Сообщество Империал: Fleur de Lis: Normans 1000-1050, v. 7.0 - Сообщество Империал


Jukoman

Fleur de Lis: Normans 1000-1050, v. 7.0

Глобальный мод, посвященный истории 1-й половины 11го века, новая версия, с расширениями возможностей движка
Тема создана: 22 декабря 2023, 11:11 · Автор: Jukoman

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 Jukoman
  • Imp
Imperial
Форумчанин

Дата: 22 декабря 2023, 11:11

Fleur de Lis: Normans 1000-1030

Imp


Версия мода: 7.0

Для просмотра ссылки Зарегистрируйтесь
Для просмотра ссылки Зарегистрируйтесь

Что это такое: это первая часть крупного и амбициозного проекта по созданию достоверного и детализированного отображения игры Medieval 2 Total War.
Мод посвящен Европе первой половине 11го века - это единственный мод, который когда-либо освящал эту эпоху на карте всей Европы для Medieval 2 Total War.
Мод стартует в 1000 году н.э. и завершается в 1030 году.
Охватывает глобальную карту всей Европы, севера Африки и Ближнего Востока.

Фракции мода:
Спойлер (раскрыть)


Игровые особенности мода:
1. Редко затрагиваемый модами период истории.
2. Мод работает по принципу 1 год = 12 ходов.
3. Фракции возрождаются (новый, стабильный скрипт).
4. Гарнизонный скрипт - работает только для игрока (новый, стабильный скрипт).
5. В моде около 100 видов рыцарей, которых ИИ или Игрок сможет нанимать в своих исторических провинциях. Никакого национального рыцарства в игре не будет. За исключением обедневших, странствующих рыцарей и королевских рыцарей. Для Руси разные дружины.
6. Региональный найм. Если вы ступили на чуждые земли (чуждые по истории)- не ждите там найма родной знати - нанимайте или местных князьков, или ополчение-сержантов.
7. Каждая фракция имеет уникальный особенности найма, тактики и географического положения. Фракций клонов нет!
8. Охрана полководцев некоторых фракций пешая.
9. Уникальная система найма и его финансовой составляющей. Например, рыцари и гвардия стоят очень дорого и нанимаются не часто, поэтому либо держите их в поселениях, либо ведите в бой. Цены вообще будут кусаться. Начало вообще будет не всегда легким.
10. Католические фракции могут объявлять крестовый поход на Русь и Византию!
11. Помимо стационарных фортов можно строить еще и временные (исчезают после оставления орта армией).
12. Новый стратегический ИИ (за основу взят ИИ из ДэнМода).
13. Короли и принцы имеют уникальные тактические модели (новый стабильный скрипт).
14. Превышен лимит на юниты!
15. Уникальная авторская тактическая архитектура фортов и деревянного замка. Также используется измененная архитектура для некоторых поселений Италии и новая архитектура Руси Ариовиста! (именно мой мод открыл возможность создания архитектуры Руси)
16. Мод основан на программе M2:TW Engine Overhaul Projectс кучей разнообразных скриптов и фишек.
17. Возможность найма благородных дам.
18. Уникальные авторские модели юнитов и агентов (наиболее проработанные в этом отношении фракции: Дания, Норвегия, Швеция, Франция, СРИ, Бургундия, Нормандия, Англия, Польша, Чехия, Венгрия, Византия, Ободриты, Литва)
19. Фракция Зиридов в данный момент тестовая (не предназначена для игры).
20. Если вы сражаетесь возле сторожевой башни - она будет на тактической карте!

Нововведения версии 7.0 по сравнению с 6.5:
1. Перенос мода на программу M2:TW Engine Overhaul Projectс со всеми особенностями
2. Новые юниты для фракции Англии и не только
3. Новые тактические и стратегические модели для короля, принца, генерала и капитана Англии
4. Уникальная модель для деревянного замка северной Европы с уникальными techtree (что построете в замке, то и появится на карте битвы, использованы все игровые постройки, в том числе и уникальные - такого нет ни в одном моде). Временно эта модель используется и культурой южной Европы).
Про мелочи и правки багов не пишу.

Скриншоты стратегической карты:
Спойлер (раскрыть)


Скриншоты тактических битв:
Спойлер (раскрыть)


Скриншоты новой архитектуры:
Спойлер (раскрыть)


Способ запуска мода и особенности работы с ним:
Мод устанавливается простой распаковкой архива и помещением его содержимого в папку mods вашей игры. Мод совместим со всеми модами, не затрагивающими корневую директорию игры. Не совместим с прежними версиями Fleur de Lis (удалите или переименуйте их).
Запуск мода осуществляется только через с M2TWEOP GUI.exe
при первом запуске программа потребует установки некоторых пакетов. Она должна сама их автоматически установить, если их нет. Но если автоматически не устанавливает, то в папке eopRedistributables есть все необходимые пакеты - установите их вручную. Они необходимы для запуска программы.
Если вы начали кампанию за одну фракцию, а потом вышли в меню мода и запустили кампанию для другой фракции - может быть вылет. При запуске новой кампании просто выйдите из игры и запустите игру заново.
В сетевом режиме кампании может выскакивать ошибка при штурме поселений - это ругается гарнизонный скрипт, но играть можно. Вообще, мод не приспособлен для сетевого режима.
Обязательно нужен патченый экзешник, скачать его можно на форуме.

Политика авторства проекта: если кто-то желает использовать у себя какую-то модель (из имеющихся в моде) или ее компонент, то необходимо согласовать с автором мода. Я всегда давал права на свои модели, но в этот раз буду обсуждать права на каждую конкретно. Мне они слишком дорого стоят.
Модели, которые выпущены до мода Fleur de Lis: Normans и не используемые в этом моде или в Fleur de Lis: Maximilian сохраняют права открытого доступа.


Друзья, в связи с упомянутыми выше мной моими непростыми финансовыми обстоятельствами, я вновь возвращаю на форум просьбу о донатах и реквизиты:
4276 1300 2346 4260
Буду признателен за любую поддержку проекта.
Много мне не нужно, да я особо и не жду, но оказалось действительно не просто.


Спасибо за ваш интерес к моим проектам! Приятной игры![/tutor]

Благодарности форумчанам, учувствовавшим в разработке мода:
DinarMayor - за адаптацию мода под M2:TW Engine Overhaul Projectс и множество скриптов
youneuoy - за программу M2:TW Engine Overhaul Projectс
Ariovistus - за помощь в архитектуре
Okzersal - за очень многое!!! Если бы не он, мода бы не было давно уже. :046:
SamaelBC - за тесты и заметки по геймингу, которые помогают исправлять и улучшать мод. Мы с Динаром очень признательны. Ну и за рекламу мода - ибо такое написание обзоров - лучшая демонстрация мода!
Ravelin - за постоянную помощь в поиске информации и за человеческую поддержку и неугасаемый интерес к проекту!
LEZVIE - за советы и поддержку по техническим вопросам общего моддинга
lisyanetz - за обилие информации
     Ravelin
    • Imp
    Imperial
    Форумчанин

    Дата: 24 июля 2025, 17:58

    Ирландские юниты:

    1) землевладельцы-конники - свита военачальника ("тяжёлые" конные копейщики)
    2) всадники-аире (знать, средние конные копейщики)
    3) керны-налетчики (лёгкие конные застрельщики)
    4) волкодавы (боевые псы)
    5) мечники-аире (знатные тяжёлые мечники)
    6) фении-мечники (средние мечники)
    7) галлоглассы (с двуручными топорами)
    8) керны-топорники
    9) керны-мечники
    10) керны-копьеметатели (застрельщики)
    11) вольные лучники
    12) керны-копейщики
       Jukoman
      • Imp
      Imperial
      Форумчанин

      Дата: 24 декабря 2023, 10:53

      fty

      Jukoman
      В списке форумчан, участвовавших в разработке мода, не упомянут Doloman2021. В мод не вошли его наработки?

      Не вошли. Я писал, что чтобы они вошли, нужно сделать один общий архив с уже внедренными и адаптированными файлами.
      Пусть выложит все одной ссылкой.
      У меня совершенно нет времени самому все это делать.
         tomas986
        • Imp
        Imperial
        Форумчанин

        Дата: 24 декабря 2023, 13:40

        надо ли включать советы при запуске кампании? в некоторых модах надо вкл для работы скриптов. ну и неплохо бы список скриптов или все из денмода?
           Jukoman
          • Imp
          Imperial
          Форумчанин

          Дата: 24 декабря 2023, 14:03

          tomas986

          надо ли включать советы при запуске кампании? в некоторых модах надо вкл для работы скриптов. ну и неплохо бы список скриптов или все из денмода?

          Там советник сам настроен, но скриптов на советнике в кампании нет
          Списка скриптов Денмода я давать не буду, но большая часть из них есть, часть есть, но игрок их не увидет, часть новых скриптов есть. Скажу только, что скрипта фортов как поселений в моде нет!
          [-Добавлено-]
          я сам не помню уже многие скрипты. Есть скрипт возрождения фракций, смены религии (если в провинциях много чужой религии, то фракция сменит религию), скрипт вассалитета, скрипт пиратства, скрипт временных фортов, скрипт сторожевых башен, гарнизонный скрипт, скрипт смены моделей правителей, скрипт лимита на юниты и пр. Но большая часть этих скриптов либо заменяет прежние, либо просто технические.
             SamaelBC
            • Imp
            Imperial
            Форумчанин

            Дата: 24 декабря 2023, 16:09

            Первые ходы в кампании за Англию(мод версии 7.0)
            Imp
            Всего понемногу (Раскрыть)

            Обязательно немного скриншотов битвы. Забыл убрать зелёные маркеры под отрядами, картинка чуть подпорчена.
            На 18 ходу Шотландия атакует Честер. Отправил подкрепление гарнизону. Пока подкрепление и гарнизон объединялись и подбирались ближе к шотландцам - отвлекал их фотосессией...

            Битва за Честер, 18 ход (Раскрыть)

            Спасибо автору за мод, но совершенство не имеет границ!
               Jukoman
              • Imp
              Imperial
              Форумчанин

              Дата: 24 декабря 2023, 16:42

              SamaelBC

              При переходе хода с 3 на 14 игра зависла, прождал 7 минут - вышел из игры, думал СТД. Почитал лог\файл, там про Честер пишут, что он убежал от шотландской короны под английскую(конечно там скромней описано событие)). Запускаю игру, опять подвисает на Шотландии, клацнул эскейп, открыл-закрыл меню и проскочил, всё ОК!

              Вероятно просто скрипт мятежа - на разных системах может тормозить.

              SamaelBC

              Четыре отряда принцесс в гарнизоне! Что делать, один отряд выпускаю из города, а это переодетые мужики оказывается...

              Да, этого нельзя исправить - принцессы будут даваться в награду или как-то еще, но скрипт, как верно было замечено, через ход их устраняет - главное ими не воевать) Повесточка в Англии давно уже - вот и в игру просочилась (даже против моей воли) :D

              SamaelBC

              Не помню в версии 6.5 уже такие были инфокарточки, но всё одно красивые:

              для Англии не было

              SamaelBC

              Jukoman, королевские хускарлы и есть пресловутые пешие генералы?

              Да. Кстати, надо их переименовать (забыл). Но и это название нормально отражает суть
              Пешие полководцы еще у викингов всяких

              Спасибо за отзыв!
              Как всегда подмечаешь все мелочи.
              Жаль, что подвисла игра, но тут я не уверен что так всегда будет.
              Серебрённых шотландцев уберу вскоре.
              [-Добавлено-]
              Чтобы было меньше серебра, надо надрать задницу континенту, там все уже исправлено.
              Но я за праздники думаю убрать все серебро
              [-Добавлено-]
              !!!ps Вообще, SamaelBC - ты самый интересный обзорщик процесса игры, всегда с юмором, интересно читать и острые углы все подмечаешь. Спасибо :006:
              [-Добавлено-]
              Я так понял - это был мятежный город, который нахаляву стал твоим?
              Такое не часто происходит
              [-Добавлено-]
              Важное уточнение - запускал с M2TWEOP GUI.exe? потребовалось ли устанавливать пакеты всякие?
                 SamaelBC
                • Imp
                Imperial
                Форумчанин

                Дата: 24 декабря 2023, 16:45

                Jukoman, спасибо за добрые слова!
                Жаль,что многие посетители темы не разделяют твоё мнение о моих отчётах по моду.
                :046:


                Jukoman

                Важное уточнение - запускал с M2TWEOP GUI.exe? потребовалось ли устанавливать пакеты всякие?

                Да с него и запускал, только я сразу в \корневую\ игры добавил файл lua5.1.dll, а d3d9.dll уже был установлен. Поэтому первый запуск прошёл без добавок в библиотеку.
                Научен уже играя моды Динара.
                   User_145236
                  • Imp
                  Imperial
                  Форумчанин

                  Дата: 24 декабря 2023, 16:52

                  За Литву вылетает периодически при переходе хода.
                  15:44:02.602 [system.rpt] [always] CPU: SSE2
                  15:44:02.602 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
                  15:44:02.605 [system.io] [always] mounted pack packs/data_0.pack
                  15:44:02.606 [system.io] [always] mounted pack packs/data_1.pack
                  15:44:02.607 [system.io] [always] mounted pack packs/data_2.pack
                  15:44:02.608 [system.io] [always] mounted pack packs/data_3.pack
                  15:44:02.608 [system.io] [always] mounted pack packs/data_4.pack
                  15:44:02.608 [system.io] [always] mounted pack packs/localized.pack
                  15:44:02.910 [game.script] [always] newTilesMapLoaded, weather: light fog, sunset
                  15:44:02.910 [game.script] [always] getOurSize
                  15:44:02.911 [game.script] [always] GetWindowRect: 2560 1030
                  15:44:05.799 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/descr_mount.txt, at line 383, column 1
                  Could not find battle model for mount 'Mount_Medium_Roman_Horse'.
                  15:44:05.810 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/descr_mount.txt, at line 497, column 1
                  Could not find battle model for mount 'mount_horse_cata'.
                  15:44:05.810 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/descr_mount.txt, at line 931, column 1
                  Could not find battle model for mount 'mount_horse_cata'.
                  15:44:06.177 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_unit.txt, at line 1533, column 1
                  Missing skeleton for secondary weapon in model type 'Peasants', used by unit 'Galloua Spermen'.

                  15:44:06.192 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_unit.txt, at line 8820, column 1
                  Missing skeleton for secondary weapon in model type 'Peasants', used by unit 'NE Grand Bombard'.

                  15:44:06.201 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_unit.txt, at line 15104, column 1
                  Missing skeleton for secondary weapon in model type 'Peasants', used by unit 'Georgian Knights'.

                  15:44:06.205 [game.script] [always] --- +500 юниты загружены ---
                  15:44:06.356 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2283, column 206
                  unit(Alan Footman) does not match up to the ownership for faction(denmark)
                  15:44:06.357 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2283, column 206
                  unit(Alan Footman) does not match up to the ownership for faction(byzantium)
                  15:44:06.357 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2283, column 206
                  unit(Alan Footman) does not match up to the ownership for faction(russia)
                  15:44:06.357 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2283, column 206
                  unit(Alan Footman) does not match up to the ownership for faction(lithuania)
                  15:44:06.357 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2283, column 206
                  unit(Alan Footman) does not match up to the ownership for faction(norway)
                  15:44:06.357 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2283, column 206
                  unit(Alan Footman) does not match up to the ownership for faction(sweden)
                  15:44:06.361 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2326, column 100
                  unit(Dismounted Drujinna) does not match up to the ownership for faction(cumans)
                  15:44:06.361 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2329, column 206
                  unit(Alan Footman) does not match up to the ownership for faction(denmark)
                  15:44:06.361 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2329, column 206
                  unit(Alan Footman) does not match up to the ownership for faction(byzantium)
                  15:44:06.361 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2329, column 206
                  unit(Alan Footman) does not match up to the ownership for faction(russia)
                  15:44:06.361 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2329, column 206
                  unit(Alan Footman) does not match up to the ownership for faction(lithuania)
                  15:44:06.361 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2329, column 206
                  unit(Alan Footman) does not match up to the ownership for faction(norway)
                  15:44:06.362 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2329, column 206
                  unit(Alan Footman) does not match up to the ownership for faction(sweden)
                  15:44:06.366 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2375, column 206
                  unit(Alan Footman) does not match up to the ownership for faction(denmark)
                  15:44:06.366 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2375, column 206
                  unit(Alan Footman) does not match up to the ownership for faction(byzantium)
                  15:44:06.366 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2375, column 206
                  unit(Alan Footman) does not match up to the ownership for faction(russia)
                  15:44:06.366 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2375, column 206
                  unit(Alan Footman) does not match up to the ownership for faction(lithuania)
                  15:44:06.366 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2375, column 206
                  unit(Alan Footman) does not match up to the ownership for faction(norway)
                  15:44:06.366 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2375, column 206
                  unit(Alan Footman) does not match up to the ownership for faction(sweden)
                  15:44:06.371 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2421, column 206
                  unit(Alan Footman) does not match up to the ownership for faction(denmark)
                  15:44:06.371 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2421, column 206
                  unit(Alan Footman) does not match up to the ownership for faction(byzantium)
                  15:44:06.371 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2421, column 206
                  unit(Alan Footman) does not match up to the ownership for faction(russia)
                  15:44:06.371 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2421, column 206
                  unit(Alan Footman) does not match up to the ownership for faction(lithuania)
                  15:44:06.371 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2421, column 206
                  unit(Alan Footman) does not match up to the ownership for faction(norway)
                  15:44:06.371 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2421, column 206
                  unit(Alan Footman) does not match up to the ownership for faction(sweden)
                  15:44:06.375 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2467, column 206
                  unit(Alan Footman) does not match up to the ownership for faction(denmark)
                  15:44:06.375 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2467, column 206
                  unit(Alan Footman) does not match up to the ownership for faction(byzantium)
                  15:44:06.375 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2467, column 206
                  unit(Alan Footman) does not match up to the ownership for faction(russia)
                  15:44:06.375 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2467, column 206
                  unit(Alan Footman) does not match up to the ownership for faction(lithuania)
                  15:44:06.375 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2467, column 206
                  unit(Alan Footman) does not match up to the ownership for faction(norway)
                  15:44:06.375 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2467, column 206
                  unit(Alan Footman) does not match up to the ownership for faction(sweden)
                  15:44:06.385 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2627, column 302
                  unit(Norman Serjeants) does not match up to the ownership for faction(venice)
                  15:44:06.385 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2627, column 302
                  unit(Norman Serjeants) does not match up to the ownership for faction(milan)
                  15:44:06.385 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2627, column 302
                  unit(Norman Serjeants) does not match up to the ownership for faction(papal_states)
                  15:44:06.385 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2627, column 302
                  unit(Norman Serjeants) does not match up to the ownership for faction(france)
                  15:44:06.385 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2627, column 302
                  unit(Norman Serjeants) does not match up to the ownership for faction(hre)
                  15:44:06.385 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2627, column 302
                  unit(Norman Serjeants) does not match up to the ownership for faction(portugal)
                  15:44:06.385 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2627, column 302
                  unit(Norman Serjeants) does not match up to the ownership for faction(spain)
                  15:44:06.386 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2627, column 302
                  unit(Norman Serjeants) does not match up to the ownership for faction(aragon)
                  15:44:06.386 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2627, column 302
                  unit(Norman Serjeants) does not match up to the ownership for faction(teutonic_order)
                  15:44:06.386 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2627, column 302
                  unit(Norman Serjeants) does not match up to the ownership for faction(georgia)
                  15:44:06.386 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2627, column 302
                  unit(Norman Serjeants) does not match up to the ownership for faction(jerusalem)
                  15:44:06.386 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2630, column 173
                  unit(Norman Serjeants) does not match up to the ownership for faction(scotland)
                  15:44:06.386 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2630, column 173
                  unit(Norman Serjeants) does not match up to the ownership for faction(england)
                  15:44:06.386 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2631, column 230
                  unit(Norman Serjeants) does not match up to the ownership for faction(hungary)
                  15:44:06.386 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2632, column 230
                  unit(Norman Serjeants) does not match up to the ownership for faction(hungary)
                  15:44:06.391 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2843, column 302
                  unit(Norman Serjeants) does not match up to the ownership for faction(venice)
                  15:44:06.391 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2843, column 302
                  unit(Norman Serjeants) does not match up to the ownership for faction(milan)
                  15:44:06.391 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2843, column 302
                  unit(Norman Serjeants) does not match up to the ownership for faction(papal_states)
                  15:44:06.391 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2843, column 302
                  unit(Norman Serjeants) does not match up to the ownership for faction(france)
                  15:44:06.391 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2843, column 302
                  unit(Norman Serjeants) does not match up to the ownership for faction(hre)
                  15:44:06.391 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2843, column 302
                  unit(Norman Serjeants) does not match up to the ownership for faction(portugal)
                  15:44:06.391 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2843, column 302
                  unit(Norman Serjeants) does not match up to the ownership for faction(spain)
                  15:44:06.391 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2843, column 302
                  unit(Norman Serjeants) does not match up to the ownership for faction(aragon)
                  15:44:06.391 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2843, column 302
                  unit(Norman Serjeants) does not match up to the ownership for faction(teutonic_order)
                  15:44:06.391 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2843, column 302
                  unit(Norman Serjeants) does not match up to the ownership for faction(georgia)
                  15:44:06.391 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2843, column 302
                  unit(Norman Serjeants) does not match up to the ownership for faction(jerusalem)
                  15:44:06.392 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2846, column 182
                  unit(Norman Serjeants) does not match up to the ownership for faction(scotland)
                  15:44:06.392 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2846, column 182
                  unit(Norman Serjeants) does not match up to the ownership for faction(mongols)
                  15:44:06.392 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2846, column 182
                  unit(Norman Serjeants) does not match up to the ownership for faction(england)
                  15:44:06.392 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2847, column 230
                  unit(Norman Serjeants) does not match up to the ownership for faction(hungary)
                  15:44:06.392 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2848, column 230
                  unit(Norman Serjeants) does not match up to the ownership for faction(hungary)
                  15:44:06.396 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 3060, column 303
                  unit(Norman Serjeants) does not match up to the ownership for faction(venice)
                  15:44:06.397 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 3060, column 303
                  unit(Norman Serjeants) does not match up to the ownership for faction(milan)
                  15:44:06.397 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 3060, column 303
                  unit(Norman Serjeants) does not match up to the ownership for faction(papal_states)
                  15:44:06.397 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 3060, column 303
                  unit(Norman Serjeants) does not match up to the ownership for faction(france)
                  15:44:06.397 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 3060, column 303
                  unit(Norman Serjeants) does not match up to the ownership for faction(hre)
                  15:44:06.397 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 3060, column 303
                  unit(Norman Serjeants) does not match up to the ownership for faction(portugal)
                  15:44:06.397 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 3060, column 303
                  unit(Norman Serjeants) does not match up to the ownership for faction(spain)
                  15:44:06.397 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 3060, column 303
                  unit(Norman Serjeants) does not match up to the ownership for faction(aragon)
                  15:44:06.397 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 3060, column 303
                  unit(Norman Serjeants) does not match up to the ownership for faction(teutonic_order)
                  15:44:06.397 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 3060, column 303
                  unit(Norman Serjeants) does not match up to the ownership for faction(georgia)
                  15:44:06.397 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 3060, column 303
                  unit(Norman Serjeants) does not match up to the ownership for faction(jerusalem)
                  15:44:06.397 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 3063, column 183
                  unit(Norman Serjeants) does not match up to the ownership for faction(scotland)
                  15:44:06.397 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 3063, column 183
                  unit(Norman Serjeants) does not match up to the ownership for faction(mongols)
                  15:44:06.397 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 3063, column 183
                  unit(Norman Serjeants) does not match up to the ownership for faction(england)
                  15:44:06.397 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 3064, column 231
                  unit(Norman Serjeants) does not match up to the ownership for faction(hungary)
                  15:44:06.398 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 3065, column 231
                  unit(Norman Serjeants) does not match up to the ownership for faction(hungary)
                  15:44:06.402 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 3277, column 303
                  unit(Norman Serjeants) does not match up to the ownership for faction(venice)
                  15:44:06.403 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 3277, column 303
                  unit(Norman Serjeants) does not match up to the ownership for faction(milan)
                  15:44:06.403 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 3277, column 303
                  unit(Norman Serjeants) does not match up to the ownership for faction(papal_states)
                  15:44:06.403 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 3277, column 303
                  unit(Norman Serjeants) does not match up to the ownership for faction(france)
                  15:44:06.403 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 3277, column 303
                  unit(Norman Serjeants) does not match up to the ownership for faction(hre)
                  15:44:06.403 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 3277, column 303
                  unit(Norman Serjeants) does not match up to the ownership for faction(portugal)
                  15:44:06.403 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 3277, column 303
                  unit(Norman Serjeants) does not match up to the ownership for faction(spain)
                  15:44:06.403 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 3277, column 303
                  unit(Norman Serjeants) does not match up to the ownership for faction(aragon)
                  15:44:06.403 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 3277, column 303
                  unit(Norman Serjeants) does not match up to the ownership for faction(teutonic_order)
                  15:44:06.403 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 3277, column 303
                  unit(Norman Serjeants) does not match up to the ownership for faction(georgia)
                  15:44:06.403 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 3277, column 303
                  unit(Norman Serjeants) does not match up to the ownership for faction(jerusalem)
                  15:44:06.403 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 3280, column 183
                  unit(Norman Serjeants) does not match up to the ownership for faction(scotland)
                  15:44:06.403 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 3280, column 183
                  unit(Norman Serjeants) does not match up to the ownership for faction(mongols)
                  15:44:06.403 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 3280, column 183
                  unit(Norman Serjeants) does not match up to the ownership for faction(england)
                  15:44:06.403 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 3281, column 231
                  unit(Norman Serjeants) does not match up to the ownership for faction(hungary)
                  15:44:06.403 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 3282, column 231
                  unit(Norman Serjeants) does not match up to the ownership for faction(hungary)
                  15:44:06.465 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 5893, column 181
                  unit(Balt Javellin) does not match up to the ownership for faction(poland)
                  15:44:06.465 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 5893, column 181
                  unit(Balt Javellin) does not match up to the ownership for faction(vladimir)
                  15:44:06.470 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 5981, column 181
                  unit(Balt Javellin) does not match up to the ownership for faction(poland)
                  15:44:06.470 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 5981, column 181
                  unit(Balt Javellin) does not match up to the ownership for faction(vladimir)
                  15:44:06.474 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 6075, column 182
                  unit(Balt Javellin) does not match up to the ownership for faction(poland)
                  15:44:06.474 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 6075, column 182
                  unit(Balt Javellin) does not match up to the ownership for faction(vladimir)
                  15:44:06.477 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 6169, column 182
                  unit(Balt Javellin) does not match up to the ownership for faction(poland)
                  15:44:06.477 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 6169, column 182
                  unit(Balt Javellin) does not match up to the ownership for faction(vladimir)
                  15:44:06.481 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 6263, column 181
                  unit(Balt Javellin) does not match up to the ownership for faction(poland)
                  15:44:06.481 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 6263, column 181
                  unit(Balt Javellin) does not match up to the ownership for faction(vladimir)
                  15:44:06.486 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 6345, column 181
                  unit(Balt Javellin) does not match up to the ownership for faction(poland)
                  15:44:06.486 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 6345, column 181
                  unit(Balt Javellin) does not match up to the ownership for faction(vladimir)
                  15:44:06.491 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 6423, column 181
                  unit(Balt Javellin) does not match up to the ownership for faction(poland)
                  15:44:06.491 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 6423, column 181
                  unit(Balt Javellin) does not match up to the ownership for faction(vladimir)
                  15:44:06.496 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 6503, column 182
                  unit(Balt Javellin) does not match up to the ownership for faction(poland)
                  15:44:06.496 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 6503, column 182
                  unit(Balt Javellin) does not match up to the ownership for faction(vladimir)
                  15:44:06.501 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 6583, column 181
                  unit(Balt Javellin) does not match up to the ownership for faction(poland)
                  15:44:06.501 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 6583, column 181
                  unit(Balt Javellin) does not match up to the ownership for faction(vladimir)
                  15:44:06.507 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 6663, column 181
                  unit(Balt Javellin) does not match up to the ownership for faction(poland)
                  15:44:06.507 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 6663, column 181
                  unit(Balt Javellin) does not match up to the ownership for faction(vladimir)
                  15:44:06.688 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 8158, column 238
                  unit(Peasants) does not match up to the ownership for faction(denmark)
                  15:44:06.688 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 8158, column 238
                  unit(Peasants) does not match up to the ownership for faction(norway)
                  15:44:06.688 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 8158, column 238
                  unit(Peasants) does not match up to the ownership for faction(sweden)
                  15:44:06.692 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 8184, column 237
                  unit(Peasants) does not match up to the ownership for faction(denmark)
                  15:44:06.692 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 8184, column 237
                  unit(Peasants) does not match up to the ownership for faction(norway)
                  15:44:06.692 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 8184, column 237
                  unit(Peasants) does not match up to the ownership for faction(sweden)
                  15:44:06.695 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 8211, column 238
                  unit(Peasants) does not match up to the ownership for faction(denmark)
                  15:44:06.695 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 8211, column 238
                  unit(Peasants) does not match up to the ownership for faction(norway)
                  15:44:06.695 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 8211, column 238
                  unit(Peasants) does not match up to the ownership for faction(sweden)
                  15:44:06.698 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 8238, column 237
                  unit(Peasants) does not match up to the ownership for faction(denmark)
                  15:44:06.698 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 8238, column 237
                  unit(Peasants) does not match up to the ownership for faction(norway)
                  15:44:06.698 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 8238, column 237
                  unit(Peasants) does not match up to the ownership for faction(sweden)
                  15:44:06.701 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 8265, column 238
                  unit(Peasants) does not match up to the ownership for faction(denmark)
                  15:44:06.701 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 8265, column 238
                  unit(Peasants) does not match up to the ownership for faction(norway)
                  15:44:06.701 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 8265, column 238
                  unit(Peasants) does not match up to the ownership for faction(sweden)
                  15:44:07.388 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/descr_faction_standing.txt, at line 581, column 44
                  Building level name perkunas_sanctuary not found as a level in building database
                  15:44:07.388 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/descr_faction_standing.txt, at line 590, column 44
                  Building level name giltine_sanctuary not found as a level in building database
                  15:44:07.388 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/descr_faction_standing.txt, at line 599, column 44
                  Building level name tengir_sanctuary not found as a level in building database
                  15:44:07.389 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/descr_faction_standing.txt, at line 617, column 44
                  Building level name perkunas_temple not found as a level in building database
                  15:44:07.389 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/descr_faction_standing.txt, at line 626, column 44
                  Building level name giltine_temple not found as a level in building database
                  15:44:07.389 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/descr_faction_standing.txt, at line 635, column 44
                  Building level name tengir_temple not found as a level in building database
                  15:44:07.391 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/descr_faction_standing.txt, at line 1122, column 44
                  Building level name gunsmith not found as a level in building database
                  15:44:07.394 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_guilds.txt, at line 409, column 41
                  Building level name tengir_altar not found as a level in building database
                  15:44:07.394 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_guilds.txt, at line 417, column 41
                  Building level name tengir_sanctuary not found as a level in building database
                  15:44:07.395 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_guilds.txt, at line 426, column 41
                  Building level name tengir_temple not found as a level in building database
                  15:44:07.395 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_guilds.txt, at line 461, column 41
                  Building level name giltine_altar not found as a level in building database
                  15:44:07.395 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_guilds.txt, at line 469, column 41
                  Building level name giltine_sanctuary not found as a level in building database
                  15:44:07.395 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_guilds.txt, at line 478, column 41
                  Building level name giltine_temple not found as a level in building database
                  15:44:07.395 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_guilds.txt, at line 487, column 41
                  Building level name perkunas_altar not found as a level in building database
                  15:44:07.395 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_guilds.txt, at line 495, column 41
                  Building level name perkunas_sanctuary not found as a level in building database
                  15:44:07.395 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_guilds.txt, at line 504, column 41
                  Building level name perkunas_temple not found as a level in building database
                  15:44:07.395 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_guilds.txt, at line 513, column 41
                  Building level name c_tengir_altar not found as a level in building database
                  15:44:07.395 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_guilds.txt, at line 529, column 41
                  Building level name c_giltine_altar not found as a level in building database
                  15:44:07.395 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_guilds.txt, at line 537, column 41
                  Building level name c_perkunas_altar not found as a level in building database
                  15:44:07.397 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_guilds.txt, at line 1570, column 44
                  Building level name gunsmith not found as a level in building database
                  15:44:07.397 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_guilds.txt, at line 1579, column 44
                  Building level name cannon_maker not found as a level in building database
                  15:44:07.397 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_guilds.txt, at line 1588, column 44
                  Building level name cannon_foundry not found as a level in building database
                  15:44:07.397 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_guilds.txt, at line 1597, column 44
                  Building level name royal_arsenal not found as a level in building database
                  15:44:08.055 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_character_traits.txt, at line 3550, column 8
                  Could'n find level name description string for trait(PriestPopDoctrine) level(PriestPopDoctrine).
                  15:44:08.055 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_character_traits.txt, at line 3551, column 16
                  Could'n find description string for trait(PriestPopDoctrine) level(PriestPopDoctrine_desc).
                  15:44:08.055 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_character_traits.txt, at line 3552, column 23
                  Could'n find effect description string for trait(PriestPopDoctrine) level(PriestPopDoctrine_effects_desc).
                  15:44:08.065 [game.script] [error] Condition parsing error in mods/Fleur_de_Lis_a1/data/export_descr_character_traits.txt, at line 16540, column 24
                  Trait not recognised
                  15:44:08.065 [game.script] [error] Condition parsing error in mods/Fleur_de_Lis_a1/data/export_descr_character_traits.txt, at line 16550, column 24
                  Trait not recognised
                  15:44:08.079 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_character_traits.txt, at line 21450, column 39
                  Building level name c_perkunas_altar not found as a level in building database
                  15:44:08.079 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_character_traits.txt, at line 21461, column 40
                  Building level name perkunas_altar not found as a level in building database
                  15:44:08.079 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_character_traits.txt, at line 21486, column 39
                  Building level name c_tengir_altar not found as a level in building database
                  15:44:08.079 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_character_traits.txt, at line 21497, column 40
                  Building level name tengir_altar not found as a level in building database
                  15:44:08.081 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_character_traits.txt, at line 21926, column 40
                  Building level name hanseatic_guild not found as a level in building database
                  15:44:08.107 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_character_traits.txt, at line 28813, column 42
                  Building level name c_cannon_foundry not found as a level in building database
                  15:44:08.107 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_character_traits.txt, at line 28822, column 42
                  Building level name cannon_foundry not found as a level in building database
                  15:44:08.109 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_character_traits.txt, at line 29279, column 42
                  Building level name perkunas_altar not found as a level in building database
                  15:44:08.109 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_character_traits.txt, at line 29288, column 42
                  Building level name c_perkunas_altar not found as a level in building database
                  15:44:08.109 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_character_traits.txt, at line 29297, column 42
                  Building level name giltine_altar not found as a level in building database
                  15:44:08.109 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_character_traits.txt, at line 29306, column 42
                  Building level name c_giltine_altar not found as a level in building database
                  15:44:08.110 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_character_traits.txt, at line 29315, column 42
                  Building level name tengir_altar not found as a level in building database
                  15:44:08.110 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_character_traits.txt, at line 29324, column 42
                  Building level name c_tengir_altar not found as a level in building database
                  15:44:08.136 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_character_traits.txt, at line 34795, column 39
                  Building level name c_tengir_altar not found as a level in building database
                  15:44:08.136 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_character_traits.txt, at line 34805, column 39
                  Building level name tengir_sanctuary not found as a level in building database
                  15:44:08.136 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_character_traits.txt, at line 34815, column 39
                  Building level name tengir_temple not found as a level in building database
                  15:44:08.137 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_character_traits.txt, at line 34973, column 39
                  Building level name c_tengir_altar not found as a level in building database
                  15:44:08.138 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_character_traits.txt, at line 34983, column 39
                  Building level name tengir_sanctuary not found as a level in building database
                  15:44:08.138 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_character_traits.txt, at line 34993, column 39
                  Building level name tengir_temple not found as a level in building database
                  15:44:08.139 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_character_traits.txt, at line 35151, column 39
                  Building level name c_tengir_altar not found as a level in building database
                  15:44:08.139 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_character_traits.txt, at line 35161, column 39
                  Building level name tengir_sanctuary not found as a level in building database
                  15:44:08.139 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_character_traits.txt, at line 35171, column 39
                  Building level name tengir_temple not found as a level in building database
                  15:44:08.140 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_character_traits.txt, at line 35328, column 39
                  Building level name c_tengir_altar not found as a level in building database
                  15:44:08.140 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_character_traits.txt, at line 35338, column 39
                  Building level name tengir_sanctuary not found as a level in building database
                  15:44:08.140 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_character_traits.txt, at line 35348, column 39
                  Building level name tengir_temple not found as a level in building database
                  15:44:08.142 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_character_traits.txt, at line 35506, column 39
                  Building level name c_tengir_altar not found as a level in building database
                  15:44:08.142 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_character_traits.txt, at line 35516, column 39
                  Building level name tengir_sanctuary not found as a level in building database
                  15:44:08.142 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_character_traits.txt, at line 35526, column 39
                  Building level name tengir_temple not found as a level in building database
                  15:44:08.145 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_character_traits.txt, at line 36346, column 33
                  Building level name giltine_sanctuary not found as a level in building database
                  15:44:08.145 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_character_traits.txt, at line 36355, column 33
                  Building level name giltine_temple not found as a level in building database
                  15:44:08.145 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_character_traits.txt, at line 36364, column 33
                  Building level name tengir_sanctuary not found as a level in building database
                  15:44:08.145 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_character_traits.txt, at line 36373, column 33
                  Building level name tengir_temple not found as a level in building database
                  15:44:08.354 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_ancillaries.txt, at line 11983, column 34
                  Building level name gunsmith not found as a level in building database
                  15:44:08.359 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_ancillaries.txt, at line 15012, column 31
                  Building level name templars_major_ch not found as a level in building database
                  15:44:08.359 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_ancillaries.txt, at line 15025, column 31
                  Building level name templars_major_ch not found as a level in building database
                  15:44:08.359 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_ancillaries.txt, at line 15036, column 31
                  Building level name teutonic_knights_major_ch not found as a level in building database
                  15:44:08.359 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_ancillaries.txt, at line 15048, column 31
                  Building level name teutonic_knights_major_ch not found as a level in building database
                  15:44:08.359 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_ancillaries.txt, at line 15060, column 31
                  Building level name st_johns_major_ch not found as a level in building database
                  15:44:08.359 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_ancillaries.txt, at line 15071, column 31
                  Building level name knights_of_santiago_major_ch not found as a level in building database
                  15:44:08.359 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_ancillaries.txt, at line 15082, column 31
                  Building level name knights_of_santiago_major_ch not found as a level in building database
                  15:44:34.044 [game.script] [always] startLoadTextures()
                  15:44:34.044 [game.script] [always] getOurSize
                  15:44:34.044 [game.script] [always] GetWindowRect: 2560 1080
                  15:44:34.263 [game.script] [always] change_battle_model leader: faction: venice, name: Pietro Orseolo, modelName: viking_princ
                  15:44:34.267 [game.script] [always] change_battle_model heir: faction: venice, name: Otton Orseolo, modelName: viking_princ
                  15:44:34.268 [game.script] [always] change_battle_model leader: faction: sicily, name: Richard Dobrujy, modelName: normandian_duche
                  15:44:34.268 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 636, column 104
                  Character label father_corbey contains no numbers, which means it could clash with a character name.
                  15:44:34.268 [game.script] [always] change_battle_model heir: faction: sicily, name: Mauger de_Corbey, modelName: normandian_princ
                  15:44:34.269 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 642, column 105
                  Character label archibishop_datchanin contains no numbers, which means it could clash with a character name.
                  15:44:34.269 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 660, column 91
                  Character label bastard_de_eu contains no numbers, which means it could clash with a character name.
                  15:44:34.271 [game.script] [always] change_battle_model leader: faction: milan, name: Rambertino Buvalelli, modelName: lombardian_king
                  15:44:34.272 [game.script] [always] change_battle_model heir: faction: milan, name: Francesco Buvalelli, modelName: burgundian_princ
                  15:44:34.275 [game.script] [always] change_battle_model leader: faction: papal_states, name: Silvestre, modelName: viking_princ
                  15:44:34.277 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 937, column 5
                  The city core building level should be one less than the settlement level!

