Added recent changes from Battle, AI and Campaign mods:
Generals buffed + experience rewards rebalanced - slightly stronger general units and their chevron rewards were edited to actually mean something.
Transport ships additional nerf - slower speed, lower hitpoints
Removed abilities from certain units - no more horse archers with flamming arrows, no more fire javelins
Reworked Triarii Roman unit tree - now Veteran Legionares and Evocati Cohort are spear units aswell with proper stats balance and abilities, adapted unit cards and their overall effectivity
Many thanks for great unit cards and pictures to Noif
Mecenary changes:
Replenish mod increased
Chance to replenish unit increased from 0,1 to 0,2 and fro 0,05 to 0,1.
Max count on few units slightly increased
Upkeep is reduced as is this mod standard but still higher then most regular units
More agressive AI - should try to attack player and other nations when it will be able to, less sitting on their asses.
Additional large recruitment changes - few more basic units unlocked for all nations depending on their culture, makes AI easier and faster way to get them. Results are much better combined armies with proper variety.
Enjoy.