruit "aor asia roman archer" 0 requires factions { greek_cities, } and marian_reforms and hidden_resource unit_syria and building_present_min_level barracks_greek_cities auxilia_phase3 recruit "aor asia skirmisher" 0 requires factions { greek_cities, } and hidden_resource aor_asia and building_present_min_level barracks_greek_cities auxilia_phase2 recruit "aor egypt archer" 0 requires factions { greek_cities, } and hidden_resource aor_egypt and building_present_min_level barracks_greek_cities auxilia_phase3 recruit "aor galatia slinger" 0 requires factions { greek_cities, } and hidden_resource aor_galat and building_present_min_level barracks_greek_cities auxilia_phase3 recruit "aor gaul slinger" 0 requires factions { greek_cities, } and hidden_resource aor_gaul and building_present_min_level barracks_greek_cities auxilia_phase3 recruit "aor german batavian" 0 requires factions { greek_cities, } and hidden_resource w_germany and building_present_min_level barracks_greek_cities auxilia_phase2 recruit "aor hills skirmisher" 0 requires factions { greek_cities, } and hidden_resource aor_hill and building_present_min_level barracks_greek_cities auxilia_phase2 recruit "aor hills slinger" 0 requires factions { greek_cities, } and hidden_resource aor_hill and building_present_min_level barracks_greek_cities auxilia_phase3 recruit "aor illyria skirmisher" 0 requires factions { greek_cities, } and hidden_resource aor_illyr and building_present_min_level barracks_greek_cities auxilia_phase2 recruit "aor illyria slinger" 0 requires factions { greek_cities, } and hidden_resource aor_illyr and building_present_min_level barracks_greek_cities auxilia_phase3 recruit "aor india infantry" 0 requires factions { greek_cities, } and hidden_resource aor_indi and building_present_min_level barracks_greek_cities auxilia_phase2 recruit "aor italy skirmisher" 0 requires factions { greek_cities, } and not marian_reforms and hidden_resource aor_italy and building_present_min_level barracks_greek_cities auxilia_phase2 recruit "aor italy velite" 0 requires factions { greek_cities, } and marian_reforms and hidden_resource aor_italy and building_present_min_level barracks_greek_cities auxilia_phase2 recruit "aor macedon slinger" 0 requires factions { greek_cities, } and hidden_resource aor_mace and building_present_min_level barracks_greek_cities auxilia_phase3 recruit "aor numidia skirmisher" 0 requires factions { greek_cities, } and hidden_resource aor_numid and building_present_min_level barracks_greek_cities auxilia_phase2 recruit "aor persia archer" 0 requires factions { greek_cities, } and hidden_resource aor_pers and building_present_min_level barracks_greek_cities auxilia_phase3 recruit "aor persia skirmisher" 0 requires factions { greek_cities, } and hidden_resource aor_pers and building_present_min_level barracks_greek_cities auxilia_phase2 recruit "aor sarmatia archer" 0 requires factions { greek_cities, } and hidden_resource aor_scyth and building_present_min_level barracks_greek_cities auxilia_phase3 recruit "aor sarmatia skirmisher" 0 requires factions { greek_cities, } and hidden_resource aor_scyth and building_present_min_level barracks_greek_cities auxilia_phase2 recruit "aor spain skirmisher" 0 requires factions { greek_cities, } and hidden_resource aor_iber and building_present_min_level barracks_greek_cities auxilia_phase2 recruit "aor thrace slinger" 0 requires factions { greek_cities, } and hidden_resource aor_dacia and building_present_min_level barracks_greek_cities auxilia_phase3 ; ; recruit "aor asia archer" 0 requires factions { seleucid, } and hidden_resource aor_asia and building_present_min_level barracks_seleucid auxilia_phase2 recruit "aor asia roman archer" 0 requires factions { seleucid, } and marian_reforms and hidden_resource unit_syria and building_present_min_level barracks_seleucid auxilia_phase3 recruit "aor asia skirmisher" 0 requires factions { seleucid, } and hidden_resource aor_asia and building_present_min_level barracks_seleucid auxilia_phase2 recruit "aor egypt archer" 0 requires factions { seleucid, } and hidden_resource aor_egypt and building_present_min_level barracks_seleucid auxilia_phase3 recruit "aor galatia slinger" 0 requires factions { seleucid, } and hidden_resource aor_galat and building_present_min_level barracks_seleucid auxilia_phase3 recruit "aor gaul slinger" 0 requires factions { seleucid, } and hidden_resource aor_gaul and building_present_min_level barracks_seleucid auxilia_phase3 recruit "aor german batavian" 0 requires factions { seleucid, } and hidden_resource w_germany and building_present_min_level barracks_seleucid auxilia_phase2 recruit "aor greece skirmisher" 0 requires factions { seleucid, } and hidden_resource aor_greek and building_present_min_level barracks_seleucid auxilia_phase2 recruit "aor hills skirmisher" 0 requires factions { seleucid, } and hidden_resource aor_hill and building_present_min_level barracks_seleucid auxilia_phase2 recruit "aor hills slinger" 0 requires factions { seleucid, } and hidden_resource aor_hill and building_present_min_level barracks_seleucid auxilia_phase3 recruit "aor illyria skirmisher" 0 requires factions { seleucid, } and hidden_resource aor_illyr and building_present_min_level barracks_seleucid auxilia_phase2 recruit "aor illyria slinger" 0 requires factions { seleucid, } and hidden_resource aor_illyr and building_present_min_level barracks_seleucid auxilia_phase3 recruit "aor india infantry" 0 requires factions { seleucid, } and hidden_resource aor_indi and building_present_min_level barracks_seleucid auxilia_phase2 recruit "aor italy skirmisher" 0 requires factions { seleucid, } and not marian_reforms and hidden_resource aor_italy and building_present_min_level barracks_seleucid auxilia_phase2 recruit "aor italy velite" 0 requires factions { seleucid, } and marian_reforms and hidden_resource aor_italy and building_present_min_level barracks_seleucid auxilia_phase2 recruit "aor macedon slinger" 0 requires factions { seleucid, } and hidden_resource aor_mace and building_present_min_level barracks_seleucid auxilia_phase3 recruit "aor numidia skirmisher" 0 requires factions { seleucid, } and hidden_resource aor_numid and building_present_min_level barracks_seleucid auxilia_phase2 recruit "aor persia archer" 0 requires factions { seleucid, } and hidden_resource aor_pers and building_present_min_level barracks_seleucid auxilia_phase3 recruit "aor persia skirmisher" 0 requires factions { seleucid, } and hidden_resource aor_pers and building_present_min_level barracks_seleucid auxilia_phase2 recruit "aor sarmatia archer" 0 requires factions { seleucid, } and hidden_resource aor_scyth and building_present_min_level barracks_seleucid auxilia_phase3 recruit "aor sarmatia skirmisher" 0 requires factions { seleucid, } and hidden_resource aor_scyth and building_present_min_level barracks_seleucid auxilia_phase2 recruit "aor spain skirmisher" 0 requires factions { seleucid, } and hidden_resource aor_iber and building_present_min_level barracks_seleucid auxilia_phase2 recruit "aor thrace slinger" 0 requires factions { seleucid, } and hidden_resource aor_dacia and building_present_min_level