Сообщество Империал: Fleur de Lis: Normans 1000-1050, v. 7.0 - Сообщество Империал


Jukoman

Fleur de Lis: Normans 1000-1050, v. 7.0

Глобальный мод, посвященный истории 1-й половины 11го века, новая версия, с расширениями возможностей движка
Тема создана: 22 декабря 2023, 11:11 · Автор: Jukoman

 101 367
  • 73 Страниц
  • 1
  • 2
  • 3
  • 4
  • 5
  • Последняя »
 4 
 Jukoman
  • Imp
Imperial
Форумчанин

Дата: 22 декабря 2023, 11:11

Fleur de Lis: Normans 1000-1050

Imp


Версия мода: 7.0

Ссылка: Для просмотра ссылки Зарегистрируйтесь :ya_dis:

Для просмотра ссылки Зарегистрируйтесь ставить обязательно

Что это такое: это первая часть крупного и амбициозного проекта по созданию достоверного и детализированного отображения игры Medieval 2 Total War.
Мод посвящен Европе первой половине 11го века - это единственный мод, который когда-либо освящал эту эпоху на карте всей Европы для Medieval 2 Total War.
Мод стартует в 1000 году н.э. и завершается в 1030 году.
Охватывает глобальную карту всей Европы, севера Африки и Ближнего Востока.

Фракции мода:
Спойлер (раскрыть)


Игровые особенности мода:
1. Редко затрагиваемый модами период истории.
2. Мод работает по принципу 1 год = 12 ходов.
3. Фракции возрождаются (новый, стабильный скрипт).
4. Гарнизонный скрипт - работает только для игрока (новый, стабильный скрипт).
5. В моде около 100 видов рыцарей, которых ИИ или Игрок сможет нанимать в своих исторических провинциях. Никакого национального рыцарства в игре не будет. За исключением обедневших, странствующих рыцарей и королевских рыцарей. Для Руси разные дружины.
6. Региональный найм. Если вы ступили на чуждые земли (чуждые по истории)- не ждите там найма родной знати - нанимайте или местных князьков, или ополчение-сержантов.
7. Каждая фракция имеет уникальный особенности найма, тактики и географического положения. Фракций клонов нет!
8. Охрана полководцев некоторых фракций пешая.
9. Уникальная система найма и его финансовой составляющей. Например, рыцари и гвардия стоят очень дорого и нанимаются не часто, поэтому либо держите их в поселениях, либо ведите в бой. Цены вообще будут кусаться. Начало вообще будет не всегда легким.
10. Католические фракции могут объявлять крестовый поход на Русь и Византию!
11. Помимо стационарных фортов можно строить еще и временные (исчезают после оставления орта армией).
12. Новый стратегический ИИ (за основу взят ИИ из ДэнМода).
13. Короли и принцы имеют уникальные тактические модели (новый стабильный скрипт).
14. Превышен лимит на юниты!
15. Уникальная авторская тактическая архитектура фортов и деревянного замка. Также используется измененная архитектура для некоторых поселений Италии и новая архитектура Руси Ариовиста! (именно мой мод открыл возможность создания архитектуры Руси)
16. Мод основан на программе M2:TW Engine Overhaul Projectс кучей разнообразных скриптов и фишек.
17. Возможность найма благородных дам.
18. Уникальные авторские модели юнитов и агентов (наиболее проработанные в этом отношении фракции: Дания, Норвегия, Швеция, Франция, СРИ, Бургундия, Нормандия, Англия, Польша, Чехия, Венгрия, Византия, Ободриты, Литва)
19. Фракция Зиридов в данный момент тестовая (не предназначена для игры).
20. Если вы сражаетесь возле сторожевой башни - она будет на тактической карте!

Нововведения версии 7.0 по сравнению с 6.5:
1. Перенос мода на программу M2:TW Engine Overhaul Projectс со всеми особенностями
2. Новые юниты для фракции Англии и не только
3. Новые тактические и стратегические модели для короля, принца, генерала и капитана Англии
4. Уникальная модель для деревянного замка северной Европы с уникальными techtree (что построете в замке, то и появится на карте битвы, использованы все игровые постройки, в том числе и уникальные - такого нет ни в одном моде). Временно эта модель используется и культурой южной Европы).
Про мелочи и правки багов не пишу.

Скриншоты стратегической карты:
Спойлер (раскрыть)


Скриншоты тактических битв:
Спойлер (раскрыть)


Скриншоты новой архитектуры:
Спойлер (раскрыть)


Способ запуска мода и особенности работы с ним:
Мод устанавливается простой распаковкой архива и помещением его содержимого в папку mods вашей игры. Мод совместим со всеми модами, не затрагивающими корневую директорию игры. Не совместим с прежними версиями Fleur de Lis (удалите или переименуйте их).
Запуск мода осуществляется только через с M2TWEOP GUI.exe
при первом запуске программа потребует установки некоторых пакетов. Она должна сама их автоматически установить, если их нет. Но если автоматически не устанавливает, то в папке eopRedistributables есть все необходимые пакеты - установите их вручную. Они необходимы для запуска программы.
Если вы начали кампанию за одну фракцию, а потом вышли в меню мода и запустили кампанию для другой фракции - может быть вылет. При запуске новой кампании просто выйдите из игры и запустите игру заново.
В сетевом режиме кампании может выскакивать ошибка при штурме поселений - это ругается гарнизонный скрипт, но играть можно. Вообще, мод не приспособлен для сетевого режима.
Обязательно нужен патченый экзешник, скачать его можно на форуме.

Политика авторства проекта: если кто-то желает использовать у себя какую-то модель (из имеющихся в моде) или ее компонент, то необходимо согласовать с автором мода. Я всегда давал права на свои модели, но в этот раз буду обсуждать права на каждую конкретно. Мне они слишком дорого стоят.
Модели, которые выпущены до мода Fleur de Lis: Normans и не используемые в этом моде или в Fleur de Lis: Maximilian сохраняют права открытого доступа.


Спасибо за ваш интерес к моим проектам! Приятной игры![/tutor]

Благодарности форумчанам, учувствовавшим в разработке мода:
DinarMayor - за адаптацию мода под M2:TW Engine Overhaul Projectс и множество скриптов
youneuoy - за программу M2:TW Engine Overhaul Projectс
Ariovistus - за помощь в архитектуре
Okzersal - за очень многое!!! Если бы не он, мода бы не было давно уже. :046:
SamaelBC - за тесты и заметки по геймингу, которые помогают исправлять и улучшать мод. Мы с Динаром очень признательны. Ну и за рекламу мода - ибо такое написание обзоров - лучшая демонстрация мода!
Ravelin - за постоянную помощь в поиске информации и за человеческую поддержку и неугасаемый интерес к проекту!
LEZVIE - за советы и поддержку по техническим вопросам общего моддинга
lisyanetz - за обилие информации
     Jukoman
    • Imp
    Imperial
    Форумчанин

    Дата: 24 декабря 2023, 10:53

    Для просмотра ссылки Зарегистрируйтесьfty

    Jukoman
    В списке форумчан, участвовавших в разработке мода, не упомянут Doloman2021. В мод не вошли его наработки?

    Не вошли. Я писал, что чтобы они вошли, нужно сделать один общий архив с уже внедренными и адаптированными файлами.
    Пусть выложит все одной ссылкой.
    У меня совершенно нет времени самому все это делать.
       tomas986
      • Imp
      Imperial
      Форумчанин

      Дата: 24 декабря 2023, 13:40

      надо ли включать советы при запуске кампании? в некоторых модах надо вкл для работы скриптов. ну и неплохо бы список скриптов или все из денмода?
         Jukoman
        • Imp
        Imperial
        Форумчанин

        Дата: 24 декабря 2023, 14:03

        Для просмотра ссылки Зарегистрируйтесьtomas986

        надо ли включать советы при запуске кампании? в некоторых модах надо вкл для работы скриптов. ну и неплохо бы список скриптов или все из денмода?

        Там советник сам настроен, но скриптов на советнике в кампании нет
        Списка скриптов Денмода я давать не буду, но большая часть из них есть, часть есть, но игрок их не увидет, часть новых скриптов есть. Скажу только, что скрипта фортов как поселений в моде нет!

        [-Добавлено к сообщению-]

        я сам не помню уже многие скрипты. Есть скрипт возрождения фракций, смены религии (если в провинциях много чужой религии, то фракция сменит религию), скрипт вассалитета, скрипт пиратства, скрипт временных фортов, скрипт сторожевых башен, гарнизонный скрипт, скрипт смены моделей правителей, скрипт лимита на юниты и пр. Но большая часть этих скриптов либо заменяет прежние, либо просто технические.
           SamaelBC
          • Imp
          Imperial
          Форумчанин

          Дата: 24 декабря 2023, 16:09

          Первые ходы в кампании за Англию(мод версии 7.0)
          Imp
          Всего понемногу (Reveal)

          Обязательно немного скриншотов битвы. Забыл убрать зелёные маркеры под отрядами, картинка чуть подпорчена.
          На 18 ходу Шотландия атакует Честер. Отправил подкрепление гарнизону. Пока подкрепление и гарнизон объединялись и подбирались ближе к шотландцам - отвлекал их фотосессией...

          Битва за Честер, 18 ход (Reveal)

          Спасибо автору за мод, но совершенство не имеет границ!
             Jukoman
            • Imp
            Imperial
            Форумчанин

            Дата: 24 декабря 2023, 16:42

            Для просмотра ссылки ЗарегистрируйтесьSamaelBC

            При переходе хода с 3 на 14 игра зависла, прождал 7 минут - вышел из игры, думал СТД. Почитал лог\файл, там про Честер пишут, что он убежал от шотландской короны под английскую(конечно там скромней описано событие)). Запускаю игру, опять подвисает на Шотландии, клацнул эскейп, открыл-закрыл меню и проскочил, всё ОК!

            Вероятно просто скрипт мятежа - на разных системах может тормозить.

            Для просмотра ссылки ЗарегистрируйтесьSamaelBC

            Четыре отряда принцесс в гарнизоне! Что делать, один отряд выпускаю из города, а это переодетые мужики оказывается...

            Да, этого нельзя исправить - принцессы будут даваться в награду или как-то еще, но скрипт, как верно было замечено, через ход их устраняет - главное ими не воевать) Повесточка в Англии давно уже - вот и в игру просочилась (даже против моей воли) :D

            Для просмотра ссылки ЗарегистрируйтесьSamaelBC

            Не помню в версии 6.5 уже такие были инфокарточки, но всё одно красивые:

            для Англии не было

            Для просмотра ссылки ЗарегистрируйтесьSamaelBC

            Jukoman, королевские хускарлы и есть пресловутые пешие генералы?

            Да. Кстати, надо их переименовать (забыл). Но и это название нормально отражает суть
            Пешие полководцы еще у викингов всяких

            Спасибо за отзыв!
            Как всегда подмечаешь все мелочи.
            Жаль, что подвисла игра, но тут я не уверен что так всегда будет.
            Серебрённых шотландцев уберу вскоре.

            [-Добавлено к сообщению-]

            Чтобы было меньше серебра, надо надрать задницу континенту, там все уже исправлено.
            Но я за праздники думаю убрать все серебро

            [-Добавлено к сообщению-]

            !!!ps Вообще, Для просмотра ссылки Зарегистрируйтесь - ты самый интересный обзорщик процесса игры, всегда с юмором, интересно читать и острые углы все подмечаешь. Спасибо :006:

            [-Добавлено к сообщению-]

            Я так понял - это был мятежный город, который нахаляву стал твоим?
            Такое не часто происходит

            [-Добавлено к сообщению-]

            Важное уточнение - запускал с M2TWEOP GUI.exe? потребовалось ли устанавливать пакеты всякие?
               SamaelBC
              • Imp
              Imperial
              Форумчанин

              Дата: 24 декабря 2023, 16:45

              Для просмотра ссылки Зарегистрируйтесь, спасибо за добрые слова!
              Жаль,что многие посетители темы не разделяют твоё мнение о моих отчётах по моду.
              :046:


              Для просмотра ссылки ЗарегистрируйтесьJukoman

              Важное уточнение - запускал с M2TWEOP GUI.exe? потребовалось ли устанавливать пакеты всякие?

              Да с него и запускал, только я сразу в \корневую\ игры добавил файл lua5.1.dll, а d3d9.dll уже был установлен. Поэтому первый запуск прошёл без добавок в библиотеку.
              Научен уже играя моды Динара.
                 User_145236
                • Imp
                Imperial
                Форумчанин

                Дата: 24 декабря 2023, 16:52

                За Литву вылетает периодически при переходе хода.
                15:44:02.602 [system.rpt] [always] CPU: SSE2
                15:44:02.602 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
                15:44:02.605 [system.io] [always] mounted pack packs/data_0.pack
                15:44:02.606 [system.io] [always] mounted pack packs/data_1.pack
                15:44:02.607 [system.io] [always] mounted pack packs/data_2.pack
                15:44:02.608 [system.io] [always] mounted pack packs/data_3.pack
                15:44:02.608 [system.io] [always] mounted pack packs/data_4.pack
                15:44:02.608 [system.io] [always] mounted pack packs/localized.pack
                15:44:02.910 [game.script] [always] newTilesMapLoaded, weather: light fog, sunset
                15:44:02.910 [game.script] [always] getOurSize
                15:44:02.911 [game.script] [always] GetWindowRect: 2560 1030
                15:44:05.799 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/descr_mount.txt, at line 383, column 1
                Could not find battle model for mount 'Mount_Medium_Roman_Horse'.
                15:44:05.810 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/descr_mount.txt, at line 497, column 1
                Could not find battle model for mount 'mount_horse_cata'.
                15:44:05.810 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/descr_mount.txt, at line 931, column 1
                Could not find battle model for mount 'mount_horse_cata'.
                15:44:06.177 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_unit.txt, at line 1533, column 1
                Missing skeleton for secondary weapon in model type 'Peasants', used by unit 'Galloua Spermen'.

                15:44:06.192 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_unit.txt, at line 8820, column 1
                Missing skeleton for secondary weapon in model type 'Peasants', used by unit 'NE Grand Bombard'.

                15:44:06.201 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_unit.txt, at line 15104, column 1
                Missing skeleton for secondary weapon in model type 'Peasants', used by unit 'Georgian Knights'.

                15:44:06.205 [game.script] [always] --- +500 юниты загружены ---
                15:44:06.356 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2283, column 206
                unit(Alan Footman) does not match up to the ownership for faction(denmark)
                15:44:06.357 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2283, column 206
                unit(Alan Footman) does not match up to the ownership for faction(byzantium)
                15:44:06.357 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2283, column 206
                unit(Alan Footman) does not match up to the ownership for faction(russia)
                15:44:06.357 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2283, column 206
                unit(Alan Footman) does not match up to the ownership for faction(lithuania)
                15:44:06.357 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2283, column 206
                unit(Alan Footman) does not match up to the ownership for faction(norway)
                15:44:06.357 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2283, column 206
                unit(Alan Footman) does not match up to the ownership for faction(sweden)
                15:44:06.361 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2326, column 100
                unit(Dismounted Drujinna) does not match up to the ownership for faction(cumans)
                15:44:06.361 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2329, column 206
                unit(Alan Footman) does not match up to the ownership for faction(denmark)
                15:44:06.361 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2329, column 206
                unit(Alan Footman) does not match up to the ownership for faction(byzantium)
                15:44:06.361 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2329, column 206
                unit(Alan Footman) does not match up to the ownership for faction(russia)
                15:44:06.361 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2329, column 206
                unit(Alan Footman) does not match up to the ownership for faction(lithuania)
                15:44:06.361 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2329, column 206
                unit(Alan Footman) does not match up to the ownership for faction(norway)
                15:44:06.362 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2329, column 206
                unit(Alan Footman) does not match up to the ownership for faction(sweden)
                15:44:06.366 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2375, column 206
                unit(Alan Footman) does not match up to the ownership for faction(denmark)
                15:44:06.366 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2375, column 206
                unit(Alan Footman) does not match up to the ownership for faction(byzantium)
                15:44:06.366 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2375, column 206
                unit(Alan Footman) does not match up to the ownership for faction(russia)
                15:44:06.366 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2375, column 206
                unit(Alan Footman) does not match up to the ownership for faction(lithuania)
                15:44:06.366 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2375, column 206
                unit(Alan Footman) does not match up to the ownership for faction(norway)
                15:44:06.366 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2375, column 206
                unit(Alan Footman) does not match up to the ownership for faction(sweden)
                15:44:06.371 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2421, column 206
                unit(Alan Footman) does not match up to the ownership for faction(denmark)
                15:44:06.371 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2421, column 206
                unit(Alan Footman) does not match up to the ownership for faction(byzantium)
                15:44:06.371 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2421, column 206
                unit(Alan Footman) does not match up to the ownership for faction(russia)
                15:44:06.371 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2421, column 206
                unit(Alan Footman) does not match up to the ownership for faction(lithuania)
                15:44:06.371 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2421, column 206
                unit(Alan Footman) does not match up to the ownership for faction(norway)
                15:44:06.371 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2421, column 206
                unit(Alan Footman) does not match up to the ownership for faction(sweden)
                15:44:06.375 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2467, column 206
                unit(Alan Footman) does not match up to the ownership for faction(denmark)
                15:44:06.375 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2467, column 206
                unit(Alan Footman) does not match up to the ownership for faction(byzantium)
                15:44:06.375 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2467, column 206
                unit(Alan Footman) does not match up to the ownership for faction(russia)
                15:44:06.375 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2467, column 206
                unit(Alan Footman) does not match up to the ownership for faction(lithuania)
                15:44:06.375 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2467, column 206
                unit(Alan Footman) does not match up to the ownership for faction(norway)
                15:44:06.375 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2467, column 206
                unit(Alan Footman) does not match up to the ownership for faction(sweden)
                15:44:06.385 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2627, column 302
                unit(Norman Serjeants) does not match up to the ownership for faction(venice)
                15:44:06.385 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2627, column 302
                unit(Norman Serjeants) does not match up to the ownership for faction(milan)
                15:44:06.385 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2627, column 302
                unit(Norman Serjeants) does not match up to the ownership for faction(papal_states)
                15:44:06.385 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2627, column 302
                unit(Norman Serjeants) does not match up to the ownership for faction(france)
                15:44:06.385 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2627, column 302
                unit(Norman Serjeants) does not match up to the ownership for faction(hre)
                15:44:06.385 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2627, column 302
                unit(Norman Serjeants) does not match up to the ownership for faction(portugal)
                15:44:06.385 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2627, column 302
                unit(Norman Serjeants) does not match up to the ownership for faction(spain)
                15:44:06.386 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2627, column 302
                unit(Norman Serjeants) does not match up to the ownership for faction(aragon)
                15:44:06.386 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2627, column 302
                unit(Norman Serjeants) does not match up to the ownership for faction(teutonic_order)
                15:44:06.386 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2627, column 302
                unit(Norman Serjeants) does not match up to the ownership for faction(georgia)
                15:44:06.386 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2627, column 302
                unit(Norman Serjeants) does not match up to the ownership for faction(jerusalem)
                15:44:06.386 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2630, column 173
                unit(Norman Serjeants) does not match up to the ownership for faction(scotland)
                15:44:06.386 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2630, column 173
                unit(Norman Serjeants) does not match up to the ownership for faction(england)
                15:44:06.386 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2631, column 230
                unit(Norman Serjeants) does not match up to the ownership for faction(hungary)
                15:44:06.386 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2632, column 230
                unit(Norman Serjeants) does not match up to the ownership for faction(hungary)
                15:44:06.391 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2843, column 302
                unit(Norman Serjeants) does not match up to the ownership for faction(venice)
                15:44:06.391 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2843, column 302
                unit(Norman Serjeants) does not match up to the ownership for faction(milan)
                15:44:06.391 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2843, column 302
                unit(Norman Serjeants) does not match up to the ownership for faction(papal_states)
                15:44:06.391 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2843, column 302
                unit(Norman Serjeants) does not match up to the ownership for faction(france)
                15:44:06.391 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2843, column 302
                unit(Norman Serjeants) does not match up to the ownership for faction(hre)
                15:44:06.391 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2843, column 302
                unit(Norman Serjeants) does not match up to the ownership for faction(portugal)
                15:44:06.391 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2843, column 302
                unit(Norman Serjeants) does not match up to the ownership for faction(spain)
                15:44:06.391 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2843, column 302
                unit(Norman Serjeants) does not match up to the ownership for faction(aragon)
                15:44:06.391 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2843, column 302
                unit(Norman Serjeants) does not match up to the ownership for faction(teutonic_order)
                15:44:06.391 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2843, column 302
                unit(Norman Serjeants) does not match up to the ownership for faction(georgia)
                15:44:06.391 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2843, column 302
                unit(Norman Serjeants) does not match up to the ownership for faction(jerusalem)
                15:44:06.392 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2846, column 182
                unit(Norman Serjeants) does not match up to the ownership for faction(scotland)
                15:44:06.392 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2846, column 182
                unit(Norman Serjeants) does not match up to the ownership for faction(mongols)
                15:44:06.392 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2846, column 182
                unit(Norman Serjeants) does not match up to the ownership for faction(england)
                15:44:06.392 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2847, column 230
                unit(Norman Serjeants) does not match up to the ownership for faction(hungary)
                15:44:06.392 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 2848, column 230
                unit(Norman Serjeants) does not match up to the ownership for faction(hungary)
                15:44:06.396 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 3060, column 303
                unit(Norman Serjeants) does not match up to the ownership for faction(venice)
                15:44:06.397 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 3060, column 303
                unit(Norman Serjeants) does not match up to the ownership for faction(milan)
                15:44:06.397 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 3060, column 303
                unit(Norman Serjeants) does not match up to the ownership for faction(papal_states)
                15:44:06.397 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 3060, column 303
                unit(Norman Serjeants) does not match up to the ownership for faction(france)
                15:44:06.397 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 3060, column 303
                unit(Norman Serjeants) does not match up to the ownership for faction(hre)
                15:44:06.397 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 3060, column 303
                unit(Norman Serjeants) does not match up to the ownership for faction(portugal)
                15:44:06.397 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 3060, column 303
                unit(Norman Serjeants) does not match up to the ownership for faction(spain)
                15:44:06.397 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 3060, column 303
                unit(Norman Serjeants) does not match up to the ownership for faction(aragon)
                15:44:06.397 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 3060, column 303
                unit(Norman Serjeants) does not match up to the ownership for faction(teutonic_order)
                15:44:06.397 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 3060, column 303
                unit(Norman Serjeants) does not match up to the ownership for faction(georgia)
                15:44:06.397 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 3060, column 303
                unit(Norman Serjeants) does not match up to the ownership for faction(jerusalem)
                15:44:06.397 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 3063, column 183
                unit(Norman Serjeants) does not match up to the ownership for faction(scotland)
                15:44:06.397 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 3063, column 183
                unit(Norman Serjeants) does not match up to the ownership for faction(mongols)
                15:44:06.397 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 3063, column 183
                unit(Norman Serjeants) does not match up to the ownership for faction(england)
                15:44:06.397 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 3064, column 231
                unit(Norman Serjeants) does not match up to the ownership for faction(hungary)
                15:44:06.398 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 3065, column 231
                unit(Norman Serjeants) does not match up to the ownership for faction(hungary)
                15:44:06.402 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 3277, column 303
                unit(Norman Serjeants) does not match up to the ownership for faction(venice)
                15:44:06.403 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 3277, column 303
                unit(Norman Serjeants) does not match up to the ownership for faction(milan)
                15:44:06.403 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 3277, column 303
                unit(Norman Serjeants) does not match up to the ownership for faction(papal_states)
                15:44:06.403 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 3277, column 303
                unit(Norman Serjeants) does not match up to the ownership for faction(france)
                15:44:06.403 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 3277, column 303
                unit(Norman Serjeants) does not match up to the ownership for faction(hre)
                15:44:06.403 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 3277, column 303
                unit(Norman Serjeants) does not match up to the ownership for faction(portugal)
                15:44:06.403 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 3277, column 303
                unit(Norman Serjeants) does not match up to the ownership for faction(spain)
                15:44:06.403 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 3277, column 303
                unit(Norman Serjeants) does not match up to the ownership for faction(aragon)
                15:44:06.403 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 3277, column 303
                unit(Norman Serjeants) does not match up to the ownership for faction(teutonic_order)
                15:44:06.403 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 3277, column 303
                unit(Norman Serjeants) does not match up to the ownership for faction(georgia)
                15:44:06.403 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 3277, column 303
                unit(Norman Serjeants) does not match up to the ownership for faction(jerusalem)
                15:44:06.403 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 3280, column 183
                unit(Norman Serjeants) does not match up to the ownership for faction(scotland)
                15:44:06.403 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 3280, column 183
                unit(Norman Serjeants) does not match up to the ownership for faction(mongols)
                15:44:06.403 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 3280, column 183
                unit(Norman Serjeants) does not match up to the ownership for faction(england)
                15:44:06.403 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 3281, column 231
                unit(Norman Serjeants) does not match up to the ownership for faction(hungary)
                15:44:06.403 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 3282, column 231
                unit(Norman Serjeants) does not match up to the ownership for faction(hungary)
                15:44:06.465 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 5893, column 181
                unit(Balt Javellin) does not match up to the ownership for faction(poland)
                15:44:06.465 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 5893, column 181
                unit(Balt Javellin) does not match up to the ownership for faction(vladimir)
                15:44:06.470 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 5981, column 181
                unit(Balt Javellin) does not match up to the ownership for faction(poland)
                15:44:06.470 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 5981, column 181
                unit(Balt Javellin) does not match up to the ownership for faction(vladimir)
                15:44:06.474 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 6075, column 182
                unit(Balt Javellin) does not match up to the ownership for faction(poland)
                15:44:06.474 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 6075, column 182
                unit(Balt Javellin) does not match up to the ownership for faction(vladimir)
                15:44:06.477 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 6169, column 182
                unit(Balt Javellin) does not match up to the ownership for faction(poland)
                15:44:06.477 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 6169, column 182
                unit(Balt Javellin) does not match up to the ownership for faction(vladimir)
                15:44:06.481 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 6263, column 181
                unit(Balt Javellin) does not match up to the ownership for faction(poland)
                15:44:06.481 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 6263, column 181
                unit(Balt Javellin) does not match up to the ownership for faction(vladimir)
                15:44:06.486 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 6345, column 181
                unit(Balt Javellin) does not match up to the ownership for faction(poland)
                15:44:06.486 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 6345, column 181
                unit(Balt Javellin) does not match up to the ownership for faction(vladimir)
                15:44:06.491 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 6423, column 181
                unit(Balt Javellin) does not match up to the ownership for faction(poland)
                15:44:06.491 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 6423, column 181
                unit(Balt Javellin) does not match up to the ownership for faction(vladimir)
                15:44:06.496 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 6503, column 182
                unit(Balt Javellin) does not match up to the ownership for faction(poland)
                15:44:06.496 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 6503, column 182
                unit(Balt Javellin) does not match up to the ownership for faction(vladimir)
                15:44:06.501 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 6583, column 181
                unit(Balt Javellin) does not match up to the ownership for faction(poland)
                15:44:06.501 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 6583, column 181
                unit(Balt Javellin) does not match up to the ownership for faction(vladimir)
                15:44:06.507 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 6663, column 181
                unit(Balt Javellin) does not match up to the ownership for faction(poland)
                15:44:06.507 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 6663, column 181
                unit(Balt Javellin) does not match up to the ownership for faction(vladimir)
                15:44:06.688 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 8158, column 238
                unit(Peasants) does not match up to the ownership for faction(denmark)
                15:44:06.688 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 8158, column 238
                unit(Peasants) does not match up to the ownership for faction(norway)
                15:44:06.688 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 8158, column 238
                unit(Peasants) does not match up to the ownership for faction(sweden)
                15:44:06.692 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 8184, column 237
                unit(Peasants) does not match up to the ownership for faction(denmark)
                15:44:06.692 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 8184, column 237
                unit(Peasants) does not match up to the ownership for faction(norway)
                15:44:06.692 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 8184, column 237
                unit(Peasants) does not match up to the ownership for faction(sweden)
                15:44:06.695 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 8211, column 238
                unit(Peasants) does not match up to the ownership for faction(denmark)
                15:44:06.695 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 8211, column 238
                unit(Peasants) does not match up to the ownership for faction(norway)
                15:44:06.695 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 8211, column 238
                unit(Peasants) does not match up to the ownership for faction(sweden)
                15:44:06.698 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 8238, column 237
                unit(Peasants) does not match up to the ownership for faction(denmark)
                15:44:06.698 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 8238, column 237
                unit(Peasants) does not match up to the ownership for faction(norway)
                15:44:06.698 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 8238, column 237
                unit(Peasants) does not match up to the ownership for faction(sweden)
                15:44:06.701 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 8265, column 238
                unit(Peasants) does not match up to the ownership for faction(denmark)
                15:44:06.701 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 8265, column 238
                unit(Peasants) does not match up to the ownership for faction(norway)
                15:44:06.701 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_buildings.txt, at line 8265, column 238
                unit(Peasants) does not match up to the ownership for faction(sweden)
                15:44:07.388 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/descr_faction_standing.txt, at line 581, column 44
                Building level name perkunas_sanctuary not found as a level in building database
                15:44:07.388 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/descr_faction_standing.txt, at line 590, column 44
                Building level name giltine_sanctuary not found as a level in building database
                15:44:07.388 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/descr_faction_standing.txt, at line 599, column 44
                Building level name tengir_sanctuary not found as a level in building database
                15:44:07.389 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/descr_faction_standing.txt, at line 617, column 44
                Building level name perkunas_temple not found as a level in building database
                15:44:07.389 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/descr_faction_standing.txt, at line 626, column 44
                Building level name giltine_temple not found as a level in building database
                15:44:07.389 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/descr_faction_standing.txt, at line 635, column 44
                Building level name tengir_temple not found as a level in building database
                15:44:07.391 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/descr_faction_standing.txt, at line 1122, column 44
                Building level name gunsmith not found as a level in building database
                15:44:07.394 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_guilds.txt, at line 409, column 41
                Building level name tengir_altar not found as a level in building database
                15:44:07.394 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_guilds.txt, at line 417, column 41
                Building level name tengir_sanctuary not found as a level in building database
                15:44:07.395 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_guilds.txt, at line 426, column 41
                Building level name tengir_temple not found as a level in building database
                15:44:07.395 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_guilds.txt, at line 461, column 41
                Building level name giltine_altar not found as a level in building database
                15:44:07.395 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_guilds.txt, at line 469, column 41
                Building level name giltine_sanctuary not found as a level in building database
                15:44:07.395 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_guilds.txt, at line 478, column 41
                Building level name giltine_temple not found as a level in building database
                15:44:07.395 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_guilds.txt, at line 487, column 41
                Building level name perkunas_altar not found as a level in building database
                15:44:07.395 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_guilds.txt, at line 495, column 41
                Building level name perkunas_sanctuary not found as a level in building database
                15:44:07.395 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_guilds.txt, at line 504, column 41
                Building level name perkunas_temple not found as a level in building database
                15:44:07.395 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_guilds.txt, at line 513, column 41
                Building level name c_tengir_altar not found as a level in building database
                15:44:07.395 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_guilds.txt, at line 529, column 41
                Building level name c_giltine_altar not found as a level in building database
                15:44:07.395 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_guilds.txt, at line 537, column 41
                Building level name c_perkunas_altar not found as a level in building database
                15:44:07.397 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_guilds.txt, at line 1570, column 44
                Building level name gunsmith not found as a level in building database
                15:44:07.397 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_guilds.txt, at line 1579, column 44
                Building level name cannon_maker not found as a level in building database
                15:44:07.397 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_guilds.txt, at line 1588, column 44
                Building level name cannon_foundry not found as a level in building database
                15:44:07.397 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_guilds.txt, at line 1597, column 44
                Building level name royal_arsenal not found as a level in building database
                15:44:08.055 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_character_traits.txt, at line 3550, column 8
                Could'n find level name description string for trait(PriestPopDoctrine) level(PriestPopDoctrine).
                15:44:08.055 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_character_traits.txt, at line 3551, column 16
                Could'n find description string for trait(PriestPopDoctrine) level(PriestPopDoctrine_desc).
                15:44:08.055 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_character_traits.txt, at line 3552, column 23
                Could'n find effect description string for trait(PriestPopDoctrine) level(PriestPopDoctrine_effects_desc).
                15:44:08.065 [game.script] [error] Condition parsing error in mods/Fleur_de_Lis_a1/data/export_descr_character_traits.txt, at line 16540, column 24
                Trait not recognised
                15:44:08.065 [game.script] [error] Condition parsing error in mods/Fleur_de_Lis_a1/data/export_descr_character_traits.txt, at line 16550, column 24
                Trait not recognised
                15:44:08.079 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_character_traits.txt, at line 21450, column 39
                Building level name c_perkunas_altar not found as a level in building database
                15:44:08.079 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_character_traits.txt, at line 21461, column 40
                Building level name perkunas_altar not found as a level in building database
                15:44:08.079 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_character_traits.txt, at line 21486, column 39
                Building level name c_tengir_altar not found as a level in building database
                15:44:08.079 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_character_traits.txt, at line 21497, column 40
                Building level name tengir_altar not found as a level in building database
                15:44:08.081 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_character_traits.txt, at line 21926, column 40
                Building level name hanseatic_guild not found as a level in building database
                15:44:08.107 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_character_traits.txt, at line 28813, column 42
                Building level name c_cannon_foundry not found as a level in building database
                15:44:08.107 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_character_traits.txt, at line 28822, column 42
                Building level name cannon_foundry not found as a level in building database
                15:44:08.109 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_character_traits.txt, at line 29279, column 42
                Building level name perkunas_altar not found as a level in building database
                15:44:08.109 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_character_traits.txt, at line 29288, column 42
                Building level name c_perkunas_altar not found as a level in building database
                15:44:08.109 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_character_traits.txt, at line 29297, column 42
                Building level name giltine_altar not found as a level in building database
                15:44:08.109 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_character_traits.txt, at line 29306, column 42
                Building level name c_giltine_altar not found as a level in building database
                15:44:08.110 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_character_traits.txt, at line 29315, column 42
                Building level name tengir_altar not found as a level in building database
                15:44:08.110 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_character_traits.txt, at line 29324, column 42
                Building level name c_tengir_altar not found as a level in building database
                15:44:08.136 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_character_traits.txt, at line 34795, column 39
                Building level name c_tengir_altar not found as a level in building database
                15:44:08.136 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_character_traits.txt, at line 34805, column 39
                Building level name tengir_sanctuary not found as a level in building database
                15:44:08.136 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_character_traits.txt, at line 34815, column 39
                Building level name tengir_temple not found as a level in building database
                15:44:08.137 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_character_traits.txt, at line 34973, column 39
                Building level name c_tengir_altar not found as a level in building database
                15:44:08.138 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_character_traits.txt, at line 34983, column 39
                Building level name tengir_sanctuary not found as a level in building database
                15:44:08.138 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_character_traits.txt, at line 34993, column 39
                Building level name tengir_temple not found as a level in building database
                15:44:08.139 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_character_traits.txt, at line 35151, column 39
                Building level name c_tengir_altar not found as a level in building database
                15:44:08.139 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_character_traits.txt, at line 35161, column 39
                Building level name tengir_sanctuary not found as a level in building database
                15:44:08.139 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_character_traits.txt, at line 35171, column 39
                Building level name tengir_temple not found as a level in building database
                15:44:08.140 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_character_traits.txt, at line 35328, column 39
                Building level name c_tengir_altar not found as a level in building database
                15:44:08.140 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_character_traits.txt, at line 35338, column 39
                Building level name tengir_sanctuary not found as a level in building database
                15:44:08.140 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_character_traits.txt, at line 35348, column 39
                Building level name tengir_temple not found as a level in building database
                15:44:08.142 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_character_traits.txt, at line 35506, column 39
                Building level name c_tengir_altar not found as a level in building database
                15:44:08.142 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_character_traits.txt, at line 35516, column 39
                Building level name tengir_sanctuary not found as a level in building database
                15:44:08.142 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_character_traits.txt, at line 35526, column 39
                Building level name tengir_temple not found as a level in building database
                15:44:08.145 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_character_traits.txt, at line 36346, column 33
                Building level name giltine_sanctuary not found as a level in building database
                15:44:08.145 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_character_traits.txt, at line 36355, column 33
                Building level name giltine_temple not found as a level in building database
                15:44:08.145 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_character_traits.txt, at line 36364, column 33
                Building level name tengir_sanctuary not found as a level in building database
                15:44:08.145 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_character_traits.txt, at line 36373, column 33
                Building level name tengir_temple not found as a level in building database
                15:44:08.354 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_ancillaries.txt, at line 11983, column 34
                Building level name gunsmith not found as a level in building database
                15:44:08.359 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_ancillaries.txt, at line 15012, column 31
                Building level name templars_major_ch not found as a level in building database
                15:44:08.359 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_ancillaries.txt, at line 15025, column 31
                Building level name templars_major_ch not found as a level in building database
                15:44:08.359 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_ancillaries.txt, at line 15036, column 31
                Building level name teutonic_knights_major_ch not found as a level in building database
                15:44:08.359 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_ancillaries.txt, at line 15048, column 31
                Building level name teutonic_knights_major_ch not found as a level in building database
                15:44:08.359 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_ancillaries.txt, at line 15060, column 31
                Building level name st_johns_major_ch not found as a level in building database
                15:44:08.359 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_ancillaries.txt, at line 15071, column 31
                Building level name knights_of_santiago_major_ch not found as a level in building database
                15:44:08.359 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/export_descr_ancillaries.txt, at line 15082, column 31
                Building level name knights_of_santiago_major_ch not found as a level in building database
                15:44:34.044 [game.script] [always] startLoadTextures()
                15:44:34.044 [game.script] [always] getOurSize
                15:44:34.044 [game.script] [always] GetWindowRect: 2560 1080
                15:44:34.263 [game.script] [always] change_battle_model leader: faction: venice, name: Pietro Orseolo, modelName: viking_princ
                15:44:34.267 [game.script] [always] change_battle_model heir: faction: venice, name: Otton Orseolo, modelName: viking_princ
                15:44:34.268 [game.script] [always] change_battle_model leader: faction: sicily, name: Richard Dobrujy, modelName: normandian_duche
                15:44:34.268 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 636, column 104
                Character label father_corbey contains no numbers, which means it could clash with a character name.
                15:44:34.268 [game.script] [always] change_battle_model heir: faction: sicily, name: Mauger de_Corbey, modelName: normandian_princ
                15:44:34.269 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 642, column 105
                Character label archibishop_datchanin contains no numbers, which means it could clash with a character name.
                15:44:34.269 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 660, column 91
                Character label bastard_de_eu contains no numbers, which means it could clash with a character name.
                15:44:34.271 [game.script] [always] change_battle_model leader: faction: milan, name: Rambertino Buvalelli, modelName: lombardian_king
                15:44:34.272 [game.script] [always] change_battle_model heir: faction: milan, name: Francesco Buvalelli, modelName: burgundian_princ
                15:44:34.275 [game.script] [always] change_battle_model leader: faction: papal_states, name: Silvestre, modelName: viking_princ
                15:44:34.277 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 937, column 5
                The city core building level should be one less than the settlement level!

