<Animation Slot="STAND" BlendId="0.3" SelectionWeight="0.8" WeaponBone="False, True, True, True, False, False" Unk="false">
<Instance File="animations/battle/humanoid03/axe_and_shield/stand/hu3_axs_stand_idle_01.
anim" Meta="animations/battle/humanoid03/axe_and_shield/shield_wall/hu3_axs_shield_wall_pose_01.
anm.meta" Sound="" />
</Animation>
<Animation Slot="STAND_TO_STAND_SHIELD_UP" BlendId="0.3" SelectionWeight="0.8" WeaponBone="True, True, True, True, False, True" Unk="false">
<Instance File="animations/battle/humanoid03/axe_and_shield/stand/hu3_axs_stand_idle_01.
anim" Meta="animations/battle/humanoid03/axe_and_shield/shield_up/hu3_axs_shield_up_pose_01.
anm.meta" Sound="animations/audio/battle/humanoid03/axe_and_shield/locomotion/hu3_aws_walk_01.
{1erd3ci}.snd.meta" />
</Animation>
<Animation Slot="STAND_TO_STAND_SHIELD_FRONT" BlendId="0.3" SelectionWeight="0.8" WeaponBone="True, True, True, True, False, True" Unk="false">
<Instance File="animations/battle/humanoid03/axe_and_shield/stand/hu3_axs_stand_idle_01.
anim" Meta="animations/battle/humanoid03/axe_and_shield/shield_wall/hu3_axs_shield_wall_pose_01.
anm.meta" Sound="animations/audio/battle/humanoid03/axe_and_shield/locomotion/hu3_aws_walk_01.
{1erd3ci}.snd.meta" />
</Animation>
<Animation Slot="STAND_TO_STAND_SHIELD_TOP" BlendId="0.3" SelectionWeight="0.8" WeaponBone="True, True, True, True, False, True" Unk="false">
<Instance File="animations/battle/humanoid03/axe_and_shield/stand/hu3_axs_stand_idle_01.
anim" Meta="animations/battle/humanoid03/axe_and_shield/shield_up/hu3_axs_shield_up_pose_01.
anm.meta" Sound="animations/audio/battle/humanoid03/axe_and_shield/locomotion/hu3_aws_walk_01.
{1erd3ci}.snd.meta" />
</Animation>
(слот combat_ready я удалил чтобы формации не ломались в ближнем бою)
<Animation Slot="STAND_NO_WEAPON_TURN_RIGHT_180" BlendId="0.2" SelectionWeight="1" WeaponBone="False, False, False, False, False, False" Unk="false">
<Instance File="animations/battle/humanoid03/axe_and_shield/movement/hu3_aws_turn_right_180_01.
anim" Meta="animations/battle/humanoid03/axe/movement/hu3_axe_turn_right_180_01.anm.
meta" Sound="animations/audio/battle/humanoid03/axe_and_shield/movement/hu3_aws_turn_right_180_01.
{1je1016}.snd.meta" />
</Animation>
<Animation Slot="COMBAT_READY_TO_STAND_SHIELD_UP" BlendId="0.3" SelectionWeight="0.4" WeaponBone="False, True, True, True, False, False" Unk="false">
<Instance File="animations/battle/humanoid03/axe_and_shield/stand/hu3_axs_stand_idle_01.
anim" Meta="animations/battle/humanoid03/axe_and_shield/shield_up/hu3_axs_shield_up_pose_01.
anm.meta" Sound="" />
</Animation>
<Animation Slot="COMBAT_READY_TO_STAND_SHIELD_FRONT" BlendId="0.3" SelectionWeight="0.4" WeaponBone="False, True, True, True, False, False" Unk="false">
<Instance File="animations/battle/humanoid03/axe_and_shield/stand/hu3_axs_stand_idle_01.
anim" Meta="animations/battle/humanoid03/axe_and_shield/shield_wall/hu3_axs_shield_wall_pose_01.
anm.meta" Sound="" />
</Animation>
<Animation Slot="COMBAT_READY_TO_STAND_SHIELD_TOP" BlendId="0.3" SelectionWeight="0.4" WeaponBone="False, True, True, True, False, False" Unk="false">
<Instance File="animations/battle/humanoid03/axe_and_shield/stand/hu3_axs_stand_idle_01.
anim" Meta="animations/battle/humanoid03/axe_and_shield/shield_up/hu3_axs_shield_up_pose_01.
anm.meta" Sound="" />
</Animation>
<Animation Slot="CLIMB_OFF_LADDER_WALL" BlendId="0.3" SelectionWeight="1" WeaponBone="False, False, False, False, False, False" Unk="false">
<Instance File="animations/battle/humanoid03/unarmed/climb_ladders/hu3_un_climb_off_ladder_wall_01.
anim" Meta="animations/battle/humanoid03/unarmed/climb_ladders/hu3_un_climb_off_ladder_wall_01.
anm.meta" Sound="animations/audio/battle/humanoid03/unarmed/climb_ladders/hu3_un_climb_off_ladder_wall_01.
{16h6wk7}.snd.meta" />
<Instance File="animations/battle/humanoid03/unarmed/climb_ladders/hu3_un_climb_off_ladder_wall_02.
anim" Meta="animations/battle/humanoid03/unarmed/climb_ladders/hu3_un_climb_off_ladder_wall_02.
anm.meta" Sound="animations/audio/battle/humanoid03/unarmed/climb_ladders/hu3_un_climb_off_ladder_wall_02.