barracks_seleucid auxilia_phase3 ; ; recruit "aor hills skirmisher" 0 requires factions { scythia, } and hidden_resource aor_hill and building_present_min_level barracks_scythia auxilia_phase2 recruit "aor hills slinger" 0 requires factions { scythia, } and hidden_resource aor_hill and building_present_min_level barracks_scythia auxilia_phase3 recruit "aor sarmatia archer" 0 requires factions { scythia, } and hidden_resource aor_scyth and building_present_min_level barracks_scythia auxilia_phase3 recruit "aor sarmatia skirmisher" 0 requires factions { scythia, } and hidden_resource aor_scyth and building_present_min_level barracks_scythia auxilia_phase2 recruit "aor thrace slinger" 0 requires factions { scythia, } and hidden_resource aor_dacia and building_present_min_level barracks_scythia auxilia_phase3 ; ; recruit "aor asia archer" 0 requires factions { egypt, } and hidden_resource aor_asia and building_present_min_level barracks_egypt auxilia_phase2 recruit "aor asia roman archer" 0 requires factions { egypt, } and marian_reforms and hidden_resource unit_syria and building_present_min_level barracks_egypt auxilia_phase3 recruit "aor asia skirmisher" 0 requires factions { egypt, } and hidden_resource aor_asia and building_present_min_level barracks_egypt auxilia_phase2 recruit "aor egypt archer" 0 requires factions { egypt, } and hidden_resource aor_egypt and building_present_min_level barracks_egypt auxilia_phase3 recruit "aor galatia slinger" 0 requires factions { egypt, } and hidden_resource aor_galat and building_present_min_level barracks_egypt auxilia_phase3 recruit "aor gaul slinger" 0 requires factions { egypt, } and hidden_resource aor_gaul and building_present_min_level barracks_egypt auxilia_phase3 recruit "aor german batavian" 0 requires factions { egypt, } and hidden_resource w_germany and building_present_min_level barracks_egypt auxilia_phase2 recruit "aor greece skirmisher" 0 requires factions { egypt, } and hidden_resource aor_greek and building_present_min_level barracks_egypt auxilia_phase2 recruit "aor hills skirmisher" 0 requires factions { egypt, } and hidden_resource aor_hill and building_present_min_level barracks_egypt auxilia_phase2 recruit "aor hills slinger" 0 requires factions { egypt, } and hidden_resource aor_hill and building_present_min_level barracks_egypt auxilia_phase3 recruit "aor illyria skirmisher" 0 requires factions { egypt, } and hidden_resource aor_illyr and building_present_min_level barracks_egypt auxilia_phase2 recruit "aor illyria slinger" 0 requires factions { egypt, } and hidden_resource aor_illyr and building_present_min_level barracks_egypt auxilia_phase3 recruit "aor india infantry" 0 requires factions { egypt, } and hidden_resource aor_indi and building_present_min_level barracks_egypt auxilia_phase2 recruit "aor italy skirmisher" 0 requires factions { egypt, } and not marian_reforms and hidden_resource aor_italy and building_present_min_level barracks_egypt auxilia_phase2 recruit "aor italy velite" 0 requires factions { egypt, } and marian_reforms and hidden_resource aor_italy and building_present_min_level barracks_egypt auxilia_phase2 recruit "aor macedon slinger" 0 requires factions { egypt, } and hidden_resource aor_mace and building_present_min_level barracks_egypt auxilia_phase3 recruit "aor numidia skirmisher" 0 requires factions { egypt, } and hidden_resource aor_numid and building_present_min_level barracks_egypt auxilia_phase2 recruit "aor persia archer" 0 requires factions { egypt, } and hidden_resource aor_pers and building_present_min_level barracks_egypt auxilia_phase3 recruit "aor persia skirmisher" 0 requires factions { egypt, } and hidden_resource aor_pers and building_present_min_level barracks_egypt auxilia_phase2 recruit "aor sarmatia archer" 0 requires factions { egypt, } and hidden_resource aor_scyth and building_present_min_level barracks_egypt auxilia_phase3 recruit "aor sarmatia skirmisher" 0 requires factions { egypt, } and hidden_resource aor_scyth and building_present_min_level barracks_egypt auxilia_phase2 recruit "aor spain skirmisher" 0 requires factions { egypt, } and hidden_resource aor_iber and building_present_min_level barracks_egypt auxilia_phase2 recruit "aor thrace slinger" 0 requires factions { egypt, } and hidden_resource aor_dacia and building_present_min_level barracks_egypt auxilia_phase3 ; ;SEIGE ; ; recruit "greek ballista" 0 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities muster_field recruit "greek ballista" 0 requires factions { macedon, } and building_present_min_level barracks_macedon muster_field recruit "greek ballista" 0 requires factions { thrace, } and building_present_min_level barracks_thrace muster_field recruit "greek ballista" 0 requires factions { egypt, } and building_present_min_level barracks_egypt muster_field recruit "greek ballista" 0 requires factions { seleucid, } and building_present_min_level barracks_seleucid muster_field recruit "greek scorpion" 0 requires factions { greek_cities, } and building_present_min_level barracks_greek_cities muster_field recruit "greek scorpion" 0 requires factions { macedon, } and building_present_min_level barracks_macedon muster_field recruit "greek scorpion" 0 requires factions { thrace, } and building_present_min_level barracks_thrace muster_field recruit "greek scorpion" 0 requires factions { egypt, } and building_present_min_level barracks_egypt muster_field recruit "greek scorpion" 0 requires factions { seleucid, } and building_present_min_level barracks_seleucid muster_field recruit "east ballista" 0 requires factions { pontus, } and building_present_min_level barracks_pontus muster_field recruit "east ballista" 0 requires factions { armenia, } and building_present_min_level barracks_armenia muster_field recruit "east ballista" 0 requires factions { parthia, } and building_present_min_level barracks_parthia militia_barracks recruit "east scorpion" 0 requires factions { pontus, } and building_present_min_level barracks_pontus muster_field recruit "east scorpion" 0 requires factions { armenia, } and building_present_min_level barracks_armenia muster_field recruit "east scorpion" 0 requires factions { parthia, } and building_present_min_level barracks_parthia militia_barracks recruit "roman ballista" 0 requires factions { roman, } and building_present_min_level barracks_roman muster_field recruit "roman scorpion" 0 requires factions { roman, } and building_present_min_level barracks_roman muster_field recruit "carthaginian ballista" 0 requires factions { carthage, } and building_present_min_level barracks_carthage muster_field recruit "carthaginian scorpion" 0 requires factions { carthage, } and building_present_min_level barracks_carthage muster_field } construction 3 cost 7000 settlement_min large_city upgrades { } } } plugins { } } building market { levels trader market forum great_forum curia { trader requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } { capability { trade_base_income_bonus bonus 1 population_growth_bonus bonus 1 } construction 1 cost 600 settlement_min town upgrades { market } } market requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } { capability { agent spy 0 requires