Rise of Three Kingdoms 4.0

Rise of Three Kingdoms - полная конверсия Medieval II Total War: Kingdoms, посвященная событиям Троецарствия (вековой гражданской войне в Китае во 2-3 веках н.э., берущей начало в последние годы династии Хань и заканчивающейся объединением Китая династией Цзинь).
Обладая живописной картой, красочными фракциями, уникальной архитектурой на тактике, юнитами, событиями, новой озвучкой фракций, системой трейтов, сценариями и заданиями, а также историческими персонажами с обширными чертами и биографиями, мод предлагает захватывающий игровой опыт в грандиозном сражении за объединение Поднебесной!
Краткий экскурс в события предшествующие моду в .gif на английском языке:
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Видео по моду:
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Меню и загрузочные экраны:
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Карта мода и скриншоты стратегического режима:

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Скриншоты тактики:
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Скачать Rise of Three Kingdoms 4.0.000 от 21.07.2019
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Установка: разместить все скачанные файлы в одной папке, запустить сначала Rise_of_three_Kingdoms_4.0_part1.exe, после его завершения запустить Rise_of_three_Kingdoms_4.0_part2.exe.

После чего установить патч. И сабмоды(по желанию).
Сабмод с дополнительными миссиями для менее известных фракций: Для просмотра ссылки Зарегистрируйтесь
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- Rise of Three Kingdoms 4.0
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Исправление Version 4.0 Patch #3
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После чего установить патч. И сабмоды(по желанию).
Сабмод с дополнительными миссиями для менее известных фракций: Для просмотра ссылки Зарегистрируйтесь
Версия 3.0.030 с частичным русификатором.
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После чего поставить поочередно патчи и русификатор.
Релиз версии 3.0 от 20.12.2018
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- Rise of Three Kingdoms 3.0
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Патч 3.0.016
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Патч 3.0.030
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Русификатор от rustik4009
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Установка: разместить все скачанные файлы в одной папке, запустить сначала Rise_of_three_Kingdoms_3.0_part1.exe, после его завершения запустить Rise_of_three_Kingdoms_3.0_part2.exe.

После чего поставить поочередно патчи и русификатор.
История изменений:
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Version 4 Patch 3 - 18 September 2019
- Fixed wrong weapon texture for armor upgrade 1 of Zhongyuan Heavy Halberds
- Fixed Huang Quan spawning for wrong faction during Liu Clan missions
- Patches 1 & 2 combined
- Fixes an issue where Dandong could not recruit any units except peasants (Patch 2)
- Fixes an error with the '5 Sacred Mountains' events, so that now it will fire correctly and give the appropriate bonuses (Patch 1)
- Corrects the wrong mountain reference for Huashan (Patch 1)
- Northern Cavalry Tiger Cavalry UI fixed (Patch 1)
- Korean Levies UI fixed (Patch 1)
Version 4.0.000 - 21 July 2019
- Final version - compilation of all patches and updates
- Total reworking of the economy - tweaking of income modifiers, removal of all trade income penalties and increase in trade resource values
- Values slightly lowered for recruitment limitation script
- New strat model and battle model for Cao, Liu, Sun and Yuan Clan generals
- New strat model and battle model for Sun Ce, Cao Ren and Zhu Jun
- New strat model and battle model for Heishan generals
- New strat model and battle model for Heishan captains
- New strat model and battle model for Nanman captains
- New strat model and battle model for Shanyue captains
- New strat model for Jia Xu
- New strat model for Nanman and Xianbei princess
- Unaligned characters will now have one of two different strat models, depending if they are martial or civil oriented
- New battle model for Lu Meng to match strat model
- New battle model for Zhang Xun to match strat model
- New battle model for Ji Ling to match strat model
- New battle models for Sun Ben and Sun Fu
- New battle model for Goguryeo captains
- New battle model for Han faction captains
- Updated battle models for 2nd upgrade light Han units
- Updated armor progression for County Militia
- Updated armor progression for Peasant Conscripts
- New unit : Han Armored Spearmen
- New units for Heishan : Black Mountain Raiders, Black Mountain Brigands and Black Mountain Cutthroats (unique)
- Camp Crushers now a 2-hand sword shock unit, as they were historically
- Nanman Warriors and Southern Tribesmen now have javelins
- Zhuge Crossbow unit model fixed
- New faction symbol for Nanman faction
- Increase of mount mass for better cavalry charges
- Rebalancing of spear and halberd-wielding unit stats
- Shield wall renamed to Spearwall - only available to spear and halberd units
- Phalanx renamed to Pike Square
- Battle icons updated for character special abilities
- Renamed all strat references of 'castle' to 'fortress' or 'fortified pass'
- Several family trees reworked
- Fixed and updated numerous biographies and ranks
- Updated dozens of portraits
- Henan faction renamed to Henei
- Yang Pei, Dou Fu, Zhao Ang, Lou Gui, Shen Dan, Shen Yi and Zhang Kai added to Unaligned faction
- Duan Wei added to Liang faction
- Yang Bai renamed to Yang Bo
- Ze Rong renamed to Zhai Rong
- Wu Jing added and joins Sun Clan after taking Yuzhang
- Ma Dai joins Liu Clan after completing The Western Frontier mission
- Huang Quan joins Liu Clan after completing Conquer Chengdu mission
- Zhang Lu and Yan Pu join Cao Clan after completing The Central Han mission
- Danyang Troop given to Taishi Ci at campaign start
- Xiliang Cavalry given to Ma Chao after joining Liu Clan
- Han Sui, Yan Xing and Chenggong Ying now join Xiliang if destroyed by the latter
- Fixed Forests of Hengshan custom battle location
- Fixed final two Cao Clan missions by adding a settlement requirement
- Leveled terrain just north of Yang settlement
- Fixed incorrect settlement belief levels in Nanyue and Henei regions
- Modified the 5 Sacred Mountains traits and events, so now they actually work and give explanation on their use
- Increased chances of Merchants and Princesses receiving beneficial traits when spawned
- Slightly increased success rate of assassins
- Fixed numerous ancillaries incorrectly granting Influence bonus (Influence is for diplomat agents)
- Fixed Trouble-dealers incorrect animations (now use spear and shield)
- Increased Loyalty bonus for Grand Administrator ancillaries
- Diplomat horse ancillaries now grant Influence bonus
- Zhuge Liang, Pang Tong, and Xu Shu will retain their strat models when joining most factions (those that have available slots)
- Most characters with unique strat models will have unique identifier when moused-over
Version 3.5.000 - 08 June 2019
- Includes Patches 3.4.000 and 3.4.053
- Revamped several settlements in Shu region
- Adjusting of commandery borders in Shu and southern Jing
- Fuling and Jiangzhou now connect via roadway
- Continuity of commandery & county names and associated "governor" ancillaries
- Lu Kai, Zhu Bao, Gao Ding and Pan Jun added to Unaligned faction
- Decision to recruit or execute Lu Bu after defeating Liu Bei (mission) as Cao Cao
- Numerous characters given updated ranks and titles
- Overhauled trade resource locations and types on campaign map
- More female surnames
- Fixed one of Wei Yan's special traits triggering when not a part of the Liu Clan
- Fixed unreachable resources near Jibei and Huailing
- Fixed missing texture for Lu Bu after joining Liu Bei
- Fixed missing texture for Bingzhou Cavalry horses after Lu Bu joins Liu Bei
- Fixed missing unit info for Gongsun Kang and Yuan Shang buqus
Version 3.4.053 - 22 May 2019
- Includes Patch 3.4.000
- Custom battle locations fixed
- Added more face variety for unit officers and standard bearers
- Huainan Guard reskinned
- Northern Army Tiger Cavalry reskinned
- Shanyue Tigers reskinned
- Grey-beard Marksmen reskinned
- County Militia reskinned
- Yellow Turban Bandits reskinned
- Light Han (no upgrade) units given 3 varieties of leather lamellar armor color
- Light Han (1st upgrade) units given second variety of iron lamellar
- Two bandit (spear and bow) units added
- Several unit cards "sharpened"
- Fixed incorrect Wiseman unit card for Qingzhou
- Fixed Lady Kong (Qingzhou) not being on the campaign map
- "Rebels" that randomly spawn on map can now be bandits, Yellow Turbans, barbarian raiders or army deserters
- Opened route between Jianning and Zangke
Version 3.4.000 - 15 May 2019
- Expanded campaign map to include northern Vietnam
- Hanjia and Linjiang removed from map - replaced with Longbian and Hepu
- Fixed issue with being unable to enter Jibei settlement
- Fixed missing Goguryeo faction icon on battle map
- Gan Li, Pan Xin and Dan Meng added to Jiaozhou faction
- New unique unit - Cam Quan - added to Jiaozhou faction
- Meng Da added to Ba-Shu faction
- Several Nanman characters repositioned
- Updated map on faction selection screen
- Capture of Longbian added to Sun Clan mission "Kingdom of Nanyue"
- Shi Hui and Shi Kuang spawn for Sun Clan upon completion of mission "Kingdom of Nanyue"
- Ports added to Gongan and Hukou
- Rebel settlements in Nanzhong given Nanman garrison troops
- Various text and script fixes
Version 3.3.000 - 27 April 2019
- Includes Patches 3.1.000 & 3.2.000
- Includes all 3.2 Hotfixes
- Regions and Settlements in the Central Plains overhauled
- Wucheng added to Jiangdong region - given to Yangzhou faction
- Leling removed from Hebei region
- Numerous settlements and regions renamed
- Chen faction is no longer based in Runan - now based in Chenguo
- Yanzhou (Lu Bu) can acquire the Three Brothers after capturing Xiapi and eliminating the Liu Clan
- Fixed attachment texture assignments on Zhongyuan Light Crossbows & Zhongyuan Heavy Crossbows and Pikemen
- Unique units can now be retrained in any Clan Institution building regardless of region
- Clan Institution buildings text now mentions unique unit retraining
- Overall, factions were given greater access to buildings, as some previous restrictions were removed
- Public Gardens now grant public health bonus
- Bronze Sparrow Terrace (tier 3 Public Garden) buildable by Cao Clan in Yecheng