                15:44:34.277 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 937, column 5
                The city core building level should be one less than the settlement level!

                15:44:34.278 [game.script] [always] change_battle_model leader: faction: denmark, name: Sweyn Forkbeard, modelName: viking_king_denmar
                15:44:34.279 [game.script] [always] change_battle_model heir: faction: denmark, name: Harald Svendsen, modelName: viking_princ
                15:44:34.282 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 1078, column 57
                Harald Bluetooth age(90) is greater than the maximum permitted age(80)
                15:44:34.283 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 1175, column 5
                The city core building level should be one less than the settlement level!

                15:44:34.283 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 1175, column 5
                The city core building level should be one less than the settlement level!

                15:44:34.283 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 1310, column 5
                The city core building level should be one less than the settlement level!

                15:44:34.283 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 1310, column 5
                The city core building level should be one less than the settlement level!

                15:44:34.284 [game.script] [always] change_battle_model leader: faction: egypt, name: al_Hakim Biamrillah, modelName: viking_princ
                15:44:34.308 [game.script] [always] change_battle_model heir: faction: egypt, name: Ali_az_Zahir Biamrillah, modelName: viking_princ
                15:44:34.308 [game.script] [always] change_battle_model leader: faction: scotland, name: Kennet, modelName: viking_princ
                15:44:34.309 [game.script] [always] change_battle_model heir: faction: scotland, name: Giric, modelName: viking_princ
                15:44:34.311 [game.script] [always] change_battle_model leader: faction: mongols, name: Genghis Khan, modelName: viking_princ
                15:44:34.312 [game.script] [always] change_battle_model heir: faction: mongols, name: Jochi Khan, modelName: viking_princ
                15:44:34.313 [game.script] [always] change_battle_model leader: faction: turks, name: Aribert, modelName: slave_king
                15:44:34.313 [game.script] [always] change_battle_model heir: faction: turks, name: Belun, modelName: slave_princ
                15:44:34.315 [game.script] [always] change_battle_model leader: faction: france, name: Robert Capet, modelName: france_king
                15:44:34.315 [game.script] [always] change_battle_model heir: faction: france, name: Gugo Maghnus, modelName: france_princ
                15:44:34.353 [game.script] [always] change_battle_model leader: faction: hre, name: Otton von_Sachsen, modelName: hre_emperior
                15:44:34.354 [game.script] [always] change_battle_model heir: faction: hre, name: Heinrich von_Sachsen, modelName: king_roman
                15:44:34.362 [game.script] [always] change_battle_model leader: faction: england, name: Etelred, modelName: sax_king
                15:44:34.363 [game.script] [always] change_battle_model heir: faction: england, name: Edmund, modelName: sax_princ
                15:44:34.370 [game.script] [always] change_battle_model leader: faction: portugal, name: Sancho Garcia, modelName: viking_princ
                15:44:34.372 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 2501, column 73
                you have chosen an invalid tile(78, 174) for Elvira de_Portugal (portugal)
                15:44:34.373 [game.script] [always] change_battle_model heir: faction: portugal, name: Garcia, modelName: viking_princ
                15:44:34.373 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 2515, column 1
                The character record -;L28@0 45 >@BC30;L is neither married, nor has a father. This could mess up the family tree. She needs to be defined as a relative
                15:44:34.374 [game.script] [always] change_battle_model leader: faction: poland, name: Boleslaw Piast, modelName: poland_king
                15:44:34.376 [game.script] [always] change_battle_model heir: faction: poland, name: Mieszko Piast, modelName: poland_princ
                15:44:34.378 [game.script] [always] change_battle_model leader: faction: byzantium, name: Vasileios Tzimiskis, modelName: byzantium_bazilevs
                15:44:34.382 [game.script] [always] change_battle_model heir: faction: byzantium, name: Ioannis Vatatzis, modelName: byzantium_princ
                15:44:34.397 [game.script] [always] change_battle_model leader: faction: moors, name: Hisham Omejyad, modelName: viking_princ
                15:44:34.398 [game.script] [always] change_battle_model heir: faction: moors, name: Miswar Omejyad, modelName: viking_princ
                15:44:34.404 [game.script] [always] change_battle_model leader: faction: russia, name: Vladimir Svyatoslavich, modelName: viking_princ
                15:44:34.405 [game.script] [always] change_battle_model heir: faction: russia, name: Vysheslav Svyatoslavich, modelName: viking_princ
                15:44:34.420 [game.script] [always] change_battle_model leader: faction: spain, name: Sancho Garcia, modelName: viking_princ
                15:44:34.423 [game.script] [always] change_battle_model heir: faction: spain, name: Sannches Garcia, modelName: viking_princ
                15:44:34.423 [game.script] [always] change_battle_model leader: faction: hungary, name: Istvan Arpadhazi, modelName: hungarian_king
                15:44:34.424 [game.script] [always] change_battle_model heir: faction: hungary, name: Otto Arpadhazi, modelName: hungarian_heir
                15:44:34.434 [game.script] [always] change_battle_model leader: faction: aragon, name: Remon Barrell, modelName: viking_princ
                15:44:34.435 [game.script] [always] change_battle_model heir: faction: aragon, name: Armengoll de_Cordoba, modelName: viking_princ
                15:44:34.437 [game.script] [always] change_battle_model leader: faction: lithuania, name: Sederik, modelName: slave_king
                15:44:34.444 [game.script] [always] change_battle_model heir: faction: lithuania, name: Pribignev, modelName: slave_princ
                15:44:34.447 [game.script] [always] change_battle_model leader: faction: vladimir, name: Boleslaw Prjemuslovich, modelName: bohemian_king
                15:44:34.448 [game.script] [always] change_battle_model heir: faction: vladimir, name: Bozydar Prjemuslovich, modelName: bohemian_princ
                15:44:34.450 [game.script] [always] change_battle_model leader: faction: kievan_rus, name: Petrislav Branislavlevich, modelName: viking_princ
                15:44:34.451 [game.script] [always] change_battle_model heir: faction: kievan_rus, name: Radoslav Branislavlevich, modelName: viking_princ
                15:44:34.453 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 4195, column 75
                You already have a faction heir
                15:44:34.453 [game.script] [always] change_battle_model heir: faction: kievan_rus, name: Avramios, modelName: viking_princ
                15:44:34.455 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 4217, column 1
                The character record &0@528G 2@0<89 is set as faction heir but is not in the family tree.
                15:44:34.455 [game.script] [always] change_battle_model leader: faction: teutonic_order, name: Vico Bossi, modelName: viking_princ
                15:44:34.456 [game.script] [always] change_battle_model heir: faction: teutonic_order, name: Vaggio Bossi, modelName: viking_princ
                15:44:34.457 [game.script] [always] change_battle_model leader: faction: norway, name: Olaf Tryggvasson, modelName: viking_king_norwey
                15:44:34.458 [game.script] [always] change_battle_model heir: faction: norway, name: Sigurd Halvdansson, modelName: viking_princ
                15:44:34.461 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 4423, column 60
                Harald Horfagerskyj age(99) is greater than the maximum permitted age(80)
                15:44:34.461 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 4424, column 51
                Svanhild age(99) is greater than the maximum permitted age(80)
                15:44:34.461 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 4438, column 1
                The character record /@; !83C@4 is set as faction heir but is not in the family tree.
                15:44:34.462 [game.script] [always] change_battle_model leader: faction: georgia, name: Rudolph Welf, modelName: burgundian_king
                15:44:34.463 [game.script] [always] change_battle_model heir: faction: georgia, name: Hugo Welf, modelName: burgundian_princ
                15:44:34.464 [game.script] [always] change_battle_model leader: faction: jerusalem, name: Guillaume de_Toulouse, modelName: viking_princ
                15:44:34.465 [game.script] [always] change_battle_model heir: faction: jerusalem, name: Pons de_Toulouse, modelName: viking_princ
                15:44:34.466 [game.script] [always] change_battle_model leader: faction: kwarezm, name: Abu_Ubaydah al-Ra_is, modelName: viking_princ
                15:44:34.467 [game.script] [always] change_battle_model heir: faction: kwarezm, name: Yazdan al-Ra_is, modelName: viking_princ
                15:44:34.468 [game.script] [always] change_battle_model leader: faction: sweden, name: Olaf Skottkonung, modelName: viking_king_sweden
                15:44:34.469 [game.script] [always] change_battle_model heir: faction: sweden, name: Anund Moonsoe, modelName: viking_princ
                15:44:34.473 [game.script] [always] change_battle_model leader: faction: cumans, name: Daghan of_Uighur, modelName: viking_princ
                15:44:34.474 [game.script] [always] change_battle_model heir: faction: cumans, name: Nayan of_Uighur, modelName: viking_princ
                15:44:34.478 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 5835, column 12
                You have chosen an invalid tile(82, 305) for the settlement of @C0E0=.
                It will mean not being able to reach this settlement and is a bug.
                For now we'll ignore it.
                15:44:34.494 [script.err] [error] Script Error in mods/Fleur_de_Lis_a1/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 7681, column 78
                you have chosen an invalid tile(105, 27) for Edmund (slave)
                15:44:49.317 [game.script] [always] onCampaignMapLoaded
                15:44:58.315 [game.script] [always] --- startGameFunction ---
                15:44:58.317 [game.script] [always] getStationaryFortsTable(274, 297)
                15:44:58.318 [game.script] [always] getStationaryFortsTable(125, 241)
                15:44:58.318 [game.script] [always] getStationaryFortsTable(127, 234)
                15:44:58.318 [game.script] [always] getStationaryFortsTable(173, 186)
                15:44:58.318 [game.script] [always] getStationaryFortsTable(174, 178)
                15:44:58.318 [game.script] [always] getStationaryFortsTable(182, 181)
                15:44:58.318 [game.script] [always] getStationaryFortsTable(197, 144)
                15:44:58.318 [game.script] [always] getStationaryFortsTable(201, 290)
                15:44:58.318 [game.script] [always] getStationaryFortsTable(219, 299)
                15:44:58.318 [game.script] [always] getStationaryFortsTable(87, 300)
                15:44:58.318 [game.script] [always] getStationaryFortsTable(408, 80)
                15:44:58.318 [game.script] [always] getStationaryFortsTable(402, 80)
                15:44:58.318 [game.script] [always] getStationaryFortsTable(412, 74)
                15:44:58.318 [game.script] [always] getStationaryFortsTable(404, 57)
                15:44:58.318 [game.script] [always] getStationaryFortsTable(400, 61)
                15:44:58.318 [game.script] [always] getStationaryFortsTable(398, 42)
                15:44:58.318 [game.script] [always] getStationaryFortsTable(401, 49)
                15:44:58.318 [game.script] [always] getStationaryFortsTable(372, 32)
                15:44:58.319 [game.script] [always] getStationaryFortsTable(385, 29)
                15:44:58.319 [game.script] [always] getStationaryFortsTable(311, 22)
                15:44:58.319 [game.script] [always] getStationaryFortsTable(263, 22)
                15:44:58.319 [game.script] [always] getStationaryFortsTable(122, 322)
                15:44:58.319 [game.script] [always] getStationaryFortsTable(109, 329)
                15:44:58.319 [game.script] [always] getStationaryFortsTable(109, 336)
                15:44:58.319 [game.script] [always] getStationaryFortsTable(114, 330)
                15:44:58.319 [game.script] [always] getStationaryFortsTable(76, 296)
                15:44:58.319 [game.script] [always] getStationaryFortsTable(132, 224)
                15:44:58.319 [game.script] [always] getStationaryFortsTable(139, 224)
                15:44:58.319 [game.script] [always] getStationaryFortsTable(138, 232)
                15:44:58.319 [game.script] [always] getStationaryFortsTable(130, 205)
                15:44:58.319 [game.script] [always] getStationaryFortsTable(122, 204)
                15:44:58.319 [game.script] [always] getStationaryFortsTable(121, 192)
                15:44:58.319 [game.script] [always] getStationaryFortsTable(154, 224)
                15:44:58.319 [game.script] [always] getStationaryFortsTable(144, 232)
                15:44:58.319 [game.script] [always] getStationaryFortsTable(178, 227)
                15:44:58.320 [game.script] [always] getStationaryFortsTable(173, 237)
                15:44:58.320 [game.script] [always] getStationaryFortsTable(186, 252)
                15:44:58.320 [game.script] [always] getStationaryFortsTable(169, 250)
                15:44:58.320 [game.script] [always] getStationaryFortsTable(196, 227)
                15:44:58.320 [game.script] [always] getStationaryFortsTable(199, 167)
                15:44:58.320 [game.script] [always] getStationaryFortsTable(194, 238)
                15:44:58.320 [game.script] [always] getStationaryFortsTable(232, 212)
                15:44:58.320 [game.script] [always] getStationaryFortsTable(228, 210)
                15:44:58.320 [game.script] [always] getStationaryFortsTable(129, 259)
                15:44:58.320 [game.script] [always] getStationaryFortsTable(127, 273)
                15:44:58.320 [game.script] [always] getStationaryFortsTable(127, 285)
                15:44:58.320 [game.script] [always] getStationaryFortsTable(111, 270)
                15:44:58.320 [game.script] [always] getStationaryFortsTable(115, 278)
                15:44:58.320 [game.script] [always] getStationaryFortsTable(87, 168)
                15:44:58.320 [game.script] [always] getStationaryFortsTable(269, 228)
                15:44:58.320 [game.script] [always] getStationaryFortsTable(253, 237)
                15:44:58.320 [game.script] [always] getStationaryFortsTable(271, 242)
                15:44:58.321 [game.script] [always] getStationaryFortsTable(260, 243)
                15:44:58.321 [game.script] [always] getStationaryFortsTable(260, 252)
                15:44:58.321 [game.script] [always] getStationaryFortsTable(246, 259)
                15:44:58.321 [game.script] [always] getStationaryFortsTable(337, 134)
                15:44:58.321 [game.script] [always] getStationaryFortsTable(331, 123)
                15:44:58.321 [game.script] [always] getStationaryFortsTable(346, 134)
                15:44:58.321 [game.script] [always] getStationaryFortsTable(336, 109)
                15:44:58.321 [game.script] [always] getStationaryFortsTable(365, 188)
                15:44:58.321 [game.script] [always] getStationaryFortsTable(434, 162)
                15:44:58.321 [game.script] [always] getStationaryFortsTable(328, 134)
                15:44:58.321 [game.script] [always] getStationaryFortsTable(347, 101)
                15:44:58.321 [game.script] [always] getStationaryFortsTable(331, 80)
                15:44:58.321 [game.script] [always] getStationaryFortsTable(356, 127)
                15:44:58.321 [game.script] [always] getStationaryFortsTable(367, 111)
                15:44:58.321 [game.script] [always] getStationaryFortsTable(380, 106)
                15:44:58.321 [game.script] [always] getStationaryFortsTable(389, 148)
                15:44:58.321 [game.script] [always] getStationaryFortsTable(411, 146)
                15:44:58.322 [game.script] [always] getStationaryFortsTable(415, 130)
                15:44:58.322 [game.script] [always] getStationaryFortsTable(26, 133)
                15:44:58.322 [game.script] [always] getStationaryFortsTable(24, 147)
                15:44:58.322 [game.script] [always] getStationaryFortsTable(40, 142)
                15:44:58.322 [game.script] [always] getStationaryFortsTable(46, 122)
                15:44:58.322 [game.script] [always] getStationaryFortsTable(74, 130)
                15:44:58.322 [game.script] [always] getStationaryFortsTable(340, 225)
                15:44:58.322 [game.script] [always] getStationaryFortsTable(320, 250)
                15:44:58.322 [game.script] [always] getStationaryFortsTable(332, 247)
                15:44:58.322 [game.script] [always] getStationaryFortsTable(346, 257)
                15:44:58.322 [game.script] [always] getStationaryFortsTable(327, 264)
                15:44:58.322 [game.script] [always] getStationaryFortsTable(306, 255)
                15:44:58.322 [game.script] [always] getStationaryFortsTable(355, 315)
                15:44:58.322 [game.script] [always] getStationaryFortsTable(329, 296)
                15:44:58.323 [game.script] [always] getStationaryFortsTable(300, 263)
                15:44:58.323 [game.script] [always] getStationaryFortsTable(54, 177)
                15:44:58.323 [game.script] [always] getStationaryFortsTable(43, 185)
                15:44:58.323 [game.script] [always] getStationaryFortsTable(48, 175)
                15:44:58.323 [game.script] [always] getStationaryFortsTable(280, 203)
                15:44:58.323 [game.script] [always] getStationaryFortsTable(252, 190)
                15:44:58.323 [game.script] [always] getStationaryFortsTable(123, 155)
                15:44:58.323 [game.script] [always] getStationaryFortsTable(214, 273)
                15:44:58.323 [game.script] [always] getStationaryFortsTable(217, 234)
                15:44:58.323 [game.script] [always] getStationaryFortsTable(220, 239)
                15:44:58.323 [game.script] [always] getStationaryFortsTable(260, 140)
                15:44:58.323 [game.script] [always] getStationaryFortsTable(282, 133)
                15:44:58.323 [game.script] [always] getStationaryFortsTable(278, 157)
                15:44:58.323 [game.script] [always] getStationaryFortsTable(309, 149)
                15:44:58.323 [game.script] [always] getStationaryFortsTable(291, 158)
                15:44:58.324 [game.script] [always] getStationaryFortsTable(181, 169)
                15:44:58.324 [game.script] [always] getStationaryFortsTable(190, 327)
                15:44:58.324 [game.script] [always] getStationaryFortsTable(131, 348)
                15:44:58.324 [game.script] [always] getStationaryFortsTable(144, 184)
                15:44:58.324 [game.script] [always] getStationaryFortsTable(143, 196)
                15:44:58.324 [game.script] [always] getStationaryFortsTable(115, 170)
                15:44:58.324 [game.script] [always] getStationaryFortsTable(112, 178)
                15:44:58.324 [game.script] [always] getStationaryFortsTable(168, 88)
                15:44:58.324 [game.script] [always] getStationaryFortsTable(158, 189)
                15:44:58.324 [game.script] [always] getStationaryFortsTable(171, 197)
                15:44:58.324 [game.script] [always] getStationaryFortsTable(165, 168)
                15:44:58.324 [game.script] [always] getStationaryFortsTable(138, 238)
                15:44:58.324 [game.script] [always] getStationaryFortsTable(108, 238)
                15:44:58.324 [game.script] [always] getStationaryFortsTable(116, 213)
                15:44:58.324 [game.script] [always] getStationaryFortsTable(105, 202)
                15:44:58.324 [game.script] [always] getStationaryFortsTable(116, 206)
                15:44:58.325 [game.script] [always] getStationaryFortsTable(101, 222)
                15:44:58.325 [game.script] [always] getStationaryFortsTable(118, 224)
                15:44:58.325 [game.script] [always] getStationaryFortsTable(111, 192)
                15:44:58.325 [game.script] [always] getStationaryFortsTable(94, 183)
                15:44:58.325 [game.script] [always] getStationaryFortsTable(104, 195)
                15:44:58.325 [game.script] [always] getStationaryFortsTable(102, 186)
                15:44:58.325 [game.script] [always] getStationaryFortsTable(137, 201)
                15:44:58.325 [game.script] [always] getStationaryFortsTable(114, 188)
                15:44:58.325 [game.script] [always] getStationaryFortsTable(102, 151)
                15:44:58.325 [game.script] [always] getStationaryFortsTable(135, 177)
                15:44:58.325 [game.script] [always] getStationaryFortsTable(138, 167)
                15:44:58.325 [game.script] [always] getStationaryFortsTable(155, 166)
                15:44:58.325 [game.script] [always] getStationaryFortsTable(145, 168)
                15:44:58.325 [game.script] [always] getStationaryFortsTable(152, 212)
                15:44:58.325 [game.script] [always] getStationaryFortsTable(142, 204)
                15:44:58.325 [game.script] [always] getStationaryFortsTable(146, 202)
                15:44:58.325 [game.script] [always] getStationaryFortsTable(155, 217)
                15:44:58.326 [game.script] [always] getStationaryFortsTable(165, 202)
                15:44:58.326 [game.script] [always] getStationaryFortsTable(153, 208)
                15:44:58.326 [game.script] [always] getStationaryFortsTable(142, 217)
                15:44:58.326 [game.script] [always] getStationaryFortsTable(186, 196)
                15:44:58.326 [game.script] [always] getStationaryFortsTable(170, 180)
                15:44:58.326 [game.script] [always] getStationaryFortsTable(138, 245)
                15:44:58.326 [game.script] [always] getStationaryFortsTable(153, 253)
                15:44:58.326 [game.script] [always] getStationaryFortsTable(146, 246)
                15:44:58.326 [game.script] [always] getStationaryFortsTable(134, 252)
                15:44:58.326 [game.script] [always] getStationaryFortsTable(159, 258)
                15:44:58.326 [game.script] [always] getStationaryFortsTable(162, 243)
                15:44:58.326 [game.script] [always] getStationaryFortsTable(210, 334)
                15:44:58.326 [game.script] [always] getStationaryFortsTable(237, 331)
                15:44:58.326 [game.script] [always] getStationaryFortsTable(300, 346)
                15:44:58.326 [game.script] [always] getStationaryFortsTable(227, 300)
                15:44:58.327 [game.script] [always] getStationaryFortsTable(218, 310)
                15:44:58.327 [game.script] [always] getStationaryFortsTable(223, 336)
                15:44:58.327 [game.script] [always] getStationaryFortsTable(198, 253)
                15:44:58.327 [game.script] [always] getStationaryFortsTable(186, 269)
                15:44:58.327 [game.script] [always] getStationaryFortsTable(204, 267)
                15:44:58.327 [game.script] [always] getStationaryFortsTable(194, 274)
                15:44:58.327 [game.script] [always] getStationaryFortsTable(211, 185)
                15:44:58.327 [game.script] [always] getStationaryFortsTable(198, 183)
                15:44:58.327 [game.script] [always] getStationaryFortsTable(195, 191)
                15:44:58.327 [game.script] [always] getStationaryFortsTable(191, 175)
                15:44:58.327 [game.script] [always] getStationaryFortsTable(160, 199)
                15:44:58.327 [game.script] [always] getStationaryFortsTable(168, 183)
                15:44:58.327 [game.script] [always] getStationaryFortsTable(184, 217)
                15:44:58.327 [game.script] [always] getStationaryFortsTable(181, 210)
                15:44:58.327 [game.script] [always] getStationaryFortsTable(203, 245)
                15:44:58.327 [game.script] [always] getStationaryFortsTable(215, 257)
                15:44:58.327 [game.script] [always] getStationaryFortsTable(214, 243)
                15:44:58.328 [game.script] [always] getStationaryFortsTable(183, 271)
                15:44:58.328 [game.script] [always] getStationaryFortsTable(226, 270)
                15:44:58.328 [game.script] [always] getStationaryFortsTable(236, 235)
                15:44:58.328 [game.script] [always] getStationaryFortsTable(213, 227)
                15:44:58.328 [game.script] [always] getStationaryFortsTable(217, 215)
                15:44:58.328 [game.script] [always] getStationaryFortsTable(241, 203)
                15:44:58.328 [game.script] [always] getStationaryFortsTable(259, 182)
                15:44:58.328 [game.script] [always] getStationaryFortsTable(234, 189)
                15:44:58.328 [game.script] [always] getStationaryFortsTable(247, 172)
                15:44:58.328 [game.script] [always] getStationaryFortsTable(221, 184)
                15:44:58.328 [game.script] [always] getStationaryFortsTable(203, 155)
                15:44:58.328 [game.script] [always] getStationaryFortsTable(203, 135)
                15:44:58.328 [game.script] [always] getStationaryFortsTable(191, 148)
                15:44:58.328 [game.script] [always] getStationaryFortsTable(195, 162)
                15:44:58.328 [game.script] [always] getStationaryFortsTable(217, 127)
                15:44:58.328 [game.script] [always] getStationaryFortsTable(220, 99)
                15:44:58.328 [game.script] [always] getStationaryFortsTable(210, 76)
                15:44:58.328 [game.script] [always] getStationaryFortsTable(217, 87)
                15:44:58.329 [game.script] [always] getStationaryFortsTable(169, 61)
                15:44:58.329 [game.script] [always] getStationaryFortsTable(89, 96)
                15:44:58.329 [game.script] [always] getStationaryFortsTable(76, 95)
                15:44:58.329 [game.script] [always] getStationaryFortsTable(58, 89)
                15:44:58.329 [game.script] [always] getStationaryFortsTable(136, 92)
                15:44:58.329 [game.script] [always] getStationaryFortsTable(45, 88)
