Версия 1.1
-Улучшенный рукопашный бой.
-Реакция и движение войск оптимизировано.
-Лучшее BAI, противник более осторожен.
-Франция больше не будет "непобедимой".
-Ядра имеют гораздо более разрушительный эффект, а также морские пушки являются более эффективными. Вообще пушки теперь более реалистичны, гораздо больше, чем в ванильной игре.
-Уменьшен доход для игрока.
-Миноры получают больше дохода, так что они могут представлять большую проблему.
-Мушкетный огонь лучше сбалансирован, чтобы бы стать более эффективным.
-Все трехдечные линкоры и испанская "Santisima Trinidad" имеют большую огневую мощь, чтобы отразить их исторические характеристики, английские корабли немного быстрее и имеют более точные пушки.
-Гранаты удалены
Версия 1.2
-исправлен баг в Пиренейской компании
-перебалансирован ближний бой
-лучше выражено действенность огня от расстояния до цели
-союзники более надежны для игрока
-подарки оказывают более сильное влияние
-исправлен баг ванили с суицидными наконностями генералов и др. юнитов
Версия 1.3
-Дальность движения судов увеличилось в пользу морских вторжений.
-Гренадеры получили более тяжелую модель тела.
-Черты характера генералов/агентов/министров, проявляются в настоящее время чаще.
-Система морали стала более динамичной, для создания более реалистичных сражений (юниты под сильный обстрелом и ружейным огнем не будут тупо стоять на месте, но будут отступить на безопасную позицию, таким образом защищая себя автоматически).
-Рукопашный бой стал более решающий.
Версия 1.35
-Исправленно кол-во поинтов передвижения шлюпов и бригов на более корректное
-Тонкая настройка повреждений от бортовых залпов.
-Откорректирована скорость передвижения по холмам
Версия 1.4
-Скорость передвижения пехоты и кавалерии сейчас более реалистичны, чем раньше(уменьшена ванильная беготня). Это сказывается в лучшую сторону при рукопашной и огневой атаках.
-Сделана корректировка формаций, сейчас артиллерия управляемая АI не занимается бесполезным маневрированием, когда армия атакует, и обеспечивает постоянный заградительный огонь (это известная ошибка ванильной версии).
Версия 1.5
-Здания получили больше хитпоинтов(прочность против орудийного огня), что делает их более полезными в качестве укрытий.
-Минорные фракции будут теперь пытаться расширяться, также и мажоры станут более агрессивными, чтобы победить. В результате кампания становится более интересной и непредсказуемой.
-Более точно выверенная механика ружейного и ближнего боя для большей реалистичности.
-Качество различных юнитов сбалансированы лучше, так что найм элитных подразделений будет оправдан, чтобы быть завербоваными AI.
-Решены вопросы баланса юнитов.
Версия 1.6
Fixed bug that prevented Spain Campaigns to work properly.
Included some map files for All Factions Campaigns that show victory conditions in startup map screen.
Made Ministers and Faction leaders to have more diplomacy bonuses or penalties according to their star rating (Finetuned CAI aggressiveness for this).
Replaced every 40Unit save campaign with a new one with working 2X unit size! (Some minor factions saves were removed because of less interest).
Included the Increased Deployment Zone mod of Albtraum23 that is included in this mod Albtraum23Mod mit 40 Units per Army V.0.9. This mod is useful for 40 Unit Campaigns and can be enabled/disabled from the submod options.
Militia can now fire by rank.
Версия 1.7
-Исправлен скрипт, дающий играть всем фракциям с 40-ка юнитами (два из них были не включены).
-CAI стал более мобильным и не отсижывается в населенных пунктах. Война теперь действительно развязывается между странами.
-Уменьшено время строительства всех построек и зданий, чтобы и игрок и AI смог быстрее нанимать юнитов и начинать активные БД. Это влияет очень положительно на CAI, фракции сейчас быстро формируют армии и флот, чтобы начать наступать и обороняться в более короткие сроки.
-Кавалерия стала более ударной против пехоты, и для компенсации штыковой пехотный бой стал более действенным, чтобы дать лучшую защиту против конницы в каре на более долгий срок.
-Увеличение населения стоит 2000 за юнит, таким образом, когда вы нанимаете большие армии, это оказывает воздействие на рост и процветание городов.
Версия 2.0
-Изменена мораль, так что юниты действую всесте и не перестраиваются все время.
-Улучшен CAI, сейчас он лучше оценивает свою экономику, чтобы понять, следует ли распустить юниты или сэкономить деньги, чем начинать самоубийственную войну. (нуждается в тестировании).
-Урон и повреждения от артиллерии еще более реалистичны и зависят от дальности выстрелов.
-Улучшенны Дарт эффекты (густой мушкетный дым, листья и прочие блуждающих в воздухе предметы удалены, чтобы приемлемый FPS).