                  15:44:34.277 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 937, column 5
                  The city core building level should be one less than the settlement level!

                  15:44:34.278 [game.script] [always] change_battle_model leader: faction: denmark, name: Sweyn Forkbeard, modelName: viking_king_denmar
                  15:44:34.279 [game.script] [always] change_battle_model heir: faction: denmark, name: Harald Svendsen, modelName: viking_princ
                  15:44:34.282 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 1078, column 57
                  Harald Bluetooth age(90) is greater than the maximum permitted age(80)
                  15:44:34.283 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 1175, column 5
                  The city core building level should be one less than the settlement level!

                  15:44:34.283 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 1175, column 5
                  The city core building level should be one less than the settlement level!

                  15:44:34.283 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 1310, column 5
                  The city core building level should be one less than the settlement level!

                  15:44:34.283 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 1310, column 5
                  The city core building level should be one less than the settlement level!

                  15:44:34.284 [game.script] [always] change_battle_model leader: faction: egypt, name: al_Hakim Biamrillah, modelName: viking_princ
                  15:44:34.308 [game.script] [always] change_battle_model heir: faction: egypt, name: Ali_az_Zahir Biamrillah, modelName: viking_princ
                  15:44:34.308 [game.script] [always] change_battle_model leader: faction: scotland, name: Kennet, modelName: viking_princ
                  15:44:34.309 [game.script] [always] change_battle_model heir: faction: scotland, name: Giric, modelName: viking_princ
                  15:44:34.311 [game.script] [always] change_battle_model leader: faction: mongols, name: Genghis Khan, modelName: viking_princ
                  15:44:34.312 [game.script] [always] change_battle_model heir: faction: mongols, name: Jochi Khan, modelName: viking_princ
                  15:44:34.313 [game.script] [always] change_battle_model leader: faction: turks, name: Aribert, modelName: slave_king
                  15:44:34.313 [game.script] [always] change_battle_model heir: faction: turks, name: Belun, modelName: slave_princ
                  15:44:34.315 [game.script] [always] change_battle_model leader: faction: france, name: Robert Capet, modelName: france_king
                  15:44:34.315 [game.script] [always] change_battle_model heir: faction: france, name: Gugo Maghnus, modelName: france_princ
                  15:44:34.353 [game.script] [always] change_battle_model leader: faction: hre, name: Otton von_Sachsen, modelName: hre_emperior
                  15:44:34.354 [game.script] [always] change_battle_model heir: faction: hre, name: Heinrich von_Sachsen, modelName: king_roman
                  15:44:34.362 [game.script] [always] change_battle_model leader: faction: england, name: Etelred, modelName: sax_king
                  15:44:34.363 [game.script] [always] change_battle_model heir: faction: england, name: Edmund, modelName: sax_princ
                  15:44:34.370 [game.script] [always] change_battle_model leader: faction: portugal, name: Sancho Garcia, modelName: viking_princ
                  15:44:34.372 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 2501, column 73
                  you have chosen an invalid tile(78, 174) for Elvira de_Portugal (portugal)
                  15:44:34.373 [game.script] [always] change_battle_model heir: faction: portugal, name: Garcia, modelName: viking_princ
                  15:44:34.373 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 2515, column 1
                  The character record -;L28@0 45 >@BC30;L is neither married, nor has a father. This could mess up the family tree. She needs to be defined as a relative
                  15:44:34.374 [game.script] [always] change_battle_model leader: faction: poland, name: Boleslaw Piast, modelName: poland_king
                  15:44:34.376 [game.script] [always] change_battle_model heir: faction: poland, name: Mieszko Piast, modelName: poland_princ
                  15:44:34.378 [game.script] [always] change_battle_model leader: faction: byzantium, name: Vasileios Tzimiskis, modelName: byzantium_bazilevs
                  15:44:34.382 [game.script] [always] change_battle_model heir: faction: byzantium, name: Ioannis Vatatzis, modelName: byzantium_princ
                  15:44:34.397 [game.script] [always] change_battle_model leader: faction: moors, name: Hisham Omejyad, modelName: viking_princ
                  15:44:34.398 [game.script] [always] change_battle_model heir: faction: moors, name: Miswar Omejyad, modelName: viking_princ
                  15:44:34.404 [game.script] [always] change_battle_model leader: faction: russia, name: Vladimir Svyatoslavich, modelName: viking_princ
                  15:44:34.405 [game.script] [always] change_battle_model heir: faction: russia, name: Vysheslav Svyatoslavich, modelName: viking_princ
                  15:44:34.420 [game.script] [always] change_battle_model leader: faction: spain, name: Sancho Garcia, modelName: viking_princ
                  15:44:34.423 [game.script] [always] change_battle_model heir: faction: spain, name: Sannches Garcia, modelName: viking_princ
                  15:44:34.423 [game.script] [always] change_battle_model leader: faction: hungary, name: Istvan Arpadhazi, modelName: hungarian_king
                  15:44:34.424 [game.script] [always] change_battle_model heir: faction: hungary, name: Otto Arpadhazi, modelName: hungarian_heir
                  15:44:34.434 [game.script] [always] change_battle_model leader: faction: aragon, name: Remon Barrell, modelName: viking_princ
                  15:44:34.435 [game.script] [always] change_battle_model heir: faction: aragon, name: Armengoll de_Cordoba, modelName: viking_princ
                  15:44:34.437 [game.script] [always] change_battle_model leader: faction: lithuania, name: Sederik, modelName: slave_king
                  15:44:34.444 [game.script] [always] change_battle_model heir: faction: lithuania, name: Pribignev, modelName: slave_princ
                  15:44:34.447 [game.script] [always] change_battle_model leader: faction: vladimir, name: Boleslaw Prjemuslovich, modelName: bohemian_king
                  15:44:34.448 [game.script] [always] change_battle_model heir: faction: vladimir, name: Bozydar Prjemuslovich, modelName: bohemian_princ
                  15:44:34.450 [game.script] [always] change_battle_model leader: faction: kievan_rus, name: Petrislav Branislavlevich, modelName: viking_princ
                  15:44:34.451 [game.script] [always] change_battle_model heir: faction: kievan_rus, name: Radoslav Branislavlevich, modelName: viking_princ
                  15:44:34.453 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 4195, column 75
                  You already have a faction heir
                  15:44:34.453 [game.script] [always] change_battle_model heir: faction: kievan_rus, name: Avramios, modelName: viking_princ
                  15:44:34.455 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 4217, column 1
                  The character record &0@528G 2@0<89 is set as faction heir but is not in the family tree.
                  15:44:34.455 [game.script] [always] change_battle_model leader: faction: teutonic_order, name: Vico Bossi, modelName: viking_princ
                  15:44:34.456 [game.script] [always] change_battle_model heir: faction: teutonic_order, name: Vaggio Bossi, modelName: viking_princ
                  15:44:34.457 [game.script] [always] change_battle_model leader: faction: norway, name: Olaf Tryggvasson, modelName: viking_king_norwey
                  15:44:34.458 [game.script] [always] change_battle_model heir: faction: norway, name: Sigurd Halvdansson, modelName: viking_princ
                  15:44:34.461 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 4423, column 60
                  Harald Horfagerskyj age(99) is greater than the maximum permitted age(80)
                  15:44:34.461 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 4424, column 51
                  Svanhild age(99) is greater than the maximum permitted age(80)
                  15:44:34.461 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 4438, column 1
                  The character record /@; !83C@4 is set as faction heir but is not in the family tree.
                  15:44:34.462 [game.script] [always] change_battle_model leader: faction: georgia, name: Rudolph Welf, modelName: burgundian_king
                  15:44:34.463 [game.script] [always] change_battle_model heir: faction: georgia, name: Hugo Welf, modelName: burgundian_princ
                  15:44:34.464 [game.script] [always] change_battle_model leader: faction: jerusalem, name: Guillaume de_Toulouse, modelName: viking_princ
                  15:44:34.465 [game.script] [always] change_battle_model heir: faction: jerusalem, name: Pons de_Toulouse, modelName: viking_princ
                  15:44:34.466 [game.script] [always] change_battle_model leader: faction: kwarezm, name: Abu_Ubaydah al-Ra_is, modelName: viking_princ
                  15:44:34.467 [game.script] [always] change_battle_model heir: faction: kwarezm, name: Yazdan al-Ra_is, modelName: viking_princ
                  15:44:34.468 [game.script] [always] change_battle_model leader: faction: sweden, name: Olaf Skottkonung, modelName: viking_king_sweden
                  15:44:34.469 [game.script] [always] change_battle_model heir: faction: sweden, name: Anund Moonsoe, modelName: viking_princ
                  15:44:34.473 [game.script] [always] change_battle_model leader: faction: cumans, name: Daghan of_Uighur, modelName: viking_princ
                  15:44:34.474 [game.script] [always] change_battle_model heir: faction: cumans, name: Nayan of_Uighur, modelName: viking_princ
                  15:44:34.478 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 5835, column 12
                  You have chosen an invalid tile(82, 305) for the settlement of @C0E0=.
                  It will mean not being able to reach this settlement and is a bug.
                  For now we'll ignore it.
                  15:44:34.494 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 7681, column 78
                  you have chosen an invalid tile(105, 27) for Edmund (slave)
                  15:44:49.317 [game.script] [always] onCampaignMapLoaded
                  15:44:58.315 [game.script] [always] --- startGameFunction ---
                  15:44:58.317 [game.script] [always] getStationaryFortsTable(274, 297)
                  15:44:58.318 [game.script] [always] getStationaryFortsTable(125, 241)
                  15:44:58.318 [game.script] [always] getStationaryFortsTable(127, 234)
                  15:44:58.318 [game.script] [always] getStationaryFortsTable(173, 186)
                  15:44:58.318 [game.script] [always] getStationaryFortsTable(174, 178)
                  15:44:58.318 [game.script] [always] getStationaryFortsTable(182, 181)
                  15:44:58.318 [game.script] [always] getStationaryFortsTable(197, 144)
                  15:44:58.318 [game.script] [always] getStationaryFortsTable(201, 290)
                  15:44:58.318 [game.script] [always] getStationaryFortsTable(219, 299)
                  15:44:58.318 [game.script] [always] getStationaryFortsTable(87, 300)
                  15:44:58.318 [game.script] [always] getStationaryFortsTable(408, 80)
                  15:44:58.318 [game.script] [always] getStationaryFortsTable(402, 80)
                  15:44:58.318 [game.script] [always] getStationaryFortsTable(412, 74)
                  15:44:58.318 [game.script] [always] getStationaryFortsTable(404, 57)
                  15:44:58.318 [game.script] [always] getStationaryFortsTable(400, 61)
                  15:44:58.318 [game.script] [always] getStationaryFortsTable(398, 42)
                  15:44:58.318 [game.script] [always] getStationaryFortsTable(401, 49)
                  15:44:58.318 [game.script] [always] getStationaryFortsTable(372, 32)
                  15:44:58.319 [game.script] [always] getStationaryFortsTable(385, 29)
                  15:44:58.319 [game.script] [always] getStationaryFortsTable(311, 22)
                  15:44:58.319 [game.script] [always] getStationaryFortsTable(263, 22)
                  15:44:58.319 [game.script] [always] getStationaryFortsTable(122, 322)
                  15:44:58.319 [game.script] [always] getStationaryFortsTable(109, 329)
                  15:44:58.319 [game.script] [always] getStationaryFortsTable(109, 336)
                  15:44:58.319 [game.script] [always] getStationaryFortsTable(114, 330)
                  15:44:58.319 [game.script] [always] getStationaryFortsTable(76, 296)
                  15:44:58.319 [game.script] [always] getStationaryFortsTable(132, 224)
                  15:44:58.319 [game.script] [always] getStationaryFortsTable(139, 224)
                  15:44:58.319 [game.script] [always] getStationaryFortsTable(138, 232)
                  15:44:58.319 [game.script] [always] getStationaryFortsTable(130, 205)
                  15:44:58.319 [game.script] [always] getStationaryFortsTable(122, 204)
                  15:44:58.319 [game.script] [always] getStationaryFortsTable(121, 192)
                  15:44:58.319 [game.script] [always] getStationaryFortsTable(154, 224)
                  15:44:58.319 [game.script] [always] getStationaryFortsTable(144, 232)
                  15:44:58.319 [game.script] [always] getStationaryFortsTable(178, 227)
                  15:44:58.320 [game.script] [always] getStationaryFortsTable(173, 237)
                  15:44:58.320 [game.script] [always] getStationaryFortsTable(186, 252)
                  15:44:58.320 [game.script] [always] getStationaryFortsTable(169, 250)
                  15:44:58.320 [game.script] [always] getStationaryFortsTable(196, 227)
                  15:44:58.320 [game.script] [always] getStationaryFortsTable(199, 167)
                  15:44:58.320 [game.script] [always] getStationaryFortsTable(194, 238)
                  15:44:58.320 [game.script] [always] getStationaryFortsTable(232, 212)
                  15:44:58.320 [game.script] [always] getStationaryFortsTable(228, 210)
                  15:44:58.320 [game.script] [always] getStationaryFortsTable(129, 259)
                  15:44:58.320 [game.script] [always] getStationaryFortsTable(127, 273)
                  15:44:58.320 [game.script] [always] getStationaryFortsTable(127, 285)
                  15:44:58.320 [game.script] [always] getStationaryFortsTable(111, 270)
                  15:44:58.320 [game.script] [always] getStationaryFortsTable(115, 278)
                  15:44:58.320 [game.script] [always] getStationaryFortsTable(87, 168)
                  15:44:58.320 [game.script] [always] getStationaryFortsTable(269, 228)
                  15:44:58.320 [game.script] [always] getStationaryFortsTable(253, 237)
                  15:44:58.320 [game.script] [always] getStationaryFortsTable(271, 242)
                  15:44:58.321 [game.script] [always] getStationaryFortsTable(260, 243)
                  15:44:58.321 [game.script] [always] getStationaryFortsTable(260, 252)
                  15:44:58.321 [game.script] [always] getStationaryFortsTable(246, 259)
                  15:44:58.321 [game.script] [always] getStationaryFortsTable(337, 134)
                  15:44:58.321 [game.script] [always] getStationaryFortsTable(331, 123)
                  15:44:58.321 [game.script] [always] getStationaryFortsTable(346, 134)
                  15:44:58.321 [game.script] [always] getStationaryFortsTable(336, 109)
                  15:44:58.321 [game.script] [always] getStationaryFortsTable(365, 188)
                  15:44:58.321 [game.script] [always] getStationaryFortsTable(434, 162)
                  15:44:58.321 [game.script] [always] getStationaryFortsTable(328, 134)
                  15:44:58.321 [game.script] [always] getStationaryFortsTable(347, 101)
                  15:44:58.321 [game.script] [always] getStationaryFortsTable(331, 80)
                  15:44:58.321 [game.script] [always] getStationaryFortsTable(356, 127)
                  15:44:58.321 [game.script] [always] getStationaryFortsTable(367, 111)
                  15:44:58.321 [game.script] [always] getStationaryFortsTable(380, 106)
                  15:44:58.321 [game.script] [always] getStationaryFortsTable(389, 148)
                  15:44:58.321 [game.script] [always] getStationaryFortsTable(411, 146)
                  15:44:58.322 [game.script] [always] getStationaryFortsTable(415, 130)
                  15:44:58.322 [game.script] [always] getStationaryFortsTable(26, 133)
                  15:44:58.322 [game.script] [always] getStationaryFortsTable(24, 147)
                  15:44:58.322 [game.script] [always] getStationaryFortsTable(40, 142)
                  15:44:58.322 [game.script] [always] getStationaryFortsTable(46, 122)
                  15:44:58.322 [game.script] [always] getStationaryFortsTable(74, 130)
                  15:44:58.322 [game.script] [always] getStationaryFortsTable(340, 225)
                  15:44:58.322 [game.script] [always] getStationaryFortsTable(320, 250)
                  15:44:58.322 [game.script] [always] getStationaryFortsTable(332, 247)
                  15:44:58.322 [game.script] [always] getStationaryFortsTable(346, 257)
                  15:44:58.322 [game.script] [always] getStationaryFortsTable(327, 264)
                  15:44:58.322 [game.script] [always] getStationaryFortsTable(306, 255)
                  15:44:58.322 [game.script] [always] getStationaryFortsTable(355, 315)
                  15:44:58.322 [game.script] [always] getStationaryFortsTable(329, 296)
                  15:44:58.323 [game.script] [always] getStationaryFortsTable(300, 263)
                  15:44:58.323 [game.script] [always] getStationaryFortsTable(54, 177)
                  15:44:58.323 [game.script] [always] getStationaryFortsTable(43, 185)
                  15:44:58.323 [game.script] [always] getStationaryFortsTable(48, 175)
                  15:44:58.323 [game.script] [always] getStationaryFortsTable(280, 203)
                  15:44:58.323 [game.script] [always] getStationaryFortsTable(252, 190)
                  15:44:58.323 [game.script] [always] getStationaryFortsTable(123, 155)
                  15:44:58.323 [game.script] [always] getStationaryFortsTable(214, 273)
                  15:44:58.323 [game.script] [always] getStationaryFortsTable(217, 234)
                  15:44:58.323 [game.script] [always] getStationaryFortsTable(220, 239)
                  15:44:58.323 [game.script] [always] getStationaryFortsTable(260, 140)
                  15:44:58.323 [game.script] [always] getStationaryFortsTable(282, 133)
                  15:44:58.323 [game.script] [always] getStationaryFortsTable(278, 157)
                  15:44:58.323 [game.script] [always] getStationaryFortsTable(309, 149)
                  15:44:58.323 [game.script] [always] getStationaryFortsTable(291, 158)
                  15:44:58.324 [game.script] [always] getStationaryFortsTable(181, 169)
                  15:44:58.324 [game.script] [always] getStationaryFortsTable(190, 327)
                  15:44:58.324 [game.script] [always] getStationaryFortsTable(131, 348)
                  15:44:58.324 [game.script] [always] getStationaryFortsTable(144, 184)
                  15:44:58.324 [game.script] [always] getStationaryFortsTable(143, 196)
                  15:44:58.324 [game.script] [always] getStationaryFortsTable(115, 170)
                  15:44:58.324 [game.script] [always] getStationaryFortsTable(112, 178)
                  15:44:58.324 [game.script] [always] getStationaryFortsTable(168, 88)
                  15:44:58.324 [game.script] [always] getStationaryFortsTable(158, 189)
                  15:44:58.324 [game.script] [always] getStationaryFortsTable(171, 197)
                  15:44:58.324 [game.script] [always] getStationaryFortsTable(165, 168)
                  15:44:58.324 [game.script] [always] getStationaryFortsTable(138, 238)
                  15:44:58.324 [game.script] [always] getStationaryFortsTable(108, 238)
                  15:44:58.324 [game.script] [always] getStationaryFortsTable(116, 213)
                  15:44:58.324 [game.script] [always] getStationaryFortsTable(105, 202)
                  15:44:58.324 [game.script] [always] getStationaryFortsTable(116, 206)
                  15:44:58.325 [game.script] [always] getStationaryFortsTable(101, 222)
                  15:44:58.325 [game.script] [always] getStationaryFortsTable(118, 224)
                  15:44:58.325 [game.script] [always] getStationaryFortsTable(111, 192)
                  15:44:58.325 [game.script] [always] getStationaryFortsTable(94, 183)
                  15:44:58.325 [game.script] [always] getStationaryFortsTable(104, 195)
                  15:44:58.325 [game.script] [always] getStationaryFortsTable(102, 186)
                  15:44:58.325 [game.script] [always] getStationaryFortsTable(137, 201)
                  15:44:58.325 [game.script] [always] getStationaryFortsTable(114, 188)
                  15:44:58.325 [game.script] [always] getStationaryFortsTable(102, 151)
                  15:44:58.325 [game.script] [always] getStationaryFortsTable(135, 177)
                  15:44:58.325 [game.script] [always] getStationaryFortsTable(138, 167)
                  15:44:58.325 [game.script] [always] getStationaryFortsTable(155, 166)
                  15:44:58.325 [game.script] [always] getStationaryFortsTable(145, 168)
                  15:44:58.325 [game.script] [always] getStationaryFortsTable(152, 212)
                  15:44:58.325 [game.script] [always] getStationaryFortsTable(142, 204)
                  15:44:58.325 [game.script] [always] getStationaryFortsTable(146, 202)
                  15:44:58.325 [game.script] [always] getStationaryFortsTable(155, 217)
                  15:44:58.326 [game.script] [always] getStationaryFortsTable(165, 202)
                  15:44:58.326 [game.script] [always] getStationaryFortsTable(153, 208)
                  15:44:58.326 [game.script] [always] getStationaryFortsTable(142, 217)
                  15:44:58.326 [game.script] [always] getStationaryFortsTable(186, 196)
                  15:44:58.326 [game.script] [always] getStationaryFortsTable(170, 180)
                  15:44:58.326 [game.script] [always] getStationaryFortsTable(138, 245)
                  15:44:58.326 [game.script] [always] getStationaryFortsTable(153, 253)
                  15:44:58.326 [game.script] [always] getStationaryFortsTable(146, 246)
                  15:44:58.326 [game.script] [always] getStationaryFortsTable(134, 252)
                  15:44:58.326 [game.script] [always] getStationaryFortsTable(159, 258)
                  15:44:58.326 [game.script] [always] getStationaryFortsTable(162, 243)
                  15:44:58.326 [game.script] [always] getStationaryFortsTable(210, 334)
                  15:44:58.326 [game.script] [always] getStationaryFortsTable(237, 331)
                  15:44:58.326 [game.script] [always] getStationaryFortsTable(300, 346)
                  15:44:58.326 [game.script] [always] getStationaryFortsTable(227, 300)
                  15:44:58.327 [game.script] [always] getStationaryFortsTable(218, 310)
                  15:44:58.327 [game.script] [always] getStationaryFortsTable(223, 336)
                  15:44:58.327 [game.script] [always] getStationaryFortsTable(198, 253)
                  15:44:58.327 [game.script] [always] getStationaryFortsTable(186, 269)
                  15:44:58.327 [game.script] [always] getStationaryFortsTable(204, 267)
                  15:44:58.327 [game.script] [always] getStationaryFortsTable(194, 274)
                  15:44:58.327 [game.script] [always] getStationaryFortsTable(211, 185)
                  15:44:58.327 [game.script] [always] getStationaryFortsTable(198, 183)
                  15:44:58.327 [game.script] [always] getStationaryFortsTable(195, 191)
                  15:44:58.327 [game.script] [always] getStationaryFortsTable(191, 175)
                  15:44:58.327 [game.script] [always] getStationaryFortsTable(160, 199)
                  15:44:58.327 [game.script] [always] getStationaryFortsTable(168, 183)
                  15:44:58.327 [game.script] [always] getStationaryFortsTable(184, 217)
                  15:44:58.327 [game.script] [always] getStationaryFortsTable(181, 210)
                  15:44:58.327 [game.script] [always] getStationaryFortsTable(203, 245)
                  15:44:58.327 [game.script] [always] getStationaryFortsTable(215, 257)
                  15:44:58.327 [game.script] [always] getStationaryFortsTable(214, 243)
                  15:44:58.328 [game.script] [always] getStationaryFortsTable(183, 271)
                  15:44:58.328 [game.script] [always] getStationaryFortsTable(226, 270)
                  15:44:58.328 [game.script] [always] getStationaryFortsTable(236, 235)
                  15:44:58.328 [game.script] [always] getStationaryFortsTable(213, 227)
                  15:44:58.328 [game.script] [always] getStationaryFortsTable(217, 215)
                  15:44:58.328 [game.script] [always] getStationaryFortsTable(241, 203)
                  15:44:58.328 [game.script] [always] getStationaryFortsTable(259, 182)
                  15:44:58.328 [game.script] [always] getStationaryFortsTable(234, 189)
                  15:44:58.328 [game.script] [always] getStationaryFortsTable(247, 172)
                  15:44:58.328 [game.script] [always] getStationaryFortsTable(221, 184)
                  15:44:58.328 [game.script] [always] getStationaryFortsTable(203, 155)
                  15:44:58.328 [game.script] [always] getStationaryFortsTable(203, 135)
                  15:44:58.328 [game.script] [always] getStationaryFortsTable(191, 148)
                  15:44:58.328 [game.script] [always] getStationaryFortsTable(195, 162)
                  15:44:58.328 [game.script] [always] getStationaryFortsTable(217, 127)
                  15:44:58.328 [game.script] [always] getStationaryFortsTable(220, 99)
                  15:44:58.328 [game.script] [always] getStationaryFortsTable(210, 76)
                  15:44:58.328 [game.script] [always] getStationaryFortsTable(217, 87)
                  15:44:58.329 [game.script] [always] getStationaryFortsTable(169, 61)
                  15:44:58.329 [game.script] [always] getStationaryFortsTable(89, 96)
                  15:44:58.329 [game.script] [always] getStationaryFortsTable(76, 95)
                  15:44:58.329 [game.script] [always] getStationaryFortsTable(58, 89)
                  15:44:58.329 [game.script] [always] getStationaryFortsTable(136, 92)
                  15:44:58.329 [game.script] [always] getStationaryFortsTable(45, 88)