{1gb0ruq}.snd.meta" />
</Animation>
<Animation Slot="STAND_SHIELD_UP" BlendId="0.3" SelectionWeight="1" WeaponBone="False, True, True, True, False, False" Unk="false">
<Instance File="animations/battle/humanoid03/axe_and_shield/stand/hu3_axs_stand_idle_01.
anim" Meta="animations/battle/humanoid03/axe_and_shield/shield_up/hu3_axs_shield_up_pose_01.
anm.meta" Sound="" />
</Animation>
<Animation Slot="STAND_SHIELD_UP_TO_STAND" BlendId="0.3" SelectionWeight="1" WeaponBone="False, True, True, True, False, False" Unk="false">
<Instance File="animations/battle/humanoid03/axe_and_shield/stand/hu3_axs_stand_idle_01.
anim" Meta="animations/battle/humanoid03/axe_and_shield/shield_up/hu3_axs_shield_up_pose_01.
anm.meta" Sound="" />
</Animation>
<Animation Slot="STAND_SHIELD_UP_TO_COMBAT_READY" BlendId="0.3" SelectionWeight="1" WeaponBone="False, True, True, True, False, False" Unk="false">
<Instance File="animations/battle/humanoid03/axe_and_shield/stand/hu3_axs_stand_idle_01.
anim" Meta="animations/battle/humanoid03/axe_and_shield/shield_up/hu3_axs_shield_up_pose_01.
anm.meta" Sound="" />
</Animation>
<Animation Slot="STAND_SHIELD_UP_IDLE_1" BlendId="0.3" SelectionWeight="1" WeaponBone="False, True, True, True, False, False" Unk="false">
<Instance File="animations/battle/humanoid03/axe_and_shield/stand/hu3_axs_stand_idle_01.
anim" Meta="animations/battle/humanoid03/axe_and_shield/shield_up/hu3_axs_shield_up_pose_01.
anm.meta" Sound="" />
</Animation>
<Animation Slot="STAND_SHIELD_UP_IDLE_2" BlendId="0.3" SelectionWeight="1" WeaponBone="False, True, True, True, False, False" Unk="false">
<Instance File="animations/battle/humanoid03/axe_and_shield/stand/hu3_axs_stand_idle_01.
anim" Meta="animations/battle/humanoid03/axe_and_shield/shield_up/hu3_axs_shield_up_pose_01.
anm.meta" Sound="" />
</Animation>
<Animation Slot="STAND_SHIELD_UP_IDLE_3" BlendId="0.3" SelectionWeight="1" WeaponBone="False, True, True, True, False, False" Unk="false">
<Instance File="animations/battle/humanoid03/axe_and_shield/stand/hu3_axs_stand_idle_01.
anim" Meta="animations/battle/humanoid03/axe_and_shield/shield_up/hu3_axs_shield_up_pose_01.
anm.meta" Sound="" />
</Animation>
<Animation Slot="WALK_SHIELD_UP_1" BlendId="0.3" SelectionWeight="1" WeaponBone="False, True, True, True, False, False" Unk="false">
<Instance File="animations/battle/humanoid03/axe_and_shield/locomotion/hu3_aws_walk_01.
anim" Meta="animations/battle/humanoid03/axe_and_shield/shield_up/hu3_axs_shield_up_pose_01.
anm.meta" Sound="animations/audio/battle/humanoid03/axe_and_shield/locomotion/hu3_aws_walk_01.
{be81v1}.snd.meta" />
</Animation>
<Animation Slot="WALK_SHIELD_UP_2" BlendId="0.3" SelectionWeight="1" WeaponBone="False, True, True, True, False, False" Unk="false">
<Instance File="animations/battle/humanoid03/axe_and_shield/locomotion/hu3_aws_walk_01.
anim" Meta="animations/battle/humanoid03/axe_and_shield/shield_up/hu3_axs_shield_up_pose_01.
anm.meta" Sound="animations/audio/battle/humanoid03/axe_and_shield/locomotion/hu3_aws_walk_01.
{be81v1}.snd.meta" />
</Animation>
<Animation Slot="RUN_SHIELD_UP_1" BlendId="0.3" SelectionWeight="1" WeaponBone="False, True, True, True, False, False" Unk="false">
<Instance File="animations/battle/humanoid03/axe_and_shield/locomotion/hu3_aws_walk_01.
anim" Meta="animations/battle/humanoid03/axe_and_shield/shield_up/hu3_axs_shield_up_pose_01.
anm.meta" Sound="animations/audio/battle/humanoid03/axe_and_shield/locomotion/hu3_aws_walk_01.
{be81v1}.snd.meta" />
</Animation>
<Animation Slot="RUN_SHIELD_UP_2" BlendId="0.3" SelectionWeight="1" WeaponBone="False, True, True, True, False, False" Unk="false">
<Instance File="animations/battle/humanoid03/axe_and_shield/locomotion/hu3_aws_walk_01.
anim" Meta="animations/battle/humanoid03/axe_and_shield/shield_up/hu3_axs_shield_up_pose_01.
anm.meta" Sound="animations/audio/battle/humanoid03/axe_and_shield/locomotion/hu3_aws_walk_01.
{be81v1}.snd.meta" />
</Animation>
<Animation Slot="STEP_FORWARD_SHIELD_UP" BlendId="0.3" SelectionWeight="1" WeaponBone="True, True, True, True, False, True" Unk="false">
<Instance File="animations/battle/humanoid03/axe_and_shield/movement/hu3_aws_step_fwd_01.
anim" Meta="animations/battle/humanoid03/axe_and_shield/shield_up/hu3_axs_shield_up_pose_01.
anm.meta" Sound="animations/audio/battle/humanoid03/axe_and_shield/movement/hu3_aws_step_fwd_01.
{1qwwapb}.snd.meta" />
</Animation>
<Animation Slot="STEP_BACKWARD_SHIELD_UP" BlendId="0.3" SelectionWeight="1" WeaponBone="True, True, True, True, False, True" Unk="false">
<Instance File="animations/battle/humanoid03/axe_and_shield/movement/hu3_aws_step_bwd_01.
anim" Meta="animations/battle/humanoid03/axe_and_shield/shield_up/hu3_axs_shield_up_pose_01.
anm.meta" Sound="animations/audio/battle/humanoid03/axe_and_shield/movement/hu3_aws_step_bwd_01.
{xf4bsg}.snd.meta" />
</Animation>
<Animation Slot="STEP_LEFT_SHIELD_UP" BlendId="0.3" SelectionWeight="1" WeaponBone="True, True, True, True, False, True" Unk="false">
<Instance File="animations/battle/humanoid03/axe_and_shield/movement/hu3_aws_step_left_01.
anim" Meta="animations/battle/humanoid03/axe_and_shield/shield_up/hu3_axs_shield_up_pose_01.
anm.meta" Sound="animations/audio/battle/humanoid03/axe_and_shield/movement/hu3_aws_step_left_01.