-Улучшенны звуковые эффекты (более реалистичные звуки мушкетных выстрелов, используется в качестве основы моды BattleField Smoke Mod и Ultimate Sound Mod).
-Добавлено 18 французских юнитов, из мода Pdguru's Christmas Box. Все юниты адаптированы к DarthMod.
-Добавлен мод Napoleon Total Flags Mod.
-Добавлен мод Drum Roll Change (cadences) all factions v5!(звуки барабанов и флейт).
-Дополнительные кампании и изменения пользовательского интерфейса:
Исправлена пассивность CAI в глобальной кампании (нуждается в тестировании).
Новый файл мини-карты для Пиренейской кампании (меню игры).
Новый пользовательский интерфейс и меню изображения.
-Сценарии был переработан:
Теперь Рейнская конфедерация не будет возникать, когда игрок играет за Баварию или Вюртинберг.
Версия 2.2
-Улучшенные эффекты и особенно дым. Если включить опцию "Extreme Particles" вы увидите полный эффект.
-Кровь станет появляться чаще и яснее.
-CAI станет активнее развивать провинции, и должен вести себя в целом ещё лучше.
-В компании с возникающими фракциями у них будут города с 3 слотами построек.
-Ближний бой стал более решающим.
-Мораль в большей степени станет влиять на потери армии.
-AI станет чаще формировать линии для ведения стрельбы.
-Уменьшена действенность гаубичных снарядов.
-Артиллерийский стала менее точной.
-Повстанческие армии больше не будут состоять из элитных подразделений.
-Генеральские способности станут доступны чаще и и их эффект выше.
Версия V2.3
-Улучшенный расчет автобоёв для сухопутных и морских сражений.
-Великобритания должна стать более агрессивной и быть сложным противником.
-CAI должен строить больше кораблей.
-CAI должен иметь более широкий состав ВМФ.
-CAI должен будет регулярно ремонтировать свои корабли.
-CAI должен лучше управлять уровнем агрессивности.
-CAI должен более эффективно управлять экономикой .
-CAI должен правильно рассчитать необходимый размер и состав армии для противодействию игроку(приготовьтесь к тяжелым потерям на поле боя).
-Новые механики и анимации ближнего боя.
-Лучше оптимизирована мораль юнитов под управлением AI и создание боевых порядков.
-Пушки имеют более четкие различия в дальности и эффективности стрельбы, в зависимости от их калибра, чтобы отразить историческую достоверность.
-Перки министров с бонусами / штрафами переработаны, чтобы сделать их роль в игре важнее.
-Повреждения от огня корабельных орудий усиленно для более реалистичных морских сражений.
-Новые, ещё более реалистичные эффекты дыма.
Version 2.4
Cannon & musket smoke became the most impressive you have ever seen... I never thought Napoleon engine was capable of these effects!
More dust from infantry/cavalry movement and with correct color (not white).
Howitzer impact smoke is now greyish/white and generally the howitzer effects are much more improved.
Carcass and Quicklime effects and damage improved.
Musket Muzzle fire effect improved a lot (it is like real ).
Projectile Damage from muskets and cannons lethality improved.
Melee mechanics much better.
Guns/Cannons have all a much more distinct character per type (accuracy/ballistics etc.).
Morale more crucial (2-3 good volleys crush the morale).
Less Fatigue Penalties for shooting procedures.
Improved the projectile trails to be better visually (Try them).
Improved formation system for a far more effective battle AI, especially in defense.
CAI should not declare wars so easily.
Launcher additions by husserlTW
* Added Italy and Netherlands campaigns (they replace Kingdom of Italy and Batavia Republic).
* Fixed a bug where emergent campaign file was remaining after disabling emergent campaign.
* Other minor launcher tweaks
* Added a start up log:
Now, there is a log created to help us solve your installation problems
If you have problems with launcher or/and game startup, please copy the log report found in data/DMN/dmn_log.txt in the post along with your question/problem. Since this report may be very long, it would be good to use the "code" tags.
Version 2.4+ HotFix
BAI finetune to create more proper musketlines.
Fire by rank reloads now a little faster.
Howitzer fragments more realistic trajectories.
CAI less passive from what it has been reported.
Lag issues that have been reported have been addressed:
Lag is created when you choose Ultra particles (in vanilla too when using ATI cards) or somehow the game preferences get messed.
Now the Darth effects have all the necessary in High Particle settings (no need to use Ultra) and to be sure you can delete the game preferences from the launcher with one click (File->Preferences script->Delete) to set them again with safety inside the game.
Version 2.5 "Mythos Edition"
Adapted for the latest official CA patch of 18/6/2012 (no more CTD at startup).
Improved BAI.