factions { barbarian, } agent spy 0 requires factions { carthaginian, } agent spy 0 requires factions { eastern, } agent spy 0 requires factions { egyptian, } agent spy 0 requires factions { greek, } agent spy 0 requires factions { romans_julii, } trade_base_income_bonus bonus 2 population_growth_bonus bonus 1 } construction 1 cost 1200 settlement_min large_town upgrades { forum } } forum requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } { capability { agent spy 0 requires factions { barbarian, } agent assassin 0 requires factions { barbarian, } agent spy 0 requires factions { carthaginian, } agent assassin 0 requires factions { carthaginian, } agent spy 0 requires factions { eastern, } agent assassin 0 requires factions { eastern, } agent spy 0 requires factions { egyptian, } agent assassin 0 requires factions { egyptian, } agent spy 0 requires factions { greek, } agent assassin 0 requires factions { greek, } agent spy 0 requires factions { romans_julii, } agent assassin 0 requires factions { romans_julii, } trade_base_income_bonus bonus 3 population_growth_bonus bonus 1 } construction 2 cost 2400 settlement_min city upgrades { great_forum } } great_forum requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, } { capability { agent spy 0 requires factions { barbarian, } agent assassin 0 requires factions { barbarian, } agent spy 0 requires factions { carthaginian, } agent assassin 0 requires factions { carthaginian, } agent spy 0 requires factions { eastern, } agent assassin 0 requires factions { eastern, } agent spy 0 requires factions { egyptian, } agent assassin 0 requires factions { egyptian, } agent spy 0 requires factions { greek, } agent assassin 0 requires factions { greek, } agent spy 0 requires factions { romans_julii, } agent assassin 0 requires factions { romans_julii, } trade_base_income_bonus bonus 4 population_growth_bonus bonus 2 } construction 2 cost 4800 settlement_min large_city upgrades { curia } } curia requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, } { capability { agent spy 0 requires factions { barbarian, } agent assassin 0 requires factions { barbarian, } agent spy 0 requires factions { carthaginian, } agent assassin 0 requires factions { carthaginian, } agent spy 0 requires factions { eastern, } agent assassin 0 requires factions { eastern, } agent spy 0 requires factions { egyptian, } agent assassin 0 requires factions { egyptian, } agent spy 0 requires factions { greek, } agent assassin 0 requires factions { greek, } agent spy 0 requires factions { romans_julii, } agent assassin 0 requires factions { romans_julii, } trade_base_income_bonus bonus 5 population_growth_bonus bonus 2 happiness_bonus bonus 2 } construction 3 cost 9600 settlement_min huge_city upgrades { } } } plugins { } } building smith { levels blacksmith smiths_workshop foundry { blacksmith requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } and building_present_min_level market trader { capability { weapon_simple 1 weapon_bladed 1 weapon_missile 1 requires factions { germans, scythia,} } construction 1 cost 1200 settlement_min large_town upgrades { smiths_workshop } } smiths_workshop requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } and building_present_min_level market market { capability { weapon_simple 1 weapon_bladed 1 weapon_missile 1 armour 1 } construction 2 cost 2400 settlement_min city upgrades { foundry } } foundry requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, } and building_present_min_level market great_forum { capability { weapon_simple 2 weapon_bladed 2 weapon_missile 2 armour 2 } construction 2 cost 6400 settlement_min huge_city upgrades { } } } plugins { } } building port_buildings { levels port shipwright dockyard { port requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } { capability { recruit "naval boats" 0 requires factions { barbarian, } recruit "naval biremes" 0 requires factions { carthaginian, } recruit "naval triremes" 0 requires factions { carthaginian, } recruit "naval biremes" 0 requires factions { eastern, } recruit "naval triremes" 0 requires factions { eastern, } recruit "naval biremes" 0 requires factions { egyptian, } recruit "naval triremes" 0 requires factions { egyptian, } recruit "naval biremes" 0 requires factions { greek, } recruit "naval triremes" 0 requires factions { greek, } recruit "naval biremes" 0 requires factions { romans_julii, } recruit "naval triremes" 0 requires factions { romans_julii, } trade_fleet 1 requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } trade_base_income_bonus bonus 3 requires factions { carthaginian, eastern, egyptian, greek, roman, } and hidden_resource trade_hub ; ; trade_base_income_bonus bonus 1 requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } and hidden_resource sea_lanes } construction 1 cost 800 settlement_min large_town upgrades { shipwright } } shipwright requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } and hidden_resource sea_lanes { capability { recruit "naval boats" 0 requires factions { barbarian, } recruit "naval large boats" 0 requires factions { barbarian, } recruit "naval biremes" 0 requires factions { carthaginian, } recruit "naval triremes" 0 requires factions { carthaginian, } recruit "naval biremes" 0 requires factions { eastern, } recruit "naval triremes" 0 requires factions { eastern, } recruit "naval biremes" 0 requires factions { egyptian, } recruit "naval triremes" 0 requires factions { egyptian, } recruit "naval biremes" 0 requires factions { greek, } recruit "naval triremes" 0 requires factions { greek, } recruit "naval biremes" 0 requires factions { romans_julii, } recruit "naval triremes" 0 requires factions { romans_julii, } recruit "naval quinquiremes" 0 requires factions { carthaginian, } recruit "naval quinquiremes" 0 requires factions { eastern, } recruit "naval quinquiremes" 0 requires factions { egyptian, } recruit "naval quinquiremes" 0 requires factions { greek, } recruit "naval quinquiremes" 0 requires factions { romans_julii, } recruit "naval corvus quinquireme" 0 requires factions { romans_julii, } recruit "naval quadrireme" 0 requires factions { carthage, } trade_fleet 2 requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } and not hidden_resource trade_hub trade_fleet 3 requires factions { carthaginian, eastern, egyptian, greek, roman, } and hidden_resource trade_hub trade_base_income_bonus bonus 4 requires factions { carthaginian, eastern, egyptian, greek, roman, } and hidden_resource trade_hub ; trade_base_income_bonus bonus 2 requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } and hidden_resource sea_lanes } construction 1 cost 1600 settlement_min city upgrades { dockyard } } dockyard requires factions { carthaginian, eastern, parthia, greek, roman, egypt, } and hidden_resource major_port { capability { recruit "naval boats" 0 requires factions { barbarian, } recruit "naval large boats" 0 requires factions { barbarian, } recruit "naval biremes" 0 requires factions { carthaginian, } recruit "naval triremes" 0 requires factions { carthaginian, } recruit "naval biremes" 0 requires factions { eastern, } recruit "naval triremes" 0 requires factions { eastern, } recruit "naval biremes" 0 requires factions { egyptian, } recruit "naval triremes" 0 requires factions { egyptian, } recruit "naval biremes" 0 requires factions { greek, } recruit "naval triremes" 0 requires factions { greek, } recruit "naval biremes" 0 requires factions { romans_julii, } recruit "naval triremes" 0 requires factions { romans_julii, } recruit "naval quinquiremes" 0 requires factions { carthaginian, } recruit "naval quinquiremes" 0 requires factions { eastern, } recruit "naval quinquiremes" 0 requires factions { egyptian, } recruit "naval quinquiremes" 0 requires factions { greek, } recruit "naval quinquiremes" 0 requires factions { romans_julii, } recruit "naval corvus quinquireme" 0 requires factions { romans_julii, } recruit "naval quadrireme" 2 requires factions { carthage, } trade_fleet 3 requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } and not hidden_resource trade_hub trade_fleet 4 requires factions { carthaginian, eastern, egyptian, greek, roman, } and hidden_resource trade_hub trade_base_income_bonus bonus 6 requires factions { carthaginian, eastern, egyptian, greek, roman, } and hidden_resource trade_hub } construction 2 cost 3200 settlement_min large_city upgrades { } } } plugins { } } building health { levels sewers baths aqueduct city_plumbing { sewers requires factions { carthaginian, eastern, egyptian, greek, parthia, roman, } and building_present_min_level market trader { capability { population_health_bonus bonus 1 } construction 1 cost 800 settlement_min large_town upgrades { baths } } baths requires factions { carthaginian, eastern, egyptian, greek, parthia, roman, } and building_present_min_level market market { capability { population_health_bonus bonus 2 } construction 1 cost 1600 settlement_min city upgrades { aqueduct } } aqueduct requires factions { carthaginian, eastern, egyptian, greek, roman, } and building_present_min_level market forum { capability { population_health_bonus bonus 3 } construction 2 cost 3200 settlement_min large_city upgrades { city_plumbing } } city_plumbing requires factions { carthaginian, eastern, egyptian, greek, roman, } and building_present_min_level market great_forum { capability { population_health_bonus bonus 4 } construction 2 cost 6400 settlement_min huge_city upgrades { } } } plugins { } } building hinterland_farms { levels farms farms+1 farms+2 farms+3 farms+4 { farms requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } { capability { farming_level 1 } construction 1 cost 600 settlement_min town upgrades { farms+1 } } farms+1 requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } { capability { farming_level 2 } construction 1 cost 1200 settlement_min large_town upgrades { farms+2 } } farms+2 requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, } { capability { farming_level 3 } construction 2 cost 2400 settlement_min city upgrades { farms+3 } } farms+3 requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, } and building_present_min_level academic academy { capability { farming_level 4 } construction 2 cost 4800 settlement_min large_city upgrades { farms+4 } } farms+4 requires factions { carthaginian, egyptian, roman, } and building_present_min_level academic scriptorium { capability { farming_level 5 } construction 3 cost 9600 settlement_min huge_city upgrades { } } } plugins { } } building hinterland_roads { levels roads paved_roads highways { roads requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } { capability { road_level 0 } construction 1 cost 400 settlement_min town upgrades { paved_roads } } paved_roads requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, } { capability { road_level 1 } construction 1 cost 1200 settlement_min large_town upgrades { highways } } highways requires factions { roman, } { capability { road_level 2 } construction 2 cost 2400 settlement_min city upgrades { } } } plugins { } } building hinterland_mines { levels mines mines+1 { mines requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } and resource silver or resource gold { capability { mine_resource 10 } construction 1 cost 2000 settlement_min town upgrades { mines+1 } } mines+1 requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, } and resource silver or resource gold { capability { mine_resource 15 } construction 1 cost 3500 settlement_min large_town upgrades { } } } plugins { } } building hinterland_town_square { levels town_square { town_square requires factions { barbarian, carthaginian, eastern, egyptian, greek, roman, } { capability { ; Slave units ; Italian AOR recruit "aor italy velite custom" 4 requires factions { slave, } and marian_reforms and hidden_resource aor_italy recruit "aor italy hastati custom" 4 requires factions { slave, } and marian_reforms and hidden_resource aor_italy recruit "aor italy spearmen custom" 4 requires factions { slave, } and not marian_reforms and hidden_resource aor_italy recruit "aor italy swordsmen custom" 4 requires factions { slave, } and not marian_reforms and hidden_resource aor_italy recruit "aor italy skirmisher custom" 4 requires factions { slave, } and not marian_reforms and hidden_resource aor_italy recruit "aor italy cavalry custom" 4 requires factions { slave, } and hidden_resource aor_italy ; Asian AOR ;recruit "merc eastern infantry" 4 requires factions { slave, } and hidden_resource aor_asia and not hidden_resource aor_arab recruit "slave persia phalanx" 4 requires factions { slave, } and hidden_resource aor_asia and not hidden_resource aor_arab recruit "slave persia archer" 4 requires factions { slave, } and hidden_resource aor_asia and not hidden_resource aor_arab recruit "slave persia cavalry" 4 requires factions { slave, } and hidden_resource aor_asia and not hidden_resource aor_arab ; Persian AOR ;recruit "merc eastern infantry" 4 requires factions { slave, } and hidden_resource aor_pers and not hidden_resource aor_arab recruit "slave persia phalanx" 4 requires factions { slave, } and hidden_resource aor_pers and not hidden_resource aor_arab recruit "slave persia archer" 4 requires factions { slave, } and hidden_resource aor_pers and not hidden_resource aor_arab recruit "slave persia cavalry" 4 requires factions { slave, } and hidden_resource aor_pers and not hidden_resource aor_arab ; Hillmen AOR ;recruit "merc eastern infantry" 4 requires factions { slave, } and hidden_resource aor_hill recruit "slave persia phalanx" 4 requires factions { slave, } and hidden_resource aor_hill recruit "slave persia archer" 4 requires factions { slave, } and hidden_resource aor_hill recruit "slave persia cavalry" 4 requires factions { slave, } and hidden_resource aor_hill ; India AOR recruit "slave india infantry" 4 requires factions { slave, } and hidden_resource aor_indi recruit "slave india spearmen" 4 requires factions { slave, } and hidden_resource aor_indi recruit "slave india elephant" 4 requires factions { slave, } and hidden_resource aor_indi ; Galatians AOR recruit "aor galatia swordsmen" 4 requires factions { slave, } and hidden_resource aor_galat recruit "aor galatia slinger" 4 requires factions { slave, } and hidden_resource aor_galat recruit "aor galatia cavalry" 4 requires factions { slave, } and