20:37:49.423 [ai.ltgd] [info] <3> LTGD: decision parameters 'portugal' (ai_label:andal_peter) vs faction 'scotland':
20:37:49.423 [ai.ltgd] [info] <3> military: frontline_balance 1, military_balance 0.852021, military_balance_plus_enemies 0.130882, alliance_military_balance 1.4396, free_strength_balance 18528
20:37:49.423 [ai.ltgd] [info] <3> faction standing: faction_standing 0.151097, target_faction_standing -0.17536, global_standing -0.985075, target_global_standing 0.956747
20:37:49.424 [ai.ltgd] [info] <3> diplomacy: stance Neutral, num_enemies 1, target_num_enemies 3, has_alliance_against 1, num_turns_allied 0, num_turns_ceasefire 347
20:37:49.424 [ai.ltgd] [info] <3> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
20:37:49.424 [ai.ltgd] [info] <3> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
20:37:49.424 [ai.ltgd] [info] <3> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
20:37:49.424 [ai.ltgd] [info] <3> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
20:37:49.424 [ai.ltgd] [info] <3> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 1
20:37:49.424 [ai.ltgd] [info] <3> misc: production_balance 0.0753324, target_religion 1, target_faction scotland, num_settlements 5
20:37:49.425 [ai.ltgd] [info] <3> rand 0.20072, difficulty hard, turn_number 363
20:37:49.425 [ai.ltgd] [info] <3> most_desirable 0, target_human 0, target_is_shadow 0
20:37:49.425 [ai.ltgd] [info] <3> LTGD: (andal_peter) defend decision: defend = defend_normal, defend_priority = -1, at_war = 0, want_peace = 0, want_ally = 0, want_be_protect = 0, alliance_against = 0, pts_alliance = 0
20:37:49.425 [ai.ltgd] [info] <3> LTGD: decision parameters 'portugal' (ai_label:andal_peter) vs faction 'venice':
20:37:49.425 [ai.ltgd] [info] <3> military: frontline_balance 1, military_balance 0.985091, military_balance_plus_enemies 0.133655, alliance_military_balance 1.66444, free_strength_balance 18528
20:37:49.425 [ai.ltgd] [info] <3> faction standing: faction_standing -0.112145, target_faction_standing -0.135826, global_standing -0.985075, target_global_standing -0.866839
20:37:49.425 [ai.ltgd] [info] <3> diplomacy: stance Neutral, num_enemies 1, target_num_enemies 2, has_alliance_against 1, num_turns_allied 0, num_turns_ceasefire -1
20:37:49.426 [ai.ltgd] [info] <3> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
20:37:49.426 [ai.ltgd] [info] <3> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
20:37:49.426 [ai.ltgd] [info] <3> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
20:37:49.426 [ai.ltgd] [info] <3> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
20:37:49.426 [ai.ltgd] [info] <3> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
20:37:49.426 [ai.ltgd] [info] <3> misc: production_balance 0.075388, target_religion 1, target_faction venice, num_settlements 5
20:37:49.427 [ai.ltgd] [info] <3> rand 0.47261, difficulty hard, turn_number 363
20:37:49.427 [ai.ltgd] [info] <3> most_desirable 0, target_human 0, target_is_shadow 0
20:37:49.427 [ai.ltgd] [info] <3> LTGD: (andal_peter) defend decision: defend = defend_normal, defend_priority = -1, at_war = 0, want_peace = 0, want_ally = 0, want_be_protect = 0, alliance_against = 0, pts_alliance = 0
20:37:49.427 [ai.ltgd] [info] <3> LTGD: decision parameters 'portugal' (ai_label:andal_peter) vs faction 'turks':
20:37:49.427 [ai.ltgd] [info] <3> military: frontline_balance 1, military_balance 1.45004, military_balance_plus_enemies 0.139734, alliance_military_balance 1.45004, free_strength_balance 18528
20:37:49.427 [ai.ltgd] [info] <3> faction standing: faction_standing 0.794992, target_faction_standing 0.380525, global_standing -0.985075, target_global_standing 0.921026
20:37:49.428 [ai.ltgd] [info] <3> diplomacy: stance Allied, num_enemies 1, target_num_enemies 2, has_alliance_against 0, num_turns_allied 320, num_turns_ceasefire -1
20:37:49.428 [ai.ltgd] [info] <3> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
20:37:49.428 [ai.ltgd] [info] <3> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
20:37:49.428 [ai.ltgd] [info] <3> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
20:37:49.428 [ai.ltgd] [info] <3> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
20:37:49.428 [ai.ltgd] [info] <3> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
20:37:49.428 [ai.ltgd] [info] <3> misc: production_balance 0.0781011, target_religion 2, target_faction turks, num_settlements 5
20:37:49.429 [ai.ltgd] [info] <3> rand 0.812403, difficulty hard, turn_number 363
