20:30:03.052 [ai.ltgd] [info] <28> LTGD: adjusted invade priority for 'timurids' from -903 to -503
20:30:06.789 [ai.ltgd] [info] <29> LTGD: decision parameters 'slave' (ai_label:slave_faction) vs faction 'norway':
20:30:06.789 [ai.ltgd] [info] <29> military: frontline_balance 1, military_balance 1.35802, military_balance_plus_enemies 0.0728572, alliance_military_balance 1.35802, free_strength_balance 8.6364e-006
20:30:06.789 [ai.ltgd] [info] <29> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
20:30:06.789 [ai.ltgd] [info] <29> diplomacy: stance AtWar, num_enemies 20, target_num_enemies 3, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
20:30:06.789 [ai.ltgd] [info] <29> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
20:30:06.789 [ai.ltgd] [info] <29> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
20:30:06.789 [ai.ltgd] [info] <29> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
20:30:06.789 [ai.ltgd] [info] <29> neighbour: is_neighbour 1, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
20:30:06.789 [ai.ltgd] [info] <29> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
20:30:06.789 [ai.ltgd] [info] <29> misc: production_balance 0.0586564, target_religion 6, target_faction norway, num_settlements 15
20:30:06.789 [ai.ltgd] [info] <29> rand 0.356487, difficulty medium, turn_number 24
20:30:06.789 [ai.ltgd] [info] <29> most_desirable 0, target_human 1, target_is_shadow 0
20:30:06.789 [ai.ltgd] [info] <29> LTGD: (slave_faction) defend decision: defend = defend_deep, defend_priority = -1, at_war = 0, want_peace = 0, want_ally = 0, want_be_protect = 0, alliance_against = 0, pts_alliance = 0
20:30:06.789 [ai.ltgd] [info] <29> LTGD: decision parameters 'slave' (ai_label:slave_faction) vs faction 'lithuania':
20:30:06.790 [ai.ltgd] [info] <29> military: frontline_balance 1, military_balance 516092, military_balance_plus_enemies 0.0728572, alliance_military_balance 516092, free_strength_balance 1
20:30:06.790 [ai.ltgd] [info] <29> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
20:30:06.790 [ai.ltgd] [info] <29> diplomacy: stance AtWar, num_enemies 20, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
20:30:06.790 [ai.ltgd] [info] <29> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
20:30:06.790 [ai.ltgd] [info] <29> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
20:30:06.790 [ai.ltgd] [info] <29> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
20:30:06.790 [ai.ltgd] [info] <29> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
20:30:06.790 [ai.ltgd] [info] <29> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
20:30:06.790 [ai.ltgd] [info] <29> misc: production_balance 413, target_religion 6, target_faction lithuania, num_settlements 15
20:30:06.790 [ai.ltgd] [info] <29> rand 0.723045, difficulty medium, turn_number 24
20:30:06.790 [ai.ltgd] [info] <29> most_desirable 0, target_human 0, target_is_shadow 0
20:30:06.790 [ai.ltgd] [info] <29> LTGD: (slave_faction) defend decision: defend = defend_deep, defend_priority = -1, at_war = 1, want_peace = 0, want_ally = 0, want_be_protect = 0, alliance_against = 0, pts_alliance = 0
20:30:06.790 [ai.ltgd] [info] <29> LTGD: decision parameters 'slave' (ai_label:slave_faction) vs faction 'novgorod':
20:30:06.790 [ai.ltgd] [info] <29> military: frontline_balance 1, military_balance 516092, military_balance_plus_enemies 0.0728572, alliance_military_balance 516092, free_strength_balance 1
20:30:06.790 [ai.ltgd] [info] <29> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
20:30:06.790 [ai.ltgd] [info] <29> diplomacy: stance AtWar, num_enemies 20, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
20:30:06.790 [ai.ltgd] [info] <29> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
20:30:06.790 [ai.ltgd] [info] <29> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
20:30:06.791 [ai.ltgd] [info] <29> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
20:30:06.791 [ai.ltgd] [info] <29> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
20:30:06.791 [ai.ltgd] [info] <29> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
20:30:06.791 [ai.ltgd] [info] <29> misc: production_balance 413, target_religion 6, target_faction novgorod, num_settlements 15
20:30:06.791 [ai.ltgd] [info] <29> rand 0.233589, difficulty medium, turn_number 24
20:30:06.791 [ai.ltgd] [info] <29> most_desirable 0, target_human 0, target_is_shadow 0
20:30:06.791 [ai.ltgd] [info] <29> LTGD: (slave_faction) defend decision: defend = defend_deep, defend_priority = -1, at_war = 1, want_peace = 0, want_ally = 0, want_be_protect = 0, alliance_against = 0, pts_alliance = 0
20:30:06.791 [ai.ltgd] [info] <29> LTGD: decision parameters 'slave' (ai_label:slave_faction) vs faction 'teutonic_order':
20:30:06.791 [ai.ltgd] [info] <29> military: frontline_balance 1, military_balance 516092, military_balance_plus_enemies 0.0728572, alliance_military_balance 516092, free_strength_balance 1
20:30:06.791 [ai.ltgd] [info] <29> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
20:30:06.791 [ai.ltgd] [info] <29> diplomacy: stance AtWar, num_enemies 20, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
20:30:06.791 [ai.ltgd] [info] <29> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
20:30:06.791 [ai.ltgd] [info] <29> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
20:30:06.791 [ai.ltgd] [info] <29> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
20:30:06.791 [ai.ltgd] [info] <29> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
20:30:06.791 [ai.ltgd] [info] <29> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
20:30:06.791 [ai.ltgd] [info] <29> misc: production_balance 413, target_religion 6, target_faction teutonic_order, num_settlements 15
20:30:06.791 [ai.ltgd] [info] <29> rand 0.0506912, difficulty medium, turn_number 24
20:30:06.792 [ai.ltgd] [info] <29> most_desirable 0, target_human 0, target_is_shadow 0
20:30:06.792 [ai.ltgd] [info] <29> LTGD: (slave_faction) defend decision: defend = defend_deep, defend_priority = -1, at_war = 1, want_peace = 0, want_ally = 0, want_be_protect = 0, alliance_against = 0, pts_alliance = 0
20:30:06.792 [ai.ltgd] [info] <29> LTGD: decision parameters 'slave' (ai_label:slave_faction) vs faction 'denmark':
20:30:06.792 [ai.ltgd] [info] <29> military: frontline_balance 1, military_balance 516092, military_balance_plus_enemies 0.0728572, alliance_military_balance 516092, free_strength_balance 1
20:30:06.792 [ai.ltgd] [info] <29> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
20:30:06.792 [ai.ltgd] [info] <29> diplomacy: stance AtWar, num_enemies 20, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
20:30:06.792 [ai.ltgd] [info] <29> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
20:30:06.792 [ai.ltgd] [info] <29> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
20:30:06.792 [ai.ltgd] [info] <29> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
20:30:06.792 [ai.ltgd] [info] <29> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
20:30:06.792 [ai.ltgd] [info] <29> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
20:30:06.792 [ai.ltgd] [info] <29> misc: production_balance 413, target_religion 6, target_faction denmark, num_settlements 15
20:30:06.792 [ai.ltgd] [info] <29> rand 0.515397, difficulty medium, turn_number 24
20:30:06.792 [ai.ltgd] [info] <29> most_desirable 0, target_human 0, target_is_shadow 0
20:30:06.792 [ai.ltgd] [info] <29> LTGD: (slave_faction) defend decision: defend = defend_deep, defend_priority = -1, at_war = 1, want_peace = 0, want_ally = 0, want_be_protect = 0, alliance_against = 0, pts_alliance = 0
20:30:06.792 [ai.ltgd] [info] <29> LTGD: decision parameters 'slave' (ai_label:slave_faction) vs faction 'aztecs':
20:30:06.793 [ai.ltgd] [info] <29> military: frontline_balance 5.80309e-006, military_balance 1.40426, military_balance_plus_enemies 0.0728572, alliance_military_balance 1.40426, free_strength_balance 3.04891e-006
20:30:06.793 [ai.ltgd] [info] <29> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
20:30:06.793 [ai.ltgd] [info] <29> diplomacy: stance AtWar, num_enemies 20, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
20:30:06.793 [ai.ltgd] [info] <29> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
20:30:06.793 [ai.ltgd] [info] <29> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
20:30:06.793 [ai.ltgd] [info] <29> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
20:30:06.793 [ai.ltgd] [info] <29> neighbour: is_neighbour 1, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
20:30:06.793 [ai.ltgd] [info] <29> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
20:30:06.793 [ai.ltgd] [info] <29> misc: production_balance 3.89623, target_religion 6, target_faction aztecs, num_settlements 15
20:30:06.793 [ai.ltgd] [info] <29> rand 0.985992, difficulty medium, turn_number 24
20:30:06.793 [ai.ltgd] [info] <29> most_desirable 1, target_human 0, target_is_shadow 0
20:30:06.793 [ai.ltgd] [info] <29> LTGD: (slave_faction) defend decision: defend = defend_deep, defend_priority = -1, at_war = 1, want_peace = 0, want_ally = 0, want_be_protect = 0, alliance_against = 0, pts_alliance = 0
20:30:06.793 [ai.ltgd] [info] <29> LTGD: decision parameters 'slave' (ai_label:slave_faction) vs faction 'mongols':
20:30:06.793 [ai.ltgd] [info] <29> military: frontline_balance 5.06611e-005, military_balance 2.61897, military_balance_plus_enemies 0.0728572, alliance_military_balance 2.61897, free_strength_balance 5.97229e-005
20:30:06.793 [ai.ltgd] [info] <29> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
20:30:06.793 [ai.ltgd] [info] <29> diplomacy: stance AtWar, num_enemies 20, target_num_enemies 2, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
20:30:06.793 [ai.ltgd] [info] <29> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
20:30:06.794 [ai.ltgd] [info] <29> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
20:30:06.794 [ai.ltgd] [info] <29> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
20:30:06.794 [ai.ltgd] [info] <29> neighbour: is_neighbour 1, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
20:30:06.794 [ai.ltgd] [info] <29> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
20:30:06.794 [ai.ltgd] [info] <29> misc: production_balance 5.50667, target_religion 8, target_faction mongols, num_settlements 15
20:30:06.794 [ai.ltgd] [info] <29> rand 0.641835, difficulty medium, turn_number 24
20:30:06.794 [ai.ltgd] [info] <29> most_desirable 0, target_human 0, target_is_shadow 0
20:30:06.794 [ai.ltgd] [info] <29> LTGD: (slave_faction) defend decision: defend = defend_deep, defend_priority = -1, at_war = 1, want_peace = 0, want_ally = 0, want_be_protect = 0, alliance_against = 0, pts_alliance = 0
20:30:06.794 [ai.ltgd] [info] <29> LTGD: decision parameters 'slave' (ai_label:slave_faction) vs faction 'hungary':
20:30:06.794 [ai.ltgd] [info] <29> military: frontline_balance 3.85832e-005, military_balance 1.46789, military_balance_plus_enemies 0.0728572, alliance_military_balance 1.46789, free_strength_balance 0.000202429