hidden_resource aor_galat recruit "aor galatia chariot" 4 requires factions { slave, } and hidden_resource aor_galat ; Judaean AOR recruit "slave judea zealots" 7 requires factions { slave, } and hidden_resource judaea ; Arab AOR recruit "slave bedouin" 4 requires factions { slave, } and hidden_resource aor_arab recruit "slave bedouin archers" 4 requires factions { slave, } and hidden_resource aor_arab recruit "slave arab infantry" 4 requires factions { slave, } and hidden_resource aor_arab ; Gallic AOR recruit "aor gaul slinger custom" 4 requires factions { slave, } and hidden_resource aor_gaul recruit "aor gaul spearmen custom" 4 requires factions { slave, } and hidden_resource aor_gaul recruit "aor gaul swordsmen custom" 4 requires factions { slave, } and hidden_resource aor_gaul recruit "aor gaul light cavalry custom" 4 requires factions { slave, } and hidden_resource aor_gaul recruit "aor gaul heavy cavalry custom" 4 requires factions { slave, } and hidden_resource aor_gaul ; German AOR recruit "aor german warband custom" 4 requires factions { slave, } and hidden_resource aor_germ recruit "aor german batavian custom" 4 requires factions { slave, } and hidden_resource aor_germ recruit "aor german lightcav custom" 4 requires factions { slave, } and hidden_resource aor_germ ; Spanish AOR recruit "aor spain infantry custom" 2 requires factions { slave, } and hidden_resource aor_iber recruit "aor spain spearmen custom" 2 requires factions { slave, } and hidden_resource aor_iber recruit "aor spain cavalry custom" 2 requires factions { slave, } and hidden_resource aor_iber ; Thrace AOR recruit "aor thrace infantry custom" 4 requires factions { slave, } and hidden_resource aor_dacia recruit "aor thrace slinger custom" 4 requires factions { slave, } and hidden_resource aor_dacia recruit "aor thrace heavy cavalry custom" 4 requires factions { slave, } and hidden_resource aor_dacia recruit "aor thrace light cavalry custom" 4 requires factions { slave, } and hidden_resource aor_dacia ; Illyrian AOR recruit "slave illyrian" 4 requires factions { slave, } and hidden_resource aor_illyr recruit "aor illyria slinger custom" 4 requires factions { slave, } and hidden_resource aor_illyr recruit "aor illyria skirmisher custom" 4 requires factions { slave, } and hidden_resource aor_illyr recruit "aor illyria spearmen custom" 4 requires factions { slave, } and hidden_resource aor_illyr ; Celtic AOR recruit "slave briton slinger" 4 requires factions { slave, } and hidden_resource aor_celt recruit "slave briton warband" 4 requires factions { slave, } and hidden_resource aor_celt recruit "slave briton swordsmen" 4 requires factions { slave, } and hidden_resource aor_celt recruit "barb chariot heavy slave" 4 requires factions { slave, } and hidden_resource aor_celt ; Scythian AOR recruit "slave horse archers" 4 requires factions { slave, } and hidden_resource aor_scyth recruit "aor sarmatia heavy cavalry custom" 4 requires factions { slave, } and hidden_resource aor_scyth ; Egyptian AOR recruit "aor punic pikemen custom" 2 requires not factions { egyptian, } and hidden_resource aor_egypt ; Punic AOR recruit "aor punic spearmen custom" 2 requires factions { slave, } and hidden_resource aor_punic recruit "aor numidia punic light cavalry custom" 4 requires factions { slave, } and hidden_resource aor_punic recruit "slave punic heavy cavalry" 4 requires factions { slave, } and hidden_resource aor_punic ; Numidian AOR recruit "aor numidia skirmisher custom" 4 requires factions { slave, } and hidden_resource aor_numid recruit "aor numidia spearmen custom" 4 requires factions { slave, } and hidden_resource aor_numid recruit "aor numidia punic light cavalry custom" 4 requires factions { slave, } and hidden_resource aor_numid ;Egyptian AOR recruit "aor egypt archer custom" 4 requires factions { slave, } and hidden_resource aor_egypt recruit "aor egypt spearmen custom" 4 requires factions { slave, } and hidden_resource aor_egypt recruit "slave rhodian slingers" 4 requires factions { slave, } and hidden_resource aor_egypt recruit "slave cretan archers" 4 requires factions { slave, } and hidden_resource aor_egypt ; Greek AOR recruit "aor macedon phalanx custom" 4 requires factions { slave, } and hidden_resource aor_mace recruit "slave illyrian" 4 requires factions { slave, } and hidden_resource aor_mace recruit "slave rhodian slingers" 4 requires factions { slave, } and hidden_resource aor_mace recruit "slave cretan archers" 4 requires factions { slave, } and hidden_resource aor_mace recruit "aor greece spearmen custom" 4 requires factions { slave, } and hidden_resource aor_greek recruit "aor greece skirmisher custom" 4 requires factions { slave, } and hidden_resource aor_greek recruit "slave illyrian" 4 requires factions { slave, } and hidden_resource aor_greek recruit "slave rhodian slingers" 4 requires factions { slave, } and hidden_resource aor_greek recruit "slave cretan archers" 4 requires factions { slave, } and hidden_resource aor_greek } construction 39 cost 10 settlement_min town upgrades { } } } plugins { } } building academic { levels academy scriptorium ludus_magnus { academy requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, } and building_present_min_level market market { capability { law_bonus bonus 1 } construction 1 cost 1800 settlement_min city upgrades { scriptorium } } scriptorium requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, } and building_present_min_level market forum { capability { law_bonus bonus 2 } construction 2 cost 3400 settlement_min large_city upgrades { ludus_magnus } } ludus_magnus requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, } and building_present_min_level market great_forum { capability { law_bonus bonus 3 } construction 2 cost 6600 settlement_min huge_city upgrades { } } } plugins { } } building amphitheatres { levels stone_amphitheatre urban_amphitheatre great_amphitheatre { stone_amphitheatre requires factions { roman, } and building_present_min_level market market { capability { stage_games 1 happiness_bonus bonus 1 } construction 1 cost 1600 settlement_min city upgrades { urban_amphitheatre } } urban_amphitheatre requires factions { roman, } and building_present_min_level market forum { capability { stage_games 2 happiness_bonus bonus 2 } construction 2 cost 3200 settlement_min large_city upgrades { great_amphitheatre } } great_amphitheatre requires factions { roman, } and building_present_min_level market great_forum { capability { stage_games 3 happiness_bonus bonus 3 } construction 2 cost 6400 settlement_min huge_city upgrades { } } } plugins { } } building theatres { levels odeon lyceum theatre { odeon requires factions { egyptian, greek, roman, } { capability { happiness_bonus bonus 1 } construction 1 cost 2000 settlement_min city upgrades { lyceum } } lyceum requires factions { egyptian, greek, roman, } { capability { happiness_bonus bonus 2 } construction 2 cost 3000 settlement_min large_city upgrades { theatre } } theatre requires factions { egyptian, greek, } { capability { happiness_bonus bonus 3 } construction 2 cost 4000 settlement_min huge_city upgrades { } } } plugins { } } building despotic_law { levels