20:37:49.429 [ai.ltgd] [info] <3> most_desirable 0, target_human 0, target_is_shadow 0
20:37:49.429 [ai.ltgd] [info] <3> LTGD: (andal_peter) defend decision: defend = defend_normal, defend_priority = -1, at_war = 0, want_peace = 0, want_ally = 0, want_be_protect = 0, alliance_against = 0, pts_alliance = 0
20:37:49.429 [ai.ltgd] [info] <3> LTGD: decision parameters 'portugal' (ai_label:andal_peter) vs faction 'spain':
20:37:49.429 [ai.ltgd] [info] <3> military: frontline_balance 1, military_balance 0.383838, military_balance_plus_enemies 0.110229, alliance_military_balance 0.383838, free_strength_balance 18528
20:37:49.429 [ai.ltgd] [info] <3> faction standing: faction_standing -0.308313, target_faction_standing 0.102393, global_standing -0.985075, target_global_standing 0.38427
20:37:49.429 [ai.ltgd] [info] <3> diplomacy: stance Allied, num_enemies 1, target_num_enemies 3, has_alliance_against 0, num_turns_allied 299, num_turns_ceasefire -1
20:37:49.430 [ai.ltgd] [info] <3> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
20:37:49.430 [ai.ltgd] [info] <3> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
20:37:49.430 [ai.ltgd] [info] <3> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
20:37:49.430 [ai.ltgd] [info] <3> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
20:37:49.430 [ai.ltgd] [info] <3> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
20:37:49.430 [ai.ltgd] [info] <3> misc: production_balance 0.038476, target_religion 1, target_faction spain, num_settlements 5
20:37:49.430 [ai.ltgd] [info] <3> rand 0.308786, difficulty hard, turn_number 363
20:37:49.430 [ai.ltgd] [info] <3> most_desirable 0, target_human 0, target_is_shadow 0
20:37:49.431 [ai.ltgd] [info] <3> LTGD: (andal_peter) defend decision: defend = defend_normal, defend_priority = -1, at_war = 0, want_peace = 0, want_ally = 0, want_be_protect = 0, alliance_against = 0, pts_alliance = 0
20:37:49.431 [ai.ltgd] [info] <3> LTGD: decision parameters 'portugal' (ai_label:andal_peter) vs faction 'denmark':
20:37:49.431 [ai.ltgd] [info] <3> military: frontline_balance 1, military_balance 1.45034, military_balance_plus_enemies 0.139737, alliance_military_balance 5.22888, free_strength_balance 18528
20:37:49.431 [ai.ltgd] [info] <3> faction standing: faction_standing 0.278477, target_faction_standing -0.172721, global_standing -0.985075, target_global_standing -0.515557
20:37:49.431 [ai.ltgd] [info] <3> diplomacy: stance Neutral, num_enemies 1, target_num_enemies 2, has_alliance_against 1, num_turns_allied 0, num_turns_ceasefire -1
20:37:49.431 [ai.ltgd] [info] <3> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
20:37:49.432 [ai.ltgd] [info] <3> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
20:37:49.432 [ai.ltgd] [info] <3> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
20:37:49.432 [ai.ltgd] [info] <3> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
20:37:49.432 [ai.ltgd] [info] <3> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
20:37:49.432 [ai.ltgd] [info] <3> misc: production_balance 4.63636, target_religion 1, target_faction denmark, num_settlements 5
20:37:49.432 [ai.ltgd] [info] <3> rand 0.826472, difficulty hard, turn_number 363
20:37:49.432 [ai.ltgd] [info] <3> most_desirable 0, target_human 0, target_is_shadow 0
20:37:49.433 [ai.ltgd] [info] <3> LTGD: (andal_peter) defend decision: defend = defend_normal, defend_priority = -1, at_war = 0, want_peace = 0, want_ally = 0, want_be_protect = 0, alliance_against = 0, pts_alliance = 0
20:37:49.433 [ai.ltgd] [info] <3> LTGD: decision parameters 'portugal' (ai_label:andal_peter) vs faction 'milan':
20:37:49.433 [ai.ltgd] [info] <3> military: frontline_balance 1, military_balance 1.00224, military_balance_plus_enemies 0.133966, alliance_military_balance 5.90966, free_strength_balance 18528
20:37:49.433 [ai.ltgd] [info] <3> faction standing: faction_standing -0.738154, target_faction_standing -0.103122, global_standing -0.985075, target_global_standing -0.836962
20:37:49.433 [ai.ltgd] [info] <3> diplomacy: stance Neutral, num_enemies 1, target_num_enemies 3, has_alliance_against 1, num_turns_allied 0, num_turns_ceasefire -1
20:37:49.434 [ai.ltgd] [info] <3> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
20:37:49.434 [ai.ltgd] [info] <3> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
20:37:49.434 [ai.ltgd] [info] <3> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
