00:28:59.984 [system.rpt] [always] CPU: SSE2
00:28:59.984 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
00:29:00.000 [system.io] [always] mounted pack packs/data_0.pack
00:29:00.000 [system.io] [always] mounted pack packs/data_1.pack
00:29:00.000 [system.io] [always] mounted pack packs/data_2.pack
00:29:00.000 [system.io] [always] mounted pack packs/data_3.pack
00:29:00.000 [system.io] [always] mounted pack packs/data_4.pack
00:29:00.000 [system.io] [always] mounted pack packs/localized.pack
00:29:16.125 [script.err] [error] Script Error in mods/russ2/data/export_descr_buildings.txt, at line 6732, column 3
Building DB error - culture db max settlement level differs from building db max settlement level for faction denmark (bdg city vs clt huge_city)
00:29:16.125 [script.err] [error] Script Error in mods/russ2/data/export_descr_buildings.txt, at line 6732, column 3
Building DB error - culture db max settlement level differs from building db max settlement level for faction mongols (bdg city vs clt huge_city)
00:29:16.125 [script.err] [error] Script Error in mods/russ2/data/export_descr_buildings.txt, at line 6732, column 3
Building DB error - culture db max settlement level differs from building db max settlement level for faction cuman (bdg city vs clt huge_city)
00:29:16.125 [script.err] [error] Script Error in mods/russ2/data/export_descr_buildings.txt, at line 6732, column 3
Building DB error - faction hungary has gap in building prior to armoury
00:29:16.156 [data.invalid] [error] Target building level not allowed: , village -> motte_and_bailey, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
00:29:16.156 [data.invalid] [error] Target building level not allowed: , town -> wooden_castle, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
00:29:16.156 [data.invalid] [error] Target building level not allowed: , town -> wooden_castle, barracks[0](town_watch) -> castle_barracks[1](garrison_quarters)
00:29:16.156 [data.invalid] [error] Target building level not allowed: , town -> wooden_castle, smith[0](leather_tanner) -> castle_smith[0](c_leather_tanner)
00:29:16.156 [data.invalid] [error] Target building level not allowed: , town -> wooden_castle, hinterland_roads[0](roads) -> hinterland_castle_roads[0](c_roads)
00:29:16.156 [data.invalid] [error] Target building level not allowed: , large_town -> castle, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
00:29:16.156 [data.invalid] [error] Target building level not allowed: , large_town -> castle, core_building[1](wooden_wall) -> core_castle_building[2](castle)
00:29:16.156 [data.invalid] [error] Target building level not allowed: , large_town -> castle, barracks[0](town_watch) -> castle_barracks[1](garrison_quarters)
00:29:16.156 [data.invalid] [error] Target building level not allowed: , large_town -> castle, barracks[1](town_guard) -> castle_barracks[2](drill_square)
00:29:16.156 [data.invalid] [error] Target building level not allowed: , large_town -> castle, smith[0](leather_tanner) -> castle_smith[0](c_leather_tanner)
00:29:16.156 [data.invalid] [error] Target building level not allowed: , large_town -> castle, smith[1](blacksmith) -> castle_smith[1](c_blacksmith)
00:29:16.156 [data.invalid] [error] Target building level not allowed: , large_town -> castle, port[0](port) -> castle_port[0](c_port)
00:29:16.156 [data.invalid] [error] Target building level not allowed: , large_town -> castle, hinterland_roads[0](roads) -> hinterland_castle_roads[0](c_roads)
00:29:16.156 [data.invalid] [error] Target building level not allowed: , large_town -> castle, hinterland_mines[0](mines) -> hinterland_castle_mines[0](c_mines)
00:29:16.156 [data.invalid] [error] Target building level not allowed: , village -> motte_and_bailey, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
00:29:16.156 [data.invalid] [error] Target building level not allowed: , town -> wooden_castle, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
00:29:16.156 [data.invalid] [error] Target building level not allowed: , town -> wooden_castle, barracks[0](town_watch) -> castle_barracks[1](garrison_quarters)
00:29:16.156 [data.invalid] [error] Target building level not allowed: , town -> wooden_castle, smith[0](leather_tanner) -> castle_smith[0](c_leather_tanner)
00:29:16.156 [data.invalid] [error] Target building level not allowed: , town -> wooden_castle, hinterland_roads[0](roads) -> hinterland_castle_roads[0](c_roads)
00:29:16.156 [data.invalid] [error] Target building level not allowed: , large_town -> castle, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
00:29:16.156 [data.invalid] [error] Target building level not allowed: , large_town -> castle, core_building[1](wooden_wall) -> core_castle_building[2](castle)
00:29:16.156 [data.invalid] [error] Target building level not allowed: , large_town -> castle, barracks[0](town_watch) -> castle_barracks[1](garrison_quarters)
00:29:16.156 [data.invalid] [error] Target building level not allowed: , large_town -> castle, barracks[1](town_guard) -> castle_barracks[2](drill_square)
00:29:16.156 [data.invalid] [error] Target building level not allowed: , large_town -> castle, smith[0](leather_tanner) -> castle_smith[0](c_leather_tanner)
00:29:16.156 [data.invalid] [error] Target building level not allowed: , large_town -> castle, smith[1](blacksmith) -> castle_smith[1](c_blacksmith)
00:29:16.156 [data.invalid] [error] Target building level not allowed: , large_town -> castle, port[0](port) -> castle_port[0](c_port)
00:29:16.156 [data.invalid] [error] Target building level not allowed: , large_town -> castle, hinterland_roads[0](roads) -> hinterland_castle_roads[0](c_roads)
00:29:16.156 [data.invalid] [error] Target building level not allowed: , large_town -> castle, hinterland_mines[0](mines) -> hinterland_castle_mines[0](c_mines)
00:29:17.171 [game.script] [error] Condition parsing error in data/export_descr_advice.txt, at line 14527, column 29
Plug-in/Building level name cannon_towers not found in building database
00:29:17.171 [game.script] [error] Condition parsing error in data/export_descr_advice.txt, at line 14545, column 29
Plug-in/Building level name c_cannon_towers not found in building database
00:32:39.562 [system.rpt] [error]