Изменения балансов юнитов и персонажей
Зверолюды
Malagor: +400 mass, +1 run speed, +100 mp cost, +10 melee attack, +10 melee defence, +10 ap melee damage, +15 base melee damage.
Gorebull: +200 mass, +5% hit reaction ignore chance, +5% knock interrupt ignore chance. No longer has terrain penalties in Shallow Water.
Khazrak – Razorgor Chariot: +10 armour
Morghur: +50 mass
Feral Manticore: -100 cost
Gor Herd (dual): -50 mp cost
Minotaurs: -50 cost
Minotaurs (Shields): -100 cost
Minotaurs (Great Weapons): -100 cost
Razorgor Herd: -50 cost
Giant: +35 ap melee damage, +15 base melee damage, +1 splash attack max targets
Гномы
Belegar: -50 mp cost
Runelord: +50 mp cost
Grombrindal: -100 mp cost
Thorgrim: -50 mp cost
Thane: +4 melee defence
Bugman’s Rangers: -2 health per entity
Hammerers: +2 health per entity
Peak Gate Guard: +2 health per entity
Gyrobomber: +200 health, +20 clattergun ammo
Skyhammer: +200 health, +20 clattergun ammo
Quarrellers (GW): +2 melee defence
Зеленокожие
Skarsnik: +300 mass
Grimgor: +600 mass, +5 armour, +7 melee defence.
Night Goblin Shaman: added encourage
Goblin Great Shaman – Wolf: added encourage
Night Goblin Archers: -25 cost
Night Goblin Archers – Fanatics: -25 cost
Squig Herd: +10 health per entity
Orc Boar Chariot: +4 melee attack
Savage Orc Boar Boyz Big Uns: now truly Bigga’ and ‘Arder with +5 bonus vs. large, -2 charge bonus.
Giant: +35 ap melee damage, +15 base melee damage, +1 splash attack max targets
Империя
Royal Altdorf Gryphites: +50 cost, +8 health per entity, -2 charge bonus
Demigryph Knights (Halberds): +8 health per entity, -2 charge bonus
Demigryph Knights (Lances): +8 health per entity, +2 melee defence
Helblaster Volley Gun: -50 mp cost
Helstorm Rocket Battery: -100 mp cost
Captain: -50 mp cost
Crossbowmen: -25 cost
Pistoliers: +8 charge bonus, +2 melee attack
Witch Hunter: -10 ammo
Greatswords: +2 leadership
Halberdiers: +2 leadership
Spearmen (no shields): +2 bonus vs large
Steam Tank: +3 bonus vs infantry, +35 ap melee damage, +5 base melee damage
Knights of the Blazing Sun: +1 ap melee damage, -1 base melee damage
Great Cannon: improved accuracy
Тёмные эльфы
Malekith: +300 mass on foot
Sorceress (all) – Cold One mount: -50 mp cost
War Hydra: -150 cost
Chill of Sontar: -50 cost, Frost Breath is no longer flaming.
Kharibdyss: +5 bonus vs large
Feral Manticore: -100 cost
Supreme Sorceress (all) – foot & dark steed: +150 mp cost
Supreme Sorceress (all) – cold one: +50 mp cost
Supreme Sorceress (all) – dark Pegasus: +100 mp cost
Doomfire Warlocks: -1 health per entity, +100 cost.
Slaanesh’s Harvesters: -1 health per entity, +100 cost.
Sisters of Slaughter: -1 melee attack, -1 melee defence.
Cold One Knights: -12 charge bonus, +8 melee attack, +2 melee defence.
Dread Knights: -6 charge bonus, +4 melee attack, +2 melee defence.
Knights of the Ebon Claw: -6 charge bonus, +4 melee attack, +2 melee defence.