20:37:49.434 [ai.ltgd] [info] <3> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
20:37:49.434 [ai.ltgd] [info] <3> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
20:37:49.434 [ai.ltgd] [info] <3> misc: production_balance 2.37209, target_religion 1, target_faction milan, num_settlements 5
20:37:49.434 [ai.ltgd] [info] <3> rand 0.0901822, difficulty hard, turn_number 363
20:37:49.435 [ai.ltgd] [info] <3> most_desirable 0, target_human 0, target_is_shadow 0
20:37:49.435 [ai.ltgd] [info] <3> LTGD: (andal_peter) defend decision: defend = defend_normal, defend_priority = -1, at_war = 0, want_peace = 0, want_ally = 0, want_be_protect = 0, alliance_against = 0, pts_alliance = 0
20:37:49.435 [ai.ltgd] [info] <3> LTGD: decision parameters 'portugal' (ai_label:andal_peter) vs faction 'england':
20:37:49.435 [ai.ltgd] [info] <3> military: frontline_balance 1, military_balance 0.436454, military_balance_plus_enemies 0.114181, alliance_military_balance 0.436454, free_strength_balance 18528
20:37:49.435 [ai.ltgd] [info] <3> faction standing: faction_standing -0.494743, target_faction_standing 0.156945, global_standing -0.985075, target_global_standing -0.447288
20:37:49.435 [ai.ltgd] [info] <3> diplomacy: stance Allied, num_enemies 1, target_num_enemies 2, has_alliance_against 0, num_turns_allied 245, num_turns_ceasefire -1
20:37:49.435 [ai.ltgd] [info] <3> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
20:37:49.436 [ai.ltgd] [info] <3> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
20:37:49.436 [ai.ltgd] [info] <3> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
20:37:49.436 [ai.ltgd] [info] <3> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
20:37:49.436 [ai.ltgd] [info] <3> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
20:37:49.436 [ai.ltgd] [info] <3> misc: production_balance 0.0470046, target_religion 1, target_faction england, num_settlements 5
20:37:49.436 [ai.ltgd] [info] <3> rand 0.836421, difficulty hard, turn_number 363
20:37:49.436 [ai.ltgd] [info] <3> most_desirable 0, target_human 0, target_is_shadow 0
20:37:49.437 [ai.ltgd] [info] <3> LTGD: (andal_peter) defend decision: defend = defend_normal, defend_priority = -1, at_war = 0, want_peace = 0, want_ally = 0, want_be_protect = 0, alliance_against = 0, pts_alliance = 0
20:37:49.437 [ai.ltgd] [info] <3> LTGD: decision parameters 'portugal' (ai_label:andal_peter) vs faction 'france':
20:37:49.437 [ai.ltgd] [info] <3> military: frontline_balance 24471, military_balance 0.154636, military_balance_plus_enemies 0.154636, alliance_military_balance 1.01845, free_strength_balance 0.612921
20:37:49.437 [ai.ltgd] [info] <3> faction standing: faction_standing -0.99602, target_faction_standing -0.473624, global_standing -0.985075, target_global_standing -0.880276
20:37:49.437 [ai.ltgd] [info] <3> diplomacy: stance AtWar, num_enemies 1, target_num_enemies 5, has_alliance_against 1, num_turns_allied 0, num_turns_ceasefire -1
20:37:49.437 [ai.ltgd] [info] <3> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
20:37:49.437 [ai.ltgd] [info] <3> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
20:37:49.438 [ai.ltgd] [info] <3> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
20:37:49.438 [ai.ltgd] [info] <3> neighbour: is_neighbour 1, target_weakest_neighbour 0, strongest_neighbour 1, borders_all_our_regions 0
20:37:49.438 [ai.ltgd] [info] <3> win conditions: is_faction_to_outlive_target 1, is_target_faction_to_outlive 1
20:37:49.438 [ai.ltgd] [info] <3> misc: production_balance 0.144068, target_religion 1, target_faction france, num_settlements 5
20:37:49.438 [ai.ltgd] [info] <3> rand 0.522233, difficulty hard, turn_number 363
20:37:49.438 [ai.ltgd] [info] <3> most_desirable 1, target_human 0, target_is_shadow 0
20:37:49.439 [ai.ltgd] [info] <3> LTGD: (andal_peter) defend decision: defend = defend_fortified, defend_priority = -1, at_war = 1, want_peace = 0, want_ally = 0, want_be_protect = 0, alliance_against = 14, pts_alliance = 0
20:37:49.439 [ai.ltgd] [info] <3> LTGD: decision parameters 'portugal' (ai_label:andal_peter) vs faction 'moors':
20:37:49.439 [ai.ltgd] [info] <3> military: frontline_balance 1, military_balance 0.64165, military_balance_plus_enemies 0.124606, alliance_military_balance 2.31332, free_strength_balance 0.506576
20:37:49.439 [ai.ltgd] [info] <3> faction standing: faction_standing -0.177677, target_faction_standing 0.182764, global_standing -0.985075, target_global_standing -0.67197