- Nanman Tribal Muster buildings now have text explaining they are for the Nanman faction's unit recruitment
- Number of cities required to self declare King and Emperor raised slightly
- Removed script where Sun Clan auto-eliminates Yangzhou
- Various biography and rank/title updates
- Cleaned up a couple loose ends in the campaign_script
- Various minor edits to the campaign map
Version 3.2.056 - 22 April 2019
- Includes 3.2.047 fixes
- Further EDB modification for campaign stability
- More music tracks for campaign map and battle
- Normalized volume on all new music tracks
- Lu Bu battle model cleaned up
- Nanman now recruit native units, in Nanzhong region, through Tribal Muster building chain
- Updated biographies for Yanzhou (Lu Bu) faction
- All unique units are now retrainable in any settlement via Clan Institution building chain
- Minor descr_strat and campaign_script adjustments made
Version 3.2.047 - 17 April 2019
- Includes 3.2.039 fixes
- Optimized Korean unit models to minimize battle crashes
- Imperial Guard units removed
- Feathered Forest reduced to 2 units (1 infantry/crossbow and 1 cavalry)
- Reskin of Feathered Forest units
- Feathered Forest units only recruitable from Imperial Palace
- Two new music tracks for main menu
- 5 new music tracks for battles (2 deployment, 1 march, 2 combat)
- Numerous spelling/grammar fixes to biographies
Version 3.2.039 - 16 April 2019
- Included 3.2.028 fixes
- Qingzhou generals overhauled : Liu Kongci replaced by Shi Yi, Liu Yixun replaced by Zuo Chengzu, Zheng Yan added
- Wu Anguo and Wang Xiu now heroes of Qingzhou faction
- 9 generals added to Unaligned faction in southern Hebei, northern Jingzhou and western Liang
- Updated several portraits (Li Jue, Guo Si, Han Song, Ma Su, Li Yan, Chen Qiao)
- Updated ranks for several characters
- Fixed several river crossing on western portion of map
- Closed route between Hanjia and Jialing
- Fixed numerous biographies for grammar and content
Version 3.2.028 - 14 April 2019
- Includes v3.2.011 Fixes
- Modified and cleaned-up EDB file for better campaign stability
- Modified AI Boost to severely reduce AI casualty recovery
- Acumen trait added back to "Barbarian" generals
- Modified Benevolence trait of "Barbarian" generals
- Goguryeo can now recruit and retrain Korean units in Youzhou province
- Jiaozhou can now recruit Nanyue Footmen in Jingnan region
- Goguryeo can now recruit Levied Han Footmen in Xiangping and Dandong
- BMDB filed modified so that all "Barbarian" general battle model available for all Han factions
Version 3.2.011 - 12 April 2019
- New Border Colony buildings - allows retraining of non-local regional troops in border settlements
- Zhu Ling removed from Yuan Clan, added to Cao Clan (historically joined at end of Cao Cao's Xuzhou campaign)
- Updated numerous biographies and ranks for Jingzhou and Yuan Clan factions
Version 3.2.000 - 08 April 2019
- Includes v3.1.005 Hotfix
- Regional Recruitment re-implemented
- Specific unit types receive bonuses due to regional specialization
- Increased rate that Acumen is affected by Academy chain buildings
- Increased chance of better Acumen rating for "Man of the Hour' candidates
- Modified rank increase via number of settlements controlled so that Emperor, King and Minister titles should not be replaced by lower-tier titles
- Modified minor model issues with various units
- Feathered Forest units now recruited from Administrative Agency building chain
- Unique units now retrained via Clan Institution building chain
- Recruiting and retraining reworked for Fortified Passes and Strategic Towns
- Added Dong Cheng to Unaligned Faction near Luoyang
- If playing as Imperial Han, initial event now adds Dong Cheng to your faction
- Unique Flying Bear Army units transfer to Imperial Han if playing as them in campaign
- Fan Chou now transfers to Imperial Han, and is a Hero, if playing as them in campaign
- Changed city bonus for Jiangzhou from +1 Trade Fleet to +15% Trade Income bonus
- Decreased Pikemen walk speed
- Crossbowmen now carry quiver on hip
- Fixed missing Nanman Horsemen unit info pic for rebels
- Updated Di Heavy Bowmen unit info pic
- Updated Nanman unit info pics for rebels
- Updated Southern Rattan Warriors unit card
- Updated Black Mountain Commander Buqu unit card
- Fixed Han Sui's missing battle model
- Modified Benevolence rating for several characters
- Modified stats for several historic characters when they come of age
- Removed black line above RoTK logo on main menu
- Modified biographies for Dong Cheng, Zhu Ran, Fan Chou, and others in the Liang/Imperial Han factions
- Fixed a few text errors in trait, ancillary, and building descriptions
Version 3.1.005 - 20 February 2019
- Fixed issue with cavalry not taking 2 turns to recruit
Version 3.1.000 - 17 February 2019
- Includes all previous Patches (3.0.016 & 3.0.030)
- enlarged battle banners and forced their display
- Fixed missing troop counter script when AI Sun Clan defeats Yangzhou faction
- Fixed missing horse texture for Guan Yu when joining Cao Clan
- New battle model for Zhou Tai
- New battle model for Zhou Yu
- New battle model for Pang De
- New event video when usurping the Han Emperor
- New event video when self-declaring Emperor
- New event video when Yuan Shu establishes the Zhong dynasty
- New campaign victory video
- Faction intro videos for Cao, Liu, and Sun clans
- Campaign intro video for all factions
- Chen added to Subdue Yuan Shu event
- Reduced Thundercart accuracy slightly
- Recolored strat model for Pang De and Zhou Tai
- Zhang Wei is now a hero of the Wudoumi Sect
- Cavalry now require 2 turns to recruit, with time reduced by 1 with higher tier buildings - does not affect Xianbei faction
- Recruitable generals now require 2 turns to recruit
- Catapult and Thundercart now require 2 tuns to recruit
- White Horse Archers now recruitable one building level sooner for relevant factions
- Text added to events to inform that traits, titles, and ancillaries spawn the turn after becoming Emperor
- Fixed some text errors
Version 3.0.030 - 03 January 2019
- Fixed Xu Jing's portrait and traits
- Zhang Bao and Guan Xing's traits fixed
- Removed requirement to eliminate Gansu for the Liu Clan mission 'Western Frontier'
- Gave Dong Yun the correct biography
- Levied Han Footmen now have correct unit card
- Fixed missing legs and made minor cosmetic changes on Nanman general battle model
- Increased Health, Population Growth, and Farming bonus for several buildings to facilitate growth in larger settlements
- Unaligned Nanman and Nanyue characters use respective battle models and bodyguard
- Cao Clan acquires Guan Yu after completing mission to defeat the Liu Clan
- Updated some faction-based title promotions associated with mission spawns
- Fixed Warriors of the Passes missing unit info
- Fixed Zhanghan Guard missing unit info
- Recolored Warriors of the Passes
- Text fixes for some missions
Version 3.0.016 - 27 December 2018
- Combined all previous patches
- Made significant change to first mission of Liu Clan missions
- Xu Shu Buqu changed to foot archers
- Samhan Cavalry can now replenish outside of recruitment area
- Shanyue Heavy Axemen now use correct animations
- Shanyue General Buqu can now be used in custom battles
- Fixed unit card of Shanyue Axe Warriors
- Some minor text corrections
Version 3.0.08 - 26 December 2018
- All unique units now have 2 Hit Point
- Modified unique unit descriptions to notate only one may exist
- All unique units are now either available at game start or acquired via specific faction (Liu, Cao, Yuan Clans) missions
- Enhanced visual of faction selection screen
- Rename of Goguryeo Youths to Gwijog
Version 3.0.003 - 22 December 2018
- Adjusts battle editor map display and other minor menu interface issues
- Corrects errors in advisor voice
- Fixes missing ground textures
Version 3.0.000 - 20 DECEMBER 2018
- New Faction Selection Screen Layout (Campaign)
- New Faction: Goguryeo (unit roster, family, traits, events)
- Mission system for Yuan Clan
- New battle maps for fortified passes
- New intro movie
- Eastward extension of map to include more of western Korea
- Didu and its region removed
- Map modified to allow roads from Yongan to both Yiling and Linjiang
- Map modified to allow road from Yanmen Pass to Xinxing
- Map modified to allow road from Hanzhong to Shangyong
- Map modified to allow road from Wudu to Longxi
- Jingxian renamed to Danyang and moved north
- Guangping renamed to Julu
- Several settlements in Shu region renamed
- Settlement borders in Jingbei modified
- Hanchang, Jialing, Ancheng and Dongyang added as settlements
- Steppes ground type changed from desert to something more appropriate
- Qing province connected by crossing over Yellow River
- Several strat resource models changed
- Xi Zhicai added to Cao Clan
- Several dozen 'generic' general portraits updated
- New Nanman, Shanyue, Xianbei and Goguryeo characters receive basic title on turn after joining
- New Han characters receive biography trait and title on turn after joining
- Historical character titles for Liu, Cao and Sun clans overhauled (as they have, by far, the most information)
- Levied Han Footmen and Nanyue Militia now recruited from Administrative Agencies chain
- Levied Han Infantry and Heavy Infantry recruitable one building sooner (to keep in line with rest of similar units)
- Fortified Passes can now build paved roads
- Steppe 'Barbarian' settlements can now build dirt roads
- Hidden movement trait for Xianbei generals reduced -5% movement points
- "Lady Comes of Age" images updated for each faction
- Female members added to a few family trees
- More cities given unique picture for their respective "Historic City" building
- More quotes added (400 total)
- Several new loading screens added
- Southern Tribes renamed to Nanman
- Some new portraits for spies and assassins
- All unit cards recolored according to unit type
- Update of Nanyue, East Wu and Yue faction icons
- Benevolence now grants additional Honor
- Acumen now grants additional Honor
- Increased population thresholds to upgrade settlements (large city and huge city levels)
- Greatly increased building cost for most buildings
- "Diminishing returns" mechanic on trade now only affect large and huge cities
Version 2.3.003 - 01 NOVEMBER 2018
- Added triggers for characters to improve their Leadership, Attack and Defense through various conditions in winning battles
- Fixed issue where "King" trait/title were not triggering when they were supposed to