Shades (all): +2 health per entity
Высшие эльфы
The Fireborn: -50 mp cost, -5 physical resistance
Dragon Princes: -50 mp cost, -5 physical resistance
Silver Helms (both): +4 charge bonus
Handmaiden: -50 mp cost, increased projectile speed, increased projectile penetration
Sisters of Avelorn: +2 ap missile damage, -2 base missile damage
Everqueen’s Court Guards: +2 ap missile damage, -2 base missile damage
The Grey: -100 mp cost
Storm Riders: -50 mp cost
Tyrion: +100 mp cost, -2 melee attack, +90 ap melee damage, -110 base melee damage.
Alarielle – Eagle: -8 melee attack
Alith Anar: projectile slightly more accurate, increased projectile penetration.
Tiranoc Chariot: added Martial Prowess, -4 melee defence
Ithilmar Chariot: added Martial Prowess, -4 melee defence
Бретонния
Blessed Field Trebuchet: -50 mp cost
Field Trebuchet: -50 mp cost
Alberic: -100 mp cost
Fay Enchantress: direct damage aura deals 20% less damage.
Lord – foot, warhorse, Pegasus: -50 mp cost
Foot Squires: +25 mp cost
Green Knight: +4 melee attack, +2 melee defence
Battle Pilgrims: +1 melee defence
Holy Wardens of La Maisontaal: +1 melee defence
Ящеролюды
Cold Blooded: Now stops rampage and gives +16 leadership. No longer has max uses, removed stat penalties and healing.
Cold One Riders: Added Primal Instincts ability, +50 mp cost, -10 charge bonus, +10 melee attack, +2 melee defence, +4 ap melee damage, +2 base melee damage.
Cold One Spearriders: Added Primal Instincts ability, -10 charge bonus, +10 melee attack, +2 melee defence, +6 ap melee damage, +2 base melee damage.
Horned Ones: -12 charge bonus, +6 melee attack, +2 melee defence, +6 ap melee damage, +2 base melee damage.
Feral Cold Ones: -12 charge bonus, +5 melee attack, +2 melee defence, +4 ap melee damage, +2 base melee damage.
Kroxigor: +5 ap melee damage, +1 base melee damage.
Skink Skirmishers: +1 base missile damage
Saurus Scar Veteran – cold one: -100 mp cost
Ancient Stegadon: +3 bonus vs infantry, -50 cost
Stegadon: +3 bonus vs infantry, -50 cost
Feral Stegadon: +3 bonus vs infantry, -50 cost
Carnosaurs: +3 melee attack
Skink Chief – Stegadon & Ancient Stegadon: -100 mp cost
Skink Priest (both) – Stegadon & Ancient Stegadon: -100 mp cost.
Bastiladon (Rev. Crystal): -25 mp cost
Lord Mazdamundi – Zlaaq: now uses Ancient Stegadon weapon strength.
Lord Mazdamundi – Palanquin: + 516 health
Slann Mage Priests: +2 melee defence, +516 health
Saurus Spearmen: +2 melee defence
Saurus Spearmen (Shields): +2 melee defence
Saurus Warriors: +1 melee attack
Saurus Warriors (Shields): +1 melee attack
Temple Guard: +2 health per entity
Графства вампиров
Strigoi Ghoul King (foot): -100 mp cost
Helman Ghorst – Corpse Cart: +400 health
Vampire Lord – Nightmare: +10 armour
Devils of Swartzhafen: +2 melee attack
Vargheists: +2 melee attack
Terrorgheist: -2 charge bonus
Cairn Wraiths: +2 melee attack
Crypt Horrors: +1 melee defence
Mortis Engine: direct damage aura deals 20% less damage
Воины Хаоса
Kholek: increased projectile intersection radius to 0.95, -5 armour, +100 mp cost
Archaon: +100 cost, +145 ap melee damage, -205 base melee damage
Sigvald: +20 missile block chance, +10 armour, +5 leadership
Dragon Ogres: -50 cost
Feral Manticore: -100 cost
Chaos Giant: Giant: +35 ap melee damage, +15 base melee damage, +1 splash attack max targets
Swords of Chaos: +2 ap melee damage, -2 base melee damage
Chaos Knights: +2 ap melee damage
Лесные эльфы
Wildwood Rangers: -50 mp cost
Wardancers RoR: -50 cost
Wardens of Cythral: +50 mp cost
Waywatchers RoR: -50 cost, -1 ammo
Waywatchers: -1 ammo
Waystalker: +17 melee attack, +3 melee defence, +15 ap melee damage.