20:30:06.794 [ai.ltgd] [info] <29> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
20:30:06.794 [ai.ltgd] [info] <29> diplomacy: stance AtWar, num_enemies 20, target_num_enemies 3, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
20:30:06.794 [ai.ltgd] [info] <29> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
20:30:06.794 [ai.ltgd] [info] <29> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
20:30:06.794 [ai.ltgd] [info] <29> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
20:30:06.794 [ai.ltgd] [info] <29> neighbour: is_neighbour 1, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
20:30:06.794 [ai.ltgd] [info] <29> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
20:30:06.794 [ai.ltgd] [info] <29> misc: production_balance 1.87727, target_religion 7, target_faction hungary, num_settlements 15
20:30:06.795 [ai.ltgd] [info] <29> rand 0.986572, difficulty medium, turn_number 24
20:30:06.795 [ai.ltgd] [info] <29> most_desirable 0, target_human 0, target_is_shadow 0
20:30:06.795 [ai.ltgd] [info] <29> LTGD: (slave_faction) defend decision: defend = defend_deep, defend_priority = -1, at_war = 1, want_peace = 0, want_ally = 0, want_be_protect = 0, alliance_against = 0, pts_alliance = 0
20:30:06.795 [ai.ltgd] [info] <29> LTGD: decision parameters 'slave' (ai_label:slave_faction) vs faction 'moors':
20:30:06.795 [ai.ltgd] [info] <29> military: frontline_balance 1, military_balance 2.5066, military_balance_plus_enemies 0.0728572, alliance_military_balance 2.5066, free_strength_balance 1
20:30:06.795 [ai.ltgd] [info] <29> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
20:30:06.795 [ai.ltgd] [info] <29> diplomacy: stance AtWar, num_enemies 20, target_num_enemies 3, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
20:30:06.795 [ai.ltgd] [info] <29> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
20:30:06.795 [ai.ltgd] [info] <29> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
20:30:06.795 [ai.ltgd] [info] <29> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
20:30:06.795 [ai.ltgd] [info] <29> neighbour: is_neighbour 1, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
20:30:06.795 [ai.ltgd] [info] <29> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
20:30:06.795 [ai.ltgd] [info] <29> misc: production_balance 0.416751, target_religion 4, target_faction moors, num_settlements 15
20:30:06.795 [ai.ltgd] [info] <29> rand 0.970183, difficulty medium, turn_number 24
20:30:06.795 [ai.ltgd] [info] <29> most_desirable 0, target_human 0, target_is_shadow 0
20:30:06.795 [ai.ltgd] [info] <29> LTGD: (slave_faction) defend decision: defend = defend_deep, defend_priority = -1, at_war = 1, want_peace = 0, want_ally = 0, want_be_protect = 0, alliance_against = 0, pts_alliance = 0
20:30:06.795 [ai.ltgd] [info] <29> LTGD: decision parameters 'slave' (ai_label:slave_faction) vs faction 'turks':
20:30:06.795 [ai.ltgd] [info] <29> military: frontline_balance 1, military_balance 0.604333, military_balance_plus_enemies 0.0728572, alliance_military_balance 0.604333, free_strength_balance 1
20:30:06.796 [ai.ltgd] [info] <29> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
20:30:06.796 [ai.ltgd] [info] <29> diplomacy: stance AtWar, num_enemies 20, target_num_enemies 10, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
20:30:06.796 [ai.ltgd] [info] <29> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
20:30:06.796 [ai.ltgd] [info] <29> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
20:30:06.796 [ai.ltgd] [info] <29> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
20:30:06.796 [ai.ltgd] [info] <29> neighbour: is_neighbour 1, target_weakest_neighbour 0, strongest_neighbour 1, borders_all_our_regions 0
20:30:06.796 [ai.ltgd] [info] <29> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
20:30:06.796 [ai.ltgd] [info] <29> misc: production_balance 4.74713, target_religion 2, target_faction turks, num_settlements 15
20:30:06.796 [ai.ltgd] [info] <29> rand 0.602252, difficulty medium, turn_number 24
20:30:06.796 [ai.ltgd] [info] <29> most_desirable 0, target_human 0, target_is_shadow 0
20:30:06.796 [ai.ltgd] [info] <29> LTGD: (slave_faction) defend decision: defend = defend_deep, defend_priority = -1, at_war = 1, want_peace = 0, want_ally = 0, want_be_protect = 0, alliance_against = 0, pts_alliance = 0
20:30:06.796 [ai.ltgd] [info] <29> LTGD: decision parameters 'slave' (ai_label:slave_faction) vs faction 'hre':
20:30:06.796 [ai.ltgd] [info] <29> military: frontline_balance 6.76714e-006, military_balance 2.39613, military_balance_plus_enemies 0.0728572, alliance_military_balance 2.39613, free_strength_balance 9.74108e-006
20:30:06.796 [ai.ltgd] [info] <29> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
20:30:06.796 [ai.ltgd] [info] <29> diplomacy: stance AtWar, num_enemies 20, target_num_enemies 1, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
20:30:06.796 [ai.ltgd] [info] <29> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
20:30:06.796 [ai.ltgd] [info] <29> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
20:30:06.796 [ai.ltgd] [info] <29> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
20:30:06.797 [ai.ltgd] [info] <29> neighbour: is_neighbour 1, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
20:30:06.797 [ai.ltgd] [info] <29> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
20:30:06.797 [ai.ltgd] [info] <29> misc: production_balance 7.24561, target_religion 0, target_faction hre, num_settlements 15
20:30:06.797 [ai.ltgd] [info] <29> rand 0.548418, difficulty medium, turn_number 24
20:30:06.797 [ai.ltgd] [info] <29> most_desirable 0, target_human 0, target_is_shadow 0
20:30:06.797 [ai.ltgd] [info] <29> LTGD: (slave_faction) defend decision: defend = defend_deep, defend_priority = -1, at_war = 1, want_peace = 0, want_ally = 0, want_be_protect = 0, alliance_against = 0, pts_alliance = 0
20:30:06.797 [ai.ltgd] [info] <29> LTGD: decision parameters 'slave' (ai_label:slave_faction) vs faction 'portugal':
20:30:06.797 [ai.ltgd] [info] <29> military: frontline_balance 1, military_balance 12.3355, military_balance_plus_enemies 0.0728572, alliance_military_balance 12.3355, free_strength_balance 1
20:30:06.797 [ai.ltgd] [info] <29> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
20:30:06.797 [ai.ltgd] [info] <29> diplomacy: stance AtWar, num_enemies 20, target_num_enemies 3, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
20:30:06.797 [ai.ltgd] [info] <29> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
20:30:06.797 [ai.ltgd] [info] <29> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
20:30:06.797 [ai.ltgd] [info] <29> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
20:30:06.797 [ai.ltgd] [info] <29> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
20:30:06.797 [ai.ltgd] [info] <29> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
20:30:06.797 [ai.ltgd] [info] <29> misc: production_balance 0.629573, target_religion 0, target_faction portugal, num_settlements 15
20:30:06.797 [ai.ltgd] [info] <29> rand 0.908902, difficulty medium, turn_number 24
20:30:06.797 [ai.ltgd] [info] <29> most_desirable 0, target_human 0, target_is_shadow 0
20:30:06.798 [ai.ltgd] [info] <29> LTGD: (slave_faction) defend decision: defend = defend_deep, defend_priority = -1, at_war = 1, want_peace = 0, want_ally = 0, want_be_protect = 0, alliance_against = 0, pts_alliance = 0
20:30:06.798 [ai.ltgd] [info] <29> LTGD: decision parameters 'slave' (ai_label:slave_faction) vs faction 'venice':
20:30:06.798 [ai.ltgd] [info] <29> military: frontline_balance 1, military_balance 1.54165, military_balance_plus_enemies 0.0728572, alliance_military_balance 1.54165, free_strength_balance 9.14553e-006
20:30:06.798 [ai.ltgd] [info] <29> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
20:30:06.798 [ai.ltgd] [info] <29> diplomacy: stance AtWar, num_enemies 20, target_num_enemies 2, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
20:30:06.798 [ai.ltgd] [info] <29> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
20:30:06.798 [ai.ltgd] [info] <29> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
20:30:06.798 [ai.ltgd] [info] <29> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
20:30:06.798 [ai.ltgd] [info] <29> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
20:30:06.798 [ai.ltgd] [info] <29> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
20:30:06.798 [ai.ltgd] [info] <29> misc: production_balance 0.0827489, target_religion 0, target_faction venice, num_settlements 15
20:30:06.798 [ai.ltgd] [info] <29> rand 0.552263, difficulty medium, turn_number 24
20:30:06.798 [ai.ltgd] [info] <29> most_desirable 0, target_human 0, target_is_shadow 0
20:30:06.798 [ai.ltgd] [info] <29> LTGD: (slave_faction) defend decision: defend = defend_deep, defend_priority = -1, at_war = 1, want_peace = 0, want_ally = 0, want_be_protect = 0, alliance_against = 0, pts_alliance = 0
20:30:06.798 [ai.ltgd] [info] <29> LTGD: decision parameters 'slave' (ai_label:slave_faction) vs faction 'saxons':
20:30:06.798 [ai.ltgd] [info] <29> military: frontline_balance 1, military_balance 2.46342, military_balance_plus_enemies 0.0728572, alliance_military_balance 2.46342, free_strength_balance 1
20:30:06.798 [ai.ltgd] [info] <29> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
20:30:06.799 [ai.ltgd] [info] <29> diplomacy: stance AtWar, num_enemies 20, target_num_enemies 4, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
20:30:06.799 [ai.ltgd] [info] <29> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
20:30:06.799 [ai.ltgd] [info] <29> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
20:30:06.799 [ai.ltgd] [info] <29> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
20:30:06.799 [ai.ltgd] [info] <29> neighbour: is_neighbour 1, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
20:30:06.799 [ai.ltgd] [info] <29> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
20:30:06.799 [ai.ltgd] [info] <29> misc: production_balance 2.58125, target_religion 0, target_faction saxons, num_settlements 15
20:30:06.799 [ai.ltgd] [info] <29> rand 0.982482, difficulty medium, turn_number 24
20:30:06.799 [ai.ltgd] [info] <29> most_desirable 0, target_human 0, target_is_shadow 0
20:30:06.799 [ai.ltgd] [info] <29> LTGD: (slave_faction) defend decision: defend = defend_deep, defend_priority = -1, at_war = 1, want_peace = 0, want_ally = 0, want_be_protect = 0, alliance_against = 0, pts_alliance = 0
20:30:06.799 [ai.ltgd] [info] <29> LTGD: decision parameters 'slave' (ai_label:slave_faction) vs faction 'scotland':
20:30:06.799 [ai.ltgd] [info] <29> military: frontline_balance 1, military_balance 2.9265, military_balance_plus_enemies 0.0728572, alliance_military_balance 2.9265, free_strength_balance 1
20:30:06.799 [ai.ltgd] [info] <29> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
20:30:06.799 [ai.ltgd] [info] <29> diplomacy: stance AtWar, num_enemies 20, target_num_enemies 3, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