execution_square secret_police_hq secret_police_network { execution_square requires factions { carthaginian, eastern, parthia, egyptian, } { capability { law_bonus bonus 2 } construction 1 cost 1600 settlement_min city upgrades { secret_police_hq } } secret_police_hq requires factions { carthaginian, eastern, parthia, egyptian, } { capability { law_bonus bonus 3 } construction 2 cost 3200 settlement_min large_city upgrades { secret_police_network } } secret_police_network requires factions { carthaginian, eastern, parthia, egyptian, } { capability { law_bonus bonus 4 } construction 2 cost 6400 settlement_min huge_city upgrades { } } } plugins { } } building caravans { levels caravan frankincense_rd silk_rd { caravan requires factions { eastern, parthia, } { capability { trade_base_income_bonus bonus 2 } construction 1 cost 1600 settlement_min city upgrades { frankincense_rd } } frankincense_rd requires factions { eastern, parthia, } { capability { trade_base_income_bonus bonus 3 } construction 2 cost 3200 settlement_min large_city upgrades { silk_rd } } silk_rd requires factions { eastern, parthia, } { capability { trade_base_income_bonus bonus 4 } construction 2 cost 6400 settlement_min huge_city upgrades { } } } plugins { } } building taverns { levels tavern bardic_circle { tavern requires factions { barbarian, } { capability { happiness_bonus bonus 1 population_health_bonus bonus 1 } construction 1 cost 1000 settlement_min large_town upgrades { bardic_circle } } bardic_circle requires factions { barbarian, } { capability { happiness_bonus bonus 2 population_health_bonus bonus 2 } construction 2 cost 2000 settlement_min city upgrades { } } } plugins { } } ;;;;"Rome Total Polytheism"-temple system coded by Nero666;;;; building temple_of_battle { levels temple_of_battle_shrine temple_of_battle_temple temple_of_battle_large_temple temple_of_battle_awesome_temple temple_of_battle_pantheon { temple_of_battle_shrine requires factions { romans_julii, greek_cities, seleucid, macedon, pontus, egyptian, armenia, gauls, spain, germans, dacia, britons, } { capability { happiness_bonus bonus 1 } construction 1 cost 400 settlement_min town upgrades { temple_of_battle_temple } } temple_of_battle_temple requires factions { romans_julii, greek_cities, seleucid, macedon, pontus, egyptian, armenia, gauls, spain, germans, dacia, britons, } { capability { happiness_bonus bonus 2 } construction 1 cost 800 settlement_min large_town upgrades { temple_of_battle_large_temple } } temple_of_battle_large_temple requires factions { romans_julii, greek_cities, seleucid, macedon, pontus, egyptian, armenia, gauls, spain, germans, dacia, britons, } { capability { happiness_bonus bonus 3 recruits_morale_bonus bonus 1 requires factions { barbarian, } trade_base_income_bonus bonus 1 requires factions { barbarian, } } construction 1 cost 1600 settlement_min city upgrades { temple_of_battle_awesome_temple } } temple_of_battle_awesome_temple requires factions { romans_julii, greek_cities, seleucid, macedon, pontus, egyptian, armenia, } { capability { happiness_bonus bonus 4 recruits_morale_bonus bonus 1 trade_base_income_bonus bonus 1 } construction 2 cost 3200 settlement_min large_city upgrades { temple_of_battle_pantheon } } temple_of_battle_pantheon requires factions { } { capability { happiness_bonus bonus 5 recruits_morale_bonus bonus 3 trade_base_income_bonus bonus 1 } construction 2 cost 6400 settlement_min huge_city upgrades { } } } plugins { } } building temple_of_farming { levels temple_of_farming_shrine temple_of_farming_temple temple_of_farming_large_temple temple_of_farming_awesome_temple temple_of_farming_pantheon { temple_of_farming_shrine requires factions { romans_julii, greek_cities, seleucid, macedon, pontus, carthaginian, egyptian, germans, dacia, } { capability { happiness_bonus bonus 1 } construction 1 cost 400 settlement_min town upgrades { temple_of_farming_temple } } temple_of_farming_temple requires factions { romans_julii, greek_cities, seleucid, macedon, pontus, carthaginian, egyptian, germans, dacia, } { capability { happiness_bonus bonus 2 } construction 1 cost 800 settlement_min large_town upgrades { temple_of_farming_large_temple } } temple_of_farming_large_temple requires factions { romans_julii, greek_cities, seleucid, macedon, pontus, carthaginian, egyptian, germans, dacia, } { capability { happiness_bonus bonus 3 recruits_morale_bonus 1 requires factions { barbarian, } trade_base_income_bonus bonus 1 requires factions { barbarian, } } construction 1 cost 1600 settlement_min city upgrades { temple_of_farming_awesome_temple } } temple_of_farming_awesome_temple requires factions { romans_julii, greek_cities, seleucid, macedon, pontus, carthaginian, egyptian, } { capability { happiness_bonus bonus 4 recruits_morale_bonus 1 trade_base_income_bonus bonus 1 } construction 2 cost 3200 settlement_min large_city upgrades { temple_of_farming_pantheon } } temple_of_farming_pantheon requires factions { } { capability { happiness_bonus bonus 5 recruits_morale_bonus 1 trade_base_income_bonus bonus 1 } construction 2 cost 6400 settlement_min huge_city upgrades { } } } plugins { } } building temple_of_fun { levels temple_of_fun_shrine temple_of_fun_temple temple_of_fun_large_temple temple_of_fun_awesome_temple temple_of_fun_pantheon { temple_of_fun_shrine requires factions { romans_scipii, greek_cities, macedon, seleucid, pontus, armenia, egyptian, britons, scythia, } { capability { happiness_bonus bonus 1 } construction 1 cost 400 settlement_min town upgrades { temple_of_fun_temple } } temple_of_fun_temple requires factions { romans_scipii, greek_cities, seleucid, macedon, pontus, armenia, egyptian, britons, scythia, } { capability { happiness_bonus bonus 2 } construction 1 cost 800 settlement_min large_town upgrades { temple_of_fun_large_temple } } temple_of_fun_large_temple requires factions { romans_scipii, greek_cities, seleucid, macedon, pontus, armenia, egyptian, britons, scythia, } { capability { happiness_bonus bonus 3 recruits_morale_bonus 1 requires factions { barbarian, } trade_base_income_bonus bonus 1 requires factions { barbarian, } } construction 1 cost 1600 settlement_min city upgrades { temple_of_fun_awesome_temple } } temple_of_fun_awesome_temple requires factions { romans_scipii, greek_cities, seleucid, macedon, pontus, armenia, egyptian, } { capability { happiness_bonus bonus 4 recruits_morale_bonus 1 trade_base_income_bonus bonus 1 } construction 2 cost 3200 settlement_min large_city upgrades { temple_of_fun_pantheon } } temple_of_fun_pantheon requires factions { } { capability { happiness_bonus bonus 5 recruits_morale_bonus 1 trade_base_income_bonus bonus 1 } construction 2 cost 6400 settlement_min huge_city upgrades { } } } plugins { } } building temple_of_governors { levels temple_of_governors_shrine temple_of_governors_temple temple_of_governors_large_temple temple_of_governors_awesome_temple temple_of_governors_pantheon { temple_of_governors_shrine requires factions { romans_julii, greek_cities, macedon, seleucid, pontus, parthia, thrace, armenia, } { capability { happiness_bonus bonus 1 } construction 1 cost 400 settlement_min town upgrades { temple_of_governors_temple } } temple_of_governors_temple requires factions { romans_julii, greek_cities, macedon, seleucid, pontus, parthia, thrace, armenia, } { capability { happiness_bonus bonus 2 } construction 1 cost 800 settlement_min large_town upgrades { temple_of_governors_large_temple } } temple_of_governors_large_temple requires factions { romans_julii, greek_cities, macedon, seleucid, pontus, parthia, thrace, armenia, } { capability { happiness_bonus bonus 3 recruits_morale_bonus 1 requires factions { barbarian, } trade_base_income_bonus bonus 1 requires factions { barbarian, } } construction 1 cost 1600 settlement_min city upgrades { temple_of_governors_awesome_temple } } temple_of_governors_awesome_temple requires factions { romans_julii, greek_cities, macedon, seleucid, pontus, parthia, thrace, armenia, } { capability { happiness_bonus bonus 4 recruits_morale_bonus 1 trade_base_income_bonus bonus 1 } construction 2 cost 3200 settlement_min large_city upgrades { temple_of_governors_pantheon } } temple_of_governors_pantheon requires factions { } { capability { happiness_bonus bonus 5 recruits_morale_bonus 1 trade_base_income_bonus bonus 1 } construction 2 cost 6400 settlement_min huge_city upgrades { } } } plugins { } } building temple_of_horse { levels temple_of_horse_shrine temple_of_horse_temple temple_of_horse_large_temple temple_of_horse_awesome_temple temple_of_horse_pantheon { temple_of_horse_shrine requires factions { romans_scipii, greek_cities, macedon, seleucid, pontus, germans, scythia, spain, gauls, britons, dacia, } { capability { happiness_bonus bonus 1 recruits_morale_bonus bonus 1 requires factions { barbarian, } } construction 1 cost 400 settlement_min town upgrades { temple_of_horse_temple } } temple_of_horse_temple requires factions { romans_scipii, greek_cities, macedon, seleucid, pontus, germans, scythia, spain, gauls, britons, dacia, } { capability { happiness_bonus bonus 2 recruits_morale_bonus bonus 1 requires factions { barbarian, } } construction 1 cost 800 settlement_min large_town upgrades { temple_of_horse_large_temple } } temple_of_horse_large_temple requires factions { romans_scipii, greek_cities, macedon, seleucid, pontus, germans, scythia, spain, gauls, britons, dacia, } { capability { happiness_bonus bonus 3 recruits_morale_bonus bonus 1 requires factions { barbarian, } trade_base_income_bonus bonus 1 requires factions { barbarian, } } construction 1 cost 1600 settlement_min city upgrades { temple_of_horse_awesome_temple } } temple_of_horse_awesome_temple requires factions { romans_scipii, greek_cities, macedon, seleucid, pontus, } { capability { happiness_bonus bonus 4 recruits_morale_bonus bonus 1 trade_base_income_bonus bonus 1 } construction 2 cost 3200 settlement_min large_city upgrades { temple_of_horse_pantheon } } temple_of_horse_pantheon requires factions { } { capability { happiness_bonus bonus 5 recruits_morale_bonus bonus 1 trade_base_income_bonus bonus 1 } construction 2 cost 6400 settlement_min huge_city upgrades { } } } plugins { } } building temple_of_law { levels temple_of_law_shrine temple_of_law_temple temple_of_law_large_temple temple_of_law_awesome_temple temple_of_law_pantheon { temple_of_law_shrine requires factions { romans_julii, greek_cities, macedon, seleucid, pontus, egyptian, thrace, carthaginian, gauls, spain, scythia, } { capability { happiness_bonus bonus 1 } construction 1 cost 400 settlement_min town upgrades { temple_of_law_temple } } temple_of_law_temple requires factions { romans_julii, greek_cities, macedon, seleucid, pontus, egyptian, thrace, carthaginian, gauls, spain, scythia, } { capability { happiness_bonus bonus 2 } construction 1 cost 800 settlement_min large_town upgrades { temple_of_law_large_temple } } temple_of_law_large_temple requires factions { romans_julii, greek_cities, macedon, seleucid, pontus, egyptian, thrace, carthaginian, gauls, spain, scythia, } { capability { happiness_bonus bonus 3 recruits_morale_bonus 1 requires factions { barbarian, } trade_base_income_bonus bonus 1 requires factions { barbarian, } } construction 1 cost 1600 settlement_min city upgrades { temple_of_law_awesome_temple } } temple_of_law_awesome_temple requires factions { romans_julii, greek_cities, macedon, seleucid, pontus, egyptian, thrace, carthaginian, } { capability { happiness_bonus bonus 4 recruits_morale_bonus 1 trade_base_income_bonus bonus 1 } construction 2 cost 3200 settlement_min large_city upgrades { temple_of_law_pantheon } } temple_of_law_pantheon requires factions { } { capability { happiness_bonus bonus 5 recruits_morale_bonus 1 trade_base_income_bonus bonus 1 } construction 2 cost 6400 settlement_min huge_city upgrades { } } } plugins { } } building temple_of_trade { levels temple_of_trade_shrine temple_of_trade_temple temple_of_trade_large_temple temple_of_trade_awesome_temple temple_of_trade_pantheon { temple_of_trade_shrine requires factions { romans_brutii, greek_cities, macedon, seleucid, pontus, carthaginian, egyptian, thrace, } { capability { happiness_bonus bonus 1 } construction 1 cost 400 settlement_min town upgrades { temple_of_trade_temple } } temple_of_trade_temple requires factions { romans_brutii, greek_cities, macedon, seleucid, pontus, carthaginian, egyptian, thrace, } { capability { happiness_bonus bonus 2 } construction 1 cost 800 settlement_min large_town upgrades { temple_of_trade_large_temple } } temple_of_trade_large_temple requires factions { romans_brutii, greek_cities, macedon, seleucid, pontus, carthaginian, egyptian, thrace, } { capability { happiness_bonus bonus 3 trade_base_income_bonus bonus 1 requires factions { barbarian, } recruits_morale_bonus bonus 1 requires factions { barbarian, } } construction 1 cost 1600 settlement_min city upgrades { temple_of_trade_awesome_temple } } temple_of_trade_awesome_temple requires factions { romans_brutii, greek_cities, macedon, seleucid, pontus, carthaginian, egyptian, thrace, } { capability { happiness_bonus bonus 4 trade_base_income_bonus bonus 1 recruits_morale_bonus bonus 1 } construction 2 cost 3200 settlement_min large_city upgrades { temple_of_trade_pantheon } } temple_of_trade_pantheon requires factions { } { capability { happiness_bonus bonus 5 trade_base_income_bonus bonus 1 recruits_morale_bonus bonus 1 } construction 2 cost 6400 settlement_min huge_city upgrades { } } } plugins { } } ;;;MTM-plugin - you may delete this part if you don't want to use the MTM (Multiple Temples Mod) system anymore. ;;;Beware: You have to delete map.rwm from data/world/maps/base and start a new campaign. building MTM_temple_of_battle { levels MTM_temple_of_battle_shrine MTM_temple_of_battle_temple { MTM_temple_of_battle_shrine requires factions { romans_julii, greek_cities, seleucid, macedon, pontus, egyptian, armenia, gauls, spain, germans, dacia, britons, } and building_present_min_level temple_of_farming temple_of_farming_shrine or building_present_min_level temple_of_fun temple_of_fun_shrine or building_present_min_level temple_of_governors temple_of_governors_shrine or building_present_min_level temple_of_horse temple_of_horse_shrine or building_present_min_level temple_of_law temple_of_law_shrine or building_present_min_level