<?xml version="1.0" encoding="UTF-8"?>
<dataroot export_time="Tue Aug 21 12:27:20 2018" revision="336" export_branch="T:/branches/rome2/invasion/rome2/binaries" export_user="bob">
<edit_uuid>c1110f3b-16c1-43f8-a95a-2a5646a33b8c</edit_uuid><campaign_variables record_uuid="{5e32c204-327c-4889-8502-26c8cc8b60e8}">
<description>The maximum number of agents that can be assigned to research one technology.</description>
<value>3</value>
<variable_key>agents_per_tech_cap</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{159f0d5f-8dbd-4463-9b4d-b784b56f1a78}" record_timestamp="1504885595522">
<description>(IN GAME) Allow the player to exceed the limit on the number of agents by converting enemy agents. 0 = kill converted agents if there is no room for them; not 0 = convert the agent even if the cap is exceeded.</description>
<value>0</value>
<variable_key>allow_exceeding_agents_cap</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{a192babe-7c37-4cd3-b5ff-a540db599dbb}">
<description>(IN GAME) Ambush will roll on chance of success, generated from ground type and bonus values. The chance of failure is split into failure and critical failure. The propotion of failure that is critical is defined here. Clamped between 0.0 and 1.0</description>
<value>0.5</value>
<variable_key>ambush_critical_fail_proportion_of_fail</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{f4a6e816-3cc2-49f8-8fc9-59997fd9d1ab}">
<description>(IN GAME) Multiplier applied to player annexed_territory diplomatic factor after realm divide has occured.</description>
<value>1</value>
<variable_key>annexed_territory_multiplier_on_realm_divide</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{bd3f25d2-f62c-4617-ae30-12674e0720d4}" record_timestamp="1384357360850">
<description>(IN GAME) Percentage of the maximum garrisoned army armed citizenry force that will exist immediately after a region has changed hands.</description>
<value>5</value>
<variable_key>armed_citizenry_army_percentage_on_change_hands</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{d088ddd6-f249-428e-a383-f058761fb2f1}" record_timestamp="1384357360877">
<description>(IN GAME) Percentage of the maximum garrisoned navy armed citizenry force that will exist immediately after a region has changed hands.</description>
<value>5</value>
<variable_key>armed_citizenry_navy_percentage_on_change_hands</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{7844aeb6-1de2-4565-9f62-c6b9bd0987f9}" record_timestamp="1374230903922">
<description>(IN GAME) Chance of capturing an artillery unit from the losing side after a battle (percent 0-100)</description>
<value>10</value>
<variable_key>artillery_capture_chance</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{0a643905-a388-40a7-b1dd-ed4ce77026c9}" record_timestamp="1379664621108">
<description>(IN GAME) Losing alliance must be at least below X unary of maximum for wipe out. from 0.0 to 1.0. E.g. Force max soldiers is 200, end soldier count is 50, threshold will check against 50/200 = 0.25.</description>
<value>0.3</value>
<variable_key>autoresolver_alliance_wipe_out_loser_strength_of_max_threshold<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{2cb14258-148c-4aea-849a-b3b74a57e6b6}" record_timestamp="1379664621099">
<description>(IN GAME) Winning alliance must be above X proportion strength to wipe out loser. Must be positive. E.g. Winner has 200 units, Loser has 30 units, calculation will check against (200/30) = 6.66</description>
<value>7</value>
<variable_key>autoresolver_alliance_wipe_out_winner_loser_strength_multiple<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{5da6f613-ad9e-4ec6-bc23-fb54a92dc589}" record_timestamp="1376476832413">
<description>(IN GAME) Damage multiplier for full naval units in autoresolver sea battles. 1.0 is no change.</description>
<value>7</value>
<variable_key>autoresolver_battle_damage_modifier_full_naval_units_at_sea<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{ebd902c1-0757-4e62-921b-7b499442a9a1}" record_timestamp="1376476832440">
<description>(IN GAME) Damage multiplier for army transport units in autoresolver sea battles. 1.0 is no change.</description>
<value>1</value>
<variable_key>autoresolver_battle_damage_modifier_non_naval_units_at_sea<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{848c5cf9-1035-48d0-8d9b-a8a6dcca6a17}" record_timestamp="1378732651968">
<description>(IN GAME) Scale for damage applied by excess melee units in the autoresolver. Must be > 0.</description>
<value>0.75</value>
<variable_key>autoresolver_battle_excess_melee_damage_multiplier</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{605bc10f-7958-40a2-a1c5-2d6e9e1eb3d4}" record_timestamp="1378732651987">
<description>(IN GAME) Scale for damage recieved by excess melee units in the autoresolver. Must be > 0.</description>
<value>0.75</value>
<variable_key>autoresolver_battle_excess_melee_damage_received_from_target_multiplier<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{f9f27a4b-b0cd-480e-bdfb-cbd63aff6c3b}" record_timestamp="1378732651999">
<description>(IN GAME) The maximum proporition of melee time that a skirmishing unit can attack from range.</description>
<value>0.9</value>
<variable_key>autoresolver_battle_max_melee_skirmish_time_proportion</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{8f57f6c8-6e1a-4cf2-a56d-81421f7b9fcf}" record_timestamp="1390841096010">
<description>(IN GAME) Multiplier for a difference in speed for skirmishing units in melee. Calculation is proportion =( melee unit speed / ranged unit speed) * this multiplier. Proportion is proportion of melee time skirmishing.</description>
<value>0.25</value>
<variable_key>autoresolver_battle_melee_skirmish_speed_proportion_multiplier<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{dccc1814-d5ac-4de3-a437-db1bedfd947e}" record_timestamp="1374752118576">
<description>(IN GAME) The battle time a reinforcement arrives on the field. 0 will be instant (waiting for them to arrive). Must be positive</description>
<value>0</value>
<variable_key>autoresolver_battle_reinforcement_time</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{cc9e45c2-2c6a-4133-abba-b60700c3c924}" record_timestamp="1375899229095">
<description>(IN GAME) The time step of autoresolver battles. Must be positive. Small values will misrepresent unit stats. Large values will misrepresent range and movement.</description>
<value>15</value>
<variable_key>autoresolver_battle_timestep</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{450e867c-583c-486b-b7dc-bf93c7a5e5de}" record_timestamp="1374752118882">
<description>(IN GAME) Maximum ammo per sec based on full unit size. Max ammo per second is VALUE * unit_size.</description>
<value>3</value>
<variable_key>autoresolver_bound_max_ammo_per_second_mod_unit_size</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{5608a8a1-c505-46ff-a393-95dd7f57bcf7}" record_timestamp="1404392914006">
<description>(IN GAME) Max melee kills per second proportion of enemy unit. Kills per second can only be VALUE times larger than opponent.</description>
<value>100</value>
<variable_key>autoresolver_bound_max_melee_strength_proportion</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{6d134dc5-86ce-4b55-886d-a645aa9367f2}" record_timestamp="1374752118966">
<description>(IN GAME) Max ranged kills per second. Flat amount, must be VALUE or below.</description>
<value>20</value>
<variable_key>autoresolver_bound_max_ranged_kills_per_second</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{bc260d05-a513-4f5c-87f5-61d9d10e5613}" record_timestamp="1376406267674">
<description>(IN GAME) Minimum kills per second at full strength. Min kills per second is VALUE * combat time (calculated in combat prediction)</description>
<value>0</value>
<variable_key>autoresolver_bound_min_melee_kills_per_second_full_strength<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{d59ea155-ebda-4c55-9a2f-f0105d60b8d9}" record_timestamp="1379591288215">
<description>(IN GAME) Min kills per ammo is AMMO USED / (VALUE) * full unit size</description>
<value>0</value>
<variable_key>autoresolver_bound_min_ranged_kills_per_ammo_mod_unit_size<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{fca1e01e-3c2a-46a4-841a-c866b741d075}" record_timestamp="1376406267691">
<description>(IN GAME) Min ranged kills per second flat value.</description>
<value>0</value>
<variable_key>autoresolver_bound_min_ranged_kills_per_second</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{69645407-ff8e-4c46-a0e8-b14ceea41ed8}" record_timestamp="1374752119410">
<description>(IN GAME) When alliance has more units in melee than opponent (excess melee units), the amount of damage they take from the unit they attack</description>
<value>0.05</value>
<variable_key>autoresolver_casualty_unary_received_by_excess_melee_units_from_target<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{940540b8-9401-4d7e-804f-eb2e19b08e8c}" record_timestamp="1374752119459">
<description>(IN GAME) Multiplier for chase down damage (post battle)</description>
<value>1</value>
<variable_key>autoresolver_chase_down_damage_multiplier</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{d402ce56-35e3-4e30-b076-e7a1978ceb9b}" record_timestamp="1375953028468">
<description>(IN GAME) The min battle time before units can retreat. Must be positive</description>
<value>45</value>
<variable_key>autoresolver_min_battle_time_before_retreat</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{ec1127f5-63a5-4d57-b200-f4f5750b359a}" record_timestamp="1374752119555">
<description>(IN GAME) Number of excess melee units that take damage from their targets</description>
<value>4</value>
<variable_key>autoresolver_num_excess_melee_units_receiving_casualties_from_target<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{05024ba9-145e-4f09-b7c6-b18a0afaf866}" record_timestamp="1374752119702">
<description>(IN GAME) The number of units on the field multiplier to allow units to retreat. can retreat if num_units * VALUE > enemy_num_units.</description>
<value>0.75</value>
<variable_key>autoresolver_num_units_multiplier_vs_enemy_to_allow_retreat<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{00774a4b-9a90-4b90-bd31-c2a90d1eefa9}" record_timestamp="1374752119754">
<description>(IN GAME) Starting unit stregth retreat threshold. Between 0 and 1. unit retreats is strength is less than VALUE * 100 percent.</description>
<value>0.2</value>
<variable_key>autoresolver_unit_base_retreat_threshold</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{4e6a5f27-7bb1-45b5-8d82-b8fc9dedc2ce}" record_timestamp="1389085032188">
<description>(IN GAME) Remaning strength of a unit to wipe out. Unit will be wiped out if strength percentage < VALUE * 100. Between 0 and 1</description>
<value>0.1</value>
<variable_key>autoresolver_unit_wipe_out_threshold</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{1a1d9ff6-d3a9-47d5-93e6-ee4863bcf617}" record_timestamp="1374752119861">
<description>(IN GAME) Kills per casualty for battle to be major win. Major win if KPC is > VALUE</description>
<value>3</value>
<variable_key>autoresolver_winner_kpd_major_win_threshold</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{5d5c2ad4-1cbb-4047-b17a-983e081b6c33}" record_timestamp="1374752119914">
<description>(IN GAME) Kills per casualty for battle to be major win. Minor win if KPC is < VALUE</description>
<value>0.3</value>
<variable_key>autoresolver_winner_kpd_minor_win_threshold</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{da342afb-4131-496b-9aa2-062c35ddf3de}" record_timestamp="1374752120138">
<description>(IN GAME) Strength lost for an army to wipe out. Army will be wiped out if strength lost percentage > VALUE * 100. Between 0 and 1</description>
<value>0.92</value>
<variable_key>autoresolver_wipe_out_army_force_unary_lost</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{eeebebd3-564a-4276-9f41-8448551d694a}">
<description>(IN GAME) Number of resource units always available on the global market for each resource (to prevent division by zero).</description>
<value>20000</value>
<variable_key>background_resource_supply</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{cc6faeb7-8d79-4996-a7b9-3fe7ee18a3ca}" record_timestamp="1497874029372">
<description>Chance for bandit events on banditry level 1</description>
<value>0</value>
<variable_key>banditry_effects_tier01_event_chance</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{b0e7d0dc-9f58-4fb4-9de3-20414bf4edc5}" record_timestamp="1497874029383">
<description>Food export penalty for banditry level 1</description>
<value>0</value>
<variable_key>banditry_effects_tier01_food_penalty</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{b724bbba-971e-4cc2-8804-b3421063c664}" record_timestamp="1497874029318">
<description>Low cap for banditry level 1</description>
<value>0</value>
<variable_key>banditry_effects_tier01_low_cap</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{e59767d5-a660-4048-a3a4-746438045201}" record_timestamp="1497878518800">
<description>Chance for bandit events on banditry level 2</description>
<value>0</value>
<variable_key>banditry_effects_tier02_event_chance</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{6f9ee771-b039-4be2-94a5-be24b23ee4e5}" record_timestamp="1497878518809">
<description>Food export penalty for banditry level 2</description>
<value>0</value>
<variable_key>banditry_effects_tier02_food_penalty</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{30d1f997-a241-42a6-87da-0f77c2dc6d29}" record_timestamp="1497874029328">
<description>Low cap for banditry level 2</description>
<value>11</value>
<variable_key>banditry_effects_tier02_low_cap</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{8ab58317-4166-4d1e-aed0-0ab97b9d31ad}" record_timestamp="1497878518818">
<description>Chance for bandit events on banditry level 3</description>
<value>0</value>
<variable_key>banditry_effects_tier03_event_chance</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{9c19b3a0-15e3-460d-9ffa-2aa430dc1b46}" record_timestamp="1497878518827">
<description>Food export penalty for banditry level 3</description>
<value>0</value>
<variable_key>banditry_effects_tier03_food_penalty</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{7350508d-9a2c-4254-a7e4-4dfee0df985f}" record_timestamp="1497874029338">
<description>Low cap for banditry level 3</description>
<value>31</value>
<variable_key>banditry_effects_tier03_low_cap</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{98d6d52e-778d-4e2e-91af-b739f049e662}" record_timestamp="1497878518837">
<description>Chance for bandit events on banditry level 4</description>
<value>0</value>
<variable_key>banditry_effects_tier04_event_chance</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{b3f379f6-5b42-4292-b55c-488b38a416b6}" record_timestamp="1497878518846">
<description>Food export penalty for banditry level 4</description>
<value>0</value>
<variable_key>banditry_effects_tier04_food_penalty</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{978d8ca7-0272-408a-9b9f-54957d9ef829}" record_timestamp="1497874029349">
<description>Low cap for banditry level 4</description>
<value>41</value>
<variable_key>banditry_effects_tier04_low_cap</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{a529e37c-a91b-49d8-be4f-cae40523e002}" record_timestamp="1497878518855">
<description>Chance for bandit events on banditry level 5</description>
<value>0</value>
<variable_key>banditry_effects_tier05_event_chance</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{d6ed3d75-3b80-4265-9958-3f17af18dac4}" record_timestamp="1497878518864">
<description>Food export penalty for banditry level 5</description>
<value>0</value>
<variable_key>banditry_effects_tier05_food_penalty</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{c08de173-4fde-41b1-9f0c-3112964e434d}" record_timestamp="1497874029360">
<description>Low cap for banditry level 5</description>
<value>51</value>
<variable_key>banditry_effects_tier05_low_cap</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{53c02d1c-55b6-4c9a-9de4-2e2a5d35c72f}" record_timestamp="1497878518874">
<description>Chance for bandit events on banditry level 6</description>
<value>0</value>
<variable_key>banditry_effects_tier06_event_chance</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{15650732-8022-49b4-bbfa-a6d337ed0dc4}" record_timestamp="1497878518884">
<description>Food export penalty for banditry level 6</description>
<value>0</value>
<variable_key>banditry_effects_tier06_food_penalty</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{a9de8e33-3bcb-48e8-9673-1f413139e33e}" record_timestamp="1497874029268">
<description>Low cap for banditry level 6</description>
<value>61</value>
<variable_key>banditry_effects_tier06_low_cap</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{306a320d-0db8-4a33-8138-57d16875ec4c}" record_timestamp="1497878518893">
<description>Chance for bandit events on banditry level 7</description>
<value>0</value>
<variable_key>banditry_effects_tier07_event_chance</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{4c30a44a-8d37-4e04-8b2e-9240b44ec553}" record_timestamp="1497878518903">
<description>Food export penalty for banditry level 7</description>
<value>0</value>
<variable_key>banditry_effects_tier07_food_penalty</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{0f7dd3f1-2c08-4085-85c0-385bffcbd856}" record_timestamp="1497874029250">
<description>Low cap for banditry level 7</description>
<value>81</value>
<variable_key>banditry_effects_tier07_low_cap</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{214068de-6a92-4753-a8b4-690060094b4c}" record_timestamp="1497878518912">
<description>Banditry reduction from presence of armies in province</description>
<value>0</value>
<variable_key>banditry_percentage_for_presence_of_army</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{ca273eb4-059d-46cf-b929-5de6512a9da0}" record_timestamp="1497878518922">
<description>Number of turns before banditry reduction from presence of armies fades</description>
<value>0</value>
<variable_key>banditry_percentage_for_presence_of_army_turns</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{78294b08-0657-46f8-b78c-4ccb2666f4da}" record_timestamp="1512117296526">
<description>Banditry reduction from presence of barbarian armies in province</description>
<value>0</value>
<variable_key>banditry_percentage_for_presence_of_barbarian_army</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{bbc5cfc8-691a-4088-9cd6-8ac65207c4c4}" record_timestamp="1497367141767">
<description>Banditry increase from trade routes in province</description>
<value>0</value>
<variable_key>banditry_percentage_for_presence_of_trade_route</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{81d9d7c7-22dc-4a66-a094-8de1ea139a82}" record_timestamp="1497879476098">
<description>maximum banditry level</description>
<value>0</value>
<variable_key>banditry_percentage_for_regions_maximum</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{f0f921dd-d840-4286-b052-0ebb35142db8}" record_timestamp="1497367141713">
<description>minimum banditry level</description>
<value>0</value>
<variable_key>banditry_percentage_for_regions_minimum</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{7ed5025a-1b6b-4e10-9dde-23404d461174}" record_timestamp="1512119300915">
<description>Number of regions for maximum factionwide banditry level</description>
<value>50</value>
<variable_key>banditry_percentage_regions_maximum</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{c76d9bd0-2037-4f2d-8426-97de575b7686}" record_timestamp="1497367141673">
<description>Number of regions for minimum factionwide banditry level</description>
<value>3</value>
<variable_key>banditry_percentage_regions_minimum</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{2d7fadb7-fe00-4c7d-8bf3-1ac2c56f0dfe}">
<description>(IN GAME) The base amount of TW required for a town to grow its wealth level. Formula: base_wealth_increase*power((total_wealth_increases+1),2)</description>
<value>1000</value>
<variable_key>base_wealth_increase</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{391e5d76-1bf8-449a-b198-4bed9a63ebf2}">
<description>(IN GAME) Pop growth percentage in every region regardless of farms. We might want to define this on a per-region basis?</description>
<value>0.3</value>
<variable_key>baseline_pop_growth</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{6161e097-e176-40ba-83c5-16bc1b92ef54}" record_timestamp="1382715609437">
<description>(IN GAME) The besiegers force size as a percentage of the besieged force size must exceed this threshold for besieged attrition to apply</description>
<value>33</value>
<variable_key>besieged_attrition_force_size_threshold</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{feb2b317-47a9-470c-ada7-3ea1d62c741c}" record_timestamp="1382715609462">
<description>(IN GAME) The besieged force size as a percentage of the besieging force size must exceed this threshold for besieging attrition to apply</description>
<value>33</value>
<variable_key>besieging_attrition_force_size_threshold</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{a0782de1-00fd-4416-89d1-4a0ade20659a}" record_timestamp="1382715609488">
<description>(IN GAME) The blockaders force size as a percentage of the blockaded force size must exceed this threshold for blockade attrition to apply</description>
<value>33</value>
<variable_key>blockaded_attrition_force_size_threshold</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{5bc5c725-c899-4e83-a9c3-df87e63b9e9f}" record_timestamp="1382715609512">
<description>(IN GAME) The blockaded force size as a percentage of the blockading force size must exceed this threshold for blockading attrition to apply</description>
<value>33</value>
<variable_key>blockading_attrition_force_size_threshold</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{22d96421-1cc1-4a44-b4b1-990d8420b087}">
<description>(IN GAME) Distance to check from the end of an attackers path to find river crossings when detecting river battles</description>
<value>3</value>
<variable_key>brige_battle_detection_path_distance</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{449db748-58df-4719-95c2-073f995a0dea}" record_timestamp="1371639982817">
<description>(IN GAME) Multiplier to the cost of converting a building from another culture. This can be modified by bonus values.</description>
<value>1</value>
<variable_key>building_cultural_conversion_cost_mod</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{cdbb09a9-3cf0-45ce-a0ba-0ffa88192e2c}" record_timestamp="1371639982829">
<description>(IN GAME) Multiplier to the time of converting a building from another culture. This can be modified by bonus values.</description>
<value>1</value>
<variable_key>building_cultural_conversion_time_mod</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{31f02744-3819-4be8-9f8b-a541b5ff24f2}" record_timestamp="1372065958783">
<description>(IN GAME) Minimum cost of coverting a building, cultural or normal conversion.</description>
<value>200</value>
<variable_key>building_min_conversion_cost</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{5af467e9-d7b5-41dd-8837-cbace8bc0909}">
<description>(IN GAME) The number of turns a slot is empty or ruined before turning into a slum.</description>
<value>1</value>
<variable_key>building_slum_creation_time</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{2e1fb94a-a955-4ee5-9ef2-57e0f70afb87}" record_timestamp="1365607123931">
<description>(IN GAME) The base cost of dismantling a slum. This can be modified by bonus values. This can be modified by bonus values.</description>
<value>500</value>
<variable_key>building_slum_dismantle_cost</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{ffee013e-a0b3-4de8-b730-c72e305f4463}">
<description>(Not in use) Integer only.The multiplier applied to a regions prestige if that region is a region the capturing faction must capture to fulfill its victory conditions</description>
<value>1</value>
<variable_key>captured_required_region_prestige_multiplier</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{544088bb-49cd-4b59-baea-d5a1be64d827}" record_timestamp="1355825696969">
<description>(IN GAME) When a ship is captured but not instatiated as a unit (due to lack of room), percent of the units value that is taken as prize money</description>
<value>10</value>
<variable_key>captured_units_prize_money_percent</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{8b7f8660-f06b-49ba-ac2f-a5d1c1e0c738}" record_timestamp="1355825696980">
<description>(IN GAME) When a ship is captured but not instatiated as a unit (due to lack of room), percent of the units soldier that are taken as slaves</description>
<value>10</value>
<variable_key>captured_units_slaves_percent</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{7accc107-ed28-42fb-842f-f237a41753a5}">
<description>The quality value boost for a unit with accuracy upgrades.</description>
<value>100</value>
<variable_key>cdir_unit_quality_accuracy_value</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{d22b6b40-84c2-4c0a-95c2-52d106a8bdcd}">
<description>The quality value boost for a unit with armour upgrades.</description>
<value>100</value>
<variable_key>cdir_unit_quality_armour_value</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{073effd4-83f8-4c3d-b0ef-9c3114f6de4a}">
<description>The quality value boost for a unit with charge upgrades.</description>
<value>100</value>
<variable_key>cdir_unit_quality_charge_value</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{8d5cb06a-a941-4c63-9968-e24aa3ed7852}">
<description>The quality value boost for 1 unit of experience.</description>
<value>50</value>
<variable_key>cdir_unit_quality_experience_value</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{4046a2c1-ff18-47eb-a3e1-7e0a3168371a}">
<description>The quality value boost for a unit with morale upgrades.</description>
<value>100</value>
<variable_key>cdir_unit_quality_morale_value</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{1de80129-bb14-49bc-91b1-b42cbd3ef9ed}">
<description>The quality value boost for a unit with weapons upgrades.</description>
<value>100</value>
<variable_key>cdir_unit_quality_weapons_value</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{889fb455-b3be-4855-a846-e63054df1927}" record_timestamp="1531207351571">
<description>(IN GAME) max age of character created for marriage</description>
<value>30</value>
<variable_key>character_creation_for_marriage_max_age</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{c10c17f3-f1ab-40ff-af85-db22ff282c88}" record_timestamp="1531207351563">
<description>(IN GAME) min age of character created for marriage</description>
<value>20</value>
<variable_key>character_creation_for_marriage_min_age</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{415f95f0-e82a-465c-b248-a9cd41c2ab4a}" record_timestamp="1408607368276">
<description>(IN GAME) Maximum age for new characters</description>
<value>17</value>
<variable_key>character_creation_max_age</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{4832e43a-9511-48ba-9721-5d0d9eec46e1}" record_timestamp="1408373358874">
<description>(IN GAME) Minimum age for new characters</description>
<value>16</value>
<variable_key>character_creation_min_age</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{fa0395a3-4c60-4d4a-b493-da44b4ea3086}" record_timestamp="1525242439163">
<description>(IN GAME) max age of character to be treated as baby</description>
<value>5</value>
<variable_key>character_max_baby_age</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{84ab5aca-b292-4d61-8368-bf7e8c15ab0c}">
<description>(IN GAME) Base recruitment cost for characters</description>
<value>400</value>
<variable_key>character_recruitment_base_cost</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{e8b4e4b6-dc46-417a-b059-bafaad54f26a}">
<description>(IN GAME) Cost each command star adds to the cost of the character.</description>
<value>300</value>
<variable_key>character_recruitment_cost_per_command_star</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{ab63ce29-5485-44f7-9464-fd28377f1703}">
<description>(IN GAME) Max distance for character recruitment (recruitment over this distance will result in a capped distance-cost modifier)</description>
<value>1000</value>
<variable_key>character_recruitment_max_distance</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{368e3c8c-c708-4334-8b04-044072b83015}">
<description>(IN GAME) The maximum size of the character recruitment pool</description>
<value>3</value>
<variable_key>character_recruitment_pool_cap</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{94358583-76b3-4c85-a248-db65920087b2}">
<description>(IN GAME) Number of turns it takes to add a new admiral to the character recruitment pool.</description>
<value>4</value>
<variable_key>character_recruitment_pool_refill_rate_admiral_0</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{e831e858-dff6-4264-8f30-31e3a6786563}">
<description>(IN GAME) Number of turns it takes to add a new admiral to the character recruitment pool. Activated by bonus value.</description>
<value>3</value>
<variable_key>character_recruitment_pool_refill_rate_admiral_1</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{7d21ab4e-9da9-4e34-9e91-a8dfa45cd76b}">
<description>(IN GAME) Number of turns it takes to add a new admiral to the character recruitment pool. Activated by bonus value.</description>
<value>2</value>
<variable_key>character_recruitment_pool_refill_rate_admiral_2</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{2a9f0b7a-2419-4abe-b9c8-706282246bc8}">
<description>(IN GAME) Number of turns it takes to add a new general to the character recruitment pool.</description>
<value>4</value>
<variable_key>character_recruitment_pool_refill_rate_general_0</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{9a01e2e4-37b6-48c1-a28f-f33b21f3e729}">
<description>(IN GAME) Number of turns it takes to add a new admiral to the character recruitment pool. Activated by bonus value.</description>
<value>3</value>
<variable_key>character_recruitment_pool_refill_rate_general_1</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{cc86ea49-bc07-43b0-8d54-b91fdeaebaef}">
<description>(IN GAME) Number of turns it takes to add a new admiral to the character recruitment pool. Activated by bonus value.</description>
<value>2</value>
<variable_key>character_recruitment_pool_refill_rate_general_2</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{25935248-adcc-4d69-86b5-e5e98fdf0468}">
<description>(IN GAME) Research points being contributed by character attributes are clamped to this value in any research slot</description>
<value>12</value>
<variable_key>character_research_points_cap</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{9fdbc5c0-6554-48c9-88a0-8e3a0f276458}" record_timestamp="1406630456803">
<description>(IN GAME) Fame level at which civil war will always occur if not triggered earlier.</description>
<value>100</value>
<variable_key>civil_war_always_trigger_fame_level</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{df388c88-d525-4eed-bf0b-1d770fb99c0c}" record_timestamp="1414142173107">
<description>(IN GAME) Chance of civil war in easy under high chance conditions</description>
<value>4</value>
<variable_key>civil_war_high_chance_easy_chance</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{bf154cdf-8228-4c27-8f9a-cb64621ad1d0}" record_timestamp="1414142173105">
<description>(IN GAME) Fame level at which chance of civil war increases to high.</description>
<value>6</value>
<variable_key>civil_war_high_chance_fame_level</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{844ba1a4-4c95-4bcb-aaa6-d46e3e38c8c9}" record_timestamp="1414142173106">
<description>(IN GAME) Chance of civil war in hard under high chance conditions</description>
<value>9</value>
<variable_key>civil_war_high_chance_hard_chance</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{1d67e58f-c017-4df8-8cd8-280b5cc5ecac}" record_timestamp="1414142173106">
<description>(IN GAME) Chance of civil war in legendary under high chance conditions</description>
<value>12</value>
<variable_key>civil_war_high_chance_legendary_chance</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{0ba43a36-4fdb-44c5-a3ff-a0cd74a0c8c8}" record_timestamp="1414142173944">