Far more improved responses, unit speeds resulting to even more cinematic and violent melees and to better timed volleys.
CAI should be generally more versatile in diplomacy and improved.
CAI should create more alliance packs.
CAI should relentlessly try to take back its conquered lands.
Autocalc improvements.
Several adjustments to CAI handicaps to make it more challenging.
CAI should help allies more.
Improved musket smoke (thicker, more realistic interaction with gravity and wind).
Fixed a problem with musket smoke that made it too shiny for some Graphics Cards.
More hilly terrains for more tactical battles.
Militia can now be recruited in zero turns so to have a better and more realistic use.
Several unit cap and cost balances. For example Russia and Ottoman Empire have much reduced costs for their infantry and many other.
Artillery fragment + concussion effects more lethal for infantry.
Added 49 New units!
MAUM (More Additional Units Mod) by AClockworkOrange adds 33 Units:
8 for Portugal
7 for Dutchy of Warsaw (Poland-Lithuania)
4 for Italian Kingdom (I included them to all Italian small states)
14 for Sweden
More information for this very fine mod here: inkleined.com/ntw_non_tailored.
New Bavarian Units by Sacrebleu! adds 4 units.
Diamat's Saxony Overhaul Submod by Diamat adds 12 Units.
Now DarthMod Napoleon has a total of 191 New Land Units + 14 New Naval Units (work by Swiss Halberdier, Sacrebleu!, md1453, Pdguru, Diamat, AClockworkOrange) which enrich your battle and campaign experience.
Included the 1st Italian Campaign French troops retexture by JustDoit8 changes realistically the appearance of all French Revolutionary troops (Ideally, no more tragic Barefooter clowns).
Several fixes and improvements to the Launcher by husserlTW.
It is fully save game compatible.
It is best to fully uninstall and then install each new version of DarthMod Napoleon.
Version 2.5+ "Mythos Edition"
Fixed the Emergent Campaigns that did not not load from the launcher.
Fixed an issue of the launcher that prevented the manual toggle of unit size.
CAI should now defend and attack settlements with much larger forces so it will be even more challenging.
Naval CAI should distribute ships better in order to trade, attack, defend, invade.
Diplomacy should be more rational than before.
Musket smoke fine tuned even better according to some latest feedback.
Artillery ground impact effects enhanced!
Artillery concussion effects & fragment lethality increased even more.
Names of the 2 new units of the latest Creative Assembly DLC are now shown correctly. (A lot of thanks to Marku who gifted me the DLC and so I could trace the bug).
Re-balanced the cost of all units so that there is more economic challenge in the campaign.
Made payments more important in diplomacy negotiations.
Version 2.5++ "Mythos Edition"
Artillery more powerful in the battlefield as widely requested. (Also the impact effects of solid shots have been improved).
Several CAI recruitment options have been optimised.
AI France more aggressive to be able to survive and prevail against the CAI alliance packs (In DarthMod alliances are realistic and helpful).
Britain more aggressive so to attack and invade more often.
Naval guns more powerful against crew and have more range. Additionaly many naval gameplay mechanics have been re-balanced for compensation.
CAI better army positioning in the campaign map, hopefully leading to more AI strategic maneuvering.
BAI Formations improved and they make the AI to be far more effective in attacking/defending, in protecting the general and in artillery usage.
The Albtraum23 modified deployment zones submod included in DarthMod is now not creating CTD in siege battles (removed all the possible causes which means siege battles have normal deployment zones).
Version 2.5+++ "Mythos Edition" (17/7/2012)
Fix of broadside damage being too weak.
Improved melee and animation mechanics for even more cinematic and realistic engagements. The AI is affected very positively and now should behave better and be more responsive.
Adjusted the Formation AI and now the BAI should be more effective overall:
The AI now forms proper double lines, more suitable for the 40 Unit battles engagements.
The AI now can defend more efficiently and artillery fires at the advancing human army without hesitations.
The AI should attack not too stretched out and more coordinated.
Managing properly the formation offsets now the BAI can attack more efficiently by exploiting the weakness of the human player, that is the ability to control many fronts at the same time and musket/charge at will. In short, the AI moves much more decisively in the battlefield and should provoke much more casualties to the human player.
CAI should now be much more mobile and eager to defend borders/settlements/cities and also to invade.
Rank fire has less fire delay.
Melee penetration enhanced to the maximum cinematic level.
Version 2.6 "Epic Edition"
Battle AI is greater than ever due to formations and other parameters adjustments. It will really give you a hard time winning it, especially when it has artillery and a good general.
Multiplayer with DarthMod enabled should now be fixed.
Now there is richer garrison (Militia and many types of Line infantry) and also it costs when in siege (so Human campers will not wait for the AI to attack all the time because they may risk bankruptcy). This simulates the cost of a siege for the defender.