{fytcwd}.snd.meta" />
</Animation>
<Animation Slot="STEP_RIGHT_SHIELD_UP" BlendId="0.3" SelectionWeight="1" WeaponBone="True, True, True, True, False, True" Unk="false">
<Instance File="animations/battle/humanoid03/axe_and_shield/movement/hu3_aws_step_right_01.
anim" Meta="animations/battle/humanoid03/axe_and_shield/shield_up/hu3_axs_shield_up_pose_01.
anm.meta" Sound="animations/audio/battle/humanoid03/axe_and_shield/movement/hu3_aws_step_right_01.
{1ivlrup}.snd.meta" />
</Animation>
<Animation Slot="TURN_LEFT_SHIELD_UP_45" BlendId="0.3" SelectionWeight="1" WeaponBone="True, True, True, True, False, True" Unk="false">
<Instance File="animations/battle/humanoid03/axe_and_shield/movement/hu3_aws_turn_left_45_01.
anim" Meta="animations/battle/humanoid03/axe_and_shield/shield_up/hu3_axs_shield_up_pose_01.
anm.meta" Sound="animations/audio/battle/humanoid03/axe_and_shield/movement/hu3_aws_turn_left_45_01.
{1czdvbh}.snd.meta" />
</Animation>
<Animation Slot="TURN_RIGHT_SHIELD_UP_45" BlendId="0.3" SelectionWeight="1" WeaponBone="True, True, True, True, False, True" Unk="false">
<Instance File="animations/battle/humanoid03/axe_and_shield/movement/hu3_aws_turn_right_45_01.
anim" Meta="animations/battle/humanoid03/axe_and_shield/shield_up/hu3_axs_shield_up_pose_01.
anm.meta" Sound="animations/audio/battle/humanoid03/axe_and_shield/movement/hu3_aws_turn_right_45_01.
{1txkoey}.snd.meta" />
</Animation>
<Animation Slot="TURN_LEFT_SHIELD_UP_90" BlendId="0.3" SelectionWeight="1" WeaponBone="True, True, True, True, False, True" Unk="false">
<Instance File="animations/battle/humanoid03/axe_and_shield/movement/hu3_aws_turn_left_90_01.
anim" Meta="animations/battle/humanoid03/axe_and_shield/shield_up/hu3_axs_shield_up_pose_01.
anm.meta" Sound="animations/audio/battle/humanoid03/axe_and_shield/movement/hu3_aws_turn_left_90_01.
{1q6rb4v}.snd.meta" />
</Animation>
<Animation Slot="TURN_RIGHT_SHIELD_UP_90" BlendId="0.3" SelectionWeight="1" WeaponBone="True, True, True, True, False, True" Unk="false">
<Instance File="animations/battle/humanoid03/axe_and_shield/movement/hu3_aws_turn_right_90_01.
anim" Meta="animations/battle/humanoid03/axe_and_shield/shield_up/hu3_axs_shield_up_pose_01.
anm.meta" Sound="animations/audio/battle/humanoid03/axe_and_shield/movement/hu3_aws_turn_right_90_01.
{1gg8caw}.snd.meta" />
</Animation>
<Animation Slot="TURN_LEFT_SHIELD_UP_180" BlendId="0.3" SelectionWeight="1" WeaponBone="True, True, True, True, False, True" Unk="false">
<Instance File="animations/battle/humanoid03/axe_and_shield/movement/hu3_aws_turn_left_180_01.
anim" Meta="animations/battle/humanoid03/axe_and_shield/shield_up/hu3_axs_shield_up_pose_01.
anm.meta" Sound="animations/audio/battle/humanoid03/axe_and_shield/movement/hu3_aws_turn_left_180_01.
{8u8r1o}.snd.meta" />
</Animation>
<Animation Slot="TURN_RIGHT_SHIELD_UP_180" BlendId="0.3" SelectionWeight="1" WeaponBone="True, True, True, True, False, True" Unk="false">
<Instance File="animations/battle/humanoid03/axe_and_shield/movement/hu3_aws_turn_right_180_01.
anim" Meta="animations/battle/humanoid03/axe_and_shield/shield_up/hu3_axs_shield_up_pose_01.
anm.meta" Sound="animations/audio/battle/humanoid03/axe_and_shield/movement/hu3_aws_turn_right_180_01.
{1vry7y4}.snd.meta" />
</Animation>
<Animation Slot="STAND_SHIELD_FRONT" BlendId="0.3" SelectionWeight="1" WeaponBone="False, True, True, True, False, False" Unk="false">
<Instance File="animations/battle/humanoid03/axe_and_shield/stand/hu3_axs_stand_idle_01.
anim" Meta="animations/battle/humanoid03/axe_and_shield/shield_wall/hu3_axs_shield_wall_pose_01.
anm.meta" Sound="" />
</Animation>
<Animation Slot="STAND_SHIELD_FRONT_TO_STAND" BlendId="0.3" SelectionWeight="1" WeaponBone="False, True, True, True, False, False" Unk="false">
<Instance File="animations/battle/humanoid03/axe_and_shield/stand/hu3_axs_stand_idle_01.
anim" Meta="animations/battle/humanoid03/axe_and_shield/shield_wall/hu3_axs_shield_wall_pose_01.
anm.meta" Sound="" />
</Animation>
<Animation Slot="STAND_SHIELD_FRONT_TO_COMBAT_READY" BlendId="0.3" SelectionWeight="1" WeaponBone="False, True, True, True, False, False" Unk="false">
<Instance File="animations/battle/humanoid03/axe_and_shield/stand/hu3_axs_stand_idle_01.
anim" Meta="animations/battle/humanoid03/axe_and_shield/shield_wall/hu3_axs_shield_wall_pose_01.
anm.meta" Sound="" />
</Animation>
<Animation Slot="STAND_SHIELD_FRONT_IDLE_1" BlendId="0.3" SelectionWeight="1" WeaponBone="False, True, True, True, False, False" Unk="false">
<Instance File="animations/battle/humanoid03/axe_and_shield/stand/hu3_axs_stand_idle_01.
anim" Meta="animations/battle/humanoid03/axe_and_shield/shield_wall/hu3_axs_shield_wall_pose_01.
anm.meta" Sound="" />
</Animation>
<Animation Slot="STAND_SHIELD_FRONT_IDLE_2" BlendId="0.3" SelectionWeight="1" WeaponBone="False, True, True, True, False, False" Unk="false">
<Instance File="animations/battle/humanoid03/axe_and_shield/stand/hu3_axs_stand_idle_01.
anim" Meta="animations/battle/humanoid03/axe_and_shield/shield_wall/hu3_axs_shield_wall_pose_01.