<description>(IN GAME) Power required for a civil war in a multi party faction under high chance</description>
<value>70</value>
<variable_key>civil_war_high_chance_multi_power</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{8fd07ca3-5630-4930-a44f-b9b1b609ae17}" record_timestamp="1414142173106">
<description>(IN GAME) Chance of civil war in normal under high chance conditions</description>
<value>7</value>
<variable_key>civil_war_high_chance_normal_chance</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{ead7f222-b73a-448a-9242-ddc808686ac9}" record_timestamp="1406630574563">
<description>(IN GAME) Power required for a civil war in a single party faction under high chance</description>
<value>90</value>
<variable_key>civil_war_high_chance_single_power</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{073b2801-8f44-4b58-b805-0547b39c3aff}" record_timestamp="1406630257772">
<description>(IN GAME) Chance of civil war in very hard under high chance conditions</description>
<value>10</value>
<variable_key>civil_war_high_chance_very_hard_chance</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{e2b02ec8-ffc0-4d60-a251-4391a50ed348}" record_timestamp="1406630257772">
<description>(IN GAME) Chance of civil war in easy under low chance conditions</description>
<value>1</value>
<variable_key>civil_war_low_chance_easy_chance</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{c1e97028-550a-4eb7-b229-9d1e78fa8384}" record_timestamp="1406630257768">
<description>(IN GAME) Minimum fame level required before the civil war can occur.</description>
<value>4</value>
<variable_key>civil_war_low_chance_fame_level</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{44328032-6394-4822-99e7-d8b1dea1d79d}" record_timestamp="1414142173110">
<description>(IN GAME) Chance of civil war in hard under low chance conditions</description>
<value>3</value>
<variable_key>civil_war_low_chance_hard_chance</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{79c36865-2685-4b66-a7df-494b0d26c771}" record_timestamp="1414142173110">
<description>(IN GAME) Chance of civil war in legendary under low chance conditions</description>
<value>3</value>
<variable_key>civil_war_low_chance_legendary_chance</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{22eef7d3-d3a2-4ca3-b821-42fc92da76f0}" record_timestamp="1406630574563">
<description>(IN GAME) Power required for a civil war in a multi party faction under low chance</description>
<value>50</value>
<variable_key>civil_war_low_chance_multi_power</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{fa382fc8-b0a9-4b29-916a-dd60941ea60d}" record_timestamp="1414142173109">
<description>(IN GAME) Chance of civil war in normal under low chance conditions</description>
<value>2</value>
<variable_key>civil_war_low_chance_normal_chance</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{7e9e7d00-a614-45be-86ba-8c3b1e1e932f}" record_timestamp="1406630574563">
<description>(IN GAME) Power required for a civil war in a single party faction under low chance</description>
<value>70</value>
<variable_key>civil_war_low_chance_single_power</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{e9aac80d-91ae-4ad4-b635-50c35907b94c}" record_timestamp="1502714247609">
<description>(IN GAME) Chance of civil war in very hard under low chance conditions</description>
<value>3</value>
<variable_key>civil_war_low_chance_very_hard_chance</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{de12d294-f1e1-4aca-8534-7aa3d56b9fa0}" record_timestamp="1414142173108">
<description>(IN GAME) Chance of civil war in easy under medium chance conditions</description>
<value>3</value>
<variable_key>civil_war_medium_chance_easy_chance</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{bf8a05d7-3e5f-43d4-8aad-6376b0e8461f}" record_timestamp="1414142173105">
<description>(IN GAME) Fame level at which chance of civil war increases to medium.</description>
<value>5</value>
<variable_key>civil_war_medium_chance_fame_level</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{b835141e-1d83-4121-92f5-bb807c003e8a}" record_timestamp="1414142173110">
<description>(IN GAME) Chance of civil war in hard under medium chance conditions</description>
<value>5</value>
<variable_key>civil_war_medium_chance_hard_chance</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{71d36d40-73d7-44c1-a9ac-62768525c70f}" record_timestamp="1414142173108">
<description>(IN GAME) Chance of civil war in legendary under medium chance conditions</description>
<value>6</value>
<variable_key>civil_war_medium_chance_legendary_chance</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{d5c57997-751e-43e6-8a2b-694881f34893}" record_timestamp="1406630574563">
<description>(IN GAME) Power required for a civil war in a multi party faction under medium chance</description>
<value>60</value>
<variable_key>civil_war_medium_chance_multi_power</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{29fb46f1-7c17-45ff-8304-22909f0fbe89}" record_timestamp="1414142173109">
<description>(IN GAME) Chance of civil war in normal under medium chance conditions</description>
<value>4</value>
<variable_key>civil_war_medium_chance_normal_chance</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{8a4d49ce-b69d-4c59-b404-09505a684785}" record_timestamp="1406630574563">
<description>(IN GAME) Power required for a civil war in a single party faction under medium chance</description>
<value>80</value>
<variable_key>civil_war_medium_chance_single_power</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{94a5cd5a-e579-420d-ab9b-c60784dfbfd0}" record_timestamp="1414142173109">
<description>(IN GAME) Chance of civil war in very hard under medium chance conditions</description>
<value>6</value>
<variable_key>civil_war_medium_chance_very_hard_chance</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{3ea4e44c-4a3b-4f20-be26-422ebec20a54}" record_timestamp="1408637036593">
<description>(IN GAME) Minimum percentage of defecting characters for the civil war faction</description>
<value>30</value>
<variable_key>civil_war_minimum_character_defection_percentage</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{ac9dddae-42aa-42f0-b2cf-3a2dee306d44}" record_timestamp="1407508030371">
<description>Minimum turns between civil war warnings.</description>
<value>20</value>
<variable_key>civil_war_turns_between_civil_war_warnings</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{fc0047c3-8f78-4b85-b43b-74f1d60db751}" record_timestamp="1523374301303">
<description>(IN GAME) The minimum cursus honorum level a character needs to be considered for consul elections in the Roman republic.</description>
<value>2</value>
<variable_key>consul_requirements_cursus_honorum</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{1e1bde3c-47ac-445f-81d5-9f51c297d084}" record_timestamp="1525948209393">
<description>(IN GAME) The minimum gravitas a character needs to be considered for consul elections in the Roman republic.</description>
<value>20</value>
<variable_key>consul_requirements_gravitas</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{b2b66958-76bd-44b5-a1b6-8351fa1130b1}" record_timestamp="1521735657690">
<description>(IN GAME) Duration of consular term in turns for the Roman republic.</description>
<value>4</value>
<variable_key>consul_term</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{9d2cc706-4451-4372-9d67-ef1d905a9f87}" record_timestamp="1365062406360">
<description>For display purposes of the BC/AD date.</description>
<value>753</value>
<variable_key>date_ab_urbe_condita</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{2aadc24f-c48f-4ae8-9605-579703f08d5a}" record_timestamp="1372776821155">
<description>(IN GAME) Desertion morale penalty threshold, after which desertion attrition is supplied</description>
<value>3</value>
<variable_key>desertion_morale_penalty_attrition_threshold</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{2058ef9b-c9c4-4a5c-a901-f52bd112cd3f}">
<description>(IN GAME) Desertion morale penalty max.</description>
<value>5</value>
<variable_key>desertion_morale_penalty_max</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{8101d2db-11fa-44b1-bf17-2d8d7bc8227a}">
<description>(IN GAME) Desertion morale penalty applied per turn.</description>
<value>1</value>
<variable_key>desertion_morale_penalty_per_turn</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{d96de48a-ab08-4191-b693-3b6dd5a9e4b5}" record_timestamp="1528891000247">
<description>(IN GAME) The minimum cursus honorum level for a character to be eligible for a dictator in the Roman republic.</description>
<value>1</value>
<variable_key>dictator_requirements_cursus_honorum</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{2c2604c8-b506-4bf1-8441-94b2ff72a058}" record_timestamp="1528891000258">
<description>(IN GAME) The minimum gravitas for a character to be eligible for a dictator in the Roman republic.</description>
<value>50</value>
<variable_key>dictator_requirements_gravitas</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{ff843b58-e2f7-4edf-841a-5f757f7128e5}" record_timestamp="1521735657745">
<description>(IN GAME) Duration of dictator's term in turns for the Roman republic.</description>
<value>2</value>
<variable_key>dictator_term</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{43e3caf8-e1d9-48f5-84b5-c04788b7d9c2}" record_timestamp="1364896695207">
<description>(IN GAME) Factions can offet to break their own client state treaties in diplomatic negotiations.</description>
<value>1</value>
<variable_key>diplomacy_can_offer_break_client_state</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{f0b7ee5a-67f1-415b-9260-b8ec8afb5b81}" record_timestamp="1364896695251">
<description>(IN GAME) Factions can offet to break their own defensive alliance treaties in diplomatic negotiations.</description>
<value>1</value>
<variable_key>diplomacy_can_offer_break_defensive_alliance</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{ca39600e-850f-4fa6-a0dd-9301a28c7819}" record_timestamp="1364896695293">
<description>(IN GAME) Factions can offet to break their own military alliance treaties in diplomatic negotiations.</description>
<value>1</value>
<variable_key>diplomacy_can_offer_break_military_alliance</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{e90cc861-c832-48ae-9f23-07a40224ea22}" record_timestamp="1364896695333">
<description>(IN GAME) Factions can offet to break their own non-aggression treaties in diplomatic negotiations.</description>
<value>1</value>
<variable_key>diplomacy_can_offer_break_non_aggression_pact</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{7ce80bc1-fe7f-4387-8d2d-311add9ace70}" record_timestamp="1364896695372">
<description>(IN GAME) Factions can offet to break their own soft military access treaties in diplomatic negotiations.</description>
<value>1</value>
<variable_key>diplomacy_can_offer_break_soft_military_access</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{23864453-3547-4b9a-9cb6-aaff203df408}" record_timestamp="1364896695413">
<description>(IN GAME) Factions can offet to break their own trade treaties in diplomatic negotiations.</description>
<value>1</value>
<variable_key>diplomacy_can_offer_break_trade</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{8ae2fb25-0dea-4d19-87a8-bff317a9e59d}" record_timestamp="1364896695452">
<description>(IN GAME) Factions can offet to break their own vassal treaties in diplomatic negotiations.</description>
<value>1</value>
<variable_key>diplomacy_can_offer_break_vassal</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{c42b1959-632e-4cfc-8993-36850152496e}" record_timestamp="1364896695127">
<description>(IN GAME) If non-zero then client states are always invited to join the defender when war is declared, even if the defender doesn't choose to invite allies.</description>
<value>0</value>
<variable_key>diplomacy_client_states_must_be_invited_into_defensive_wars<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{254d4ed3-08c0-4c75-9ff8-a4ddfbcf8527}" record_timestamp="1364896694809">
<description>(IN GAME) If non-zero then defensive allies are always invited to join the defender when war is declared, even if the defender doesn't choose to invite allies.</description>
<value>0</value>
<variable_key>diplomacy_defensive_allies_must_be_invited_into_defensive_wars<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{54066acc-bdea-4a68-9613-a1f368d2ff2a}" record_timestamp="1372083212702">
<description>(IN GAME) Minimum number of factions involved in a broken alliance that must be major for the player to be notified about it.</description>
<value>0</value>
<variable_key>diplomacy_major_factions_required_for_alliance_broken_notification<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{bdcc30d1-c72b-4cb8-9e97-5e3d9c9c0cab}" record_timestamp="1372083212732">
<description>(IN GAME) Minimum number of factions involved in an alliance treaty that must be major for the player to be notified about it.</description>
<value>0</value>
<variable_key>diplomacy_major_factions_required_for_alliance_notification<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{8d462c80-fda6-42cc-a7a2-18962b62f02a}" record_timestamp="1372083212756">
<description>(IN GAME) Minimum number of factions involved in a client state treaty that must be major for the player to be notified about it.</description>
<value>0</value>
<variable_key>diplomacy_major_factions_required_for_became_client_state_notification<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{c167ec33-02b7-4510-93ff-e7fc11bb6ca3}" record_timestamp="1372083212780">
<description>(IN GAME) Minimum number of factions involved in a vassal treaty that must be major for the player to be notified about it.</description>
<value>0</value>
<variable_key>diplomacy_major_factions_required_for_became_vassal_notification<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{a0527a05-e8c6-4c2d-918c-90a7e5708347}" record_timestamp="1372083212805">
<description>(IN GAME) Minimum number of factions involved in a client state rejecting its protector that must be major for the player to be notified about it.</description>
<value>0</value>
<variable_key>diplomacy_major_factions_required_for_client_state_rejected_protector_notification<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{8e34359e-e775-4022-8a5c-1803cba66179}" record_timestamp="1372083212829">
<description>(IN GAME) Minimum number of factions involved in a join war agreement that must be major for the player to be notified about it.</description>
<value>0</value>
<variable_key>diplomacy_major_factions_required_for_join_war_notification<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{bf449d11-ffd9-49e0-b61e-67955e122ec5}" record_timestamp="1372083212854">
<description>(IN GAME) Minimum number of factions involved in a liberation that must be major for the player to be notified about it.</description>
<value>0</value>
<variable_key>diplomacy_major_factions_required_for_liberation_notification<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{4a4bbad1-3919-44cc-8c0a-9808c49c422e}" record_timestamp="1372083212879">
<description>(IN GAME) Minimum number of factions involved in a master liberating a vassal that must be major for the player to be notified about it.</description>
<value>0</value>
<variable_key>diplomacy_major_factions_required_for_master_liberated_vassal_notification<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{f7cfafae-c6f6-457b-8548-f2e02021c2c2}" record_timestamp="1372083212905">
<description>(IN GAME) Minimum number of factions involved in a peace treaty that must be major for the player to be notified about it.</description>
<value>0</value>
<variable_key>diplomacy_major_factions_required_for_peace_notification</
variable_key>
</campaign_variables>
<campaign_variables record_uuid="{e804b908-ab32-45c5-8d5d-7932d439aaca}" record_timestamp="1372083212932">
<description>(IN GAME) Minimum number of factions involved in a protector cancelling a client state treaty that must be major for the player to be notified about it.</description>
<value>0</value>
<variable_key>diplomacy_major_factions_required_for_protector_canceled_client_state_notification<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{230a5f0e-3bcd-4860-b685-50c77cd28a57}" record_timestamp="1382715643622">
<description>(IN GAME) Minimum number of factions involved when a satrapy declares war on its overlord that must be major for the player to be notified about it.</description>
<value>0</value>
<variable_key>diplomacy_major_factions_required_for_satrapy_declares_war_on_master_notification<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{bacd234e-ef3d-441b-b1c7-b0381104c257}" record_timestamp="1364896694987">
<description>(IN GAME) If non-zero then masters are always invited to join the defender when war is declared, even if the defender doesn't choose to invite allies.</description>
<value>1</value>
<variable_key>diplomacy_masters_must_be_invited_into_defensive_wars</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{57192588-0624-4fad-a155-a068ffe60e64}" record_timestamp="1364896695090">
<description>(IN GAME) If non-zero then masters are always invited to join the attacker when war is declared, even if the attacker doesn't choose to invite allies.</description>
<value>1</value>
<variable_key>diplomacy_masters_must_be_invited_into_offensive_wars</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{936e9870-513b-4f04-8843-19ba97f75dde}" record_timestamp="1364896694846">
<description>(IN GAME) If non-zero then military allies are always invited to join the defender when war is declared, even if the defender doesn't choose to invite allies.</description>
<value>0</value>
<variable_key>diplomacy_military_allies_must_be_invited_into_defensive_wars<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{7fc80050-c468-4468-8e09-cc25fe6eb701}" record_timestamp="1364896695021">
<description>(IN GAME) If non-zero then military allies are always invited to join the attacker when war is declared, even if the attacker doesn't choose to invite allies.</description>
<value>0</value>
<variable_key>diplomacy_military_allies_must_be_invited_into_offensive_wars<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{ea10f647-bfad-4a48-a768-37ca12c722d1}" record_timestamp="1364896695167">
<description>(IN GAME) If non-zero then protectors are always invited to join the defender when war is declared, even if the defender doesn't choose to invite allies.</description>
<value>0</value>
<variable_key>diplomacy_protectors_must_be_invited_into_defensive_wars</
variable_key>
</campaign_variables>
<campaign_variables record_uuid="{bca1cd18-e454-4e6e-bba1-724fbed2a6ba}" record_timestamp="1364896694463">
<description>(IN GAME) If non-zero then client states get released if the you refuse to join them when they are attacked.</description>
<value>1</value>
<variable_key>diplomacy_refusing_to_join_client_state_in_defensive_war_breaks_treaty<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{86348da4-95b5-49f8-8bf6-08b430a33b42}" record_timestamp="1364896694609">
<description>(IN GAME) If non-zero then you declare war on your client state if the you refuse to join them when they are attacked.</description>
<value>0</value>
<variable_key>diplomacy_refusing_to_join_client_state_in_defensive_war_declares_war<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{8ded30e9-8330-447b-9e05-cf334f4a0fea}" record_timestamp="1364896694415">
<description>(IN GAME) If non-zero then defensive alliances get broken if the you refuse to join an ally who is attacked.</description>
<value>1</value>
<variable_key>diplomacy_refusing_to_join_defensive_ally_in_defensive_war_breaks_treaty<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{02640477-c17d-4031-949c-584da0021d0d}" record_timestamp="1364896694508">
<description>(IN GAME) If non-zero then you get released if the you refuse to join a master who is attacked.</description>
<value>0</value>
<variable_key>diplomacy_refusing_to_join_master_in_defensive_war_breaks_treaty<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{11d9e247-302f-4ff5-b481-0d837576197c}" record_timestamp="1364896694710">
<description>(IN GAME) If non-zero then you declare war on your master if the you refuse to join them when they are attacked.</description>
<value>1</value>
<variable_key>diplomacy_refusing_to_join_master_in_defensive_war_declares_war<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{da448ade-980f-4919-8839-8e5bbef2461c}" record_timestamp="1364896694579">
<description>(IN GAME) If non-zero then you get released if the you refuse to join a master when they initiate a war.</description>
<value>0</value>
<variable_key>diplomacy_refusing_to_join_master_in_offensive_war_breaks_treaty<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{cb03514b-aff1-410c-ade0-4372fe5ea812}" record_timestamp="1364896694776">
<description>(IN GAME) If non-zero then you declare war on your master if the you refuse to join them when they initiate a war.</description>
<value>1</value>
<variable_key>diplomacy_refusing_to_join_master_in_offensive_war_declares_war<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{1f12de51-7c84-4a7f-8fee-275fa6711fe0}" record_timestamp="1364896694451">
<description>(IN GAME) If non-zero then military alliances get broken if the you refuse to join an ally who is attacked.</description>
<value>1</value>
<variable_key>diplomacy_refusing_to_join_military_ally_in_defensive_war_breaks_treaty<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{302ddfc4-246f-49d6-a4f1-c2183ffc962f}" record_timestamp="1364896694528">
<description>(IN GAME) If non-zero then military alliances get broken if the you refuse to join an ally who initiates a war.</description>
<value>1</value>
<variable_key>diplomacy_refusing_to_join_military_ally_in_offensive_war_breaks_treaty<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{00ae92a7-1a40-4b31-a160-dc8b43adf2a6}" record_timestamp="1382716512007">
<description>(IN GAME) If non-zero then you get released if the you refuse to join a protector who is attacked.</description>
<value>1</value>
<variable_key>diplomacy_refusing_to_join_protector_in_defensive_war_breaks_treaty<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{16a3900b-240b-4256-a8c3-1f837d690929}" record_timestamp="1382716511985">
<description>(IN GAME) If non-zero then you declare war on your protector if the you refuse to join them when they are attacked.</description>
<value>0</value>
<variable_key>diplomacy_refusing_to_join_protector_in_defensive_war_declares_war<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{6ee46550-c012-4e04-a6a7-9a7d917ce157}" record_timestamp="1364896694491">
<description>(IN GAME) If non-zero then vassals get released if the you refuse to join them when they are attacked.</description>
<value>1</value>
<variable_key>diplomacy_refusing_to_join_vassal_in_defensive_war_breaks_treaty<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{1442d271-22c4-40e6-a3ed-b602e6d8fddb}" record_timestamp="1364896694675">
<description>(IN GAME) If non-zero then you declare war on your vassal if the you refuse to join them when they are attacked.</description>
<value>0</value>
<variable_key>diplomacy_refusing_to_join_vassal_in_defensive_war_declares_war<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{7467542f-68df-48db-b89f-3967ba1efc0f}" record_timestamp="1364896694552">
<description>(IN GAME) If non-zero then vassals get released if the you refuse to join them when they initiate a war.</description>
<value>1</value>
<variable_key>diplomacy_refusing_to_join_vassal_in_offensive_war_breaks_treaty<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{249c6a4b-e80b-4c1e-9664-e9563dac7995}" record_timestamp="1364896694743">
<description>(IN GAME) If non-zero then you declare war on your vassal if the you refuse to join them when they initiate a war.</description>
<value>0</value>
<variable_key>diplomacy_refusing_to_join_vassal_in_offensive_war_declares_war<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{4c5b36d0-dd35-4ffc-867a-ff62e21bf930}" record_timestamp="1373629215302">
<description>(IN GAME) If non-zero then factions who lose their last region always lose their clients and vassals, event if the faction survives.</description>
<value>0</value>
<variable_key>diplomacy_regionless_factions_retain_clients_and_vassals</
variable_key>
</campaign_variables>
<campaign_variables record_uuid="{dbeb8e62-4917-4b98-990c-63df8e7167b1}" record_timestamp="1373629215270">
<description>(IN GAME) If non-zero then show messages for trespassing armies at the start of each turn.</description>
<value>0</value>
<variable_key>diplomacy_show_trespass_message_each_turn</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{752e5875-c341-4955-8500-334e7f85c001}" record_timestamp="1369732989497">
<description>(IN GAME) Number of turns that must pass between a break third party trade agreement deal being made and the trade route being able to be re-formed.</description>
<value>0</value>
<variable_key>diplomacy_turns_of_embargo_on_break_trade</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{616ecb22-e094-4a98-ae74-e1e51b98cc0b}" record_timestamp="1367230820591">
<description>(IN GAME) If non-zero then diplomacy messages use the worst attitude version when dealing with factions at war, regardless of attitude.</description>
<value>1</value>
<variable_key>diplomacy_use_war_override_messages</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{dcde7d10-33e2-488a-8bdb-2009986ee261}" record_timestamp="1364896694954">
<description>(IN GAME) If non-zero then vassals are always invited to join the defender when war is declared, even if the defender doesn't choose to invite allies.</description>
<value>1</value>
<variable_key>diplomacy_vassals_must_be_invited_into_defensive_wars</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{f32b59ae-2c8a-47b7-9571-1cb895cb9254}" record_timestamp="1364896695055">
<description>(IN GAME) If non-zero then vassals are always invited to join the attacker when war is declared, even if the attacker doesn't choose to invite allies.</description>
<value>1</value>
<variable_key>diplomacy_vassals_must_be_invited_into_offensive_wars</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{a1d0c49b-295e-4957-b46b-70a3f213c380}" record_timestamp="1512117729932">
<description>(IN GAME) When a cult building is dismantled in the settlement; public order penalty (per turn, decreasing by 1 per turn)</description>
<value>6</value>
<variable_key>dismantle_cult_building_public_order_reduction</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{c9f8ee76-bc60-4122-a45b-ec3a5b0b5438}" record_timestamp="1369045511424">
<description>(IN GAME) Zoom level for campaign camera on pre-battle screen.</description>
<value>1.12</value>
<variable_key>display_camera_pre_battle_zoom</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{6f3e4062-2135-4efe-81ef-d22d37454ad4}" record_timestamp="1370256089654">
<description>(IN GAME) The time in seconds for movement extents to fade in or out.</description>
<value>0.3</value>
<variable_key>display_movement_extents_fade_time</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{23cc8c65-f939-427e-9852-235674f5b87f}" record_timestamp="1372412632406">
<description>(IN GAME) How opaque the movement extents are between the fringes. 0.0-1.0.</description>
<value>0</value>
<variable_key>display_movement_extents_interior_alpha</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{a9a821df-0da7-45c6-b3a1-5bd09c1b2bea}" record_timestamp="1372412632374">
<description>(IN GAME) How opaque the movement extents are at the origin. 0.0-1.0.</description>
<value>0.2</value>
<variable_key>display_movement_extents_origin_alpha</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{04c6b864-0a6a-4581-95ec-71e80835367c}" record_timestamp="1372412632386">
<description>(IN GAME) How wide the movement extents origin fringe is.</description>
<value>1</value>
<variable_key>display_movement_extents_origin_fringe_width</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{55c8d66f-191e-4380-8e7d-f747ed0d879a}" record_timestamp="1369996240060">
<description>(IN GAME) How opaque the movement extents border is for owned characters. 0-255.</description>
<value>255</value>
<variable_key>display_movement_extents_owned_border_colour_alpha</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{1f506d73-4aa4-42d8-be6c-f63645dacf79}" record_timestamp="1372328115246">
<description>(IN GAME) How blue the movement extents border is for owned characters. 0-255.</description>
<value>197</value>
<variable_key>display_movement_extents_owned_border_colour_blue</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{1dc563b1-54bd-4ffa-97c2-7d653e8e7991}" record_timestamp="1372328115235">
<description>(IN GAME) How green the movement extents border is for owned characters. 0-255.</description>
<value>240</value>
<variable_key>display_movement_extents_owned_border_colour_green</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{3994f240-e863-427b-b0d9-329a9afc5740}" record_timestamp="1369996175351">
<description>(IN GAME) How red the movement extents border is for owned characters. 0-255.</description>
<value>255</value>
<variable_key>display_movement_extents_owned_border_colour_red</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{ec7c2faa-53fc-4213-b7b3-79c4e9ab84e9}" record_timestamp="1372328115224">
<description>(IN GAME) How blue the movement extents fill is for owned characters. 0-255.</description>
<value>47</value>
<variable_key>display_movement_extents_owned_fill_colour_blue</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{b43902f9-2d85-4155-9ca6-d468894f6f25}" record_timestamp="1372328115214">
<description>(IN GAME) How green the movement extents fill is for owned characters. 0-255.</description>
<value>195</value>
<variable_key>display_movement_extents_owned_fill_colour_green</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{c5e81316-dcfe-4b41-ae97-adb3ae957923}" record_timestamp="1372328115197">
<description>(IN GAME) How red the movement extents fill is for owned characters. 0-255.</description>
<value>245</value>
<variable_key>display_movement_extents_owned_fill_colour_red</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{db676a86-e08c-43eb-9cee-1e0196f6a339}" record_timestamp="1372412632352">
<description>(IN GAME) How opaque the movement extents are at the perimeter. 0.0-1.0.</description>
<value>0.2</value>
<variable_key>display_movement_extents_perimeter_alpha</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{4ede8901-9bba-4db8-8d6b-f6431ce23f47}" record_timestamp="1369996175575">
<description>(IN GAME) How wide the movement extents perimeter fringe is.</description>
<value>1</value>
<variable_key>display_movement_extents_perimeter_fringe_width</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{eab202e2-4848-488e-94f8-a48a3320b5c6}" record_timestamp="1369996240114">
<description>(IN GAME) How opaque the movement extents border is for unowned characters. 0-255.</description>
<value>255</value>
<variable_key>display_movement_extents_unowned_border_colour_alpha</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{3b26c93d-32aa-4758-b86e-9d7d7db1965a}" record_timestamp="1372412632489">
<description>(IN GAME) How blue the movement extents border is for unowned characters. 0-255.</description>
<value>0</value>
<variable_key>display_movement_extents_unowned_border_colour_blue</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{95192b03-448b-4b72-9fb5-9b746b814b45}" record_timestamp="1372412632477">
<description>(IN GAME) How green the movement extents border is for unowned characters. 0-255.</description>
<value>0</value>
<variable_key>display_movement_extents_unowned_border_colour_green</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{995d1a91-2f53-439b-87d5-7049d98f053a}" record_timestamp="1372412632459">
<description>(IN GAME) How red the movement extents border is for unowned characters. 0-255.</description>
<value>5</value>
<variable_key>display_movement_extents_unowned_border_colour_red</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{1f0f551f-2b48-4700-9e7b-3f90e5127423}" record_timestamp="1372412632416">
