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<!--
SS6.4 settlement mechanics edited by gracul: Jan-2011
-->
<root>
<factor_modifiers>
<factor name="SPF_FARMING_LEVEL">
<pip_modifier value="1.0"/>
<city_modifier value="0.80"/>
<castle_modifier value="0.70"/>
</factor>
<factor name="SPF_FARMS_BUILT">
<pip_modifier value="1.0"/>
</factor>
<factor name="SPF_HEALTH">
<pip_modifier value="1.0"/>
<castle_modifier value="1.0"/>
<city_modifier value="0.8"/>
<pip_min value="0"/>
<pip_max value="25"/>
</factor>
<factor name="SPF_BUILDINGS">
<pip_modifier value="1.0"/>
</factor>
<factor name="SPF_TAX_RATE_BONUS">
<pip_modifier value="1.0"/>
</factor>
<factor name="SPF_BUILDINGS_FUN">
<pip_modifier value="0.5"/>
<pip_min value="0"/>
<pip_max value="25"/>
</factor>
<factor name="SPF_GOVERNORS_INFLUENCE">
<pip_modifier value="0.8"/>
<pip_min value="0"/>
<pip_max value="8"/>
</factor>
<factor name="SPF_TRADE">
<pip_modifier value="1.0"/>
<castle_modifier value="0.15"/>
<city_modifier value="0.2"/>
<pip_min value="0"/>
<pip_max value="20"/>
</factor>
<factor name="SPF_SQUALOUR">
<pip_modifier value="1.0"/>
<castle_modifier value="1.1"/>
<city_modifier value="1.5"/>
<pip_min value="0"/>
<pip_max value="40"/>
</factor>
<factor name="SPF_PLAGUE">
<pip_modifier value="1.0"/>
<castle_modifier value="0.75"/>
<city_modifier value="1.5"/>
</factor>
<factor name="SPF_TAX_RATE_PENALTY">
<pip_modifier value="1.5"/>
</factor>
<factor name="SOF_GARRISON">
<pip_modifier value="0.5"/>
</factor>
<factor name="SOF_BUILDINGS_LAW">
<pip_modifier value="1.0"/>
<pip_min value="0"/>
<pip_max value="25"/>
</factor>
<factor name="SOF_BUILDINGS_FUN">
<pip_modifier value="1.0"/>
<pip_min value="0"/>
<pip_max value="25"/>
</factor>
<factor name="SOF_GOVERNORS_INFLUENCE">
<pip_modifier value="1.0"/>
<pip_min value="0"/>
<pip_max value="20"/>
</factor>
<factor name="SOF_TAX_BONUS">
<pip_modifier value="1.0"/>
</factor>
<factor name="SOF_TRIUMPH">
<pip_modifier value="1.0"/>
</factor>
<factor name="SOF_BOOM">
<pip_modifier value="1.0"/>
<castle_modifier value="0.5"/>
</factor>
<factor name="SOF_ENTERTAINED">
<pip_modifier value="1.0"/>
<castle_modifier value="0.5"/>
</factor>
<factor name="SOF_HEALTH">
<pip_modifier value="1.0"/>
<castle_modifier value="1.0"/>
<pip_min value="0"/>
<pip_max value="25"/>
</factor>
<factor name="SOF_FEAR">
<pip_modifier value="1.0"/>
</factor>
<factor name="SOF_GLORY">
<pip_modifier value="1.0"/>
</factor>
<factor name="SOF_SQUALOUR">
<pip_modifier value="0.4"/>
<pip_min value="0"/>
<pip_max value="16"/>
</factor>
<factor name="SOF_DISTANCE_TO_CAPITAL">
<pip_modifier value="0.5"/>
<castle_modifier value="0.4"/>
<city_modifier value="0.5"/>
<pip_min value="0"/>
<pip_max value="16"/>
</factor>
<factor name="SOF_NO_GOVERNANCE">
<pip_modifier value="2.0"/>
</factor>
<factor name="SOF_TAX_PENALTY">
<pip_modifier value="1.0"/>
</factor>
<factor name="SOF_TURMOIL">
<pip_modifier value="1.0"/>
<castle_modifier value="0.5"/>
<pip_min value="0"/>
<pip_max value="16"/>
</factor>
<factor name="SOF_BESIEGED">
<pip_modifier value="1.0"/>
</factor>
<factor name="SOF_BLOCKADED">
<pip_modifier value="1.0"/>
</factor>
<factor name="SOF_RELIGIOUS_UNREST">
<pip_modifier value="1.25"/>
<castle_modifier value="0.5"/>
<pip_max value="16"/>
</factor>
<factor name="SOF_EXCOMMUNICATION">
<pip_modifier value="2.0"/>
<castle_modifier value="0.5"/>
<city_modifier value="1.2"/>
</factor>
<factor name="SIF_FARMS">
<pip_modifier value="1.0"/>
</factor>
<factor name="SIF_TAXES">
<pip_modifier value="0.8"/>
<castle_modifier value="0.75"/>
</factor>
<factor name="SIF_MINING">
<pip_modifier value="1.25"/>
</factor>
<factor name="SIF_TRADE">
<pip_modifier value="1.2"/>
<castle_modifier value="0.8"/>
</factor>
<factor name="SIF_BUILDINGS">
<pip_modifier value="1.0"/>
</factor>
<factor name="SIF_ADMIN">
<pip_modifier value="1.0"/>
</factor>
<factor name="SIF_WAGES">
<pip_modifier value="1.0"/>
</factor>
<factor name="SIF_UPKEEP">
<pip_modifier value="1.0"/>
</factor>
<factor name="SIF_CORRUPTION">
<pip_modifier value="1.0"/>
</factor>
<factor name="SIF_ENTERTAINMENT">
<pip_modifier value="1.0"/>
</factor>
<factor name="SIF_DEVASTATION">
<pip_modifier value="1.5"/>
</factor>
</factor_modifiers>
<population_levels>
<!-- city -->
<level name="village" base="500" upgrade="1000" min="500" max="1500"/>
<level name="town" base="1000" upgrade="3500" min="500" max="5000"/>
<level name="large_town" base="3500" upgrade="9500" min="500" max="12000"/>
<level name="city" base="9500" upgrade="19500" min="500" max="25000"/>
<level name="large_city" base="19500" upgrade="30500" min="500" max="60000"/>
<level name="huge_city" base="30500" min="500" max="500000"/>
<!-- castle -->
<level name="moot_and_bailey" base="1000" upgrade="2000" min="500" max="1500"/>
<level name="wooden_castle" base="2000" upgrade="4000" min="500" max="5000"/>
<level name="castle" base="4000" upgrade="9500" min="500" max="10000"/>
<level name="fortress" base="9500" upgrade="22500" min="500" max="21000"/>
<level name="citadel" base="22500" min="500" max="30000"/>
</population_levels>
</root>