20:30:06.799 [ai.ltgd] [info] <29> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
20:30:06.799 [ai.ltgd] [info] <29> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
20:30:06.799 [ai.ltgd] [info] <29> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
20:30:06.799 [ai.ltgd] [info] <29> neighbour: is_neighbour 1, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
20:30:06.800 [ai.ltgd] [info] <29> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
20:30:06.800 [ai.ltgd] [info] <29> misc: production_balance 2.54938, target_religion 0, target_faction scotland, num_settlements 15
20:30:06.800 [ai.ltgd] [info] <29> rand 0.507035, difficulty medium, turn_number 24
20:30:06.800 [ai.ltgd] [info] <29> most_desirable 0, target_human 0, target_is_shadow 0
20:30:06.800 [ai.ltgd] [info] <29> LTGD: (slave_faction) defend decision: defend = defend_deep, defend_priority = -1, at_war = 1, want_peace = 0, want_ally = 0, want_be_protect = 0, alliance_against = 0, pts_alliance = 0
20:30:06.800 [ai.ltgd] [info] <29> LTGD: decision parameters 'slave' (ai_label:slave_faction) vs faction 'spain':
20:30:06.800 [ai.ltgd] [info] <29> military: frontline_balance 1, military_balance 2.92621, military_balance_plus_enemies 0.0728572, alliance_military_balance 2.92621, free_strength_balance 2.71673e-005
20:30:06.800 [ai.ltgd] [info] <29> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
20:30:06.800 [ai.ltgd] [info] <29> diplomacy: stance AtWar, num_enemies 20, target_num_enemies 2, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
20:30:06.800 [ai.ltgd] [info] <29> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
20:30:06.800 [ai.ltgd] [info] <29> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
20:30:06.800 [ai.ltgd] [info] <29> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
20:30:06.800 [ai.ltgd] [info] <29> neighbour: is_neighbour 1, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
20:30:06.800 [ai.ltgd] [info] <29> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
20:30:06.800 [ai.ltgd] [info] <29> misc: production_balance 3.25197, target_religion 0, target_faction spain, num_settlements 15
20:30:06.800 [ai.ltgd] [info] <29> rand 0.299661, difficulty medium, turn_number 24
20:30:06.800 [ai.ltgd] [info] <29> most_desirable 0, target_human 0, target_is_shadow 0
20:30:06.800 [ai.ltgd] [info] <29> LTGD: (slave_faction) defend decision: defend = defend_deep, defend_priority = -1, at_war = 1, want_peace = 0, want_ally = 0, want_be_protect = 0, alliance_against = 0, pts_alliance = 0
20:30:06.801 [ai.ltgd] [info] <29> LTGD: decision parameters 'slave' (ai_label:slave_faction) vs faction 'byzantium':
20:30:06.801 [ai.ltgd] [info] <29> military: frontline_balance 2.22114e-005, military_balance 2.53779, military_balance_plus_enemies 0.0728572, alliance_military_balance 2.53779, free_strength_balance 1.008e-005
20:30:06.801 [ai.ltgd] [info] <29> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
20:30:06.801 [ai.ltgd] [info] <29> diplomacy: stance AtWar, num_enemies 20, target_num_enemies 1, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
20:30:06.801 [ai.ltgd] [info] <29> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
20:30:06.801 [ai.ltgd] [info] <29> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
20:30:06.801 [ai.ltgd] [info] <29> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
20:30:06.801 [ai.ltgd] [info] <29> neighbour: is_neighbour 1, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
20:30:06.801 [ai.ltgd] [info] <29> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
20:30:06.801 [ai.ltgd] [info] <29> misc: production_balance 2.30726, target_religion 0, target_faction byzantium, num_settlements 15
20:30:06.801 [ai.ltgd] [info] <29> rand 0.886685, difficulty medium, turn_number 24
20:30:06.801 [ai.ltgd] [info] <29> most_desirable 0, target_human 0, target_is_shadow 0
20:30:06.801 [ai.ltgd] [info] <29> LTGD: (slave_faction) defend decision: defend = defend_deep, defend_priority = -1, at_war = 1, want_peace = 0, want_ally = 0, want_be_protect = 0, alliance_against = 0, pts_alliance = 0
20:30:06.801 [ai.ltgd] [info] <29> LTGD: decision parameters 'slave' (ai_label:slave_faction) vs faction 'france':
20:30:06.801 [ai.ltgd] [info] <29> military: frontline_balance 2.07771e-005, military_balance 2.67065, military_balance_plus_enemies 0.0728572, alliance_military_balance 2.67065, free_strength_balance 7.07414e-005
20:30:06.801 [ai.ltgd] [info] <29> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
20:30:06.801 [ai.ltgd] [info] <29> diplomacy: stance AtWar, num_enemies 20, target_num_enemies 2, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
20:30:06.801 [ai.ltgd] [info] <29> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
20:30:06.802 [ai.ltgd] [info] <29> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
20:30:06.802 [ai.ltgd] [info] <29> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
20:30:06.802 [ai.ltgd] [info] <29> neighbour: is_neighbour 1, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
20:30:06.802 [ai.ltgd] [info] <29> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
20:30:06.802 [ai.ltgd] [info] <29> misc: production_balance 4.44086, target_religion 0, target_faction france, num_settlements 15
20:30:06.802 [ai.ltgd] [info] <29> rand 0.538957, difficulty medium, turn_number 24
20:30:06.802 [ai.ltgd] [info] <29> most_desirable 0, target_human 0, target_is_shadow 0
20:30:06.802 [ai.ltgd] [info] <29> LTGD: (slave_faction) defend decision: defend = defend_deep, defend_priority = -1, at_war = 1, want_peace = 0, want_ally = 0, want_be_protect = 0, alliance_against = 0, pts_alliance = 0
20:30:06.802 [ai.ltgd] [info] <29> LTGD: decision parameters 'slave' (ai_label:slave_faction) vs faction 'milan':
20:30:06.802 [ai.ltgd] [info] <29> military: frontline_balance 1, military_balance 4.08501, military_balance_plus_enemies 0.0728572, alliance_military_balance 4.08501, free_strength_balance 1
20:30:06.802 [ai.ltgd] [info] <29> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
20:30:06.802 [ai.ltgd] [info] <29> diplomacy: stance AtWar, num_enemies 20, target_num_enemies 1, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
20:30:06.802 [ai.ltgd] [info] <29> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
20:30:06.802 [ai.ltgd] [info] <29> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
20:30:06.802 [ai.ltgd] [info] <29> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
20:30:06.802 [ai.ltgd] [info] <29> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
20:30:06.802 [ai.ltgd] [info] <29> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
20:30:06.802 [ai.ltgd] [info] <29> misc: production_balance 3.52991, target_religion 0, target_faction milan, num_settlements 15
20:30:06.803 [ai.ltgd] [info] <29> rand 0.917936, difficulty medium, turn_number 24
20:30:06.803 [ai.ltgd] [info] <29> most_desirable 0, target_human 0, target_is_shadow 0
20:30:06.803 [ai.ltgd] [info] <29> LTGD: (slave_faction) defend decision: defend = defend_deep, defend_priority = -1, at_war = 1, want_peace = 0, want_ally = 0, want_be_protect = 0, alliance_against = 0, pts_alliance = 0
20:30:06.803 [ai.ltgd] [info] <29> LTGD: decision parameters 'slave' (ai_label:slave_faction) vs faction 'sicily':
20:30:06.803 [ai.ltgd] [info] <29> military: frontline_balance 1, military_balance 3.40707, military_balance_plus_enemies 0.0728572, alliance_military_balance 3.40707, free_strength_balance 1
20:30:06.803 [ai.ltgd] [info] <29> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
20:30:06.803 [ai.ltgd] [info] <29> diplomacy: stance AtWar, num_enemies 20, target_num_enemies 3, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
20:30:06.803 [ai.ltgd] [info] <29> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
20:30:06.803 [ai.ltgd] [info] <29> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
20:30:06.803 [ai.ltgd] [info] <29> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
20:30:06.803 [ai.ltgd] [info] <29> neighbour: is_neighbour 1, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
20:30:06.803 [ai.ltgd] [info] <29> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
20:30:06.803 [ai.ltgd] [info] <29> misc: production_balance 1.97608, target_religion 0, target_faction sicily, num_settlements 15
20:30:06.803 [ai.ltgd] [info] <29> rand 0.546587, difficulty medium, turn_number 24
20:30:06.803 [ai.ltgd] [info] <29> most_desirable 0, target_human 0, target_is_shadow 0
20:30:06.803 [ai.ltgd] [info] <29> LTGD: (slave_faction) defend decision: defend = defend_deep, defend_priority = -1, at_war = 1, want_peace = 0, want_ally = 0, want_be_protect = 0, alliance_against = 0, pts_alliance = 0
20:30:06.803 [ai.ltgd] [info] <29> LTGD: decision parameters 'slave' (ai_label:slave_faction) vs faction 'england':
20:30:06.803 [ai.ltgd] [info] <29> military: frontline_balance 2.57294e-005, military_balance 1.15474, military_balance_plus_enemies 0.0728572, alliance_military_balance 1.15474, free_strength_balance 0.000428449
20:30:06.804 [ai.ltgd] [info] <29> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
20:30:06.804 [ai.ltgd] [info] <29> diplomacy: stance AtWar, num_enemies 20, target_num_enemies 1, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
20:30:06.804 [ai.ltgd] [info] <29> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
20:30:06.804 [ai.ltgd] [info] <29> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
20:30:06.804 [ai.ltgd] [info] <29> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
20:30:06.804 [ai.ltgd] [info] <29> neighbour: is_neighbour 1, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
20:30:06.804 [ai.ltgd] [info] <29> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
20:30:06.804 [ai.ltgd] [info] <29> misc: production_balance 3.6875, target_religion 3, target_faction england, num_settlements 15
20:30:06.804 [ai.ltgd] [info] <29> rand 0.545244, difficulty medium, turn_number 24
20:30:06.804 [ai.ltgd] [info] <29> most_desirable 0, target_human 0, target_is_shadow 0
20:30:06.804 [ai.ltgd] [info] <29> LTGD: (slave_faction) defend decision: defend = defend_deep, defend_priority = -1, at_war = 1, want_peace = 0, want_ally = 0, want_be_protect = 0, alliance_against = 0, pts_alliance = 0
20:30:06.804 [ai.ltgd] [info] <29> LTGD: decision parameters 'slave' (ai_label:slave_faction) vs faction 'poland':
20:30:06.804 [ai.ltgd] [info] <29> military: frontline_balance 1, military_balance 1.02572, military_balance_plus_enemies 0.0728572, alliance_military_balance 1.02572, free_strength_balance 1
20:30:06.804 [ai.ltgd] [info] <29> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
20:30:06.804 [ai.ltgd] [info] <29> diplomacy: stance AtWar, num_enemies 20, target_num_enemies 4, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
20:30:06.804 [ai.ltgd] [info] <29> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
20:30:06.804 [ai.ltgd] [info] <29> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