anm.meta" Sound="" />
</Animation>
<Animation Slot="STAND_SHIELD_FRONT_IDLE_3" BlendId="0.3" SelectionWeight="1" WeaponBone="False, True, True, True, False, False" Unk="false">
<Instance File="animations/battle/humanoid03/axe_and_shield/stand/hu3_axs_stand_idle_01.
anim" Meta="animations/battle/humanoid03/axe_and_shield/shield_wall/hu3_axs_shield_wall_pose_01.
anm.meta" Sound="" />
</Animation>
<Animation Slot="WALK_SHIELD_FRONT_1" BlendId="0.3" SelectionWeight="1" WeaponBone="False, True, True, True, False, False" Unk="false">
<Instance File="animations/battle/humanoid03/axe_and_shield/locomotion/hu3_aws_walk_01.
anim" Meta="animations/battle/humanoid03/axe_and_shield/shield_wall/hu3_axs_shield_wall_pose_01.
anm.meta" Sound="animations/audio/battle/humanoid03/axe_and_shield/locomotion/hu3_aws_walk_01.
{be81v1}.snd.meta" />
</Animation>
<Animation Slot="WALK_SHIELD_FRONT_2" BlendId="0.3" SelectionWeight="1" WeaponBone="False, True, True, True, False, False" Unk="false">
<Instance File="animations/battle/humanoid03/axe_and_shield/locomotion/hu3_aws_walk_01.
anim" Meta="animations/battle/humanoid03/axe_and_shield/shield_wall/hu3_axs_shield_wall_pose_01.
anm.meta" Sound="animations/audio/battle/humanoid03/axe_and_shield/locomotion/hu3_aws_walk_01.
{be81v1}.snd.meta" />
</Animation>
<Animation Slot="WALK_SHIELD_FRONT_3" BlendId="0.3" SelectionWeight="1" WeaponBone="False, True, True, True, False, False" Unk="false">
<Instance File="animations/battle/humanoid03/axe_and_shield/locomotion/hu3_aws_walk_01.
anim" Meta="animations/battle/humanoid03/axe_and_shield/shield_wall/hu3_axs_shield_wall_pose_01.
anm.meta" Sound="animations/audio/battle/humanoid03/axe_and_shield/locomotion/hu3_aws_walk_01.
{be81v1}.snd.meta" />
</Animation>
<Animation Slot="WALK_SHIELD_FRONT_4" BlendId="0.3" SelectionWeight="1" WeaponBone="False, True, True, True, False, False" Unk="false">
<Instance File="animations/battle/humanoid03/axe_and_shield/locomotion/hu3_aws_walk_01.
anim" Meta="animations/battle/humanoid03/axe_and_shield/shield_wall/hu3_axs_shield_wall_pose_01.
anm.meta" Sound="animations/audio/battle/humanoid03/axe_and_shield/locomotion/hu3_aws_walk_01.
{be81v1}.snd.meta" />
</Animation>
<Animation Slot="WALK_SHIELD_FRONT_5" BlendId="0.3" SelectionWeight="1" WeaponBone="False, True, True, True, False, False" Unk="false">
<Instance File="animations/battle/humanoid03/axe_and_shield/locomotion/hu3_aws_walk_01.
anim" Meta="animations/battle/humanoid03/axe_and_shield/shield_wall/hu3_axs_shield_wall_pose_01.
anm.meta" Sound="animations/audio/battle/humanoid03/axe_and_shield/locomotion/hu3_aws_walk_01.
{be81v1}.snd.meta" />
</Animation>
<Animation Slot="RUN_SHIELD_FRONT_1" BlendId="0.3" SelectionWeight="1" WeaponBone="False, True, True, True, False, False" Unk="false">
<Instance File="animations/battle/humanoid03/axe_and_shield/locomotion/hu3_aws_walk_01.
anim" Meta="animations/battle/humanoid03/axe_and_shield/shield_wall/hu3_axs_shield_wall_pose_01.
anm.meta" Sound="animations/audio/battle/humanoid03/axe_and_shield/locomotion/hu3_aws_walk_01.
{be81v1}.snd.meta" />
</Animation>
<Animation Slot="RUN_SHIELD_FRONT_2" BlendId="0.3" SelectionWeight="1" WeaponBone="False, True, True, True, False, False" Unk="false">
<Instance File="animations/battle/humanoid03/axe_and_shield/locomotion/hu3_aws_walk_01.
anim" Meta="animations/battle/humanoid03/axe_and_shield/shield_wall/hu3_axs_shield_wall_pose_01.
anm.meta" Sound="animations/audio/battle/humanoid03/axe_and_shield/locomotion/hu3_aws_walk_01.
{be81v1}.snd.meta" />
</Animation>
<Animation Slot="RUN_SHIELD_FRONT_3" BlendId="0.3" SelectionWeight="1" WeaponBone="False, True, True, True, False, False" Unk="false">
<Instance File="animations/battle/humanoid03/axe_and_shield/locomotion/hu3_aws_walk_01.
anim" Meta="animations/battle/humanoid03/axe_and_shield/shield_wall/hu3_axs_shield_wall_pose_01.
anm.meta" Sound="animations/audio/battle/humanoid03/axe_and_shield/locomotion/hu3_aws_walk_01.
{be81v1}.snd.meta" />
</Animation>
<Animation Slot="RUN_SHIELD_FRONT_4" BlendId="0.3" SelectionWeight="1" WeaponBone="False, True, True, True, False, False" Unk="false">
<Instance File="animations/battle/humanoid03/axe_and_shield/locomotion/hu3_aws_walk_01.
anim" Meta="animations/battle/humanoid03/axe_and_shield/shield_wall/hu3_axs_shield_wall_pose_01.
anm.meta" Sound="animations/audio/battle/humanoid03/axe_and_shield/locomotion/hu3_aws_walk_01.
{be81v1}.snd.meta" />
</Animation>
<Animation Slot="RUN_SHIELD_FRONT_5" BlendId="0.3" SelectionWeight="1" WeaponBone="False, True, True, True, False, False" Unk="false">
<Instance File="animations/battle/humanoid03/axe_and_shield/locomotion/hu3_aws_walk_01.
anim" Meta="animations/battle/humanoid03/axe_and_shield/shield_wall/hu3_axs_shield_wall_pose_01.
anm.meta" Sound="animations/audio/battle/humanoid03/axe_and_shield/locomotion/hu3_aws_walk_01.