20:37:49.439 [ai.ltgd] [info] <3> diplomacy: stance Neutral, num_enemies 1, target_num_enemies 1, has_alliance_against 1, num_turns_allied 0, num_turns_ceasefire 209
20:37:49.439 [ai.ltgd] [info] <3> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
20:37:49.440 [ai.ltgd] [info] <3> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
20:37:49.440 [ai.ltgd] [info] <3> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
20:37:49.440 [ai.ltgd] [info] <3> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
20:37:49.440 [ai.ltgd] [info] <3> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
20:37:49.440 [ai.ltgd] [info] <3> misc: production_balance 0.100691, target_religion 0, target_faction moors, num_settlements 5
20:37:49.440 [ai.ltgd] [info] <3> rand 0.581622, difficulty hard, turn_number 363
20:37:49.440 [ai.ltgd] [info] <3> most_desirable 0, target_human 0, target_is_shadow 0
20:37:49.441 [ai.ltgd] [info] <3> LTGD: (andal_peter) defend decision: defend = defend_normal, defend_priority = -1, at_war = 0, want_peace = 0, want_ally = 0, want_be_protect = 0, alliance_against = 0, pts_alliance = 0
20:37:49.441 [ai.ltgd] [info] <3> LTGD: decision parameters 'portugal' (ai_label:andal_peter) vs faction 'hre':
20:37:49.441 [ai.ltgd] [info] <3> military: frontline_balance 1, military_balance 0.123572, military_balance_plus_enemies 0.0686848, alliance_military_balance 0.123572, free_strength_balance 0.0727204
20:37:49.441 [ai.ltgd] [info] <3> faction standing: faction_standing -0.690874, target_faction_standing 0.0758391, global_standing -0.985075, target_global_standing -0.977554
20:37:49.441 [ai.ltgd] [info] <3> diplomacy: stance Neutral, num_enemies 1, target_num_enemies 2, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
20:37:49.441 [ai.ltgd] [info] <3> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
20:37:49.441 [ai.ltgd] [info] <3> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
20:37:49.442 [ai.ltgd] [info] <3> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
20:37:49.442 [ai.ltgd] [info] <3> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
20:37:49.442 [ai.ltgd] [info] <3> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
20:37:49.442 [ai.ltgd] [info] <3> misc: production_balance 0.337748, target_religion 3, target_faction hre, num_settlements 5
20:37:49.442 [ai.ltgd] [info] <3> rand 0.882473, difficulty hard, turn_number 363
20:37:49.442 [ai.ltgd] [info] <3> most_desirable 0, target_human 0, target_is_shadow 0
20:37:49.442 [ai.ltgd] [info] <3> LTGD: (andal_peter) defend decision: defend = defend_normal, defend_priority = -1, at_war = 0, want_peace = 0, want_ally = 0, want_be_protect = 0, alliance_against = 0, pts_alliance = 0
20:37:49.443 [ai.ltgd] [info] <3> LTGD: decision parameters 'portugal' (ai_label:andal_peter) vs faction 'slave':
20:37:49.443 [ai.ltgd] [info] <3> military: frontline_balance 1, military_balance 0.983112, military_balance_plus_enemies 0.133619, alliance_military_balance 0.983112, free_strength_balance 1.13578
20:37:49.443 [ai.ltgd] [info] <3> faction standing: faction_standing -0.982106, target_faction_standing -0.260324, global_standing -0.985075, target_global_standing -0.733089
20:37:49.443 [ai.ltgd] [info] <3> diplomacy: stance AtWar, num_enemies 1, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
20:37:49.443 [ai.ltgd] [info] <3> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
20:37:49.443 [ai.ltgd] [info] <3> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
20:37:49.444 [ai.ltgd] [info] <3> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
20:37:49.444 [ai.ltgd] [info] <3> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
20:37:49.444 [ai.ltgd] [info] <3> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
20:37:49.444 [ai.ltgd] [info] <3> misc: production_balance 2.83333, target_religion 4, target_faction slave, num_settlements 5
20:37:49.444 [ai.ltgd] [info] <3> rand 0.554033, difficulty hard, turn_number 363
20:37:49.444 [ai.ltgd] [info] <3> most_desirable 0, target_human 0, target_is_shadow 0
20:37:49.444 [ai.ltgd] [info] <3> LTGD: (andal_peter) defend decision: defend = defend_frontline, defend_priority = -1, at_war = 1, want_peace = 0, want_ally = 0, want_be_protect = 0, alliance_against = 0, pts_alliance = 0
20:37:49.445 [ai.ltgd] [info] <3> LTGD: decision parameters 'portugal' (ai_label:andal_peter) vs faction 'scotland':