- Disallowed Faction Heirs from receiving Prime Minister trait/ancillary/title
- A few modifiers changed in descr_diplomacy
- Xu Miao joins AI Cao Clan after taking Jiying
- Zhang Liao and Zang Ba join AI Cao Clan after Yanzhou is eliminated
- He Yi, Sima Ju, and Wu Huan added to rebels
- Shamoke added to Unaligned factions
- Yellow Turban buqu unit added
- Yellow Turban events added (images and video)
- Overhauled most settlement info pips
- Added more Three Kingdoms-related quotes
- 10 more loading screens added
- Fixed EDB issue with Xianbei recruitment building not showing up in Han settlements
- Fixed EDB issue with Nanman recruitment building not showing up in Han settlements
- Fixed invisible texture for Southern Tribes generals
- Jiaozhou can now recruit select Nanyue units in neighboring Jingnan region
- Shanyue can now recruit select Shanyue units in neighboring Yangzhou region
- Hidden movement trait for Xianbei generals given +5% more movement points
- Chengdu "historic city" building pic updated
- Added happiness bonus to Administrative Agency buildings
Version 2.3.002 - 26 OCTOBER 2018
- Re-added plume to Imperial Han General Buqus
- New battle texture/model for Han generals
- New battle texture/model for Han captains
- New battle texture/model for standard Han buqus
- New battle texture/model for Southern Tribe generals
- New texture/model for upgrade 2 of Light Han units
- New strat model for Han generals
- New strat model for Imperial Han generals
- New strat model for Southern Tribes generals
- New strat model for Southern Tribes diplomat
- Militias replace general buqus for starting rebel garrisons
- Horse-archer and Archer buqus given +2 to armor stat
- Han Pikemen given armor in-line with other heavy units
- Reduced number of units allowed per settlement type in Recruitment Limitation script
- Slightly reduced chances of receiving variations of "Injured" trait from battle
- Modified diplomacy to reduced possibility of AI accepting disadvantageous ceasefires and protectorates
- Added river crossing between Puyang and Lujun
- Dongjun renamed to Jiying
- descr_walls and EDB re-included, just in case anyone else is having the ladder/tower issue
Version 2.3.001 - 23 OCTOBER 2018
- Fixed issue with 2nd tier Han Horse-archers using incorrect mesh
- Fixed issue with Southern Tribes not having ownership of several Nanyue units
- Cleaned up the Heishan campaign description
- Modified notable characters for several factions on faction selection screen
- Lady Zhurong added as an ancillary to Meng Huo
Version 2.3.000 - 22 OCTOBER 2018
- Includes all v2.2 Updates
- Over 340 character portraits updated
- New battle map for large and huge cities
- New Unit: Volunteer Cavalry
- All 2048*2048 textures reduced to 1024*1024, increasing performance and stability
- Spawned characters given LoyaltyStarter trait
- Zhang Yang buqu changed to Bingzhou Cavalry
- Zhang Ji buqu changed to Flying Bear Cavalry
- Nanman given new agent strat models
- Nanman, Nanyue and Shanyue all have new merchant strat model
- All Han factions have new diplomat model
- All factions have new spy model
- A dozen major cities now have unique picture for their respective "Historic City" building
- New fort and watchtower models
- Command, Loyalty, Dread, Subterfuge, and Authority pips updated
- New main menu and loading screens
- Quotes completely overhauled
- fast pony and heavy horse re-added to units
- Xianbei and Armored horses given more mass
- Han Horse-archer recruitment restricted to regions north of the Yangtze river
- Huo Jun, Yi Ji and Liu Qi now join the Liu Clan at the conclusion of the Jingbei mission
- Liu Du, Liu Xian, Zhao Fan and Gong Zhi now join the Liu Clan at the conclusion of the Jingnan mission
- Fixed Cataphract horse missing from several factions
- Fixed Fortified Passes being unable to retrain or upgrade units
- Fixed Yellow Turban Bandits not having upkeep
- Fixed Han Horse-archers not having upkeep
- Fixed normal map issue with fast pony and heavy horse
- Fixed (hopefully) issue with Recruitment Limitation script not working correctly
Versions 2.2.000 & 2.2.005 - 02 OCTOBER 2018
- v2.1 Update included
- Two new factions - Xianbei and Shanyue
- Nanyang leadership changed from Zhang Xiu to Zhang Ji
- Maps on faction selection screen removed due to M2TW bug that causes CTDs
- Traits are now viewable when character is offered for marriage and adoption
- Entirely new roster for Shanyue faction
- Inclusion of Skynet AI CAI (thanks to z3n and EBII team)
- New general, heir, and leader strat & battle models
- New Bannerman and Officer battle models
- New Unit: Han Horse-archers
- Minister ancillaries now provide epithet to character holding it
- Unique units are now retrainable one level earlier in respective building chain
- Map changes (heights, terrain, etc.) in various locations
- Terrain altered in Bing province, allowing settlements to connect to adjacent ones
- Paths cleared around Fortified Passes to allow roads to connect to adjacent settlements
- Several new building icons
- Updated Nanman biographies, titles and portraits
- Resources now give significanty more money to merchants
- Unit retraining available in Fortified Passes and Strategic Towns with proper buildings
- Unit recruitment priorities overhauled
- Unit Sprites updated
- Hu Ban, Yong Kai, Chen Gui and Li Yi added to Unaligned faction
- Liu Clan given Langya, as they historically held it at our start date
- Second Liu Clan mission reflects above change
- Spawned characters given LoyaltyStarter trait
- Reduced trade income (still +20% higher than v2.1)
- Modified starting armies for several factions
- Jingnan and Jingzhou now start at war
- Added script to have Taishi Ci automatically join Sun Clan, if not playing as Sun Clan or Yangzhou
- Added script to have Sun Clan engage in fighting for Jiangdong, if not playing as Sun Clan or Yangzhou
- Added script to have Cao Clan be more active against Yanzhou, if not playing as Cao Clan or Yanzhou
- Xianbei heavy units reskinned
- Previous Xianbei heavy textures now serve as upgrade skin for medium units
- Several portraits (Zang Ba, Guan Jing, Tian Yu, Shan Jing and Li Feng) updated
- New textures for Peasant Militia and Peasant Conscripts (+upgrade)
- Updated sprites for Peasant Militia, Peasant Conscripts, and Zhuge Crossbows
- Peasant Conscripts now have two armor upgrade levels
- Xianbei and Armored horses given more mass
- Fixed error with Shanyue missile troops not being available in high level archery building in Han regions
- Fixed texture error affecting East Wu that caused CTD
- Fixed missing triggers for leaders of new factions (introduced in v2.1) to gain rank
- Fixed missing texture for Zhang Liao buqu with Yanzhou
- Fixed missing horse textures for various Steppe cavalry units
- Fixed 0 upkeep on Yellow Turban Elite
- Fixed incorrect animation for Warriors of the Passes
- Fixed incorrect translucent texture for several unit banners
- Fixed a few missing unit cards for buqus
- Fixed minor errors in EDB and campaign_script where wrong faction was assigned
- Fixed several building condition errors
Version 2.1.000 - 15th AUGUST 2018
- New Factions: Zhang Yang (Henan), Liu Chong (Chen), Yan Baihu (East Wu), Wang Lang (Yue), Han Sui (Gansu)
- Jingnan leadership changed from Han Xuan to Zhang Xian
- 2.0.001 Fixes included
- Starting armies modified for several factions
- New characters added for Unaligned factions
- Added missing banners
- Fixed incorrect banners
- Updated faction maps
- Updated numerous portraits
- Updated traits for numerous characters
Version 2.0.001 - 17th JULY 2018
- Bannermen re-implemented
- Fixed missing Pikemen for Imperial Han
- Recolored Armored units and Officers for each faction
- Fixed Jiaozhou displaying incorrect unit banners
- Modied Leadership trait from Zang Ba (+), Yue Jin (+), and Guan Yu (-)
Version 2.0.000 - 15th JULY 2018
- Converted all file names to lower case for Mac users
- Imperial Han now playable
- New Provincial Governor ancillaries
- Chinese Voices submod (dalapto) updated and implemented
- Family trees for Liang (Li Jue), Yanzhou (Lu Bu), and Imperial Han
- Fixed a couple strat models for Imperial Han
- Custom strat models for Imperial Han 'heroes'
- Custom battle model for Han Emperor
- Added shadow to Shi Xie on faction selection screen
- Corrected Imperial Han roster and recruitment
- Removed or moved all characters from Han Emperor faction to Liang faction
- Fixed issue with Nanyue Footmen not moving/attacking
- Fixed missing Jiaozhou captain portrait (flag)
- Corrected color on various banners and captain portraits
- Fixed several building gaps in EDB
- Updated various character traits
- Updated Huangfu Song and Zhu Jun portraits
- Moved Zhou Yu so he is off water
- New portraits for several characters
- Moling renamed to Jianye when conquered by Sun Clan
- Fixed missing text for 'Select Heir'
- Updated rebel captain 'portraits' and 'cards'
- Updated numerous unit info pics
- Updated numerous unit cards
- Updated and fixed numerous models and textures
- Fixed stratpage_04
- Fixed missing EMT entries for Jiaozhou
- Fixed Rebel/Jiaozhou related crash
- Updated several unit pics on faction selection screen
- Zhuge Crossbowmen now have semi-continuous shot, with reduced damage
- Various text corrections
- A few new event pics
Version 1.6.000 - 20th JUNE 2018
- New faction: Shi Xie (Jiaozhou)
- Two new settlements and regions (Nanhai & Yulin)
- New UI
- Stack Spam script
- Various map edits
- New faction roster for Jiaozhou
- Modification of existing Han Chinese roster
- Expansion of Nanman roster
- Improved, cleaned up, or tossed bad textures from previous versions
- Tons of text edits and changes
- Overhaul of unit stats
- Additional unique units
- New marching animation for halberdiers
- Update of numerous unit info pics
- Update of numerous unit cards
- Various minor tweaks in nearly ever aspect of the mod
Version 1.5.005 - 21ST MAY 2018
- UI Updates
- Fixed error in Sun Clan script
- Added buildings for fortified gates and strategic towns
- Updates to Acumen trait for numerous characters
Version 1.5.000 - 13TH MAY 2018
- Mission system for Sun Clan
- Added Armored-tier units
- Re-add Pike units
- Removal of regional recruitment for standard units
- Reworked recruitment priority for units
- Tweaked att & def stats for a few units
- Added 'armor piercing' attribute (and restricted use) for all crossbow units
- Added 'area' attribute (and restricted use) for all bow units
- Reworked nearly all unit info pics
- Some minor descr_strat changes