{be81v1}.snd.meta" />
</Animation>
<Animation Slot="STEP_FORWARD_SHIELD_FRONT" BlendId="0.3" SelectionWeight="1" WeaponBone="True, True, True, True, False, True" Unk="false">
<Instance File="animations/battle/humanoid03/axe_and_shield/movement/hu3_aws_step_fwd_01.
anim" Meta="animations/battle/humanoid03/axe_and_shield/shield_wall/hu3_axs_shield_wall_pose_01.
anm.meta" Sound="animations/audio/battle/humanoid03/axe_and_shield/movement/hu3_aws_step_fwd_01.
{1qwwapb}.snd.meta" />
</Animation>
<Animation Slot="STEP_BACKWARD_SHIELD_FRONT" BlendId="0.3" SelectionWeight="1" WeaponBone="True, True, True, True, False, True" Unk="false">
<Instance File="animations/battle/humanoid03/axe_and_shield/movement/hu3_aws_step_bwd_01.
anim" Meta="animations/battle/humanoid03/axe_and_shield/shield_wall/hu3_axs_shield_wall_pose_01.
anm.meta" Sound="animations/audio/battle/humanoid03/axe_and_shield/movement/hu3_aws_step_bwd_01.
{xf4bsg}.snd.meta" />
</Animation>
<Animation Slot="STEP_LEFT_SHIELD_FRONT" BlendId="0.3" SelectionWeight="1" WeaponBone="True, True, True, True, False, True" Unk="false">
<Instance File="animations/battle/humanoid03/axe_and_shield/movement/hu3_aws_step_left_01.
anim" Meta="animations/battle/humanoid03/axe_and_shield/shield_wall/hu3_axs_shield_wall_pose_01.
anm.meta" Sound="animations/audio/battle/humanoid03/axe_and_shield/movement/hu3_aws_step_left_01.
{fytcwd}.snd.meta" />
</Animation>
<Animation Slot="STEP_RIGHT_SHIELD_FRONT" BlendId="0.3" SelectionWeight="1" WeaponBone="True, True, True, True, False, True" Unk="false">
<Instance File="animations/battle/humanoid03/axe_and_shield/movement/hu3_aws_step_right_01.
anim" Meta="animations/battle/humanoid03/axe_and_shield/shield_wall/hu3_axs_shield_wall_pose_01.
anm.meta" Sound="animations/audio/battle/humanoid03/axe_and_shield/movement/hu3_aws_step_right_01.
{1ivlrup}.snd.meta" />
</Animation>
<Animation Slot="TURN_LEFT_SHIELD_FRONT_45" BlendId="0.3" SelectionWeight="1" WeaponBone="True, True, True, True, False, True" Unk="false">
<Instance File="animations/battle/humanoid03/axe_and_shield/movement/hu3_aws_turn_left_45_01.
anim" Meta="animations/battle/humanoid03/axe_and_shield/shield_wall/hu3_axs_shield_wall_pose_01.
anm.meta" Sound="animations/audio/battle/humanoid03/axe_and_shield/movement/hu3_aws_turn_left_45_01.
{1czdvbh}.snd.meta" />
</Animation>
<Animation Slot="TURN_RIGHT_SHIELD_FRONT_45" BlendId="0.3" SelectionWeight="1" WeaponBone="True, True, True, True, False, True" Unk="false">
<Instance File="animations/battle/humanoid03/axe_and_shield/movement/hu3_aws_turn_right_45_01.
anim" Meta="animations/battle/humanoid03/axe_and_shield/shield_wall/hu3_axs_shield_wall_pose_01.
anm.meta" Sound="animations/audio/battle/humanoid03/axe_and_shield/movement/hu3_aws_turn_right_45_01.
{1txkoey}.snd.meta" />
</Animation>
<Animation Slot="TURN_LEFT_SHIELD_FRONT_90" BlendId="0.3" SelectionWeight="1" WeaponBone="True, True, True, True, False, True" Unk="false">
<Instance File="animations/battle/humanoid03/axe_and_shield/movement/hu3_aws_turn_left_90_01.
anim" Meta="animations/battle/humanoid03/axe_and_shield/shield_wall/hu3_axs_shield_wall_pose_01.
anm.meta" Sound="animations/audio/battle/humanoid03/axe_and_shield/movement/hu3_aws_turn_left_90_01.
{1q6rb4v}.snd.meta" />
</Animation>
<Animation Slot="TURN_RIGHT_SHIELD_FRONT_90" BlendId="0.3" SelectionWeight="1" WeaponBone="True, True, True, True, False, True" Unk="false">
<Instance File="animations/battle/humanoid03/axe_and_shield/movement/hu3_aws_turn_right_90_01.
anim" Meta="animations/battle/humanoid03/axe_and_shield/shield_wall/hu3_axs_shield_wall_pose_01.
anm.meta" Sound="animations/audio/battle/humanoid03/axe_and_shield/movement/hu3_aws_turn_right_90_01.
{1gg8caw}.snd.meta" />
</Animation>
<Animation Slot="TURN_LEFT_SHIELD_FRONT_180" BlendId="0.3" SelectionWeight="1" WeaponBone="True, True, True, True, False, True" Unk="false">
<Instance File="animations/battle/humanoid03/axe_and_shield/movement/hu3_aws_turn_left_180_01.
anim" Meta="animations/battle/humanoid03/axe_and_shield/shield_wall/hu3_axs_shield_wall_pose_01.
anm.meta" Sound="animations/audio/battle/humanoid03/axe_and_shield/movement/hu3_aws_turn_left_180_01.
{8u8r1o}.snd.meta" />
</Animation>
<Animation Slot="TURN_RIGHT_SHIELD_FRONT_180" BlendId="0.3" SelectionWeight="1" WeaponBone="True, True, True, True, False, True" Unk="false">
<Instance File="animations/battle/humanoid03/axe_and_shield/movement/hu3_aws_turn_right_180_01.
anim" Meta="animations/battle/humanoid03/axe_and_shield/shield_wall/hu3_axs_shield_wall_pose_01.
anm.meta" Sound="animations/audio/battle/humanoid03/axe_and_shield/movement/hu3_aws_turn_right_180_01.