<description>(IN GAME) How blue the movement extents fill is for unowned characters. 0-255.</description>
<value>12</value>
<variable_key>display_movement_extents_unowned_fill_colour_blue</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{904d4ce8-b7e2-489f-a5e8-3e3f4d898a81}" record_timestamp="1372412632428">
<description>(IN GAME) How green the movement extents fill is for unowned characters. 0-255.</description>
<value>12</value>
<variable_key>display_movement_extents_unowned_fill_colour_green</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{036c0309-d6bc-4d42-9de8-8496adc1b966}" record_timestamp="1372412632501">
<description>(IN GAME) How red the movement extents fill is for unowned characters. 0-255.</description>
<value>160</value>
<variable_key>display_movement_extents_unowned_fill_colour_red</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{fca2fa44-2281-4307-a937-241812e143e1}" record_timestamp="1372094553350">
<description>(IN GAME) How opaque the settlement land area border is. 0-255.</description>
<value>255</value>
<variable_key>display_settlement_area_land_border_colour_alpha</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{dd9c4394-7dc8-4e0b-b335-2c2f758897be}" record_timestamp="1372328115669">
<description>(IN GAME) How blue the settlement land area border is. 0-255.</description>
<value>197</value>
<variable_key>display_settlement_area_land_border_colour_blue</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{4f541248-289b-4aed-9f02-89687e662cd4}" record_timestamp="1372328115680">
<description>(IN GAME) How green the settlement land area border is. 0-255.</description>
<value>240</value>
<variable_key>display_settlement_area_land_border_colour_green</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{db12fd85-7e69-44c8-b3de-5ac0f1c4dea0}" record_timestamp="1372328115690">
<description>(IN GAME) How red the settlement land area border is. 0-255.</description>
<value>255</value>
<variable_key>display_settlement_area_land_border_colour_red</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{01503071-f651-497e-b429-911a7c075c4b}" record_timestamp="1372094553654">
<description>(IN GAME) The time in seconds for settlement land areas to fade in or out.</description>
<value>0.3</value>
<variable_key>display_settlement_area_land_fade_time</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{5b166a4d-61ca-4bd4-8d2c-8e70eb796703}" record_timestamp="1372328115701">
<description>(IN GAME) How blue the settlement land area fill is. 0-255.</description>
<value>47</value>
<variable_key>display_settlement_area_land_fill_colour_blue</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{85c9e208-22b3-4a8f-92ef-ad90bf37ffee}" record_timestamp="1372328115712">
<description>(IN GAME) How green the settlement land area fill is. 0-255.</description>
<value>195</value>
<variable_key>display_settlement_area_land_fill_colour_green</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{3e1d3068-1acc-4e34-83f0-d19eed355ebd}" record_timestamp="1372328115723">
<description>(IN GAME) How red the settlement land area fill is. 0-255.</description>
<value>245</value>
<variable_key>display_settlement_area_land_fill_colour_red</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{79b83880-f3e6-4285-83df-21b5e55113eb}" record_timestamp="1372094553555">
<description>(IN GAME) How opaque the settlement land areas are between the fringes. 0.0-1.0.</description>
<value>0.1</value>
<variable_key>display_settlement_area_land_interior_alpha</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{b8bf6637-f017-4d6d-9def-a120341de43d}" record_timestamp="1372328116141">
<description>(IN GAME) How opaque the settlement land areas are at the origin. 0.0-1.0.</description>
<value>0.2</value>
<variable_key>display_settlement_area_land_origin_alpha</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{5494ac98-5288-4962-a8f0-829c269770e3}" record_timestamp="1372328116152">
<description>(IN GAME) How wide the settlement land areas origin fringe is.</description>
<value>1</value>
<variable_key>display_settlement_area_land_origin_fringe_width</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{e4bb317c-cd6d-4fbd-83c2-378d2ad0cd60}" record_timestamp="1372328116129">
<description>(IN GAME) How opaque the settlement land areas are at the perimeter. 0.0-1.0.</description>
<value>0.2</value>
<variable_key>display_settlement_area_land_perimeter_alpha</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{0d0dd7ed-bda6-4021-83fd-8b0cb95ebef6}" record_timestamp="1372094553608">
<description>(IN GAME) How wide the settlement land areas perimeter fringe is.</description>
<value>1</value>
<variable_key>display_settlement_area_land_perimeter_fringe_width</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{00b6cf15-15a0-442b-8489-ef35c0702341}" record_timestamp="1372094553442">
<description>(IN GAME) How opaque the settlement sea area border is. 0-255.</description>
<value>255</value>
<variable_key>display_settlement_area_sea_border_colour_alpha</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{7dae6af8-1deb-460f-bd9a-c37d3ea75c35}" record_timestamp="1372328116095">
<description>(IN GAME) How blue the settlement sea area border is. 0-255.</description>
<value>47</value>
<variable_key>display_settlement_area_sea_border_colour_blue</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{d2f2dccc-b5d7-4a06-9c2b-7c5932c48bd8}" record_timestamp="1372328116106">
<description>(IN GAME) How green the settlement sea area border is. 0-255.</description>
<value>195</value>
<variable_key>display_settlement_area_sea_border_colour_green</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{05b126cb-c68f-4109-bdb0-d2f9ffcb7b67}" record_timestamp="1372328116118">
<description>(IN GAME) How red the settlement sea area border is. 0-255.</description>
<value>245</value>
<variable_key>display_settlement_area_sea_border_colour_red</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{9a3ba263-902a-40c4-9b22-86a613a27260}" record_timestamp="1372094553796">
<description>(IN GAME) The time in seconds for settlement sea areas to fade in or out.</description>
<value>0.3</value>
<variable_key>display_settlement_area_sea_fade_time</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{1561a218-565a-4052-83ca-da8f01ba8f60}" record_timestamp="1372328115990">
<description>(IN GAME) How blue the settlement sea area fill is. 0-255.</description>
<value>255</value>
<variable_key>display_settlement_area_sea_fill_colour_blue</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{92b51028-edae-45b4-993c-57ec88dc4567}" record_timestamp="1372328116002">
<description>(IN GAME) How green the settlement sea area fill is. 0-255.</description>
<value>245</value>
<variable_key>display_settlement_area_sea_fill_colour_green</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{99713b4e-8c69-4b6e-b90b-6bd3a9e53c6d}" record_timestamp="1372328116014">
<description>(IN GAME) How red the settlement sea area fill is. 0-255.</description>
<value>245</value>
<variable_key>display_settlement_area_sea_fill_colour_red</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{a3b306e3-7fe9-4016-afe8-0278e145125d}" record_timestamp="1372328116060">
<description>(IN GAME) How opaque the settlement sea areas are between the fringes. 0.0-1.0.</description>
<value>0</value>
<variable_key>display_settlement_area_sea_interior_alpha</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{d96cc8c4-eddd-44ed-be5a-3699e53678bf}" record_timestamp="1372328116048">
<description>(IN GAME) How opaque the settlement sea areas are at the origin. 0.0-1.0.</description>
<value>0</value>
<variable_key>display_settlement_area_sea_origin_alpha</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{70faaa12-0637-4621-aaec-3ba5718f000e}" record_timestamp="1372328116037">
<description>(IN GAME) How wide the settlement sea areas origin fringe is.</description>
<value>0</value>
<variable_key>display_settlement_area_sea_origin_fringe_width</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{b135ed7c-fa15-4cd3-9104-66a1312d1749}" record_timestamp="1372328116083">
<description>(IN GAME) How opaque the settlement sea areas are at the perimeter. 0.0-1.0.</description>
<value>0.3</value>
<variable_key>display_settlement_area_sea_perimeter_alpha</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{a87eb53b-f149-4ae7-b3d2-a94bdcdf3c26}" record_timestamp="1372094553751">
<description>(IN GAME) How wide the settlement sea areas perimeter fringe is.</description>
<value>1</value>
<variable_key>display_settlement_area_sea_perimeter_fringe_width</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{3f3437d5-4efe-423a-a42e-abd3204db814}" record_timestamp="1369732990126">
<description>(IN GAME) How blue naval trade routes are when used by enemy factions and neutral factions who are blockaded (0-255).</description>
<value>0</value>
<variable_key>display_trade_naval_route_colour_enemy_and_neutral_blockaded_blue<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{1955ecd4-d085-4877-a0a5-716b6b588ffd}" record_timestamp="1369732990087">
<description>(IN GAME) How green naval trade routes are when used by enemy factions and neutral factions who are blockaded (0-255).</description>
<value>0</value>
<variable_key>display_trade_naval_route_colour_enemy_and_neutral_blockaded_green<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{28966a20-8e13-4db1-9bbb-ffe05a30968d}" record_timestamp="1369732990037">
<description>(IN GAME) How red naval trade routes are when used by enemy factions and neutral factions who are blockaded (0-255).</description>
<value>255</value>
<variable_key>display_trade_naval_route_colour_enemy_and_neutral_blockaded_red<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{74c66b3c-3211-491d-8eb4-52ec58a0d2ef}" record_timestamp="1369732989997">
<description>(IN GAME) How blue naval trade routes are when used by enemy factions and neutral factions (0-255).</description>
<value>0</value>
<variable_key>display_trade_naval_route_colour_enemy_and_neutral_blue</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{0f4fbcb9-4298-4e46-afa1-12d061b21d64}" record_timestamp="1369732989956">
<description>(IN GAME) How green naval trade routes are when used by enemy factions and neutral factions (0-255).</description>
<value>0</value>
<variable_key>display_trade_naval_route_colour_enemy_and_neutral_green</
variable_key>
</campaign_variables>
<campaign_variables record_uuid="{68c14a18-8060-4f60-8c3d-75ff01e08578}" record_timestamp="1369732989916">
<description>(IN GAME) How red naval trade routes are when used by enemy factions and neutral factions (0-255).</description>
<value>255</value>
<variable_key>display_trade_naval_route_colour_enemy_and_neutral_red</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{b02da117-ab8d-40d5-b5f4-d89b8dd812f5}" record_timestamp="1369732990484">
<description>(IN GAME) How blue naval trade routes are when used by enemy factions who are blockaded and neutral factions who are blockaded (0-255).</description>
<value>0</value>
<variable_key>display_trade_naval_route_colour_enemy_blockaded_and_neutral_blockaded_blue<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{8e2592ae-eedb-4ce6-936b-7ad07385d1ee}" record_timestamp="1369732990445">
<description>(IN GAME) How green naval trade routes are when used by enemy factions who are blockaded and neutral factions who are blockaded (0-255).</description>
<value>0</value>
<variable_key>display_trade_naval_route_colour_enemy_blockaded_and_neutral_blockaded_green<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{0500036a-6d7c-4f4a-af79-2305d5281cd9}" record_timestamp="1369732990405">
<description>(IN GAME) How red naval trade routes are when used by enemy factions who are blockaded and neutral factions who are blockaded (0-255).</description>
<value>127</value>
<variable_key>display_trade_naval_route_colour_enemy_blockaded_and_neutral_blockaded_red<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{b71aa0d0-584c-40dc-a8fc-2c78ad0760f0}" record_timestamp="1369732990365">
<description>(IN GAME) How blue naval trade routes are when used by enemy factions who are blockaded and neutral factions (0-255).</description>
<value>0</value>
<variable_key>display_trade_naval_route_colour_enemy_blockaded_and_neutral_blue<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{6d6d5e65-4ac8-4bbd-8c14-738ccdffa295}" record_timestamp="1369732990325">
<description>(IN GAME) How green naval trade routes are when used by enemy factions who are blockaded and neutral factions (0-255).</description>
<value>0</value>
<variable_key>display_trade_naval_route_colour_enemy_blockaded_and_neutral_green<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{b9e3698d-f4d6-45cf-8091-e5515a1f3b4d}" record_timestamp="1369732990285">
<description>(IN GAME) How red naval trade routes are when used by enemy factions who are blockaded and neutral factions (0-255).</description>
<value>127</value>
<variable_key>display_trade_naval_route_colour_enemy_blockaded_and_neutral_red<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{c8b68465-9a31-4253-842a-192863e73246}" record_timestamp="1369732990245">
<description>(IN GAME) How blue naval trade routes are when used by enemy factions who are blockaded (0-255).</description>
<value>0</value>
<variable_key>display_trade_naval_route_colour_enemy_blockaded_blue</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{2e4cf418-3674-49a8-a8ba-c8ad6ded88f8}" record_timestamp="1369732990206">
<description>(IN GAME) How green naval trade routes are when used by enemy factions who are blockaded (0-255).</description>
<value>0</value>
<variable_key>display_trade_naval_route_colour_enemy_blockaded_green</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{30a3813c-a937-46bc-bb95-a2111c09d873}" record_timestamp="1369732990166">
<description>(IN GAME) How red naval trade routes are when used by enemy factions who are blockaded (0-255).</description>
<value>127</value>
<variable_key>display_trade_naval_route_colour_enemy_blockaded_red</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{12c63670-f758-4a72-b17a-b2316fca7926}" record_timestamp="1369732989875">
<description>(IN GAME) How blue naval trade routes are when used by enemy factions (0-255).</description>
<value>0</value>
<variable_key>display_trade_naval_route_colour_enemy_blue</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{fb3ff7ac-5039-46a3-a221-09885f305210}" record_timestamp="1369732989834">
<description>(IN GAME) How green naval trade routes are when used by enemy factions (0-255).</description>
<value>0</value>
<variable_key>display_trade_naval_route_colour_enemy_green</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{c12f11f3-0abc-4dbe-bdab-895744a4bfec}" record_timestamp="1369732989793">
<description>(IN GAME) How red naval trade routes are when used by enemy factions (0-255).</description>
<value>255</value>
<variable_key>display_trade_naval_route_colour_enemy_red</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{aa5c5c5e-6920-4c03-921b-da40df96dc65}" record_timestamp="1369732989752">
<description>(IN GAME) How blue naval trade routes are when used by neutral factions who are blockaded (0-255).</description>
<value>255</value>
<variable_key>display_trade_naval_route_colour_neutral_blockaded_blue</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{010c91b9-4b14-4db5-b813-c019e7da126e}" record_timestamp="1369732989710">
<description>(IN GAME) How green naval trade routes are when used by neutral factions who are blockaded (0-255).</description>
<value>255</value>
<variable_key>display_trade_naval_route_colour_neutral_blockaded_green</
variable_key>
</campaign_variables>
<campaign_variables record_uuid="{2b62eae5-d17b-401d-8640-5c1820a9a381}" record_timestamp="1369732989668">
<description>(IN GAME) How red naval trade routes are when used by neutral factions who are blockaded (0-255).</description>
<value>255</value>
<variable_key>display_trade_naval_route_colour_neutral_blockaded_red</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{ed0f0685-f434-4cbc-b5cc-f38a38864d8f}" record_timestamp="1369732989625">
<description>(IN GAME) How blue naval trade routes are when used by neutral factions (0-255).</description>
<value>255</value>
<variable_key>display_trade_naval_route_colour_neutral_blue</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{21ba47e7-7b53-4741-95cc-20a65e1edf87}" record_timestamp="1369732989583">
<description>(IN GAME) How green naval trade routes are when used by neutral factions (0-255).</description>
<value>255</value>
<variable_key>display_trade_naval_route_colour_neutral_green</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{f5e8e4da-15c2-4dec-8f01-dd0110aeba33}" record_timestamp="1369732989540">
<description>(IN GAME) How red naval trade routes are when used by neutral factions (0-255).</description>
<value>255</value>
<variable_key>display_trade_naval_route_colour_neutral_red</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{7c933f18-2728-4832-a65a-f1ce8988e3a8}" record_timestamp="1369732988244">
<description>(IN GAME) How blue naval trade routes are when used by your faction and enemy factions and neutral factions who are blockaded (0-255).</description>
<value>0</value>
<variable_key>display_trade_naval_route_colour_owned_and_enemy_and_neutral_blockaded_blue<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{2986f6fe-3ba1-4341-bc14-36664de40a70}" record_timestamp="1369732991155">
<description>(IN GAME) How green naval trade routes are when used by your faction and enemy factions and neutral factions who are blockaded (0-255).</description>
<value>150</value>
<variable_key>display_trade_naval_route_colour_owned_and_enemy_and_neutral_blockaded_green<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{aeb47507-db22-470c-a996-f4157cd52577}" record_timestamp="1369732991116">
<description>(IN GAME) How red naval trade routes are when used by your faction and enemy factions and neutral factions who are blockaded (0-255).</description>
<value>255</value>
<variable_key>display_trade_naval_route_colour_owned_and_enemy_and_neutral_blockaded_red<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{7a0a5e6e-a542-4ec3-8606-ac39976573ce}" record_timestamp="1369732991077">
<description>(IN GAME) How blue naval trade routes are when used by your faction and enemy factions and neutral factions (0-255).</description>
<value>0</value>
<variable_key>display_trade_naval_route_colour_owned_and_enemy_and_neutral_blue<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{bde6377b-d888-4c53-b0c4-dc00106831c9}" record_timestamp="1369732991038">
<description>(IN GAME) How green naval trade routes are when used by your faction and enemy factions and neutral factions (0-255).</description>
<value>150</value>
<variable_key>display_trade_naval_route_colour_owned_and_enemy_and_neutral_green<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{8cccd629-3eaf-4014-910e-a86aa98f71d0}" record_timestamp="1369732990998">
<description>(IN GAME) How red naval trade routes are when used by your faction and enemy factions and neutral factions (0-255).</description>
<value>255</value>
<variable_key>display_trade_naval_route_colour_owned_and_enemy_and_neutral_red<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{69c14ccf-489b-4346-adc5-babcbc4c779c}" record_timestamp="1369732988431">
<description>(IN GAME) How blue naval trade routes are when used by your faction and enemy factions who are blockaded and neutral factions who are blockaded (0-255).</description>
<value>0</value>
<variable_key>display_trade_naval_route_colour_owned_and_enemy_blockaded_and_neutral_blockaded_blue<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{2f572ba6-60a2-452b-adc8-6a9cebd820ee}" record_timestamp="1369732988404">
<description>(IN GAME) How green naval trade routes are when used by your faction and enemy factions who are blockaded and neutral factions who are blockaded (0-255).</description>
<value>150</value>
<variable_key>display_trade_naval_route_colour_owned_and_enemy_blockaded_and_neutral_blockaded_green<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{9049e984-cfde-4cde-88f0-8062b21f29e3}" record_timestamp="1369732988379">
<description>(IN GAME) How red naval trade routes are when used by your faction and enemy factions who are blockaded and neutral factions who are blockaded (0-255).</description>
<value>255</value>
<variable_key>display_trade_naval_route_colour_owned_and_enemy_blockaded_and_neutral_blockaded_red<
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</campaign_variables>
<campaign_variables record_uuid="{a384b480-97f5-4129-bca4-b5a4547784d3}" record_timestamp="1369732988357">
<description>(IN GAME) How blue naval trade routes are when used by your faction and enemy factions who are blockaded and neutral factions (0-255).</description>
<value>0</value>
<variable_key>display_trade_naval_route_colour_owned_and_enemy_blockaded_and_neutral_blue<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{35fd2626-203a-4925-b47f-53a6ecbd8d2e}" record_timestamp="1369732988337">
<description>(IN GAME) How green naval trade routes are when used by your faction and enemy factions who are blockaded and neutral factions (0-255).</description>
<value>150</value>
<variable_key>display_trade_naval_route_colour_owned_and_enemy_blockaded_and_neutral_green<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{54c617f4-d2aa-4aab-894d-baa2adfc3698}" record_timestamp="1369732988320">
<description>(IN GAME) How red naval trade routes are when used by your faction and enemy factions who are blockaded and neutral factions (0-255).</description>
<value>255</value>
<variable_key>display_trade_naval_route_colour_owned_and_enemy_blockaded_and_neutral_red<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{226a7e60-6ec5-4c32-8d2d-2b42d26d6b99}" record_timestamp="1369732988306">
<description>(IN GAME) How blue naval trade routes are when used by your faction and enemy factions who are blockaded (0-255).</description>
<value>0</value>
<variable_key>display_trade_naval_route_colour_owned_and_enemy_blockaded_blue<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{2b1dd946-eb4e-4544-93cb-b79aa7d6d891}" record_timestamp="1369732988293">
<description>(IN GAME) How green naval trade routes are when used by your faction and enemy factions who are blockaded (0-255).</description>
<value>150</value>
<variable_key>display_trade_naval_route_colour_owned_and_enemy_blockaded_green<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{c665eea9-5338-40aa-89e0-9f2306e04061}" record_timestamp="1369732988283">
<description>(IN GAME) How red naval trade routes are when used by your faction and enemy factions who are blockaded (0-255).</description>
<value>255</value>
<variable_key>display_trade_naval_route_colour_owned_and_enemy_blockaded_red<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{8f6511d3-6ed5-4f94-b109-60c383e3916f}" record_timestamp="1369732990959">
<description>(IN GAME) How blue naval trade routes are when used by your faction and enemy factions (0-255).</description>
<value>0</value>
<variable_key>display_trade_naval_route_colour_owned_and_enemy_blue</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{7c719b03-f175-4597-a8a2-12f0a3e1dc1c}" record_timestamp="1369732990920">
<description>(IN GAME) How green naval trade routes are when used by your faction and enemy factions (0-255).</description>
<value>150</value>
<variable_key>display_trade_naval_route_colour_owned_and_enemy_green</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{d7a528aa-cfdf-4105-a284-63b36e1be037}" record_timestamp="1369732990881">
<description>(IN GAME) How red naval trade routes are when used by your faction and enemy factions (0-255).</description>
<value>255</value>
<variable_key>display_trade_naval_route_colour_owned_and_enemy_red</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{ca9f20db-e41b-4a85-9549-0e42e42bd7f3}" record_timestamp="1369732990841">
<description>(IN GAME) How blue naval trade routes are when used by your faction and neutral factions who are blockaded (0-255).</description>
<value>20</value>
<variable_key>display_trade_naval_route_colour_owned_and_neutral_blockaded_blue<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{91537d74-8ccd-40a2-ad82-444c6e961e83}" record_timestamp="1369732990802">
<description>(IN GAME) How green naval trade routes are when used by your faction and neutral factions who are blockaded (0-255).</description>
<value>200</value>
<variable_key>display_trade_naval_route_colour_owned_and_neutral_blockaded_green<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{c01d5a6a-8554-4a36-8817-bbc68b5d0e68}" record_timestamp="1369732990763">
<description>(IN GAME) How red naval trade routes are when used by your faction and neutral factions who are blockaded (0-255).</description>
<value>240</value>
<variable_key>display_trade_naval_route_colour_owned_and_neutral_blockaded_red<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{561352d8-7fb2-4c72-bf27-b1466558cbea}" record_timestamp="1369732990723">
<description>(IN GAME) How blue naval trade routes are when used by your faction and neutral factions (0-255).</description>
<value>20</value>
<variable_key>display_trade_naval_route_colour_owned_and_neutral_blue</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{4ee44409-f7f2-4e96-ac77-1a1091022fc7}" record_timestamp="1369732990683">
<description>(IN GAME) How green naval trade routes are when used by your faction and neutral factions (0-255).</description>
<value>200</value>
<variable_key>display_trade_naval_route_colour_owned_and_neutral_green</
variable_key>
</campaign_variables>
<campaign_variables record_uuid="{b067b8ea-ba31-414d-8f20-8bd1666fcc99}" record_timestamp="1369732990643">
<description>(IN GAME) How red naval trade routes are when used by your faction and neutral factions (0-255).</description>
<value>240</value>
<variable_key>display_trade_naval_route_colour_owned_and_neutral_red</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{8ec222e6-15cf-4316-ac6f-716f00aac8dc}" record_timestamp="1369732989062">
<description>(IN GAME) How blue naval trade routes are when used by your faction when blockaded and enemy factions and neutral factions who are blockaded (0-255).</description>
<value>0</value>
<variable_key>display_trade_naval_route_colour_owned_blockaded_and_enemy_and_neutral_blockaded_blue<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{dcc7531d-ce0e-49e3-988d-2bd7f9e4d5d7}" record_timestamp="1369732989017">
<description>(IN GAME) How green naval trade routes are when used by your faction when blockaded and enemy factions and neutral factions who are blockaded (0-255).</description>
<value>140</value>
<variable_key>display_trade_naval_route_colour_owned_blockaded_and_enemy_and_neutral_blockaded_green<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{85e682a7-acf0-4c4a-97d4-3f992364ae07}" record_timestamp="1369732988977">
<description>(IN GAME) How red naval trade routes are when used by your faction when blockaded and enemy factions and neutral factions who are blockaded (0-255).</description>
<value>170</value>
<variable_key>display_trade_naval_route_colour_owned_blockaded_and_enemy_and_neutral_blockaded_red<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{6f43fe88-bc71-4663-8dd1-07ef610d2dd2}" record_timestamp="1369732988937">
<description>(IN GAME) How blue naval trade routes are when used by your faction when blockaded and enemy factions and neutral factions (0-255).</description>
<value>0</value>
<variable_key>display_trade_naval_route_colour_owned_blockaded_and_enemy_and_neutral_blue<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{38ce8908-ea02-48d4-9853-290cb8afae7f}" record_timestamp="1369732988899">
<description>(IN GAME) How green naval trade routes are when used by your faction when blockaded and enemy factions and neutral factions (0-255).</description>
<value>140</value>
<variable_key>display_trade_naval_route_colour_owned_blockaded_and_enemy_and_neutral_green<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{b7e63d26-d55b-492e-9902-179501c18c67}" record_timestamp="1369732988863">
<description>(IN GAME) How red naval trade routes are when used by your faction when blockaded and enemy factions and neutral factions (0-255).</description>
<value>170</value>
<variable_key>display_trade_naval_route_colour_owned_blockaded_and_enemy_and_neutral_red<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{3c0551d2-f61a-4112-82b0-16e6686b9ef9}" record_timestamp="1369732989454">
<description>(IN GAME) How blue naval trade routes are when used by your faction when blockaded and enemy factions who are blockaded and neutral factions who are blockaded (0-255).</description>
<value>0</value>
<variable_key>display_trade_naval_route_colour_owned_blockaded_and_enemy_blockaded_and_neutral_blockaded_blue<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{f8d155de-ada1-4c1c-ae19-2f59ac51c2bd}" record_timestamp="1369732989410">
<description>(IN GAME) How green naval trade routes are when used by your faction when blockaded and enemy factions who are blockaded and neutral factions who are blockaded (0-255).</description>
<value>140</value>
<variable_key>display_trade_naval_route_colour_owned_blockaded_and_enemy_blockaded_and_neutral_blockaded_green<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{e8b169de-788d-4bb6-83b1-ba70a4c5c417}" record_timestamp="1369732989367">
<description>(IN GAME) How red naval trade routes are when used by your faction when blockaded and enemy factions who are blockaded and neutral factions who are blockaded (0-255).</description>
<value>170</value>
<variable_key>display_trade_naval_route_colour_owned_blockaded_and_enemy_blockaded_and_neutral_blockaded_red<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{090477e9-91ca-489b-8a64-84ddcf900fc9}" record_timestamp="1369732989319">
<description>(IN GAME) How blue naval trade routes are when used by your faction when blockaded and enemy factions who are blockaded and neutral factions (0-255).</description>
<value>0</value>
<variable_key>display_trade_naval_route_colour_owned_blockaded_and_enemy_blockaded_and_neutral_blue<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{05499e5b-974f-4446-9ebf-d75f6ecd26cd}" record_timestamp="1369732989272">
<description>(IN GAME) How green naval trade routes are when used by your faction when blockaded and enemy factions who are blockaded and neutral factions (0-255).</description>
<value>140</value>
<variable_key>display_trade_naval_route_colour_owned_blockaded_and_enemy_blockaded_and_neutral_green<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{8808a180-e53f-4823-9649-8e06e0f1434a}" record_timestamp="1369732989230">
<description>(IN GAME) How red naval trade routes are when used by your faction when blockaded and enemy factions who are blockaded and neutral factions (0-255).</description>
<value>170</value>
<variable_key>display_trade_naval_route_colour_owned_blockaded_and_enemy_blockaded_and_neutral_red<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{f1834a4d-ddbb-47e5-a089-71d871b566d2}" record_timestamp="1369732989188">
<description>(IN GAME) How blue naval trade routes are when used by your faction when blockaded and enemy factions who are blockaded (0-255).</description>
<value>0</value>
<variable_key>display_trade_naval_route_colour_owned_blockaded_and_enemy_blockaded_blue<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{bc936960-089c-4a2d-a2d4-82f73eb34530}" record_timestamp="1369732989146">
<description>(IN GAME) How green naval trade routes are when used by your faction when blockaded and enemy factions who are blockaded (0-255).</description>
<value>140</value>
<variable_key>display_trade_naval_route_colour_owned_blockaded_and_enemy_blockaded_green<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{8fdcdf0f-ad1d-4474-b990-2a06cefcb9cc}" record_timestamp="1369732989105">
<description>(IN GAME) How red naval trade routes are when used by your faction when blockaded and enemy factions who are blockaded (0-255).</description>
<value>170</value>
<variable_key>display_trade_naval_route_colour_owned_blockaded_and_enemy_blockaded_red<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{2fe89578-27d3-4f3f-b4a9-8e90b984297b}" record_timestamp="1369732988828">
