,, После работы над моим основным модом Для просмотра ссылки Зарегистрируйтесь, мне захотелось перейти к чему-то более классическому, и поэтому я возродил свой старый проект: мод, вдохновленный игрой The Elder Scrolls: Chapter II - Daggerfall (1996 года). Действие этого мода разворачивается после смерти короля Лисандуса (Lysandus), но до начала Даггерфолла (Daggerfall), и сосредоточено вокруг залива Илиак (Iliac Bay), позволяя вам посетить северный Хаммерфелл и весь Хай-Рок, где вы можете либо помочь королевству обрести гегемонию, либо создать свой собственный домен в провинции.
Обратите внимание, что эстетика мода основана на моем собственном видении сеттинга и на том способе, который в конечном итоге я выбрал для игры в The Elder Scrolls. Это значит, что, хотя я иногда черпаю вдохновение в дизайне TES, в частности в доспехах, я предпочитаю более реалистичный внешний вид, соответствующий позднему Средневековью и периоду раннего Возрождения. Я старался быть как можно более дружелюбным к знаниям из игры TES II, но при необходимости отклонялся либо по игровым соображениям, либо просто по своим предпочтениям. Когда я начинал этот проект пару лет назад, я просто хотел создать мод о рыцарях и нашел Хай-Рок идеальным местом для этого.
Мод полностью играбелен, но пока находится в альфа-версии, так что можно ожидать наличие ошибок, поскольку не все было протестировано. Сохраняйтесь почаще. Причина, по которой этот мод был выпущен в таком виде, заключается в том, что очень скоро я начинаю работать, и мое свободное время будет сильно ограничено. Поэтому вместо того, чтобы держать его только на своем компьютере, я предпочел выпустить его для широкой публики. В будущем и этот мод, и World of Vasnar будут обновляться по очереди.
Особенности:
- Новая карта мира с 10 основными фракциями и несколькими вспомогательными :
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Major Factions:
-Kingdom of Daggerfall
-Principality of Camlron;
-Kingdom of Wayrest
-Kingdom of Shornhelm
-Grand Duchy of Northpoint
-Kingdom of Evermore
-Kingdom of Farrun
-Kingdom of Jehanna
-Kingdom of Sentinel
-Free city of Dragonstar
-Minor factions:
-Followers of the Divines
-Order of the Black Worm
-Vampire Clans of the Iliac Bay
-Imperial Legion
-Orcs
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- Боевые порядки и развертывание отрядов.
- Много новых квестов, в основном для второстепенных фракций :
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Quest Guide:
IMPORTANT NOTE: REMEMBER TO KEEP AT LEAST A COUPLE SAVES TO FALL BACK TO IN CASE SOMETHING BREAKS
Quest: An Old Tome.
-can be started at any time by speaking with the Shady Merchant in Dwynnen and asking him about the mages guild.
-Agree to help him and a graveyard will spawn nearby on the map. The graveyard itself is a small dungeon. Reach the inside to find the old tome guarded by a knight.
-Once retrieved head to the village of Hagfena. Nearby you should see the accomplices of the merchant. Speak with them and be ready for a fight.
-Once you defeated them nothing will immediately happen. If you speak with the merchant again he suggests that the temple of Arkay might interested in buying it otherwise wait around and a messanger will eventually reach you bringing word from the King of Worms.
-If you wait for the messanger you will get an invitation to speak with Mannimarco in Scourg Barrow. His dungeon will be revelaed on the map.
Note: you can only give the book to either Mannimarco or the Temple of Arkay. Not both. Helping one or another will you lock out of the opposing questline.
----TEMPLE OF ARKAY QUESTLINE----
Quest: Chrysamere.
-Prerequisite: give the book from the "An Old Tome" quest to the priest of Arkay in any Order of Arkay and agree to help them.
-The priest will send you to a small dungeon near Woodborne Hall. At the end of it you will get Chrysamere.
-Return to the priest for your reward. Note: you must have Chrysamere in your inventory and not equipped or the dialogue will not show up.
Quest: the King of Worms
-Prerequisite: Chrysamere quest complete.
-Now that you have Chrysamere the priest sends you to fight the King of Worms himself.
-An army will spawn in the Dragontail Mountains and the dungeon of Scourg Barrow will be disabled so if you wanted to search for its reaches you'll have to do so before starting this quest.
-Mannimarco's Host is powerful and large. To help in your fight you may ask for assistance to the temple of the Divines. Each will give you a number of knights and sergeants for free. The Order of Arkay will give you 12 knights and 20 sergeants, other temples 5 knights and 8 sergeants. You can only ask for units once for each temple
-Win the battle agains Mannimarco and then return to the temple of Arkay. You will be rewarded with an unique helmet and chestplate of the Knights of the Circle.
