помогите, почему вылетает при завершении хода? спасибо
12:45:23.172 [system.rpt] [always] CPU: SSE2
12:45:23.173 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
12:45:23.176 [system.io] [always] mounted pack packs/data_0.pack
12:45:23.176 [system.io] [always] mounted pack packs/data_1.pack
12:45:23.176 [system.io] [always] mounted pack packs/data_2.pack
12:45:23.177 [system.io] [always] mounted pack packs/data_3.pack
12:45:23.177 [system.io] [always] mounted pack packs/data_4.pack
12:45:23.178 [system.io] [always] mounted pack packs/localized.pack
12:45:25.994 [script.err] [error] Script Error in mods/russ2/data/export_descr_buildings.txt, at line 6740, column 3
Building DB error - culture db max settlement level differs from building db max settlement level for faction denmark (bdg city vs clt huge_city)
12:45:25.994 [script.err] [error] Script Error in mods/russ2/data/export_descr_buildings.txt, at line 6740, column 3
Building DB error - culture db max settlement level differs from building db max settlement level for faction mongols (bdg city vs clt huge_city)
12:45:25.994 [script.err] [error] Script Error in mods/russ2/data/export_descr_buildings.txt, at line 6740, column 3
Building DB error - culture db max settlement level differs from building db max settlement level for faction cuman (bdg city vs clt huge_city)
12:45:25.994 [script.err] [error] Script Error in mods/russ2/data/export_descr_buildings.txt, at line 6740, column 3
Building DB error - faction papal_states has gap in building prior to merchant_vault (unavailable at level zero)
12:45:25.994 [script.err] [error] Script Error in mods/russ2/data/export_descr_buildings.txt, at line 6740, column 3
Building DB error - faction hungary has gap in building prior to armoury
12:45:25.997 [data.invalid] [error] Target building level not allowed: , village -> motte_and_bailey, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
12:45:25.997 [data.invalid] [error] Target building level not allowed: , town -> wooden_castle, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
12:45:25.997 [data.invalid] [error] Target building level not allowed: , town -> wooden_castle, barracks[0](town_watch) -> castle_barracks[1](garrison_quarters)
12:45:25.997 [data.invalid] [error] Target building level not allowed: , town -> wooden_castle, smith[0](leather_tanner) -> castle_smith[0](c_leather_tanner)
12:45:25.997 [data.invalid] [error] Target building level not allowed: , town -> wooden_castle, hinterland_roads[0](roads) -> hinterland_castle_roads[0](c_roads)
12:45:25.997 [data.invalid] [error] Target building level not allowed: , large_town -> castle, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
12:45:25.997 [data.invalid] [error] Target building level not allowed: , large_town -> castle, core_building[1](wooden_wall) -> core_castle_building[2](castle)
12:45:25.997 [data.invalid] [error] Target building level not allowed: , large_town -> castle, barracks[0](town_watch) -> castle_barracks[1](garrison_quarters)
12:45:25.997 [data.invalid] [error] Target building level not allowed: , large_town -> castle, barracks[1](town_guard) -> castle_barracks[2](drill_square)
12:45:25.997 [data.invalid] [error] Target building level not allowed: , large_town -> castle, smith[0](leather_tanner) -> castle_smith[0](c_leather_tanner)
12:45:25.997 [data.invalid] [error] Target building level not allowed: , large_town -> castle, smith[1](blacksmith) -> castle_smith[1](c_blacksmith)
12:45:25.997 [data.invalid] [error] Target building level not allowed: , large_town -> castle, port[0](port) -> castle_port[0](c_port)
12:45:25.997 [data.invalid] [error] Target building level not allowed: , large_town -> castle, hinterland_roads[0](roads) -> hinterland_castle_roads[0](c_roads)
12:45:25.997 [data.invalid] [error] Target building level not allowed: , large_town -> castle, hinterland_mines[0](mines) -> hinterland_castle_mines[0](c_mines)
12:45:25.997 [data.invalid] [error] Target building level not allowed: , village -> motte_and_bailey, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
12:45:25.997 [data.invalid] [error] Target building level not allowed: , town -> wooden_castle, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
12:45:25.998 [data.invalid] [error] Target building level not allowed: , town -> wooden_castle, barracks[0](town_watch) -> castle_barracks[1](garrison_quarters)
12:45:25.998 [data.invalid] [error] Target building level not allowed: , town -> wooden_castle, smith[0](leather_tanner) -> castle_smith[0](c_leather_tanner)
12:45:25.998 [data.invalid] [error] Target building level not allowed: , town -> wooden_castle, hinterland_roads[0](roads) -> hinterland_castle_roads[0](c_roads)
12:45:25.998 [data.invalid] [error] Target building level not allowed: , large_town -> castle, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
12:45:25.998 [data.invalid] [error] Target building level not allowed: , large_town -> castle, core_building[1](wooden_wall) -> core_castle_building[2](castle)
12:45:25.998 [data.invalid] [error] Target building level not allowed: , large_town -> castle, barracks[0](town_watch) -> castle_barracks[1](garrison_quarters)
12:45:25.998 [data.invalid] [error] Target building level not allowed: , large_town -> castle, barracks[1](town_guard) -> castle_barracks[2](drill_square)
12:45:25.998 [data.invalid] [error] Target building level not allowed: , large_town -> castle, smith[0](leather_tanner) -> castle_smith[0](c_leather_tanner)
12:45:25.998 [data.invalid] [error] Target building level not allowed: , large_town -> castle, smith[1](blacksmith) -> castle_smith[1](c_blacksmith)
12:45:25.998 [data.invalid] [error] Target building level not allowed: , large_town -> castle, port[0](port) -> castle_port[0](c_port)
12:45:25.998 [data.invalid] [error] Target building level not allowed: , large_town -> castle, hinterland_roads[0](roads) -> hinterland_castle_roads[0](c_roads)
12:45:25.998 [data.invalid] [error] Target building level not allowed: , large_town -> castle, hinterland_mines[0](mines) -> hinterland_castle_mines[0](c_mines)
12:45:26.548 [game.script] [error] Condition parsing error in data/export_descr_advice.txt, at line 14527, column 29
Plug-in/Building level name cannon_towers not found in building database
12:45:26.548 [game.script] [error] Condition parsing error in data/export_descr_advice.txt, at line 14545, column 29
Plug-in/Building level name c_cannon_towers not found in building database
12:45:26.548 [game.script] [error] Condition parsing error in data/export_descr_advice.txt, at line 15040, column 29
Plug-in/Building level name ballista_range not found in building database
12:45:26.548 [game.script] [error] Condition parsing error in data/export_descr_advice.txt, at line 15049, column 29
Plug-in/Building level name catapult_range not found in building database
12:45:26.548 [game.script] [error] Condition parsing error in data/export_descr_advice.txt, at line 15058, column 29
Plug-in/Building level name siege_works not found in building database
12:45:26.548 [game.script] [error] Condition parsing error in data/export_descr_advice.txt, at line 15067, column 29
Plug-in/Building level name c_ballista_range not found in building database
12:45:26.548 [game.script] [error] Condition parsing error in data/export_descr_advice.txt, at line 15076, column 29
Plug-in/Building level name c_catapult_range not found in building database
12:45:26.548 [game.script] [error] Condition parsing error in data/export_descr_advice.txt, at line 15085, column 29
Plug-in/Building level name c_siege_works not found in building database
12:45:26.549 [game.script] [error] Condition parsing error in data/export_descr_advice.txt, at line 15697, column 29
Plug-in/Building level name merchant_bank not found in building database
12:46:28.294 [system.rpt] [error]