<description>(IN GAME) How blue naval trade routes are when used by your faction when blockaded and enemy factions (0-255).</description>
<value>0</value>
<variable_key>display_trade_naval_route_colour_owned_blockaded_and_enemy_blue<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{082387f3-e230-40c9-b564-d9e2d8139ae8}" record_timestamp="1369732988794">
<description>(IN GAME) How green naval trade routes are when used by your faction when blockaded and enemy factions (0-255).</description>
<value>140</value>
<variable_key>display_trade_naval_route_colour_owned_blockaded_and_enemy_green<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{899c36e6-e9a7-4d80-9b0f-5d5b7a6b8d30}" record_timestamp="1369732988760">
<description>(IN GAME) How red naval trade routes are when used by your faction when blockaded and enemy factions (0-255).</description>
<value>170</value>
<variable_key>display_trade_naval_route_colour_owned_blockaded_and_enemy_red<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{6f59ebdf-abde-4c9b-bb6c-3d116a22cbed}" record_timestamp="1369732988726">
<description>(IN GAME) How blue naval trade routes are when used by your faction when blockaded and neutral factions who are blockaded (0-255).</description>
<value>0</value>
<variable_key>display_trade_naval_route_colour_owned_blockaded_and_neutral_blockaded_blue<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{f7d5d02a-9c1e-4221-8a7e-c40b8626705f}" record_timestamp="1369732988693">
<description>(IN GAME) How green naval trade routes are when used by your faction when blockaded and neutral factions who are blockaded (0-255).</description>
<value>140</value>
<variable_key>display_trade_naval_route_colour_owned_blockaded_and_neutral_blockaded_green<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{78bdc007-47c3-49ad-bb74-b5a3b5fb50ad}" record_timestamp="1369732988660">
<description>(IN GAME) How red naval trade routes are when used by your faction when blockaded and neutral factions who are blockaded (0-255).</description>
<value>170</value>
<variable_key>display_trade_naval_route_colour_owned_blockaded_and_neutral_blockaded_red<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{57edb2bf-85fe-43fd-a9d2-b832a141418b}" record_timestamp="1369732988626">
<description>(IN GAME) How blue naval trade routes are when used by your faction when blockaded and neutral factions (0-255).</description>
<value>0</value>
<variable_key>display_trade_naval_route_colour_owned_blockaded_and_neutral_blue<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{6d7e3e67-d60d-4a0d-9526-62d56dd7eaff}" record_timestamp="1369732988592">
<description>(IN GAME) How green naval trade routes are when used by your faction when blockaded and neutral factions (0-255).</description>
<value>140</value>
<variable_key>display_trade_naval_route_colour_owned_blockaded_and_neutral_green<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{08bda0ce-28dc-42b0-b192-adc43a65c635}" record_timestamp="1369732988560">
<description>(IN GAME) How red naval trade routes are when used by your faction when blockaded and neutral factions (0-255).</description>
<value>170</value>
<variable_key>display_trade_naval_route_colour_owned_blockaded_and_neutral_red<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{50d0ea38-88c4-41aa-93a0-b750d1b7634e}" record_timestamp="1369732988528">
<description>(IN GAME) How blue naval trade routes are when used by your faction when blockaded (0-255).</description>
<value>0</value>
<variable_key>display_trade_naval_route_colour_owned_blockaded_blue</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{be2ed50c-1f44-49af-866d-f6f216696644}" record_timestamp="1369732988494">
<description>(IN GAME) How green naval trade routes are when used by your faction when blockaded (0-255).</description>
<value>140</value>
<variable_key>display_trade_naval_route_colour_owned_blockaded_green</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{0aaaf2f0-e109-4956-a2ff-9f73eaae8869}" record_timestamp="1369732988463">
<description>(IN GAME) How red naval trade routes are when used by your faction when blockaded (0-255).</description>
<value>170</value>
<variable_key>display_trade_naval_route_colour_owned_blockaded_red</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{72f0048f-e503-4a08-ad41-18e7b6fb5aa4}" record_timestamp="1369732990603">
<description>(IN GAME) How blue naval trade routes are when used by your faction (0-255).</description>
<value>20</value>
<variable_key>display_trade_naval_route_colour_owned_blue</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{ef6d2489-0af4-436a-8020-833d090b9478}" record_timestamp="1369732990563">
<description>(IN GAME) How green naval trade routes are when used by your faction (0-255).</description>
<value>200</value>
<variable_key>display_trade_naval_route_colour_owned_green</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{0f02583b-08af-47cc-a692-348064fc5e96}" record_timestamp="1369732990524">
<description>(IN GAME) How red naval trade routes are when used by your faction (0-255).</description>
<value>240</value>
<variable_key>display_trade_naval_route_colour_owned_red</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{f7767a45-ec24-4427-8a7d-c3e03ee3a8fb}" record_timestamp="1371573948813">
<description>(IN GAME) Distance trader models fade over</description>
<value>0.8</value>
<variable_key>display_trade_route_fade_distance</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{034e610b-17e8-487c-8c6d-c472806b6e80}" record_timestamp="1371573948721">
<description>(IN GAME) The number of milliseconds to fade trade routes over.</description>
<value>3000</value>
<variable_key>display_trade_route_fade_time</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{7dfd7889-1e94-4af2-a19e-7d6db833f341}">
<description>(IN GAME) The scale of trade carts/ships for a trade route of maximum flow.</description>
<value>0.65</value>
<variable_key>display_trade_route_maximum_flow_scale</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{07768515-aba1-44aa-940d-bed01e2d7c8a}" record_timestamp="1367424037367">
<description>(IN GAME) The time in milliseconds between trade carts/ships for a trade route of maximum flow.</description>
<value>95000</value>
<variable_key>display_trade_route_maximum_flow_time</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{f6fa6c8a-cb17-4fbd-93f4-4c70ae40cba4}">
<description>(IN GAME) The upper value limit for trade route display. Trade routes with values greater than this are displayed as if they had this value.</description>
<value>10000</value>
<variable_key>display_trade_route_maximum_flow_value</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{400a9100-1b9d-42a4-9181-1a0c3c3c85bf}">
<description>(IN GAME) The scale of trade carts/ships for a trade route of minimum flow.</description>
<value>0.65</value>
<variable_key>display_trade_route_minimum_flow_scale</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{9608c296-6af9-493a-b612-da90a2742fef}" record_timestamp="1371573948787">
<description>(IN GAME) The time in milliseconds between trade carts/ships for a trade route of minimum flow.</description>
<value>195000</value>
<variable_key>display_trade_route_minimum_flow_time</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{2d67abff-ac27-479e-9425-eefbe7ada305}" record_timestamp="1371573948761">
<description>(IN GAME) The lower value limit for trade route display. Trade routes with values less than this are displayed as if they had this value.</description>
<value>0</value>
<variable_key>display_trade_route_minimum_flow_value</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{95eb932f-9280-4279-8595-7cb8b9b7c4d7}">
<description>(IN GAME) The relative time taken for a trade ship to travel the same distance as a trade cart.</description>
<value>0.5</value>
<variable_key>display_trade_route_sea_cost</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{6864a682-52ae-4938-aced-98f6c940f887}" record_timestamp="1367424037483">
<description>(IN GAME) The distance offset of the trader to the left of the route in units.</description>
<value>0.085</value>
<variable_key>display_trade_route_trader_offset</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{f24b9e3e-94d5-44ea-a8d8-9444201613d8}" record_timestamp="1362760837456">
<description>(IN GAME) The speed of trade carts in units/second.</description>
<value>0.1</value>
<variable_key>display_trade_route_trader_speed</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{3195ed00-644d-4dc1-aa0b-94b2899282f0}" record_timestamp="1370256089686">
<description>(IN GAME) The time in seconds for zones of control to fade in or out.</description>
<value>0.6</value>
<variable_key>display_zone_of_control_fade_time</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{d9493d86-5f74-4236-8c51-2b6213b5e001}" record_timestamp="1372328115496">
<description>(IN GAME) How opaque the zone of control is between the fringes. 0.0-1.0.</description>
<value>0.3</value>
<variable_key>display_zone_of_control_interior_alpha</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{b55b6d46-5b6f-4883-9db1-4003b935541f}" record_timestamp="1369996176090">
<description>(IN GAME) How opaque the zone of control is at the origin. 0.0-1.0.</description>
<value>0.3</value>
<variable_key>display_zone_of_control_origin_alpha</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{66daf3dd-71de-49f9-8219-c8f2ff432d11}" record_timestamp="1369996176145">
<description>(IN GAME) How wide the zone of control origin fringe is.</description>
<value>0</value>
<variable_key>display_zone_of_control_origin_fringe_width</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{bd7e3979-b550-4739-933e-118a40ed585d}" record_timestamp="1369996240295">
<description>(IN GAME) How opaque the zone of control border is for owned characters. 0-255.</description>
<value>255</value>
<variable_key>display_zone_of_control_owned_border_colour_alpha</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{4d389e88-721f-4085-af40-63d3c3b05d64}" record_timestamp="1372328115453">
<description>(IN GAME) How blue the zone of control border is for owned characters. 0-255.</description>
<value>0</value>
<variable_key>display_zone_of_control_owned_border_colour_blue</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{33faa064-7903-41e8-8429-89db27a92a73}" record_timestamp="1372328115442">
<description>(IN GAME) How green the zone of control border is for owned characters. 0-255.</description>
<value>0</value>
<variable_key>display_zone_of_control_owned_border_colour_green</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{7ece1981-624c-4c20-891a-19ad65020d3a}" record_timestamp="1372328115431">
<description>(IN GAME) How red the zone of control border is for owned characters. 0-255.</description>
<value>5</value>
<variable_key>display_zone_of_control_owned_border_colour_red</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{ef10d194-9b19-4c31-a627-40f91ca2474c}" record_timestamp="1372328115290">
<description>(IN GAME) How blue the zone of control fill is for owned characters. 0-255.</description>
<value>12</value>
<variable_key>display_zone_of_control_owned_fill_colour_blue</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{564968e9-2ab2-4405-974b-1dd84072b222}" record_timestamp="1372328115301">
<description>(IN GAME) How green the zone of control fill is for owned characters. 0-255.</description>
<value>12</value>
<variable_key>display_zone_of_control_owned_fill_colour_green</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{2f3a3397-4535-496b-8846-49d4b2e741c5}" record_timestamp="1372328115312">
<description>(IN GAME) How red the zone of control fill is for owned characters. 0-255.</description>
<value>110</value>
<variable_key>display_zone_of_control_owned_fill_colour_red</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{d456a710-ca82-4027-8403-935d41333749}" record_timestamp="1369996176661">
<description>(IN GAME) How opaque the zone of control is at the perimeter. 0.0-1.0.</description>
<value>0.8</value>
<variable_key>display_zone_of_control_perimeter_alpha</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{f70fbe27-12b3-463f-b02a-984e3c421755}" record_timestamp="1369996176720">
<description>(IN GAME) How wide the zone of control perimeter fringe is.</description>
<value>1</value>
<variable_key>display_zone_of_control_perimeter_fringe_width</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{a2de8bce-465f-40c3-95d3-477042ab3674}" record_timestamp="1372328115334">
<description>(IN GAME) How opaque the zone of control border is for unowned characters. 0-255.</description>
<value>255</value>
<variable_key>display_zone_of_control_unowned_border_colour_alpha</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{e51643e2-8a3d-4a83-87ad-a50869a9762c}" record_timestamp="1372328115464">
<description>(IN GAME) How blue the zone of control border is for unowned characters. 0-255.</description>
<value>0</value>
<variable_key>display_zone_of_control_unowned_border_colour_blue</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{e63962bb-c371-40df-be8b-e1fce4a0d811}" record_timestamp="1372328115474">
<description>(IN GAME) How green the zone of control border is for unowned characters. 0-255.</description>
<value>0</value>
<variable_key>display_zone_of_control_unowned_border_colour_green</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{2d44200a-7066-40ff-b209-d43790b1f0dd}" record_timestamp="1372328115485">
<description>(IN GAME) How red the zone of control border is for unowned characters. 0-255.</description>
<value>5</value>
<variable_key>display_zone_of_control_unowned_border_colour_red</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{cbb4fbdb-b2c6-4e93-a1ab-8dea732cbdd9}" record_timestamp="1372328115377">
<description>(IN GAME) How blue the zone of control fill is for unowned characters. 0-255.</description>
<value>12</value>
<variable_key>display_zone_of_control_unowned_fill_colour_blue</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{1b007ff1-2ce9-42f1-81be-1364a3a4cbf0}" record_timestamp="1372328115388">
<description>(IN GAME) How green the zone of control fill is for unowned characters. 0-255.</description>
<value>12</value>
<variable_key>display_zone_of_control_unowned_fill_colour_green</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{330003e6-c24b-469f-89fa-48702a6aafe4}" record_timestamp="1372328115399">
<description>(IN GAME) How red the zone of control fill is for unowned characters. 0-255.</description>
<value>110</value>
<variable_key>display_zone_of_control_unowned_fill_colour_red</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{8a527f75-a309-42a1-b0ec-65fffd87fb50}" record_timestamp="1372857921075">
<description>(IN GAME) Modifier applied to gdp when calculating economic power</description>
<value>3500</value>
<variable_key>economic_power_gdp_factor</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{0e4825ae-a145-41f1-b375-1fab1024c139}" record_timestamp="1372064280019">
<description>(IN GAME) Upper bound for economic power</description>
<value>5</value>
<variable_key>economic_power_max</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{be64024d-2e0c-4812-bc1d-4ea025c9df8a}" record_timestamp="1372064280008">
<description>(IN GAME) Lower bound for economic power</description>
<value>0.2</value>
<variable_key>economic_power_min</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{6bdd0730-4fee-4915-9a06-5d5032d3805f}" record_timestamp="1372857921011">
<description>(IN GAME) Modifier applied to current treasury when calculating economic power</description>
<value>30000</value>
<variable_key>economic_power_treasury_factor</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{bad4f4f4-5f7b-4c97-9b7d-47cd19dc1e8e}" record_timestamp="1372857921097">
<description>(IN GAME) In diplomacy, when demanding payments from AI, if the economic strength is at least this high, the wealth category of the AI faction will be at least moderate (or higher)</description>
<value>1.5</value>
<variable_key>economic_wealth_category_threshold_moderate</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{6dd32af7-9a62-49a0-ad19-08cef01bb46a}" record_timestamp="1372158563511">
<description>(IN GAME) In diplomacy, when demanding payments from AI, if the economic strength is at least this high, the wealth category of the AI faction will be at least strong (or higher)</description>
<value>2.5</value>
<variable_key>economic_wealth_category_threshold_strong</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{3ab3bda3-994c-411d-a763-e8ec5270fadf}" record_timestamp="1372158563534">
<description>(IN GAME) In diplomacy, when demanding payments from AI, if the economic strength is at least this high, the wealth category of the AI faction will be very strong</description>
<value>5</value>
<variable_key>economic_wealth_category_threshold_very_strong</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{837f3fb0-35fc-4bb5-bba2-6a76772a2b84}" record_timestamp="1372158563453">
<description>(IN GAME) In diplomacy, when demanding payments from AI, if the economic strength is at least this high, the wealth category of the AI faction will be at least weak (or higher)</description>
<value>0.5</value>
<variable_key>economic_wealth_category_threshold_weak</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{ce290ca2-cbc5-49ce-9231-8a9c66bae4c3}" record_timestamp="1372857921142">
<description>(IN GAME) The upper limit on the amount of money the player can demand from a faction in diplomacy if the target faction's wealth level is in the medium category.</description>
<value>10000</value>
<variable_key>economic_wealth_max_amount_moderate</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{d4ee71db-0468-4b27-aefb-dad501540dc9}" record_timestamp="1372857921165">
<description>(IN GAME) The upper limit on the amount of money the player can demand from a faction in diplomacy if the target faction's wealth level is in the high category.</description>
<value>20000</value>
<variable_key>economic_wealth_max_amount_strong</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{1f6665a0-492d-41d4-8e9a-f0784774bf6f}" record_timestamp="1372857921187">
<description>(IN GAME) The upper limit on the amount of money the player can demand from a faction in diplomacy if the target faction's wealth level is in the highest category.</description>
<value>30000</value>
<variable_key>economic_wealth_max_amount_very_strong</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{cbcb9513-de0f-47ea-b097-3269b847df77}" record_timestamp="1372857921255">
<description>(IN GAME) The upper limit on the amount of money the player can demand from a faction in diplomacy if the target faction's wealth level is in the lowest category.</description>
<value>3000</value>
<variable_key>economic_wealth_max_amount_very_weak</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{318066c9-4890-427c-8394-d781c3a5b3d0}" record_timestamp="1372857921232">
<description>(IN GAME) The upper limit on the amount of money the player can demand from a faction in diplomacy if the target faction's wealth level is in the low category.</description>
<value>5000</value>
<variable_key>economic_wealth_max_amount_weak</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{5ea4c414-89c5-450a-a819-55a857191910}" record_timestamp="1404389645869">
<description>(IN GAME) Background gdp value.</description>
<value>1500</value>
<variable_key>faction_gdp_other</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{b1b898c4-2108-443d-9c40-7e55d425b3a8}" record_timestamp="1404389645870">
<description>(IN GAME) Background gdp value for minor nations.</description>
<value>1500</value>
<variable_key>faction_gdp_other_minor</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{2b94220a-fc94-47c2-8965-19e176d17caa}">
<description>(IN GAME) The amount of daimyo honour granted for acquiring a vassal clan.</description>
<value>1</value>
<variable_key>faction_leader_honour_effect_acquired_vassal_clan</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{68b8235a-2365-4467-8fa7-5f65c297bc8f}">
<description>(IN GAME) The amount of daimyo honour granted for detected assassination attempts.</description>
<value>0</value>
<variable_key>faction_leader_honour_effect_assassination_attempt</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{a0c5d40e-b586-4d76-8916-6571be345bf2}">
<description>(IN GAME) The amount of daimyo honour granted by becoming christian.</description>
<value>-2</value>
<variable_key>faction_leader_honour_effect_becoming_christian</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{ffb79639-b7d9-44b0-93c2-6eeeb6ea0b36}">
<description>(IN GAME) The amount of daimyo honour granted by being christian.</description>
<value>-1</value>
<variable_key>faction_leader_honour_effect_being_christian</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{826dca1a-9c0f-4ae7-881a-149afa0a0fbd}">
<description>(IN GAME) The amount of daimyo honour granted by a crushing defeat in which the daimyo is involved.</description>
<value>-1</value>
<variable_key>faction_leader_honour_effect_crushing_defeat</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{774e9562-965d-40fe-946b-49d23b0ff1eb}">
<description>(IN GAME) The amount of daimyo honour granted for dishonouring alliances.</description>
<value>-1</value>
<variable_key>faction_leader_honour_effect_dishonouring_alliance</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{1a26764a-9213-4c66-a952-fcbbe503a7b2}">
<description>(IN GAME) The amount of daimyo honour granted by an army containing the daimyo capturing a faction's last region.</description>
<value>1</value>
<variable_key>faction_leader_honour_effect_eradicated_clan</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{36429d09-8926-481d-bf97-88888456a42e}">
<description>(IN GAME) The amount of daimyo honour granted by a heroic victory in which the daimyo is involved.</description>
<value>1</value>
<variable_key>faction_leader_honour_effect_heroic_victory</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{cbacc3ec-5f18-4471-a5a5-522d3da97bda}">
<description>(IN GAME) The amount of daimyo honour granted for looting a city.</description>
<value>-1</value>
<variable_key>faction_leader_honour_effect_looting_city</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{c923adb2-7182-4bb3-a0d2-15488625fcf8}">
<description>(IN GAME) The amount of daimyo honour granted for following through on a rejected diplomatic threat.</description>
<value>-1</value>
<variable_key>faction_leader_honour_effect_threatening_with_empty_words<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{d2016cda-cf39-477b-bd93-2d065e060fd7}">
<description>Integer only. This maps the faction leaders management attribute to a value ( such as +1 / -1 etc... ). This is applied to the ministers management level for working out the minister effects.</description>
<value>0</value>
<variable_key>faction_leader_management_level_0_to_value</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{fe68c27d-eff5-4ac6-8491-9f0a59b38a6d}">
<description>Integer only. This maps the faction leaders management attribute to a value ( such as +1 / -1 etc... ). This is applied to the ministers management level for working out the minister effects.</description>
<value>0</value>
<variable_key>faction_leader_management_level_1_to_value</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{11452575-edf1-40bb-bc7e-ee6528c0f1fb}">
<description>Integer only. This maps the faction leaders management attribute to a value ( such as +1 / -1 etc... ). This is applied to the ministers management level for working out the minister effects.</description>
<value>0</value>
<variable_key>faction_leader_management_level_2_to_value</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{fac4b867-3aac-4454-b2b7-e3123515038a}">
<description>Integer only. This maps the faction leaders management attribute to a value ( such as +1 / -1 etc... ). This is applied to the ministers management level for working out the minister effects.</description>
<value>0</value>
<variable_key>faction_leader_management_level_3_to_value</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{f1bf1cd3-db8f-47cb-a427-00f3079fd297}">
<description>Integer only. This maps the faction leaders management attribute to a value ( such as +1 / -1 etc... ). This is applied to the ministers management level for working out the minister effects.</description>
<value>0</value>
<variable_key>faction_leader_management_level_4_to_value</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{2f78a9b3-bcd7-48d2-affe-de085cba3c0b}">
<description>Integer only. This maps the faction leaders management attribute to a value ( such as +1 / -1 etc... ). This is applied to the ministers management level for working out the minister effects.</description>
<value>0</value>
<variable_key>faction_leader_management_level_5_to_value</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{029ea180-49f5-4047-9e00-8474f1225d1e}">
<description>Integer only. This maps the faction leaders management attribute to a value ( such as +1 / -1 etc... ). This is applied to the ministers management level for working out the minister effects.</description>
<value>0</value>
<variable_key>faction_leader_management_level_6_to_value</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{9e39de33-cbec-422a-8683-b199b473eaa8}">
<description>Integer only. This maps the faction leaders management attribute to a value ( such as +1 / -1 etc... ). This is applied to the ministers management level for working out the minister effects.</description>
<value>0</value>
<variable_key>faction_leader_management_level_7_to_value</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{afbc1efc-a34c-47b4-8086-8f7a24d9796a}">
<description>Integer only. This maps the faction leaders management attribute to a value ( such as +1 / -1 etc... ). This is applied to the ministers management level for working out the minister effects.</description>
<value>0</value>
<variable_key>faction_leader_management_level_8_to_value</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{0cd7d75b-e546-41b7-82d6-0aeb6b9bdeae}">
<description>Integer only. This maps the faction leaders management attribute to a value ( such as +1 / -1 etc... ). This is applied to the ministers management level for working out the minister effects.</description>
<value>0</value>
<variable_key>faction_leader_management_level_9_to_value</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{6ddcdeda-1297-4412-ad33-2cd2d385f152}">
<description>This is multiplied to the value for the faction_leader_management_level for an absolute monarchy government type.</description>
<value>1</value>
<variable_key>faction_leader_management_value_mod_abs_monarchy</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{f0bfd0fd-6442-48ae-81f4-a750c85da78c}">
<description>This is multiplied to the value for the faction_leader_management_level for a constitutional monarchy government type.</description>
<value>0.66</value>
<variable_key>faction_leader_management_value_mod_cons_monarchy</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{64f48d04-d5bf-4ecf-a860-30c881b54877}">
<description>This is multiplied to the value for the faction_leader_management_level for a republic government type.</description>
<value>0.33</value>
<variable_key>faction_leader_management_value_mod_republic</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{f113bdf4-df5e-443b-9411-0e4345bf4c8d}">
<description>(IN GAME) The age at which family members can first be considered adults.</description>
<value>14</value>
<variable_key>family_age_of_adulthood</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{77837ddc-918e-4dc7-b708-28f931ef7ef6}" record_timestamp="1528707486973">
<description>(IN GAME) The age at which family members will definitely be considered adults.</description>
<value>16</value>
<variable_key>family_age_of_guaranteed_adulthood</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{fe7cf018-8d14-41ba-8a6e-ff46a7f85f82}">
<description>(IN GAME) The base chance of family members having a child.</description>
<value>5</value>
<variable_key>family_base_child_chance</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{65a6041f-cf50-43a8-8043-24b592a1b206}" record_timestamp="1528890998400">
<description>(IN GAME)</description>
<value>5</value>
<variable_key>family_base_child_chance_reduction_per_child</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{c84a9b34-e009-44d1-b938-cdc4843b1a2f}" record_timestamp="1527783389002">
<description>(IN GAME) The percentage chance that a character will have a bastard child</description>
<value>0</value>
<variable_key>family_base_illegitimate_child_chance</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{d7a160e5-8221-431b-9716-2cae67f473f7}" record_timestamp="1528719666256">
<description>(IN GAME)</description>
<value>0</value>
<variable_key>family_base_illegitimate_child_chance_reduction_per_child<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{6cbe33a3-58e5-4d73-8f42-586223be6c30}" record_timestamp="1508762305867">
<description>(IN GAME) The base percentage chance of a male child being offered a wife from one of the clans retainer families.</description>
<value>5</value>
<variable_key>family_base_spouse_chance</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{0bea1931-bfc9-4199-8cce-e672224e7968}" record_timestamp="1401457937066">
<description>(IN GAME) The gravitas lmit at which a family member will aquire no more bastard children</description>
<value>100</value>
<variable_key>family_bastard_gravitas_limit</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{2ab1a4be-094f-402a-89ec-6cc7ee269553}" record_timestamp="1401457937066">
<description>(IN GAME) Influence cost of searching for a wife</description>
<value>5</value>
<variable_key>family_bride_search_cost</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{0f4ffd5d-bdeb-48b8-8cdc-955877fd22a9}">
<description>(IN GAME) The chance each turn that a child of appropriate age will be considered adult.</description>
<value>8</value>
<variable_key>family_chance_of_adulthood</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{5dff7531-83c0-4552-b142-d679d6bfb7a1}">
<description>(IN GAME) The maximum age of a daimyo created on faction emergence.</description>
<value>40</value>
<variable_key>family_emergent_faction_leader_maximum_age</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{042535a4-74b0-49db-aea0-8ad8ca316ac9}">
<description>(IN GAME) The minimum age of a daimyo created on faction emergence.</description>
<value>30</value>
<variable_key>family_emergent_faction_leader_minimum_age</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{64f8139b-0444-4061-9281-7218579a776b}" record_timestamp="1508762305867">
<description>(IN GAME) The maximum age of a daimyo's wife created on faction emergence.</description>
<value>40</value>
<variable_key>family_emergent_spouse_maximum_age</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{8df6968d-756b-439c-8589-c3a59bbc6d11}" record_timestamp="1528719666306">
<description>(IN GAME) The age at which the fathers chance of having children starts to decrease.</description>
<value>40</value>
<variable_key>family_husband_decreasing_child_chance_age</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{8408688a-ae56-4d91-a5d1-282a1ab83980}" record_timestamp="1401457937066">
<description>(IN GAME)</description>
<value>5</value>
<variable_key>family_husband_decreasing_child_chance_period</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{ab817018-47b4-4fe7-aaa2-75e88d47c964}" record_timestamp="1528719666317">
<description>(IN GAME)</description>
<value>2</value>
<variable_key>family_husband_decreasing_child_chance_value</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{37c7af15-fe21-4b2e-a256-df250a92e133}" record_timestamp="1401457937066">
<description>(IN GAME) Percentage chance that a child dies under the age of 6</description>
<value>10</value>
<variable_key>family_infant_mortality_chance_very_young</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{77f4a94d-6568-4be3-8658-d31331c3c026}" record_timestamp="1401457937066">
<description>(IN GAME) Percentage chance that a child dies before coming of age</description>
<value>10</value>
<variable_key>family_infant_mortality_chance_young</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{4fb88626-bf74-4ea2-b7e1-fa9a58897094}">