20:37:49.445 [ai.ltgd] [info] <3> military: frontline_balance 1, military_balance 0.852021, military_balance_plus_enemies 0.130882, alliance_military_balance 1.4396, free_strength_balance 18528
20:37:49.445 [ai.ltgd] [info] <3> faction standing: faction_standing 0.151097, target_faction_standing -0.17536, global_standing -0.985075, target_global_standing 0.956747
20:37:49.445 [ai.ltgd] [info] <3> diplomacy: stance Neutral, num_enemies 1, target_num_enemies 3, has_alliance_against 1, num_turns_allied 0, num_turns_ceasefire 347
20:37:49.445 [ai.ltgd] [info] <3> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
20:37:49.445 [ai.ltgd] [info] <3> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
20:37:49.446 [ai.ltgd] [info] <3> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
20:37:49.446 [ai.ltgd] [info] <3> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
20:37:49.446 [ai.ltgd] [info] <3> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 1
20:37:49.446 [ai.ltgd] [info] <3> misc: production_balance 0.0753324, target_religion 1, target_faction scotland, num_settlements 5
20:37:49.446 [ai.ltgd] [info] <3> rand 0.283456, difficulty hard, turn_number 363
20:37:49.446 [ai.ltgd] [info] <3> most_desirable 0, target_human 0, target_is_shadow 0
20:37:49.446 [ai.ltgd] [info] <3> LTGD: (andal_peter) invade decision: invade = invade_buildup, invade_priority = -1, want_offer_protect = 0, alliance_against = 0, can_force_invade = 1
20:37:49.447 [ai.ltgd] [info] <3> LTGD: decision parameters 'portugal' (ai_label:andal_peter) vs faction 'venice':
20:37:49.447 [ai.ltgd] [info] <3> military: frontline_balance 1, military_balance 0.985091, military_balance_plus_enemies 0.133655, alliance_military_balance 1.66444, free_strength_balance 18528
20:37:49.447 [ai.ltgd] [info] <3> faction standing: faction_standing -0.112145, target_faction_standing -0.135826, global_standing -0.985075, target_global_standing -0.866839
20:37:49.447 [ai.ltgd] [info] <3> diplomacy: stance Neutral, num_enemies 1, target_num_enemies 2, has_alliance_against 1, num_turns_allied 0, num_turns_ceasefire -1
20:37:49.447 [ai.ltgd] [info] <3> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
20:37:49.447 [ai.ltgd] [info] <3> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
20:37:49.447 [ai.ltgd] [info] <3> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
20:37:49.447 [ai.ltgd] [info] <3> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
20:37:49.448 [ai.ltgd] [info] <3> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
20:37:49.448 [ai.ltgd] [info] <3> misc: production_balance 0.075388, target_religion 1, target_faction venice, num_settlements 5
20:37:49.448 [ai.ltgd] [info] <3> rand 0.963958, difficulty hard, turn_number 363
20:37:49.448 [ai.ltgd] [info] <3> most_desirable 0, target_human 0, target_is_shadow 0
20:37:49.448 [ai.ltgd] [info] <3> LTGD: (andal_peter) invade decision: invade = invade_buildup, invade_priority = -1, want_offer_protect = 0, alliance_against = 0, can_force_invade = 1
20:37:49.448 [ai.ltgd] [info] <3> LTGD: decision parameters 'portugal' (ai_label:andal_peter) vs faction 'turks':
20:37:49.449 [ai.ltgd] [info] <3> military: frontline_balance 1, military_balance 1.45004, military_balance_plus_enemies 0.139734, alliance_military_balance 1.45004, free_strength_balance 18528
20:37:49.449 [ai.ltgd] [info] <3> faction standing: faction_standing 0.794992, target_faction_standing 0.380525, global_standing -0.985075, target_global_standing 0.921026
20:37:49.449 [ai.ltgd] [info] <3> diplomacy: stance Allied, num_enemies 1, target_num_enemies 2, has_alliance_against 0, num_turns_allied 320, num_turns_ceasefire -1
20:37:49.449 [ai.ltgd] [info] <3> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
20:37:49.449 [ai.ltgd] [info] <3> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
20:37:49.449 [ai.ltgd] [info] <3> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
20:37:49.449 [ai.ltgd] [info] <3> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
20:37:49.450 [ai.ltgd] [info] <3> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
20:37:49.450 [ai.ltgd] [info] <3> misc: production_balance 0.0781011, target_religion 2, target_faction turks, num_settlements 5
20:37:49.450 [ai.ltgd] [info] <3> rand 0.512925, difficulty hard, turn_number 363
20:37:49.450 [ai.ltgd] [info] <3> most_desirable 0, target_human 0, target_is_shadow 0
20:37:49.450 [ai.ltgd] [info] <3> LTGD: (andal_peter) invade decision: invade = invade_none, invade_priority = -1, want_offer_protect = 0, alliance_against = 0, can_force_invade = 0