                15:44:58.329 [game.script] [always] getStationaryFortsTable(26, 97)
                15:44:58.329 [game.script] [always] getStationaryFortsTable(35, 109)
                15:44:58.329 [game.script] [always] getStationaryFortsTable(22, 89)
                15:44:58.329 [game.script] [always] getStationaryFortsTable(35, 115)
                15:44:58.329 [game.script] [always] getStationaryFortsTable(21, 159)
                15:44:58.329 [game.script] [always] getStationaryFortsTable(66, 118)
                15:44:58.329 [game.script] [always] getStationaryFortsTable(86, 131)
                15:44:58.329 [game.script] [always] getStationaryFortsTable(76, 140)
                15:44:58.329 [game.script] [always] getStationaryFortsTable(96, 143)
                15:44:58.329 [game.script] [always] getStationaryFortsTable(33, 186)
                15:44:58.329 [game.script] [always] getStationaryFortsTable(38, 169)
                15:44:58.329 [game.script] [always] getStationaryFortsTable(43, 175)
                15:44:58.330 [game.script] [always] getStationaryFortsTable(48, 170)
                15:44:58.330 [game.script] [always] getStationaryFortsTable(75, 175)
                15:44:58.330 [game.script] [always] getStationaryFortsTable(66, 168)
                15:44:58.330 [game.script] [always] getStationaryFortsTable(88, 179)
                15:44:58.330 [game.script] [always] getStationaryFortsTable(91, 160)
                15:44:58.330 [game.script] [always] getStationaryFortsTable(60, 131)
                15:44:58.330 [game.script] [always] getStationaryFortsTable(64, 150)
                15:44:58.330 [game.script] [always] getStationaryFortsTable(72, 157)
                15:44:58.330 [game.script] [always] getStationaryFortsTable(286, 93)
                15:44:58.330 [game.script] [always] getStationaryFortsTable(283, 113)
                15:44:58.330 [game.script] [always] getStationaryFortsTable(276, 147)
                15:44:58.330 [game.script] [always] getStationaryFortsTable(270, 167)
                15:44:58.330 [game.script] [always] getStationaryFortsTable(267, 156)
                15:44:58.330 [game.script] [always] getStationaryFortsTable(254, 140)
                15:44:58.330 [game.script] [always] getStationaryFortsTable(241, 154)
                15:44:58.330 [game.script] [always] getStationaryFortsTable(221, 179)
                15:44:58.330 [game.script] [always] getStationaryFortsTable(303, 130)
                15:44:58.331 [game.script] [always] getStationaryFortsTable(312, 144)
                15:44:58.331 [game.script] [always] getStationaryFortsTable(294, 165)
                15:44:58.331 [game.script] [always] getStationaryFortsTable(292, 179)
                15:44:58.331 [game.script] [always] getStationaryFortsTable(308, 186)
                15:44:58.331 [game.script] [always] getStationaryFortsTable(286, 200)
                15:44:58.331 [game.script] [always] getStationaryFortsTable(329, 201)
                15:44:58.331 [game.script] [always] getStationaryFortsTable(306, 215)
                15:44:58.331 [game.script] [always] getStationaryFortsTable(302, 228)
                15:44:58.331 [game.script] [always] getStationaryFortsTable(278, 224)
                15:44:58.331 [game.script] [always] getStationaryFortsTable(308, 230)
                15:44:58.331 [game.script] [always] getStationaryFortsTable(361, 195)
                15:44:58.331 [game.script] [always] getStationaryFortsTable(283, 238)
                15:44:58.331 [game.script] [always] getStationaryFortsTable(372, 214)
                15:44:58.331 [game.script] [always] getStationaryFortsTable(383, 224)
                15:44:58.331 [game.script] [always] getStationaryFortsTable(362, 230)
                15:44:58.331 [game.script] [always] getStationaryFortsTable(397, 198)
                15:44:58.332 [game.script] [always] getStationaryFortsTable(421, 194)
                15:44:58.332 [game.script] [always] getStationaryFortsTable(423, 215)
                15:44:58.332 [game.script] [always] getStationaryFortsTable(412, 249)
                15:44:58.332 [game.script] [always] getStationaryFortsTable(406, 238)
                15:44:58.332 [game.script] [always] getStationaryFortsTable(402, 217)
                15:44:58.332 [game.script] [always] getStationaryFortsTable(382, 277)
                15:44:58.332 [game.script] [always] getStationaryFortsTable(367, 272)
                15:44:58.332 [game.script] [always] getStationaryFortsTable(362, 289)
                15:44:58.332 [game.script] [always] getStationaryFortsTable(392, 310)
                15:44:58.332 [game.script] [always] getStationaryFortsTable(374, 326)
                15:44:58.332 [game.script] [always] getStationaryFortsTable(404, 323)
                15:44:58.332 [game.script] [always] getStationaryFortsTable(381, 300)
                15:44:58.332 [game.script] [always] getStationaryFortsTable(290, 270)
                15:44:58.332 [game.script] [always] getStationaryFortsTable(281, 262)
                15:44:58.332 [game.script] [always] getStationaryFortsTable(333, 313)
                15:44:58.332 [game.script] [always] getStationaryFortsTable(329, 338)
                15:44:58.333 [game.script] [always] getStationaryFortsTable(317, 343)
                15:44:58.333 [game.script] [always] getStationaryFortsTable(316, 321)
                15:44:58.333 [game.script] [always] getStationaryFortsTable(302, 331)
                15:44:58.333 [game.script] [always] getStationaryFortsTable(284, 303)
                15:44:58.333 [game.script] [always] getStationaryFortsTable(270, 283)
                15:44:58.333 [game.script] [always] getStationaryFortsTable(259, 264)
                15:44:58.333 [game.script] [always] getStationaryFortsTable(252, 273)
                15:44:58.333 [game.script] [always] getStationaryFortsTable(226, 256)
                15:44:58.333 [game.script] [always] getStationaryFortsTable(387, 102)
                15:44:58.333 [game.script] [always] getStationaryFortsTable(407, 97)
                15:44:58.333 [game.script] [always] getStationaryFortsTable(434, 128)
                15:44:58.333 [game.script] [always] getStationaryFortsTable(415, 105)
                15:44:58.333 [game.script] [always] getStationaryFortsTable(399, 137)
                15:44:58.333 [game.script] [always] getStationaryFortsTable(407, 26)
                15:44:58.333 [game.script] [always] getStationaryFortsTable(413, 23)
                15:44:58.333 [game.script] [always] getStationaryFortsTable(214, 35)
                15:44:58.333 [game.script] [always] getStationaryFortsTable(249, 11)
                15:44:58.334 [game.script] [always] getStationaryFortsTable(101, 261)
                15:44:58.334 [game.script] [always] getStationaryFortsTable(119, 305)
                15:44:58.334 [game.script] [always] getStationaryFortsTable(127, 310)
                15:44:58.334 [game.script] [always] getStationaryFortsTable(104, 316)
                15:44:58.334 [game.script] [always] getStationaryFortsTable(126, 296)
                15:44:58.334 [game.script] [always] getStationaryFortsTable(124, 314)
                15:44:58.334 [game.script] [always] getStationaryFortsTable(94, 306)
                15:44:58.334 [game.script] [always] getStationaryFortsTable(99, 314)
                15:44:58.346 [game.script] [always] --- onPreFactionTurnStart --- turks
                15:46:38.656 [game.script] [always] onButtonPressed: end_turn
                15:46:38.661 [game.script] [always] getAIarmies()
                15:46:39.173 [game.script] [always] --- onPreFactionTurnStart --- sicily
                15:46:39.601 [game.script] [always] --- onPreFactionTurnStart --- milan
                15:46:39.896 [game.script] [always] --- onPreFactionTurnStart --- papal_states
                15:46:40.310 [game.script] [always] --- onPreFactionTurnStart --- denmark
                15:46:40.664 [game.script] [always] --- onPreFactionTurnStart --- egypt
                15:46:41.576 [game.script] [always] --- onPreFactionTurnStart --- scotland
                15:46:41.866 [game.script] [always] --- onPreFactionTurnStart --- mongols
                15:46:42.138 [game.script] [always] --- onPreFactionTurnStart --- venice
                15:46:42.587 [game.script] [always] --- onPreFactionTurnStart --- france
                15:46:43.153 [game.script] [always] --- onPreFactionTurnStart --- hre
                15:46:44.179 [game.script] [always] --- onPreFactionTurnStart --- england
                15:46:44.377 [game.script] [always] --- onPreFactionTurnStart --- portugal
                15:46:44.567 [game.script] [always] --- onPreFactionTurnStart --- poland
                15:46:44.986 [game.script] [always] --- onPreFactionTurnStart --- byzantium
                15:46:45.709 [game.script] [always] --- onPreFactionTurnStart --- moors
                15:46:46.547 [game.script] [always] --- onPreFactionTurnStart --- russia
                15:46:47.333 [game.script] [always] --- onPreFactionTurnStart --- spain
                15:46:47.778 [game.script] [always] --- onPreFactionTurnStart --- hungary
                15:46:48.174 [game.script] [always] --- onPreFactionTurnStart --- aragon
                15:46:48.443 [game.script] [always] --- onPreFactionTurnStart --- lithuania
                15:46:48.732 [game.script] [always] --- onPreFactionTurnStart --- vladimir
                15:46:49.174 [game.script] [always] --- onPreFactionTurnStart --- kievan_rus
                15:46:49.388 [game.script] [always] --- onPreFactionTurnStart --- teutonic_order
                15:46:49.718 [game.script] [always] --- onPreFactionTurnStart --- norway
                15:46:50.074 [game.script] [always] --- onPreFactionTurnStart --- georgia
                15:46:50.293 [game.script] [always] --- onPreFactionTurnStart --- jerusalem
                15:46:50.477 [game.script] [always] --- onPreFactionTurnStart --- kwarezm
                15:46:50.592 [game.script] [always] --- onPreFactionTurnStart --- sweden
                15:46:50.944 [game.script] [always] --- onPreFactionTurnStart --- cumans
                15:46:51.479 [game.script] [always] --- onPreFactionTurnStart --- slave
                15:46:51.726 [game.script] [always] onAgentCreated(faction: slave, character: Bozydar, agentType: 9, sett: Toulouse)
                15:46:53.962 [game.script] [always] Номер хода - 1
                15:46:53.964 [game.script] [always] getAIarmies()
                15:46:54.014 [game.script] [always] royal_famaly_table_birth: Child - Arrichino Buvalelli, Parent - Rambertino Buvalelli, Faction - milan
                15:46:54.015 [game.script] [always] royal_famaly_table_birth: Child - Giano Buvalelli, Parent - Francesco Buvalelli, Faction - milan
                15:46:54.026 [game.script] [always] royal_famaly_table_birth: Child - Wernher von_Sachsen, Parent - Otton von_Sachsen, Faction - hre
                15:46:54.057 [game.script] [always] royal_famaly_table_birth: Child - Sokrates Tzimiskis, Parent - Vasileios Tzimiskis, Faction - byzantium
                15:46:54.074 [game.script] [always] royal_famaly_table_birth: Child - Clement de_Toulouse, Parent - Guillaume de_Toulouse, Faction - jerusalem
                15:46:54.123 [game.script] [always] --- onPreFactionTurnStart --- turks
                15:50:17.228 [game.script] [always] onCampaignMapLoaded
                15:51:55.671 [game.script] [always] onButtonPressed: end_turn
                15:51:55.680 [game.script] [always] getAIarmies()
                15:51:56.239 [game.script] [always] --- onPreFactionTurnStart --- sicily
                15:51:56.298 [game.script] [always] --- onGeneralAssaultsResidence AI --- Ae
                15:51:56.298 [game.script] [always] --- auto_win attacker AI - auto_win_AI - sicily ---
                15:51:56.570 [game.script] [always] --- onPostBattle AI --- Robert de_Normandie
                15:51:56.586 [game.script] [always] --- onGeneralCaptureSettlement: Ae, attacker sicily, settFaction slave ---
                15:51:56.717 [game.script] [always] --- onPreFactionTurnStart --- milan
                15:51:56.822 [game.script] [always] --- onGeneralAssaultsGeneral - milan Azolino Rossi vs slave Heinrich (null) ---
                15:51:56.884 [game.script] [always] --- onGeneralAssaultsGeneral - milan Azolino Rossi vs slave Heinrich (null) ---
                15:51:57.133 [game.script] [always] --- onPostBattle AI --- Azolino Rossi
                15:51:57.374 [game.script] [always] --- onPreFactionTurnStart --- papal_states
                15:51:57.446 [game.script] [always] --- onGeneralAssaultsResidence AI --- Spoleto
                15:51:57.446 [game.script] [always] --- auto_win attacker AI - auto_win_AI - papal_states ---
                15:51:57.702 [game.script] [always] --- onPostBattle AI --- Xystus Alexii
                15:51:57.717 [game.script] [always] --- onGeneralCaptureSettlement: Spoleto, attacker papal_states, settFaction slave ---
                15:51:57.961 [game.script] [always] --- onPreFactionTurnStart --- denmark
                15:51:58.047 [game.script] [always] --- onGeneralAssaultsResidence AI --- Slesvig
                15:51:58.047 [game.script] [always] --- auto_win attacker AI - auto_win_AI - denmark ---
                15:51:58.303 [game.script] [always] --- onPostBattle AI --- Birger Svendsen
                15:51:58.315 [game.script] [always] --- onGeneralCaptureSettlement: Slesvig, attacker denmark, settFaction slave ---
                15:51:58.622 [game.script] [always] --- onPreFactionTurnStart --- egypt
                15:51:59.565 [game.script] [always] --- onPreFactionTurnStart --- scotland
                15:51:59.802 [game.script] [always] --- onPreFactionTurnStart --- mongols
                15:51:59.927 [game.script] [always] --- onPreFactionTurnStart --- venice
                15:52:00.010 [game.script] [always] --- onGeneralAssaultsResidence AI --- Trento
                15:52:00.011 [game.script] [always] --- auto_win attacker AI - auto_win_AI - venice ---
                15:52:00.307 [game.script] [always] --- onPostBattle AI --- Barbus Selvo
                15:52:00.318 [game.script] [always] --- onGeneralCaptureSettlement: Trento, attacker venice, settFaction slave ---
                15:52:00.641 [game.script] [always] --- onPreFactionTurnStart --- france
                15:52:01.268 [game.script] [always] --- onPreFactionTurnStart --- hre
                15:52:02.118 [game.script] [always] --- onPreFactionTurnStart --- england
                15:52:02.373 [game.script] [always] random_name: england, england, Estrelda
                15:52:02.373 [game.script] [always] random_surname: england, england, Bardolf
                15:52:02.374 [game.script] [always] spawn_character england Estrelda Bardolf, princess, age 30, x 126, y 264
                15:52:02.393 [game.script] [always] --- onPreFactionTurnStart --- portugal
                15:52:02.673 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 88 179
                15:52:02.673 [game.script] [always] --- auto_win attacker AI - auto_win_AI - portugal ---
                15:52:02.933 [game.script] [always] --- onPostBattle AI --- Claudio de_Portugal
                15:52:03.168 [game.script] [always] --- onPreFactionTurnStart --- poland
                15:52:03.941 [game.script] [always] --- onPreFactionTurnStart --- byzantium
                15:52:03.941 [game.script] [always] byzantium money 2: 10000
                15:52:04.145 [game.script] [always] --- onGeneralAssaultsResidence AI --- Adrianople
                15:52:04.145 [game.script] [always] --- auto_win attacker AI - auto_win_AI - byzantium ---
                15:52:04.414 [game.script] [always] --- onPostBattle AI --- Areovindos Komnenos
                15:52:04.461 [game.script] [always] --- onGeneralCaptureSettlement: Adrianople, attacker byzantium, settFaction slave ---
                15:52:06.123 [game.script] [always] --- onPreFactionTurnStart --- moors
                15:52:06.775 [game.script] [always] --- onPreFactionTurnStart --- russia
                15:52:07.092 [game.script] [always] --- onGeneralAssaultsResidence AI --- Pereyaslav
                15:52:07.092 [game.script] [always] --- auto_win attacker AI - auto_win_AI - russia ---
                15:52:07.437 [game.script] [always] --- onPostBattle AI --- Domazhir Novgorodskii
                15:52:07.455 [game.script] [always] --- onGeneralCaptureSettlement: Pereyaslav, attacker russia, settFaction slave ---
                15:52:07.977 [game.script] [always] --- onPreFactionTurnStart --- spain
                15:52:08.215 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 33 186
                15:52:08.215 [game.script] [always] --- auto_win attacker AI - auto_win_AI - spain ---
                15:52:08.487 [game.script] [always] --- onPostBattle AI --- Francisco de_Segura
                15:52:08.604 [game.script] [always] --- onPreFactionTurnStart --- hungary
                15:52:08.958 [game.script] [always] --- onPreFactionTurnStart --- aragon
                15:52:09.137 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 102 151
                15:52:09.137 [game.script] [always] --- auto_win attacker AI - auto_win_AI - aragon ---
                15:52:09.406 [game.script] [always] --- onPostBattle AI --- Alvar Ramirez
                15:52:09.678 [game.script] [always] --- onPreFactionTurnStart --- lithuania
                15:52:09.877 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 204 267
                15:52:09.877 [game.script] [always] --- auto_win attacker AI - auto_win_AI - lithuania ---
                15:52:10.145 [game.script] [always] --- onPostBattle AI --- Wilczan
                15:52:10.343 [game.script] [always] --- onPreFactionTurnStart --- vladimir
                15:52:10.427 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 236 235
                15:52:10.428 [game.script] [always] --- auto_win attacker AI - auto_win_AI - vladimir ---
                15:52:10.696 [game.script] [always] --- onPostBattle AI --- Otto
                15:52:11.056 [game.script] [always] --- onPreFactionTurnStart --- kievan_rus
                15:52:12.055 [game.script] [always] random_name: kievan_rus, kievan_rus, Efdoxia
                15:52:12.055 [game.script] [always] random_surname: kievan_rus, kievan_rus, Sphrantzis
                15:52:12.056 [game.script] [always] spawn_character kievan_rus Efdoxia Sphrantzis, princess, age 29, x 286, y 148
                15:52:12.091 [game.script] [always] --- onPreFactionTurnStart --- teutonic_order
                15:52:12.153 [game.script] [always] --- onGeneralAssaultsResidence AI --- Genoa
                15:52:12.153 [game.script] [always] --- auto_win attacker AI - auto_win_AI - teutonic_order ---
                15:52:12.456 [game.script] [always] --- onPostBattle AI --- Catelano Della_Corte
                15:52:12.476 [game.script] [always] --- onGeneralCaptureSettlement: Genoa, attacker teutonic_order, settFaction slave ---
                15:52:12.739 [game.script] [always] --- onPreFactionTurnStart --- norway
                15:52:13.682 [game.script] [always] --- onPreFactionTurnStart --- georgia
                15:52:13.732 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 158 189
                15:52:13.732 [game.script] [always] --- auto_win attacker AI - auto_win_AI - georgia ---
                15:52:14.005 [game.script] [always] --- onPostBattle AI --- Benoit d_Alsace
                15:52:14.151 [game.script] [always] --- onPreFactionTurnStart --- jerusalem
                15:52:14.381 [game.script] [always] --- onPreFactionTurnStart --- kwarezm
                15:52:14.451 [game.script] [always] --- onPreFactionTurnStart --- sweden
                15:52:14.557 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 237 331
                15:52:14.557 [game.script] [always] --- auto_win attacker AI - auto_win_AI - sweden ---
                15:52:14.817 [game.script] [always] --- onPostBattle AI --- Olof Mikkelsen
                15:52:14.882 [game.script] [always] --- onPreFactionTurnStart --- cumans
                15:52:15.337 [game.script] [always] --- onPreFactionTurnStart --- slave
                15:52:15.681 [game.script] [always] --- onGeneralAssaultsGeneral - slave Captain Pamphronios vs kievan_rus Captain Gavriel ---
                15:52:15.968 [game.script] [always] --- onPostBattle AI --- Captain Gavriel
                15:52:16.013 [game.script] [always] --- onGeneralCaptureSettlement: Soli, attacker kievan_rus, settFaction slave ---
                15:52:16.162 [game.script] [always] --- onGeneralAssaultsGeneral - slave Captain Lisas vs kievan_rus Captain Kosmas ---
                15:52:16.458 [game.script] [always] --- onPostBattle AI --- Captain Kosmas
                15:52:16.459 [game.script] [always] --- onPostBattle AI --- Captain Lisas
                15:52:17.285 [game.script] [always] --- onGeneralAssaultsGeneral - slave Captain Vyacheneg vs byzantium Captain Loukas ---
                15:52:17.639 [game.script] [always] --- onPostBattle AI --- Captain Loukas
                15:52:17.640 [game.script] [always] --- onPostBattle AI --- Captain Vyacheneg
                15:52:17.930 [game.script] [always] Номер хода - 2
                15:52:17.932 [game.script] [always] getAIarmies()
                15:52:17.977 [game.script] [always] royal_famaly_table_birth: Child - Sigmund Bluetooth, Parent - Sweyn Bluetooth, Faction - denmark
                15:52:17.998 [game.script] [always] royal_famaly_table_birth: Child - Philip Capet, Parent - Robert Capet, Faction - france
                15:52:18.050 [game.script] [always] royal_famaly_table_birth: Child - Sawwar Omejyad, Parent - Hisham Omejyad, Faction - moors
                15:52:18.055 [game.script] [always] royal_famaly_table_birth: Child - Gostislav Svyatoslavich, Parent - Svyatoslav, Faction - russia
                15:52:18.067 [game.script] [always] royal_famaly_table_birth: Child - Efarestos Branislavlevich, Parent - Petrislav Branislavlevich, Faction - kievan_rus
                15:52:18.067 [game.script] [always] royal_famaly_table_birth: Child - Herakleionas ek_Argous, Parent - Photios ek_Argous, Faction - kievan_rus
                15:52:18.130 [game.script] [always] --- onPreFactionTurnStart --- turks
                15:52:55.494 [game.script] [always] --- onGeneralCaptureSettlement: Damiett, attacker turks, settFaction slave ---
                15:53:29.924 [game.script] [always] onButtonPressed: end_turn
                15:53:30.022 [game.script] [always] getAIarmies()
                15:53:30.598 [game.script] [always] --- onPreFactionTurnStart --- sicily
                15:53:31.021 [game.script] [always] random_name: sicily, sicily, Elizabeth
                15:53:31.021 [game.script] [always] random_surname: sicily, sicily, Ferguson
                15:53:31.023 [game.script] [always] spawn_character sicily Elizabeth Ferguson, princess, age 23, x 116, y 238
                15:53:31.027 [game.script] [always] --- onPreFactionTurnStart --- milan
                15:53:31.113 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 170 180
                15:53:31.113 [game.script] [always] --- auto_win attacker AI - auto_win_AI - milan ---
                15:53:31.374 [game.script] [always] --- onPostBattle AI --- Francesco Buvalelli
                15:53:31.668 [game.script] [always] random_name: milan, milan, Buona
                15:53:31.668 [game.script] [always] random_surname: milan, milan, de_Palenza
                15:53:31.669 [game.script] [always] spawn_character milan Buona de_Palenza, princess, age 28, x 177, y 184
                15:53:31.678 [game.script] [always] --- onPreFactionTurnStart --- papal_states
                15:53:31.873 [game.script] [always] random_name: papal_states, papal_states, Santesa
                15:53:31.873 [game.script] [always] random_surname: papal_states, papal_states, de_Turri
                15:53:31.874 [game.script] [always] spawn_character papal_states Santesa de_Turri, princess, age 25, x 199, y 141
                15:53:31.878 [game.script] [always] --- onPreFactionTurnStart --- denmark
                15:53:32.237 [game.script] [always] --- onPreFactionTurnStart --- egypt
                15:53:34.040 [game.script] [always] --- onPreFactionTurnStart --- scotland
                15:53:34.129 [game.script] [always] --- onGeneralAssaultsResidence AI --- Po
                15:53:34.129 [game.script] [always] --- auto_win attacker AI - auto_win_AI - scotland ---
                15:53:34.393 [game.script] [always] --- onPostBattle AI --- Gille_Calline mac_Feradaich
                15:53:34.404 [game.script] [always] --- onGeneralCaptureSettlement: Po, attacker scotland, settFaction slave ---
                15:53:34.463 [game.script] [always] --- onGeneralAssaultsResidence AI --- Edinburgh
                15:53:34.463 [game.script] [always] --- auto_win attacker AI - auto_win_AI - scotland ---
                15:53:34.734 [game.script] [always] --- onPostBattle AI --- Comgell mac_Donnchada
                15:53:34.763 [game.script] [always] --- onGeneralCaptureSettlement: Edinburgh, attacker scotland, settFaction slave ---
                15:53:34.960 [game.script] [always] --- onPreFactionTurnStart --- mongols
                15:53:35.029 [game.script] [always] --- onGeneralAssaultsResidence AI --- Braunschweig
                15:53:35.030 [game.script] [always] --- auto_win attacker AI - auto_win_AI - mongols ---
                15:53:35.287 [game.script] [always] --- onPostBattle AI --- Jochi Khan
                15:53:35.293 [game.script] [always] --- onGeneralCaptureSettlement: Braunschweig, attacker mongols, settFaction slave ---
                15:53:35.586 [game.script] [always] --- onPreFactionTurnStart --- venice
                15:53:35.808 [game.script] [always] random_name: venice, venice, Benvenuta
                15:53:35.809 [game.script] [always] random_surname: venice, venice, da_Ponte
                15:53:35.810 [game.script] [always] spawn_character venice Benvenuta da_Ponte, princess, age 16, x 202, y 180
                15:53:35.819 [game.script] [always] --- onPreFactionTurnStart --- france
                15:53:35.819 [game.script] [always] france money 1: 30746
                15:53:36.286 [game.script] [always] random_name: france, france, Emeline
                15:53:36.286 [game.script] [always] random_surname: france, france, de_Breze
