Tomb Kings are now able to build the garrison building at Mount Gunbad
Thoreks ghost thane now has working skill locks
Fixed Beastmen being able to sign trade agreements
Arkhan is now able to cancel his starting non aggression pact with Beastmen
The Chaos invasion no longer ends before Archaon is wounded
Fixed a rare script error when a Blood Voyage is spawned before turn 30
Included a fix for Morathi's invisible sword in campaign (by Mr.Soul)
Added a missing icon for the abandon button in the building browser
Added missing Handmaidens Quicksilver shot ability to campaign
Fixed an issue causing the second book of nagash to sometimes not give visibility over regions with gold/marble/gems resources.
The fourth book of nagash now correctly awards 250 canopic jars.
Fixed attacking lords being unable to get the Saviour trait.
Wood Elves can now build the resource building in Ka Sabar (by Zeldrake).
Grom should no longer be able to occupy or colonise Yvresse until the final battle is fought (Eye of the Vortex only).
Legendary lords no longer gain their Big Waaagh abilities for one turn after being confederated, replaced or recruited.
Big Waaagh abilities are now correctly removed from legendary lords after a waaagh ends.
War Wagon units now have the same Min/Max Visibility Spotting Range values as every other unit in the game.
Added hidden agent success chance from level for lizardmen horde replenishment skills.
Grombrindals axe quest no longer has overlapping voice over parts
Herdstone buildings in the Witchwood region now have correct names.
Snikch's From the Shadows ability now has a more appropriate icon.
Skink Oracles now use the correct 3d porthole on the campaign map.
Nakai's kroxigor units now use the correct 3d portholes.
Nakai's sacred kroxigor units no longer use an off centre 2d porthole.
The Doombull's "Prized Horns" skill is now linked correctly and thus counts towards the 4 skill points needed for deadly onslaught
Master Rune of Valaya now has a Master Rune price tag
Fixed Alarielle on her Eagle being unable to fire missile spells/abilities
Gotrek and Felix no longer advance their adventurer traits by getting themselves wounded
Fixed Gotrek and Felix not getting their first trait level when they return from their first "adventure"(uses wh2_pro08_gotrek_felix script)
Fixed the trespassing exception for the Empire invasion events.
Fixed a typo in the Banner Rune crafting category tooltip
Kevon Lloydstein should no longer show up in the agent recruitment panel (by Aexrael Dex)
Vcoast tech Centuries in Command will no longer grant double xp when replacing lords
Rune of wrath and ruin now correctly deals magic damage
Yuatek can now build dwarfen walls (Zeldrake,Aider Alvin)
Konquata had three different garrison buildings and beastmen could build a landmark there
Beastmen manticores have been added to Beastlord’s lash and creatures of the herd red skill
The Thunderous One stegadon ror had wrong mass and firing arc values
Razordons were wrongly benefiting from the epicentrist battle skill
Undying love buff will also apply to Vlad and Isabella when confederated
Some minor skaven factions didn’t have access to eshin sorcerers
Fire mages on dragons had 15 and not 25 miss res as standard
Fixed Crone Hellebrons quest for Deathsword and the Cursed blade not progressing.