                  15:44:58.329 [game.script] [always] getStationaryFortsTable(26, 97)
                  15:44:58.329 [game.script] [always] getStationaryFortsTable(35, 109)
                  15:44:58.329 [game.script] [always] getStationaryFortsTable(22, 89)
                  15:44:58.329 [game.script] [always] getStationaryFortsTable(35, 115)
                  15:44:58.329 [game.script] [always] getStationaryFortsTable(21, 159)
                  15:44:58.329 [game.script] [always] getStationaryFortsTable(66, 118)
                  15:44:58.329 [game.script] [always] getStationaryFortsTable(86, 131)
                  15:44:58.329 [game.script] [always] getStationaryFortsTable(76, 140)
                  15:44:58.329 [game.script] [always] getStationaryFortsTable(96, 143)
                  15:44:58.329 [game.script] [always] getStationaryFortsTable(33, 186)
                  15:44:58.329 [game.script] [always] getStationaryFortsTable(38, 169)
                  15:44:58.329 [game.script] [always] getStationaryFortsTable(43, 175)
                  15:44:58.330 [game.script] [always] getStationaryFortsTable(48, 170)
                  15:44:58.330 [game.script] [always] getStationaryFortsTable(75, 175)
                  15:44:58.330 [game.script] [always] getStationaryFortsTable(66, 168)
                  15:44:58.330 [game.script] [always] getStationaryFortsTable(88, 179)
                  15:44:58.330 [game.script] [always] getStationaryFortsTable(91, 160)
                  15:44:58.330 [game.script] [always] getStationaryFortsTable(60, 131)
                  15:44:58.330 [game.script] [always] getStationaryFortsTable(64, 150)
                  15:44:58.330 [game.script] [always] getStationaryFortsTable(72, 157)
                  15:44:58.330 [game.script] [always] getStationaryFortsTable(286, 93)
                  15:44:58.330 [game.script] [always] getStationaryFortsTable(283, 113)
                  15:44:58.330 [game.script] [always] getStationaryFortsTable(276, 147)
                  15:44:58.330 [game.script] [always] getStationaryFortsTable(270, 167)
                  15:44:58.330 [game.script] [always] getStationaryFortsTable(267, 156)
                  15:44:58.330 [game.script] [always] getStationaryFortsTable(254, 140)
                  15:44:58.330 [game.script] [always] getStationaryFortsTable(241, 154)
                  15:44:58.330 [game.script] [always] getStationaryFortsTable(221, 179)
                  15:44:58.330 [game.script] [always] getStationaryFortsTable(303, 130)
                  15:44:58.331 [game.script] [always] getStationaryFortsTable(312, 144)
                  15:44:58.331 [game.script] [always] getStationaryFortsTable(294, 165)
                  15:44:58.331 [game.script] [always] getStationaryFortsTable(292, 179)
                  15:44:58.331 [game.script] [always] getStationaryFortsTable(308, 186)
                  15:44:58.331 [game.script] [always] getStationaryFortsTable(286, 200)
                  15:44:58.331 [game.script] [always] getStationaryFortsTable(329, 201)
                  15:44:58.331 [game.script] [always] getStationaryFortsTable(306, 215)
                  15:44:58.331 [game.script] [always] getStationaryFortsTable(302, 228)
                  15:44:58.331 [game.script] [always] getStationaryFortsTable(278, 224)
                  15:44:58.331 [game.script] [always] getStationaryFortsTable(308, 230)
                  15:44:58.331 [game.script] [always] getStationaryFortsTable(361, 195)
                  15:44:58.331 [game.script] [always] getStationaryFortsTable(283, 238)
                  15:44:58.331 [game.script] [always] getStationaryFortsTable(372, 214)
                  15:44:58.331 [game.script] [always] getStationaryFortsTable(383, 224)
                  15:44:58.331 [game.script] [always] getStationaryFortsTable(362, 230)
                  15:44:58.331 [game.script] [always] getStationaryFortsTable(397, 198)
                  15:44:58.332 [game.script] [always] getStationaryFortsTable(421, 194)
                  15:44:58.332 [game.script] [always] getStationaryFortsTable(423, 215)
                  15:44:58.332 [game.script] [always] getStationaryFortsTable(412, 249)
                  15:44:58.332 [game.script] [always] getStationaryFortsTable(406, 238)
                  15:44:58.332 [game.script] [always] getStationaryFortsTable(402, 217)
                  15:44:58.332 [game.script] [always] getStationaryFortsTable(382, 277)
                  15:44:58.332 [game.script] [always] getStationaryFortsTable(367, 272)
                  15:44:58.332 [game.script] [always] getStationaryFortsTable(362, 289)
                  15:44:58.332 [game.script] [always] getStationaryFortsTable(392, 310)
                  15:44:58.332 [game.script] [always] getStationaryFortsTable(374, 326)
                  15:44:58.332 [game.script] [always] getStationaryFortsTable(404, 323)
                  15:44:58.332 [game.script] [always] getStationaryFortsTable(381, 300)
                  15:44:58.332 [game.script] [always] getStationaryFortsTable(290, 270)
                  15:44:58.332 [game.script] [always] getStationaryFortsTable(281, 262)
                  15:44:58.332 [game.script] [always] getStationaryFortsTable(333, 313)
                  15:44:58.332 [game.script] [always] getStationaryFortsTable(329, 338)
                  15:44:58.333 [game.script] [always] getStationaryFortsTable(317, 343)
                  15:44:58.333 [game.script] [always] getStationaryFortsTable(316, 321)
                  15:44:58.333 [game.script] [always] getStationaryFortsTable(302, 331)
                  15:44:58.333 [game.script] [always] getStationaryFortsTable(284, 303)
                  15:44:58.333 [game.script] [always] getStationaryFortsTable(270, 283)
                  15:44:58.333 [game.script] [always] getStationaryFortsTable(259, 264)
                  15:44:58.333 [game.script] [always] getStationaryFortsTable(252, 273)
                  15:44:58.333 [game.script] [always] getStationaryFortsTable(226, 256)
                  15:44:58.333 [game.script] [always] getStationaryFortsTable(387, 102)
                  15:44:58.333 [game.script] [always] getStationaryFortsTable(407, 97)
                  15:44:58.333 [game.script] [always] getStationaryFortsTable(434, 128)
                  15:44:58.333 [game.script] [always] getStationaryFortsTable(415, 105)
                  15:44:58.333 [game.script] [always] getStationaryFortsTable(399, 137)
                  15:44:58.333 [game.script] [always] getStationaryFortsTable(407, 26)
                  15:44:58.333 [game.script] [always] getStationaryFortsTable(413, 23)
                  15:44:58.333 [game.script] [always] getStationaryFortsTable(214, 35)
                  15:44:58.333 [game.script] [always] getStationaryFortsTable(249, 11)
                  15:44:58.334 [game.script] [always] getStationaryFortsTable(101, 261)
                  15:44:58.334 [game.script] [always] getStationaryFortsTable(119, 305)
                  15:44:58.334 [game.script] [always] getStationaryFortsTable(127, 310)
                  15:44:58.334 [game.script] [always] getStationaryFortsTable(104, 316)
                  15:44:58.334 [game.script] [always] getStationaryFortsTable(126, 296)
                  15:44:58.334 [game.script] [always] getStationaryFortsTable(124, 314)
                  15:44:58.334 [game.script] [always] getStationaryFortsTable(94, 306)
                  15:44:58.334 [game.script] [always] getStationaryFortsTable(99, 314)
                  15:44:58.346 [game.script] [always] --- onPreFactionTurnStart --- turks
                  15:46:38.656 [game.script] [always] onButtonPressed: end_turn
                  15:46:38.661 [game.script] [always] getAIarmies()
                  15:46:39.173 [game.script] [always] --- onPreFactionTurnStart --- sicily
                  15:46:39.601 [game.script] [always] --- onPreFactionTurnStart --- milan
                  15:46:39.896 [game.script] [always] --- onPreFactionTurnStart --- papal_states
                  15:46:40.310 [game.script] [always] --- onPreFactionTurnStart --- denmark
                  15:46:40.664 [game.script] [always] --- onPreFactionTurnStart --- egypt
                  15:46:41.576 [game.script] [always] --- onPreFactionTurnStart --- scotland
                  15:46:41.866 [game.script] [always] --- onPreFactionTurnStart --- mongols
                  15:46:42.138 [game.script] [always] --- onPreFactionTurnStart --- venice
                  15:46:42.587 [game.script] [always] --- onPreFactionTurnStart --- france
                  15:46:43.153 [game.script] [always] --- onPreFactionTurnStart --- hre
                  15:46:44.179 [game.script] [always] --- onPreFactionTurnStart --- england
                  15:46:44.377 [game.script] [always] --- onPreFactionTurnStart --- portugal
                  15:46:44.567 [game.script] [always] --- onPreFactionTurnStart --- poland
                  15:46:44.986 [game.script] [always] --- onPreFactionTurnStart --- byzantium
                  15:46:45.709 [game.script] [always] --- onPreFactionTurnStart --- moors
                  15:46:46.547 [game.script] [always] --- onPreFactionTurnStart --- russia
                  15:46:47.333 [game.script] [always] --- onPreFactionTurnStart --- spain
                  15:46:47.778 [game.script] [always] --- onPreFactionTurnStart --- hungary
                  15:46:48.174 [game.script] [always] --- onPreFactionTurnStart --- aragon
                  15:46:48.443 [game.script] [always] --- onPreFactionTurnStart --- lithuania
                  15:46:48.732 [game.script] [always] --- onPreFactionTurnStart --- vladimir
                  15:46:49.174 [game.script] [always] --- onPreFactionTurnStart --- kievan_rus
                  15:46:49.388 [game.script] [always] --- onPreFactionTurnStart --- teutonic_order
                  15:46:49.718 [game.script] [always] --- onPreFactionTurnStart --- norway
                  15:46:50.074 [game.script] [always] --- onPreFactionTurnStart --- georgia
                  15:46:50.293 [game.script] [always] --- onPreFactionTurnStart --- jerusalem
                  15:46:50.477 [game.script] [always] --- onPreFactionTurnStart --- kwarezm
                  15:46:50.592 [game.script] [always] --- onPreFactionTurnStart --- sweden
                  15:46:50.944 [game.script] [always] --- onPreFactionTurnStart --- cumans
                  15:46:51.479 [game.script] [always] --- onPreFactionTurnStart --- slave
                  15:46:51.726 [game.script] [always] onAgentCreated(faction: slave, character: Bozydar, agentType: 9, sett: Toulouse)
                  15:46:53.962 [game.script] [always] Номер хода - 1
                  15:46:53.964 [game.script] [always] getAIarmies()
                  15:46:54.014 [game.script] [always] royal_famaly_table_birth: Child - Arrichino Buvalelli, Parent - Rambertino Buvalelli, Faction - milan
                  15:46:54.015 [game.script] [always] royal_famaly_table_birth: Child - Giano Buvalelli, Parent - Francesco Buvalelli, Faction - milan
                  15:46:54.026 [game.script] [always] royal_famaly_table_birth: Child - Wernher von_Sachsen, Parent - Otton von_Sachsen, Faction - hre
                  15:46:54.057 [game.script] [always] royal_famaly_table_birth: Child - Sokrates Tzimiskis, Parent - Vasileios Tzimiskis, Faction - byzantium
                  15:46:54.074 [game.script] [always] royal_famaly_table_birth: Child - Clement de_Toulouse, Parent - Guillaume de_Toulouse, Faction - jerusalem
                  15:46:54.123 [game.script] [always] --- onPreFactionTurnStart --- turks
                  15:50:17.228 [game.script] [always] onCampaignMapLoaded
                  15:51:55.671 [game.script] [always] onButtonPressed: end_turn
                  15:51:55.680 [game.script] [always] getAIarmies()
                  15:51:56.239 [game.script] [always] --- onPreFactionTurnStart --- sicily
                  15:51:56.298 [game.script] [always] --- onGeneralAssaultsResidence AI --- Ae
                  15:51:56.298 [game.script] [always] --- auto_win attacker AI - auto_win_AI - sicily ---
                  15:51:56.570 [game.script] [always] --- onPostBattle AI --- Robert de_Normandie
                  15:51:56.586 [game.script] [always] --- onGeneralCaptureSettlement: Ae, attacker sicily, settFaction slave ---
                  15:51:56.717 [game.script] [always] --- onPreFactionTurnStart --- milan
                  15:51:56.822 [game.script] [always] --- onGeneralAssaultsGeneral - milan Azolino Rossi vs slave Heinrich (null) ---
                  15:51:56.884 [game.script] [always] --- onGeneralAssaultsGeneral - milan Azolino Rossi vs slave Heinrich (null) ---
                  15:51:57.133 [game.script] [always] --- onPostBattle AI --- Azolino Rossi
                  15:51:57.374 [game.script] [always] --- onPreFactionTurnStart --- papal_states
                  15:51:57.446 [game.script] [always] --- onGeneralAssaultsResidence AI --- Spoleto
                  15:51:57.446 [game.script] [always] --- auto_win attacker AI - auto_win_AI - papal_states ---
                  15:51:57.702 [game.script] [always] --- onPostBattle AI --- Xystus Alexii
                  15:51:57.717 [game.script] [always] --- onGeneralCaptureSettlement: Spoleto, attacker papal_states, settFaction slave ---
                  15:51:57.961 [game.script] [always] --- onPreFactionTurnStart --- denmark
                  15:51:58.047 [game.script] [always] --- onGeneralAssaultsResidence AI --- Slesvig
                  15:51:58.047 [game.script] [always] --- auto_win attacker AI - auto_win_AI - denmark ---
                  15:51:58.303 [game.script] [always] --- onPostBattle AI --- Birger Svendsen
                  15:51:58.315 [game.script] [always] --- onGeneralCaptureSettlement: Slesvig, attacker denmark, settFaction slave ---
                  15:51:58.622 [game.script] [always] --- onPreFactionTurnStart --- egypt
                  15:51:59.565 [game.script] [always] --- onPreFactionTurnStart --- scotland
                  15:51:59.802 [game.script] [always] --- onPreFactionTurnStart --- mongols
                  15:51:59.927 [game.script] [always] --- onPreFactionTurnStart --- venice
                  15:52:00.010 [game.script] [always] --- onGeneralAssaultsResidence AI --- Trento
                  15:52:00.011 [game.script] [always] --- auto_win attacker AI - auto_win_AI - venice ---
                  15:52:00.307 [game.script] [always] --- onPostBattle AI --- Barbus Selvo
                  15:52:00.318 [game.script] [always] --- onGeneralCaptureSettlement: Trento, attacker venice, settFaction slave ---
                  15:52:00.641 [game.script] [always] --- onPreFactionTurnStart --- france
                  15:52:01.268 [game.script] [always] --- onPreFactionTurnStart --- hre
                  15:52:02.118 [game.script] [always] --- onPreFactionTurnStart --- england
                  15:52:02.373 [game.script] [always] random_name: england, england, Estrelda
                  15:52:02.373 [game.script] [always] random_surname: england, england, Bardolf
                  15:52:02.374 [game.script] [always] spawn_character england Estrelda Bardolf, princess, age 30, x 126, y 264
                  15:52:02.393 [game.script] [always] --- onPreFactionTurnStart --- portugal
                  15:52:02.673 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 88 179
                  15:52:02.673 [game.script] [always] --- auto_win attacker AI - auto_win_AI - portugal ---
                  15:52:02.933 [game.script] [always] --- onPostBattle AI --- Claudio de_Portugal
                  15:52:03.168 [game.script] [always] --- onPreFactionTurnStart --- poland
                  15:52:03.941 [game.script] [always] --- onPreFactionTurnStart --- byzantium
                  15:52:03.941 [game.script] [always] byzantium money 2: 10000
                  15:52:04.145 [game.script] [always] --- onGeneralAssaultsResidence AI --- Adrianople
                  15:52:04.145 [game.script] [always] --- auto_win attacker AI - auto_win_AI - byzantium ---
                  15:52:04.414 [game.script] [always] --- onPostBattle AI --- Areovindos Komnenos
                  15:52:04.461 [game.script] [always] --- onGeneralCaptureSettlement: Adrianople, attacker byzantium, settFaction slave ---
                  15:52:06.123 [game.script] [always] --- onPreFactionTurnStart --- moors
                  15:52:06.775 [game.script] [always] --- onPreFactionTurnStart --- russia
                  15:52:07.092 [game.script] [always] --- onGeneralAssaultsResidence AI --- Pereyaslav
                  15:52:07.092 [game.script] [always] --- auto_win attacker AI - auto_win_AI - russia ---
                  15:52:07.437 [game.script] [always] --- onPostBattle AI --- Domazhir Novgorodskii
                  15:52:07.455 [game.script] [always] --- onGeneralCaptureSettlement: Pereyaslav, attacker russia, settFaction slave ---
                  15:52:07.977 [game.script] [always] --- onPreFactionTurnStart --- spain
                  15:52:08.215 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 33 186
                  15:52:08.215 [game.script] [always] --- auto_win attacker AI - auto_win_AI - spain ---
                  15:52:08.487 [game.script] [always] --- onPostBattle AI --- Francisco de_Segura
                  15:52:08.604 [game.script] [always] --- onPreFactionTurnStart --- hungary
                  15:52:08.958 [game.script] [always] --- onPreFactionTurnStart --- aragon
                  15:52:09.137 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 102 151
                  15:52:09.137 [game.script] [always] --- auto_win attacker AI - auto_win_AI - aragon ---
                  15:52:09.406 [game.script] [always] --- onPostBattle AI --- Alvar Ramirez
                  15:52:09.678 [game.script] [always] --- onPreFactionTurnStart --- lithuania
                  15:52:09.877 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 204 267
                  15:52:09.877 [game.script] [always] --- auto_win attacker AI - auto_win_AI - lithuania ---
                  15:52:10.145 [game.script] [always] --- onPostBattle AI --- Wilczan
                  15:52:10.343 [game.script] [always] --- onPreFactionTurnStart --- vladimir
                  15:52:10.427 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 236 235
                  15:52:10.428 [game.script] [always] --- auto_win attacker AI - auto_win_AI - vladimir ---
                  15:52:10.696 [game.script] [always] --- onPostBattle AI --- Otto
                  15:52:11.056 [game.script] [always] --- onPreFactionTurnStart --- kievan_rus
                  15:52:12.055 [game.script] [always] random_name: kievan_rus, kievan_rus, Efdoxia
                  15:52:12.055 [game.script] [always] random_surname: kievan_rus, kievan_rus, Sphrantzis
                  15:52:12.056 [game.script] [always] spawn_character kievan_rus Efdoxia Sphrantzis, princess, age 29, x 286, y 148
                  15:52:12.091 [game.script] [always] --- onPreFactionTurnStart --- teutonic_order
                  15:52:12.153 [game.script] [always] --- onGeneralAssaultsResidence AI --- Genoa
                  15:52:12.153 [game.script] [always] --- auto_win attacker AI - auto_win_AI - teutonic_order ---
                  15:52:12.456 [game.script] [always] --- onPostBattle AI --- Catelano Della_Corte
                  15:52:12.476 [game.script] [always] --- onGeneralCaptureSettlement: Genoa, attacker teutonic_order, settFaction slave ---
                  15:52:12.739 [game.script] [always] --- onPreFactionTurnStart --- norway
                  15:52:13.682 [game.script] [always] --- onPreFactionTurnStart --- georgia
                  15:52:13.732 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 158 189
                  15:52:13.732 [game.script] [always] --- auto_win attacker AI - auto_win_AI - georgia ---
                  15:52:14.005 [game.script] [always] --- onPostBattle AI --- Benoit d_Alsace
                  15:52:14.151 [game.script] [always] --- onPreFactionTurnStart --- jerusalem
                  15:52:14.381 [game.script] [always] --- onPreFactionTurnStart --- kwarezm
                  15:52:14.451 [game.script] [always] --- onPreFactionTurnStart --- sweden
                  15:52:14.557 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 237 331
                  15:52:14.557 [game.script] [always] --- auto_win attacker AI - auto_win_AI - sweden ---
                  15:52:14.817 [game.script] [always] --- onPostBattle AI --- Olof Mikkelsen
                  15:52:14.882 [game.script] [always] --- onPreFactionTurnStart --- cumans
                  15:52:15.337 [game.script] [always] --- onPreFactionTurnStart --- slave
                  15:52:15.681 [game.script] [always] --- onGeneralAssaultsGeneral - slave Captain Pamphronios vs kievan_rus Captain Gavriel ---
                  15:52:15.968 [game.script] [always] --- onPostBattle AI --- Captain Gavriel
                  15:52:16.013 [game.script] [always] --- onGeneralCaptureSettlement: Soli, attacker kievan_rus, settFaction slave ---
                  15:52:16.162 [game.script] [always] --- onGeneralAssaultsGeneral - slave Captain Lisas vs kievan_rus Captain Kosmas ---
                  15:52:16.458 [game.script] [always] --- onPostBattle AI --- Captain Kosmas
                  15:52:16.459 [game.script] [always] --- onPostBattle AI --- Captain Lisas
                  15:52:17.285 [game.script] [always] --- onGeneralAssaultsGeneral - slave Captain Vyacheneg vs byzantium Captain Loukas ---
                  15:52:17.639 [game.script] [always] --- onPostBattle AI --- Captain Loukas
                  15:52:17.640 [game.script] [always] --- onPostBattle AI --- Captain Vyacheneg
                  15:52:17.930 [game.script] [always] Номер хода - 2
                  15:52:17.932 [game.script] [always] getAIarmies()
                  15:52:17.977 [game.script] [always] royal_famaly_table_birth: Child - Sigmund Bluetooth, Parent - Sweyn Bluetooth, Faction - denmark
                  15:52:17.998 [game.script] [always] royal_famaly_table_birth: Child - Philip Capet, Parent - Robert Capet, Faction - france
                  15:52:18.050 [game.script] [always] royal_famaly_table_birth: Child - Sawwar Omejyad, Parent - Hisham Omejyad, Faction - moors
                  15:52:18.055 [game.script] [always] royal_famaly_table_birth: Child - Gostislav Svyatoslavich, Parent - Svyatoslav, Faction - russia
                  15:52:18.067 [game.script] [always] royal_famaly_table_birth: Child - Efarestos Branislavlevich, Parent - Petrislav Branislavlevich, Faction - kievan_rus
                  15:52:18.067 [game.script] [always] royal_famaly_table_birth: Child - Herakleionas ek_Argous, Parent - Photios ek_Argous, Faction - kievan_rus
                  15:52:18.130 [game.script] [always] --- onPreFactionTurnStart --- turks
                  15:52:55.494 [game.script] [always] --- onGeneralCaptureSettlement: Damiett, attacker turks, settFaction slave ---
                  15:53:29.924 [game.script] [always] onButtonPressed: end_turn
                  15:53:30.022 [game.script] [always] getAIarmies()
                  15:53:30.598 [game.script] [always] --- onPreFactionTurnStart --- sicily
                  15:53:31.021 [game.script] [always] random_name: sicily, sicily, Elizabeth
                  15:53:31.021 [game.script] [always] random_surname: sicily, sicily, Ferguson
                  15:53:31.023 [game.script] [always] spawn_character sicily Elizabeth Ferguson, princess, age 23, x 116, y 238
                  15:53:31.027 [game.script] [always] --- onPreFactionTurnStart --- milan
                  15:53:31.113 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 170 180
                  15:53:31.113 [game.script] [always] --- auto_win attacker AI - auto_win_AI - milan ---
                  15:53:31.374 [game.script] [always] --- onPostBattle AI --- Francesco Buvalelli
                  15:53:31.668 [game.script] [always] random_name: milan, milan, Buona
                  15:53:31.668 [game.script] [always] random_surname: milan, milan, de_Palenza
                  15:53:31.669 [game.script] [always] spawn_character milan Buona de_Palenza, princess, age 28, x 177, y 184
                  15:53:31.678 [game.script] [always] --- onPreFactionTurnStart --- papal_states
                  15:53:31.873 [game.script] [always] random_name: papal_states, papal_states, Santesa
                  15:53:31.873 [game.script] [always] random_surname: papal_states, papal_states, de_Turri
                  15:53:31.874 [game.script] [always] spawn_character papal_states Santesa de_Turri, princess, age 25, x 199, y 141
                  15:53:31.878 [game.script] [always] --- onPreFactionTurnStart --- denmark
                  15:53:32.237 [game.script] [always] --- onPreFactionTurnStart --- egypt
                  15:53:34.040 [game.script] [always] --- onPreFactionTurnStart --- scotland
                  15:53:34.129 [game.script] [always] --- onGeneralAssaultsResidence AI --- Po
                  15:53:34.129 [game.script] [always] --- auto_win attacker AI - auto_win_AI - scotland ---
                  15:53:34.393 [game.script] [always] --- onPostBattle AI --- Gille_Calline mac_Feradaich
                  15:53:34.404 [game.script] [always] --- onGeneralCaptureSettlement: Po, attacker scotland, settFaction slave ---
                  15:53:34.463 [game.script] [always] --- onGeneralAssaultsResidence AI --- Edinburgh
                  15:53:34.463 [game.script] [always] --- auto_win attacker AI - auto_win_AI - scotland ---
                  15:53:34.734 [game.script] [always] --- onPostBattle AI --- Comgell mac_Donnchada
                  15:53:34.763 [game.script] [always] --- onGeneralCaptureSettlement: Edinburgh, attacker scotland, settFaction slave ---
                  15:53:34.960 [game.script] [always] --- onPreFactionTurnStart --- mongols
                  15:53:35.029 [game.script] [always] --- onGeneralAssaultsResidence AI --- Braunschweig
                  15:53:35.030 [game.script] [always] --- auto_win attacker AI - auto_win_AI - mongols ---
                  15:53:35.287 [game.script] [always] --- onPostBattle AI --- Jochi Khan
                  15:53:35.293 [game.script] [always] --- onGeneralCaptureSettlement: Braunschweig, attacker mongols, settFaction slave ---
                  15:53:35.586 [game.script] [always] --- onPreFactionTurnStart --- venice
                  15:53:35.808 [game.script] [always] random_name: venice, venice, Benvenuta
                  15:53:35.809 [game.script] [always] random_surname: venice, venice, da_Ponte
                  15:53:35.810 [game.script] [always] spawn_character venice Benvenuta da_Ponte, princess, age 16, x 202, y 180
                  15:53:35.819 [game.script] [always] --- onPreFactionTurnStart --- france
                  15:53:35.819 [game.script] [always] france money 1: 30746
                  15:53:36.286 [game.script] [always] random_name: france, france, Emeline
                  15:53:36.286 [game.script] [always] random_surname: france, france, de_Breze
                  15:53:36.287 [game.script] [always] spawn_character france Emeline de_Breze, princess, age 29, x 134, y 232