20:37:49.450 [ai.ltgd] [info] <3> LTGD: decision parameters 'portugal' (ai_label:andal_peter) vs faction 'spain':
20:37:49.451 [ai.ltgd] [info] <3> military: frontline_balance 1, military_balance 0.383838, military_balance_plus_enemies 0.110229, alliance_military_balance 0.383838, free_strength_balance 18528
20:37:49.451 [ai.ltgd] [info] <3> faction standing: faction_standing -0.308313, target_faction_standing 0.102393, global_standing -0.985075, target_global_standing 0.38427
20:37:49.451 [ai.ltgd] [info] <3> diplomacy: stance Allied, num_enemies 1, target_num_enemies 3, has_alliance_against 0, num_turns_allied 299, num_turns_ceasefire -1
20:37:49.451 [ai.ltgd] [info] <3> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
20:37:49.451 [ai.ltgd] [info] <3> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
20:37:49.451 [ai.ltgd] [info] <3> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
20:37:49.451 [ai.ltgd] [info] <3> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
20:37:49.452 [ai.ltgd] [info] <3> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
20:37:49.452 [ai.ltgd] [info] <3> misc: production_balance 0.038476, target_religion 1, target_faction spain, num_settlements 5
20:37:49.452 [ai.ltgd] [info] <3> rand 0.00439467, difficulty hard, turn_number 363
20:37:49.452 [ai.ltgd] [info] <3> most_desirable 0, target_human 0, target_is_shadow 0
20:37:49.452 [ai.ltgd] [info] <3> LTGD: (andal_peter) invade decision: invade = invade_buildup, invade_priority = -1, want_offer_protect = 0, alliance_against = 0, can_force_invade = 1
20:37:49.452 [ai.ltgd] [info] <3> LTGD: decision parameters 'portugal' (ai_label:andal_peter) vs faction 'denmark':
20:37:49.452 [ai.ltgd] [info] <3> military: frontline_balance 1, military_balance 1.45034, military_balance_plus_enemies 0.139737, alliance_military_balance 5.22888, free_strength_balance 18528
20:37:49.453 [ai.ltgd] [info] <3> faction standing: faction_standing 0.278477, target_faction_standing -0.172721, global_standing -0.985075, target_global_standing -0.515557
20:37:49.453 [ai.ltgd] [info] <3> diplomacy: stance Neutral, num_enemies 1, target_num_enemies 2, has_alliance_against 1, num_turns_allied 0, num_turns_ceasefire -1
20:37:49.453 [ai.ltgd] [info] <3> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
20:37:49.453 [ai.ltgd] [info] <3> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
20:37:49.453 [ai.ltgd] [info] <3> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
20:37:49.453 [ai.ltgd] [info] <3> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
20:37:49.453 [ai.ltgd] [info] <3> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
20:37:49.454 [ai.ltgd] [info] <3> misc: production_balance 4.63636, target_religion 1, target_faction denmark, num_settlements 5
20:37:49.454 [ai.ltgd] [info] <3> rand 0.885617, difficulty hard, turn_number 363
20:37:49.454 [ai.ltgd] [info] <3> most_desirable 0, target_human 0, target_is_shadow 0
20:37:49.454 [ai.ltgd] [info] <3> LTGD: (andal_peter) invade decision: invade = invade_buildup, invade_priority = -1, want_offer_protect = 0, alliance_against = 0, can_force_invade = 1
20:37:49.454 [ai.ltgd] [info] <3> LTGD: decision parameters 'portugal' (ai_label:andal_peter) vs faction 'milan':
20:37:49.454 [ai.ltgd] [info] <3> military: frontline_balance 1, military_balance 1.00224, military_balance_plus_enemies 0.133966, alliance_military_balance 5.90966, free_strength_balance 18528
20:37:49.455 [ai.ltgd] [info] <3> faction standing: faction_standing -0.738154, target_faction_standing -0.103122, global_standing -0.985075, target_global_standing -0.836962
20:37:49.455 [ai.ltgd] [info] <3> diplomacy: stance Neutral, num_enemies 1, target_num_enemies 3, has_alliance_against 1, num_turns_allied 0, num_turns_ceasefire -1
20:37:49.455 [ai.ltgd] [info] <3> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
20:37:49.455 [ai.ltgd] [info] <3> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
20:37:49.455 [ai.ltgd] [info] <3> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
20:37:49.455 [ai.ltgd] [info] <3> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
20:37:49.455 [ai.ltgd] [info] <3> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
20:37:49.456 [ai.ltgd] [info] <3> misc: production_balance 2.37209, target_religion 1, target_faction milan, num_settlements 5
20:37:49.456 [ai.ltgd] [info] <3> rand 0.362133, difficulty hard, turn_number 363