----NECROMANCER QUESTLINE----
Quest: An Ancient Rivalry
-Prerequisite: join the Order of the Black Worm. This can be done at any by finding Mannimarco in his lair deep inside the dungeon of Scourg Barrow. Completing An Old Tome is not necessary for joining him, but it makes it easier to find his lair.
-Ask Mannimarco for tasks and he will ask you to kill a mage master travelling trough High Rock.
-Meet a small group of Worm Servants near the village of Sinefort and tell them you are ready.
-The wizard will now spawn nearby and travel towards Daggerfall. Stop him before he reaches the town of Daggerfall. To avoid missing him either have a good spotting skill or move close to the town of Daggerfall.
-Defeat the wizard and return to Mannimarco for your reward.
Quest: Arkay, the Enemy.
-Prerequisite: An Ancient Rivalry is complete.
-You will be tasked to deal with an army of knights of Arkay who will spawn near Evermore. The Army is composed of knights of Arkay, knights of Stendarr, sergeants of Arkay and mercenary crossbowmen and can be quite challanging to take on.
-A group of Black Worm Cultists will spawn near the village of Bangkorai. You can either kill them, leave them alone or make them join your party for free. If they are still around when the quest end they will despawn.
-Defeat the commander and take him prisoner Return to Mannimarco for you reward.
-After the quest is over, an army of undead knights will spawn near Scourg Barrow wandering around.
Quest: Soul of a Lich
-Prerequisite: Arkay, the Enemy complete. You recieved a letter from Mannimarco.
-After some time after you completed Arkay, the Enemy you will be attacked by Mannimarco's messangers. Defeat them and you will be tasked to return to Mannimarco.
-Mannimarco will ask you to infiltrate Castle Sentinel dungeons and slay a prince turned lich.
-Reach the town of Sentinel and you should see the option to sneak into the dungeons. Fight your way trough until you find and kill the lich.
Note: after the lich is dead, you will not be able to visit the dungeon again. So if you wish to loot the chests do so before killing the lich.
-Return to Manniamrco for your reward. A conjure lich spell.
Quest: Path of the Lich (WIP)
-Prerequisite: Soul of a Lich completed.
-After completing Soul of a Lich you may ask Mannimarco to become a lich yourself.
-Mannimarco will task you with killing a rogue necromancer who will spawn with an army of undead near Balfiera.
-Kill him and return to Mannimarco to complete the quest. You will be given and armor that makes you look like a skeleton and the ability to freely recruit the undead parties that travel around the map.
Note: the quest reward is wip and completing it will make ALL factions hate the player for being an undead.
----IMPERIAL LEGION QUESTLINE----
Quest: Join the Legion
-Can be started at any time by visiting fort Elderwald near Camlorn and speaking with the commander there.
-You will be tasked to deal with a small party of deserters patrolling the border between Camlorn and Daggerfall. Defeat and return to the Commander to complete the quest.
-Completing this quest will make an ally of the Imperial Legion faction and allow you to recruit their units and buy their equipment.
Quest: Whispers of Rebellion
-Prerequisite: complete Join the Legion.
-Talk with the Commander again and ask if he has any duties.
-Accept and he will direct you to a spy, speak with the spy who himself will point you to a mercenary camp near Woodborne Hall.
-Defeated the Mercenaries in battle and return to the commander to complete the quest and recieve the reward
Quest: The Dice is Cast
-Prerequisite: compelte Whispers of Rebellion
-Talk with the Commander again and ask if he has any duties.
-A rebel fort will spawn on the map. You will be directed to speak to an imperial legate near Vancastle.
-Speak with the legate and recieve your orders. Doing so will spawn an army of mercenaries who from the rebel castle will come to attack the legate. The army is hostile to you and is optional to fight. Either avoid it or fight it, either alone or help the legate.
-Go to the rebel fort and sneak in. You will spawn in the courtyard alongisde a small group of imperial soldiers. Make your way to the main hall.
-Enter the main hall and kill the lords. Only the leader, Lord Phiccer, is required to be dead.
-When the lord is dead the fort will disappear and you can return to the Commander in Fort Elderwald for your reward.
Quest: The Lord's Mail.
-Prerequisite: compelte the Lord's Mail
-Talk with the Commander again and ask if he has any duties.
-You will be tasked to find the Lord's Mail, stolen from some pilgrims of Kynareth.
-Head to any temple of Kynareth (closest one in Daggerfall) and ask the priests about the Mail.
-the priest will tell you the location of the attack and a party of imperial deserters will spawn.
-Defeat them to reveal their hideout.
-Enter the hideout and clear it, earning the Lord's Mail.
-Return to the commander to complete the quest.
-OPTIONAL: Return the Lord's Mail to the temple of Kynareth for a hefty reward in gold. You cannot get the armor back if you do so.
