Custom battles fixed, with custom preview images, and new maps exclusive to the feature.
AI use of formations in campaign battles perfected.
Removed player control of allied troops while enlisted as a regular soldier with an army, since the AI can now use formations on their own and don't need the player to command them. Player will still retain control of allies while fighting as a general.
AI no longer spams flag bearers.
Artillery fixed with new impact effects.
Artillery impacts near the player will create the sound of dirt splashing and raining down, in addition to the normal sound effect of the projectile impact.
Artillery impacts will knockdown players and troops that are nearby to the blast but not killed.
Prices for cannons changed to better reflect historical costs. Parrot rifles now the cheapest, Napoleons and howitzers are the most expensive, and 3-inch ordnance rifles are mid tier.
Cannon foundry moved to be one of the marketplace options in the town menu.
Tournaments completely overhauled to be bare knuckle prizefighting, with animated NPC's acting as an audience.
Bandit parties overhauled. Bushwhackers and Confederate Foragers are with the Confederate Partisans. Jayhawkers, Union Foragers and Union Bummers are with the Union Partisans. Looters and Deserters are Outlaws. Native American Raiders are their own faction.
New historical leaders for the Bushwhackers and Jayhawkers that will spawn on the map as their own parties, fighting opposing factions, and raiding villages. These include James H. Lane, Daniel R. Anthony, and James Montgomery for the Jayhawkers, and William "Bloody Bill" Anderson, William Quantrill, and John S. Mosby for the Bushwhackers.
Escaped slaves and slave catchers will now spawn on the map.
Hammers and pickaxes added as weapons, which will be carried by escaped slaves, in addition to other weapons like sledgehammers, knives, and clubs.
Outlaws given horses and revolvers instead of having muskets and fighting on foot.
Player can now walk around their camp. New camp scenes included, which will change depending on how large your party is.
Buck and ball added to the mod.
The Irish Brigade, Garibaldi Guard, Orr's Rifles and 10th Tennessee have been given buck and ball.
Player can now reload muskets and rifles while walking.
Native American war cry ability fixed.
Petersburg finally overhauled with a new scene that does not crash during siege battles.
Indianapolis terrain scaled down and many buildings removed for performance reasons. The player should be able to enter the town center now without crashing.
Production of goods fixed. Food and other items now show up properly, and locations no longer produce exclusively one good. Some goods are more abundant or more rare depending on the faction.
New generals added to the Union factions to balance the number of armies with the Confederacy.
Size of armies increased.
All the passages in cities and forts are fixed.
Stones River battlefield added to Murfreesboro.
Albany changed to be a city, and new scene created for the town center.
Several new villages added to the Union territory.
Bridges fixed, and new bridges added to the world map.
Music has been made faction specific, with new songs being added for players who are members of the Native American faction.
Tavern music disabled because it would interfere with the musicians who appear and play music themselves.
Fast travel feature fixed.
Fixed or replaced many castle and headquarters scenes that were messed up or out of place.
New gun smoke effects.
New map icons for all parties on the campaign map.
Fixed the bug where players and troops would sometimes get stuck in the aiming animation after firing rifles and muskets.
Generals no longer have family relations to each other.
Some of the generals now have their historical wives, and all general's wives will take on the generals' last names automatically and have the title of Mrs. Ladies not assigned as wives will become randomly assigned as daughters, with the title of Ms.
Starting equipment changed to be dependent on your final character creation career choice.
New final character creation career choices for women, with their own starting equipment.
Burkesville updated. Replaced buildings, small changes to terrain, AI mesh fixed up, entry points moved to help gameplay.
Parkersburg terrain touched up so fences no longer stick out of the ground, and spawn points for player and enemies moved a little bit.
Buildings replaced in New Madrid, and terrain slightly improved.
Union City and Paducah scenes replaced with more appropriate placeholders.
Harper's Ferry player spawn point in battles moved further back from enemy spawn point. Both sides spawned too close. Moving the player spawn further back allows for a much more fun experience, giving you time and room to maneuver, and it will usually result in street fighting in the town itself.
Amount of town walkers increased.
42nd Pennsylvania Bucktails renamed to the Pennsylvania Bucktails Brigade and given Springfield 1861 and Enfield 1853 rifles in addition to their Sharps rifles.
Player can no longer choose a banner until they join a faction as a general.
Bandit that attacks you in town when starting a new game has been replaced with a generic outlaw.
Menu pictures updated so they no longer overlap with text.
Added the option to talk to the mayor from the town menu, if you've already met him.
Added option to visit the shop from the town market menu.
Added the ability to cancel assessing prices.
Players can report back to any general that is a member of their faction after their general is defeated and captured, so that the player is not labeled as a deserter and you are not obliged to personally rescue your general.
Prisoners rescued by the AI will return to a friendly location so that generals will not recruit outlaws and farmers that they rescued from defeated enemies.
Tavern patrons changed to be all males since it didn't make sense before that women, especially women in fine dresses, would be hanging out in dingy taverns where mercenaries and prostitutes could be found.
Pack mules available from horse merchants. Can't be ridden, but can be kept in your inventory to carry weight, which will increase your party's speed on the campaign map.
Native American horses given new painted symbols, and one of the broken horses they used has been replaced.
New lances for the 6th Pennsylvania Cavalry "Rush's Lancers".
Several swords realigned so that their hilt faces upwards when sheathed, and straps attached to the sheath to make it look like it is hooked onto the belt rather than floating in the air.
Various new hats.
Stovepipe hat mesh improved.
New green woman's dress.
New textures for things like grass, dirt, tree bark, etc.
Hundreds of textures that had flickering issues fixed.
Bump map for the Van Pelt house and barn at Manassas fixed, so strange lighting and texture bugs that showed up before are now gone.
Lalaurie Mansion added to New Orleans, and the smoke coming out of the steam boat in the harbor replaced with a better smoke prop.
Added some street lanterns with night lights around the town hall of some of the cities like Washington, Cairo, New Orleans, and St. Louis. More to be added to other cities later.
Two of the bandit lairs replaced (Jayhawkers and Bushwhackers).
Numerous fixes to dialogue, menus, etc.
Fixed hunting dialogue that said, "You lead your deers/boars/buffalos to battle". Now it says, "You begin the hunt."
References to the player being a foreigner or coming to America from outside the country fixed.
Wedding vows dialogue updated.
Many lingering references to denars, king, lord, liege, etc., replaced.
Small spelling fix in siege menu; "assault" was spelled incorrectly in a couple of places.
Model 1840 Cavalry Saber cutting stats lowered to be on par with other swords in the game.
Smoothbore muskets and the musketoons have had their accuracy increased. They are still less accurate than rifles, but now they are more realistic and less hit or miss.
Straw hats removed from female merchants.
Battle flags removed from markets. They were taking up too much room that could be better used by the weapons merchants for selling weapons and ammunition.
Night lights added to all the campfires that I could find that were missing it.
Boots given to merchants that were missing them. They were using shoes before, which showed invisible legs.
Terrain slightly elevated in certain spots in Sharpsburg corn field, because the corn was too tall.
Louisville renamed to Camp Nelson.
Talladega renamed to Munford.
Perryville renamed to Monocacy.