20:37:49.456 [ai.ltgd] [info] <3> most_desirable 0, target_human 0, target_is_shadow 0
20:37:49.456 [ai.ltgd] [info] <3> LTGD: (andal_peter) invade decision: invade = invade_buildup, invade_priority = 699, want_offer_protect = 0, alliance_against = 0, can_force_invade = 1
20:37:49.456 [ai.ltgd] [info] <3> LTGD: decision parameters 'portugal' (ai_label:andal_peter) vs faction 'england':
20:37:49.456 [ai.ltgd] [info] <3> military: frontline_balance 1, military_balance 0.436454, military_balance_plus_enemies 0.114181, alliance_military_balance 0.436454, free_strength_balance 18528
20:37:49.456 [ai.ltgd] [info] <3> faction standing: faction_standing -0.494743, target_faction_standing 0.156945, global_standing -0.985075, target_global_standing -0.447288
20:37:49.457 [ai.ltgd] [info] <3> diplomacy: stance Allied, num_enemies 1, target_num_enemies 2, has_alliance_against 0, num_turns_allied 245, num_turns_ceasefire -1
20:37:49.457 [ai.ltgd] [info] <3> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
20:37:49.457 [ai.ltgd] [info] <3> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
20:37:49.457 [ai.ltgd] [info] <3> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
20:37:49.457 [ai.ltgd] [info] <3> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
20:37:49.457 [ai.ltgd] [info] <3> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
20:37:49.458 [ai.ltgd] [info] <3> misc: production_balance 0.0470046, target_religion 1, target_faction england, num_settlements 5
20:37:49.458 [ai.ltgd] [info] <3> rand 0.511063, difficulty hard, turn_number 363
20:37:49.458 [ai.ltgd] [info] <3> most_desirable 0, target_human 0, target_is_shadow 0
20:37:49.458 [ai.ltgd] [info] <3> LTGD: (andal_peter) invade decision: invade = invade_buildup, invade_priority = -1, want_offer_protect = 0, alliance_against = 0, can_force_invade = 1
20:37:49.458 [ai.ltgd] [info] <3> LTGD: decision parameters 'portugal' (ai_label:andal_peter) vs faction 'france':
20:37:49.458 [ai.ltgd] [info] <3> military: frontline_balance 24471, military_balance 0.154636, military_balance_plus_enemies 0.154636, alliance_military_balance 1.01845, free_strength_balance 0.612921
20:37:49.458 [ai.ltgd] [info] <3> faction standing: faction_standing -0.99602, target_faction_standing -0.473624, global_standing -0.985075, target_global_standing -0.880276
20:37:49.458 [ai.ltgd] [info] <3> diplomacy: stance AtWar, num_enemies 1, target_num_enemies 5, has_alliance_against 1, num_turns_allied 0, num_turns_ceasefire -1
20:37:49.459 [ai.ltgd] [info] <3> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
20:37:49.459 [ai.ltgd] [info] <3> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
20:37:49.459 [ai.ltgd] [info] <3> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
20:37:49.459 [ai.ltgd] [info] <3> neighbour: is_neighbour 1, target_weakest_neighbour 0, strongest_neighbour 1, borders_all_our_regions 0
20:37:49.459 [ai.ltgd] [info] <3> win conditions: is_faction_to_outlive_target 1, is_target_faction_to_outlive 1
20:37:49.459 [ai.ltgd] [info] <3> misc: production_balance 0.144068, target_religion 1, target_faction france, num_settlements 5
20:37:49.459 [ai.ltgd] [info] <3> rand 0.011597, difficulty hard, turn_number 363
20:37:49.460 [ai.ltgd] [info] <3> most_desirable 1, target_human 0, target_is_shadow 0
20:37:49.460 [ai.ltgd] [info] <3> LTGD: (andal_peter) invade decision: invade = invade_opportunistic, invade_priority = 13999, want_offer_protect = 0, alliance_against = 18, can_force_invade = 1
20:37:49.460 [ai.ltgd] [info] <3> LTGD: decision parameters 'portugal' (ai_label:andal_peter) vs faction 'moors':
20:37:49.460 [ai.ltgd] [info] <3> military: frontline_balance 1, military_balance 0.64165, military_balance_plus_enemies 0.124606, alliance_military_balance 2.31332, free_strength_balance 0.506576
20:37:49.460 [ai.ltgd] [info] <3> faction standing: faction_standing -0.177677, target_faction_standing 0.182764, global_standing -0.985075, target_global_standing -0.67197
20:37:49.460 [ai.ltgd] [info] <3> diplomacy: stance Neutral, num_enemies 1, target_num_enemies 1, has_alliance_against 1, num_turns_allied 0, num_turns_ceasefire 209
20:37:49.461 [ai.ltgd] [info] <3> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
20:37:49.461 [ai.ltgd] [info] <3> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
20:37:49.461 [ai.ltgd] [info] <3> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
20:37:49.461 [ai.ltgd] [info] <3> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