20:30:06.804 [ai.ltgd] [info] <29> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
20:30:06.805 [ai.ltgd] [info] <29> neighbour: is_neighbour 1, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
20:30:06.805 [ai.ltgd] [info] <29> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
20:30:06.805 [ai.ltgd] [info] <29> misc: production_balance 1.08684, target_religion 5, target_faction poland, num_settlements 15
20:30:06.805 [ai.ltgd] [info] <29> rand 0.851924, difficulty medium, turn_number 24
20:30:06.805 [ai.ltgd] [info] <29> most_desirable 0, target_human 0, target_is_shadow 0
20:30:06.805 [ai.ltgd] [info] <29> LTGD: (slave_faction) defend decision: defend = defend_deep, defend_priority = -1, at_war = 1, want_peace = 0, want_ally = 0, want_be_protect = 0, alliance_against = 0, pts_alliance = 0
20:30:06.805 [ai.ltgd] [info] <29> LTGD: decision parameters 'slave' (ai_label:slave_faction) vs faction 'russia':
20:30:06.805 [ai.ltgd] [info] <29> military: frontline_balance 1, military_balance 1.75642, military_balance_plus_enemies 0.0728572, alliance_military_balance 1.75642, free_strength_balance 1
20:30:06.805 [ai.ltgd] [info] <29> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
20:30:06.805 [ai.ltgd] [info] <29> diplomacy: stance AtWar, num_enemies 20, target_num_enemies 5, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
20:30:06.805 [ai.ltgd] [info] <29> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
20:30:06.805 [ai.ltgd] [info] <29> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
20:30:06.805 [ai.ltgd] [info] <29> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
20:30:06.805 [ai.ltgd] [info] <29> neighbour: is_neighbour 1, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
20:30:06.805 [ai.ltgd] [info] <29> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
20:30:06.805 [ai.ltgd] [info] <29> misc: production_balance 1.43902, target_religion 1, target_faction russia, num_settlements 15
20:30:06.805 [ai.ltgd] [info] <29> rand 0.654378, difficulty medium, turn_number 24
20:30:06.805 [ai.ltgd] [info] <29> most_desirable 0, target_human 0, target_is_shadow 0
20:30:06.806 [ai.ltgd] [info] <29> LTGD: (slave_faction) defend decision: defend = defend_deep, defend_priority = -1, at_war = 1, want_peace = 0, want_ally = 0, want_be_protect = 0, alliance_against = 0, pts_alliance = 0
20:30:06.806 [ai.ltgd] [info] <29> LTGD: decision parameters 'slave' (ai_label:slave_faction) vs faction 'kalmar_union':
20:30:06.806 [ai.ltgd] [info] <29> military: frontline_balance 1, military_balance 2.31648, military_balance_plus_enemies 0.0728572, alliance_military_balance 2.31648, free_strength_balance 1.08906e-005
20:30:06.806 [ai.ltgd] [info] <29> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
20:30:06.806 [ai.ltgd] [info] <29> diplomacy: stance AtWar, num_enemies 20, target_num_enemies 1, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
20:30:06.806 [ai.ltgd] [info] <29> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
20:30:06.806 [ai.ltgd] [info] <29> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
20:30:06.806 [ai.ltgd] [info] <29> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
20:30:06.806 [ai.ltgd] [info] <29> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
20:30:06.806 [ai.ltgd] [info] <29> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
20:30:06.806 [ai.ltgd] [info] <29> misc: production_balance 3.56034, target_religion 4, target_faction kalmar_union, num_settlements 15
20:30:06.806 [ai.ltgd] [info] <29> rand 0.688345, difficulty medium, turn_number 24
20:30:06.806 [ai.ltgd] [info] <29> most_desirable 0, target_human 0, target_is_shadow 0
20:30:06.806 [ai.ltgd] [info] <29> LTGD: (slave_faction) defend decision: defend = defend_deep, defend_priority = -1, at_war = 1, want_peace = 0, want_ally = 0, want_be_protect = 0, alliance_against = 0, pts_alliance = 0
20:30:06.806 [ai.ltgd] [info] <29> LTGD: decision parameters 'slave' (ai_label:slave_faction) vs faction 'egypt':
20:30:06.806 [ai.ltgd] [info] <29> military: frontline_balance 1, military_balance 0.931471, military_balance_plus_enemies 0.0728572, alliance_military_balance 0.931471, free_strength_balance 1
20:30:06.806 [ai.ltgd] [info] <29> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
20:30:06.807 [ai.ltgd] [info] <29> diplomacy: stance AtWar, num_enemies 20, target_num_enemies 10, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
20:30:06.807 [ai.ltgd] [info] <29> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
20:30:06.807 [ai.ltgd] [info] <29> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
20:30:06.807 [ai.ltgd] [info] <29> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
20:30:06.807 [ai.ltgd] [info] <29> neighbour: is_neighbour 1, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
20:30:06.807 [ai.ltgd] [info] <29> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
20:30:06.807 [ai.ltgd] [info] <29> misc: production_balance 3.41322, target_religion 4, target_faction egypt, num_settlements 15
20:30:06.807 [ai.ltgd] [info] <29> rand 0.935606, difficulty medium, turn_number 24
20:30:06.807 [ai.ltgd] [info] <29> most_desirable 0, target_human 0, target_is_shadow 0
20:30:06.807 [ai.ltgd] [info] <29> LTGD: (slave_faction) defend decision: defend = defend_deep, defend_priority = -1, at_war = 1, want_peace = 0, want_ally = 0, want_be_protect = 0, alliance_against = 0, pts_alliance = 0
20:30:06.807 [ai.ltgd] [info] <29> LTGD: decision parameters 'slave' (ai_label:slave_faction) vs faction 'papal_states':
20:30:06.807 [ai.ltgd] [info] <29> military: frontline_balance 8.4246e-005, military_balance 13.5032, military_balance_plus_enemies 0.0728572, alliance_military_balance 13.5032, free_strength_balance 1
20:30:06.807 [ai.ltgd] [info] <29> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
20:30:06.807 [ai.ltgd] [info] <29> diplomacy: stance AtWar, num_enemies 20, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
20:30:06.807 [ai.ltgd] [info] <29> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
20:30:06.807 [ai.ltgd] [info] <29> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
20:30:06.807 [ai.ltgd] [info] <29> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
20:30:06.807 [ai.ltgd] [info] <29> neighbour: is_neighbour 1, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
20:30:06.808 [ai.ltgd] [info] <29> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
20:30:06.808 [ai.ltgd] [info] <29> misc: production_balance 51.625, target_religion 0, target_faction papal_states, num_settlements 15
20:30:06.808 [ai.ltgd] [info] <29> rand 0.626392, difficulty medium, turn_number 24
20:30:06.808 [ai.ltgd] [info] <29> most_desirable 0, target_human 0, target_is_shadow 0
20:30:06.808 [ai.ltgd] [info] <29> LTGD: (slave_faction) defend decision: defend = defend_deep, defend_priority = -1, at_war = 1, want_peace = 0, want_ally = 0, want_be_protect = 0, alliance_against = 0, pts_alliance = 0
20:30:06.808 [ai.ltgd] [info] <29> LTGD: decision parameters 'slave' (ai_label:slave_faction) vs faction 'timurids':
20:30:06.808 [ai.ltgd] [info] <29> military: frontline_balance 1, military_balance 7.9878, military_balance_plus_enemies 0.0728572, alliance_military_balance 7.9878, free_strength_balance 1
20:30:06.808 [ai.ltgd] [info] <29> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
20:30:06.808 [ai.ltgd] [info] <29> diplomacy: stance AtWar, num_enemies 20, target_num_enemies 1, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
20:30:06.808 [ai.ltgd] [info] <29> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
20:30:06.808 [ai.ltgd] [info] <29> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
20:30:06.808 [ai.ltgd] [info] <29> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
20:30:06.808 [ai.ltgd] [info] <29> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
20:30:06.808 [ai.ltgd] [info] <29> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
20:30:06.808 [ai.ltgd] [info] <29> misc: production_balance 0.45838, target_religion 9, target_faction timurids, num_settlements 15
20:30:06.808 [ai.ltgd] [info] <29> rand 0.316355, difficulty medium, turn_number 24
20:30:06.808 [ai.ltgd] [info] <29> most_desirable 0, target_human 0, target_is_shadow 0
20:30:06.808 [ai.ltgd] [info] <29> LTGD: (slave_faction) defend decision: defend = defend_deep, defend_priority = -1, at_war = 1, want_peace = 0, want_ally = 0, want_be_protect = 0, alliance_against = 0, pts_alliance = 0
20:30:06.808 [ai.ltgd] [info] <29> LTGD: decision parameters 'slave' (ai_label:slave_faction) vs faction 'normans':
20:30:06.809 [ai.ltgd] [info] <29> military: frontline_balance 7.89135e-006, military_balance 2.32462, military_balance_plus_enemies 0.0728572, alliance_military_balance 2.32462, free_strength_balance 1.5391e-005
20:30:06.809 [ai.ltgd] [info] <29> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
20:30:06.809 [ai.ltgd] [info] <29> diplomacy: stance AtWar, num_enemies 20, target_num_enemies 1, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
20:30:06.809 [ai.ltgd] [info] <29> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
20:30:06.809 [ai.ltgd] [info] <29> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
20:30:06.809 [ai.ltgd] [info] <29> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
20:30:06.809 [ai.ltgd] [info] <29> neighbour: is_neighbour 1, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
20:30:06.809 [ai.ltgd] [info] <29> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
20:30:06.809 [ai.ltgd] [info] <29> misc: production_balance 6.66129, target_religion 4, target_faction normans, num_settlements 15
20:30:06.809 [ai.ltgd] [info] <29> rand 0.279122, difficulty medium, turn_number 24
20:30:06.809 [ai.ltgd] [info] <29> most_desirable 0, target_human 0, target_is_shadow 0
20:30:06.809 [ai.ltgd] [info] <29> LTGD: (slave_faction) defend decision: defend = defend_deep, defend_priority = -1, at_war = 1, want_peace = 0, want_ally = 0, want_be_protect = 0, alliance_against = 0, pts_alliance = 0
20:30:06.809 [ai.ltgd] [info] <29> LTGD: decision parameters 'slave' (ai_label:slave_faction) vs faction 'skaven':
20:30:06.809 [ai.ltgd] [info] <29> military: frontline_balance 1, military_balance 0.932785, military_balance_plus_enemies 0.0728572, alliance_military_balance 0.932785, free_strength_balance 1
20:30:06.809 [ai.ltgd] [info] <29> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
20:30:06.809 [ai.ltgd] [info] <29> diplomacy: stance AtWar, num_enemies 20, target_num_enemies 10, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
20:30:06.809 [ai.ltgd] [info] <29> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
20:30:06.810 [ai.ltgd] [info] <29> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
20:30:06.810 [ai.ltgd] [info] <29> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
20:30:06.810 [ai.ltgd] [info] <29> neighbour: is_neighbour 1, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
20:30:06.810 [ai.ltgd] [info] <29> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