                  15:53:36.307 [game.script] [always] --- onPreFactionTurnStart --- hre
                  15:53:36.307 [game.script] [always] hre money 2: 10000
                  15:53:37.034 [game.script] [always] --- onPreFactionTurnStart --- england
                  15:53:37.359 [game.script] [always] --- onPreFactionTurnStart --- portugal
                  15:53:37.851 [game.script] [always] --- onPreFactionTurnStart --- poland
                  15:53:38.920 [game.script] [always] random_name: poland, poland, Ludmila
                  15:53:38.920 [game.script] [always] random_surname: poland, poland, Sieradzki
                  15:53:38.921 [game.script] [always] spawn_character poland Ludmila Sieradzki, princess, age 30, x 259, y 230
                  15:53:38.947 [game.script] [always] --- onPreFactionTurnStart --- byzantium
                  15:53:38.947 [game.script] [always] byzantium money 2: 10000
                  15:53:40.618 [game.script] [always] --- onPreFactionTurnStart --- moors
                  15:53:41.365 [game.script] [always] random_name: moors, moors, Sama
                  15:53:41.365 [game.script] [always] random_surname: moors, moors, ibn_Masarra
                  15:53:41.366 [game.script] [always] spawn_character moors Sama ibn_Masarra, princess, age 22, x 48, y 131
                  15:53:41.444 [game.script] [always] --- onPreFactionTurnStart --- russia
                  15:53:42.080 [game.script] [always] random_name: russia, russia, Dobrogneva
                  15:53:42.080 [game.script] [always] random_surname: russia, russia, Veprev
                  15:53:42.082 [game.script] [always] spawn_character russia Dobrogneva Veprev, princess, age 29, x 332, y 237
                  15:53:42.106 [game.script] [always] --- onPreFactionTurnStart --- spain
                  15:53:42.604 [game.script] [always] random_name: spain, spain, Magdalena
                  15:53:42.604 [game.script] [always] random_surname: spain, spain, de_Grijalba
                  15:53:42.605 [game.script] [always] spawn_character spain Magdalena de_Grijalba, princess, age 17, x 57, y 183
                  15:53:42.635 [game.script] [always] --- onPreFactionTurnStart --- hungary
                  15:53:43.232 [game.script] [always] --- onPreFactionTurnStart --- aragon
                  15:53:43.409 [game.script] [always] random_name: aragon, aragon, Clara
                  15:53:43.409 [game.script] [always] random_surname: aragon, aragon, Trujillo
                  15:53:43.410 [game.script] [always] spawn_character aragon Clara Trujillo, princess, age 28, x 113, y 151
                  15:53:43.425 [game.script] [always] --- onPreFactionTurnStart --- lithuania
                  15:53:43.916 [game.script] [always] --- onPreFactionTurnStart --- vladimir
                  15:53:44.289 [game.script] [always] random_name: vladimir, vladimir, Wienczyslawa
                  15:53:44.289 [game.script] [always] random_surname: vladimir, vladimir, z_Vrshovec
                  15:53:44.290 [game.script] [always] spawn_character vladimir Wienczyslawa z_Vrshovec, princess, age 18, x 223, y 229
                  15:53:44.303 [game.script] [always] --- onPreFactionTurnStart --- kievan_rus
                  15:53:45.281 [game.script] [always] --- onPreFactionTurnStart --- teutonic_order
                  15:53:45.505 [game.script] [always] random_name: teutonic_order, teutonic_order, Ghinga
                  15:53:45.505 [game.script] [always] random_surname: teutonic_order, teutonic_order, de_Palenza
                  15:53:45.506 [game.script] [always] spawn_character teutonic_order Ghinga de_Palenza, princess, age 26, x 185, y 161
                  15:53:45.533 [game.script] [always] --- onPreFactionTurnStart --- norway
                  15:53:45.578 [game.script] [always] --- onGeneralAssaultsResidence AI --- Oslo
                  15:53:45.578 [game.script] [always] --- auto_win attacker AI - auto_win_AI - norway ---
                  15:53:45.857 [game.script] [always] --- onPostBattle AI --- Erik Haakonsson
                  15:53:45.872 [game.script] [always] --- onGeneralCaptureSettlement: Oslo, attacker norway, settFaction slave ---
                  15:53:46.231 [game.script] [always] --- onPreFactionTurnStart --- georgia
                  15:53:46.443 [game.script] [always] --- onPreFactionTurnStart --- jerusalem
                  15:53:46.483 [game.script] [always] --- onGeneralAssaultsResidence AI --- Lektur
                  15:53:46.484 [game.script] [always] --- auto_win attacker AI - auto_win_AI - jerusalem ---
                  15:53:46.756 [game.script] [always] --- onPostBattle AI --- Pons de_Toulouse
                  15:53:46.773 [game.script] [always] --- onGeneralCaptureSettlement: Lektur, attacker jerusalem, settFaction slave ---
                  15:53:46.835 [game.script] [always] random_name: jerusalem, jerusalem, Mathilde
                  15:53:46.835 [game.script] [always] random_surname: jerusalem, jerusalem, d_Aumale
                  15:53:46.836 [game.script] [always] spawn_character jerusalem Mathilde d_Aumale, princess, age 27, x 115, y 177
                  15:53:46.843 [game.script] [always] --- onPreFactionTurnStart --- kwarezm
                  15:53:47.301 [game.script] [always] --- onPreFactionTurnStart --- sweden
                  15:53:47.622 [game.script] [always] --- onPreFactionTurnStart --- cumans
                  15:53:48.574 [game.script] [always] --- onPreFactionTurnStart --- slave
                  15:53:49.943 [game.script] [always] Номер хода - 3
                  15:53:49.945 [game.script] [always] getAIarmies()
                  15:53:50.160 [game.script] [always] --- onPreFactionTurnStart --- turks
                  15:54:32.931 [game.script] [always] onButtonPressed: end_turn
                  15:54:33.019 [game.script] [always] getAIarmies()
                  15:54:33.594 [game.script] [always] --- onPreFactionTurnStart --- sicily
                  15:54:33.594 [game.script] [always] sicily money 2: 10000
                  15:54:34.094 [game.script] [always] --- onPreFactionTurnStart --- milan
                  15:54:34.094 [game.script] [always] milan money 1: 35688
                  15:54:34.508 [game.script] [always] --- onPreFactionTurnStart --- papal_states
                  15:54:34.616 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 203 135
                  15:54:34.616 [game.script] [always] --- auto_win attacker AI - auto_win_AI - papal_states ---
                  15:54:34.884 [game.script] [always] --- onPostBattle AI --- Honorius de_Giallo
                  15:54:34.999 [game.script] [always] --- onPreFactionTurnStart --- denmark
                  15:54:35.401 [game.script] [always] --- onPreFactionTurnStart --- egypt
                  15:54:35.401 [game.script] [always] egypt money 2: 10000
                  15:54:35.499 [game.script] [always] --- onGeneralAssaultsResidence AI --- Kerak
                  15:54:35.500 [game.script] [always] --- auto_win attacker AI - auto_win_AI - egypt ---
                  15:54:35.776 [game.script] [always] --- onPostBattle AI --- Captain Abul-Asshab
                  15:54:35.786 [game.script] [always] --- onGeneralCaptureSettlement: Kerak, attacker egypt, settFaction slave ---
                  15:54:37.597 [game.script] [always] --- onPreFactionTurnStart --- scotland
                  15:54:37.979 [game.script] [always] random_name: scotland, scotland, Dearbhail
                  15:54:37.980 [game.script] [always] random_surname: scotland, scotland, mac_Matadin
                  15:54:37.981 [game.script] [always] spawn_character scotland Dearbhail mac_Matadin, princess, age 24, x 117, y 333
                  15:54:38.006 [game.script] [always] --- onPreFactionTurnStart --- mongols
                  15:54:38.033 [game.script] [always] change_battle_model heir: faction: scotland, name: Colban mac_Chuilen, modelName: viking_princ
                  15:54:38.208 [game.script] [always] --- onPreFactionTurnStart --- venice
                  15:54:38.319 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 198 183
                  15:54:38.319 [game.script] [always] --- auto_win attacker AI - auto_win_AI - venice ---
                  15:54:38.590 [game.script] [always] --- onPostBattle AI --- Leonardo da_Corfu
                  15:54:38.751 [game.script] [always] --- onPreFactionTurnStart --- france
                  15:54:38.751 [game.script] [always] france money 2: 10000
                  15:54:39.429 [game.script] [always] --- onPreFactionTurnStart --- hre
                  15:54:39.429 [game.script] [always] hre money 2: 10000
                  15:54:40.319 [game.script] [always] --- onPreFactionTurnStart --- england
                  15:54:40.452 [game.script] [always] --- onGeneralAssaultsResidence AI --- Exeter
                  15:54:40.453 [game.script] [always] --- auto_win attacker AI - auto_win_AI - england ---
                  15:54:40.756 [game.script] [always] --- onPostBattle AI --- Thomas Hepburn
                  15:54:40.768 [game.script] [always] --- onGeneralCaptureSettlement: Exeter, attacker england, settFaction slave ---
                  15:54:40.893 [game.script] [always] --- onGeneralCaptureSettlement: Yerevan, attacker england, settFaction slave ---
                  15:54:41.179 [game.script] [always] --- onPreFactionTurnStart --- portugal
                  15:54:41.650 [game.script] [always] random_name: portugal, portugal, Clara
                  15:54:41.651 [game.script] [always] random_surname: portugal, portugal, de_Alter
                  15:54:41.652 [game.script] [always] spawn_character portugal Clara de_Alter, princess, age 22, x 87, y 172
                  15:54:41.668 [game.script] [always] --- onPreFactionTurnStart --- poland
                  15:54:41.668 [game.script] [always] poland money 1: 36604
                  15:54:42.027 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 278 224
                  15:54:42.027 [game.script] [always] --- auto_win attacker AI - auto_win_AI - poland ---
                  15:54:42.295 [game.script] [always] --- onPostBattle AI --- Dobromir Piast
                  15:54:42.323 [game.script] [always] --- onGeneralAssaultsResidence AI --- Wroclaw
                  15:54:42.323 [game.script] [always] --- auto_win attacker AI - auto_win_AI - poland ---
                  15:54:42.608 [game.script] [always] --- onPostBattle AI --- Sedzimir z_Garbowa
                  15:54:42.625 [game.script] [always] --- onGeneralCaptureSettlement: Wroclaw, attacker poland, settFaction slave ---
                  15:54:43.213 [game.script] [always] --- onPreFactionTurnStart --- byzantium
                  15:54:43.213 [game.script] [always] byzantium money 2: 10000
                  15:54:43.628 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 303 130
                  15:54:43.628 [game.script] [always] --- auto_win attacker AI - auto_win_AI - byzantium ---
                  15:54:43.904 [game.script] [always] --- onPostBattle AI --- Vasileios Tzimiskis
                  15:54:44.047 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 361 195
                  15:54:44.047 [game.script] [always] --- auto_win attacker AI - auto_win_AI - byzantium ---
                  15:54:44.318 [game.script] [always] --- onPostBattle AI --- Captain Ieronymos
                  15:54:45.643 [game.script] [always] --- onPreFactionTurnStart --- moors
                  15:54:45.644 [game.script] [always] moors money 1: 30565
                  15:54:46.275 [game.script] [always] --- onPreFactionTurnStart --- russia
                  15:54:46.275 [game.script] [always] russia money 2: 10000
                  15:54:46.628 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 333 313
                  15:54:46.628 [game.script] [always] --- auto_win attacker AI - auto_win_AI - russia ---
                  15:54:46.903 [game.script] [always] --- onPostBattle AI --- Sbyslav Morozov
                  15:54:47.878 [game.script] [always] --- onPreFactionTurnStart --- spain
                  15:54:47.985 [game.script] [always] --- onGeneralAssaultsResidence AI --- Oporto
                  15:54:47.985 [game.script] [always] --- auto_win attacker AI - auto_win_AI - spain ---
                  15:54:48.267 [game.script] [always] --- onPostBattle AI --- Francisco de_Segura
                  15:54:48.276 [game.script] [always] --- onGeneralCaptureSettlement: Oporto, attacker spain, settFaction slave ---
                  15:54:48.372 [game.script] [always] --- onGeneralAssaultsResidence AI --- Burgos
                  15:54:48.372 [game.script] [always] --- auto_win attacker AI - auto_win_AI - spain ---
                  15:54:48.655 [game.script] [always] --- onPostBattle AI --- Enrique de_Castilla
                  15:54:48.668 [game.script] [always] --- onGeneralCaptureSettlement: Burgos, attacker spain, settFaction slave ---
                  15:54:49.148 [game.script] [always] --- onPreFactionTurnStart --- hungary
                  15:54:49.487 [game.script] [always] --- onPreFactionTurnStart --- aragon
                  15:54:49.487 [game.script] [always] aragon money 1: 39798
                  15:54:49.932 [game.script] [always] --- onPreFactionTurnStart --- lithuania
                  15:54:50.187 [game.script] [always] --- onPreFactionTurnStart --- vladimir
                  15:54:50.772 [game.script] [always] --- onPreFactionTurnStart --- kievan_rus
                  15:54:50.772 [game.script] [always] kievan_rus money 1: 35836
                  15:54:50.897 [game.script] [always] --- onGeneralAssaultsResidence AI --- Targoviste
                  15:54:50.897 [game.script] [always] --- auto_win attacker AI - auto_win_AI - kievan_rus ---
                  15:54:51.226 [game.script] [always] --- onPostBattle AI --- Radoslav
                  15:54:51.246 [game.script] [always] --- onGeneralCaptureSettlement: Targoviste, attacker kievan_rus, settFaction slave ---
                  15:54:51.651 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 270 167
                  15:54:51.651 [game.script] [always] --- auto_win attacker AI - auto_win_AI - kievan_rus ---
                  15:54:51.926 [game.script] [always] --- onPostBattle AI --- Photios ek_Argous
                  15:54:52.266 [game.script] [always] --- onPreFactionTurnStart --- teutonic_order
                  15:54:52.491 [game.script] [always] --- onPreFactionTurnStart --- norway
                  15:54:52.541 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 223 336
                  15:54:52.541 [game.script] [always] --- auto_win attacker AI - auto_win_AI - norway ---
                  15:54:52.813 [game.script] [always] --- onPostBattle AI --- Sigurd Halvdansson
                  15:54:53.188 [game.script] [always] --- onPreFactionTurnStart --- georgia
                  15:54:53.262 [game.script] [always] random_name: georgia, georgia, Irmengarda
                  15:54:53.262 [game.script] [always] random_surname: georgia, georgia, Sorel
                  15:54:53.264 [game.script] [always] spawn_character georgia Irmengarda Sorel, princess, age 16, x 146, y 191
                  15:54:53.272 [game.script] [always] --- onPreFactionTurnStart --- jerusalem
                  15:54:53.488 [game.script] [always] --- onPreFactionTurnStart --- kwarezm
                  15:54:53.634 [game.script] [always] --- onPreFactionTurnStart --- sweden
                  15:54:53.876 [game.script] [always] random_name: sweden, sweden, Ingegerd
                  15:54:53.876 [game.script] [always] random_surname: sweden, sweden, Esbensen
                  15:54:53.878 [game.script] [always] spawn_character sweden Ingegerd Esbensen, princess, age 18, x 246, y 338
                  15:54:53.919 [game.script] [always] --- onPreFactionTurnStart --- cumans
                  15:54:54.843 [game.script] [always] --- onPreFactionTurnStart --- slave
                  15:54:55.733 [game.script] [always] --- onGeneralAssaultsGeneral - slave Captain Pero vs portugal Captain Hugo ---
                  15:54:56.009 [game.script] [always] --- onPostBattle AI --- Captain Hugo
                  15:54:56.227 [game.script] [always] Номер хода - 4
                  15:54:56.229 [game.script] [always] getAIarmies()
                  15:54:56.535 [game.script] [always] --- onPreFactionTurnStart --- turks
                  15:55:41.725 [game.script] [always] onButtonPressed: end_turn
                  15:55:41.829 [game.script] [always] getAIarmies()
                  15:55:42.405 [game.script] [always] --- onPreFactionTurnStart --- sicily
                  15:55:42.405 [game.script] [always] sicily money 2: 10000
                  15:55:42.871 [game.script] [always] --- onPreFactionTurnStart --- milan
                  15:55:42.871 [game.script] [always] milan money 2: 10000
                  15:55:42.975 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 168 183
                  15:55:42.975 [game.script] [always] --- auto_win attacker AI - auto_win_AI - milan ---
                  15:55:43.244 [game.script] [always] --- onPostBattle AI --- Francesco Buvalelli
                  15:55:43.569 [game.script] [always] --- onPreFactionTurnStart --- papal_states
                  15:55:43.839 [game.script] [always] --- onPreFactionTurnStart --- denmark
                  15:55:43.839 [game.script] [always] denmark money 1: 28289
                  15:55:43.878 [game.script] [always] --- onGeneralAssaultsResidence AI --- Libice
                  15:55:44.146 [game.script] [always] --- onPostBattle AI --- Peder af_Aarhus
                  15:55:44.147 [game.script] [always] --- onPostBattle AI --- Pribignev (null)
                  15:55:44.419 [game.script] [always] --- onPreFactionTurnStart --- egypt
                  15:55:44.419 [game.script] [always] egypt money 2: 10000
                  15:55:44.637 [game.script] [always] --- onGeneralAssaultsResidence AI --- Benghazi
                  15:55:44.637 [game.script] [always] --- auto_win attacker AI - auto_win_AI - egypt ---
                  15:55:44.970 [game.script] [always] --- onPostBattle AI --- Al-Musta_li al-Fatimiyyun
                  15:55:44.982 [game.script] [always] --- onGeneralCaptureSettlement: Benghazi, attacker egypt, settFaction slave ---
                  15:55:46.895 [game.script] [always] --- onPreFactionTurnStart --- scotland
                  15:55:47.586 [game.script] [always] --- onPreFactionTurnStart --- mongols
                  15:55:47.616 [game.script] [always] --- onGeneralAssaultsResidence AI --- Astrakhan
                  15:55:47.616 [game.script] [always] --- auto_win attacker AI - auto_win_AI - mongols ---
                  15:55:47.922 [game.script] [always] --- onPostBattle AI --- Batu of_Annam
                  15:55:47.940 [game.script] [always] --- onGeneralCaptureSettlement: Astrakhan, attacker mongols, settFaction slave ---
                  15:55:48.194 [game.script] [always] --- onPreFactionTurnStart --- venice
                  15:55:48.375 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 195 191
                  15:55:48.375 [game.script] [always] --- auto_win attacker AI - auto_win_AI - venice ---
                  15:55:48.674 [game.script] [always] --- onPostBattle AI --- Cristofalo da_Bassano
                  15:55:48.996 [game.script] [always] --- onPreFactionTurnStart --- france
                  15:55:48.996 [game.script] [always] france money 2: 10000
                  15:55:49.214 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 137 201
                  15:55:49.214 [game.script] [always] --- auto_win attacker AI - auto_win_AI - france ---
                  15:55:49.528 [game.script] [always] --- onPostBattle AI --- Captain Pons
                  15:55:50.201 [game.script] [always] --- onPreFactionTurnStart --- hre
                  15:55:50.201 [game.script] [always] hre money 2: 10000
                  15:55:51.256 [game.script] [always] random_name: hre, hre, Brunhild
                  15:55:51.257 [game.script] [always] random_surname: hre, hre, Zwingli
                  15:55:51.258 [game.script] [always] spawn_character hre Brunhild Zwingli, princess, age 19, x 182, y 236
                  15:55:51.293 [game.script] [always] --- onPreFactionTurnStart --- england
                  15:55:51.604 [game.script] [always] --- onPreFactionTurnStart --- portugal
                  15:55:51.604 [game.script] [always] portugal money 2: 10000
                  15:55:52.058 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 91 160
                  15:55:52.058 [game.script] [always] --- auto_win attacker AI - auto_win_AI - portugal ---
                  15:55:52.354 [game.script] [always] --- onPostBattle AI --- Paulo Navarro
                  15:55:52.617 [game.script] [always] --- onPreFactionTurnStart --- poland
                  15:55:52.617 [game.script] [always] poland money 1: 28923
                  15:55:53.663 [game.script] [always] --- onPreFactionTurnStart --- byzantium
                  15:55:53.663 [game.script] [always] byzantium money 2: 10000
                  15:55:55.897 [game.script] [always] --- onPreFactionTurnStart --- moors
                  15:55:55.897 [game.script] [always] moors money 2: 10000
                  15:55:56.321 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 35 109
                  15:55:56.321 [game.script] [always] --- auto_win attacker AI - auto_win_AI - moors ---
                  15:55:56.606 [game.script] [always] --- onPostBattle AI --- Ja_far Omejyad
                  15:55:56.870 [game.script] [always] --- onGeneralAssaultsGeneral - moors Ayyub al_Andalusi vs slave Captain Blasco ---
                  15:55:57.084 [game.script] [always] TC_INVASION - diplomatic_stance moors spain war
                  15:55:57.783 [game.script] [always] --- onPreFactionTurnStart --- russia
                  15:55:57.783 [game.script] [always] russia money 2: 10000
                  15:55:58.930 [game.script] [always] --- onPreFactionTurnStart --- spain
                  15:55:58.930 [game.script] [always] spain money 2: 10000
                  15:55:59.399 [game.script] [always] --- onPreFactionTurnStart --- hungary
                  15:55:59.399 [game.script] [always] hungary money 2: 10000
                  15:55:59.575 [game.script] [always] --- onPreFactionTurnStart --- aragon
                  15:55:59.576 [game.script] [always] aragon money 1: 26117
                  15:55:59.669 [game.script] [always] --- onGeneralAssaultsResidence AI --- Tbilisi
                  15:55:59.670 [game.script] [always] --- auto_win attacker AI - auto_win_AI - aragon ---
                  15:55:59.948 [game.script] [always] --- onPostBattle AI --- Alvar Ramirez
                  15:55:59.960 [game.script] [always] --- onGeneralCaptureSettlement: Tbilisi, attacker aragon, settFaction slave ---
                  15:56:00.214 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 96 143
                  15:56:00.214 [game.script] [always] --- auto_win attacker AI - auto_win_AI - aragon ---
                  15:56:00.498 [game.script] [always] --- onPostBattle AI --- Remon Barrell
                  15:56:00.779 [game.script] [always] --- onPreFactionTurnStart --- lithuania
                  15:56:00.779 [game.script] [always] lithuania money 1: 32200
                  15:56:01.273 [game.script] [always] --- onPreFactionTurnStart --- vladimir
                  15:56:01.273 [game.script] [always] vladimir money 2: 10000
                  15:56:01.823 [game.script] [always] --- onPreFactionTurnStart --- kievan_rus
                  15:56:01.882 [game.script] [always] --- onGeneralAssaultsResidence AI --- Belgrade
                  15:56:01.882 [game.script] [always] --- auto_win attacker AI - auto_win_AI - kievan_rus ---
                  15:56:02.158 [game.script] [always] --- onPostBattle AI --- Photios ek_Argous
                  15:56:02.178 [game.script] [always] --- onGeneralCaptureSettlement: Belgrade, attacker kievan_rus, settFaction slave ---
                  15:56:02.545 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 267 156
                  15:56:02.545 [game.script] [always] --- auto_win attacker AI - auto_win_AI - kievan_rus ---
                  15:56:02.818 [game.script] [always] --- onPostBattle AI --- Captain Neon
                  15:56:03.425 [game.script] [always] --- onPreFactionTurnStart --- teutonic_order
                  15:56:03.557 [game.script] [always] --- onPreFactionTurnStart --- norway
                  15:56:04.074 [game.script] [always] --- onPreFactionTurnStart --- georgia
                  15:56:04.074 [game.script] [always] georgia money 2: 10000
                  15:56:04.493 [game.script] [always] --- onPreFactionTurnStart --- jerusalem
                  15:56:04.494 [game.script] [always] jerusalem money 2: 10000
                  15:56:04.754 [game.script] [always] --- onPreFactionTurnStart --- kwarezm
                  15:56:04.754 [game.script] [always] kwarezm money 1: 34672
                  15:56:05.025 [game.script] [always] --- onPreFactionTurnStart --- sweden
                  15:56:05.025 [game.script] [always] sweden money 1: 32770
                  15:56:05.059 [game.script] [always] --- onGeneralAssaultsResidence AI --- Kalmar
                  15:56:05.059 [game.script] [always] --- auto_win attacker AI - auto_win_AI - sweden ---
                  15:56:05.354 [game.script] [always] --- onPostBattle AI --- Ragnvald Ulfsen
                  15:56:05.364 [game.script] [always] --- onGeneralCaptureSettlement: Kalmar, attacker sweden, settFaction slave ---
                  15:56:05.640 [game.script] [always] --- onGeneralAssaultsGeneral - sweden Sigismund Eriksson vs norway Sigurd Halvdansson ---
                  15:56:05.926 [game.script] [always] --- onPostBattle AI --- Sigurd Halvdansson
                  15:56:05.926 [game.script] [always] --- onPostBattle AI --- Sigismund Eriksson
                  15:56:06.464 [game.script] [always] --- onPreFactionTurnStart --- cumans
                  15:56:07.398 [game.script] [always] --- onPreFactionTurnStart --- slave
                  15:56:08.153 [game.script] [always] --- onGeneralAssaultsGeneral - slave Captain Msciwoj vs turks Aribert (null) ---
                  15:56:08.154 [game.script] [always] --- playerAttacked - Riga
                  15:56:08.154 [game.script] [always] --- addGarCharUnit ---
                  15:56:08.154 [game.script] [always] setTiles - Aribert (null), coords - 288, 303, weather: clear arid, afternoon
                  15:56:08.186 [game.script] [always] --- onPreBattlePanelOpen - slave ---
                  15:56:26.070 [game.script] [always] --- onPreBattlePanelOpen - slave ---
                  15:56:31.181 [game.script] [always] --- onPreBattlePanelOpen - slave ---
                  15:56:32.184 [game.script] [always] --- onPreBattlePanelOpen - slave ---
                  15:56:33.320 [game.script] [always] --- onPreBattlePanelOpen - slave ---
                  15:56:45.625 [data.invalid] [error] BATTLE_MAP_AREAS unhandled situation : See Charlie

