large_stone_wall city requires factions { northern_european, middle_eastern, southern_european, slave, } and not factions { denmark, turks, umber, venice, scotland, moors, wild, papal_states, saxons, normans, }
{
capability
{
wall_level 3
tower_level 1
gate_strength 2
free_upkeep bonus 6
happiness_bonus bonus 2
recruitment_slots 6
recruit_pool "Western Colons" 1 0.40 5 0 requires factions { massey, slave, } and region_religion catholic 15
recruit_pool "Eastern Colons" 1 0.40 5 0 requires factions { crabb, slave, } and region_religion catholic 15
recruit_pool "Casterly Colons" 1 0.40 5 0 requires factions { aztecs, slave, } and region_religion catholic 15
recruit_pool "Sarsfield Colons" 1 0.40 5 0 requires factions { hre, slave, } and region_religion catholic 15
recruit_pool "Riverland Colons" 1 0.40 5 0 requires factions { russia, slave, } and region_religion catholic 15
recruit_pool "Etolia Colons" 1 0.40 5 0 requires factions { england, slave, } and region_religion catholic 15
recruit_pool "Mander Colons" 1 0.40 5 0 requires factions { sisters, slave, } and region_religion catholic 15
recruit_pool "Dornish Colons" 1 0.40 5 0 requires factions { hungary, slave, } and region_religion catholic 15
recruit_pool "Stormland Colons" 1 0.40 5 0 requires factions { spain, slave, } and region_religion catholic 15
recruit_pool "Nimruda Colons" 1 0.40 5 0 requires factions { sicily, slave, } and region_religion catholic 15
recruit_pool "Amfisa Colons" 1 0.40 5 0 requires factions { milan, slave, } and region_religion catholic 15
recruit_pool "Rivers and Hills Militants" 1 0.40 5 0 requires factions { poland, slave, } and region_religion catholic 25
recruit_pool "Runaway Slave Arrin" 1 0.40 5 0 requires factions { byzantium, slave, } and region_religion islam 5
recruit_pool "Runaway Slave Altos" 1 0.34 5 0 requires factions { egypt, slave, } and region_religion islam 5
recruit_pool "Runaway Slave Baratheon" 1 0.34 5 0 requires factions { denmark, slave, } and region_religion islam 5
recruit_pool "Runaway Slave Allari" 1 0.34 5 0 requires factions { turks, slave, } and region_religion islam 5
recruit_pool "Aurei Slave Allari" 1 0.34 5 0 requires factions { umber, slave, } and region_religion islam 5
recruit_pool "Moss Young Warriors" 1 0.34 5 0 requires factions { venice, slave, } and region_religion orthodox 15
}
material stone
construction 9
cost 20000
settlement_min city
upgrades
{
}
}