20:30:06.810 [ai.ltgd] [info] <29> misc: production_balance 1.63241, target_religion 6, target_faction skaven, num_settlements 15
20:30:06.810 [ai.ltgd] [info] <29> rand 0.833308, difficulty medium, turn_number 24
20:30:06.810 [ai.ltgd] [info] <29> most_desirable 0, target_human 0, target_is_shadow 0
20:30:06.810 [ai.ltgd] [info] <29> LTGD: (slave_faction) defend decision: defend = defend_deep, defend_priority = -1, at_war = 1, want_peace = 0, want_ally = 0, want_be_protect = 0, alliance_against = 0, pts_alliance = 0
20:30:06.810 [ai.ltgd] [info] <29> LTGD: decision parameters 'slave' (ai_label:slave_faction) vs faction 'norway':
20:30:06.810 [ai.ltgd] [info] <29> military: frontline_balance 1, military_balance 1.35802, military_balance_plus_enemies 0.0728572, alliance_military_balance 1.35802, free_strength_balance 8.6364e-006
20:30:06.810 [ai.ltgd] [info] <29> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
20:30:06.810 [ai.ltgd] [info] <29> diplomacy: stance AtWar, num_enemies 20, target_num_enemies 3, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
20:30:06.810 [ai.ltgd] [info] <29> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
20:30:06.810 [ai.ltgd] [info] <29> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
20:30:06.810 [ai.ltgd] [info] <29> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
20:30:06.810 [ai.ltgd] [info] <29> neighbour: is_neighbour 1, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
20:30:06.810 [ai.ltgd] [info] <29> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
20:30:06.810 [ai.ltgd] [info] <29> misc: production_balance 0.0586564, target_religion 6, target_faction norway, num_settlements 15
20:30:06.811 [ai.ltgd] [info] <29> rand 0.721976, difficulty medium, turn_number 24
20:30:06.811 [ai.ltgd] [info] <29> most_desirable 0, target_human 1, target_is_shadow 0
20:30:06.811 [ai.ltgd] [info] <29> LTGD: (slave_faction) invade decision: invade = invade_none, invade_priority = -1, want_offer_protect = 0, alliance_against = 0, can_force_invade = 1
20:30:06.811 [ai.ltgd] [info] <29> LTGD: decision parameters 'slave' (ai_label:slave_faction) vs faction 'lithuania':
20:30:06.811 [ai.ltgd] [info] <29> military: frontline_balance 1, military_balance 516092, military_balance_plus_enemies 0.0728572, alliance_military_balance 516092, free_strength_balance 1
20:30:06.811 [ai.ltgd] [info] <29> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
20:30:06.811 [ai.ltgd] [info] <29> diplomacy: stance AtWar, num_enemies 20, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
20:30:06.811 [ai.ltgd] [info] <29> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
20:30:06.811 [ai.ltgd] [info] <29> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
20:30:06.811 [ai.ltgd] [info] <29> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
20:30:06.811 [ai.ltgd] [info] <29> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
20:30:06.811 [ai.ltgd] [info] <29> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
20:30:06.811 [ai.ltgd] [info] <29> misc: production_balance 413, target_religion 6, target_faction lithuania, num_settlements 15
20:30:06.811 [ai.ltgd] [info] <29> rand 0.26722, difficulty medium, turn_number 24
20:30:06.811 [ai.ltgd] [info] <29> most_desirable 0, target_human 0, target_is_shadow 0
20:30:06.811 [ai.ltgd] [info] <29> LTGD: (slave_faction) invade decision: invade = invade_none, invade_priority = -1, want_offer_protect = 0, alliance_against = 0, can_force_invade = 1
20:30:06.811 [ai.ltgd] [info] <29> LTGD: decision parameters 'slave' (ai_label:slave_faction) vs faction 'novgorod':
20:30:06.811 [ai.ltgd] [info] <29> military: frontline_balance 1, military_balance 516092, military_balance_plus_enemies 0.0728572, alliance_military_balance 516092, free_strength_balance 1
20:30:06.812 [ai.ltgd] [info] <29> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
20:30:06.812 [ai.ltgd] [info] <29> diplomacy: stance AtWar, num_enemies 20, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
20:30:06.812 [ai.ltgd] [info] <29> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
20:30:06.812 [ai.ltgd] [info] <29> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
20:30:06.812 [ai.ltgd] [info] <29> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
20:30:06.812 [ai.ltgd] [info] <29> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
20:30:06.812 [ai.ltgd] [info] <29> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
20:30:06.812 [ai.ltgd] [info] <29> misc: production_balance 413, target_religion 6, target_faction novgorod, num_settlements 15
20:30:06.812 [ai.ltgd] [info] <29> rand 0.903317, difficulty medium, turn_number 24
20:30:06.812 [ai.ltgd] [info] <29> most_desirable 0, target_human 0, target_is_shadow 0
20:30:06.812 [ai.ltgd] [info] <29> LTGD: (slave_faction) invade decision: invade = invade_none, invade_priority = -1, want_offer_protect = 0, alliance_against = 0, can_force_invade = 1
20:30:06.812 [ai.ltgd] [info] <29> LTGD: decision parameters 'slave' (ai_label:slave_faction) vs faction 'teutonic_order':
20:30:06.812 [ai.ltgd] [info] <29> military: frontline_balance 1, military_balance 516092, military_balance_plus_enemies 0.0728572, alliance_military_balance 516092, free_strength_balance 1
20:30:06.812 [ai.ltgd] [info] <29> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
20:30:06.812 [ai.ltgd] [info] <29> diplomacy: stance AtWar, num_enemies 20, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
20:30:06.812 [ai.ltgd] [info] <29> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
20:30:06.812 [ai.ltgd] [info] <29> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
20:30:06.812 [ai.ltgd] [info] <29> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
20:30:06.813 [ai.ltgd] [info] <29> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
20:30:06.813 [ai.ltgd] [info] <29> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
20:30:06.813 [ai.ltgd] [info] <29> misc: production_balance 413, target_religion 6, target_faction teutonic_order, num_settlements 15
20:30:06.813 [ai.ltgd] [info] <29> rand 0.96231, difficulty medium, turn_number 24
20:30:06.813 [ai.ltgd] [info] <29> most_desirable 0, target_human 0, target_is_shadow 0
20:30:06.813 [ai.ltgd] [info] <29> LTGD: (slave_faction) invade decision: invade = invade_none, invade_priority = -1, want_offer_protect = 0, alliance_against = 0, can_force_invade = 1
20:30:06.813 [ai.ltgd] [info] <29> LTGD: decision parameters 'slave' (ai_label:slave_faction) vs faction 'denmark':
20:30:06.813 [ai.ltgd] [info] <29> military: frontline_balance 1, military_balance 516092, military_balance_plus_enemies 0.0728572, alliance_military_balance 516092, free_strength_balance 1
20:30:06.813 [ai.ltgd] [info] <29> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
20:30:06.813 [ai.ltgd] [info] <29> diplomacy: stance AtWar, num_enemies 20, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
20:30:06.813 [ai.ltgd] [info] <29> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
20:30:06.813 [ai.ltgd] [info] <29> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
20:30:06.813 [ai.ltgd] [info] <29> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
20:30:06.813 [ai.ltgd] [info] <29> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
20:30:06.813 [ai.ltgd] [info] <29> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
20:30:06.814 [ai.ltgd] [info] <29> misc: production_balance 413, target_religion 6, target_faction denmark, num_settlements 15
20:30:06.814 [ai.ltgd] [info] <29> rand 0.0354625, difficulty medium, turn_number 24
20:30:06.814 [ai.ltgd] [info] <29> most_desirable 0, target_human 0, target_is_shadow 0
20:30:06.814 [ai.ltgd] [info] <29> LTGD: (slave_faction) invade decision: invade = invade_none, invade_priority = -1, want_offer_protect = 0, alliance_against = 0, can_force_invade = 1
20:30:06.814 [ai.ltgd] [info] <29> LTGD: decision parameters 'slave' (ai_label:slave_faction) vs faction 'aztecs':
20:30:06.814 [ai.ltgd] [info] <29> military: frontline_balance 5.80309e-006, military_balance 1.40426, military_balance_plus_enemies 0.0728572, alliance_military_balance 1.40426, free_strength_balance 3.04891e-006
20:30:06.814 [ai.ltgd] [info] <29> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
20:30:06.814 [ai.ltgd] [info] <29> diplomacy: stance AtWar, num_enemies 20, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
20:30:06.814 [ai.ltgd] [info] <29> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
20:30:06.814 [ai.ltgd] [info] <29> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
20:30:06.814 [ai.ltgd] [info] <29> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
20:30:06.814 [ai.ltgd] [info] <29> neighbour: is_neighbour 1, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
20:30:06.814 [ai.ltgd] [info] <29> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
20:30:06.814 [ai.ltgd] [info] <29> misc: production_balance 3.89623, target_religion 6, target_faction aztecs, num_settlements 15
20:30:06.814 [ai.ltgd] [info] <29> rand 0.109806, difficulty medium, turn_number 24
20:30:06.814 [ai.ltgd] [info] <29> most_desirable 1, target_human 0, target_is_shadow 0
20:30:06.814 [ai.ltgd] [info] <29> LTGD: (slave_faction) invade decision: invade = invade_none, invade_priority = -1, want_offer_protect = 0, alliance_against = 0, can_force_invade = 1
20:30:06.814 [ai.ltgd] [info] <29> LTGD: decision parameters 'slave' (ai_label:slave_faction) vs faction 'mongols':
20:30:06.815 [ai.ltgd] [info] <29> military: frontline_balance 5.06611e-005, military_balance 2.61897, military_balance_plus_enemies 0.0728572, alliance_military_balance 2.61897, free_strength_balance 5.97229e-005
20:30:06.815 [ai.ltgd] [info] <29> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
20:30:06.815 [ai.ltgd] [info] <29> diplomacy: stance AtWar, num_enemies 20, target_num_enemies 2, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
20:30:06.815 [ai.ltgd] [info] <29> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
20:30:06.815 [ai.ltgd] [info] <29> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
20:30:06.815 [ai.ltgd] [info] <29> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
20:30:06.815 [ai.ltgd] [info] <29> neighbour: is_neighbour 1, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
20:30:06.815 [ai.ltgd] [info] <29> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
20:30:06.815 [ai.ltgd] [info] <29> misc: production_balance 5.50667, target_religion 8, target_faction mongols, num_settlements 15
20:30:06.815 [ai.ltgd] [info] <29> rand 0.371807, difficulty medium, turn_number 24
20:30:06.815 [ai.ltgd] [info] <29> most_desirable 0, target_human 0, target_is_shadow 0
20:30:06.815 [ai.ltgd] [info] <29> LTGD: (slave_faction) invade decision: invade = invade_none, invade_priority = -1, want_offer_protect = 0, alliance_against = 0, can_force_invade = 1
20:30:06.815 [ai.ltgd] [info] <29> LTGD: decision parameters 'slave' (ai_label:slave_faction) vs faction 'hungary':
