Version 1.4.1
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Events, jobs, plots and decisions:
- Improved the landless dynasty nickname system. Made it possible for generic nicknames to occur, also added Dayne and Celtigar nicknames.
- Removed mod gift artefact interaction, replaced by new vanilla interaction
- Split vassals can now be reappointed as commanders at the end of mega wars, in the same way as councillors
- Characters can now convert between Westerosi and Essosi Valryian cultures
- Added an event for dragon riding concubines
- Adjusted random skinchanger encounter event, can now happen for rulers in The North as well as beyond the wall
- Added a couple of alchemist society decisions/missions
- Landless characters somehow in hiding can now be brought out of hiding
- Revised vanilla spouse advice events
- Added an event advising the player of available plots when having an ambtiion to be on the council
- Added in events for Asshai being raided by the Shadowmen
- Added events for an ambitious/greedy/ruthless ruler of Asshai to attack the Shadowmen and unite Asshai as one
- Added an event for the ruler of the now unified Asshai to crown themself the Shadow King and get an artifact
- The Yellow Emperor invader will ask Asshai for help in their war against Yi Tti in exchange for a reward gold and an alliance upon victory
- The regent now decides on vassal requests to transfer vassals or grant a kingdom
- Added an option to give a title to a claimant instead of a family member when they ask for a title
- Adjusted tourney end event text
- The seas can now freeze over
Character/Database setup (WARNING, SPOILERS AHEAD):
- Added day 0 maintenance that adds children and siblings to families with a shortage of members
- Aegon now gets his crown at the start of The Conquest
- Fixed a bunch of history issues
- Bellegere the Black Pearl is now a pirate when she is in the Stepstones
- Utilised add_matrilineal_spouse in the history files
- Fixed Ned briefly holding ice whilst his father was still alive
- Fixed dunk and egg guardian link
- House Mooton are now targ loyalists in roberts rebellion
- Fixed summerhall ruin history
- Added Silver Denys
- Adjusted Stannis' ACoK era entry
Balance:
- Made refuge/hospital buildings much cheaper (I didnt realise they were so absurdly expensive
)
- Hospital buildings can now be destroyed after sieges
- Added a negative modifier for Dothraki defeated in a war
- Decreased decay rate of fear
- More highborn canidates will now be considered for the kingsguard
- Decreased sword quest ship cost
- The white walkers may now be permanently defeated if they fail an invasion and are very weak
- Fear from cruel executions now only applies to vassals or family, as with the base fear for execution. Also applied it to crucifixion.
- Slave raids now target an entire realm, rather than individual provinces. The location for sacking and gaining of slaves is now randomly selected from occupied provinces.
- It is now not so easy for the player to get guardians in not so realistic places. there may now be a cost or opinion malus with vassals.
- Patient and zealous traits are now valid traits to claim dawn. Also added an event informing the player when someone claims dawn.
- Added more opinion consequences when fabricating claims
- Defensive coalitions now apply to dejure kingdom wars
- Made some tweaks to the revoke vassal title plot, including the option to depose liege if the vassal wins the war.
AI:
- White walkers will now never yield in duels
- One province jogos nhai jhats are now much more likely to accept annexation
- Applied Ai logic which prevents dragon riding spouses going on adventures if they like their liege to concubines. Almost preveneted going on adventures if a councillor/regent and have postive opinion of liege
- The AI is now more likely to accept marriages with nomads who have united all clans
- The AI may now randomly gain dragon intel before trying to hatch an egg
Graphics and portraits:
- Fixed problems with some cadet dynasty CoAs
- Made blond northmen slightly rarer
- All free city and valyrian religions now use the coats of arms used by the rhllor religion
- Added missing dragon trait icons
- Fixed incorrect usage of old celtigar flag for dynamic coa
Map:
- All wildlings and pirates should now start with their tier 1 special building
- Added many military commands to cities across the world
- The Harrenhal tower baronies are now military commands
- Renamed Hazdahn No to Hazdahn Mo
- Changed how Old Ghis ruin is created. (hopefully fixes Ghiscar mac issue, no idea if it will!)
- Extended the Sarne to the Silver Sea. It is now also navigable by all.
- Ghiscari legionary barracks now gives pikemen rather than heavy infantry. Ghiscari base value buildings now also give pikemen
Misc:
- Added a game rule for dynamic coa to have it default, dynasty head only or off
- Added post war mega war maintenance adding patricians to new merchant republics
- Independent high lord tier characters may now be slave traders
- Adjusted the way Aegon's Freehold is setup
- Added a warning to the resign popup informing of vanilla bug
- Updated Yi Ti religion desc using Golden instead of Great for Dawn empire
- Added in title loc for e_dawn so it now displays "The Great Pearl Emperor" instead of "God Emperor Pearl Emperor"
- Shows the portrait of the vassal being demanded to be transfered by one of your other vassals
- Grandchildren who are dynasty head now take precedence over children for sword inheritance
- Removed the mass execute button as it does not work with the disabled diplo action and cusotm execute action
- Winter can now spread to the Isle of Cedars and New Ghis
Internal Scripting:
- Added a is_feudal_monarch_trigger scripted trigger
- Added genetic_mother and genetic_father entries to many children created by events
- Made sure all history files are definitely encoded in ANSI to try and eliminate Mac history bug, not sure if it has actually had an effect
- Added a can_be_commander_trigger scripted trigger
- Added a GetMyCastellanName custom localisation
Bugfixes:
- Fixed CTD caused by maintenance on ruins somehow held by nomads
- Fixed CTD that could occur when saving (caused by events triggered from slavery laws on day 0)
- Fixed crash in AFFC casued by danys crown being added in her history entry (Note: artefacts must be added in artefact_spawns, and not history entries)
- Fixed the presence of mysterious aurion title
- If a ruler with the seduction focus is castrated they now stop the focus
- Fixed invasions always usurping military commands
- Fixed error in household guard event removing modifier it just added
- Defensive coalitions should now trigger for the correct casus belli
- Fixed a bunch of interface issues
- Fixed wars to push subjects claim on a foreign capital sometimes usurping the entire enemy realm
- Fixed tyranny being applied to enslaving all prisoners
- Moving capitals should now also move slavery province modifiers
- Fixed duelling game rules
- Fixed Cold Gods followers sacrificing all children instead of just sons
- Fixed wars to revoke a vassals title sometimes not triggering correctly
- Made some validator fixes
- Fixed invasions erroneously usurping baron tier military commands
- Shadowmen revolts are no longer called wildling revolts
- Fixed e_dawn's name
- Fixed on birth ibbenese/brindlemen outbreeding check