Treemen: +190 ap melee damage, -260 base melee damage.
Ancient Treemen: +154 ap melee damage, -225 base melee damage.
Sisters of the Thorn: +100 cost, -10% physical resistance.
Норска
Feral Mammoth: increased acceleration, -1000 mass, -11 melee attack, -30 ap melee damage, +14 bonus vs infantry, +30 base melee damage, +4 collision attack max targets, 2 collision attack max targets cooldown (re-introduced collision damage for mammoths)
War Mammoth: increased acceleration, -1500 mass, -12 melee attack, -2 melee defence, -30 ap melee damage, +14 bonus vs infantry, +30 base melee damage, +4 collision attack max targets, 2 collision attack max targets cooldown.
War Mammoth (Warshrine): increaseed acceleration, -1000 mass, -12 melee attack, -2 melee defence, -30 ap melee damage, +14 bonus vs infantry, +30 base melee damage, +4 collision attack max targets, 2 collision attack max targets cooldown.
Soulcrusher: increased acceleration, -1500 mass, -12 charge bonus, -12 melee attack, -2 melee defence, -30 ap melee damage, +14 bonus vs infantry, +30 base melee damage, +4 collision attack max targets, 2 collision attack max targets cooldown.
Wulfrik – Mammoth: increased acceleration, -1500 mass, +15 missile resistance, -12 melee attack, -2 melee defence, -30 ap melee damage, +14 bonus vs infantry, +30 base melee damage, +4 collision attack max targets, 2 collision attack max targets cooldown.
Marauder Chieftain – Mammoth: increased acceleration, -1500 mass, -12 charge bonus, -12 melee attack, -2 melee defence, -30 ap melee damage, +14 bonus vs infantry, +30 base melee damage, +4 collision attack max targets, 2 collision attack max targets cooldown.
Feral Manticore: -100 mp cost
Fimirs (Great Weapons): +50 mp cost
Skinwolves: -50 mp cost
Marauder Berserkers: -1 melee defence
Brutes of the Hound: -1 melee defence
Marauder Champions (Great Weapons): +2 melee defence
Norscan Giant: +35 ap melee damage, +15 base melee damage, +1 splash attack max targets
Frost Wyrm: Frost Breath is no longer flaming damage.
Marauder Hunters (axes): increased projectile mass for more knockbacks
Скавены
Clanrat Spearmen: -25 cost
Clanrat Spearmen (Shields): -25 cost
Clanrats: -25 cost
Clanrats (Shields): -25 cost
Death Globe Bombardiers: -50 mp cost, +2 ammo
Poison Wind Globadiers: -50 mp cost, +2 ammo
Warpfire Throwers: -50 mp cost
Hell Pit Abomination: +15 ap melee damage, +5 base melee damage, Summoned Skavenslave Spears now have Scurry Away and Strength in Numbers abilities.
Warlord – Rat Ogre Bonebreaker: +400 health
Queek Headtaker: +19 bonus vs. infantry
Stormvermin (Halberds): +2 melee attack
Цари Гробниц
Screaming Skull Catapult: -50 mp cost
Casket of Souls: increased projectile accuracy
Khatep – Casket of Souls: increased projectile accuracy
Settra – Chariot of the Gods: +3 melee defence
Necrosphinx: +200 health
Sphinx of Usepkh: -200 health
Sepulchral Stalkers: +1 melee attack, projectiles deal +1 ap melee damage each.
Eyes of the Desert: +1 melee attack, projectiles deal +1 ap melee damage each.