20:30:06.815 [ai.ltgd] [info] <29> military: frontline_balance 3.85832e-005, military_balance 1.46789, military_balance_plus_enemies 0.0728572, alliance_military_balance 1.46789, free_strength_balance 0.000202429
20:30:06.815 [ai.ltgd] [info] <29> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
20:30:06.815 [ai.ltgd] [info] <29> diplomacy: stance AtWar, num_enemies 20, target_num_enemies 3, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
20:30:06.815 [ai.ltgd] [info] <29> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
20:30:06.815 [ai.ltgd] [info] <29> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
20:30:06.816 [ai.ltgd] [info] <29> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
20:30:06.816 [ai.ltgd] [info] <29> neighbour: is_neighbour 1, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
20:30:06.816 [ai.ltgd] [info] <29> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
20:30:06.816 [ai.ltgd] [info] <29> misc: production_balance 1.87727, target_religion 7, target_faction hungary, num_settlements 15
20:30:06.816 [ai.ltgd] [info] <29> rand 0.530869, difficulty medium, turn_number 24
20:30:06.816 [ai.ltgd] [info] <29> most_desirable 0, target_human 0, target_is_shadow 0
20:30:06.816 [ai.ltgd] [info] <29> LTGD: (slave_faction) invade decision: invade = invade_none, invade_priority = -1, want_offer_protect = 0, alliance_against = 0, can_force_invade = 1
20:30:06.816 [ai.ltgd] [info] <29> LTGD: decision parameters 'slave' (ai_label:slave_faction) vs faction 'moors':
20:30:06.816 [ai.ltgd] [info] <29> military: frontline_balance 1, military_balance 2.5066, military_balance_plus_enemies 0.0728572, alliance_military_balance 2.5066, free_strength_balance 1
20:30:06.816 [ai.ltgd] [info] <29> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
20:30:06.816 [ai.ltgd] [info] <29> diplomacy: stance AtWar, num_enemies 20, target_num_enemies 3, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
20:30:06.816 [ai.ltgd] [info] <29> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
20:30:06.816 [ai.ltgd] [info] <29> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
20:30:06.816 [ai.ltgd] [info] <29> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
20:30:06.816 [ai.ltgd] [info] <29> neighbour: is_neighbour 1, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
20:30:06.816 [ai.ltgd] [info] <29> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
20:30:06.816 [ai.ltgd] [info] <29> misc: production_balance 0.416751, target_religion 4, target_faction moors, num_settlements 15
20:30:06.816 [ai.ltgd] [info] <29> rand 0.518845, difficulty medium, turn_number 24
20:30:06.816 [ai.ltgd] [info] <29> most_desirable 0, target_human 0, target_is_shadow 0
20:30:06.817 [ai.ltgd] [info] <29> LTGD: (slave_faction) invade decision: invade = invade_none, invade_priority = -1, want_offer_protect = 0, alliance_against = 0, can_force_invade = 1
20:30:06.817 [ai.ltgd] [info] <29> LTGD: decision parameters 'slave' (ai_label:slave_faction) vs faction 'turks':
20:30:06.817 [ai.ltgd] [info] <29> military: frontline_balance 1, military_balance 0.604333, military_balance_plus_enemies 0.0728572, alliance_military_balance 0.604333, free_strength_balance 1
20:30:06.817 [ai.ltgd] [info] <29> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
20:30:06.817 [ai.ltgd] [info] <29> diplomacy: stance AtWar, num_enemies 20, target_num_enemies 10, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
20:30:06.817 [ai.ltgd] [info] <29> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
20:30:06.817 [ai.ltgd] [info] <29> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
20:30:06.817 [ai.ltgd] [info] <29> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
20:30:06.817 [ai.ltgd] [info] <29> neighbour: is_neighbour 1, target_weakest_neighbour 0, strongest_neighbour 1, borders_all_our_regions 0
20:30:06.817 [ai.ltgd] [info] <29> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
20:30:06.817 [ai.ltgd] [info] <29> misc: production_balance 4.74713, target_religion 2, target_faction turks, num_settlements 15
20:30:06.817 [ai.ltgd] [info] <29> rand 0.758507, difficulty medium, turn_number 24
20:30:06.817 [ai.ltgd] [info] <29> most_desirable 0, target_human 0, target_is_shadow 0
20:30:06.817 [ai.ltgd] [info] <29> LTGD: (slave_faction) invade decision: invade = invade_none, invade_priority = -1, want_offer_protect = 0, alliance_against = 0, can_force_invade = 1
20:30:06.817 [ai.ltgd] [info] <29> LTGD: decision parameters 'slave' (ai_label:slave_faction) vs faction 'hre':
20:30:06.817 [ai.ltgd] [info] <29> military: frontline_balance 6.76714e-006, military_balance 2.39613, military_balance_plus_enemies 0.0728572, alliance_military_balance 2.39613, free_strength_balance 9.74108e-006
20:30:06.817 [ai.ltgd] [info] <29> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
20:30:06.817 [ai.ltgd] [info] <29> diplomacy: stance AtWar, num_enemies 20, target_num_enemies 1, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
20:30:06.818 [ai.ltgd] [info] <29> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
20:30:06.818 [ai.ltgd] [info] <29> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
20:30:06.818 [ai.ltgd] [info] <29> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
20:30:06.818 [ai.ltgd] [info] <29> neighbour: is_neighbour 1, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
20:30:06.818 [ai.ltgd] [info] <29> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
20:30:06.818 [ai.ltgd] [info] <29> misc: production_balance 7.24561, target_religion 0, target_faction hre, num_settlements 15
20:30:06.818 [ai.ltgd] [info] <29> rand 0.131474, difficulty medium, turn_number 24
20:30:06.818 [ai.ltgd] [info] <29> most_desirable 0, target_human 0, target_is_shadow 0
20:30:06.818 [ai.ltgd] [info] <29> LTGD: (slave_faction) invade decision: invade = invade_none, invade_priority = -1, want_offer_protect = 0, alliance_against = 0, can_force_invade = 1
20:30:06.818 [ai.ltgd] [info] <29> LTGD: decision parameters 'slave' (ai_label:slave_faction) vs faction 'portugal':
20:30:06.818 [ai.ltgd] [info] <29> military: frontline_balance 1, military_balance 12.3355, military_balance_plus_enemies 0.0728572, alliance_military_balance 12.3355, free_strength_balance 1
20:30:06.818 [ai.ltgd] [info] <29> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
20:30:06.818 [ai.ltgd] [info] <29> diplomacy: stance AtWar, num_enemies 20, target_num_enemies 3, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
20:30:06.818 [ai.ltgd] [info] <29> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
20:30:06.818 [ai.ltgd] [info] <29> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
20:30:06.818 [ai.ltgd] [info] <29> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
20:30:06.818 [ai.ltgd] [info] <29> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
20:30:06.818 [ai.ltgd] [info] <29> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
20:30:06.818 [ai.ltgd] [info] <29> misc: production_balance 0.629573, target_religion 0, target_faction portugal, num_settlements 15
20:30:06.819 [ai.ltgd] [info] <29> rand 0.128636, difficulty medium, turn_number 24
20:30:06.819 [ai.ltgd] [info] <29> most_desirable 0, target_human 0, target_is_shadow 0
20:30:06.819 [ai.ltgd] [info] <29> LTGD: (slave_faction) invade decision: invade = invade_none, invade_priority = -1, want_offer_protect = 0, alliance_against = 0, can_force_invade = 1
20:30:06.819 [ai.ltgd] [info] <29> LTGD: decision parameters 'slave' (ai_label:slave_faction) vs faction 'venice':
20:30:06.819 [ai.ltgd] [info] <29> military: frontline_balance 1, military_balance 1.54165, military_balance_plus_enemies 0.0728572, alliance_military_balance 1.54165, free_strength_balance 9.14553e-006
20:30:06.819 [ai.ltgd] [info] <29> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
20:30:06.819 [ai.ltgd] [info] <29> diplomacy: stance AtWar, num_enemies 20, target_num_enemies 2, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
20:30:06.819 [ai.ltgd] [info] <29> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
20:30:06.819 [ai.ltgd] [info] <29> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
20:30:06.819 [ai.ltgd] [info] <29> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
20:30:06.819 [ai.ltgd] [info] <29> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
20:30:06.819 [ai.ltgd] [info] <29> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
20:30:06.819 [ai.ltgd] [info] <29> misc: production_balance 0.0827489, target_religion 0, target_faction venice, num_settlements 15
20:30:06.819 [ai.ltgd] [info] <29> rand 0.112613, difficulty medium, turn_number 24
20:30:06.819 [ai.ltgd] [info] <29> most_desirable 0, target_human 0, target_is_shadow 0
20:30:06.819 [ai.ltgd] [info] <29> LTGD: (slave_faction) invade decision: invade = invade_none, invade_priority = -1, want_offer_protect = 0, alliance_against = 0, can_force_invade = 1
20:30:06.819 [ai.ltgd] [info] <29> LTGD: decision parameters 'slave' (ai_label:slave_faction) vs faction 'saxons':
20:30:06.820 [ai.ltgd] [info] <29> military: frontline_balance 1, military_balance 2.46342, military_balance_plus_enemies 0.0728572, alliance_military_balance 2.46342, free_strength_balance 1
20:30:06.820 [ai.ltgd] [info] <29> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
20:30:06.820 [ai.ltgd] [info] <29> diplomacy: stance AtWar, num_enemies 20, target_num_enemies 4, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
20:30:06.820 [ai.ltgd] [info] <29> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
20:30:06.820 [ai.ltgd] [info] <29> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
20:30:06.820 [ai.ltgd] [info] <29> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
20:30:06.820 [ai.ltgd] [info] <29> neighbour: is_neighbour 1, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
20:30:06.820 [ai.ltgd] [info] <29> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
20:30:06.820 [ai.ltgd] [info] <29> misc: production_balance 2.58125, target_religion 0, target_faction saxons, num_settlements 15
20:30:06.820 [ai.ltgd] [info] <29> rand 0.762993, difficulty medium, turn_number 24
20:30:06.820 [ai.ltgd] [info] <29> most_desirable 0, target_human 0, target_is_shadow 0
20:30:06.820 [ai.ltgd] [info] <29> LTGD: (slave_faction) invade decision: invade = invade_none, invade_priority = -1, want_offer_protect = 0, alliance_against = 0, can_force_invade = 1
20:30:06.820 [ai.ltgd] [info] <29> LTGD: decision parameters 'slave' (ai_label:slave_faction) vs faction 'scotland':
20:30:06.820 [ai.ltgd] [info] <29> military: frontline_balance 1, military_balance 2.9265, military_balance_plus_enemies 0.0728572, alliance_military_balance 2.9265, free_strength_balance 1
20:30:06.820 [ai.ltgd] [info] <29> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
20:30:06.820 [ai.ltgd] [info] <29> diplomacy: stance AtWar, num_enemies 20, target_num_enemies 3, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
20:30:06.820 [ai.ltgd] [info] <29> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