<description>(IN GAME) The percentage chance of any child being male.</description>
<value>65</value>
<variable_key>family_male_child_chance</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{9db95235-0252-4b02-8890-9706df8a5730}">
<description>(IN GAME) The maximum decrease in chance of family members having a child due to the husbands age.</description>
<value>4</value>
<variable_key>family_maximum_child_chance_decrease_due_to_age</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{e4cfeebf-c4c3-4fb8-89c3-eb9f33e819a7}">
<description>(IN GAME) The maximum number of children per family unit.</description>
<value>5</value>
<variable_key>family_maximum_number_of_children</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{b241d7f5-c6dc-462c-b4e6-47eec1ac6282}">
<description>(IN GAME) The minimum age for a family member to become a hostage.</description>
<value>5</value>
<variable_key>family_minimum_hostage_age</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{9a4084d4-e91c-4209-a41f-904e65e5ab4d}">
<description>(IN GAME) The maximum age for a retainer daimyo on creation.</description>
<value>35</value>
<variable_key>family_retainer_faction_leader_maximum_age</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{18a2d88a-5dd1-4c03-8d85-096d643d9e7b}">
<description>(IN GAME) The minimum age for a retainer daimyos on creation.</description>
<value>25</value>
<variable_key>family_retainer_faction_leader_minimum_age</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{08fd380f-2658-469f-8170-ff555d407314}" record_timestamp="1508762305867">
<description>(IN GAME) The maximum_age for wifes offered to male children from one of the clans retainer families.</description>
<value>25</value>
<variable_key>family_retainer_spouse_maximum_age</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{a197d091-bd13-4096-b612-5d364481e726}">
<description>(IN GAME) The number of rounds between a character dieing and their surviving spouse being eligable to remarry.</description>
<value>16</value>
<variable_key>family_rounds_between_bereavement_and_remarriage</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{361f6126-b6b9-4294-8219-6fc404fc934d}">
<description>(IN GAME) The number of rounds that must pass after a child is born before the parents may have another child.</description>
<value>4</value>
<variable_key>family_rounds_between_children</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{16081dfb-6375-48a9-b072-359398988f8d}">
<description>(IN GAME) The number of rounds that must pass after family members marry before they can have a child.</description>
<value>4</value>
<variable_key>family_rounds_between_marriage_and_first_child</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{c8c621a6-dcef-4641-862b-c93587f73870}" record_timestamp="1508762305867">
<description>(IN GAME) The number of rounds that must pass after a male child refuses an offer of a wife from one of the clans retainer families before he may be offered another one.</description>
<value>8</value>
<variable_key>family_rounds_between_spouse_offers</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{a8a86959-e99f-4312-8b14-6a9a98c5ba78}" record_timestamp="1508762305867">
<description>(IN GAME) The number of years between each increase of the chance of a male child being offered a wife from one of the clans retainer families.</description>
<value>8</value>
<variable_key>family_spouse_chance_increase_period</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{ada23ee9-1c66-41a6-9704-5513ce7b5e2a}" record_timestamp="1508762305867">
<description>(IN GAME) The percentage by which the chance of a male child being offered a wife from one of the clans retainer families increases over time.</description>
<value>3</value>
<variable_key>family_spouse_chance_increase_value</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{94f6da5f-579d-474e-a738-6f814ce10a2a}" record_timestamp="1528719666291">
<description>(IN GAME) The number of turns at start of game before any non-adult family member can be considered adult.</description>
<value>1</value>
<variable_key>family_turns_before_any_chance_of_adulthood</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{c47ae13a-1632-4b95-a20c-18938d1c5c45}" record_timestamp="1519981600516">
<description>(IN GAME) The age at which women cease to have children.</description>
<value>50</value>
<variable_key>family_wife_barren_age</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{33e87ae1-95d6-40e4-9231-0d9fb229a676}" record_timestamp="1373275433492">
<description>(IN GAME) Part of food shortage system. Defines food level when maximum bonuses apply for positive and negative food effects.</description>
<value>20</value>
<variable_key>food_shortage_system_food_cap</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{06dd7ca5-e793-4957-97c4-3dd15b17f28c}" record_timestamp="1373275433502">
<description>(IN GAME) Part of food shortage system. Defines maximum growth mod bonus for positive and negative food effects.</description>
<value>20</value>
<variable_key>food_shortage_system_growth_mod_cap</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{9e6ecd8b-c888-45ce-a1a1-cc8eb2364f0d}" record_timestamp="1373275433526">
<description>(IN GAME) Part of food shortage system. Defines exponent used in public order calculation for negative food effects.</description>
<value>0.8</value>
<variable_key>food_shortage_system_public_order_exponent</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{a56793d2-7a4f-464b-8877-40f58a2a5275}" record_timestamp="1373275433471">
<description>(IN GAME) Part of food shortage system. Defines cap on negative public order for negative food effects.</description>
<value>-20</value>
<variable_key>food_shortage_system_public_order_negative_cap</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{436ae0fb-d686-46e9-8233-ee7c773b1aa1}" record_timestamp="1396350111931">
<description>(IN GAME) Part of food shortage system. Defines maximum replenishment mod bonus for positive and negative food effects.</description>
<value>10</value>
<variable_key>food_shortage_system_replenishment_mod_cap</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{f0a5239a-7b13-43c6-9406-519bff4eac80}">
<description>(IN GAME) The global food surplus multiplied by this value is applied as a town wealth growth factor to all regions.</description>
<value>1</value>
<variable_key>food_surplus_town_wealth_multiplier</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{14576164-4d6d-4fc8-a37b-b12c021908e9}">
<description>(IN GAME) The base general/admiral action point bonus</description>
<value>0.1</value>
<variable_key>general_admiral_action_point_bonus</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{8bda38c7-bd30-4228-89f5-2572db0577f1}">
<description>(IN GAME) Cost of a promoted general</description>
<value>1000</value>
<variable_key>general_promotion_cost</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{f2603a41-2b24-4cbe-b0b9-6a171544fc42}">
<description>(IN GAME) Gentleman happiness effect in settlement is derived from attribute_level divided by this value (rounded up)</description>
<value>3</value>
<variable_key>gentleman_happiness_divisor</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{271c7282-cbc3-473f-9f5d-9330fd5a1dc9}">
<description>(IN GAME) Total negative effect from all non-allied gentlemen in a settlement is clamped to this.</description>
<value>-8</value>
<variable_key>gentleman_happiness_negative_limit</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{5628f4d0-5584-44dd-a509-f1bea9532548}">
<description>(IN GAME) Total positive effect from all allied gentlemen in a settlement is clamped to this.</description>
<value>6</value>
<variable_key>gentleman_happiness_positive_limit</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{cc33586d-391a-4b49-9cde-f7454919f7a1}" record_timestamp="1373370738445">
<description>(IN GAME) Unmodified lower bound for large gifts</description>
<value>7500</value>
<variable_key>gift_base_value_large</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{284bf67f-5d50-44d8-85cc-c13e7944e079}" record_timestamp="1384357292265">
<description>(IN GAME) Unmodified lower bound for medium gifts</description>
<value>2000</value>
<variable_key>gift_base_value_medium</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{ad4ff1af-0d39-4116-8d7b-9d584e4a1268}" record_timestamp="1384357292285">
<description>(IN GAME) Unmodified lower bound for small gifts</description>
<value>500</value>
<variable_key>gift_base_value_small</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{de1cf8cb-058c-4187-93dd-4e4c7781c1a1}" record_timestamp="1499667486886">
<description>(IN GAME) cost of performing government reform</description>
<value>10000</value>
<variable_key>government_reform_cost</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{ca5c95ab-5412-41d5-a3df-922db5ad5b4f}" record_timestamp="1499171119200">
<description>(IN GAME) Duration of the penalty after reforming to a new government</description>
<value>10</value>
<variable_key>government_reform_default_penalty_duration</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{b00fd7f6-e4f5-4f85-980a-be8e21b40b25}" record_timestamp="1499171119210">
<description>(IN GAME) Initial public order penalty after reforming to a new government (decaying to 0 after government_reform_default_penalty_duration turns)</description>
<value>-20</value>
<variable_key>government_reform_default_public_order_initial_penalty</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{f5223062-6a80-4dd9-9250-627a110fee7f}" record_timestamp="1499171119205">
<description>(IN GAME) Duration of the penalty after reforming to empire</description>
<value>10</value>
<variable_key>government_reform_empire_penalty_duration</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{b8bfd34a-5f07-44d5-a093-1c8d63896736}" record_timestamp="1499171119215">
<description>(IN GAME) Initial public order penalty after reforming to empire (decaying to 0 after government_reform_empire_penalty_duration turns)</description>
<value>-30</value>
<variable_key>government_reform_empire_public_order_initial_penalty</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{804f90c7-bf2f-4582-8aeb-286a455c5d88}">
<description>?</description>
<value>-1</value>
<variable_key>happiness_revolution_culture</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{b1e3f70c-9533-4c94-ab87-4904b97f4197}" record_timestamp="1372677391263">
<description>Happiness effect of revolution in a neighbouring faction (per faction).</description>
<value>-3</value>
<variable_key>happiness_revolution_neighbour</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{e234609d-6260-4745-9ea8-1aa724271964}">
<description>Happiness effect of revolution of any faction in the same culture (per faction).</description>
<value>1</value>
<variable_key>happiness_war_drift</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{705f47f2-c45a-4616-9805-4e7f8d5c067f}">
<description>Upper (positive) happiness cap for war-related effects.</description>
<value>-15</value>
<variable_key>happiness_war_lower_cap</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{2c4c6e87-d190-46c2-aaff-2add92e52d3f}">
<description>Lower (negative) unhappiness cap for war-related effects.</description>
<value>-1</value>
<variable_key>happiness_war_major_defeat</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{fdb72489-6772-44a1-b804-ef332d65442a}">
<description>Per-turn drift towards 0 of war-related happiness effects.</description>
<value>1</value>
<variable_key>happiness_war_major_victory</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{63334dab-99bc-43a1-be17-231d3dd2f267}">
<description>Happiness effect of a major defeat.</description>
<value>4</value>
<variable_key>happiness_war_region_conquered</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{57ebb54e-16dc-43ef-9403-8af89dd347c2}">
<description>Happiness effect of a major victory.</description>
<value>-4</value>
<variable_key>happiness_war_region_lost</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{d4d3094b-875d-4793-95e6-3943db7b0a13}">
<description>Happiness effect of taking a region from the enemy.</description>
<value>6</value>
<variable_key>happiness_war_upper_cap</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{5425cea0-d2da-4b4e-af17-5bd3d43f4754}">
<description>(IN GAME) The number of turns a hostage is held for.</description>
<value>8</value>
<variable_key>hostage_turns</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{564809c9-e192-4acf-8d3e-1c2a9f9c587e}">
<description>(IN GAME) Additional cost for inciting revolt for Ikko Ikki monks</description>
<value>700</value>
<variable_key>ikko_ikki_incite_revolt_cost</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{4f3aa9c8-f6b8-4b9d-9988-fdd23c6055e7}">
<description>(IN GAME) As percentage of population</description>
<value>5</value>
<variable_key>immigration_capacity</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{68f39cb8-6368-4fee-ad69-1364b5ed94ce}">
<description>(IN GAME) The minimum pct of the losing units max soldiers a unit can have before it is destroyed</description>
<value>0.2</value>
<variable_key>losing_unit_minimum_strength</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{bad5d1dd-8994-4215-87d0-1ec62d021d9b}">
<description>(IN GAME) Chance of defection for a general with a loyalty of 1</description>
<value>25</value>
<variable_key>loyalty_1_chance_of_defection</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{6181a5bf-2030-4712-a739-5d04e5b5f836}">
<description>(IN GAME) Chance of defection for a general with a loyalty of 2</description>
<value>5</value>
<variable_key>loyalty_2_chance_of_defection</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{9858b1c2-0eb3-435c-bcdb-0f2f946ebaf6}">
<description>(IN GAME) The amount by which a generals loyalty increases when he is married to a family member.</description>
<value>1</value>
<variable_key>loyalty_adjustment_general_married_daughter</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{299c78de-9a4c-4063-9dd8-a41b057d0dbe}">
<description>(IN GAME) The amount by which the loyalty of a general increases when they lose an office shortly after being granted it.</description>
<value>-2</value>
<variable_key>loyalty_adjustment_lost_office_after_gaining_it</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{2623607e-b5e3-4385-92a9-621dcc0a1163}">
<description>(IN GAME) The amount by which the loyalty of a general without an office increases when a lower level general is granted an office.</description>
<value>-1</value>
<variable_key>loyalty_adjustment_lower_level_granted_office</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{7ac089b4-2213-4982-9a51-bf8dea912d29}">
<description>(IN GAME) The amount by which a family members loyalty increases when they become the heir.</description>
<value>2</value>
<variable_key>loyalty_adjustment_son_became_heir</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{7b48c910-2c57-4bf1-89b2-6eabacaef385}">
<description>(IN GAME) The amount by which a family members loyalty increases when they are replaced as the heir.</description>
<value>-3</value>
<variable_key>loyalty_adjustment_son_replaced_as_heir</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{aa789bfb-9b40-4c66-9e5c-2b505bcec4ff}">
<description>(IN GAME) Maximum percentage of a unit that is lost to attrition every turn</description>
<value>0.15</value>
<variable_key>maximum_attrition_pct</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{525fda7c-8949-44ff-8401-0ad1bc3cdb36}" record_timestamp="1375169931590">
<description>(IN GAME) The maximum possible amount of daimyo honour.</description>
<value>0</value>
<variable_key>maximum_faction_leader_honour</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{cd11b0e2-665f-40f4-8ba1-36e2cbf67ef3}">
<description>(IN GAME) The maximum possible amount of general loyalty.</description>
<value>6</value>
<variable_key>maximum_loyalty</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{76606040-f1ab-4603-8966-6cc740609eed}">
<description>Levels of town wealth that exist in the game data.</description>
<value>5</value>
<variable_key>maximum_town_wealth_level</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{46c8f5b4-bdc9-46a4-902a-07ca154b156f}">
<description>0.0005 (IN GAME) Means X% of the minority will emigate</description>
<value>0.001</value>
<variable_key>migration_religion</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{d72c2d94-396d-4708-a1be-0d77bfaab670}">
<description>0.012 (IN GAME) Percentage of net unhappiness contributing to unhappiness related migration. NUP% * X% * pop = emigration.</description>
<value>0.01</value>
<variable_key>migration_unhappiness</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{4cc8c843-ca9a-496a-976a-91ea96a9855b}" record_timestamp="1375169931561">
<description>(IN GAME) The minimum possible amount of daimyo honour.</description>
<value>0</value>
<variable_key>minimum_faction_leader_honour</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{fbd89ff1-4e29-40f9-8ee7-76f38507bdc6}">
<description>(IN GAME) The minimum possible amount of general loyalty.</description>
<value>1</value>
<variable_key>minimum_loyalty</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{b382adb3-1728-40f0-8ccd-db2895bf0c4c}">
<description>Minimum popluation for a region.</description>
<value>1000</value>
<variable_key>minimum_population</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{599778f2-55b1-4b6e-9e28-4e17bea5608e}">
<description>(IN GAME) Mimimum population that must be left after recruitment; so population must be at least this PLUS the recruitment population cost to enable recruitment.</description>
<value>0</value>
<variable_key>minimum_population_after_recruitment</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{cf6fbd68-fdda-4154-818f-23a0d223ad30}" record_timestamp="1379944541886">
<description>(IN GAME) Percentage chance that the AI will choose to fight you on the field for non-port, minor settlement battles</description>
<value>50</value>
<variable_key>minor_settlement_field_battle_percent</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{02b0296e-aef3-4f0d-ad0e-ecc5ce153ca4}">
<description>(IN GAME) Modification to critical failure chance</description>
<value>30</value>
<variable_key>mission_result_critical_failure_modifier</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{80a9bfe8-c698-4459-b4db-5bea5c03e297}">
<description>(IN GAME) Modification to critical success chance</description>
<value>200</value>
<variable_key>mission_result_critical_success_modifier</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{9dc984d6-6aca-48bb-9860-dc6f77212078}">
<description>(IN GAME) The multiplier applied to the multiplayer cost of a unit when given an armour upgrade in multiplayer.</description>
<value>1.1</value>
<variable_key>mp_armour_cost_multiplier</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{bea107d6-4402-44b3-95eb-58419a0019ef}">
<description>(IN GAME) The fixed cost added to a unit when given an armour upgrade in multiplayer.</description>
<value>100</value>
<variable_key>mp_armour_fixed_cost</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{4cbd5c59-538f-47f8-9dfa-233a8d1b19be}">
<description>(IN GAME) The multiplier applied to the multiplayer cost of a unit when given a weapon upgrade in multiplayer.</description>
<value>1.1</value>
<variable_key>mp_weapon_cost_multiplier</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{82b07673-746f-4a58-805a-682a3ac3000d}">
<description>(IN GAME) The fixed cost added to a unit when given a weapon upgrade in multiplayer.</description>
<value>100</value>
<variable_key>mp_weapon_fixed_cost</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{27501b67-cac0-4209-a658-5bf01fe6a399}">
<description>(IN GAME) Maximum crew damage recieved through naval attrition</description>
<value>0.25</value>
<variable_key>naval_attrition_crew_max_damage</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{181fe57b-b9c6-45c8-bbb3-8f6f24ecffd7}">
<description>(IN GAME) Minimum crew damage recieved through naval attrition</description>
<value>0.1</value>
<variable_key>naval_attrition_crew_min_damage</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{7a0e9455-7cd7-46c8-9b6c-75bc2985110b}">
<description>(IN GAME) Crew damage threshold, below at which ships are counted as sunk</description>
<value>0.1</value>
<variable_key>naval_attrition_crew_min_pct</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{f3d15379-0338-4f80-94f8-cbdab724a452}">
<description>(IN GAME) Maximum hull damage recieved through naval attrition</description>
<value>0.35</value>
<variable_key>naval_attrition_hull_max_damage</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{d4074e5c-3463-4605-b438-142d67e7cd65}">
<description>(IN GAME) Minimum hull damage recieved through naval attrition</description>
<value>0.1</value>
<variable_key>naval_attrition_hull_min_damage</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{2fb5c91c-7766-4623-85cd-5b7beee61ad9}">
<description>(IN GAME) Hull damage threshold, above which ships are counted as sunk</description>
<value>0.9</value>
<variable_key>naval_attrition_hull_min_pct</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{82f50f4e-4778-4cb5-9c64-7ad2065887aa}">
<description>(IN GAME) Pct per agent level action point bonus granted to armies</description>
<value>0.04</value>
<variable_key>ninja_action_point_bonus</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{d4339f3e-fd57-455a-8e68-244f15b83ba4}">
<description>(IN GAME) The initial honour for a non-general daimyo.</description>
<value>3</value>
<variable_key>non_general_faction_leader_starting_honour</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{e5984e6d-d1b4-4132-b698-55d510dbe4e8}" record_timestamp="1406630179217">
<description>(IN GAME) When liberating settlements; base loot income</description>
<value>500</value>
<variable_key>occupation_decision_liberate_base_loot_income</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{6f043a23-6e63-4ed7-92ac-a66eee289ecb}" record_timestamp="1375961809438">
<description>(IN GAME) When liberating settlements; conquest public order penalty (ONE-TIME)</description>
<value>-5</value>
<variable_key>occupation_decision_liberate_conquest_public_order_reduction<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{5de8683e-d615-4729-953b-e4ec8c7f593d}" record_timestamp="1375961809450">
<description>(IN GAME) When liberating settlements; public order penalty (per turn, decreasing by 1 per turn)</description>
<value>0</value>
<variable_key>occupation_decision_liberate_public_order_reduction</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{e43b2131-f269-4d82-bc12-8549f753b18c}" record_timestamp="1406630179217">
<description>(IN GAME) When looting settlements; percent damage applied to buildings</description>
<value>40</value>
<variable_key>occupation_decision_loot_building_damage_percent</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{08e3c67c-8b2a-4317-b9d9-d99ae6d1919a}" record_timestamp="1369919395503">
<description>(IN GAME) When looting settlements; percent damage spread applied to buildings (occupation_decision_loot_building_damage_percent +/- occupation_decision_loot_building_damage_spread_percent)</description>
<value>15</value>
<variable_key>occupation_decision_loot_building_damage_spread_percent</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{dc10305a-6ef6-494f-938d-0e938c72d350}" record_timestamp="1406630179217">
<description>(IN GAME) When looting settlements; conquest public order penalty (ONE-TIME)</description>
<value>35</value>
<variable_key>occupation_decision_loot_conquest_public_order_reduction</
variable_key>
</campaign_variables>
<campaign_variables record_uuid="{cea8fb63-b470-493a-aca7-0b1950731a6f}" record_timestamp="1406630179217">
<description>(IN GAME) When looting settlements; percentage modifier on income</description>
<value>25</value>
<variable_key>occupation_decision_loot_income_percentage_modifier</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{2a2a17b6-4379-4659-b8f4-b3d5e41ed175}" record_timestamp="1414142287384">
<description>(IN GAME) When occupying settlements; base loot income</description>
<value>0</value>
<variable_key>occupation_decision_occupation_base_loot_income</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{ae3baa75-ad88-4d25-b1f8-f468e6560bfc}" record_timestamp="1406630179217">
<description>(IN GAME) When occupying settlements; conquest public order penalty (ONE-TIME)</description>
<value>20</value>
<variable_key>occupation_decision_occupation_conquest_public_order_reduction<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{1273fcb0-8311-45a3-be9b-5ef3bb52baaa}" record_timestamp="1406630179217">
<description>(IN GAME) When occupying settlements; public order penalty (different culture) (per turn, decreasing by 1 per turn)</description>
<value>15</value>
<variable_key>occupation_decision_occupation_public_order_reduction_different_culture<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{9d0e05db-217a-4319-9a34-0e99f169e797}" record_timestamp="1406630179217">
<description>(IN GAME) When occupying settlements; public order penalty (same culture) (per turn, decreasing by 1 per turn)</description>
<value>5</value>
<variable_key>occupation_decision_occupation_public_order_reduction_same_culture<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{4be4c6ed-f2b9-418c-a135-579284d7965f}" record_timestamp="1406630179218">
<description>(IN GAME) When razing settlements; base loot income</description>
<value>1000</value>
<variable_key>occupation_decision_raze_base_loot_income</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{c42ff883-d5d9-468e-9146-7b11c898dc86}" record_timestamp="1406630179218">
<description>(IN GAME) When razing settlements; conquest public order penalty (ONE-TIME)</description>
<value>40</value>
<variable_key>occupation_decision_raze_conquest_public_order_reduction</
variable_key>
</campaign_variables>
<campaign_variables record_uuid="{090fce96-28da-4816-a526-d19e4e28b58a}" record_timestamp="1375961809538">
<description>(IN GAME) When razing settlements; public order penalty (per turn, decreasing by 1 per turn)</description>
<value>5</value>
<variable_key>occupation_decision_raze_public_order_reduction</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{e6ec08ce-5cf1-40ba-b043-7ca3cc2d0c21}" record_timestamp="1408528301299">
<description>(IN GAME) When sacking settlements; base loot income</description>
<value>1200</value>
<variable_key>occupation_decision_sack_base_loot_income</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{42f6c2f1-7a1c-4148-9bc4-13200327aa51}" record_timestamp="1406630179218">
<description>(IN GAME) When sacking settlements; percent damage applied to buildings</description>
<value>65</value>
<variable_key>occupation_decision_sack_building_damage_percent</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{9c88116a-0ca3-4321-a83a-53b7d93c5829}" record_timestamp="1369919395584">
<description>(IN GAME) When sacking settlements; percent damage spread applied to buildings (occupation_decision_sack_building_damage_percent +/- occupation_decision_sack_building_damage_spread_percent)</description>
<value>15</value>
<variable_key>occupation_decision_sack_building_damage_spread_percent</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{6afe720c-a04d-4d06-af3d-a5ec9ba7cecc}" record_timestamp="1406630179218">
<description>(IN GAME) When sacking settlements; conquest public order penalty (ONE-TIME)</description>
<value>35</value>
<variable_key>occupation_decision_sack_conquest_public_order_reduction</
variable_key>
</campaign_variables>
<campaign_variables record_uuid="{9c5a6910-ec04-4f02-b487-86cd777eeb63}" record_timestamp="1369919395548">
<description>(IN GAME) When sacking settlements; percentage modifier on income</description>
<value>-50</value>
<variable_key>occupation_decision_sack_income_percentage_modifier</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{05005303-bc16-4ecb-8123-366ecc3d17a1}" record_timestamp="1375961809511">
<description>(IN GAME) When sacking settlements; public order penalty (per turn, decreasing by 1 per turn)</description>
<value>15</value>
<variable_key>occupation_decision_sack_public_order_reduction</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{97100d39-2668-40de-84fe-55e59858c762}" record_timestamp="1406630179217">
<description>(IN GAME) When vassal-ising settlements; base loot income</description>
<value>400</value>
<variable_key>occupation_decision_vassal_base_loot_income</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{5373bb08-9ff5-47ec-b8c4-518eff0e4c21}" record_timestamp="1375961809525">
<description>(IN GAME) When vassal-ising settlements; public order penalty (per turn, decreasing by 1 per turn)</description>
<value>0</value>
<variable_key>occupation_decision_vassal_public_order_reduction</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{169f0322-2d64-4a26-92e0-8b626d104f6e}">
<description>(IN GAME) Passive spying calculation region bonus</description>
<value>2</value>
<variable_key>passive_spying_region_bonus</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{3ba1bda5-eb9e-4fed-bf54-c53bdcf17599}" record_timestamp="1392395037802">
<description>(IN GAME) Action point cost to travel from land to sea across a beach.</description>
<value>3000</value>
<variable_key>pathfinding_land_to_sea_beach_transition_action_point_cost<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{afd59ede-cdb1-4d2a-a117-b7cf13ad4c2c}" record_timestamp="1392395037832">
<description>(IN GAME) Action point cost to travel from sea to land across a beach.</description>
<value>1800</value>
<variable_key>pathfinding_sea_to_land_beach_transition_action_point_cost<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{0c19e281-6b4d-4f54-acb5-831efe205cc5}" record_timestamp="1496045938754">
<description>(IN GAME) Mutiplier for infectivity of a plague force to force in battle</description>
<value>0</value>
<variable_key>plague_force_to_force_battle_infectivity_multiplier</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{b8824818-7801-49d5-9b5d-ffbbd1699638}" record_timestamp="1496045938763">
<description>(IN GAME) Mutiplier for infectivity of a plague force to force</description>
<value>0</value>
<variable_key>plague_force_to_force_infectivity_multiplier</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{4224d2fa-3659-4c9c-ae06-1e24496eccd9}" record_timestamp="1496045938773">
<description>(IN GAME) Mutiplier for infectivity of a plague force to region</description>
<value>0</value>
<variable_key>plague_force_to_region_infectivity_multiplier</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{62d49ac7-26e5-493c-9522-a6c67cda1884}" record_timestamp="1496045938783">
<description>(IN GAME) Mutiplier for infectivity of a plague region to force</description>
<value>0</value>
<variable_key>plague_region_to_force_infectivity_multiplier</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{a97420d3-381e-4f66-b7cc-16549c658651}" record_timestamp="1496045938794">
<description>(IN GAME) Mutiplier for infectivity of a plague region to region</description>
<value>0</value>
<variable_key>plague_region_to_region_infectivity_multiplier</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{cde4e2e5-977c-4ac1-91e3-c9e0854e559e}" record_timestamp="1496045938806">
<description>(IN GAME) Mutiplier for infectivity of a sea region to region</description>
<value>0</value>
<variable_key>plague_sea_to_region_infectivity_multiplier</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{6c3ff52c-4c14-4ada-a4bb-01876b10710d}" record_timestamp="1496045938817">
<description>(IN GAME) Mutiplier for infectivity of a plague trade to region</description>
<value>0</value>
<variable_key>plague_trade_to_region_infectivity_multiplier</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{8a727f2b-8a0b-4ebc-ab19-5453ab576135}">
<description>(IN GAME) Maximum effect of happiness due to automated policing.</description>
<value>4</value>
<variable_key>policing_automated_cap</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{46f4802e-b9a2-4edb-a959-a55ff12eed47}">
<description>(IN GAME) Policing_pips (sum of both classes) * sqrt(population) * policing_automated_cost_per_pop</description>