                15:53:36.287 [game.script] [always] spawn_character france Emeline de_Breze, princess, age 29, x 134, y 232
                15:53:36.307 [game.script] [always] --- onPreFactionTurnStart --- hre
                15:53:36.307 [game.script] [always] hre money 2: 10000
                15:53:37.034 [game.script] [always] --- onPreFactionTurnStart --- england
                15:53:37.359 [game.script] [always] --- onPreFactionTurnStart --- portugal
                15:53:37.851 [game.script] [always] --- onPreFactionTurnStart --- poland
                15:53:38.920 [game.script] [always] random_name: poland, poland, Ludmila
                15:53:38.920 [game.script] [always] random_surname: poland, poland, Sieradzki
                15:53:38.921 [game.script] [always] spawn_character poland Ludmila Sieradzki, princess, age 30, x 259, y 230
                15:53:38.947 [game.script] [always] --- onPreFactionTurnStart --- byzantium
                15:53:38.947 [game.script] [always] byzantium money 2: 10000
                15:53:40.618 [game.script] [always] --- onPreFactionTurnStart --- moors
                15:53:41.365 [game.script] [always] random_name: moors, moors, Sama
                15:53:41.365 [game.script] [always] random_surname: moors, moors, ibn_Masarra
                15:53:41.366 [game.script] [always] spawn_character moors Sama ibn_Masarra, princess, age 22, x 48, y 131
                15:53:41.444 [game.script] [always] --- onPreFactionTurnStart --- russia
                15:53:42.080 [game.script] [always] random_name: russia, russia, Dobrogneva
                15:53:42.080 [game.script] [always] random_surname: russia, russia, Veprev
                15:53:42.082 [game.script] [always] spawn_character russia Dobrogneva Veprev, princess, age 29, x 332, y 237
                15:53:42.106 [game.script] [always] --- onPreFactionTurnStart --- spain
                15:53:42.604 [game.script] [always] random_name: spain, spain, Magdalena
                15:53:42.604 [game.script] [always] random_surname: spain, spain, de_Grijalba
                15:53:42.605 [game.script] [always] spawn_character spain Magdalena de_Grijalba, princess, age 17, x 57, y 183
                15:53:42.635 [game.script] [always] --- onPreFactionTurnStart --- hungary
                15:53:43.232 [game.script] [always] --- onPreFactionTurnStart --- aragon
                15:53:43.409 [game.script] [always] random_name: aragon, aragon, Clara
                15:53:43.409 [game.script] [always] random_surname: aragon, aragon, Trujillo
                15:53:43.410 [game.script] [always] spawn_character aragon Clara Trujillo, princess, age 28, x 113, y 151
                15:53:43.425 [game.script] [always] --- onPreFactionTurnStart --- lithuania
                15:53:43.916 [game.script] [always] --- onPreFactionTurnStart --- vladimir
                15:53:44.289 [game.script] [always] random_name: vladimir, vladimir, Wienczyslawa
                15:53:44.289 [game.script] [always] random_surname: vladimir, vladimir, z_Vrshovec
                15:53:44.290 [game.script] [always] spawn_character vladimir Wienczyslawa z_Vrshovec, princess, age 18, x 223, y 229
                15:53:44.303 [game.script] [always] --- onPreFactionTurnStart --- kievan_rus
                15:53:45.281 [game.script] [always] --- onPreFactionTurnStart --- teutonic_order
                15:53:45.505 [game.script] [always] random_name: teutonic_order, teutonic_order, Ghinga
                15:53:45.505 [game.script] [always] random_surname: teutonic_order, teutonic_order, de_Palenza
                15:53:45.506 [game.script] [always] spawn_character teutonic_order Ghinga de_Palenza, princess, age 26, x 185, y 161
                15:53:45.533 [game.script] [always] --- onPreFactionTurnStart --- norway
                15:53:45.578 [game.script] [always] --- onGeneralAssaultsResidence AI --- Oslo
                15:53:45.578 [game.script] [always] --- auto_win attacker AI - auto_win_AI - norway ---
                15:53:45.857 [game.script] [always] --- onPostBattle AI --- Erik Haakonsson
                15:53:45.872 [game.script] [always] --- onGeneralCaptureSettlement: Oslo, attacker norway, settFaction slave ---
                15:53:46.231 [game.script] [always] --- onPreFactionTurnStart --- georgia
                15:53:46.443 [game.script] [always] --- onPreFactionTurnStart --- jerusalem
                15:53:46.483 [game.script] [always] --- onGeneralAssaultsResidence AI --- Lektur
                15:53:46.484 [game.script] [always] --- auto_win attacker AI - auto_win_AI - jerusalem ---
                15:53:46.756 [game.script] [always] --- onPostBattle AI --- Pons de_Toulouse
                15:53:46.773 [game.script] [always] --- onGeneralCaptureSettlement: Lektur, attacker jerusalem, settFaction slave ---
                15:53:46.835 [game.script] [always] random_name: jerusalem, jerusalem, Mathilde
                15:53:46.835 [game.script] [always] random_surname: jerusalem, jerusalem, d_Aumale
                15:53:46.836 [game.script] [always] spawn_character jerusalem Mathilde d_Aumale, princess, age 27, x 115, y 177
                15:53:46.843 [game.script] [always] --- onPreFactionTurnStart --- kwarezm
                15:53:47.301 [game.script] [always] --- onPreFactionTurnStart --- sweden
                15:53:47.622 [game.script] [always] --- onPreFactionTurnStart --- cumans
                15:53:48.574 [game.script] [always] --- onPreFactionTurnStart --- slave
                15:53:49.943 [game.script] [always] Номер хода - 3
                15:53:49.945 [game.script] [always] getAIarmies()
                15:53:50.160 [game.script] [always] --- onPreFactionTurnStart --- turks
                15:54:32.931 [game.script] [always] onButtonPressed: end_turn
                15:54:33.019 [game.script] [always] getAIarmies()
                15:54:33.594 [game.script] [always] --- onPreFactionTurnStart --- sicily
                15:54:33.594 [game.script] [always] sicily money 2: 10000
                15:54:34.094 [game.script] [always] --- onPreFactionTurnStart --- milan
                15:54:34.094 [game.script] [always] milan money 1: 35688
                15:54:34.508 [game.script] [always] --- onPreFactionTurnStart --- papal_states
                15:54:34.616 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 203 135
                15:54:34.616 [game.script] [always] --- auto_win attacker AI - auto_win_AI - papal_states ---
                15:54:34.884 [game.script] [always] --- onPostBattle AI --- Honorius de_Giallo
                15:54:34.999 [game.script] [always] --- onPreFactionTurnStart --- denmark
                15:54:35.401 [game.script] [always] --- onPreFactionTurnStart --- egypt
                15:54:35.401 [game.script] [always] egypt money 2: 10000
                15:54:35.499 [game.script] [always] --- onGeneralAssaultsResidence AI --- Kerak
                15:54:35.500 [game.script] [always] --- auto_win attacker AI - auto_win_AI - egypt ---
                15:54:35.776 [game.script] [always] --- onPostBattle AI --- Captain Abul-Asshab
                15:54:35.786 [game.script] [always] --- onGeneralCaptureSettlement: Kerak, attacker egypt, settFaction slave ---
                15:54:37.597 [game.script] [always] --- onPreFactionTurnStart --- scotland
                15:54:37.979 [game.script] [always] random_name: scotland, scotland, Dearbhail
                15:54:37.980 [game.script] [always] random_surname: scotland, scotland, mac_Matadin
                15:54:37.981 [game.script] [always] spawn_character scotland Dearbhail mac_Matadin, princess, age 24, x 117, y 333
                15:54:38.006 [game.script] [always] --- onPreFactionTurnStart --- mongols
                15:54:38.033 [game.script] [always] change_battle_model heir: faction: scotland, name: Colban mac_Chuilen, modelName: viking_princ
                15:54:38.208 [game.script] [always] --- onPreFactionTurnStart --- venice
                15:54:38.319 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 198 183
                15:54:38.319 [game.script] [always] --- auto_win attacker AI - auto_win_AI - venice ---
                15:54:38.590 [game.script] [always] --- onPostBattle AI --- Leonardo da_Corfu
                15:54:38.751 [game.script] [always] --- onPreFactionTurnStart --- france
                15:54:38.751 [game.script] [always] france money 2: 10000
                15:54:39.429 [game.script] [always] --- onPreFactionTurnStart --- hre
                15:54:39.429 [game.script] [always] hre money 2: 10000
                15:54:40.319 [game.script] [always] --- onPreFactionTurnStart --- england
                15:54:40.452 [game.script] [always] --- onGeneralAssaultsResidence AI --- Exeter
                15:54:40.453 [game.script] [always] --- auto_win attacker AI - auto_win_AI - england ---
                15:54:40.756 [game.script] [always] --- onPostBattle AI --- Thomas Hepburn
                15:54:40.768 [game.script] [always] --- onGeneralCaptureSettlement: Exeter, attacker england, settFaction slave ---
                15:54:40.893 [game.script] [always] --- onGeneralCaptureSettlement: Yerevan, attacker england, settFaction slave ---
                15:54:41.179 [game.script] [always] --- onPreFactionTurnStart --- portugal
                15:54:41.650 [game.script] [always] random_name: portugal, portugal, Clara
                15:54:41.651 [game.script] [always] random_surname: portugal, portugal, de_Alter
                15:54:41.652 [game.script] [always] spawn_character portugal Clara de_Alter, princess, age 22, x 87, y 172
                15:54:41.668 [game.script] [always] --- onPreFactionTurnStart --- poland
                15:54:41.668 [game.script] [always] poland money 1: 36604
                15:54:42.027 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 278 224
                15:54:42.027 [game.script] [always] --- auto_win attacker AI - auto_win_AI - poland ---
                15:54:42.295 [game.script] [always] --- onPostBattle AI --- Dobromir Piast
                15:54:42.323 [game.script] [always] --- onGeneralAssaultsResidence AI --- Wroclaw
                15:54:42.323 [game.script] [always] --- auto_win attacker AI - auto_win_AI - poland ---
                15:54:42.608 [game.script] [always] --- onPostBattle AI --- Sedzimir z_Garbowa
                15:54:42.625 [game.script] [always] --- onGeneralCaptureSettlement: Wroclaw, attacker poland, settFaction slave ---
                15:54:43.213 [game.script] [always] --- onPreFactionTurnStart --- byzantium
                15:54:43.213 [game.script] [always] byzantium money 2: 10000
                15:54:43.628 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 303 130
                15:54:43.628 [game.script] [always] --- auto_win attacker AI - auto_win_AI - byzantium ---
                15:54:43.904 [game.script] [always] --- onPostBattle AI --- Vasileios Tzimiskis
                15:54:44.047 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 361 195
                15:54:44.047 [game.script] [always] --- auto_win attacker AI - auto_win_AI - byzantium ---
                15:54:44.318 [game.script] [always] --- onPostBattle AI --- Captain Ieronymos
                15:54:45.643 [game.script] [always] --- onPreFactionTurnStart --- moors
                15:54:45.644 [game.script] [always] moors money 1: 30565
                15:54:46.275 [game.script] [always] --- onPreFactionTurnStart --- russia
                15:54:46.275 [game.script] [always] russia money 2: 10000
                15:54:46.628 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 333 313
                15:54:46.628 [game.script] [always] --- auto_win attacker AI - auto_win_AI - russia ---
                15:54:46.903 [game.script] [always] --- onPostBattle AI --- Sbyslav Morozov
                15:54:47.878 [game.script] [always] --- onPreFactionTurnStart --- spain
                15:54:47.985 [game.script] [always] --- onGeneralAssaultsResidence AI --- Oporto
                15:54:47.985 [game.script] [always] --- auto_win attacker AI - auto_win_AI - spain ---
                15:54:48.267 [game.script] [always] --- onPostBattle AI --- Francisco de_Segura
                15:54:48.276 [game.script] [always] --- onGeneralCaptureSettlement: Oporto, attacker spain, settFaction slave ---
                15:54:48.372 [game.script] [always] --- onGeneralAssaultsResidence AI --- Burgos
                15:54:48.372 [game.script] [always] --- auto_win attacker AI - auto_win_AI - spain ---
                15:54:48.655 [game.script] [always] --- onPostBattle AI --- Enrique de_Castilla
                15:54:48.668 [game.script] [always] --- onGeneralCaptureSettlement: Burgos, attacker spain, settFaction slave ---
                15:54:49.148 [game.script] [always] --- onPreFactionTurnStart --- hungary
                15:54:49.487 [game.script] [always] --- onPreFactionTurnStart --- aragon
                15:54:49.487 [game.script] [always] aragon money 1: 39798
                15:54:49.932 [game.script] [always] --- onPreFactionTurnStart --- lithuania
                15:54:50.187 [game.script] [always] --- onPreFactionTurnStart --- vladimir
                15:54:50.772 [game.script] [always] --- onPreFactionTurnStart --- kievan_rus
                15:54:50.772 [game.script] [always] kievan_rus money 1: 35836
                15:54:50.897 [game.script] [always] --- onGeneralAssaultsResidence AI --- Targoviste
                15:54:50.897 [game.script] [always] --- auto_win attacker AI - auto_win_AI - kievan_rus ---
                15:54:51.226 [game.script] [always] --- onPostBattle AI --- Radoslav
                15:54:51.246 [game.script] [always] --- onGeneralCaptureSettlement: Targoviste, attacker kievan_rus, settFaction slave ---
                15:54:51.651 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 270 167
                15:54:51.651 [game.script] [always] --- auto_win attacker AI - auto_win_AI - kievan_rus ---
                15:54:51.926 [game.script] [always] --- onPostBattle AI --- Photios ek_Argous
                15:54:52.266 [game.script] [always] --- onPreFactionTurnStart --- teutonic_order
                15:54:52.491 [game.script] [always] --- onPreFactionTurnStart --- norway
                15:54:52.541 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 223 336
                15:54:52.541 [game.script] [always] --- auto_win attacker AI - auto_win_AI - norway ---
                15:54:52.813 [game.script] [always] --- onPostBattle AI --- Sigurd Halvdansson
                15:54:53.188 [game.script] [always] --- onPreFactionTurnStart --- georgia
                15:54:53.262 [game.script] [always] random_name: georgia, georgia, Irmengarda
                15:54:53.262 [game.script] [always] random_surname: georgia, georgia, Sorel
                15:54:53.264 [game.script] [always] spawn_character georgia Irmengarda Sorel, princess, age 16, x 146, y 191
                15:54:53.272 [game.script] [always] --- onPreFactionTurnStart --- jerusalem
                15:54:53.488 [game.script] [always] --- onPreFactionTurnStart --- kwarezm
                15:54:53.634 [game.script] [always] --- onPreFactionTurnStart --- sweden
                15:54:53.876 [game.script] [always] random_name: sweden, sweden, Ingegerd
                15:54:53.876 [game.script] [always] random_surname: sweden, sweden, Esbensen
                15:54:53.878 [game.script] [always] spawn_character sweden Ingegerd Esbensen, princess, age 18, x 246, y 338
                15:54:53.919 [game.script] [always] --- onPreFactionTurnStart --- cumans
                15:54:54.843 [game.script] [always] --- onPreFactionTurnStart --- slave
                15:54:55.733 [game.script] [always] --- onGeneralAssaultsGeneral - slave Captain Pero vs portugal Captain Hugo ---
                15:54:56.009 [game.script] [always] --- onPostBattle AI --- Captain Hugo
                15:54:56.227 [game.script] [always] Номер хода - 4
                15:54:56.229 [game.script] [always] getAIarmies()
                15:54:56.535 [game.script] [always] --- onPreFactionTurnStart --- turks
                15:55:41.725 [game.script] [always] onButtonPressed: end_turn
                15:55:41.829 [game.script] [always] getAIarmies()
                15:55:42.405 [game.script] [always] --- onPreFactionTurnStart --- sicily
                15:55:42.405 [game.script] [always] sicily money 2: 10000
                15:55:42.871 [game.script] [always] --- onPreFactionTurnStart --- milan
                15:55:42.871 [game.script] [always] milan money 2: 10000
                15:55:42.975 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 168 183
                15:55:42.975 [game.script] [always] --- auto_win attacker AI - auto_win_AI - milan ---
                15:55:43.244 [game.script] [always] --- onPostBattle AI --- Francesco Buvalelli
                15:55:43.569 [game.script] [always] --- onPreFactionTurnStart --- papal_states
                15:55:43.839 [game.script] [always] --- onPreFactionTurnStart --- denmark
                15:55:43.839 [game.script] [always] denmark money 1: 28289
                15:55:43.878 [game.script] [always] --- onGeneralAssaultsResidence AI --- Libice
                15:55:44.146 [game.script] [always] --- onPostBattle AI --- Peder af_Aarhus
                15:55:44.147 [game.script] [always] --- onPostBattle AI --- Pribignev (null)
                15:55:44.419 [game.script] [always] --- onPreFactionTurnStart --- egypt
                15:55:44.419 [game.script] [always] egypt money 2: 10000
                15:55:44.637 [game.script] [always] --- onGeneralAssaultsResidence AI --- Benghazi
                15:55:44.637 [game.script] [always] --- auto_win attacker AI - auto_win_AI - egypt ---
                15:55:44.970 [game.script] [always] --- onPostBattle AI --- Al-Musta_li al-Fatimiyyun
                15:55:44.982 [game.script] [always] --- onGeneralCaptureSettlement: Benghazi, attacker egypt, settFaction slave ---
                15:55:46.895 [game.script] [always] --- onPreFactionTurnStart --- scotland
                15:55:47.586 [game.script] [always] --- onPreFactionTurnStart --- mongols
                15:55:47.616 [game.script] [always] --- onGeneralAssaultsResidence AI --- Astrakhan
                15:55:47.616 [game.script] [always] --- auto_win attacker AI - auto_win_AI - mongols ---
                15:55:47.922 [game.script] [always] --- onPostBattle AI --- Batu of_Annam
                15:55:47.940 [game.script] [always] --- onGeneralCaptureSettlement: Astrakhan, attacker mongols, settFaction slave ---
                15:55:48.194 [game.script] [always] --- onPreFactionTurnStart --- venice
                15:55:48.375 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 195 191
                15:55:48.375 [game.script] [always] --- auto_win attacker AI - auto_win_AI - venice ---
                15:55:48.674 [game.script] [always] --- onPostBattle AI --- Cristofalo da_Bassano
                15:55:48.996 [game.script] [always] --- onPreFactionTurnStart --- france
                15:55:48.996 [game.script] [always] france money 2: 10000
                15:55:49.214 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 137 201
                15:55:49.214 [game.script] [always] --- auto_win attacker AI - auto_win_AI - france ---
                15:55:49.528 [game.script] [always] --- onPostBattle AI --- Captain Pons
                15:55:50.201 [game.script] [always] --- onPreFactionTurnStart --- hre
                15:55:50.201 [game.script] [always] hre money 2: 10000
                15:55:51.256 [game.script] [always] random_name: hre, hre, Brunhild
                15:55:51.257 [game.script] [always] random_surname: hre, hre, Zwingli
                15:55:51.258 [game.script] [always] spawn_character hre Brunhild Zwingli, princess, age 19, x 182, y 236
                15:55:51.293 [game.script] [always] --- onPreFactionTurnStart --- england
                15:55:51.604 [game.script] [always] --- onPreFactionTurnStart --- portugal
                15:55:51.604 [game.script] [always] portugal money 2: 10000
                15:55:52.058 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 91 160
                15:55:52.058 [game.script] [always] --- auto_win attacker AI - auto_win_AI - portugal ---
                15:55:52.354 [game.script] [always] --- onPostBattle AI --- Paulo Navarro
                15:55:52.617 [game.script] [always] --- onPreFactionTurnStart --- poland
                15:55:52.617 [game.script] [always] poland money 1: 28923
                15:55:53.663 [game.script] [always] --- onPreFactionTurnStart --- byzantium
                15:55:53.663 [game.script] [always] byzantium money 2: 10000
                15:55:55.897 [game.script] [always] --- onPreFactionTurnStart --- moors
                15:55:55.897 [game.script] [always] moors money 2: 10000
                15:55:56.321 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 35 109
                15:55:56.321 [game.script] [always] --- auto_win attacker AI - auto_win_AI - moors ---
                15:55:56.606 [game.script] [always] --- onPostBattle AI --- Ja_far Omejyad
                15:55:56.870 [game.script] [always] --- onGeneralAssaultsGeneral - moors Ayyub al_Andalusi vs slave Captain Blasco ---
                15:55:57.084 [game.script] [always] TC_INVASION - diplomatic_stance moors spain war
                15:55:57.783 [game.script] [always] --- onPreFactionTurnStart --- russia
                15:55:57.783 [game.script] [always] russia money 2: 10000
                15:55:58.930 [game.script] [always] --- onPreFactionTurnStart --- spain
                15:55:58.930 [game.script] [always] spain money 2: 10000
                15:55:59.399 [game.script] [always] --- onPreFactionTurnStart --- hungary
                15:55:59.399 [game.script] [always] hungary money 2: 10000
                15:55:59.575 [game.script] [always] --- onPreFactionTurnStart --- aragon
                15:55:59.576 [game.script] [always] aragon money 1: 26117
                15:55:59.669 [game.script] [always] --- onGeneralAssaultsResidence AI --- Tbilisi
                15:55:59.670 [game.script] [always] --- auto_win attacker AI - auto_win_AI - aragon ---
                15:55:59.948 [game.script] [always] --- onPostBattle AI --- Alvar Ramirez
                15:55:59.960 [game.script] [always] --- onGeneralCaptureSettlement: Tbilisi, attacker aragon, settFaction slave ---
                15:56:00.214 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 96 143
                15:56:00.214 [game.script] [always] --- auto_win attacker AI - auto_win_AI - aragon ---
                15:56:00.498 [game.script] [always] --- onPostBattle AI --- Remon Barrell
                15:56:00.779 [game.script] [always] --- onPreFactionTurnStart --- lithuania
                15:56:00.779 [game.script] [always] lithuania money 1: 32200
                15:56:01.273 [game.script] [always] --- onPreFactionTurnStart --- vladimir
                15:56:01.273 [game.script] [always] vladimir money 2: 10000
                15:56:01.823 [game.script] [always] --- onPreFactionTurnStart --- kievan_rus
                15:56:01.882 [game.script] [always] --- onGeneralAssaultsResidence AI --- Belgrade
                15:56:01.882 [game.script] [always] --- auto_win attacker AI - auto_win_AI - kievan_rus ---
                15:56:02.158 [game.script] [always] --- onPostBattle AI --- Photios ek_Argous
                15:56:02.178 [game.script] [always] --- onGeneralCaptureSettlement: Belgrade, attacker kievan_rus, settFaction slave ---
                15:56:02.545 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 267 156
                15:56:02.545 [game.script] [always] --- auto_win attacker AI - auto_win_AI - kievan_rus ---
                15:56:02.818 [game.script] [always] --- onPostBattle AI --- Captain Neon
                15:56:03.425 [game.script] [always] --- onPreFactionTurnStart --- teutonic_order
                15:56:03.557 [game.script] [always] --- onPreFactionTurnStart --- norway
                15:56:04.074 [game.script] [always] --- onPreFactionTurnStart --- georgia
                15:56:04.074 [game.script] [always] georgia money 2: 10000
                15:56:04.493 [game.script] [always] --- onPreFactionTurnStart --- jerusalem
                15:56:04.494 [game.script] [always] jerusalem money 2: 10000
                15:56:04.754 [game.script] [always] --- onPreFactionTurnStart --- kwarezm
                15:56:04.754 [game.script] [always] kwarezm money 1: 34672
                15:56:05.025 [game.script] [always] --- onPreFactionTurnStart --- sweden
                15:56:05.025 [game.script] [always] sweden money 1: 32770
                15:56:05.059 [game.script] [always] --- onGeneralAssaultsResidence AI --- Kalmar
                15:56:05.059 [game.script] [always] --- auto_win attacker AI - auto_win_AI - sweden ---
                15:56:05.354 [game.script] [always] --- onPostBattle AI --- Ragnvald Ulfsen
                15:56:05.364 [game.script] [always] --- onGeneralCaptureSettlement: Kalmar, attacker sweden, settFaction slave ---
                15:56:05.640 [game.script] [always] --- onGeneralAssaultsGeneral - sweden Sigismund Eriksson vs norway Sigurd Halvdansson ---
                15:56:05.926 [game.script] [always] --- onPostBattle AI --- Sigurd Halvdansson
                15:56:05.926 [game.script] [always] --- onPostBattle AI --- Sigismund Eriksson
                15:56:06.464 [game.script] [always] --- onPreFactionTurnStart --- cumans
                15:56:07.398 [game.script] [always] --- onPreFactionTurnStart --- slave
                15:56:08.153 [game.script] [always] --- onGeneralAssaultsGeneral - slave Captain Msciwoj vs turks Aribert (null) ---
                15:56:08.154 [game.script] [always] --- playerAttacked - Riga
                15:56:08.154 [game.script] [always] --- addGarCharUnit ---
                15:56:08.154 [game.script] [always] setTiles - Aribert (null), coords - 288, 303, weather: clear arid, afternoon
                15:56:08.186 [game.script] [always] --- onPreBattlePanelOpen - slave ---
                15:56:26.070 [game.script] [always] --- onPreBattlePanelOpen - slave ---
                15:56:31.181 [game.script] [always] --- onPreBattlePanelOpen - slave ---
                15:56:32.184 [game.script] [always] --- onPreBattlePanelOpen - slave ---
                15:56:33.320 [game.script] [always] --- onPreBattlePanelOpen - slave ---
                15:56:45.625 [data.invalid] [error] BATTLE_MAP_AREAS unhandled situation : See Charlie

