Внедрение юнита (лесники) из Русичей в Русь 2 :
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В export_descr_unit.txt изменил у копии (Seltshane):
type Seltshane
dictionary Seltshane ; Selskoe Opoltshenie
category infantry
class light
voice_type Light
banner faction main_infantry
banner holy crusade
soldier kiev_selskij, 96, 0, 1
attributes sea_faring, hide_forest, can_withdraw, free_upkeep_unit, stakes
formation 1.3, 1.3, 2.6, 2.6, 5, square
stat_health 1, 0
stat_pri 1, 2, no, 0, 0, melee, melee_simple, slashing, axe, 25, 1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
stat_sec_attr no
stat_pri_armour 1, 0, 1, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground -1, -5, 5, 5
stat_mental 2, low, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 500, 100, 500, 500, 500, 0, 0
armour_ug_levels 1, 2, 3
armour_ug_models kiev_selskij
ownership kiev, tshernigov, murom, rostov, slave
recruit_priority_offset -55
на
type rus_kiy_lesnik_axe2
dictionary rus_kiy_lesnik_axe2 ; Selskoe Opoltshenie
category infantry
class light
voice_type Light
banner faction main_infantry
banner holy crusade
soldier rus_kiy_lesnik_axe2, 96, 0, 1
attributes sea_faring, hide_forest, can_withdraw, free_upkeep_unit, stakes
formation 1.3, 1.3, 2.6, 2.6, 5, square
stat_health 1, 0
stat_pri 1, 2, no, 0, 0, melee, melee_simple, slashing, axe, 25, 1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
stat_sec_attr no
stat_pri_armour 1, 0, 1, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground -1, -5, 5, 5
stat_mental 2, low, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 500, 100, 500, 500, 500, 0, 0
armour_ug_levels 1, 2, 3
armour_ug_models rus_kiy_lesnik_axe2
ownership kiev, slave
recruit_priority_offset -55
т.е.
type rus_kiy_lesnik_axe2
dictionary rus_kiy_lesnik_axe2
soldier rus_kiy_lesnik_axe2, 96, 0, 1
armour_ug_models rus_kiy_lesnik_axe2
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В MDB изменил(копии):
12 kiev_selskij
1 1
49 unit_models/_Units/kiev/RM_kiev_selskij_lod0.mesh 6400
2
4 kiev
56 unit_models/_Units/kiev/textures/RM_kiev_selskij.texture
63 unit_models/_Units/kiev/textures/RM_kiev_selskij_normal.texture
47 unit_sprites/russia_EE_Catapult_Crew_sprite.spr
5 slave
56 unit_models/_Units/kiev/textures/RM_kiev_selskij.texture
63 unit_models/_Units/kiev/textures/RM_kiev_selskij_normal.texture
47 unit_sprites/russia_EE_Catapult_Crew_sprite.spr
2
4 kiev
66 unit_models/AttachmentSets/kiev_nidrigeniveau_wafe_tekstur.texture
71 unit_models/AttachmentSets/kiev_nidrigeniveau_wafe_tekstur_norm.texture 0
5 slave
66 unit_models/AttachmentSets/kiev_nidrigeniveau_wafe_tekstur.texture
71 unit_models/AttachmentSets/kiev_nidrigeniveau_wafe_tekstur_norm.texture 0
1
4 None
9 MTW2_Mace 0
2
17 MTW2_Mace_Primary
14 fs_test_shield 0
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
на
19 rus_kiy_lesnik_axe2
1 1
49 unit_models/_Units/kiev/RM_kiev_selskij_lod0.mesh 6400
2
4 kiev
56 unit_models/_Units/kiev/textures/RM_kiev_selskij.texture
63 unit_models/_Units/kiev/textures/RM_kiev_selskij_normal.texture
47 unit_sprites/russia_EE_Catapult_Crew_sprite.spr
5 slave
56 unit_models/_Units/kiev/textures/RM_kiev_selskij.texture
63 unit_models/_Units/kiev/textures/RM_kiev_selskij_normal.texture
47 unit_sprites/russia_EE_Catapult_Crew_sprite.spr
2
4 kiev
66 unit_models/AttachmentSets/kiev_nidrigeniveau_wafe_tekstur.texture
71 unit_models/AttachmentSets/kiev_nidrigeniveau_wafe_tekstur_norm.texture 0
5 slave
66 unit_models/AttachmentSets/kiev_nidrigeniveau_wafe_tekstur.texture
71 unit_models/AttachmentSets/kiev_nidrigeniveau_wafe_tekstur_norm.texture 0
1
4 None
9 MTW2_Mace 0
2
17 MTW2_Mace_Primary
14 fs_test_shield 0
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
т.е. 12 kiev_selskij на 19 rus_kiy_lesnik_axe2
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Итого:
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1.вставил в EDU:
type rus_kiy_lesnik_axe2
dictionary rus_kiy_lesnik_axe2 ; Selskoe Opoltshenie
category infantry
class light
voice_type Light
banner faction main_infantry
banner holy crusade
soldier rus_kiy_lesnik_axe2, 96, 0, 1
attributes sea_faring, hide_forest, can_withdraw, free_upkeep_unit, stakes
formation 1.3, 1.3, 2.6, 2.6, 5, square
stat_health 1, 0
stat_pri 1, 2, no, 0, 0, melee, melee_simple, slashing, axe, 25, 1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
stat_sec_attr no
stat_pri_armour 1, 0, 1, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground -1, -5, 5, 5
stat_mental 2, low, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 500, 100, 500, 500, 500, 0, 0
armour_ug_levels 1, 2, 3
armour_ug_models rus_kiy_lesnik_axe2
ownership kiev, slave
recruit_priority_offset -55
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2.вставил в MDB:
19 rus_kiy_lesnik_axe2
1 1
49 unit_models/_Units/kiev/RM_kiev_selskij_lod0.mesh 6400
2
4 kiev
56 unit_models/_Units/kiev/textures/RM_kiev_selskij.texture
63 unit_models/_Units/kiev/textures/RM_kiev_selskij_normal.texture
47 unit_sprites/russia_EE_Catapult_Crew_sprite.spr
5 slave
56 unit_models/_Units/kiev/textures/RM_kiev_selskij.texture
63 unit_models/_Units/kiev/textures/RM_kiev_selskij_normal.texture
47 unit_sprites/russia_EE_Catapult_Crew_sprite.spr
2
4 kiev
66 unit_models/AttachmentSets/kiev_nidrigeniveau_wafe_tekstur.texture
71 unit_models/AttachmentSets/kiev_nidrigeniveau_wafe_tekstur_norm.texture 0
5 slave
66 unit_models/AttachmentSets/kiev_nidrigeniveau_wafe_tekstur.texture
71 unit_models/AttachmentSets/kiev_nidrigeniveau_wafe_tekstur_norm.texture 0
1
4 None
9 MTW2_Mace 0
2
17 MTW2_Mace_Primary
14 fs_test_shield 0
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
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3.в MDB поменял цифру 22 serialization::archive 3 0 0 0 0 1140 0 0 т.е.(+1юнит)
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4.в export_units.txt вставил:
¬----------------
{rus_kiy_lesnik_axe2}Лесники
{rus_kiy_lesnik_axe2_descr} Жители безкрайних лесов, берущиеся за топоры, чтобы защитить свои дома. Они неплохо атакуют
лёгкую пехоту, но не могут оказать серьёзного сопротивления в обороне или сражении с профессиональными войсками.
{rus_kiy_lesnik_axe2_descr_short}Лесники с топорами.
¬----------------
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5. вставил иконку и инфо о юните.(#rus_kiy_lesnik_axe2.tga) и (rus_kiy_lesnik_axe2_info.tga)
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6. вставить в export_descr_buildings.txt :
recruit_pool "rus_kiy_lesnik_axe2" 5 1 5 2 requires factions { russia, } and event_counter is_the_ai 0
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7.в MDB (изменил mesh texture и AttachmentSets):
19 rus_kiy_lesnik_axe2
1 1
50 unit_models/_Units/kiev/RM_kiev_selskij2_lod0.mesh 6400
2
4 kiev
57 unit_models/_Units/kiev/textures/RM_kiev_selskij2.texture
64 unit_models/_Units/kiev/textures/RM_kiev_selskij2_normal.texture
47 unit_sprites/russia_EE_Catapult_Crew_sprite.spr
5 slave
57 unit_models/_Units/kiev/textures/RM_kiev_selskij2.texture
64 unit_models/_Units/kiev/textures/RM_kiev_selskij2_normal.texture
47 unit_sprites/russia_EE_Catapult_Crew_sprite.spr
2
4 kiev
67 unit_models/AttachmentSets/kiev2_nidrigeniveau_wafe_tekstur.texture
72 unit_models/AttachmentSets/kiev2_nidrigeniveau_wafe_tekstur_norm.texture 0
5 slave
66 unit_models/AttachmentSets/kiev_nidrigeniveau_wafe_tekstur.texture
71 unit_models/AttachmentSets/kiev_nidrigeniveau_wafe_tekstur_norm.texture 0
1
4 None
11 MTW2_2H_Axe
2
19 MTW2_2H_Axe_primary
14 fs_test_shield 0
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
(прописал 2 для того чтобы непортить других юнитов в моде).