<value>0.03</value>
<variable_key>policing_automated_cost_per_pop</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{d3dbc3e1-d6f4-4a04-abc3-2d4c93457f62}">
<description>(IN GAME) Cap on happiness from garrisoned units.</description>
<value>15</value>
<variable_key>policing_garrison_cap</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{8a641ccd-3edc-4383-b013-afa088ec1ab3}" record_timestamp="1524655289464">
<description>(IN GAME) Political action adopt gravitas cost</description>
<value>30</value>
<variable_key>political_action_adopt_gravitas_cost</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{9d34e76d-dfc8-47eb-a16a-771d89b9e083}" record_timestamp="1530798480436">
<description>(IN GAME) political action adopt -> required diference between initiator authority and target zeal</description>
<value>2</value>
<variable_key>political_action_adopt_initiator_target_authority_zeal_delta_requirement<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{878b195f-73f4-4e86-9766-ca3432dfa89a}" record_timestamp="1524655289469">
<description>(IN GAME) political action adopt -> existing children gravitas modifier</description>
<value>-5</value>
<variable_key>political_action_adopt_other_children_gravitas_modifier</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{5906ce76-e4e7-4945-860d-39d7e8184373}" record_timestamp="1524655289469">
<description>(IN GAME) political action adopt -> adopted child gravitas modifier</description>
<value>10</value>
<variable_key>political_action_adopt_target_gravitas_modifier</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{001e7169-f2d3-431c-b82e-a692c5f4d22e}" record_timestamp="1409565846612">
<description>(IN GAME) multiplied by the target characters gravitas to give cost of the action</description>
<value>12</value>
<variable_key>political_action_adoption_multiplier</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{0c4b2941-5de9-4aa3-8bfc-035d4f78c261}" record_timestamp="1534840156024">
<description>(IN GAME) money cost = imperium_level * base / (imperium_level + mod - character_ambition)</description>
<value>1200</value>
<variable_key>political_action_assasinate_cost_base</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{a806a713-d743-456b-ab7b-8b27f1c5cd83}" record_timestamp="1525872453275">
<description>(IN GAME) money cost = imperium_level * base / (imperium_level + mod - character_ambition)</description>
<value>10</value>
<variable_key>political_action_assasinate_cost_mod</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{975138b8-4d1b-4889-b698-05da6e1d4b0d}" record_timestamp="1525779193979">
<description>(IN GAME) Assasinate gravitas cost.</description>
<value>20</value>
<variable_key>political_action_assasinate_gravitas_cost</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{882a1d4d-021a-4db1-ab5d-57fed23ddf5e}" record_timestamp="1530798480527">
<description>(IN GAME) Assasinate: initiator-target cunning delta requirement.</description>
<value>2</value>
<variable_key>political_action_assasinate_initiator_target_cunning_delta_requirement<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{d477e7fc-d365-47dc-a8ee-beb7fecfa9a3}" record_timestamp="1508762305868">
<description>(IN GAME) multiplied by the target characters gravitas to give cost of the action</description>
<value>12</value>
<variable_key>political_action_assassinate_spouse_gravitas_multiplier</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{ec77e51d-6650-42b7-8753-6c4b6c058d80}" record_timestamp="1409565846709">
<description>(IN GAME) multiplied by the target characters gravitas to give cost of the action</description>
<value>37</value>
<variable_key>political_action_assassination_gravitas_multiplier</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{21b19a15-9e73-4587-8caf-66c92b5d2f98}" record_timestamp="1409565846758">
<description>(IN GAME) Minimum cost of assassination</description>
<value>400</value>
<variable_key>political_action_assassination_minimum_cost</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{606339b0-d5a6-4d8f-95bd-a2a41d07a93d}" record_timestamp="1496052251054">
<description>(IN GAME) chance for success of the Bribe action</description>
<value>0.25</value>
<variable_key>political_action_bribe_chance</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{a95239cb-761a-4373-87b2-41c7fe513ab3}" record_timestamp="1409565846814">
<description>(IN GAME) multiplied by the target characters gravitas to give cost of the action</description>
<value>12</value>
<variable_key>political_action_bribe_gravitas_multiplier</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{0d99d71f-24b4-49d0-b998-17e588ea57d1}" record_timestamp="1512117397387">
<description>(IN GAME) maximum sentators that can be gained from target party</description>
<value>40</value>
<variable_key>political_action_bribe_max_senators_gain</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{b783272e-c4bc-4aef-9428-d627e546157e}" record_timestamp="1512117401541">
<description>(IN GAME) maximum sentators percentage that can be gained from target party</description>
<value>40</value>
<variable_key>political_action_bribe_max_senators_gain_percentage_from_target_party<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{3c3ad7f3-8dfe-4e5d-afb3-d6460e18ca44}" record_timestamp="1524634087947">
<description>(IN GAME) political action divorce gravitas cost</description>
<value>40</value>
<variable_key>political_action_divorce_gravitas_cost</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{063a899f-0667-46c9-a770-50bca9bc0253}" record_timestamp="1530864545877">
<description>(IN GAME) money cost = imperium_level * base / (imperium_level + mod - character_ambition)</description>
<value>1600</value>
<variable_key>political_action_divorce_money_cost_base</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{ebdf0d17-6d4a-4272-8bb8-9e2d86492706}" record_timestamp="1525872453289">
<description>(IN GAME) money cost = imperium_level * base / (imperium_level + mod - character_ambition)</description>
<value>10</value>
<variable_key>political_action_divorce_money_cost_mod</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{4f4595e7-b123-4310-9c21-24bf8385ced6}" record_timestamp="1530886106762">
<description>(IN GAME) polititcal action divorce - divorced spouse gravitas loose</description>
<value>-15</value>
<variable_key>political_action_divorce_spouse_gravitas_loose</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{7fa241ad-5114-4362-bcfc-89b240e42992}" record_timestamp="1524634088340">
<description>(IN GAME) political action divorce - spouse max gravitas requrement</description>
<value>20</value>
<variable_key>political_action_divorce_spouse_max_gravitas_requirement</
variable_key>
</campaign_variables>
<campaign_variables record_uuid="{9cb41055-e8ed-4d66-a7c4-acaa35a900cd}" record_timestamp="1524634088340">
<description>(IN GAME) political action divorce - spouse max political party loyalty requrement</description>
<value>5</value>
<variable_key>political_action_divorce_spouse_max_party_loyalty_requirement<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{86b9dd49-286f-45ae-93f8-f5f737e213ad}" record_timestamp="1529407944215">
<description>(IN GAME) money cost = imperium_level * base / (imperium_level + mod - character_ambition)</description>
<value>1260</value>
<variable_key>political_action_do_a_favour_cost_base</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{605a048e-40fb-4623-a6f4-d27e9fee5f55}" record_timestamp="1525872453289">
<description>(IN GAME) money cost = imperium_level * base / (imperium_level + mod - character_ambition)</description>
<value>10</value>
<variable_key>political_action_do_a_favour_cost_mod</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{4920e8d9-0759-4626-b000-173aea87d795}" record_timestamp="1523433670935">
<description>(IN GAME) Gravitas to be spent by the character</description>
<value>20</value>
<variable_key>political_action_do_a_favour_gravitas_cost</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{8662c31d-c8b9-4ccd-bad7-29c5e673a7a7}" record_timestamp="1523433670953">
<description>(IN GAME) requirement for authority. delta = initiator_authority - target_authority</description>
<value>2</value>
<variable_key>political_action_do_a_favour_initiator_target_authority_delta_requirement<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{ac025ebc-f204-4695-a9bd-d2f9db69ea17}" record_timestamp="1523447500788">
<description>(IN GAME) authority to be gained by target </description>
<value>1</value>
<variable_key>political_action_do_a_favour_target_authority_gain</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{97a9c627-42c4-4ebd-90b7-3c1fb7922475}" record_timestamp="1523447500801">
<description>(IN GAME) gravitas to be gained by target </description>
<value>5</value>
<variable_key>political_action_do_a_favour_target_gravitas_gain</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{f9ccb6b0-a7a7-4780-8f7a-3e8cd3111c8a}" record_timestamp="1502180373189">
<description>(IN GAME) added to multiply result of the imperium level and "political_action_embezzle_funds_multiplier" campaign variable</description>
<value>1200</value>
<variable_key>political_action_embezzle_funds_base</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{ea8c71e3-2a1e-4195-8f3d-f6f247e63dbf}" record_timestamp="1525327554577">
<description>(IN GAME) political action embezzle_funds gravitas cost</description>
<value>40</value>
<variable_key>political_action_embezzle_funds_gravitas_cost</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{76016429-91a9-4e62-a324-79c0f417deb6}" record_timestamp="1525327807714">
<description>(IN GAME) Political action Embezzle funds - initiator authority requirement.</description>
<value>5</value>
<variable_key>political_action_embezzle_funds_initiator_authority_requirement<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{246ac159-8f84-422f-b236-f0735f10b1da}" record_timestamp="1530797078060">
<description>(IN GAME) Political action Embezzle funds - initiator cunning requirement.</description>
<value>6</value>
<variable_key>political_action_embezzle_funds_initiator_cunning_requirement<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{d9bdf6a4-f7eb-47dd-86c8-8d468ecb58ef}" record_timestamp="1525327807735">
<description>(IN GAME) Political action Embezzle funds - initiator zeal requirement.</description>
<value>5</value>
<variable_key>political_action_embezzle_funds_initiator_zeal_requirement<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{078be025-84da-445e-a235-bada2e8ae813}" record_timestamp="1502180373176">
<description>(IN GAME) multiplied by the imperium level and added to "political_action_embezzle_funds_base" campaign variable</description>
<value>400</value>
<variable_key>political_action_embezzle_funds_multiplier</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{17fba73a-f74f-443e-96b9-c048d7d8b040}" record_timestamp="1502180373162">
<description>(IN GAME) political action embezzle_funds base success chance</description>
<value>50</value>
<variable_key>political_action_embezzle_funds_success_chance_base</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{1343b834-80fa-4692-8892-036c200ef05e}" record_timestamp="1496151637330">
<description>(IN GAME) political action embezzle_funds success chance modifier</description>
<value>40</value>
<variable_key>political_action_embezzle_funds_success_chance_mod</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{b1b83457-7c02-481b-ad8e-f97e905f1a76}" record_timestamp="1525780195187">
<description>(IN GAME) political action entice gravitas cost</description>
<value>30</value>
<variable_key>political_action_entice_gravitas_cost</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{f32e0f2d-2098-4247-9c1b-df2364f01cb7}" record_timestamp="1530798480503">
<description>(IN GAME) requirement for cunning. delta = initiator_cunning - target_authority</description>
<value>2</value>
<variable_key>political_action_entice_initiator_cunning_target_authority_min_delta_requirement<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{0fe9efa1-a095-410d-8b2d-63bbf60042ab}" record_timestamp="1524729490602">
<description>(IN GAME) political action flirt gravitas cost</description>
<value>30</value>
<variable_key>political_action_flirt_gravitas_cost</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{66743cb8-5797-4041-b435-f735feb2a1b1}" record_timestamp="1530798480448">
<description>(IN GAME) requirement for cunning. delta = initiator_cunning - target_authority</description>
<value>2</value>
<variable_key>political_action_flirt_initiator_cunning_target_authority_delta_requirement<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{0554e96d-80fa-4380-9ef2-c04525d9fe4e}" record_timestamp="1529407944113">
<description>(IN GAME) money cost = imperium_level * base / (imperium_level + mod - character_ambition)</description>
<value>1350</value>
<variable_key>political_action_gather_support_cost_base</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{aad3fd62-6bde-4abf-a804-d733a53f72be}" record_timestamp="1525872453275">
<description>(IN GAME) money cost = imperium_level * base / (imperium_level + mod - character_ambition)</description>
<value>10</value>
<variable_key>political_action_gather_support_cost_mod</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{fd12be86-4e14-4702-96fd-75bd66bf918d}" record_timestamp="1525257930598">
<description>(IN GAME) Political action Gather Support - own party influence modifier perc.</description>
<value>2</value>
<variable_key>political_action_gather_support_initiator_party_influence_perc<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{55b624e7-bf76-4e03-bff3-956a2d3e54c3}" record_timestamp="1525326890900">
<description>(IN GAME) Political action Gather Support - initiator authority requirement.</description>
<value>7</value>
<variable_key>political_action_gather_support_initiator_target_authority_requirement<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{559a1634-6c20-49ea-8ccb-df1febb362e9}" record_timestamp="1525326890900">
<description>(IN GAME) Political action Gather Support - initiator zeal requirement.</description>
<value>7</value>
<variable_key>political_action_gather_support_initiator_target_zeal_requirement<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{d366bca4-ac61-4d93-a1cf-4327fbbeef83}" record_timestamp="1409565846862">
<description>(IN GAME) Multiplied by the characters next level to give cost</description>
<value>500</value>
<variable_key>political_action_get_into_position_multipler</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{7b3182ef-942d-4ed3-88fc-b73f23b43b2b}" record_timestamp="1524748164850">
<description>(IN GAME) action cost</description>
<value>30</value>
<variable_key>political_action_insult_gravitas_cost</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{05195041-79a2-4860-bebe-43c9c0374eaa}" record_timestamp="1524748164891">
<description>(IN GAME) requirement for cunning. delta = initiator_cunning - target_zeal</description>
<value>2</value>
<variable_key>political_action_insult_initiator_cunning_target_zeal_delta_requirement<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{7ca833b4-ac7e-4141-bed2-0dbdddb2d33b}" record_timestamp="1524748164850">
<description>(IN GAME) political action insult target's party's members gravitas modifier if initiator and target is from same party</description>
<value>-2</value>
<variable_key>political_action_insult_party_members_gravitas_modifier</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{3e63989c-deb5-4278-bd72-f444a55928af}" record_timestamp="1524748164850">
<description>(IN GAME) political action insult target gravitas modifier</description>
<value>-10</value>
<variable_key>political_action_insult_target_gravitas_modifier</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{922cd26f-c6bf-4065-b36d-1e4d9b9c1f57}" record_timestamp="1528979447364">
<description>(IN GAME) political action insult -> target zeal modifier</description>
<value>-1</value>
<variable_key>political_action_insult_target_zeal_modifier</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{398ae187-fcbc-4525-9df3-66da8b39bbf2}" record_timestamp="1525767765858">
<description>(IN GAME) political action leisure time authority requirement</description>
<value>6</value>
<variable_key>political_action_leisure_time_initiator_authority_requirement<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{0c8372a9-fef8-4c5c-a1e6-be472eec3617}" record_timestamp="1525767765840">
<description>(IN GAME) political action leisure time zeal requirement</description>
<value>6</value>
<variable_key>political_action_leisure_time_initiator_zeal_requirement</
variable_key>
</campaign_variables>
<campaign_variables record_uuid="{17ee1c10-3edf-456c-abf0-bfc65d4651c2}" record_timestamp="1534840156016">
<description>(IN GAME) money cost = imperium_level * base / (imperium_level + mod - character_ambition)</description>
<value>1600</value>
<variable_key>political_action_leisure_time_money_cost_base</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{a7a7679f-a652-44fc-9e40-a82ebe514ae0}" record_timestamp="1525872453288">
<description>(IN GAME) money cost = imperium_level * base / (imperium_level + mod - character_ambition)</description>
<value>10</value>
<variable_key>political_action_leisure_time_money_cost_mod</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{2e21afd9-ebcd-4912-b52d-75c66d66d449}" record_timestamp="1528979447364">
<description>(IN GAME) political action leisure time -> target cunning modifier</description>
<value>1</value>
<variable_key>political_action_leisure_time_target_cunning_mod</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{59e46fb2-d2f4-4cbc-a60d-913254e35ee8}" record_timestamp="1525427380305">
<description>(IN GAME) political action make heir faction leaders children gravitas modifier</description>
<value>-5</value>
<variable_key>political_action_make_heir_children_gravitas_modifier</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{bb289ee2-f7ea-4687-8e27-f11f33d8442e}" record_timestamp="1525427380305">
<description>(IN GAME) political action make heir current heir gravitas modifier</description>
<value>-20</value>
<variable_key>political_action_make_heir_current_heir_gravitas_modifier<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{e212b501-0d3a-4845-9240-f0f186ea462c}" record_timestamp="1525427380305">
<description>(IN GAME) Political action make heir gravitas cost</description>
<value>20</value>
<variable_key>political_action_make_heir_gravitas_cost</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{82befd2e-b6f9-4872-81fe-caacdaf1e6c7}" record_timestamp="1525958881177">
<description>(IN GAME) requirement for zeal. delta = initiator_zeal - target_zeal</description>
<value>2</value>
<variable_key>political_action_make_heir_initiator_target_max_zeal_delta_requirement<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{34145e78-32c6-4718-b8f7-51732e18e20f}" record_timestamp="1525427380305">
<description>(IN GAME) political action make heir new heir gravitas modifier</description>
<value>10</value>
<variable_key>political_action_make_heir_new_heir_gravitas_modifier</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{c6974c75-2653-4e11-8e47-07cc17dca87e}" record_timestamp="1530864545895">
<description>(IN GAME) Minimum cost of marriage</description>
<value>1000</value>
<variable_key>political_action_marriage_minimum_cost</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{2b18cb22-97ef-4d75-8369-144d778f1cce}" record_timestamp="1529407944122">
<description>(IN GAME) organize games cost = base + imp_lvl*multiplier</description>
<value>1100</value>
<variable_key>political_action_organize_games_base</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{90cf1408-34e0-4331-b600-fd1da54bf07e}" record_timestamp="1496931042414">
<description>(IN GAME) organize games cost = base + imp_lvl*multiplier</description>
<value>50</value>
<variable_key>political_action_organize_games_multiplier</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{392ef814-90ac-451e-a143-002802bb3479}" record_timestamp="1512118000181">
<description>(IN GAME) Gravitas to be gained by the character</description>
<value>8</value>
<variable_key>political_action_organize_games_target_char_gravitas_gain<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{b8778252-0a90-4fe5-80b4-436128d2576c}" record_timestamp="1497261014021">
<description>(IN GAME) BASE_COST + imperium_level * COST_MODIFIER</description>
<value>500</value>
<variable_key>political_action_party_provoke_cost_base</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{d39e6376-6951-439f-8668-48f560f6452a}" record_timestamp="1497261014018">
<description>(IN GAME) BASE_COST + imperium_level * COST_MODIFIER</description>
<value>200</value>
<variable_key>political_action_party_provoke_cost_modifier</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{f90cbe12-104f-41cd-bd83-a3b77647cef1}" record_timestamp="1498822027810">
<description>modifier for join war conspiracy chance</description>
<value>1.1</value>
<variable_key>political_action_party_provoke_join_war_conspiracy_chance_multiplier<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{4d21f01c-e3ef-431d-9c2b-75b626a72600}" record_timestamp="1498822027802">
<description>modifier for secession chance</description>
<value>1.2</value>
<variable_key>political_action_party_provoke_secession_chance_multiplier<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{f45f61ea-4f52-415e-b3d2-08ccd2255fbe}" record_timestamp="1497261014027">
<description>(IN GAME) BASE_COST + imperium_level * COST_MODIFIER</description>
<value>500</value>
<variable_key>political_action_party_purge_cost_base</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{95745072-df68-4d34-9d56-528b42e42250}" record_timestamp="1497261014024">
<description>(IN GAME) BASE_COST + imperium_level * COST_MODIFIER</description>
<value>200</value>
<variable_key>political_action_party_purge_cost_modifier</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{fb067442-54cb-48e2-ab3b-581765fb13df}" record_timestamp="1501237561883">
<description>(IN GAME) Senators_lost = Min(senators_lost_max_fraction_of_total_senators*total_senators, current_number_of_party_senators * senators_lost_fraction)</description>
<value>0.2</value>
<variable_key>political_action_party_purge_target_party_senators_lost_fraction<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{a248cba6-f57c-4727-acb2-a53d0fc23527}" record_timestamp="1501237561839">
<description>(IN GAME) Senators_lost = Min(senators_lost_max_fraction_of_total_senators*total_senators, current_number_of_party_senators * senators_lost_fraction)</description>
<value>0.04</value>
<variable_key>political_action_party_purge_target_party_senators_lost_max_fraction_of_total_senators<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{4019c65e-d33b-401d-9e60-e801cac4af5e}" record_timestamp="1529407944132">
<description>(IN GAME) BASE_COST + party_influence_fraction * COST_MODIFIER</description>
<value>1200</value>
<variable_key>political_action_party_secure_loyalty_cost_base</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{bbe386e0-7f42-4e73-8a8d-99d66e3f9242}" record_timestamp="1497261014042">
<description>(IN GAME) BASE_COST + party_influence_fraction * COST_MODIFIER</description>
<value>2500</value>
<variable_key>political_action_party_secure_loyalty_cost_modifier</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{b49b43c8-63ac-46bc-8b3e-285e38463ea1}" record_timestamp="1525415761362">
<description>(IN GAME) Political action political marriage gravitas cost</description>
<value>30</value>
<variable_key>political_action_political_marriage_gravitas_cost</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{fd55c936-e7ad-4a67-8358-dd48958fabfc}" record_timestamp="1530864545902">
<description>(IN GAME) money cost = imperium_level * base / (imperium_level + mod - character_ambition)</description>
<value>2000</value>
<variable_key>political_action_political_marriage_money_cost_base</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{4b3cec8d-fb83-4ad0-aad9-dbb8f7237bcc}" record_timestamp="1525872453290">
<description>(IN GAME) money cost = imperium_level * base / (imperium_level + mod - character_ambition)</description>
<value>10</value>
<variable_key>political_action_political_marriage_money_cost_mod</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{33343a75-a711-4b40-9b78-f9affb412af4}" record_timestamp="1525415761361">
<description>(IN GAME) Political action political marriage target party min loyalty requirement</description>
<value>10</value>
<variable_key>political_action_political_marriage_target_party_loyalty_requirement<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{bb4f63b4-1148-46b0-9a7c-7876f9159cf8}" record_timestamp="1524667613333">
<description>(IN GAME) political action praise gravitas cost</description>
<value>30</value>
<variable_key>political_action_praise_gravitas_cost</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{d7d824ec-7a79-4f10-a762-ca6c268acfa0}" record_timestamp="1524667613333">
<description>(IN GAME) political action praise -> required diference between initiator zeal and target cunning</description>
<value>2</value>
<variable_key>political_action_praise_initiator_target_zeal_cunning_delta_requirement<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{aefc18d6-814c-4d5d-9dfc-4c32c75eb14a}" record_timestamp="1524667613333">
<description>(IN GAME) political action praise -> target authority modifier</description>
<value>1</value>
<variable_key>political_action_praise_target_authority_modifier</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{66031ca9-2882-4ab4-b82b-2cf1f1b764e6}" record_timestamp="1524667613333">
<description>(IN GAME) political action praise -> chance to modify target authority</description>
<value>30</value>
<variable_key>political_action_praise_target_authority_modify_chance_perc<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{d6f2477d-2ad0-48c4-8254-232c5cbd7506}" record_timestamp="1524667613333">
<description>(IN GAME) political action praise target gravitas modifier</description>
<value>10</value>
<variable_key>political_action_praise_target_gravitas_modifier</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{00482cb0-ff93-4b77-b876-ad44bfc067b7}" record_timestamp="1528979447346">
<description>(IN GAME) political action praise -> target zeal modifier</description>
<value>1</value>
<variable_key>political_action_praise_target_zeal_modifier</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{57011236-8e94-40b8-9a9c-f261b08f8ad0}" record_timestamp="1525862877813">
<description>(IN GAME) Gravitas cost.</description>
<value>20</value>
<variable_key>political_action_provoke_gravitas_cost</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{5f85dbfa-ba21-4166-8290-5be2f065f9e6}" record_timestamp="1525862877820">
<description>(IN GAME) Initiator-target zeal delta requirement.</description>
<value>2</value>
<variable_key>political_action_provoke_initiator_target_zeal_delta_requirement<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{b00d5017-88c9-4d72-afec-87b33a6d3ece}" record_timestamp="1525862214358">
<description>(IN GAME) Target character cunning lose.</description>
<value>-1</value>
<variable_key>political_action_provoke_target_cunning_lose</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{941ae6cf-6827-4a00-984e-eb835c6c0433}" record_timestamp="1534840156009">
<description>(IN GAME) money cost = imperium_level * base / (imperium_level + mod - character_ambition)</description>
<value>3000</value>
<variable_key>political_action_secure_loyalty_cost_base</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{d84e683b-438e-4197-a8fc-d74e15e8371f}" record_timestamp="1525872453288">
<description>(IN GAME) money cost = imperium_level * base / (imperium_level + mod - character_ambition)</description>
<value>10</value>
<variable_key>political_action_secure_loyalty_cost_modifier</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{ce15cdf1-3b2a-4675-8e67-5a46cd1b7f44}" record_timestamp="1524831664535">
<description>(IN GAME) Political action secure loyalty gravitas cost</description>
<value>30</value>
<variable_key>political_action_secure_loyalty_gravitas_cost</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{c254ee07-d97d-4a39-949c-12fe7627e207}" record_timestamp="1530798480464">
<description>(IN GAME) political action secure loyalty -> required diference between initiator zeal and target authority</description>
<value>2</value>
<variable_key>political_action_secure_loyalty_initiator_target_zeal_authority_delta_requirement<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{4c408d6e-7991-4bad-a02b-891fd2ab8699}" record_timestamp="1524561074741">
<description>(IN GAME) Political action seek spouse gravitas cost</description>
<value>20</value>
<variable_key>political_action_seek_spouse_gravitas_cost</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{67b95500-06c2-42ae-a0ad-c750dcb63ff2}" record_timestamp="1524561074741">
<description>(IN GAME) Political action seek spouse money cost</description>
<value>500</value>
<variable_key>political_action_seek_spouse_money_cost</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{efccf31c-6b81-425d-b2c8-f5ac528afd25}" record_timestamp="1524561078952">
<description>(IN GAME) political action seek spouse: Spouse gravitas gain</description>
<value>5</value>
<variable_key>political_action_seek_spouse_spouse_gravitas_gain</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{c7849fdb-2c93-4f9a-ad73-fe0d360da3e8}" record_timestamp="1529407944173">
<description>(IN GAME)send emissary cost = base + imp_lvl*multiplier</description>
<value>1300</value>
<variable_key>political_action_send_emissary_base</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{6eadbe43-a24f-4d05-9cc1-a04ba76178dd}" record_timestamp="1496931042414">
<description>(IN GAME)send emissary cost = base + imp_lvl*multiplier</description>
<value>50</value>
<variable_key>political_action_send_emissary_multiplier</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{2d3de224-0049-40cd-89e1-2dd02c3e0d77}" record_timestamp="1512118000182">
<description>(IN GAME) Gravitas to be gained by the character</description>
<value>8</value>
<variable_key>political_action_send_emissary_target_char_gravitas_gain</
variable_key>
</campaign_variables>
<campaign_variables record_uuid="{6916b5cd-7198-4d47-b8f6-8fcca26d2b6a}" record_timestamp="1523527722297">
<description>(IN GAME) gravitas gained by initiator</description>
<value>2</value>
<variable_key>political_action_send_gift_initiator_gravitas_gain</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{55605c2f-7899-434a-80a1-0937c143c35f}" record_timestamp="1530864545872">
<description>(IN GAME) action cost</description>
<value>400</value>
<variable_key>political_action_send_gift_money_cost</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{414d985b-fbfe-4b4d-b023-9375e7d4400c}" record_timestamp="1534843640530">
<description>(IN GAME) the amount of random attribute when character returns from tutoring (when come of age)</description>
<value>2</value>
<variable_key>political_action_send_off_for_tutoring_attribute_amount_to_give<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{0a32f941-1012-45d0-9ff0-9a765b6b13dc}" record_timestamp="1525242439163">
<description>(IN GAME) Political action send off for tutoring gravitas cost</description>
<value>5</value>
<variable_key>political_action_send_off_for_tutoring_gravitas_cost</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{3f627901-752e-4711-a9fc-19902594a307}" record_timestamp="1530879572911">
<description>(IN GAME) money cost = imperium_level * base / (imperium_level + mod - character_ambition)</description>
<value>6000</value>
<variable_key>political_action_send_off_for_tutoring_money_cost_base</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{ccdbdfc9-a386-4229-81b1-b9ecad609fe3}" record_timestamp="1525872453289">
<description>(IN GAME) money cost = imperium_level * base / (imperium_level + mod - character_ambition)</description>
<value>10</value>
<variable_key>political_action_send_off_for_tutoring_money_cost_mod</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{123c0acb-52e8-4812-ada7-71064c29b0bd}" record_timestamp="1525340916907">