                16:04:14.956 [game.script] [always] onCampaignMapLoaded
                16:04:27.819 [game.script] [always] --- onPostBattle Player --- Aribert (null)
                16:04:27.824 [game.script] [always] --- GarrisonKill - slave, 'G Europe' ---
                16:04:27.824 [game.script] [always] --- GarrisonKill - slave, 'G Europe' ---
                16:04:28.029 [game.script] [always] --- onGeneralCaptureSettlement: Riga, attacker turks, settFaction slave ---
                16:04:35.656 [game.script] [always] Номер хода - 5
                16:04:35.658 [game.script] [always] getAIarmies()
                16:04:36.234 [game.script] [always] --- onPreFactionTurnStart --- turks
                16:05:56.374 [game.script] [always] onButtonPressed: end_turn
                16:05:56.485 [game.script] [always] getAIarmies()
                16:05:57.063 [game.script] [always] --- onPreFactionTurnStart --- sicily
                16:05:57.063 [game.script] [always] sicily money 2: 10000
                16:05:57.269 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 134 252
                16:05:57.269 [game.script] [always] --- auto_win attacker AI - auto_win_AI - sicily ---
                16:05:57.562 [game.script] [always] --- onPostBattle AI --- Etelred
                16:05:57.870 [game.script] [always] --- onPreFactionTurnStart --- milan
                16:05:57.870 [game.script] [always] milan money 2: 10000
                16:05:57.994 [game.script] [always] --- onGeneralAssaultsResidence AI --- Turin
                16:05:57.994 [game.script] [always] --- auto_win attacker AI - auto_win_AI - milan ---
                16:05:58.352 [game.script] [always] --- onPostBattle AI --- Francesco Buvalelli
                16:05:58.362 [game.script] [always] --- onGeneralCaptureSettlement: Turin, attacker milan, settFaction slave ---
                16:05:58.608 [game.script] [always] --- onPreFactionTurnStart --- papal_states
                16:05:58.608 [game.script] [always] papal_states money 1: 35354
                16:05:58.752 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 203 155
                16:05:58.752 [game.script] [always] --- auto_win attacker AI - auto_win_AI - papal_states ---
                16:05:59.027 [game.script] [always] --- onPostBattle AI --- Honorius de_Giallo
                16:05:59.151 [game.script] [always] --- onPreFactionTurnStart --- denmark
                16:05:59.151 [game.script] [always] denmark money 1: 32309
                16:05:59.381 [game.script] [always] --- onPreFactionTurnStart --- egypt
                16:05:59.381 [game.script] [always] egypt money 2: 10000
                16:05:59.465 [game.script] [always] --- onGeneralAssaultsResidence AI --- Aleppo
                16:05:59.465 [game.script] [always] --- auto_win attacker AI - auto_win_AI - egypt ---
                16:05:59.736 [game.script] [always] --- onPostBattle AI --- Captain Abul-Hawari
                16:05:59.745 [game.script] [always] --- onGeneralCaptureSettlement: Aleppo, attacker egypt, settFaction slave ---
                16:06:01.044 [game.script] [always] --- onPreFactionTurnStart --- scotland
                16:06:01.584 [game.script] [always] --- onPreFactionTurnStart --- mongols
                16:06:01.719 [game.script] [always] random_name: mongols, mongols, Chichak
                16:06:01.719 [game.script] [always] random_surname: mongols, mongols, of_the_Jirgin
                16:06:01.720 [game.script] [always] spawn_character mongols Chichak of_the_Jirgin, princess, age 27, x 73, y 287
                16:06:01.731 [game.script] [always] --- onPreFactionTurnStart --- venice
                16:06:02.118 [game.script] [always] --- onPreFactionTurnStart --- france
                16:06:02.119 [game.script] [always] france money 2: 10000
                16:06:02.738 [game.script] [always] --- onPreFactionTurnStart --- hre
                16:06:02.738 [game.script] [always] hre money 2: 10000
                16:06:03.300 [game.script] [always] --- onPreFactionTurnStart --- england
                16:06:03.300 [game.script] [always] england money 2: 10000
                16:06:03.511 [game.script] [always] --- onGeneralAssaultsResidence AI --- York
                16:06:03.511 [game.script] [always] --- auto_win attacker AI - auto_win_AI - england ---
                16:06:03.793 [game.script] [always] --- onPostBattle AI --- David Astley
                16:06:03.803 [game.script] [always] --- onGeneralCaptureSettlement: York, attacker england, settFaction slave ---
                16:06:04.126 [game.script] [always] --- onPreFactionTurnStart --- portugal
                16:06:04.126 [game.script] [always] portugal money 2: 10000
                16:06:04.265 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 94 183
                16:06:04.265 [game.script] [always] --- auto_win attacker AI - auto_win_AI - portugal ---
                16:06:04.541 [game.script] [always] --- onPostBattle AI --- Baltazar Freire
                16:06:04.562 [game.script] [always] --- onGeneralAssaultsResidence AI --- Zaragoza
                16:06:04.562 [game.script] [always] --- auto_win attacker AI - auto_win_AI - portugal ---
                16:06:04.836 [game.script] [always] --- onPostBattle AI --- Paulo Navarro
                16:06:04.850 [game.script] [always] --- onGeneralCaptureSettlement: Zaragoza, attacker portugal, settFaction slave ---
                16:06:05.135 [game.script] [always] --- onPreFactionTurnStart --- poland
                16:06:05.135 [game.script] [always] poland money 2: 10000
                16:06:06.318 [game.script] [always] --- onPreFactionTurnStart --- byzantium
                16:06:06.318 [game.script] [always] byzantium money 2: 10000
                16:06:06.495 [game.script] [always] --- onGeneralAssaultsResidence AI --- Caesarea
                16:06:06.495 [game.script] [always] --- auto_win attacker AI - auto_win_AI - byzantium ---
                16:06:06.780 [game.script] [always] --- onPostBattle AI --- Captain Theodoros
                16:06:06.817 [game.script] [always] --- onGeneralCaptureSettlement: Caesarea, attacker byzantium, settFaction slave ---
                16:06:06.928 [game.script] [always] --- onGeneralAssaultsResidence AI --- Cambrai
                16:06:06.928 [game.script] [always] --- auto_win attacker AI - auto_win_AI - byzantium ---
                16:06:07.208 [game.script] [always] --- onPostBattle AI --- Captain Artemios
                16:06:07.218 [game.script] [always] --- onGeneralCaptureSettlement: Cambrai, attacker byzantium, settFaction slave ---
                16:06:08.939 [game.script] [always] --- onGeneralCaptureSettlement: Iraklion, attacker slave, settFaction byzantium ---
                16:06:09.095 [game.script] [always] --- onPreFactionTurnStart --- moors
                16:06:09.095 [game.script] [always] moors money 2: 10000
                16:06:09.396 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 26 97
                16:06:09.396 [game.script] [always] --- auto_win attacker AI - auto_win_AI - moors ---
                16:06:09.683 [game.script] [always] --- onPostBattle AI --- Ja_far Omejyad
                16:06:09.932 [game.script] [always] --- onGeneralAssaultsGeneral - slave Captain Jabir vs moors Captain Tariq ---
                16:06:10.206 [game.script] [always] --- onPostBattle AI --- Captain Tariq
                16:06:10.206 [game.script] [always] --- onPostBattle AI --- Captain Jabir
                16:06:10.873 [game.script] [always] --- onPreFactionTurnStart --- russia
                16:06:10.873 [game.script] [always] russia money 2: 10000
                16:06:11.274 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 308 230
                16:06:11.274 [game.script] [always] --- auto_win attacker AI - auto_win_AI - russia ---
                16:06:11.552 [game.script] [always] --- onPostBattle AI --- Zhironeg Peshko
                16:06:11.584 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 362 230
                16:06:11.584 [game.script] [always] --- auto_win attacker AI - auto_win_AI - russia ---
                16:06:11.862 [game.script] [always] --- onPostBattle AI --- Captain Ryurik
                16:06:12.720 [game.script] [always] --- onPreFactionTurnStart --- spain
                16:06:12.721 [game.script] [always] spain money 2: 10000
                16:06:13.206 [game.script] [always] --- onPreFactionTurnStart --- hungary
                16:06:13.207 [game.script] [always] hungary money 2: 10000
                16:06:13.452 [game.script] [always] --- onPreFactionTurnStart --- aragon
                16:06:13.452 [game.script] [always] aragon money 2: 10000
                16:06:13.584 [game.script] [always] --- onGeneralAssaultsResidence AI --- Valencia
                16:06:13.584 [game.script] [always] --- auto_win attacker AI - auto_win_AI - aragon ---
                16:06:13.872 [game.script] [always] --- onPostBattle AI --- Remon Barrell
                16:06:13.882 [game.script] [always] --- onGeneralCaptureSettlement: Valencia, attacker aragon, settFaction slave ---
                16:06:14.611 [game.script] [always] --- onPreFactionTurnStart --- lithuania
                16:06:14.611 [game.script] [always] lithuania money 1: 33353
                16:06:14.794 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 215 257
                16:06:14.794 [game.script] [always] --- auto_win attacker AI - auto_win_AI - lithuania ---
                16:06:15.078 [game.script] [always] --- onPostBattle AI --- Anatrog
                16:06:15.631 [game.script] [always] random_name: lithuania, lithuania, Sjegniewa
                16:06:15.631 [game.script] [always] random_surname: lithuania, lithuania, of_Plune
                16:06:15.633 [game.script] [always] spawn_character lithuania Sjegniewa of_Plune, princess, age 21, x 200, y 274
                16:06:15.642 [game.script] [always] --- onPreFactionTurnStart --- vladimir
                16:06:15.642 [game.script] [always] vladimir money 2: 10000
                16:06:15.750 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 214 243
                16:06:15.750 [game.script] [always] --- auto_win attacker AI - auto_win_AI - vladimir ---
                16:06:16.031 [game.script] [always] --- onPostBattle AI --- Otto
                16:06:16.080 [game.script] [always] --- onGeneralAssaultsResidence AI --- Nuremburg
                16:06:16.080 [game.script] [always] --- auto_win attacker AI - auto_win_AI - vladimir ---
                16:06:16.358 [game.script] [always] --- onPostBattle AI --- Malomir Bninski
                16:06:16.377 [game.script] [always] --- onGeneralCaptureSettlement: Nuremburg, attacker vladimir, settFaction slave ---
                16:06:16.798 [game.script] [always] --- onPreFactionTurnStart --- kievan_rus
                16:06:16.798 [game.script] [always] kievan_rus money 2: 10000
                16:06:17.780 [game.script] [always] --- onPreFactionTurnStart --- teutonic_order
                16:06:17.889 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 191 148
                16:06:17.889 [game.script] [always] --- auto_win attacker AI - auto_win_AI - teutonic_order ---
                16:06:18.172 [game.script] [always] --- onPostBattle AI --- Vaggio Bossi
                16:06:18.316 [game.script] [always] --- onPreFactionTurnStart --- norway
                16:06:18.316 [game.script] [always] norway money 1: 34102
                16:06:18.866 [game.script] [always] --- onPreFactionTurnStart --- georgia
                16:06:18.866 [game.script] [always] georgia money 2: 10000
                16:06:19.012 [game.script] [always] --- onPreFactionTurnStart --- jerusalem
                16:06:19.012 [game.script] [always] jerusalem money 2: 10000
                16:06:19.255 [game.script] [always] --- onPreFactionTurnStart --- kwarezm
                16:06:19.255 [game.script] [always] kwarezm money 1: 36217
                16:06:19.325 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 169 61
                16:06:19.325 [game.script] [always] --- auto_win attacker AI - auto_win_AI - kwarezm ---
                16:06:19.619 [game.script] [always] --- onPostBattle AI --- Quraysh al-Hashimi
                16:06:19.748 [game.script] [always] --- onPreFactionTurnStart --- sweden
                16:06:19.748 [game.script] [always] sweden money 2: 10000
                16:06:20.091 [game.script] [always] --- onPreFactionTurnStart --- cumans
                16:06:20.642 [game.script] [always] --- onGeneralAssaultsGeneral - cumans Daghan of_Uighur vs byzantium Captain Kourtikios ---
                16:06:20.967 [game.script] [always] --- onPreFactionTurnStart --- slave
                16:06:21.762 [game.script] [always] --- onGeneralAssaultsGeneral - slave Captain Diego vs spain Alvar del_Almendral ---
                16:06:22.081 [game.script] [always] --- onPostBattle AI --- Alvar del_Almendral
                16:06:22.381 [game.script] [always] Номер хода - 6
                16:06:22.384 [game.script] [always] getAIarmies()
                16:06:22.887 [game.script] [always] royal_famaly_table_birth: Child - Bogwiedz, Parent - Sederik (null), Faction - lithuania
                16:06:22.977 [game.script] [always] royal_famaly_table_birth: Child - Abul-Zinad al-Ra_is, Parent - Abu_Ubaydah al-Ra_is, Faction - kwarezm
                16:06:23.171 [game.script] [always] --- onPreFactionTurnStart --- turks
                16:07:26.623 [game.script] [always] onButtonPressed: end_turn
                16:07:26.725 [game.script] [always] getAIarmies()
                16:07:27.322 [game.script] [always] onAgentCreated(faction: turks, character: Drogomysl of_Reric, agentType: 5, sett: Oleshe)
                16:07:27.323 [game.script] [always] --- onPreFactionTurnStart --- sicily
                16:07:27.323 [game.script] [always] sicily money 2: 10000
                16:07:27.589 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 138 245
                16:07:27.589 [game.script] [always] --- auto_win attacker AI - auto_win_AI - sicily ---
                16:07:27.889 [game.script] [always] --- onPostBattle AI --- Etelred
                16:07:28.314 [game.script] [always] --- onPreFactionTurnStart --- milan
                16:07:28.314 [game.script] [always] milan money 2: 10000
                16:07:28.534 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 186 196
                16:07:28.534 [game.script] [always] --- auto_win attacker AI - auto_win_AI - milan ---
                16:07:28.798 [game.script] [always] --- onPostBattle AI --- Giuliano Pedemonte
                16:07:29.297 [game.script] [always] --- onPreFactionTurnStart --- papal_states
                16:07:29.556 [game.script] [always] --- onPreFactionTurnStart --- denmark
                16:07:29.764 [game.script] [always] --- onPreFactionTurnStart --- egypt
                16:07:29.764 [game.script] [always] egypt money 2: 10000
                16:07:31.302 [game.script] [always] --- onPreFactionTurnStart --- scotland
                16:07:31.743 [game.script] [always] --- onPreFactionTurnStart --- mongols
                16:07:31.905 [game.script] [always] --- onPreFactionTurnStart --- venice
                16:07:31.905 [game.script] [always] venice money 1: 26822
                16:07:32.264 [game.script] [always] --- onPreFactionTurnStart --- france
                16:07:32.264 [game.script] [always] france money 2: 10000
                16:07:32.828 [game.script] [always] --- onPreFactionTurnStart --- hre
                16:07:32.828 [game.script] [always] hre money 2: 10000
                16:07:33.339 [game.script] [always] --- onPreFactionTurnStart --- england
                16:07:33.339 [game.script] [always] england money 2: 10000
                16:07:33.413 [game.script] [always] --- onGeneralAssaultsResidence AI --- Caernarvon
                16:07:33.413 [game.script] [always] --- auto_win attacker AI - auto_win_AI - england ---
                16:07:33.687 [game.script] [always] --- onPostBattle AI --- Captain Fulk
                16:07:33.694 [game.script] [always] --- onGeneralCaptureSettlement: Caernarvon, attacker england, settFaction slave ---
                16:07:34.174 [game.script] [always] --- onPreFactionTurnStart --- portugal
                16:07:34.174 [game.script] [always] portugal money 2: 10000
                16:07:34.469 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 102 186
                16:07:34.469 [game.script] [always] --- auto_win attacker AI - auto_win_AI - portugal ---
                16:07:34.744 [game.script] [always] --- onPostBattle AI --- Baltazar Freire
                16:07:34.919 [game.script] [always] --- onPreFactionTurnStart --- poland
                16:07:34.919 [game.script] [always] poland money 2: 10000
                16:07:35.418 [game.script] [always] --- onPreFactionTurnStart --- byzantium
                16:07:35.418 [game.script] [always] byzantium money 2: 10000
                16:07:35.980 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 415 105
                16:07:35.980 [game.script] [always] --- auto_win attacker AI - auto_win_AI - byzantium ---
                16:07:36.258 [game.script] [always] --- onPostBattle AI --- Captain Meletios
                16:07:37.830 [game.script] [always] --- onPreFactionTurnStart --- moors
                16:07:37.830 [game.script] [always] moors money 2: 10000
                16:07:38.076 [game.script] [always] --- onGeneralAssaultsResidence AI --- Fes
                16:07:38.076 [game.script] [always] --- auto_win attacker AI - auto_win_AI - moors ---
                16:07:38.372 [game.script] [always] --- onPostBattle AI --- Ja_far Omejyad
                16:07:38.393 [game.script] [always] --- onGeneralCaptureSettlement: Fes, attacker moors, settFaction slave ---
                16:07:38.812 [game.script] [always] --- onGeneralAssaultsGeneral - moors Ayyub al_Andalusi vs slave Captain Jabir ---
                16:07:38.908 [game.script] [always] --- onGeneralAssaultsGeneral - moors Ayyub al_Andalusi vs slave Captain Jabir ---
                16:07:39.192 [game.script] [always] --- onPostBattle AI --- Ayyub al_Andalusi
                16:07:39.578 [game.script] [always] --- onPreFactionTurnStart --- russia
                16:07:39.578 [game.script] [always] russia money 2: 10000
                16:07:39.812 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 329 338
                16:07:39.813 [game.script] [always] --- auto_win attacker AI - auto_win_AI - russia ---
                16:07:40.100 [game.script] [always] --- onPostBattle AI --- Sbyslav Morozov
                16:07:40.145 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 302 228
                16:07:40.145 [game.script] [always] --- auto_win attacker AI - auto_win_AI - russia ---
                16:07:40.432 [game.script] [always] --- onPostBattle AI --- Zhironeg Peshko
                16:07:41.923 [game.script] [always] --- onPreFactionTurnStart --- spain
                16:07:41.923 [game.script] [always] spain money 2: 10000
                16:07:42.469 [game.script] [always] --- onGeneralAssaultsGeneral - moors Captain Fadl vs spain Captain Marti#n ---
                16:07:42.654 [game.script] [always] --- onPreFactionTurnStart --- hungary
                16:07:42.654 [game.script] [always] hungary money 2: 10000
                16:07:42.882 [game.script] [always] --- onPreFactionTurnStart --- aragon
                16:07:42.882 [game.script] [always] aragon money 2: 10000
                16:07:43.477 [game.script] [always] --- onPreFactionTurnStart --- lithuania
                16:07:43.477 [game.script] [always] lithuania money 1: 39575
                16:07:43.630 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 226 270
                16:07:43.630 [game.script] [always] --- auto_win attacker AI - auto_win_AI - lithuania ---
                16:07:43.911 [game.script] [always] --- onPostBattle AI --- Mstivoevich
                16:07:43.937 [game.script] [always] --- onGeneralAssaultsResidence AI --- Magdeburg
                16:07:43.937 [game.script] [always] --- auto_win attacker AI - auto_win_AI - lithuania ---
                16:07:44.216 [game.script] [always] --- onPostBattle AI --- Anatrog
                16:07:44.268 [game.script] [always] --- onGeneralCaptureSettlement: Magdeburg, attacker lithuania, settFaction slave ---
                16:07:44.489 [game.script] [always] --- onGeneralAssaultsGeneral - lithuania Wilczan vs denmark Peder af_Aarhus ---
                16:07:44.664 [game.script] [always] --- onGeneralAssaultsGeneral - lithuania Wilczan vs denmark Peder af_Aarhus ---
                16:07:45.040 [game.script] [always] --- onPostBattle AI --- Peder af_Aarhus
                16:07:45.041 [game.script] [always] --- onPostBattle AI --- Wilczan
                16:07:45.251 [game.script] [always] --- onPreFactionTurnStart --- vladimir
                16:07:45.251 [game.script] [always] vladimir money 2: 10000
                16:07:45.438 [game.script] [always] --- onPreFactionTurnStart --- kievan_rus
                16:07:45.438 [game.script] [always] kievan_rus money 2: 10000
                16:07:46.481 [game.script] [always] --- onPreFactionTurnStart --- teutonic_order
                16:07:46.481 [game.script] [always] teutonic_order money 1: 33288
                16:07:46.653 [game.script] [always] --- onPreFactionTurnStart --- norway
                16:07:46.653 [game.script] [always] norway money 1: 28583
                16:07:47.002 [game.script] [always] --- onPreFactionTurnStart --- georgia
                16:07:47.002 [game.script] [always] georgia money 2: 10000
                16:07:47.124 [game.script] [always] --- onPreFactionTurnStart --- jerusalem
                16:07:47.124 [game.script] [always] jerusalem money 2: 10000
                16:07:47.180 [game.script] [always] --- onPreFactionTurnStart --- kwarezm
                16:07:47.653 [game.script] [always] --- onPreFactionTurnStart --- sweden
                16:07:47.653 [game.script] [always] sweden money 2: 10000
                16:07:47.889 [game.script] [always] --- onPreFactionTurnStart --- cumans
                16:07:47.947 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 361 195
                16:07:48.517 [game.script] [always] --- onPostBattle AI --- Balamir of_the_Oghuz
                16:07:48.838 [game.script] [always] --- onPreFactionTurnStart --- slave
                16:07:48.894 [game.script] [always] onAgentCreated(faction: slave, character: Bronislaw, agentType: 9, sett: Edessa)
                16:07:49.773 [game.script] [always] Номер хода - 7
                16:07:49.776 [game.script] [always] getAIarmies()
                16:07:50.756 [game.script] [always] --- onPreFactionTurnStart --- turks
                16:08:52.178 [game.script] [always] onButtonPressed: end_turn
                16:08:52.203 [game.script] [always] getAIarmies()
                16:08:52.808 [game.script] [always] onAgentCreated(faction: turks, character: Mecislaw of_Liubice, agentType: 4, sett: Oleshe)
                16:08:52.811 [game.script] [always] onAgentCreated(faction: turks, character: Ratibor of_Mikilenburg, agentType: 4, sett: Riga)
                16:08:52.815 [game.script] [always] --- onPreFactionTurnStart --- sicily
                16:08:52.815 [game.script] [always] sicily money 2: 10000
                16:08:53.475 [game.script] [always] --- onPreFactionTurnStart --- milan
                16:08:53.475 [game.script] [always] milan money 2: 10000
                16:08:54.042 [game.script] [always] --- onPreFactionTurnStart --- papal_states
                16:08:54.042 [game.script] [always] papal_states money 1: 26223
                16:08:54.133 [game.script] [always] --- onGeneralAssaultsResidence AI --- Ancona
                16:08:54.133 [game.script] [always] --- auto_win attacker AI - auto_win_AI - papal_states ---
                16:08:54.409 [game.script] [always] --- onPostBattle AI --- Nicolaus Corrigarius
                16:08:54.415 [game.script] [always] --- onGeneralCaptureSettlement: Ancona, attacker papal_states, settFaction slave ---
                16:08:54.555 [game.script] [always] --- onPreFactionTurnStart --- denmark
                16:08:54.556 [game.script] [always] denmark money 2: 10000
                16:08:54.743 [game.script] [always] --- onPreFactionTurnStart --- egypt
                16:08:54.743 [game.script] [always] egypt money 2: 10000
                16:08:54.807 [game.script] [always] --- onGeneralAssaultsGeneral - egypt Yazid al-Ushnanai vs slave Captain Nafi ---
                16:08:55.084 [game.script] [always] --- onPostBattle AI --- Captain Nafi
                16:08:55.085 [game.script] [always] --- onPostBattle AI --- Yazid al-Ushnanai
                16:08:56.651 [game.script] [always] --- onPreFactionTurnStart --- scotland
                16:08:56.651 [game.script] [always] scotland money 2: 10000
                16:08:57.011 [game.script] [always] --- onPreFactionTurnStart --- mongols
                16:08:57.132 [game.script] [always] --- onPreFactionTurnStart --- venice
                16:08:57.133 [game.script] [always] venice money 2: 10000
                16:08:57.324 [game.script] [always] --- onPreFactionTurnStart --- france
                16:08:57.324 [game.script] [always] france money 2: 10000
                16:08:58.032 [game.script] [always] --- onPreFactionTurnStart --- hre
                16:08:58.033 [game.script] [always] hre money 2: 10000
                16:08:58.677 [game.script] [always] --- onPreFactionTurnStart --- england
                16:08:58.678 [game.script] [always] england money 2: 10000
                16:08:58.990 [game.script] [always] --- onPreFactionTurnStart --- portugal
                16:08:58.991 [game.script] [always] portugal money 2: 10000
                16:08:59.086 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 104 195
                16:08:59.086 [game.script] [always] --- auto_win attacker AI - auto_win_AI - portugal ---
                16:08:59.367 [game.script] [always] --- onPostBattle AI --- Claudio de_Portugal
                16:08:59.817 [game.script] [always] --- onPreFactionTurnStart --- poland
                16:08:59.817 [game.script] [always] poland money 2: 10000
                16:09:00.519 [game.script] [always] --- onPreFactionTurnStart --- byzantium
                16:09:00.519 [game.script] [always] byzantium money 2: 10000
                16:09:00.663 [game.script] [always] --- onGeneralAssaultsResidence AI --- Naples
                16:09:00.664 [game.script] [always] --- auto_win attacker AI - auto_win_AI - byzantium ---
                16:09:00.940 [game.script] [always] --- onPostBattle AI --- Arsenios
                16:09:00.950 [game.script] [always] --- onGeneralCaptureSettlement: Naples, attacker byzantium, settFaction slave ---
                16:09:01.028 [game.script] [always] --- onGeneralAssaultsResidence AI --- Edessa
                16:09:01.028 [game.script] [always] --- auto_win attacker AI - auto_win_AI - byzantium ---
                16:09:01.313 [game.script] [always] --- onPostBattle AI --- Captain Aetios
                16:09:01.324 [game.script] [always] --- onGeneralCaptureSettlement: Edessa, attacker byzantium, settFaction slave ---
                16:09:02.770 [game.script] [always] --- onGeneralAssaultsGeneral - cumans Nayan of_Uighur vs byzantium Captain Prokopios ---
                16:09:03.209 [game.script] [always] --- onPreFactionTurnStart --- moors
                16:09:03.209 [game.script] [always] moors money 2: 10000
                16:09:03.873 [game.script] [always] --- onPreFactionTurnStart --- russia
                16:09:03.873 [game.script] [always] russia money 2: 10000
                16:09:04.027 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 281 262
                16:09:04.027 [game.script] [always] --- auto_win attacker AI - auto_win_AI - russia ---
                16:09:04.319 [game.script] [always] --- onPostBattle AI --- Captain Milogost
                16:09:04.480 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 383 224
                16:09:04.480 [game.script] [always] --- auto_win attacker AI - auto_win_AI - russia ---
                16:09:04.778 [game.script] [always] --- onPostBattle AI --- Captain Evpatiy
                16:09:04.803 [game.script] [always] --- onGeneralAssaultsResidence AI --- Novgorod
                16:09:04.803 [game.script] [always] --- auto_win attacker AI - auto_win_AI - russia ---
                16:09:05.106 [game.script] [always] --- onPostBattle AI --- Sbyslav Morozov
                16:09:05.123 [game.script] [always] --- onGeneralCaptureSettlement: Novgorod, attacker russia, settFaction slave ---
                16:09:05.237 [game.script] [always] --- onGeneralAssaultsResidence AI --- Halych
                16:09:05.237 [game.script] [always] --- auto_win attacker AI - auto_win_AI - russia ---
                16:09:05.550 [game.script] [always] --- onPostBattle AI --- Zhironeg Peshko
                16:09:05.599 [game.script] [always] --- onGeneralCaptureSettlement: Halych, attacker russia, settFaction slave ---
                16:09:06.635 [game.script] [always] --- onPreFactionTurnStart --- spain
                16:09:06.635 [game.script] [always] spain money 2: 10000
                16:09:07.248 [game.script] [always] --- onPreFactionTurnStart --- hungary
                16:09:07.248 [game.script] [always] hungary money 2: 10000
                16:09:07.608 [game.script] [always] --- onPreFactionTurnStart --- aragon
                16:09:07.608 [game.script] [always] aragon money 2: 10000
                16:09:07.792 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 76 140
                16:09:07.792 [game.script] [always] --- auto_win attacker AI - auto_win_AI - aragon ---
                16:09:08.078 [game.script] [always] --- onPostBattle AI --- Julian de_Almendara
                16:09:08.120 [game.script] [always] --- onGeneralAssaultsResidence AI --- Narbonn
                16:09:08.120 [game.script] [always] --- auto_win attacker AI - auto_win_AI - aragon ---
                16:09:08.405 [game.script] [always] --- onPostBattle AI --- Mateo Herreros
                16:09:08.419 [game.script] [always] --- onGeneralCaptureSettlement: Narbonn, attacker aragon, settFaction slave ---
                16:09:08.860 [game.script] [always] --- onPreFactionTurnStart --- lithuania
                16:09:09.059 [game.script] [always] --- onGeneralAssaultsResidence AI --- Stettin
                16:09:09.059 [game.script] [always] --- auto_win attacker AI - auto_win_AI - lithuania ---
                16:09:09.377 [game.script] [always] --- onPostBattle AI --- Mstivoevich
                16:09:09.396 [game.script] [always] --- onGeneralCaptureSettlement: Stettin, attacker lithuania, settFaction slave ---
                16:09:09.595 [game.script] [always] --- onGeneralAssaultsGeneral - lithuania Wilczan vs denmark Peder af_Aarhus ---
                16:09:09.937 [game.script] [always] --- onPostBattle AI --- Wilczan
                16:09:09.937 [game.script] [always] --- onPostBattle AI --- Peder af_Aarhus
                16:09:10.145 [game.script] [always] --- onPreFactionTurnStart --- vladimir
                16:09:10.145 [game.script] [always] vladimir money 2: 10000
                16:09:10.229 [game.script] [always] --- onGeneralAssaultsResidence AI --- Regensburg
                16:09:10.229 [game.script] [always] --- auto_win attacker AI - auto_win_AI - vladimir ---
                16:09:10.514 [game.script] [always] --- onPostBattle AI --- Leszek z_Grodziska
                16:09:10.523 [game.script] [always] --- onGeneralCaptureSettlement: Regensburg, attacker vladimir, settFaction slave ---
                16:09:10.671 [game.script] [always] --- onPreFactionTurnStart --- kievan_rus
                16:09:10.671 [game.script] [always] kievan_rus money 2: 10000
                16:09:11.565 [game.script] [always] --- onPreFactionTurnStart --- teutonic_order
                16:09:11.565 [game.script] [always] teutonic_order money 1: 28877
                16:09:11.693 [game.script] [always] --- onPreFactionTurnStart --- norway
                16:09:11.693 [game.script] [always] norway money 2: 10000
                16:09:12.080 [game.script] [always] --- onPreFactionTurnStart --- georgia
                16:09:12.080 [game.script] [always] georgia money 2: 10000
                16:09:12.208 [game.script] [always] --- onPreFactionTurnStart --- jerusalem
                16:09:12.208 [game.script] [always] jerusalem money 2: 10000
                16:09:12.286 [game.script] [always] --- onPreFactionTurnStart --- kwarezm
                16:09:12.286 [game.script] [always] kwarezm money 2: 10000
                16:09:12.730 [game.script] [always] --- onPreFactionTurnStart --- sweden
                16:09:12.731 [game.script] [always] sweden money 2: 10000
                16:09:13.255 [game.script] [always] --- onPreFactionTurnStart --- cumans
                16:09:13.592 [game.script] [always] --- onPreFactionTurnStart --- slave
                16:09:15.322 [game.script] [always] Номер хода - 8
                16:09:15.325 [game.script] [always] getAIarmies()
                16:09:16.438 [game.script] [always] --- onPreFactionTurnStart --- turks
                16:12:58.617 [game.script] [always] onButtonPressed: end_turn
                16:12:58.643 [game.script] [always] getAIarmies()
                16:12:59.235 [game.script] [always] --- onPreFactionTurnStart --- sicily
                16:12:59.235 [game.script] [always] sicily money 2: 10000
                16:12:59.527 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 146 246
                16:12:59.527 [game.script] [always] --- auto_win attacker AI - auto_win_AI - sicily ---
                16:12:59.802 [game.script] [always] --- onPostBattle AI --- Etelred
                16:12:59.829 [game.script] [always] --- onGeneralAssaultsResidence AI --- Rennes
                16:12:59.829 [game.script] [always] --- auto_win attacker AI - auto_win_AI - sicily ---
                16:13:00.107 [game.script] [always] --- onPostBattle AI --- Arthur of_Clarence
                16:13:00.122 [game.script] [always] --- onGeneralCaptureSettlement: Rennes, attacker sicily, settFaction slave ---
                16:13:00.500 [game.script] [always] --- onPreFactionTurnStart --- milan
                16:13:00.500 [game.script] [always] milan money 2: 10000
                16:13:00.649 [game.script] [always] --- onGeneralAssaultsResidence AI --- Innsbruck
                16:13:00.649 [game.script] [always] --- auto_win attacker AI - auto_win_AI - milan ---
                16:13:00.934 [game.script] [always] --- onPostBattle AI --- Giuliano Pedemonte
                16:13:00.941 [game.script] [always] --- onGeneralCaptureSettlement: Innsbruck, attacker milan, settFaction slave ---
                16:13:01.378 [game.script] [always] --- onPreFactionTurnStart --- papal_states