----VAMPIRE QUESTLINE----
Quest: The Mad Slayer
-Can be started at any time by talking to the constable in the castle of the town of Old Gate.
-Agree to help him and he will send you to visit a sage in town. You should be able to see an option to visit her in the town menu.
-Speak with the sage and recieve her report. She will send you to a collegue near the town
-Speak with the Collegue who will tell you who the slayer is. The slayer will spawn nearby with a small army of undead.
-Once you defeat him return to both the constable and the collegue. Each will reward you. The first with gold, the second with a sword.
Quest: The Mad Countess
-Prerequisite: complete the Mad Slayer and report your success to the sage collegue
-After a while you will be reached by a messanger asking you to meet with the collegue near nomar heights.
-Speak with the collegue and agree to help her taking down a rogue vampire and her spawn.
-The vampire castle will spawn near Erokii. You'll need to get close before you can see it, search near the mountains.
-The castle will be a short dungeon. Your objective is to kill the vampire countess.
-Once that is done return to the collegue. She will offer to transform you into a vampire.
-You can either accept or refuse. If you refuse she will hand you some gold and complete the quest but you will not get the vampire quests.
-Accept and you will have to chose a bloodline. You recieve the vampire drain spell and you will handed a quest to join the vampire clans by completing another small quest.
Note: becoming a vampire will stop priests and templar commander from talking to you, as well as making manhunter and followers of the divines parties hostile, while making vampires friendly.
Quest: The Rite of Acceptance
-Added if you accept the collegue request to become a vampire.
-You will be tasked to prove your worth as a vampire by killing another of your kind.
-Your target will spawn near Evermore, defeat him and wait a couple days for a courier to reach you.
-The location of the bloodhall will be revelaed on the map and quest will complete.
Quest. The Vampire Relic
-Prerequisite: the rite of acceptance is completed.
-Visit the bloodhall and talk with the vampire lord there.
-Ask how you can be of help and you will be directed to face some mages near Dunlain Falls.
-Defeat the mages and return to the lord to complete the quest. You will recieve no reward but the follow up quest will unlock.
Quest: The Will of Molag Bal
-Prerequisite: Complete the vampire relic
-Talk once again with the collegue and accept her task.
-You will be tasked to complete a small dungeon near Evermore to kill a rogue wizard.
-Do as ordered and return to the sage once more to be rewarded with the Mace of Molag Bal.
Quest: "A Cure for Vampirism
-Prerequisite: Player is a vampire
-Once you are a vampire you can ask in temples about a vampire cure. Do as such and you will be contacted by a vampire hunter.
-Meet the vampire hunter in his abode in Daggerfall and he will tell you that you cure yourself you'll have to slay your bloodfather.
-Go to the vampire court and ask the collegue who your bloodfather is.
-You can either lie or tell her about the vampire hunter. Do the latter and the quest will fail but your relations with the vampires will increase. The vampire hunter will also spawn with an army nearby.
-Lie and she will reveal to you the location of your bloodfather crypt.
-Reach the place and complete the dungeon to slay him. The quest will be complete. You can again use temples and vampire are hostile. You will no longer be able to visit the bloodcourt. The collegue will try to attack you with a small army for your betrayal.
----ORC QUESTLINE (WIP 2/5 quests completed)----
Quest: Proving Blood
-can be started at any time by speaking with Gortwog gro-Nagorm in Nova Orsinium and agreeing with what he asks.
NOTE: if you start as an orc you will not recieve this quest ad Gortwog will already recognize you as kin.
-Accept to duel Gortwog's champion and tell him when you are ready. Pressing tab to leave the castle will present you with a menu where you can chose to duel the champion.
NOTE: losing the duel will not fail the quest. You can ask Gortwog to challange the champion until you succed.
-Win the duel and speak again with Gortwog who will name you orc kin. You are now allowed to recruit orc units and buy orcish equipment from the smith in Nova Orsinium.
Quest: A Matter of Honor
-Prerequisite: player is orc kin.
-Speak with Gortwog and ask if he has any task . He will then send you to defeat a medium sized army near Friendship Gate in SHornhelm.
-Defeat the army and return to Gortwog to recieve your reward.
----MISC QUESTS----
Quest: Fighter guild bounties.
-Small quests that can be started at any time from any fightes guild
-Similar to the hunt down a murder quest from lords, you will be tasked to find an npc in a random village in the region and kill him.
Note: the target here can be anything from a looter to a knight.
-Kill the target and report to any fighter guild for your reward. can be repeated indefinately.
Quest: artifact hunt.
-Can be started at any time by talking to the Rare Item merchant who wander around the taverns in towns and asking him about artifacts.
-Select an artifact from the list and you will be directed to fight a small elite army around the map.
-Defeat them and you will get the appropriate reward as well as complete the quest.
Note: this quest is just a placeholder until a proper way to get the artifacts is added.
- Много новых предметов снаряжения.