- Reworked settlement names (ie: Luo Yang to Luoyang)
- Reduced movement penalties for winter and lack of supplies
- Reworked several traits and triggers for generals
- Reworked triggers for agent traits
- Added traits for Spies
- Rewrote numerous trait text files to make them more coherent
- Cleaned up some grammar and spelling mistakes in various text files
Version 1.4.005 - 20TH JUNE 2015
- Combined all previous patches and fixes
- Fixed problem with loading screen crashes
- Fixed problem with fulfilling the mission conditions for the Cao Cao faction
- Made script commands label dependent instead of common name
- Small map adjustment to remove invalid battle fields
Version 1.3.011 - 22ND OCTOBER 2014
- removed odd climate instances
- Changed Meng Huo and Wutugu buqus to elephants
- Modified Mulu Dawang buqu stats
- Repositioned Kong Qiu on strat map
- Fixed Taishi Ci buqu UI pic
- Fixed "missing" general in Elephant buqus
- Starting Sun Clan generals modified due to new mission script
- Added Cao Cao missions
- Adjusted autoresolve
- Minor correction in descr_sm_factions
- Disabled siege buildings in EDB (files omitted in previous version)
Version 1.2.019 - 16TH SEPTEMBER 2014
- Reworked all unit sprites
- Nerfed success rate of assassins
- Reworked Fealty traits in light of bribery being over-powered
- Overhauled character Fealty traits in descr_strat
- Reduced chance of Fealty trait gains via Personal Goal
- Updated Mild and Severe Winter event pictures and text (thanks Voice of Treason)
- Added trigger for Taishi Ci to receive custom strat model if he joins Sun Clan
- Added trigger for Zhang Liao to receive custom strat model in he joins Cao Clan
- Several Unit reskinned
- Disabled siege buildings in EDB and adjusted related triggers
- Added battle model entries for Cao Clan
- Added names to Cao Clan
- Made some population edits in descr_strat
- Lowered low-end pop thresholds in EDSM
- Minor edit to EDU for Cao Clan missions
- Updated a bunch of event pictures
- Added banner bearers
- Fixed some minor script stuff
- Updated map_heights (battle field improvement)
- Fixed some missing unit textures
Version 1.1.020 - 11TH AUGUST 2014
- Reworked strat banner
- Adjusted heights for battle field improvement (thanks Voice of Treason)
- Added health bonus to high-end Acumen levels and levels 2 & 3 Threatres (Gardens)
- Fixed threshold issues that prevented improving character traits in academies and learning centers
- Reworked "Belief" trait conversion bonuses
- Various text fixes
- Reworked "owners" of major barbarian regions
- Provided new Start up file in BAT format - some Virus programs remove the original EXE files as false\positives
- Fixed Forager trait not limiting extreme Supply loss
- Rebalanced Shanyue unit stats
- Corrected ancillary triggers
- Reduced effects of Governor influence on Order
- Balanced effects of, and corrected text for, general "religion" traits
- Removed a rebel army that was originally garrison in previously removed settlement
- Updated the ZhanDou or "Disorganized" traits
- Fixed some missing unit textures
- Added missing unit info pics
- Fixed elephants running amok, reduced stats to counter balance removal of that attribute
- Disabled windowed mode
- Added 'Recruitment Limitation' script
Version 1.0.000 - 2ND AUGUST 2014
- Reworked ground type textures
- adjusted settlement population level requirements
- Converted 'pass' settlements to wooden castle
- Replaced vanilla large and huge city (battle buildings) with custom city
- Added Nanman tribal migration building chain
- Added Levied soldier recruitment between Han and Nanman territories
- Modified Southern Tribes unit stats
- Some UI tweaks
- Reworked radar map
- Decreased spawn rate for pirates and brigands
- Fixed phantom ports
- Corrected invalid trading resource positions
- Fixed square projectile smoke
- Delayed start of 'diminishing income' becoming effective
- Changed strat AI of all factions from 'default' to 'catholic'
- Fixed assorted strat textures not showing correctly
- Arrow trails reworked
- Solved the adviser not showing when the mission button is clicked
- Solved crashes caused by missile infantry officers when entering melee
- Unit costing revised
- Adjusted borders in Xin Ye area
- Menu reworked
- Added Germanicu5's ReallyBadAI
- Added missing text for 'Guardian Prime Minister' event
- Added 'Geisha coming of Age' event
- Added missing Personal Goal or Feat traits to characters in descr_strat
- Tweaks to the Fealty Personal Goal triggers
- Fixed distorted map display for battle editor
- Added trait triggers for Acumen
- Reduced fertility levels in descr_regions
- Adjusted law and order bonuses downward
- Crash solved for multiple reinforcement spawns (Sun Clan, Yuan Clan, Ba Shu)
- Duplicated traits and triggers resolved
Version 0.1.845 - 18TH MARCH 2014
- Added report event pics
- Faction limit for agents, assassins optional
- All factions use English accent
- Removed 'Pirate of the Caribbean' sound tracks
- All custom mounts now have sound
- Added "Better Water" and "Better Stratwater" by Occhi Di Davide
- New shortcut icon
- Implementation of "Byg's Supply System" by Byg
- Overhauled 'standard' roster for all Chinese factions (Light, Heavy, and Armored tiers) *Armored units to be included in future update
- Recolouring for Han Militia and County Spearmen
- Overhaul to starting armies for all factions
- Overhaul to starting characters for some factions
- New character spawns when specific settlements are captured (Cao Clan, Sun Clan, Yuan Clan, Ba-Shu)
- Tons of text corrections and fixes
- Field Artillery introduced (still can not be used to destroy walls in sieges)
- Updated Event Pics
- Updated Building Ui and Pics
- Barbarian unit stats slightly nerfed
- Removal of some confusing and tedious traits for Diplomats, Assassins, and Spies
- New Chinese Arrows
- New standard strat and battle model for named characters
- Recolour of Imperial Guard units
- Reworked some rebels and mercenaries
- New 'Governor' ancillaries for settlements
- New 'Minister' ancillaries once faction leader gains 'Emperor' trait
- Overhaul of ancillary effects
- Overhaul of region names to English (commandery, county, district, etc.)
- New settlement mechanics, lower growth and high upgrade thresholds
- 'Gate' settlements (Si Shui Pass, Wu Pass, etc.) can no longer upgrade or construct buildings (to be further overhauled in future)
- Rework of various character traits
- Schools of Learning overhauled (text, upgrades, locations)
- Hero Abilities added to several characters
- New script relating to Yuan Shu and becoming Emperor
- Expansion of Imperial Guardian and Emperor script
- Mass Update of Event Pics
- added hero abilities
- Added Byg's supply system
- Reworked arrow models
- Increased arrow fade time, reworked texture
- Enabled all factions for custom battle
- Tweaked trade income in EDB
- Descr_settlement_mechanics by limith
- Added 'Yuan Shu declares himself Emperor' script
- Added 'select heir' script by Miguel_80
- Added 'Imperial Guardian, Emperor and Usurpation' script
Version 0.1.714 - 28TH AUGUST 2013
- Combined all previous patches
- 'City History' Images Updated
- Update of Heishan biographies
- Fixed more coming of age stuff for historic characters
- Adjusted pips to reflect Chinese culture
- Update of some Heishan general traits
- Fixed incorrect rebel placement in Yin Ping
- Fixed Duosi Dawang using wrong buqu
- Liang faction volunteers fixed
- Defense stat of Guo Si buqu fixed
- Updated a couple settlement names
- Updated faction builder for settlements in Yizhou (Liu Clan still had many entries instead of Ba-Shu)
- Various corrections to traits
- Changed mission objective display from traits to work via mission scroll
Version 0.1.623 - 16TH AUGUST 2013
- Princess, Spy, Diplomat, and Assassin traits added
- Marriage traits added for Princesses
- Imperial Guardian trait modified
- Prime Minister trait added
- Zhang Cheng (Zhang Lu's 2nd son) coming of age fixed
- Daughters added to various family trees
- Name files updated
- Solved 'ram\gate' bug
- Disabled faulty custom wooden fort model
- Provided custom folder needed for the use of the battle editor
- Fixed missing weapon for Feathered Forest Guard
- Reworked Bonuses/Penalties for "Acumen," "Benevolence," and "Fealty"
- Traits redone for many characters
- Small bonuses, based on region, given to standard faction troops
- Updated Faction Selection Screen to display Important Commanders and Officials
- EDB reworked for less 'low-tier' unit availability
- EDB/descr_regions reworked so that Grand Palais can only be built in select locations (historic capitals)
- EDB/descr_regions reworked so that top-tier barracks, stables, and ranges can only be built in select cities
- Corrected core building level errors
- Updated remaining menu panels
- Corrected loading bar
- New textures for diplomats and 'priests'
- Provided custom CUF files
Version 0.1.510 - 6TH AUGUST 2013
- Fixed missing bio traits
- Fixed missing bio trait triggers
- Modified some starting armies and starting positions
- Rebalanced starting settlement population and buildings
- Added/Updated various custom portraits
- Minor text corrections in various files
- Removed battle CTD based on incorrect custom battle models
- Basic descr_faction_standing file
- Various text corrections
- Mission objectives via traits - Liu Bei missions
Version 0.1.419 - 29TH JULY 2013
- New rosters for Di, Qiang, Wuhuan, and Xiongnu/Xianbei "barbarians" (Credit to the Marka Team for their wonderful models and textures)
- Minor text corrections in various files
- Nearly all strat_models updated
- Minor text updates in VnVs and export_units
- Fixes and updates in descr_strat
- Added portraits and bios for new characters
- Fixed Liang not having ownership of yijungong unit
- Update to northern barbarian unit names
- Change of Liu Clan unit names (in preparation of their upcoming mission scripts)
- Update of several biographies
- Update to several traits and their mechanics (triggers not touched)
- New sandwatch
- More biographies updated
- Some event pics and building 'constructed' pics updated
- Corrected and added settlement positions
- Updated 'Faction banner' at selection screen
- UI elements updated
- Faction maps updated
- Script for Liu Bei missions
Version 0.1.310 - 16TH JULY 2013
- Corrected formatting error in win_conditions
- Grey-beard Marksmen added to Jingnan roster
- Minor descr_strat fixes
- Updated unit descriptions
- Liu Clan got the proper 'scholar' icon
- Reduced movement speed on battle field