{1vry7y4}.snd.meta" />
</Animation>
<Animation Slot="TURN_LEFT_TO_WALK_SHIELD_FRONT_45" BlendId="0.3" SelectionWeight="1" WeaponBone="False, True, True, True, False, False" Unk="false">
<Instance File="animations/battle/humanoid03/axe_and_shield/locomotion/hu3_aws_walk_01.
anim" Meta="animations/battle/humanoid03/axe_and_shield/shield_wall/hu3_axs_shield_wall_pose_01.
anm.meta" Sound="animations/audio/battle/humanoid03/axe_and_shield/locomotion/hu3_aws_walk_01.
{be81v1}.snd.meta" />
</Animation>
<Animation Slot="TURN_RIGHT_TO_WALK_SHIELD_FRONT_45" BlendId="0.3" SelectionWeight="1" WeaponBone="False, True, True, True, False, False" Unk="false">
<Instance File="animations/battle/humanoid03/axe_and_shield/locomotion/hu3_aws_walk_01.
anim" Meta="animations/battle/humanoid03/axe_and_shield/shield_wall/hu3_axs_shield_wall_pose_01.
anm.meta" Sound="animations/audio/battle/humanoid03/axe_and_shield/locomotion/hu3_aws_walk_01.
{be81v1}.snd.meta" />
</Animation>
<Animation Slot="TURN_LEFT_TO_WALK_SHIELD_FRONT_90" BlendId="0.3" SelectionWeight="1" WeaponBone="False, True, True, True, False, False" Unk="false">
<Instance File="animations/battle/humanoid03/axe_and_shield/locomotion/hu3_aws_walk_01.
anim" Meta="animations/battle/humanoid03/axe_and_shield/shield_wall/hu3_axs_shield_wall_pose_01.
anm.meta" Sound="animations/audio/battle/humanoid03/axe_and_shield/locomotion/hu3_aws_walk_01.
{be81v1}.snd.meta" />
</Animation>
<Animation Slot="TURN_RIGHT_TO_WALK_SHIELD_FRONT_90" BlendId="0.3" SelectionWeight="1" WeaponBone="False, True, True, True, False, False" Unk="false">
<Instance File="animations/battle/humanoid03/axe_and_shield/locomotion/hu3_aws_walk_01.
anim" Meta="animations/battle/humanoid03/axe_and_shield/shield_wall/hu3_axs_shield_wall_pose_01.
anm.meta" Sound="animations/audio/battle/humanoid03/axe_and_shield/locomotion/hu3_aws_walk_01.
{be81v1}.snd.meta" />
</Animation>
<Animation Slot="TURN_LEFT_TO_WALK_SHIELD_FRONT_180" BlendId="0.3" SelectionWeight="1" WeaponBone="False, True, True, True, False, False" Unk="false">
<Instance File="animations/battle/humanoid03/axe_and_shield/locomotion/hu3_aws_walk_01.
anim" Meta="animations/battle/humanoid03/axe_and_shield/shield_wall/hu3_axs_shield_wall_pose_01.
anm.meta" Sound="animations/audio/battle/humanoid03/axe_and_shield/locomotion/hu3_aws_walk_01.
{be81v1}.snd.meta" />
</Animation>
<Animation Slot="TURN_RIGHT_TO_WALK_SHIELD_FRONT_180" BlendId="0.3" SelectionWeight="1" WeaponBone="False, True, True, True, False, False" Unk="false">
<Instance File="animations/battle/humanoid03/axe_and_shield/locomotion/hu3_aws_walk_01.
anim" Meta="animations/battle/humanoid03/axe_and_shield/shield_wall/hu3_axs_shield_wall_pose_01.
anm.meta" Sound="animations/audio/battle/humanoid03/axe_and_shield/locomotion/hu3_aws_walk_01.
{be81v1}.snd.meta" />
</Animation>
<Animation Slot="STAND_SHIELD_TOP" BlendId="0.3" SelectionWeight="1" WeaponBone="False, True, True, True, False, False" Unk="false">
<Instance File="animations/battle/humanoid03/axe_and_shield/stand/hu3_axs_stand_idle_01.
anim" Meta="animations/battle/humanoid03/axe_and_shield/shield_up/hu3_axs_shield_up_pose_01.
anm.meta" Sound="" />
</Animation>
<Animation Slot="STAND_SHIELD_TOP_TO_STAND" BlendId="0.3" SelectionWeight="1" WeaponBone="False, True, True, True, False, False" Unk="false">
<Instance File="animations/battle/humanoid03/axe_and_shield/stand/hu3_axs_stand_idle_01.
anim" Meta="animations/battle/humanoid03/axe_and_shield/shield_up/hu3_axs_shield_up_pose_01.
anm.meta" Sound="" />
</Animation>
<Animation Slot="STAND_SHIELD_TOP_TO_COMBAT_READY" BlendId="0.3" SelectionWeight="1" WeaponBone="False, True, True, True, False, False" Unk="false">
<Instance File="animations/battle/humanoid03/axe_and_shield/stand/hu3_axs_stand_idle_01.
anim" Meta="animations/battle/humanoid03/axe_and_shield/shield_up/hu3_axs_shield_up_pose_01.
anm.meta" Sound="" />
</Animation>
<Animation Slot="STAND_SHIELD_TOP_IDLE_1" BlendId="0.3" SelectionWeight="1" WeaponBone="False, True, True, True, False, False" Unk="false">
<Instance File="animations/battle/humanoid03/axe_and_shield/stand/hu3_axs_stand_idle_01.
anim" Meta="animations/battle/humanoid03/axe_and_shield/shield_up/hu3_axs_shield_up_pose_01.
anm.meta" Sound="" />
</Animation>
<Animation Slot="STAND_SHIELD_TOP_IDLE_2" BlendId="0.3" SelectionWeight="1" WeaponBone="False, True, True, True, False, False" Unk="false">
<Instance File="animations/battle/humanoid03/axe_and_shield/stand/hu3_axs_stand_idle_01.
anim" Meta="animations/battle/humanoid03/axe_and_shield/shield_up/hu3_axs_shield_up_pose_01.
anm.meta" Sound="" />
</Animation>
<Animation Slot="STAND_SHIELD_TOP_IDLE_3" BlendId="0.3" SelectionWeight="1" WeaponBone="False, True, True, True, False, False" Unk="false">
<Instance File="animations/battle/humanoid03/axe_and_shield/stand/hu3_axs_stand_idle_01.
anim" Meta="animations/battle/humanoid03/axe_and_shield/shield_up/hu3_axs_shield_up_pose_01.
anm.meta" Sound="" />
</Animation>
<Animation Slot="WALK_SHIELD_TOP_1" BlendId="0.3" SelectionWeight="1" WeaponBone="False, True, True, True, False, False" Unk="false">
<Instance File="animations/battle/humanoid03/axe_and_shield/locomotion/hu3_aws_walk_01.
anim" Meta="animations/battle/humanoid03/axe_and_shield/shield_up/hu3_axs_shield_up_pose_01.
anm.meta" Sound="animations/audio/battle/humanoid03/axe_and_shield/locomotion/hu3_aws_walk_01.