                16:13:01.707 [game.script] [always] --- onPreFactionTurnStart --- denmark
                16:13:01.707 [game.script] [always] denmark money 2: 10000
                16:13:02.176 [game.script] [always] --- onPreFactionTurnStart --- egypt
                16:13:02.176 [game.script] [always] egypt money 2: 10000
                16:13:03.290 [game.script] [always] --- onPreFactionTurnStart --- scotland
                16:13:03.290 [game.script] [always] scotland money 2: 10000
                16:13:03.741 [game.script] [always] --- onPreFactionTurnStart --- mongols
                16:13:04.282 [game.script] [always] --- onPreFactionTurnStart --- venice
                16:13:04.282 [game.script] [always] venice money 2: 10000
                16:13:04.678 [game.script] [always] --- onPreFactionTurnStart --- france
                16:13:04.678 [game.script] [always] france money 2: 10000
                16:13:05.141 [game.script] [always] --- onPreFactionTurnStart --- hre
                16:13:05.141 [game.script] [always] hre money 2: 10000
                16:13:05.435 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 162 243
                16:13:05.435 [game.script] [always] --- auto_win attacker AI - auto_win_AI - hre ---
                16:13:05.720 [game.script] [always] --- onPostBattle AI --- Heinrich von_Sachsen
                16:13:05.781 [game.script] [always] --- onGeneralAssaultsResidence AI --- Metz
                16:13:05.781 [game.script] [always] --- auto_win attacker AI - auto_win_AI - hre ---
                16:13:06.069 [game.script] [always] --- onPostBattle AI --- Hildebrand von_Hohenstaufen
                16:13:06.087 [game.script] [always] --- onGeneralCaptureSettlement: Metz, attacker hre, settFaction slave ---
                16:13:06.735 [game.script] [always] --- onPreFactionTurnStart --- england
                16:13:06.735 [game.script] [always] england money 2: 10000
                16:13:06.858 [game.script] [always] --- onGeneralAssaultsResidence AI --- Chester
                16:13:06.858 [game.script] [always] --- auto_win attacker AI - auto_win_AI - england ---
                16:13:07.145 [game.script] [always] --- onPostBattle AI --- Laurence
                16:13:07.152 [game.script] [always] --- onGeneralCaptureSettlement: Chester, attacker england, settFaction slave ---
                16:13:07.397 [game.script] [always] --- onPreFactionTurnStart --- portugal
                16:13:07.397 [game.script] [always] portugal money 2: 10000
                16:13:07.492 [game.script] [always] --- onGeneralAssaultsResidence AI --- Bordeaux
                16:13:07.492 [game.script] [always] --- auto_win attacker AI - auto_win_AI - portugal ---
                16:13:07.779 [game.script] [always] --- onPostBattle AI --- Baltazar Freire
                16:13:07.789 [game.script] [always] --- onGeneralCaptureSettlement: Bordeaux, attacker portugal, settFaction slave ---
                16:13:08.188 [game.script] [always] --- onPreFactionTurnStart --- poland
                16:13:08.188 [game.script] [always] poland money 2: 10000
                16:13:08.425 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 283 238
                16:13:08.426 [game.script] [always] --- auto_win attacker AI - auto_win_AI - poland ---
                16:13:08.707 [game.script] [always] --- onPostBattle AI --- Fryderyk z_Ojcowa
                16:13:09.294 [game.script] [always] --- onPreFactionTurnStart --- byzantium
                16:13:09.294 [game.script] [always] byzantium money 2: 10000
                16:13:10.797 [game.script] [always] --- onPreFactionTurnStart --- moors
                16:13:10.797 [game.script] [always] moors money 2: 10000
                16:13:11.102 [game.script] [always] --- onGeneralAssaultsResidence AI --- Salamanca
                16:13:11.102 [game.script] [always] --- auto_win attacker AI - auto_win_AI - moors ---
                16:13:11.391 [game.script] [always] --- onPostBattle AI --- Captain Fadl
                16:13:11.426 [game.script] [always] --- onGeneralCaptureSettlement: Salamanca, attacker moors, settFaction slave ---
                16:13:12.457 [game.script] [always] --- onPreFactionTurnStart --- russia
                16:13:12.457 [game.script] [always] russia money 2: 10000
                16:13:19.952 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 316 321
                16:13:19.952 [game.script] [always] --- auto_win attacker AI - auto_win_AI - russia ---
                16:13:20.280 [game.script] [always] --- onPostBattle AI --- Captain Derzhislav
                16:13:20.318 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 372 214
                16:13:20.318 [game.script] [always] --- auto_win attacker AI - auto_win_AI - russia ---
                16:13:20.677 [game.script] [always] --- onPostBattle AI --- Captain Vasilii
                16:13:20.795 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 329 201
                16:13:20.795 [game.script] [always] --- auto_win attacker AI - auto_win_AI - russia ---
                16:13:21.133 [game.script] [always] --- onPostBattle AI --- Captain Alexandrr
                16:13:22.298 [game.script] [always] --- onPreFactionTurnStart --- spain
                16:13:22.298 [game.script] [always] spain money 2: 10000
                16:13:22.806 [game.script] [always] --- onPreFactionTurnStart --- hungary
                16:13:22.806 [game.script] [always] hungary money 2: 10000
                16:13:23.237 [game.script] [always] --- onPreFactionTurnStart --- aragon
                16:13:23.237 [game.script] [always] aragon money 2: 10000
                16:13:24.354 [game.script] [always] --- onPreFactionTurnStart --- lithuania
                16:13:25.020 [game.script] [always] --- onPreFactionTurnStart --- vladimir
                16:13:25.020 [game.script] [always] vladimir money 2: 10000
                16:13:25.634 [game.script] [always] --- onPreFactionTurnStart --- kievan_rus
                16:13:25.634 [game.script] [always] kievan_rus money 2: 10000
                16:13:25.856 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 292 179
                16:13:25.857 [game.script] [always] --- auto_win attacker AI - auto_win_AI - kievan_rus ---
                16:13:26.184 [game.script] [always] --- onPostBattle AI --- Avramios (null)
                16:13:26.579 [game.script] [always] --- onGeneralAssaultsGeneral - kievan_rus Captain Apasios vs slave Captain Paraskeviotis ---
                16:13:26.872 [game.script] [always] --- onPostBattle AI --- Captain Apasios
                16:13:26.873 [game.script] [always] --- onPostBattle AI --- Captain Paraskeviotis
                16:13:27.203 [game.script] [always] --- onPreFactionTurnStart --- teutonic_order
                16:13:27.203 [game.script] [always] teutonic_order money 1: 30284
                16:13:27.298 [game.script] [always] --- onPreFactionTurnStart --- norway
                16:13:27.298 [game.script] [always] norway money 2: 10000
                16:13:27.823 [game.script] [always] --- onPreFactionTurnStart --- georgia
                16:13:27.823 [game.script] [always] georgia money 2: 10000
                16:13:27.892 [game.script] [always] --- onPreFactionTurnStart --- jerusalem
                16:13:27.892 [game.script] [always] jerusalem money 2: 10000
                16:13:28.108 [game.script] [always] --- onPreFactionTurnStart --- kwarezm
                16:13:28.109 [game.script] [always] kwarezm money 2: 10000
                16:13:28.402 [game.script] [always] --- onPreFactionTurnStart --- sweden
                16:13:28.402 [game.script] [always] sweden money 2: 10000
                16:13:28.533 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 219 299
                16:13:28.835 [game.script] [always] --- onPostBattle AI --- Sigismund Eriksson
                16:13:28.982 [game.script] [always] --- onPreFactionTurnStart --- cumans
                16:13:29.025 [game.script] [always] --- onGeneralAssaultsResidence AI --- Caffa
                16:13:29.353 [game.script] [always] --- onPostBattle AI --- Asep of_the_Oghuz
                16:13:29.360 [game.script] [always] --- onGeneralCaptureSettlement: Caffa, attacker cumans, settFaction byzantium ---
                16:13:29.418 [game.script] [always] --- onPreFactionTurnStart --- slave
                16:13:29.507 [game.script] [always] onAgentCreated(faction: slave, character: Bogoria, agentType: 9, sett: York)
                16:13:30.565 [game.script] [always] Номер хода - 9
                16:13:30.567 [game.script] [always] getAIarmies()
                16:13:31.696 [game.script] [always] royal_famaly_table_birth: Child - Trigve Skottkonung, Parent - Anund Skottkonung, Faction - sweden
                16:13:31.958 [game.script] [always] --- onPreFactionTurnStart --- turks
                16:15:08.582 [game.script] [always] onButtonPressed: end_turn
                16:15:08.607 [game.script] [always] getAIarmies()
                16:15:09.200 [game.script] [always] --- onPreFactionTurnStart --- sicily
                16:15:09.200 [game.script] [always] sicily money 2: 10000
                16:15:09.403 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 153 253
                16:15:09.403 [game.script] [always] --- auto_win attacker AI - auto_win_AI - sicily ---
                16:15:09.681 [game.script] [always] --- onPostBattle AI --- Etelred
                16:15:09.991 [game.script] [always] --- onPreFactionTurnStart --- milan
                16:15:09.991 [game.script] [always] milan money 2: 10000
                16:15:10.455 [game.script] [always] --- onPreFactionTurnStart --- papal_states
                16:15:10.455 [game.script] [always] papal_states money 1: 31621
                16:15:10.881 [game.script] [always] --- onPreFactionTurnStart --- denmark
                16:15:10.882 [game.script] [always] denmark money 2: 10000
                16:15:11.080 [game.script] [always] --- onPreFactionTurnStart --- egypt
                16:15:11.080 [game.script] [always] egypt money 1: 28119
                16:15:11.977 [game.script] [always] --- onPreFactionTurnStart --- scotland
                16:15:11.977 [game.script] [always] scotland money 2: 10000
                16:15:12.593 [game.script] [always] --- onPreFactionTurnStart --- mongols
                16:15:12.593 [game.script] [always] mongols money 1: 32005
                16:15:12.700 [game.script] [always] --- onPreFactionTurnStart --- venice
                16:15:12.700 [game.script] [always] venice money 2: 10000
                16:15:13.049 [game.script] [always] --- onPreFactionTurnStart --- france
                16:15:13.049 [game.script] [always] france money 2: 10000
                16:15:13.659 [game.script] [always] --- onPreFactionTurnStart --- hre
                16:15:13.659 [game.script] [always] hre money 2: 10000
                16:15:14.451 [game.script] [always] --- onPreFactionTurnStart --- england
                16:15:14.451 [game.script] [always] england money 2: 10000
                16:15:14.703 [game.script] [always] --- onPreFactionTurnStart --- portugal
                16:15:14.703 [game.script] [always] portugal money 2: 10000
                16:15:14.841 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 111 192
                16:15:14.841 [game.script] [always] --- auto_win attacker AI - auto_win_AI - portugal ---
                16:15:15.138 [game.script] [always] --- onPostBattle AI --- Claudio de_Portugal
                16:15:15.393 [game.script] [always] --- onPreFactionTurnStart --- poland
                16:15:15.393 [game.script] [always] poland money 2: 10000
                16:15:16.083 [game.script] [always] --- onPreFactionTurnStart --- byzantium
                16:15:16.083 [game.script] [always] byzantium money 2: 10000
                16:15:17.321 [game.script] [always] --- onPreFactionTurnStart --- moors
                16:15:17.321 [game.script] [always] moors money 2: 10000
                16:15:18.478 [game.script] [always] --- onPreFactionTurnStart --- russia
                16:15:18.478 [game.script] [always] russia money 2: 10000
                16:15:22.793 [game.script] [always] --- onGeneralAssaultsResidence AI --- Pskov
                16:15:22.793 [game.script] [always] --- auto_win attacker AI - auto_win_AI - russia ---
                16:15:23.086 [game.script] [always] --- onPostBattle AI --- Captain Gudimir
                16:15:23.099 [game.script] [always] --- onGeneralCaptureSettlement: Pskov, attacker russia, settFaction slave ---
                16:15:23.216 [game.script] [always] --- onGeneralAssaultsResidence AI --- Ryazan
                16:15:23.216 [game.script] [always] --- auto_win attacker AI - auto_win_AI - russia ---
                16:15:23.506 [game.script] [always] --- onPostBattle AI --- Captain Gremislav
                16:15:23.517 [game.script] [always] --- onGeneralCaptureSettlement: Ryazan, attacker russia, settFaction slave ---
                16:15:25.677 [game.script] [always] --- onGeneralCaptureSettlement: Mensk, attacker slave, settFaction russia ---
                16:15:25.799 [game.script] [always] --- onPreFactionTurnStart --- spain
                16:15:25.799 [game.script] [always] spain money 2: 10000
                16:15:26.511 [game.script] [always] --- onPreFactionTurnStart --- hungary
                16:15:26.512 [game.script] [always] hungary money 2: 10000
                16:15:26.664 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 259 182
                16:15:26.664 [game.script] [always] --- auto_win attacker AI - auto_win_AI - hungary ---
                16:15:27.002 [game.script] [always] --- onPostBattle AI --- Bod Arpadhazi
                16:15:27.395 [game.script] [always] --- onPreFactionTurnStart --- aragon
                16:15:27.396 [game.script] [always] aragon money 2: 10000
                16:15:28.015 [game.script] [always] --- onPreFactionTurnStart --- lithuania
                16:15:28.015 [game.script] [always] lithuania money 1: 27317
                16:15:28.162 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 194 274
                16:15:28.162 [game.script] [always] --- auto_win attacker AI - auto_win_AI - lithuania ---
                16:15:28.459 [game.script] [always] --- onPostBattle AI --- Wilczan
                16:15:29.094 [game.script] [always] --- onPreFactionTurnStart --- vladimir
                16:15:29.094 [game.script] [always] vladimir money 2: 10000
                16:15:29.552 [game.script] [always] --- onPreFactionTurnStart --- kievan_rus
                16:15:29.552 [game.script] [always] kievan_rus money 2: 10000
                16:15:30.096 [game.script] [always] --- onPreFactionTurnStart --- teutonic_order
                16:15:30.096 [game.script] [always] teutonic_order money 1: 34848
                16:15:30.234 [game.script] [always] --- onPreFactionTurnStart --- norway
                16:15:30.234 [game.script] [always] norway money 2: 10000
                16:15:30.922 [game.script] [always] --- onPreFactionTurnStart --- georgia
                16:15:30.922 [game.script] [always] georgia money 2: 10000
                16:15:31.030 [game.script] [always] --- onPreFactionTurnStart --- jerusalem
                16:15:31.030 [game.script] [always] jerusalem money 2: 10000
                16:15:31.297 [game.script] [always] --- onGeneralAssaultsGeneral - jerusalem Ballion de_Chabannes vs slave Captain Nicolas ---
                16:15:31.644 [game.script] [always] --- onPostBattle AI --- Captain Nicolas
                16:15:31.644 [game.script] [always] --- onPostBattle AI --- Ballion de_Chabannes
                16:15:31.740 [game.script] [always] --- onPreFactionTurnStart --- kwarezm
                16:15:31.740 [game.script] [always] kwarezm money 2: 10000
                16:15:31.756 [game.script] [always] --- onGeneralAssaultsResidence AI --- Alexandria
                16:15:31.756 [game.script] [always] --- auto_win attacker AI - auto_win_AI - kwarezm ---
                16:15:32.050 [game.script] [always] --- onPostBattle AI --- Quraysh al-Hashimi
                16:15:32.066 [game.script] [always] --- onGeneralCaptureSettlement: Alexandria, attacker kwarezm, settFaction slave ---
                16:15:32.673 [game.script] [always] --- onPreFactionTurnStart --- sweden
                16:15:32.673 [game.script] [always] sweden money 2: 10000
                16:15:32.772 [game.script] [always] --- onGeneralAssaultsResidence AI --- Lund
                16:15:33.081 [game.script] [always] --- onPostBattle AI --- Sigismund Eriksson
                16:15:33.095 [game.script] [always] --- onGeneralCaptureSettlement: Lund, attacker sweden, settFaction denmark ---
                16:15:33.227 [game.script] [always] --- onPreFactionTurnStart --- cumans
                16:15:33.783 [game.script] [always] --- onPreFactionTurnStart --- slave
                16:15:34.044 [game.script] [always] --- onGeneralAssaultsGeneral - slave Admiral Galib vs egypt Admiral Ziyad ---
                16:15:34.336 [game.script] [always] --- onPostBattle AI --- Admiral Galib
                16:15:35.635 [game.script] [always] Номер хода - 10
                16:15:35.639 [game.script] [always] getAIarmies()
                16:15:37.287 [game.script] [always] --- onPreFactionTurnStart --- turks
                16:17:36.015 [game.script] [always] onButtonPressed: end_turn
                16:17:36.169 [game.script] [always] getAIarmies()
                16:17:36.798 [game.script] [always] --- onPreFactionTurnStart --- sicily
                16:17:36.798 [game.script] [always] sicily money 2: 10000
                16:17:36.969 [game.script] [always] --- onGeneralAssaultsResidence AI --- Bruges
                16:17:36.969 [game.script] [always] --- auto_win attacker AI - auto_win_AI - sicily ---
                16:17:37.253 [game.script] [always] --- onPostBattle AI --- Etelred
                16:17:37.266 [game.script] [always] --- onGeneralCaptureSettlement: Bruges, attacker sicily, settFaction slave ---
                16:17:37.506 [game.script] [always] --- onPreFactionTurnStart --- milan
                16:17:37.506 [game.script] [always] milan money 2: 10000
                16:17:37.984 [game.script] [always] --- onPreFactionTurnStart --- papal_states
                16:17:38.254 [game.script] [always] --- onPreFactionTurnStart --- denmark
                16:17:38.254 [game.script] [always] denmark money 2: 10000
                16:17:38.662 [game.script] [always] --- onGeneralAssaultsGeneral - denmark Captain Thorkell vs mongols Oljeitu of_the_Jirgin ---
                16:17:38.942 [game.script] [always] --- onPostBattle AI --- Oljeitu of_the_Jirgin
                16:17:38.943 [game.script] [always] --- onPostBattle AI --- Captain Thorkell
                16:17:39.200 [game.script] [always] --- onPreFactionTurnStart --- egypt
                16:17:39.201 [game.script] [always] egypt money 1: 34880
                16:17:40.689 [game.script] [always] --- onPreFactionTurnStart --- scotland
                16:17:40.689 [game.script] [always] scotland money 2: 10000
                16:17:41.091 [game.script] [always] --- onPreFactionTurnStart --- mongols
                16:17:41.191 [game.script] [always] --- onPreFactionTurnStart --- venice
                16:17:41.191 [game.script] [always] venice money 2: 10000
                16:17:41.521 [game.script] [always] --- onPreFactionTurnStart --- france
                16:17:41.521 [game.script] [always] france money 2: 10000
                16:17:42.074 [game.script] [always] --- onPreFactionTurnStart --- hre
                16:17:42.075 [game.script] [always] hre money 2: 10000
                16:17:43.059 [game.script] [always] --- onPreFactionTurnStart --- england
                16:17:43.059 [game.script] [always] england money 1: 25369
                16:17:43.314 [game.script] [always] --- onGeneralAssaultsGeneral - england Laurence vs scotland Muiredach mac_Fothad ---
                16:17:43.635 [game.script] [always] --- onPostBattle AI --- Muiredach mac_Fothad
                16:17:43.865 [game.script] [always] --- onGeneralAssaultsGeneral - england Captain Phillip vs scotland Muiredach mac_Fothad ---
                16:17:44.161 [game.script] [always] --- onPostBattle AI --- Captain Phillip
                16:17:44.161 [game.script] [always] --- onPostBattle AI --- Muiredach mac_Fothad
                16:17:44.379 [game.script] [always] --- onPreFactionTurnStart --- portugal
                16:17:44.379 [game.script] [always] portugal money 2: 10000
                16:17:44.786 [game.script] [always] --- onPreFactionTurnStart --- poland
                16:17:44.786 [game.script] [always] poland money 2: 10000
                16:17:44.921 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 281 262
                16:17:45.205 [game.script] [always] --- onPostBattle AI --- Sieciech z_Lubnowa
                16:17:45.917 [game.script] [always] --- onPreFactionTurnStart --- byzantium
                16:17:45.917 [game.script] [always] byzantium money 2: 10000
                16:17:46.135 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 312 144
                16:17:46.135 [game.script] [always] --- auto_win attacker AI - auto_win_AI - byzantium ---
                16:17:46.417 [game.script] [always] --- onPostBattle AI --- Vasileios Tzimiskis
                16:17:48.065 [game.script] [always] --- onPreFactionTurnStart --- moors
                16:17:48.065 [game.script] [always] moors money 2: 10000
                16:17:49.080 [game.script] [always] --- onPreFactionTurnStart --- russia
                16:17:49.080 [game.script] [always] russia money 2: 10000
                16:17:57.475 [game.script] [always] --- onPreFactionTurnStart --- spain
                16:17:57.475 [game.script] [always] spain money 2: 10000
                16:17:57.934 [game.script] [always] --- onPreFactionTurnStart --- hungary
                16:17:57.934 [game.script] [always] hungary money 2: 10000
                16:17:58.083 [game.script] [always] --- onGeneralAssaultsResidence AI --- Graaz
                16:17:58.083 [game.script] [always] --- auto_win attacker AI - auto_win_AI - hungary ---
                16:17:58.421 [game.script] [always] --- onPostBattle AI --- Bod Arpadhazi
                16:17:58.442 [game.script] [always] --- onGeneralCaptureSettlement: Graaz, attacker hungary, settFaction slave ---
                16:17:58.641 [game.script] [always] --- onPreFactionTurnStart --- aragon
                16:17:58.641 [game.script] [always] aragon money 2: 10000
                16:17:59.183 [game.script] [always] --- onPreFactionTurnStart --- lithuania
                16:17:59.184 [game.script] [always] lithuania money 2: 10000
                16:17:59.451 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 186 269
                16:17:59.452 [game.script] [always] --- auto_win attacker AI - auto_win_AI - lithuania ---
                16:17:59.752 [game.script] [always] --- onPostBattle AI --- Wilczan
                16:18:00.025 [game.script] [always] --- onPreFactionTurnStart --- vladimir
                16:18:00.025 [game.script] [always] vladimir money 2: 10000
                16:18:00.287 [game.script] [always] --- onGeneralCaptureSettlement: Regensburg, attacker vladimir, settFaction hre ---
                16:18:00.528 [game.script] [always] --- onPreFactionTurnStart --- kievan_rus
                16:18:00.528 [game.script] [always] kievan_rus money 2: 10000
                16:18:01.261 [game.script] [always] --- onPreFactionTurnStart --- teutonic_order
                16:18:01.363 [game.script] [always] --- onGeneralAssaultsGeneral - teutonic_order Captain Brunaccio vs milan Captain Cesare ---
                16:18:01.505 [game.script] [always] --- onPreFactionTurnStart --- norway
                16:18:01.505 [game.script] [always] norway money 2: 10000
                16:18:01.576 [game.script] [always] --- onGeneralAssaultsResidence AI --- Skara
                16:18:01.576 [game.script] [always] --- auto_win attacker AI - auto_win_AI - norway ---
                16:18:01.885 [game.script] [always] --- onPostBattle AI --- Captain Knud
                16:18:01.893 [game.script] [always] --- onGeneralCaptureSettlement: Skara, attacker norway, settFaction slave ---
                16:18:02.387 [game.script] [always] random_name: norway, norway, Melkorka
                16:18:02.387 [game.script] [always] random_surname: norway, norway, of_Vestmanna
                16:18:02.389 [game.script] [always] spawn_character norway Melkorka of_Vestmanna, princess, age 27, x 180, y 332
                16:18:02.431 [game.script] [always] --- onPreFactionTurnStart --- georgia
                16:18:02.431 [game.script] [always] georgia money 2: 10000
                16:18:02.510 [game.script] [always] --- onPreFactionTurnStart --- jerusalem
                16:18:02.510 [game.script] [always] jerusalem money 2: 10000
                16:18:02.715 [game.script] [always] --- onPreFactionTurnStart --- kwarezm
                16:18:02.715 [game.script] [always] kwarezm money 1: 25088
                16:18:03.430 [game.script] [always] --- onPreFactionTurnStart --- sweden
                16:18:03.430 [game.script] [always] sweden money 2: 10000
                16:18:03.678 [game.script] [always] --- onPreFactionTurnStart --- cumans
                16:18:03.881 [game.script] [always] --- onGeneralCaptureSettlement: Cambrai, attacker cumans, settFaction russia ---
                16:18:04.749 [game.script] [always] --- onPreFactionTurnStart --- slave
                16:18:06.297 [game.script] [always] Номер хода - 11
                16:18:06.300 [game.script] [always] getAIarmies()
                16:18:07.617 [game.script] [always] royal_famaly_table_birth: Child - Naslaw Prjemuslovich, Parent - Bozydar Prjemuslovich, Faction - vladimir
                16:18:08.267 [game.script] [always] --- onPreFactionTurnStart --- turks
                16:20:04.263 [game.script] [always] onButtonPressed: end_turn
                16:20:04.481 [game.script] [always] getAIarmies()
                16:20:05.839 [game.script] [always] --- onPreFactionTurnStart --- sicily
                16:20:05.839 [game.script] [always] sicily money 2: 10000
                16:20:06.395 [game.script] [always] --- onPreFactionTurnStart --- milan
                16:20:06.395 [game.script] [always] milan money 2: 10000
                16:20:07.102 [game.script] [always] --- onPreFactionTurnStart --- papal_states
                16:20:07.102 [game.script] [always] papal_states money 1: 31403
                16:20:07.546 [game.script] [always] --- onPreFactionTurnStart --- denmark
                16:20:07.546 [game.script] [always] denmark money 2: 10000
                16:20:07.873 [game.script] [always] --- onPreFactionTurnStart --- egypt
                16:20:07.873 [game.script] [always] egypt money 1: 30418
                16:20:07.990 [game.script] [always] TC_INVASION - diplomatic_stance egypt byzantium war
                16:20:09.554 [game.script] [always] --- onGeneralCaptureSettlement: Jerusalem, attacker slave, settFaction egypt ---
                16:20:09.633 [game.script] [always] --- onPreFactionTurnStart --- scotland
                16:20:09.633 [game.script] [always] scotland money 2: 10000
                16:20:09.748 [game.script] [always] --- onGeneralAssaultsResidence AI --- Nortumberlend
                16:20:09.748 [game.script] [always] --- auto_win attacker AI - auto_win_AI - scotland ---
                16:20:10.054 [game.script] [always] --- onPostBattle AI --- Colban mac_Chuilen
                16:20:10.066 [game.script] [always] --- onGeneralCaptureSettlement: Nortumberlend, attacker scotland, settFaction slave ---
                16:20:10.646 [game.script] [always] --- onPreFactionTurnStart --- mongols
                16:20:10.646 [game.script] [always] mongols money 2: 10000
                16:20:10.983 [game.script] [always] --- onPreFactionTurnStart --- venice
                16:20:10.983 [game.script] [always] venice money 2: 10000
                16:20:11.601 [game.script] [always] --- onPreFactionTurnStart --- france
                16:20:11.601 [game.script] [always] france money 2: 10000
                16:20:12.261 [game.script] [always] --- onPreFactionTurnStart --- hre
                16:20:12.261 [game.script] [always] hre money 2: 10000
                16:20:12.420 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 184 217
                16:20:12.421 [game.script] [always] --- auto_win attacker AI - auto_win_AI - hre ---
                16:20:12.723 [game.script] [always] --- onPostBattle AI --- Captain Jens
                16:20:12.755 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 217 215
                16:20:12.755 [game.script] [always] --- auto_win attacker AI - auto_win_AI - hre ---
                16:20:13.048 [game.script] [always] --- onPostBattle AI --- Captain Nikolaus
                16:20:14.191 [game.script] [always] --- onPreFactionTurnStart --- england
                16:20:14.191 [game.script] [always] england money 1: 27272
                16:20:14.447 [game.script] [always] --- onPreFactionTurnStart --- portugal
                16:20:14.447 [game.script] [always] portugal money 2: 10000
                16:20:14.982 [game.script] [always] --- onPreFactionTurnStart --- poland
                16:20:14.982 [game.script] [always] poland money 2: 10000
                16:20:15.090 [game.script] [always] --- onGeneralAssaultsResidence AI --- Hrodna
                16:20:15.091 [game.script] [always] --- auto_win attacker AI - auto_win_AI - poland ---
                16:20:15.379 [game.script] [always] --- onPostBattle AI --- Sieciech z_Lubnowa
                16:20:15.414 [game.script] [always] --- onGeneralCaptureSettlement: Hrodna, attacker poland, settFaction slave ---
                16:20:15.908 [game.script] [always] --- onPreFactionTurnStart --- byzantium
                16:20:15.908 [game.script] [always] byzantium money 2: 10000
                16:20:17.821 [game.script] [always] --- onPreFactionTurnStart --- moors
                16:20:17.821 [game.script] [always] moors money 2: 10000
                16:20:18.888 [game.script] [always] --- onPreFactionTurnStart --- russia
                16:20:18.888 [game.script] [always] russia money 2: 10000
                16:20:23.100 [game.script] [always] --- onGeneralAssaultsResidence AI --- Vladimir-Volinskiy
                16:20:23.100 [game.script] [always] --- auto_win attacker AI - auto_win_AI - russia ---
                16:20:23.484 [game.script] [always] --- onPostBattle AI --- Captain Khotimir
                16:20:23.503 [game.script] [always] --- onGeneralCaptureSettlement: Vladimir-Volinskiy, attacker russia, settFaction slave ---
                16:20:26.208 [game.script] [always] --- onGeneralCaptureSettlement: Pskov, attacker slave, settFaction russia ---
                16:20:26.345 [game.script] [always] --- onPreFactionTurnStart --- spain
                16:20:26.345 [game.script] [always] spain money 2: 10000
                16:20:26.736 [game.script] [always] --- onGeneralAssaultsGeneral - spain Captain Lorenzo vs portugal Gaspar Nobre ---
                16:20:27.179 [game.script] [always] --- onPreFactionTurnStart --- hungary
                16:20:27.179 [game.script] [always] hungary money 2: 10000
                16:20:27.645 [game.script] [always] --- onPreFactionTurnStart --- aragon
                16:20:27.645 [game.script] [always] aragon money 2: 10000
                16:20:28.338 [game.script] [always] --- onPreFactionTurnStart --- lithuania
                16:20:28.338 [game.script] [always] lithuania money 2: 10000
                16:20:28.823 [game.script] [always] --- onGeneralAssaultsGeneral - denmark Captain Kristjern vs lithuania Captain Strzebor ---
                16:20:29.122 [game.script] [always] --- onPostBattle AI --- Captain Strzebor
                16:20:29.123 [game.script] [always] --- onPostBattle AI --- Captain Kristjern
                16:20:29.214 [game.script] [always] --- onPreFactionTurnStart --- vladimir
                16:20:29.214 [game.script] [always] vladimir money 2: 10000
                16:20:29.314 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 213 227
                16:20:29.314 [game.script] [always] --- auto_win attacker AI - auto_win_AI - vladimir ---
                16:20:29.631 [game.script] [always] --- onPostBattle AI --- Otto
                16:20:30.326 [game.script] [always] --- onPreFactionTurnStart --- kievan_rus
                16:20:30.326 [game.script] [always] kievan_rus money 2: 10000
                16:20:30.896 [game.script] [always] --- onPreFactionTurnStart --- teutonic_order
                16:20:30.896 [game.script] [always] teutonic_order money 1: 33987
                16:20:31.069 [game.script] [always] --- onPreFactionTurnStart --- norway
                16:20:31.069 [game.script] [always] norway money 2: 10000
                16:20:31.849 [game.script] [always] --- onPreFactionTurnStart --- georgia
                16:20:31.849 [game.script] [always] georgia money 2: 10000
                16:20:31.963 [game.script] [always] --- onPreFactionTurnStart --- jerusalem
                16:20:31.963 [game.script] [always] jerusalem money 2: 10000
                16:20:32.201 [game.script] [always] --- onPreFactionTurnStart --- kwarezm
                16:20:32.201 [game.script] [always] kwarezm money 1: 25963
                16:20:32.728 [game.script] [always] --- onPreFactionTurnStart --- sweden
                16:20:32.729 [game.script] [always] sweden money 2: 10000
                16:20:33.007 [game.script] [always] --- onPreFactionTurnStart --- cumans
                16:20:33.807 [game.script] [always] --- onPreFactionTurnStart --- slave
                16:20:33.903 [game.script] [always] onAgentCreated(faction: slave, character: Boleslaw, agentType: 9, sett: Lyon)
                16:20:35.005 [game.script] [always] Номер хода - 12
                16:20:35.008 [game.script] [always] getAIarmies()
                16:20:35.148 [game.script] [always] royal_famaly_table_birth: Child - Genrixx de_Normandie, Parent - Richardd de_Normandie, Faction - sicily
                16:20:37.382 [game.script] [always] --- onPreFactionTurnStart --- turks
                16:22:04.370 [game.script] [always] onButtonPressed: end_turn
                16:22:04.514 [game.script] [always] getAIarmies()
                16:22:05.127 [game.script] [always] --- onPreFactionTurnStart --- sicily
                16:22:05.127 [game.script] [always] sicily money 2: 10000
                16:22:05.550 [game.script] [always] --- onPreFactionTurnStart --- milan
                16:22:05.550 [game.script] [always] milan money 2: 10000
                16:22:05.690 [game.script] [always] --- onGeneralAssaultsResidence AI --- Zurich
                16:22:05.690 [game.script] [always] --- auto_win attacker AI - auto_win_AI - milan ---
                16:22:05.983 [game.script] [always] --- onPostBattle AI --- Azolino Rossi