Fixed Belegar Ironhammer's Shield of Defiance quest aborting without followup
Fixed Wulfhart's Hunters: Hertwig Van Hal quest interruption
Fixed Sisters of Twilight's quest chain aborting if Venom Glade was razed
Settra's Crown quest was not progressing
Fixed errors in Vlad Von carstein Sword of Unholy quest, Kholek's Starcrusher quest and Thorgrim's Axe of Grimnir quest
Attacked Recently Returned Region penalty for Empire was applied even if the region was in enemy hands
Removed trespassing penalty after returning a settlement to an elector
Glade lord with Talon of Kurnos had 30% range instead of 15%
Creeping Death and Broken Chains tribes did not trigger confederation dilemmas when their leader was defeated
Tomb King 'Screamer' mission asked you to recruit the wrong type of unit
Balthasar Gelt's Barded Warhorse skill gave Barded Warhorses factionwide
Soul Bound Lzd skill gave buffs before rank 7 and double missres to Coatls
Factionwide effects which buff Supreme Sorceress rank now apply also when replacing lords
Fixed errors with VCoast skill "Loyal to the End" and "Share the Spoils" commandment
Fixed Moulder flesh lab units and newest Skv RoR missing unit sets
Disabled a couple outdated beastmen incidents
Peak Gate Guard didn't have splash attacks
Prize Hunter follower upkeep reduction didn't apply to Feral Troglodons
Norscan herdstones lacked garrisons
Strygos empire will no longer be at war with Rakaph Dynasty at the beginning and will start with less units in Vortex due to what we believe was an oversight
Tehenhauin will start with a skink instead of saurus building in Vortex as well
Demigryph knights were affected by unintended buffs
Belegar Ironhammer once again receives An Oath Fulfilled when capturing Karak Eight Peaks
Drycha's sacrificial grounds now has formerly missing garrison
Upkeep reduction got sometimes applied twice to embedded heroes
Some Beastmen factions were missing from the horde_reemergence script
Thorek can now reequip Kraggi, assistant at the forge
Thorek’s Thungni's Runic Blessing did not get applied to RoR longbeards
Imrik's "Dragon encounter" dilemma could fire multiple times on the same turn
Bound Fiery Convocation didn't deal fire damage
"Proven Tools" skill did not apply it's rune of seeking to the Gob-Lobber (Flying Fox)
RoR&Tlaqua terradons used wrong toadskin javelin upgrade
Arcane Item gain for caster heroes with non-caster lords was bugged (uses export_helpers script)
More wrong building effects when damaged fixed
Blood Kisses will now be rewarded if the faction leader was leading reinforcements
Volkmar's phys resistance buff for flagellants was bugged
Vlad's Monstrous Strength Skill was not properly accessible
VCoast Damned Paladin on Barded Warhorse was missing Hit Reactions Ignore Chance
Public Order effects had recruitment cost increases swapped for the second and third to last levels
Coeddil's skill "Exile's return" gave"Annoyance of Netlings" to Dryads below rank 7
The Red Duke didn't have access to the "Aura of Dark Majesty" and "Dark Pact" skills
Fixed missing animations for rogue factions' stag mounts
Fixed a diplomacy script error to do with beastmen and trade
Axe of Dargo now autoequips
Channeling stance now mentions it gives 5% replenishment increase for Vampires
Thorek’s greater locus of power tooltip now correctly calls it a major miscast instead of minor
Bst army unlock text changed to: Requires Ruination Level 7 instead of 8
Reward of Dread panel wasn't properly centered on the screen
Cacophonous assault was missing text
Groghooves description mentioned chariots for a centigor unit
Fixed a few more Beastmen typos
Typo: K in Empire Knights was lowercase in all of Volkmar’s new skills
Elector Counts advice message (First Time Occupying a Capital) trigger condition was wrong
Kroq-gar trait forgot to mention Troglodon units
Cavill was a random name for Elf characters
VCoast admiral tech was missing lores of magic information
Norscan faction capitals displayed wrong slot numbers
Slann recruitment icon and text was wrong
Alchemist's Guildhall (dwarf med plants) typo fixed
Armour Amour misspelling on warhorse
Empire frontend text implied vassalage would be an option
Malagor could climb ladders
Grom the Paunch Vortex Final Battle error fixed
Khazrak didn't have access to his abilities in Custom Battle when mounted on a Tuskgor Chariot
Kevon Lloydstein couldn't use his horse mounts
Nakai Portal buildings didn't affect Coatls & Feral Troglodons
Nakai's horde armies couldn't increase the Skink Oracle agent cap (or enable recruitment)
Khazrak did not apply vanguard deployment to Razorgor chariots
Beastmen tech "Kadon Unleashed" can now also be unlocked when you have summoned more than 10 times
Skink oracle on troglodon won’t fire 2 troglodon shots anymore, instead the skink oracle will fire his own more appropriate shot
Couronne's main settlement building chain now has the same growth values as other bretonnian settlement chains
Welf Shadow Spellsingers are no longer missing the scouting skill on the vortex campaign
More flying units able to cap capture points are no longer allowed to do so (Zeldrake)
Included a fix for regular Kroxigors wrongly using Ancient Kroxigor's textures instead of their own (Lieutenant Rocky)
Packmaster recruit rank effects now apply correctly
Added missing miscast reduction to the Lord version of the upgraded Pit of Shades skill
Fixed a rare issue that could cause Ghoritch/Coeddil to spawn for their original faction instead of the confederator (the faction that has Throt/Drycha)
Included a fix that prevents main unit clones leveling faster than intended
Corrected Wurzzag frontend text
Fixed a typo in the discombobulated effect description
Added missing traits for the Supreme Sorceress (Shadow)
Fixed a typo in effect descriptions mentioning the Helblaster Volley Gun.