<description>(IN GAME) Political action spread rumours gravitas cost</description>
<value>15</value>
<variable_key>political_action_spread_rumours_gravitas_cost</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{70e0fcda-9056-48ae-9fe9-c64daba13a69}" record_timestamp="1525340916907">
<description>(IN GAME) requirement for cunning. delta = initiator_cunning - target_zeal</description>
<value>2</value>
<variable_key>political_action_spread_rumours_initiator_cunning_target_zeal_delta_requirement<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{f3dde471-46ce-413c-99de-0ab064aa36f4}" record_timestamp="1529407944102">
<description>(IN GAME) money cost = imperium_level * base / (imperium_level + mod - character_ambition)</description>
<value>1200</value>
<variable_key>political_action_spread_rumours_money_cost_base</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{7bf28346-6f10-4c62-b6a8-b795db5c47e1}" record_timestamp="1525872453289">
<description>(IN GAME) money cost = imperium_level * base / (imperium_level + mod - character_ambition)</description>
<value>10</value>
<variable_key>political_action_spread_rumours_money_cost_mod</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{7aa1c79b-9732-461d-8ede-38af6496a619}" record_timestamp="1525340916907">
<description>(IN GAME) political action spread rumours -> target authority modifier</description>
<value>-1</value>
<variable_key>political_action_spread_rumours_target_authority_modifier<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{562b98a7-13b6-4644-b78b-43e20503628a}" record_timestamp="1530798480483">
<description>(IN GAME) political action suicide max gravitas requirement</description>
<value>1</value>
<variable_key>political_action_suicide_initiator_max_gravitas_requirement<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{b6c1eac4-49a4-47e5-ae3b-165b94483789}" record_timestamp="1525774763645">
<description>(IN GAME) political action suicide party members gravitas modifier</description>
<value>-5</value>
<variable_key>political_action_suicide_party_members_gravitas_modifier</
variable_key>
</campaign_variables>
<campaign_variables record_uuid="{cea6062e-ac13-48e7-8593-e13d239e998a}" record_timestamp="1525864151136">
<description>(IN GAME) political action usurp legacy -> other family members gravitas modifier</description>
<value>-10</value>
<variable_key>political_action_usurp_legacy_family_members_gravitas_modifier<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{dd8dad91-c216-4565-9338-edab6527deee}" record_timestamp="1525864151136">
<description>(IN GAME) Political action usurp legacy gravitas cost</description>
<value>40</value>
<variable_key>political_action_usurp_legacy_gravitas_cost</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{dfe5b413-5046-4092-b97f-eb489d056616}" record_timestamp="1525864151136">
<description>(IN GAME) requirement for authority. delta = initiator_authority - family_leader_authority</description>
<value>3</value>
<variable_key>political_action_usurp_legacy_initiator_family_leader_authority_delta_requirement<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{e0a5263b-93a8-4f72-820b-db595fd22326}" record_timestamp="1525864151136">
<description>(IN GAME) max family leader gravitas requirement</description>
<value>30</value>
<variable_key>political_action_usurp_legacy_max_leader_gravitas_requirement<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{bce4a6bd-c8ef-4244-8f6b-668bc06cde19}" record_timestamp="1529407944184">
<description>(IN GAME) money cost = imperium_level * base / (imperium_level + mod - character_ambition)</description>
<value>1100</value>
<variable_key>political_action_usurp_legacy_money_cost_base</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{37050593-8273-453c-8bf2-cd7314175090}" record_timestamp="1525872453290">
<description>(IN GAME) money cost = imperium_level * base / (imperium_level + mod - character_ambition)</description>
<value>10</value>
<variable_key>political_action_usurp_legacy_money_cost_mod</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{395496cd-5942-4df0-8b81-f30f48899d2e}" record_timestamp="1525864151172">
<description>(IN GAME) political action usurp legacy - ruling party senators mod percent</description>
<value>10</value>
<variable_key>political_action_usurp_legacy_ruling_party_influence_mod_perc<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{1cef9356-f3df-44d9-8468-dde95e419921}" record_timestamp="1512118854182">
<description>(IN GAME) cost = min(base_cost + multiplier * gravitas * (4 - ambition), max_cost)</description>
<value>500</value>
<variable_key>political_event_adoption_base_cost</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{e6b08662-cebd-47aa-9424-dbc10a679f09}" record_timestamp="1512118854182">
<description>(IN GAME) cost = min(base_cost + multiplier * gravitas * (4 - ambition), max_cost)</description>
<value>4800</value>
<variable_key>political_event_adoption_max_cost</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{54116f33-89a6-4c0c-9d10-a7b42c9ba5f1}" record_timestamp="1512118854182">
<description>(IN GAME) cost = min(base_cost + multiplier * gravitas * (4 - ambition), max_cost)</description>
<value>5</value>
<variable_key>political_event_adoption_multiplier_cost</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{be80c08a-bc6d-471e-bae7-b5bc5795a42c}" record_timestamp="1526373756898">
<description>(IN GAME) % influence(senators) party gain</description>
<value>1</value>
<variable_key>political_event_appreciation_attest_influence_gain_perc</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{33dc29a6-ee16-4fe0-b22d-b87fc8e64859}" record_timestamp="1526373756898">
<description>(IN GAME) cost = min(base_cost + multiplier * gravitas * (4 - ambition), max_cost)</description>
<value>500</value>
<variable_key>political_event_appreciation_attest_money_base_cost</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{da2a2a29-2ea7-4739-a51b-4aef537888d2}" record_timestamp="1526373756898">
<description>(IN GAME) cost = min(base_cost + multiplier * gravitas * (4 - ambition), max_cost)</description>
<value>4800</value>
<variable_key>political_event_appreciation_attest_money_max_cost</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{a1cf3ac4-cdd0-495e-ba26-ae892e22b0dc}" record_timestamp="1526373756898">
<description>(IN GAME) cost = min(base_cost + multiplier * gravitas * (4 - ambition), max_cost)</description>
<value>5</value>
<variable_key>political_event_appreciation_attest_money_multiplier_cost<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{f0460cb9-4a33-4904-8e37-8d8009c2dd27}" record_timestamp="1526373756898">
<description>(IN GAME) Gravitas cost for target character</description>
<value>20</value>
<variable_key>political_event_appreciation_disprove_gravitas_cost</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{a5858fc0-db47-4d85-8e82-70d56eaf6e35}" record_timestamp="1526373756898">
<description>(IN GAME) Loyalty amount that other parties gain.</description>
<value>1</value>
<variable_key>political_event_appreciation_donothing_parties_loyalty_gain<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{0aa3fc45-98da-4315-b7af-611534f308fc}" record_timestamp="1526373756898">
<description>(IN GAME) Durationf for loyalty amount that other parties gain.</description>
<value>2</value>
<variable_key>political_event_appreciation_donothing_parties_loyalty_gain_turns<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{584e6477-85f4-42a1-86e3-bbf351f38697}" record_timestamp="1512118854182">
<description>(IN GAME) cost = min(base_cost + multiplier * gravitas * (4 - ambition), max_cost)</description>
<value>500</value>
<variable_key>political_event_blackmail_base_cost</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{a4401b8a-91a0-40b3-b9fe-c8df4d48a1fa}" record_timestamp="1512118854182">
<description>(IN GAME) cost = min(base_cost + multiplier * gravitas * (4 - ambition), max_cost)</description>
<value>4800</value>
<variable_key>political_event_blackmail_max_cost</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{50a9415b-2b95-4e9f-95a4-097b9554a75a}" record_timestamp="1512118854182">
<description>(IN GAME) cost = min(base_cost + multiplier * gravitas * (4 - ambition), max_cost)</description>
<value>10</value>
<variable_key>political_event_blackmail_multiplier_cost</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{24db9f7d-dd0d-45cb-9db7-3af9a4e2da65}" record_timestamp="1526552286631">
<description>(IN GAME) Party influence lose</description>
<value>1</value>
<variable_key>political_event_flirt_donothing_influence_lose_perc</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{1b6a3d31-453b-4dfe-8f38-8dd2b9383001}" record_timestamp="1526552286631">
<description>(IN GAME) Character gravitas cost</description>
<value>10</value>
<variable_key>political_event_flirt_intervene_gravitas_cost</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{6b928233-f6c8-48ea-8a02-8a5d834d97bb}" record_timestamp="1526552286631">
<description>(IN GAME) cost = min(base_cost + multiplier * gravitas * (4 - ambition), max_cost)</description>
<value>500</value>
<variable_key>political_event_flirt_intervene_money_base_cost</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{3edc62a4-20da-4b2b-ad25-07125878dd72}" record_timestamp="1526552286631">
<description>(IN GAME) cost = min(base_cost + multiplier * gravitas * (4 - ambition), max_cost)</description>
<value>4800</value>
<variable_key>political_event_flirt_intervene_money_max_cost</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{71273d33-1293-4155-baef-bd717d40a319}" record_timestamp="1526552286631">
<description>(IN GAME) cost = min(base_cost + multiplier * gravitas * (4 - ambition), max_cost)</description>
<value>5</value>
<variable_key>political_event_flirt_intervene_money_multiplier_cost</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{4cf9dd9e-fa3f-4d78-b42e-8f8a1338969f}" record_timestamp="1526373756899">
<description>(IN GAME) Party influence lose</description>
<value>2</value>
<variable_key>political_event_gather_support_donothing_influence_lose_perc<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{4555f5bb-18cb-467e-acee-ed8d4bb40b5b}" record_timestamp="1526373756899">
<description>(IN GAME) Party influence gain</description>
<value>1</value>
<variable_key>political_event_gather_support_instigate_influence_gain_perc<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{3a5c6296-e5c4-4f86-b2b4-6c45a37e3a21}" record_timestamp="1526373756899">
<description>(IN GAME) cost = min(base_cost + multiplier * gravitas * (4 - ambition), max_cost)</description>
<value>500</value>
<variable_key>political_event_gather_support_instigate_money_base_cost</
variable_key>
</campaign_variables>
<campaign_variables record_uuid="{68c33d85-136a-4ef5-94bb-dd49e24f68b3}" record_timestamp="1526373756899">
<description>(IN GAME) cost = min(base_cost + multiplier * gravitas * (4 - ambition), max_cost)</description>
<value>4800</value>
<variable_key>political_event_gather_support_instigate_money_max_cost</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{77150c19-3c1a-4839-964f-041b531133ea}" record_timestamp="1526373756899">
<description>(IN GAME) cost = min(base_cost + multiplier * gravitas * (4 - ambition), max_cost)</description>
<value>5</value>
<variable_key>political_event_gather_support_instigate_money_multiplier_cost<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{af69ebf0-91af-4c80-bcfd-f9451e537f23}" record_timestamp="1526552286631">
<description>(IN GAME) Party influence gain</description>
<value>1</value>
<variable_key>political_event_gift_received_accept_influence_gain_perc</
variable_key>
</campaign_variables>
<campaign_variables record_uuid="{2e89b022-fcbf-4c6d-8871-4d8fbfcfce64}" record_timestamp="1526552286631">
<description>(IN GAME) Party influence lose</description>
<value>2</value>
<variable_key>political_event_gift_received_accept_influence_lose_perc</
variable_key>
</campaign_variables>
<campaign_variables record_uuid="{ee02aeef-0057-4e7d-bbd4-e00476873761}" record_timestamp="1526552286631">
<description>(IN GAME) cost = min(base_cost + multiplier * gravitas * (4 - ambition), max_cost)</description>
<value>500</value>
<variable_key>political_event_gift_received_accept_money_base_cost</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{0a503a87-beb2-44fd-9d0b-2d26e769a801}" record_timestamp="1526552286631">
<description>(IN GAME) cost = min(base_cost + multiplier * gravitas * (4 - ambition), max_cost)</description>
<value>4800</value>
<variable_key>political_event_gift_received_accept_money_max_cost</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{abdd6759-4bcf-4436-a493-9ab5f4eb11de}" record_timestamp="1526552286631">
<description>(IN GAME) cost = min(base_cost + multiplier * gravitas * (4 - ambition), max_cost)</description>
<value>5</value>
<variable_key>political_event_gift_received_accept_money_multiplier_cost<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{913a5bd9-78e8-4fc8-a53f-c1fb2e61160d}" record_timestamp="1526373756899">
<description>(IN GAME) cost = min(base_cost + multiplier * gravitas * (4 - ambition), max_cost)</description>
<value>500</value>
<variable_key>political_event_insult_affront_money_base_cost</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{4eff0c3d-0e5c-46d6-afa1-757ad492d959}" record_timestamp="1526373756898">
<description>(IN GAME) cost = min(base_cost + multiplier * gravitas * (4 - ambition), max_cost)</description>
<value>4800</value>
<variable_key>political_event_insult_affront_money_max_cost</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{f4d9636d-accb-40f4-bfad-a5a1732e477e}" record_timestamp="1526373756899">
<description>(IN GAME) cost = min(base_cost + multiplier * gravitas * (4 - ambition), max_cost)</description>
<value>5</value>
<variable_key>political_event_insult_affront_money_multiplier_cost</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{9ac70d04-cd2d-4c76-95d8-a9c66c57bdb3}" record_timestamp="1526373756898">
<description>(IN GAME) Parties lose loyalty amount</description>
<value>1</value>
<variable_key>political_event_insult_affront_parties_loyalty_lose</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{6b47017e-b892-4af1-bff2-9f7c2048fa78}" record_timestamp="1526373756898">
<description>(IN GAME) Parties lose loyalty amount for turns</description>
<value>2</value>
<variable_key>political_event_insult_affront_parties_loyalty_lose_turns<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{232b8f55-ad29-462b-bb3c-57f2e50388ac}" record_timestamp="1526373756899">
<description>(IN GAME) Character gravitas cost</description>
<value>10</value>
<variable_key>political_event_insult_donothing_gravitas_cost</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{30b1e415-5664-49a8-89b0-46936447848a}" record_timestamp="1526373756899">
<description>(IN GAME) Character gravitas gain</description>
<value>5</value>
<variable_key>political_event_provoked_absolve_gravitas_gain</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{a7cc4a26-67fd-43a0-8033-fa74004c541e}" record_timestamp="1526373756899">
<description>(IN GAME) cost = min(base_cost + multiplier * gravitas * (4 - ambition), max_cost)</description>
<value>500</value>
<variable_key>political_event_provoked_absolve_money_base_cost</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{81ecdb8f-900d-4869-a052-c54fec9a1dd0}" record_timestamp="1526373756899">
<description>(IN GAME) cost = min(base_cost + multiplier * gravitas * (4 - ambition), max_cost)</description>
<value>4800</value>
<variable_key>political_event_provoked_absolve_money_max_cost</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{3913f38a-6cf6-41c1-ad00-89234130a4b3}" record_timestamp="1526373756899">
<description>(IN GAME) cost = min(base_cost + multiplier * gravitas * (4 - ambition), max_cost)</description>
<value>5</value>
<variable_key>political_event_provoked_absolve_money_multiplier_cost</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{9821f65e-12be-478f-a2d3-d2053f45a214}" record_timestamp="1526373756899">
<description>(IN GAME) Character gravitas cost</description>
<value>10</value>
<variable_key>political_event_provoked_donothing_gravitas_cost</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{8ab73eb4-90c2-4614-9abf-8e906952b560}" record_timestamp="1526373756899">
<description>(IN GAME) Party influence lose</description>
<value>1</value>
<variable_key>political_event_provoked_retaliate_influence_lose_perc</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{5f7489ca-235e-4aed-8d33-1da481417dc2}" record_timestamp="1526552286631">
<description>(IN GAME) cost = min(base_cost + multiplier * gravitas * (4 - ambition), max_cost)</description>
<value>500</value>
<variable_key>political_event_suicide_condolences_money_base_cost</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{37b3c161-e258-4be0-87f6-f8db51db569e}" record_timestamp="1526552286631">
<description>(IN GAME) cost = min(base_cost + multiplier * gravitas * (4 - ambition), max_cost)</description>
<value>4800</value>
<variable_key>political_event_suicide_condolences_money_max_cost</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{8512e086-79a4-452e-9352-0286f8ecb5d0}" record_timestamp="1526552286631">
<description>(IN GAME) cost = min(base_cost + multiplier * gravitas * (4 - ambition), max_cost)</description>
<value>5</value>
<variable_key>political_event_suicide_condolences_money_multiplier_cost<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{e96e12d6-6767-4c35-8e8d-50990910d0b6}" record_timestamp="1526552286632">
<description>(IN GAME) Party loyalty gain</description>
<value>2</value>
<variable_key>political_event_suicide_condolences_party_loyalty_gain</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{0bcca25a-c70e-4214-abdc-ceb246f9c05b}" record_timestamp="1526552286632">
<description>(IN GAME) Party loyalty gain turns</description>
<value>2</value>
<variable_key>political_event_suicide_condolences_party_loyalty_gain_turns<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{9cce4223-5e69-4ae4-b061-c34cba2160fe}" record_timestamp="1526552286632">
<description>(IN GAME) Party loyalty lose</description>
<value>2</value>
<variable_key>political_event_suicide_donothing_party_loyalty_lose</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{1cab0d08-149d-4ae5-acdd-e9fb90c46202}" record_timestamp="1526552286630">
<description>(IN GAME) Party loyalty lose turns</description>
<value>2</value>
<variable_key>political_event_suicide_donothing_party_loyalty_lose_turns<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{6b30e722-d7c9-4bb7-bbea-64adfebdba14}" record_timestamp="1530614546619">
<description>(IN GAME) Target character gravitas maximum requirement</description>
<value>11</value>
<variable_key>political_event_suicide_target_max_gravitas_requirement</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{fad3bd42-5b02-4229-91a2-24ca301d7616}" record_timestamp="1391783266923">
<description>(IN GAME) The percentage replenishment per turn for bodyguard units while their commander is a politician.</description>
<value>30</value>
<variable_key>politician_bodyguard_replenishment_rate</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{7334094e-3262-4b2d-a641-cc5eaeda21f4}" record_timestamp="1401457937066">
<description>(IN GAME) The ration of contribution from popular support and political support</description>
<value>0.5</value>
<variable_key>politics_power_ratio_political_contribution</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{e7b86ab9-203c-4633-9791-42d5a5951f19}">
<description>(IN GAME) The percentage of population growth required to spawn a new town, relative to the population of the last spawning.</description>
<value>25</value>
<variable_key>pop_growth_for_spawn</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{95b5633d-2e46-4f44-9b4e-5dd45e56ce20}" record_timestamp="1375169932316">
<description>(IN GAME) The number of prestige points granted for losing a famous battle.</description>
<value>0</value>
<variable_key>prestige_famous_battle_defeat_value</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{69d60d00-a7a4-4df7-8d9e-de97fecced6d}" record_timestamp="1375169932289">
<description>(IN GAME) The number of prestige points granted for winning a famous battle.</description>
<value>0</value>
<variable_key>prestige_famous_battle_victory_value</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{005a95ed-304d-49ad-9e8a-f64838cd140c}" record_timestamp="1375169931620">
<description>(IN GAME) The maximum number of prestige points that can be gained from daimyo honour.</description>
<value>0</value>
<variable_key>prestige_limit_faction_leader_honour</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{f3e5b175-512f-4f4d-babd-20be647ed157}" record_timestamp="1375976236140">
<description>(IN GAME) The maximum number of prestige points that can be gained from famous battles.</description>
<value>0</value>
<variable_key>prestige_limit_famous_battles</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{aba6a775-a5b9-4c14-a266-447584ef18bc}" record_timestamp="1375976236171">
<description>(IN GAME) The maximum number of prestige points that can be gained from infrastructure.</description>
<value>0</value>
<variable_key>prestige_limit_infrastructure</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{cecbe0bc-92eb-44b5-87fd-57600383501f}" record_timestamp="1379592580838">
<description>(IN GAME) Extra Prestige granted for owning your original home region</description>
<value>2</value>
<variable_key>prestige_region_value_bonus_original_home_region</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{ff8c227c-c38d-45b2-a559-2bf3afc2ac65}" record_timestamp="1379592580788">
<description>(IN GAME) Extra Prestige granted for owning a province capital</description>
<value>1</value>
<variable_key>prestige_region_value_bonus_province_capital</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{f33b7559-f7a8-42ab-a457-ae6284f2fb1b}" record_timestamp="1375169932015">
<description>(IN GAME) The number of prestige points granted per region you own. (Domination easy difficulty gempei campaign)</description>
<value>1</value>
<variable_key>prestige_region_value_domination_easy</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{535aed60-c30e-4a29-b55e-3d13c8ba27f8}" record_timestamp="1375169932044">
<description>(IN GAME) The number of prestige points granted per region you own. (Domination hard/very hard/legendary difficulty gempei campaign)</description>
<value>1</value>
<variable_key>prestige_region_value_domination_hard</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{1ad32276-8bd7-4e0c-ab1a-34b94a99c28b}" record_timestamp="1375169932071">
<description>(IN GAME) The number of prestige points granted per region you own. (Domination normal difficulty gempei campaign)</description>
<value>1</value>
<variable_key>prestige_region_value_domination_normal</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{cee66948-2e1f-4d14-b190-9c012ef69db7}" record_timestamp="1375169932099">
<description>(IN GAME) The number of prestige points granted per region you own. (Long or MP easy difficulty gempei campaign)</description>
<value>1</value>
<variable_key>prestige_region_value_easy</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{fc11ce2b-a021-49b2-a1c1-da2cf257339e}" record_timestamp="1375169932127">
<description>(IN GAME) The number of prestige points granted per region you own. (Long or MP hard difficulty gempei campaign)</description>
<value>1</value>
<variable_key>prestige_region_value_hard</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{14f28a2c-83b9-4192-ada4-e5351dde4b08}" record_timestamp="1375169932153">
<description>(IN GAME) The number of prestige points granted per region you own. (Long or MP normal difficulty gempei campaign)</description>
<value>1</value>
<variable_key>prestige_region_value_normal</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{0fbfd055-781e-41da-a1ab-dc6d5de5593b}" record_timestamp="1375169932180">
<description>(IN GAME) The number of prestige points granted per region you own. (Short easy difficulty gempei campaign)</description>
<value>1</value>
<variable_key>prestige_region_value_short_easy</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{d75a2563-5f3c-45ab-a76f-4f81964cdb22}" record_timestamp="1375169932208">
<description>(IN GAME) The number of prestige points granted per region you own. (Short hard/very hard/legendary difficulty gempei campaign)</description>
<value>1</value>
<variable_key>prestige_region_value_short_hard</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{cbfc2c05-7e1f-4d57-aab4-d17c8fb8fa91}" record_timestamp="1375169932235">
<description>(IN GAME) The number of prestige points granted per region you own. (Short normal difficulty gempei campaign)</description>
<value>1</value>
<variable_key>prestige_region_value_short_normal</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{c3d95ffa-2df0-4694-a618-222d424b94b2}" record_timestamp="1375169932262">
<description>(IN GAME) The number of prestige points granted per region your vassals own.</description>
<value>1</value>
<variable_key>prestige_vassal_region_value</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{9191cef0-56f9-4221-9490-43b911d9c244}" record_timestamp="1369921786245">
<description>(IN GAME) Cost modifier lower bound when converting primary slot building to a new religion. Based on province % culture. If 100%, cost modifier will be this value.</description>
<value>0.2</value>
<variable_key>primary_slot_building_religion_conversion_cost_mod_lower_bound<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{19ae07af-7f81-4228-afef-6e75e8bf2e4e}" record_timestamp="1371639982842">
<description>(IN GAME) Cost modifier upper bound when converting primary slot building to a new religion. Based on province % culture. If 0%, cost modifier will be this value.</description>
<value>1.4</value>
<variable_key>primary_slot_building_religion_conversion_cost_mod_upper_bound<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{730e1ad2-0247-400e-95a6-ff9c1b7914a6}" record_timestamp="1372431372565">
<description>(IN GAME) Addition to the number of points used when calculating province development thresholds. Part of Jan's algorithm.</description>
<value>3</value>
<variable_key>province_development_threshold_cal_points_addition</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{7f0f3408-1fed-4219-949e-79a639a440d9}" record_timestamp="1372431372581">
<description>(IN GAME) multiplier on the total number of development points in a region when calculating development point threshold.</description>
<value>2</value>
<variable_key>province_development_threshold_calc_points_multiplier</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{236ea52f-ecc6-4e88-8b7f-636ebf3a78c9}">
<description>(IN GAME) Base value for faction province manager repression threshold. Can be modified by bonus values.</description>
<value>-100</value>
<variable_key>province_public_order_base_repression_threshold</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{0804b0b1-5557-499d-9bbc-df347bef27bf}">
<description>(IN GAME) Base value for faction province manager satisfaction threshold. Can be modified by bonus values.</description>
<value>100</value>
<variable_key>province_public_order_base_satisfaction_threshold</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{d188d904-a09d-4346-b313-f560d53fe9a3}">
<description>(IN GAME) Max value for faction province manager repression threshold.</description>
<value>-100</value>
<variable_key>province_public_order_max_repression_threshold</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{d44733ca-eaf5-4433-96dc-9e4f12e8a5df}">
<description>(IN GAME) Max value for faction province manager satisfaction threshold.</description>
<value>100</value>
<variable_key>province_public_order_max_satisfaction_threshold</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{d3578906-b9ab-4fa8-a5e2-d6718a887cb3}" record_timestamp="1362679026935">
<description>(IN GAME) Min value for faction province manager repression threshold.</description>
<value>-100</value>
<variable_key>province_public_order_min_repression_threshold</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{f2246aea-73d8-457b-8e4a-ffa0378d9636}" record_timestamp="1362679026973">
<description>(IN GAME) Min value for faction province manager satisfaction threshold.</description>
<value>100</value>
<variable_key>province_public_order_min_satisfaction_threshold</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{85975084-6437-4a51-8fc9-0496f59b4360}" record_timestamp="1379664925119">
<description>(IN GAME) Public order craskdown bonus when a rebellion is defeated. Must be > 0. Rebellion is defeated in a province you own at least one region in. They are defeated in another faction's region and were spawned by another faction.</description>
<value>2</value>
<variable_key>province_public_order_rebellion_defeated_region_not_owned_not_spawned_crackdown<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{94cc6224-4777-4ce2-882d-1b17fed91775}" record_timestamp="1379664925103">
<description>(IN GAME) Public order craskdown bonus when a rebellion is defeated. Must be > 0. Rebellion is defeated in a province you own at least one region in. They are defeated in another faction's region, but your faction spawned the rebellion.</description>
<value>4</value>
<variable_key>province_public_order_rebellion_defeated_region_not_owned_spawned_crackdown<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{cd515a3b-f43a-4b55-a84b-d48767f399b6}" record_timestamp="1379664925087">
<description>(IN GAME) Public order craskdown bonus when a rebellion is defeated. Must be > 0. Rebellion is defeated in a region you owned, but was spawned by another faction.</description>
<value>6</value>
<variable_key>province_public_order_rebellion_defeated_region_owned_not_spawned_crackdown<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{62c66861-76f4-48cc-8474-74e96057f916}" record_timestamp="1379664925073">
<description>(IN GAME) Public order craskdown bonus when a rebellion is defeated. Must be > 0. Rebellion is defeated in a region you owned, and was spawned by your faction.</description>
<value>8</value>
<variable_key>province_public_order_rebellion_defeated_region_owned_spawned_crackdown<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{d740921a-cfef-4233-b41a-16e50729a259}" record_timestamp="1375891255167">
<description>(IN GAME) Additional attitude for faction province a luxury resource is available (and isn't produced locally). Per luxury resource available. Used in faction province public order - resource attitude.</description>
<value>0</value>
<variable_key>public_order_luxury_resource_available_attitude</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{4c480586-5473-43bf-8b39-cf11e1821924}" record_timestamp="1368716666316">
<description>(IN GAME) Additional attitude for faction province if it produces a luxury resource. Per luxury resource produced. Used in faction province public order - resource attitude.</description>
<value>0</value>
<variable_key>public_order_luxury_resource_production_attitude</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{7fb33cdd-aa67-4b34-98be-4274fe9ba950}">
<description>(IN GAME) Minimum resource value for a resource to be luxury. Used in faction province public order - resource attitude.</description>
<value>50</value>
<variable_key>public_order_luxury_resource_value</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{8513536a-6de5-483c-9bda-3d7da8d4fb09}" record_timestamp="1404392966082">
<description>(IN GAME) Dipolmatic penalty for each faction raided. Positive value X diplomatic penalty.</description>
<value>20</value>
<variable_key>raid_faction_diplomatic_penalty</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{af2f4ff2-8420-4dd1-9dd1-445b523e6f77}" record_timestamp="1374046658679">
<description>(IN GAME) Development penalty for each faction province raided. Positive value X accumilated development.</description>
<value>-5</value>
<variable_key>raid_faction_province_development_penalty</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{66deea4c-87fe-43bd-a2ea-7ea12be44c8f}" record_timestamp="1404392965742">
