Change Log:
Global
- Assault Grenades no longer cause slowdown and apply modifiers that alter target behaviour, but instead cause from 15-150dmg with a recharge time of 25sec
- Krak Grenades can now damage Heavy Armour 4
- Added ability recharge time id to all speed increase abilities to see if they work with toggle activation, thus only allowing one them at a time.
- Imperial and Chaos Plasma weapons have their recharge time increased 25%, fire slower now.
- Removed deepstrike events (lightning flash)
- Skimmers move 50% faster when not using combat speed
- Flat Out changed to timed ability from toggled
- Some general AI improvements.
- Win Condition updated, should not cause SCAR errors anymore.
- Heroes mod fully updated and playable.
BT
- Techmarine Signum updated to act like Space Marines one
- Builder techmarine cost increased to 250 requisition
- New Terminator model
Chaos
- Undivided Traits tweaks
- Troops Daemons restricted to 10units squads unless their mark is picked in HQ or with Zealous Trait
- Daemons are unavailable to AL, IW and NL traits
- Cult Troops are unavailble to Undivided Traits
- Undivided Traits require to have no cult troops built
- Greater Daemons only available with their HQ mark or Zealous Trait, they spawn at the Sacrificial Cirlce when "summoned" in Zealous, with their HQ mark they possess as normal.
- IW Servo arm wargear now adds an ability that fixes a bug with the repair command when the lords uses a transport.
- IW has access to Artillery vehicles, Medusa, Griffon and Basilisk
- Chaos Space Marines cost increased to 85requisition
Orks
- New model for Boyz (Slugga boy, Shoota boy, Tankbusta, Stormboy, Ardboy)
- New Stormboy Nob model
- Burnaboyz use kommando model now, kinda suits it better with the facemask and fancy burna model.
- Tankbustas Bomb Squig ability actually deploys a bomb squig now
- Tankbustas Gloryhogs chasing reduced a lot, they wont cross the entire map to attack a far away target now.
Space Marines
- Assault Terminator sarge should be able to upgrade to Thunder Hammer and Storm Shield in the squad upgrade menu
- New Terminator model
- Tactical squads can get special weapons without needing full squad, Heavy Weapons still require full squad.
- Tactical squad upgrades cost increased, since they dont require full squad anymore.
IG
- Leman Russ model tweaked, fixed autocannons and coaxial stormbolters animations and other miscellaneous.
- Coaxial storm bolters for Leman Russ Vanquishers (including command tank) are an optional upgrade now.
- AI now uses Company Command Squad Orders abilities.
Eldar
- Units and Weapons properly tiered
- Guardian squads can now upgrade their Platform weapon, not needing to have a squad type for each Platform weapon.
- Harlequins have access to Fusion Pistols
Tau
- Units and Weapons properly tiered