                16:22:05.998 [game.script] [always] --- onGeneralCaptureSettlement: Zurich, attacker milan, settFaction slave ---
                16:22:06.450 [game.script] [always] --- onPreFactionTurnStart --- papal_states
                16:22:06.746 [game.script] [always] --- onPreFactionTurnStart --- denmark
                16:22:06.746 [game.script] [always] denmark money 2: 10000
                16:22:06.845 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 194 274
                16:22:07.131 [game.script] [always] --- onPostBattle AI --- Captain Uffe
                16:22:07.410 [game.script] [always] --- onGeneralAssaultsGeneral - denmark Captain Jorgen vs lithuania Wilczan ---
                16:22:07.696 [game.script] [always] --- onPostBattle AI --- Captain Jorgen
                16:22:07.697 [game.script] [always] --- onPostBattle AI --- Wilczan
                16:22:07.759 [game.script] [always] --- onPreFactionTurnStart --- egypt
                16:22:07.759 [game.script] [always] egypt money 2: 10000
                16:22:09.248 [game.script] [always] --- onPreFactionTurnStart --- scotland
                16:22:09.249 [game.script] [always] scotland money 2: 10000
                16:22:09.611 [game.script] [always] --- onPreFactionTurnStart --- mongols
                16:22:09.611 [game.script] [always] mongols money 2: 10000
                16:22:09.644 [game.script] [always] --- onGeneralAssaultsResidence AI --- Dublin
                16:22:09.948 [game.script] [always] --- onPostBattle AI --- Subutai of_the_Oirat
                16:22:09.954 [game.script] [always] --- onGeneralCaptureSettlement: Dublin, attacker mongols, settFaction denmark ---
                16:22:10.142 [game.script] [always] --- onPreFactionTurnStart --- venice
                16:22:10.142 [game.script] [always] venice money 2: 10000
                16:22:10.565 [game.script] [always] --- onPreFactionTurnStart --- france
                16:22:10.565 [game.script] [always] france money 2: 10000
                16:22:10.893 [game.script] [always] --- onGeneralAssaultsGeneral - france Arnoul de_Mello vs slave Captain Bertrand ---
                16:22:10.994 [game.script] [always] --- onGeneralAssaultsGeneral - france Arnoul de_Mello vs slave Captain Bertrand ---
                16:22:11.291 [game.script] [always] --- onPostBattle AI --- Arnoul de_Mello
                16:22:11.744 [game.script] [always] --- onPreFactionTurnStart --- hre
                16:22:11.744 [game.script] [always] hre money 2: 10000
                16:22:11.916 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 159 258
                16:22:11.916 [game.script] [always] --- auto_win attacker AI - auto_win_AI - hre ---
                16:22:12.206 [game.script] [always] --- onPostBattle AI --- Meinhard
                16:22:13.090 [game.script] [always] --- onPreFactionTurnStart --- england
                16:22:13.090 [game.script] [always] england money 2: 10000
                16:22:14.123 [game.script] [always] --- onPreFactionTurnStart --- portugal
                16:22:14.123 [game.script] [always] portugal money 2: 10000
                16:22:14.790 [game.script] [always] --- onPreFactionTurnStart --- poland
                16:22:14.790 [game.script] [always] poland money 2: 10000
                16:22:15.396 [game.script] [always] --- onPreFactionTurnStart --- byzantium
                16:22:15.396 [game.script] [always] byzantium money 2: 10000
                16:22:17.384 [game.script] [always] --- onPreFactionTurnStart --- moors
                16:22:17.384 [game.script] [always] moors money 2: 10000
                16:22:17.632 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 60 131
                16:22:17.632 [game.script] [always] --- auto_win attacker AI - auto_win_AI - moors ---
                16:22:17.942 [game.script] [always] --- onPostBattle AI --- Fath
                16:22:18.924 [game.script] [always] --- onPreFactionTurnStart --- russia
                16:22:18.924 [game.script] [always] russia money 2: 10000
                16:22:22.108 [game.script] [always] --- onGeneralCaptureSettlement: Moscow, attacker russia, settFaction slave ---
                16:22:23.545 [game.script] [always] --- onPreFactionTurnStart --- spain
                16:22:23.545 [game.script] [always] spain money 2: 10000
                16:22:23.711 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 38 169
                16:22:23.711 [game.script] [always] --- auto_win attacker AI - auto_win_AI - spain ---
                16:22:24.015 [game.script] [always] --- onPostBattle AI --- Rodrigo de_Hormaza
                16:22:24.414 [game.script] [always] --- onPreFactionTurnStart --- hungary
                16:22:24.414 [game.script] [always] hungary money 2: 10000
                16:22:25.019 [game.script] [always] --- onPreFactionTurnStart --- aragon
                16:22:25.019 [game.script] [always] aragon money 2: 10000
                16:22:25.673 [game.script] [always] --- onPreFactionTurnStart --- lithuania
                16:22:25.673 [game.script] [always] lithuania money 2: 10000
                16:22:26.045 [game.script] [always] --- onPreFactionTurnStart --- vladimir
                16:22:26.045 [game.script] [always] vladimir money 2: 10000
                16:22:26.638 [game.script] [always] --- onPreFactionTurnStart --- kievan_rus
                16:22:26.638 [game.script] [always] kievan_rus money 2: 10000
                16:22:27.355 [game.script] [always] --- onPreFactionTurnStart --- teutonic_order
                16:22:27.603 [game.script] [always] --- onPreFactionTurnStart --- norway
                16:22:27.603 [game.script] [always] norway money 2: 10000
                16:22:28.484 [game.script] [always] --- onPreFactionTurnStart --- georgia
                16:22:28.484 [game.script] [always] georgia money 2: 10000
                16:22:28.577 [game.script] [always] --- onPreFactionTurnStart --- jerusalem
                16:22:28.577 [game.script] [always] jerusalem money 2: 10000
                16:22:28.612 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 114 188
                16:22:28.612 [game.script] [always] --- auto_win attacker AI - auto_win_AI - jerusalem ---
                16:22:28.924 [game.script] [always] --- onPostBattle AI --- Ballion de_Chabannes
                16:22:29.123 [game.script] [always] --- onPreFactionTurnStart --- kwarezm
                16:22:29.123 [game.script] [always] kwarezm money 1: 36779
                16:22:29.965 [game.script] [always] --- onPreFactionTurnStart --- sweden
                16:22:29.965 [game.script] [always] sweden money 2: 10000
                16:22:30.206 [game.script] [always] --- onGeneralAssaultsGeneral - norway Lars Masson vs sweden Captain Kristian ---
                16:22:30.272 [game.script] [always] --- onPreFactionTurnStart --- cumans
                16:22:30.623 [game.script] [always] --- onGeneralAssaultsGeneral - cumans Balamir of_the_Oghuz vs byzantium Captain Kekilianos ---
                16:22:30.795 [game.script] [always] --- onGeneralAssaultsGeneral - cumans Balamir of_the_Oghuz vs byzantium Captain Kekilianos ---
                16:22:31.160 [game.script] [always] --- onPostBattle AI --- Balamir of_the_Oghuz
                16:22:31.851 [game.script] [always] --- onPreFactionTurnStart --- slave
                16:22:33.549 [game.script] [always] Номер хода - 13
                16:22:33.552 [game.script] [always] getAIarmies()
                16:22:33.806 [game.script] [always] royal_famaly_table_birth: Child - Ansaldo de_Madia, Parent - Oberto de_Madia, Faction - milan
                16:22:36.292 [game.script] [always] --- onPreFactionTurnStart --- turks
                16:27:15.865 [game.script] [always] onButtonPressed: end_turn
                16:27:16.004 [game.script] [always] getAIarmies()
                16:27:17.033 [game.script] [always] --- onPreFactionTurnStart --- sicily
                16:27:17.033 [game.script] [always] sicily money 2: 10000
                16:27:17.477 [game.script] [always] --- onPreFactionTurnStart --- milan
                16:27:17.477 [game.script] [always] milan money 2: 10000
                16:27:18.235 [game.script] [always] --- onPreFactionTurnStart --- papal_states
                16:27:18.235 [game.script] [always] papal_states money 1: 37428
                16:27:18.771 [game.script] [always] --- onPreFactionTurnStart --- denmark
                16:27:18.771 [game.script] [always] denmark money 2: 10000
                16:27:19.022 [game.script] [always] random_name: denmark, denmark, Dorte
                16:27:19.022 [game.script] [always] random_surname: denmark, denmark, Mule
                16:27:19.030 [game.script] [always] spawn_character denmark Dorte Mule, princess, age 28, x 199, y 300
                16:27:19.051 [game.script] [always] --- onPreFactionTurnStart --- egypt
                16:27:19.052 [game.script] [always] egypt money 1: 26978
                16:27:19.127 [game.script] [always] --- onGeneralAssaultsResidence AI --- Jerusalem
                16:27:19.127 [game.script] [always] --- auto_win attacker AI - auto_win_AI - egypt ---
                16:27:19.553 [game.script] [always] --- onPostBattle AI --- Amir al-Hilali
                16:27:19.572 [game.script] [always] --- onGeneralCaptureSettlement: Jerusalem, attacker egypt, settFaction slave ---
                16:27:21.492 [game.script] [always] --- onPreFactionTurnStart --- scotland
                16:27:21.492 [game.script] [always] scotland money 2: 10000
                16:27:21.588 [game.script] [always] --- onGeneralAssaultsResidence AI --- Bar
                16:27:21.589 [game.script] [always] --- auto_win attacker AI - auto_win_AI - scotland ---
                16:27:21.989 [game.script] [always] --- onPostBattle AI --- Cainneach mac_Ruadri
                16:27:21.998 [game.script] [always] --- onGeneralCaptureSettlement: Bar, attacker scotland, settFaction slave ---
                16:27:22.335 [game.script] [always] --- onPreFactionTurnStart --- mongols
                16:27:22.335 [game.script] [always] mongols money 2: 10000
                16:27:22.520 [game.script] [always] --- onPreFactionTurnStart --- venice
                16:27:22.520 [game.script] [always] venice money 2: 10000
                16:27:22.586 [game.script] [always] --- onGeneralAssaultsResidence AI --- Zagreb
                16:27:22.586 [game.script] [always] --- auto_win attacker AI - auto_win_AI - venice ---
                16:27:22.996 [game.script] [always] --- onPostBattle AI --- Bartolomeo
                16:27:23.025 [game.script] [always] --- onGeneralCaptureSettlement: Zagreb, attacker venice, settFaction slave ---
                16:27:23.422 [game.script] [always] --- onPreFactionTurnStart --- france
                16:27:23.422 [game.script] [always] france money 2: 10000
                16:27:24.350 [game.script] [always] --- onPreFactionTurnStart --- hre
                16:27:24.350 [game.script] [always] hre money 2: 10000
                16:27:25.707 [game.script] [always] --- onPreFactionTurnStart --- england
                16:27:25.708 [game.script] [always] england money 2: 10000
                16:27:26.347 [game.script] [always] --- onPreFactionTurnStart --- portugal
                16:27:26.347 [game.script] [always] portugal money 2: 10000
                16:27:26.997 [game.script] [always] --- onPreFactionTurnStart --- poland
                16:27:26.997 [game.script] [always] poland money 2: 10000
                16:27:27.177 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 259 264
                16:27:27.177 [game.script] [always] --- auto_win attacker AI - auto_win_AI - poland ---
                16:27:27.476 [game.script] [always] --- onPostBattle AI --- Fryderyk z_Ojcowa
                16:27:27.952 [game.script] [always] --- onPreFactionTurnStart --- byzantium
                16:27:27.952 [game.script] [always] byzantium money 2: 10000
                16:27:28.171 [game.script] [always] --- onGeneralAssaultsGeneral - byzantium Vasileios Tzimiskis vs slave Captain Epiphanios ---
                16:27:28.371 [game.script] [always] --- onGeneralAssaultsGeneral - byzantium Vasileios Tzimiskis vs slave Captain Epiphanios ---
                16:27:28.679 [game.script] [always] --- onPostBattle AI --- Vasileios Tzimiskis
                16:27:30.133 [game.script] [always] --- onPreFactionTurnStart --- moors
                16:27:30.133 [game.script] [always] moors money 1: 26122
                16:27:31.118 [game.script] [always] --- onPreFactionTurnStart --- russia
                16:27:31.118 [game.script] [always] russia money 2: 10000
                16:27:31.287 [game.script] [always] --- onGeneralAssaultsResidence AI --- Pskov
                16:27:31.287 [game.script] [always] --- auto_win attacker AI - auto_win_AI - russia ---
                16:27:31.597 [game.script] [always] --- onPostBattle AI --- Captain Yaropolk
                16:27:31.610 [game.script] [always] --- onGeneralCaptureSettlement: Pskov, attacker russia, settFaction slave ---
                16:27:33.660 [game.script] [always] --- onPreFactionTurnStart --- spain
                16:27:33.660 [game.script] [always] spain money 2: 10000
                16:27:34.463 [game.script] [always] --- onPreFactionTurnStart --- hungary
                16:27:34.463 [game.script] [always] hungary money 2: 10000
                16:27:34.927 [game.script] [always] --- onPreFactionTurnStart --- aragon
                16:27:34.927 [game.script] [always] aragon money 2: 10000
                16:27:35.762 [game.script] [always] --- onPreFactionTurnStart --- lithuania
                16:27:35.762 [game.script] [always] lithuania money 2: 10000
                16:27:36.006 [game.script] [always] --- onPreFactionTurnStart --- vladimir
                16:27:36.006 [game.script] [always] vladimir money 2: 10000
                16:27:36.612 [game.script] [always] --- onPreFactionTurnStart --- kievan_rus
                16:27:36.612 [game.script] [always] kievan_rus money 2: 10000
                16:27:37.692 [game.script] [always] --- onPreFactionTurnStart --- teutonic_order
                16:27:37.692 [game.script] [always] teutonic_order money 1: 27739
                16:27:37.880 [game.script] [always] --- onPreFactionTurnStart --- norway
                16:27:37.880 [game.script] [always] norway money 2: 10000
                16:27:37.949 [game.script] [always] --- onGeneralAssaultsResidence AI --- Nykoeping
                16:27:38.288 [game.script] [always] --- onPostBattle AI --- Emund of_Nordby
                16:27:38.288 [game.script] [always] --- onPostBattle AI --- Anund Skottkonung
                16:27:38.894 [game.script] [always] --- onPreFactionTurnStart --- georgia
                16:27:38.894 [game.script] [always] georgia money 2: 10000
                16:27:39.042 [game.script] [always] --- onPreFactionTurnStart --- jerusalem
                16:27:39.042 [game.script] [always] jerusalem money 2: 10000
                16:27:39.329 [game.script] [always] --- onPreFactionTurnStart --- kwarezm
                16:27:39.329 [game.script] [always] kwarezm money 1: 28761
                16:27:40.043 [game.script] [always] --- onPreFactionTurnStart --- sweden
                16:27:40.044 [game.script] [always] sweden money 2: 10000
                16:27:40.216 [game.script] [always] --- onGeneralAssaultsGeneral - sweden Olof Mikkelsen vs norway Captain Eystein ---
                16:27:40.296 [game.script] [always] --- onGeneralAssaultsGeneral - sweden Olof Mikkelsen vs norway Captain Eystein ---
                16:27:40.606 [game.script] [always] --- onPostBattle AI --- Captain Eystein
                16:27:40.607 [game.script] [always] --- onPostBattle AI --- Olof Mikkelsen
                16:27:40.821 [game.script] [always] --- onPreFactionTurnStart --- cumans
                16:27:40.821 [game.script] [always] cumans money 1: 39275
                16:27:41.166 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 365 188
                16:27:41.476 [game.script] [always] --- onPostBattle AI --- Daghan of_Uighur
                16:27:42.233 [game.script] [always] --- onPreFactionTurnStart --- slave
                16:27:42.373 [game.script] [always] --- onGeneralAssaultsGeneral - slave Captain Theoleptos vs kievan_rus Photios ek_Argous ---
                16:27:42.679 [game.script] [always] --- onPostBattle AI --- Photios ek_Argous
                16:27:42.789 [game.script] [always] --- onGeneralAssaultsGeneral - slave Admiral Koill vs scotland Admiral Donnachac ---
                16:27:44.013 [game.script] [always] --- onPostBattle AI --- Admiral Donnachac
                16:27:44.013 [game.script] [always] --- onPostBattle AI --- Admiral Koill
                16:27:46.299 [game.script] [always] --- onGeneralCaptureSettlement: Hamburg, attacker lithuania, settFaction slave ---
                16:27:46.364 [game.script] [always] Номер хода - 14
                16:27:46.368 [game.script] [always] getAIarmies()
                16:27:48.521 [game.script] [always] royal_famaly_table_birth: Child - Stoigniew Bninski, Parent - Malomir Bninski, Faction - vladimir
                16:27:48.770 [game.script] [always] royal_famaly_table_birth: Child - Gaston Welf, Parent - Rudolph Welf, Faction - georgia
                16:27:49.398 [game.script] [always] --- onPreFactionTurnStart --- turks
                16:29:16.710 [game.script] [always] onButtonPressed: end_turn
                16:29:16.865 [game.script] [always] getAIarmies()
                16:29:17.503 [game.script] [always] --- onPreFactionTurnStart --- sicily
                16:29:17.503 [game.script] [always] sicily money 2: 10000
                16:29:18.131 [game.script] [always] --- onPreFactionTurnStart --- milan
                16:29:18.131 [game.script] [always] milan money 2: 10000
                16:29:18.610 [game.script] [always] --- onPreFactionTurnStart --- papal_states
                16:29:19.020 [game.script] [always] --- onPreFactionTurnStart --- denmark
                16:29:19.020 [game.script] [always] denmark money 2: 10000
                16:29:19.246 [game.script] [always] --- onPreFactionTurnStart --- egypt
                16:29:19.246 [game.script] [always] egypt money 1: 25859
                16:29:20.835 [game.script] [always] --- onPreFactionTurnStart --- scotland
                16:29:20.835 [game.script] [always] scotland money 1: 29455
                16:29:21.318 [game.script] [always] --- onPreFactionTurnStart --- mongols
                16:29:21.319 [game.script] [always] mongols money 2: 10000
                16:29:21.509 [game.script] [always] --- onPreFactionTurnStart --- venice
                16:29:21.509 [game.script] [always] venice money 2: 10000
                16:29:21.726 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 221 179
                16:29:21.726 [game.script] [always] --- auto_win attacker AI - auto_win_AI - venice ---
                16:29:22.025 [game.script] [always] --- onPostBattle AI --- Ordelafo Venier
                16:29:22.182 [game.script] [always] --- onPreFactionTurnStart --- france
                16:29:22.182 [game.script] [always] france money 2: 10000
                16:29:22.835 [game.script] [always] --- onPreFactionTurnStart --- hre
                16:29:22.835 [game.script] [always] hre money 2: 10000
                16:29:22.998 [game.script] [always] --- onGeneralAssaultsResidence AI --- Nuremburg
                16:29:23.315 [game.script] [always] --- onPostBattle AI --- Captain Hensel
                16:29:23.315 [game.script] [always] --- onPostBattle AI --- Malomir Bninski
                16:29:24.282 [game.script] [always] --- onPreFactionTurnStart --- england
                16:29:24.282 [game.script] [always] england money 2: 10000
                16:29:24.364 [game.script] [always] --- onGeneralAssaultsResidence AI --- Po
                16:29:24.668 [game.script] [always] --- onPostBattle AI --- David Astley
                16:29:24.699 [game.script] [always] --- onGeneralCaptureSettlement: Po, attacker england, settFaction scotland ---
                16:29:25.121 [game.script] [always] --- onPreFactionTurnStart --- portugal
                16:29:25.121 [game.script] [always] portugal money 2: 10000
                16:29:25.593 [game.script] [always] --- onPreFactionTurnStart --- poland
                16:29:25.593 [game.script] [always] poland money 2: 10000
                16:29:26.454 [game.script] [always] --- onPreFactionTurnStart --- byzantium
                16:29:26.454 [game.script] [always] byzantium money 2: 10000
                16:29:27.956 [game.script] [always] --- onGeneralCaptureSettlement: Edessa, attacker egypt, settFaction byzantium ---
                16:29:28.093 [game.script] [always] --- onPreFactionTurnStart --- moors
                16:29:28.093 [game.script] [always] moors money 1: 27459
                16:29:29.468 [game.script] [always] --- onPreFactionTurnStart --- russia
                16:29:29.468 [game.script] [always] russia money 2: 10000
                16:29:43.141 [game.script] [always] --- onGeneralCaptureSettlement: Moscow, attacker slave, settFaction russia ---
                16:29:43.315 [game.script] [always] --- onPreFactionTurnStart --- spain
                16:29:43.315 [game.script] [always] spain money 2: 10000
                16:29:43.880 [game.script] [always] --- onPreFactionTurnStart --- hungary
                16:29:43.880 [game.script] [always] hungary money 2: 10000
                16:29:43.982 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 286 200
                16:29:43.982 [game.script] [always] --- auto_win attacker AI - auto_win_AI - hungary ---
                16:29:44.291 [game.script] [always] --- onPostBattle AI --- Captain Petur
                16:29:44.659 [game.script] [always] --- onPreFactionTurnStart --- aragon
                16:29:44.659 [game.script] [always] aragon money 2: 10000
                16:29:44.784 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 135 177
                16:29:44.784 [game.script] [always] --- auto_win attacker AI - auto_win_AI - aragon ---
                16:29:45.096 [game.script] [always] --- onPostBattle AI --- Captain Alfonso
                16:29:45.157 [game.script] [always] --- onGeneralAssaultsGeneral - aragon Admiral Froilan vs slave Admiral Abdullah ---
                16:29:45.456 [game.script] [always] --- onPostBattle AI --- Admiral Froilan
                16:29:45.987 [game.script] [always] --- onPreFactionTurnStart --- lithuania
                16:29:45.987 [game.script] [always] lithuania money 2: 10000
                16:29:46.760 [game.script] [always] --- onGeneralAssaultsGeneral - denmark Hjalte Asbjornsen vs lithuania Captain Unierad ---
                16:29:47.066 [game.script] [always] --- onPostBattle AI --- Captain Unierad
                16:29:47.066 [game.script] [always] --- onPostBattle AI --- Hjalte Asbjornsen
                16:29:47.184 [game.script] [always] --- onPreFactionTurnStart --- vladimir
                16:29:47.185 [game.script] [always] vladimir money 2: 10000
                16:29:47.758 [game.script] [always] --- onPreFactionTurnStart --- kievan_rus
                16:29:47.758 [game.script] [always] kievan_rus money 2: 10000
                16:29:47.856 [game.script] [always] --- onGeneralAssaultsResidence AI --- Podgoriza
                16:29:47.856 [game.script] [always] --- auto_win attacker AI - auto_win_AI - kievan_rus ---
                16:29:48.164 [game.script] [always] --- onPostBattle AI --- Photios ek_Argous
                16:29:48.173 [game.script] [always] --- onGeneralCaptureSettlement: Podgoriza, attacker kievan_rus, settFaction slave ---
                16:29:48.870 [game.script] [always] --- onPreFactionTurnStart --- teutonic_order
                16:29:48.870 [game.script] [always] teutonic_order money 1: 34720
                16:29:49.111 [game.script] [always] --- onPreFactionTurnStart --- norway
                16:29:49.111 [game.script] [always] norway money 2: 10000
                16:29:49.250 [game.script] [always] --- onGeneralAssaultsResidence AI --- Uppsala
                16:29:49.568 [game.script] [always] --- onPostBattle AI --- Sigurd Halvdansson
                16:29:49.569 [game.script] [always] --- onPostBattle AI --- Olaf Segersall
                16:29:50.033 [game.script] [always] --- onPreFactionTurnStart --- georgia
                16:29:50.033 [game.script] [always] georgia money 2: 10000
                16:29:50.586 [game.script] [always] --- onPreFactionTurnStart --- jerusalem
                16:29:50.586 [game.script] [always] jerusalem money 2: 10000
                16:29:50.788 [game.script] [always] --- onGeneralAssaultsGeneral - jerusalem Bernard de_la_Jaille vs portugal Captain Claudio ---
                16:29:50.999 [game.script] [always] --- onPreFactionTurnStart --- kwarezm
                16:29:51.000 [game.script] [always] kwarezm money 1: 39371
                16:29:51.525 [game.script] [always] --- onPreFactionTurnStart --- sweden
                16:29:51.525 [game.script] [always] sweden money 2: 10000
                16:29:51.617 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 227 300
                16:29:51.617 [game.script] [always] --- auto_win attacker AI - auto_win_AI - sweden ---
                16:29:51.940 [game.script] [always] --- onPostBattle AI --- Ingve Guthormsen
                16:29:52.034 [game.script] [always] --- onGeneralAssaultsGeneral - sweden Thorkild Edmundsen vs norway Lars Masson ---
                16:29:52.342 [game.script] [always] --- onPostBattle AI --- Lars Masson
                16:29:52.342 [game.script] [always] --- onPostBattle AI --- Thorkild Edmundsen
                16:29:52.599 [game.script] [always] --- onPreFactionTurnStart --- cumans
                16:29:52.599 [game.script] [always] cumans money 1: 25077
                16:29:52.655 [game.script] [always] --- onGeneralAssaultsResidence AI --- Baia
                16:29:52.655 [game.script] [always] --- auto_win attacker AI - auto_win_AI - cumans ---
                16:29:52.972 [game.script] [always] --- onPostBattle AI --- Uguluy of_Oghuz
                16:29:52.995 [game.script] [always] --- onGeneralCaptureSettlement: Baia, attacker cumans, settFaction slave ---
                16:29:53.541 [game.script] [always] --- onPreFactionTurnStart --- slave
                16:29:54.649 [game.script] [always] Номер хода - 15
                16:29:54.652 [game.script] [always] getAIarmies()
                16:29:57.749 [game.script] [always] --- onPreFactionTurnStart --- turks
                16:33:42.064 [game.script] [always] onButtonPressed: end_turn
                16:33:42.208 [game.script] [always] getAIarmies()
                16:33:42.828 [game.script] [always] --- onPreFactionTurnStart --- sicily
                16:33:42.828 [game.script] [always] sicily money 2: 10000
                16:33:42.911 [game.script] [always] --- onGeneralAssaultsResidence AI --- Antwerp
                16:33:42.911 [game.script] [always] --- auto_win attacker AI - auto_win_AI - sicily ---
                16:33:43.209 [game.script] [always] --- onPostBattle AI --- Captain Aston
                16:33:43.217 [game.script] [always] --- onGeneralCaptureSettlement: Antwerp, attacker sicily, settFaction slave ---
                16:33:43.786 [game.script] [always] --- onPreFactionTurnStart --- milan
                16:33:43.786 [game.script] [always] milan money 2: 10000
                16:33:44.222 [game.script] [always] --- onPreFactionTurnStart --- papal_states
                16:33:44.546 [game.script] [always] --- onPreFactionTurnStart --- denmark
                16:33:44.546 [game.script] [always] denmark money 2: 10000
                16:33:44.777 [game.script] [always] --- onPreFactionTurnStart --- egypt
                16:33:44.777 [game.script] [always] egypt money 1: 28088
                16:33:46.556 [game.script] [always] --- onPreFactionTurnStart --- scotland
                16:33:46.888 [game.script] [always] --- onPreFactionTurnStart --- mongols
                16:33:46.888 [game.script] [always] mongols money 2: 10000
                16:33:47.290 [game.script] [always] --- onPreFactionTurnStart --- venice
                16:33:47.290 [game.script] [always] venice money 2: 10000
                16:33:47.755 [game.script] [always] --- onPreFactionTurnStart --- france
                16:33:47.755 [game.script] [always] france money 2: 10000
                16:33:47.917 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 142 217
                16:33:47.917 [game.script] [always] --- auto_win attacker AI - auto_win_AI - france ---
                16:33:48.222 [game.script] [always] --- onPostBattle AI --- Amaury Capet
                16:33:48.625 [game.script] [always] --- onPreFactionTurnStart --- hre
                16:33:48.625 [game.script] [always] hre money 2: 10000
                16:33:49.136 [game.script] [always] --- onGeneralAssaultsGeneral - hre Wolfhart vs vladimir Otto ---
                16:33:49.478 [game.script] [always] --- onPostBattle AI --- Otto
                16:33:49.478 [game.script] [always] --- onPostBattle AI --- Wolfhart
                16:33:50.286 [game.script] [always] --- onPreFactionTurnStart --- england
                16:33:50.286 [game.script] [always] england money 1: 26209
                16:33:50.614 [game.script] [always] --- onPreFactionTurnStart --- portugal
                16:33:50.614 [game.script] [always] portugal money 2: 10000
                16:33:51.160 [game.script] [always] --- onPreFactionTurnStart --- poland
                16:33:51.160 [game.script] [always] poland money 2: 10000
                16:33:52.164 [game.script] [always] --- onPreFactionTurnStart --- byzantium
                16:33:52.164 [game.script] [always] byzantium money 2: 10000
                16:33:54.087 [game.script] [always] --- onPreFactionTurnStart --- moors
                16:33:54.087 [game.script] [always] moors money 2: 10000
                16:33:55.265 [game.script] [always] --- onPreFactionTurnStart --- russia
                16:33:55.265 [game.script] [always] russia money 2: 10000
                16:34:00.630 [game.script] [always] --- onGeneralAssaultsResidence AI --- Sarkel
                16:34:00.630 [game.script] [always] --- auto_win attacker AI - auto_win_AI - russia ---
                16:34:00.964 [game.script] [always] --- onPostBattle AI --- Captain Kirill
                16:34:00.975 [game.script] [always] --- onGeneralCaptureSettlement: Sarkel, attacker russia, settFaction slave ---
                16:34:02.860 [game.script] [always] --- onPreFactionTurnStart --- spain
                16:34:02.860 [game.script] [always] spain money 2: 10000
                16:34:03.300 [game.script] [always] --- onGeneralAssaultsGeneral - spain Alvar del_Almendral vs moors Hisham Omejyad ---
                16:34:03.607 [game.script] [always] --- onPostBattle AI --- Alvar del_Almendral
                16:34:03.607 [game.script] [always] --- onPostBattle AI --- Hisham Omejyad
                16:34:04.106 [game.script] [always] --- onPreFactionTurnStart --- hungary
                16:34:04.106 [game.script] [always] hungary money 2: 10000
                16:34:04.702 [game.script] [always] --- onPreFactionTurnStart --- aragon
                16:34:04.702 [game.script] [always] aragon money 2: 10000
                16:34:05.376 [game.script] [always] --- onPreFactionTurnStart --- lithuania
                16:34:05.376 [game.script] [always] lithuania money 1: 26778
                16:34:05.988 [game.script] [always] --- onPreFactionTurnStart --- vladimir
                16:34:05.988 [game.script] [always] vladimir money 2: 10000
                16:34:06.289 [game.script] [always] --- onGeneralAssaultsGeneral - vladimir Bozydar Prjemuslovich vs hre Captain Wenzel ---
                16:34:06.611 [game.script] [always] --- onPostBattle AI --- Captain Wenzel
                16:34:06.612 [game.script] [always] --- onPostBattle AI --- Bozydar Prjemuslovich
                16:34:06.847 [game.script] [always] --- onGeneralAssaultsGeneral - vladimir Andrzej z_Korytnicy vs hre Captain Meinhard ---
                16:34:06.921 [game.script] [always] --- onGeneralAssaultsGeneral - vladimir Andrzej z_Korytnicy vs hre Captain Meinhard ---
                16:34:07.230 [game.script] [always] --- onPostBattle AI --- Captain Meinhard
                16:34:07.230 [game.script] [always] --- onPostBattle AI --- Andrzej z_Korytnicy
                16:34:07.744 [game.script] [always] --- onPreFactionTurnStart --- kievan_rus
                16:34:07.745 [game.script] [always] kievan_rus money 1: 26253
                16:34:07.993 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 241 154
                16:34:07.993 [game.script] [always] --- auto_win attacker AI - auto_win_AI - kievan_rus ---
                16:34:08.309 [game.script] [always] --- onPostBattle AI --- Leonardos ek_Laodikias
                16:34:09.053 [game.script] [always] --- onPreFactionTurnStart --- teutonic_order
                16:34:09.302 [game.script] [always] --- onPreFactionTurnStart --- norway
                16:34:09.302 [game.script] [always] norway money 2: 10000
                16:34:09.819 [game.script] [always] --- onPreFactionTurnStart --- georgia
                16:34:09.819 [game.script] [always] georgia money 2: 10000
                16:34:10.215 [game.script] [always] --- onPreFactionTurnStart --- jerusalem
                16:34:10.216 [game.script] [always] jerusalem money 2: 10000
                16:34:10.618 [game.script] [always] --- onPreFactionTurnStart --- kwarezm
                16:34:11.101 [game.script] [always] --- onPreFactionTurnStart --- sweden
                16:34:11.101 [game.script] [always] sweden money 2: 10000
                16:34:11.427 [game.script] [always] --- onPreFactionTurnStart --- cumans
                16:34:11.427 [game.script] [always] cumans money 2: 10000
                16:34:11.640 [game.script] [always] --- onGeneralAssaultsResidence fort AI --- 372 214
                16:34:11.954 [game.script] [always] --- onPostBattle AI --- Nayan of_Uighur
                16:34:12.587 [game.script] [always] --- onPreFactionTurnStart --- slave
                16:34:12.665 [game.script] [always] onAgentCreated(faction: slave, character: Andrzej, agentType: 9, sett: Arhus)
                16:34:12.915 [game.script] [always] --- onGeneralAssaultsGeneral - slave Admiral Gille_Coemgain vs scotland Admiral Donnachac ---
                16:34:13.229 [game.script] [always] --- onPostBattle AI --- Admiral Gille_Coemgain
                16:34:14.612 [game.script] [always] Номер хода - 16
                16:34:14.616 [game.script] [always] getAIarmies()
                16:34:17.872 [system.rpt] [error] Game Crash? Please report about this on forum then you donwload this mod
                   SamaelBC
                  • Imp
                  Imperial
                  Форумчанин