20:37:49.461 [ai.ltgd] [info] <3> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
20:37:49.461 [ai.ltgd] [info] <3> misc: production_balance 0.100691, target_religion 0, target_faction moors, num_settlements 5
20:37:49.462 [ai.ltgd] [info] <3> rand 0.118595, difficulty hard, turn_number 363
20:37:49.462 [ai.ltgd] [info] <3> most_desirable 0, target_human 0, target_is_shadow 0
20:37:49.462 [ai.ltgd] [info] <3> LTGD: (andal_peter) invade decision: invade = invade_start, invade_priority = -1, want_offer_protect = 0, alliance_against = 0, can_force_invade = 0
20:37:49.462 [ai.ltgd] [info] <3> LTGD: decision parameters 'portugal' (ai_label:andal_peter) vs faction 'hre':
20:37:49.462 [ai.ltgd] [info] <3> military: frontline_balance 1, military_balance 0.123572, military_balance_plus_enemies 0.0686848, alliance_military_balance 0.123572, free_strength_balance 0.0727204
20:37:49.462 [ai.ltgd] [info] <3> faction standing: faction_standing -0.690874, target_faction_standing 0.0758391, global_standing -0.985075, target_global_standing -0.977554
20:37:49.463 [ai.ltgd] [info] <3> diplomacy: stance Neutral, num_enemies 1, target_num_enemies 2, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
20:37:49.463 [ai.ltgd] [info] <3> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
20:37:49.463 [ai.ltgd] [info] <3> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
20:37:49.463 [ai.ltgd] [info] <3> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
20:37:49.463 [ai.ltgd] [info] <3> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
20:37:49.463 [ai.ltgd] [info] <3> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
20:37:49.463 [ai.ltgd] [info] <3> misc: production_balance 0.337748, target_religion 3, target_faction hre, num_settlements 5
20:37:49.463 [ai.ltgd] [info] <3> rand 0.119663, difficulty hard, turn_number 363
20:37:49.464 [ai.ltgd] [info] <3> most_desirable 0, target_human 0, target_is_shadow 0
20:37:49.464 [ai.ltgd] [info] <3> LTGD: (andal_peter) invade decision: invade = invade_buildup, invade_priority = 699, want_offer_protect = 0, alliance_against = 0, can_force_invade = 1
20:37:49.464 [ai.ltgd] [info] <3> LTGD: decision parameters 'portugal' (ai_label:andal_peter) vs faction 'slave':
20:37:49.464 [ai.ltgd] [info] <3> military: frontline_balance 1, military_balance 0.983112, military_balance_plus_enemies 0.133619, alliance_military_balance 0.983112, free_strength_balance 1.13578
20:37:49.464 [ai.ltgd] [info] <3> faction standing: faction_standing -0.982106, target_faction_standing -0.260324, global_standing -0.985075, target_global_standing -0.733089
20:37:49.464 [ai.ltgd] [info] <3> diplomacy: stance AtWar, num_enemies 1, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
20:37:49.465 [ai.ltgd] [info] <3> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
20:37:49.465 [ai.ltgd] [info] <3> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
20:37:49.465 [ai.ltgd] [info] <3> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
20:37:49.465 [ai.ltgd] [info] <3> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
20:37:49.465 [ai.ltgd] [info] <3> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
20:37:49.465 [ai.ltgd] [info] <3> misc: production_balance 2.83333, target_religion 4, target_faction slave, num_settlements 5
20:37:49.465 [ai.ltgd] [info] <3> rand 0.20661, difficulty hard, turn_number 363
20:37:49.466 [ai.ltgd] [info] <3> most_desirable 0, target_human 0, target_is_shadow 0
20:37:49.466 [ai.ltgd] [info] <3> LTGD: (andal_peter) invade decision: invade = invade_opportunistic, invade_priority = 27999, want_offer_protect = 0, alliance_against = -99995, can_force_invade = 1
20:37:49.466 [ai.ltgd] [info] <3> LTGD: number of invasion targets: '1
20:37:49.466 [ai.ltgd] [info] <3> LTGD: considering a naval invasion
20:37:49.466 [ai.ltgd] [info] <3> LTGD: target region for naval invasion: 56, rating: 1338
20:37:49.466 [ai.ltgd] [info] <3> LTGD: target region for naval invasion: 51, rating: 845
20:37:49.467 [ai.ltgd] [info] <3> LTGD: target region for naval invasion: 42, rating: 1144
20:37:49.467 [ai.ltgd] [info] <3> LTGD: target region for naval invasion: 56, rating: 953
20:37:49.467 [ai.ltgd] [info] <3> LTGD: target region for naval invasion: 51, rating: 460
20:37:49.467 [ai.ltgd] [info] <3> LTGD: target region for naval invasion: 42, rating: 759
20:37:49.467 [ai.ltgd] [info] <3> LTGD: naval invasion planned, from province 32 to province 56 (rating 1338).