{be81v1}.snd.meta" />
</Animation>
<Animation Slot="WALK_SHIELD_TOP_2" BlendId="0.3" SelectionWeight="1" WeaponBone="False, True, True, True, False, False" Unk="false">
<Instance File="animations/battle/humanoid03/axe_and_shield/locomotion/hu3_aws_walk_01.
anim" Meta="animations/battle/humanoid03/axe_and_shield/shield_up/hu3_axs_shield_up_pose_01.
anm.meta" Sound="animations/audio/battle/humanoid03/axe_and_shield/locomotion/hu3_aws_walk_01.
{be81v1}.snd.meta" />
</Animation>
<Animation Slot="RUN_SHIELD_TOP_1" BlendId="0.3" SelectionWeight="1" WeaponBone="False, True, True, True, False, False" Unk="false">
<Instance File="animations/battle/humanoid03/axe_and_shield/locomotion/hu3_aws_walk_01.
anim" Meta="animations/battle/humanoid03/axe_and_shield/shield_up/hu3_axs_shield_up_pose_01.
anm.meta" Sound="animations/audio/battle/humanoid03/axe_and_shield/locomotion/hu3_aws_walk_01.
{be81v1}.snd.meta" />
</Animation>
<Animation Slot="RUN_SHIELD_TOP_2" BlendId="0.3" SelectionWeight="1" WeaponBone="False, True, True, True, False, False" Unk="false">
<Instance File="animations/battle/humanoid03/axe_and_shield/locomotion/hu3_aws_walk_01.
anim" Meta="animations/battle/humanoid03/axe_and_shield/shield_up/hu3_axs_shield_up_pose_01.
anm.meta" Sound="animations/audio/battle/humanoid03/axe_and_shield/locomotion/hu3_aws_walk_01.
{be81v1}.snd.meta" />
</Animation>
<Animation Slot="STEP_FORWARD_SHIELD_TOP" BlendId="0.3" SelectionWeight="1" WeaponBone="True, True, True, True, False, True" Unk="false">
<Instance File="animations/battle/humanoid03/axe_and_shield/movement/hu3_aws_step_fwd_01.
anim" Meta="animations/battle/humanoid03/axe_and_shield/shield_up/hu3_axs_shield_up_pose_01.
anm.meta" Sound="animations/audio/battle/humanoid03/axe_and_shield/movement/hu3_aws_step_fwd_01.
{1qwwapb}.snd.meta" />
</Animation>
<Animation Slot="STEP_BACKWARD_SHIELD_TOP" BlendId="0.3" SelectionWeight="1" WeaponBone="True, True, True, True, False, True" Unk="false">
<Instance File="animations/battle/humanoid03/axe_and_shield/movement/hu3_aws_step_bwd_01.
anim" Meta="animations/battle/humanoid03/axe_and_shield/shield_up/hu3_axs_shield_up_pose_01.
anm.meta" Sound="animations/audio/battle/humanoid03/axe_and_shield/movement/hu3_aws_step_bwd_01.
{xf4bsg}.snd.meta" />
</Animation>
<Animation Slot="STEP_LEFT_SHIELD_TOP" BlendId="0.3" SelectionWeight="1" WeaponBone="True, True, True, True, False, True" Unk="false">
<Instance File="animations/battle/humanoid03/axe_and_shield/movement/hu3_aws_step_left_01.
anim" Meta="animations/battle/humanoid03/axe_and_shield/shield_up/hu3_axs_shield_up_pose_01.
anm.meta" Sound="animations/audio/battle/humanoid03/axe_and_shield/movement/hu3_aws_step_left_01.
{fytcwd}.snd.meta" />
</Animation>
<Animation Slot="STEP_RIGHT_SHIELD_TOP" BlendId="0.3" SelectionWeight="1" WeaponBone="True, True, True, True, False, True" Unk="false">
<Instance File="animations/battle/humanoid03/axe_and_shield/movement/hu3_aws_step_right_01.
anim" Meta="animations/battle/humanoid03/axe_and_shield/shield_up/hu3_axs_shield_up_pose_01.
anm.meta" Sound="animations/audio/battle/humanoid03/axe_and_shield/movement/hu3_aws_step_right_01.
{1ivlrup}.snd.meta" />
</Animation>
<Animation Slot="TURN_LEFT_SHIELD_TOP_45" BlendId="0.3" SelectionWeight="1" WeaponBone="True, True, True, True, False, True" Unk="false">
<Instance File="animations/battle/humanoid03/axe_and_shield/movement/hu3_aws_turn_left_45_01.
anim" Meta="animations/battle/humanoid03/axe_and_shield/shield_up/hu3_axs_shield_up_pose_01.
anm.meta" Sound="animations/audio/battle/humanoid03/axe_and_shield/movement/hu3_aws_turn_left_45_01.
{1czdvbh}.snd.meta" />
</Animation>
<Animation Slot="TURN_RIGHT_SHIELD_TOP_45" BlendId="0.3" SelectionWeight="1" WeaponBone="True, True, True, True, False, True" Unk="false">
<Instance File="animations/battle/humanoid03/axe_and_shield/movement/hu3_aws_turn_right_45_01.
anim" Meta="animations/battle/humanoid03/axe_and_shield/shield_up/hu3_axs_shield_up_pose_01.
anm.meta" Sound="animations/audio/battle/humanoid03/axe_and_shield/movement/hu3_aws_turn_right_45_01.