20:30:06.820 [ai.ltgd] [info] <29> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
20:30:06.821 [ai.ltgd] [info] <29> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
20:30:06.821 [ai.ltgd] [info] <29> neighbour: is_neighbour 1, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
20:30:06.821 [ai.ltgd] [info] <29> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
20:30:06.821 [ai.ltgd] [info] <29> misc: production_balance 2.54938, target_religion 0, target_faction scotland, num_settlements 15
20:30:06.821 [ai.ltgd] [info] <29> rand 0.918546, difficulty medium, turn_number 24
20:30:06.821 [ai.ltgd] [info] <29> most_desirable 0, target_human 0, target_is_shadow 0
20:30:06.821 [ai.ltgd] [info] <29> LTGD: (slave_faction) invade decision: invade = invade_none, invade_priority = -1, want_offer_protect = 0, alliance_against = 0, can_force_invade = 1
20:30:06.821 [ai.ltgd] [info] <29> LTGD: decision parameters 'slave' (ai_label:slave_faction) vs faction 'spain':
20:30:06.821 [ai.ltgd] [info] <29> military: frontline_balance 1, military_balance 2.92621, military_balance_plus_enemies 0.0728572, alliance_military_balance 2.92621, free_strength_balance 2.71673e-005
20:30:06.821 [ai.ltgd] [info] <29> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
20:30:06.821 [ai.ltgd] [info] <29> diplomacy: stance AtWar, num_enemies 20, target_num_enemies 2, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
20:30:06.821 [ai.ltgd] [info] <29> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
20:30:06.821 [ai.ltgd] [info] <29> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
20:30:06.821 [ai.ltgd] [info] <29> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
20:30:06.821 [ai.ltgd] [info] <29> neighbour: is_neighbour 1, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
20:30:06.821 [ai.ltgd] [info] <29> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
20:30:06.821 [ai.ltgd] [info] <29> misc: production_balance 3.25197, target_religion 0, target_faction spain, num_settlements 15
20:30:06.821 [ai.ltgd] [info] <29> rand 0.891263, difficulty medium, turn_number 24
20:30:06.821 [ai.ltgd] [info] <29> most_desirable 0, target_human 0, target_is_shadow 0
20:30:06.822 [ai.ltgd] [info] <29> LTGD: (slave_faction) invade decision: invade = invade_none, invade_priority = -1, want_offer_protect = 0, alliance_against = 0, can_force_invade = 1
20:30:06.822 [ai.ltgd] [info] <29> LTGD: decision parameters 'slave' (ai_label:slave_faction) vs faction 'byzantium':
20:30:06.822 [ai.ltgd] [info] <29> military: frontline_balance 2.22114e-005, military_balance 2.53779, military_balance_plus_enemies 0.0728572, alliance_military_balance 2.53779, free_strength_balance 1.008e-005
20:30:06.822 [ai.ltgd] [info] <29> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
20:30:06.822 [ai.ltgd] [info] <29> diplomacy: stance AtWar, num_enemies 20, target_num_enemies 1, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
20:30:06.822 [ai.ltgd] [info] <29> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
20:30:06.822 [ai.ltgd] [info] <29> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
20:30:06.822 [ai.ltgd] [info] <29> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
20:30:06.822 [ai.ltgd] [info] <29> neighbour: is_neighbour 1, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
20:30:06.822 [ai.ltgd] [info] <29> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
20:30:06.822 [ai.ltgd] [info] <29> misc: production_balance 2.30726, target_religion 0, target_faction byzantium, num_settlements 15
20:30:06.822 [ai.ltgd] [info] <29> rand 0.877255, difficulty medium, turn_number 24
20:30:06.822 [ai.ltgd] [info] <29> most_desirable 0, target_human 0, target_is_shadow 0
20:30:06.822 [ai.ltgd] [info] <29> LTGD: (slave_faction) invade decision: invade = invade_none, invade_priority = -1, want_offer_protect = 0, alliance_against = 0, can_force_invade = 1
20:30:06.822 [ai.ltgd] [info] <29> LTGD: decision parameters 'slave' (ai_label:slave_faction) vs faction 'france':
20:30:06.822 [ai.ltgd] [info] <29> military: frontline_balance 2.07771e-005, military_balance 2.67065, military_balance_plus_enemies 0.0728572, alliance_military_balance 2.67065, free_strength_balance 7.07414e-005
20:30:06.822 [ai.ltgd] [info] <29> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
20:30:06.822 [ai.ltgd] [info] <29> diplomacy: stance AtWar, num_enemies 20, target_num_enemies 2, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
20:30:06.823 [ai.ltgd] [info] <29> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
20:30:06.823 [ai.ltgd] [info] <29> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
20:30:06.823 [ai.ltgd] [info] <29> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
20:30:06.823 [ai.ltgd] [info] <29> neighbour: is_neighbour 1, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
20:30:06.823 [ai.ltgd] [info] <29> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
20:30:06.823 [ai.ltgd] [info] <29> misc: production_balance 4.44086, target_religion 0, target_faction france, num_settlements 15
20:30:06.823 [ai.ltgd] [info] <29> rand 0.040315, difficulty medium, turn_number 24
20:30:06.823 [ai.ltgd] [info] <29> most_desirable 0, target_human 0, target_is_shadow 0
20:30:06.823 [ai.ltgd] [info] <29> LTGD: (slave_faction) invade decision: invade = invade_none, invade_priority = -1, want_offer_protect = 0, alliance_against = 0, can_force_invade = 1
20:30:06.823 [ai.ltgd] [info] <29> LTGD: decision parameters 'slave' (ai_label:slave_faction) vs faction 'milan':
20:30:06.823 [ai.ltgd] [info] <29> military: frontline_balance 1, military_balance 4.08501, military_balance_plus_enemies 0.0728572, alliance_military_balance 4.08501, free_strength_balance 1
20:30:06.823 [ai.ltgd] [info] <29> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
20:30:06.823 [ai.ltgd] [info] <29> diplomacy: stance AtWar, num_enemies 20, target_num_enemies 1, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
20:30:06.823 [ai.ltgd] [info] <29> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
20:30:06.823 [ai.ltgd] [info] <29> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
20:30:06.823 [ai.ltgd] [info] <29> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
20:30:06.823 [ai.ltgd] [info] <29> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
20:30:06.823 [ai.ltgd] [info] <29> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
20:30:06.823 [ai.ltgd] [info] <29> misc: production_balance 3.52991, target_religion 0, target_faction milan, num_settlements 15
20:30:06.824 [ai.ltgd] [info] <29> rand 0.187353, difficulty medium, turn_number 24
20:30:06.824 [ai.ltgd] [info] <29> most_desirable 0, target_human 0, target_is_shadow 0
20:30:06.824 [ai.ltgd] [info] <29> LTGD: (slave_faction) invade decision: invade = invade_none, invade_priority = -1, want_offer_protect = 0, alliance_against = 0, can_force_invade = 1
20:30:06.824 [ai.ltgd] [info] <29> LTGD: decision parameters 'slave' (ai_label:slave_faction) vs faction 'sicily':
20:30:06.824 [ai.ltgd] [info] <29> military: frontline_balance 1, military_balance 3.40707, military_balance_plus_enemies 0.0728572, alliance_military_balance 3.40707, free_strength_balance 1
20:30:06.824 [ai.ltgd] [info] <29> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
20:30:06.824 [ai.ltgd] [info] <29> diplomacy: stance AtWar, num_enemies 20, target_num_enemies 3, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
20:30:06.824 [ai.ltgd] [info] <29> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
20:30:06.824 [ai.ltgd] [info] <29> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
20:30:06.824 [ai.ltgd] [info] <29> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
20:30:06.824 [ai.ltgd] [info] <29> neighbour: is_neighbour 1, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
20:30:06.824 [ai.ltgd] [info] <29> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
20:30:06.824 [ai.ltgd] [info] <29> misc: production_balance 1.97608, target_religion 0, target_faction sicily, num_settlements 15
20:30:06.824 [ai.ltgd] [info] <29> rand 0.338878, difficulty medium, turn_number 24
20:30:06.824 [ai.ltgd] [info] <29> most_desirable 0, target_human 0, target_is_shadow 0
20:30:06.824 [ai.ltgd] [info] <29> LTGD: (slave_faction) invade decision: invade = invade_none, invade_priority = -1, want_offer_protect = 0, alliance_against = 0, can_force_invade = 1
20:30:06.824 [ai.ltgd] [info] <29> LTGD: decision parameters 'slave' (ai_label:slave_faction) vs faction 'england':
20:30:06.824 [ai.ltgd] [info] <29> military: frontline_balance 2.57294e-005, military_balance 1.15474, military_balance_plus_enemies 0.0728572, alliance_military_balance 1.15474, free_strength_balance 0.000428449
20:30:06.825 [ai.ltgd] [info] <29> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
20:30:06.825 [ai.ltgd] [info] <29> diplomacy: stance AtWar, num_enemies 20, target_num_enemies 1, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
20:30:06.825 [ai.ltgd] [info] <29> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
20:30:06.825 [ai.ltgd] [info] <29> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
20:30:06.825 [ai.ltgd] [info] <29> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
20:30:06.825 [ai.ltgd] [info] <29> neighbour: is_neighbour 1, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
20:30:06.825 [ai.ltgd] [info] <29> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
20:30:06.825 [ai.ltgd] [info] <29> misc: production_balance 3.6875, target_religion 3, target_faction england, num_settlements 15
20:30:06.825 [ai.ltgd] [info] <29> rand 0.102268, difficulty medium, turn_number 24
20:30:06.825 [ai.ltgd] [info] <29> most_desirable 0, target_human 0, target_is_shadow 0
20:30:06.825 [ai.ltgd] [info] <29> LTGD: (slave_faction) invade decision: invade = invade_none, invade_priority = -1, want_offer_protect = 0, alliance_against = 0, can_force_invade = 1
20:30:06.825 [ai.ltgd] [info] <29> LTGD: decision parameters 'slave' (ai_label:slave_faction) vs faction 'poland':
20:30:06.825 [ai.ltgd] [info] <29> military: frontline_balance 1, military_balance 1.02572, military_balance_plus_enemies 0.0728572, alliance_military_balance 1.02572, free_strength_balance 1
20:30:06.825 [ai.ltgd] [info] <29> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
20:30:06.825 [ai.ltgd] [info] <29> diplomacy: stance AtWar, num_enemies 20, target_num_enemies 4, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
20:30:06.825 [ai.ltgd] [info] <29> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
20:30:06.825 [ai.ltgd] [info] <29> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
20:30:06.825 [ai.ltgd] [info] <29> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
20:30:06.826 [ai.ltgd] [info] <29> neighbour: is_neighbour 1, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
20:30:06.826 [ai.ltgd] [info] <29> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
20:30:06.826 [ai.ltgd] [info] <29> misc: production_balance 1.08684, target_religion 5, target_faction poland, num_settlements 15