Lokhir bonus lord recruit rank skill now also applies when replacing lords
Settra's personal skill no longer increases the Khepra Guard (ROR) cap
"Summon the Barrow Lords" incident now correctly references Option Key CND_NOT_HAS_AGENT champion instead of spy (checks if you don't have a champion hero type instead of spy)
AI should build up the Copher and Dragon Isle ports now
Added missing high threat entry from Brood Horrors and Mutant Rat ogre ROR(makes them prioritized by damage while in crowds, like all single entities)
Fixed all effect bundles for Invasion armies that used the Blood Voyage effect bundle before
Drycha's -8 leadership skill now correctly applies to local enemy elven factions
Ghoritch loyalty feature is no longer enabled
Eshin contract's turn timer variable is saved/loaded to/from the savegame (Hocter)
Changing Tomb King's campaign difficulty now gets rid of the previous difficulty effects
Corrected the Shield of Aeons mission description
Lokhir's unique black ark no longer increases supply lines
"Strike the Rune" now correctly decreases "Rune of Wrath & Ruin (old version)" cooldown
Fixed a bug causing the initial Ancestor Gods effect bundle to expire one turn too early (wh_pro01_grombrindal script)
Corrected various typos in overcast spell effects tooltips
Growth changes made by the latest dlc/patch now correctly apply to VH and Legendary difficulty
The Unicorn gate main settlement building now requires growth to update
Added missing "Demand Return" Dilemmas for Pfeildorf and Steingart
Fixed some building and effect typos
Returning/reinstating pfeildorf, steingart now correctly improves fealty.
Added missing Lion Chariots to the army veteran skill.
Orion is no longer penalized for standing in shallow water as if he is a small unit.
Quality & Quantity tech now affects artillery and ror units correctly.
Fixed the typo in "Forest of Gloorm".
Norsca god devotion stage 3 for Nurgle/Crow works correctly now.
Implemented script improvements suggested by Ydok
Added missing Necromancy chain to the Tower of Hoeth.
Fixed Norsca not being able to build or update the port (landmark) in the Dragon Isle settlement.
Warlock Master on a Doom flayer mount now correctly keeps its campaign variant model in battle.
Added a bunch of missing 2D Portholes for skaven summons and moulder flesh lab units.
Fleet Captain (Deeps) is no longer just standing on his crab mount in campaign.
Disabled caster innate traits for mourngul haunters.
Fire mages on dragons can no longer capture points.
Fixed Vampire coast factions not being able to build the treasure chain in The Fortress of Vorag region.
Norscan/Greenskin rebel, invasion, waaagh, separatists and
incursion factions can no longer confederate via the faction leader defeated dilemma.
Sword of Khaine no longer returns whenever occupation decisions are performed on the Shrine of Khaine region.
Added missing recruitment cost reduction for the new Moulder units when playing as Eshin.
Changed Gaean vale main building to allow glade guard recruitment.
Sisters of Twilight and Glade Captain can now equip the Bow of Loren.
Fixed Kroq Gar's chapter 2 bonus mission objectives being mixed up.
Wood Elven lords can no longer gain the Procrastinator trait.
Fixed AI Mutinous Gits free army effect bundle not being removed after confederation.
AI Drycha can now gain the "potion of sacre" trait.
Applied restrictions so Drycha can no longer put Spellweavers in offices.
Event messages for foreign slot (Underempire etc.) changes now fire correctly.
Imrik is now mounted on Minathnir instead of a regular star dragon mount on the campaign map.
Added missing 2D porthole for summoned Thane Ghost.
Added missing 2D porthole for Geomantic Nexus Skink priest
Fixed the tooltip for Diamond Guardian Phoenix claiming it provides magical instead of physical resistance.
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