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8. скопировал из Русичей mesh texture и AttachmentSets (дровосека) и переименовал :
RM_kiev_selskij2_lod0.mesh 6400
RM_kiev_selskij2.texture
RM_kiev_selskij2_normal.texture
kiev2_nidrigeniveau_wafe_tekstur.texture
kiev2_nidrigeniveau_wafe_tekstur_norm.texture 0
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9.изменил в MDB:
19 rus_kiy_lesnik_axe2
1 1
50 unit_models/_Units/kiev/RM_kiev_selskij2_lod0.mesh 6400
2
4 kiev
57 unit_models/_Units/kiev/textures/RM_kiev_selskij2.texture
64 unit_models/_Units/kiev/textures/RM_kiev_selskij2_normal.texture
47 unit_sprites/russia_EE_Catapult_Crew_sprite.spr
5 slave
57 unit_models/_Units/kiev/textures/RM_kiev_selskij2.texture
64 unit_models/_Units/kiev/textures/RM_kiev_selskij2_normal.texture
47 unit_sprites/russia_EE_Catapult_Crew_sprite.spr
2
4 kiev
66 unit_models/AttachmentSets/kiev_nidrigeniveau_wafe_tekstur.texture
71 unit_models/AttachmentSets/kiev_nidrigeniveau_wafe_tekstur_norm.texture 0
5 slave
66 unit_models/AttachmentSets/kiev_nidrigeniveau_wafe_tekstur.texture
71 unit_models/AttachmentSets/kiev_nidrigeniveau_wafe_tekstur_norm.texture 0
1
4 None
11 MTW2_2H_Axe 0
1
19 MTW2_2H_Axe_primary 0
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
А именно :
1
4 None
11 MTW2_2H_Axe 0
1
19 MTW2_2H_Axe_primary 0
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
(Который из хвата топора у юнита изменяет в хват секиры).(только в Русь2).
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Перенос юнита-лесники из Киева в Чернигов, Галич, Ростов, Муром, Смоленск, Тмутаракань, Новгород, Полоцк:
1.в export_descr_unit.txt под ownership kiev, slave, tshernigov, hre, rostov, murom, normans, venice, russia, polozk,
2.в battle_models.modeldb,к уже имеющимся вставил :
19 rus_kiy_lesnik_axe2
1 1
50 unit_models/_Units/kiev/RM_kiev_selskij2_lod0.mesh 6400
10
4 kiev
57 unit_models/_Units/kiev/textures/RM_kiev_selskij2.texture
64 unit_models/_Units/kiev/textures/RM_kiev_selskij2_normal.texture
47 unit_sprites/russia_EE_Catapult_Crew_sprite.spr
10 tshernigov
57 unit_models/_Units/kiev/textures/RM_kiev_selskij2.texture
64 unit_models/_Units/kiev/textures/RM_kiev_selskij2_normal.texture
47 unit_sprites/russia_EE_Catapult_Crew_sprite.spr
3 hre
57 unit_models/_Units/kiev/textures/RM_kiev_selskij2.texture
64 unit_models/_Units/kiev/textures/RM_kiev_selskij2_normal.texture
47 unit_sprites/russia_EE_Catapult_Crew_sprite.spr
6 rostov
57 unit_models/_Units/kiev/textures/RM_kiev_selskij2.texture
64 unit_models/_Units/kiev/textures/RM_kiev_selskij2_normal.texture
47 unit_sprites/russia_EE_Catapult_Crew_sprite.spr
5 murom
57 unit_models/_Units/kiev/textures/RM_kiev_selskij2.texture
64 unit_models/_Units/kiev/textures/RM_kiev_selskij2_normal.texture
47 unit_sprites/russia_EE_Catapult_Crew_sprite.spr
7 normans
57 unit_models/_Units/kiev/textures/RM_kiev_selskij2.texture
64 unit_models/_Units/kiev/textures/RM_kiev_selskij2_normal.texture