                  Дата: 24 декабря 2023, 16:54

                  Для просмотра ссылки Зарегистрируйтесь уже не первый день на форуме, разве не знаешь, что большой объём текста, скриншотов - убираем в спойлер!
                  Тем более, лог весит меньше 100 Кб, можно загрузить на форум и автор почитает, потом.
                     Jukoman
                    • Imp
                    Imperial
                    Форумчанин

                    Дата: 24 декабря 2023, 17:11

                    Для просмотра ссылки Зарегистрируйтесь я не дома сейчас. Поэтому, можешь проверить у себя - вылетает ли литва? Пару ходов прокрутить просто.
                    Для просмотра ссылки Зарегистрируйтесь запускали по инструкции? Вылет только на литве?
                       SamaelBC
                      • Imp
                      Imperial
                      Форумчанин

                      Дата: 24 декабря 2023, 17:23

                      Для просмотра ссылки ЗарегистрируйтесьJukoman

                      SamaelBC я не дома сейчас. Поэтому, можешь проверить у себя - вылетает ли литва? Пару ходов прокрутить просто.

                      Попробую, слишком быстро не получится, я играю только с отключенным интернетом и плюс пока новый мир создастся.
                        • 73 Страниц
                        • 1
                        • 2
                        • 3
                        • 4
                        • 5
                        • Последняя »
                        Перевести Страницу
                        Воспользуйтесь одной из социальных сетей для входа
                        [Пока работает лишь авторизация в Google и Steam]

                        Сообщество ИмпериалMedieval 2: Total War Моды Medieval 2 Total War: Kingdoms Моды M2:TW Эпохи Средневековья Fleur de Lis Обратная Связь
                        Стиль:Language: 
                        Условия · Ответственность · Визитка · 18 июл 2025, 05:00 · Зеркала: Org, Site, Pro · Счётчики