- Corrected skin for Yanyun Cavalry
- Corrected re-enforcement graphic bug
- New 'sandwatch'
- Added custom battle locations
Version 0.1.206 - 14TH JULY 2013
- Unified picture size for unit cards
- Ma Su and Ma Liang added (portraits, descr_strat, bio triggers)
- Many biography traits fixed for typos and other grammatical errors
- Increased ship movement points
- Corrected selection symbol sequences
- Reduced size of several event pictures
Version 0.1.116 - 13TH JULY 2013
- New Aragon Faction Icons
- Replaced Hungary Faction Icons
- Updated Faction Colors on Icons and Symbols
- Updated UI - Color Changes and new Textures
- Event pic template added to event pics
- UI mini campaign map border
- Liu Clan unit cards, info cards, and textures updated
- descr_strat updated with new Liu Clan units
- Family tree extended 4 generations for both Yuan families
- Jia Xu and Hu Che Er battle models fixed
- Jia Xu and Chen Deng bodyguard textures fixed
- Removed squares after some text entries
- Added AI files from Sanguo
- Added missing unit cards
- Provided missing unit textures
- Updated unit descriptions
Version 0.1.000 - 10TH JULY 2013
- Public Beta released
- Fixed wrong weapon texture for armor upgrade 1 of Zhongyuan Heavy Halberds
- Fixed Huang Quan spawning for wrong faction during Liu Clan missions
- Patches 1 & 2 combined
- Fixes an issue where Dandong could not recruit any units except peasants (Patch 2)
- Fixes an error with the '5 Sacred Mountains' events, so that now it will fire correctly and give the appropriate bonuses (Patch 1)
- Corrects the wrong mountain reference for Huashan (Patch 1)
- Northern Cavalry Tiger Cavalry UI fixed (Patch 1)
- Korean Levies UI fixed (Patch 1)
Version 4.0.000 - 21 July 2019
- Final version - compilation of all patches and updates
- Total reworking of the economy - tweaking of income modifiers, removal of all trade income penalties and increase in trade resource values
- Values slightly lowered for recruitment limitation script
- New strat model and battle model for Cao, Liu, Sun and Yuan Clan generals
- New strat model and battle model for Sun Ce, Cao Ren and Zhu Jun
- New strat model and battle model for Heishan generals
- New strat model and battle model for Heishan captains
- New strat model and battle model for Nanman captains
- New strat model and battle model for Shanyue captains
- New strat model for Jia Xu
- New strat model for Nanman and Xianbei princess
- Unaligned characters will now have one of two different strat models, depending if they are martial or civil oriented
- New battle model for Lu Meng to match strat model
- New battle model for Zhang Xun to match strat model
- New battle model for Ji Ling to match strat model
- New battle models for Sun Ben and Sun Fu
- New battle model for Goguryeo captains
- New battle model for Han faction captains
- Updated battle models for 2nd upgrade light Han units
- Updated armor progression for County Militia
- Updated armor progression for Peasant Conscripts
- New unit : Han Armored Spearmen
- New units for Heishan : Black Mountain Raiders, Black Mountain Brigands and Black Mountain Cutthroats (unique)
- Camp Crushers now a 2-hand sword shock unit, as they were historically
- Nanman Warriors and Southern Tribesmen now have javelins
- Zhuge Crossbow unit model fixed
- New faction symbol for Nanman faction
- Increase of mount mass for better cavalry charges
- Rebalancing of spear and halberd-wielding unit stats
- Shield wall renamed to Spearwall - only available to spear and halberd units
- Phalanx renamed to Pike Square
- Battle icons updated for character special abilities
- Renamed all strat references of 'castle' to 'fortress' or 'fortified pass'
- Several family trees reworked
- Fixed and updated numerous biographies and ranks
- Updated dozens of portraits
- Henan faction renamed to Henei
- Yang Pei, Dou Fu, Zhao Ang, Lou Gui, Shen Dan, Shen Yi and Zhang Kai added to Unaligned faction
- Duan Wei added to Liang faction
- Yang Bai renamed to Yang Bo
- Ze Rong renamed to Zhai Rong
- Wu Jing added and joins Sun Clan after taking Yuzhang
- Ma Dai joins Liu Clan after completing The Western Frontier mission
- Huang Quan joins Liu Clan after completing Conquer Chengdu mission
- Zhang Lu and Yan Pu join Cao Clan after completing The Central Han mission
- Danyang Troop given to Taishi Ci at campaign start
- Xiliang Cavalry given to Ma Chao after joining Liu Clan
- Han Sui, Yan Xing and Chenggong Ying now join Xiliang if destroyed by the latter
- Fixed Forests of Hengshan custom battle location
- Fixed final two Cao Clan missions by adding a settlement requirement
- Leveled terrain just north of Yang settlement
- Fixed incorrect settlement belief levels in Nanyue and Henei regions
- Modified the 5 Sacred Mountains traits and events, so now they actually work and give explanation on their use
- Increased chances of Merchants and Princesses receiving beneficial traits when spawned
- Slightly increased success rate of assassins
- Fixed numerous ancillaries incorrectly granting Influence bonus (Influence is for diplomat agents)
- Fixed Trouble-dealers incorrect animations (now use spear and shield)
- Increased Loyalty bonus for Grand Administrator ancillaries
- Diplomat horse ancillaries now grant Influence bonus
- Zhuge Liang, Pang Tong, and Xu Shu will retain their strat models when joining most factions (those that have available slots)
- Most characters with unique strat models will have unique identifier when moused-over
Version 3.5.000 - 08 June 2019
- Includes Patches 3.4.000 and 3.4.053
- Revamped several settlements in Shu region
- Adjusting of commandery borders in Shu and southern Jing
- Fuling and Jiangzhou now connect via roadway
- Continuity of commandery & county names and associated "governor" ancillaries
- Lu Kai, Zhu Bao, Gao Ding and Pan Jun added to Unaligned faction
- Decision to recruit or execute Lu Bu after defeating Liu Bei (mission) as Cao Cao
- Numerous characters given updated ranks and titles
- Overhauled trade resource locations and types on campaign map
- More female surnames
- Fixed one of Wei Yan's special traits triggering when not a part of the Liu Clan
- Fixed unreachable resources near Jibei and Huailing
- Fixed missing texture for Lu Bu after joining Liu Bei
- Fixed missing texture for Bingzhou Cavalry horses after Lu Bu joins Liu Bei
- Fixed missing unit info for Gongsun Kang and Yuan Shang buqus
Version 3.4.053 - 22 May 2019
- Includes Patch 3.4.000
- Custom battle locations fixed
- Added more face variety for unit officers and standard bearers
- Huainan Guard reskinned
- Northern Army Tiger Cavalry reskinned
- Shanyue Tigers reskinned
- Grey-beard Marksmen reskinned
- County Militia reskinned
- Yellow Turban Bandits reskinned
- Light Han (no upgrade) units given 3 varieties of leather lamellar armor color
- Light Han (1st upgrade) units given second variety of iron lamellar
- Two bandit (spear and bow) units added
- Several unit cards "sharpened"
- Fixed incorrect Wiseman unit card for Qingzhou
- Fixed Lady Kong (Qingzhou) not being on the campaign map
- "Rebels" that randomly spawn on map can now be bandits, Yellow Turbans, barbarian raiders or army deserters
- Opened route between Jianning and Zangke
Version 3.4.000 - 15 May 2019
- Expanded campaign map to include northern Vietnam
- Hanjia and Linjiang removed from map - replaced with Longbian and Hepu
- Fixed issue with being unable to enter Jibei settlement
- Fixed missing Goguryeo faction icon on battle map
- Gan Li, Pan Xin and Dan Meng added to Jiaozhou faction
- New unique unit - Cam Quan - added to Jiaozhou faction
- Meng Da added to Ba-Shu faction
- Several Nanman characters repositioned
- Updated map on faction selection screen
- Capture of Longbian added to Sun Clan mission "Kingdom of Nanyue"
- Shi Hui and Shi Kuang spawn for Sun Clan upon completion of mission "Kingdom of Nanyue"
- Ports added to Gongan and Hukou
- Rebel settlements in Nanzhong given Nanman garrison troops
- Various text and script fixes
Version 3.3.000 - 27 April 2019
- Includes Patches 3.1.000 & 3.2.000
- Includes all 3.2 Hotfixes
- Regions and Settlements in the Central Plains overhauled
- Wucheng added to Jiangdong region - given to Yangzhou faction
- Leling removed from Hebei region
- Numerous settlements and regions renamed
- Chen faction is no longer based in Runan - now based in Chenguo
- Yanzhou (Lu Bu) can acquire the Three Brothers after capturing Xiapi and eliminating the Liu Clan
- Fixed attachment texture assignments on Zhongyuan Light Crossbows & Zhongyuan Heavy Crossbows and Pikemen
- Unique units can now be retrained in any Clan Institution building regardless of region
- Clan Institution buildings text now mentions unique unit retraining
- Overall, factions were given greater access to buildings, as some previous restrictions were removed
- Public Gardens now grant public health bonus
- Bronze Sparrow Terrace (tier 3 Public Garden) buildable by Cao Clan in Yecheng
- Nanman Tribal Muster buildings now have text explaining they are for the Nanman faction's unit recruitment
- Number of cities required to self declare King and Emperor raised slightly
- Removed script where Sun Clan auto-eliminates Yangzhou
- Various biography and rank/title updates
- Cleaned up a couple loose ends in the campaign_script
- Various minor edits to the campaign map
Version 3.2.056 - 22 April 2019
- Includes 3.2.047 fixes
- Further EDB modification for campaign stability
- More music tracks for campaign map and battle
- Normalized volume on all new music tracks
- Lu Bu battle model cleaned up
- Nanman now recruit native units, in Nanzhong region, through Tribal Muster building chain
- Updated biographies for Yanzhou (Lu Bu) faction
- All unique units are now retrainable in any settlement via Clan Institution building chain
- Minor descr_strat and campaign_script adjustments made
Version 3.2.047 - 17 April 2019
- Includes 3.2.039 fixes
- Optimized Korean unit models to minimize battle crashes
- Imperial Guard units removed
- Feathered Forest reduced to 2 units (1 infantry/crossbow and 1 cavalry)
- Reskin of Feathered Forest units
- Feathered Forest units only recruitable from Imperial Palace
- Two new music tracks for main menu
- 5 new music tracks for battles (2 deployment, 1 march, 2 combat)
- Numerous spelling/grammar fixes to biographies
Version 3.2.039 - 16 April 2019
- Included 3.2.028 fixes
- Qingzhou generals overhauled : Liu Kongci replaced by Shi Yi, Liu Yixun replaced by Zuo Chengzu, Zheng Yan added
- Wu Anguo and Wang Xiu now heroes of Qingzhou faction