- Подземелья (пока 3, и еще несколько для квестов);
- Простая система заклинаний.
- Можно начать как король.
- Все особенности материнского мода Hispania 1200.
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В планах :
- Добавление большего количества случайных квестов;
- Даэдрический квест;
- Больше диалогов для второстепенных участников;
- (Вероятно) Возможность вступить в рыцарский орден или орден тамплиеров;
- (Вероятно) Пользовательские деревья отрядов.
Однако после этого первоначального релиза основным как для этого мода, так и для World of Vasnar является оптимизация. Сейчас рекомендуется снизить разрешение текстур и установить шейдеры на низкий уровень. ''
В этой новой полной версии мода автор добавил 10 новых подземелий, разбросанных по карте мира. В каждом из них есть как минимум пара сундуков, а также возможность получить уникальные артефакты. Но чтобы добраться до них придется поработать мечем.
Также добавлены новые квесты ''Clavicus Vile and shrine'' (Клавикус Вайл и храм), ''Champion of the Fighters Guild'' (Чемпион гильдии бойцов), две части Former Student Quest (Квест бывшего студента) для Гильдии магов,
Обновлены диалоги спутников и изменена карта мира.
Struggle for the Iliac Bay - Hotfix (от 14.02.2024) : Для просмотра ссылки Зарегистрируйтесь
Исправлен внешний вид Уэйреста Гамбесона и некорректно работающий наземный мост в сторону Хаммерфелла.
Требуется начало новой игры.
Автор : ShoFu
Сайт разработки : Для просмотра ссылки Зарегистрируйтесь
Автор старался делать ЛОРный перевод и брал названия локаций и прочего из оригинальных частей игры.
Struggle for the Iliac Bay - Version 2.5 - Final (от 31.03.2024) : Для просмотра ссылки Зарегистрируйтесь
Заключительное обновление для этого цикла разработки мода. Обновлено руководство по квестам, в котором добавлены новые задания, представленные в этой последней версии.
Не совместимо со старыми сохранениями игры. Рекомендуется использовать WSE2.
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Changelog:
-Diversified the equipment of various lords to make them feel less samey/copy pasted;
-Added the option to change your culture by speaking with your minister;
-Some map fixes;
-Fixed the Siege of Northharbor Castle;
-Added the Druidic Circle allowing the recruitment of various related units as well as poison spells and arrows;
-Added 3 new dungeons: Dwemer Ruins, Consacreted Tomb and Overgrown Cave;
-Following the Temple of Arkay Questline will no longer disable Scourg Barrow, but instead just lock the Hall of Necromancers;
-The Haunted Imperial Fort is now always called Fort Hadfell;
-Some tweaks to the Lichdom quest;
-Various minor fixes and tweaks.
Struggle for the Iliac Bay - Addon - Dungeons always visible (от 31.03.2024) : Для просмотра ссылки Зарегистрируйтесь
Необязательное дополнение для финальной версии мода, которое делает подземелья и другие второстепенные локации всегда видимыми на карте. Единственными исключениями являются Nova Orsinium and Scourg Barrow.
-Vampire Nightlords now use black greaves and gauntlets;
-Added more helmet variations to Evermore recruits;
-Undead and the Legion added as selecatable cultures (Requires the player to be a necromancer/part of the Legion to be used);
-Rebalanced the Mace of the Crusader;
-Added some more enemies to the Consacrated Tomb as well as moved some loot around;
-Some visual adjustments in various dungeons;
-Fixed Daedric Armor weight;
-Fixed a couple LODS;
-Added the Wrotgharian Rangers as AOR units which were supposed to be in the full version;
-Updated the model for the Dwemer Armor;
-Some other minor tweaks and fixes
Other:
-Added a .txt inside the mod "Docs" folder including information about likes, dislikes of every companion as well as their morality and lord personality. Note that most of the current companions are just placeholders and will be changed and updated in the future.
Предыдущие охранения не совместимы.
Дополнение для всегда видимых подземелий должно работать с патчем. Просто установите его ПОСЛЕ этого файла.
Struggle for the Iliac Bay - PBOD patch (от 07.04.2024) : Для просмотра ссылки Зарегистрируйтесь
Необязательный патч под эту версию мода для любителей предварительных построений войск и использования формаций на поле боя.
Ставится после Struggle for the Iliac Bay 2 5 - Hotfix. Если вы хотите использовать дополнение для видимых подземелий, установите его после этого исправления.
Struggle for the Iliac Bay - Rise of the Crowns update (от 07.09.2024) : Для просмотра ссылки Зарегистрируйтесь
Новое обновление для мода, расширяющее карту до границ Сиродила, а также добавляющее новую крупную игровую фракцию: наследное княжество Хегат.
Не совместимо со старыми сохранениями игры. Рекомендуется использовать WSE2.