47 unit_sprites/russia_EE_Catapult_Crew_sprite.spr
6 venice
57 unit_models/_Units/kiev/textures/RM_kiev_selskij2.texture
64 unit_models/_Units/kiev/textures/RM_kiev_selskij2_normal.texture
47 unit_sprites/russia_EE_Catapult_Crew_sprite.spr
6 russia
57 unit_models/_Units/kiev/textures/RM_kiev_selskij2.texture
64 unit_models/_Units/kiev/textures/RM_kiev_selskij2_normal.texture
47 unit_sprites/russia_EE_Catapult_Crew_sprite.spr
6 polozk
57 unit_models/_Units/kiev/textures/RM_kiev_selskij2.texture
64 unit_models/_Units/kiev/textures/RM_kiev_selskij2_normal.texture
47 unit_sprites/russia_EE_Catapult_Crew_sprite.spr
5 slave
57 unit_models/_Units/kiev/textures/RM_kiev_selskij2.texture
64 unit_models/_Units/kiev/textures/RM_kiev_selskij2_normal.texture
47 unit_sprites/russia_EE_Catapult_Crew_sprite.spr
10
4 kiev
67 unit_models/AttachmentSets/kiev2_nidrigeniveau_wafe_tekstur.texture
72 unit_models/AttachmentSets/kiev2_nidrigeniveau_wafe_tekstur_norm.texture 0
10 tshernigov
67 unit_models/AttachmentSets/kiev2_nidrigeniveau_wafe_tekstur.texture
72 unit_models/AttachmentSets/kiev2_nidrigeniveau_wafe_tekstur_norm.texture 0
3 hre
67 unit_models/AttachmentSets/kiev2_nidrigeniveau_wafe_tekstur.texture
72 unit_models/AttachmentSets/kiev2_nidrigeniveau_wafe_tekstur_norm.texture 0
6 rostov
67 unit_models/AttachmentSets/kiev2_nidrigeniveau_wafe_tekstur.texture
72 unit_models/AttachmentSets/kiev2_nidrigeniveau_wafe_tekstur_norm.texture 0
5 murom
67 unit_models/AttachmentSets/kiev2_nidrigeniveau_wafe_tekstur.texture
72 unit_models/AttachmentSets/kiev2_nidrigeniveau_wafe_tekstur_norm.texture 0
7 normans
67 unit_models/AttachmentSets/kiev2_nidrigeniveau_wafe_tekstur.texture
72 unit_models/AttachmentSets/kiev2_nidrigeniveau_wafe_tekstur_norm.texture 0
6 venice
67 unit_models/AttachmentSets/kiev2_nidrigeniveau_wafe_tekstur.texture
72 unit_models/AttachmentSets/kiev2_nidrigeniveau_wafe_tekstur_norm.texture 0
6 russia
67 unit_models/AttachmentSets/kiev2_nidrigeniveau_wafe_tekstur.texture
72 unit_models/AttachmentSets/kiev2_nidrigeniveau_wafe_tekstur_norm.texture 0
6 polozk
67 unit_models/AttachmentSets/kiev2_nidrigeniveau_wafe_tekstur.texture
72 unit_models/AttachmentSets/kiev2_nidrigeniveau_wafe_tekstur_norm.texture 0
5 slave
67 unit_models/AttachmentSets/kiev2_nidrigeniveau_wafe_tekstur.texture
72 unit_models/AttachmentSets/kiev2_nidrigeniveau_wafe_tekstur_norm.texture 0
1
4 None
11 MTW2_2H_Axe 0
1
19 MTW2_2H_Axe_primary 0
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
3.Затем в export_descr_buildings.txt где встречается recruit_pool "rus_kiy_lesnik_axe2" 5 1 5 1 requires factions...
прописал { kiev, tshernigov, hre, rostov, murom, normans, venice, russia, polozk, }...
4.После установил иконку и инфо о юните.( всем фракциям tshernigov, hre, rostov, murom, normans, venice, slave )
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В итоге юнит появился во всех русских фракциях.