- 9 generals added to Unaligned faction in southern Hebei, northern Jingzhou and western Liang
- Updated several portraits (Li Jue, Guo Si, Han Song, Ma Su, Li Yan, Chen Qiao)
- Updated ranks for several characters
- Fixed several river crossing on western portion of map
- Closed route between Hanjia and Jialing
- Fixed numerous biographies for grammar and content
Version 3.2.028 - 14 April 2019
- Includes v3.2.011 Fixes
- Modified and cleaned-up EDB file for better campaign stability
- Modified AI Boost to severely reduce AI casualty recovery
- Acumen trait added back to "Barbarian" generals
- Modified Benevolence trait of "Barbarian" generals
- Goguryeo can now recruit and retrain Korean units in Youzhou province
- Jiaozhou can now recruit Nanyue Footmen in Jingnan region
- Goguryeo can now recruit Levied Han Footmen in Xiangping and Dandong
- BMDB filed modified so that all "Barbarian" general battle model available for all Han factions
Version 3.2.011 - 12 April 2019
- New Border Colony buildings - allows retraining of non-local regional troops in border settlements
- Zhu Ling removed from Yuan Clan, added to Cao Clan (historically joined at end of Cao Cao's Xuzhou campaign)
- Updated numerous biographies and ranks for Jingzhou and Yuan Clan factions
Version 3.2.000 - 08 April 2019
- Includes v3.1.005 Hotfix
- Regional Recruitment re-implemented
- Specific unit types receive bonuses due to regional specialization
- Increased rate that Acumen is affected by Academy chain buildings
- Increased chance of better Acumen rating for "Man of the Hour' candidates
- Modified rank increase via number of settlements controlled so that Emperor, King and Minister titles should not be replaced by lower-tier titles
- Modified minor model issues with various units
- Feathered Forest units now recruited from Administrative Agency building chain
- Unique units now retrained via Clan Institution building chain
- Recruiting and retraining reworked for Fortified Passes and Strategic Towns
- Added Dong Cheng to Unaligned Faction near Luoyang
- If playing as Imperial Han, initial event now adds Dong Cheng to your faction
- Unique Flying Bear Army units transfer to Imperial Han if playing as them in campaign
- Fan Chou now transfers to Imperial Han, and is a Hero, if playing as them in campaign
- Changed city bonus for Jiangzhou from +1 Trade Fleet to +15% Trade Income bonus
- Decreased Pikemen walk speed
- Crossbowmen now carry quiver on hip
- Fixed missing Nanman Horsemen unit info pic for rebels
- Updated Di Heavy Bowmen unit info pic
- Updated Nanman unit info pics for rebels
- Updated Southern Rattan Warriors unit card
- Updated Black Mountain Commander Buqu unit card
- Fixed Han Sui's missing battle model
- Modified Benevolence rating for several characters
- Modified stats for several historic characters when they come of age
- Removed black line above RoTK logo on main menu
- Modified biographies for Dong Cheng, Zhu Ran, Fan Chou, and others in the Liang/Imperial Han factions
- Fixed a few text errors in trait, ancillary, and building descriptions
Version 3.1.005 - 20 February 2019
- Fixed issue with cavalry not taking 2 turns to recruit
Version 3.1.000 - 17 February 2019
- Includes all previous Patches (3.0.016 & 3.0.030)
- enlarged battle banners and forced their display
- Fixed missing troop counter script when AI Sun Clan defeats Yangzhou faction
- Fixed missing horse texture for Guan Yu when joining Cao Clan
- New battle model for Zhou Tai
- New battle model for Zhou Yu
- New battle model for Pang De
- New event video when usurping the Han Emperor
- New event video when self-declaring Emperor
- New event video when Yuan Shu establishes the Zhong dynasty
- New campaign victory video
- Faction intro videos for Cao, Liu, and Sun clans
- Campaign intro video for all factions
- Chen added to Subdue Yuan Shu event
- Reduced Thundercart accuracy slightly
- Recolored strat model for Pang De and Zhou Tai
- Zhang Wei is now a hero of the Wudoumi Sect
- Cavalry now require 2 turns to recruit, with time reduced by 1 with higher tier buildings - does not affect Xianbei faction
- Recruitable generals now require 2 turns to recruit
- Catapult and Thundercart now require 2 tuns to recruit
- White Horse Archers now recruitable one building level sooner for relevant factions
- Text added to events to inform that traits, titles, and ancillaries spawn the turn after becoming Emperor
- Fixed some text errors
Version 3.0.030 - 03 January 2019
- Fixed Xu Jing's portrait and traits
- Zhang Bao and Guan Xing's traits fixed
- Removed requirement to eliminate Gansu for the Liu Clan mission 'Western Frontier'
- Gave Dong Yun the correct biography
- Levied Han Footmen now have correct unit card
- Fixed missing legs and made minor cosmetic changes on Nanman general battle model
- Increased Health, Population Growth, and Farming bonus for several buildings to facilitate growth in larger settlements
- Unaligned Nanman and Nanyue characters use respective battle models and bodyguard
- Cao Clan acquires Guan Yu after completing mission to defeat the Liu Clan
- Updated some faction-based title promotions associated with mission spawns
- Fixed Warriors of the Passes missing unit info
- Fixed Zhanghan Guard missing unit info
- Recolored Warriors of the Passes
- Text fixes for some missions
Version 3.0.016 - 27 December 2018
- Combined all previous patches
- Made significant change to first mission of Liu Clan missions
- Xu Shu Buqu changed to foot archers
- Samhan Cavalry can now replenish outside of recruitment area
- Shanyue Heavy Axemen now use correct animations
- Shanyue General Buqu can now be used in custom battles
- Fixed unit card of Shanyue Axe Warriors
- Some minor text corrections
Version 3.0.08 - 26 December 2018
- All unique units now have 2 Hit Point
- Modified unique unit descriptions to notate only one may exist
- All unique units are now either available at game start or acquired via specific faction (Liu, Cao, Yuan Clans) missions
- Enhanced visual of faction selection screen
- Rename of Goguryeo Youths to Gwijog
Version 3.0.003 - 22 December 2018
- Adjusts battle editor map display and other minor menu interface issues
- Corrects errors in advisor voice
- Fixes missing ground textures
Version 3.0.000 - 20 DECEMBER 2018
- New Faction Selection Screen Layout (Campaign)
- New Faction: Goguryeo (unit roster, family, traits, events)
- Mission system for Yuan Clan
- New battle maps for fortified passes
- New intro movie
- Eastward extension of map to include more of western Korea
- Didu and its region removed
- Map modified to allow roads from Yongan to both Yiling and Linjiang
- Map modified to allow road from Yanmen Pass to Xinxing
- Map modified to allow road from Hanzhong to Shangyong
- Map modified to allow road from Wudu to Longxi
- Jingxian renamed to Danyang and moved north
- Guangping renamed to Julu
- Several settlements in Shu region renamed
- Settlement borders in Jingbei modified
- Hanchang, Jialing, Ancheng and Dongyang added as settlements
- Steppes ground type changed from desert to something more appropriate
- Qing province connected by crossing over Yellow River
- Several strat resource models changed
- Xi Zhicai added to Cao Clan
- Several dozen 'generic' general portraits updated
- New Nanman, Shanyue, Xianbei and Goguryeo characters receive basic title on turn after joining
- New Han characters receive biography trait and title on turn after joining
- Historical character titles for Liu, Cao and Sun clans overhauled (as they have, by far, the most information)
- Levied Han Footmen and Nanyue Militia now recruited from Administrative Agencies chain
- Levied Han Infantry and Heavy Infantry recruitable one building sooner (to keep in line with rest of similar units)
- Fortified Passes can now build paved roads
- Steppe 'Barbarian' settlements can now build dirt roads
- Hidden movement trait for Xianbei generals reduced -5% movement points
- "Lady Comes of Age" images updated for each faction
- Female members added to a few family trees
- More cities given unique picture for their respective "Historic City" building
- More quotes added (400 total)
- Several new loading screens added
- Southern Tribes renamed to Nanman
- Some new portraits for spies and assassins
- All unit cards recolored according to unit type
- Update of Nanyue, East Wu and Yue faction icons
- Benevolence now grants additional Honor
- Acumen now grants additional Honor
- Increased population thresholds to upgrade settlements (large city and huge city levels)
- Greatly increased building cost for most buildings
- "Diminishing returns" mechanic on trade now only affect large and huge cities
Version 2.3.003 - 01 NOVEMBER 2018
- Added triggers for characters to improve their Leadership, Attack and Defense through various conditions in winning battles
- Fixed issue where "King" trait/title were not triggering when they were supposed to
- Disallowed Faction Heirs from receiving Prime Minister trait/ancillary/title
- A few modifiers changed in descr_diplomacy
- Xu Miao joins AI Cao Clan after taking Jiying
- Zhang Liao and Zang Ba join AI Cao Clan after Yanzhou is eliminated
- He Yi, Sima Ju, and Wu Huan added to rebels
- Shamoke added to Unaligned factions
- Yellow Turban buqu unit added
- Yellow Turban events added (images and video)
- Overhauled most settlement info pips
- Added more Three Kingdoms-related quotes
- 10 more loading screens added
- Fixed EDB issue with Xianbei recruitment building not showing up in Han settlements
- Fixed EDB issue with Nanman recruitment building not showing up in Han settlements
- Fixed invisible texture for Southern Tribes generals
- Jiaozhou can now recruit select Nanyue units in neighboring Jingnan region
- Shanyue can now recruit select Shanyue units in neighboring Yangzhou region
- Hidden movement trait for Xianbei generals given +5% more movement points
- Chengdu "historic city" building pic updated
- Added happiness bonus to Administrative Agency buildings
Version 2.3.002 - 26 OCTOBER 2018
- Re-added plume to Imperial Han General Buqus
- New battle texture/model for Han generals
- New battle texture/model for Han captains
- New battle texture/model for standard Han buqus
- New battle texture/model for Southern Tribe generals
- New texture/model for upgrade 2 of Light Han units
- New strat model for Han generals
- New strat model for Imperial Han generals
- New strat model for Southern Tribes generals
- New strat model for Southern Tribes diplomat
- Militias replace general buqus for starting rebel garrisons