temple_of_trade temple_of_trade_shrine or building_present_min_level temple_of_horse temple_of_horse_shrine { capability { happiness_bonus bonus 1 } construction 1 cost 400 settlement_min town upgrades { MTM_temple_of_battle_temple } } MTM_temple_of_battle_temple requires factions { romans_julii, greek_cities, seleucid, macedon, pontus, egyptian, armenia, gauls, spain, germans, dacia, britons, } { capability { happiness_bonus bonus 2 } construction 1 cost 800 settlement_min large_town upgrades { } } } plugins { } } building MTM_temple_of_farming { levels MTM_temple_of_farming_shrine MTM_temple_of_farming_temple { MTM_temple_of_farming_shrine requires factions { romans_julii, greek_cities, seleucid, macedon, pontus, carthaginian, egyptian, germans, dacia, } and building_present_min_level temple_of_battle temple_of_battle_shrine or building_present_min_level temple_of_fun temple_of_fun_shrine or building_present_min_level temple_of_governors temple_of_governors_shrine or building_present_min_level temple_of_horse temple_of_horse_shrine or building_present_min_level temple_of_law temple_of_law_shrine or building_present_min_level temple_of_trade temple_of_trade_shrine { capability { happiness_bonus bonus 1 } construction 1 cost 400 settlement_min town upgrades { MTM_temple_of_farming_temple } } MTM_temple_of_farming_temple requires factions { romans_julii, greek_cities, seleucid, macedon, pontus, carthaginian, egyptian, germans, dacia, } { capability { happiness_bonus bonus 2 } construction 1 cost 800 settlement_min large_town upgrades { } } } plugins { } } building MTM_temple_of_fun { levels MTM_temple_of_fun_shrine MTM_temple_of_fun_temple { MTM_temple_of_fun_shrine requires factions { romans_scipii, greek_cities, seleucid, macedon, pontus, armenia, egyptian, britons, scythia, } and building_present_min_level temple_of_battle temple_of_battle_shrine or building_present_min_level temple_of_farming temple_of_farming_shrine or building_present_min_level temple_of_governors temple_of_governors_shrine or building_present_min_level temple_of_horse temple_of_horse_shrine or building_present_min_level temple_of_law temple_of_law_shrine or building_present_min_level temple_of_trade temple_of_trade_shrine { capability { happiness_bonus bonus 1 } construction 1 cost 400 settlement_min town upgrades { MTM_temple_of_fun_temple } } MTM_temple_of_fun_temple requires factions { romans_scipii, greek_cities, seleucid, macedon, pontus, armenia, egyptian, britons, scythia, } { capability { happiness_bonus bonus 2 } construction 1 cost 800 settlement_min large_town upgrades { } } } plugins { } } building MTM_temple_of_governors { levels MTM_temple_of_governors_shrine MTM_temple_of_governors_temple { MTM_temple_of_governors_shrine requires factions { romans_julii, greek_cities, macedon, seleucid, pontus, parthia, thrace, armenia, } and building_present_min_level temple_of_battle temple_of_battle_shrine or building_present_min_level temple_of_farming temple_of_farming_shrine or building_present_min_level temple_of_fun temple_of_fun_shrine or building_present_min_level temple_of_horse temple_of_horse_shrine or building_present_min_level temple_of_law temple_of_law_shrine or building_present_min_level temple_of_trade temple_of_trade_shrine { capability { happiness_bonus bonus 1 } construction 1 cost 400 settlement_min town upgrades { MTM_temple_of_governors_temple } } MTM_temple_of_governors_temple requires factions { romans_julii, greek_cities, macedon, seleucid, pontus, parthia, thrace, armenia, } { capability { happiness_bonus bonus 2 } construction 1 cost 800 settlement_min large_town upgrades { } } } plugins { } } building MTM_temple_of_horse { levels MTM_temple_of_horse_shrine MTM_temple_of_horse_temple { MTM_temple_of_horse_shrine requires factions { romans_brutii, greek_cities, macedon, seleucid, pontus, germans, scythia, spain, gauls, britons, dacia, } and building_present_min_level temple_of_battle temple_of_battle_shrine or building_present_min_level temple_of_farming temple_of_farming_shrine or building_present_min_level temple_of_fun temple_of_fun_shrine or building_present_min_level temple_of_governors temple_of_governors_shrine or building_present_min_level temple_of_law temple_of_law_shrine or building_present_min_level temple_of_trade temple_of_trade_shrine and not factions { roman, } { capability { happiness_bonus bonus 1 recruits_morale_bonus bonus 1 requires factions { barbarian, } } construction 1 cost 400 settlement_min town upgrades { MTM_temple_of_horse_temple } } MTM_temple_of_horse_temple requires factions { romans_brutii, greek_cities, macedon, seleucid, pontus, germans, scythia, spain, gauls, britons, dacia, } { capability { happiness_bonus bonus 2 } construction 1 cost 800 settlement_min large_town upgrades { } } } plugins { } } building MTM_temple_of_law { levels MTM_temple_of_law_shrine MTM_temple_of_law_temple { MTM_temple_of_law_shrine requires factions { romans_julii, greek_cities, macedon, seleucid, pontus, egyptian, thrace, carthaginian, gauls, spain, scythia, } and building_present_min_level temple_of_battle temple_of_battle_shrine or building_present_min_level temple_of_farming temple_of_farming_shrine or building_present_min_level temple_of_fun temple_of_fun_shrine or building_present_min_level temple_of_governors temple_of_governors_shrine or building_present_min_level temple_of_horse temple_of_horse_shrine or building_present_min_level temple_of_trade temple_of_trade_shrine { capability { happiness_bonus bonus 1 } construction 1 cost 400 settlement_min town upgrades { MTM_temple_of_law_temple } } MTM_temple_of_law_temple requires factions { romans_julii, greek_cities, macedon, seleucid, pontus, egyptian, thrace, carthaginian, gauls, spain, scythia, } { capability { happiness_bonus bonus 2 } construction 1 cost 800 settlement_min large_town upgrades { } } } plugins { } } building MTM_temple_of_trade { levels MTM_temple_of_trade_shrine MTM_temple_of_trade_temple { MTM_temple_of_trade_shrine requires factions { romans_scipii, greek_cities, macedon, seleucid, pontus, carthaginian, egyptian, thrace, } and building_present_min_level temple_of_battle temple_of_battle_shrine or building_present_min_level temple_of_farming temple_of_farming_shrine or building_present_min_level temple_of_fun temple_of_fun_shrine or building_present_min_level temple_of_governors temple_of_governors_shrine or building_present_min_level temple_of_horse temple_of_horse_shrine or building_present_min_level temple_of_law temple_of_law_shrine { capability { happiness_bonus bonus 1 } construction 1 cost 400 settlement_min town upgrades { MTM_temple_of_trade_temple } } MTM_temple_of_trade_temple requires factions { romans_scipii, greek_cities, macedon, seleucid, pontus, carthaginian, egyptian, thrace, } { capability { happiness_bonus bonus 2 } construction 1 cost 800 settlement_min large_town upgrades { } } } plugins { } } ;;;;;; empty building created as workaround for text descriptions of units with complex conditionals ;;;;;;; building nuttin { levels nothin { nothin requires factions { slave, } { capability { } construction 1 cost 1 settlement_min huge_city upgrades { } } } plugins { } }