20:30:06.826 [ai.ltgd] [info] <29> rand 0.671499, difficulty medium, turn_number 24
20:30:06.826 [ai.ltgd] [info] <29> most_desirable 0, target_human 0, target_is_shadow 0
20:30:06.826 [ai.ltgd] [info] <29> LTGD: (slave_faction) invade decision: invade = invade_none, invade_priority = -1, want_offer_protect = 0, alliance_against = 0, can_force_invade = 1
20:30:06.826 [ai.ltgd] [info] <29> LTGD: decision parameters 'slave' (ai_label:slave_faction) vs faction 'russia':
20:30:06.826 [ai.ltgd] [info] <29> military: frontline_balance 1, military_balance 1.75642, military_balance_plus_enemies 0.0728572, alliance_military_balance 1.75642, free_strength_balance 1
20:30:06.826 [ai.ltgd] [info] <29> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
20:30:06.826 [ai.ltgd] [info] <29> diplomacy: stance AtWar, num_enemies 20, target_num_enemies 5, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
20:30:06.826 [ai.ltgd] [info] <29> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
20:30:06.826 [ai.ltgd] [info] <29> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
20:30:06.826 [ai.ltgd] [info] <29> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
20:30:06.826 [ai.ltgd] [info] <29> neighbour: is_neighbour 1, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
20:30:06.826 [ai.ltgd] [info] <29> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
20:30:06.826 [ai.ltgd] [info] <29> misc: production_balance 1.43902, target_religion 1, target_faction russia, num_settlements 15
20:30:06.826 [ai.ltgd] [info] <29> rand 0.345958, difficulty medium, turn_number 24
20:30:06.826 [ai.ltgd] [info] <29> most_desirable 0, target_human 0, target_is_shadow 0
20:30:06.827 [ai.ltgd] [info] <29> LTGD: (slave_faction) invade decision: invade = invade_none, invade_priority = -1, want_offer_protect = 0, alliance_against = 0, can_force_invade = 1
20:30:06.827 [ai.ltgd] [info] <29> LTGD: decision parameters 'slave' (ai_label:slave_faction) vs faction 'kalmar_union':
20:30:06.827 [ai.ltgd] [info] <29> military: frontline_balance 1, military_balance 2.31648, military_balance_plus_enemies 0.0728572, alliance_military_balance 2.31648, free_strength_balance 1.08906e-005
20:30:06.827 [ai.ltgd] [info] <29> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
20:30:06.827 [ai.ltgd] [info] <29> diplomacy: stance AtWar, num_enemies 20, target_num_enemies 1, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
20:30:06.827 [ai.ltgd] [info] <29> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
20:30:06.827 [ai.ltgd] [info] <29> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
20:30:06.827 [ai.ltgd] [info] <29> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
20:30:06.827 [ai.ltgd] [info] <29> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
20:30:06.827 [ai.ltgd] [info] <29> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
20:30:06.827 [ai.ltgd] [info] <29> misc: production_balance 3.56034, target_religion 4, target_faction kalmar_union, num_settlements 15
20:30:06.827 [ai.ltgd] [info] <29> rand 0.794763, difficulty medium, turn_number 24
20:30:06.827 [ai.ltgd] [info] <29> most_desirable 0, target_human 0, target_is_shadow 0
20:30:06.827 [ai.ltgd] [info] <29> LTGD: (slave_faction) invade decision: invade = invade_none, invade_priority = -1, want_offer_protect = 0, alliance_against = 0, can_force_invade = 1
20:30:06.827 [ai.ltgd] [info] <29> LTGD: decision parameters 'slave' (ai_label:slave_faction) vs faction 'egypt':
20:30:06.827 [ai.ltgd] [info] <29> military: frontline_balance 1, military_balance 0.931471, military_balance_plus_enemies 0.0728572, alliance_military_balance 0.931471, free_strength_balance 1
20:30:06.827 [ai.ltgd] [info] <29> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
20:30:06.827 [ai.ltgd] [info] <29> diplomacy: stance AtWar, num_enemies 20, target_num_enemies 10, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
20:30:06.828 [ai.ltgd] [info] <29> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
20:30:06.828 [ai.ltgd] [info] <29> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
20:30:06.828 [ai.ltgd] [info] <29> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
20:30:06.828 [ai.ltgd] [info] <29> neighbour: is_neighbour 1, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
20:30:06.828 [ai.ltgd] [info] <29> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
20:30:06.828 [ai.ltgd] [info] <29> misc: production_balance 3.41322, target_religion 4, target_faction egypt, num_settlements 15
20:30:06.828 [ai.ltgd] [info] <29> rand 0.675771, difficulty medium, turn_number 24
20:30:06.828 [ai.ltgd] [info] <29> most_desirable 0, target_human 0, target_is_shadow 0
20:30:06.828 [ai.ltgd] [info] <29> LTGD: (slave_faction) invade decision: invade = invade_none, invade_priority = -1, want_offer_protect = 0, alliance_against = 0, can_force_invade = 1
20:30:06.828 [ai.ltgd] [info] <29> LTGD: decision parameters 'slave' (ai_label:slave_faction) vs faction 'papal_states':
20:30:06.828 [ai.ltgd] [info] <29> military: frontline_balance 8.4246e-005, military_balance 13.5032, military_balance_plus_enemies 0.0728572, alliance_military_balance 13.5032, free_strength_balance 1
20:30:06.828 [ai.ltgd] [info] <29> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
20:30:06.828 [ai.ltgd] [info] <29> diplomacy: stance AtWar, num_enemies 20, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
20:30:06.828 [ai.ltgd] [info] <29> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
20:30:06.828 [ai.ltgd] [info] <29> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
20:30:06.828 [ai.ltgd] [info] <29> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
20:30:06.828 [ai.ltgd] [info] <29> neighbour: is_neighbour 1, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
20:30:06.828 [ai.ltgd] [info] <29> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
20:30:06.828 [ai.ltgd] [info] <29> misc: production_balance 51.625, target_religion 0, target_faction papal_states, num_settlements 15
20:30:06.829 [ai.ltgd] [info] <29> rand 0.918516, difficulty medium, turn_number 24
20:30:06.829 [ai.ltgd] [info] <29> most_desirable 0, target_human 0, target_is_shadow 0
20:30:06.829 [ai.ltgd] [info] <29> LTGD: (slave_faction) invade decision: invade = invade_none, invade_priority = -1, want_offer_protect = 0, alliance_against = 0, can_force_invade = 1
20:30:06.829 [ai.ltgd] [info] <29> LTGD: decision parameters 'slave' (ai_label:slave_faction) vs faction 'timurids':
20:30:06.829 [ai.ltgd] [info] <29> military: frontline_balance 1, military_balance 7.9878, military_balance_plus_enemies 0.0728572, alliance_military_balance 7.9878, free_strength_balance 1
20:30:06.829 [ai.ltgd] [info] <29> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
20:30:06.829 [ai.ltgd] [info] <29> diplomacy: stance AtWar, num_enemies 20, target_num_enemies 1, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
20:30:06.829 [ai.ltgd] [info] <29> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
20:30:06.829 [ai.ltgd] [info] <29> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
20:30:06.829 [ai.ltgd] [info] <29> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
20:30:06.829 [ai.ltgd] [info] <29> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
20:30:06.829 [ai.ltgd] [info] <29> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
20:30:06.829 [ai.ltgd] [info] <29> misc: production_balance 0.45838, target_religion 9, target_faction timurids, num_settlements 15
20:30:06.829 [ai.ltgd] [info] <29> rand 0.329417, difficulty medium, turn_number 24
20:30:06.829 [ai.ltgd] [info] <29> most_desirable 0, target_human 0, target_is_shadow 0
20:30:06.829 [ai.ltgd] [info] <29> LTGD: (slave_faction) invade decision: invade = invade_none, invade_priority = -1, want_offer_protect = 0, alliance_against = 0, can_force_invade = 1
20:30:06.829 [ai.ltgd] [info] <29> LTGD: decision parameters 'slave' (ai_label:slave_faction) vs faction 'normans':
20:30:06.830 [ai.ltgd] [info] <29> military: frontline_balance 7.89135e-006, military_balance 2.32462, military_balance_plus_enemies 0.0728572, alliance_military_balance 2.32462, free_strength_balance 1.5391e-005
20:30:06.830 [ai.ltgd] [info] <29> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
20:30:06.830 [ai.ltgd] [info] <29> diplomacy: stance AtWar, num_enemies 20, target_num_enemies 1, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
20:30:06.830 [ai.ltgd] [info] <29> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
20:30:06.830 [ai.ltgd] [info] <29> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
20:30:06.830 [ai.ltgd] [info] <29> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
20:30:06.830 [ai.ltgd] [info] <29> neighbour: is_neighbour 1, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
20:30:06.830 [ai.ltgd] [info] <29> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
20:30:06.830 [ai.ltgd] [info] <29> misc: production_balance 6.66129, target_religion 4, target_faction normans, num_settlements 15
20:30:06.830 [ai.ltgd] [info] <29> rand 0.790246, difficulty medium, turn_number 24
20:30:06.830 [ai.ltgd] [info] <29> most_desirable 0, target_human 0, target_is_shadow 0
20:30:06.830 [ai.ltgd] [info] <29> LTGD: (slave_faction) invade decision: invade = invade_none, invade_priority = -1, want_offer_protect = 0, alliance_against = 0, can_force_invade = 1
20:30:06.830 [ai.ltgd] [info] <29> LTGD: decision parameters 'slave' (ai_label:slave_faction) vs faction 'skaven':
20:30:06.830 [ai.ltgd] [info] <29> military: frontline_balance 1, military_balance 0.932785, military_balance_plus_enemies 0.0728572, alliance_military_balance 0.932785, free_strength_balance 1
20:30:06.830 [ai.ltgd] [info] <29> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
20:30:06.830 [ai.ltgd] [info] <29> diplomacy: stance AtWar, num_enemies 20, target_num_enemies 10, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
20:30:06.830 [ai.ltgd] [info] <29> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
20:30:06.830 [ai.ltgd] [info] <29> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
20:30:06.831 [ai.ltgd] [info] <29> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
20:30:06.831 [ai.ltgd] [info] <29> neighbour: is_neighbour 1, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
20:30:06.831 [ai.ltgd] [info] <29> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
20:30:06.831 [ai.ltgd] [info] <29> misc: production_balance 1.63241, target_religion 6, target_faction skaven, num_settlements 15
20:30:06.831 [ai.ltgd] [info] <29> rand 0.494583, difficulty medium, turn_number 24
20:30:06.831 [ai.ltgd] [info] <29> most_desirable 0, target_human 0, target_is_shadow 0
20:30:06.831 [ai.ltgd] [info] <29> LTGD: (slave_faction) invade decision: invade = invade_none, invade_priority = -1, want_offer_protect = 0, alliance_against = 0, can_force_invade = 1
20:30:06.831 [ai.ltgd] [info] <29> LTGD: number of invasion targets: '20
20:30:07.527 [system.rpt] [error]