                  16:04:14.956 [game.script] [always] onCampaignMapLoaded
                  16:04:27.819 [game.script] [always] --- onPostBattle Player --- Aribert (null)
                  16:04:27.824 [game.script] [always] --- GarrisonKill - slave, 'G Europe' ---
                  16:04:27.824 [game.script] [always] --- GarrisonKill - slave, 'G Europe' ---
                  16:04:28.029 [game.script] [always] --- onGeneralCaptureSettlement: Riga, attacker turks, settFaction slave ---
                  16:04:35.656 [game.script] [always] Номер хода - 5
                  16:04:35.658 [game.script] [always] getAIarmies()
                  16:04:36.234 [game.script] [always] --- onPreFactionTurnStart --- turks
                  16:05:56.374 [game.script] [always] onButtonPressed: end_turn
                  16:05:56.485 [game.script] [always] getAIarmies()
                  16:05:57.063 [game.script] [always] --- onPreFactionTurnStart --- sicily
                  16:05:57.063 [game.script] [always] sicily money 2: 10000
                  16:05:57.269 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 134 252
                  16:05:57.269 [game.script] [always] --- auto_win attacker AI - auto_win_AI - sicily ---
                  16:05:57.562 [game.script] [always] --- onPostBattle AI --- Etelred
                  16:05:57.870 [game.script] [always] --- onPreFactionTurnStart --- milan
                  16:05:57.870 [game.script] [always] milan money 2: 10000
                  16:05:57.994 [game.script] [always] --- onGeneralAssaultsResidence AI --- Turin
                  16:05:57.994 [game.script] [always] --- auto_win attacker AI - auto_win_AI - milan ---
                  16:05:58.352 [game.script] [always] --- onPostBattle AI --- Francesco Buvalelli
                  16:05:58.362 [game.script] [always] --- onGeneralCaptureSettlement: Turin, attacker milan, settFaction slave ---
                  16:05:58.608 [game.script] [always] --- onPreFactionTurnStart --- papal_states
                  16:05:58.608 [game.script] [always] papal_states money 1: 35354
                  16:05:58.752 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 203 155
                  16:05:58.752 [game.script] [always] --- auto_win attacker AI - auto_win_AI - papal_states ---
                  16:05:59.027 [game.script] [always] --- onPostBattle AI --- Honorius de_Giallo
                  16:05:59.151 [game.script] [always] --- onPreFactionTurnStart --- denmark
                  16:05:59.151 [game.script] [always] denmark money 1: 32309
                  16:05:59.381 [game.script] [always] --- onPreFactionTurnStart --- egypt
                  16:05:59.381 [game.script] [always] egypt money 2: 10000
                  16:05:59.465 [game.script] [always] --- onGeneralAssaultsResidence AI --- Aleppo
                  16:05:59.465 [game.script] [always] --- auto_win attacker AI - auto_win_AI - egypt ---
                  16:05:59.736 [game.script] [always] --- onPostBattle AI --- Captain Abul-Hawari
                  16:05:59.745 [game.script] [always] --- onGeneralCaptureSettlement: Aleppo, attacker egypt, settFaction slave ---
                  16:06:01.044 [game.script] [always] --- onPreFactionTurnStart --- scotland
                  16:06:01.584 [game.script] [always] --- onPreFactionTurnStart --- mongols
                  16:06:01.719 [game.script] [always] random_name: mongols, mongols, Chichak
                  16:06:01.719 [game.script] [always] random_surname: mongols, mongols, of_the_Jirgin
                  16:06:01.720 [game.script] [always] spawn_character mongols Chichak of_the_Jirgin, princess, age 27, x 73, y 287
                  16:06:01.731 [game.script] [always] --- onPreFactionTurnStart --- venice
                  16:06:02.118 [game.script] [always] --- onPreFactionTurnStart --- france
                  16:06:02.119 [game.script] [always] france money 2: 10000
                  16:06:02.738 [game.script] [always] --- onPreFactionTurnStart --- hre
                  16:06:02.738 [game.script] [always] hre money 2: 10000
                  16:06:03.300 [game.script] [always] --- onPreFactionTurnStart --- england
                  16:06:03.300 [game.script] [always] england money 2: 10000
                  16:06:03.511 [game.script] [always] --- onGeneralAssaultsResidence AI --- York
                  16:06:03.511 [game.script] [always] --- auto_win attacker AI - auto_win_AI - england ---
                  16:06:03.793 [game.script] [always] --- onPostBattle AI --- David Astley
                  16:06:03.803 [game.script] [always] --- onGeneralCaptureSettlement: York, attacker england, settFaction slave ---
                  16:06:04.126 [game.script] [always] --- onPreFactionTurnStart --- portugal
                  16:06:04.126 [game.script] [always] portugal money 2: 10000
                  16:06:04.265 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 94 183
                  16:06:04.265 [game.script] [always] --- auto_win attacker AI - auto_win_AI - portugal ---
                  16:06:04.541 [game.script] [always] --- onPostBattle AI --- Baltazar Freire
                  16:06:04.562 [game.script] [always] --- onGeneralAssaultsResidence AI --- Zaragoza
                  16:06:04.562 [game.script] [always] --- auto_win attacker AI - auto_win_AI - portugal ---
                  16:06:04.836 [game.script] [always] --- onPostBattle AI --- Paulo Navarro
                  16:06:04.850 [game.script] [always] --- onGeneralCaptureSettlement: Zaragoza, attacker portugal, settFaction slave ---
                  16:06:05.135 [game.script] [always] --- onPreFactionTurnStart --- poland
                  16:06:05.135 [game.script] [always] poland money 2: 10000
                  16:06:06.318 [game.script] [always] --- onPreFactionTurnStart --- byzantium
                  16:06:06.318 [game.script] [always] byzantium money 2: 10000
                  16:06:06.495 [game.script] [always] --- onGeneralAssaultsResidence AI --- Caesarea
                  16:06:06.495 [game.script] [always] --- auto_win attacker AI - auto_win_AI - byzantium ---
                  16:06:06.780 [game.script] [always] --- onPostBattle AI --- Captain Theodoros
                  16:06:06.817 [game.script] [always] --- onGeneralCaptureSettlement: Caesarea, attacker byzantium, settFaction slave ---
                  16:06:06.928 [game.script] [always] --- onGeneralAssaultsResidence AI --- Cambrai
                  16:06:06.928 [game.script] [always] --- auto_win attacker AI - auto_win_AI - byzantium ---
                  16:06:07.208 [game.script] [always] --- onPostBattle AI --- Captain Artemios
                  16:06:07.218 [game.script] [always] --- onGeneralCaptureSettlement: Cambrai, attacker byzantium, settFaction slave ---
                  16:06:08.939 [game.script] [always] --- onGeneralCaptureSettlement: Iraklion, attacker slave, settFaction byzantium ---
                  16:06:09.095 [game.script] [always] --- onPreFactionTurnStart --- moors
                  16:06:09.095 [game.script] [always] moors money 2: 10000
                  16:06:09.396 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 26 97
                  16:06:09.396 [game.script] [always] --- auto_win attacker AI - auto_win_AI - moors ---
                  16:06:09.683 [game.script] [always] --- onPostBattle AI --- Ja_far Omejyad
                  16:06:09.932 [game.script] [always] --- onGeneralAssaultsGeneral - slave Captain Jabir vs moors Captain Tariq ---
                  16:06:10.206 [game.script] [always] --- onPostBattle AI --- Captain Tariq
                  16:06:10.206 [game.script] [always] --- onPostBattle AI --- Captain Jabir
                  16:06:10.873 [game.script] [always] --- onPreFactionTurnStart --- russia
                  16:06:10.873 [game.script] [always] russia money 2: 10000
                  16:06:11.274 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 308 230
                  16:06:11.274 [game.script] [always] --- auto_win attacker AI - auto_win_AI - russia ---
                  16:06:11.552 [game.script] [always] --- onPostBattle AI --- Zhironeg Peshko
                  16:06:11.584 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 362 230
                  16:06:11.584 [game.script] [always] --- auto_win attacker AI - auto_win_AI - russia ---
                  16:06:11.862 [game.script] [always] --- onPostBattle AI --- Captain Ryurik
                  16:06:12.720 [game.script] [always] --- onPreFactionTurnStart --- spain
                  16:06:12.721 [game.script] [always] spain money 2: 10000
                  16:06:13.206 [game.script] [always] --- onPreFactionTurnStart --- hungary
                  16:06:13.207 [game.script] [always] hungary money 2: 10000
                  16:06:13.452 [game.script] [always] --- onPreFactionTurnStart --- aragon
                  16:06:13.452 [game.script] [always] aragon money 2: 10000
                  16:06:13.584 [game.script] [always] --- onGeneralAssaultsResidence AI --- Valencia
                  16:06:13.584 [game.script] [always] --- auto_win attacker AI - auto_win_AI - aragon ---
                  16:06:13.872 [game.script] [always] --- onPostBattle AI --- Remon Barrell
                  16:06:13.882 [game.script] [always] --- onGeneralCaptureSettlement: Valencia, attacker aragon, settFaction slave ---
                  16:06:14.611 [game.script] [always] --- onPreFactionTurnStart --- lithuania
                  16:06:14.611 [game.script] [always] lithuania money 1: 33353
                  16:06:14.794 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 215 257
                  16:06:14.794 [game.script] [always] --- auto_win attacker AI - auto_win_AI - lithuania ---
                  16:06:15.078 [game.script] [always] --- onPostBattle AI --- Anatrog
                  16:06:15.631 [game.script] [always] random_name: lithuania, lithuania, Sjegniewa
                  16:06:15.631 [game.script] [always] random_surname: lithuania, lithuania, of_Plune
                  16:06:15.633 [game.script] [always] spawn_character lithuania Sjegniewa of_Plune, princess, age 21, x 200, y 274
                  16:06:15.642 [game.script] [always] --- onPreFactionTurnStart --- vladimir
                  16:06:15.642 [game.script] [always] vladimir money 2: 10000
                  16:06:15.750 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 214 243
                  16:06:15.750 [game.script] [always] --- auto_win attacker AI - auto_win_AI - vladimir ---
                  16:06:16.031 [game.script] [always] --- onPostBattle AI --- Otto
                  16:06:16.080 [game.script] [always] --- onGeneralAssaultsResidence AI --- Nuremburg
                  16:06:16.080 [game.script] [always] --- auto_win attacker AI - auto_win_AI - vladimir ---
                  16:06:16.358 [game.script] [always] --- onPostBattle AI --- Malomir Bninski
                  16:06:16.377 [game.script] [always] --- onGeneralCaptureSettlement: Nuremburg, attacker vladimir, settFaction slave ---
                  16:06:16.798 [game.script] [always] --- onPreFactionTurnStart --- kievan_rus
                  16:06:16.798 [game.script] [always] kievan_rus money 2: 10000
                  16:06:17.780 [game.script] [always] --- onPreFactionTurnStart --- teutonic_order
                  16:06:17.889 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 191 148
                  16:06:17.889 [game.script] [always] --- auto_win attacker AI - auto_win_AI - teutonic_order ---
                  16:06:18.172 [game.script] [always] --- onPostBattle AI --- Vaggio Bossi
                  16:06:18.316 [game.script] [always] --- onPreFactionTurnStart --- norway
                  16:06:18.316 [game.script] [always] norway money 1: 34102
                  16:06:18.866 [game.script] [always] --- onPreFactionTurnStart --- georgia
                  16:06:18.866 [game.script] [always] georgia money 2: 10000
                  16:06:19.012 [game.script] [always] --- onPreFactionTurnStart --- jerusalem
                  16:06:19.012 [game.script] [always] jerusalem money 2: 10000
                  16:06:19.255 [game.script] [always] --- onPreFactionTurnStart --- kwarezm
                  16:06:19.255 [game.script] [always] kwarezm money 1: 36217
                  16:06:19.325 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 169 61
                  16:06:19.325 [game.script] [always] --- auto_win attacker AI - auto_win_AI - kwarezm ---
                  16:06:19.619 [game.script] [always] --- onPostBattle AI --- Quraysh al-Hashimi
                  16:06:19.748 [game.script] [always] --- onPreFactionTurnStart --- sweden
                  16:06:19.748 [game.script] [always] sweden money 2: 10000
                  16:06:20.091 [game.script] [always] --- onPreFactionTurnStart --- cumans
                  16:06:20.642 [game.script] [always] --- onGeneralAssaultsGeneral - cumans Daghan of_Uighur vs byzantium Captain Kourtikios ---
                  16:06:20.967 [game.script] [always] --- onPreFactionTurnStart --- slave
                  16:06:21.762 [game.script] [always] --- onGeneralAssaultsGeneral - slave Captain Diego vs spain Alvar del_Almendral ---
                  16:06:22.081 [game.script] [always] --- onPostBattle AI --- Alvar del_Almendral
                  16:06:22.381 [game.script] [always] Номер хода - 6
                  16:06:22.384 [game.script] [always] getAIarmies()
                  16:06:22.887 [game.script] [always] royal_famaly_table_birth: Child - Bogwiedz, Parent - Sederik (null), Faction - lithuania
                  16:06:22.977 [game.script] [always] royal_famaly_table_birth: Child - Abul-Zinad al-Ra_is, Parent - Abu_Ubaydah al-Ra_is, Faction - kwarezm
                  16:06:23.171 [game.script] [always] --- onPreFactionTurnStart --- turks
                  16:07:26.623 [game.script] [always] onButtonPressed: end_turn
                  16:07:26.725 [game.script] [always] getAIarmies()
                  16:07:27.322 [game.script] [always] onAgentCreated(faction: turks, character: Drogomysl of_Reric, agentType: 5, sett: Oleshe)
                  16:07:27.323 [game.script] [always] --- onPreFactionTurnStart --- sicily
                  16:07:27.323 [game.script] [always] sicily money 2: 10000
                  16:07:27.589 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 138 245
                  16:07:27.589 [game.script] [always] --- auto_win attacker AI - auto_win_AI - sicily ---
                  16:07:27.889 [game.script] [always] --- onPostBattle AI --- Etelred
                  16:07:28.314 [game.script] [always] --- onPreFactionTurnStart --- milan
                  16:07:28.314 [game.script] [always] milan money 2: 10000
                  16:07:28.534 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 186 196
                  16:07:28.534 [game.script] [always] --- auto_win attacker AI - auto_win_AI - milan ---
                  16:07:28.798 [game.script] [always] --- onPostBattle AI --- Giuliano Pedemonte
                  16:07:29.297 [game.script] [always] --- onPreFactionTurnStart --- papal_states
                  16:07:29.556 [game.script] [always] --- onPreFactionTurnStart --- denmark
                  16:07:29.764 [game.script] [always] --- onPreFactionTurnStart --- egypt
                  16:07:29.764 [game.script] [always] egypt money 2: 10000
                  16:07:31.302 [game.script] [always] --- onPreFactionTurnStart --- scotland
                  16:07:31.743 [game.script] [always] --- onPreFactionTurnStart --- mongols
                  16:07:31.905 [game.script] [always] --- onPreFactionTurnStart --- venice
                  16:07:31.905 [game.script] [always] venice money 1: 26822
                  16:07:32.264 [game.script] [always] --- onPreFactionTurnStart --- france
                  16:07:32.264 [game.script] [always] france money 2: 10000
                  16:07:32.828 [game.script] [always] --- onPreFactionTurnStart --- hre
                  16:07:32.828 [game.script] [always] hre money 2: 10000
                  16:07:33.339 [game.script] [always] --- onPreFactionTurnStart --- england
                  16:07:33.339 [game.script] [always] england money 2: 10000
                  16:07:33.413 [game.script] [always] --- onGeneralAssaultsResidence AI --- Caernarvon
                  16:07:33.413 [game.script] [always] --- auto_win attacker AI - auto_win_AI - england ---
                  16:07:33.687 [game.script] [always] --- onPostBattle AI --- Captain Fulk
                  16:07:33.694 [game.script] [always] --- onGeneralCaptureSettlement: Caernarvon, attacker england, settFaction slave ---
                  16:07:34.174 [game.script] [always] --- onPreFactionTurnStart --- portugal
                  16:07:34.174 [game.script] [always] portugal money 2: 10000
                  16:07:34.469 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 102 186
                  16:07:34.469 [game.script] [always] --- auto_win attacker AI - auto_win_AI - portugal ---
                  16:07:34.744 [game.script] [always] --- onPostBattle AI --- Baltazar Freire
                  16:07:34.919 [game.script] [always] --- onPreFactionTurnStart --- poland
                  16:07:34.919 [game.script] [always] poland money 2: 10000
                  16:07:35.418 [game.script] [always] --- onPreFactionTurnStart --- byzantium
                  16:07:35.418 [game.script] [always] byzantium money 2: 10000
                  16:07:35.980 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 415 105
                  16:07:35.980 [game.script] [always] --- auto_win attacker AI - auto_win_AI - byzantium ---
                  16:07:36.258 [game.script] [always] --- onPostBattle AI --- Captain Meletios
                  16:07:37.830 [game.script] [always] --- onPreFactionTurnStart --- moors
                  16:07:37.830 [game.script] [always] moors money 2: 10000
                  16:07:38.076 [game.script] [always] --- onGeneralAssaultsResidence AI --- Fes
                  16:07:38.076 [game.script] [always] --- auto_win attacker AI - auto_win_AI - moors ---
                  16:07:38.372 [game.script] [always] --- onPostBattle AI --- Ja_far Omejyad
                  16:07:38.393 [game.script] [always] --- onGeneralCaptureSettlement: Fes, attacker moors, settFaction slave ---
                  16:07:38.812 [game.script] [always] --- onGeneralAssaultsGeneral - moors Ayyub al_Andalusi vs slave Captain Jabir ---
                  16:07:38.908 [game.script] [always] --- onGeneralAssaultsGeneral - moors Ayyub al_Andalusi vs slave Captain Jabir ---
                  16:07:39.192 [game.script] [always] --- onPostBattle AI --- Ayyub al_Andalusi
                  16:07:39.578 [game.script] [always] --- onPreFactionTurnStart --- russia
                  16:07:39.578 [game.script] [always] russia money 2: 10000
                  16:07:39.812 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 329 338
                  16:07:39.813 [game.script] [always] --- auto_win attacker AI - auto_win_AI - russia ---
                  16:07:40.100 [game.script] [always] --- onPostBattle AI --- Sbyslav Morozov
                  16:07:40.145 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 302 228
                  16:07:40.145 [game.script] [always] --- auto_win attacker AI - auto_win_AI - russia ---
                  16:07:40.432 [game.script] [always] --- onPostBattle AI --- Zhironeg Peshko
                  16:07:41.923 [game.script] [always] --- onPreFactionTurnStart --- spain
                  16:07:41.923 [game.script] [always] spain money 2: 10000
                  16:07:42.469 [game.script] [always] --- onGeneralAssaultsGeneral - moors Captain Fadl vs spain Captain Marti#n ---
                  16:07:42.654 [game.script] [always] --- onPreFactionTurnStart --- hungary
                  16:07:42.654 [game.script] [always] hungary money 2: 10000
                  16:07:42.882 [game.script] [always] --- onPreFactionTurnStart --- aragon
                  16:07:42.882 [game.script] [always] aragon money 2: 10000
                  16:07:43.477 [game.script] [always] --- onPreFactionTurnStart --- lithuania
                  16:07:43.477 [game.script] [always] lithuania money 1: 39575
                  16:07:43.630 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 226 270
                  16:07:43.630 [game.script] [always] --- auto_win attacker AI - auto_win_AI - lithuania ---
                  16:07:43.911 [game.script] [always] --- onPostBattle AI --- Mstivoevich
                  16:07:43.937 [game.script] [always] --- onGeneralAssaultsResidence AI --- Magdeburg
                  16:07:43.937 [game.script] [always] --- auto_win attacker AI - auto_win_AI - lithuania ---
                  16:07:44.216 [game.script] [always] --- onPostBattle AI --- Anatrog
                  16:07:44.268 [game.script] [always] --- onGeneralCaptureSettlement: Magdeburg, attacker lithuania, settFaction slave ---
                  16:07:44.489 [game.script] [always] --- onGeneralAssaultsGeneral - lithuania Wilczan vs denmark Peder af_Aarhus ---
                  16:07:44.664 [game.script] [always] --- onGeneralAssaultsGeneral - lithuania Wilczan vs denmark Peder af_Aarhus ---
                  16:07:45.040 [game.script] [always] --- onPostBattle AI --- Peder af_Aarhus
                  16:07:45.041 [game.script] [always] --- onPostBattle AI --- Wilczan
                  16:07:45.251 [game.script] [always] --- onPreFactionTurnStart --- vladimir
                  16:07:45.251 [game.script] [always] vladimir money 2: 10000
                  16:07:45.438 [game.script] [always] --- onPreFactionTurnStart --- kievan_rus
                  16:07:45.438 [game.script] [always] kievan_rus money 2: 10000
                  16:07:46.481 [game.script] [always] --- onPreFactionTurnStart --- teutonic_order
                  16:07:46.481 [game.script] [always] teutonic_order money 1: 33288
                  16:07:46.653 [game.script] [always] --- onPreFactionTurnStart --- norway
                  16:07:46.653 [game.script] [always] norway money 1: 28583
                  16:07:47.002 [game.script] [always] --- onPreFactionTurnStart --- georgia
                  16:07:47.002 [game.script] [always] georgia money 2: 10000
                  16:07:47.124 [game.script] [always] --- onPreFactionTurnStart --- jerusalem
                  16:07:47.124 [game.script] [always] jerusalem money 2: 10000
                  16:07:47.180 [game.script] [always] --- onPreFactionTurnStart --- kwarezm
                  16:07:47.653 [game.script] [always] --- onPreFactionTurnStart --- sweden
                  16:07:47.653 [game.script] [always] sweden money 2: 10000
                  16:07:47.889 [game.script] [always] --- onPreFactionTurnStart --- cumans
                  16:07:47.947 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 361 195
                  16:07:48.517 [game.script] [always] --- onPostBattle AI --- Balamir of_the_Oghuz
                  16:07:48.838 [game.script] [always] --- onPreFactionTurnStart --- slave
                  16:07:48.894 [game.script] [always] onAgentCreated(faction: slave, character: Bronislaw, agentType: 9, sett: Edessa)
                  16:07:49.773 [game.script] [always] Номер хода - 7
                  16:07:49.776 [game.script] [always] getAIarmies()
                  16:07:50.756 [game.script] [always] --- onPreFactionTurnStart --- turks
                  16:08:52.178 [game.script] [always] onButtonPressed: end_turn
                  16:08:52.203 [game.script] [always] getAIarmies()
                  16:08:52.808 [game.script] [always] onAgentCreated(faction: turks, character: Mecislaw of_Liubice, agentType: 4, sett: Oleshe)
                  16:08:52.811 [game.script] [always] onAgentCreated(faction: turks, character: Ratibor of_Mikilenburg, agentType: 4, sett: Riga)
                  16:08:52.815 [game.script] [always] --- onPreFactionTurnStart --- sicily
                  16:08:52.815 [game.script] [always] sicily money 2: 10000
                  16:08:53.475 [game.script] [always] --- onPreFactionTurnStart --- milan
                  16:08:53.475 [game.script] [always] milan money 2: 10000
                  16:08:54.042 [game.script] [always] --- onPreFactionTurnStart --- papal_states
                  16:08:54.042 [game.script] [always] papal_states money 1: 26223
                  16:08:54.133 [game.script] [always] --- onGeneralAssaultsResidence AI --- Ancona
                  16:08:54.133 [game.script] [always] --- auto_win attacker AI - auto_win_AI - papal_states ---
                  16:08:54.409 [game.script] [always] --- onPostBattle AI --- Nicolaus Corrigarius
                  16:08:54.415 [game.script] [always] --- onGeneralCaptureSettlement: Ancona, attacker papal_states, settFaction slave ---
                  16:08:54.555 [game.script] [always] --- onPreFactionTurnStart --- denmark
                  16:08:54.556 [game.script] [always] denmark money 2: 10000
                  16:08:54.743 [game.script] [always] --- onPreFactionTurnStart --- egypt
                  16:08:54.743 [game.script] [always] egypt money 2: 10000
                  16:08:54.807 [game.script] [always] --- onGeneralAssaultsGeneral - egypt Yazid al-Ushnanai vs slave Captain Nafi ---
                  16:08:55.084 [game.script] [always] --- onPostBattle AI --- Captain Nafi
                  16:08:55.085 [game.script] [always] --- onPostBattle AI --- Yazid al-Ushnanai
                  16:08:56.651 [game.script] [always] --- onPreFactionTurnStart --- scotland
                  16:08:56.651 [game.script] [always] scotland money 2: 10000
                  16:08:57.011 [game.script] [always] --- onPreFactionTurnStart --- mongols
                  16:08:57.132 [game.script] [always] --- onPreFactionTurnStart --- venice
                  16:08:57.133 [game.script] [always] venice money 2: 10000
                  16:08:57.324 [game.script] [always] --- onPreFactionTurnStart --- france
                  16:08:57.324 [game.script] [always] france money 2: 10000
                  16:08:58.032 [game.script] [always] --- onPreFactionTurnStart --- hre
                  16:08:58.033 [game.script] [always] hre money 2: 10000
                  16:08:58.677 [game.script] [always] --- onPreFactionTurnStart --- england
                  16:08:58.678 [game.script] [always] england money 2: 10000
                  16:08:58.990 [game.script] [always] --- onPreFactionTurnStart --- portugal
                  16:08:58.991 [game.script] [always] portugal money 2: 10000
                  16:08:59.086 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 104 195
                  16:08:59.086 [game.script] [always] --- auto_win attacker AI - auto_win_AI - portugal ---
                  16:08:59.367 [game.script] [always] --- onPostBattle AI --- Claudio de_Portugal
                  16:08:59.817 [game.script] [always] --- onPreFactionTurnStart --- poland
                  16:08:59.817 [game.script] [always] poland money 2: 10000
                  16:09:00.519 [game.script] [always] --- onPreFactionTurnStart --- byzantium
                  16:09:00.519 [game.script] [always] byzantium money 2: 10000
                  16:09:00.663 [game.script] [always] --- onGeneralAssaultsResidence AI --- Naples