<description>(IN GAME) Public order penalty for each faction province raided. Positive value X happiness.</description>
<value>-10</value>
<variable_key>raid_faction_province_public_order_penalty</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{e6ad1c0e-bc75-4c7b-9e48-cd49cc1a6327}" record_timestamp="1375955661101">
<description>(IN GAME) Max raid radius for a military force</description>
<value>6</value>
<variable_key>raid_max_radius</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{c00bb065-dc47-4bb9-86e3-89f07fb0ff2e}" record_timestamp="1404392967590">
<description>(IN GAME) When raiding trade routes, income gained from the raider's faction can be reduced with this multiplier. </description>
<value>0.25</value>
<variable_key>raid_own_faction_trade_route_value_mod</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{03471b86-ae71-4699-829f-5f2d48729dbe}" record_timestamp="1374046658644">
<description>(IN GAME) Base raid radius for a military force</description>
<value>10</value>
<variable_key>raid_radius</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{a7ccbccb-249c-4fc9-8966-5ac0b394a731}" record_timestamp="1375976235190">
<description>(IN GAME) Minimum value for a raided settlement</description>
<value>5</value>
<variable_key>raid_settlement_base_value</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{b216d82c-8c56-4547-8ffa-b08f3896ede4}" record_timestamp="1404392966083">
<description>(IN GAME) Percenatge of the trade income to apply as raid income. Between 0 and 100</description>
<value>25</value>
<variable_key>raid_settlement_trade_income_percentage</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{9f3d548c-f906-4922-9b86-2e3ce2de9dfb}" record_timestamp="1375976235198">
<description>(IN GAME) Minimum value for a raided trade route</description>
<value>5</value>
<variable_key>raid_trade_route_base_value</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{4eb251f6-41d1-4066-975c-dc25f04e8642}" record_timestamp="1404392966083">
<description>(IN GAME) Percenatge of the trade income to apply as raid income. Between 0 and 100</description>
<value>25</value>
<variable_key>raid_trade_route_value_percentage</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{a30d36bf-4d73-4c52-9a52-85b7359fb4f5}" record_timestamp="1373551640973">
<description>(IN GAME) When razing a settlement, the new health of buildings that cannot be dismantled</description>
<value>75</value>
<variable_key>raze_main_and_port_building_damage_level</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{994fac03-3bee-411f-b8c8-4e9acb24af41}" record_timestamp="1371756452600">
<description>(IN GAME) Rebellion budget calculation factor for the cost of armies in the region and neighbouring region. Result capped at 10000.</description>
<value>0.2</value>
<variable_key>rebel_budget_factor_army</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{0ccc9961-bf0d-4b53-be0f-bd9844b230e3}" record_timestamp="1371756452610">
<description>(IN GAME) Rebellion budget calculation factor for the cost of garrison armies/navies</description>
<value>0.4</value>
<variable_key>rebel_budget_factor_garrison</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{6ca47e0f-3f77-4bb6-8a4f-b6017d19aff0}" record_timestamp="1371756452620">
<description>(IN GAME) Rebellion budget calculation factor for the total building level in the settlement.</description>
<value>350</value>
<variable_key>rebel_budget_factor_settlement_buildings</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{0053981f-0c3c-4d45-ae7c-bde99b36c8ab}" record_timestamp="1371756452640">
<description>(IN GAME) Rebellion budget calculation factor for the number of active settlement slots.</description>
<value>600</value>
<variable_key>rebel_budget_factor_settlement_slot</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{dc0b6513-e9ed-4412-83e7-4917a78c5487}" record_timestamp="1371754203230">
<description>(IN GAME) Rebellion budget calculation factor for unhappiness level. Result capped at 10000.</description>
<value>0</value>
<variable_key>rebel_budget_factor_unhappiness</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{59be4ff3-0c97-4c7e-b490-0a617a43dfa0}">
<description>(IN GAME) Number by which population is reduced for recruitment of a single unit</description>
<value>0</value>
<variable_key>recruitment_population_cost</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{e1921398-f86b-4b64-86a6-070f99a16f1f}" record_timestamp="1372431372518">
<description>(IN GAME) base number of growth points a region provides per turn to faction province development.</description>
<value>0</value>
<variable_key>region_development_growth_base_point</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{e8c076da-7b6b-414d-a2f3-d610bb0ad65a}" record_timestamp="1375976235231">
<description>(IN GAME) Percent of port GDP lost to piracy in regions connected to a contested sea region</description>
<value>60</value>
<variable_key>region_gdp_trade_piracy_effect_contested</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{0656170d-ad7e-4965-8434-5db9fdd48f23}" record_timestamp="1375288886507">
<description>(IN GAME) Percent of port GDP lost to piracy in regions connected to a controlled sea region</description>
<value>10</value>
<variable_key>region_gdp_trade_piracy_effect_controlled</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{6088e5fd-7254-45f9-a0a2-8a4ae140fe4c}" record_timestamp="1375976235247">
<description>(IN GAME) Percent of port GDP lost to piracy in regions connected to a shared sea region</description>
<value>30</value>
<variable_key>region_gdp_trade_piracy_effect_shared</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{3d7d6503-c290-4029-8c44-db5c8cdbeb56}" record_timestamp="1496045938830">
<description>(IN GAME) Variable affecting the chance of plague - Chance = (net_squalor * modifier) / (net_squalor + modifier)</description>
<value>0</value>
<variable_key>region_sanitation_plague_chance_modifier</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{70cba349-0801-4279-abe1-dedc72b0f792}">
<description>(IN GAME) The maximum distance from the edge of a zone of control a piece can be to reinforce. Clamped between 0.1 and 4.0</description>
<value>1</value>
<variable_key>reinforcement_radius</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{c0de3ed8-c161-4588-852a-016427d6d42c}" record_timestamp="1382518645546">
<description>(IN GAME) Religion drift multiplier. Used for calcuting the religion rate of change in provinces. New religion amount = old + ((new - old) * drift)</description>
<value>0.1</value>
<variable_key>religion_drift</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{5503dcf0-f7d6-4f2e-a927-bdf800725e64}" record_timestamp="1408528231432">
<description>(IN GAME) Base replenishment rate for land units in owned or allied regions</description>
<value>2</value>
<variable_key>replenishment_base_land</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{f695bc4e-8007-4f3c-8bcd-dc9968d1301a}" record_timestamp="1417098893517">
<description>(IN GAME) Base replenishment rate for naval units in owned, allied or shared sea regions</description>
<value>3</value>
<variable_key>replenishment_base_sea</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{1f560003-c488-4079-8df1-f44f9c47d25b}" record_timestamp="1404392855176">
<description>(IN GAME) Replenishment rate bonus for land units in owned provinces that can recruit that unit</description>
<value>5</value>
<variable_key>replenishment_bonus_land_can_recruit_unit_owned_region</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{0b44a8df-0325-4928-8250-b82b5aa0938f}" record_timestamp="1408528231433">
<description>(IN GAME) Replenishment rate bonus for land units garrisoned in wholly owned provinces</description>
<value>2</value>
<variable_key>replenishment_bonus_land_garrisoned_in_owned_province</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{547d56bf-83f1-4b83-a153-6d6eb8127fe4}" record_timestamp="1408528231433">
<description>(IN GAME) Replenishment rate bonus for land units garrisoned in shared provinces</description>
<value>2</value>
<variable_key>replenishment_bonus_land_garrisoned_in_shared_province</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{f38343e3-fb76-4385-b6f1-06f80bac1ba2}" record_timestamp="1408528231433">
<description>(IN GAME) Replenishment rate bonus for land units in owned regions</description>
<value>2</value>
<variable_key>replenishment_bonus_land_owned_region</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{bd738753-2c81-4ef4-9973-657a813d8535}" record_timestamp="1408528231434">
<description>(IN GAME) Replenishment rate bonus for naval units in owned sea regions that can recruit that unit</description>
<value>5</value>
<variable_key>replenishment_bonus_sea_can_recruit_unit_owned_sea_region<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{98355c88-15f2-46c0-b696-318d9c1b9637}" record_timestamp="1417098893612">
<description>(IN GAME) Replenishment rate bonus for naval units garrisoned in owned sea regions</description>
<value>8</value>
<variable_key>replenishment_bonus_sea_garrisoned_in_owned_sea_region</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{0d687d7b-c09a-4d7a-8a82-d4c264754eb9}" record_timestamp="1417098893637">
<description>(IN GAME) Replenishment rate bonus for naval units garrisoned in shared sea regions</description>
<value>5</value>
<variable_key>replenishment_bonus_sea_garrisoned_in_shared_sea_region</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{179e90fe-f14a-4118-b3ea-3b078f241ba0}" record_timestamp="1408528231434">
<description>(IN GAME) Replenishment rate bonus for naval units in owned sea regions</description>
<value>2</value>
<variable_key>replenishment_bonus_sea_owned_sea_region</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{ef23d58f-2ad2-4e35-b9e2-8ed3518cbf2b}">
<description>(IN GAME) The number of rounds you must hold kyoto for before being declared shogun.</description>
<value>4</value>
<variable_key>rounds_between_taking_kyoto_and_becoming_shogun</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{84e5801c-1d51-4d57-bed8-cce90205ffd5}">
<description>(IN GAME) The number of rounds between a general being granted an office and it being taken away without it affecting his loyalty.</description>
<value>4</value>
<variable_key>rounds_to_hold_office_before_loss_hits_loyalty</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{e4cd82b3-1a27-4029-8f6d-b4621b4057c8}">
<description>(IN GAME) Percent cost modifier for naval recruitment in a sea region the recruiter is contesting</description>
<value>10</value>
<variable_key>sea_region_control_status_contested_recruitment_cost_mod</
variable_key>
</campaign_variables>
<campaign_variables record_uuid="{5abcbe64-595e-4377-90fa-3f59367648a9}">
<description>(IN GAME) Percent cost modifier for naval recruitment in a sea region the recruiter controls</description>
<value>-5</value>
<variable_key>sea_region_control_status_controlled_recruitment_cost_mod<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{f6143838-8698-473d-9917-7dfed4eb77d7}" record_timestamp="1374855454956">
<description>(IN GAME) Percent cost modifier for naval recruitment in a sea region the recruiter shares</description>
<value>0</value>
<variable_key>sea_region_control_status_shared_recruitment_cost_mod</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{da9821ea-5036-45c0-8dd0-2e5d2f1e6222}" record_timestamp="1375288939255">
<description>(IN GAME) The health points autorepaired to one building in a settlement each turn.</description>
<value>0.5</value>
<variable_key>settlement_auto_repair_building_health_points_per_round</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{afec1bd3-5db7-43bc-bbd4-c7e14e6f286b}" record_timestamp="1375695118172">
<description>(IN GAME) Num development points to activate secondary slot 1</description>
<value>1</value>
<variable_key>settlement_development_point_cost_secondary_slot_1</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{701a6db5-5d1f-4689-97ae-b80392663e55}" record_timestamp="1375455171101">
<description>(IN GAME) Num development points to activate secondary slot 1</description>
<value>1</value>
<variable_key>settlement_development_point_cost_secondary_slot_1_province_capital<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{c31bfa99-4015-4417-9482-787095c7515f}" record_timestamp="1375695118108">
<description>(IN GAME) Num development points to activate secondary slot 2</description>
<value>4</value>
<variable_key>settlement_development_point_cost_secondary_slot_2</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{1f76e193-e792-4513-960e-920b0fdb90c3}" record_timestamp="1375455171118">
<description>(IN GAME) Num development points to activate secondary slot 2</description>
<value>3</value>
<variable_key>settlement_development_point_cost_secondary_slot_2_province_capital<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{bd6000e0-0fad-4889-a11a-ccf76cb59883}" record_timestamp="1375695118124">
<description>(IN GAME) Num development points to activate secondary slot 3</description>
<value>7</value>
<variable_key>settlement_development_point_cost_secondary_slot_3</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{47cdb553-0414-4f53-ae35-7e95de5f0406}" record_timestamp="1375455171128">
<description>(IN GAME) Num development points to activate secondary slot 3</description>
<value>5</value>
<variable_key>settlement_development_point_cost_secondary_slot_3_province_capital<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{0ca2a06b-c6bf-48d9-81f5-0fac2e02643a}" record_timestamp="1375695118134">
<description>(IN GAME) Num development points to activate secondary slot 4</description>
<value>9</value>
<variable_key>settlement_development_point_cost_secondary_slot_4</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{2d9f8837-5d17-4337-947a-b283423b6319}" record_timestamp="1375455171140">
<description>(IN GAME) Num development points to activate secondary slot 4</description>
<value>7</value>
<variable_key>settlement_development_point_cost_secondary_slot_4_province_capital<
/variable_key>
</campaign_variables>
<campaign_variables record_uuid="{1c854a1f-d2c9-4161-9f2e-bd9229ca76fa}">
<description>(IN GAME) Base amount loot the looting force get when looting a settlement</description>
<value>0</value>
<variable_key>settlement_looting_base_loot</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{78bc2d32-69c2-4a2a-973d-580469165d64}">
<description>(IN GAME) The pct of region town wealth given to a player when looting a settlement (0.0 - 1.0). Player also gets 0.15 of this % of GDP</description>
<value>0.15</value>
<variable_key>settlement_looting_pct_region_gdp</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{efda85ef-8e3a-4e4e-bf6e-0badc8c7a02b}">
<description>(IN GAME) Percentage of region town wealth wiped out after looting. 0.0-1.0. (e.g. 0.7 means region town wealth reduced by 70%.)</description>
<value>0.8</value>
<variable_key>settlement_looting_pct_region_gdp_reduction</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{db86ed9c-076e-4e5e-b883-1d14e8dfa1f5}" record_timestamp="1375961809619">
<description>(IN GAME) Public order penalty when a settlement is looted (per turn, decreasing by 1 per turn)</description>
<value>20</value>
<variable_key>settlement_looting_publicorder_reduction</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{e9b7561f-46df-481b-ab47-35add4a491ef}" record_timestamp="1372259025069">
<description>(UNUSED). Number of turns the GDP reduction effect lasts for after looting a region</description>
<value>10</value>
<variable_key>settlement_looting_region_gdp_reduction_turns</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{629d061b-a665-4d99-9a4d-55f8d4d16eba}" record_timestamp="1372259025057">
<description>(IN GAME). Public order penalty when a settlement is looted after it has surrendered.</description>
<value>10</value>
<variable_key>settlement_looting_surrender_publicorder_reduction</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{a9ad59de-a7d2-42c2-8287-94fa462f3e15}" record_timestamp="1374137271741">
<description>(IN GAME) Slave point multiplier for captured cities and post battle captives</description>
<value>40</value>
<variable_key>slave_points_mod</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{b6c7b97f-133e-4d30-9ddd-0343274b5a8f}" record_timestamp="1529587571803">
<description>(IN GAME) To use the Stand and Fight ability, the unit must have at most this percentage of soldiers left.</description>
<value>40</value>
<variable_key>stand_and_fight_max_unit_health_percentage</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{6541a6b5-a41c-404a-a240-fd2e1a04d6b5}">
<description>(IN GAME) State gift diplomatic effect = (gift_value * state_gift_multiplier_linear) + (gift_value * gift_value * state_gift_multiplier_quadratic / root(combined_gdp))</description>
<value>0.03</value>
<variable_key>state_gift_multiplier_linear</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{de88800a-1a18-48f6-bab3-f35c6d11f560}">
<description>(IN GAME) State gift diplomatic effect = (gift_value * state_gift_multiplier_linear) + (gift_value * gift_value * state_gift_multiplier_quadratic / root(combined_gdp))</description>
<value>2e-05</value>
<variable_key>state_gift_multiplier_quadratic</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{99880394-6988-472a-a356-bbf9fbeef48b}" record_timestamp="1383125214697">
<description>Bonus for state religion conversion (per region you own in a province)</description>
<value>0</value>
<variable_key>state_religion_conversion_bonus</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{d878092e-148b-4c72-ad58-1eb728fd584d}" record_timestamp="1376473136845">
<description>(IN GAME) Tax efficiency calculation counts province capital regions as this value rather than 1</description>
<value>1</value>
<variable_key>tax_efficiency_province_capital_score</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{b47c1f96-c023-48e7-9427-d3d3b0f23580}" record_timestamp="1409753695957">
<description>(IN GAME) The number of regions at which maximum tax efficiency penalties apply.</description>
<value>120</value>
<variable_key>tax_efficiency_regions_maximum</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{193bf0df-565c-42b3-a420-0908a9ec1b4c}" record_timestamp="1393316713641">
<description>(IN GAME) The number of regions at which the high-cost formula for tax efficiency kicks in</description>
<value>40</value>
<variable_key>tax_efficiency_regions_middle</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{f21c97e2-8423-4726-8ff7-c95523c8d506}" record_timestamp="1393316713523">
<description>(IN GAME) The minimum number of regions before tax efficiency penalties apply.</description>
<value>3</value>
<variable_key>tax_efficiency_regions_minimum</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{6e5dfd88-51bb-4c5a-a4c1-ef764290f7bf}" record_timestamp="1409565846564">
<description>(IN GAME) Maximum (positive) reduction for tax inefficiency, as a percentage; applies at a region count of tax_efficiency_regions_maximum</description>
<value>95</value>
<variable_key>tax_efficiency_result_maximum_reduction</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{91d3f42a-9eff-4072-8368-d97f09246d24}" record_timestamp="1409565846517">
<description>(IN GAME) Middle (positive) reduction for tax inefficiency, as a percentage;, applies at a region count of tax_efficiency_regions_middle</description>
<value>40</value>
<variable_key>tax_efficiency_result_middle_reduction</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{9ac592e2-e03f-4972-b6ca-b9b8e22f75fe}" record_timestamp="1393316713585">
<description>(IN GAME) Minimum (positive) reduction for tax inefficiency, as a percentage;, applies at a region count of tax_efficiency_regions_minimum</description>
<value>5</value>
<variable_key>tax_efficiency_result_minimum_reduction</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{154bf2cd-6fa1-4c2c-a58f-4aad9dced7d4}">
<description>(IN GAME). Integer only. The multipler applied to a technology's prestige if the discovering in faction is the first faction in its culture to discover that technology</description>
<value>1</value>
<variable_key>tech_first_in_culture_prestige_multiplier</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{6b38c45e-e710-4cd9-ada7-e916763a99c2}">
<description>(IN GAME) The maximum diplomatic comparison multiplier addition for deals involving threats.</description>
<value>0.15</value>
<variable_key>threat_effect_maximum</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{6926b7f8-e9a9-4d36-b831-b03346d15953}">
<description>(IN GAME) The minimum diplomatic comparison multiplier addition for deals involving threats.</description>
<value>0.05</value>
<variable_key>threat_effect_minimum</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{7c24f2b8-7ff9-4a66-a6da-ef96fc14a3e1}">
<description>(IN GAME) The diplomatic comparison multiplier for deals not involving threats.</description>
<value>1.05</value>
<variable_key>threat_effect_no_threat_multiplier</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{bcf9a03e-4f46-49a7-9fce-d89a8bc6413f}">
<description>(IN GAME) The maximum threat reputation.</description>
<value>1</value>
<variable_key>threat_reputation_maximum</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{fa0b16a4-2574-4c41-b1f5-32208b5ac7c6}">
<description>(IN GAME) The minimum threat reputation.</description>
<value>0.25</value>
<variable_key>threat_reputation_minimum</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{f82f33dd-c73b-4b54-8180-019a85d202c9}">
<description>(IN GAME) The amount by which the threat reputation is reduced every time an empty threat is made.</description>
<value>0.25</value>
<variable_key>threat_reputation_reduction</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{e93e0f71-5d74-463c-b4ab-127f0bb52f4d}">
<description>(IN GAME) Number of rounds you have to declare war after a rejected diplomatic threat before everyone considers your threat empty.</description>
<value>4</value>
<variable_key>threat_reputation_rounds_before_required_war</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{d512c859-415e-49a1-bd57-feee6eb5ec37}">
<description>(IN GAME) The amount the average ally fame contributes to a coalition fame score.</description>
<value>0.5</value>
<variable_key>threaten_modifier_ally_fame_multiplier</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{7dfb7b02-145a-4975-a587-8c31267d6708}">
<description>(IN GAME) The base value for the threaten modifier.</description>
<value>40</value>
<variable_key>threaten_modifier_base</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{35e334f7-a095-4827-98e7-41e59fb219b3}">
<description>(IN GAME) The base fame value for the threaten modifier.</description>
<value>70</value>
<variable_key>threaten_modifier_fame_contribution_base</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{f563d457-7a7c-439b-a2b4-f73150328a38}">
<description>(IN GAME) The maximum threaten modifier.</description>
<value>200</value>
<variable_key>threaten_modifier_maximum</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{4b9d56c5-b23b-4fd5-bfeb-22bbde9397e2}">
<description>(IN GAME) The minimum threaten modifier.</description>
<value>20</value>
<variable_key>threaten_modifier_minimum</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{984f48dc-1f83-4870-9884-22be2ed54bd6}">
<description>(IN GAME). The amount town wealth is reduced when strikes, riots, ultimatums, letters of demand or rebellions are active in a region.</description>
<value>25</value>
<variable_key>town_wealth_growth_discontent_reduction</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{eb0173bd-066e-4227-a4e9-c2573c8edae8}">
<description>(IN GAME) The maximum proportion of a trade route which may be commerce raided, in thousandths.</description>
<value>700</value>
<variable_key>trade_commerce_raiding_maximum_raiding_permille</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{680a6b90-befb-4abc-840f-cfe1d2e61183}">
<description>(IN GAME) The proportion of this ships commerce raid value that the next commerce raiding ship downstream on this route will achieve.</description>
<value>0.9</value>
<variable_key>trade_commerce_raiding_reduction_per_ship</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{9d1a4fc4-9f37-4536-ae45-4c7e28122200}">
<description>(IN GAME) The constant factor by which a factions gdp is multiplied to produce the faction trade resource consumption.</description>
<value>0.0005</value>
<variable_key>trade_demand_multiplier</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{2cce16cb-941a-4d76-91cb-8c6eefe45d59}" record_timestamp="1363709066844">
<description>(IN GAME) The strategic value in trade for luxury resources or any resource which is already available to a faction.</description>
<value>400</value>
<variable_key>trade_luxury_resource_strategic_value</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{59dc52ff-1233-401b-9fb8-68140c0b2c05}">
<description>(IN GAME) The minimum absolute difference between the current and target prices of a trade resource for the price change to be considered large.</description>
<value>10</value>
<variable_key>trade_price_large_change_threshold</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{6dbd81ce-7544-4557-9208-2d3c7237e5fd}">
<description>(IN GAME) The minimum absolute difference between the current and target prices of a trade resource for the price change to be considered small.</description>
<value>5</value>
<variable_key>trade_price_small_change_threshold</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{4a8745a3-e7e4-4e0c-b5a9-9de189bdbf4c}" record_timestamp="1368030723072">
<description>(IN GAME) The proportion of trade resource value each resource not traded on to other factions contributes to total income</description>
<value>0</value>
<variable_key>trade_resource_region_gdp_contribution</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{2399b9cf-c94d-4085-8b6b-172897717021}">
<description>(IN GAME) Length limit on an international trade route.</description>
<value>99999999</value>
<variable_key>trade_route_internat_sea_length_limit</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{4a06e930-3e13-4bb1-a9e5-fe576278fd84}" record_timestamp="1367424037383">
<description>(IN GAME) How much land routes are preferred over sea routes (0.5 = sea routes twice as preferred).</description>
<value>0.5</value>
<variable_key>trade_route_land_sea_bias</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{1bb101c1-ac70-4276-9144-5226f366e38d}">
<description>(IN GAME) The proportion of the trade route value that gets accumulated each turn, "time factor".</description>
<value>0.005</value>
<variable_key>trade_route_value_accumulator_proportion</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{7cea950d-46a9-4622-a889-d15ad805dbe1}" record_timestamp="1373628276377">
<description>(IN GAME) The proportion of the combined gdps of the two factions which contributes to the value of a trade route.</description>
<value>0.75</value>
<variable_key>trade_route_value_combined_gdp_proportion</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{48daf2ff-8101-474c-9c16-0422e5b3ebe5}">
<description>(UNUSED) Volume of resources a trade ship can export. </description>
<value>10</value>
<variable_key>trade_ship_resource_volume</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{898b1b03-b8da-4284-abd0-8bbed51f6542}">
<description>(IN GAME) The proportion of the value of a state gift obtained for a unilateral diplomatic gift of equivalent raw value.</description>
<value>0.5</value>
<variable_key>unilateral_diplomatic_gift_state_gift_proportion</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{5b1b36ef-6a35-4460-a784-bce396aee9bd}">
<description>(IN GAME) Integer only. The multipler applied to a unit's prestige if the recruiting in faction is the first faction in its culture to recruit a unit of that unit's class</description>
<value>1</value>
<variable_key>unit_first_in_culture_prestige_multiplier</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{47fc176b-0a3c-426b-a982-8338de0a15ef}">
<description>(IN GAME) The minimum pct of the units max soldiers a unit can have before it is destroyed</description>
<value>0.05</value>
<variable_key>unit_minimum_strength</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{9aa5c4a4-c720-44df-b453-4c4a9bd54daa}">
<description>(IN GAME) Threshold for 'superior' stat bonus</description>
<value>14</value>
<variable_key>unit_stat_accuracy_bonus_threshold_level_1</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{10653d8f-1429-42bf-86c9-835826c04c82}">
<description>(IN GAME) Threshold for 'exceptional' stat bonus</description>
<value>24</value>
<variable_key>unit_stat_accuracy_bonus_threshold_level_2</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{cf687ff6-2229-4aae-9ae2-88479b46583d}">
<description>(IN GAME) Threshold for 'superior' stat bonus</description>
<value>1</value>
<variable_key>unit_stat_armour_bonus_threshold_level_1</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{096b47f4-b44b-4035-98b4-46ab15486e0f}">
<description>(IN GAME) Threshold for 'exceptional' stat bonus</description>
<value>3</value>
<variable_key>unit_stat_armour_bonus_threshold_level_2</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{5f1c241b-d976-426f-916b-88badd0fb276}">
<description>(IN GAME) Threshold for 'superior' stat bonus</description>
<value>3</value>
<variable_key>unit_stat_charge_bonus_threshold_level_1</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{0e861b4d-3516-4d5e-b638-98c0ee73bbec}">
<description>(IN GAME) Threshold for 'exceptional' stat bonus</description>
<value>6</value>
<variable_key>unit_stat_charge_bonus_threshold_level_2</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{e9edcb78-458b-4378-98b2-073650aab729}">
<description>(IN GAME) Threshold for 'superior' stat bonus</description>
<value>3</value>
<variable_key>unit_stat_melee_bonus_threshold_level_1</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{e2faa703-7a84-4a2e-9fbb-acd420705c56}">
<description>(IN GAME) Threshold for 'exceptional' stat bonus</description>
<value>5</value>
<variable_key>unit_stat_melee_bonus_threshold_level_2</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{6a4599d9-2aa2-478c-a7f7-ab18df1a521c}">
<description>(IN GAME) Threshold for 'superior' stat bonus</description>
<value>3</value>
<variable_key>unit_stat_morale_bonus_threshold_level_1</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{1a4edf67-7a8f-4351-aad7-bf1b5304fba4}">
<description>(IN GAME) Threshold for 'exceptional' stat bonus</description>
<value>4</value>
<variable_key>unit_stat_morale_bonus_threshold_level_2</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{e482972a-0e4f-457a-ba5f-d2da2e0c386a}" record_timestamp="1531137307312">
<description>Percentage of defeated army upkeep gained as wealth when the player chooses to enslave the captives.</description>
<value>40</value>
<variable_key>upkeep_army_percent_for_enslaved_captured_units</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{959d73e0-e471-4e7d-913e-25766057fe6c}" record_timestamp="1531137307405">
<description>Percentage of defeated army upkeep gained as wealth when the player chooses to kill the captives.</description>
<value>20</value>
<variable_key>upkeep_army_percent_for_killed_captured_units</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{48b992f1-b7a2-4c1c-9360-5762c32c84fd}" record_timestamp="1531137307436">
<description>Percentage of defeated army upkeep gained as wealth when the player chooses to release the captives.</description>
<value>60</value>
<variable_key>upkeep_army_percent_for_released_captured_units</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{ff155133-dacc-4238-abda-a6b6e002cb79}" record_timestamp="1432738727114">
<description>(IN GAME) Radius of the zone of control for land pieces. Clamped between 0.1 and 8.0</description>
<value>3.5</value>
<variable_key>zone_of_control_land_radius</variable_key>
</campaign_variables>
<campaign_variables record_uuid="{59a8f7b6-15ba-4188-bed6-7b448f6c36fe}" record_timestamp="1432738727149">
<description>(IN GAME) Radius of the zone of control for naval pieces. Clamped between 0.1 and 15.0</description>
<value>3.5</value>
<variable_key>zone_of_control_naval_radius</variable_key>
</campaign_variables>
</dataroot>