- Horse-archer and Archer buqus given +2 to armor stat
- Han Pikemen given armor in-line with other heavy units
- Reduced number of units allowed per settlement type in Recruitment Limitation script
- Slightly reduced chances of receiving variations of "Injured" trait from battle
- Modified diplomacy to reduced possibility of AI accepting disadvantageous ceasefires and protectorates
- Added river crossing between Puyang and Lujun
- Dongjun renamed to Jiying
- descr_walls and EDB re-included, just in case anyone else is having the ladder/tower issue
Version 2.3.001 - 23 OCTOBER 2018
- Fixed issue with 2nd tier Han Horse-archers using incorrect mesh
- Fixed issue with Southern Tribes not having ownership of several Nanyue units
- Cleaned up the Heishan campaign description
- Modified notable characters for several factions on faction selection screen
- Lady Zhurong added as an ancillary to Meng Huo
Version 2.3.000 - 22 OCTOBER 2018
- Includes all v2.2 Updates
- Over 340 character portraits updated
- New battle map for large and huge cities
- New Unit: Volunteer Cavalry
- All 2048*2048 textures reduced to 1024*1024, increasing performance and stability
- Spawned characters given LoyaltyStarter trait
- Zhang Yang buqu changed to Bingzhou Cavalry
- Zhang Ji buqu changed to Flying Bear Cavalry
- Nanman given new agent strat models
- Nanman, Nanyue and Shanyue all have new merchant strat model
- All Han factions have new diplomat model
- All factions have new spy model
- A dozen major cities now have unique picture for their respective "Historic City" building
- New fort and watchtower models
- Command, Loyalty, Dread, Subterfuge, and Authority pips updated
- New main menu and loading screens
- Quotes completely overhauled
- fast pony and heavy horse re-added to units
- Xianbei and Armored horses given more mass
- Han Horse-archer recruitment restricted to regions north of the Yangtze river
- Huo Jun, Yi Ji and Liu Qi now join the Liu Clan at the conclusion of the Jingbei mission
- Liu Du, Liu Xian, Zhao Fan and Gong Zhi now join the Liu Clan at the conclusion of the Jingnan mission
- Fixed Cataphract horse missing from several factions
- Fixed Fortified Passes being unable to retrain or upgrade units
- Fixed Yellow Turban Bandits not having upkeep
- Fixed Han Horse-archers not having upkeep
- Fixed normal map issue with fast pony and heavy horse
- Fixed (hopefully) issue with Recruitment Limitation script not working correctly
Versions 2.2.000 & 2.2.005 - 02 OCTOBER 2018
- v2.1 Update included
- Two new factions - Xianbei and Shanyue
- Nanyang leadership changed from Zhang Xiu to Zhang Ji
- Maps on faction selection screen removed due to M2TW bug that causes CTDs
- Traits are now viewable when character is offered for marriage and adoption
- Entirely new roster for Shanyue faction
- Inclusion of Skynet AI CAI (thanks to z3n and EBII team)
- New general, heir, and leader strat & battle models
- New Bannerman and Officer battle models
- New Unit: Han Horse-archers
- Minister ancillaries now provide epithet to character holding it
- Unique units are now retrainable one level earlier in respective building chain
- Map changes (heights, terrain, etc.) in various locations
- Terrain altered in Bing province, allowing settlements to connect to adjacent ones
- Paths cleared around Fortified Passes to allow roads to connect to adjacent settlements
- Several new building icons
- Updated Nanman biographies, titles and portraits
- Resources now give significanty more money to merchants
- Unit retraining available in Fortified Passes and Strategic Towns with proper buildings
- Unit recruitment priorities overhauled
- Unit Sprites updated
- Hu Ban, Yong Kai, Chen Gui and Li Yi added to Unaligned faction
- Liu Clan given Langya, as they historically held it at our start date
- Second Liu Clan mission reflects above change
- Spawned characters given LoyaltyStarter trait
- Reduced trade income (still +20% higher than v2.1)
- Modified starting armies for several factions
- Jingnan and Jingzhou now start at war
- Added script to have Taishi Ci automatically join Sun Clan, if not playing as Sun Clan or Yangzhou
- Added script to have Sun Clan engage in fighting for Jiangdong, if not playing as Sun Clan or Yangzhou
- Added script to have Cao Clan be more active against Yanzhou, if not playing as Cao Clan or Yanzhou
- Xianbei heavy units reskinned
- Previous Xianbei heavy textures now serve as upgrade skin for medium units
- Several portraits (Zang Ba, Guan Jing, Tian Yu, Shan Jing and Li Feng) updated
- New textures for Peasant Militia and Peasant Conscripts (+upgrade)
- Updated sprites for Peasant Militia, Peasant Conscripts, and Zhuge Crossbows
- Peasant Conscripts now have two armor upgrade levels
- Xianbei and Armored horses given more mass
- Fixed error with Shanyue missile troops not being available in high level archery building in Han regions
- Fixed texture error affecting East Wu that caused CTD
- Fixed missing triggers for leaders of new factions (introduced in v2.1) to gain rank
- Fixed missing texture for Zhang Liao buqu with Yanzhou
- Fixed missing horse textures for various Steppe cavalry units
- Fixed 0 upkeep on Yellow Turban Elite
- Fixed incorrect animation for Warriors of the Passes
- Fixed incorrect translucent texture for several unit banners
- Fixed a few missing unit cards for buqus
- Fixed minor errors in EDB and campaign_script where wrong faction was assigned
- Fixed several building condition errors
Version 2.1.000 - 15th AUGUST 2018
- New Factions: Zhang Yang (Henan), Liu Chong (Chen), Yan Baihu (East Wu), Wang Lang (Yue), Han Sui (Gansu)
- Jingnan leadership changed from Han Xuan to Zhang Xian
- 2.0.001 Fixes included
- Starting armies modified for several factions
- New characters added for Unaligned factions
- Added missing banners
- Fixed incorrect banners
- Updated faction maps
- Updated numerous portraits
- Updated traits for numerous characters
Version 2.0.001 - 17th JULY 2018
- Bannermen re-implemented
- Fixed missing Pikemen for Imperial Han
- Recolored Armored units and Officers for each faction
- Fixed Jiaozhou displaying incorrect unit banners
- Modied Leadership trait from Zang Ba (+), Yue Jin (+), and Guan Yu (-)
Version 2.0.000 - 15th JULY 2018
- Converted all file names to lower case for Mac users
- Imperial Han now playable
- New Provincial Governor ancillaries
- Chinese Voices submod (dalapto) updated and implemented
- Family trees for Liang (Li Jue), Yanzhou (Lu Bu), and Imperial Han
- Fixed a couple strat models for Imperial Han
- Custom strat models for Imperial Han 'heroes'
- Custom battle model for Han Emperor
- Added shadow to Shi Xie on faction selection screen
- Corrected Imperial Han roster and recruitment
- Removed or moved all characters from Han Emperor faction to Liang faction
- Fixed issue with Nanyue Footmen not moving/attacking
- Fixed missing Jiaozhou captain portrait (flag)
- Corrected color on various banners and captain portraits
- Fixed several building gaps in EDB
- Updated various character traits
- Updated Huangfu Song and Zhu Jun portraits
- Moved Zhou Yu so he is off water
- New portraits for several characters
- Moling renamed to Jianye when conquered by Sun Clan
- Fixed missing text for 'Select Heir'
- Updated rebel captain 'portraits' and 'cards'
- Updated numerous unit info pics
- Updated numerous unit cards
- Updated and fixed numerous models and textures
- Fixed stratpage_04
- Fixed missing EMT entries for Jiaozhou
- Fixed Rebel/Jiaozhou related crash
- Updated several unit pics on faction selection screen
- Zhuge Crossbowmen now have semi-continuous shot, with reduced damage
- Various text corrections
- A few new event pics
Version 1.6.000 - 20th JUNE 2018
- New faction: Shi Xie (Jiaozhou)
- Two new settlements and regions (Nanhai & Yulin)
- New UI
- Stack Spam script
- Various map edits
- New faction roster for Jiaozhou
- Modification of existing Han Chinese roster
- Expansion of Nanman roster
- Improved, cleaned up, or tossed bad textures from previous versions
- Tons of text edits and changes
- Overhaul of unit stats
- Additional unique units
- New marching animation for halberdiers
- Update of numerous unit info pics
- Update of numerous unit cards
- Various minor tweaks in nearly ever aspect of the mod
Version 1.5.005 - 21ST MAY 2018
- UI Updates
- Fixed error in Sun Clan script
- Added buildings for fortified gates and strategic towns
- Updates to Acumen trait for numerous characters
Version 1.5.000 - 13TH MAY 2018
- Mission system for Sun Clan
- Added Armored-tier units
- Re-add Pike units
- Removal of regional recruitment for standard units
- Reworked recruitment priority for units
- Tweaked att & def stats for a few units
- Added 'armor piercing' attribute (and restricted use) for all crossbow units
- Added 'area' attribute (and restricted use) for all bow units
- Reworked nearly all unit info pics
- Some minor descr_strat changes
- Reworked settlement names (ie: Luo Yang to Luoyang)
- Reduced movement penalties for winter and lack of supplies
- Reworked several traits and triggers for generals
- Reworked triggers for agent traits
- Added traits for Spies
- Rewrote numerous trait text files to make them more coherent
- Cleaned up some grammar and spelling mistakes in various text files
Version 1.4.005 - 20TH JUNE 2015
- Combined all previous patches and fixes
- Fixed problem with loading screen crashes
- Fixed problem with fulfilling the mission conditions for the Cao Cao faction
- Made script commands label dependent instead of common name
- Small map adjustment to remove invalid battle fields
Version 1.3.011 - 22ND OCTOBER 2014
- removed odd climate instances
- Changed Meng Huo and Wutugu buqus to elephants
- Modified Mulu Dawang buqu stats
- Repositioned Kong Qiu on strat map
- Fixed Taishi Ci buqu UI pic
- Fixed "missing" general in Elephant buqus
- Starting Sun Clan generals modified due to new mission script
- Added Cao Cao missions
- Adjusted autoresolve
- Minor correction in descr_sm_factions
- Disabled siege buildings in EDB (files omitted in previous version)
Version 1.2.019 - 16TH SEPTEMBER 2014
- Reworked all unit sprites
- Nerfed success rate of assassins
- Reworked Fealty traits in light of bribery being over-powered
- Overhauled character Fealty traits in descr_strat
- Reduced chance of Fealty trait gains via Personal Goal
- Updated Mild and Severe Winter event pictures and text (thanks Voice of Treason)
- Added trigger for Taishi Ci to receive custom strat model if he joins Sun Clan