                  16:09:00.664 [game.script] [always] --- auto_win attacker AI - auto_win_AI - byzantium ---
                  16:09:00.940 [game.script] [always] --- onPostBattle AI --- Arsenios
                  16:09:00.950 [game.script] [always] --- onGeneralCaptureSettlement: Naples, attacker byzantium, settFaction slave ---
                  16:09:01.028 [game.script] [always] --- onGeneralAssaultsResidence AI --- Edessa
                  16:09:01.028 [game.script] [always] --- auto_win attacker AI - auto_win_AI - byzantium ---
                  16:09:01.313 [game.script] [always] --- onPostBattle AI --- Captain Aetios
                  16:09:01.324 [game.script] [always] --- onGeneralCaptureSettlement: Edessa, attacker byzantium, settFaction slave ---
                  16:09:02.770 [game.script] [always] --- onGeneralAssaultsGeneral - cumans Nayan of_Uighur vs byzantium Captain Prokopios ---
                  16:09:03.209 [game.script] [always] --- onPreFactionTurnStart --- moors
                  16:09:03.209 [game.script] [always] moors money 2: 10000
                  16:09:03.873 [game.script] [always] --- onPreFactionTurnStart --- russia
                  16:09:03.873 [game.script] [always] russia money 2: 10000
                  16:09:04.027 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 281 262
                  16:09:04.027 [game.script] [always] --- auto_win attacker AI - auto_win_AI - russia ---
                  16:09:04.319 [game.script] [always] --- onPostBattle AI --- Captain Milogost
                  16:09:04.480 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 383 224
                  16:09:04.480 [game.script] [always] --- auto_win attacker AI - auto_win_AI - russia ---
                  16:09:04.778 [game.script] [always] --- onPostBattle AI --- Captain Evpatiy
                  16:09:04.803 [game.script] [always] --- onGeneralAssaultsResidence AI --- Novgorod
                  16:09:04.803 [game.script] [always] --- auto_win attacker AI - auto_win_AI - russia ---
                  16:09:05.106 [game.script] [always] --- onPostBattle AI --- Sbyslav Morozov
                  16:09:05.123 [game.script] [always] --- onGeneralCaptureSettlement: Novgorod, attacker russia, settFaction slave ---
                  16:09:05.237 [game.script] [always] --- onGeneralAssaultsResidence AI --- Halych
                  16:09:05.237 [game.script] [always] --- auto_win attacker AI - auto_win_AI - russia ---
                  16:09:05.550 [game.script] [always] --- onPostBattle AI --- Zhironeg Peshko
                  16:09:05.599 [game.script] [always] --- onGeneralCaptureSettlement: Halych, attacker russia, settFaction slave ---
                  16:09:06.635 [game.script] [always] --- onPreFactionTurnStart --- spain
                  16:09:06.635 [game.script] [always] spain money 2: 10000
                  16:09:07.248 [game.script] [always] --- onPreFactionTurnStart --- hungary
                  16:09:07.248 [game.script] [always] hungary money 2: 10000
                  16:09:07.608 [game.script] [always] --- onPreFactionTurnStart --- aragon
                  16:09:07.608 [game.script] [always] aragon money 2: 10000
                  16:09:07.792 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 76 140
                  16:09:07.792 [game.script] [always] --- auto_win attacker AI - auto_win_AI - aragon ---
                  16:09:08.078 [game.script] [always] --- onPostBattle AI --- Julian de_Almendara
                  16:09:08.120 [game.script] [always] --- onGeneralAssaultsResidence AI --- Narbonn
                  16:09:08.120 [game.script] [always] --- auto_win attacker AI - auto_win_AI - aragon ---
                  16:09:08.405 [game.script] [always] --- onPostBattle AI --- Mateo Herreros
                  16:09:08.419 [game.script] [always] --- onGeneralCaptureSettlement: Narbonn, attacker aragon, settFaction slave ---
                  16:09:08.860 [game.script] [always] --- onPreFactionTurnStart --- lithuania
                  16:09:09.059 [game.script] [always] --- onGeneralAssaultsResidence AI --- Stettin
                  16:09:09.059 [game.script] [always] --- auto_win attacker AI - auto_win_AI - lithuania ---
                  16:09:09.377 [game.script] [always] --- onPostBattle AI --- Mstivoevich
                  16:09:09.396 [game.script] [always] --- onGeneralCaptureSettlement: Stettin, attacker lithuania, settFaction slave ---
                  16:09:09.595 [game.script] [always] --- onGeneralAssaultsGeneral - lithuania Wilczan vs denmark Peder af_Aarhus ---
                  16:09:09.937 [game.script] [always] --- onPostBattle AI --- Wilczan
                  16:09:09.937 [game.script] [always] --- onPostBattle AI --- Peder af_Aarhus
                  16:09:10.145 [game.script] [always] --- onPreFactionTurnStart --- vladimir
                  16:09:10.145 [game.script] [always] vladimir money 2: 10000
                  16:09:10.229 [game.script] [always] --- onGeneralAssaultsResidence AI --- Regensburg
                  16:09:10.229 [game.script] [always] --- auto_win attacker AI - auto_win_AI - vladimir ---
                  16:09:10.514 [game.script] [always] --- onPostBattle AI --- Leszek z_Grodziska
                  16:09:10.523 [game.script] [always] --- onGeneralCaptureSettlement: Regensburg, attacker vladimir, settFaction slave ---
                  16:09:10.671 [game.script] [always] --- onPreFactionTurnStart --- kievan_rus
                  16:09:10.671 [game.script] [always] kievan_rus money 2: 10000
                  16:09:11.565 [game.script] [always] --- onPreFactionTurnStart --- teutonic_order
                  16:09:11.565 [game.script] [always] teutonic_order money 1: 28877
                  16:09:11.693 [game.script] [always] --- onPreFactionTurnStart --- norway
                  16:09:11.693 [game.script] [always] norway money 2: 10000
                  16:09:12.080 [game.script] [always] --- onPreFactionTurnStart --- georgia
                  16:09:12.080 [game.script] [always] georgia money 2: 10000
                  16:09:12.208 [game.script] [always] --- onPreFactionTurnStart --- jerusalem
                  16:09:12.208 [game.script] [always] jerusalem money 2: 10000
                  16:09:12.286 [game.script] [always] --- onPreFactionTurnStart --- kwarezm
                  16:09:12.286 [game.script] [always] kwarezm money 2: 10000
                  16:09:12.730 [game.script] [always] --- onPreFactionTurnStart --- sweden
                  16:09:12.731 [game.script] [always] sweden money 2: 10000
                  16:09:13.255 [game.script] [always] --- onPreFactionTurnStart --- cumans
                  16:09:13.592 [game.script] [always] --- onPreFactionTurnStart --- slave
                  16:09:15.322 [game.script] [always] Номер хода - 8
                  16:09:15.325 [game.script] [always] getAIarmies()
                  16:09:16.438 [game.script] [always] --- onPreFactionTurnStart --- turks
                  16:12:58.617 [game.script] [always] onButtonPressed: end_turn
                  16:12:58.643 [game.script] [always] getAIarmies()
                  16:12:59.235 [game.script] [always] --- onPreFactionTurnStart --- sicily
                  16:12:59.235 [game.script] [always] sicily money 2: 10000
                  16:12:59.527 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 146 246
                  16:12:59.527 [game.script] [always] --- auto_win attacker AI - auto_win_AI - sicily ---
                  16:12:59.802 [game.script] [always] --- onPostBattle AI --- Etelred
                  16:12:59.829 [game.script] [always] --- onGeneralAssaultsResidence AI --- Rennes
                  16:12:59.829 [game.script] [always] --- auto_win attacker AI - auto_win_AI - sicily ---
                  16:13:00.107 [game.script] [always] --- onPostBattle AI --- Arthur of_Clarence
                  16:13:00.122 [game.script] [always] --- onGeneralCaptureSettlement: Rennes, attacker sicily, settFaction slave ---
                  16:13:00.500 [game.script] [always] --- onPreFactionTurnStart --- milan
                  16:13:00.500 [game.script] [always] milan money 2: 10000
                  16:13:00.649 [game.script] [always] --- onGeneralAssaultsResidence AI --- Innsbruck
                  16:13:00.649 [game.script] [always] --- auto_win attacker AI - auto_win_AI - milan ---
                  16:13:00.934 [game.script] [always] --- onPostBattle AI --- Giuliano Pedemonte
                  16:13:00.941 [game.script] [always] --- onGeneralCaptureSettlement: Innsbruck, attacker milan, settFaction slave ---
                  16:13:01.378 [game.script] [always] --- onPreFactionTurnStart --- papal_states
                  16:13:01.707 [game.script] [always] --- onPreFactionTurnStart --- denmark
                  16:13:01.707 [game.script] [always] denmark money 2: 10000
                  16:13:02.176 [game.script] [always] --- onPreFactionTurnStart --- egypt
                  16:13:02.176 [game.script] [always] egypt money 2: 10000
                  16:13:03.290 [game.script] [always] --- onPreFactionTurnStart --- scotland
                  16:13:03.290 [game.script] [always] scotland money 2: 10000
                  16:13:03.741 [game.script] [always] --- onPreFactionTurnStart --- mongols
                  16:13:04.282 [game.script] [always] --- onPreFactionTurnStart --- venice
                  16:13:04.282 [game.script] [always] venice money 2: 10000
                  16:13:04.678 [game.script] [always] --- onPreFactionTurnStart --- france
                  16:13:04.678 [game.script] [always] france money 2: 10000
                  16:13:05.141 [game.script] [always] --- onPreFactionTurnStart --- hre
                  16:13:05.141 [game.script] [always] hre money 2: 10000
                  16:13:05.435 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 162 243
                  16:13:05.435 [game.script] [always] --- auto_win attacker AI - auto_win_AI - hre ---
                  16:13:05.720 [game.script] [always] --- onPostBattle AI --- Heinrich von_Sachsen
                  16:13:05.781 [game.script] [always] --- onGeneralAssaultsResidence AI --- Metz
                  16:13:05.781 [game.script] [always] --- auto_win attacker AI - auto_win_AI - hre ---
                  16:13:06.069 [game.script] [always] --- onPostBattle AI --- Hildebrand von_Hohenstaufen
                  16:13:06.087 [game.script] [always] --- onGeneralCaptureSettlement: Metz, attacker hre, settFaction slave ---
                  16:13:06.735 [game.script] [always] --- onPreFactionTurnStart --- england
                  16:13:06.735 [game.script] [always] england money 2: 10000
                  16:13:06.858 [game.script] [always] --- onGeneralAssaultsResidence AI --- Chester
                  16:13:06.858 [game.script] [always] --- auto_win attacker AI - auto_win_AI - england ---
                  16:13:07.145 [game.script] [always] --- onPostBattle AI --- Laurence
                  16:13:07.152 [game.script] [always] --- onGeneralCaptureSettlement: Chester, attacker england, settFaction slave ---
                  16:13:07.397 [game.script] [always] --- onPreFactionTurnStart --- portugal
                  16:13:07.397 [game.script] [always] portugal money 2: 10000
                  16:13:07.492 [game.script] [always] --- onGeneralAssaultsResidence AI --- Bordeaux
                  16:13:07.492 [game.script] [always] --- auto_win attacker AI - auto_win_AI - portugal ---
                  16:13:07.779 [game.script] [always] --- onPostBattle AI --- Baltazar Freire
                  16:13:07.789 [game.script] [always] --- onGeneralCaptureSettlement: Bordeaux, attacker portugal, settFaction slave ---
                  16:13:08.188 [game.script] [always] --- onPreFactionTurnStart --- poland
                  16:13:08.188 [game.script] [always] poland money 2: 10000
                  16:13:08.425 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 283 238
                  16:13:08.426 [game.script] [always] --- auto_win attacker AI - auto_win_AI - poland ---
                  16:13:08.707 [game.script] [always] --- onPostBattle AI --- Fryderyk z_Ojcowa
                  16:13:09.294 [game.script] [always] --- onPreFactionTurnStart --- byzantium
                  16:13:09.294 [game.script] [always] byzantium money 2: 10000
                  16:13:10.797 [game.script] [always] --- onPreFactionTurnStart --- moors
                  16:13:10.797 [game.script] [always] moors money 2: 10000
                  16:13:11.102 [game.script] [always] --- onGeneralAssaultsResidence AI --- Salamanca
                  16:13:11.102 [game.script] [always] --- auto_win attacker AI - auto_win_AI - moors ---
                  16:13:11.391 [game.script] [always] --- onPostBattle AI --- Captain Fadl
                  16:13:11.426 [game.script] [always] --- onGeneralCaptureSettlement: Salamanca, attacker moors, settFaction slave ---
                  16:13:12.457 [game.script] [always] --- onPreFactionTurnStart --- russia
                  16:13:12.457 [game.script] [always] russia money 2: 10000
                  16:13:19.952 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 316 321
                  16:13:19.952 [game.script] [always] --- auto_win attacker AI - auto_win_AI - russia ---
                  16:13:20.280 [game.script] [always] --- onPostBattle AI --- Captain Derzhislav
                  16:13:20.318 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 372 214
                  16:13:20.318 [game.script] [always] --- auto_win attacker AI - auto_win_AI - russia ---
                  16:13:20.677 [game.script] [always] --- onPostBattle AI --- Captain Vasilii
                  16:13:20.795 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 329 201
                  16:13:20.795 [game.script] [always] --- auto_win attacker AI - auto_win_AI - russia ---
                  16:13:21.133 [game.script] [always] --- onPostBattle AI --- Captain Alexandrr
                  16:13:22.298 [game.script] [always] --- onPreFactionTurnStart --- spain
                  16:13:22.298 [game.script] [always] spain money 2: 10000
                  16:13:22.806 [game.script] [always] --- onPreFactionTurnStart --- hungary
                  16:13:22.806 [game.script] [always] hungary money 2: 10000
                  16:13:23.237 [game.script] [always] --- onPreFactionTurnStart --- aragon
                  16:13:23.237 [game.script] [always] aragon money 2: 10000
                  16:13:24.354 [game.script] [always] --- onPreFactionTurnStart --- lithuania
                  16:13:25.020 [game.script] [always] --- onPreFactionTurnStart --- vladimir
                  16:13:25.020 [game.script] [always] vladimir money 2: 10000
                  16:13:25.634 [game.script] [always] --- onPreFactionTurnStart --- kievan_rus
                  16:13:25.634 [game.script] [always] kievan_rus money 2: 10000
                  16:13:25.856 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 292 179
                  16:13:25.857 [game.script] [always] --- auto_win attacker AI - auto_win_AI - kievan_rus ---
                  16:13:26.184 [game.script] [always] --- onPostBattle AI --- Avramios (null)
                  16:13:26.579 [game.script] [always] --- onGeneralAssaultsGeneral - kievan_rus Captain Apasios vs slave Captain Paraskeviotis ---
                  16:13:26.872 [game.script] [always] --- onPostBattle AI --- Captain Apasios
                  16:13:26.873 [game.script] [always] --- onPostBattle AI --- Captain Paraskeviotis
                  16:13:27.203 [game.script] [always] --- onPreFactionTurnStart --- teutonic_order
                  16:13:27.203 [game.script] [always] teutonic_order money 1: 30284
                  16:13:27.298 [game.script] [always] --- onPreFactionTurnStart --- norway
                  16:13:27.298 [game.script] [always] norway money 2: 10000
                  16:13:27.823 [game.script] [always] --- onPreFactionTurnStart --- georgia
                  16:13:27.823 [game.script] [always] georgia money 2: 10000
                  16:13:27.892 [game.script] [always] --- onPreFactionTurnStart --- jerusalem
                  16:13:27.892 [game.script] [always] jerusalem money 2: 10000
                  16:13:28.108 [game.script] [always] --- onPreFactionTurnStart --- kwarezm
                  16:13:28.109 [game.script] [always] kwarezm money 2: 10000
                  16:13:28.402 [game.script] [always] --- onPreFactionTurnStart --- sweden
                  16:13:28.402 [game.script] [always] sweden money 2: 10000
                  16:13:28.533 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 219 299
                  16:13:28.835 [game.script] [always] --- onPostBattle AI --- Sigismund Eriksson
                  16:13:28.982 [game.script] [always] --- onPreFactionTurnStart --- cumans
                  16:13:29.025 [game.script] [always] --- onGeneralAssaultsResidence AI --- Caffa
                  16:13:29.353 [game.script] [always] --- onPostBattle AI --- Asep of_the_Oghuz
                  16:13:29.360 [game.script] [always] --- onGeneralCaptureSettlement: Caffa, attacker cumans, settFaction byzantium ---
                  16:13:29.418 [game.script] [always] --- onPreFactionTurnStart --- slave
                  16:13:29.507 [game.script] [always] onAgentCreated(faction: slave, character: Bogoria, agentType: 9, sett: York)
                  16:13:30.565 [game.script] [always] Номер хода - 9
                  16:13:30.567 [game.script] [always] getAIarmies()
                  16:13:31.696 [game.script] [always] royal_famaly_table_birth: Child - Trigve Skottkonung, Parent - Anund Skottkonung, Faction - sweden
                  16:13:31.958 [game.script] [always] --- onPreFactionTurnStart --- turks
                  16:15:08.582 [game.script] [always] onButtonPressed: end_turn
                  16:15:08.607 [game.script] [always] getAIarmies()
                  16:15:09.200 [game.script] [always] --- onPreFactionTurnStart --- sicily
                  16:15:09.200 [game.script] [always] sicily money 2: 10000
                  16:15:09.403 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 153 253
                  16:15:09.403 [game.script] [always] --- auto_win attacker AI - auto_win_AI - sicily ---
                  16:15:09.681 [game.script] [always] --- onPostBattle AI --- Etelred
                  16:15:09.991 [game.script] [always] --- onPreFactionTurnStart --- milan
                  16:15:09.991 [game.script] [always] milan money 2: 10000
                  16:15:10.455 [game.script] [always] --- onPreFactionTurnStart --- papal_states
                  16:15:10.455 [game.script] [always] papal_states money 1: 31621
                  16:15:10.881 [game.script] [always] --- onPreFactionTurnStart --- denmark
                  16:15:10.882 [game.script] [always] denmark money 2: 10000
                  16:15:11.080 [game.script] [always] --- onPreFactionTurnStart --- egypt
                  16:15:11.080 [game.script] [always] egypt money 1: 28119
                  16:15:11.977 [game.script] [always] --- onPreFactionTurnStart --- scotland
                  16:15:11.977 [game.script] [always] scotland money 2: 10000
                  16:15:12.593 [game.script] [always] --- onPreFactionTurnStart --- mongols
                  16:15:12.593 [game.script] [always] mongols money 1: 32005
                  16:15:12.700 [game.script] [always] --- onPreFactionTurnStart --- venice
                  16:15:12.700 [game.script] [always] venice money 2: 10000
                  16:15:13.049 [game.script] [always] --- onPreFactionTurnStart --- france
                  16:15:13.049 [game.script] [always] france money 2: 10000
                  16:15:13.659 [game.script] [always] --- onPreFactionTurnStart --- hre
                  16:15:13.659 [game.script] [always] hre money 2: 10000
                  16:15:14.451 [game.script] [always] --- onPreFactionTurnStart --- england
                  16:15:14.451 [game.script] [always] england money 2: 10000
                  16:15:14.703 [game.script] [always] --- onPreFactionTurnStart --- portugal
                  16:15:14.703 [game.script] [always] portugal money 2: 10000
                  16:15:14.841 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 111 192
                  16:15:14.841 [game.script] [always] --- auto_win attacker AI - auto_win_AI - portugal ---
                  16:15:15.138 [game.script] [always] --- onPostBattle AI --- Claudio de_Portugal
                  16:15:15.393 [game.script] [always] --- onPreFactionTurnStart --- poland
                  16:15:15.393 [game.script] [always] poland money 2: 10000
                  16:15:16.083 [game.script] [always] --- onPreFactionTurnStart --- byzantium
                  16:15:16.083 [game.script] [always] byzantium money 2: 10000
                  16:15:17.321 [game.script] [always] --- onPreFactionTurnStart --- moors
                  16:15:17.321 [game.script] [always] moors money 2: 10000
                  16:15:18.478 [game.script] [always] --- onPreFactionTurnStart --- russia
                  16:15:18.478 [game.script] [always] russia money 2: 10000
                  16:15:22.793 [game.script] [always] --- onGeneralAssaultsResidence AI --- Pskov
                  16:15:22.793 [game.script] [always] --- auto_win attacker AI - auto_win_AI - russia ---
                  16:15:23.086 [game.script] [always] --- onPostBattle AI --- Captain Gudimir
                  16:15:23.099 [game.script] [always] --- onGeneralCaptureSettlement: Pskov, attacker russia, settFaction slave ---
                  16:15:23.216 [game.script] [always] --- onGeneralAssaultsResidence AI --- Ryazan
                  16:15:23.216 [game.script] [always] --- auto_win attacker AI - auto_win_AI - russia ---
                  16:15:23.506 [game.script] [always] --- onPostBattle AI --- Captain Gremislav
                  16:15:23.517 [game.script] [always] --- onGeneralCaptureSettlement: Ryazan, attacker russia, settFaction slave ---
                  16:15:25.677 [game.script] [always] --- onGeneralCaptureSettlement: Mensk, attacker slave, settFaction russia ---
                  16:15:25.799 [game.script] [always] --- onPreFactionTurnStart --- spain
                  16:15:25.799 [game.script] [always] spain money 2: 10000
                  16:15:26.511 [game.script] [always] --- onPreFactionTurnStart --- hungary
                  16:15:26.512 [game.script] [always] hungary money 2: 10000
                  16:15:26.664 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 259 182
                  16:15:26.664 [game.script] [always] --- auto_win attacker AI - auto_win_AI - hungary ---
                  16:15:27.002 [game.script] [always] --- onPostBattle AI --- Bod Arpadhazi
                  16:15:27.395 [game.script] [always] --- onPreFactionTurnStart --- aragon
                  16:15:27.396 [game.script] [always] aragon money 2: 10000
                  16:15:28.015 [game.script] [always] --- onPreFactionTurnStart --- lithuania
                  16:15:28.015 [game.script] [always] lithuania money 1: 27317
                  16:15:28.162 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 194 274
                  16:15:28.162 [game.script] [always] --- auto_win attacker AI - auto_win_AI - lithuania ---
                  16:15:28.459 [game.script] [always] --- onPostBattle AI --- Wilczan
                  16:15:29.094 [game.script] [always] --- onPreFactionTurnStart --- vladimir
                  16:15:29.094 [game.script] [always] vladimir money 2: 10000
                  16:15:29.552 [game.script] [always] --- onPreFactionTurnStart --- kievan_rus
                  16:15:29.552 [game.script] [always] kievan_rus money 2: 10000
                  16:15:30.096 [game.script] [always] --- onPreFactionTurnStart --- teutonic_order
                  16:15:30.096 [game.script] [always] teutonic_order money 1: 34848
                  16:15:30.234 [game.script] [always] --- onPreFactionTurnStart --- norway
                  16:15:30.234 [game.script] [always] norway money 2: 10000
                  16:15:30.922 [game.script] [always] --- onPreFactionTurnStart --- georgia
                  16:15:30.922 [game.script] [always] georgia money 2: 10000
                  16:15:31.030 [game.script] [always] --- onPreFactionTurnStart --- jerusalem
                  16:15:31.030 [game.script] [always] jerusalem money 2: 10000
                  16:15:31.297 [game.script] [always] --- onGeneralAssaultsGeneral - jerusalem Ballion de_Chabannes vs slave Captain Nicolas ---
                  16:15:31.644 [game.script] [always] --- onPostBattle AI --- Captain Nicolas
                  16:15:31.644 [game.script] [always] --- onPostBattle AI --- Ballion de_Chabannes
                  16:15:31.740 [game.script] [always] --- onPreFactionTurnStart --- kwarezm
                  16:15:31.740 [game.script] [always] kwarezm money 2: 10000
                  16:15:31.756 [game.script] [always] --- onGeneralAssaultsResidence AI --- Alexandria
                  16:15:31.756 [game.script] [always] --- auto_win attacker AI - auto_win_AI - kwarezm ---
                  16:15:32.050 [game.script] [always] --- onPostBattle AI --- Quraysh al-Hashimi
                  16:15:32.066 [game.script] [always] --- onGeneralCaptureSettlement: Alexandria, attacker kwarezm, settFaction slave ---
                  16:15:32.673 [game.script] [always] --- onPreFactionTurnStart --- sweden
                  16:15:32.673 [game.script] [always] sweden money 2: 10000
                  16:15:32.772 [game.script] [always] --- onGeneralAssaultsResidence AI --- Lund
                  16:15:33.081 [game.script] [always] --- onPostBattle AI --- Sigismund Eriksson
                  16:15:33.095 [game.script] [always] --- onGeneralCaptureSettlement: Lund, attacker sweden, settFaction denmark ---
                  16:15:33.227 [game.script] [always] --- onPreFactionTurnStart --- cumans
                  16:15:33.783 [game.script] [always] --- onPreFactionTurnStart --- slave
                  16:15:34.044 [game.script] [always] --- onGeneralAssaultsGeneral - slave Admiral Galib vs egypt Admiral Ziyad ---
                  16:15:34.336 [game.script] [always] --- onPostBattle AI --- Admiral Galib
                  16:15:35.635 [game.script] [always] Номер хода - 10
                  16:15:35.639 [game.script] [always] getAIarmies()
                  16:15:37.287 [game.script] [always] --- onPreFactionTurnStart --- turks
                  16:17:36.015 [game.script] [always] onButtonPressed: end_turn
                  16:17:36.169 [game.script] [always] getAIarmies()
                  16:17:36.798 [game.script] [always] --- onPreFactionTurnStart --- sicily
                  16:17:36.798 [game.script] [always] sicily money 2: 10000
                  16:17:36.969 [game.script] [always] --- onGeneralAssaultsResidence AI --- Bruges
                  16:17:36.969 [game.script] [always] --- auto_win attacker AI - auto_win_AI - sicily ---
                  16:17:37.253 [game.script] [always] --- onPostBattle AI --- Etelred
                  16:17:37.266 [game.script] [always] --- onGeneralCaptureSettlement: Bruges, attacker sicily, settFaction slave ---
                  16:17:37.506 [game.script] [always] --- onPreFactionTurnStart --- milan
                  16:17:37.506 [game.script] [always] milan money 2: 10000