Изменения баланса способностей
Dreaded Thirteenth Spell: Summoned Stormvermin now have Scurry Away and Strength in Numbers abilities
Soul Rain: increased ap explosion damage by 50%
Soul Storm: increased ap explosion damage by 50%
Soul Torrent: increased ap explosion damage by 50%
Venom Staff: Increased ap explosion damage by +18
Skarsnik’s Prodder: Venom Staff: Increased ap explosion damage by +18
Comet of Casandora: +6 ap explosion damage
Comet of Casandora Upgraded: +12 ap explosion damage
Flame Storm: now drags entities towards it rather than pushing them away
Vambraces of the Sun: now applies -22% flame weakness
Shield of the Old Ones: Replaced 44% magic resistance with 22% Ward Save
Pearl of Infinite Bleakness: added +8 leadership
Dark Mail: changed to a passive self buff active in melee that adds +24 armour and +22% magic resistance
Lance Formation: -12% charge speed, -10% acceleration, -10% deceleration
Hunter of Champions: -1 melee defence
Regrowth: Removed physical resistance, replaced with +100% vigour. Cost tweaks
Regrowth Upgraded: Removed physical resistance, replaced with +100% vigour. Cost tweaks
Shield of Thorns: Replaced missile resistance with 22% physical resistance. Reduced duration to 22 seconds
Shield of Thorns Upgraded: Replaced missile resistance with 22% physical resistance. Reduced duration to 22 seconds. Reduced cost.
Ballistics Calibration: reduced duration from 57 to 32
Curse of Da Bad Moon: contact effect now reduces melee defence rather than melee attack
Gork’ll Fix It: changed -24% movement speed to -48% movement speed, no longer affects vigour. Increased duration to 24 seconds
Waagh!: Reduced melee attack increase from 26 to 20
Scarecrow Banner: increased morale penalty for flying units from -4 to -8
Light of Battle: added 40m effect radius, reduced duration to 22 seconds, +1 power cos
Light of Battle Upgraded: increased duration to 44 seconds, -1 power cost
Glittering Robe: removed morale increase, increased armour bonus to +60, duration reduced to 44
Glittering Robe Upgraded: removed morale increase, increased armour bonus to +60, duration reduced to 4
Rune of Hearth and Home: increased effect range to 45m
Destroyer: now adds only +15 ability recharge per 90 seconds
Cursed Blade: fixed the re-application of the direct damage
Heart of Avelorn: now activates when Tyrion goes below 20% health
Crown of Domination: increased effect radius to 55m
Transformation of Kadon: Manticore unbinds 40% slower, reduced casting cost by -2
Tomb Swarm: reduced direct damage by 25%
Death Frenzy: increased duration to 28
Death Frenzy Upgraded: increased duration to 2
Skitterleap: now has a 40m radius, duration reduced to 41, +5 power cost
Skitterleap Upgraded: now has a 40m radius, duration reduced to 82, +8 power cost
Night Shroud: now has a 40m radius, duration reduced to 41, +5 power cost
Night Shroud Upgraded: now has a 40m radius, duration reduced to 82. +8 power cost
Eadbutt: -2 power cost
Eadbutt Upgraded: -2 power cost
Daith’s Sword: added 2 max uses, increased casting range to 100m
Sneaky Stabbing: reduced wind-up time to 1
Gaze of Malice: changed to an uncommon ability, max 3 uses, cost increased to 152, recharge time changed to 90
Djaf’s Incantation of Cursed Blades: -1 power cost
Djaf’s Incantation of Cursed Blades Upgraded: -1 power cost
Sakhmet’s Incantation of the Skullstorm: -1 power cost
Sakhmet’s Incantation of the Skullstorm Upgraded: -1 power cost
Gaze of Nagash: increased accuracy, changed to a higher ballistic trajectory
Shem’s Burning Gaze: increased accuracy, changed to a higher ballistic trajectory
Vindictive Glare: increased accuracy, changed to a higher ballistic trajectory, -1 power cost
Vindictive Glare Upgraded: increased accuracy, changed to a higher ballistic trajectory, -1 power cost
Gaze of Mork: increased accuracy, changed to a higher ballistic trajectory, -1 power cost
Gaze of Mork: increased accuracy, changed to a higher ballistic trajectory, -1 power cost