- Added trigger for Zhang Liao to receive custom strat model in he joins Cao Clan
- Several Unit reskinned
- Disabled siege buildings in EDB and adjusted related triggers
- Added battle model entries for Cao Clan
- Added names to Cao Clan
- Made some population edits in descr_strat
- Lowered low-end pop thresholds in EDSM
- Minor edit to EDU for Cao Clan missions
- Updated a bunch of event pictures
- Added banner bearers
- Fixed some minor script stuff
- Updated map_heights (battle field improvement)
- Fixed some missing unit textures
Version 1.1.020 - 11TH AUGUST 2014
- Reworked strat banner
- Adjusted heights for battle field improvement (thanks Voice of Treason)
- Added health bonus to high-end Acumen levels and levels 2 & 3 Threatres (Gardens)
- Fixed threshold issues that prevented improving character traits in academies and learning centers
- Reworked "Belief" trait conversion bonuses
- Various text fixes
- Reworked "owners" of major barbarian regions
- Provided new Start up file in BAT format - some Virus programs remove the original EXE files as false\positives
- Fixed Forager trait not limiting extreme Supply loss
- Rebalanced Shanyue unit stats
- Corrected ancillary triggers
- Reduced effects of Governor influence on Order
- Balanced effects of, and corrected text for, general "religion" traits
- Removed a rebel army that was originally garrison in previously removed settlement
- Updated the ZhanDou or "Disorganized" traits
- Fixed some missing unit textures
- Added missing unit info pics
- Fixed elephants running amok, reduced stats to counter balance removal of that attribute
- Disabled windowed mode
- Added 'Recruitment Limitation' script
Version 1.0.000 - 2ND AUGUST 2014
- Reworked ground type textures
- adjusted settlement population level requirements
- Converted 'pass' settlements to wooden castle
- Replaced vanilla large and huge city (battle buildings) with custom city
- Added Nanman tribal migration building chain
- Added Levied soldier recruitment between Han and Nanman territories
- Modified Southern Tribes unit stats
- Some UI tweaks
- Reworked radar map
- Decreased spawn rate for pirates and brigands
- Fixed phantom ports
- Corrected invalid trading resource positions
- Fixed square projectile smoke
- Delayed start of 'diminishing income' becoming effective
- Changed strat AI of all factions from 'default' to 'catholic'
- Fixed assorted strat textures not showing correctly
- Arrow trails reworked
- Solved the adviser not showing when the mission button is clicked
- Solved crashes caused by missile infantry officers when entering melee
- Unit costing revised
- Adjusted borders in Xin Ye area
- Menu reworked
- Added Germanicu5's ReallyBadAI
- Added missing text for 'Guardian Prime Minister' event
- Added 'Geisha coming of Age' event
- Added missing Personal Goal or Feat traits to characters in descr_strat
- Tweaks to the Fealty Personal Goal triggers
- Fixed distorted map display for battle editor
- Added trait triggers for Acumen
- Reduced fertility levels in descr_regions
- Adjusted law and order bonuses downward
- Crash solved for multiple reinforcement spawns (Sun Clan, Yuan Clan, Ba Shu)
- Duplicated traits and triggers resolved
Version 0.1.845 - 18TH MARCH 2014
- Added report event pics
- Faction limit for agents, assassins optional
- All factions use English accent
- Removed 'Pirate of the Caribbean' sound tracks
- All custom mounts now have sound
- Added "Better Water" and "Better Stratwater" by Occhi Di Davide
- New shortcut icon
- Implementation of "Byg's Supply System" by Byg
- Overhauled 'standard' roster for all Chinese factions (Light, Heavy, and Armored tiers) *Armored units to be included in future update
- Recolouring for Han Militia and County Spearmen
- Overhaul to starting armies for all factions
- Overhaul to starting characters for some factions
- New character spawns when specific settlements are captured (Cao Clan, Sun Clan, Yuan Clan, Ba-Shu)
- Tons of text corrections and fixes
- Field Artillery introduced (still can not be used to destroy walls in sieges)
- Updated Event Pics
- Updated Building Ui and Pics
- Barbarian unit stats slightly nerfed
- Removal of some confusing and tedious traits for Diplomats, Assassins, and Spies
- New Chinese Arrows
- New standard strat and battle model for named characters
- Recolour of Imperial Guard units
- Reworked some rebels and mercenaries
- New 'Governor' ancillaries for settlements
- New 'Minister' ancillaries once faction leader gains 'Emperor' trait
- Overhaul of ancillary effects
- Overhaul of region names to English (commandery, county, district, etc.)
- New settlement mechanics, lower growth and high upgrade thresholds
- 'Gate' settlements (Si Shui Pass, Wu Pass, etc.) can no longer upgrade or construct buildings (to be further overhauled in future)
- Rework of various character traits
- Schools of Learning overhauled (text, upgrades, locations)
- Hero Abilities added to several characters
- New script relating to Yuan Shu and becoming Emperor
- Expansion of Imperial Guardian and Emperor script
- Mass Update of Event Pics
- added hero abilities
- Added Byg's supply system
- Reworked arrow models
- Increased arrow fade time, reworked texture
- Enabled all factions for custom battle
- Tweaked trade income in EDB
- Descr_settlement_mechanics by limith
- Added 'Yuan Shu declares himself Emperor' script
- Added 'select heir' script by Miguel_80
- Added 'Imperial Guardian, Emperor and Usurpation' script
Version 0.1.714 - 28TH AUGUST 2013
- Combined all previous patches
- 'City History' Images Updated
- Update of Heishan biographies
- Fixed more coming of age stuff for historic characters
- Adjusted pips to reflect Chinese culture
- Update of some Heishan general traits
- Fixed incorrect rebel placement in Yin Ping
- Fixed Duosi Dawang using wrong buqu
- Liang faction volunteers fixed
- Defense stat of Guo Si buqu fixed
- Updated a couple settlement names
- Updated faction builder for settlements in Yizhou (Liu Clan still had many entries instead of Ba-Shu)
- Various corrections to traits
- Changed mission objective display from traits to work via mission scroll
Version 0.1.623 - 16TH AUGUST 2013
- Princess, Spy, Diplomat, and Assassin traits added
- Marriage traits added for Princesses
- Imperial Guardian trait modified
- Prime Minister trait added
- Zhang Cheng (Zhang Lu's 2nd son) coming of age fixed
- Daughters added to various family trees
- Name files updated
- Solved 'ram\gate' bug
- Disabled faulty custom wooden fort model
- Provided custom folder needed for the use of the battle editor
- Fixed missing weapon for Feathered Forest Guard
- Reworked Bonuses/Penalties for "Acumen," "Benevolence," and "Fealty"
- Traits redone for many characters
- Small bonuses, based on region, given to standard faction troops
- Updated Faction Selection Screen to display Important Commanders and Officials
- EDB reworked for less 'low-tier' unit availability
- EDB/descr_regions reworked so that Grand Palais can only be built in select locations (historic capitals)
- EDB/descr_regions reworked so that top-tier barracks, stables, and ranges can only be built in select cities
- Corrected core building level errors
- Updated remaining menu panels
- Corrected loading bar
- New textures for diplomats and 'priests'
- Provided custom CUF files
Version 0.1.510 - 6TH AUGUST 2013
- Fixed missing bio traits
- Fixed missing bio trait triggers
- Modified some starting armies and starting positions
- Rebalanced starting settlement population and buildings
- Added/Updated various custom portraits
- Minor text corrections in various files
- Removed battle CTD based on incorrect custom battle models
- Basic descr_faction_standing file
- Various text corrections
- Mission objectives via traits - Liu Bei missions
Version 0.1.419 - 29TH JULY 2013
- New rosters for Di, Qiang, Wuhuan, and Xiongnu/Xianbei "barbarians" (Credit to the Marka Team for their wonderful models and textures)
- Minor text corrections in various files
- Nearly all strat_models updated
- Minor text updates in VnVs and export_units
- Fixes and updates in descr_strat
- Added portraits and bios for new characters
- Fixed Liang not having ownership of yijungong unit
- Update to northern barbarian unit names
- Change of Liu Clan unit names (in preparation of their upcoming mission scripts)
- Update of several biographies
- Update to several traits and their mechanics (triggers not touched)
- New sandwatch
- More biographies updated
- Some event pics and building 'constructed' pics updated
- Corrected and added settlement positions
- Updated 'Faction banner' at selection screen
- UI elements updated
- Faction maps updated
- Script for Liu Bei missions
Version 0.1.310 - 16TH JULY 2013
- Corrected formatting error in win_conditions
- Grey-beard Marksmen added to Jingnan roster
- Minor descr_strat fixes
- Updated unit descriptions
- Liu Clan got the proper 'scholar' icon
- Reduced movement speed on battle field
- Corrected skin for Yanyun Cavalry
- Corrected re-enforcement graphic bug
- New 'sandwatch'
- Added custom battle locations
Version 0.1.206 - 14TH JULY 2013
- Unified picture size for unit cards
- Ma Su and Ma Liang added (portraits, descr_strat, bio triggers)
- Many biography traits fixed for typos and other grammatical errors
- Increased ship movement points
- Corrected selection symbol sequences
- Reduced size of several event pictures
Version 0.1.116 - 13TH JULY 2013
- New Aragon Faction Icons
- Replaced Hungary Faction Icons
- Updated Faction Colors on Icons and Symbols
- Updated UI - Color Changes and new Textures
- Event pic template added to event pics
- UI mini campaign map border
- Liu Clan unit cards, info cards, and textures updated
- descr_strat updated with new Liu Clan units
- Family tree extended 4 generations for both Yuan families
- Jia Xu and Hu Che Er battle models fixed
- Jia Xu and Chen Deng bodyguard textures fixed
- Removed squares after some text entries
- Added AI files from Sanguo
- Added missing unit cards
- Provided missing unit textures
- Updated unit descriptions
Version 0.1.000 - 10TH JULY 2013
- Public Beta released
Если игра запустилась в окне (раскрыть)
Чтобы запустить игру в полном экране, в файле с расширением .cfg в строчке windowed = true(или 1) поменяйте true(1) на false(0).
Другие полезные ссылки (раскрыть)
Технические проблемы по Medieval 2: Total War: Для просмотра ссылки Зарегистрируйтесь
Часто задаваемые вопросы по Medieval 2: Total War: Для просмотра ссылки Зарегистрируйтесь
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