                  16:17:37.984 [game.script] [always] --- onPreFactionTurnStart --- papal_states
                  16:17:38.254 [game.script] [always] --- onPreFactionTurnStart --- denmark
                  16:17:38.254 [game.script] [always] denmark money 2: 10000
                  16:17:38.662 [game.script] [always] --- onGeneralAssaultsGeneral - denmark Captain Thorkell vs mongols Oljeitu of_the_Jirgin ---
                  16:17:38.942 [game.script] [always] --- onPostBattle AI --- Oljeitu of_the_Jirgin
                  16:17:38.943 [game.script] [always] --- onPostBattle AI --- Captain Thorkell
                  16:17:39.200 [game.script] [always] --- onPreFactionTurnStart --- egypt
                  16:17:39.201 [game.script] [always] egypt money 1: 34880
                  16:17:40.689 [game.script] [always] --- onPreFactionTurnStart --- scotland
                  16:17:40.689 [game.script] [always] scotland money 2: 10000
                  16:17:41.091 [game.script] [always] --- onPreFactionTurnStart --- mongols
                  16:17:41.191 [game.script] [always] --- onPreFactionTurnStart --- venice
                  16:17:41.191 [game.script] [always] venice money 2: 10000
                  16:17:41.521 [game.script] [always] --- onPreFactionTurnStart --- france
                  16:17:41.521 [game.script] [always] france money 2: 10000
                  16:17:42.074 [game.script] [always] --- onPreFactionTurnStart --- hre
                  16:17:42.075 [game.script] [always] hre money 2: 10000
                  16:17:43.059 [game.script] [always] --- onPreFactionTurnStart --- england
                  16:17:43.059 [game.script] [always] england money 1: 25369
                  16:17:43.314 [game.script] [always] --- onGeneralAssaultsGeneral - england Laurence vs scotland Muiredach mac_Fothad ---
                  16:17:43.635 [game.script] [always] --- onPostBattle AI --- Muiredach mac_Fothad
                  16:17:43.865 [game.script] [always] --- onGeneralAssaultsGeneral - england Captain Phillip vs scotland Muiredach mac_Fothad ---
                  16:17:44.161 [game.script] [always] --- onPostBattle AI --- Captain Phillip
                  16:17:44.161 [game.script] [always] --- onPostBattle AI --- Muiredach mac_Fothad
                  16:17:44.379 [game.script] [always] --- onPreFactionTurnStart --- portugal
                  16:17:44.379 [game.script] [always] portugal money 2: 10000
                  16:17:44.786 [game.script] [always] --- onPreFactionTurnStart --- poland
                  16:17:44.786 [game.script] [always] poland money 2: 10000
                  16:17:44.921 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 281 262
                  16:17:45.205 [game.script] [always] --- onPostBattle AI --- Sieciech z_Lubnowa
                  16:17:45.917 [game.script] [always] --- onPreFactionTurnStart --- byzantium
                  16:17:45.917 [game.script] [always] byzantium money 2: 10000
                  16:17:46.135 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 312 144
                  16:17:46.135 [game.script] [always] --- auto_win attacker AI - auto_win_AI - byzantium ---
                  16:17:46.417 [game.script] [always] --- onPostBattle AI --- Vasileios Tzimiskis
                  16:17:48.065 [game.script] [always] --- onPreFactionTurnStart --- moors
                  16:17:48.065 [game.script] [always] moors money 2: 10000
                  16:17:49.080 [game.script] [always] --- onPreFactionTurnStart --- russia
                  16:17:49.080 [game.script] [always] russia money 2: 10000
                  16:17:57.475 [game.script] [always] --- onPreFactionTurnStart --- spain
                  16:17:57.475 [game.script] [always] spain money 2: 10000
                  16:17:57.934 [game.script] [always] --- onPreFactionTurnStart --- hungary
                  16:17:57.934 [game.script] [always] hungary money 2: 10000
                  16:17:58.083 [game.script] [always] --- onGeneralAssaultsResidence AI --- Graaz
                  16:17:58.083 [game.script] [always] --- auto_win attacker AI - auto_win_AI - hungary ---
                  16:17:58.421 [game.script] [always] --- onPostBattle AI --- Bod Arpadhazi
                  16:17:58.442 [game.script] [always] --- onGeneralCaptureSettlement: Graaz, attacker hungary, settFaction slave ---
                  16:17:58.641 [game.script] [always] --- onPreFactionTurnStart --- aragon
                  16:17:58.641 [game.script] [always] aragon money 2: 10000
                  16:17:59.183 [game.script] [always] --- onPreFactionTurnStart --- lithuania
                  16:17:59.184 [game.script] [always] lithuania money 2: 10000
                  16:17:59.451 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 186 269
                  16:17:59.452 [game.script] [always] --- auto_win attacker AI - auto_win_AI - lithuania ---
                  16:17:59.752 [game.script] [always] --- onPostBattle AI --- Wilczan
                  16:18:00.025 [game.script] [always] --- onPreFactionTurnStart --- vladimir
                  16:18:00.025 [game.script] [always] vladimir money 2: 10000
                  16:18:00.287 [game.script] [always] --- onGeneralCaptureSettlement: Regensburg, attacker vladimir, settFaction hre ---
                  16:18:00.528 [game.script] [always] --- onPreFactionTurnStart --- kievan_rus
                  16:18:00.528 [game.script] [always] kievan_rus money 2: 10000
                  16:18:01.261 [game.script] [always] --- onPreFactionTurnStart --- teutonic_order
                  16:18:01.363 [game.script] [always] --- onGeneralAssaultsGeneral - teutonic_order Captain Brunaccio vs milan Captain Cesare ---
                  16:18:01.505 [game.script] [always] --- onPreFactionTurnStart --- norway
                  16:18:01.505 [game.script] [always] norway money 2: 10000
                  16:18:01.576 [game.script] [always] --- onGeneralAssaultsResidence AI --- Skara
                  16:18:01.576 [game.script] [always] --- auto_win attacker AI - auto_win_AI - norway ---
                  16:18:01.885 [game.script] [always] --- onPostBattle AI --- Captain Knud
                  16:18:01.893 [game.script] [always] --- onGeneralCaptureSettlement: Skara, attacker norway, settFaction slave ---
                  16:18:02.387 [game.script] [always] random_name: norway, norway, Melkorka
                  16:18:02.387 [game.script] [always] random_surname: norway, norway, of_Vestmanna
                  16:18:02.389 [game.script] [always] spawn_character norway Melkorka of_Vestmanna, princess, age 27, x 180, y 332
                  16:18:02.431 [game.script] [always] --- onPreFactionTurnStart --- georgia
                  16:18:02.431 [game.script] [always] georgia money 2: 10000
                  16:18:02.510 [game.script] [always] --- onPreFactionTurnStart --- jerusalem
                  16:18:02.510 [game.script] [always] jerusalem money 2: 10000
                  16:18:02.715 [game.script] [always] --- onPreFactionTurnStart --- kwarezm
                  16:18:02.715 [game.script] [always] kwarezm money 1: 25088
                  16:18:03.430 [game.script] [always] --- onPreFactionTurnStart --- sweden
                  16:18:03.430 [game.script] [always] sweden money 2: 10000
                  16:18:03.678 [game.script] [always] --- onPreFactionTurnStart --- cumans
                  16:18:03.881 [game.script] [always] --- onGeneralCaptureSettlement: Cambrai, attacker cumans, settFaction russia ---
                  16:18:04.749 [game.script] [always] --- onPreFactionTurnStart --- slave
                  16:18:06.297 [game.script] [always] Номер хода - 11
                  16:18:06.300 [game.script] [always] getAIarmies()
                  16:18:07.617 [game.script] [always] royal_famaly_table_birth: Child - Naslaw Prjemuslovich, Parent - Bozydar Prjemuslovich, Faction - vladimir
                  16:18:08.267 [game.script] [always] --- onPreFactionTurnStart --- turks
                  16:20:04.263 [game.script] [always] onButtonPressed: end_turn
                  16:20:04.481 [game.script] [always] getAIarmies()
                  16:20:05.839 [game.script] [always] --- onPreFactionTurnStart --- sicily
                  16:20:05.839 [game.script] [always] sicily money 2: 10000
                  16:20:06.395 [game.script] [always] --- onPreFactionTurnStart --- milan
                  16:20:06.395 [game.script] [always] milan money 2: 10000
                  16:20:07.102 [game.script] [always] --- onPreFactionTurnStart --- papal_states
                  16:20:07.102 [game.script] [always] papal_states money 1: 31403
                  16:20:07.546 [game.script] [always] --- onPreFactionTurnStart --- denmark
                  16:20:07.546 [game.script] [always] denmark money 2: 10000
                  16:20:07.873 [game.script] [always] --- onPreFactionTurnStart --- egypt
                  16:20:07.873 [game.script] [always] egypt money 1: 30418
                  16:20:07.990 [game.script] [always] TC_INVASION - diplomatic_stance egypt byzantium war
                  16:20:09.554 [game.script] [always] --- onGeneralCaptureSettlement: Jerusalem, attacker slave, settFaction egypt ---
                  16:20:09.633 [game.script] [always] --- onPreFactionTurnStart --- scotland
                  16:20:09.633 [game.script] [always] scotland money 2: 10000
                  16:20:09.748 [game.script] [always] --- onGeneralAssaultsResidence AI --- Nortumberlend
                  16:20:09.748 [game.script] [always] --- auto_win attacker AI - auto_win_AI - scotland ---
                  16:20:10.054 [game.script] [always] --- onPostBattle AI --- Colban mac_Chuilen
                  16:20:10.066 [game.script] [always] --- onGeneralCaptureSettlement: Nortumberlend, attacker scotland, settFaction slave ---
                  16:20:10.646 [game.script] [always] --- onPreFactionTurnStart --- mongols
                  16:20:10.646 [game.script] [always] mongols money 2: 10000
                  16:20:10.983 [game.script] [always] --- onPreFactionTurnStart --- venice
                  16:20:10.983 [game.script] [always] venice money 2: 10000
                  16:20:11.601 [game.script] [always] --- onPreFactionTurnStart --- france
                  16:20:11.601 [game.script] [always] france money 2: 10000
                  16:20:12.261 [game.script] [always] --- onPreFactionTurnStart --- hre
                  16:20:12.261 [game.script] [always] hre money 2: 10000
                  16:20:12.420 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 184 217
                  16:20:12.421 [game.script] [always] --- auto_win attacker AI - auto_win_AI - hre ---
                  16:20:12.723 [game.script] [always] --- onPostBattle AI --- Captain Jens
                  16:20:12.755 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 217 215
                  16:20:12.755 [game.script] [always] --- auto_win attacker AI - auto_win_AI - hre ---
                  16:20:13.048 [game.script] [always] --- onPostBattle AI --- Captain Nikolaus
                  16:20:14.191 [game.script] [always] --- onPreFactionTurnStart --- england
                  16:20:14.191 [game.script] [always] england money 1: 27272
                  16:20:14.447 [game.script] [always] --- onPreFactionTurnStart --- portugal
                  16:20:14.447 [game.script] [always] portugal money 2: 10000
                  16:20:14.982 [game.script] [always] --- onPreFactionTurnStart --- poland
                  16:20:14.982 [game.script] [always] poland money 2: 10000
                  16:20:15.090 [game.script] [always] --- onGeneralAssaultsResidence AI --- Hrodna
                  16:20:15.091 [game.script] [always] --- auto_win attacker AI - auto_win_AI - poland ---
                  16:20:15.379 [game.script] [always] --- onPostBattle AI --- Sieciech z_Lubnowa
                  16:20:15.414 [game.script] [always] --- onGeneralCaptureSettlement: Hrodna, attacker poland, settFaction slave ---
                  16:20:15.908 [game.script] [always] --- onPreFactionTurnStart --- byzantium
                  16:20:15.908 [game.script] [always] byzantium money 2: 10000
                  16:20:17.821 [game.script] [always] --- onPreFactionTurnStart --- moors
                  16:20:17.821 [game.script] [always] moors money 2: 10000
                  16:20:18.888 [game.script] [always] --- onPreFactionTurnStart --- russia
                  16:20:18.888 [game.script] [always] russia money 2: 10000
                  16:20:23.100 [game.script] [always] --- onGeneralAssaultsResidence AI --- Vladimir-Volinskiy
                  16:20:23.100 [game.script] [always] --- auto_win attacker AI - auto_win_AI - russia ---
                  16:20:23.484 [game.script] [always] --- onPostBattle AI --- Captain Khotimir
                  16:20:23.503 [game.script] [always] --- onGeneralCaptureSettlement: Vladimir-Volinskiy, attacker russia, settFaction slave ---
                  16:20:26.208 [game.script] [always] --- onGeneralCaptureSettlement: Pskov, attacker slave, settFaction russia ---
                  16:20:26.345 [game.script] [always] --- onPreFactionTurnStart --- spain
                  16:20:26.345 [game.script] [always] spain money 2: 10000
                  16:20:26.736 [game.script] [always] --- onGeneralAssaultsGeneral - spain Captain Lorenzo vs portugal Gaspar Nobre ---
                  16:20:27.179 [game.script] [always] --- onPreFactionTurnStart --- hungary
                  16:20:27.179 [game.script] [always] hungary money 2: 10000
                  16:20:27.645 [game.script] [always] --- onPreFactionTurnStart --- aragon
                  16:20:27.645 [game.script] [always] aragon money 2: 10000
                  16:20:28.338 [game.script] [always] --- onPreFactionTurnStart --- lithuania
                  16:20:28.338 [game.script] [always] lithuania money 2: 10000
                  16:20:28.823 [game.script] [always] --- onGeneralAssaultsGeneral - denmark Captain Kristjern vs lithuania Captain Strzebor ---
                  16:20:29.122 [game.script] [always] --- onPostBattle AI --- Captain Strzebor
                  16:20:29.123 [game.script] [always] --- onPostBattle AI --- Captain Kristjern
                  16:20:29.214 [game.script] [always] --- onPreFactionTurnStart --- vladimir
                  16:20:29.214 [game.script] [always] vladimir money 2: 10000
                  16:20:29.314 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 213 227
                  16:20:29.314 [game.script] [always] --- auto_win attacker AI - auto_win_AI - vladimir ---
                  16:20:29.631 [game.script] [always] --- onPostBattle AI --- Otto
                  16:20:30.326 [game.script] [always] --- onPreFactionTurnStart --- kievan_rus
                  16:20:30.326 [game.script] [always] kievan_rus money 2: 10000
                  16:20:30.896 [game.script] [always] --- onPreFactionTurnStart --- teutonic_order
                  16:20:30.896 [game.script] [always] teutonic_order money 1: 33987
                  16:20:31.069 [game.script] [always] --- onPreFactionTurnStart --- norway
                  16:20:31.069 [game.script] [always] norway money 2: 10000
                  16:20:31.849 [game.script] [always] --- onPreFactionTurnStart --- georgia
                  16:20:31.849 [game.script] [always] georgia money 2: 10000
                  16:20:31.963 [game.script] [always] --- onPreFactionTurnStart --- jerusalem
                  16:20:31.963 [game.script] [always] jerusalem money 2: 10000
                  16:20:32.201 [game.script] [always] --- onPreFactionTurnStart --- kwarezm
                  16:20:32.201 [game.script] [always] kwarezm money 1: 25963
                  16:20:32.728 [game.script] [always] --- onPreFactionTurnStart --- sweden
                  16:20:32.729 [game.script] [always] sweden money 2: 10000
                  16:20:33.007 [game.script] [always] --- onPreFactionTurnStart --- cumans
                  16:20:33.807 [game.script] [always] --- onPreFactionTurnStart --- slave
                  16:20:33.903 [game.script] [always] onAgentCreated(faction: slave, character: Boleslaw, agentType: 9, sett: Lyon)
                  16:20:35.005 [game.script] [always] Номер хода - 12
                  16:20:35.008 [game.script] [always] getAIarmies()
                  16:20:35.148 [game.script] [always] royal_famaly_table_birth: Child - Genrixx de_Normandie, Parent - Richardd de_Normandie, Faction - sicily
                  16:20:37.382 [game.script] [always] --- onPreFactionTurnStart --- turks
                  16:22:04.370 [game.script] [always] onButtonPressed: end_turn
                  16:22:04.514 [game.script] [always] getAIarmies()
                  16:22:05.127 [game.script] [always] --- onPreFactionTurnStart --- sicily
                  16:22:05.127 [game.script] [always] sicily money 2: 10000
                  16:22:05.550 [game.script] [always] --- onPreFactionTurnStart --- milan
                  16:22:05.550 [game.script] [always] milan money 2: 10000
                  16:22:05.690 [game.script] [always] --- onGeneralAssaultsResidence AI --- Zurich
                  16:22:05.690 [game.script] [always] --- auto_win attacker AI - auto_win_AI - milan ---
                  16:22:05.983 [game.script] [always] --- onPostBattle AI --- Azolino Rossi
                  16:22:05.998 [game.script] [always] --- onGeneralCaptureSettlement: Zurich, attacker milan, settFaction slave ---
                  16:22:06.450 [game.script] [always] --- onPreFactionTurnStart --- papal_states
                  16:22:06.746 [game.script] [always] --- onPreFactionTurnStart --- denmark
                  16:22:06.746 [game.script] [always] denmark money 2: 10000
                  16:22:06.845 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 194 274
                  16:22:07.131 [game.script] [always] --- onPostBattle AI --- Captain Uffe
                  16:22:07.410 [game.script] [always] --- onGeneralAssaultsGeneral - denmark Captain Jorgen vs lithuania Wilczan ---
                  16:22:07.696 [game.script] [always] --- onPostBattle AI --- Captain Jorgen
                  16:22:07.697 [game.script] [always] --- onPostBattle AI --- Wilczan
                  16:22:07.759 [game.script] [always] --- onPreFactionTurnStart --- egypt
                  16:22:07.759 [game.script] [always] egypt money 2: 10000
                  16:22:09.248 [game.script] [always] --- onPreFactionTurnStart --- scotland
                  16:22:09.249 [game.script] [always] scotland money 2: 10000
                  16:22:09.611 [game.script] [always] --- onPreFactionTurnStart --- mongols
                  16:22:09.611 [game.script] [always] mongols money 2: 10000
                  16:22:09.644 [game.script] [always] --- onGeneralAssaultsResidence AI --- Dublin
                  16:22:09.948 [game.script] [always] --- onPostBattle AI --- Subutai of_the_Oirat
                  16:22:09.954 [game.script] [always] --- onGeneralCaptureSettlement: Dublin, attacker mongols, settFaction denmark ---
                  16:22:10.142 [game.script] [always] --- onPreFactionTurnStart --- venice
                  16:22:10.142 [game.script] [always] venice money 2: 10000
                  16:22:10.565 [game.script] [always] --- onPreFactionTurnStart --- france
                  16:22:10.565 [game.script] [always] france money 2: 10000
                  16:22:10.893 [game.script] [always] --- onGeneralAssaultsGeneral - france Arnoul de_Mello vs slave Captain Bertrand ---
                  16:22:10.994 [game.script] [always] --- onGeneralAssaultsGeneral - france Arnoul de_Mello vs slave Captain Bertrand ---
                  16:22:11.291 [game.script] [always] --- onPostBattle AI --- Arnoul de_Mello
                  16:22:11.744 [game.script] [always] --- onPreFactionTurnStart --- hre
                  16:22:11.744 [game.script] [always] hre money 2: 10000
                  16:22:11.916 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 159 258
                  16:22:11.916 [game.script] [always] --- auto_win attacker AI - auto_win_AI - hre ---
                  16:22:12.206 [game.script] [always] --- onPostBattle AI --- Meinhard
                  16:22:13.090 [game.script] [always] --- onPreFactionTurnStart --- england
                  16:22:13.090 [game.script] [always] england money 2: 10000
                  16:22:14.123 [game.script] [always] --- onPreFactionTurnStart --- portugal
                  16:22:14.123 [game.script] [always] portugal money 2: 10000
                  16:22:14.790 [game.script] [always] --- onPreFactionTurnStart --- poland
                  16:22:14.790 [game.script] [always] poland money 2: 10000
                  16:22:15.396 [game.script] [always] --- onPreFactionTurnStart --- byzantium
                  16:22:15.396 [game.script] [always] byzantium money 2: 10000
                  16:22:17.384 [game.script] [always] --- onPreFactionTurnStart --- moors
                  16:22:17.384 [game.script] [always] moors money 2: 10000
                  16:22:17.632 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 60 131
                  16:22:17.632 [game.script] [always] --- auto_win attacker AI - auto_win_AI - moors ---
                  16:22:17.942 [game.script] [always] --- onPostBattle AI --- Fath
                  16:22:18.924 [game.script] [always] --- onPreFactionTurnStart --- russia
                  16:22:18.924 [game.script] [always] russia money 2: 10000
                  16:22:22.108 [game.script] [always] --- onGeneralCaptureSettlement: Moscow, attacker russia, settFaction slave ---
                  16:22:23.545 [game.script] [always] --- onPreFactionTurnStart --- spain
                  16:22:23.545 [game.script] [always] spain money 2: 10000
                  16:22:23.711 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 38 169
                  16:22:23.711 [game.script] [always] --- auto_win attacker AI - auto_win_AI - spain ---
                  16:22:24.015 [game.script] [always] --- onPostBattle AI --- Rodrigo de_Hormaza
                  16:22:24.414 [game.script] [always] --- onPreFactionTurnStart --- hungary
                  16:22:24.414 [game.script] [always] hungary money 2: 10000
                  16:22:25.019 [game.script] [always] --- onPreFactionTurnStart --- aragon
                  16:22:25.019 [game.script] [always] aragon money 2: 10000
                  16:22:25.673 [game.script] [always] --- onPreFactionTurnStart --- lithuania
                  16:22:25.673 [game.script] [always] lithuania money 2: 10000
                  16:22:26.045 [game.script] [always] --- onPreFactionTurnStart --- vladimir
                  16:22:26.045 [game.script] [always] vladimir money 2: 10000
                  16:22:26.638 [game.script] [always] --- onPreFactionTurnStart --- kievan_rus
                  16:22:26.638 [game.script] [always] kievan_rus money 2: 10000
                  16:22:27.355 [game.script] [always] --- onPreFactionTurnStart --- teutonic_order
                  16:22:27.603 [game.script] [always] --- onPreFactionTurnStart --- norway
                  16:22:27.603 [game.script] [always] norway money 2: 10000
                  16:22:28.484 [game.script] [always] --- onPreFactionTurnStart --- georgia
                  16:22:28.484 [game.script] [always] georgia money 2: 10000
                  16:22:28.577 [game.script] [always] --- onPreFactionTurnStart --- jerusalem
                  16:22:28.577 [game.script] [always] jerusalem money 2: 10000
                  16:22:28.612 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 114 188
                  16:22:28.612 [game.script] [always] --- auto_win attacker AI - auto_win_AI - jerusalem ---
                  16:22:28.924 [game.script] [always] --- onPostBattle AI --- Ballion de_Chabannes
                  16:22:29.123 [game.script] [always] --- onPreFactionTurnStart --- kwarezm
                  16:22:29.123 [game.script] [always] kwarezm money 1: 36779
                  16:22:29.965 [game.script] [always] --- onPreFactionTurnStart --- sweden
                  16:22:29.965 [game.script] [always] sweden money 2: 10000
                  16:22:30.206 [game.script] [always] --- onGeneralAssaultsGeneral - norway Lars Masson vs sweden Captain Kristian ---
                  16:22:30.272 [game.script] [always] --- onPreFactionTurnStart --- cumans
                  16:22:30.623 [game.script] [always] --- onGeneralAssaultsGeneral - cumans Balamir of_the_Oghuz vs byzantium Captain Kekilianos ---
                  16:22:30.795 [game.script] [always] --- onGeneralAssaultsGeneral - cumans Balamir of_the_Oghuz vs byzantium Captain Kekilianos ---
                  16:22:31.160 [game.script] [always] --- onPostBattle AI --- Balamir of_the_Oghuz
                  16:22:31.851 [game.script] [always] --- onPreFactionTurnStart --- slave
                  16:22:33.549 [game.script] [always] Номер хода - 13
                  16:22:33.552 [game.script] [always] getAIarmies()
                  16:22:33.806 [game.script] [always] royal_famaly_table_birth: Child - Ansaldo de_Madia, Parent - Oberto de_Madia, Faction - milan
                  16:22:36.292 [game.script] [always] --- onPreFactionTurnStart --- turks
                  16:27:15.865 [game.script] [always] onButtonPressed: end_turn
                  16:27:16.004 [game.script] [always] getAIarmies()
                  16:27:17.033 [game.script] [always] --- onPreFactionTurnStart --- sicily
                  16:27:17.033 [game.script] [always] sicily money 2: 10000
                  16:27:17.477 [game.script] [always] --- onPreFactionTurnStart --- milan
                  16:27:17.477 [game.script] [always] milan money 2: 10000
                  16:27:18.235 [game.script] [always] --- onPreFactionTurnStart --- papal_states
                  16:27:18.235 [game.script] [always] papal_states money 1: 37428
                  16:27:18.771 [game.script] [always] --- onPreFactionTurnStart --- denmark
                  16:27:18.771 [game.script] [always] denmark money 2: 10000
                  16:27:19.022 [game.script] [always] random_name: denmark, denmark, Dorte
                  16:27:19.022 [game.script] [always] random_surname: denmark, denmark, Mule
                  16:27:19.030 [game.script] [always] spawn_character denmark Dorte Mule, princess, age 28, x 199, y 300
                  16:27:19.051 [game.script] [always] --- onPreFactionTurnStart --- egypt
                  16:27:19.052 [game.script] [always] egypt money 1: 26978
                  16:27:19.127 [game.script] [always] --- onGeneralAssaultsResidence AI --- Jerusalem
                  16:27:19.127 [game.script] [always] --- auto_win attacker AI - auto_win_AI - egypt ---
                  16:27:19.553 [game.script] [always] --- onPostBattle AI --- Amir al-Hilali
                  16:27:19.572 [game.script] [always] --- onGeneralCaptureSettlement: Jerusalem, attacker egypt, settFaction slave ---
                  16:27:21.492 [game.script] [always] --- onPreFactionTurnStart --- scotland
                  16:27:21.492 [game.script] [always] scotland money 2: 10000
                  16:27:21.588 [game.script] [always] --- onGeneralAssaultsResidence AI --- Bar
                  16:27:21.589 [game.script] [always] --- auto_win attacker AI - auto_win_AI - scotland ---