Battle autocalc improved as requested.
Gun reload rates extreme re-balance for better battle realism and challenge.
Musketing morale impact is greater so that only the elite troops can stand under heavy fire long enough (or when they have a good officer around).
General projectile lethality enhanced.
Melee mechanics tweaked even better for more cinematic feel.
Artillery more devastating.
CAI better re-balance especially for France and Britain which should be more effective in the campaign map.
CAI recruitment better with more special and elite troops.
Fortifications have much more cost so that they are rare in the map.
CAI should be not so aggressive to minor nations and must be slightly more reasonable.
Diplomacy gift impact reduced (was requested).
Howitzer impact slightly more powerful.
Unit population cost nullified because in some campaigns caused problems (For example in Penninsula Campaign it made Towns too small and no more units could be built).
Trade ports can now build warships so that the CAI can build powerful navies. As a tradeport becomes upgraded it can build bigger ships and smaller ships become obsolete.
Improvements in effects (Musket muzzle flash much more realistic, Quicklime smoke effect more realistic, Water impact effects are now realistic and not tiny and gamey as in vanilla).
New Musket sounds much more realistic using sounds kindly offered by Shokh, the creator of ACW mod (American Civil War - The Blue and the Grey).
Extreme Naval Battle rebalance. Many changes to make the naval battles as realistic, challenging and beautiful as possible. For example you can now feel the mass and slow reaction time of a ship type and also there is simulation of how tides affect a ship's firing trajectory. The smaller ships shake a lot so they are not as effective in long range targeting as the bigger warships which remain more stationary in the water. But even for the bigger ships you notice this very realistic effect, as they shake after they take hits or they fire etc. so that you think you play a real naval battle.
Some minor Launcher fixes to provide more accurate log reports.
Projectile trails improved (Those you enable from the launcher).
Version 2.6+ "Epic Edition"
Several new improvements that affect Battle AI positively for even greater and more challenging battles. DarthMod Napoleon has now 300% better Battle AI from vanilla = guaranteed. Those who still do not believe just try and see (especially in campaign battles).
Melee mechanics improvements (better reactions, more lively engagements).
Better animation mechanics, more realistic. (Less synchronised volleys, better sounds, less lag).
43 new Garrison units that make sieges far more interesting. No longer you will face only weak armed citizenry but instead you will have to battle against experienced Line infantry and trained Militia, according to town income. These troops are available for the human player too when he defends. (In previous version this was not implemented fully and caused bugs = you could not disband some units or after the battle they dissapeared. Now this very irritating bug is fixed).
Howitzers more accurate and effective.
Quicklime and Carcass more effective.
Many more projectile improvements. For example muskets are having even more realistic firing trajectories. You can feel how the musket is better at the hands of a trained soldier than an inexperienced militia. Enable the improved projectile trails to watch how deadly or unstable at the same time can be a musket barrage.
Squares more effective against cavalry.
Fortifications slightly less expensive as requested.
Musket sounds enriched with the magnificently recorded sounds of General Andy. DarthMod now uses possibly the best musket sound mix of the community. Read the credits for more info.
The 1X MP setting is now enabling normal vanilla unit size so you can freely change unit size or play DarthMod multiplayer without any issues.
Version 2.6++ "Epic Edition"
Better Musket Accuracy Balance ideal for situations like "Ready... Aim... Fire!!!" ! Meaning that muskets are now better at close range fire due to more effective targeting calibration and you can rout units more easily with correctly timed volleys (as the AI).
Formation improvements that make ΒΑΙ not to prefer so much the angled/flank attacks that could make it not use its artillery always properly.
AI Diplomacy stances less strict so to give more breathing space to minor nations against the big nations.
The AI should now attack/defend/make musket lines even more effectively. It should also use its reserves more efficiently.
Tweaks in morale. Morale much more dynamic.
Tweaks in combat animation mechanics.
Rank fire available from the start of any campaign without the need of research.
Garrison units have now special stats (Much better in defense, much worse in attack than their normal counterparts).
Balanced better the naval battles damage & accuracy system.
Balanced slightly better the Land battles projectile damage system.
All buildings are 10 times more resilient against artillery so as not to be deathtraps for garrison as before.
Mass changes for excellent battle realism, even greater than before!
Annoying incidents in which there was zero lethality after musket, land or naval cannon fire are now fixed/balanced much better.
Canister should have now straighter trajectories and generally will be more effective.
AI should now flank with cavalry much more often.
Greeks and Greek Rebels no longer speak Turkish as in Vanilla (English is now their voice, cannot be changed to something else better).
Version 2.65 "Epic Edition"
BAI and melee mechanics fine tune. Now you should enjoy the game to the maximum. Prepare for powerful AI musket Lines.Version 2.6++ "Epic Edition".