{1txkoey}.snd.meta" />
</Animation>
<Animation Slot="TURN_LEFT_SHIELD_TOP_90" BlendId="0.3" SelectionWeight="1" WeaponBone="True, True, True, True, False, True" Unk="false">
<Instance File="animations/battle/humanoid03/axe_and_shield/movement/hu3_aws_turn_left_90_01.
anim" Meta="animations/battle/humanoid03/axe_and_shield/shield_up/hu3_axs_shield_up_pose_01.
anm.meta" Sound="animations/audio/battle/humanoid03/axe_and_shield/movement/hu3_aws_turn_left_90_01.
{1q6rb4v}.snd.meta" />
</Animation>
<Animation Slot="TURN_RIGHT_SHIELD_TOP_90" BlendId="0.3" SelectionWeight="1" WeaponBone="True, True, True, True, False, True" Unk="false">
<Instance File="animations/battle/humanoid03/axe_and_shield/movement/hu3_aws_turn_right_90_01.
anim" Meta="animations/battle/humanoid03/axe_and_shield/shield_up/hu3_axs_shield_up_pose_01.
anm.meta" Sound="animations/audio/battle/humanoid03/axe_and_shield/movement/hu3_aws_turn_right_90_01.
{1gg8caw}.snd.meta" />
</Animation>
<Animation Slot="TURN_LEFT_SHIELD_TOP_180" BlendId="0.3" SelectionWeight="1" WeaponBone="True, True, True, True, False, True" Unk="false">
<Instance File="animations/battle/humanoid03/axe_and_shield/movement/hu3_aws_turn_left_180_01.
anim" Meta="animations/battle/humanoid03/axe_and_shield/shield_up/hu3_axs_shield_up_pose_01.
anm.meta" Sound="animations/audio/battle/humanoid03/axe_and_shield/movement/hu3_aws_turn_left_180_01.
{8u8r1o}.snd.meta" />
</Animation>
<Animation Slot="TURN_RIGHT_SHIELD_TOP_180" BlendId="0.3" SelectionWeight="1" WeaponBone="True, True, True, True, False, True" Unk="false">
<Instance File="animations/battle/humanoid03/axe_and_shield/movement/hu3_aws_turn_right_180_01.
anim" Meta="animations/battle/humanoid03/axe_and_shield/shield_up/hu3_axs_shield_up_pose_01.
anm.meta" Sound="animations/audio/battle/humanoid03/axe_and_shield/movement/hu3_aws_turn_right_180_01.
{1vry7y4}.snd.meta" />
</Animation>
<Animation Slot="TURN_LEFT_TO_WALK_SHIELD_TOP_45" BlendId="0.3" SelectionWeight="1" WeaponBone="False, True, True, True, False, False" Unk="false">
<Instance File="animations/battle/humanoid03/axe_and_shield/locomotion/hu3_aws_walk_01.
anim" Meta="animations/battle/humanoid03/axe_and_shield/shield_up/hu3_axs_shield_up_pose_01.
anm.meta" Sound="animations/audio/battle/humanoid03/axe_and_shield/locomotion/hu3_aws_walk_01.
{be81v1}.snd.meta" />
</Animation>
<Animation Slot="TURN_RIGHT_TO_WALK_SHIELD_TOP_45" BlendId="0.3" SelectionWeight="1" WeaponBone="False, True, True, True, False, False" Unk="false">
<Instance File="animations/battle/humanoid03/axe_and_shield/locomotion/hu3_aws_walk_01.
anim" Meta="animations/battle/humanoid03/axe_and_shield/shield_up/hu3_axs_shield_up_pose_01.
anm.meta" Sound="animations/audio/battle/humanoid03/axe_and_shield/locomotion/hu3_aws_walk_01.
{be81v1}.snd.meta" />
</Animation>
<Animation Slot="TURN_LEFT_TO_WALK_SHIELD_TOP_90" BlendId="0.3" SelectionWeight="1" WeaponBone="False, True, True, True, False, False" Unk="false">
<Instance File="animations/battle/humanoid03/axe_and_shield/locomotion/hu3_aws_walk_01.
anim" Meta="animations/battle/humanoid03/axe_and_shield/shield_up/hu3_axs_shield_up_pose_01.
anm.meta" Sound="animations/audio/battle/humanoid03/axe_and_shield/locomotion/hu3_aws_walk_01.
{be81v1}.snd.meta" />
</Animation>
<Animation Slot="TURN_RIGHT_TO_WALK_SHIELD_TOP_90" BlendId="0.3" SelectionWeight="1" WeaponBone="False, True, True, True, False, False" Unk="false">
<Instance File="animations/battle/humanoid03/axe_and_shield/locomotion/hu3_aws_walk_01.
anim" Meta="animations/battle/humanoid03/axe_and_shield/shield_up/hu3_axs_shield_up_pose_01.
anm.meta" Sound="animations/audio/battle/humanoid03/axe_and_shield/locomotion/hu3_aws_walk_01.
{be81v1}.snd.meta" />
</Animation>
<Animation Slot="TURN_LEFT_TO_WALK_SHIELD_TOP_180" BlendId="0.3" SelectionWeight="1" WeaponBone="False, True, True, True, False, False" Unk="false">
<Instance File="animations/battle/humanoid03/axe_and_shield/locomotion/hu3_aws_walk_01.
anim" Meta="animations/battle/humanoid03/axe_and_shield/shield_up/hu3_axs_shield_up_pose_01.
anm.meta" Sound="animations/audio/battle/humanoid03/axe_and_shield/locomotion/hu3_aws_walk_01.
{be81v1}.snd.meta" />
</Animation>
<Animation Slot="TURN_RIGHT_TO_WALK_SHIELD_TOP_180" BlendId="0.3" SelectionWeight="1" WeaponBone="False, True, True, True, False, False" Unk="false">
<Instance File="animations/battle/humanoid03/axe_and_shield/locomotion/hu3_aws_walk_01.
anim" Meta="animations/battle/humanoid03/axe_and_shield/shield_up/hu3_axs_shield_up_pose_01.
anm.meta" Sound="animations/audio/battle/humanoid03/axe_and_shield/locomotion/hu3_aws_walk_01.
{be81v1}.snd.meta" />
</Aniсоздал два мета на основе меты стойки shield_up, в одну мету в оба адреса прописал анимацию shield_up, в другую shield_wall, и не нужно создавать анимации, такие мета работают отлично, shield_wall pose взял из второй части, т.к. в 3 эту позу удалил.