                  16:27:21.989 [game.script] [always] --- onPostBattle AI --- Cainneach mac_Ruadri
                  16:27:21.998 [game.script] [always] --- onGeneralCaptureSettlement: Bar, attacker scotland, settFaction slave ---
                  16:27:22.335 [game.script] [always] --- onPreFactionTurnStart --- mongols
                  16:27:22.335 [game.script] [always] mongols money 2: 10000
                  16:27:22.520 [game.script] [always] --- onPreFactionTurnStart --- venice
                  16:27:22.520 [game.script] [always] venice money 2: 10000
                  16:27:22.586 [game.script] [always] --- onGeneralAssaultsResidence AI --- Zagreb
                  16:27:22.586 [game.script] [always] --- auto_win attacker AI - auto_win_AI - venice ---
                  16:27:22.996 [game.script] [always] --- onPostBattle AI --- Bartolomeo
                  16:27:23.025 [game.script] [always] --- onGeneralCaptureSettlement: Zagreb, attacker venice, settFaction slave ---
                  16:27:23.422 [game.script] [always] --- onPreFactionTurnStart --- france
                  16:27:23.422 [game.script] [always] france money 2: 10000
                  16:27:24.350 [game.script] [always] --- onPreFactionTurnStart --- hre
                  16:27:24.350 [game.script] [always] hre money 2: 10000
                  16:27:25.707 [game.script] [always] --- onPreFactionTurnStart --- england
                  16:27:25.708 [game.script] [always] england money 2: 10000
                  16:27:26.347 [game.script] [always] --- onPreFactionTurnStart --- portugal
                  16:27:26.347 [game.script] [always] portugal money 2: 10000
                  16:27:26.997 [game.script] [always] --- onPreFactionTurnStart --- poland
                  16:27:26.997 [game.script] [always] poland money 2: 10000
                  16:27:27.177 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 259 264
                  16:27:27.177 [game.script] [always] --- auto_win attacker AI - auto_win_AI - poland ---
                  16:27:27.476 [game.script] [always] --- onPostBattle AI --- Fryderyk z_Ojcowa
                  16:27:27.952 [game.script] [always] --- onPreFactionTurnStart --- byzantium
                  16:27:27.952 [game.script] [always] byzantium money 2: 10000
                  16:27:28.171 [game.script] [always] --- onGeneralAssaultsGeneral - byzantium Vasileios Tzimiskis vs slave Captain Epiphanios ---
                  16:27:28.371 [game.script] [always] --- onGeneralAssaultsGeneral - byzantium Vasileios Tzimiskis vs slave Captain Epiphanios ---
                  16:27:28.679 [game.script] [always] --- onPostBattle AI --- Vasileios Tzimiskis
                  16:27:30.133 [game.script] [always] --- onPreFactionTurnStart --- moors
                  16:27:30.133 [game.script] [always] moors money 1: 26122
                  16:27:31.118 [game.script] [always] --- onPreFactionTurnStart --- russia
                  16:27:31.118 [game.script] [always] russia money 2: 10000
                  16:27:31.287 [game.script] [always] --- onGeneralAssaultsResidence AI --- Pskov
                  16:27:31.287 [game.script] [always] --- auto_win attacker AI - auto_win_AI - russia ---
                  16:27:31.597 [game.script] [always] --- onPostBattle AI --- Captain Yaropolk
                  16:27:31.610 [game.script] [always] --- onGeneralCaptureSettlement: Pskov, attacker russia, settFaction slave ---
                  16:27:33.660 [game.script] [always] --- onPreFactionTurnStart --- spain
                  16:27:33.660 [game.script] [always] spain money 2: 10000
                  16:27:34.463 [game.script] [always] --- onPreFactionTurnStart --- hungary
                  16:27:34.463 [game.script] [always] hungary money 2: 10000
                  16:27:34.927 [game.script] [always] --- onPreFactionTurnStart --- aragon
                  16:27:34.927 [game.script] [always] aragon money 2: 10000
                  16:27:35.762 [game.script] [always] --- onPreFactionTurnStart --- lithuania
                  16:27:35.762 [game.script] [always] lithuania money 2: 10000
                  16:27:36.006 [game.script] [always] --- onPreFactionTurnStart --- vladimir
                  16:27:36.006 [game.script] [always] vladimir money 2: 10000
                  16:27:36.612 [game.script] [always] --- onPreFactionTurnStart --- kievan_rus
                  16:27:36.612 [game.script] [always] kievan_rus money 2: 10000
                  16:27:37.692 [game.script] [always] --- onPreFactionTurnStart --- teutonic_order
                  16:27:37.692 [game.script] [always] teutonic_order money 1: 27739
                  16:27:37.880 [game.script] [always] --- onPreFactionTurnStart --- norway
                  16:27:37.880 [game.script] [always] norway money 2: 10000
                  16:27:37.949 [game.script] [always] --- onGeneralAssaultsResidence AI --- Nykoeping
                  16:27:38.288 [game.script] [always] --- onPostBattle AI --- Emund of_Nordby
                  16:27:38.288 [game.script] [always] --- onPostBattle AI --- Anund Skottkonung
                  16:27:38.894 [game.script] [always] --- onPreFactionTurnStart --- georgia
                  16:27:38.894 [game.script] [always] georgia money 2: 10000
                  16:27:39.042 [game.script] [always] --- onPreFactionTurnStart --- jerusalem
                  16:27:39.042 [game.script] [always] jerusalem money 2: 10000
                  16:27:39.329 [game.script] [always] --- onPreFactionTurnStart --- kwarezm
                  16:27:39.329 [game.script] [always] kwarezm money 1: 28761
                  16:27:40.043 [game.script] [always] --- onPreFactionTurnStart --- sweden
                  16:27:40.044 [game.script] [always] sweden money 2: 10000
                  16:27:40.216 [game.script] [always] --- onGeneralAssaultsGeneral - sweden Olof Mikkelsen vs norway Captain Eystein ---
                  16:27:40.296 [game.script] [always] --- onGeneralAssaultsGeneral - sweden Olof Mikkelsen vs norway Captain Eystein ---
                  16:27:40.606 [game.script] [always] --- onPostBattle AI --- Captain Eystein
                  16:27:40.607 [game.script] [always] --- onPostBattle AI --- Olof Mikkelsen
                  16:27:40.821 [game.script] [always] --- onPreFactionTurnStart --- cumans
                  16:27:40.821 [game.script] [always] cumans money 1: 39275
                  16:27:41.166 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 365 188
                  16:27:41.476 [game.script] [always] --- onPostBattle AI --- Daghan of_Uighur
                  16:27:42.233 [game.script] [always] --- onPreFactionTurnStart --- slave
                  16:27:42.373 [game.script] [always] --- onGeneralAssaultsGeneral - slave Captain Theoleptos vs kievan_rus Photios ek_Argous ---
                  16:27:42.679 [game.script] [always] --- onPostBattle AI --- Photios ek_Argous
                  16:27:42.789 [game.script] [always] --- onGeneralAssaultsGeneral - slave Admiral Koill vs scotland Admiral Donnachac ---
                  16:27:44.013 [game.script] [always] --- onPostBattle AI --- Admiral Donnachac
                  16:27:44.013 [game.script] [always] --- onPostBattle AI --- Admiral Koill
                  16:27:46.299 [game.script] [always] --- onGeneralCaptureSettlement: Hamburg, attacker lithuania, settFaction slave ---
                  16:27:46.364 [game.script] [always] Номер хода - 14
                  16:27:46.368 [game.script] [always] getAIarmies()
                  16:27:48.521 [game.script] [always] royal_famaly_table_birth: Child - Stoigniew Bninski, Parent - Malomir Bninski, Faction - vladimir
                  16:27:48.770 [game.script] [always] royal_famaly_table_birth: Child - Gaston Welf, Parent - Rudolph Welf, Faction - georgia
                  16:27:49.398 [game.script] [always] --- onPreFactionTurnStart --- turks
                  16:29:16.710 [game.script] [always] onButtonPressed: end_turn
                  16:29:16.865 [game.script] [always] getAIarmies()
                  16:29:17.503 [game.script] [always] --- onPreFactionTurnStart --- sicily
                  16:29:17.503 [game.script] [always] sicily money 2: 10000
                  16:29:18.131 [game.script] [always] --- onPreFactionTurnStart --- milan
                  16:29:18.131 [game.script] [always] milan money 2: 10000
                  16:29:18.610 [game.script] [always] --- onPreFactionTurnStart --- papal_states
                  16:29:19.020 [game.script] [always] --- onPreFactionTurnStart --- denmark
                  16:29:19.020 [game.script] [always] denmark money 2: 10000
                  16:29:19.246 [game.script] [always] --- onPreFactionTurnStart --- egypt
                  16:29:19.246 [game.script] [always] egypt money 1: 25859
                  16:29:20.835 [game.script] [always] --- onPreFactionTurnStart --- scotland
                  16:29:20.835 [game.script] [always] scotland money 1: 29455
                  16:29:21.318 [game.script] [always] --- onPreFactionTurnStart --- mongols
                  16:29:21.319 [game.script] [always] mongols money 2: 10000
                  16:29:21.509 [game.script] [always] --- onPreFactionTurnStart --- venice
                  16:29:21.509 [game.script] [always] venice money 2: 10000
                  16:29:21.726 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 221 179
                  16:29:21.726 [game.script] [always] --- auto_win attacker AI - auto_win_AI - venice ---
                  16:29:22.025 [game.script] [always] --- onPostBattle AI --- Ordelafo Venier
                  16:29:22.182 [game.script] [always] --- onPreFactionTurnStart --- france
                  16:29:22.182 [game.script] [always] france money 2: 10000
                  16:29:22.835 [game.script] [always] --- onPreFactionTurnStart --- hre
                  16:29:22.835 [game.script] [always] hre money 2: 10000
                  16:29:22.998 [game.script] [always] --- onGeneralAssaultsResidence AI --- Nuremburg
                  16:29:23.315 [game.script] [always] --- onPostBattle AI --- Captain Hensel
                  16:29:23.315 [game.script] [always] --- onPostBattle AI --- Malomir Bninski
                  16:29:24.282 [game.script] [always] --- onPreFactionTurnStart --- england
                  16:29:24.282 [game.script] [always] england money 2: 10000
                  16:29:24.364 [game.script] [always] --- onGeneralAssaultsResidence AI --- Po
                  16:29:24.668 [game.script] [always] --- onPostBattle AI --- David Astley
                  16:29:24.699 [game.script] [always] --- onGeneralCaptureSettlement: Po, attacker england, settFaction scotland ---
                  16:29:25.121 [game.script] [always] --- onPreFactionTurnStart --- portugal
                  16:29:25.121 [game.script] [always] portugal money 2: 10000
                  16:29:25.593 [game.script] [always] --- onPreFactionTurnStart --- poland
                  16:29:25.593 [game.script] [always] poland money 2: 10000
                  16:29:26.454 [game.script] [always] --- onPreFactionTurnStart --- byzantium
                  16:29:26.454 [game.script] [always] byzantium money 2: 10000
                  16:29:27.956 [game.script] [always] --- onGeneralCaptureSettlement: Edessa, attacker egypt, settFaction byzantium ---
                  16:29:28.093 [game.script] [always] --- onPreFactionTurnStart --- moors
                  16:29:28.093 [game.script] [always] moors money 1: 27459
                  16:29:29.468 [game.script] [always] --- onPreFactionTurnStart --- russia
                  16:29:29.468 [game.script] [always] russia money 2: 10000
                  16:29:43.141 [game.script] [always] --- onGeneralCaptureSettlement: Moscow, attacker slave, settFaction russia ---
                  16:29:43.315 [game.script] [always] --- onPreFactionTurnStart --- spain
                  16:29:43.315 [game.script] [always] spain money 2: 10000
                  16:29:43.880 [game.script] [always] --- onPreFactionTurnStart --- hungary
                  16:29:43.880 [game.script] [always] hungary money 2: 10000
                  16:29:43.982 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 286 200
                  16:29:43.982 [game.script] [always] --- auto_win attacker AI - auto_win_AI - hungary ---
                  16:29:44.291 [game.script] [always] --- onPostBattle AI --- Captain Petur
                  16:29:44.659 [game.script] [always] --- onPreFactionTurnStart --- aragon
                  16:29:44.659 [game.script] [always] aragon money 2: 10000
                  16:29:44.784 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 135 177
                  16:29:44.784 [game.script] [always] --- auto_win attacker AI - auto_win_AI - aragon ---
                  16:29:45.096 [game.script] [always] --- onPostBattle AI --- Captain Alfonso
                  16:29:45.157 [game.script] [always] --- onGeneralAssaultsGeneral - aragon Admiral Froilan vs slave Admiral Abdullah ---
                  16:29:45.456 [game.script] [always] --- onPostBattle AI --- Admiral Froilan
                  16:29:45.987 [game.script] [always] --- onPreFactionTurnStart --- lithuania
                  16:29:45.987 [game.script] [always] lithuania money 2: 10000
                  16:29:46.760 [game.script] [always] --- onGeneralAssaultsGeneral - denmark Hjalte Asbjornsen vs lithuania Captain Unierad ---
                  16:29:47.066 [game.script] [always] --- onPostBattle AI --- Captain Unierad
                  16:29:47.066 [game.script] [always] --- onPostBattle AI --- Hjalte Asbjornsen
                  16:29:47.184 [game.script] [always] --- onPreFactionTurnStart --- vladimir
                  16:29:47.185 [game.script] [always] vladimir money 2: 10000
                  16:29:47.758 [game.script] [always] --- onPreFactionTurnStart --- kievan_rus
                  16:29:47.758 [game.script] [always] kievan_rus money 2: 10000
                  16:29:47.856 [game.script] [always] --- onGeneralAssaultsResidence AI --- Podgoriza
                  16:29:47.856 [game.script] [always] --- auto_win attacker AI - auto_win_AI - kievan_rus ---
                  16:29:48.164 [game.script] [always] --- onPostBattle AI --- Photios ek_Argous
                  16:29:48.173 [game.script] [always] --- onGeneralCaptureSettlement: Podgoriza, attacker kievan_rus, settFaction slave ---
                  16:29:48.870 [game.script] [always] --- onPreFactionTurnStart --- teutonic_order
                  16:29:48.870 [game.script] [always] teutonic_order money 1: 34720
                  16:29:49.111 [game.script] [always] --- onPreFactionTurnStart --- norway
                  16:29:49.111 [game.script] [always] norway money 2: 10000
                  16:29:49.250 [game.script] [always] --- onGeneralAssaultsResidence AI --- Uppsala
                  16:29:49.568 [game.script] [always] --- onPostBattle AI --- Sigurd Halvdansson
                  16:29:49.569 [game.script] [always] --- onPostBattle AI --- Olaf Segersall
                  16:29:50.033 [game.script] [always] --- onPreFactionTurnStart --- georgia
                  16:29:50.033 [game.script] [always] georgia money 2: 10000
                  16:29:50.586 [game.script] [always] --- onPreFactionTurnStart --- jerusalem
                  16:29:50.586 [game.script] [always] jerusalem money 2: 10000
                  16:29:50.788 [game.script] [always] --- onGeneralAssaultsGeneral - jerusalem Bernard de_la_Jaille vs portugal Captain Claudio ---
                  16:29:50.999 [game.script] [always] --- onPreFactionTurnStart --- kwarezm
                  16:29:51.000 [game.script] [always] kwarezm money 1: 39371
                  16:29:51.525 [game.script] [always] --- onPreFactionTurnStart --- sweden
                  16:29:51.525 [game.script] [always] sweden money 2: 10000
                  16:29:51.617 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 227 300
                  16:29:51.617 [game.script] [always] --- auto_win attacker AI - auto_win_AI - sweden ---
                  16:29:51.940 [game.script] [always] --- onPostBattle AI --- Ingve Guthormsen
                  16:29:52.034 [game.script] [always] --- onGeneralAssaultsGeneral - sweden Thorkild Edmundsen vs norway Lars Masson ---
                  16:29:52.342 [game.script] [always] --- onPostBattle AI --- Lars Masson
                  16:29:52.342 [game.script] [always] --- onPostBattle AI --- Thorkild Edmundsen
                  16:29:52.599 [game.script] [always] --- onPreFactionTurnStart --- cumans
                  16:29:52.599 [game.script] [always] cumans money 1: 25077
                  16:29:52.655 [game.script] [always] --- onGeneralAssaultsResidence AI --- Baia
                  16:29:52.655 [game.script] [always] --- auto_win attacker AI - auto_win_AI - cumans ---
                  16:29:52.972 [game.script] [always] --- onPostBattle AI --- Uguluy of_Oghuz
                  16:29:52.995 [game.script] [always] --- onGeneralCaptureSettlement: Baia, attacker cumans, settFaction slave ---
                  16:29:53.541 [game.script] [always] --- onPreFactionTurnStart --- slave
                  16:29:54.649 [game.script] [always] Номер хода - 15
                  16:29:54.652 [game.script] [always] getAIarmies()
                  16:29:57.749 [game.script] [always] --- onPreFactionTurnStart --- turks
                  16:33:42.064 [game.script] [always] onButtonPressed: end_turn
                  16:33:42.208 [game.script] [always] getAIarmies()
                  16:33:42.828 [game.script] [always] --- onPreFactionTurnStart --- sicily
                  16:33:42.828 [game.script] [always] sicily money 2: 10000
                  16:33:42.911 [game.script] [always] --- onGeneralAssaultsResidence AI --- Antwerp
                  16:33:42.911 [game.script] [always] --- auto_win attacker AI - auto_win_AI - sicily ---
                  16:33:43.209 [game.script] [always] --- onPostBattle AI --- Captain Aston
                  16:33:43.217 [game.script] [always] --- onGeneralCaptureSettlement: Antwerp, attacker sicily, settFaction slave ---
                  16:33:43.786 [game.script] [always] --- onPreFactionTurnStart --- milan
                  16:33:43.786 [game.script] [always] milan money 2: 10000
                  16:33:44.222 [game.script] [always] --- onPreFactionTurnStart --- papal_states
                  16:33:44.546 [game.script] [always] --- onPreFactionTurnStart --- denmark
                  16:33:44.546 [game.script] [always] denmark money 2: 10000
                  16:33:44.777 [game.script] [always] --- onPreFactionTurnStart --- egypt
                  16:33:44.777 [game.script] [always] egypt money 1: 28088
                  16:33:46.556 [game.script] [always] --- onPreFactionTurnStart --- scotland
                  16:33:46.888 [game.script] [always] --- onPreFactionTurnStart --- mongols
                  16:33:46.888 [game.script] [always] mongols money 2: 10000
                  16:33:47.290 [game.script] [always] --- onPreFactionTurnStart --- venice
                  16:33:47.290 [game.script] [always] venice money 2: 10000
                  16:33:47.755 [game.script] [always] --- onPreFactionTurnStart --- france
                  16:33:47.755 [game.script] [always] france money 2: 10000
                  16:33:47.917 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 142 217
                  16:33:47.917 [game.script] [always] --- auto_win attacker AI - auto_win_AI - france ---
                  16:33:48.222 [game.script] [always] --- onPostBattle AI --- Amaury Capet
                  16:33:48.625 [game.script] [always] --- onPreFactionTurnStart --- hre
                  16:33:48.625 [game.script] [always] hre money 2: 10000
                  16:33:49.136 [game.script] [always] --- onGeneralAssaultsGeneral - hre Wolfhart vs vladimir Otto ---
                  16:33:49.478 [game.script] [always] --- onPostBattle AI --- Otto
                  16:33:49.478 [game.script] [always] --- onPostBattle AI --- Wolfhart
                  16:33:50.286 [game.script] [always] --- onPreFactionTurnStart --- england
                  16:33:50.286 [game.script] [always] england money 1: 26209
                  16:33:50.614 [game.script] [always] --- onPreFactionTurnStart --- portugal
                  16:33:50.614 [game.script] [always] portugal money 2: 10000
                  16:33:51.160 [game.script] [always] --- onPreFactionTurnStart --- poland
                  16:33:51.160 [game.script] [always] poland money 2: 10000
                  16:33:52.164 [game.script] [always] --- onPreFactionTurnStart --- byzantium
                  16:33:52.164 [game.script] [always] byzantium money 2: 10000
                  16:33:54.087 [game.script] [always] --- onPreFactionTurnStart --- moors
                  16:33:54.087 [game.script] [always] moors money 2: 10000
                  16:33:55.265 [game.script] [always] --- onPreFactionTurnStart --- russia
                  16:33:55.265 [game.script] [always] russia money 2: 10000
                  16:34:00.630 [game.script] [always] --- onGeneralAssaultsResidence AI --- Sarkel
                  16:34:00.630 [game.script] [always] --- auto_win attacker AI - auto_win_AI - russia ---
                  16:34:00.964 [game.script] [always] --- onPostBattle AI --- Captain Kirill
                  16:34:00.975 [game.script] [always] --- onGeneralCaptureSettlement: Sarkel, attacker russia, settFaction slave ---
                  16:34:02.860 [game.script] [always] --- onPreFactionTurnStart --- spain
                  16:34:02.860 [game.script] [always] spain money 2: 10000
                  16:34:03.300 [game.script] [always] --- onGeneralAssaultsGeneral - spain Alvar del_Almendral vs moors Hisham Omejyad ---
                  16:34:03.607 [game.script] [always] --- onPostBattle AI --- Alvar del_Almendral
                  16:34:03.607 [game.script] [always] --- onPostBattle AI --- Hisham Omejyad
                  16:34:04.106 [game.script] [always] --- onPreFactionTurnStart --- hungary
                  16:34:04.106 [game.script] [always] hungary money 2: 10000
                  16:34:04.702 [game.script] [always] --- onPreFactionTurnStart --- aragon
                  16:34:04.702 [game.script] [always] aragon money 2: 10000
                  16:34:05.376 [game.script] [always] --- onPreFactionTurnStart --- lithuania
                  16:34:05.376 [game.script] [always] lithuania money 1: 26778
                  16:34:05.988 [game.script] [always] --- onPreFactionTurnStart --- vladimir
                  16:34:05.988 [game.script] [always] vladimir money 2: 10000
                  16:34:06.289 [game.script] [always] --- onGeneralAssaultsGeneral - vladimir Bozydar Prjemuslovich vs hre Captain Wenzel ---
                  16:34:06.611 [game.script] [always] --- onPostBattle AI --- Captain Wenzel
                  16:34:06.612 [game.script] [always] --- onPostBattle AI --- Bozydar Prjemuslovich
                  16:34:06.847 [game.script] [always] --- onGeneralAssaultsGeneral - vladimir Andrzej z_Korytnicy vs hre Captain Meinhard ---
                  16:34:06.921 [game.script] [always] --- onGeneralAssaultsGeneral - vladimir Andrzej z_Korytnicy vs hre Captain Meinhard ---
                  16:34:07.230 [game.script] [always] --- onPostBattle AI --- Captain Meinhard
                  16:34:07.230 [game.script] [always] --- onPostBattle AI --- Andrzej z_Korytnicy
                  16:34:07.744 [game.script] [always] --- onPreFactionTurnStart --- kievan_rus
                  16:34:07.745 [game.script] [always] kievan_rus money 1: 26253
                  16:34:07.993 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 241 154
                  16:34:07.993 [game.script] [always] --- auto_win attacker AI - auto_win_AI - kievan_rus ---
                  16:34:08.309 [game.script] [always] --- onPostBattle AI --- Leonardos ek_Laodikias
                  16:34:09.053 [game.script] [always] --- onPreFactionTurnStart --- teutonic_order
                  16:34:09.302 [game.script] [always] --- onPreFactionTurnStart --- norway
                  16:34:09.302 [game.script] [always] norway money 2: 10000
                  16:34:09.819 [game.script] [always] --- onPreFactionTurnStart --- georgia
                  16:34:09.819 [game.script] [always] georgia money 2: 10000
                  16:34:10.215 [game.script] [always] --- onPreFactionTurnStart --- jerusalem
                  16:34:10.216 [game.script] [always] jerusalem money 2: 10000
                  16:34:10.618 [game.script] [always] --- onPreFactionTurnStart --- kwarezm
                  16:34:11.101 [game.script] [always] --- onPreFactionTurnStart --- sweden
                  16:34:11.101 [game.script] [always] sweden money 2: 10000
                  16:34:11.427 [game.script] [always] --- onPreFactionTurnStart --- cumans
                  16:34:11.427 [game.script] [always] cumans money 2: 10000
                  16:34:11.640 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 372 214
                  16:34:11.954 [game.script] [always] --- onPostBattle AI --- Nayan of_Uighur
                  16:34:12.587 [game.script] [always] --- onPreFactionTurnStart --- slave
                  16:34:12.665 [game.script] [always] onAgentCreated(faction: slave, character: Andrzej, agentType: 9, sett: Arhus)
                  16:34:12.915 [game.script] [always] --- onGeneralAssaultsGeneral - slave Admiral Gille_Coemgain vs scotland Admiral Donnachac ---
                  16:34:13.229 [game.script] [always] --- onPostBattle AI --- Admiral Gille_Coemgain
                  16:34:14.612 [game.script] [always] Номер хода - 16
                  16:34:14.616 [game.script] [always] getAIarmies()
                  16:34:17.872 [system.rpt] [error] Game Crash? Please report about this on forum then you donwload this mod
                     SamaelBC
                    • Imp
                    Imperial
                    Форумчанин

                    Дата: 24 декабря 2023, 16:54

                    User_145236 уже не первый день на форуме, разве не знаешь, что большой объём текста, скриншотов - убираем в спойлер!
                    Тем более, лог весит меньше 100 Кб, можно загрузить на форум и автор почитает, потом.
                       Jukoman
                      • Imp
                      Imperial
                      Форумчанин

                      Дата: 24 декабря 2023, 17:11

                      SamaelBC я не дома сейчас. Поэтому, можешь проверить у себя - вылетает ли литва? Пару ходов прокрутить просто.
                      User_145236 запускали по инструкции? Вылет только на литве?
                         SamaelBC
                        • Imp
                        Imperial
                        Форумчанин

                        Дата: 24 декабря 2023, 17:23

                        Jukoman

                        SamaelBC я не дома сейчас. Поэтому, можешь проверить у себя - вылетает ли литва? Пару ходов прокрутить просто.

                        Попробую, слишком быстро не получится, я играю только с отключенным интернетом и плюс пока новый мир создастся.
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                          Условия · Ответственность · Визитка · 10 мая 2026, 05:39 · Зеркала: Org, Site, Pro